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UnoPastes

DaCop1

Feb 23rd, 2018
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  1. --lotushomerun was here
  2.  
  3. local Player = game.Players.LocalPlayer
  4. local standardwalkspeed = Player.Character.Humanoid.WalkSpeed
  5. local base = Player.Character.Humanoid
  6. local standardjumppower = base.JumpPower
  7. local S1 = 16
  8. local S2 = 3
  9. game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
  10.  if not Gpe then
  11.  if Key.KeyCode == Enum.KeyCode.LeftShift then
  12.   base.WalkSpeed = standardwalkspeed + S1
  13.   base.JumpPower = base.JumpPower * S2
  14.  end
  15.  end
  16. end)
  17. game:GetService("UserInputService").InputEnded:connect(function(Key, Gpe)
  18.  if not Gpe then
  19.  if Key.KeyCode == Enum.KeyCode.LeftShift then
  20.   base.WalkSpeed = 16
  21.   base.JumpPower = 50
  22.  end
  23.  end
  24. end)
  25.  
  26. plr = game:service'Players'.LocalPlayer
  27. repeat wait() until plr.Character
  28. wait(1)
  29. plrgui = plr:findFirstChild'PlayerGui'
  30. plrmouse = plr:GetMouse()
  31. char = plr.Character
  32. humanoid = char:findFirstChild("Humanoid")
  33. torso = char:findFirstChild("Torso")
  34. head = char.Head
  35. ra = char:findFirstChild("Right Arm")
  36. la = char:findFirstChild("Left Arm")
  37. rl = char:findFirstChild("Right Leg")
  38. ll = char:findFirstChild("Left Leg")
  39. rs = torso:findFirstChild("Right Shoulder")
  40. ls = torso:findFirstChild("Left Shoulder")
  41. rh = torso:findFirstChild("Right Hip")
  42. lh = torso:findFirstChild("Left Hip")
  43. neck = torso:findFirstChild("Neck")
  44. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  45. rootpart = char:findFirstChild("HumanoidRootPart")
  46. camera = workspace.CurrentCamera
  47. anim = char:findFirstChild("Animate")
  48.  
  49. local txt = Instance.new("BillboardGui",char)
  50.     txt.Adornee = char.Head
  51.     txt.Name = "_status"
  52.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  53.     txt.StudsOffset = Vector3.new(-9, 6, 0)
  54.     local text = Instance.new("TextLabel", txt)
  55.     text.Size = UDim2.new(10, 0, 7, 0)
  56.     text.FontSize = "Size24"
  57.     text.TextScaled = true
  58.     text.TextTransparency = 0
  59.     text.BackgroundTransparency = 1
  60.     text.TextTransparency = 0
  61.     text.TextStrokeTransparency = 0.5
  62.     text.Font = "SciFi"
  63.     text.TextStrokeColor3 = Color3.new(0, 0, 0)
  64.  
  65.     v=Instance.new("Part")
  66.     v.Name = "ColorBrick"
  67.     v.Parent=plr.Character
  68.     v.FormFactor="Symmetric"
  69.     v.Anchored=true
  70.     v.CanCollide=false
  71.     v.BottomSurface="Smooth"
  72.     v.TopSurface="Smooth"
  73.     v.Size=Vector3.new(10,5,3)
  74.     v.Transparency=1
  75.     v.CFrame=char.Torso.CFrame
  76.     v.BrickColor=BrickColor.new("White")
  77.     v.Transparency=1
  78.     text.TextColor3 = Color3.new(0,0,255)
  79.     v.Shape="Block"
  80.     text.Text = "Police Officer"
  81.  
  82. char.Shirt.ShirtTemplate = "rbxassetid://1073211165"
  83. char.Pants.PantsTemplate = "rbxassetid://997496591"
  84.  
  85. function scan(parent)
  86.     local parts,last = {}
  87.         for _,v in pairs(parent:GetChildren()) do
  88.             if (v:IsA("BasePart")) then
  89.             v.Anchored = true
  90.                 if (last) then
  91.                     local w = Instance.new("Weld")
  92.                     w.Name = ("%s_Weld"):format(v.Name)
  93.                     w.Part0,w.Part1 = last,v
  94.                     w.C0 = last.CFrame:inverse()
  95.                     w.C1 = v.CFrame:inverse()
  96.                     w.Parent = last
  97.                 end
  98.                 last = v
  99.                 table.insert(parts,v)
  100.             end
  101.             scan(v)
  102.         end
  103.     for _,v in pairs(parts) do
  104.         v.Anchored = false
  105.         v.Locked = true
  106.         v.CanCollide = false
  107.     end
  108. end
  109.  
  110.  
  111. local Particles = {
  112.  
  113.     AirRing = function(CF, Distance, Color, Opac, Size, Velocity)
  114.             local StoredParticles = {};
  115.  
  116.             for Angle = 0, 360, 20 do
  117.                 local EffectDirection = new("Part", char);
  118.                 EffectDirection.Anchored = true;
  119.                 EffectDirection.CanCollide = false;
  120.                 EffectDirection.CFrame = CF
  121.                  * CFrame.Angles(math.pi/2, 0, 0)
  122.                  * CFrame.Angles(0, 0, math.rad(Angle))
  123.                  * CFrame.new(0, Distance, 0);
  124.                 EffectDirection.Transparency = 1;
  125.                 local Smoke = new("Smoke", EffectDirection);
  126.                 Smoke.Color = Color3.new(Color.r/255, Color.g/255, Color.b/255) or Color3.new(1,1,1);
  127.                 Smoke.Opacity = Opac or 0.05;
  128.                 Smoke.Size = Size or 0;
  129.                 Smoke.RiseVelocity = Velocity or 2;
  130.                 table.insert(StoredParticles, Smoke);
  131.                 game:service'Debris':AddItem(EffectDirection, 10);
  132.             end
  133.  
  134.             wait(.2);
  135.  
  136.             for Index,Value in next,StoredParticles do
  137.                 if Value:IsA'Smoke' then
  138.                     Value.Enabled = false;
  139.                 end
  140.             end
  141.     end;
  142.  
  143.     BulletholeParticles = function(Part, hitPart)
  144.         do --material splash
  145.             local Particle = Instance.new("ParticleEmitter", Part);
  146.             Particle.VelocitySpread = 30;
  147.             Particle.LightEmission = 200;
  148.  
  149.  
  150.             Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.25, 0)})
  151.             Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
  152.             Particle.Texture = "rbxassetid://272031379";
  153.             Particle.Rotation = NumberRange.new(0,90);
  154.             Particle.Rate = 25;
  155.             Particle.Acceleration = Vector3.new(0, -100, 0)
  156.             Particle.Speed = NumberRange.new(35);
  157.             Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
  158.             Particle.Lifetime = NumberRange.new(2);
  159.             coroutine.wrap(function()
  160.                 wait(.2)
  161.                 Particle.Enabled = false;
  162.                 Particle.Rate = 0;
  163.                 wait(2)
  164.                 Particle:Destroy()
  165.             end)()
  166.         end
  167.  
  168.         do --smoke effect
  169.             local Particle = Instance.new("ParticleEmitter", Part);
  170.             Particle.VelocitySpread = 10;
  171.  
  172.  
  173.             Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
  174.  
  175.             Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
  176.             Particle.Texture = "rbxassetid://272031958"; -- replace id
  177.             Particle.Rotation = NumberRange.new(0,90);
  178.             Particle.Rate = 10;
  179.             Particle.Acceleration = Vector3.new(0, -1, 0)
  180.             Particle.Speed = NumberRange.new(5);
  181.             Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
  182.             Particle.Lifetime = NumberRange.new(1);
  183.             coroutine.wrap(function()
  184.                 wait(.2)
  185.                 Particle.Enabled = false;
  186.                 Particle.Rate = 0;
  187.                 wait(1)
  188.                 Particle:Destroy()
  189.             end)()
  190.         end
  191.         end;
  192. };
  193.  
  194. -- 1 - M16A4
  195. Gun = Instance.new("Model")
  196. Gun.Name = "M16A4"
  197. Gun.Parent = char
  198.  
  199. -- 2 - Carry Handle
  200. obj2 = Instance.new("Part")
  201. obj2.CFrame = CFrame.new(Vector3.new(15.242094, 14.0666552, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  202. obj2.FormFactor = 'Custom'
  203. obj2.LeftSurface = 10
  204. obj2.TopSurface = 10
  205. obj2.RightSurface = 10
  206. obj2.Material = 'DiamondPlate'
  207. obj2.Size = Vector3.new(1, 1, 1)
  208. obj2.FrontSurface = 10
  209. obj2.BottomSurface = 10
  210. obj2.BackSurface = 10
  211. obj2.Anchored = true
  212. obj2.BrickColor = BrickColor.new("Black")
  213. obj2.Name = "Carry Handle"
  214. obj2.Parent = Gun
  215.  
  216. -- 3 - Mesh
  217. obj3 = Instance.new("SpecialMesh")
  218. obj3.MeshType = Enum.MeshType.Wedge
  219. obj3.Scale = Vector3.new(0.15384616, 0.115384638, 0.0615384579)
  220. obj3.Parent = obj2
  221.  
  222. -- 4 - Front Sight/Gas Tube
  223. obj4 = Instance.new("Part")
  224. obj4.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8776541, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  225. obj4.FormFactor = 'Custom'
  226. obj4.LeftSurface = 10
  227. obj4.TopSurface = 10
  228. obj4.RightSurface = 10
  229. obj4.Material = 'DiamondPlate'
  230. obj4.Size = Vector3.new(1, 1, 1)
  231. obj4.FrontSurface = 10
  232. obj4.BottomSurface = 10
  233. obj4.BackSurface = 10
  234. obj4.Anchored = true
  235. obj4.BrickColor = BrickColor.new("Black")
  236. obj4.Name = "Front Sight/Gas Tube"
  237. obj4.Parent = Gun
  238.  
  239. -- 5 - Mesh
  240. obj5 = Instance.new("SpecialMesh")
  241. obj5.MeshType = Enum.MeshType.Brick
  242. obj5.Scale = Vector3.new(0.0384615399, 0.0999999642, 0.0769230798)
  243. obj5.Parent = obj4
  244.  
  245. -- 6 - Handguard
  246. obj6 = Instance.new("Part")
  247. obj6.CFrame = CFrame.new(Vector3.new(16.1770878, 13.6856527, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  248. obj6.FormFactor = 'Custom'
  249. obj6.LeftSurface = 10
  250. obj6.TopSurface = 10
  251. obj6.RightSurface = 10
  252. obj6.Material = 'DiamondPlate'
  253. obj6.Size = Vector3.new(1, 1, 1)
  254. obj6.FrontSurface = 10
  255. obj6.BottomSurface = 10
  256. obj6.BackSurface = 10
  257. obj6.Anchored = true
  258. obj6.BrickColor = BrickColor.new("Black")
  259. obj6.Name = "Handguard"
  260. obj6.Parent = Gun
  261.  
  262. -- 7 - Mesh
  263. obj7 = Instance.new("SpecialMesh")
  264. obj7.MeshType = Enum.MeshType.Wedge
  265. obj7.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  266. obj7.Parent = obj6
  267.  
  268. -- 8 - Clip
  269. obj8 = Instance.new("Part")
  270. obj8.CFrame = CFrame.new(Vector3.new(16.0835896, 13.1984005, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  271. obj8.FormFactor = 'Custom'
  272. obj8.LeftSurface = 10
  273. obj8.TopSurface = 10
  274. obj8.RightSurface = 10
  275. obj8.Material = 'DiamondPlate'
  276. obj8.Size = Vector3.new(1, 1, 1)
  277. obj8.FrontSurface = 10
  278. obj8.BottomSurface = 10
  279. obj8.BackSurface = 10
  280. obj8.Anchored = true
  281. obj8.BrickColor = BrickColor.new("Black")
  282. obj8.Name = "Clip"
  283. obj8.Parent = Gun
  284.  
  285. -- 9 - Mesh
  286. obj9 = Instance.new("BlockMesh")
  287. obj9.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
  288. obj9.Parent = obj8
  289.  
  290. -- 10 - Stock
  291. obj10 = Instance.new("Part")
  292. obj10.CFrame = CFrame.new(Vector3.new(14.4500961, 13.5206528, -9.96666431)) * CFrame.Angles(1.5707963705063, -1.5698828697205, -1.5707963705063)
  293. obj10.FormFactor = 'Custom'
  294. obj10.LeftSurface = 10
  295. obj10.TopSurface = 10
  296. obj10.RightSurface = 10
  297. obj10.Material = 'DiamondPlate'
  298. obj10.Size = Vector3.new(1, 1, 1)
  299. obj10.FrontSurface = 10
  300. obj10.BottomSurface = 10
  301. obj10.BackSurface = 10
  302. obj10.Anchored = true
  303. obj10.BrickColor = BrickColor.new("Black")
  304. obj10.Name = "Stock"
  305. obj10.Parent = Gun
  306.  
  307. -- 11 - Mesh
  308. obj11 = Instance.new("SpecialMesh")
  309. obj11.MeshType = Enum.MeshType.Wedge
  310. obj11.Scale = Vector3.new(0.15384616, 0.307692319, 1.30769253)
  311. obj11.Parent = obj10
  312.  
  313. -- 12 - Part
  314. obj12 = Instance.new("Part")
  315. obj12.CFrame = CFrame.new(Vector3.new(15.3380947, 13.8276529, -9.8736639)) * CFrame.Angles(1.5707963705063, 0, 1.2217304706573)
  316. obj12.FormFactor = 'Custom'
  317. obj12.LeftSurface = 10
  318. obj12.TopSurface = 10
  319. obj12.RightSurface = 10
  320. obj12.Material = 'DiamondPlate'
  321. obj12.Size = Vector3.new(1, 1, 1)
  322. obj12.FrontSurface = 10
  323. obj12.BottomSurface = 10
  324. obj12.BackSurface = 10
  325. obj12.Anchored = true
  326. obj12.BrickColor = BrickColor.new("Black")
  327. obj12.Parent = Gun
  328.  
  329. -- 13 - Mesh
  330. obj13 = Instance.new("CylinderMesh")
  331. obj13.Scale = Vector3.new(0.115384638, 0.315384656, 0.115384638)
  332. obj13.Parent = obj12
  333.  
  334. -- 14 - Barrel
  335. obj14 = Instance.new("Part")
  336. obj14.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  337. obj14.FormFactor = 'Custom'
  338. obj14.LeftSurface = 10
  339. obj14.TopSurface = 10
  340. obj14.RightSurface = 10
  341. obj14.Material = 'DiamondPlate'
  342. obj14.Size = Vector3.new(1, 1, 1)
  343. obj14.FrontSurface = 10
  344. obj14.BottomSurface = 10
  345. obj14.BackSurface = 10
  346. obj14.Anchored = true
  347. obj14.BrickColor = BrickColor.new("Black")
  348. obj14.Name = "Barrel"
  349. obj14.Parent = Gun
  350.  
  351. -- 15 - Mesh
  352. obj15 = Instance.new("SpecialMesh")
  353. obj15.MeshType = Enum.MeshType.Brick
  354. obj15.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  355. obj15.Parent = obj14
  356.  
  357. -- 16 - Barrel
  358. obj16 = Instance.new("Part")
  359. obj16.CFrame = CFrame.new(Vector3.new(19.1420918, 13.7516527, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -3.141592502594)
  360. obj16.FormFactor = 'Custom'
  361. obj16.LeftSurface = 10
  362. obj16.TopSurface = 10
  363. obj16.RightSurface = 10
  364. obj16.Material = 'DiamondPlate'
  365. obj16.Size = Vector3.new(1, 1, 1)
  366. obj16.FrontSurface = 10
  367. obj16.BottomSurface = 10
  368. obj16.BackSurface = 10
  369. obj16.Anchored = true
  370. obj16.BrickColor = BrickColor.new("Black")
  371. obj16.Name = "Barrel"
  372. obj16.Parent = Gun
  373.  
  374. -- 17 - Mesh
  375. obj17 = Instance.new("SpecialMesh")
  376. obj17.MeshType = Enum.MeshType.Brick
  377. obj17.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  378. obj17.Parent = obj16
  379.  
  380. -- 18 - Barrel
  381. obj18 = Instance.new("Part")
  382. obj18.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  383. obj18.FormFactor = 'Custom'
  384. obj18.LeftSurface = 10
  385. obj18.TopSurface = 10
  386. obj18.RightSurface = 10
  387. obj18.Material = 'DiamondPlate'
  388. obj18.Size = Vector3.new(1, 1, 1)
  389. obj18.FrontSurface = 10
  390. obj18.BottomSurface = 10
  391. obj18.BackSurface = 10
  392. obj18.Anchored = true
  393. obj18.BrickColor = BrickColor.new("Black")
  394. obj18.Name = "Barrel"
  395. obj18.Parent = Gun
  396.  
  397. -- 19 - Mesh
  398. obj19 = Instance.new("SpecialMesh")
  399. obj19.MeshType = Enum.MeshType.Brick
  400. obj19.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  401. obj19.Parent = obj18
  402.  
  403. -- 20 - FireHole
  404. obj20 = Instance.new("Part")
  405. obj20.CFrame = CFrame.new(Vector3.new(19.2540894, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  406. obj20.FormFactor = 'Custom'
  407. obj20.LeftSurface = 10
  408. obj20.TopSurface = 10
  409. obj20.RightSurface = 10
  410. obj20.Material = 'DiamondPlate'
  411. obj20.Size = Vector3.new(1, 1, 1)
  412. obj20.FrontSurface = 10
  413. obj20.BottomSurface = 10
  414. obj20.BackSurface = 10
  415. obj20.Anchored = true
  416. obj20.BrickColor = BrickColor.new("Really black")
  417. obj20.Name = "FireHole"
  418. obj20.Parent = Gun
  419.  
  420. -- 21 - Mesh
  421. obj21 = Instance.new("CylinderMesh")
  422. obj21.Scale = Vector3.new(0.115384601, 0.00769230817, 0.15384616)
  423. obj21.Parent = obj20
  424.  
  425. -- 22 - Barrel
  426. obj22 = Instance.new("Part")
  427. obj22.CFrame = CFrame.new(Vector3.new(19.2270889, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  428. obj22.FormFactor = 'Custom'
  429. obj22.LeftSurface = 10
  430. obj22.TopSurface = 10
  431. obj22.RightSurface = 10
  432. obj22.Material = 'DiamondPlate'
  433. obj22.Size = Vector3.new(1, 1, 1)
  434. obj22.FrontSurface = 10
  435. obj22.BottomSurface = 10
  436. obj22.BackSurface = 10
  437. obj22.Anchored = true
  438. obj22.BrickColor = BrickColor.new("Black")
  439. obj22.Name = "Barrel"
  440. obj22.Parent = Gun
  441.  
  442. -- 23 - Mesh
  443. obj23 = Instance.new("CylinderMesh")
  444. obj23.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
  445. obj23.Parent = obj22
  446.  
  447. -- 24 - Barrel
  448. obj24 = Instance.new("Part")
  449. obj24.CFrame = CFrame.new(Vector3.new(18.6800919, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  450. obj24.FormFactor = 'Custom'
  451. obj24.LeftSurface = 10
  452. obj24.TopSurface = 10
  453. obj24.RightSurface = 10
  454. obj24.Material = 'DiamondPlate'
  455. obj24.Size = Vector3.new(1, 1, 1)
  456. obj24.FrontSurface = 10
  457. obj24.BottomSurface = 10
  458. obj24.BackSurface = 10
  459. obj24.Anchored = true
  460. obj24.BrickColor = BrickColor.new("Black")
  461. obj24.Name = "Barrel"
  462. obj24.Parent = Gun
  463.  
  464. -- 25 - Mesh
  465. obj25 = Instance.new("CylinderMesh")
  466. obj25.Scale = Vector3.new(0.103846155, 0.692307711, 0.15384616)
  467. obj25.Parent = obj24
  468.  
  469. -- 26 - Barrel
  470. obj26 = Instance.new("Part")
  471. obj26.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8666525, -9.95866489)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  472. obj26.FormFactor = 'Custom'
  473. obj26.LeftSurface = 10
  474. obj26.TopSurface = 10
  475. obj26.RightSurface = 10
  476. obj26.Material = 'DiamondPlate'
  477. obj26.Size = Vector3.new(1, 1, 1)
  478. obj26.FrontSurface = 10
  479. obj26.BottomSurface = 10
  480. obj26.BackSurface = 10
  481. obj26.Anchored = true
  482. obj26.BrickColor = BrickColor.new("Black")
  483. obj26.Name = "Barrel"
  484. obj26.Parent = Gun
  485.  
  486. -- 27 - Mesh
  487. obj27 = Instance.new("SpecialMesh")
  488. obj27.MeshType = Enum.MeshType.Brick
  489. obj27.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  490. obj27.Parent = obj26
  491.  
  492. -- 28 - Barrel
  493. obj28 = Instance.new("Part")
  494. obj28.CFrame = CFrame.new(Vector3.new(19.0570927, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  495. obj28.FormFactor = 'Custom'
  496. obj28.LeftSurface = 10
  497. obj28.TopSurface = 10
  498. obj28.RightSurface = 10
  499. obj28.Material = 'DiamondPlate'
  500. obj28.Size = Vector3.new(1, 1, 1)
  501. obj28.FrontSurface = 10
  502. obj28.BottomSurface = 10
  503. obj28.BackSurface = 10
  504. obj28.Anchored = true
  505. obj28.BrickColor = BrickColor.new("Black")
  506. obj28.Name = "Barrel"
  507. obj28.Parent = Gun
  508.  
  509. -- 29 - Mesh
  510. obj29 = Instance.new("CylinderMesh")
  511. obj29.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
  512. obj29.Parent = obj28
  513.  
  514. -- 30 - Barrel
  515. obj30 = Instance.new("Part")
  516. obj30.CFrame = CFrame.new(Vector3.new(18.1420918, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  517. obj30.FormFactor = 'Custom'
  518. obj30.LeftSurface = 10
  519. obj30.TopSurface = 10
  520. obj30.RightSurface = 10
  521. obj30.Material = 'DiamondPlate'
  522. obj30.Size = Vector3.new(1, 1, 1)
  523. obj30.FrontSurface = 10
  524. obj30.BottomSurface = 10
  525. obj30.BackSurface = 10
  526. obj30.Anchored = true
  527. obj30.BrickColor = BrickColor.new("Black")
  528. obj30.Name = "Barrel"
  529. obj30.Parent = Gun
  530.  
  531. -- 31 - Mesh
  532. obj31 = Instance.new("CylinderMesh")
  533. obj31.Scale = Vector3.new(0.115384638, 0.384615391, 0.15384616)
  534. obj31.Parent = obj30
  535.  
  536. -- 32 - Carry Handle
  537. obj32 = Instance.new("Part")
  538. obj32.CFrame = CFrame.new(Vector3.new(15.3070965, 14.1356554, -9.96266651)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  539. obj32.FormFactor = 'Custom'
  540. obj32.LeftSurface = 10
  541. obj32.TopSurface = 10
  542. obj32.RightSurface = 10
  543. obj32.Material = 'DiamondPlate'
  544. obj32.Size = Vector3.new(1, 1, 1)
  545. obj32.FrontSurface = 10
  546. obj32.BottomSurface = 10
  547. obj32.BackSurface = 10
  548. obj32.Anchored = true
  549. obj32.BrickColor = BrickColor.new("Black")
  550. obj32.Name = "Carry Handle"
  551. obj32.Parent = Gun
  552.  
  553. -- 33 - Mesh
  554. obj33 = Instance.new("SpecialMesh")
  555. obj33.MeshType = Enum.MeshType.Brick
  556. obj33.Scale = Vector3.new(0.0153846173, 0.0307692327, 0.0384615399)
  557. obj33.Parent = obj32
  558.  
  559. -- 34 - Carry Handle
  560. obj34 = Instance.new("Part")
  561. obj34.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  562. obj34.FormFactor = 'Custom'
  563. obj34.LeftSurface = 10
  564. obj34.TopSurface = 10
  565. obj34.RightSurface = 10
  566. obj34.Material = 'DiamondPlate'
  567. obj34.Size = Vector3.new(1, 1, 1)
  568. obj34.FrontSurface = 10
  569. obj34.BottomSurface = 10
  570. obj34.BackSurface = 10
  571. obj34.Anchored = true
  572. obj34.BrickColor = BrickColor.new("Dark stone grey")
  573. obj34.Name = "Carry Handle"
  574. obj34.Parent = Gun
  575.  
  576. -- 35 - Mesh
  577. obj35 = Instance.new("SpecialMesh")
  578. obj35.MeshType = Enum.MeshType.Brick
  579. obj35.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
  580. obj35.Parent = obj34
  581.  
  582. -- 36 - Carry Handle
  583. obj36 = Instance.new("Part")
  584. obj36.CFrame = CFrame.new(Vector3.new(15.3300991, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  585. obj36.FormFactor = 'Custom'
  586. obj36.LeftSurface = 10
  587. obj36.TopSurface = 10
  588. obj36.RightSurface = 10
  589. obj36.Material = 'DiamondPlate'
  590. obj36.Size = Vector3.new(1, 1, 1)
  591. obj36.FrontSurface = 10
  592. obj36.BottomSurface = 10
  593. obj36.BackSurface = 10
  594. obj36.Anchored = true
  595. obj36.BrickColor = BrickColor.new("Dark stone grey")
  596. obj36.Name = "Carry Handle"
  597. obj36.Parent = Gun
  598.  
  599. -- 37 - Mesh
  600. obj37 = Instance.new("CylinderMesh")
  601. obj37.Scale = Vector3.new(0.0230769273, 0.107692324, 0.0230769273)
  602. obj37.Parent = obj36
  603.  
  604. -- 38 - Carry Handle
  605. obj38 = Instance.new("Part")
  606. obj38.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  607. obj38.FormFactor = 'Custom'
  608. obj38.LeftSurface = 10
  609. obj38.TopSurface = 10
  610. obj38.RightSurface = 10
  611. obj38.Material = 'DiamondPlate'
  612. obj38.Size = Vector3.new(1, 1, 1)
  613. obj38.FrontSurface = 10
  614. obj38.BottomSurface = 10
  615. obj38.BackSurface = 10
  616. obj38.Anchored = true
  617. obj38.BrickColor = BrickColor.new("Black")
  618. obj38.Name = "Carry Handle"
  619. obj38.Parent = Gun
  620.  
  621. -- 39 - Mesh
  622. obj39 = Instance.new("CylinderMesh")
  623. obj39.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
  624. obj39.Parent = obj38
  625.  
  626. -- 40 - Carry Handle
  627. obj40 = Instance.new("Part")
  628. obj40.CFrame = CFrame.new(Vector3.new(15.1770926, 14.0016546, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  629. obj40.FormFactor = 'Custom'
  630. obj40.LeftSurface = 10
  631. obj40.TopSurface = 10
  632. obj40.RightSurface = 10
  633. obj40.Material = 'DiamondPlate'
  634. obj40.Size = Vector3.new(1, 1, 1)
  635. obj40.FrontSurface = 10
  636. obj40.BottomSurface = 10
  637. obj40.BackSurface = 10
  638. obj40.Anchored = true
  639. obj40.BrickColor = BrickColor.new("Black")
  640. obj40.Name = "Carry Handle"
  641. obj40.Parent = Gun
  642.  
  643. -- 41 - Mesh
  644. obj41 = Instance.new("SpecialMesh")
  645. obj41.MeshType = Enum.MeshType.Wedge
  646. obj41.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  647. obj41.Parent = obj40
  648.  
  649. -- 42 - Carry Handle
  650. obj42 = Instance.new("Part")
  651. obj42.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  652. obj42.FormFactor = 'Custom'
  653. obj42.LeftSurface = 10
  654. obj42.TopSurface = 10
  655. obj42.RightSurface = 10
  656. obj42.Material = 'DiamondPlate'
  657. obj42.Size = Vector3.new(1, 1, 1)
  658. obj42.FrontSurface = 10
  659. obj42.BottomSurface = 10
  660. obj42.BackSurface = 10
  661. obj42.Anchored = true
  662. obj42.BrickColor = BrickColor.new("Black")
  663. obj42.Name = "Carry Handle"
  664. obj42.Parent = Gun
  665.  
  666. -- 43 - Mesh
  667. obj43 = Instance.new("SpecialMesh")
  668. obj43.MeshType = Enum.MeshType.Wedge
  669. obj43.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
  670. obj43.Parent = obj42
  671.  
  672. -- 44 - Carry Handle
  673. obj44 = Instance.new("Part")
  674. obj44.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0206537, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  675. obj44.FormFactor = 'Custom'
  676. obj44.LeftSurface = 10
  677. obj44.TopSurface = 10
  678. obj44.RightSurface = 10
  679. obj44.Material = 'DiamondPlate'
  680. obj44.Size = Vector3.new(1, 1, 1)
  681. obj44.FrontSurface = 10
  682. obj44.BottomSurface = 10
  683. obj44.BackSurface = 10
  684. obj44.Anchored = true
  685. obj44.BrickColor = BrickColor.new("Black")
  686. obj44.Name = "Carry Handle"
  687. obj44.Parent = Gun
  688.  
  689. -- 45 - Mesh
  690. obj45 = Instance.new("SpecialMesh")
  691. obj45.MeshType = Enum.MeshType.Wedge
  692. obj45.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  693. obj45.Parent = obj44
  694.  
  695. -- 46 - Carry Handle
  696. obj46 = Instance.new("Part")
  697. obj46.CFrame = CFrame.new(Vector3.new(16.1770878, 14.0476542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  698. obj46.FormFactor = 'Custom'
  699. obj46.LeftSurface = 10
  700. obj46.TopSurface = 10
  701. obj46.RightSurface = 10
  702. obj46.Material = 'DiamondPlate'
  703. obj46.Size = Vector3.new(1, 1, 1)
  704. obj46.FrontSurface = 10
  705. obj46.BottomSurface = 10
  706. obj46.BackSurface = 10
  707. obj46.Anchored = true
  708. obj46.BrickColor = BrickColor.new("Black")
  709. obj46.Name = "Carry Handle"
  710. obj46.Parent = Gun
  711.  
  712. -- 47 - Mesh
  713. obj47 = Instance.new("SpecialMesh")
  714. obj47.MeshType = Enum.MeshType.Brick
  715. obj47.Scale = Vector3.new(0.0384615399, 0.0769230798, 0.15384616)
  716. obj47.Parent = obj46
  717.  
  718. -- 48 - Carry Handle
  719. obj48 = Instance.new("Part")
  720. obj48.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
  721. obj48.FormFactor = 'Custom'
  722. obj48.LeftSurface = 10
  723. obj48.TopSurface = 10
  724. obj48.RightSurface = 10
  725. obj48.Material = 'DiamondPlate'
  726. obj48.Size = Vector3.new(1, 1, 1)
  727. obj48.FrontSurface = 10
  728. obj48.BottomSurface = 10
  729. obj48.BackSurface = 10
  730. obj48.Anchored = true
  731. obj48.BrickColor = BrickColor.new("Dark stone grey")
  732. obj48.Name = "Carry Handle"
  733. obj48.Parent = Gun
  734.  
  735. -- 49 - Mesh
  736. obj49 = Instance.new("SpecialMesh")
  737. obj49.MeshType = Enum.MeshType.Wedge
  738. obj49.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
  739. obj49.Parent = obj48
  740.  
  741. -- 50 - Carry Handle
  742. obj50 = Instance.new("Part")
  743. obj50.CFrame = CFrame.new(Vector3.new(16.1380939, 14.0746546, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  744. obj50.FormFactor = 'Custom'
  745. obj50.LeftSurface = 10
  746. obj50.TopSurface = 10
  747. obj50.RightSurface = 10
  748. obj50.Material = 'DiamondPlate'
  749. obj50.Size = Vector3.new(1, 1, 1)
  750. obj50.FrontSurface = 10
  751. obj50.BottomSurface = 10
  752. obj50.BackSurface = 10
  753. obj50.Anchored = true
  754. obj50.BrickColor = BrickColor.new("Black")
  755. obj50.Name = "Carry Handle"
  756. obj50.Parent = Gun
  757.  
  758. -- 51 - Mesh
  759. obj51 = Instance.new("SpecialMesh")
  760. obj51.MeshType = Enum.MeshType.Wedge
  761. obj51.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  762. obj51.Parent = obj50
  763.  
  764. -- 52 - Carry Handle
  765. obj52 = Instance.new("Part")
  766. obj52.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1516542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  767. obj52.FormFactor = 'Custom'
  768. obj52.LeftSurface = 10
  769. obj52.TopSurface = 10
  770. obj52.RightSurface = 10
  771. obj52.Material = 'DiamondPlate'
  772. obj52.Size = Vector3.new(1, 1, 1)
  773. obj52.FrontSurface = 10
  774. obj52.BottomSurface = 10
  775. obj52.BackSurface = 10
  776. obj52.Anchored = true
  777. obj52.BrickColor = BrickColor.new("Black")
  778. obj52.Name = "Carry Handle"
  779. obj52.Parent = Gun
  780.  
  781. -- 53 - Mesh
  782. obj53 = Instance.new("SpecialMesh")
  783. obj53.MeshType = Enum.MeshType.Brick
  784. obj53.Scale = Vector3.new(0.0153846163, 0.0307692327, 0.0307692327)
  785. obj53.Parent = obj52
  786.  
  787. -- 54 - Carry Handle
  788. obj54 = Instance.new("Part")
  789. obj54.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
  790. obj54.FormFactor = 'Custom'
  791. obj54.LeftSurface = 10
  792. obj54.TopSurface = 10
  793. obj54.RightSurface = 10
  794. obj54.Material = 'DiamondPlate'
  795. obj54.Size = Vector3.new(1, 1, 1)
  796. obj54.FrontSurface = 10
  797. obj54.BottomSurface = 10
  798. obj54.BackSurface = 10
  799. obj54.Anchored = true
  800. obj54.BrickColor = BrickColor.new("Black")
  801. obj54.Name = "Carry Handle"
  802. obj54.Parent = Gun
  803.  
  804. -- 55 - Mesh
  805. obj55 = Instance.new("SpecialMesh")
  806. obj55.MeshType = Enum.MeshType.Wedge
  807. obj55.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
  808. obj55.Parent = obj54
  809.  
  810. -- 56 - Carry Handle
  811. obj56 = Instance.new("Part")
  812. obj56.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1706553, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  813. obj56.FormFactor = 'Custom'
  814. obj56.LeftSurface = 10
  815. obj56.TopSurface = 10
  816. obj56.RightSurface = 10
  817. obj56.Material = 'DiamondPlate'
  818. obj56.Size = Vector3.new(1, 1, 1)
  819. obj56.FrontSurface = 10
  820. obj56.BottomSurface = 10
  821. obj56.BackSurface = 10
  822. obj56.Anchored = true
  823. obj56.BrickColor = BrickColor.new("Black")
  824. obj56.Name = "Carry Handle"
  825. obj56.Parent = Gun
  826.  
  827. -- 57 - Mesh
  828. obj57 = Instance.new("SpecialMesh")
  829. obj57.MeshType = Enum.MeshType.FileMesh
  830. obj57.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
  831. obj57.MeshId = "http://www.roblox.com/asset/?id=3270017"
  832. obj57.Parent = obj56
  833.  
  834. -- 58 - Carry Handle
  835. obj58 = Instance.new("Part")
  836. obj58.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  837. obj58.FormFactor = 'Custom'
  838. obj58.LeftSurface = 10
  839. obj58.TopSurface = 10
  840. obj58.RightSurface = 10
  841. obj58.Material = 'DiamondPlate'
  842. obj58.Size = Vector3.new(1, 1, 1)
  843. obj58.FrontSurface = 10
  844. obj58.BottomSurface = 10
  845. obj58.BackSurface = 10
  846. obj58.Anchored = true
  847. obj58.BrickColor = BrickColor.new("Dark stone grey")
  848. obj58.Name = "Carry Handle"
  849. obj58.Parent = Gun
  850.  
  851. -- 59 - Mesh
  852. obj59 = Instance.new("SpecialMesh")
  853. obj59.MeshType = Enum.MeshType.Wedge
  854. obj59.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
  855. obj59.Parent = obj58
  856.  
  857. -- 60 - Carry Handle
  858. obj60 = Instance.new("Part")
  859. obj60.CFrame = CFrame.new(Vector3.new(15.2840939, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  860. obj60.FormFactor = 'Custom'
  861. obj60.LeftSurface = 10
  862. obj60.TopSurface = 10
  863. obj60.RightSurface = 10
  864. obj60.Material = 'DiamondPlate'
  865. obj60.Size = Vector3.new(1, 1, 1)
  866. obj60.FrontSurface = 10
  867. obj60.BottomSurface = 10
  868. obj60.BackSurface = 10
  869. obj60.Anchored = true
  870. obj60.BrickColor = BrickColor.new("Black")
  871. obj60.Name = "Carry Handle"
  872. obj60.Parent = Gun
  873.  
  874. -- 61 - Mesh
  875. obj61 = Instance.new("SpecialMesh")
  876. obj61.MeshType = Enum.MeshType.FileMesh
  877. obj61.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
  878. obj61.MeshId = "http://www.roblox.com/asset/?id=3270017"
  879. obj61.Parent = obj60
  880.  
  881. -- 62 - Carry Handle
  882. obj62 = Instance.new("Part")
  883. obj62.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -10.0276651)) * CFrame.Angles(0, 1.5707963705063, 0)
  884. obj62.FormFactor = 'Custom'
  885. obj62.LeftSurface = 10
  886. obj62.TopSurface = 10
  887. obj62.RightSurface = 10
  888. obj62.Material = 'DiamondPlate'
  889. obj62.Size = Vector3.new(1, 1, 1)
  890. obj62.FrontSurface = 10
  891. obj62.BottomSurface = 10
  892. obj62.BackSurface = 10
  893. obj62.Anchored = true
  894. obj62.BrickColor = BrickColor.new("Dark stone grey")
  895. obj62.Name = "Carry Handle"
  896. obj62.Parent = Gun
  897.  
  898. -- 63 - Mesh
  899. obj63 = Instance.new("SpecialMesh")
  900. obj63.MeshType = Enum.MeshType.Wedge
  901. obj63.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
  902. obj63.Parent = obj62
  903.  
  904. -- 64 - Carry Handle
  905. obj64 = Instance.new("Part")
  906. obj64.CFrame = CFrame.new(Vector3.new(15.8300962, 14.1046534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  907. obj64.FormFactor = 'Custom'
  908. obj64.LeftSurface = 10
  909. obj64.TopSurface = 10
  910. obj64.RightSurface = 10
  911. obj64.Material = 'DiamondPlate'
  912. obj64.Size = Vector3.new(1, 1, 1)
  913. obj64.FrontSurface = 10
  914. obj64.BottomSurface = 10
  915. obj64.BackSurface = 10
  916. obj64.Anchored = true
  917. obj64.BrickColor = BrickColor.new("Black")
  918. obj64.Name = "Carry Handle"
  919. obj64.Parent = Gun
  920.  
  921. -- 65 - Mesh
  922. obj65 = Instance.new("SpecialMesh")
  923. obj65.MeshType = Enum.MeshType.Brick
  924. obj65.Scale = Vector3.new(0.653846204, 0.0384615399, 0.15384616)
  925. obj65.Parent = obj64
  926.  
  927. -- 66 - Carry Handle
  928. obj66 = Instance.new("Part")
  929. obj66.CFrame = CFrame.new(Vector3.new(16.1770878, 14.1046534, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  930. obj66.FormFactor = 'Custom'
  931. obj66.LeftSurface = 10
  932. obj66.TopSurface = 10
  933. obj66.RightSurface = 10
  934. obj66.Material = 'DiamondPlate'
  935. obj66.Size = Vector3.new(1, 1, 1)
  936. obj66.FrontSurface = 10
  937. obj66.BottomSurface = 10
  938. obj66.BackSurface = 10
  939. obj66.Anchored = true
  940. obj66.BrickColor = BrickColor.new("Black")
  941. obj66.Name = "Carry Handle"
  942. obj66.Parent = Gun
  943.  
  944. -- 67 - Mesh
  945. obj67 = Instance.new("SpecialMesh")
  946. obj67.MeshType = Enum.MeshType.Wedge
  947. obj67.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  948. obj67.Parent = obj66
  949.  
  950. -- 68 - Carry Handle
  951. obj68 = Instance.new("Part")
  952. obj68.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  953. obj68.FormFactor = 'Custom'
  954. obj68.LeftSurface = 10
  955. obj68.TopSurface = 10
  956. obj68.RightSurface = 10
  957. obj68.Material = 'DiamondPlate'
  958. obj68.Size = Vector3.new(1, 1, 1)
  959. obj68.FrontSurface = 10
  960. obj68.BottomSurface = 10
  961. obj68.BackSurface = 10
  962. obj68.Anchored = true
  963. obj68.BrickColor = BrickColor.new("Black")
  964. obj68.Name = "Carry Handle"
  965. obj68.Parent = Gun
  966.  
  967. -- 69 - Mesh
  968. obj69 = Instance.new("CylinderMesh")
  969. obj69.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
  970. obj69.Parent = obj68
  971.  
  972. -- 70 - Carry Handle
  973. obj70 = Instance.new("Part")
  974. obj70.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0746546, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  975. obj70.FormFactor = 'Custom'
  976. obj70.LeftSurface = 10
  977. obj70.TopSurface = 10
  978. obj70.RightSurface = 10
  979. obj70.Material = 'DiamondPlate'
  980. obj70.Size = Vector3.new(1, 1, 1)
  981. obj70.FrontSurface = 10
  982. obj70.BottomSurface = 10
  983. obj70.BackSurface = 10
  984. obj70.Anchored = true
  985. obj70.BrickColor = BrickColor.new("Black")
  986. obj70.Name = "Carry Handle"
  987. obj70.Parent = Gun
  988.  
  989. -- 71 - Mesh
  990. obj71 = Instance.new("SpecialMesh")
  991. obj71.MeshType = Enum.MeshType.Wedge
  992. obj71.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  993. obj71.Parent = obj70
  994.  
  995. -- 72 - Carry Handle
  996. obj72 = Instance.new("Part")
  997. obj72.CFrame = CFrame.new(Vector3.new(16.1380939, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  998. obj72.FormFactor = 'Custom'
  999. obj72.LeftSurface = 10
  1000. obj72.TopSurface = 10
  1001. obj72.RightSurface = 10
  1002. obj72.Material = 'DiamondPlate'
  1003. obj72.Size = Vector3.new(1, 1, 1)
  1004. obj72.FrontSurface = 10
  1005. obj72.BottomSurface = 10
  1006. obj72.BackSurface = 10
  1007. obj72.Anchored = true
  1008. obj72.BrickColor = BrickColor.new("Dark stone grey")
  1009. obj72.Name = "Carry Handle"
  1010. obj72.Parent = Gun
  1011.  
  1012. -- 73 - Mesh
  1013. obj73 = Instance.new("CylinderMesh")
  1014. obj73.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
  1015. obj73.Parent = obj72
  1016.  
  1017. -- 74 - Carry Handle
  1018. obj74 = Instance.new("Part")
  1019. obj74.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -10.0276651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1020. obj74.FormFactor = 'Custom'
  1021. obj74.LeftSurface = 10
  1022. obj74.TopSurface = 10
  1023. obj74.RightSurface = 10
  1024. obj74.Material = 'DiamondPlate'
  1025. obj74.Size = Vector3.new(1, 1, 1)
  1026. obj74.FrontSurface = 10
  1027. obj74.BottomSurface = 10
  1028. obj74.BackSurface = 10
  1029. obj74.Anchored = true
  1030. obj74.BrickColor = BrickColor.new("Dark stone grey")
  1031. obj74.Name = "Carry Handle"
  1032. obj74.Parent = Gun
  1033.  
  1034. -- 75 - Mesh
  1035. obj75 = Instance.new("SpecialMesh")
  1036. obj75.MeshType = Enum.MeshType.Brick
  1037. obj75.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
  1038. obj75.Parent = obj74
  1039.  
  1040. -- 76 - Carry Handle
  1041. obj76 = Instance.new("Part")
  1042. obj76.CFrame = CFrame.new(Vector3.new(15.3880978, 14.0666552, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1043. obj76.FormFactor = 'Custom'
  1044. obj76.LeftSurface = 10
  1045. obj76.TopSurface = 10
  1046. obj76.RightSurface = 10
  1047. obj76.Material = 'DiamondPlate'
  1048. obj76.Size = Vector3.new(1, 1, 1)
  1049. obj76.FrontSurface = 10
  1050. obj76.BottomSurface = 10
  1051. obj76.BackSurface = 10
  1052. obj76.Anchored = true
  1053. obj76.BrickColor = BrickColor.new("Black")
  1054. obj76.Name = "Carry Handle"
  1055. obj76.Parent = Gun
  1056.  
  1057. -- 77 - Mesh
  1058. obj77 = Instance.new("SpecialMesh")
  1059. obj77.MeshType = Enum.MeshType.Brick
  1060. obj77.Scale = Vector3.new(0.230769247, 0.115384638, 0.15384616)
  1061. obj77.Parent = obj76
  1062.  
  1063. -- 78 - Carry Handle
  1064. obj78 = Instance.new("Part")
  1065. obj78.CFrame = CFrame.new(Vector3.new(15.3340969, 14.1396551, -9.86666393)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  1066. obj78.FormFactor = 'Custom'
  1067. obj78.LeftSurface = 10
  1068. obj78.TopSurface = 10
  1069. obj78.RightSurface = 10
  1070. obj78.Material = 'DiamondPlate'
  1071. obj78.Size = Vector3.new(1, 1, 1)
  1072. obj78.FrontSurface = 10
  1073. obj78.BottomSurface = 10
  1074. obj78.BackSurface = 10
  1075. obj78.Anchored = true
  1076. obj78.BrickColor = BrickColor.new("Black")
  1077. obj78.Name = "Carry Handle"
  1078. obj78.Parent = Gun
  1079.  
  1080. -- 79 - Mesh
  1081. obj79 = Instance.new("CylinderMesh")
  1082. obj79.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  1083. obj79.Parent = obj78
  1084.  
  1085. -- 80 - Carry Handle
  1086. obj80 = Instance.new("Part")
  1087. obj80.CFrame = CFrame.new(Vector3.new(15.6730919, 14.0016546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1088. obj80.FormFactor = 'Custom'
  1089. obj80.LeftSurface = 10
  1090. obj80.TopSurface = 10
  1091. obj80.RightSurface = 10
  1092. obj80.Material = 'DiamondPlate'
  1093. obj80.Size = Vector3.new(1, 1, 1)
  1094. obj80.FrontSurface = 10
  1095. obj80.BottomSurface = 10
  1096. obj80.BackSurface = 10
  1097. obj80.Anchored = true
  1098. obj80.BrickColor = BrickColor.new("Black")
  1099. obj80.Name = "Carry Handle"
  1100. obj80.Parent = Gun
  1101.  
  1102. -- 81 - Mesh
  1103. obj81 = Instance.new("SpecialMesh")
  1104. obj81.MeshType = Enum.MeshType.Brick
  1105. obj81.Scale = Vector3.new(0.969230831, 0.0384615399, 0.15384616)
  1106. obj81.Parent = obj80
  1107.  
  1108. -- 82 - Carry Handle
  1109. obj82 = Instance.new("Part")
  1110. obj82.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
  1111. obj82.FormFactor = 'Custom'
  1112. obj82.LeftSurface = 10
  1113. obj82.TopSurface = 10
  1114. obj82.RightSurface = 10
  1115. obj82.Material = 'DiamondPlate'
  1116. obj82.Size = Vector3.new(1, 1, 1)
  1117. obj82.FrontSurface = 10
  1118. obj82.BottomSurface = 10
  1119. obj82.BackSurface = 10
  1120. obj82.Anchored = true
  1121. obj82.BrickColor = BrickColor.new("Dark stone grey")
  1122. obj82.Name = "Carry Handle"
  1123. obj82.Parent = Gun
  1124.  
  1125. -- 83 - Mesh
  1126. obj83 = Instance.new("SpecialMesh")
  1127. obj83.MeshType = Enum.MeshType.Wedge
  1128. obj83.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
  1129. obj83.Parent = obj82
  1130.  
  1131. -- 84 - Clip
  1132. obj84 = Instance.new("Part")
  1133. obj84.CFrame = CFrame.new(Vector3.new(15.9554167, 13.1883135, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1134. obj84.FormFactor = 'Custom'
  1135. obj84.LeftSurface = 10
  1136. obj84.TopSurface = 10
  1137. obj84.RightSurface = 10
  1138. obj84.Material = 'DiamondPlate'
  1139. obj84.Size = Vector3.new(1, 1, 1)
  1140. obj84.FrontSurface = 10
  1141. obj84.BottomSurface = 10
  1142. obj84.BackSurface = 10
  1143. obj84.Anchored = true
  1144. obj84.BrickColor = BrickColor.new("Black")
  1145. obj84.Name = "Clip"
  1146. obj84.Parent = Gun
  1147.  
  1148. -- 85 - Mesh
  1149. obj85 = Instance.new("BlockMesh")
  1150. obj85.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
  1151. obj85.Parent = obj84
  1152.  
  1153. -- 86 - Clip
  1154. obj86 = Instance.new("Part")
  1155. obj86.CFrame = CFrame.new(Vector3.new(16.1022205, 13.0409546, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1156. obj86.FormFactor = 'Custom'
  1157. obj86.LeftSurface = 10
  1158. obj86.TopSurface = 10
  1159. obj86.RightSurface = 10
  1160. obj86.Material = 'DiamondPlate'
  1161. obj86.Size = Vector3.new(1, 1, 1)
  1162. obj86.FrontSurface = 10
  1163. obj86.BottomSurface = 10
  1164. obj86.BackSurface = 10
  1165. obj86.Anchored = true
  1166. obj86.BrickColor = BrickColor.new("Black")
  1167. obj86.Name = "Clip"
  1168. obj86.Parent = Gun
  1169.  
  1170. -- 87 - Mesh
  1171. obj87 = Instance.new("BlockMesh")
  1172. obj87.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
  1173. obj87.Parent = obj86
  1174.  
  1175. -- 88 - Clip
  1176. obj88 = Instance.new("Part")
  1177. obj88.CFrame = CFrame.new(Vector3.new(15.9752455, 13.0208406, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1178. obj88.FormFactor = 'Custom'
  1179. obj88.LeftSurface = 10
  1180. obj88.TopSurface = 10
  1181. obj88.RightSurface = 10
  1182. obj88.Material = 'DiamondPlate'
  1183. obj88.Size = Vector3.new(1, 1, 1)
  1184. obj88.FrontSurface = 10
  1185. obj88.BottomSurface = 10
  1186. obj88.BackSurface = 10
  1187. obj88.Anchored = true
  1188. obj88.BrickColor = BrickColor.new("Black")
  1189. obj88.Name = "Clip"
  1190. obj88.Parent = Gun
  1191.  
  1192. -- 89 - Mesh
  1193. obj89 = Instance.new("BlockMesh")
  1194. obj89.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
  1195. obj89.Parent = obj88
  1196.  
  1197. -- 90 - Clip
  1198. obj90 = Instance.new("Part")
  1199. obj90.CFrame = CFrame.new(Vector3.new(15.8670683, 13.0037107, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1200. obj90.FormFactor = 'Custom'
  1201. obj90.LeftSurface = 10
  1202. obj90.TopSurface = 10
  1203. obj90.RightSurface = 10
  1204. obj90.Material = 'DiamondPlate'
  1205. obj90.Size = Vector3.new(1, 1, 1)
  1206. obj90.FrontSurface = 10
  1207. obj90.BottomSurface = 10
  1208. obj90.BackSurface = 10
  1209. obj90.Anchored = true
  1210. obj90.BrickColor = BrickColor.new("Black")
  1211. obj90.Name = "Clip"
  1212. obj90.Parent = Gun
  1213.  
  1214. -- 91 - Mesh
  1215. obj91 = Instance.new("BlockMesh")
  1216. obj91.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
  1217. obj91.Parent = obj90
  1218.  
  1219. -- 92 - Clip
  1220. obj92 = Instance.new("Part")
  1221. obj92.CFrame = CFrame.new(Vector3.new(15.9221907, 13.1857014, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1222. obj92.FormFactor = 'Custom'
  1223. obj92.LeftSurface = 10
  1224. obj92.TopSurface = 10
  1225. obj92.RightSurface = 10
  1226. obj92.Material = 'DiamondPlate'
  1227. obj92.Size = Vector3.new(1, 1, 1)
  1228. obj92.FrontSurface = 10
  1229. obj92.BottomSurface = 10
  1230. obj92.BackSurface = 10
  1231. obj92.Anchored = true
  1232. obj92.BrickColor = BrickColor.new("Black")
  1233. obj92.Name = "Clip"
  1234. obj92.Parent = Gun
  1235.  
  1236. -- 93 - Mesh
  1237. obj93 = Instance.new("BlockMesh")
  1238. obj93.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
  1239. obj93.Parent = obj92
  1240.  
  1241. -- 94 - Clip
  1242. obj94 = Instance.new("Part")
  1243. obj94.CFrame = CFrame.new(Vector3.new(15.8462324, 13.179719, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1244. obj94.FormFactor = 'Custom'
  1245. obj94.LeftSurface = 10
  1246. obj94.TopSurface = 10
  1247. obj94.RightSurface = 10
  1248. obj94.Material = 'DiamondPlate'
  1249. obj94.Size = Vector3.new(1, 1, 1)
  1250. obj94.FrontSurface = 10
  1251. obj94.BottomSurface = 10
  1252. obj94.BackSurface = 10
  1253. obj94.Anchored = true
  1254. obj94.BrickColor = BrickColor.new("Black")
  1255. obj94.Name = "Clip"
  1256. obj94.Parent = Gun
  1257.  
  1258. -- 95 - Mesh
  1259. obj95 = Instance.new("BlockMesh")
  1260. obj95.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
  1261. obj95.Parent = obj94
  1262.  
  1263. -- 96 - Clip
  1264. obj96 = Instance.new("Part")
  1265. obj96.CFrame = CFrame.new(Vector3.new(15.9154615, 13.4758568, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1266. obj96.FormFactor = 'Custom'
  1267. obj96.LeftSurface = 10
  1268. obj96.TopSurface = 10
  1269. obj96.RightSurface = 10
  1270. obj96.Material = 'DiamondPlate'
  1271. obj96.Size = Vector3.new(1, 1, 1)
  1272. obj96.FrontSurface = 10
  1273. obj96.BottomSurface = 10
  1274. obj96.BackSurface = 10
  1275. obj96.Anchored = true
  1276. obj96.BrickColor = BrickColor.new("Black")
  1277. obj96.Name = "Clip"
  1278. obj96.Parent = Gun
  1279.  
  1280. -- 97 - Mesh
  1281. obj97 = Instance.new("BlockMesh")
  1282. obj97.Scale = Vector3.new(0.27619043, 0.428571343, 0.0666666478)
  1283. obj97.Parent = obj96
  1284.  
  1285. -- 98 - Clip
  1286. obj98 = Instance.new("Part")
  1287. obj98.CFrame = CFrame.new(Vector3.new(16.077364, 13.4758568, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1288. obj98.FormFactor = 'Custom'
  1289. obj98.LeftSurface = 10
  1290. obj98.TopSurface = 10
  1291. obj98.RightSurface = 10
  1292. obj98.Material = 'DiamondPlate'
  1293. obj98.Size = Vector3.new(1, 1, 1)
  1294. obj98.FrontSurface = 10
  1295. obj98.BottomSurface = 10
  1296. obj98.BackSurface = 10
  1297. obj98.Anchored = true
  1298. obj98.BrickColor = BrickColor.new("Black")
  1299. obj98.Name = "Clip"
  1300. obj98.Parent = Gun
  1301.  
  1302. -- 99 - Mesh
  1303. obj99 = Instance.new("BlockMesh")
  1304. obj99.Scale = Vector3.new(0.0666666627, 0.428571343, 0.104761899)
  1305. obj99.Parent = obj98
  1306.  
  1307. -- 100 - Clip
  1308. obj100 = Instance.new("Part")
  1309. obj100.CFrame = CFrame.new(Vector3.new(15.9487944, 13.4758539, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1310. obj100.FormFactor = 'Custom'
  1311. obj100.LeftSurface = 10
  1312. obj100.TopSurface = 10
  1313. obj100.RightSurface = 10
  1314. obj100.Material = 'DiamondPlate'
  1315. obj100.Size = Vector3.new(1, 1, 1)
  1316. obj100.FrontSurface = 10
  1317. obj100.BottomSurface = 10
  1318. obj100.BackSurface = 10
  1319. obj100.Anchored = true
  1320. obj100.BrickColor = BrickColor.new("Black")
  1321. obj100.Name = "Clip"
  1322. obj100.Parent = Gun
  1323.  
  1324. -- 101 - Mesh
  1325. obj101 = Instance.new("BlockMesh")
  1326. obj101.Scale = Vector3.new(0.114285707, 0.428571343, 0.104761899)
  1327. obj101.Parent = obj100
  1328.  
  1329. -- 102 - Clip
  1330. obj102 = Instance.new("Part")
  1331. obj102.CFrame = CFrame.new(Vector3.new(15.8392744, 13.4758511, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1332. obj102.FormFactor = 'Custom'
  1333. obj102.LeftSurface = 10
  1334. obj102.TopSurface = 10
  1335. obj102.RightSurface = 10
  1336. obj102.Material = 'DiamondPlate'
  1337. obj102.Size = Vector3.new(1, 1, 1)
  1338. obj102.FrontSurface = 10
  1339. obj102.BottomSurface = 10
  1340. obj102.BackSurface = 10
  1341. obj102.Anchored = true
  1342. obj102.BrickColor = BrickColor.new("Black")
  1343. obj102.Name = "Clip"
  1344. obj102.Parent = Gun
  1345.  
  1346. -- 103 - Mesh
  1347. obj103 = Instance.new("BlockMesh")
  1348. obj103.Scale = Vector3.new(0.066666618, 0.428571343, 0.104761899)
  1349. obj103.Parent = obj102
  1350.  
  1351. -- 104 - Clip
  1352. obj104 = Instance.new("Part")
  1353. obj104.CFrame = CFrame.new(Vector3.new(15.942317, 13.0156317, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1354. obj104.FormFactor = 'Custom'
  1355. obj104.LeftSurface = 10
  1356. obj104.TopSurface = 10
  1357. obj104.RightSurface = 10
  1358. obj104.Material = 'DiamondPlate'
  1359. obj104.Size = Vector3.new(1, 1, 1)
  1360. obj104.FrontSurface = 10
  1361. obj104.BottomSurface = 10
  1362. obj104.BackSurface = 10
  1363. obj104.Anchored = true
  1364. obj104.BrickColor = BrickColor.new("Black")
  1365. obj104.Name = "Clip"
  1366. obj104.Parent = Gun
  1367.  
  1368. -- 105 - Mesh
  1369. obj105 = Instance.new("BlockMesh")
  1370. obj105.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
  1371. obj105.Parent = obj104
  1372.  
  1373. -- 106 - Front Sight/Gas Tube
  1374. obj106 = Instance.new("Part")
  1375. obj106.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1376. obj106.FormFactor = 'Custom'
  1377. obj106.LeftSurface = 10
  1378. obj106.TopSurface = 10
  1379. obj106.RightSurface = 10
  1380. obj106.Material = 'DiamondPlate'
  1381. obj106.Size = Vector3.new(1, 1, 1)
  1382. obj106.FrontSurface = 10
  1383. obj106.BottomSurface = 10
  1384. obj106.BackSurface = 10
  1385. obj106.Anchored = true
  1386. obj106.BrickColor = BrickColor.new("Black")
  1387. obj106.Name = "Front Sight/Gas Tube"
  1388. obj106.Parent = Gun
  1389.  
  1390. -- 107 - Mesh
  1391. obj107 = Instance.new("CylinderMesh")
  1392. obj107.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
  1393. obj107.Parent = obj106
  1394.  
  1395. -- 108 - Front Sight/Gas Tube
  1396. obj108 = Instance.new("Part")
  1397. obj108.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1436548, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1398. obj108.FormFactor = 'Custom'
  1399. obj108.LeftSurface = 10
  1400. obj108.TopSurface = 10
  1401. obj108.RightSurface = 10
  1402. obj108.Material = 'DiamondPlate'
  1403. obj108.Size = Vector3.new(1, 1, 1)
  1404. obj108.FrontSurface = 10
  1405. obj108.BottomSurface = 10
  1406. obj108.BackSurface = 10
  1407. obj108.Anchored = true
  1408. obj108.BrickColor = BrickColor.new("Black")
  1409. obj108.Name = "Front Sight/Gas Tube"
  1410. obj108.Parent = Gun
  1411.  
  1412. -- 109 - Mesh
  1413. obj109 = Instance.new("SpecialMesh")
  1414. obj109.MeshType = Enum.MeshType.Brick
  1415. obj109.Scale = Vector3.new(0.0846154168, 0.0615384318, 0.0769230798)
  1416. obj109.Parent = obj108
  1417.  
  1418. -- 110 - Front Sight/Gas Tube
  1419. obj110 = Instance.new("Part")
  1420. obj110.CFrame = CFrame.new(Vector3.new(18.2300873, 13.747653, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1421. obj110.FormFactor = 'Custom'
  1422. obj110.LeftSurface = 10
  1423. obj110.TopSurface = 10
  1424. obj110.RightSurface = 10
  1425. obj110.Material = 'DiamondPlate'
  1426. obj110.Size = Vector3.new(1, 1, 1)
  1427. obj110.FrontSurface = 10
  1428. obj110.BottomSurface = 10
  1429. obj110.BackSurface = 10
  1430. obj110.Anchored = true
  1431. obj110.BrickColor = BrickColor.new("Black")
  1432. obj110.Name = "Front Sight/Gas Tube"
  1433. obj110.Parent = Gun
  1434.  
  1435. -- 111 - Mesh
  1436. obj111 = Instance.new("SpecialMesh")
  1437. obj111.MeshType = Enum.MeshType.Brick
  1438. obj111.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
  1439. obj111.Parent = obj110
  1440.  
  1441. -- 112 - Front Sight/Gas Tube
  1442. obj112 = Instance.new("Part")
  1443. obj112.CFrame = CFrame.new(Vector3.new(18.2340908, 14.0046549, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1444. obj112.FormFactor = 'Custom'
  1445. obj112.LeftSurface = 10
  1446. obj112.TopSurface = 10
  1447. obj112.RightSurface = 10
  1448. obj112.Material = 'DiamondPlate'
  1449. obj112.Size = Vector3.new(1, 1, 1)
  1450. obj112.FrontSurface = 10
  1451. obj112.BottomSurface = 10
  1452. obj112.BackSurface = 10
  1453. obj112.Anchored = true
  1454. obj112.BrickColor = BrickColor.new("Black")
  1455. obj112.Name = "Front Sight/Gas Tube"
  1456. obj112.Parent = Gun
  1457.  
  1458. -- 113 - Mesh
  1459. obj113 = Instance.new("SpecialMesh")
  1460. obj113.MeshType = Enum.MeshType.Brick
  1461. obj113.Scale = Vector3.new(0.0307692327, 0.292307645, 0.0769230798)
  1462. obj113.Parent = obj112
  1463.  
  1464. -- 114 - Front Sight/Gas Tube
  1465. obj114 = Instance.new("Part")
  1466. obj114.CFrame = CFrame.new(Vector3.new(18.2690887, 13.7246542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1467. obj114.FormFactor = 'Custom'
  1468. obj114.LeftSurface = 10
  1469. obj114.TopSurface = 10
  1470. obj114.RightSurface = 10
  1471. obj114.Material = 'DiamondPlate'
  1472. obj114.Size = Vector3.new(1, 1, 1)
  1473. obj114.FrontSurface = 10
  1474. obj114.BottomSurface = 10
  1475. obj114.BackSurface = 10
  1476. obj114.Anchored = true
  1477. obj114.BrickColor = BrickColor.new("Black")
  1478. obj114.Name = "Front Sight/Gas Tube"
  1479. obj114.Parent = Gun
  1480.  
  1481. -- 115 - Mesh
  1482. obj115 = Instance.new("SpecialMesh")
  1483. obj115.MeshType = Enum.MeshType.Brick
  1484. obj115.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
  1485. obj115.Parent = obj114
  1486.  
  1487. -- 116 - Front Sight/Gas Tube
  1488. obj116 = Instance.new("Part")
  1489. obj116.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.92766476)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1490. obj116.FormFactor = 'Custom'
  1491. obj116.LeftSurface = 10
  1492. obj116.TopSurface = 10
  1493. obj116.RightSurface = 10
  1494. obj116.Material = 'DiamondPlate'
  1495. obj116.Size = Vector3.new(1, 1, 1)
  1496. obj116.FrontSurface = 10
  1497. obj116.BottomSurface = 10
  1498. obj116.BackSurface = 10
  1499. obj116.Anchored = true
  1500. obj116.BrickColor = BrickColor.new("Black")
  1501. obj116.Name = "Front Sight/Gas Tube"
  1502. obj116.Parent = Gun
  1503.  
  1504. -- 117 - Mesh
  1505. obj117 = Instance.new("CylinderMesh")
  1506. obj117.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
  1507. obj117.Parent = obj116
  1508.  
  1509. -- 118 - Front Sight/Gas Tube
  1510. obj118 = Instance.new("Part")
  1511. obj118.CFrame = CFrame.new(Vector3.new(18.2300873, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1512. obj118.FormFactor = 'Custom'
  1513. obj118.LeftSurface = 10
  1514. obj118.TopSurface = 10
  1515. obj118.RightSurface = 10
  1516. obj118.Material = 'DiamondPlate'
  1517. obj118.Size = Vector3.new(1, 1, 1)
  1518. obj118.FrontSurface = 10
  1519. obj118.BottomSurface = 10
  1520. obj118.BackSurface = 10
  1521. obj118.Anchored = true
  1522. obj118.BrickColor = BrickColor.new("Black")
  1523. obj118.Name = "Front Sight/Gas Tube"
  1524. obj118.Parent = Gun
  1525.  
  1526. -- 119 - Mesh
  1527. obj119 = Instance.new("CylinderMesh")
  1528. obj119.Scale = Vector3.new(0.134615377, 0.0538461618, 0.15384616)
  1529. obj119.Parent = obj118
  1530.  
  1531. -- 120 - Front Sight/Gas Tube
  1532. obj120 = Instance.new("Part")
  1533. obj120.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.996665)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1534. obj120.FormFactor = 'Custom'
  1535. obj120.LeftSurface = 10
  1536. obj120.TopSurface = 10
  1537. obj120.RightSurface = 10
  1538. obj120.Material = 'DiamondPlate'
  1539. obj120.Size = Vector3.new(1, 1, 1)
  1540. obj120.FrontSurface = 10
  1541. obj120.BottomSurface = 10
  1542. obj120.BackSurface = 10
  1543. obj120.Anchored = true
  1544. obj120.BrickColor = BrickColor.new("Black")
  1545. obj120.Name = "Front Sight/Gas Tube"
  1546. obj120.Parent = Gun
  1547.  
  1548. -- 121 - Mesh
  1549. obj121 = Instance.new("CylinderMesh")
  1550. obj121.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
  1551. obj121.Parent = obj120
  1552.  
  1553. -- 122 - Front Sight/Gas Tube
  1554. obj122 = Instance.new("Part")
  1555. obj122.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1856546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1556. obj122.FormFactor = 'Custom'
  1557. obj122.LeftSurface = 10
  1558. obj122.TopSurface = 10
  1559. obj122.RightSurface = 10
  1560. obj122.Material = 'DiamondPlate'
  1561. obj122.Size = Vector3.new(1, 1, 1)
  1562. obj122.FrontSurface = 10
  1563. obj122.BottomSurface = 10
  1564. obj122.BackSurface = 10
  1565. obj122.Anchored = true
  1566. obj122.BrickColor = BrickColor.new("Black")
  1567. obj122.Name = "Front Sight/Gas Tube"
  1568. obj122.Parent = Gun
  1569.  
  1570. -- 123 - Mesh
  1571. obj123 = Instance.new("SpecialMesh")
  1572. obj123.MeshType = Enum.MeshType.Brick
  1573. obj123.Scale = Vector3.new(0.00769230817, 0.0230769273, 0.00769230817)
  1574. obj123.Parent = obj122
  1575.  
  1576. -- 124 - Front Sight/Gas Tube
  1577. obj124 = Instance.new("Part")
  1578. obj124.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1579. obj124.FormFactor = 'Custom'
  1580. obj124.LeftSurface = 10
  1581. obj124.TopSurface = 10
  1582. obj124.RightSurface = 10
  1583. obj124.Material = 'DiamondPlate'
  1584. obj124.Size = Vector3.new(1, 1, 1)
  1585. obj124.FrontSurface = 10
  1586. obj124.BottomSurface = 10
  1587. obj124.BackSurface = 10
  1588. obj124.Anchored = true
  1589. obj124.BrickColor = BrickColor.new("Black")
  1590. obj124.Name = "Front Sight/Gas Tube"
  1591. obj124.Parent = Gun
  1592.  
  1593. -- 125 - Mesh
  1594. obj125 = Instance.new("CylinderMesh")
  1595. obj125.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
  1596. obj125.Parent = obj124
  1597.  
  1598. -- 126 - Front Sight/Gas Tube
  1599. obj126 = Instance.new("Part")
  1600. obj126.CFrame = CFrame.new(Vector3.new(18.1230907, 13.9016523, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1601. obj126.FormFactor = 'Custom'
  1602. obj126.LeftSurface = 10
  1603. obj126.TopSurface = 10
  1604. obj126.RightSurface = 10
  1605. obj126.Material = 'DiamondPlate'
  1606. obj126.Size = Vector3.new(1, 1, 1)
  1607. obj126.FrontSurface = 10
  1608. obj126.BottomSurface = 10
  1609. obj126.BackSurface = 10
  1610. obj126.Anchored = true
  1611. obj126.BrickColor = BrickColor.new("Black")
  1612. obj126.Name = "Front Sight/Gas Tube"
  1613. obj126.Parent = Gun
  1614.  
  1615. -- 127 - Mesh
  1616. obj127 = Instance.new("SpecialMesh")
  1617. obj127.MeshType = Enum.MeshType.Brick
  1618. obj127.Scale = Vector3.new(0.192307696, 0.0307691991, 0.0769230798)
  1619. obj127.Parent = obj126
  1620.  
  1621. -- 128 - Front Sight/Gas Tube
  1622. obj128 = Instance.new("Part")
  1623. obj128.CFrame = CFrame.new(Vector3.new(18.0890884, 14.035655, -9.96266651)) * CFrame.Angles(3.141592502594, 3.4951305849518e-008, -2.5481803417206)
  1624. obj128.FormFactor = 'Custom'
  1625. obj128.LeftSurface = 10
  1626. obj128.TopSurface = 10
  1627. obj128.RightSurface = 10
  1628. obj128.Material = 'DiamondPlate'
  1629. obj128.Size = Vector3.new(1, 1, 1)
  1630. obj128.FrontSurface = 10
  1631. obj128.BottomSurface = 10
  1632. obj128.BackSurface = 10
  1633. obj128.Anchored = true
  1634. obj128.BrickColor = BrickColor.new("Black")
  1635. obj128.Name = "Front Sight/Gas Tube"
  1636. obj128.Parent = Gun
  1637.  
  1638. -- 129 - Mesh
  1639. obj129 = Instance.new("SpecialMesh")
  1640. obj129.MeshType = Enum.MeshType.Brick
  1641. obj129.Scale = Vector3.new(0.0384615399, 0.299999893, 0.0769230798)
  1642. obj129.Parent = obj128
  1643.  
  1644. -- 130 - Front Sight/Gas Tube
  1645. obj130 = Instance.new("Part")
  1646. obj130.CFrame = CFrame.new(Vector3.new(18.2300873, 13.7126532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1647. obj130.FormFactor = 'Custom'
  1648. obj130.LeftSurface = 10
  1649. obj130.TopSurface = 10
  1650. obj130.RightSurface = 10
  1651. obj130.Material = 'DiamondPlate'
  1652. obj130.Size = Vector3.new(1, 1, 1)
  1653. obj130.FrontSurface = 10
  1654. obj130.BottomSurface = 10
  1655. obj130.BackSurface = 10
  1656. obj130.Anchored = true
  1657. obj130.BrickColor = BrickColor.new("Black")
  1658. obj130.Name = "Front Sight/Gas Tube"
  1659. obj130.Parent = Gun
  1660.  
  1661. -- 131 - Mesh
  1662. obj131 = Instance.new("SpecialMesh")
  1663. obj131.MeshType = Enum.MeshType.Brick
  1664. obj131.Scale = Vector3.new(0.0384615399, 0.0307692327, 0.0769230798)
  1665. obj131.Parent = obj130
  1666.  
  1667. -- 132 - Front Sight/Gas Tube
  1668. obj132 = Instance.new("Part")
  1669. obj132.CFrame = CFrame.new(Vector3.new(18.2000904, 14.0856543, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1670. obj132.FormFactor = 'Custom'
  1671. obj132.LeftSurface = 10
  1672. obj132.TopSurface = 10
  1673. obj132.RightSurface = 10
  1674. obj132.Material = 'DiamondPlate'
  1675. obj132.Size = Vector3.new(1, 1, 1)
  1676. obj132.FrontSurface = 10
  1677. obj132.BottomSurface = 10
  1678. obj132.BackSurface = 10
  1679. obj132.Anchored = true
  1680. obj132.BrickColor = BrickColor.new("Black")
  1681. obj132.Name = "Front Sight/Gas Tube"
  1682. obj132.Parent = Gun
  1683.  
  1684. -- 133 - Mesh
  1685. obj133 = Instance.new("SpecialMesh")
  1686. obj133.MeshType = Enum.MeshType.Brick
  1687. obj133.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230872)
  1688. obj133.Parent = obj132
  1689.  
  1690. -- 134 - Front Sight/Gas Tube
  1691. obj134 = Instance.new("Part")
  1692. obj134.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8816538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1693. obj134.FormFactor = 'Custom'
  1694. obj134.LeftSurface = 10
  1695. obj134.TopSurface = 10
  1696. obj134.RightSurface = 10
  1697. obj134.Material = 'DiamondPlate'
  1698. obj134.Size = Vector3.new(1, 1, 1)
  1699. obj134.FrontSurface = 10
  1700.  
  1701. obj134.BottomSurface = 10
  1702.  
  1703. obj134.BackSurface = 10
  1704.  
  1705. obj134.Anchored = true
  1706.  
  1707. obj134.BrickColor = BrickColor.new("Black")
  1708.  
  1709. obj134.Name = "Front Sight/Gas Tube"
  1710.  
  1711. obj134.Parent = Gun
  1712.  
  1713.  
  1714.  
  1715. -- 135 - Mesh
  1716.  
  1717. obj135 = Instance.new("SpecialMesh")
  1718.  
  1719. obj135.MeshType = Enum.MeshType.Brick
  1720.  
  1721. obj135.Scale = Vector3.new(0.0307692327, 0.061538469, 0.061538469)
  1722.  
  1723. obj135.Parent = obj134
  1724.  
  1725.  
  1726.  
  1727. -- 136 - Handguard
  1728.  
  1729. obj136 = Instance.new("Part")
  1730.  
  1731. obj136.CFrame = CFrame.new(Vector3.new(16.1770878, 13.8626528, -9.96266651)) * CFrame.Angles(3.141592502594, 0, -0)
  1732.  
  1733. obj136.FormFactor = 'Custom'
  1734.  
  1735. obj136.LeftSurface = 10
  1736.  
  1737. obj136.TopSurface = 10
  1738.  
  1739. obj136.RightSurface = 10
  1740.  
  1741. obj136.Material = 'DiamondPlate'
  1742.  
  1743. obj136.Size = Vector3.new(1, 1, 1)
  1744.  
  1745. obj136.FrontSurface = 10
  1746.  
  1747. obj136.BottomSurface = 10
  1748.  
  1749. obj136.BackSurface = 10
  1750.  
  1751. obj136.Anchored = true
  1752.  
  1753. obj136.BrickColor = BrickColor.new("Black")
  1754.  
  1755. obj136.Name = "Handguard"
  1756.  
  1757. obj136.Parent = Gun
  1758.  
  1759.  
  1760.  
  1761. -- 137 - Mesh
  1762.  
  1763. obj137 = Instance.new("SpecialMesh")
  1764.  
  1765. obj137.MeshType = Enum.MeshType.Brick
  1766.  
  1767. obj137.Scale = Vector3.new(0.0384615399, 0.315384597, 0.15384616)
  1768.  
  1769. obj137.Parent = obj136
  1770.  
  1771.  
  1772.  
  1773. -- 138 - Handguard
  1774.  
  1775. obj138 = Instance.new("Part")
  1776.  
  1777. obj138.CFrame = CFrame.new(Vector3.new(17.9190941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1778.  
  1779. obj138.FormFactor = 'Custom'
  1780.  
  1781. obj138.LeftSurface = 10
  1782.  
  1783. obj138.TopSurface = 10
  1784.  
  1785. obj138.RightSurface = 10
  1786.  
  1787. obj138.Material = 'DiamondPlate'
  1788.  
  1789. obj138.Size = Vector3.new(1, 1, 1)
  1790.  
  1791. obj138.FrontSurface = 10
  1792.  
  1793. obj138.BottomSurface = 10
  1794.  
  1795. obj138.BackSurface = 10
  1796.  
  1797. obj138.Anchored = true
  1798.  
  1799. obj138.BrickColor = BrickColor.new("Black")
  1800.  
  1801. obj138.Name = "Handguard"
  1802.  
  1803. obj138.Parent = Gun
  1804.  
  1805.  
  1806.  
  1807. -- 139 - Mesh
  1808.  
  1809. obj139 = Instance.new("CylinderMesh")
  1810.  
  1811. obj139.Scale = Vector3.new(0.215384603, 0.0615384653, 0.346153855)
  1812.  
  1813. obj139.Parent = obj138
  1814.  
  1815.  
  1816.  
  1817. -- 140 - Handguard
  1818.  
  1819. obj140 = Instance.new("Part")
  1820.  
  1821. obj140.CFrame = CFrame.new(Vector3.new(17.5230885, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1822.  
  1823. obj140.FormFactor = 'Custom'
  1824.  
  1825. obj140.LeftSurface = 10
  1826.  
  1827. obj140.TopSurface = 10
  1828.  
  1829. obj140.RightSurface = 10
  1830.  
  1831. obj140.Material = 'DiamondPlate'
  1832.  
  1833. obj140.Size = Vector3.new(1, 1, 1)
  1834.  
  1835. obj140.FrontSurface = 10
  1836.  
  1837. obj140.BottomSurface = 10
  1838.  
  1839. obj140.BackSurface = 10
  1840.  
  1841. obj140.Anchored = true
  1842.  
  1843. obj140.BrickColor = BrickColor.new("Black")
  1844.  
  1845. obj140.Name = "Handguard"
  1846.  
  1847. obj140.Parent = Gun
  1848.  
  1849.  
  1850.  
  1851. -- 141 - Mesh
  1852.  
  1853. obj141 = Instance.new("CylinderMesh")
  1854.  
  1855. obj141.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  1856.  
  1857. obj141.Parent = obj140
  1858.  
  1859.  
  1860.  
  1861. -- 142 - Handguard
  1862.  
  1863. obj142 = Instance.new("Part")
  1864.  
  1865. obj142.CFrame = CFrame.new(Vector3.new(16.7380924, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1866.  
  1867. obj142.FormFactor = 'Custom'
  1868.  
  1869. obj142.LeftSurface = 10
  1870.  
  1871. obj142.TopSurface = 10
  1872.  
  1873. obj142.RightSurface = 10
  1874.  
  1875. obj142.Material = 'DiamondPlate'
  1876.  
  1877. obj142.Size = Vector3.new(1, 1, 1)
  1878.  
  1879. obj142.FrontSurface = 10
  1880.  
  1881. obj142.BottomSurface = 10
  1882.  
  1883. obj142.BackSurface = 10
  1884.  
  1885. obj142.Anchored = true
  1886.  
  1887. obj142.BrickColor = BrickColor.new("Black")
  1888.  
  1889. obj142.Name = "Handguard"
  1890.  
  1891. obj142.Parent = Gun
  1892.  
  1893.  
  1894.  
  1895. -- 143 - Mesh
  1896.  
  1897. obj143 = Instance.new("CylinderMesh")
  1898.  
  1899. obj143.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  1900.  
  1901. obj143.Parent = obj142
  1902.  
  1903.  
  1904.  
  1905. -- 144 - Handguard
  1906.  
  1907. obj144 = Instance.new("Part")
  1908.  
  1909. obj144.CFrame = CFrame.new(Vector3.new(16.2300854, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1910.  
  1911. obj144.FormFactor = 'Custom'
  1912.  
  1913. obj144.LeftSurface = 10
  1914.  
  1915. obj144.TopSurface = 10
  1916.  
  1917. obj144.RightSurface = 10
  1918.  
  1919. obj144.Material = 'DiamondPlate'
  1920.  
  1921. obj144.Size = Vector3.new(1, 1, 1)
  1922.  
  1923. obj144.FrontSurface = 10
  1924.  
  1925. obj144.BottomSurface = 10
  1926.  
  1927. obj144.BackSurface = 10
  1928.  
  1929. obj144.Anchored = true
  1930.  
  1931. obj144.BrickColor = BrickColor.new("Black")
  1932.  
  1933. obj144.Name = "Handguard"
  1934.  
  1935. obj144.Parent = Gun
  1936.  
  1937.  
  1938.  
  1939. -- 145 - Mesh
  1940.  
  1941. obj145 = Instance.new("CylinderMesh")
  1942.  
  1943. obj145.Scale = Vector3.new(0.307692319, 0.0230769273, 0.346153855)
  1944.  
  1945. obj145.Parent = obj144
  1946.  
  1947.  
  1948.  
  1949. -- 146 - Handguard
  1950.  
  1951. obj146 = Instance.new("Part")
  1952.  
  1953. obj146.CFrame = CFrame.new(Vector3.new(17.2610912, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  1954.  
  1955. obj146.FormFactor = 'Custom'
  1956.  
  1957. obj146.LeftSurface = 10
  1958.  
  1959. obj146.TopSurface = 10
  1960.  
  1961. obj146.RightSurface = 10
  1962.  
  1963. obj146.Material = 'DiamondPlate'
  1964.  
  1965. obj146.Size = Vector3.new(1, 1, 1)
  1966.  
  1967. obj146.FrontSurface = 10
  1968.  
  1969. obj146.BottomSurface = 10
  1970.  
  1971. obj146.BackSurface = 10
  1972.  
  1973. obj146.Anchored = true
  1974.  
  1975. obj146.BrickColor = BrickColor.new("Black")
  1976.  
  1977. obj146.Name = "Handguard"
  1978.  
  1979. obj146.Parent = Gun
  1980.  
  1981.  
  1982.  
  1983. -- 147 - Mesh
  1984.  
  1985. obj147 = Instance.new("CylinderMesh")
  1986.  
  1987. obj147.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  1988.  
  1989. obj147.Parent = obj146
  1990.  
  1991.  
  1992.  
  1993. -- 148 - Handguard
  1994.  
  1995. obj148 = Instance.new("Part")
  1996.  
  1997. obj148.CFrame = CFrame.new(Vector3.new(16.1690922, 13.7016535, -9.89266491)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1998.  
  1999. obj148.FormFactor = 'Custom'
  2000.  
  2001. obj148.LeftSurface = 10
  2002.  
  2003. obj148.TopSurface = 10
  2004.  
  2005. obj148.RightSurface = 10
  2006.  
  2007. obj148.Material = 'DiamondPlate'
  2008.  
  2009. obj148.Size = Vector3.new(1, 1, 1)
  2010.  
  2011. obj148.FrontSurface = 10
  2012.  
  2013. obj148.BottomSurface = 10
  2014.  
  2015. obj148.BackSurface = 10
  2016.  
  2017. obj148.Anchored = true
  2018.  
  2019. obj148.BrickColor = BrickColor.new("Black")
  2020.  
  2021. obj148.Name = "Handguard"
  2022.  
  2023. obj148.Parent = Gun
  2024.  
  2025.  
  2026.  
  2027. -- 149 - Mesh
  2028.  
  2029. obj149 = Instance.new("SpecialMesh")
  2030.  
  2031. obj149.MeshType = Enum.MeshType.Sphere
  2032.  
  2033. obj149.Scale = Vector3.new(0.0769230798, 0.0769230798, 0.0769230798)
  2034.  
  2035. obj149.Parent = obj148
  2036.  
  2037.  
  2038.  
  2039. -- 150 - Handguard
  2040.  
  2041. obj150 = Instance.new("Part")
  2042.  
  2043. obj150.CFrame = CFrame.new(Vector3.new(16.477087, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2044.  
  2045. obj150.FormFactor = 'Custom'
  2046.  
  2047. obj150.LeftSurface = 10
  2048.  
  2049. obj150.TopSurface = 10
  2050.  
  2051. obj150.RightSurface = 10
  2052.  
  2053. obj150.Material = 'DiamondPlate'
  2054.  
  2055. obj150.Size = Vector3.new(1, 1, 1)
  2056.  
  2057. obj150.FrontSurface = 10
  2058.  
  2059. obj150.BottomSurface = 10
  2060.  
  2061. obj150.BackSurface = 10
  2062.  
  2063. obj150.Anchored = true
  2064.  
  2065. obj150.BrickColor = BrickColor.new("Black")
  2066.  
  2067. obj150.Name = "Handguard"
  2068.  
  2069. obj150.Parent = Gun
  2070.  
  2071.  
  2072.  
  2073. -- 151 - Mesh
  2074.  
  2075. obj151 = Instance.new("CylinderMesh")
  2076.  
  2077. obj151.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2078.  
  2079. obj151.Parent = obj150
  2080.  
  2081.  
  2082.  
  2083. -- 152 - Handguard
  2084.  
  2085. obj152 = Instance.new("Part")
  2086.  
  2087. obj152.CFrame = CFrame.new(Vector3.new(16.1690922, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2088.  
  2089. obj152.FormFactor = 'Custom'
  2090.  
  2091. obj152.LeftSurface = 10
  2092.  
  2093. obj152.TopSurface = 10
  2094.  
  2095. obj152.RightSurface = 10
  2096.  
  2097. obj152.Material = 'DiamondPlate'
  2098.  
  2099. obj152.Size = Vector3.new(1, 1, 1)
  2100.  
  2101. obj152.FrontSurface = 10
  2102.  
  2103. obj152.BottomSurface = 10
  2104.  
  2105. obj152.BackSurface = 10
  2106.  
  2107. obj152.Anchored = true
  2108.  
  2109. obj152.BrickColor = BrickColor.new("Black")
  2110.  
  2111. obj152.Name = "Handguard"
  2112.  
  2113. obj152.Parent = Gun
  2114.  
  2115.  
  2116.  
  2117. -- 153 - Mesh
  2118.  
  2119. obj153 = Instance.new("CylinderMesh")
  2120.  
  2121. obj153.Scale = Vector3.new(0.230769247, 0.0538461618, 0.192307696)
  2122.  
  2123. obj153.Parent = obj152
  2124.  
  2125.  
  2126.  
  2127. -- 154 - Handguard
  2128.  
  2129. obj154 = Instance.new("Part")
  2130.  
  2131. obj154.CFrame = CFrame.new(Vector3.new(17.7880917, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2132.  
  2133. obj154.FormFactor = 'Custom'
  2134.  
  2135. obj154.LeftSurface = 10
  2136.  
  2137. obj154.TopSurface = 10
  2138.  
  2139. obj154.RightSurface = 10
  2140.  
  2141. obj154.Material = 'DiamondPlate'
  2142.  
  2143. obj154.Size = Vector3.new(1, 1, 1)
  2144.  
  2145. obj154.FrontSurface = 10
  2146.  
  2147. obj154.BottomSurface = 10
  2148.  
  2149. obj154.BackSurface = 10
  2150.  
  2151. obj154.Anchored = true
  2152.  
  2153. obj154.BrickColor = BrickColor.new("Black")
  2154.  
  2155. obj154.Name = "Handguard"
  2156.  
  2157. obj154.Parent = Gun
  2158.  
  2159.  
  2160.  
  2161. -- 155 - Mesh
  2162.  
  2163. obj155 = Instance.new("CylinderMesh")
  2164.  
  2165. obj155.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2166.  
  2167. obj155.Parent = obj154
  2168.  
  2169.  
  2170.  
  2171. -- 156 - Handguard
  2172.  
  2173. obj156 = Instance.new("Part")
  2174.  
  2175. obj156.CFrame = CFrame.new(Vector3.new(17.3920918, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2176.  
  2177. obj156.FormFactor = 'Custom'
  2178.  
  2179. obj156.LeftSurface = 10
  2180.  
  2181. obj156.TopSurface = 10
  2182.  
  2183. obj156.RightSurface = 10
  2184.  
  2185. obj156.Material = 'DiamondPlate'
  2186.  
  2187. obj156.Size = Vector3.new(1, 1, 1)
  2188.  
  2189. obj156.FrontSurface = 10
  2190.  
  2191. obj156.BottomSurface = 10
  2192.  
  2193. obj156.BackSurface = 10
  2194.  
  2195. obj156.Anchored = true
  2196.  
  2197. obj156.BrickColor = BrickColor.new("Black")
  2198.  
  2199. obj156.Name = "Handguard"
  2200.  
  2201. obj156.Parent = Gun
  2202.  
  2203.  
  2204.  
  2205. -- 157 - Mesh
  2206.  
  2207. obj157 = Instance.new("CylinderMesh")
  2208.  
  2209. obj157.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2210.  
  2211. obj157.Parent = obj156
  2212.  
  2213.  
  2214.  
  2215. -- 158 - Handguard
  2216.  
  2217. obj158 = Instance.new("Part")
  2218.  
  2219. obj158.CFrame = CFrame.new(Vector3.new(17.1300907, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2220.  
  2221. obj158.FormFactor = 'Custom'
  2222.  
  2223. obj158.LeftSurface = 10
  2224.  
  2225. obj158.TopSurface = 10
  2226.  
  2227. obj158.RightSurface = 10
  2228.  
  2229. obj158.Material = 'DiamondPlate'
  2230.  
  2231. obj158.Size = Vector3.new(1, 1, 1)
  2232.  
  2233. obj158.FrontSurface = 10
  2234.  
  2235. obj158.BottomSurface = 10
  2236.  
  2237. obj158.BackSurface = 10
  2238.  
  2239. obj158.Anchored = true
  2240.  
  2241. obj158.BrickColor = BrickColor.new("Black")
  2242.  
  2243. obj158.Name = "Handguard"
  2244.  
  2245. obj158.Parent = Gun
  2246.  
  2247.  
  2248.  
  2249. -- 159 - Mesh
  2250.  
  2251. obj159 = Instance.new("CylinderMesh")
  2252.  
  2253. obj159.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2254.  
  2255. obj159.Parent = obj158
  2256.  
  2257.  
  2258.  
  2259. -- 160 - Handguard
  2260.  
  2261. obj160 = Instance.new("Part")
  2262.  
  2263. obj160.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8126535, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  2264.  
  2265. obj160.FormFactor = 'Custom'
  2266.  
  2267. obj160.LeftSurface = 10
  2268.  
  2269. obj160.TopSurface = 10
  2270.  
  2271. obj160.RightSurface = 10
  2272.  
  2273. obj160.Material = 'DiamondPlate'
  2274.  
  2275. obj160.Size = Vector3.new(2, 1, 1)
  2276.  
  2277. obj160.FrontSurface = 10
  2278.  
  2279. obj160.BottomSurface = 10
  2280.  
  2281. obj160.BackSurface = 10
  2282.  
  2283. obj160.Anchored = true
  2284.  
  2285. obj160.BrickColor = BrickColor.new("Black")
  2286.  
  2287. obj160.Name = "Handguard"
  2288.  
  2289. obj160.Parent = Gun
  2290.  
  2291.  
  2292.  
  2293. -- 161 - Mesh
  2294.  
  2295. obj161 = Instance.new("SpecialMesh")
  2296.  
  2297. obj161.MeshType = Enum.MeshType.Brick
  2298.  
  2299. obj161.Scale = Vector3.new(0.799999893, 0.353846163, 0.0769230798)
  2300.  
  2301. obj161.Parent = obj160
  2302.  
  2303.  
  2304.  
  2305. -- 162 - Handguard
  2306.  
  2307. obj162 = Instance.new("Part")
  2308.  
  2309. obj162.CFrame = CFrame.new(Vector3.new(16.2770939, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2310.  
  2311. obj162.FormFactor = 'Custom'
  2312.  
  2313. obj162.LeftSurface = 10
  2314.  
  2315. obj162.TopSurface = 10
  2316.  
  2317. obj162.RightSurface = 10
  2318.  
  2319. obj162.Material = 'DiamondPlate'
  2320.  
  2321. obj162.Size = Vector3.new(1, 1, 1)
  2322.  
  2323. obj162.FrontSurface = 10
  2324.  
  2325. obj162.BottomSurface = 10
  2326.  
  2327. obj162.BackSurface = 10
  2328.  
  2329. obj162.Anchored = true
  2330.  
  2331. obj162.BrickColor = BrickColor.new("Black")
  2332.  
  2333. obj162.Name = "Handguard"
  2334.  
  2335. obj162.Parent = Gun
  2336.  
  2337.  
  2338.  
  2339. -- 163 - Mesh
  2340.  
  2341. obj163 = Instance.new("CylinderMesh")
  2342.  
  2343. obj163.Scale = Vector3.new(0.246153861, 0.0230769273, 0.346153855)
  2344.  
  2345. obj163.Parent = obj162
  2346.  
  2347.  
  2348.  
  2349. -- 164 - Handguard
  2350.  
  2351. obj164 = Instance.new("Part")
  2352.  
  2353. obj164.CFrame = CFrame.new(Vector3.new(16.6070881, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2354.  
  2355. obj164.FormFactor = 'Custom'
  2356.  
  2357. obj164.LeftSurface = 10
  2358.  
  2359. obj164.TopSurface = 10
  2360.  
  2361. obj164.RightSurface = 10
  2362.  
  2363. obj164.Material = 'DiamondPlate'
  2364.  
  2365. obj164.Size = Vector3.new(1, 1, 1)
  2366.  
  2367. obj164.FrontSurface = 10
  2368.  
  2369. obj164.BottomSurface = 10
  2370.  
  2371. obj164.BackSurface = 10
  2372.  
  2373. obj164.Anchored = true
  2374.  
  2375. obj164.BrickColor = BrickColor.new("Black")
  2376.  
  2377. obj164.Name = "Handguard"
  2378.  
  2379. obj164.Parent = Gun
  2380.  
  2381.  
  2382.  
  2383. -- 165 - Mesh
  2384.  
  2385. obj165 = Instance.new("CylinderMesh")
  2386.  
  2387. obj165.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2388.  
  2389. obj165.Parent = obj164
  2390.  
  2391.  
  2392.  
  2393. -- 166 - Handguard
  2394.  
  2395. obj166 = Instance.new("Part")
  2396.  
  2397. obj166.CFrame = CFrame.new(Vector3.new(17.6530933, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2398.  
  2399. obj166.FormFactor = 'Custom'
  2400.  
  2401. obj166.LeftSurface = 10
  2402.  
  2403. obj166.TopSurface = 10
  2404.  
  2405. obj166.RightSurface = 10
  2406.  
  2407. obj166.Material = 'DiamondPlate'
  2408.  
  2409. obj166.Size = Vector3.new(1, 1, 1)
  2410.  
  2411. obj166.FrontSurface = 10
  2412.  
  2413. obj166.BottomSurface = 10
  2414.  
  2415. obj166.BackSurface = 10
  2416.  
  2417. obj166.Anchored = true
  2418.  
  2419. obj166.BrickColor = BrickColor.new("Black")
  2420.  
  2421. obj166.Name = "Handguard"
  2422.  
  2423. obj166.Parent = Gun
  2424.  
  2425.  
  2426.  
  2427. -- 167 - Mesh
  2428.  
  2429. obj167 = Instance.new("CylinderMesh")
  2430.  
  2431. obj167.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2432.  
  2433. obj167.Parent = obj166
  2434.  
  2435.  
  2436.  
  2437. -- 168 - Handguard
  2438.  
  2439. obj168 = Instance.new("Part")
  2440.  
  2441. obj168.CFrame = CFrame.new(Vector3.new(16.3460941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2442.  
  2443. obj168.FormFactor = 'Custom'
  2444.  
  2445. obj168.LeftSurface = 10
  2446.  
  2447. obj168.TopSurface = 10
  2448.  
  2449. obj168.RightSurface = 10
  2450.  
  2451. obj168.Material = 'DiamondPlate'
  2452.  
  2453. obj168.Size = Vector3.new(1, 1, 1)
  2454.  
  2455. obj168.FrontSurface = 10
  2456.  
  2457. obj168.BottomSurface = 10
  2458.  
  2459. obj168.BackSurface = 10
  2460.  
  2461. obj168.Anchored = true
  2462.  
  2463. obj168.BrickColor = BrickColor.new("Black")
  2464.  
  2465. obj168.Name = "Handguard"
  2466.  
  2467. obj168.Parent = Gun
  2468.  
  2469.  
  2470.  
  2471. -- 169 - Mesh
  2472.  
  2473. obj169 = Instance.new("CylinderMesh")
  2474.  
  2475. obj169.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2476.  
  2477. obj169.Parent = obj168
  2478.  
  2479.  
  2480.  
  2481. -- 170 - PointTo
  2482.  
  2483. obj170 = Instance.new("Part")
  2484.  
  2485. obj170.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2486.  
  2487. obj170.FormFactor = 'Custom'
  2488.  
  2489. obj170.LeftSurface = 10
  2490.  
  2491. obj170.TopSurface = 10
  2492.  
  2493. obj170.RightSurface = 10
  2494.  
  2495. obj170.Material = 'DiamondPlate'
  2496.  
  2497. obj170.Size = Vector3.new(1, 2, 1)
  2498.  
  2499. obj170.FrontSurface = 10
  2500.  
  2501. obj170.BottomSurface = 10
  2502.  
  2503. obj170.BackSurface = 10
  2504.  
  2505. obj170.Anchored = true
  2506.  
  2507. obj170.BrickColor = BrickColor.new("Black")
  2508.  
  2509. obj170.Name = "PointTo"
  2510.  
  2511. obj170.Parent = Gun
  2512.  
  2513.  
  2514.  
  2515. -- 171 - Mesh
  2516.  
  2517. obj171 = Instance.new("CylinderMesh")
  2518.  
  2519. obj171.Scale = Vector3.new(0.346153915, 0.799999893, 0.369230747)
  2520.  
  2521. obj171.Parent = obj170
  2522.  
  2523.  
  2524.  
  2525. -- 172 - Handguard
  2526.  
  2527. obj172 = Instance.new("Part")
  2528.  
  2529. obj172.CFrame = CFrame.new(Vector3.new(16.2070904, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2530.  
  2531. obj172.FormFactor = 'Custom'
  2532.  
  2533. obj172.LeftSurface = 10
  2534.  
  2535. obj172.TopSurface = 10
  2536.  
  2537. obj172.RightSurface = 10
  2538.  
  2539. obj172.Material = 'DiamondPlate'
  2540.  
  2541. obj172.Size = Vector3.new(1, 1, 1)
  2542.  
  2543. obj172.FrontSurface = 10
  2544.  
  2545. obj172.BottomSurface = 10
  2546.  
  2547. obj172.BackSurface = 10
  2548.  
  2549. obj172.Anchored = true
  2550.  
  2551. obj172.BrickColor = BrickColor.new("Black")
  2552.  
  2553. obj172.Name = "Handguard"
  2554.  
  2555. obj172.Parent = Gun
  2556.  
  2557.  
  2558.  
  2559. -- 173 - Mesh
  2560.  
  2561. obj173 = Instance.new("CylinderMesh")
  2562.  
  2563. obj173.Scale = Vector3.new(0.27692309, 0.0230769273, 0.269230783)
  2564.  
  2565. obj173.Parent = obj172
  2566.  
  2567.  
  2568.  
  2569. -- 174 - Handguard
  2570.  
  2571. obj174 = Instance.new("Part")
  2572.  
  2573. obj174.CFrame = CFrame.new(Vector3.new(16.253088, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2574.  
  2575. obj174.FormFactor = 'Custom'
  2576.  
  2577. obj174.LeftSurface = 10
  2578.  
  2579. obj174.TopSurface = 10
  2580.  
  2581. obj174.RightSurface = 10
  2582.  
  2583. obj174.Material = 'DiamondPlate'
  2584.  
  2585. obj174.Size = Vector3.new(1, 1, 1)
  2586.  
  2587. obj174.FrontSurface = 10
  2588.  
  2589. obj174.BottomSurface = 10
  2590.  
  2591. obj174.BackSurface = 10
  2592.  
  2593. obj174.Anchored = true
  2594.  
  2595. obj174.BrickColor = BrickColor.new("Black")
  2596.  
  2597. obj174.Name = "Handguard"
  2598.  
  2599. obj174.Parent = Gun
  2600.  
  2601.  
  2602.  
  2603. -- 175 - Mesh
  2604.  
  2605. obj175 = Instance.new("CylinderMesh")
  2606.  
  2607. obj175.Scale = Vector3.new(0.27692309, 0.0230769273, 0.346153855)
  2608.  
  2609. obj175.Parent = obj174
  2610.  
  2611.  
  2612.  
  2613. -- 176 - Handguard
  2614.  
  2615. obj176 = Instance.new("Part")
  2616.  
  2617. obj176.CFrame = CFrame.new(Vector3.new(17.0000935, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2618.  
  2619. obj176.FormFactor = 'Custom'
  2620.  
  2621. obj176.LeftSurface = 10
  2622.  
  2623. obj176.TopSurface = 10
  2624.  
  2625. obj176.RightSurface = 10
  2626.  
  2627. obj176.Material = 'DiamondPlate'
  2628.  
  2629. obj176.Size = Vector3.new(1, 1, 1)
  2630.  
  2631. obj176.FrontSurface = 10
  2632.  
  2633. obj176.BottomSurface = 10
  2634.  
  2635. obj176.BackSurface = 10
  2636.  
  2637. obj176.Anchored = true
  2638.  
  2639. obj176.BrickColor = BrickColor.new("Black")
  2640.  
  2641. obj176.Name = "Handguard"
  2642.  
  2643. obj176.Parent = Gun
  2644.  
  2645.  
  2646.  
  2647. -- 177 - Mesh
  2648.  
  2649. obj177 = Instance.new("CylinderMesh")
  2650.  
  2651. obj177.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2652.  
  2653. obj177.Parent = obj176
  2654.  
  2655.  
  2656.  
  2657. -- 178 - Handguard
  2658.  
  2659. obj178 = Instance.new("Part")
  2660.  
  2661. obj178.CFrame = CFrame.new(Vector3.new(16.8690853, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2662.  
  2663. obj178.FormFactor = 'Custom'
  2664.  
  2665. obj178.LeftSurface = 10
  2666.  
  2667. obj178.TopSurface = 10
  2668.  
  2669. obj178.RightSurface = 10
  2670.  
  2671. obj178.Material = 'DiamondPlate'
  2672.  
  2673. obj178.Size = Vector3.new(1, 1, 1)
  2674.  
  2675. obj178.FrontSurface = 10
  2676.  
  2677. obj178.BottomSurface = 10
  2678.  
  2679. obj178.BackSurface = 10
  2680.  
  2681. obj178.Anchored = true
  2682.  
  2683. obj178.BrickColor = BrickColor.new("Black")
  2684.  
  2685. obj178.Name = "Handguard"
  2686.  
  2687. obj178.Parent = Gun
  2688.  
  2689.  
  2690.  
  2691. -- 179 - Mesh
  2692.  
  2693. obj179 = Instance.new("CylinderMesh")
  2694.  
  2695. obj179.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2696.  
  2697. obj179.Parent = obj178
  2698.  
  2699.  
  2700.  
  2701. -- 180 - Handguard
  2702.  
  2703. obj180 = Instance.new("Part")
  2704.  
  2705. obj180.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  2706.  
  2707. obj180.FormFactor = 'Custom'
  2708.  
  2709. obj180.LeftSurface = 10
  2710.  
  2711. obj180.TopSurface = 10
  2712.  
  2713. obj180.RightSurface = 10
  2714.  
  2715. obj180.Material = 'DiamondPlate'
  2716.  
  2717. obj180.Size = Vector3.new(2, 1, 1)
  2718.  
  2719. obj180.FrontSurface = 10
  2720.  
  2721. obj180.BottomSurface = 10
  2722.  
  2723. obj180.BackSurface = 10
  2724.  
  2725. obj180.Anchored = true
  2726.  
  2727. obj180.BrickColor = BrickColor.new("Black")
  2728.  
  2729. obj180.Name = "Handguard"
  2730.  
  2731. obj180.Parent = Gun
  2732.  
  2733.  
  2734.  
  2735. -- 181 - Mesh
  2736.  
  2737. obj181 = Instance.new("SpecialMesh")
  2738.  
  2739. obj181.MeshType = Enum.MeshType.Brick
  2740.  
  2741. obj181.Scale = Vector3.new(0.800000072, 0.353846163, 0.0769230798)
  2742.  
  2743. obj181.Parent = obj180
  2744.  
  2745.  
  2746.  
  2747. -- 182 - Part
  2748.  
  2749. obj182 = Instance.new("Part")
  2750.  
  2751. obj182.CFrame = CFrame.new(Vector3.new(15.7000923, 13.5936537, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  2752.  
  2753. obj182.FormFactor = 'Custom'
  2754.  
  2755. obj182.LeftSurface = 10
  2756.  
  2757. obj182.TopSurface = 10
  2758.  
  2759. obj182.RightSurface = 10
  2760.  
  2761. obj182.Material = 'DiamondPlate'
  2762.  
  2763. obj182.Size = Vector3.new(1, 1, 1)
  2764.  
  2765. obj182.FrontSurface = 10
  2766.  
  2767. obj182.BottomSurface = 10
  2768.  
  2769. obj182.BackSurface = 10
  2770.  
  2771. obj182.Anchored = true
  2772.  
  2773. obj182.BrickColor = BrickColor.new("Black")
  2774.  
  2775. obj182.Parent = Gun
  2776.  
  2777.  
  2778.  
  2779. -- 183 - Mesh
  2780.  
  2781. obj183 = Instance.new("SpecialMesh")
  2782.  
  2783. obj183.MeshType = Enum.MeshType.Wedge
  2784.  
  2785. obj183.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  2786.  
  2787. obj183.Parent = obj182
  2788.  
  2789.  
  2790.  
  2791. -- 184 - Grip
  2792.  
  2793. obj184 = Instance.new("Part")
  2794.  
  2795. obj184.CFrame = CFrame.new(Vector3.new(15.2210979, 13.0296526, -9.96266651)) * CFrame.Angles(1.5707961320877, -0.5146958231926, -3.141592502594)
  2796.  
  2797. obj184.FormFactor = 'Custom'
  2798.  
  2799. obj184.LeftSurface = 10
  2800.  
  2801. obj184.TopSurface = 10
  2802.  
  2803. obj184.RightSurface = 10
  2804.  
  2805. obj184.Material = 'DiamondPlate'
  2806.  
  2807. obj184.Size = Vector3.new(1, 1, 1)
  2808.  
  2809. obj184.FrontSurface = 10
  2810.  
  2811. obj184.BottomSurface = 10
  2812.  
  2813. obj184.BackSurface = 10
  2814.  
  2815. obj184.Anchored = true
  2816.  
  2817. obj184.BrickColor = BrickColor.new("Black")
  2818.  
  2819. obj184.Name = "Grip"
  2820.  
  2821. obj184.Parent = Gun
  2822.  
  2823.  
  2824.  
  2825. -- 185 - Mesh
  2826.  
  2827. obj185 = Instance.new("CylinderMesh")
  2828.  
  2829. obj185.Scale = Vector3.new(0.0384615399, 0.138461545, 0.0384615399)
  2830.  
  2831. obj185.Parent = obj184
  2832.  
  2833.  
  2834.  
  2835. -- 186 - A1
  2836.  
  2837. obj186 = Instance.new("Part")
  2838.  
  2839. obj186.CFrame = CFrame.new(Vector3.new(15.9290953, 13.8306532, -9.94667149)) * CFrame.Angles(1.5099580252809e-007, -2.2799733224977e-014, 1.570796251297)
  2840.  
  2841. obj186.FormFactor = 'Custom'
  2842.  
  2843. obj186.LeftSurface = 10
  2844.  
  2845. obj186.TopSurface = 10
  2846.  
  2847. obj186.RightSurface = 10
  2848.  
  2849. obj186.Material = 'DiamondPlate'
  2850.  
  2851. obj186.Size = Vector3.new(1, 1, 1)
  2852.  
  2853. obj186.FrontSurface = 10
  2854.  
  2855. obj186.BottomSurface = 10
  2856.  
  2857. obj186.BackSurface = 10
  2858.  
  2859. obj186.Anchored = true
  2860.  
  2861. obj186.BrickColor = BrickColor.new("Dark stone grey")
  2862.  
  2863. obj186.Name = "A1"
  2864.  
  2865. obj186.Parent = Gun
  2866.  
  2867.  
  2868.  
  2869. -- 187 - Mesh
  2870.  
  2871. obj187 = Instance.new("CylinderMesh")
  2872.  
  2873. obj187.Scale = Vector3.new(0.134999976, 0.423000127, 0.200000018)
  2874.  
  2875. obj187.Parent = obj186
  2876.  
  2877.  
  2878.  
  2879. -- 188 - Part
  2880.  
  2881. obj188 = Instance.new("Part")
  2882.  
  2883. obj188.CFrame = CFrame.new(Vector3.new(15.9380903, 13.4856529, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  2884.  
  2885. obj188.FormFactor = 'Custom'
  2886.  
  2887. obj188.LeftSurface = 10
  2888.  
  2889. obj188.TopSurface = 10
  2890.  
  2891. obj188.RightSurface = 10
  2892.  
  2893. obj188.Material = 'DiamondPlate'
  2894.  
  2895. obj188.Size = Vector3.new(1, 1, 1)
  2896.  
  2897. obj188.FrontSurface = 10
  2898.  
  2899. obj188.BottomSurface = 10
  2900.  
  2901. obj188.BackSurface = 10
  2902.  
  2903. obj188.Anchored = true
  2904.  
  2905. obj188.BrickColor = BrickColor.new("Black")
  2906.  
  2907. obj188.Parent = Gun
  2908.  
  2909.  
  2910.  
  2911. -- 189 - Mesh
  2912.  
  2913. obj189 = Instance.new("SpecialMesh")
  2914.  
  2915. obj189.MeshType = Enum.MeshType.Wedge
  2916.  
  2917. obj189.Scale = Vector3.new(0.15384616, 0.0692307726, 0.438461393)
  2918.  
  2919. obj189.Parent = obj188
  2920.  
  2921.  
  2922.  
  2923. -- 190 - Part
  2924.  
  2925. obj190 = Instance.new("Part")
  2926.  
  2927. obj190.CFrame = CFrame.new(Vector3.new(15.9000959, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  2928.  
  2929. obj190.FormFactor = 'Custom'
  2930.  
  2931. obj190.LeftSurface = 10
  2932.  
  2933. obj190.TopSurface = 10
  2934.  
  2935. obj190.RightSurface = 10
  2936.  
  2937. obj190.Material = 'DiamondPlate'
  2938.  
  2939. obj190.Size = Vector3.new(1, 1, 1)
  2940.  
  2941. obj190.FrontSurface = 10
  2942.  
  2943. obj190.BottomSurface = 10
  2944.  
  2945. obj190.BackSurface = 10
  2946.  
  2947. obj190.Anchored = true
  2948.  
  2949. obj190.BrickColor = BrickColor.new("Dark stone grey")
  2950.  
  2951. obj190.Parent = Gun
  2952.  
  2953.  
  2954.  
  2955. -- 191 - Mesh
  2956.  
  2957. obj191 = Instance.new("CylinderMesh")
  2958.  
  2959. obj191.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
  2960.  
  2961. obj191.Parent = obj190
  2962.  
  2963.  
  2964.  
  2965. -- 192 - Part
  2966.  
  2967. obj192 = Instance.new("Part")
  2968.  
  2969. obj192.CFrame = CFrame.new(Vector3.new(15.7300911, 13.608654, -9.93166256)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  2970.  
  2971. obj192.FormFactor = 'Custom'
  2972.  
  2973. obj192.LeftSurface = 10
  2974.  
  2975. obj192.TopSurface = 10
  2976.  
  2977. obj192.RightSurface = 10
  2978.  
  2979. obj192.Material = 'DiamondPlate'
  2980.  
  2981. obj192.Size = Vector3.new(1, 1, 1)
  2982.  
  2983. obj192.FrontSurface = 10
  2984.  
  2985. obj192.BottomSurface = 10
  2986.  
  2987. obj192.BackSurface = 10
  2988.  
  2989. obj192.Anchored = true
  2990.  
  2991. obj192.BrickColor = BrickColor.new("Dark stone grey")
  2992.  
  2993. obj192.Parent = Gun
  2994.  
  2995.  
  2996.  
  2997. -- 193 - Mesh
  2998.  
  2999. obj193 = Instance.new("CylinderMesh")
  3000.  
  3001. obj193.Scale = Vector3.new(0.0769230798, 0.107692324, 0.0384615399)
  3002.  
  3003. obj193.Parent = obj192
  3004.  
  3005.  
  3006.  
  3007. -- 194 - Part
  3008.  
  3009. obj194 = Instance.new("Part")
  3010.  
  3011. obj194.CFrame = CFrame.new(Vector3.new(15.8030958, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3012.  
  3013. obj194.FormFactor = 'Custom'
  3014.  
  3015. obj194.LeftSurface = 10
  3016.  
  3017. obj194.TopSurface = 10
  3018.  
  3019. obj194.RightSurface = 10
  3020.  
  3021. obj194.Material = 'DiamondPlate'
  3022.  
  3023. obj194.Size = Vector3.new(1, 1, 1)
  3024.  
  3025. obj194.FrontSurface = 10
  3026.  
  3027. obj194.BottomSurface = 10
  3028.  
  3029. obj194.BackSurface = 10
  3030.  
  3031. obj194.Anchored = true
  3032.  
  3033. obj194.BrickColor = BrickColor.new("Dark stone grey")
  3034.  
  3035. obj194.Parent = Gun
  3036.  
  3037.  
  3038.  
  3039. -- 195 - Mesh
  3040.  
  3041. obj195 = Instance.new("SpecialMesh")
  3042.  
  3043. obj195.MeshType = Enum.MeshType.Brick
  3044.  
  3045. obj195.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
  3046.  
  3047. obj195.Parent = obj194
  3048.  
  3049.  
  3050.  
  3051. -- 196 - Part
  3052.  
  3053. obj196 = Instance.new("Part")
  3054.  
  3055. obj196.CFrame = CFrame.new(Vector3.new(15.1420965, 13.6936531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3056.  
  3057. obj196.FormFactor = 'Custom'
  3058.  
  3059. obj196.LeftSurface = 10
  3060.  
  3061. obj196.TopSurface = 10
  3062.  
  3063. obj196.RightSurface = 10
  3064.  
  3065. obj196.Material = 'DiamondPlate'
  3066.  
  3067. obj196.Size = Vector3.new(1, 1, 1)
  3068.  
  3069. obj196.FrontSurface = 10
  3070.  
  3071. obj196.BottomSurface = 10
  3072.  
  3073. obj196.BackSurface = 10
  3074.  
  3075. obj196.Anchored = true
  3076.  
  3077. obj196.BrickColor = BrickColor.new("Black")
  3078.  
  3079. obj196.Parent = Gun
  3080.  
  3081.  
  3082.  
  3083. -- 197 - Mesh
  3084.  
  3085. obj197 = Instance.new("SpecialMesh")
  3086.  
  3087. obj197.MeshType = Enum.MeshType.Brick
  3088.  
  3089. obj197.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
  3090.  
  3091. obj197.Parent = obj196
  3092.  
  3093.  
  3094.  
  3095. -- 198 - Part
  3096.  
  3097. obj198 = Instance.new("Part")
  3098.  
  3099. obj198.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4936533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  3100.  
  3101. obj198.FormFactor = 'Custom'
  3102.  
  3103. obj198.LeftSurface = 10
  3104.  
  3105. obj198.TopSurface = 10
  3106.  
  3107. obj198.RightSurface = 10
  3108.  
  3109. obj198.Material = 'DiamondPlate'
  3110.  
  3111. obj198.Size = Vector3.new(1, 1, 1)
  3112.  
  3113. obj198.FrontSurface = 10
  3114.  
  3115. obj198.BottomSurface = 10
  3116.  
  3117. obj198.BackSurface = 10
  3118.  
  3119. obj198.Anchored = true
  3120.  
  3121. obj198.BrickColor = BrickColor.new("Dark stone grey")
  3122.  
  3123. obj198.Parent = Gun
  3124.  
  3125.  
  3126.  
  3127. -- 199 - Mesh
  3128.  
  3129. obj199 = Instance.new("SpecialMesh")
  3130.  
  3131. obj199.MeshType = Enum.MeshType.Wedge
  3132.  
  3133. obj199.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
  3134.  
  3135. obj199.Parent = obj198
  3136.  
  3137.  
  3138.  
  3139. -- 200 - Part
  3140.  
  3141. obj200 = Instance.new("Part")
  3142.  
  3143. obj200.CFrame = CFrame.new(Vector3.new(15.8530912, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3144.  
  3145. obj200.FormFactor = 'Custom'
  3146.  
  3147. obj200.LeftSurface = 10
  3148.  
  3149. obj200.TopSurface = 10
  3150.  
  3151. obj200.RightSurface = 10
  3152.  
  3153. obj200.Material = 'DiamondPlate'
  3154.  
  3155. obj200.Size = Vector3.new(1, 1, 1)
  3156.  
  3157. obj200.FrontSurface = 10
  3158.  
  3159. obj200.BottomSurface = 10
  3160.  
  3161. obj200.BackSurface = 10
  3162.  
  3163. obj200.Anchored = true
  3164.  
  3165. obj200.BrickColor = BrickColor.new("Black")
  3166.  
  3167. obj200.Parent = Gun
  3168.  
  3169.  
  3170.  
  3171. -- 201 - Mesh
  3172.  
  3173. obj201 = Instance.new("SpecialMesh")
  3174.  
  3175. obj201.MeshType = Enum.MeshType.Sphere
  3176.  
  3177. obj201.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
  3178.  
  3179. obj201.Parent = obj200
  3180.  
  3181.  
  3182.  
  3183. -- 202 - Part
  3184.  
  3185. obj202 = Instance.new("Part")
  3186.  
  3187. obj202.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5246534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  3188.  
  3189. obj202.FormFactor = 'Custom'
  3190.  
  3191. obj202.LeftSurface = 10
  3192.  
  3193. obj202.TopSurface = 10
  3194.  
  3195. obj202.RightSurface = 10
  3196.  
  3197. obj202.Material = 'DiamondPlate'
  3198.  
  3199. obj202.Size = Vector3.new(1, 1, 1)
  3200.  
  3201. obj202.FrontSurface = 10
  3202.  
  3203. obj202.BottomSurface = 10
  3204.  
  3205. obj202.BackSurface = 10
  3206.  
  3207. obj202.Anchored = true
  3208.  
  3209. obj202.BrickColor = BrickColor.new("Dark stone grey")
  3210.  
  3211. obj202.Parent = Gun
  3212.  
  3213.  
  3214.  
  3215. -- 203 - Mesh
  3216.  
  3217. obj203 = Instance.new("SpecialMesh")
  3218.  
  3219. obj203.MeshType = Enum.MeshType.Wedge
  3220.  
  3221. obj203.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0230769292)
  3222.  
  3223. obj203.Parent = obj202
  3224.  
  3225.  
  3226.  
  3227. -- 204 - Part
  3228.  
  3229. obj204 = Instance.new("Part")
  3230.  
  3231. obj204.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5706539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3232.  
  3233. obj204.FormFactor = 'Custom'
  3234.  
  3235. obj204.LeftSurface = 10
  3236.  
  3237. obj204.TopSurface = 10
  3238.  
  3239. obj204.RightSurface = 10
  3240.  
  3241. obj204.Material = 'DiamondPlate'
  3242.  
  3243. obj204.Size = Vector3.new(1, 1, 1)
  3244.  
  3245. obj204.FrontSurface = 10
  3246.  
  3247. obj204.BottomSurface = 10
  3248.  
  3249. obj204.BackSurface = 10
  3250.  
  3251. obj204.Anchored = true
  3252.  
  3253. obj204.BrickColor = BrickColor.new("Dark stone grey")
  3254.  
  3255. obj204.Parent = Gun
  3256.  
  3257.  
  3258.  
  3259. -- 205 - Mesh
  3260.  
  3261. obj205 = Instance.new("SpecialMesh")
  3262.  
  3263. obj205.MeshType = Enum.MeshType.Brick
  3264.  
  3265. obj205.Scale = Vector3.new(0.0153846163, 0.0846154019, 0.0384615399)
  3266.  
  3267. obj205.Parent = obj204
  3268.  
  3269.  
  3270.  
  3271. -- 206 - Part
  3272.  
  3273. obj206 = Instance.new("Part")
  3274.  
  3275. obj206.CFrame = CFrame.new(Vector3.new(15.8150892, 13.6476536, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
  3276.  
  3277. obj206.FormFactor = 'Custom'
  3278.  
  3279. obj206.LeftSurface = 10
  3280.  
  3281. obj206.TopSurface = 10
  3282.  
  3283. obj206.RightSurface = 10
  3284.  
  3285. obj206.Material = 'DiamondPlate'
  3286.  
  3287. obj206.Size = Vector3.new(1, 1, 1)
  3288.  
  3289. obj206.FrontSurface = 10
  3290.  
  3291. obj206.BottomSurface = 10
  3292.  
  3293. obj206.BackSurface = 10
  3294.  
  3295. obj206.Anchored = true
  3296.  
  3297. obj206.BrickColor = BrickColor.new("Dark stone grey")
  3298.  
  3299. obj206.Parent = Gun
  3300.  
  3301.  
  3302.  
  3303. -- 207 - Mesh
  3304.  
  3305. obj207 = Instance.new("SpecialMesh")
  3306.  
  3307. obj207.MeshType = Enum.MeshType.Brick
  3308.  
  3309. obj207.Scale = Vector3.new(0.0384615399, 0.15384616, 0.00769230817)
  3310.  
  3311. obj207.Parent = obj206
  3312.  
  3313.  
  3314.  
  3315. -- 208 - Part
  3316.  
  3317. obj208 = Instance.new("Part")
  3318.  
  3319. obj208.CFrame = CFrame.new(Vector3.new(15.9340925, 13.7346544, -9.86966419)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3320.  
  3321. obj208.FormFactor = 'Custom'
  3322.  
  3323. obj208.LeftSurface = 10
  3324.  
  3325. obj208.TopSurface = 10
  3326.  
  3327. obj208.RightSurface = 10
  3328.  
  3329. obj208.Material = 'DiamondPlate'
  3330.  
  3331. obj208.Size = Vector3.new(1, 1, 1)
  3332.  
  3333. obj208.FrontSurface = 10
  3334.  
  3335. obj208.BottomSurface = 10
  3336.  
  3337. obj208.BackSurface = 10
  3338.  
  3339. obj208.Anchored = true
  3340.  
  3341. obj208.BrickColor = BrickColor.new("Black")
  3342.  
  3343. obj208.Parent = Gun
  3344.  
  3345.  
  3346.  
  3347. -- 209 - Mesh
  3348.  
  3349. obj209 = Instance.new("SpecialMesh")
  3350.  
  3351. obj209.MeshType = Enum.MeshType.Brick
  3352.  
  3353. obj209.Scale = Vector3.new(0.41538471, 0.107692324, 0.0230769273)
  3354.  
  3355. obj209.Parent = obj208
  3356.  
  3357.  
  3358.  
  3359. -- 210 - Part
  3360.  
  3361. obj210 = Instance.new("Part")
  3362.  
  3363. obj210.CFrame = CFrame.new(Vector3.new(16.0230885, 13.8936529, -10.0146646)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3364.  
  3365. obj210.FormFactor = 'Custom'
  3366.  
  3367. obj210.LeftSurface = 10
  3368.  
  3369. obj210.TopSurface = 10
  3370.  
  3371. obj210.RightSurface = 10
  3372.  
  3373. obj210.Material = 'DiamondPlate'
  3374.  
  3375. obj210.Size = Vector3.new(1, 1, 1)
  3376.  
  3377. obj210.FrontSurface = 10
  3378.  
  3379. obj210.BottomSurface = 10
  3380.  
  3381. obj210.BackSurface = 10
  3382.  
  3383. obj210.Anchored = true
  3384.  
  3385. obj210.BrickColor = BrickColor.new("Black")
  3386.  
  3387. obj210.Parent = Gun
  3388.  
  3389.  
  3390.  
  3391. -- 211 - Mesh
  3392.  
  3393. obj211 = Instance.new("SpecialMesh")
  3394.  
  3395. obj211.MeshType = Enum.MeshType.Brick
  3396.  
  3397. obj211.Scale = Vector3.new(0.115384638, 0.0769230798, 0.0769230798)
  3398.  
  3399. obj211.Parent = obj210
  3400.  
  3401.  
  3402.  
  3403. -- 212 - Part
  3404.  
  3405. obj212 = Instance.new("Part")
  3406.  
  3407. obj212.CFrame = CFrame.new(Vector3.new(15.7000923, 13.6856527, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  3408.  
  3409. obj212.FormFactor = 'Custom'
  3410.  
  3411. obj212.LeftSurface = 10
  3412.  
  3413. obj212.TopSurface = 10
  3414.  
  3415. obj212.RightSurface = 10
  3416.  
  3417. obj212.Material = 'DiamondPlate'
  3418.  
  3419. obj212.Size = Vector3.new(1, 1, 1)
  3420.  
  3421. obj212.FrontSurface = 10
  3422.  
  3423. obj212.BottomSurface = 10
  3424.  
  3425. obj212.BackSurface = 10
  3426.  
  3427. obj212.Anchored = true
  3428.  
  3429. obj212.BrickColor = BrickColor.new("Dark stone grey")
  3430.  
  3431. obj212.Parent = Gun
  3432.  
  3433.  
  3434.  
  3435. -- 213 - Mesh
  3436.  
  3437. obj213 = Instance.new("CylinderMesh")
  3438.  
  3439. obj213.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.0384615399)
  3440.  
  3441. obj213.Parent = obj212
  3442.  
  3443.  
  3444.  
  3445. -- 214 - CenterWeld
  3446.  
  3447. obj214 = Instance.new("Part")
  3448.  
  3449. obj214.CFrame = CFrame.new(Vector3.new(15.9340925, 13.8276529, -9.97666454)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  3450.  
  3451. obj214.FormFactor = 'Custom'
  3452.  
  3453. obj214.LeftSurface = 10
  3454.  
  3455. obj214.TopSurface = 10
  3456.  
  3457. obj214.RightSurface = 10
  3458.  
  3459. obj214.Material = 'DiamondPlate'
  3460.  
  3461. obj214.Size = Vector3.new(1, 1, 1)
  3462.  
  3463. obj214.FrontSurface = 10
  3464.  
  3465. obj214.BottomSurface = 10
  3466.  
  3467. obj214.BackSurface = 10
  3468.  
  3469. obj214.Anchored = true
  3470.  
  3471. obj214.BrickColor = BrickColor.new("Black")
  3472.  
  3473. obj214.Name = "CenterWeld"
  3474.  
  3475. obj214.Parent = Gun
  3476.  
  3477.  
  3478.  
  3479. -- 215 - Mesh
  3480.  
  3481. obj215 = Instance.new("CylinderMesh")
  3482.  
  3483. obj215.Scale = Vector3.new(0.169230834, 0.415384561, 0.192307696)
  3484.  
  3485. obj215.Parent = obj214
  3486.  
  3487.  
  3488.  
  3489. -- 216 - Part
  3490.  
  3491. obj216 = Instance.new("Part")
  3492.  
  3493. obj216.CFrame = CFrame.new(Vector3.new(15.1730947, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3494.  
  3495. obj216.FormFactor = 'Custom'
  3496.  
  3497. obj216.LeftSurface = 10
  3498.  
  3499. obj216.TopSurface = 10
  3500.  
  3501. obj216.RightSurface = 10
  3502.  
  3503. obj216.Material = 'DiamondPlate'
  3504.  
  3505. obj216.Size = Vector3.new(1, 1, 1)
  3506.  
  3507. obj216.FrontSurface = 10
  3508.  
  3509. obj216.BottomSurface = 10
  3510.  
  3511. obj216.BackSurface = 10
  3512.  
  3513. obj216.Anchored = true
  3514.  
  3515. obj216.BrickColor = BrickColor.new("Black")
  3516.  
  3517. obj216.Parent = Gun
  3518.  
  3519.  
  3520.  
  3521. -- 217 - Mesh
  3522.  
  3523. obj217 = Instance.new("SpecialMesh")
  3524.  
  3525. obj217.MeshType = Enum.MeshType.Brick
  3526.  
  3527. obj217.Scale = Vector3.new(0.0461538397, 0.00769230817, 0.0692308173)
  3528.  
  3529. obj217.Parent = obj216
  3530.  
  3531.  
  3532.  
  3533. -- 218 - Part
  3534.  
  3535. obj218 = Instance.new("Part")
  3536.  
  3537. obj218.CFrame = CFrame.new(Vector3.new(15.1530981, 13.9626551, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  3538.  
  3539. obj218.FormFactor = 'Custom'
  3540.  
  3541. obj218.LeftSurface = 10
  3542.  
  3543. obj218.TopSurface = 10
  3544.  
  3545. obj218.RightSurface = 10
  3546.  
  3547. obj218.Material = 'DiamondPlate'
  3548.  
  3549. obj218.Size = Vector3.new(1, 1, 1)
  3550.  
  3551. obj218.FrontSurface = 10
  3552.  
  3553. obj218.BottomSurface = 10
  3554.  
  3555. obj218.BackSurface = 10
  3556.  
  3557. obj218.Anchored = true
  3558.  
  3559. obj218.Parent = Gun
  3560.  
  3561.  
  3562.  
  3563. -- 219 - Mesh
  3564.  
  3565. obj219 = Instance.new("SpecialMesh")
  3566.  
  3567. obj219.MeshType = Enum.MeshType.Wedge
  3568.  
  3569. obj219.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  3570.  
  3571. obj219.Parent = obj218
  3572.  
  3573.  
  3574.  
  3575. -- 220 - Part
  3576.  
  3577. obj220 = Instance.new("Part")
  3578.  
  3579. obj220.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6546535, -9.88166332)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  3580.  
  3581. obj220.FormFactor = 'Custom'
  3582.  
  3583. obj220.LeftSurface = 10
  3584.  
  3585. obj220.TopSurface = 10
  3586.  
  3587. obj220.RightSurface = 10
  3588.  
  3589. obj220.Material = 'DiamondPlate'
  3590.  
  3591. obj220.Size = Vector3.new(1, 1, 1)
  3592.  
  3593. obj220.FrontSurface = 10
  3594.  
  3595. obj220.BottomSurface = 10
  3596.  
  3597. obj220.BackSurface = 10
  3598.  
  3599. obj220.Anchored = true
  3600.  
  3601. obj220.BrickColor = BrickColor.new("Dark stone grey")
  3602.  
  3603. obj220.Parent = Gun
  3604.  
  3605.  
  3606.  
  3607. -- 221 - Mesh
  3608.  
  3609. obj221 = Instance.new("CylinderMesh")
  3610.  
  3611. obj221.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
  3612.  
  3613. obj221.Parent = obj220
  3614.  
  3615.  
  3616.  
  3617. -- 222 - Part
  3618.  
  3619. obj222 = Instance.new("Part")
  3620.  
  3621. obj222.CFrame = CFrame.new(Vector3.new(15.6030922, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3622.  
  3623. obj222.FormFactor = 'Custom'
  3624.  
  3625. obj222.LeftSurface = 10
  3626.  
  3627. obj222.TopSurface = 10
  3628.  
  3629. obj222.RightSurface = 10
  3630.  
  3631. obj222.Material = 'DiamondPlate'
  3632.  
  3633. obj222.Size = Vector3.new(1, 1, 1)
  3634.  
  3635. obj222.FrontSurface = 10
  3636.  
  3637. obj222.BottomSurface = 10
  3638.  
  3639. obj222.BackSurface = 10
  3640.  
  3641. obj222.Anchored = true
  3642.  
  3643. obj222.BrickColor = BrickColor.new("Black")
  3644.  
  3645. obj222.Parent = Gun
  3646.  
  3647.  
  3648.  
  3649. -- 223 - Mesh
  3650.  
  3651. obj223 = Instance.new("SpecialMesh")
  3652.  
  3653. obj223.MeshType = Enum.MeshType.Brick
  3654.  
  3655. obj223.Scale = Vector3.new(0.230769277, 0.369230747, 0.161538497)
  3656.  
  3657. obj223.Parent = obj222
  3658.  
  3659.  
  3660.  
  3661. -- 224 - Part
  3662.  
  3663. obj224 = Instance.new("Part")
  3664.  
  3665. obj224.CFrame = CFrame.new(Vector3.new(15.1610937, 13.6546535, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  3666.  
  3667. obj224.FormFactor = 'Custom'
  3668.  
  3669. obj224.LeftSurface = 10
  3670.  
  3671. obj224.TopSurface = 10
  3672.  
  3673. obj224.RightSurface = 10
  3674.  
  3675. obj224.Material = 'DiamondPlate'
  3676.  
  3677. obj224.Size = Vector3.new(1, 1, 1)
  3678.  
  3679. obj224.FrontSurface = 10
  3680.  
  3681. obj224.BottomSurface = 10
  3682.  
  3683. obj224.BackSurface = 10
  3684.  
  3685. obj224.Anchored = true
  3686.  
  3687. obj224.BrickColor = BrickColor.new("Black")
  3688.  
  3689. obj224.Parent = Gun
  3690.  
  3691.  
  3692.  
  3693. -- 225 - Mesh
  3694.  
  3695. obj225 = Instance.new("SpecialMesh")
  3696.  
  3697. obj225.MeshType = Enum.MeshType.Wedge
  3698.  
  3699. obj225.Scale = Vector3.new(0.161538467, 0.0384615399, 0.0384615399)
  3700.  
  3701. obj225.Parent = obj224
  3702.  
  3703.  
  3704.  
  3705. -- 226 - Part
  3706.  
  3707. obj226 = Instance.new("Part")
  3708.  
  3709. obj226.CFrame = CFrame.new(Vector3.new(15.2000942, 13.6746531, -9.96266651)) * CFrame.Angles(-0, 0, 1.5707963705063)
  3710.  
  3711. obj226.FormFactor = 'Custom'
  3712.  
  3713. obj226.LeftSurface = 10
  3714.  
  3715. obj226.TopSurface = 10
  3716.  
  3717. obj226.RightSurface = 10
  3718.  
  3719. obj226.Material = 'DiamondPlate'
  3720.  
  3721. obj226.Size = Vector3.new(1, 1, 1)
  3722.  
  3723. obj226.FrontSurface = 10
  3724.  
  3725. obj226.BottomSurface = 10
  3726.  
  3727. obj226.BackSurface = 10
  3728.  
  3729. obj226.Anchored = true
  3730.  
  3731. obj226.BrickColor = BrickColor.new("Black")
  3732.  
  3733. obj226.Parent = Gun
  3734.  
  3735.  
  3736.  
  3737. -- 227 - Mesh
  3738.  
  3739. obj227 = Instance.new("SpecialMesh")
  3740.  
  3741. obj227.MeshType = Enum.MeshType.Brick
  3742.  
  3743. obj227.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
  3744.  
  3745. obj227.Parent = obj226
  3746.  
  3747.  
  3748.  
  3749. -- 228 - Part
  3750.  
  3751. obj228 = Instance.new("Part")
  3752.  
  3753. obj228.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6316538, -9.93166256)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3754.  
  3755. obj228.FormFactor = 'Custom'
  3756.  
  3757. obj228.LeftSurface = 10
  3758.  
  3759. obj228.TopSurface = 10
  3760.  
  3761. obj228.RightSurface = 10
  3762.  
  3763. obj228.Material = 'DiamondPlate'
  3764.  
  3765. obj228.Size = Vector3.new(1, 1, 1)
  3766.  
  3767. obj228.FrontSurface = 10
  3768.  
  3769. obj228.BottomSurface = 10
  3770.  
  3771. obj228.BackSurface = 10
  3772.  
  3773. obj228.Anchored = true
  3774.  
  3775. obj228.BrickColor = BrickColor.new("Dark stone grey")
  3776.  
  3777. obj228.Parent = Gun
  3778.  
  3779.  
  3780.  
  3781. -- 229 - Mesh
  3782.  
  3783. obj229 = Instance.new("SpecialMesh")
  3784.  
  3785. obj229.MeshType = Enum.MeshType.Brick
  3786.  
  3787. obj229.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.107692324)
  3788.  
  3789. obj229.Parent = obj228
  3790.  
  3791.  
  3792.  
  3793. -- 230 - Part
  3794.  
  3795. obj230 = Instance.new("Part")
  3796.  
  3797. obj230.CFrame = CFrame.new(Vector3.new(15.0840979, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3798.  
  3799. obj230.FormFactor = 'Custom'
  3800.  
  3801. obj230.LeftSurface = 10
  3802.  
  3803. obj230.TopSurface = 10
  3804.  
  3805. obj230.RightSurface = 10
  3806.  
  3807. obj230.Material = 'DiamondPlate'
  3808.  
  3809. obj230.Size = Vector3.new(1, 1, 1)
  3810.  
  3811. obj230.FrontSurface = 10
  3812.  
  3813. obj230.BottomSurface = 10
  3814.  
  3815. obj230.BackSurface = 10
  3816.  
  3817. obj230.Anchored = true
  3818.  
  3819. obj230.BrickColor = BrickColor.new("Black")
  3820.  
  3821. obj230.Parent = Gun
  3822.  
  3823.  
  3824.  
  3825. -- 231 - Mesh
  3826.  
  3827. obj231 = Instance.new("SpecialMesh")
  3828.  
  3829. obj231.MeshType = Enum.MeshType.Brick
  3830.  
  3831. obj231.Scale = Vector3.new(0.0384615399, 0.269230783, 0.161538467)
  3832.  
  3833. obj231.Parent = obj230
  3834.  
  3835.  
  3836.  
  3837. -- 232 - Part
  3838.  
  3839. obj232 = Instance.new("Part")
  3840.  
  3841. obj232.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -10.0546656)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3842.  
  3843. obj232.FormFactor = 'Custom'
  3844.  
  3845. obj232.LeftSurface = 10
  3846.  
  3847. obj232.TopSurface = 10
  3848.  
  3849. obj232.RightSurface = 10
  3850.  
  3851. obj232.Material = 'DiamondPlate'
  3852.  
  3853. obj232.Size = Vector3.new(1, 1, 1)
  3854.  
  3855. obj232.FrontSurface = 10
  3856.  
  3857. obj232.BottomSurface = 10
  3858.  
  3859. obj232.BackSurface = 10
  3860.  
  3861. obj232.Anchored = true
  3862.  
  3863. obj232.BrickColor = BrickColor.new("Black")
  3864.  
  3865. obj232.Parent = Gun
  3866.  
  3867.  
  3868.  
  3869. -- 233 - Mesh
  3870.  
  3871. obj233 = Instance.new("CylinderMesh")
  3872.  
  3873. obj233.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  3874.  
  3875. obj233.Parent = obj232
  3876.  
  3877.  
  3878.  
  3879. -- 234 - Part
  3880.  
  3881. obj234 = Instance.new("Part")
  3882.  
  3883. obj234.CFrame = CFrame.new(Vector3.new(16.0650883, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3884.  
  3885. obj234.FormFactor = 'Custom'
  3886.  
  3887. obj234.LeftSurface = 10
  3888.  
  3889. obj234.TopSurface = 10
  3890.  
  3891. obj234.RightSurface = 10
  3892.  
  3893. obj234.Material = 'DiamondPlate'
  3894.  
  3895. obj234.Size = Vector3.new(1, 1, 1)
  3896.  
  3897. obj234.FrontSurface = 10
  3898.  
  3899. obj234.BottomSurface = 10
  3900.  
  3901. obj234.BackSurface = 10
  3902.  
  3903. obj234.Anchored = true
  3904.  
  3905. obj234.BrickColor = BrickColor.new("Dark stone grey")
  3906.  
  3907. obj234.Parent = Gun
  3908.  
  3909.  
  3910.  
  3911. -- 235 - Mesh
  3912.  
  3913. obj235 = Instance.new("SpecialMesh")
  3914.  
  3915. obj235.MeshType = Enum.MeshType.Brick
  3916.  
  3917. obj235.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
  3918.  
  3919. obj235.Parent = obj234
  3920.  
  3921.  
  3922.  
  3923. -- 236 - Part
  3924.  
  3925. obj236 = Instance.new("Part")
  3926.  
  3927. obj236.CFrame = CFrame.new(Vector3.new(15.1820974, 13.8276529, -9.8166666)) * CFrame.Angles(1.5707963705063, 7.2426775687973e-009, 1.2217304706573)
  3928.  
  3929. obj236.FormFactor = 'Custom'
  3930.  
  3931. obj236.LeftSurface = 10
  3932.  
  3933. obj236.TopSurface = 10
  3934.  
  3935. obj236.RightSurface = 10
  3936.  
  3937. obj236.Material = 'DiamondPlate'
  3938.  
  3939. obj236.Size = Vector3.new(1, 1, 1)
  3940.  
  3941. obj236.FrontSurface = 10
  3942.  
  3943. obj236.BottomSurface = 10
  3944.  
  3945. obj236.BackSurface = 10
  3946.  
  3947. obj236.Anchored = true
  3948.  
  3949. obj236.BrickColor = BrickColor.new("Dark stone grey")
  3950.  
  3951. obj236.Parent = Gun
  3952.  
  3953.  
  3954.  
  3955. -- 237 - Mesh
  3956.  
  3957. obj237 = Instance.new("CylinderMesh")
  3958.  
  3959. obj237.Scale = Vector3.new(0.115384638, 0.00769233704, 0.115384638)
  3960.  
  3961. obj237.Parent = obj236
  3962.  
  3963.  
  3964.  
  3965. -- 238 - Part
  3966.  
  3967. obj238 = Instance.new("Part")
  3968.  
  3969. obj238.CFrame = CFrame.new(Vector3.new(15.5480928, 13.5706539, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  3970.  
  3971. obj238.FormFactor = 'Custom'
  3972.  
  3973. obj238.LeftSurface = 10
  3974.  
  3975. obj238.TopSurface = 10
  3976.  
  3977. obj238.RightSurface = 10
  3978.  
  3979. obj238.Material = 'DiamondPlate'
  3980.  
  3981. obj238.Size = Vector3.new(1, 1, 1)
  3982.  
  3983. obj238.FrontSurface = 10
  3984.  
  3985. obj238.BottomSurface = 10
  3986.  
  3987. obj238.BackSurface = 10
  3988.  
  3989. obj238.Anchored = true
  3990.  
  3991. obj238.BrickColor = BrickColor.new("Dark stone grey")
  3992.  
  3993. obj238.Parent = Gun
  3994.  
  3995.  
  3996.  
  3997. -- 239 - Mesh
  3998.  
  3999. obj239 = Instance.new("SpecialMesh")
  4000.  
  4001. obj239.MeshType = Enum.MeshType.Wedge
  4002.  
  4003. obj239.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0846154019)
  4004.  
  4005. obj239.Parent = obj238
  4006.  
  4007.  
  4008.  
  4009. -- 240 - Part
  4010.  
  4011. obj240 = Instance.new("Part")
  4012.  
  4013. obj240.CFrame = CFrame.new(Vector3.new(15.796093, 13.5206528, -9.89666271)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  4014.  
  4015. obj240.FormFactor = 'Custom'
  4016.  
  4017. obj240.LeftSurface = 10
  4018.  
  4019. obj240.TopSurface = 10
  4020.  
  4021. obj240.RightSurface = 10
  4022.  
  4023. obj240.Material = 'DiamondPlate'
  4024.  
  4025. obj240.Size = Vector3.new(1, 1, 1)
  4026.  
  4027. obj240.FrontSurface = 10
  4028.  
  4029. obj240.BottomSurface = 10
  4030.  
  4031. obj240.BackSurface = 10
  4032.  
  4033. obj240.Anchored = true
  4034.  
  4035. obj240.BrickColor = BrickColor.new("Black")
  4036.  
  4037. obj240.Parent = Gun
  4038.  
  4039.  
  4040.  
  4041. -- 241 - Mesh
  4042.  
  4043. obj241 = Instance.new("CylinderMesh")
  4044.  
  4045. obj241.Scale = Vector3.new(0.0384615399, 0.115384638, 0.0384615399)
  4046.  
  4047. obj241.Parent = obj240
  4048.  
  4049.  
  4050.  
  4051. -- 242 - Part
  4052.  
  4053. obj242 = Instance.new("Part")
  4054.  
  4055. obj242.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4056.  
  4057. obj242.FormFactor = 'Custom'
  4058.  
  4059. obj242.LeftSurface = 10
  4060.  
  4061. obj242.TopSurface = 10
  4062.  
  4063. obj242.RightSurface = 10
  4064.  
  4065. obj242.Material = 'DiamondPlate'
  4066.  
  4067. obj242.Size = Vector3.new(1, 1, 1)
  4068.  
  4069. obj242.FrontSurface = 10
  4070.  
  4071. obj242.BottomSurface = 10
  4072.  
  4073. obj242.BackSurface = 10
  4074.  
  4075. obj242.Anchored = true
  4076.  
  4077. obj242.BrickColor = BrickColor.new("Black")
  4078.  
  4079. obj242.Parent = Gun
  4080.  
  4081.  
  4082.  
  4083. -- 243 - Mesh
  4084.  
  4085. obj243 = Instance.new("SpecialMesh")
  4086.  
  4087. obj243.MeshType = Enum.MeshType.Brick
  4088.  
  4089. obj243.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.184615433)
  4090.  
  4091. obj243.Parent = obj242
  4092.  
  4093.  
  4094.  
  4095. -- 244 - Part
  4096.  
  4097. obj244 = Instance.new("Part")
  4098.  
  4099. obj244.CFrame = CFrame.new(Vector3.new(15.3530941, 13.6706533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 2.8797931671143)
  4100.  
  4101. obj244.FormFactor = 'Custom'
  4102.  
  4103. obj244.LeftSurface = 10
  4104.  
  4105. obj244.TopSurface = 10
  4106.  
  4107. obj244.RightSurface = 10
  4108.  
  4109. obj244.Material = 'DiamondPlate'
  4110.  
  4111. obj244.Size = Vector3.new(1, 1, 1)
  4112.  
  4113. obj244.FrontSurface = 10
  4114.  
  4115. obj244.BottomSurface = 10
  4116.  
  4117. obj244.BackSurface = 10
  4118.  
  4119. obj244.Anchored = true
  4120.  
  4121. obj244.BrickColor = BrickColor.new("Dark stone grey")
  4122.  
  4123. obj244.Parent = Gun
  4124.  
  4125.  
  4126.  
  4127. -- 245 - Mesh
  4128.  
  4129. obj245 = Instance.new("SpecialMesh")
  4130.  
  4131. obj245.MeshType = Enum.MeshType.Brick
  4132.  
  4133. obj245.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.169230789)
  4134.  
  4135. obj245.Parent = obj244
  4136.  
  4137.  
  4138.  
  4139. -- 246 - Part
  4140.  
  4141. obj246 = Instance.new("Part")
  4142.  
  4143. obj246.CFrame = CFrame.new(Vector3.new(15.3960934, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  4144.  
  4145. obj246.FormFactor = 'Custom'
  4146.  
  4147. obj246.LeftSurface = 10
  4148.  
  4149. obj246.TopSurface = 10
  4150.  
  4151. obj246.RightSurface = 10
  4152.  
  4153. obj246.Material = 'DiamondPlate'
  4154.  
  4155. obj246.Size = Vector3.new(1, 1, 1)
  4156.  
  4157. obj246.FrontSurface = 10
  4158.  
  4159. obj246.BottomSurface = 10
  4160.  
  4161. obj246.BackSurface = 10
  4162.  
  4163. obj246.Anchored = true
  4164.  
  4165. obj246.BrickColor = BrickColor.new("Black")
  4166.  
  4167. obj246.Parent = Gun
  4168.  
  4169.  
  4170.  
  4171. -- 247 - Mesh
  4172.  
  4173. obj247 = Instance.new("CylinderMesh")
  4174.  
  4175. obj247.Scale = Vector3.new(0.230769247, 0.661538541, 0.192307696)
  4176.  
  4177. obj247.Parent = obj246
  4178.  
  4179.  
  4180.  
  4181. -- 248 - Part
  4182.  
  4183. obj248 = Instance.new("Part")
  4184.  
  4185. obj248.CFrame = CFrame.new(Vector3.new(15.7380943, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4186.  
  4187. obj248.FormFactor = 'Custom'
  4188.  
  4189. obj248.LeftSurface = 10
  4190.  
  4191. obj248.TopSurface = 10
  4192.  
  4193. obj248.RightSurface = 10
  4194.  
  4195. obj248.Material = 'DiamondPlate'
  4196.  
  4197. obj248.Size = Vector3.new(1, 1, 1)
  4198.  
  4199. obj248.FrontSurface = 10
  4200.  
  4201. obj248.BottomSurface = 10
  4202.  
  4203. obj248.BackSurface = 10
  4204.  
  4205. obj248.Anchored = true
  4206.  
  4207. obj248.BrickColor = BrickColor.new("Black")
  4208.  
  4209. obj248.Parent = Gun
  4210.  
  4211.  
  4212.  
  4213. -- 249 - Mesh
  4214.  
  4215. obj249 = Instance.new("SpecialMesh")
  4216.  
  4217. obj249.MeshType = Enum.MeshType.Sphere
  4218.  
  4219. obj249.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
  4220.  
  4221. obj249.Parent = obj248
  4222.  
  4223.  
  4224.  
  4225. -- 250 - Part
  4226.  
  4227. obj250 = Instance.new("Part")
  4228.  
  4229. obj250.CFrame = CFrame.new(Vector3.new(15.4270906, 13.3476534, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.0561007261276, -1.5707963705063)
  4230.  
  4231. obj250.FormFactor = 'Custom'
  4232.  
  4233. obj250.LeftSurface = 10
  4234.  
  4235. obj250.TopSurface = 10
  4236.  
  4237. obj250.RightSurface = 10
  4238.  
  4239. obj250.Material = 'DiamondPlate'
  4240.  
  4241. obj250.Size = Vector3.new(1, 1, 1)
  4242.  
  4243. obj250.FrontSurface = 10
  4244.  
  4245. obj250.BottomSurface = 10
  4246.  
  4247. obj250.BackSurface = 10
  4248.  
  4249. obj250.Anchored = true
  4250.  
  4251. obj250.BrickColor = BrickColor.new("Black")
  4252.  
  4253. obj250.Parent = Gun
  4254.  
  4255.  
  4256.  
  4257. -- 251 - Mesh
  4258.  
  4259. obj251 = Instance.new("SpecialMesh")
  4260.  
  4261. obj251.MeshType = Enum.MeshType.Wedge
  4262.  
  4263. obj251.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  4264.  
  4265. obj251.Parent = obj250
  4266.  
  4267.  
  4268.  
  4269. -- 252 - Part
  4270.  
  4271. obj252 = Instance.new("Part")
  4272.  
  4273. obj252.CFrame = CFrame.new(Vector3.new(15.9380903, 13.7516527, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4274.  
  4275. obj252.FormFactor = 'Custom'
  4276.  
  4277. obj252.LeftSurface = 10
  4278.  
  4279. obj252.TopSurface = 10
  4280.  
  4281. obj252.RightSurface = 10
  4282.  
  4283. obj252.Material = 'DiamondPlate'
  4284.  
  4285. obj252.Size = Vector3.new(1, 1, 1)
  4286.  
  4287. obj252.FrontSurface = 10
  4288.  
  4289. obj252.BottomSurface = 10
  4290.  
  4291. obj252.BackSurface = 10
  4292.  
  4293. obj252.Anchored = true
  4294.  
  4295. obj252.BrickColor = BrickColor.new("Black")
  4296.  
  4297. obj252.Parent = Gun
  4298.  
  4299.  
  4300.  
  4301. -- 253 - Mesh
  4302.  
  4303. obj253 = Instance.new("SpecialMesh")
  4304.  
  4305. obj253.MeshType = Enum.MeshType.Brick
  4306.  
  4307. obj253.Scale = Vector3.new(0.438461453, 0.461538404, 0.153846174)
  4308.  
  4309. obj253.Parent = obj252
  4310.  
  4311.  
  4312.  
  4313. -- 254 - Part
  4314.  
  4315. obj254 = Instance.new("Part")
  4316.  
  4317. obj254.CFrame = CFrame.new(Vector3.new(15.7380943, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4318.  
  4319. obj254.FormFactor = 'Custom'
  4320.  
  4321. obj254.LeftSurface = 10
  4322.  
  4323. obj254.TopSurface = 10
  4324.  
  4325. obj254.RightSurface = 10
  4326.  
  4327. obj254.Material = 'DiamondPlate'
  4328.  
  4329. obj254.Size = Vector3.new(1, 1, 1)
  4330.  
  4331. obj254.FrontSurface = 10
  4332.  
  4333. obj254.BottomSurface = 10
  4334.  
  4335. obj254.BackSurface = 10
  4336.  
  4337. obj254.Anchored = true
  4338.  
  4339. obj254.BrickColor = BrickColor.new("Dark stone grey")
  4340.  
  4341. obj254.Parent = Gun
  4342.  
  4343.  
  4344.  
  4345. -- 255 - Mesh
  4346.  
  4347. obj255 = Instance.new("CylinderMesh")
  4348.  
  4349. obj255.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
  4350.  
  4351. obj255.Parent = obj254
  4352.  
  4353.  
  4354.  
  4355. -- 256 - Part
  4356.  
  4357. obj256 = Instance.new("Part")
  4358.  
  4359. obj256.CFrame = CFrame.new(Vector3.new(15.7000923, 13.747653, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4360.  
  4361. obj256.FormFactor = 'Custom'
  4362.  
  4363. obj256.LeftSurface = 10
  4364.  
  4365. obj256.TopSurface = 10
  4366.  
  4367. obj256.RightSurface = 10
  4368.  
  4369. obj256.Material = 'DiamondPlate'
  4370.  
  4371. obj256.Size = Vector3.new(1, 1, 1)
  4372.  
  4373. obj256.FrontSurface = 10
  4374.  
  4375. obj256.BottomSurface = 10
  4376.  
  4377. obj256.BackSurface = 10
  4378.  
  4379. obj256.Anchored = true
  4380.  
  4381. obj256.BrickColor = BrickColor.new("Dark stone grey")
  4382.  
  4383. obj256.Parent = Gun
  4384.  
  4385.  
  4386.  
  4387. -- 257 - Mesh
  4388.  
  4389. obj257 = Instance.new("CylinderMesh")
  4390.  
  4391. obj257.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
  4392.  
  4393. obj257.Parent = obj256
  4394.  
  4395.  
  4396.  
  4397. -- 258 - Part
  4398.  
  4399. obj258 = Instance.new("Part")
  4400.  
  4401. obj258.CFrame = CFrame.new(Vector3.new(15.7000923, 13.7126532, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4402.  
  4403. obj258.FormFactor = 'Custom'
  4404.  
  4405. obj258.LeftSurface = 10
  4406.  
  4407. obj258.TopSurface = 10
  4408.  
  4409. obj258.RightSurface = 10
  4410.  
  4411. obj258.Material = 'DiamondPlate'
  4412.  
  4413. obj258.Size = Vector3.new(1, 1, 1)
  4414.  
  4415. obj258.FrontSurface = 10
  4416.  
  4417. obj258.BottomSurface = 10
  4418.  
  4419. obj258.BackSurface = 10
  4420.  
  4421. obj258.Anchored = true
  4422.  
  4423. obj258.BrickColor = BrickColor.new("Dark stone grey")
  4424.  
  4425. obj258.Parent = Gun
  4426.  
  4427.  
  4428.  
  4429. -- 259 - Mesh
  4430.  
  4431. obj259 = Instance.new("SpecialMesh")
  4432.  
  4433. obj259.MeshType = Enum.MeshType.Brick
  4434.  
  4435. obj259.Scale = Vector3.new(0.0230769273, 0.0538461506, 0.00769230817)
  4436.  
  4437. obj259.Parent = obj258
  4438.  
  4439.  
  4440.  
  4441. -- 260 - Part
  4442.  
  4443. obj260 = Instance.new("Part")
  4444.  
  4445. obj260.CFrame = CFrame.new(Vector3.new(15.9420958, 13.6976528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
  4446.  
  4447. obj260.FormFactor = 'Custom'
  4448.  
  4449. obj260.LeftSurface = 10
  4450.  
  4451. obj260.TopSurface = 10
  4452.  
  4453. obj260.RightSurface = 10
  4454.  
  4455. obj260.Material = 'DiamondPlate'
  4456.  
  4457. obj260.Size = Vector3.new(1, 1, 1)
  4458.  
  4459. obj260.FrontSurface = 10
  4460.  
  4461. obj260.BottomSurface = 10
  4462.  
  4463. obj260.BackSurface = 10
  4464.  
  4465. obj260.Anchored = true
  4466.  
  4467. obj260.BrickColor = BrickColor.new("Black")
  4468.  
  4469. obj260.Parent = Gun
  4470.  
  4471.  
  4472.  
  4473. -- 261 - Mesh
  4474.  
  4475. obj261 = Instance.new("CylinderMesh")
  4476.  
  4477. obj261.Scale = Vector3.new(0.0384615399, 0.453846127, 0.0384615399)
  4478.  
  4479. obj261.Parent = obj260
  4480.  
  4481.  
  4482.  
  4483. -- 262 - Part
  4484.  
  4485. obj262 = Instance.new("Part")
  4486.  
  4487. obj262.CFrame = CFrame.new(Vector3.new(15.5940905, 13.4866533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  4488.  
  4489. obj262.FormFactor = 'Custom'
  4490.  
  4491. obj262.LeftSurface = 10
  4492.  
  4493. obj262.TopSurface = 10
  4494.  
  4495. obj262.RightSurface = 10
  4496.  
  4497. obj262.Material = 'DiamondPlate'
  4498.  
  4499. obj262.Size = Vector3.new(1, 1, 1)
  4500.  
  4501. obj262.FrontSurface = 10
  4502.  
  4503. obj262.BottomSurface = 10
  4504.  
  4505. obj262.BackSurface = 10
  4506.  
  4507. obj262.Anchored = true
  4508.  
  4509. obj262.BrickColor = BrickColor.new("Dark stone grey")
  4510.  
  4511. obj262.Parent = Gun
  4512.  
  4513.  
  4514.  
  4515. -- 263 - Mesh
  4516.  
  4517. obj263 = Instance.new("SpecialMesh")
  4518.  
  4519. obj263.MeshType = Enum.MeshType.Wedge
  4520.  
  4521. obj263.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
  4522.  
  4523. obj263.Parent = obj262
  4524.  
  4525.  
  4526.  
  4527. -- 264 - Part
  4528.  
  4529. obj264 = Instance.new("Part")
  4530.  
  4531. obj264.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4866533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4532.  
  4533. obj264.FormFactor = 'Custom'
  4534.  
  4535. obj264.LeftSurface = 10
  4536.  
  4537. obj264.TopSurface = 10
  4538.  
  4539. obj264.RightSurface = 10
  4540.  
  4541. obj264.Material = 'DiamondPlate'
  4542.  
  4543. obj264.Size = Vector3.new(1, 1, 1)
  4544.  
  4545. obj264.FrontSurface = 10
  4546.  
  4547. obj264.BottomSurface = 10
  4548.  
  4549. obj264.BackSurface = 10
  4550.  
  4551. obj264.Anchored = true
  4552.  
  4553. obj264.BrickColor = BrickColor.new("Dark stone grey")
  4554.  
  4555. obj264.Parent = Gun
  4556.  
  4557.  
  4558.  
  4559. -- 265 - Mesh
  4560.  
  4561. obj265 = Instance.new("SpecialMesh")
  4562.  
  4563. obj265.MeshType = Enum.MeshType.Brick
  4564.  
  4565. obj265.Scale = Vector3.new(0.00769230817, 0.00769230817, 0.0384615399)
  4566.  
  4567. obj265.Parent = obj264
  4568.  
  4569.  
  4570.  
  4571. -- 266 - Part
  4572.  
  4573. obj266 = Instance.new("Part")
  4574.  
  4575. obj266.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5056534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4576.  
  4577. obj266.FormFactor = 'Custom'
  4578.  
  4579. obj266.LeftSurface = 10
  4580.  
  4581. obj266.TopSurface = 10
  4582.  
  4583. obj266.RightSurface = 10
  4584.  
  4585. obj266.Material = 'DiamondPlate'
  4586.  
  4587. obj266.Size = Vector3.new(1, 1, 1)
  4588.  
  4589. obj266.FrontSurface = 10
  4590.  
  4591. obj266.BottomSurface = 10
  4592.  
  4593. obj266.BackSurface = 10
  4594.  
  4595. obj266.Anchored = true
  4596.  
  4597. obj266.BrickColor = BrickColor.new("Dark stone grey")
  4598.  
  4599. obj266.Parent = Gun
  4600.  
  4601.  
  4602.  
  4603. -- 267 - Mesh
  4604.  
  4605. obj267 = Instance.new("SpecialMesh")
  4606.  
  4607. obj267.MeshType = Enum.MeshType.Brick
  4608.  
  4609. obj267.Scale = Vector3.new(0.00769230817, 0.0153846219, 0.0384615399)
  4610.  
  4611. obj267.Parent = obj266
  4612.  
  4613.  
  4614.  
  4615. -- 268 - Part
  4616.  
  4617. obj268 = Instance.new("Part")
  4618.  
  4619. obj268.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.86966419)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4620.  
  4621. obj268.FormFactor = 'Custom'
  4622.  
  4623. obj268.LeftSurface = 10
  4624.  
  4625. obj268.TopSurface = 10
  4626.  
  4627. obj268.RightSurface = 10
  4628.  
  4629. obj268.Material = 'DiamondPlate'
  4630.  
  4631. obj268.Size = Vector3.new(1, 1, 1)
  4632.  
  4633. obj268.FrontSurface = 10
  4634.  
  4635. obj268.BottomSurface = 10
  4636.  
  4637. obj268.BackSurface = 10
  4638.  
  4639. obj268.Anchored = true
  4640.  
  4641. obj268.BrickColor = BrickColor.new("Black")
  4642.  
  4643. obj268.Parent = Gun
  4644.  
  4645.  
  4646.  
  4647. -- 269 - Mesh
  4648.  
  4649. obj269 = Instance.new("CylinderMesh")
  4650.  
  4651. obj269.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  4652.  
  4653. obj269.Parent = obj268
  4654.  
  4655.  
  4656.  
  4657. -- 270 - Part
  4658.  
  4659. obj270 = Instance.new("Part")
  4660.  
  4661. obj270.CFrame = CFrame.new(Vector3.new(15.7000923, 13.4856529, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  4662.  
  4663. obj270.FormFactor = 'Custom'
  4664.  
  4665. obj270.LeftSurface = 10
  4666.  
  4667. obj270.TopSurface = 10
  4668.  
  4669. obj270.RightSurface = 10
  4670.  
  4671. obj270.Material = 'DiamondPlate'
  4672.  
  4673. obj270.Size = Vector3.new(1, 1, 1)
  4674.  
  4675. obj270.FrontSurface = 10
  4676.  
  4677. obj270.BottomSurface = 10
  4678.  
  4679. obj270.BackSurface = 10
  4680.  
  4681. obj270.Anchored = true
  4682.  
  4683. obj270.BrickColor = BrickColor.new("Black")
  4684.  
  4685. obj270.Parent = Gun
  4686.  
  4687.  
  4688.  
  4689. -- 271 - Mesh
  4690.  
  4691. obj271 = Instance.new("SpecialMesh")
  4692.  
  4693. obj271.MeshType = Enum.MeshType.Wedge
  4694.  
  4695. obj271.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  4696.  
  4697. obj271.Parent = obj270
  4698.  
  4699.  
  4700.  
  4701. -- 272 - Part
  4702.  
  4703. obj272 = Instance.new("Part")
  4704.  
  4705. obj272.CFrame = CFrame.new(Vector3.new(15.5740938, 13.4896536, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  4706.  
  4707. obj272.FormFactor = 'Custom'
  4708.  
  4709. obj272.LeftSurface = 10
  4710.  
  4711. obj272.TopSurface = 10
  4712.  
  4713. obj272.RightSurface = 10
  4714.  
  4715. obj272.Material = 'DiamondPlate'
  4716.  
  4717. obj272.Size = Vector3.new(1, 1, 1)
  4718.  
  4719. obj272.FrontSurface = 10
  4720.  
  4721. obj272.BottomSurface = 10
  4722.  
  4723. obj272.BackSurface = 10
  4724.  
  4725. obj272.Anchored = true
  4726.  
  4727. obj272.BrickColor = BrickColor.new("Dark stone grey")
  4728.  
  4729. obj272.Parent = Gun
  4730.  
  4731.  
  4732.  
  4733. -- 273 - Mesh
  4734.  
  4735. obj273 = Instance.new("SpecialMesh")
  4736.  
  4737. obj273.MeshType = Enum.MeshType.Wedge
  4738.  
  4739. obj273.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0153846219)
  4740.  
  4741. obj273.Parent = obj272
  4742.  
  4743.  
  4744.  
  4745. -- 274 - Part
  4746.  
  4747. obj274 = Instance.new("Part")
  4748.  
  4749. obj274.CFrame = CFrame.new(Vector3.new(15.4840975, 13.5936537, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  4750.  
  4751. obj274.FormFactor = 'Custom'
  4752.  
  4753. obj274.LeftSurface = 10
  4754.  
  4755. obj274.TopSurface = 10
  4756.  
  4757. obj274.RightSurface = 10
  4758.  
  4759. obj274.Material = 'DiamondPlate'
  4760.  
  4761. obj274.Size = Vector3.new(1, 1, 1)
  4762.  
  4763. obj274.FrontSurface = 10
  4764.  
  4765. obj274.BottomSurface = 10
  4766.  
  4767. obj274.BackSurface = 10
  4768.  
  4769. obj274.Anchored = true
  4770.  
  4771. obj274.BrickColor = BrickColor.new("Black")
  4772.  
  4773. obj274.Parent = Gun
  4774.  
  4775.  
  4776.  
  4777. -- 275 - Mesh
  4778.  
  4779. obj275 = Instance.new("SpecialMesh")
  4780.  
  4781. obj275.MeshType = Enum.MeshType.Wedge
  4782.  
  4783. obj275.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  4784.  
  4785. obj275.Parent = obj274
  4786.  
  4787.  
  4788.  
  4789. -- 276 - Part
  4790.  
  4791. obj276 = Instance.new("Part")
  4792.  
  4793. obj276.CFrame = CFrame.new(Vector3.new(15.5680971, 13.8856535, -9.90066433)) * CFrame.Angles(3.141592502594, -0.62831854820251, 3.141592502594)
  4794.  
  4795. obj276.FormFactor = 'Custom'
  4796.  
  4797. obj276.LeftSurface = 10
  4798.  
  4799. obj276.TopSurface = 10
  4800.  
  4801. obj276.RightSurface = 10
  4802.  
  4803. obj276.Material = 'DiamondPlate'
  4804.  
  4805. obj276.Size = Vector3.new(1, 1, 1)
  4806.  
  4807. obj276.FrontSurface = 10
  4808.  
  4809. obj276.BottomSurface = 10
  4810.  
  4811. obj276.BackSurface = 10
  4812.  
  4813. obj276.Anchored = true
  4814.  
  4815. obj276.BrickColor = BrickColor.new("Black")
  4816.  
  4817. obj276.Parent = Gun
  4818.  
  4819.  
  4820.  
  4821. -- 277 - Mesh
  4822.  
  4823. obj277 = Instance.new("SpecialMesh")
  4824.  
  4825. obj277.MeshType = Enum.MeshType.Brick
  4826.  
  4827. obj277.Scale = Vector3.new(0.100000016, 0.0923077092, 0.100000016)
  4828.  
  4829. obj277.Parent = obj276
  4830.  
  4831.  
  4832.  
  4833. -- 278 - Part
  4834.  
  4835. obj278 = Instance.new("Part")
  4836.  
  4837. obj278.CFrame = CFrame.new(Vector3.new(15.1610937, 13.9246531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  4838.  
  4839. obj278.FormFactor = 'Custom'
  4840.  
  4841. obj278.LeftSurface = 10
  4842.  
  4843. obj278.TopSurface = 10
  4844.  
  4845. obj278.RightSurface = 10
  4846.  
  4847. obj278.Material = 'DiamondPlate'
  4848.  
  4849. obj278.Size = Vector3.new(1, 1, 1)
  4850.  
  4851. obj278.FrontSurface = 10
  4852.  
  4853. obj278.BottomSurface = 10
  4854.  
  4855. obj278.BackSurface = 10
  4856.  
  4857. obj278.Anchored = true
  4858.  
  4859. obj278.BrickColor = BrickColor.new("Black")
  4860.  
  4861. obj278.Parent = Gun
  4862.  
  4863.  
  4864.  
  4865. -- 279 - Mesh
  4866.  
  4867. obj279 = Instance.new("SpecialMesh")
  4868.  
  4869. obj279.MeshType = Enum.MeshType.Brick
  4870.  
  4871. obj279.Scale = Vector3.new(0.115384638, 0.0384615399, 0.161538467)
  4872.  
  4873. obj279.Parent = obj278
  4874.  
  4875.  
  4876.  
  4877. -- 280 - Part
  4878.  
  4879. obj280 = Instance.new("Part")
  4880.  
  4881. obj280.CFrame = CFrame.new(Vector3.new(15.1460943, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4882.  
  4883. obj280.FormFactor = 'Custom'
  4884.  
  4885. obj280.LeftSurface = 10
  4886.  
  4887. obj280.TopSurface = 10
  4888.  
  4889. obj280.RightSurface = 10
  4890.  
  4891. obj280.Material = 'DiamondPlate'
  4892.  
  4893. obj280.Size = Vector3.new(1, 1, 1)
  4894.  
  4895. obj280.FrontSurface = 10
  4896.  
  4897. obj280.BottomSurface = 10
  4898.  
  4899. obj280.BackSurface = 10
  4900.  
  4901. obj280.Anchored = true
  4902.  
  4903. obj280.BrickColor = BrickColor.new("Black")
  4904.  
  4905. obj280.Parent = Gun
  4906.  
  4907.  
  4908.  
  4909. -- 281 - Mesh
  4910.  
  4911. obj281 = Instance.new("CylinderMesh")
  4912.  
  4913. obj281.Scale = Vector3.new(0.06923078, 0.00769230817, 0.06923078)
  4914.  
  4915. obj281.Parent = obj280
  4916.  
  4917.  
  4918.  
  4919. -- 282 - Part
  4920.  
  4921. obj282 = Instance.new("Part")
  4922.  
  4923. obj282.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5056534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  4924.  
  4925. obj282.FormFactor = 'Custom'
  4926.  
  4927. obj282.LeftSurface = 10
  4928.  
  4929. obj282.TopSurface = 10
  4930.  
  4931. obj282.RightSurface = 10
  4932.  
  4933. obj282.Material = 'DiamondPlate'
  4934.  
  4935. obj282.Size = Vector3.new(1, 1, 1)
  4936.  
  4937. obj282.FrontSurface = 10
  4938.  
  4939. obj282.BottomSurface = 10
  4940.  
  4941. obj282.BackSurface = 10
  4942.  
  4943. obj282.Anchored = true
  4944.  
  4945. obj282.BrickColor = BrickColor.new("Dark stone grey")
  4946.  
  4947. obj282.Parent = Gun
  4948.  
  4949.  
  4950.  
  4951. -- 283 - Mesh
  4952.  
  4953. obj283 = Instance.new("SpecialMesh")
  4954.  
  4955. obj283.MeshType = Enum.MeshType.Wedge
  4956.  
  4957. obj283.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0153846219)
  4958.  
  4959. obj283.Parent = obj282
  4960.  
  4961.  
  4962.  
  4963. -- 284 - Part
  4964.  
  4965. obj284 = Instance.new("Part")
  4966.  
  4967. obj284.CFrame = CFrame.new(Vector3.new(15.3230953, 13.662653, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4968.  
  4969. obj284.FormFactor = 'Custom'
  4970.  
  4971. obj284.LeftSurface = 10
  4972.  
  4973. obj284.TopSurface = 10
  4974.  
  4975. obj284.RightSurface = 10
  4976.  
  4977. obj284.Material = 'DiamondPlate'
  4978.  
  4979. obj284.Size = Vector3.new(1, 1, 1)
  4980.  
  4981. obj284.FrontSurface = 10
  4982.  
  4983. obj284.BottomSurface = 10
  4984.  
  4985. obj284.BackSurface = 10
  4986.  
  4987. obj284.Anchored = true
  4988.  
  4989. obj284.BrickColor = BrickColor.new("Dark stone grey")
  4990.  
  4991. obj284.Parent = Gun
  4992.  
  4993.  
  4994.  
  4995. -- 285 - Mesh
  4996.  
  4997. obj285 = Instance.new("CylinderMesh")
  4998.  
  4999. obj285.Scale = Vector3.new(0.0538461618, 0.169230789, 0.0538461618)
  5000.  
  5001. obj285.Parent = obj284
  5002.  
  5003.  
  5004.  
  5005. -- 286 - Part
  5006.  
  5007. obj286 = Instance.new("Part")
  5008.  
  5009. obj286.CFrame = CFrame.new(Vector3.new(15.8530912, 13.608654, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
  5010.  
  5011. obj286.FormFactor = 'Custom'
  5012.  
  5013. obj286.LeftSurface = 10
  5014.  
  5015. obj286.TopSurface = 10
  5016.  
  5017. obj286.RightSurface = 10
  5018.  
  5019. obj286.Material = 'DiamondPlate'
  5020.  
  5021. obj286.Size = Vector3.new(1, 1, 1)
  5022.  
  5023. obj286.FrontSurface = 10
  5024.  
  5025. obj286.BottomSurface = 10
  5026.  
  5027. obj286.BackSurface = 10
  5028.  
  5029. obj286.Anchored = true
  5030.  
  5031. obj286.BrickColor = BrickColor.new("Black")
  5032.  
  5033. obj286.Parent = Gun
  5034.  
  5035.  
  5036.  
  5037. -- 287 - Mesh
  5038.  
  5039. obj287 = Instance.new("CylinderMesh")
  5040.  
  5041. obj287.Scale = Vector3.new(0.0384615399, 0.176923081, 0.0384615399)
  5042.  
  5043. obj287.Parent = obj286
  5044.  
  5045.  
  5046.  
  5047. -- 288 - Part
  5048.  
  5049. obj288 = Instance.new("Part")
  5050.  
  5051. obj288.CFrame = CFrame.new(Vector3.new(15.5920916, 13.4626532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5052.  
  5053. obj288.FormFactor = 'Custom'
  5054.  
  5055. obj288.LeftSurface = 10
  5056.  
  5057. obj288.TopSurface = 10
  5058.  
  5059. obj288.RightSurface = 10
  5060.  
  5061. obj288.Material = 'DiamondPlate'
  5062.  
  5063. obj288.Size = Vector3.new(1, 1, 1)
  5064.  
  5065. obj288.FrontSurface = 10
  5066.  
  5067. obj288.BottomSurface = 10
  5068.  
  5069. obj288.BackSurface = 10
  5070.  
  5071. obj288.Anchored = true
  5072.  
  5073. obj288.BrickColor = BrickColor.new("Black")
  5074.  
  5075. obj288.Parent = Gun
  5076.  
  5077.  
  5078.  
  5079. -- 289 - Mesh
  5080.  
  5081. obj289 = Instance.new("SpecialMesh")
  5082.  
  5083. obj289.MeshType = Enum.MeshType.Brick
  5084.  
  5085. obj289.Scale = Vector3.new(0.253846109, 0.00769230817, 0.15384616)
  5086.  
  5087. obj289.Parent = obj288
  5088.  
  5089.  
  5090.  
  5091. -- 290 - Part
  5092.  
  5093. obj290 = Instance.new("Part")
  5094.  
  5095. obj290.CFrame = CFrame.new(Vector3.new(15.4840975, 13.4856529, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  5096.  
  5097. obj290.FormFactor = 'Custom'
  5098.  
  5099. obj290.LeftSurface = 10
  5100.  
  5101. obj290.TopSurface = 10
  5102.  
  5103. obj290.RightSurface = 10
  5104.  
  5105. obj290.Material = 'DiamondPlate'
  5106.  
  5107. obj290.Size = Vector3.new(1, 1, 1)
  5108.  
  5109. obj290.FrontSurface = 10
  5110.  
  5111. obj290.BottomSurface = 10
  5112.  
  5113. obj290.BackSurface = 10
  5114.  
  5115. obj290.Anchored = true
  5116.  
  5117. obj290.BrickColor = BrickColor.new("Black")
  5118.  
  5119. obj290.Parent = Gun
  5120.  
  5121.  
  5122.  
  5123. -- 291 - Mesh
  5124.  
  5125. obj291 = Instance.new("SpecialMesh")
  5126.  
  5127. obj291.MeshType = Enum.MeshType.Wedge
  5128.  
  5129. obj291.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  5130.  
  5131. obj291.Parent = obj290
  5132.  
  5133.  
  5134.  
  5135. -- 292 - Part
  5136.  
  5137. obj292 = Instance.new("Part")
  5138.  
  5139. obj292.CFrame = CFrame.new(Vector3.new(15.5230913, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  5140.  
  5141. obj292.FormFactor = 'Custom'
  5142.  
  5143. obj292.LeftSurface = 10
  5144.  
  5145. obj292.TopSurface = 10
  5146.  
  5147. obj292.RightSurface = 10
  5148.  
  5149. obj292.Material = 'DiamondPlate'
  5150.  
  5151. obj292.Size = Vector3.new(1, 1, 1)
  5152.  
  5153. obj292.FrontSurface = 10
  5154.  
  5155. obj292.BottomSurface = 10
  5156.  
  5157. obj292.BackSurface = 10
  5158.  
  5159. obj292.Anchored = true
  5160.  
  5161. obj292.BrickColor = BrickColor.new("Dark stone grey")
  5162.  
  5163. obj292.Parent = Gun
  5164.  
  5165.  
  5166.  
  5167. -- 293 - Mesh
  5168.  
  5169. obj293 = Instance.new("CylinderMesh")
  5170.  
  5171. obj293.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
  5172.  
  5173. obj293.Parent = obj292
  5174.  
  5175.  
  5176.  
  5177. -- 294 - Part
  5178.  
  5179. obj294 = Instance.new("Part")
  5180.  
  5181. obj294.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5126534, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  5182.  
  5183. obj294.FormFactor = 'Custom'
  5184.  
  5185. obj294.LeftSurface = 10
  5186.  
  5187. obj294.TopSurface = 10
  5188.  
  5189. obj294.RightSurface = 10
  5190.  
  5191. obj294.Material = 'DiamondPlate'
  5192.  
  5193. obj294.Size = Vector3.new(1, 1, 1)
  5194.  
  5195. obj294.FrontSurface = 10
  5196.  
  5197. obj294.BottomSurface = 10
  5198.  
  5199. obj294.BackSurface = 10
  5200.  
  5201. obj294.Anchored = true
  5202.  
  5203. obj294.BrickColor = BrickColor.new("Dark stone grey")
  5204.  
  5205. obj294.Parent = Gun
  5206.  
  5207.  
  5208.  
  5209. -- 295 - Mesh
  5210.  
  5211. obj295 = Instance.new("SpecialMesh")
  5212.  
  5213. obj295.MeshType = Enum.MeshType.Wedge
  5214.  
  5215. obj295.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0307692345)
  5216.  
  5217. obj295.Parent = obj294
  5218.  
  5219.  
  5220.  
  5221. -- 296 - Part
  5222.  
  5223. obj296 = Instance.new("Part")
  5224.  
  5225. obj296.CFrame = CFrame.new(Vector3.new(15.1920996, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5226.  
  5227. obj296.FormFactor = 'Custom'
  5228.  
  5229. obj296.LeftSurface = 10
  5230.  
  5231. obj296.TopSurface = 10
  5232.  
  5233. obj296.RightSurface = 10
  5234.  
  5235. obj296.Material = 'DiamondPlate'
  5236.  
  5237. obj296.Size = Vector3.new(1, 1, 1)
  5238.  
  5239. obj296.FrontSurface = 10
  5240.  
  5241. obj296.BottomSurface = 10
  5242.  
  5243. obj296.BackSurface = 10
  5244.  
  5245. obj296.Anchored = true
  5246.  
  5247. obj296.BrickColor = BrickColor.new("Black")
  5248.  
  5249. obj296.Parent = Gun
  5250.  
  5251.  
  5252.  
  5253. -- 297 - Mesh
  5254.  
  5255. obj297 = Instance.new("SpecialMesh")
  5256.  
  5257. obj297.MeshType = Enum.MeshType.Brick
  5258.  
  5259. obj297.Scale = Vector3.new(0.0538461618, 0.0384615399, 0.15384616)
  5260.  
  5261. obj297.Parent = obj296
  5262.  
  5263.  
  5264.  
  5265. -- 298 - Part
  5266.  
  5267. obj298 = Instance.new("Part")
  5268.  
  5269. obj298.CFrame = CFrame.new(Vector3.new(15.1920996, 13.8276529, -9.82066441)) * CFrame.Angles(1.5707963705063, -7.2426775687973e-009, 1.2217304706573)
  5270.  
  5271. obj298.FormFactor = 'Custom'
  5272.  
  5273. obj298.LeftSurface = 10
  5274.  
  5275. obj298.TopSurface = 10
  5276.  
  5277. obj298.RightSurface = 10
  5278.  
  5279. obj298.Material = 'DiamondPlate'
  5280.  
  5281. obj298.Size = Vector3.new(1, 1, 1)
  5282.  
  5283. obj298.FrontSurface = 10
  5284.  
  5285. obj298.BottomSurface = 10
  5286.  
  5287. obj298.BackSurface = 10
  5288.  
  5289. obj298.Anchored = true
  5290.  
  5291. obj298.BrickColor = BrickColor.new("Dark stone grey")
  5292.  
  5293. obj298.Parent = Gun
  5294.  
  5295.  
  5296.  
  5297. -- 299 - Mesh
  5298.  
  5299. obj299 = Instance.new("CylinderMesh")
  5300.  
  5301. obj299.Scale = Vector3.new(0.103846155, 0.00769233704, 0.115384638)
  5302.  
  5303. obj299.Parent = obj298
  5304.  
  5305.  
  5306.  
  5307. -- 300 - Part
  5308.  
  5309. obj300 = Instance.new("Part")
  5310.  
  5311. obj300.CFrame = CFrame.new(Vector3.new(15.1610937, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
  5312.  
  5313. obj300.FormFactor = 'Custom'
  5314.  
  5315. obj300.LeftSurface = 10
  5316.  
  5317. obj300.TopSurface = 10
  5318.  
  5319. obj300.RightSurface = 10
  5320.  
  5321. obj300.Material = 'DiamondPlate'
  5322.  
  5323. obj300.Size = Vector3.new(1, 1, 1)
  5324.  
  5325. obj300.FrontSurface = 10
  5326.  
  5327. obj300.BottomSurface = 10
  5328.  
  5329. obj300.BackSurface = 10
  5330.  
  5331. obj300.Anchored = true
  5332.  
  5333. obj300.BrickColor = BrickColor.new("Black")
  5334.  
  5335. obj300.Parent = Gun
  5336.  
  5337.  
  5338.  
  5339. -- 301 - Mesh
  5340.  
  5341. obj301 = Instance.new("SpecialMesh")
  5342.  
  5343. obj301.MeshType = Enum.MeshType.Brick
  5344.  
  5345. obj301.Scale = Vector3.new(0.115384638, 0.192307696, 0.161538467)
  5346.  
  5347. obj301.Parent = obj300
  5348.  
  5349.  
  5350.  
  5351. -- 302 - Part
  5352.  
  5353. obj302 = Instance.new("Part")
  5354.  
  5355. obj302.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5866537, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  5356.  
  5357. obj302.FormFactor = 'Custom'
  5358.  
  5359. obj302.LeftSurface = 10
  5360.  
  5361. obj302.TopSurface = 10
  5362.  
  5363. obj302.RightSurface = 10
  5364.  
  5365. obj302.Material = 'DiamondPlate'
  5366.  
  5367. obj302.Size = Vector3.new(1, 1, 1)
  5368.  
  5369. obj302.FrontSurface = 10
  5370.  
  5371. obj302.BottomSurface = 10
  5372.  
  5373. obj302.BackSurface = 10
  5374.  
  5375. obj302.Anchored = true
  5376.  
  5377. obj302.BrickColor = BrickColor.new("Dark stone grey")
  5378.  
  5379. obj302.Parent = Gun
  5380.  
  5381.  
  5382.  
  5383. -- 303 - Mesh
  5384.  
  5385. obj303 = Instance.new("SpecialMesh")
  5386.  
  5387. obj303.MeshType = Enum.MeshType.Wedge
  5388.  
  5389. obj303.Scale = Vector3.new(0.0384615399, 0.0230769273, 0.06923078)
  5390.  
  5391. obj303.Parent = obj302
  5392.  
  5393.  
  5394.  
  5395. -- 304 - Part
  5396.  
  5397. obj304 = Instance.new("Part")
  5398.  
  5399. obj304.CFrame = CFrame.new(Vector3.new(15.3460979, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
  5400.  
  5401. obj304.FormFactor = 'Custom'
  5402.  
  5403. obj304.LeftSurface = 10
  5404.  
  5405. obj304.TopSurface = 10
  5406.  
  5407. obj304.RightSurface = 10
  5408.  
  5409. obj304.Material = 'DiamondPlate'
  5410.  
  5411. obj304.Size = Vector3.new(1, 1, 1)
  5412.  
  5413. obj304.FrontSurface = 10
  5414.  
  5415. obj304.BottomSurface = 10
  5416.  
  5417. obj304.BackSurface = 10
  5418.  
  5419. obj304.Anchored = true
  5420.  
  5421. obj304.BrickColor = BrickColor.new("Black")
  5422.  
  5423. obj304.Parent = Gun
  5424.  
  5425.  
  5426.  
  5427. -- 305 - Mesh
  5428.  
  5429. obj305 = Instance.new("SpecialMesh")
  5430.  
  5431. obj305.MeshType = Enum.MeshType.Brick
  5432.  
  5433. obj305.Scale = Vector3.new(0.284615368, 0.369230717, 0.161538467)
  5434.  
  5435. obj305.Parent = obj304
  5436.  
  5437.  
  5438.  
  5439. -- 306 - Stock
  5440.  
  5441. obj306 = Instance.new("Part")
  5442.  
  5443. obj306.CFrame = CFrame.new(Vector3.new(13.7380981, 13.5016527, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5444.  
  5445. obj306.FormFactor = 'Custom'
  5446.  
  5447. obj306.LeftSurface = 10
  5448.  
  5449. obj306.TopSurface = 10
  5450.  
  5451. obj306.RightSurface = 10
  5452.  
  5453. obj306.Material = 'DiamondPlate'
  5454.  
  5455. obj306.Size = Vector3.new(1, 1, 1)
  5456.  
  5457. obj306.FrontSurface = 10
  5458.  
  5459. obj306.BottomSurface = 10
  5460.  
  5461. obj306.BackSurface = 10
  5462.  
  5463. obj306.Anchored = true
  5464.  
  5465. obj306.BrickColor = BrickColor.new("Black")
  5466.  
  5467. obj306.Name = "Stock"
  5468.  
  5469. obj306.Parent = Gun
  5470.  
  5471.  
  5472.  
  5473. -- 307 - Mesh
  5474.  
  5475. obj307 = Instance.new("SpecialMesh")
  5476.  
  5477. obj307.MeshType = Enum.MeshType.Brick
  5478.  
  5479. obj307.Scale = Vector3.new(0.115384638, 0.346153855, 0.15384616)
  5480.  
  5481. obj307.Parent = obj306
  5482.  
  5483.  
  5484.  
  5485. -- 308 - Stock
  5486.  
  5487. obj308 = Instance.new("Part")
  5488.  
  5489. obj308.CFrame = CFrame.new(Vector3.new(14.3731003, 13.8666525, -9.96666431)) * CFrame.Angles(-3.141592502594, 8.7422769468049e-008, 1.5707963705063)
  5490.  
  5491. obj308.FormFactor = 'Custom'
  5492.  
  5493. obj308.LeftSurface = 10
  5494.  
  5495. obj308.TopSurface = 10
  5496.  
  5497. obj308.RightSurface = 10
  5498.  
  5499. obj308.Material = 'DiamondPlate'
  5500.  
  5501. obj308.Size = Vector3.new(1, 1, 1)
  5502.  
  5503. obj308.FrontSurface = 10
  5504.  
  5505. obj308.BottomSurface = 10
  5506.  
  5507. obj308.BackSurface = 10
  5508.  
  5509. obj308.Anchored = true
  5510.  
  5511. obj308.BrickColor = BrickColor.new("Black")
  5512.  
  5513. obj308.Name = "Stock"
  5514.  
  5515. obj308.Parent = Gun
  5516.  
  5517.  
  5518.  
  5519. -- 309 - Mesh
  5520.  
  5521. obj309 = Instance.new("CylinderMesh")
  5522.  
  5523. obj309.Scale = Vector3.new(0.15384616, 1.38461542, 0.15384616)
  5524.  
  5525. obj309.Parent = obj308
  5526.  
  5527.  
  5528.  
  5529. -- 310 - Stock
  5530.  
  5531. obj310 = Instance.new("Part")
  5532.  
  5533. obj310.CFrame = CFrame.new(Vector3.new(14.3731003, 13.7706537, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5534.  
  5535. obj310.FormFactor = 'Custom'
  5536.  
  5537. obj310.LeftSurface = 10
  5538.  
  5539. obj310.TopSurface = 10
  5540.  
  5541. obj310.RightSurface = 10
  5542.  
  5543. obj310.Material = 'DiamondPlate'
  5544.  
  5545. obj310.Size = Vector3.new(1, 1, 1)
  5546.  
  5547. obj310.FrontSurface = 10
  5548.  
  5549. obj310.BottomSurface = 10
  5550.  
  5551. obj310.BackSurface = 10
  5552.  
  5553. obj310.Anchored = true
  5554.  
  5555. obj310.BrickColor = BrickColor.new("Black")
  5556.  
  5557. obj310.Name = "Stock"
  5558.  
  5559. obj310.Parent = Gun
  5560.  
  5561.  
  5562.  
  5563. -- 311 - Mesh
  5564.  
  5565. obj311 = Instance.new("SpecialMesh")
  5566.  
  5567. obj311.MeshType = Enum.MeshType.Brick
  5568.  
  5569. obj311.Scale = Vector3.new(1.38461542, 0.192307696, 0.15384616)
  5570.  
  5571. obj311.Parent = obj310
  5572.  
  5573.  
  5574.  
  5575. -- 312 - Grip
  5576.  
  5577. obj312 = Instance.new("Part")
  5578.  
  5579. obj312.CFrame = CFrame.new(Vector3.new(15.0880957, 13.0936527, -9.96266651)) * CFrame.Angles(-1.5707969665527, 0.4506810605526, 1.5707964897156)
  5580.  
  5581. obj312.FormFactor = 'Custom'
  5582.  
  5583. obj312.LeftSurface = 10
  5584.  
  5585. obj312.TopSurface = 10
  5586.  
  5587. obj312.RightSurface = 10
  5588.  
  5589. obj312.Material = 'DiamondPlate'
  5590.  
  5591. obj312.Size = Vector3.new(1, 1, 1)
  5592.  
  5593. obj312.FrontSurface = 10
  5594.  
  5595. obj312.BottomSurface = 10
  5596.  
  5597. obj312.BackSurface = 10
  5598.  
  5599. obj312.Anchored = true
  5600.  
  5601. obj312.BrickColor = BrickColor.new("Black")
  5602.  
  5603. obj312.Name = "Grip"
  5604.  
  5605. obj312.Parent = Gun
  5606.  
  5607.  
  5608.  
  5609. -- 313 - Mesh
  5610.  
  5611. obj313 = Instance.new("SpecialMesh")
  5612.  
  5613. obj313.MeshType = Enum.MeshType.Wedge
  5614.  
  5615. obj313.Scale = Vector3.new(0.15384616, 0.292307675, 0.0384615399)
  5616.  
  5617. obj313.Parent = obj312
  5618.  
  5619.  
  5620.  
  5621. -- 314 - Grip
  5622.  
  5623. obj314 = Instance.new("Part")
  5624.  
  5625. obj314.CFrame = CFrame.new(Vector3.new(15.3420925, 13.5396538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  5626.  
  5627. obj314.FormFactor = 'Custom'
  5628.  
  5629. obj314.LeftSurface = 10
  5630.  
  5631. obj314.TopSurface = 10
  5632.  
  5633. obj314.RightSurface = 10
  5634.  
  5635. obj314.Material = 'DiamondPlate'
  5636.  
  5637. obj314.Size = Vector3.new(1, 1, 1)
  5638.  
  5639. obj314.FrontSurface = 10
  5640.  
  5641. obj314.BottomSurface = 10
  5642.  
  5643. obj314.BackSurface = 10
  5644.  
  5645. obj314.Anchored = true
  5646.  
  5647. obj314.BrickColor = BrickColor.new("Black")
  5648.  
  5649. obj314.Name = "Grip"
  5650.  
  5651. obj314.Parent = Gun
  5652.  
  5653.  
  5654.  
  5655. -- 315 - Mesh
  5656.  
  5657. obj315 = Instance.new("SpecialMesh")
  5658.  
  5659. obj315.MeshType = Enum.MeshType.Brick
  5660.  
  5661. obj315.Scale = Vector3.new(0.246153772, 0.184615359, 0.138461545)
  5662.  
  5663. obj315.Parent = obj314
  5664.  
  5665.  
  5666.  
  5667. -- 316 - Grip
  5668.  
  5669. obj316 = Instance.new("Part")
  5670.  
  5671. obj316.CFrame = CFrame.new(Vector3.new(15.0360937, 13.2256517, -9.96266651)) * CFrame.Angles(3.141592502594, 2.254989794892e-008, -2.6909120082855)
  5672.  
  5673. obj316.FormFactor = 'Custom'
  5674.  
  5675. obj316.LeftSurface = 10
  5676.  
  5677. obj316.TopSurface = 10
  5678.  
  5679. obj316.RightSurface = 10
  5680.  
  5681. obj316.Material = 'DiamondPlate'
  5682.  
  5683. obj316.Size = Vector3.new(1, 1, 1)
  5684.  
  5685. obj316.FrontSurface = 10
  5686.  
  5687. obj316.BottomSurface = 10
  5688.  
  5689. obj316.BackSurface = 10
  5690.  
  5691. obj316.Anchored = true
  5692.  
  5693. obj316.BrickColor = BrickColor.new("Black")
  5694.  
  5695. obj316.Name = "Grip"
  5696.  
  5697. obj316.Parent = Gun
  5698.  
  5699.  
  5700.  
  5701. -- 317 - Mesh
  5702.  
  5703. obj317 = Instance.new("SpecialMesh")
  5704.  
  5705. obj317.MeshType = Enum.MeshType.Brick
  5706.  
  5707. obj317.Scale = Vector3.new(0.0846153945, 0.15384616, 0.138461545)
  5708.  
  5709. obj317.Parent = obj316
  5710.  
  5711.  
  5712.  
  5713. -- 318 - Handle
  5714.  
  5715. obj318 = Instance.new("Part")
  5716.  
  5717. obj318.CFrame = CFrame.new(Vector3.new(15.3370953, 13.2296524, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.1201161146164, 1.570796251297)
  5718.  
  5719. obj318.FormFactor = 'Custom'
  5720.  
  5721. obj318.LeftSurface = 10
  5722.  
  5723. obj318.TopSurface = 10
  5724.  
  5725. obj318.RightSurface = 10
  5726.  
  5727. obj318.Material = 'DiamondPlate'
  5728.  
  5729. obj318.Size = Vector3.new(1, 1, 1)
  5730.  
  5731. obj318.FrontSurface = 10
  5732.  
  5733. obj318.BottomSurface = 10
  5734.  
  5735. obj318.BackSurface = 10
  5736.  
  5737. obj318.Anchored = true
  5738.  
  5739. obj318.BrickColor = BrickColor.new("Black")
  5740.  
  5741. obj318.Name = "Handle"
  5742.  
  5743. obj318.Parent = Gun
  5744.  
  5745.  
  5746.  
  5747. -- 319 - Mesh
  5748.  
  5749. obj319 = Instance.new("SpecialMesh")
  5750.  
  5751. obj319.MeshType = Enum.MeshType.Wedge
  5752.  
  5753. obj319.Scale = Vector3.new(0.15384616, 0.502307534, 0.0384615399)
  5754.  
  5755. obj319.Parent = obj318
  5756.  
  5757.  
  5758.  
  5759. -- 320 - Grip
  5760.  
  5761. obj320 = Instance.new("Part")
  5762.  
  5763. obj320.CFrame = CFrame.new(Vector3.new(15.1450949, 13.4506531, -9.96266651)) * CFrame.Angles(1.5707960128784, -0.45067909359932, 1.5707963705063)
  5764.  
  5765. obj320.FormFactor = 'Custom'
  5766.  
  5767. obj320.LeftSurface = 10
  5768.  
  5769. obj320.TopSurface = 10
  5770.  
  5771. obj320.RightSurface = 10
  5772.  
  5773. obj320.Material = 'DiamondPlate'
  5774.  
  5775. obj320.Size = Vector3.new(1, 1, 1)
  5776.  
  5777. obj320.FrontSurface = 10
  5778.  
  5779. obj320.BottomSurface = 10
  5780.  
  5781. obj320.BackSurface = 10
  5782.  
  5783. obj320.Anchored = true
  5784.  
  5785. obj320.BrickColor = BrickColor.new("Black")
  5786.  
  5787. obj320.Name = "Grip"
  5788.  
  5789. obj320.Parent = Gun
  5790.  
  5791.  
  5792.  
  5793. -- 321 - Mesh
  5794.  
  5795. obj321 = Instance.new("SpecialMesh")
  5796.  
  5797. obj321.MeshType = Enum.MeshType.Wedge
  5798.  
  5799. obj321.Scale = Vector3.new(0.15384616, 0.0846153945, 0.346153855)
  5800.  
  5801. obj321.Parent = obj320
  5802.  
  5803.  
  5804.  
  5805. -- 322 - Grip
  5806.  
  5807. obj322 = Instance.new("Part")
  5808.  
  5809. obj322.CFrame = CFrame.new(Vector3.new(15.2410946, 13.313652, -9.96266651)) * CFrame.Angles(3.1415922641754, -1.5529582952922e-008, -2.6909120082855)
  5810.  
  5811. obj322.FormFactor = 'Custom'
  5812.  
  5813. obj322.LeftSurface = 10
  5814.  
  5815. obj322.TopSurface = 10
  5816.  
  5817. obj322.RightSurface = 10
  5818.  
  5819. obj322.Material = 'DiamondPlate'
  5820.  
  5821. obj322.Size = Vector3.new(1, 1, 1)
  5822.  
  5823. obj322.FrontSurface = 10
  5824.  
  5825. obj322.BottomSurface = 10
  5826.  
  5827. obj322.BackSurface = 10
  5828.  
  5829. obj322.Anchored = true
  5830.  
  5831. obj322.BrickColor = BrickColor.new("Black")
  5832.  
  5833. obj322.Name = "Grip"
  5834.  
  5835. obj322.Parent = Gun
  5836.  
  5837.  
  5838.  
  5839. -- 323 - Mesh
  5840.  
  5841. obj323 = Instance.new("SpecialMesh")
  5842.  
  5843. obj323.MeshType = Enum.MeshType.Brick
  5844.  
  5845. obj323.Scale = Vector3.new(0.207692266, 0.492307663, 0.138461545)
  5846.  
  5847. obj323.Parent = obj322
  5848.  
  5849.  
  5850.  
  5851. -- 324 - Grip
  5852.  
  5853. obj324 = Instance.new("Part")
  5854.  
  5855. obj324.CFrame = CFrame.new(Vector3.new(15.4160967, 13.3276529, -9.96266651)) * CFrame.Angles(-1.5707966089249, 0.51469540596008, -1.5707963705063)
  5856.  
  5857. obj324.FormFactor = 'Custom'
  5858.  
  5859. obj324.LeftSurface = 10
  5860.  
  5861. obj324.TopSurface = 10
  5862.  
  5863. obj324.RightSurface = 10
  5864.  
  5865. obj324.Material = 'DiamondPlate'
  5866.  
  5867. obj324.Size = Vector3.new(1, 1, 1)
  5868.  
  5869. obj324.FrontSurface = 10
  5870.  
  5871. obj324.BottomSurface = 10
  5872.  
  5873. obj324.BackSurface = 10
  5874.  
  5875. obj324.Anchored = true
  5876.  
  5877. obj324.BrickColor = BrickColor.new("Black")
  5878.  
  5879. obj324.Name = "Grip"
  5880.  
  5881. obj324.Parent = Gun
  5882.  
  5883.  
  5884.  
  5885. -- 325 - Mesh
  5886.  
  5887. obj325 = Instance.new("SpecialMesh")
  5888.  
  5889. obj325.MeshType = Enum.MeshType.Wedge
  5890.  
  5891. obj325.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  5892.  
  5893. obj325.Parent = obj324
  5894.  
  5895. -- 326 - Gui
  5896.  
  5897. -- Objects
  5898.  
  5899. local GunGui = Instance.new("ScreenGui")
  5900. local TextLabel = Instance.new("TextLabel")
  5901. local TextLabel_2 = Instance.new("TextLabel")
  5902. local AmmoLeft = Instance.new("TextLabel")
  5903. local MagLeft = Instance.new("TextLabel")
  5904. local FireSelect = Instance.new("TextLabel")
  5905. local KeyFire = Instance.new("TextLabel")
  5906.  
  5907. -- Properties
  5908.  
  5909. GunGui.Name = "GunGui"
  5910. GunGui.Parent = Gun
  5911.  
  5912. TextLabel.Parent = GunGui
  5913. TextLabel.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
  5914. TextLabel.BackgroundTransparency = 0.30000001192093
  5915. TextLabel.Position = UDim2.new(0.774999976, 0, 0.790000021, 0)
  5916. TextLabel.Size = UDim2.new(0.200000003, 0, 0.200000003, 0)
  5917. TextLabel.Font = Enum.Font.SourceSans
  5918. TextLabel.FontSize = Enum.FontSize.Size14
  5919. TextLabel.Text = " "
  5920. TextLabel.TextSize = 14
  5921.  
  5922. TextLabel_2.Parent = TextLabel
  5923. TextLabel_2.BackgroundColor3 = Color3.new(0.0627451, 0.0627451, 0.0627451)
  5924. TextLabel_2.Size = UDim2.new(1, 0, 0.200000003, 0)
  5925. TextLabel_2.Font = Enum.Font.SourceSans
  5926. TextLabel_2.FontSize = Enum.FontSize.Size14
  5927. TextLabel_2.Text = "M16A4"
  5928. TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
  5929. TextLabel_2.TextScaled = true
  5930. TextLabel_2.TextSize = 14
  5931. TextLabel_2.TextWrapped = true
  5932.  
  5933. AmmoLeft.Name = "AmmoLeft"
  5934. AmmoLeft.Parent = TextLabel
  5935. AmmoLeft.BackgroundColor3 = Color3.new(1, 1, 1)
  5936. AmmoLeft.BackgroundTransparency = 1
  5937. AmmoLeft.Position = UDim2.new(0, 0, 0.200000003, 0)
  5938. AmmoLeft.Size = UDim2.new(1, 0, 0.5, 0)
  5939. AmmoLeft.Font = Enum.Font.SourceSans
  5940. AmmoLeft.FontSize = Enum.FontSize.Size14
  5941. AmmoLeft.Text = ""
  5942. AmmoLeft.TextColor3 = Color3.new(1, 1, 1)
  5943. AmmoLeft.TextScaled = true
  5944. AmmoLeft.TextSize = 14
  5945. AmmoLeft.TextWrapped = true
  5946.  
  5947. MagLeft.Name = "MagLeft"
  5948. MagLeft.Parent = TextLabel
  5949. MagLeft.BackgroundColor3 = Color3.new(0.294118, 0, 0)
  5950. MagLeft.Position = UDim2.new(0.5, 0, 0.774999976, 0)
  5951. MagLeft.Size = UDim2.new(0.5, 0, 0.200000003, 0)
  5952. MagLeft.Font = Enum.Font.SourceSans
  5953. MagLeft.FontSize = Enum.FontSize.Size14
  5954. MagLeft.Text = "1.#INF Mags Left"
  5955. MagLeft.TextColor3 = Color3.new(1, 1, 1)
  5956. MagLeft.TextScaled = true
  5957. MagLeft.TextSize = 14
  5958. MagLeft.TextWrapped = true
  5959.  
  5960. FireSelect.Name = "FireSelect"
  5961. FireSelect.Parent = TextLabel
  5962. FireSelect.BackgroundColor3 = Color3.new(0, 0, 0.223529)
  5963. FireSelect.Position = UDim2.new(0.100000001, 0, 0.774999976, 0)
  5964. FireSelect.Size = UDim2.new(0.400000006, 0, 0.200000003, 0)
  5965. FireSelect.Font = Enum.Font.SourceSans
  5966. FireSelect.FontSize = Enum.FontSize.Size14
  5967. FireSelect.Text = "Full Auto"
  5968. FireSelect.TextColor3 = Color3.new(1, 1, 1)
  5969. FireSelect.TextScaled = true
  5970. FireSelect.TextSize = 14
  5971. FireSelect.TextWrapped = true
  5972.  
  5973. KeyFire.Name = "KeyFire"
  5974. KeyFire.Parent = TextLabel
  5975. KeyFire.BackgroundColor3 = Color3.new(0, 0, 0)
  5976. KeyFire.Position = UDim2.new(0, 0, 0.774999976, 0)
  5977. KeyFire.Size = UDim2.new(0.100000001, 0, 0.200000003, 0)
  5978. KeyFire.Font = Enum.Font.SourceSans
  5979. KeyFire.FontSize = Enum.FontSize.Size14
  5980. KeyFire.Text = "[F]"
  5981. KeyFire.TextColor3 = Color3.new(1, 1, 1)
  5982. KeyFire.TextScaled = true
  5983. KeyFire.TextSize = 14
  5984. KeyFire.TextWrapped = true
  5985. --Done doing gui
  5986.  
  5987.  
  5988. --Effects are preloaded in
  5989.  
  5990.    local fireeffect = Instance.new("ParticleEmitter", Gun.FireHole)
  5991.  
  5992.             --fireeffect.Size = 0
  5993.             fireeffect.Enabled = false
  5994.             fireeffect.Name = "Smoke"
  5995.             fireeffect.Transparency = NumberSequence.new(0,0.325,0.6875,1)
  5996.             fireeffect.Size = NumberSequence.new(0.25)
  5997.             fireeffect.Color = ColorSequence.new(Color3.new(0.705882, 0.690196, 0.47451),Color3.new(0.478431, 0.478431, 0.478431))
  5998.             fireeffect.Texture = "http://www.roblox.com/asset/?id=248294226"
  5999.             fireeffect.ZOffset = 1
  6000.             fireeffect.Lifetime = NumberRange.new(1.5, 5)
  6001.             fireeffect.Rate = 5
  6002.             fireeffect.Acceleration = Vector3.new(0,1,0)
  6003.             fireeffect.RotSpeed = NumberRange.new(20, 20)
  6004.             fireeffect.Speed = NumberRange.new(2, 2)
  6005.             fireeffect.VelocitySpread = 10
  6006.             fireeffect.Color = ColorSequence.new(Color3.new(0.705882, 0.690196, 0.47451),Color3.new(0.478431, 0.478431, 0.478431))
  6007.  
  6008.             --game:service'Debris':AddItem(fireeffect,.15)
  6009.  
  6010.  
  6011.  
  6012.             local muzzle = Instance.new('PointLight', Gun.FireHole)
  6013.  
  6014.             muzzle.Range = 12
  6015.  
  6016.             muzzle.Color = Color3.new(1,.6,.1)
  6017.             muzzle.Enabled = false
  6018.  
  6019.          --   game:service'Debris':AddItem(muzzle, .05)
  6020.  
  6021.  
  6022. scan(Gun)
  6023.  
  6024.  
  6025.  
  6026.  
  6027.  
  6028. local rm = Instance.new("Weld")
  6029.  
  6030. rm.C0 = CFrame.new(1.5, 0.5, 0)
  6031.  
  6032. rm.C1 = CFrame.new(0, 0.5, 0)
  6033.  
  6034. rm.Part0 = torso
  6035.  
  6036. rm.Part1 = ra
  6037.  
  6038.  
  6039.  
  6040. local lm = Instance.new("Weld")
  6041.  
  6042. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  6043.  
  6044. lm.C1 = CFrame.new(0, 0.5, 0)
  6045.  
  6046. lm.Part0 = torso
  6047.  
  6048. lm.Part1 = la
  6049.  
  6050.  
  6051.  
  6052. local tool = Instance.new('HopperBin', plr.Backpack)
  6053.  
  6054. tool.Name = 'M16A4'
  6055.  
  6056.  
  6057.  
  6058. local hw = Instance.new('Weld', char)
  6059.  
  6060. hw.Part0 = Gun.CenterWeld
  6061.  
  6062. hw.Part1 = torso
  6063.  
  6064. hw.C1 = CFrame.new(0,.2,.55)
  6065.  
  6066. hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
  6067.  
  6068.  
  6069.  
  6070. local RS = game:service'RunService'.RenderStepped
  6071.  
  6072. local rsc0 = rm.C0
  6073.  
  6074. local lsc0 = lm.C0
  6075.  
  6076. local lhc0 = lh.C0
  6077.  
  6078. local rhc0 = rh.C0
  6079.  
  6080. local angle = 0
  6081.  
  6082. local anglespeed = .5
  6083.  
  6084. local speed = .3
  6085.  
  6086. local rootc0 = rj.C0
  6087.  
  6088. local neckc0 = neck.C0
  6089.  
  6090. local firing
  6091.  
  6092. local auto
  6093.  
  6094. local maxammo = 30
  6095.  
  6096. local ammo = maxammo
  6097.  
  6098. local recoil = 0
  6099.  
  6100. local maxrecoil = 0.5;
  6101.  
  6102.  
  6103.  
  6104. local bodygyro = Instance.new('BodyGyro')
  6105.  
  6106. bodygyro.maxTorque = Vector3.new(14e3,14e3,14e3)
  6107.  
  6108. bodygyro.P = 10000
  6109.  
  6110.  
  6111.  
  6112. local EffectsM = Instance.new('Model', workspace)
  6113.  
  6114. EffectsM.Name = 'GunEffects'
  6115.  
  6116.  
  6117.  
  6118. game:service'RunService'.Stepped:connect(function()
  6119.  
  6120.     if EffectsM.Parent == nil then
  6121.  
  6122.         EffectsM = Instance.new('Model', workspace)
  6123.  
  6124.         EffectsM.Name = 'GunEffects'
  6125.  
  6126.     end
  6127.  
  6128. end)
  6129.  
  6130.  
  6131.  
  6132. function DoRayCast(obj, speed, dmg, mouse, recoil)
  6133.  
  6134.         if not humanoid.Sit then
  6135.            
  6136.             bodygyro.Parent = rootpart
  6137.  
  6138.         end
  6139.  
  6140.          --[[   local fireeffect = Instance.new('Fire', obj)
  6141.  
  6142.             fireeffect.Size = 0
  6143.  
  6144.             game:service'Debris':AddItem(fireeffect,.15)]] -- SB gets a fit if i dont remove this
  6145.  
  6146.  
  6147.  
  6148.            --[[ local muzzle = Instance.new('PointLight', obj)
  6149.  
  6150.             muzzle.Range = 12
  6151.  
  6152.             muzzle.Color = Color3.new(1,.6,.1)
  6153.  
  6154.             game:service'Debris':AddItem(muzzle, .05)]] -- And this too
  6155.  
  6156.  
  6157.                                     fireeffect.Enabled = true
  6158.                         muzzle.Enabled = true
  6159.  
  6160.             local pa = Instance.new('Part')
  6161.  
  6162.             pa.CanCollide = false
  6163.  
  6164.             pa.Anchored = true
  6165.  
  6166.             pa.Locked = true
  6167.  
  6168.             pa.TopSurface = 0
  6169.  
  6170.             pa.BottomSurface = 0
  6171.  
  6172.             pa.FormFactor = 'Custom'
  6173.  
  6174.             pa.BrickColor = BrickColor.new('Brick yellow')
  6175.  
  6176.             pa.Size = Vector3.new(.2,80,.2)
  6177.  
  6178.             pa.Transparency = .4
  6179.  
  6180.             pa.Material = "Neon";
  6181.  
  6182.  
  6183.  
  6184.             local shell = pa:clone()
  6185.  
  6186.             shell.Transparency = 0
  6187.  
  6188.             shell:ClearAllChildren()
  6189.  
  6190.             shell.Anchored = false
  6191.  
  6192.             shell.CFrame = Gun.CenterWeld.CFrame * CFrame.new(.2,0,0)
  6193.  
  6194.             shell.Size = Vector3.new(.2,.5,.2)
  6195.  
  6196.             shell.Parent = EffectsM
  6197.  
  6198.             shell.BrickColor = BrickColor.new('Bright yellow')
  6199.  
  6200.             shell.CanCollide = true
  6201.  
  6202.             Instance.new('BlockMesh', shell).Scale = Vector3.new(.2,.4,.2)
  6203.  
  6204.             game:service'Debris':AddItem(shell,25)
  6205.  
  6206.             shell.Velocity = (Gun.CenterWeld.CFrame * CFrame.Angles(math.rad(math.random(-10,10)*8), -math.rad(40), math.rad(20))).lookVector * 15
  6207.  
  6208.  
  6209.  
  6210.             bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(mouse.Hit.x,torso.Position.y,mouse.Hit.z))
  6211.  
  6212.  
  6213.  
  6214.             local bulletpos = obj.Position
  6215.  
  6216.             local bulletvelocity = Vector3.new(math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10)+(mouse.Hit.p - bulletpos).unit*speed
  6217.  
  6218.             local lastbulletpos = obj.Position
  6219.  
  6220.             local fire = Instance.new('Sound', head)
  6221.  
  6222.             fire.SoundId = "rbxassetid://150204147"
  6223.  
  6224.             fire.Volume = 1
  6225.  
  6226.             fire:play()
  6227.  
  6228.             coroutine.wrap(function()
  6229.  
  6230.                 while true do
  6231.  
  6232.                     dt = RS:wait();
  6233.  
  6234.                     lastbulletpos = bulletpos
  6235.  
  6236.                     bulletvelocity = bulletvelocity - Vector3.new(0, 9.81*.2, 0)*dt
  6237.  
  6238.                     bulletpos = bulletpos + bulletvelocity
  6239.  
  6240.                     local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
  6241.  
  6242.                     local hit, hitpos, normal = workspace:FindPartOnRayWithIgnoreList(RayCast, {char,EffectsM})
  6243.  
  6244.                     if (torso.Position - pa.Position).magnitude > 1600 then
  6245.  
  6246.                         pa:Destroy()
  6247.  
  6248.                         break
  6249.  
  6250.                     end
  6251.  
  6252.                     pa.Anchored = true
  6253.  
  6254.                     pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  6255.  
  6256.                     pa.Parent = char
  6257.  
  6258.                     if hit then
  6259.  
  6260.                         local damage
  6261.  
  6262.                             for _,v in pairs(hit.Parent:GetChildren()) do
  6263.                              if v.ClassName == "Humanoid" then
  6264.                             print("Renaming "..v.Name.." to Humanoid")
  6265.                             v.Name = "Humanoid"
  6266.                             end
  6267.                             end
  6268.  
  6269.                         local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
  6270.  
  6271.         if hit.Transparency >= 0.1 or hit.Material == Enum.Material.Glass or hit.Material == Enum.Material.Foil or hit.Material == Enum.Material.Ice then
  6272.             hit:BreakJoints()
  6273.             hit.Anchored = false
  6274.             hit.CanCollide = true
  6275.             hit.Size = hit.Size /2
  6276.             local sound = Instance.new("Sound", hit)
  6277.             sound.Volume = 10
  6278.             sound.SoundId = "rbxassetid://138122923"
  6279.             sound:Play()
  6280.             for i=1, 4, 1 do
  6281.                 local clone = hit:Clone()
  6282.                 clone.Parent = workspace
  6283.                 game.Debris:AddItem(clone, 3)
  6284.             end
  6285.             game.Debris:AddItem(hit, 1)
  6286.         end
  6287.  
  6288.                         if hum then
  6289.                             damage = math.random(dmg,dmg+15)
  6290.                     if hum.Health == math.huge or hum.Health >= 600 then
  6291.                         hum.Health = 100
  6292.                     end
  6293.                     if hum.MaxHealth == math.huge or hum.MaxHealth >= 600 then
  6294.                         hum.MaxHealth = 100
  6295.                     end
  6296.                             hum.Health = hum.Health - damage
  6297.                                                         local tag = Instance.new("ObjectValue",hum)
  6298.                             tag.Name = "creator"
  6299.                             tag.Value = game.Players.LocalPlayer
  6300.                             print(damage.." damage delt by "..tag.Value.Name)
  6301.                             if hum.Health <= 0 and hit.Parent:FindFirstChild("IAmRagdolled") == nil then
  6302.                                 ragdoll(hit.Parent)
  6303.                             end
  6304.                            
  6305.  
  6306.                         end
  6307.  
  6308.                         local hum2 = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
  6309.  
  6310.                         if hum2 then
  6311.  
  6312.                             damage = math.random(dmg,dmg+15)
  6313.    
  6314.                         --[[if hum2.Health == math.huge or hum2.Health >= 600 then
  6315.                         hum2.Health = 100
  6316.                     end
  6317.                     if hum2.MaxHealth == math.huge or hum2.MaxHealth >= 600 then
  6318.                         hum2.MaxHealth = 100
  6319.                     end
  6320.                             hum2.Health = hum2.Health - damage
  6321.                                                         local tag = Instance.new("ObjectValue",hum2)
  6322.                             tag.Name = "creator"
  6323.                             tag.Value = game.Players.LocalPlayer
  6324.                             print(damage.." damage delt by "..tag.Value.Name)
  6325.                             if hum2.Health <= 0 and hit.Parent:FindFirstChild("IAmRagdolled") == nil then
  6326.                                 ragdoll(hit.Parent)
  6327.                             end]]
  6328.  
  6329.                             hum2.Health = hum2.Health - damage
  6330.  
  6331.                         end
  6332.  
  6333.                         local BulletHole
  6334.  
  6335.                         local Dec
  6336.  
  6337.                         if not hum and not hum2 then
  6338.  
  6339.                             BulletHole = pa:clone()
  6340.  
  6341.                             Particles.BulletholeParticles(BulletHole, hit)
  6342.  
  6343.                             BulletHole.Transparency = 1
  6344.  
  6345.                             BulletHole.Size = Vector3.new(.8,.2,.8)
  6346.  
  6347.                             BulletHole.CFrame = CFrame.new(hitpos, hitpos+normal) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6348.  
  6349.                             BulletHole.Parent = EffectsM
  6350.  
  6351.                             Dec = Instance.new("Decal",BulletHole)
  6352.  
  6353.                             Dec.Texture = "rbxassetid://64291977"
  6354.  
  6355.                             if not hit.Anchored then
  6356.  
  6357.                                 BulletHole.Anchored = false
  6358.  
  6359.                                 local Bweld = Instance.new('Weld', BulletHole)
  6360.  
  6361.                                 Bweld.Part0 = hit
  6362.  
  6363.                                 Bweld.Part1 = BulletHole
  6364.  
  6365.                                 Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6366.  
  6367.                             end
  6368.  
  6369.                             game:service'Debris':AddItem(BulletHole, 25)
  6370.  
  6371.                         end
  6372.  
  6373.                         local sound = Instance.new('Sound', pa)
  6374.  
  6375.                         if hit:IsA'BasePart' and hit.Transparency >= .1 then
  6376.  
  6377.                             local id = {176678459,176678487,176678351}
  6378.  
  6379.                             if Dec then
  6380.  
  6381.                                 Dec.Texture = "rbxassetid://"..id[math.random(1,#id)]
  6382.  
  6383.                             end
  6384.  
  6385.                             if BulletHole then
  6386.  
  6387.                                 Particles.BulletholeParticles(BulletHole, hit)
  6388.  
  6389.                                 BulletHole.Size = Vector3.new(1.5,1.5,.2)
  6390.  
  6391.                                 BulletHole.CFrame = CFrame.new(hitpos,hitpos+normal)*CFrame.new(0,0,.1)*CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6392.  
  6393.                                 if not hit.Anchored then
  6394.  
  6395.                                     BulletHole.Anchored = false
  6396.  
  6397.                                     local Bweld = Instance.new('Weld', BulletHole)
  6398.  
  6399.                                     Bweld.Part0 = hit
  6400.  
  6401.                                     Bweld.Part1 = BulletHole
  6402.  
  6403.                                     Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6404.  
  6405.                                 end
  6406.  
  6407.                             end
  6408.  
  6409.                             sound.SoundId = "rbxassetid://142082167"
  6410.  
  6411.                         else
  6412.  
  6413.                             sound.SoundId = "rbxassetid://170538363"
  6414.  
  6415.                         end
  6416.  
  6417.                         sound.Pitch = 1.2+math.random()/3
  6418.  
  6419.                         sound.Volume = .4
  6420.  
  6421.                         sound:play()
  6422.  
  6423.                         game:service'Debris':AddItem(sound,4)
  6424.  
  6425.                         pa.Size = Vector3.new(.2,(lastbulletpos - hitpos).magnitude,.2)
  6426.  
  6427.                         pa.CFrame = CFrame.new(lastbulletpos, hitpos) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(lastbulletpos - hitpos).magnitude/2,0)
  6428.  
  6429.                         RS:wait()
  6430.  
  6431.                         pa:Destroy()
  6432.  
  6433.                         break
  6434.  
  6435.                     end
  6436.  
  6437.                     pa.Anchored = true
  6438.  
  6439.                     pa.Parent = char
  6440.  
  6441.                     pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  6442.  
  6443.                 end
  6444. wait(0.15)
  6445. fireeffect.Enabled = false
  6446. muzzle.Enabled = false
  6447.  
  6448.             end)()
  6449.  
  6450. end
  6451.  
  6452.  
  6453.  
  6454. local accuracymain = Instance.new("ScreenGui", plr.PlayerGui)
  6455.  
  6456. accuracymain.Name = 'GunAccuracyFrame'
  6457.  
  6458. local accuracyFrame = Instance.new("Frame", accuracymain)
  6459.  
  6460. accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
  6461.  
  6462. accuracyFrame.BackgroundTransparency = 1
  6463.  
  6464. game:service'RunService'.RenderStepped:connect(function()
  6465.  
  6466.     accuracyFrame.Position = UDim2.new(0, plr:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, plr:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
  6467.  
  6468. end)
  6469.  
  6470. local accuracy1 = Instance.new("Frame", accuracyFrame)
  6471.  
  6472. accuracy1.BackgroundColor = BrickColor.new("White")
  6473.  
  6474. accuracy1.Size = UDim2.new(0, 8, 0, 2)
  6475.  
  6476. accuracy1.Position = UDim2.new(0, 0, .5, -1)
  6477.  
  6478. local accuracy2 = Instance.new("Frame", accuracyFrame)
  6479.  
  6480. accuracy2.BackgroundColor = BrickColor.new("White")
  6481.  
  6482. accuracy2.Size = UDim2.new(0, 8, 0, 2)
  6483.  
  6484. accuracy2.Position = UDim2.new(1, -8, .5, -1)
  6485.  
  6486. local accuracy3 = Instance.new("Frame", accuracyFrame)
  6487.  
  6488. accuracy3.BackgroundColor = BrickColor.new("White")
  6489.  
  6490. accuracy3.Size = UDim2.new(0, 2, 0, 8)
  6491.  
  6492. accuracy3.Position = UDim2.new(.5, -1, 0, 0)
  6493.  
  6494. local accuracy4 = Instance.new("Frame", accuracyFrame)
  6495.  
  6496. accuracy4.BackgroundColor = BrickColor.new("White")
  6497.  
  6498. accuracy4.Size = UDim2.new(0, 2, 0, 8)
  6499.  
  6500. accuracy4.Position = UDim2.new(.5, -1, 1, -8)
  6501.  
  6502. accuracyFrame.Visible = false
  6503.  
  6504.  
  6505.  
  6506. tool.Selected:connect(function(mouse)
  6507.    
  6508.         gui = Gun.GunGui:Clone()
  6509.     gui.Parent = game.Players.LocalPlayer.PlayerGui
  6510. gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo
  6511.  
  6512.  
  6513.     accuracyFrame.Visible = true
  6514.  
  6515.     mouse.Icon = "rbxassetid://75216962"
  6516.  
  6517.     rm.Parent = torso
  6518.  
  6519.     lm.Parent = torso
  6520.  
  6521.     hw.Part1 = ra
  6522.  
  6523.     hw.C0 = CFrame.new()
  6524.  
  6525.     hw.C1 = CFrame.new(-.3,-1.4,-.5)
  6526.  
  6527.     for i = 0, 90, 15 do
  6528.  
  6529.         neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
  6530.  
  6531.         rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
  6532.  
  6533.         rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
  6534.  
  6535.         lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
  6536.  
  6537.         RS:wait()
  6538.  
  6539.     end
  6540.  
  6541.     mouse.KeyDown:connect(function(k)
  6542.  
  6543.         if k == "c" then
  6544.  
  6545.             crouch = not crouch
  6546.  
  6547.             if crouch then
  6548.  
  6549.                 while crouch do
  6550.  
  6551.                     if not crouch then break end
  6552.  
  6553.                     RS:wait()
  6554.  
  6555.                     humanoid.WalkSpeed = 10
  6556.  
  6557.                     if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < .5 and torso.RotVelocity.y < .5 then
  6558.  
  6559.                         humanoid.CameraOffset = Vector3.new(0,-1,0)
  6560.  
  6561.                         rj.C0 = rootc0 * CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.rad(45))
  6562.  
  6563.                         lh.C0 = lhc0 * CFrame.new(-.75,-.15,0) * CFrame.Angles(0,0,math.rad(70))
  6564.  
  6565.                         rh.C0 = rhc0 * CFrame.new(.75,.75,0) * CFrame.Angles(0,0,-math.rad(20))
  6566.  
  6567.                     else
  6568.  
  6569.                         humanoid.CameraOffset = Vector3.new(0,-.7,0)
  6570.  
  6571.                         rj.C0 = rootc0 * CFrame.new(0,0,-.7) * CFrame.Angles(0,0,-math.rad(45))
  6572.  
  6573.                         lh.C0 = lhc0 * CFrame.new(-.4,.65,0) * CFrame.Angles(0,0,math.rad(2))
  6574.  
  6575.                         rh.C0 = rhc0 * CFrame.new(.4,.65,0) * CFrame.Angles(0,0,-math.rad(2))
  6576.  
  6577.                     end
  6578.  
  6579.                 end
  6580.  
  6581.             else
  6582.  
  6583.                 humanoid.CameraOffset = Vector3.new(0,0,0)
  6584.  
  6585.                 humanoid.WalkSpeed = 16
  6586.  
  6587.                 RS:wait()
  6588.  
  6589.                 RS:wait()
  6590.  
  6591.                 humanoid.CameraOffset = Vector3.new(0,0,0)
  6592.  
  6593.                 humanoid.WalkSpeed = 16
  6594.  
  6595.                 rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(45))
  6596.  
  6597.                 lh.C0 = lhc0
  6598.  
  6599.                 rh.C0 = rhc0
  6600.  
  6601.             end
  6602.         end
  6603.  
  6604.         if k == "r" then
  6605.  
  6606.             if firing or auto or ammo >= maxammo then return end
  6607.  
  6608.             firing = true
  6609.  
  6610.             local sound = Instance.new('Sound', head)
  6611.  
  6612.             sound.SoundId = "rbxassetid://144798533"
  6613.  
  6614.             sound.Volume = .5
  6615.  
  6616.             sound:play()
  6617.  
  6618.             game:service'Debris':AddItem(sound,15)
  6619.  
  6620.             for i = 0, 90, 15 do
  6621.  
  6622.                 lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
  6623.  
  6624.                 RS:wait()
  6625.  
  6626.             end
  6627.  
  6628.             ammo = maxammo
  6629.             gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo
  6630.  
  6631.             wait(2)
  6632.  
  6633.             for i = 90, 0, -15 do
  6634.  
  6635.                 lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
  6636.  
  6637.                 RS:wait()
  6638.  
  6639.             end
  6640.  
  6641.             wait(.7)
  6642.  
  6643.             for i = 0, 90, 15 do
  6644.  
  6645.                 lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6646.  
  6647.                 RS:wait()
  6648.  
  6649.             end
  6650.  
  6651.             wait(.3)
  6652.  
  6653.             for i = 90, 0, -15 do
  6654.  
  6655.                 lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6656.  
  6657.                 RS:wait()
  6658.  
  6659.             end
  6660.  
  6661.             lm.C0 = lsc0 * CFrame.Angles(math.rad(90),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6662.  
  6663.             firing = false
  6664.  
  6665.         end
  6666.  
  6667.     end)
  6668.  
  6669.     mouse.Button1Down:connect(function()
  6670.  
  6671.         if auto or firing then return end
  6672.  
  6673.         auto = true
  6674.  
  6675.         while true do
  6676.  
  6677.             if ammo <= 0 then
  6678.  
  6679.                 auto = false
  6680.  
  6681.                 firing = false
  6682.  
  6683.                 local sound = Instance.new('Sound', head)
  6684.  
  6685.                 sound.SoundId = "rbxassetid://132464034"
  6686.  
  6687.                 sound.Volume = .35
  6688.  
  6689.                 sound:play()
  6690.  
  6691.                 game:service'Debris':AddItem(sound,1)
  6692.  
  6693.                 break
  6694.  
  6695.             end
  6696.  
  6697.             if not auto or firing then break end
  6698.  
  6699.             ammo = ammo - 1
  6700.             gui.TextLabel.AmmoLeft.Text = ammo.."/"..maxammo           
  6701.            
  6702.             firing = true
  6703.  
  6704.             if crouch then
  6705.  
  6706.                 recoil = recoil + .15
  6707.  
  6708.             else
  6709.  
  6710.                 recoil = recoil + .3
  6711.  
  6712.             end
  6713.  
  6714.             recoil = math.min(maxrecoil, recoil);
  6715.  
  6716.             accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6717.  
  6718.             accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6719.  
  6720.             accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6721.  
  6722.             accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6723.  
  6724.  
  6725.  
  6726.             local value = math.random(-10,10)*50
  6727.  
  6728.             local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
  6729.  
  6730.  
  6731.  
  6732.             camera.Focus = camera.Focus * CFrame.new(math.rad(math.sin(value)/4)*dist, math.rad((2)/4)*dist, 0)
  6733.  
  6734.  
  6735.  
  6736.             DoRayCast(Gun.FireHole, 40, 100, mouse, recoil) --The Flow (obj(Where The Bullet Came From), speed(Bullet Speed), dmg(Damage Delt), mouse(Duh), recoil(Self Explanitary))
  6737.  
  6738.             coroutine.wrap(function()
  6739.  
  6740.             for i = 0, 10, 2.5 do
  6741.  
  6742.                 neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
  6743.  
  6744.                 rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
  6745.  
  6746.                 lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
  6747.  
  6748.                 RS:wait()
  6749.  
  6750.             end
  6751.  
  6752.             for i = 10, 0, -2.5 do
  6753.  
  6754.  
  6755.  
  6756.                 local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
  6757.  
  6758.                 camera.Focus = camera.Focus * CFrame.new(-math.rad(math.sin(value)/4)*dist/(10), -math.rad(2/4)*dist/(10), 0)
  6759.  
  6760.  
  6761.  
  6762.                 neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
  6763.  
  6764.                 rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
  6765.  
  6766.                 lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
  6767.  
  6768.                 RS:wait()
  6769.  
  6770.             end
  6771.  
  6772.             end)()
  6773.  
  6774.             wait(.0175)
  6775.  
  6776.             firing = false
  6777.  
  6778.             wait(.015)
  6779.  
  6780.             if not auto or firing then break end
  6781.  
  6782.         end
  6783.  
  6784.         repeat RS:wait()
  6785.  
  6786.             recoil = recoil - .05
  6787.  
  6788.             accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6789.  
  6790.             accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6791.  
  6792.             accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6793.  
  6794.             accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6795.  
  6796.         until recoil <= 0 or auto
  6797.  
  6798.             recoil = 0
  6799.  
  6800.             accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6801.  
  6802.             accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6803.  
  6804.             accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6805.  
  6806.             accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6807.  
  6808.     end)
  6809.  
  6810.     mouse.Button1Up:connect(function()
  6811.  
  6812.         if firing then
  6813.  
  6814.             repeat RS:wait() until firing == false
  6815.  
  6816.         end
  6817.  
  6818.         auto = false
  6819.  
  6820.         wait(1)
  6821.  
  6822.         if not auto then
  6823.  
  6824.             bodygyro.Parent = nil
  6825.  
  6826.         end
  6827.  
  6828.     end)
  6829.  
  6830. end)
  6831.  
  6832. tool.Deselected:connect(function()
  6833.    
  6834.     gui:Remove()   
  6835.  
  6836.     accuracyFrame.Visible = false
  6837.  
  6838.     humanoid.CameraOffset = Vector3.new(0,0,0)
  6839.  
  6840.     lh.C0 = lhc0
  6841.  
  6842.     rh.C0 = rhc0
  6843.  
  6844.     crouch = false
  6845.  
  6846.     humanoid.WalkSpeed = 16
  6847.  
  6848.     for i = 90, 0, -15 do
  6849.  
  6850.         neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
  6851.  
  6852.         rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
  6853.  
  6854.         rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
  6855.  
  6856.         lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
  6857.  
  6858.         RS:wait()
  6859.  
  6860.     end
  6861.  
  6862.     humanoid.WalkSpeed = 16
  6863.  
  6864.     humanoid.CameraOffset = Vector3.new(0,0,0)
  6865.  
  6866.     lh.C0 = lhc0
  6867.  
  6868.     rh.C0 = rhc0
  6869.  
  6870.     hw.Part0 = Gun.CenterWeld
  6871.  
  6872.     hw.Part1 = torso
  6873.  
  6874.     hw.C1 = CFrame.new(0,.2,.55)
  6875.  
  6876.     hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
  6877.  
  6878.     rm.Parent = nil
  6879.  
  6880.     lm.Parent = nil
  6881.  
  6882.     ls.Parent = torso
  6883.  
  6884.     rs.Parent = torso
  6885.  
  6886. end)
  6887.  
  6888. -----------------------------------------------------RAGDOLL
  6889.  
  6890.  
  6891. function ragdoll(char)
  6892.    
  6893. local ragdolledtag = Instance.new("BoolValue",char)
  6894. ragdolledtag.Name = "IAmRagdolled"
  6895.  
  6896. local function atatchcreate(part,position,name)
  6897.     local atachcreated = Instance.new("Attachment",part)
  6898.     atachcreated.Position = Vector3.new(position)
  6899.     atachcreated.Name = name
  6900. end
  6901.    
  6902. local childrencometome = char:GetChildren()
  6903.                 for u = 1,  #childrencometome do
  6904.                 if childrencometome[u].ClassName == "Accessory" then
  6905.                 print("Accessory Found: "..childrencometome[u].Name)
  6906.                 local headtat = childrencometome[u].Handle:GetChildren()
  6907.                 for acc = 1, #headtat do
  6908.                 if headtat[acc].ClassName == "Attachment"  then
  6909.                     --print("   Attachment Found: "..headtat[acc].Name)
  6910.                     --roddy = Instance.new("RodConstraint",childrencometome[u].Handle)
  6911.                     roddy = Instance.new("HingeConstraint",childrencometome[u].Handle)
  6912.                     roddy.LimitsEnabled = true
  6913.                     roddy.LowerAngle = 0
  6914.                     roddy.UpperAngle = 0
  6915.                     --roddy.Length = 0
  6916.                     headdy = char.Head:GetChildren()
  6917.                     local var = headtat[acc].Name
  6918.                     for headdygodness = 1, #headdy do
  6919.                         if headdy[headdygodness].Name == var and var ~= "NeckAttachment" then
  6920.                                         roddy.Attachment0 = headtat[acc]
  6921.                                         --print(var)
  6922.                     roddy.Attachment1 = char.Head:FindFirstChild(var)
  6923.                         end
  6924.                     end
  6925.                 --[[    roddy.Attachment0 = headtat[acc]
  6926.                     roddy.Attachment1 = char.Head:FindFirstChild(atttofind)]]
  6927.                     --print(roddy.Attachment1.Parent.Name)]]
  6928.                 end
  6929.                 end
  6930.                 end
  6931.                 end
  6932.            
  6933.    
  6934.    
  6935.  if char:findFirstChild("Right Arm") then
  6936.             local attachment = Instance.new("Attachment", char.Torso)
  6937.             attachment.Position = Vector3.new(1, 1, 0)
  6938.             if char["Right Arm"]:FindFirstChild("RightShoulderAttachment") == nil then
  6939.                 atatchcreate(char["Right Arm"],Vector3.new(0, 1, 0),"RightShoulderAttachment")
  6940.             end
  6941.             local ball = Instance.new("BallSocketConstraint", char)
  6942.             ball.Attachment0 = char["Right Arm"].RightShoulderAttachment
  6943.             ball.Attachment1 = attachment
  6944.             local collidepartofleftleg = Instance.new("Part", char.Torso)
  6945.             collidepartofleftleg.Name = "Bone"
  6946.             collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  6947.             collidepartofleftleg.Transparency = 1
  6948.             collidepartofleftleg:BreakJoints()
  6949.             local weeld = Instance.new("Weld", collidepartofleftleg)
  6950.             weeld.Part0 = char["Right Arm"]
  6951.             weeld.Part1 = collidepartofleftleg
  6952.             weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  6953.         end
  6954.         if char:findFirstChild("Left Arm") then
  6955.             local attachment = Instance.new("Attachment", char.Torso)
  6956.             attachment.Position = Vector3.new(-1, 1, 0)
  6957.             if char["Right Arm"]:FindFirstChild("LeftShoulderAttachment") == nil then
  6958.                 atatchcreate(char["Left Arm"],Vector3.new(0, 1, 0),"LeftShoulderAttachment")
  6959.             end
  6960.             local ball = Instance.new("BallSocketConstraint", char)
  6961.             ball.Attachment0 = attachment
  6962.             ball.Attachment1 = char["Left Arm"].LeftShoulderAttachment
  6963.             local collidepartofleftleg = Instance.new("Part", char.Torso)
  6964.             collidepartofleftleg.Name = "Bone"
  6965.             collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  6966.             collidepartofleftleg.Transparency = 1
  6967.             collidepartofleftleg:BreakJoints()
  6968.             local weeld = Instance.new("Weld", collidepartofleftleg)
  6969.             weeld.Part0 = char["Left Arm"]
  6970.             weeld.Part1 = collidepartofleftleg
  6971.             weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  6972.         end
  6973.         if char:findFirstChild("Right Leg") then
  6974.             local attachment = Instance.new("Attachment", char.Torso)
  6975.             attachment.Position = Vector3.new(0.5, -1, 0)
  6976.             if char["Right Leg"]:FindFirstChild("RightFootAttachment") == nil then
  6977.                 atatchcreate(char["Right Leg"],Vector3.new(0, -1, 0),"RightFootAttachment")
  6978.             end
  6979.             local ball = Instance.new("BallSocketConstraint", char)
  6980.             ball.Attachment0 = char["Right Leg"].RightFootAttachment
  6981.             ball.Attachment1 = attachment
  6982.             char["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0)
  6983.             local collidepartofleftleg = Instance.new("Part", char.Torso)
  6984.             collidepartofleftleg.Name = "Bone"
  6985.             collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  6986.             collidepartofleftleg.Transparency = 1
  6987.             collidepartofleftleg:BreakJoints()
  6988.             local weeld = Instance.new("Weld", collidepartofleftleg)
  6989.             weeld.Part0 = char["Right Leg"]
  6990.             weeld.Part1 = collidepartofleftleg
  6991.             weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  6992.         end
  6993.         if char:findFirstChild("Left Leg") then
  6994.             local attachment = Instance.new("Attachment", char.Torso)
  6995.             attachment.Position = Vector3.new(-0.5, -1, 0)
  6996.             if char["Left Leg"]:FindFirstChild("LeftFootAttachment") == nil then
  6997.                 atatchcreate(char["Left Leg"],Vector3.new(0, -1, 0),"LeftFootAttachment")
  6998.             end
  6999.             local ball = Instance.new("BallSocketConstraint", char)
  7000.             ball.Attachment0 = char["Left Leg"].LeftFootAttachment
  7001.             ball.Attachment1 = attachment
  7002.             char["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0)
  7003.             local collidepartofleftleg = Instance.new("Part", char.Torso)
  7004.             collidepartofleftleg.Name = "Bone"
  7005.             collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
  7006.             collidepartofleftleg.Transparency = 1
  7007.             collidepartofleftleg:BreakJoints()
  7008.             local weeld = Instance.new("Weld", collidepartofleftleg)
  7009.             weeld.Part0 = char["Left Leg"]
  7010.             weeld.Part1 = collidepartofleftleg
  7011.             weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
  7012. char.Torso.Velocity = char.Torso.CFrame.lookVector * 10
  7013.         end
  7014.         if char:findFirstChild("Head") then
  7015.                 if char["Torso"]:FindFirstChild("NeckAttachment") == nil then
  7016.                 atatchcreate(char["Torso"],Vector3.new(0, 1, 0),"NeckAttachment")
  7017.                 end
  7018.             char.Head.CanCollide = true
  7019.             local attachment = Instance.new("Attachment", char.Head)
  7020.                 attachment.Position = Vector3.new(0, -0.5, 0)
  7021.                 attachment.Name = "lol"
  7022.                 attachment.Visible = false
  7023.                 char.Torso.NeckAttachment.Visible = false
  7024.                 char.Torso.NeckAttachment.Position = char.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
  7025.                 local ball = Instance.new("HingeConstraint", char)
  7026.                 ball.Attachment0 = char.Torso.NeckAttachment
  7027.                 ball.Attachment1 = attachment
  7028.                 ball.LimitsEnabled = true
  7029.                 --ball.TwistLimitsEnabled = true
  7030.                 ball.UpperAngle = 1
  7031.                 ball.LowerAngle = 45
  7032.                 --[[ball.Restitution = 0.5
  7033.                 ball.TwistUpperAngle = 1
  7034.                 ball.TwistLowerAngle = 45]]
  7035.                 local  collidepartofleftleg = Instance.new("Part", char.Torso)
  7036.                 collidepartofleftleg.Name = "Bone"
  7037.                 collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
  7038.                 collidepartofleftleg.Transparency = 1
  7039.                 collidepartofleftleg:BreakJoints()
  7040.                 local weeld = Instance.new("Weld", collidepartofleftleg)
  7041.                 weeld.Part0 = collidepartofleftleg
  7042.                 weeld.Part1 = char["Head"]
  7043.                 if char.Torso:findFirstChild("Neck") then
  7044.                     char.Torso.Neck:destroy()
  7045.                 end
  7046.                 if char.Head:findFirstChild("face") then
  7047.                     char.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  7048.                 end
  7049.         end
  7050.         --char.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  7051.         --char.Humanoid.Health = 0.1
  7052.         char.Humanoid.WalkSpeed = 0
  7053.         char.Humanoid.JumpPower = 0
  7054.         local dead = Instance.new("Sound", char.Head)
  7055.         dead.Volume = 1
  7056.         dead.SoundId = "rbxassetid://418892870"
  7057.         dead:Play()
  7058.         wait()
  7059.         --char.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
  7060. end
  7061.  
  7062.  
  7063. game.Players.LocalPlayer.Character.Humanoid.Died:connect(function()
  7064.     ragdoll(game.Players.LocalPlayer.Character)
  7065. end)
  7066.  
  7067. --game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
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