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1-
--//=========================================================================\\--
1+
   --Reanimate
2-
--||			   CREATED BY SHACKLUSTER, Music Amped by EXPPOINT
2+
loadstring(game:HttpGet("https://pastebin.com/raw/VYa2v7hj"))()
3-
--\\=========================================================================//--
3+
lol = getcustomasset or getsynasset
4
getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
5-
wait(0.5)
5+
6
7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character:FindFirstChildOfClass("Humanoid")
13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
16
Head = Character["Head"]
17
RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
local sick = Instance.new("Sound",Character)
28
29
IT = Instance.new
30
CF = CFrame.new
31
VT = Vector3.new
32
RAD = math.rad
33
C3 = Color3.new
34
UD2 = UDim2.new
35
BRICKC = BrickColor.new
36
ANGLES = CFrame.Angles
37
EULER = CFrame.fromEulerAnglesXYZ
38
COS = math.cos
39
ACOS = math.acos
40
SIN = math.sin
41
ASIN = math.asin
42
ABS = math.abs
43
MRANDOM = math.random
44
FLOOR = math.floor
45
46
--//=================================\\
47
--|| 	      USEFUL VALUES
48
--\\=================================//
49
50
Animation_Speed = 3
51
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
52
local Speed = 45
53
local SIZE = 1.3
54
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
55
local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
56
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
57
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
58
local ANIM = "Idle"
59
local ATTACK = false
60
local COMBO = 1
61
local Rooted = false
62
local SINE = 0
63
local CHANGE = 2 / Animation_Speed
64
local ROBLOXIDLEANIMATION = IT("Animation")
65
local WEAPONGUI = IT("ScreenGui", PlayerGui)
66
WEAPONGUI.Name = "Big Boie Squad"
67
local ANIMATOR = Humanoid.Animator
68
local ANIMATE = Character.Animate
69
local UNANCHOR = true
70
local KILLCOUNT = 0
71
72
--//=================================\\
73
--\\=================================//
74
75
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
76
	local NEWMESH = IT(MESH)
77
	if MESH == "SpecialMesh" then
78-
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
78+
79
		if MESHID ~= "nil" and MESHID ~= "" then
80
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
81-
ArtificialHB = Instance.new("BindableEvent", script)
81+
82-
ArtificialHB.Name = "ArtificialHB"
82+
83
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
84-
script:WaitForChild("ArtificialHB")
84+
85
	end
86-
frame = Frame_Speed
86+
87-
tf = 0
87+
88-
allowframeloss = false
88+
89-
tossremainder = false
89+
90-
lastframe = tick()
90+
91-
script.ArtificialHB:Fire()
91+
92
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
93-
game:GetService("RunService").Heartbeat:connect(function(s, p)
93+
94-
	tf = tf + s
94+
95-
	if tf >= frame then
95+
96-
		if allowframeloss then
96+
97-
			script.ArtificialHB:Fire()
97+
98-
			lastframe = tick()
98+
99
	NEWPART.Anchored = true
100-
			for i = 1, math.floor(tf / frame) do
100+
101-
				script.ArtificialHB:Fire()
101+
102
	end
103-
		lastframe = tick()
103+
104
	NEWPART.Name = NAME
105-
		if tossremainder then
105+
106-
			tf = 0
106+
107
	NEWPART.Material = MATERIAL
108-
			tf = tf - frame * math.floor(tf / frame)
108+
109
	NEWPART.Parent = PARENT
110
	return NEWPART
111
end
112
113
	local function weldBetween(a, b)
114
	    local weldd = Instance.new("ManualWeld")
115
	    weldd.Part0 = a
116
	    weldd.Part1 = b
117-
--|| 	      SOME FUNCTIONS
117+
118
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
119
	    weldd.Parent = a
120-
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
120+
121-
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
121+
122
123
124-
function PositiveAngle(NUMBER)
124+
125-
	if NUMBER >= 0 then
125+
126-
		NUMBER = 0
126+
127
	if trace > 0 then 
128-
	return NUMBER
128+
129
		local recip = 0.5 / s
130
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
131-
function NegativeAngle(NUMBER)
131+
132-
	if NUMBER <= 0 then
132+
133-
		NUMBER = 0
133+
134
			i = 1
135-
	return NUMBER
135+
136
		if m22 > (i == 0 and m00 or m11) then
137
			i = 2
138-
function Swait(NUMBER)
138+
139-
	if NUMBER == 0 or NUMBER == nil then
139+
140-
		ArtificialHB.Event:wait()
140+
141
			local recip = 0.5 / s
142-
		for i = 1, NUMBER do
142+
143-
			ArtificialHB.Event:wait()
143+
144
			local s = math.sqrt(m11 - m22 - m00 + 1)
145
			local recip = 0.5 / s
146
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
147
		elseif i == 2 then
148
			local s = math.sqrt(m22 - m00 - m11 + 1)
149
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
150
		end
151
	end
152
end
153
 
154
function QuaternionToCFrame(px, py, pz, x, y, z, w)
155
	local xs, ys, zs = x + x, y + y, z + z
156
	local wx, wy, wz = w * xs, w * ys, w * zs
157
	local xx = x * xs
158
	local xy = x * ys
159
	local xz = x * zs
160
	local yy = y * ys
161
	local yz = y * zs
162
	local zz = z * zs
163
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
164
end
165
 
166
function QuaternionSlerp(a, b, t)
167
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
168
	local startInterp, finishInterp;
169
	if cosTheta >= 0.0001 then
170
		if (1 - cosTheta) > 0.0001 then
171
			local theta = ACOS(cosTheta)
172
			local invSinTheta = 1 / SIN(theta)
173
			startInterp = SIN((1 - t) * theta) * invSinTheta
174
			finishInterp = SIN(t * theta) * invSinTheta
175
		else
176
			startInterp = 1 - t
177
			finishInterp = t
178
		end
179
	else
180
		if (1 + cosTheta) > 0.0001 then
181
			local theta = ACOS(-cosTheta)
182
			local invSinTheta = 1 / SIN(theta)
183
			startInterp = SIN((t - 1) * theta) * invSinTheta
184
			finishInterp = SIN(t * theta) * invSinTheta
185
		else
186
			startInterp = t - 1
187
			finishInterp = t
188
		end
189
	end
190
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
191
end
192
193
function Clerp(a, b, t)
194
	local qa = {QuaternionFromCFrame(a)}
195
	local qb = {QuaternionFromCFrame(b)}
196
	local ax, ay, az = a.x, a.y, a.z
197
	local bx, by, bz = b.x, b.y, b.z
198
	local _t = 1 - t
199
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
200
end
201
202
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
203
	local frame = IT("Frame")
204
	frame.BackgroundTransparency = TRANSPARENCY
205
	frame.BorderSizePixel = BORDERSIZEPIXEL
206
	frame.Position = POSITION
207
	frame.Size = SIZE
208
	frame.BackgroundColor3 = COLOR
209
	frame.BorderColor3 = BORDERCOLOR
210
	frame.Name = NAME
211
	frame.Parent = PARENT
212
	return frame
213
end
214
215
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
216
	local label = IT("TextLabel")
217
	label.BackgroundTransparency = 1
218
	label.Size = UD2(1, 0, 1, 0)
219
	label.Position = UD2(0, 0, 0, 0)
220
	label.TextColor3 = TEXTCOLOR
221
	label.TextStrokeTransparency = STROKETRANSPARENCY
222
	label.TextTransparency = TRANSPARENCY
223
	label.FontSize = TEXTFONTSIZE
224
	label.Font = TEXTFONT
225
	label.BorderSizePixel = BORDERSIZEPIXEL
226
	label.TextScaled = false
227
	label.Text = TEXT
228
	label.Name = NAME
229
	label.Parent = PARENT
230
	return label
231
end
232
233
function NoOutlines(PART)
234
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
235
end
236
237
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
238
	local NEWWELD = IT(TYPE)
239
	NEWWELD.Part0 = PART0
240
	NEWWELD.Part1 = PART1
241
	NEWWELD.C0 = C0
242
	NEWWELD.C1 = C1
243
	NEWWELD.Parent = PARENT
244
	return NEWWELD
245
end
246
247
local S = IT("Sound")
248
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
249
	local NEWSOUND = nil
250
	coroutine.resume(coroutine.create(function()
251
		NEWSOUND = S:Clone()
252
		NEWSOUND.Parent = PARENT
253
		NEWSOUND.Volume = VOLUME
254
		NEWSOUND.Pitch = PITCH
255
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
256
		NEWSOUND:play()
257
		if DOESLOOP == true then
258
			NEWSOUND.Looped = true
259
		else
260
			repeat wait(1) until NEWSOUND.Playing == false
261
			NEWSOUND:remove()
262
		end
263
	end))
264
	return NEWSOUND
265
end
266
267
function CFrameFromTopBack(at, top, back)
268
	local right = top:Cross(back)
269
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
270
end
271
272
function MakeForm(PART,TYPE)
273
	if TYPE == "Cyl" then
274
		local MSH = IT("CylinderMesh",PART)
275
	elseif TYPE == "Ball" then
276
		local MSH = IT("SpecialMesh",PART)
277
		MSH.MeshType = "Sphere"
278
	elseif TYPE == "Wedge" then
279
		local MSH = IT("SpecialMesh",PART)
280
		MSH.MeshType = "Wedge"
281
	end
282
end
283
284
Debris = game:GetService("Debris")
285
286
function CastProperRay(StartPos, EndPos, Distance, Ignore)
287
	local DIRECTION = CF(StartPos,EndPos).lookVector
288
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
289
end
290
291
--//=================================\\
292
--||	     WEAPON CREATION
293
--\\=================================//
294
295
Humanoid.Parent = nil
296
RootPart.Size = RootPart.Size*SIZE
297
Torso.Size = Torso.Size*SIZE
298
RightArm.Size = RightArm.Size*SIZE
299
RightLeg.Size = RightLeg.Size*SIZE
300
LeftArm.Size = LeftArm.Size*SIZE
301
LeftLeg.Size = LeftLeg.Size*SIZE
302
RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
303
RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
304
Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
305
Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
306
RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
307
LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
308
RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
309
LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
310
RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
311
LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
312
Head.Size = Head.Size*SIZE
313
RootJoint.Parent = RootPart
314
Neck.Parent = Torso
315
RightShoulder.Parent = Torso
316
LeftShoulder.Parent = Torso
317
RightHip.Parent = Torso
318
LeftHip.Parent = Torso
319
320
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
321
MakeForm(PART,"Ball")
322
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
323
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
324
MakeForm(PART,"Ball")
325
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
326
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
327
MakeForm(PART,"Ball")
328
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
329
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
330
MakeForm(PART,"Ball")
331
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
332
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
333
MakeForm(PART,"Ball")
334
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
335
local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
336
MakeForm(PART,"Ball")
337
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
338
339
Humanoid.Parent = Character
340
341
Humanoid.Died:connect(function()
342
	ATTACK = true
343
end)
344
345
local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
346
347
local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
348
349
--//=================================\\
350
--||			DAMAGING
351
--\\=================================//
352
353
local EXPLOSION = IT("Explosion",nil)
354
EXPLOSION.BlastPressure = 0
355
function PUNCH(Fist)
356
	TOUCH = Fist.Touched:Connect(function(hit)
357
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
358
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
359
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
360
			if TORSO and HUM.Health > 0 then
361
				CreateSound(296102734,Fist,6,1,false)
362
				CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
363
				TORSO.Parent:BreakJoints()
364
				for _, c in pairs(TORSO.Parent:GetChildren()) do
365
					if c:IsA("BasePart") then
366
						local bv = Instance.new("BodyVelocity",c) 
367
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
368
						bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
369
						Debris:AddItem(bv,0.05)
370
					end
371
				end
372
				local BOOM = EXPLOSION:Clone()
373
				BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
374
				BOOM.Parent = Character
375
				TOUCH:Disconnect()
376
				KILLCOUNT = KILLCOUNT + 1
377
			end
378
		elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
379
			hit:remove()
380
			CreateSound(296102734,Fist,6,1,false)
381
			local BOOM = EXPLOSION:Clone()
382
			BOOM.BlastPressure = 15
383
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
384
			BOOM.Parent = Character
385
		elseif hit.Anchored == false then
386
			CreateSound(296102734,Fist,6,1,false)
387
			local BOOM = EXPLOSION:Clone()
388
			BOOM.BlastPressure = 70
389
			BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
390
			BOOM.Parent = Character
391
			TOUCH:Disconnect()
392
		end
393
	end)
394
	return TOUCH
395
end
396
397
--//=================================\\
398
--||	ATTACK FUNCTIONS AND STUFF
399
--\\=================================//
400
401
function Yeet()
402
	ATTACK = true
403
	Rooted = false
404
	if COMBO == 1 then
405
		COMBO = 2
406
		for i=0, 0.1, 0.1 / Animation_Speed do
407
			Swait()
408
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
409
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
410
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
411
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
412
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
413
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
414
		end
415
		local FIST = PUNCH(LeftArm)
416
		for i=0, 0.15, 0.1 / Animation_Speed do
417
			Swait()
418
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
419
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
420
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
421
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
422
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
423
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
424
		end
425
		FIST:Disconnect()
426
	else
427
		COMBO = 1
428
		for i=0, 0.1, 0.1 / Animation_Speed do
429
			Swait()
430
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
431
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
432
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
433
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
434
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
435
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
436
		end
437
		local FIST = PUNCH(RightArm)
438
		for i=0, 0.15, 0.1 / Animation_Speed do
439
			Swait()
440
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
441
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
442
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
443
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
444
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
445
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
446
		end
447
		FIST:Disconnect()
448
	end
449
	ATTACK = false
450
	Rooted = false
451
end
452
453
function YesPlease()
454
	ATTACK = true
455
	Rooted = true
456
	CreateSound(291394633,Head,6,1,false)
457
	for i=0, 2, 0.1 / Animation_Speed do
458
		Swait()
459
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
460
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
461
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
462
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
463
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
464
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
465
	end
466
	ATTACK = false
467
	Rooted = false
468
end
469
470
--//=================================\\
471
--||	  ASSIGN THINGS TO KEYS
472
--\\=================================//
473
474
Mouse.Button1Down:connect(function(NEWKEY)
475
	if ATTACK == false then
476
		Yeet()
477
	end
478
end)
479
Mouse.KeyDown:connect(function(NEWKEY)
480
	if NEWKEY == "t" and ATTACK == false then
481
		YesPlease()
482
	end
483
end)
484
485
--//=================================\\
486
--\\=================================//
487
488
function unanchor()
489
	if UNANCHOR == true then
490
		g = Character:GetChildren()
491
		for i = 1, #g do
492
			if g[i].ClassName == "Part" then
493
				g[i].Anchored = false
494
			end
495
		end
496
	end
497
end
498
499
--//=================================\\
500
--||	WRAP THE WHOLE SCRIPT UP
501
--\\=================================//
502
503
Humanoid.Changed:connect(function(Jump)
504
	if Jump == "Jump" and (Disable_Jump == true) then
505
		Humanoid.Jump = false
506
	end
507
end)
508
509
local FF = IT("ForceField",Character)
510
FF.Visible = false
511
512
while true do
513
	Swait()
514
	script.Parent = WEAPONGUI
515
	ANIMATE.Parent = nil
516
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
517
	    v:Stop();
518
	end
519
	SINE = SINE + CHANGE
520
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
521
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
522
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
523
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
524
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
525
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
526
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
527
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
528
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
529
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
530
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
531
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
532
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
533
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
534
	end
535
	if HITFLOOR == nil then
536
		ANIM = "Midair"
537
		if ATTACK == false then
538
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
539
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
540
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
541
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
542
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
543
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
544
		end
545
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
546
		ANIM = "Idle"
547
		if ATTACK == false then
548
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
549
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
550
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
551
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
552
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
553
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
554
		end
555
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
556
		ANIM = "Walk"
557
		if ATTACK == false then
558
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
559
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
560
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
561
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
562
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
563
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
564
		end
565
	end
566
	unanchor()
567
	Humanoid.MaxHealth = 5e7
568
	Humanoid.Health = 5e7
569
	Humanoid.Name = "BigBoie"
570
	if Rooted == false then
571
		Disable_Jump = false
572
		Humanoid.WalkSpeed = Speed
573
	elseif Rooted == true then
574
		Disable_Jump = true
575
		Humanoid.WalkSpeed = 0
576
	end
577
	for _, c in pairs(Character:GetChildren()) do
578
		if c.ClassName == "Part" then
579
			c.Material = "SmoothPlastic"
580
			if c:FindFirstChildOfClass("ParticleEmitter") then
581
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
582
			end
583
			if c == Torso or c.Name == "Muscle" then
584
				c.BrickColor = BRICKC"Bright blue"
585
			elseif c == RightLeg or c == LeftLeg then
586
				c.BrickColor = BRICKC"Br. yellowish green"
587
			else
588
				c.BrickColor = BRICKC"Bright yellow"
589
			end
590
			if c == Head then
591
				if c:FindFirstChild("face") then
592
					c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
593
				end
594
			end
595
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
596
			c:remove()
597
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
598
			c:remove()
599
		end
600
	end
601
	sick.SoundId = "rbxassetid://769607043"
602
	sick.Looped = true
603
	sick.Pitch = 1
604
	sick.Volume = 3
605
	sick:Resume()
606
	sick.Parent = Torso
607
	Humanoid.JumpPower = 150
608
	TEXT.Text = KILLCOUNT
609
end
610
611
--//=================================\\
612
--\\=================================//
613
614
615
616
617
618
--//====================================================\\--
619
--||			  		 END OF SCRIPT
620
--\\====================================================//--