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Strong Noob Script

Jul 18th, 2023 (edited)
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  1. --Reanimate
  2. loadstring(game:HttpGet("https://pastebin.com/raw/VYa2v7hj"))()
  3. lol = getcustomasset or getsynasset
  4. getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
  5. print("Strong Boi Loaded")
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Character)
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. --//=================================\\
  47. --|| USEFUL VALUES
  48. --\\=================================//
  49.  
  50. Animation_Speed = 3
  51. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  52. local Speed = 45
  53. local SIZE = 1.3
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local ANIM = "Idle"
  59. local ATTACK = false
  60. local COMBO = 1
  61. local Rooted = false
  62. local SINE = 0
  63. local CHANGE = 2 / Animation_Speed
  64. local ROBLOXIDLEANIMATION = IT("Animation")
  65. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  66. WEAPONGUI.Name = "Big Boie Squad"
  67. local ANIMATOR = Humanoid.Animator
  68. local ANIMATE = Character.Animate
  69. local UNANCHOR = true
  70. local KILLCOUNT = 0
  71.  
  72. --//=================================\\
  73. --\\=================================//
  74.  
  75. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  76. local NEWMESH = IT(MESH)
  77. if MESH == "SpecialMesh" then
  78. NEWMESH.MeshType = MESHTYPE
  79. if MESHID ~= "nil" and MESHID ~= "" then
  80. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  81. end
  82. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  83. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  84. end
  85. end
  86. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  87. NEWMESH.Scale = SCALE
  88. NEWMESH.Parent = PARENT
  89. return NEWMESH
  90. end
  91.  
  92. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  93. local NEWPART = IT("Part")
  94. NEWPART.formFactor = FORMFACTOR
  95. NEWPART.Reflectance = REFLECTANCE
  96. NEWPART.Transparency = TRANSPARENCY
  97. NEWPART.CanCollide = false
  98. NEWPART.Locked = true
  99. NEWPART.Anchored = true
  100. if ANCHOR == false then
  101. NEWPART.Anchored = false
  102. end
  103. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  104. NEWPART.Name = NAME
  105. NEWPART.Size = SIZE
  106. NEWPART.Position = Torso.Position
  107. NEWPART.Material = MATERIAL
  108. NEWPART:BreakJoints()
  109. NEWPART.Parent = PARENT
  110. return NEWPART
  111. end
  112.  
  113. local function weldBetween(a, b)
  114. local weldd = Instance.new("ManualWeld")
  115. weldd.Part0 = a
  116. weldd.Part1 = b
  117. weldd.C0 = CFrame.new()
  118. weldd.C1 = b.CFrame:inverse() * a.CFrame
  119. weldd.Parent = a
  120. return weldd
  121. end
  122.  
  123.  
  124. function QuaternionFromCFrame(cf)
  125. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  126. local trace = m00 + m11 + m22
  127. if trace > 0 then
  128. local s = math.sqrt(1 + trace)
  129. local recip = 0.5 / s
  130. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  131. else
  132. local i = 0
  133. if m11 > m00 then
  134. i = 1
  135. end
  136. if m22 > (i == 0 and m00 or m11) then
  137. i = 2
  138. end
  139. if i == 0 then
  140. local s = math.sqrt(m00 - m11 - m22 + 1)
  141. local recip = 0.5 / s
  142. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  143. elseif i == 1 then
  144. local s = math.sqrt(m11 - m22 - m00 + 1)
  145. local recip = 0.5 / s
  146. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  147. elseif i == 2 then
  148. local s = math.sqrt(m22 - m00 - m11 + 1)
  149. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  150. end
  151. end
  152. end
  153.  
  154. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  155. local xs, ys, zs = x + x, y + y, z + z
  156. local wx, wy, wz = w * xs, w * ys, w * zs
  157. local xx = x * xs
  158. local xy = x * ys
  159. local xz = x * zs
  160. local yy = y * ys
  161. local yz = y * zs
  162. local zz = z * zs
  163. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  164. end
  165.  
  166. function QuaternionSlerp(a, b, t)
  167. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  168. local startInterp, finishInterp;
  169. if cosTheta >= 0.0001 then
  170. if (1 - cosTheta) > 0.0001 then
  171. local theta = ACOS(cosTheta)
  172. local invSinTheta = 1 / SIN(theta)
  173. startInterp = SIN((1 - t) * theta) * invSinTheta
  174. finishInterp = SIN(t * theta) * invSinTheta
  175. else
  176. startInterp = 1 - t
  177. finishInterp = t
  178. end
  179. else
  180. if (1 + cosTheta) > 0.0001 then
  181. local theta = ACOS(-cosTheta)
  182. local invSinTheta = 1 / SIN(theta)
  183. startInterp = SIN((t - 1) * theta) * invSinTheta
  184. finishInterp = SIN(t * theta) * invSinTheta
  185. else
  186. startInterp = t - 1
  187. finishInterp = t
  188. end
  189. end
  190. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  191. end
  192.  
  193. function Clerp(a, b, t)
  194. local qa = {QuaternionFromCFrame(a)}
  195. local qb = {QuaternionFromCFrame(b)}
  196. local ax, ay, az = a.x, a.y, a.z
  197. local bx, by, bz = b.x, b.y, b.z
  198. local _t = 1 - t
  199. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  200. end
  201.  
  202. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  203. local frame = IT("Frame")
  204. frame.BackgroundTransparency = TRANSPARENCY
  205. frame.BorderSizePixel = BORDERSIZEPIXEL
  206. frame.Position = POSITION
  207. frame.Size = SIZE
  208. frame.BackgroundColor3 = COLOR
  209. frame.BorderColor3 = BORDERCOLOR
  210. frame.Name = NAME
  211. frame.Parent = PARENT
  212. return frame
  213. end
  214.  
  215. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  216. local label = IT("TextLabel")
  217. label.BackgroundTransparency = 1
  218. label.Size = UD2(1, 0, 1, 0)
  219. label.Position = UD2(0, 0, 0, 0)
  220. label.TextColor3 = TEXTCOLOR
  221. label.TextStrokeTransparency = STROKETRANSPARENCY
  222. label.TextTransparency = TRANSPARENCY
  223. label.FontSize = TEXTFONTSIZE
  224. label.Font = TEXTFONT
  225. label.BorderSizePixel = BORDERSIZEPIXEL
  226. label.TextScaled = false
  227. label.Text = TEXT
  228. label.Name = NAME
  229. label.Parent = PARENT
  230. return label
  231. end
  232.  
  233. function NoOutlines(PART)
  234. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  235. end
  236.  
  237. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  238. local NEWWELD = IT(TYPE)
  239. NEWWELD.Part0 = PART0
  240. NEWWELD.Part1 = PART1
  241. NEWWELD.C0 = C0
  242. NEWWELD.C1 = C1
  243. NEWWELD.Parent = PARENT
  244. return NEWWELD
  245. end
  246.  
  247. local S = IT("Sound")
  248. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  249. local NEWSOUND = nil
  250. coroutine.resume(coroutine.create(function()
  251. NEWSOUND = S:Clone()
  252. NEWSOUND.Parent = PARENT
  253. NEWSOUND.Volume = VOLUME
  254. NEWSOUND.Pitch = PITCH
  255. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  256. NEWSOUND:play()
  257. if DOESLOOP == true then
  258. NEWSOUND.Looped = true
  259. else
  260. repeat wait(1) until NEWSOUND.Playing == false
  261. NEWSOUND:remove()
  262. end
  263. end))
  264. return NEWSOUND
  265. end
  266.  
  267. function CFrameFromTopBack(at, top, back)
  268. local right = top:Cross(back)
  269. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  270. end
  271.  
  272. function MakeForm(PART,TYPE)
  273. if TYPE == "Cyl" then
  274. local MSH = IT("CylinderMesh",PART)
  275. elseif TYPE == "Ball" then
  276. local MSH = IT("SpecialMesh",PART)
  277. MSH.MeshType = "Sphere"
  278. elseif TYPE == "Wedge" then
  279. local MSH = IT("SpecialMesh",PART)
  280. MSH.MeshType = "Wedge"
  281. end
  282. end
  283.  
  284. Debris = game:GetService("Debris")
  285.  
  286. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  287. local DIRECTION = CF(StartPos,EndPos).lookVector
  288. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  289. end
  290.  
  291. --//=================================\\
  292. --|| WEAPON CREATION
  293. --\\=================================//
  294.  
  295. Humanoid.Parent = nil
  296. RootPart.Size = RootPart.Size*SIZE
  297. Torso.Size = Torso.Size*SIZE
  298. RightArm.Size = RightArm.Size*SIZE
  299. RightLeg.Size = RightLeg.Size*SIZE
  300. LeftArm.Size = LeftArm.Size*SIZE
  301. LeftLeg.Size = LeftLeg.Size*SIZE
  302. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  303. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  304. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  305. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  306. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  307. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  308. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  309. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  310. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  311. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  312. Head.Size = Head.Size*SIZE
  313. RootJoint.Parent = RootPart
  314. Neck.Parent = Torso
  315. RightShoulder.Parent = Torso
  316. LeftShoulder.Parent = Torso
  317. RightHip.Parent = Torso
  318. LeftHip.Parent = Torso
  319.  
  320. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  321. MakeForm(PART,"Ball")
  322. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  323. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false)
  324. MakeForm(PART,"Ball")
  325. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0))
  326. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  327. MakeForm(PART,"Ball")
  328. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  329. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false)
  330. MakeForm(PART,"Ball")
  331. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0))
  332. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  333. MakeForm(PART,"Ball")
  334. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  335. local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false)
  336. MakeForm(PART,"Ball")
  337. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0))
  338.  
  339. Humanoid.Parent = Character
  340.  
  341. Humanoid.Died:connect(function()
  342. ATTACK = true
  343. end)
  344.  
  345. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  346.  
  347. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  348.  
  349. --//=================================\\
  350. --|| DAMAGING
  351. --\\=================================//
  352.  
  353. local EXPLOSION = IT("Explosion",nil)
  354. EXPLOSION.BlastPressure = 0
  355. function PUNCH(Fist)
  356. TOUCH = Fist.Touched:Connect(function(hit)
  357. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  358. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  359. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  360. if TORSO and HUM.Health > 0 then
  361. CreateSound(296102734,Fist,6,1,false)
  362. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  363. TORSO.Parent:BreakJoints()
  364. for _, c in pairs(TORSO.Parent:GetChildren()) do
  365. if c:IsA("BasePart") then
  366. local bv = Instance.new("BodyVelocity",c)
  367. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  368. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  369. Debris:AddItem(bv,0.05)
  370. end
  371. end
  372. local BOOM = EXPLOSION:Clone()
  373. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  374. BOOM.Parent = Character
  375. TOUCH:Disconnect()
  376. KILLCOUNT = KILLCOUNT + 1
  377. end
  378. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  379. hit:remove()
  380. CreateSound(296102734,Fist,6,1,false)
  381. local BOOM = EXPLOSION:Clone()
  382. BOOM.BlastPressure = 15
  383. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  384. BOOM.Parent = Character
  385. elseif hit.Anchored == false then
  386. CreateSound(296102734,Fist,6,1,false)
  387. local BOOM = EXPLOSION:Clone()
  388. BOOM.BlastPressure = 70
  389. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  390. BOOM.Parent = Character
  391. TOUCH:Disconnect()
  392. end
  393. end)
  394. return TOUCH
  395. end
  396.  
  397. --//=================================\\
  398. --|| ATTACK FUNCTIONS AND STUFF
  399. --\\=================================//
  400.  
  401. function Yeet()
  402. ATTACK = true
  403. Rooted = false
  404. if COMBO == 1 then
  405. COMBO = 2
  406. for i=0, 0.1, 0.1 / Animation_Speed do
  407. Swait()
  408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  412. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  414. end
  415. local FIST = PUNCH(LeftArm)
  416. for i=0, 0.15, 0.1 / Animation_Speed do
  417. Swait()
  418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  422. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  424. end
  425. FIST:Disconnect()
  426. else
  427. COMBO = 1
  428. for i=0, 0.1, 0.1 / Animation_Speed do
  429. Swait()
  430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  434. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  436. end
  437. local FIST = PUNCH(RightArm)
  438. for i=0, 0.15, 0.1 / Animation_Speed do
  439. Swait()
  440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  444. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  446. end
  447. FIST:Disconnect()
  448. end
  449. ATTACK = false
  450. Rooted = false
  451. end
  452.  
  453. function YesPlease()
  454. ATTACK = true
  455. Rooted = true
  456. CreateSound(291394633,Head,6,1,false)
  457. for i=0, 2, 0.1 / Animation_Speed do
  458. Swait()
  459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  463. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  465. end
  466. ATTACK = false
  467. Rooted = false
  468. end
  469.  
  470. --//=================================\\
  471. --|| ASSIGN THINGS TO KEYS
  472. --\\=================================//
  473.  
  474. Mouse.Button1Down:connect(function(NEWKEY)
  475. if ATTACK == false then
  476. Yeet()
  477. end
  478. end)
  479. Mouse.KeyDown:connect(function(NEWKEY)
  480. if NEWKEY == "t" and ATTACK == false then
  481. YesPlease()
  482. end
  483. end)
  484.  
  485. --//=================================\\
  486. --\\=================================//
  487.  
  488. function unanchor()
  489. if UNANCHOR == true then
  490. g = Character:GetChildren()
  491. for i = 1, #g do
  492. if g[i].ClassName == "Part" then
  493. g[i].Anchored = false
  494. end
  495. end
  496. end
  497. end
  498.  
  499. --//=================================\\
  500. --|| WRAP THE WHOLE SCRIPT UP
  501. --\\=================================//
  502.  
  503. Humanoid.Changed:connect(function(Jump)
  504. if Jump == "Jump" and (Disable_Jump == true) then
  505. Humanoid.Jump = false
  506. end
  507. end)
  508.  
  509. local FF = IT("ForceField",Character)
  510. FF.Visible = false
  511.  
  512. while true do
  513. Swait()
  514. script.Parent = WEAPONGUI
  515. ANIMATE.Parent = nil
  516. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  517. v:Stop();
  518. end
  519. SINE = SINE + CHANGE
  520. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  521. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  522. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  523. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  524. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  525. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  526. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  527. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  528. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  529. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  530. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  531. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  532. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  533. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  534. end
  535. if HITFLOOR == nil then
  536. ANIM = "Midair"
  537. if ATTACK == false then
  538. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  542. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  544. end
  545. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  546. ANIM = "Idle"
  547. if ATTACK == false then
  548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  552. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  554. end
  555. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  556. ANIM = "Walk"
  557. if ATTACK == false then
  558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  562. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  564. end
  565. end
  566. unanchor()
  567. Humanoid.MaxHealth = 5e7
  568. Humanoid.Health = 5e7
  569. Humanoid.Name = "BigBoie"
  570. if Rooted == false then
  571. Disable_Jump = false
  572. Humanoid.WalkSpeed = Speed
  573. elseif Rooted == true then
  574. Disable_Jump = true
  575. Humanoid.WalkSpeed = 0
  576. end
  577. for _, c in pairs(Character:GetChildren()) do
  578. if c.ClassName == "Part" then
  579. c.Material = "SmoothPlastic"
  580. if c:FindFirstChildOfClass("ParticleEmitter") then
  581. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  582. end
  583. if c == Torso or c.Name == "Muscle" then
  584. c.BrickColor = BRICKC"Bright blue"
  585. elseif c == RightLeg or c == LeftLeg then
  586. c.BrickColor = BRICKC"Br. yellowish green"
  587. else
  588. c.BrickColor = BRICKC"Bright yellow"
  589. end
  590. if c == Head then
  591. if c:FindFirstChild("face") then
  592. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  593. end
  594. end
  595. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  596. c:remove()
  597. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  598. c:remove()
  599. end
  600. end
  601. sick.SoundId = "rbxassetid://769607043"
  602. sick.Looped = true
  603. sick.Pitch = 1
  604. sick.Volume = 3
  605. sick:Resume()
  606. sick.Parent = Torso
  607. Humanoid.JumpPower = 150
  608. TEXT.Text = KILLCOUNT
  609. end
  610.  
  611. --//=================================\\
  612. --\\=================================//
  613.  
  614.  
  615.  
  616.  
  617.  
  618. --//====================================================\\--
  619. --|| END OF SCRIPT
  620. --\\====================================================//--
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