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Strong Noob Script

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Jun 2nd, 2018
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  1. --//=========================================================================\\--
  2. --|| CREATED BY SHACKLUSTER, Music Amped by EXPPOINT
  3. --\\=========================================================================//--
  4.  
  5. wait(0.5)
  6. print("Strong Boi Loaded")
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local sick = Instance.new("Sound",Character)
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 45
  54. local SIZE = 1.3
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local CHANGE = 2 / Animation_Speed
  65. local ROBLOXIDLEANIMATION = IT("Animation")
  66. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  67. WEAPONGUI.Name = "Big Boie Squad"
  68. local ANIMATOR = Humanoid.Animator
  69. local ANIMATE = Character.Animate
  70. local UNANCHOR = true
  71. local KILLCOUNT = 0
  72.  
  73. --//=================================\\
  74. --\\=================================//
  75.  
  76.  
  77. --//=================================\\
  78. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  79. --\\=================================//
  80.  
  81. ArtificialHB = Instance.new("BindableEvent", script)
  82. ArtificialHB.Name = "ArtificialHB"
  83.  
  84. script:WaitForChild("ArtificialHB")
  85.  
  86. frame = Frame_Speed
  87. tf = 0
  88. allowframeloss = false
  89. tossremainder = false
  90. lastframe = tick()
  91. script.ArtificialHB:Fire()
  92.  
  93. game:GetService("RunService").Heartbeat:connect(function(s, p)
  94. tf = tf + s
  95. if tf >= frame then
  96. if allowframeloss then
  97. script.ArtificialHB:Fire()
  98. lastframe = tick()
  99. else
  100. for i = 1, math.floor(tf / frame) do
  101. script.ArtificialHB:Fire()
  102. end
  103. lastframe = tick()
  104. end
  105. if tossremainder then
  106. tf = 0
  107. else
  108. tf = tf - frame * math.floor(tf / frame)
  109. end
  110. end
  111. end)
  112.  
  113. --//=================================\\
  114. --\\=================================//
  115.  
  116. --//=================================\\
  117. --|| SOME FUNCTIONS
  118. --\\=================================//
  119.  
  120. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  121. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  122. end
  123.  
  124. function PositiveAngle(NUMBER)
  125. if NUMBER >= 0 then
  126. NUMBER = 0
  127. end
  128. return NUMBER
  129. end
  130.  
  131. function NegativeAngle(NUMBER)
  132. if NUMBER <= 0 then
  133. NUMBER = 0
  134. end
  135. return NUMBER
  136. end
  137.  
  138. function Swait(NUMBER)
  139. if NUMBER == 0 or NUMBER == nil then
  140. ArtificialHB.Event:wait()
  141. else
  142. for i = 1, NUMBER do
  143. ArtificialHB.Event:wait()
  144. end
  145. end
  146. end
  147.  
  148. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  149. local NEWMESH = IT(MESH)
  150. if MESH == "SpecialMesh" then
  151. NEWMESH.MeshType = MESHTYPE
  152. if MESHID ~= "nil" and MESHID ~= "" then
  153. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  154. end
  155. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  156. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  157. end
  158. end
  159. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  160. NEWMESH.Scale = SCALE
  161. NEWMESH.Parent = PARENT
  162. return NEWMESH
  163. end
  164.  
  165. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  166. local NEWPART = IT("Part")
  167. NEWPART.formFactor = FORMFACTOR
  168. NEWPART.Reflectance = REFLECTANCE
  169. NEWPART.Transparency = TRANSPARENCY
  170. NEWPART.CanCollide = false
  171. NEWPART.Locked = true
  172. NEWPART.Anchored = true
  173. if ANCHOR == false then
  174. NEWPART.Anchored = false
  175. end
  176. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  177. NEWPART.Name = NAME
  178. NEWPART.Size = SIZE
  179. NEWPART.Position = Torso.Position
  180. NEWPART.Material = MATERIAL
  181. NEWPART:BreakJoints()
  182. NEWPART.Parent = PARENT
  183. return NEWPART
  184. end
  185.  
  186. local function weldBetween(a, b)
  187. local weldd = Instance.new("ManualWeld")
  188. weldd.Part0 = a
  189. weldd.Part1 = b
  190. weldd.C0 = CFrame.new()
  191. weldd.C1 = b.CFrame:inverse() * a.CFrame
  192. weldd.Parent = a
  193. return weldd
  194. end
  195.  
  196.  
  197. function QuaternionFromCFrame(cf)
  198. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  199. local trace = m00 + m11 + m22
  200. if trace > 0 then
  201. local s = math.sqrt(1 + trace)
  202. local recip = 0.5 / s
  203. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  204. else
  205. local i = 0
  206. if m11 > m00 then
  207. i = 1
  208. end
  209. if m22 > (i == 0 and m00 or m11) then
  210. i = 2
  211. end
  212. if i == 0 then
  213. local s = math.sqrt(m00 - m11 - m22 + 1)
  214. local recip = 0.5 / s
  215. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  216. elseif i == 1 then
  217. local s = math.sqrt(m11 - m22 - m00 + 1)
  218. local recip = 0.5 / s
  219. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  220. elseif i == 2 then
  221. local s = math.sqrt(m22 - m00 - m11 + 1)
  222. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  223. end
  224. end
  225. end
  226.  
  227. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  228. local xs, ys, zs = x + x, y + y, z + z
  229. local wx, wy, wz = w * xs, w * ys, w * zs
  230. local xx = x * xs
  231. local xy = x * ys
  232. local xz = x * zs
  233. local yy = y * ys
  234. local yz = y * zs
  235. local zz = z * zs
  236. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  237. end
  238.  
  239. function QuaternionSlerp(a, b, t)
  240. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  241. local startInterp, finishInterp;
  242. if cosTheta >= 0.0001 then
  243. if (1 - cosTheta) > 0.0001 then
  244. local theta = ACOS(cosTheta)
  245. local invSinTheta = 1 / SIN(theta)
  246. startInterp = SIN((1 - t) * theta) * invSinTheta
  247. finishInterp = SIN(t * theta) * invSinTheta
  248. else
  249. startInterp = 1 - t
  250. finishInterp = t
  251. end
  252. else
  253. if (1 + cosTheta) > 0.0001 then
  254. local theta = ACOS(-cosTheta)
  255. local invSinTheta = 1 / SIN(theta)
  256. startInterp = SIN((t - 1) * theta) * invSinTheta
  257. finishInterp = SIN(t * theta) * invSinTheta
  258. else
  259. startInterp = t - 1
  260. finishInterp = t
  261. end
  262. end
  263. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  264. end
  265.  
  266. function Clerp(a, b, t)
  267. local qa = {QuaternionFromCFrame(a)}
  268. local qb = {QuaternionFromCFrame(b)}
  269. local ax, ay, az = a.x, a.y, a.z
  270. local bx, by, bz = b.x, b.y, b.z
  271. local _t = 1 - t
  272. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  273. end
  274.  
  275. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  276. local frame = IT("Frame")
  277. frame.BackgroundTransparency = TRANSPARENCY
  278. frame.BorderSizePixel = BORDERSIZEPIXEL
  279. frame.Position = POSITION
  280. frame.Size = SIZE
  281. frame.BackgroundColor3 = COLOR
  282. frame.BorderColor3 = BORDERCOLOR
  283. frame.Name = NAME
  284. frame.Parent = PARENT
  285. return frame
  286. end
  287.  
  288. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  289. local label = IT("TextLabel")
  290. label.BackgroundTransparency = 1
  291. label.Size = UD2(1, 0, 1, 0)
  292. label.Position = UD2(0, 0, 0, 0)
  293. label.TextColor3 = TEXTCOLOR
  294. label.TextStrokeTransparency = STROKETRANSPARENCY
  295. label.TextTransparency = TRANSPARENCY
  296. label.FontSize = TEXTFONTSIZE
  297. label.Font = TEXTFONT
  298. label.BorderSizePixel = BORDERSIZEPIXEL
  299. label.TextScaled = false
  300. label.Text = TEXT
  301. label.Name = NAME
  302. label.Parent = PARENT
  303. return label
  304. end
  305.  
  306. function NoOutlines(PART)
  307. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  308. end
  309.  
  310. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  311. local NEWWELD = IT(TYPE)
  312. NEWWELD.Part0 = PART0
  313. NEWWELD.Part1 = PART1
  314. NEWWELD.C0 = C0
  315. NEWWELD.C1 = C1
  316. NEWWELD.Parent = PARENT
  317. return NEWWELD
  318. end
  319.  
  320. local S = IT("Sound")
  321. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  322. local NEWSOUND = nil
  323. coroutine.resume(coroutine.create(function()
  324. NEWSOUND = S:Clone()
  325. NEWSOUND.Parent = PARENT
  326. NEWSOUND.Volume = VOLUME
  327. NEWSOUND.Pitch = PITCH
  328. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  329. NEWSOUND:play()
  330. if DOESLOOP == true then
  331. NEWSOUND.Looped = true
  332. else
  333. repeat wait(1) until NEWSOUND.Playing == false
  334. NEWSOUND:remove()
  335. end
  336. end))
  337. return NEWSOUND
  338. end
  339.  
  340. function CFrameFromTopBack(at, top, back)
  341. local right = top:Cross(back)
  342. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  343. end
  344.  
  345. function MakeForm(PART,TYPE)
  346. if TYPE == "Cyl" then
  347. local MSH = IT("CylinderMesh",PART)
  348. elseif TYPE == "Ball" then
  349. local MSH = IT("SpecialMesh",PART)
  350. MSH.MeshType = "Sphere"
  351. elseif TYPE == "Wedge" then
  352. local MSH = IT("SpecialMesh",PART)
  353. MSH.MeshType = "Wedge"
  354. end
  355. end
  356.  
  357. Debris = game:GetService("Debris")
  358.  
  359. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  360. local DIRECTION = CF(StartPos,EndPos).lookVector
  361. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  362. end
  363.  
  364. --//=================================\\
  365. --|| WEAPON CREATION
  366. --\\=================================//
  367.  
  368. Humanoid.Parent = nil
  369. RootPart.Size = RootPart.Size*SIZE
  370. Torso.Size = Torso.Size*SIZE
  371. RightArm.Size = RightArm.Size*SIZE
  372. RightLeg.Size = RightLeg.Size*SIZE
  373. LeftArm.Size = LeftArm.Size*SIZE
  374. LeftLeg.Size = LeftLeg.Size*SIZE
  375. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  376. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  377. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  378. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  379. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  380. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  381. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  382. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  383. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  384. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  385. Head.Size = Head.Size*SIZE
  386. RootJoint.Parent = RootPart
  387. Neck.Parent = Torso
  388. RightShoulder.Parent = Torso
  389. LeftShoulder.Parent = Torso
  390. RightHip.Parent = Torso
  391. LeftHip.Parent = Torso
  392.  
  393. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  394. MakeForm(PART,"Ball")
  395. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  396. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  397. MakeForm(PART,"Ball")
  398. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  399. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  400. MakeForm(PART,"Ball")
  401. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  402. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  403. MakeForm(PART,"Ball")
  404. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  405. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  406. MakeForm(PART,"Ball")
  407. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  408. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  409. MakeForm(PART,"Ball")
  410. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  411.  
  412. Humanoid.Parent = Character
  413.  
  414. Humanoid.Died:connect(function()
  415. ATTACK = true
  416. end)
  417.  
  418. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  419.  
  420. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  421.  
  422. --//=================================\\
  423. --|| DAMAGING
  424. --\\=================================//
  425.  
  426. local EXPLOSION = IT("Explosion",nil)
  427. EXPLOSION.BlastPressure = 0
  428. function PUNCH(Fist)
  429. TOUCH = Fist.Touched:Connect(function(hit)
  430. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  431. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  432. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  433. if TORSO and HUM.Health > 0 then
  434. CreateSound(296102734,Fist,6,1,false)
  435. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  436. TORSO.Parent:BreakJoints()
  437. for _, c in pairs(TORSO.Parent:GetChildren()) do
  438. if c:IsA("BasePart") then
  439. local bv = Instance.new("BodyVelocity",c)
  440. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  441. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  442. Debris:AddItem(bv,0.05)
  443. end
  444. end
  445. local BOOM = EXPLOSION:Clone()
  446. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  447. BOOM.Parent = Character
  448. TOUCH:Disconnect()
  449. KILLCOUNT = KILLCOUNT + 1
  450. end
  451. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  452. hit:remove()
  453. CreateSound(296102734,Fist,6,1,false)
  454. local BOOM = EXPLOSION:Clone()
  455. BOOM.BlastPressure = 15
  456. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  457. BOOM.Parent = Character
  458. elseif hit.Anchored == false then
  459. CreateSound(296102734,Fist,6,1,false)
  460. local BOOM = EXPLOSION:Clone()
  461. BOOM.BlastPressure = 70
  462. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  463. BOOM.Parent = Character
  464. TOUCH:Disconnect()
  465. end
  466. end)
  467. return TOUCH
  468. end
  469.  
  470. --//=================================\\
  471. --|| ATTACK FUNCTIONS AND STUFF
  472. --\\=================================//
  473.  
  474. function Yeet()
  475. ATTACK = true
  476. Rooted = false
  477. if COMBO == 1 then
  478. COMBO = 2
  479. for i=0, 0.1, 0.1 / Animation_Speed do
  480. Swait()
  481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  485. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  487. end
  488. local FIST = PUNCH(LeftArm)
  489. for i=0, 0.15, 0.1 / Animation_Speed do
  490. Swait()
  491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  495. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  497. end
  498. FIST:Disconnect()
  499. else
  500. COMBO = 1
  501. for i=0, 0.1, 0.1 / Animation_Speed do
  502. Swait()
  503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  507. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  509. end
  510. local FIST = PUNCH(RightArm)
  511. for i=0, 0.15, 0.1 / Animation_Speed do
  512. Swait()
  513. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  514. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  515. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  516. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  517. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  518. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  519. end
  520. FIST:Disconnect()
  521. end
  522. ATTACK = false
  523. Rooted = false
  524. end
  525.  
  526. function YesPlease()
  527. ATTACK = true
  528. Rooted = true
  529. CreateSound(291394633,Head,6,1,false)
  530. for i=0, 2, 0.1 / Animation_Speed do
  531. Swait()
  532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  536. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  538. end
  539. ATTACK = false
  540. Rooted = false
  541. end
  542.  
  543. --//=================================\\
  544. --|| ASSIGN THINGS TO KEYS
  545. --\\=================================//
  546.  
  547. Mouse.Button1Down:connect(function(NEWKEY)
  548. if ATTACK == false then
  549. Yeet()
  550. end
  551. end)
  552. Mouse.KeyDown:connect(function(NEWKEY)
  553. if NEWKEY == "t" and ATTACK == false then
  554. YesPlease()
  555. end
  556. end)
  557.  
  558. --//=================================\\
  559. --\\=================================//
  560.  
  561. function unanchor()
  562. if UNANCHOR == true then
  563. g = Character:GetChildren()
  564. for i = 1, #g do
  565. if g[i].ClassName == "Part" then
  566. g[i].Anchored = false
  567. end
  568. end
  569. end
  570. end
  571.  
  572. --//=================================\\
  573. --|| WRAP THE WHOLE SCRIPT UP
  574. --\\=================================//
  575.  
  576. Humanoid.Changed:connect(function(Jump)
  577. if Jump == "Jump" and (Disable_Jump == true) then
  578. Humanoid.Jump = false
  579. end
  580. end)
  581.  
  582. local FF = IT("ForceField",Character)
  583. FF.Visible = false
  584.  
  585. while true do
  586. Swait()
  587. script.Parent = WEAPONGUI
  588. ANIMATE.Parent = nil
  589. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  590. v:Stop();
  591. end
  592. SINE = SINE + CHANGE
  593. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  594. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  595. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  596. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  597. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  598. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  599. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  600. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  601. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  602. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  603. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  604. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  605. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  606. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  607. end
  608. if HITFLOOR == nil then
  609. ANIM = "Midair"
  610. if ATTACK == false then
  611. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  615. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  617. end
  618. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  619. ANIM = "Idle"
  620. if ATTACK == false then
  621. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  625. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  627. end
  628. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  629. ANIM = "Walk"
  630. if ATTACK == false then
  631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  635. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  637. end
  638. end
  639. unanchor()
  640. Humanoid.MaxHealth = 5e7
  641. Humanoid.Health = 5e7
  642. Humanoid.Name = "BigBoie"
  643. if Rooted == false then
  644. Disable_Jump = false
  645. Humanoid.WalkSpeed = Speed
  646. elseif Rooted == true then
  647. Disable_Jump = true
  648. Humanoid.WalkSpeed = 0
  649. end
  650. for _, c in pairs(Character:GetChildren()) do
  651. if c.ClassName == "Part" then
  652. c.Material = "SmoothPlastic"
  653. if c:FindFirstChildOfClass("ParticleEmitter") then
  654. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  655. end
  656. if c == Torso or c.Name == "Muscle" then
  657. c.BrickColor = BRICKC"Bright blue"
  658. elseif c == RightLeg or c == LeftLeg then
  659. c.BrickColor = BRICKC"Br. yellowish green"
  660. else
  661. c.BrickColor = BRICKC"Bright yellow"
  662. end
  663. if c == Head then
  664. if c:FindFirstChild("face") then
  665. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  666. end
  667. end
  668. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  669. c:remove()
  670. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  671. c:remove()
  672. end
  673. end
  674. sick.SoundId = "rbxassetid://769607043"
  675. sick.Looped = true
  676. sick.Pitch = 1
  677. sick.Volume = 3
  678. sick:Resume()
  679. sick.Parent = Torso
  680. Humanoid.JumpPower = 150
  681. TEXT.Text = KILLCOUNT
  682. end
  683.  
  684. --//=================================\\
  685. --\\=================================//
  686.  
  687.  
  688.  
  689.  
  690.  
  691. --//====================================================\\--
  692. --|| END OF SCRIPT
  693. --\\====================================================//--
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