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1-
local char = game.Players.LocalPlayer.Character
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end local char = game.Players.LocalPlayer.Character
6
char.Head.Transparency = 1
7
char['Right Arm'].Transparency = 0.3
8
char['Left Arm'].Transparency = 0.3
9
char.Torso.Transparency = 0.3
10
char['Right Leg'].Transparency = 0.3
11
char['Left Leg'].Transparency = 0.3
12
--
13
local Player = game.Players.localPlayer
14
local Character = Player.Character
15
local Humanoid = Character.Humanoid
16
local mouse = Player:GetMouse()
17
local m = Instance.new("Model", Character)
18
m.Name = "WeaponModel"
19
local effect = Instance.new("Model", Character)
20
effect.Name = "effecsfsafzx"
21
local demon = Instance.new("Model", Character)
22
demon.Name = "demdemd"
23
local LeftArm = Character["Left Arm"]
24
local RightArm = Character["Right Arm"]
25
local LeftLeg = Character["Left Leg"]
26
local RightLeg = Character["Right Leg"]
27
local do2target = nil
28
local Head = Character.Head
29
local Torso = Character.Torso
30
TorsoColor = Torso.BrickColor
31
local cam = game.Workspace.CurrentCamera
32
local RootPart = Character.HumanoidRootPart
33
local RootJoint = RootPart.RootJoint
34
local equipped = false
35
local attack = false
36
local Anim = "Idle"
37
local idle = 0
38
local attacktype = 1
39
local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
40
local velocity = RootPart.Velocity.y
41
local sine = 0
42
local change = 1
43
local mana = 0
44
local it = Instance.new
45
vt = Vector3.new
46
local grabbed = false
47
local cf = CFrame.new
48
local mr = math.rad
49
local angles = CFrame.Angles
50
local ud = UDim2.new
51
local c3 = Color3.new
52
local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
53
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
54
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
55
local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
56
local p = game.Players.LocalPlayer
57
local char = p.Character
58
local mouse = p:GetMouse()
59
local larm = char["Left Arm"]
60
local rarm = char["Right Arm"]
61
local lleg = char["Left Leg"]
62
local rleg = char["Right Leg"]
63
local hed = char.Head
64
local torso = char.Torso
65
local hum = char.Humanoid
66
local cam = game.Workspace.CurrentCamera
67
local root = char.HumanoidRootPart
68
local deb = false
69
local shot = 0
70
local debris=game:service"Debris"
71
local l = game:GetService("Lighting")
72
local rs = game:GetService("RunService").RenderStepped
73
----------------------------------------------------
74
char["Body Colors"].TorsoColor = BrickColor.new("Dark indigo")
75
torso.Anchored = true
76
----------------------------------------------------
77
z = Instance.new("Sound", char)
78
z.SoundId = "rbxassetid://195900687"--209113706
79
z.Looped = true
80
z.Pitch = 1
81
z.Volume = 2
82
wait(.01)
83
z:Play()
84
----------------------------------------------------
85
hed.face.Texture = "rbxassetid://0"
86
----------------------------------------------------
87
ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
88
math.randomseed(os.time())
89
for i,v in pairs (hed:GetChildren()) do
90
        if v:IsA("Sound") then
91
                v:Destroy()
92
        end
93
end
94
95
-----[[ this is the border no one can cross it ]]-------
96
97
purple = Color3.new(1, 1, 1)
98
local player = "LocalPlayer"
99
local Character = game.Players[player].Character
100
it = Instance.new
101
vt = Vector3.new
102
bc = BrickColor.new
103
cf = CFrame.new
104
local hed = Character.Head
105
local ultcooldown = 99999
106
107
paly = game.Players.LocalPlayer
108
p = game.Players.LocalPlayer
109
char = paly.Character
110
torso = char.Torso
111
neck = char.Torso.Neck
112
hum = char.Humanoid
113
Player = game:GetService("Players").LocalPlayer
114
local mouse = Player:GetMouse()
115
Character = Player.Character
116
tors = Character.Torso
117
lleg = Character["Left Leg"]
118
root = Character.HumanoidRootPart
119
hed = Character.Head
120
rleg = Character["Right Leg"]
121
rarm = Character["Right Arm"]
122
larm = Character["Left Arm"]
123
local Effects = {}
124
125
126
function ExplodeMass(rad,par)
127
	local expart = Instance.new("Part",script.Parent)
128
	local expart2 = Instance.new("Part",script.Parent)
129
	local partMesh = Instance.new("SpecialMesh",expart)
130
	partMesh.MeshType = "Sphere"
131
	local partMesh2 = Instance.new("SpecialMesh",expart2)
132
	partMesh2.MeshType = "Sphere"
133
	local expld = Instance.new("Explosion", script.Parent)
134
local plode = Instance.new("Sound",workspace)
135
  plode.SoundId = "rbxassetid://579687077"
136
  plode.Volume = 1
137
  plode.Pitch = 0.85
138
  plode.Looped = false
139
  plode:Play()
140
local plodez = Instance.new("Sound",workspace)
141
  plodez.SoundId = "rbxassetid://288641686"
142
  plodez.Volume = 1
143
  plodez.Pitch = 0.75
144
  plodez.Looped = false
145
  plodez:Play()
146
local plodeza = Instance.new("Sound",workspace)
147
  plodeza.SoundId = "rbxassetid://197161452"
148
  plodeza.Volume = 0.85
149
  plodeza.Pitch = 0.65
150
  plodeza.Looped = false
151
  plodeza:Play()
152
local plodezar = Instance.new("Sound",workspace)
153
  plodezar.SoundId = "rbxassetid://197161452"
154
  plodezar.Volume = 0.85
155
  plodezar.Pitch = 0.25
156
  plodezar.Looped = false
157
  plodezar:Play()
158
  local s3 = Instance.new("Sound",workspace)
159
  s3.SoundId = "rbxassetid://268931189"
160
  s3.Pitch = 1
161
  s3.Volume = 1
162
  s3.Looped = false
163
  s3:Play()
164
xay = Instance.new("Sound",workspace)
165
xay.SoundId = "rbxassetid://419447292"
166
xay.Pitch = 1
167
xay.Volume = 2.5
168
xay:Play()
169
	expld.BlastRadius = rad
170
	expld.Position = par.Position
171
	partMesh.Scale = vt(rad,rad,rad)
172
	expart.Size = vt(1,1,1)*1.5
173
	expart.Transparency = 0
174
	expart.Anchored = true
175
	expart.Material = "Neon"
176
	expart.BrickColor = bc("Dark indigo")
177
	expart.CFrame = par.CFrame
178
	partMesh2.Scale = vt(rad,rad,rad)
179
	expart2.Size = vt(1.15,1.15,1.15)*1.5
180
	expart2.Transparency = 0.5
181
	expart2.Anchored = true
182
	expart2.Material = "Neon"
183
	expart2.BrickColor = Character.Torso.BrickColor
184
	expart2.CFrame = par.CFrame
185
        local value = 1*rad/10
186
        par:Destroy()
187
	for i = 0, 300 do
188
                partMesh.Scale = partMesh.Scale + vt(value,value,value)
189
		expart.CFrame = expart.CFrame
190
                partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
191
		expart2.CFrame = expart.CFrame
192
                value = value - 0.0175*rad/10
193
                if value <= 0 then
194
		expart.Transparency = expart.Transparency + 0.0125
195
		expart2.Transparency = expart2.Transparency + 0.0125
196
                value = 0.25
197
                end
198
		wait()
199
	end
200
  plode.Parent = nil
201
	expart.Parent = nil
202
	expart2.Parent = nil
203
	expld.Parent = nil
204
end
205
206
function ExplodeMass2(rad,par)
207
	local expart = Instance.new("Part",script.Parent)
208
	local expart2 = Instance.new("Part",script.Parent)
209
	local partMesh = Instance.new("SpecialMesh",expart)
210
	partMesh.MeshType = "Sphere"
211
	local partMesh2 = Instance.new("SpecialMesh",expart2)
212
	partMesh2.MeshType = "Sphere"
213
	local expld = Instance.new("Explosion", script.Parent)
214
local plode = Instance.new("Sound",workspace)
215
  plode.SoundId = "rbxassetid://579687077"
216
  plode.Volume = 1
217
  plode.Pitch = 0.8
218
  plode.Looped = false
219
  plode:Play()
220
local plodez = Instance.new("Sound",workspace)
221
  plodez.SoundId = "rbxassetid://288641686"
222
  plodez.Volume = 1
223
  plodez.Pitch = 0.7
224
  plodez.Looped = false
225
  plodez:Play()
226
local plodeza = Instance.new("Sound",workspace)
227
  plodeza.SoundId = "rbxassetid://197161452"
228
  plodeza.Volume = 0.85
229
  plodeza.Pitch = 0.6
230
  plodeza.Looped = false
231
  plodeza:Play()
232
local plodezar = Instance.new("Sound",workspace)
233
  plodezar.SoundId = "rbxassetid://197161452"
234
  plodezar.Volume = 0.85
235
  plodezar.Pitch = 0.2
236
  plodezar.Looped = false
237
  plodezar:Play()
238
  local s3 = Instance.new("Sound",workspace)
239
  s3.SoundId = "rbxassetid://268931189"
240
  s3.Pitch = 0.85
241
  s3.Volume = 1
242
  s3.Looped = false
243
  s3:Play()
244
xay = Instance.new("Sound",workspace)
245
xay.SoundId = "rbxassetid://419447292"
246
xay.Pitch = 1
247
xay.Volume = 3.5
248
xay:Play()
249
	expld.BlastRadius = rad
250
	expld.Position = par.Position
251
	partMesh.Scale = vt(rad,rad,rad)
252
	expart.Size = vt(1,1,1)*1.5
253
	expart.Transparency = 0
254
	expart.Anchored = true
255
	expart.Material = "Neon"
256
	expart.BrickColor = bc("Really black")
257
	expart.CFrame = par.CFrame
258
	partMesh2.Scale = vt(rad,rad,rad)
259
	expart2.Size = vt(1.15,1.15,1.15)*1.5
260
	expart2.Transparency = 0.5
261
	expart2.Anchored = true
262
	expart2.Material = "Neon"
263
	expart2.BrickColor = Character.Torso.BrickColor
264
	expart2.CFrame = par.CFrame
265
        local value = 1*rad/10
266
        par:Destroy()
267
	for i = 0, 300 do
268
                partMesh.Scale = partMesh.Scale + vt(value,value,value)
269
		expart.CFrame = expart.CFrame
270
                partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
271
		expart2.CFrame = expart.CFrame
272
                value = value - 0.0175*rad/10
273
                if value <= 0 then
274
		expart.Transparency = expart.Transparency + 0.0125
275
		expart2.Transparency = expart2.Transparency + 0.0125
276
                value = 0.25
277
                end
278
		wait()
279
	end
280
  plode.Parent = nil
281
	expart.Parent = nil
282
	expart2.Parent = nil
283
	expld.Parent = nil
284
end
285
286
function Blaze2()
287
if ultcooldown >= 30 then
288
ultcooldown = ultcooldown - 30
289
wit = BrickColor.new("Dark indigo")
290
local sloc = Instance.new("Part",workspace)
291
local msh = Instance.new("SpecialMesh",sloc)
292
msh.MeshType = "Sphere"
293
sloc.Size = vt(1,1,1)
294
sloc.Transparency = 1
295
sloc.BrickColor = Character.Torso.BrickColor
296
sloc.Position = hed.Position + vt(0,0,0)
297
sloc.CanCollide = false
298
sloc.Shape = "Ball"
299
sloc.Anchored = true
300
sloc.Material = "Neon"
301
local forcefield = Instance.new("ForceField",Character)
302
local kolor = Instance.new("ColorCorrectionEffect",game.Lighting)
303
kolor.TintColor = Character.Torso.BrickColor.Color
304
local glowz = Instance.new("ParticleEmitter")
305
glowz.LightEmission = 0
306
glowz.Parent = sloc
307
glowz.Texture = "rbxassetid://284205403"
308
glowz.Color = ColorSequence.new(wit)
309
glowz.Size = NumberSequence.new(15)
310
glowz.Speed = NumberRange.new(100,250)
311
glowz.LockedToPart = false
312
glowz.Transparency = NumberSequence.new(0.75)
313
glowz.RotSpeed = NumberRange.new(-2000,2000)
314
glowz.Lifetime = NumberRange.new(1)
315
glowz.Rate = 50
316
glowz.VelocitySpread = 9001
317
  local s = Instance.new("Sound",workspace)
318
  s.SoundId = "rbxassetid://331888777"
319
  s.Pitch = 0.45
320
  s.Volume = 1.5
321
  s.Looped = false
322
  s:Play()
323
  local s2 = Instance.new("Sound",workspace)
324
  s2.SoundId = "rbxassetid://331888777"
325
  s2.Pitch = 0.5
326
  s2.Volume = 1.5
327
  s2.Looped = false
328
  s2:Play()
329
local val = 1*5
330
for i = 0 , 20 do
331
sloc.Transparency = sloc.Transparency - 0.055
332
msh.Scale = msh.Scale + vt(val,val,val)
333
val = val - 0.05*5
334
kolor.Brightness = kolor.Brightness - 0.1
335
kolor.Contrast = kolor.Contrast + 0.1
336
wait()
337
end
338
for i = 0 , 5 do
339
msh.Scale = msh.Scale + vt(val,val,val)
340
val = val + 0.05*5
341
kolor.Brightness = kolor.Brightness + 0.5
342
kolor.Contrast = kolor.Contrast - 0.5
343
wait()
344
end
345
for i = 0 , 5 do
346
msh.Scale = msh.Scale + vt(val,val,val)
347
val = val - 0.05*5
348
kolor.Brightness = kolor.Brightness - 0.5
349
kolor.Contrast = kolor.Contrast + 0.5
350
wait()
351
end
352
for i = 0 , 5 do
353
msh.Scale = msh.Scale + vt(val,val,val)
354
val = val + 0.05*10
355
kolor.Brightness = kolor.Brightness + 0.5
356
kolor.Contrast = kolor.Contrast - 0.5
357
wait()
358
end
359
for i = 0 , 5 do
360
msh.Scale = msh.Scale + vt(val,val,val)
361
val = val - 0.05*10
362
kolor.Brightness = kolor.Brightness - 0.5
363
kolor.Contrast = kolor.Contrast + 0.5
364
wait()
365
end
366
for i = 0 , 5 do
367
msh.Scale = msh.Scale + vt(val,val,val)
368
val = val + 0.05*20
369
kolor.Brightness = kolor.Brightness + 0.5
370
kolor.Contrast = kolor.Contrast - 0.5
371
wait()
372
end
373
for i = 0 , 5 do
374
msh.Scale = msh.Scale + vt(val,val,val)
375
val = val - 0.05*20
376
kolor.Brightness = kolor.Brightness - 0.5
377
kolor.Contrast = kolor.Contrast + 0.5
378
wait()
379
end
380
for i = 0 , 5 do
381
msh.Scale = msh.Scale + vt(val,val,val)
382
val = val + 0.05*40
383
kolor.Brightness = kolor.Brightness + 0.5
384
kolor.Contrast = kolor.Contrast - 0.5
385
wait()
386
end
387
for i = 0 , 5 do
388
msh.Scale = msh.Scale + vt(val,val,val)
389
val = val - 0.05*40
390
kolor.Brightness = kolor.Brightness - 0.5
391
kolor.Contrast = kolor.Contrast + 0.5
392
wait()
393
end
394
for i = 0 , 5 do
395
msh.Scale = msh.Scale + vt(val,val,val)
396
val = val + 0.05*45
397
kolor.Brightness = kolor.Brightness + 0.5
398
kolor.Contrast = kolor.Contrast - 0.5
399
wait()
400
end
401
for i = 0 , 5 do
402
msh.Scale = msh.Scale + vt(val,val,val)
403
val = val - 0.05*45
404
kolor.Brightness = kolor.Brightness - 0.5
405
kolor.Contrast = kolor.Contrast + 0.5
406
wait()
407
end
408
for i = 0 , 5 do
409
msh.Scale = msh.Scale + vt(val,val,val)
410
val = val + 0.05*50
411
kolor.Brightness = kolor.Brightness + 0.5
412
kolor.Contrast = kolor.Contrast - 0.5
413
wait()
414
end
415
for i = 0 , 20 do
416
sloc.Transparency = sloc.Transparency + 0.055
417
msh.Scale = msh.Scale + vt(val,val,val)
418
val = val - 0.05*50
419
wait()
420
end
421
kolor:Destroy()
422
ExplodeMass2(125,sloc)
423
sloc:Destroy()
424
forcefield:Destroy()
425
end
426
if ultcooldown < 1 then
427
for i = 0, 29 do
428
ultcooldown = ultcooldown + 1
429
wait(1)
430
end
431
end
432
end
433
434
function Blaze()
435
if ultcooldown >= 30 then
436
local kolor = Instance.new("ColorCorrectionEffect",game.Lighting)
437
  local see = Instance.new("Sound",workspace)
438
  see.SoundId = "rbxassetid://21420962"
439
  see.Pitch = 1
440
  see.Volume = 2.75
441
  see.Looped = false
442
  see:Play()
443
kolor.Brightness = -1
444
kolor.Contrast = -1
445
kolor.TintColor = Character.Torso.BrickColor.Color
446
wait(0.1)
447
for i = 0, 9 do 
448
kolor.Brightness = kolor.Brightness + 0.35
449
kolor.Contrast = kolor.Contrast + 0.35
450
wait(0.05)
451
end
452
for i = 0, 9 do 
453
kolor.Brightness = kolor.Brightness - 0.35
454
kolor.Contrast = kolor.Contrast - 0.35
455
wait(0.05)
456
end
457
kolor:Destroy()
458
local sloc = Instance.new("Part",workspace)
459
local msh = Instance.new("SpecialMesh",sloc)
460
msh.MeshType = "Sphere"
461
sloc.Size = vt(1,1,1)
462
sloc.Transparency = 1
463
sloc.BrickColor = Character.Torso.BrickColor
464
sloc.Position = hed.Position + vt(0,5,0)
465
sloc.CanCollide = false
466
sloc.Shape = "Ball"
467
sloc.Anchored = true
468
sloc.Material = "Neon"
469
  local s = Instance.new("Sound",workspace)
470
  s.SoundId = "rbxassetid://342793847"
471
  s.Pitch = 1
472
  s.Volume = 1
473
  s.Looped = false
474
  s:Play()
475
  local s2 = Instance.new("Sound",workspace)
476
  s2.SoundId = "rbxassetid://137463716"
477
  s2.Pitch = 0.25
478
  s2.Volume = 1
479
  s2.Looped = false
480
  s2:Play()
481
local val = 0.65*5
482
for i = 0 , 75 do
483
sloc.Transparency = sloc.Transparency - 0.035
484
msh.Scale = msh.Scale + vt(val,val,val)
485
sloc.Position = sloc.Position + vt(0,val,0)
486
val = val - 0.0075*5
487
wait()
488
end
489
msh.Scale = msh.Scale - vt(1,1,1)
490
sloc.Transparency = sloc.Transparency + 0.015
491
local spart = Instance.new("Part",workspace)
492
local msh2 = Instance.new("SpecialMesh",spart)
493
msh2.MeshType = "Sphere"
494
spart.Size = vt(2,2,2)
495
spart.Shape = "Ball"
496
spart.BrickColor = BrickColor.new("Dark indigo")
497
spart.Material = "Neon"
498
spart.Transparency = 0
499
spart.Anchored = false
500
msh2.Scale = msh.Scale/2
501
spart.Rotation = hed.Rotation
502
spart.CanCollide = false
503
spart.Position = sloc.Position + vt(math.random(-0,0),math.random(-0,0),math.random(-0,0))
504
  local bv = Instance.new("BodyVelocity")
505
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
506
  bv.velocity = spart.CFrame.lookVector*75
507
  bv.Parent = spart
508
  local tick = Instance.new("Sound",workspace)
509
  tick.SoundId = "rbxassetid://203691467"
510
  tick.Volume = 2
511
  tick.Pitch = 0.75
512
  tick:Play()
513
sloc:Destroy()
514
  wait(0.00001)
515
  pewdiepie=spart.Touched:connect(function(hit)
516
  ExplodeMass(100,spart)
517
  end)
518
sloc:Destroy()
519
end
520
if ultcooldown < 1 then
521
for i = 0, 29 do
522
ultcooldown = ultcooldown + 1
523
wait(1)
524
end
525
end
526
end
527
528
529
530
531
local Torso = Character.Torso
532
----------------------------------------------------
533
local Transforming = true
534
hum.WalkSpeed = 0
535
local fx = Instance.new("Part",torso)
536
wit = torso.BrickColor.Color
537
wit2 = Color3.new(0,0,0)
538
local glowz = Instance.new("ParticleEmitter",fx)
539
glowz.LightEmission = 1
540
glowz.Texture = "rbxassetid://284205403"
541
glowz.Color = ColorSequence.new(wit)
542
glowz.Size = NumberSequence.new(5)
543
glowz.Speed = NumberRange.new(25,50)
544
glowz.LockedToPart = false
545
glowz.Transparency = NumberSequence.new(0.75)
546
glowz.RotSpeed = NumberRange.new(-2000,2000)
547
glowz.Lifetime = NumberRange.new(1)
548
glowz.Rate = 50000
549
glowz.VelocitySpread = 9001
550
local glowz2 = Instance.new("ParticleEmitter",fx)
551
glowz2.LightEmission = 0.5
552
glowz.Texture = "rbxassetid://284205403"
553
glowz2.Color = ColorSequence.new(wit2)
554
glowz2.Size = NumberSequence.new(5)
555
glowz2.Speed = NumberRange.new(25,50)
556
glowz2.LockedToPart = false
557
glowz2.Transparency = NumberSequence.new(0.75)
558
glowz2.RotSpeed = NumberRange.new(-2000,2000)
559
glowz2.Lifetime = NumberRange.new(1)
560
glowz2.Rate = 50000
561
glowz2.VelocitySpread = 9001
562
fx.Anchored = true
563
fx.Material = "Neon"
564
fx.CanCollide = false
565
fx.Locked = true
566
fx.Transparency = 1
567
fx.Material = "Neon"
568
fx.Size = Vector3.new(1,1,1)
569
fx.TopSurface = "SmoothNoOutlines"
570
fx.BottomSurface = "SmoothNoOutlines"
571
fx.BrickColor = BrickColor.new("Really black")
572
fxm = Instance.new("SpecialMesh",fx)
573
fxm.MeshType = "Sphere"
574
local sa2 = Instance.new("Sound",torso)
575
sa2.SoundId = "rbxassetid://93724183"
576
sa2.Pitch = 0.5
577
sa2.Volume = 5
578
sa2.Looped = false
579
sa2:Play()
580
local value = 1
581
fxm.Scale = Vector3.new(1,1,1)
582
for i = 1, 20 do rs:wait()
583
        value = value - 0.05
584
        fx.Transparency = fx.Transparency - (1/20)
585
        fx.CFrame = torso.CFrame
586
        fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
587
        rs:wait()
588
end
589
----------------------------------------------------
590
GroundWave1 = function()
591
	local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
592
	local Colors = {"White", "Really black"}
593
		local wave = Instance.new("Part", torso)
594
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
595
		wave.Anchored = true
596
		wave.CanCollide = false
597
		wave.Locked = true
598
		wave.Size = Vector3.new(1, 1, 1)
599
		wave.TopSurface = "Smooth"
600
		wave.BottomSurface = "Smooth"
601
		wave.Transparency = 0.35
602
		wave.CFrame = HandCF
603
		wm = Instance.new("SpecialMesh", wave)
604
		wm.MeshId = "rbxassetid://3270017"
605
		coroutine.wrap(function()
606
		for i = 1, 30, 1 do
607
		wm.Scale = Vector3.new(50, 50, 1 + i*50)
608
		wave.Size = wm.Scale
609
		wave.CFrame = HandCF
610
		wave.Transparency = i/30
611
		wait()
612
		end
613
		wait()
614
		wave:Destroy()
615
	end)()
616
end
617
----------------------------------------------------
618
GroundWave = function()
619
        if Transforming == true then
620
                local value = 5
621
                local value2 = 10
622
                local value3 = 20
623
local sa2 = Instance.new("Sound",torso)
624
sa2.SoundId = "rbxassetid://413682983"
625
sa2.Pitch = 1
626
sa2.Volume = 10
627
sa2.Looped = false
628
sa2:Play()
629
                local wave = Instance.new("Part", torso)
630
local glowz = Instance.new("ParticleEmitter",wave)
631
glowz.LightEmission = 1
632
glowz.Texture = "rbxassetid://284205403"
633
glowz.Color = ColorSequence.new(wit)
634
glowz.Size = NumberSequence.new(30)
635
glowz.Speed = NumberRange.new(25,100)
636
glowz.LockedToPart = false
637
glowz.Transparency = NumberSequence.new(0.75)
638
glowz.RotSpeed = NumberRange.new(-2000,2000)
639
glowz.Lifetime = NumberRange.new(1)
640
glowz.Rate = 50000
641
glowz.VelocitySpread = 9001
642
local glowz2 = Instance.new("ParticleEmitter",wave)
643
glowz2.LightEmission = 1
644
glowz.Texture = "rbxassetid://284205403"
645
glowz2.Color = ColorSequence.new(wit)
646
glowz2.Size = NumberSequence.new(30)
647
glowz2.Speed = NumberRange.new(25,100)
648
glowz2.LockedToPart = false
649
glowz2.Transparency = NumberSequence.new(0.75)
650
glowz2.RotSpeed = NumberRange.new(-2000,2000)
651
glowz2.Lifetime = NumberRange.new(1)
652
glowz2.Rate = 50000
653
glowz2.VelocitySpread = 9001
654
                wave.BrickColor = BrickColor.New("Dark indigo")
655
                wave.Anchored = true
656
                wave.CanCollide = false
657
                wave.Locked = true
658
                wave.Size = Vector3.new(1, 1, 1)
659
                wave.TopSurface = "Smooth"
660
                wave.BottomSurface = "Smooth"
661
                wave.Transparency = 0.35
662
                wave.CFrame = fx.CFrame
663
                wave.Material = "Neon"
664
                wm = Instance.new("SpecialMesh", wave)
665
                wm.MeshType = "Sphere"
666
                wm.Scale = Vector3.new(1,1,1)
667
                local wave2 = Instance.new("Part", torso)
668
                wave2.BrickColor = BrickColor.New("Dark indigo")
669
                wave2.Anchored = true
670
                wave2.CanCollide = false
671
                wave2.Locked = true
672
                wave2.Size = Vector3.new(1, 1, 1)
673
                wave2.TopSurface = "Smooth"
674
                wave2.BottomSurface = "Smooth"
675
                wave2.Transparency = 0.35
676
                wave2.CFrame = fx.CFrame
677
                wave2.Material = "Neon"
678
                wm2 = Instance.new("SpecialMesh", wave2)
679
                wm2.MeshType = "FileMesh"
680
                wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
681
                wm2.Scale = Vector3.new(1,1,1)
682
                local wave3 = Instance.new("Part", torso)
683
                wave3.BrickColor = BrickColor.new("Really black")
684
                wave3.Anchored = true
685
                wave3.CanCollide = false
686
                wave3.Locked = true
687
                wave3.Size = Vector3.new(1, 1, 1)
688
                wave3.TopSurface = "Smooth"
689
                wave3.BottomSurface = "Smooth"
690
                wave3.Transparency = 0.35
691
                wave3.CFrame = fx.CFrame
692
                wave3.Material = "Neon"
693
                wm3 = Instance.new("SpecialMesh", wave3)
694
                wm3.MeshType = "FileMesh"
695
                wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
696
                wm3.Scale = Vector3.new(1,1,1)
697
                coroutine.wrap(function()
698
                for i = 1, 18, 1 do
699
                value = value - 0.5
700
                value2 = value2 - 0.75*1.5
701
                value3 = value3 - 0.475*1.5
702
                wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
703
                wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
704
                wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
705
                --wave.Size = wm.Scale
706
                wave.CFrame = fx.CFrame
707
                wave.Transparency = i/14
708
                --wave2.Size = wm2.Scale
709
                wave2.CFrame = fx.CFrame
710
                wave2.Rotation = Vector3.new(90, 0, 0)
711
                wave2.Transparency = i/14
712
                --wave3.Size = wm3.Scale
713
                wave3.CFrame = fx.CFrame
714
                wave3.Rotation = Vector3.new(90, 0, 0)
715
                wave3.Transparency = i/14
716
                wait()
717
                glowz.Rate = 0
718
                glowz2.Rate = 0
719
                end
720
                wait()
721
                wave:Destroy()
722
                wave2:Destroy()
723
                wave3:Destroy()
724
        end)()
725
        elseif Transforming == false then
726
        wait()
727
        end
728
end
729
730
for i = 1, 100 do rs:wait()
731
        fx.CFrame = torso.CFrame
732
end
733
734
Spawn(function()
735
	while wait(1) do
736
		GroundWave()
737
	end
738
end)
739
740
wait(4)
741
742
Transforming = false
743
744
local value2 = 1
745
for i = 1, 20 do rs:wait()
746
        value2 = value2 - 0.05
747
        glowz.Rate = 0
748
        glowz2.Rate = 0
749
        fx.Transparency = fx.Transparency + (1/20)
750
        fx.CFrame = torso.CFrame
751
        fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
752
        rs:wait()
753
end
754
glowz:Destroy()
755
glowz2:Destroy()
756
757
local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
758
        local valuer = 5
759
        local valuer2 = 10
760
        local valuer3 = 15
761
local sa2 = Instance.new("Sound",torso)
762
sa2.SoundId = "rbxassetid://130972023"
763
sa2.Pitch = 1
764
sa2.Volume = 5
765
sa2.Looped = false
766
sa2:Play()
767
local sar2 = Instance.new("Sound",torso)
768
sar2.SoundId = "rbxassetid://153274423"
769
sar2.Pitch = 1
770
sar2.Volume = 5
771
sar2.Looped = false
772
sar2:Play()
773
        local wave = Instance.new("Part", torso)
774
        wave.BrickColor = BrickColor.New("Dark indigo")
775
        wave.Anchored = true
776
        wave.CanCollide = false
777
        wave.Locked = true
778
        wave.Size = Vector3.new(1, 1, 1)
779
        wave.TopSurface = "Smooth"
780
        wave.BottomSurface = "Smooth"
781
        wave.Transparency = 0.35
782
        wave.CFrame = HandCF
783
        wm = Instance.new("SpecialMesh", wave)
784
        wm.MeshId = "rbxassetid://3270017"
785
        local wave2 = Instance.new("Part", torso)
786
        wave2.BrickColor = BrickColor.new("Really black")
787
        wave2.Anchored = true
788
        wave2.CanCollide = false
789
        wave2.Locked = true
790
        wave2.Size = Vector3.new(1, 1, 1)
791
        wave2.TopSurface = "Smooth"
792
        wave2.BottomSurface = "Smooth"
793
        wave2.Transparency = 0.35
794
        wave2.CFrame = HandCF
795
        wm2 = Instance.new("SpecialMesh", wave2)
796
        wm2.MeshId = "rbxassetid://3270017"
797
        local wave3 = Instance.new("Part", torso)
798
        wave3.BrickColor = BrickColor.New("Dark indigo")
799
        wave3.Anchored = true
800
        wave3.CanCollide = false
801
        wave3.Locked = true
802
        wave3.Size = Vector3.new(1, 1, 1)
803
        wave3.TopSurface = "Smooth"
804
        wave3.BottomSurface = "Smooth"
805
        wave3.Transparency = 0.35
806
        wave3.CFrame = HandCF
807
        wm3 = Instance.new("SpecialMesh", wave3)
808
        wm3.MeshId = "rbxassetid://3270017"
809
        coroutine.wrap(function()
810
        for i = 1, 14, 1 do
811
        valuer = valuer - 0.35
812
        valuer2 = valuer - 0.45
813
        valuer3 = valuer3 - 0.475
814
        wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
815
        wave.Size = wm.Scale
816
        wave.CFrame = HandCF
817
        wave.Transparency = i/14
818
        wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
819
        wave2.Size = wm2.Scale
820
        wave2.CFrame = HandCF
821
        wave2.Transparency = i/14
822
        wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
823
        wave3.Size = wm2.Scale
824
        wave3.CFrame = HandCF
825
        wave3.Transparency = i/14
826
        wait()
827
        end
828
        wait()
829
        wave:Destroy()
830
        wave2:Destroy()
831
end)()
832
hum.WalkSpeed = 10
833
----------------------------------------------------
834
----------------------------------------------------
835
Blast = function()
836
	local Colors = {"Really black", "Really black"}
837
		local wave = Instance.new("Part", torso)
838
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
839
		wave.Anchored = true
840
		wave.CanCollide = false
841
		wave.Locked = true
842
		wave.Size = Vector3.new(1, 1, 1)
843
		wave.TopSurface = "Smooth"
844
		wave.BottomSurface = "Smooth"
845
		wave.Transparency = 0.35
846
		wave.CFrame = rarm.CFrame
847
		wm = Instance.new("SpecialMesh", wave)
848
		wm.MeshType = "Sphere"
849
		wm.Scale = Vector3.new(1,1,1)
850
		z = Instance.new("Sound",wave)
851
		z.SoundId = "rbxassetid://237035051"
852
		z.Volume = 1
853
		z.Pitch = .9
854
		z:Play()
855
		coroutine.wrap(function()
856
		for i = 1, 30, 1 do
857
		wave.Size = Vector3.new(1 + i*4, 1 + i*4, 1 + i*4)
858
		--wave.Size = wm.Scale
859
		wave.CFrame = rarm.CFrame
860
		wave.Transparency = (1/14)
861
		rs:wait()
862
		end
863
		rs:wait()
864
		wave:Destroy()
865
		z:Destroy()
866
	end)()
867
end
868
-------xdxd
869
torso.Anchored = false
870
------------------------------------------------------
871
local p = game.Players.LocalPlayer
872
local char = p.Character
873
local mouse = p:GetMouse()
874
local larm = char["Left Arm"]
875
local rarm = char["Right Arm"]
876
local lleg = char["Left Leg"]
877
local rleg = char["Right Leg"]
878
local hed = char.Head
879
local torso = char.Torso
880
local hum = char.Humanoid
881
local cam = game.Workspace.CurrentCamera
882
local root = char.HumanoidRootPart
883
local deb = false
884
local shot = 0
885
local l = game:GetService("Lighting")
886
local rs = game:GetService("RunService").RenderStepped
887
local stanceToggle = "Normal"
888
math.randomseed(os.time())
889
hum.WalkSpeed = 10
890
char.Health:Destroy()
891
hum.MaxHealth = math.huge
892
wait(0.1)
893
hum.Health = math.huge
894
----------------------------------------------------
895
p:ClearCharacterAppearance()
896
wait(0.1)
897
p.Character.Head.BrickColor = BrickColor.new("Bright violet")
898
p.Character.Torso.BrickColor = BrickColor.new("Really black")
899
p.Character["Right Arm"].BrickColor = BrickColor.new("Bright violet")
900
p.Character["Right Leg"].BrickColor = BrickColor.new("Bright violet")
901
p.Character["Left Leg"].BrickColor = BrickColor.new("Bright violet")
902
p.Character["Left Arm"].BrickColor = BrickColor.new("Bright violet")
903
pcall(function() p.char.torso.roblox:Destroy() end)
904
shirt = Instance.new("Shirt", char)
905
shirt.Name = "Shirt"
906
pants = Instance.new("Pants", char)
907
pants.Name = "Pants"
908
char.Shirt.ShirtTemplate = "rbxassetid://0"
909
char.Pants.PantsTemplate = "rbxassetid://0"
910
----------------------------------------------------
911
Debounces = {
912
on = false;
913
ks = false;
914
CanAttack = true;
915
CanJoke = true;
916
NoIdl = false;
917
Slashing = false;
918
Slashed = false;
919
Grabbing = false;
920
Grabbed = false;
921
}
922
local Touche = {char.Name, }
923
----------------------------------------------------
924
function lerp(a, b, t) -- Linear interpolation
925
    return a + (b - a)*t
926
end
927
 
928
function slerp(a, b, t) --Spherical interpolation
929
    dot = a:Dot(b)
930
    if dot > 0.99999 or dot < -0.99999 then
931
        return t <= 0.5 and a or b
932
    else
933
        r = math.acos(dot)
934
        return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
935
    end
936
end
937
 
938
function matrixInterpolate(a, b, t)
939
    local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
940
    local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
941
    local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
942
    local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
943
    local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
944
    local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
945
    local t = v1:Dot(v2)
946
    if not (t < 0 or t == 0 or t > 0) then     -- Failsafe
947
        return CFrame.new()
948
    end
949
    return CFrame.new(
950
    v0.x, v0.y, v0.z,
951
    v1.x, v1.y, v1.z,
952
    v2.x, v2.y, v2.z,
953
    v3.x, v3.y, v3.z)
954
end
955
----------------------------------------------------
956
function genWeld(a,b)
957
    local w = Instance.new("Weld",a)
958
    w.Part0 = a
959
    w.Part1 = b
960
    return w
961
end
962
function weld(a, b)
963
    local weld = Instance.new("Weld")
964
    weld.Name = "W"
965
    weld.Part0 = a
966
    weld.Part1 = b
967
    weld.C0 = a.CFrame:inverse() * b.CFrame
968
    weld.Parent = a
969
    return weld;
970
end
971
----------------------------------------------------
972
function Lerp(c1,c2,al)
973
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
974
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
975
for i,v in pairs(com1) do 
976
com1[i] = v+(com2[i]-v)*al
977
end
978
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
979
end
980
----------------------------------------------------
981
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
982
local wld = Instance.new("Weld", wp1)
983
wld.Part0 = wp0
984
wld.Part1 = wp1
985
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
986
end
987
----------------------------------------------------
988
for i,v in pairs(char:children()) do
989
    if v:IsA("Hat") then
990
        v:Destroy()
991
    end
992
end
993
for i,v in pairs(hed:children()) do
994
    if v:IsA("Sound") then
995
        v:Destroy()
996
    end
997
end
998
----------------------------------------------------
999
function HasntTouched(plrname)
1000
local ret = true
1001
for _, v in pairs(Touche) do
1002
if v == plrname then
1003
ret = false
1004
end
1005
end
1006
return ret
1007
end
1008
----------------------------------------------------
1009
larm.Size = larm.Size * 2
1010
rarm.Size = rarm.Size * 2
1011
lleg.Size = lleg.Size * 2
1012
rleg.Size = rleg.Size * 2
1013
torso.Size = torso.Size * 2
1014
hed.Size = hed.Size * 2
1015
root.Size = root.Size * 2
1016
----------------------------------------------------
1017
newWeld(torso, larm, -1.5, 0.5, 0)
1018
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
1019
newWeld(torso, rarm, 1.5, 0.5, 0)
1020
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
1021
newWeld(torso, hed, 0, 1.5, 0)
1022
newWeld(torso, lleg, -0.5, -1, 0)
1023
lleg.Weld.C1 = CFrame.new(0, 1, 0)
1024
newWeld(torso, rleg, 0.5, -1, 0)
1025
rleg.Weld.C1 = CFrame.new(0, 1, 0)
1026
newWeld(root, torso, 0, -1, 0)
1027
torso.Weld.C1 = CFrame.new(0, -1, 0)
1028
----------------------------------------------------
1029
--[[
1030
wait(0.1)
1031
game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"You Will Die Of The Hands Of Me!", "Red")
1032
wait(9)
1033
game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"You've rediculed hades for the last time!", "Blue")
1034
wait(9)
1035
game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Activate the power of noob", "Red")
1036
wait(9.8)
1037
game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Summoning ZE NOOB!", "Red")
1038
wait(0.1)
1039
game.Lighting.Ambient = Color3.new(1,0,0)
1040
wait(0.1)
1041
game.Lighting.Ambient = Color3.new(0,0,0)
1042
wait(0.1)
1043
game.Lighting.Ambient = Color3.new(1,0,0)
1044
wait(0.1)
1045
game.Lighting.Ambient = Color3.new(1,0,0)
1046
wait(0.1)
1047
game.Lighting.Ambient = Color3.new(1,0,0)
1048
wait(0.1)
1049
game.Lighting.Ambient = Color3.new(0,0,0)
1050
wait(0.1)
1051
game.Lighting.Ambient = Color3.new(1,0,0)
1052
wait(0.1)
1053
game.Lighting.Ambient = Color3.new(1,0,0)
1054
wait(0.1)
1055
game.Lighting.Ambient = Color3.new(1,0,0)
1056
wait(0.1)
1057
game.Lighting.Ambient = Color3.new(0,0,0)
1058
wait(0.1)
1059
game.Lighting.Ambient = Color3.new(1,0,0)
1060
wait(0.1)
1061
game.Lighting.Ambient = Color3.new(1,0,0)
1062
wait(0.1)
1063
game.Lighting.Ambient = Color3.new(0,0,0)
1064
wait(0.1)
1065
game.Lighting.Ambient = Color3.new(1,0,0)
1066
wait(0.1)
1067
game.Lighting.Ambient = Color3.new(0,0,0)
1068
wait(0.1)
1069
game.Lighting.Ambient = Color3.new(1,0,0)
1070
wait(0.1)
1071
game.Lighting.Ambient = Color3.new(0,0,0)
1072
wait(0.1)
1073
game.Lighting.Ambient = Color3.new(1,0,0)
1074
wait(0.1)
1075
game.Lighting.Ambient = Color3.new(0,0,0)
1076
wait(0.1)
1077
game.Lighting.Ambient = Color3.new(1,0,0)
1078
wait(0.1)
1079
game.Lighting.Ambient = Color3.new(0,0,0)
1080
wait(0.1)
1081
game.Lighting.Ambient = Color3.new(1,0,0)
1082
wait(0.1)
1083
game.Lighting.Ambient = Color3.new(0,0,0)
1084
wait(0.1)
1085
game.Lighting.Ambient = Color3.new(1,0,0)
1086
wait(0.1)
1087
game.Lighting.Ambient = Color3.new(0,0,0)
1088
wait(0.1)
1089
game.Lighting.Ambient = Color3.new(1,0,0)
1090
wait(0.1)
1091
game.Lighting.Ambient = Color3.new(0,0,0)
1092
game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"The demon awakens! With The anger of thousands!", "Green")
1093
]]--
1094
--game:service'InsertService':LoadAsset(130900995):children()[1].Parent=char
1095
--char.PumpkinReaper.Handle.Mesh.Scale = char.PumpkinReaper.Handle.Mesh.Scale * 1.8
1096
--char.PumpkinReaper.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=334850318"
1097
--char.PumpkinReaper.Handle.Mesh.VertexColor = Vector3.new(1,1,1)
1098
--l.TimeOfDay = 24
1099
z=Instance.new('Decal',hed)
1100
z.Face = 'Front'
1101
z.Texture='rbxassetid://0'
1102
hed.BrickColor = BrickColor.new("Bright violet")
1103
lite = Instance.new("PointLight", rleg)
1104
lite.Brightness = 30
1105
lite.Range = 20
1106
lite.Color = Color3.new(0, 0, 0)
1107
--[[local hed2 = hed:Clone()
1108
hed2.CanCollide = false
1109
hed2.Parent = char
1110
hed2:ClearAllChildren()
1111
hed2.Transparency = 1
1112
hed2.Name = "DARP"
1113
local w = Instance.new("Weld",hed2)
1114
w.Part0 = hed
1115
w.Part1 = hed2
1116
w.C0 = CFrame.new(0,0,-0.175)
1117
z=Instance.new("SurfaceGui",hed2)
1118
z.Enabled = true
1119
z.Face = "Front"
1120
z.Adornee = hed2
1121
z.CanvasSize = Vector2.new(100,100)
1122
local face = Instance.new("ImageLabel",z)
1123
face.Size = UDim2.new(1,-30,1,0)
1124
face.Position = UDim2.new(0,15,0,0)
1125
face.BackgroundTransparency = 1
1126
face.Image='rbxassetid://0']]--
1127
----------------------------------------------------
1128
1129
----------------------------------------------------
1130
local m = Instance.new("Model")
1131
m.Name = "Titanius"
1132
p1 = Instance.new("Part", m)
1133
p1.BrickColor = BrickColor.new("Bright blue")
1134
p1.Transparency = 1
1135
p1.FormFactor = Enum.FormFactor.Custom
1136
p1.Material = "Neon"
1137
p1.Size = Vector3.new(1, 0.600000024, 1.5)
1138
p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
1139
p1.CanCollide = false
1140
p1.Locked = true
1141
p1.Elasticity = 0
1142
p1.BottomSurface = Enum.SurfaceType.Smooth
1143
p1.TopSurface = Enum.SurfaceType.Smooth
1144
b1 = Instance.new("SpecialMesh", p1)
1145
b1.MeshType = Enum.MeshType.Wedge
1146
b1.Name = "Mesh"
1147
b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
1148
p2 = Instance.new("Part", m)
1149
p2.Transparency = 1
1150
p2.BrickColor = BrickColor.new("Really black")
1151
p2.FormFactor = Enum.FormFactor.Custom
1152
p2.Size = Vector3.new(1, 2.9000001, 1)
1153
p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
1154
p2.CanCollide = false
1155
p2.Locked = true
1156
p2.Elasticity = 0
1157
p2.BottomSurface = Enum.SurfaceType.Smooth
1158
p2.TopSurface = Enum.SurfaceType.Smooth
1159
b2 = Instance.new("BlockMesh", p2)
1160
b2.Name = "Mesh"
1161
b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
1162
p3 = Instance.new("Part", m)
1163
p3.Transparency = 1
1164
p3.BrickColor = BrickColor.new("Bright blue")
1165
p3.Material = "Neon"
1166
p3.FormFactor = Enum.FormFactor.Custom
1167
p3.Size = Vector3.new(1, 1.10000005, 2.0999999)
1168
p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
1169
p3.CanCollide = false
1170
p3.Locked = true
1171
p3.Elasticity = 0
1172
p3.BottomSurface = Enum.SurfaceType.Smooth
1173
p3.TopSurface = Enum.SurfaceType.Smooth
1174
b3 = Instance.new("SpecialMesh", p3)
1175
b3.MeshType = Enum.MeshType.Wedge
1176
b3.Name = "Mesh"
1177
b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
1178
p4 = Instance.new("Part", m)
1179
p4.BrickColor = BrickColor.new("Bright blue")
1180
p4.Material = "Neon"
1181
p4.Transparency = 1
1182
p4.FormFactor = Enum.FormFactor.Custom
1183
p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
1184
p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
1185
p4.CanCollide = false
1186
p4.Locked = true
1187
p4.Elasticity = 0
1188
p4.BottomSurface = Enum.SurfaceType.Smooth
1189
p4.TopSurface = Enum.SurfaceType.Smooth
1190
b4 = Instance.new("SpecialMesh", p4)
1191
b4.MeshType = Enum.MeshType.Wedge
1192
b4.Name = "Mesh"
1193
b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
1194
p5 = Instance.new("Part", m)
1195
p5.BrickColor = BrickColor.new("Bright blue")
1196
p5.Material = "Neon"
1197
p5.Transparency = 1
1198
p5.FormFactor = Enum.FormFactor.Custom
1199
p5.Size = Vector3.new(1, 1.10000005, 3.10000005)
1200
p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
1201
p5.CanCollide = false
1202
p5.Locked = true
1203
p5.Elasticity = 0
1204
p5.BottomSurface = Enum.SurfaceType.Smooth
1205
p5.TopSurface = Enum.SurfaceType.Smooth
1206
b5 = Instance.new("SpecialMesh", p5)
1207
b5.MeshType = Enum.MeshType.Wedge
1208
b5.Name = "Mesh"
1209
b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
1210
p6 = Instance.new("Part", m)
1211
p6.Name = "Handle"
1212
p6.Transparency = 1
1213
p6.BrickColor = BrickColor.new("Really black")
1214
p6.FormFactor = Enum.FormFactor.Custom
1215
p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
1216
p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
1217
p6.CanCollide = false
1218
p6.Locked = true
1219
p6.Elasticity = 0
1220
p6.BottomSurface = Enum.SurfaceType.Smooth
1221
p6.TopSurface = Enum.SurfaceType.Smooth
1222
b6 = Instance.new("BlockMesh", p6)
1223
b6.Name = "Mesh"
1224
b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
1225
p7 = Instance.new("Part", m)
1226
p7.BrickColor = BrickColor.new("Bright blue")
1227
p7.Transparency = 1
1228
p7.Material = "Neon"
1229
p7.FormFactor = Enum.FormFactor.Custom
1230
p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
1231
p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
1232
p7.CanCollide = false
1233
p7.Locked = true
1234
p7.Elasticity = 0
1235
p7.BottomSurface = Enum.SurfaceType.Smooth
1236
p7.TopSurface = Enum.SurfaceType.Smooth
1237
b7 = Instance.new("SpecialMesh", p7)
1238
b7.MeshType = Enum.MeshType.Wedge
1239
b7.Name = "Mesh"
1240
b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
1241
p8 = Instance.new("Part", m)
1242
p8.BrickColor = BrickColor.new("Bright blue")
1243
p8.Material = "Neon"
1244
p8.Transparency = 1
1245
p8.FormFactor = Enum.FormFactor.Custom
1246
p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
1247
p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
1248
p8.CanCollide = false
1249
p8.Locked = true
1250
p8.Elasticity = 0
1251
p8.BottomSurface = Enum.SurfaceType.Smooth
1252
p8.TopSurface = Enum.SurfaceType.Smooth
1253
b8 = Instance.new("SpecialMesh", p8)
1254
b8.MeshType = Enum.MeshType.Wedge
1255
b8.Name = "Mesh"
1256
b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
1257
p9 = Instance.new("Part", m)
1258
p9.Transparency = 1
1259
p9.BrickColor = BrickColor.new("Really black")
1260
p9.FormFactor = Enum.FormFactor.Custom
1261
p9.Size = Vector3.new(1, 1.07999957, 1)
1262
p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
1263
p9.CanCollide = false
1264
p9.Locked = true
1265
p9.Elasticity = 0
1266
p9.BottomSurface = Enum.SurfaceType.Smooth
1267
p9.TopSurface = Enum.SurfaceType.Smooth
1268
b9 = Instance.new("BlockMesh", p9)
1269
b9.Name = "Mesh"
1270
b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
1271
p10 = Instance.new("Part", m)
1272
p10.BrickColor = BrickColor.new("Really black")
1273
p10.Transparency = 1
1274
p10.FormFactor = Enum.FormFactor.Custom
1275
p10.Size = Vector3.new(1, 1.41999948, 1)
1276
p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
1277
p10.CanCollide = false
1278
p10.Locked = true
1279
p10.Elasticity = 0
1280
p10.BottomSurface = Enum.SurfaceType.Smooth
1281
p10.TopSurface = Enum.SurfaceType.Smooth
1282
b10 = Instance.new("BlockMesh", p10)
1283
b10.Name = "Mesh"
1284
b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
1285
p11 = Instance.new("Part", m)
1286
p11.BrickColor = BrickColor.new("Really black")
1287
p11.FormFactor = Enum.FormFactor.Custom
1288
p11.Transparency = 1
1289
p11.Size = Vector3.new(1, 1.50999951, 1)
1290
p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
1291
p11.CanCollide = false
1292
p11.Locked = true
1293
p11.Elasticity = 0
1294
p11.BottomSurface = Enum.SurfaceType.Smooth
1295
p11.TopSurface = Enum.SurfaceType.Smooth
1296
b11 = Instance.new("BlockMesh", p11)
1297
b11.Name = "Mesh"
1298
b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
1299
p12 = Instance.new("Part", m)
1300
p12.Name = "BladeCenter"
1301
p12.BrickColor = BrickColor.new("Dark stone grey")
1302
p12.Material = "Concrete"
1303
p12.FormFactor = Enum.FormFactor.Symmetric
1304
p12.Size = Vector3.new(1, 2, 2)
1305
p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
1306
p12.CanCollide = false
1307
p12.Transparency = 1
1308
p12.Locked = true
1309
p12.BottomSurface = Enum.SurfaceType.Smooth
1310
p12.TopSurface = Enum.SurfaceType.Smooth
1311
b12 = Instance.new("SpecialMesh", p12)
1312
b12.MeshType = Enum.MeshType.Brick
1313
b12.Name = "Mesh"
1314
b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
1315
p13 = Instance.new("Part", m)
1316
p13.BrickColor = BrickColor.new("Really black")
1317
p13.FormFactor = Enum.FormFactor.Custom
1318
p13.Transparency = 1
1319
p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
1320
p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
1321
p13.CanCollide = false
1322
p13.Locked = true
1323
p13.Elasticity = 0
1324
p13.BottomSurface = Enum.SurfaceType.Smooth
1325
p13.TopSurface = Enum.SurfaceType.Smooth
1326
b13 = Instance.new("BlockMesh", p13)
1327
b13.Name = "Mesh"
1328
b13.Scale = Vector3.new(1, 1, 0.400000006)
1329
p14 = Instance.new("Part", m)
1330
p14.BrickColor = BrickColor.new("Really black")
1331
p14.FormFactor = Enum.FormFactor.Custom
1332
p14.Transparency = 1
1333
p14.Size = Vector3.new(2.5, 2.17999935, 1)
1334
p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6410059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
1335
p14.CanCollide = false
1336
p14.Locked = true
1337
p14.Elasticity = 0
1338
p14.BottomSurface = Enum.SurfaceType.Smooth
1339
p14.TopSurface = Enum.SurfaceType.Smooth
1340
b14 = Instance.new("BlockMesh", p14)
1341
b14.Name = "Mesh"
1342
b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
1343
p15 = Instance.new("Part", m)
1344
p15.BrickColor = BrickColor.new("Really black")
1345
p15.FormFactor = Enum.FormFactor.Custom
1346
p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
1347
p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
1348
p15.CanCollide = false
1349
p15.Locked = true
1350
p15.Transparency = 1
1351
p15.Elasticity = 0
1352
p15.BottomSurface = Enum.SurfaceType.Smooth
1353
p15.TopSurface = Enum.SurfaceType.Smooth
1354
b15 = Instance.new("BlockMesh", p15)
1355
b15.Name = "Mesh"
1356
b15.Scale = Vector3.new(1, 1, 0.400000006)
1357
p16 = Instance.new("Part", m)
1358
p16.Transparency = 1
1359
p16.BrickColor = BrickColor.new("Really black")
1360
p16.FormFactor = Enum.FormFactor.Custom
1361
p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
1362
p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
1363
p16.CanCollide = false
1364
p16.Locked = true
1365
p16.Elasticity = 0
1366
p16.BottomSurface = Enum.SurfaceType.Smooth
1367
p16.TopSurface = Enum.SurfaceType.Smooth
1368
b16 = Instance.new("BlockMesh", p16)
1369
b16.Name = "Mesh"
1370
b16.Scale = Vector3.new(1, 1, 0.400000006)
1371
p17 = Instance.new("Part", m)
1372
p17.BrickColor = BrickColor.new("Really black")
1373
p17.Transparency = 1
1374
p17.FormFactor = Enum.FormFactor.Custom
1375
p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
1376
p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
1377
p17.CanCollide = false
1378
p17.Locked = true
1379
p17.Elasticity = 0
1380
p17.BottomSurface = Enum.SurfaceType.Smooth
1381
p17.TopSurface = Enum.SurfaceType.Smooth
1382
b17 = Instance.new("BlockMesh", p17)
1383
b17.Name = "Mesh"
1384
b17.Scale = Vector3.new(1, 1, 0.400000006)
1385
p18 = Instance.new("WedgePart", m)
1386
p18.BrickColor = BrickColor.new("Dark stone grey")
1387
p18.Name = "BladePart1"
1388
p18.Material = "Concrete"
1389
p18.Transparency = 1
1390
p18.Name = "Wedge"
1391
p18.FormFactor = Enum.FormFactor.Symmetric
1392
p18.Size = Vector3.new(1, 4, 2)
1393
p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
1394
p18.CanCollide = false
1395
p18.Locked = true
1396
p18.BottomSurface = Enum.SurfaceType.Smooth
1397
p18.TopSurface = Enum.SurfaceType.Smooth
1398
b18 = Instance.new("SpecialMesh", p18)
1399
b18.MeshType = Enum.MeshType.Wedge
1400
b18.Name = "Mesh"
1401
b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
1402
p19 = Instance.new("WedgePart", m)
1403
p19.Transparency = 1
1404
p19.BrickColor = BrickColor.new("Dark stone grey")
1405
p19.Name = "BladePart2"
1406
p19.Material = "Concrete"
1407
p19.Name = "Wedge"
1408
p19.FormFactor = Enum.FormFactor.Symmetric
1409
p19.Size = Vector3.new(1, 4, 2)
1410
p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
1411
p19.CanCollide = false
1412
p19.Locked = true
1413
p19.BottomSurface = Enum.SurfaceType.Smooth
1414
p19.TopSurface = Enum.SurfaceType.Smooth
1415
b19 = Instance.new("SpecialMesh", p19)
1416
b19.MeshType = Enum.MeshType.Wedge
1417
b19.Name = "Mesh"
1418
b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
1419
p20 = Instance.new("Part", m)
1420
p20.BrickColor = BrickColor.new("Really black")
1421
p20.Transparency = 1
1422
p20.FormFactor = Enum.FormFactor.Custom
1423
p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
1424
p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
1425
p20.CanCollide = false
1426
p20.Locked = true
1427
p20.Elasticity = 0
1428
p20.BottomSurface = Enum.SurfaceType.Smooth
1429
p20.TopSurface = Enum.SurfaceType.Smooth
1430
b20 = Instance.new("BlockMesh", p20)
1431
b20.Name = "Mesh"
1432
b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
1433
p21 = Instance.new("Part", m)
1434
p21.BrickColor = BrickColor.new("Bright blue")
1435
p21.Material = "Neon"
1436
p21.Transparency = 1
1437
p21.FormFactor = Enum.FormFactor.Custom
1438
p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
1439
p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
1440
p21.CanCollide = false
1441
p21.Locked = true
1442
p21.Elasticity = 0
1443
p21.BottomSurface = Enum.SurfaceType.Smooth
1444
p21.TopSurface = Enum.SurfaceType.Smooth
1445
b21 = Instance.new("SpecialMesh", p21)
1446
b21.MeshType = Enum.MeshType.Wedge
1447
b21.Name = "Mesh"
1448
b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
1449
w1 = Instance.new("Weld", p1)
1450
w1.Name = "Part_Weld"
1451
w1.Part0 = p1
1452
w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
1453
w1.Part1 = p2
1454
w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
1455
w2 = Instance.new("Weld", p2)
1456
w2.Name = "Part_Weld"
1457
w2.Part0 = p2
1458
w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
1459
w2.Part1 = p3
1460
w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
1461
w3 = Instance.new("Weld", p3)
1462
w3.Name = "Part_Weld"
1463
w3.Part0 = p3
1464
w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
1465
w3.Part1 = p4
1466
w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
1467
w4 = Instance.new("Weld", p4)
1468
w4.Name = "Part_Weld"
1469
w4.Part0 = p4
1470
w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
1471
w4.Part1 = p5
1472
w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
1473
w5 = Instance.new("Weld", p5)
1474
w5.Name = "Part_Weld"
1475
w5.Part0 = p5
1476
w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
1477
w5.Part1 = p6
1478
w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
1479
w6 = Instance.new("Weld", p6)
1480
w6.Name = "Part_Weld"
1481
w6.Part0 = p6
1482
w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
1483
w6.Part1 = p7
1484
w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
1485
w7 = Instance.new("Weld", p7)
1486
w7.Name = "Part_Weld"
1487
w7.Part0 = p7
1488
w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
1489
w7.Part1 = p8
1490
w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
1491
w8 = Instance.new("Weld", p8)
1492
w8.Name = "Part_Weld"
1493
w8.Part0 = p8
1494
w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
1495
w8.Part1 = p9
1496
w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
1497
w9 = Instance.new("Weld", p9)
1498
w9.Name = "Part_Weld"
1499
w9.Part0 = p9
1500
w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
1501
w9.Part1 = p10
1502
w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
1503
w10 = Instance.new("Weld", p10)
1504
w10.Name = "Part_Weld"
1505
w10.Part0 = p10
1506
w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
1507
w10.Part1 = p11
1508
w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
1509
w11 = Instance.new("Weld", p11)
1510
w11.Name = "Part_Weld"
1511
w11.Part0 = p11
1512
w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
1513
w11.Part1 = p12
1514
w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
1515
w12 = Instance.new("Weld", p12)
1516
w12.Name = "Part_Weld"
1517
w12.Part0 = p12
1518
w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
1519
w12.Part1 = p13
1520
w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
1521
w13 = Instance.new("Weld", p13)
1522
w13.Name = "Part_Weld"
1523
w13.Part0 = p13
1524
w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
1525
w13.Part1 = p14
1526
w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
1527
w14 = Instance.new("Weld", p14)
1528
w14.Name = "Part_Weld"
1529
w14.Part0 = p14
1530
w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
1531
w14.Part1 = p15
1532
w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
1533
w15 = Instance.new("Weld", p15)
1534
w15.Name = "Part_Weld"
1535
w15.Part0 = p15
1536
w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
1537
w15.Part1 = p16
1538
w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
1539
w16 = Instance.new("Weld", p16)
1540
w16.Name = "Part_Weld"
1541
w16.Part0 = p16
1542
w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
1543
w16.Part1 = p17
1544
w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
1545
w17 = Instance.new("Weld", p17)
1546
w17.Name = "Wedge_Weld"
1547
w17.Part0 = p17
1548
w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
1549
w17.Part1 = p18
1550
w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
1551
w18 = Instance.new("Weld", p18)
1552
w18.Name = "Wedge_Weld"
1553
w18.Part0 = p18
1554
w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
1555
w18.Part1 = p19
1556
w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
1557
w19 = Instance.new("Weld", p19)
1558
w19.Name = "Part_Weld"
1559
w19.Part0 = p19
1560
w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
1561
w19.Part1 = p20
1562
w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
1563
w20 = Instance.new("Weld", p20)
1564
w20.Name = "Part_Weld"
1565
w20.Part0 = p20
1566
w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
1567
w20.Part1 = p21
1568
w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
1569
m.Parent = char
1570
m:MakeJoints()
1571
----------------------------------------------------
1572
local cor = Instance.new("Part", char.Titanius)
1573
cor.Name = "Thingy"
1574
cor.Locked = true
1575
cor.BottomSurface = 0
1576
cor.CanCollide = false
1577
cor.Size = Vector3.new(1, 13, 1)
1578
cor.Transparency = 1
1579
cor.TopSurface = 0
1580
corw = Instance.new("Weld", cor)
1581
corw.Part0 = rarm
1582
corw.Part1 = cor
1583
corw.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1584
corw.C1 = CFrame.new(0, 0, 0)
1585
weld1 = Instance.new("Weld", char.Titanius)
1586
weld1.Part0 = cor
1587
weld1.Part1 = p6
1588
weld1.C0 = CFrame.new(0, 0, 0)
1589
----------------------------------------------------
1590
hitb = Instance.new("Part", char.Titanius)
1591
hitb.Name = "Thingy2"
1592
hitb.Locked = true
1593
hitb.BottomSurface = 0
1594
hitb.CanCollide = false
1595
hitb.Size = Vector3.new(0, 8, 6)
1596
hitb.Transparency = 1
1597
hitb.TopSurface = 0
1598
weld2 = Instance.new("Weld", char.Titanius)
1599
weld2.Part0 = hitb
1600
weld2.Part1 = p12
1601
weld2.C0 = CFrame.new(0, .6, 1)
1602
----------------------------------------------------
1603
function weld5(part0, part1, c0, c1)
1604
    weeld=Instance.new("Weld", part0)
1605
    weeld.Part0=part0
1606
    weeld.Part1=part1
1607
    weeld.C0=c0
1608
    weeld.C1=c1
1609
    return weeld
1610
end
1611
----------------------------------------------------
1612
function newRay(start,face,range,wat)
1613
	local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
1614
	hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
1615
	return rey,hit,pos
1616
end
1617
----------------------------------------------------
1618
mod5 = Instance.new("Model",char)
1619
1620
function FindNearestTorso(Position,Distance,SinglePlayer)
1621
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1622
        local List = {}
1623
        for i,v in pairs(workspace:GetChildren())do
1624
            if v:IsA("Model")then
1625
                if v:findFirstChild("Torso")then
1626
                    if v ~= char then
1627
                        if(v.Torso.Position -Position).magnitude <= Distance then
1628
                            table.insert(List,v)
1629
                        end 
1630
                    end 
1631
                end 
1632
            end 
1633
        end
1634
    return List
1635
end
1636
1637
function Landing()
1638
    part=Instance.new('Part',mod5)
1639
    part.Anchored=true
1640
    part.CanCollide=false
1641
    part.FormFactor='Custom'
1642
    part.Size=Vector3.new(.2,.2,.2)
1643
    part.CFrame=root.CFrame*CFrame.new(0,-2,0)
1644
    part.Transparency=.7
1645
    part.BrickColor=BrickColor.new('Really black')
1646
    mesh=Instance.new('SpecialMesh',part)
1647
    mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
1648
    mesh.Scale=Vector3.new(10,5,10)
1649
1650
    for i,v in pairs(FindNearestTorso(torso.CFrame.p,40))do
1651
        if v:FindFirstChild('Humanoid') then
1652
            v.Humanoid:TakeDamage(math.random(10000020,10000030))
1653
            v.Humanoid.PlatformStand = true
1654
            v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
1655
        end
1656
    end
1657
1658
    coroutine.resume(coroutine.create(function() 
1659
        for i=0,3.8,0.05 do
1660
            wait()
1661
            part.CFrame=part.CFrame
1662
            part.Transparency=i
1663
            mesh.Scale=mesh.Scale+Vector3.new(1,0.2,1)
1664
            end
1665
        part.Parent = nil
1666
    end))
1667
end
1668
----------------------------------------------------
1669
mod4 = Instance.new("Model",char)
1670
1671
ptez = {0.7, 0.8, 0.9, 1}
1672
1673
function FindNearestTorso(Position,Distance,SinglePlayer)
1674
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1675
        local List = {}
1676
        for i,v in pairs(workspace:GetChildren())do
1677
            if v:IsA("Model")then
1678
                if v:findFirstChild("Torso")then
1679
                    if v ~= char then
1680
                        if(v.Torso.Position -Position).magnitude <= Distance then
1681
                            table.insert(List,v)
1682
                        end 
1683
                    end 
1684
                end 
1685
            end 
1686
        end
1687
    return List
1688
end
1689
1690
function GroundPound()
1691
    part=Instance.new('Part',mod4)
1692
    part.Anchored=true
1693
    part.CanCollide=false
1694
    part.FormFactor='Custom'
1695
    part.Size=Vector3.new(.2,.2,.2)
1696
    part.CFrame=root.CFrame*CFrame.new(0,-5.8,-2.4)*CFrame.Angles(math.rad(90),0,0)
1697
    part.Transparency=.7
1698
    part.BrickColor=BrickColor.new('Really black')
1699
    mesh=Instance.new('SpecialMesh',part)
1700
    mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
1701
    mesh.Scale=Vector3.new(3,3,3)
1702
    part2=Instance.new('Part',mod4)
1703
    part2.Anchored=true
1704
    part2.CanCollide=false
1705
    part2.FormFactor='Custom'
1706
    part2.Size=Vector3.new(.2,.2,.2)
1707
    part2.CFrame=root.CFrame*CFrame.new(0,-5,-2.6)
1708
    part2.Transparency=.7
1709
    part2.BrickColor=BrickColor.new('Dark indigo')
1710
    mesh2=Instance.new('SpecialMesh',part2)
1711
    mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
1712
    mesh2.Scale=Vector3.new(3,1.5,3)
1713
    x = Instance.new("Sound",char)
1714
    x.SoundId = "http://www.roblox.com/asset/?id=142070127"
1715
    x.Pitch = ptez[math.random(1,#ptez)]
1716
    x.Volume = 1
1717
    wait(.1)
1718
    x:Play()
1719
    for i,v in pairs(FindNearestTorso(torso.CFrame.p,12))do
1720
        if v:FindFirstChild('Humanoid') then
1721
            v.Humanoid:TakeDamage(math.random(10000020,10000030))
1722
        end
1723
    end
1724
    coroutine.resume(coroutine.create(function() 
1725
        for i=0,0.62,0.13 do
1726
            wait()
1727
            part.CFrame=part.CFrame
1728
            part.Transparency=i
1729
            mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
1730
            part2.CFrame=part2.CFrame
1731
            part2.Transparency=i
1732
            mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
1733
            end
1734
        part.Parent=nil
1735
        part2.Parent=nil
1736
        x:Destroy()
1737
    end))
1738
end
1739
----------------------------------------------------
1740
mod=Instance.new('Model',char)
1741
1742
function charge()
1743
    hed.Velocity=hed.CFrame.lookVector*100
1744
    part=Instance.new('Part',mod)
1745
    part.Anchored=true
1746
    part.CanCollide=false
1747
    part.FormFactor='Custom'
1748
    part.Size=Vector3.new(.2,.2,.2)
1749
    part.CFrame=hed.CFrame*CFrame.Angles(math.rad(90),0,0)
1750
    part.Transparency=.7
1751
    part.BrickColor=BrickColor.new('Black')
1752
    mesh=Instance.new('SpecialMesh',part)
1753
    mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
1754
    mesh.Scale=Vector3.new(10,5,10)
1755
    part2=part:clone()
1756
    part2.Parent=mod
1757
    part2.BrickColor=BrickColor.new('Bright red')
1758
    mesh2=mesh:clone()
1759
    mesh2.Parent=part2
1760
    mesh2.Scale=Vector3.new(20,10,20)
1761
    part3=part2:clone()
1762
    part3.Parent = mod
1763
    part3.BrickColor=BrickColor.new('Really black')
1764
    mesh3=mesh2:clone()
1765
    mesh2.Parent=part3
1766
    mesh3.Scale=Vector3.new(30,15,30)
1767
    coroutine.resume(coroutine.create(function() 
1768
        for i=0,1,0.1 do
1769
            wait()
1770
            part.CFrame=part.CFrame
1771
            part.Transparency=i
1772
            mesh.Scale=mesh.Scale+Vector3.new(1,1,1)
1773
            part2.CFrame=part2.CFrame
1774
            part2.Transparency=i
1775
            mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1)
1776
            part3.CFrame=part3.CFrame
1777
            part3.Transparency=i
1778
            mesh3.Scale=mesh3.Scale+Vector3.new(1,1,1)
1779
            end
1780
        part.Parent=nil
1781
        part2.Parent=nil
1782
        part3.Parent = nil
1783
    end))
1784
end
1785
----------------------------------------------------
1786
function FindNearestTorso(Position,Distance,SinglePlayer)
1787
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1788
        local List = {}
1789
        for i,v in pairs(workspace:GetChildren())do
1790
            if v:IsA("Model")then
1791
                if v:findFirstChild("Torso")then
1792
                    if v ~= char then
1793
                        if(v.Torso.Position -Position).magnitude <= Distance then
1794
                            table.insert(List,v)
1795
                        end 
1796
                    end 
1797
                end 
1798
            end 
1799
        end
1800
    return List
1801
end
1802
1803
mod3 = Instance.new("Model",rleg)
1804
1805
function Stomp()
1806
    part=Instance.new('Part',mod3)
1807
    part.Anchored=true
1808
    part.CanCollide=false
1809
    part.FormFactor='Custom'
1810
    part.Size=Vector3.new(.2,.2,.2)
1811
    part.CFrame=rleg.CFrame*CFrame.new(0,-2.4,0)*CFrame.Angles(math.rad(90),0,0)
1812
    part.Transparency=.7
1813
    part.BrickColor=BrickColor.new('Dark indigo')
1814
    mesh=Instance.new('SpecialMesh',part)
1815
    mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
1816
    mesh.Scale=Vector3.new(25,25,25)
1817
    part2=part:clone()
1818
    part2.Parent=mod3
1819
    part2.BrickColor=BrickColor.new('Dark indigo')
1820
    mesh2=mesh:clone()
1821
    mesh2.Parent=part2
1822
    mesh2.Scale=Vector3.new(15,15,15)
1823
    part3=part:clone()
1824
    part3.Parent=mod3
1825
    part3.TopSurface=0
1826
    part3.BottomSurface=0
1827
    part3.CFrame=rleg.CFrame*CFrame.new(0,-3,0)
1828
    mesh3=Instance.new('SpecialMesh',part3)
1829
    mesh3.MeshType = 3
1830
    mesh3.Scale=Vector3.new(12,12,12)
1831
    for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
1832
        if v:FindFirstChild('Humanoid') then
1833
            v.Humanoid:TakeDamage(math.random(10000020,10000030))
1834
            v.Humanoid.PlatformStand = true
1835
            v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 800
1836
        end
1837
    end 
1838
    coroutine.resume(coroutine.create(function() 
1839
        for i=0,3.8,0.05 do
1840
            wait()
1841
            part.CFrame=part.CFrame
1842
            part.Transparency=i
1843
            mesh.Scale=mesh.Scale+Vector3.new(2.8,2.8,2.8)
1844
            part2.CFrame=part2.CFrame
1845
            part2.Transparency=i
1846
            mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1)
1847
            part3.CFrame=part3.CFrame
1848
            part3.Transparency=i
1849
            mesh3.Scale=mesh3.Scale+Vector3.new(1.5,1.5,1.5)
1850
        end
1851
    end))
1852
end
1853
----------------------------------------------------
1854
1855
local acos = math.acos
1856
local sqrt = math.sqrt
1857
local Vec3 = Vector3.new
1858
local fromAxisAngle = CFrame.fromAxisAngle
1859
1860
local function toAxisAngle(CFr)
1861
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
1862
        local Angle = math.acos((R00+R11+R22-1)/2)
1863
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
1864
        A = A == 0 and 0.00001 or A
1865
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
1866
        B = B == 0 and 0.00001 or B
1867
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
1868
        C = C == 0 and 0.00001 or C
1869
        local x = (R21-R12)/sqrt(A)
1870
        local y = (R02-R20)/sqrt(B)
1871
        local z = (R10-R01)/sqrt(C)
1872
        return Vec3(x,y,z),Angle
1873
end
1874
1875
function ApplyTrig(Num,Func)
1876
        local Min,Max = Func(0),Func(1)
1877
        local i = Func(Num)
1878
        return (i-Min)/(Max-Min)
1879
        --[[if Func == "sin" then
1880
                return (math.sin((1-Num)*math.pi)+1)/2
1881
        elseif Func == "cos" then
1882
                return (math.cos((1-Num)*math.pi)+1)/2
1883
        end]]
1884
end
1885
1886
function LerpCFrame(CFrame1,CFrame2,Num)
1887
        local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
1888
        return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
1889
end
1890
1891
function Crater(Torso,Radius)
1892
        Spawn(function()
1893
        local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
1894
        local Ignore = {}
1895
        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1896
                if v.Character ~= nil then
1897
                        Ignore[#Ignore+1] = v.Character
1898
                end
1899
        end
1900
        local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
1901
        if Hit == nil then return end
1902
        local Parts = {}
1903
        for i = 1,360,10 do
1904
                local P = Instance.new("Part",Torso.Parent)
1905
                P.Anchored = true
1906
                P.FormFactor = "Custom"
1907
                P.BrickColor = Hit.BrickColor
1908
                P.Material = Hit.Material
1909
                P.TopSurface = "Smooth"
1910
                P.BottomSurface = "Smooth"
1911
                P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
1912
                P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
1913
                Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
1914
                if math.random(0,5) == 0 then -- rubble
1915
                        local P = Instance.new("Part",Torso.Parent)
1916
                        P.Anchored = true
1917
                        P.FormFactor = "Custom"
1918
                        P.BrickColor = Hit.BrickColor
1919
                        P.Material = Hit.Material
1920
                        P.TopSurface = "Smooth"
1921
                        P.BottomSurface = "Smooth"
1922
                        P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
1923
                        P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
1924
                        Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
1925
                end
1926
        end
1927
        for i = 0,1,0.05 do
1928
                for i2,v in pairs(Parts) do
1929
                        v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
1930
                end
1931
                wait(0.02)
1932
        end
1933
        for i,v in pairs(Parts) do
1934
                if v[1].Size.X > 2.1 then
1935
                        v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
1936
                end
1937
                v[1].Anchored = false
1938
        end
1939
        for i = 0,1,0.05 do
1940
                for i2,v in pairs(Parts) do
1941
                        v[1].Transparency = i
1942
                        if i == 1 then
1943
                                v[1]:Destroy()
1944
                        elseif i >= 0.25 then
1945
                                v[1].CanCollide = false
1946
                        end
1947
                end
1948
                wait(0.02)
1949
        end
1950
        Parts = nil
1951
        end)
1952
end
1953
1954
----------------------------------------------------
1955
mouse.KeyDown:connect(function(key)
1956
    if key == "r" then
1957
        if Debounces.CanAttack == true then
1958
        Debounces.CanAttack = false
1959
        Debounces.on = true
1960
        Debounces.NoIdl = true
1961
to = char.Titanius.Thingy2.Touched:connect(function(ht)
1962
        hit = ht.Parent
1963
        if ht and hit:IsA("Model") then
1964
                if hit:FindFirstChild("Humanoid") then
1965
                    if hit.Name ~= p.Name then
1966
                        --[[if Debounces.Slashing == true and Debounces.Slashed == false then
1967
                                Debounces.Slashed = true]]--
1968
                                    hit:FindFirstChild("Humanoid"):TakeDamage(19999999)
1969
                                wait(1)
1970
                                --Debounces.Slashed = false
1971
                        --end
1972
                    end
1973
                end
1974
        elseif ht and hit:IsA("Hat") then
1975
            if hit.Parent.Name ~= p.Name then
1976
                if hit.Parent:FindFirstChild("Humanoid") then
1977
                       --[[ if Debounces.Slashing == true and Debounces.Slashed == false then
1978
                                Debounces.Slashed = true]]--
1979
                                hit.Parent:FindFirstChild("Humanoid"):TakeDamage(109999999)
1980
                                wait(1)
1981
                    --Debounces.Slashed = false
1982
                end
1983
            end
1984
        end    
1985
    end)
1986
q = Instance.new("Sound",hed)
1987
q.SoundId = "http://www.roblox.com/asset/?id=134012322"
1988
q.Pitch = 0.85
1989
q.Looped = false
1990
q1 = Instance.new("Sound",hed)
1991
q1.SoundId = "http://www.roblox.com/asset/?id=134012322"
1992
q1.Pitch = 0.85
1993
q1.Looped = false
1994
q:Play()
1995
q1:Play()
1996
    for i = 1,20 do
1997
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(-55)), 0.4)
1998
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(55)), 0.4)
1999
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)),0.4)
2000
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 4, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.4)
2001
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 1) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.4)
2002
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.4)
2003
        cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -2.2, -3) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(0)), 0.5)
2004
        if Debounces.on == false then break end
2005
    wait()
2006
end
2007
n = Instance.new("Sound",hed)
2008
n.SoundId = "http://www.roblox.com/asset/?id=168514932"
2009
n.Pitch = 0.94
2010
n.Looped = false
2011
n1 = Instance.new("Sound",hed)
2012
n1.SoundId = "http://www.roblox.com/asset/?id=168514932"
2013
n1.Pitch = 0.94
2014
n1.Looped = false
2015
n:Play()
2016
n1:Play()
2017
b = Instance.new("Sound",hed)
2018
b.SoundId = "http://www.roblox.com/asset/?id=168586586"
2019
b.Pitch = 0.94
2020
b.Looped = false
2021
b1 = Instance.new("Sound",hed)
2022
b1.SoundId = "http://www.roblox.com/asset/?id=168586586"
2023
b1.Pitch = 0.94
2024
b1.Looped = false
2025
b:Play()
2026
b1:Play()
2027
    for i = 1,26 do
2028
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-55)), 0.5)
2029
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(55)), 0.5)
2030
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)),0.5)
2031
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), 0), 0.5)
2032
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -1) * CFrame.Angles(math.rad(50), 0, math.rad(0)), 0.5)
2033
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .4) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.5)
2034
        cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 0.5)
2035
        if Debounces.on == false then break end
2036
    wait()
2037
end
2038
wait(.5)
2039
to:disconnect()
2040
q:Destroy()
2041
q1:Destroy()
2042
n:Destroy()
2043
n1:Destroy()
2044
    if Debounces.CanAttack == false then
2045
        Debounces.CanAttack = true
2046
        Debounces.on = false
2047
        Debounces.NoIdl = false
2048
            end
2049
        end
2050
    end
2051
end)
2052
----------------------------------------------------
2053
mouse.KeyDown:connect(function(key)
2054
    if key == "q" then
2055
        if Debounces.CanAttack == true then
2056
        Debounces.CanAttack = false
2057
        Debounces.on = true
2058
        Debounces.NoIdl = true
2059
to = char.Titanius.Thingy2.Touched:connect(function(ht)
2060
        hit = ht.Parent
2061
        if ht and hit:IsA("Model") then
2062
                if hit:FindFirstChild("Humanoid") then
2063
                    if hit.Name ~= p.Name then
2064
                        --[[if Debounces.Slashing == true and Debounces.Slashed == false then
2065
                                Debounces.Slashed = true]]--
2066
                                    hit:FindFirstChild("Humanoid"):TakeDamage(499999999)
2067
                                wait(1)
2068
                                --Debounces.Slashed = false
2069
                        --end
2070
                    end
2071
                end
2072
        elseif ht and hit:IsA("Hat") then
2073
            if hit.Parent.Name ~= p.Name then
2074
                if hit.Parent:FindFirstChild("Humanoid") then
2075
                       --[[ if Debounces.Slashing == true and Debounces.Slashed == false then
2076
                                Debounces.Slashed = true]]--
2077
                                hit.Parent:FindFirstChild("Humanoid"):TakeDamage(499999999)
2078
                                wait(1)
2079
                    --Debounces.Slashed = false
2080
                end
2081
            end
2082
        end    
2083
    end)
2084
        for i = 1, 20 do
2085
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(21), math.rad(75), math.rad(50)), 0.2)
2086
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-18)), 0.2)
2087
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(-60),0), 0.5)
2088
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(70), 0), 0.5)
2089
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.5)
2090
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.5)
2091
            cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
2092
        if Debounces.on == false then break end
2093
        wait()
2094
    end
2095
    z = Instance.new("Sound",hed)
2096
    z.SoundId = "rbxassetid://160069154"
2097
    z.Looped = false
2098
    z.Pitch = .9
2099
    z1 = Instance.new("Sound",hed)
2100
    z1.SoundId = "rbxassetid://160069154"
2101
    z1.Looped = false
2102
    z1.Pitch = .9
2103
    wait(0.01)
2104
    z:Play()
2105
    z1:Play()
2106
        for i = 1, 12 do
2107
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), 0.2)
2108
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2,.9,-1) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.5)
2109
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(30),0), 0.5)
2110
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
2111
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10), 0, 0), 0.5)
2112
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.8, .6) * CFrame.Angles(math.rad(-65), 0, 0), 0.5)
2113
            cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
2114
        if Debounces.on == false then break end
2115
        wait()
2116
    end
2117
        for i = 1, 12 do
2118
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(50)), 0.4)
2119
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-18)), 0.4)
2120
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(10),0), 0.5)
2121
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-10), 0), 0.5)
2122
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.5)
2123
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.5)
2124
            cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
2125
        if Debounces.on == false then break end
2126
        wait()
2127
    end
2128
    z = Instance.new("Sound",hed)
2129
    z.SoundId = "rbxassetid://168586621"
2130
    z.Looped = false
2131
    z.Pitch = 1
2132
    z1 = Instance.new("Sound",hed)
2133
    z1.SoundId = "rbxassetid://168586621"
2134
    z1.Looped = false
2135
    z1.Pitch = 1
2136
    wait(0.01)
2137
    z:Play()
2138
    z1:Play()
2139
        for i = 1, 12 do
2140
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(40), math.rad(-20), math.rad(10)), 0.5)
2141
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-18)), 0.4)
2142
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(-40),0), 0.5)
2143
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(40), 0), 0.5)
2144
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-10)), 0.5)
2145
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(20), 0, math.rad(10)), 0.5)
2146
            cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -2.8, -1.4) * CFrame.Angles(math.rad(-110), math.rad(-90), math.rad(20)), 1)
2147
        if Debounces.on == false then break end
2148
        wait()
2149
    end
2150
to:disconnect()
2151
    if Debounces.CanAttack == false then
2152
        Debounces.CanAttack = true
2153
        Debounces.on = false
2154
        Debounces.NoIdl = false
2155
            end
2156
        end
2157
    end
2158
end)
2159
----------------------------------------------------
2160
Sit = false
2161
mouse.KeyDown:connect(function(key)
2162
    if key == "v" then
2163
        if Sit == false then
2164
            Sit = true
2165
            hum.WalkSpeed = 0
2166
        stanceToggle = "Sitting"
2167
    elseif Sit == true then
2168
        Sit = false
2169
            hum.WalkSpeed = 10
2170
        stanceToggle = "Normal"
2171
        end
2172
    end
2173
end)
2174
----------------------------------------------------
2175
mouse.KeyDown:connect(function(key)
2176
    if key == "p" then
2177
Blaze()
2178
end
2179
end)
2180
-------------------------------
2181
mouse.KeyDown:connect(function(key)
2182
	if key == "u" then
2183
		if Debounces.CanAttack == true then
2184
			Debounces.CanAttack = false
2185
			Debounces.NoIdl = true
2186
			Debounces.on = true
2187
			function FindNearestTorso(Position,Distance,SinglePlayer)
2188
				if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
2189
					local List = {}
2190
					for i,v in pairs(workspace:GetChildren())do
2191
						if v:IsA("Model")then
2192
							if v:findFirstChild("Torso")then
2193
								if v ~= char then
2194
									if(v.Torso.Position -Position).magnitude <= Distance then
2195
										table.insert(List,v)
2196
									end
2197
								end
2198
							end
2199
						end
2200
					end
2201
				return List
2202
			end
2203
	z = Instance.new("Sound",workspace)
2204
	z.SoundId = "rbxassetid://232213955"
2205
	z.Pitch = 0.75
2206
	z.Volume = 5
2207
	wait(0.2)
2208
	z:Play()
2209
	sp = Instance.new("Part",rarm)
2210
	sp.Anchored = true
2211
	sp.CanCollide = false
2212
	sp.Locked = true
2213
	sp.Transparency = 0
2214
	sp.Material = "Neon"
2215
	sp.Size = Vector3.new(2,2,2)
2216
	sp.TopSurface = "SmoothNoOutlines"
2217
	sp.BottomSurface = "SmoothNoOutlines"
2218
	sp.BrickColor = TorsoColor
2219
	spm = Instance.new("SpecialMesh",sp)
2220
	spm.MeshType = "Sphere"
2221
	spm.Scale = Vector3.new(42,42,42)
2222
	sp2 = Instance.new("Part", rarm)
2223
	sp2.Name = "Energy"
2224
	sp2.BrickColor = TorsoColor
2225
	sp2.Size = Vector3.new(1, 1, 1)
2226
	sp2.Shape = "Ball"
2227
	sp2.CanCollide = false
2228
	sp2.Anchored = true
2229
	sp2.Locked = true
2230
	sp2.TopSurface = 0
2231
	sp2.BottomSurface = 0
2232
	sp2.Transparency = 1
2233
	spm2 = Instance.new("SpecialMesh",sp2)
2234
	spm2.MeshId = "rbxassetid://9982590"
2235
	spm2.Scale = Vector3.new(4,4,4)
2236
	sp3 = Instance.new("Part", rarm)
2237
	sp3.Name = "Energy"
2238
	sp3.BrickColor = TorsoColor
2239
	sp3.Size = Vector3.new(1, 1, 1)
2240
	sp3.Shape = "Ball"
2241
	sp3.CanCollide = false
2242
	sp3.Anchored = true
2243
	sp3.Locked = true
2244
	sp3.TopSurface = 0
2245
	sp3.BottomSurface = 0
2246
	sp3.Transparency = 1
2247
	spm3 = Instance.new("SpecialMesh",sp2)
2248
	spm3.MeshId = "rbxassetid://9982590"
2249
	spm3.Scale = Vector3.new(8,8,8)
2250
	for i = 1, 20 do
2251
		spm.Scale = spm.Scale - Vector3.new(2,2,2)
2252
		sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
2253
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*2,0.62*2,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
2254
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*2,0.62*2,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
2255
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5*2,-.2*2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
2256
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2257
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5*2, -1*2, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2258
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5*2, -1*2, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2259
		if Debounces.on == false then break end
2260
		rs:wait()
2261
	end
2262
	for i = 1, 100, 20 do rs:wait()
2263
		sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
2264
	end
2265
	for i = 1, 20 do
2266
		sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
2267
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*2,0.62*2,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
2268
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*2,0.62*2,.2*2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4)
2269
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5*2,-.2*2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4)
2270
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4)
2271
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5*2, -1*2, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2272
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5*2, -1*2, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2273
		if Debounces.on == false then break end
2274
		rs:wait()
2275
	end
2276
	sp.Transparency = 1
2277
	for i = 1, 20 do
2278
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*2,0.62*2,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
2279
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2*2,0.62*2,-.2*2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)
2280
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5*2,-.2*2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4)
2281
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4)
2282
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5*2, -1*2, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2283
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5*2, -1*2, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2284
		if Debounces.on == false then break end
2285
		rs:wait()
2286
	end
2287
	wait(1)
2288
	sp.Transparency = 0
2289
	sp2.Transparency = 0.84
2290
	for i = 1, 20 do
2291
		--spm.Scale = spm.Scale - Vector3.new(1,1,1)
2292
		sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
2293
		sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
2294
		sp3.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
2295
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*2,0.55*2,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4)
2296
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*2,0.55*2,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2)
2297
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5*2,-.2*2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
2298
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
2299
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5*2, -1*2, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
2300
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5*2, -1*2, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
2301
		if Debounces.on == false then break end
2302
		rs:wait()
2303
	end
2304
	for i = 1, 2880, 50 do
2305
		rs:wait()
2306
		sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
2307
		sp2.CFrame = rarm.CFrame * CFrame.new(0,-1*2,0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
2308
		sp3.CFrame = rarm.CFrame * CFrame.new(0,-1*2,0) * CFrame.Angles(math.rad(-i/-10), math.rad(-i/-10), math.rad(i/-10))
2309
		rs:wait()
2310
	end
2311
	sp:Destroy()
2312
	sp2:Destroy()
2313
	sp3:Destroy()
2314
	local X = Instance.new("Part",char)
2315
	local O = Instance.new("ObjectValue",X)
2316
	O.Name = "creator"
2317
	X.Locked = true
2318
	X.Name = "Shell"
2319
	X.Anchored = false
2320
	X.CanCollide = false
2321
	X.Transparency = 0
2322
	X.Reflectance = 0
2323
	X.BottomSurface = 0
2324
	X.TopSurface = 0
2325
	X.Shape = 0
2326
	local V = Instance.new("ObjectValue",X)
2327
	V.Value = char
2328
	V.Name = "creator"
2329
	X.BrickColor = TorsoColor
2330
	X.Size = Vector3.new(2,2,2)
2331
	X.Material = "Neon"
2332
	local Z = Instance.new("SpecialMesh",X)
2333
	Z.MeshType = "Sphere"
2334
	Z.Scale = Vector3.new(0.5,0.5,1)
2335
	X.CFrame = rarm.CFrame*CFrame.new(-3,0,0)
2336
	local bv = Instance.new("BodyVelocity",X)
2337
	bv.maxForce = Vector3.new(99999,99999,99999)
2338
	X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
2339
	bv.velocity = X.CFrame.lookVector*75
2340
2341
	Explode = X.Touched:connect(function(hit)
2342
		if hit ~= char and hit.Name ~= "Shell" then
2343
			local cf = X.CFrame
2344
			bv:Destroy()
2345
			X.Anchored = true
2346
			Z:Remove()
2347
			Explode:disconnect()
2348
			X.Size = Vector3.new(6,6,6)
2349
			X.Touched:connect(function(hit) end)
2350
			X.CanCollide = false
2351
			local part3 = Instance.new("Part", rarm)
2352
			part3.Anchored=true
2353
			part3.CanCollide=false
2354
			part3.Locked = true
2355
			part3.TopSurface = "SmoothNoOutlines"
2356
			part3.BottomSurface = "SmoothNoOutlines"
2357
			part3.FormFactor='Custom'
2358
			part3.Size=Vector3.new(2,2, 2)
2359
			part3.CFrame=X.CFrame
2360
			part3.Transparency=0
2361
			part3.BrickColor=TorsoColor
2362
			local mesh3 = Instance.new("SpecialMesh",part3)
2363
			mesh3.MeshType = "Sphere"
2364
			mesh3.Scale = Vector3.new(2,2,2)
2365
			--debris:AddItem(X,8)
2366
			local part4 = Instance.new("Part", rarm)
2367
			part4.Material = "Neon"
2368
			part4.Anchored=true
2369
			part4.CanCollide=false
2370
			part4.Locked = true
2371
			part4.TopSurface = "SmoothNoOutlines"
2372
			part4.BottomSurface = "SmoothNoOutlines"
2373
			part4.FormFactor='Custom'
2374
			part4.Size=Vector3.new(2,2, 2)
2375
			part4.CFrame=X.CFrame
2376
			part4.Transparency=0
2377
			part4.BrickColor=BrickColor.new("Black")
2378
			local mesh4 = Instance.new("SpecialMesh",part4)
2379
			mesh4.MeshType = "Sphere"
2380
			mesh4.Scale = Vector3.new(1,1,1)
2381
			local part7 = Instance.new("Part", rarm)
2382
			part7.Material = "Neon"
2383
			part7.Anchored=true
2384
			part7.CanCollide=false
2385
			part7.Locked = true
2386
			part7.TopSurface = "SmoothNoOutlines"
2387
			part7.BottomSurface = "SmoothNoOutlines"
2388
			part7.FormFactor='Custom'
2389
			part7.Size=Vector3.new(2,2, 2)
2390
			part7.CFrame=X.CFrame
2391
			part7.Transparency=0
2392
			part7.BrickColor=BrickColor.new("Really black")
2393
			local mesh7 = Instance.new("SpecialMesh",part7)
2394
			mesh7.MeshType = "Sphere"
2395
			mesh7.Scale = Vector3.new(0.2, 0.2, 0.2)
2396
		--[[X.Touched:connect(function(ht)
2397
				hit = ht.Parent
2398
			if ht and hit:IsA("Model") then
2399
					if hit:FindFirstChild("Humanoid") then
2400
						if hit.Name ~= p.Name then
2401
							hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
2402
							wait(.3)
2403
						end
2404
					end
2405
			elseif ht and hit:IsA("Hat") then
2406
				if hit.Parent.Name ~= p.Name then
2407
					if hit.Parent:FindFirstChild("Humanoid") then
2408
						hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
2409
						wait(.3)
2410
					end
2411
				end
2412
			end
2413
		end)
2414
		part3.Touched:connect(function(ht)
2415
				hit = ht.Parent
2416
			if ht and hit:IsA("Model") then
2417
					if hit:FindFirstChild("Humanoid") then
2418
						if hit.Name ~= p.Name then
2419
							hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
2420
							wait(.3)
2421
						end
2422
					end
2423
			elseif ht and hit:IsA("Hat") then
2424
				if hit.Parent.Name ~= p.Name then
2425
					if hit.Parent:FindFirstChild("Humanoid") then
2426
						hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
2427
						wait(.3)
2428
					end
2429
				end
2430
			end
2431
		end)]]--
2432
		for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
2433
			if v:FindFirstChild('Humanoid') then
2434
				v.Humanoid:TakeDamage(math.random(60,90))
2435
				v.Humanoid.PlatformStand = true
2436
				v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
2437
			end
2438
		end
2439
2440
		local acos = math.acos
2441
		local sqrt = math.sqrt
2442
		local Vec3 = Vector3.new
2443
		local fromAxisAngle = CFrame.fromAxisAngle
2444
2445
		local function toAxisAngle(CFr)
2446
			local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
2447
			local Angle = math.acos((R00+R11+R22-1)/2)
2448
			local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
2449
			A = A == 0 and 0.00001 or A
2450
			local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
2451
			B = B == 0 and 0.00001 or B
2452
			local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
2453
			C = C == 0 and 0.00001 or C
2454
			local x = (R21-R12)/sqrt(A)
2455
			local y = (R02-R20)/sqrt(B)
2456
			local z = (R10-R01)/sqrt(C)
2457
			return Vec3(x,y,z),Angle
2458
		end
2459
2460
		function ApplyTrig(Num,Func)
2461
			local Min,Max = Func(0),Func(1)
2462
			local i = Func(Num)
2463
			return (i-Min)/(Max-Min)
2464
		end
2465
2466
		function LerpCFrame(CFrame1,CFrame2,Num)
2467
			local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
2468
			return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
2469
		end
2470
2471
		function Crater(Torso,Radius)
2472
			Spawn(function()
2473
				local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
2474
				local Ignore = {}
2475
				for i,v in pairs(game:GetService("Players"):GetPlayers()) do
2476
					if v.Character ~= nil then
2477
						Ignore[#Ignore+1] = v.Character
2478
					end
2479
				end
2480
				local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
2481
				if Hit == nil then return end
2482
					local Parts = {}
2483
					for i = 1,360,10 do
2484
						local P = Instance.new("Part",Torso.Parent)
2485
						P.Anchored = true
2486
						P.FormFactor = "Custom"
2487
						P.BrickColor = Hit.BrickColor
2488
						P.Material = Hit.Material
2489
						P.TopSurface = "Smooth"
2490
						P.BottomSurface = "Smooth"
2491
						P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
2492
						P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
2493
						Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
2494
						if math.random(0,5) == 0 then -- rubble
2495
							local P = Instance.new("Part",Torso.Parent)
2496
							P.Anchored = true
2497
							P.FormFactor = "Custom"
2498
							P.BrickColor = Hit.BrickColor
2499
							P.Material = Hit.Material
2500
							P.TopSurface = "Smooth"
2501
							P.BottomSurface = "Smooth"
2502
							P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
2503
							P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
2504
							Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
2505
							end
2506
						end
2507
						for i = 0,1,0.05 do
2508
							for i2,v in pairs(Parts) do
2509
								v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
2510
							end
2511
							wait(0.02)
2512
						end
2513
						for i,v in pairs(Parts) do
2514
							if v[1].Size.X > 2.1 then
2515
								v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
2516
							end
2517
							v[1].Anchored = false
2518
						end
2519
						for i = 0,1,0.05 do
2520
							for i2,v in pairs(Parts) do
2521
								v[1].Transparency = i
2522
								if i == 1 then
2523
									v[1]:Destroy()
2524
								elseif i >= 0.25 then
2525
									v[1].CanCollide = false
2526
								end
2527
							end
2528
						wait(0.02)
2529
						end
2530
					Parts = nil
2531
					end)
2532
				end
2533
2534
				ROW = function(out, trans, s, wt, t, ang, plus)
2535
					for i = 1, 360, 360/t do
2536
						local c = Instance.new("Part", game.Workspace)
2537
						c.FormFactor = 3
2538
						c.TopSurface = 0
2539
						c.BottomSurface = 0
2540
						c.Size = s
2541
						c.Anchored = true
2542
						c.CanCollide = wt
2543
						c.Material=workspace.Base.Material
2544
						c.Transparency = trans
2545
						c.BrickColor = workspace.Base.BrickColor
2546
						c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i +  plus), 0) *     CFrame.new(0, 0, out) * ang
2547
						c.Locked=true
2548
						game.Debris:AddItem(c,15)
2549
					end
2550
				end
2551
2552
				Part = function(x,y,z,color,tr,cc,an,parent)
2553
					local p = Instance.new('Part',parent or Weapon)
2554
					p.formFactor = 'Custom'
2555
					p.Size = Vector3.new(x,y,z)
2556
					p.BrickColor = BrickColor.new(color)
2557
					p.CanCollide = cc
2558
					p.Transparency = tr
2559
					p.Anchored = an
2560
					p.TopSurface,p.BottomSurface = 0,0
2561
					p.Locked=true
2562
					p:BreakJoints()
2563
				return p end
2564
2565
			Mesh = function(par,num,x,y,z)
2566
			local msh = _
2567
			if num == 1 then msh = Instance.new("CylinderMesh",par)
2568
			elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
2569
			elseif num == 3 then msh = Instance.new("BlockMesh",par)
2570
			elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
2571
			elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
2572
			end msh.Scale = Vector3.new(x,y,z)
2573
			return msh end
2574
2575
			function explosion(col1,col2,cfr,sz,rng,dmg)
2576
				local a= Part(1,1,1,col1,.5,false,true,workspace)
2577
				local a2= Part(1,1,1,col2,.5,false,true,workspace)
2578
				local a3= Part(1,1,1,col2,.5,false,true,workspace)
2579
				v1,v2,v3=sz.x,sz.y,sz.z
2580
				local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
2581
				local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
2582
				local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
2583
				a.CFrame=cfr
2584
				a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
2585
				a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
2586
2587
				Spawn(function()
2588
					while wait() do
2589
						if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
2590
							m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
2591
							m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
2592
							m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
2593
							a.Transparency=a.Transparency+0.05
2594
							a2.Transparency=a2.Transparency+0.05
2595
							a3.Transparency=a3.Transparency+0.05
2596
						end
2597
					end)
2598
				end
2599
2600
				Crater(X,20)
2601
				ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad    (math.random(-30,30))), 0)
2602
				z = Instance.new("Sound",workspace)
2603
				z.SoundId = "rbxassetid://231917744"
2604
				z.Pitch = .5
2605
				z.Volume = 5
2606
				z1 = Instance.new("Sound",workspace)
2607
				z1.SoundId = "rbxassetid://231917744"
2608
				z1.Pitch = .5
2609
				z1.Volume = 5
2610
				z2 = Instance.new("Sound",workspace)
2611
				z2.SoundId = "rbxassetid://231917744"
2612
				z2.Pitch = .5
2613
				z2.Volume = 5
2614
				z3 = Instance.new("Sound",workspace)
2615
				z3.SoundId = "rbxassetid://245537790"
2616
				z3.Pitch = .7
2617
				z3.Volume = 5
2618
				z4 = Instance.new("Sound",workspace)
2619
				z4.SoundId = "rbxassetid://245537790"
2620
				z4.Pitch = .7
2621
				z4.Volume = 5
2622
                                z4a = Instance.new("Sound",workspace)
2623
                                z4a.SoundId = "rbxassetid://419447292"
2624
                                z4a.Pitch = 1
2625
                                z4a.Volume = 5
2626
                                z3a = Instance.new("Sound",workspace)
2627
                                z3a.SoundId = "rbxassetid://421328847"
2628
                                z3a.Pitch = 1
2629
                                z3a.Volume = 5
2630
                                wait(0.1)
2631
				z:Play()
2632
				z1:Play()
2633
				z2:Play()
2634
				z3:Play()
2635
				z4:Play()
2636
				z3a:Play()
2637
				z4a:Play()
2638
2639
				local part=Instance.new('Part',rarm)
2640
				part.Anchored=true
2641
				part.CanCollide=false
2642
				part.Locked = true
2643
				part.FormFactor='Custom'
2644
				part.Size=Vector3.new(2,2,2)
2645
				part.CFrame=X.CFrame*CFrame.new(0,0,0)
2646
				part.Transparency=0
2647
				part.BrickColor=BrickColor.new('Really black')
2648
				local mesh=Instance.new('SpecialMesh',part)
2649
				mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
2650
				mesh.Scale=Vector3.new(4,4,4)
2651
				local part2=part:clone()
2652
				part2.Parent = rarm
2653
				part2.BrickColor=TorsoColor
2654
				local part5=part:clone()
2655
				part5.Parent = rarm
2656
				part5.BrickColor=TorsoColor
2657
				local part6=part:clone()
2658
				part6.Parent = rarm
2659
				part6.BrickColor=BrickColor.new("Black")
2660
				local mesh2=mesh:clone()
2661
				mesh2.Parent=part2
2662
				mesh2.Scale=Vector3.new(6, 6, 6)
2663
				local mesh5=mesh:clone()
2664
				mesh5.Parent=part5
2665
				mesh5.Scale=Vector3.new(6, 6, 6)
2666
				local mesh6=mesh:clone()
2667
				mesh6.Parent=part6
2668
				mesh6.Scale=Vector3.new(6, 6, 6)
2669
				local blast = Instance.new("Part", rarm)
2670
				blast.BrickColor = BrickColor.new("Really black")
2671
				blast.Anchored = true
2672
				blast.CanCollide = false
2673
				blast.Locked = true
2674
				blast.Size = Vector3.new(2, 2, 2)
2675
				blast.TopSurface = "Smooth"
2676
				blast.BottomSurface = "Smooth"
2677
				blast.Transparency = 0
2678
				blast.CFrame = HandCF
2679
				local bm = Instance.new("SpecialMesh", blast)
2680
				bm.Scale = Vector3.new(10,2,10)
2681
				bm.MeshId = "rbxassetid://3270017"
2682
				local blast2 = Instance.new("Part", rarm)
2683
				blast2.BrickColor = BrickColor.new("Really black")
2684
				blast2.Anchored = true
2685
				blast2.CanCollide = false
2686
				blast2.Locked = true
2687
				blast2.Size = Vector3.new(2, 2, 2)
2688
				blast2.TopSurface = "Smooth"
2689
				blast2.BottomSurface = "Smooth"
2690
				blast2.Transparency = 0
2691
				blast2.CFrame = HandCF
2692
				local bm2 = Instance.new("SpecialMesh", blast2)
2693
				bm2.Scale = Vector3.new(6,2,6)
2694
				bm2.MeshId = "rbxassetid://3270017"
2695
				local blast3 = Instance.new("Part", rarm)
2696
				blast3.BrickColor = BrickColor.new("Really black")
2697
				blast3.Anchored = true
2698
				blast3.CanCollide = false
2699
				blast3.Locked = true
2700
				blast3.Size = Vector3.new(1, 1, 1)
2701
				blast3.TopSurface = "Smooth"
2702
				blast3.BottomSurface = "Smooth"
2703
				blast3.Transparency = 0
2704
				blast3.CFrame = HandCF
2705
				local bm3 = Instance.new("SpecialMesh", blast3)
2706
				bm3.Scale = Vector3.new(6,2,6)
2707
				bm3.MeshId = "rbxassetid://3270017"
2708
				for i = 1,120 do rs:wait()
2709
					X.Transparency = X.Transparency + (1/120)
2710
					part.Transparency = part.Transparency + (1/120)
2711
					part2.Transparency = part2.Transparency + (1/120)
2712
					part3.Transparency = part3.Transparency + (1/120)
2713
					part4.Transparency = part4.Transparency + (1/120)
2714
					part5.Transparency = part5.Transparency + (1/120)
2715
					part6.Transparency = part6.Transparency + (1/120)
2716
					part7.Transparency = part7.Transparency + (1/120)
2717
					blast.Transparency = blast.Transparency + (1/120)
2718
					blast2.Transparency = blast2.Transparency + (1/120)
2719
					blast3.Transparency = blast3.Transparency + (1/120)
2720
					X.Size = X.Size + Vector3.new(1.6,1.6,1.6)
2721
					--part3.Size = part3.Size + Vector3.new(6,6,6)
2722
					mesh.Scale = mesh.Scale + Vector3.new(2,.4,2)
2723
					mesh2.Scale = mesh2.Scale + Vector3.new(2.2,.4,2.2)
2724
					mesh3.Scale = mesh3.Scale + Vector3.new(6,6,6)
2725
					mesh4.Scale = mesh4.Scale + Vector3.new(3.4,3.4,3.4)
2726
					mesh5.Scale = mesh5.Scale + Vector3.new(3.2,.4,3.2)
2727
					mesh6.Scale = mesh6.Scale + Vector3.new(4,.4,4)
2728
					mesh7.Scale = mesh7.Scale + Vector3.new(8,8,8)
2729
					bm.Scale = bm.Scale + Vector3.new(12,12,.4)
2730
					bm2.Scale = bm2.Scale + Vector3.new(8,8,.4)
2731
					bm3.Scale = bm3.Scale + Vector3.new(8,8,.4)
2732
					X.CFrame = cf
2733
					part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
2734
					part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
2735
					part3.CFrame=X.CFrame
2736
					part4.CFrame=X.CFrame
2737
					part7.CFrame=X.CFrame
2738
					part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
2739
					part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
2740
					blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
2741
					blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
2742
					blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
2743
					rs:wait()
2744
					end
2745
					X:Destroy()
2746
					part:Destroy()
2747
					part2:Destroy()
2748
					part3:Destroy()
2749
					part4:Destroy()
2750
					part5:Destroy()
2751
					part6:Destroy()
2752
					blast:Destroy()
2753
					blast2:Destroy()
2754
					blast3:Destroy()
2755
					z:Destroy()
2756
					z1:Destroy()
2757
					z2:Destroy()
2758
					z3:Destroy()
2759
					z4:Destroy()
2760
				end
2761
			end)
2762
			for i = 1, 20 do
2763
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*2,0.55*2,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
2764
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*2,0.55*2,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
2765
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5*2,-.2*2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
2766
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
2767
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5*2, -1*2, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
2768
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5*2, -1*2, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
2769
				if Debounces.on == false then break end
2770
				rs:wait()
2771
			end
2772
			if Debounces.CanAttack == false then
2773
				Debounces.CanAttack = true
2774
				Debounces.NoIdl = false
2775
				Debounces.on = false
2776
			end
2777
		end
2778
	end
2779
end)
2780
----------------------------------------------------
2781
mouse.KeyDown:connect(function(key)
2782
    if key == "t" then
2783
        if Debounces.CanAttack == true then
2784
        Debounces.CanAttack = false
2785
        Debounces.on = true
2786
        Debounces.NoIdl = true
2787
        for i = 1, 20 do
2788
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) *  CFrame.Angles(math.rad(115), math.rad(0), math.rad(-5)), 0.4)
2789
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,0.5,0) *  CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
2790
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)),0.4)
2791
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.4)
2792
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .6) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.4)
2793
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.2) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.4)
2794
        cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 1)
2795
            if Debounces.on == false then break end
2796
            wait()
2797
        end
2798
        Spawn(function()
2799
            local Parts = {}
2800
            for Y = -5,5 do
2801
                local P = Instance.new("Part",char)
2802
                P.Anchored = true
2803
                P.FormFactor = "Custom"
2804
                P.CanCollide = false
2805
                P.Size = Vector3.new(1,2,1)
2806
                P.TopSurface = "SmoothNoOutlines"
2807
                P.BottomSurface = "SmoothNoOutlines"
2808
                P.BrickColor = BrickColor.new("Really black")
2809
                P.Name = tostring(Y)
2810
                local i = (Y+5)/(10)
2811
                i = 1-math.cos(math.pi*i-(math.pi/2))
2812
                P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-15+(i*1.5))*CFrame.Angles(math.rad(Y*5),0,0)
2813
                --[[P.Touched:connect(function(ht)
2814
                    local hit = ht.Parent
2815
                    if hit:FindFirstChild("Humanoid") then
2816
                        hit.Humanoid:TakeDamage(math.random(10000020,10000030))
2817
                    end
2818
                end)]]--
2819
        s = Instance.new("Sound",P)
2820
        s.SoundId = "rbxassetid://228343271"
2821
        s.Volume = .7
2822
        s.Pitch = 0.9
2823
        s:Play()
2824
P.Touched:connect(function(ht)
2825
        hit = ht.Parent
2826
        if ht and hit:IsA("Model") then
2827
                if hit:FindFirstChild("Humanoid") then
2828
                    if hit.Name ~= p.Name then
2829
                        --[[if Debounces.Slashing == true and Debounces.Slashed == false then
2830
                                Debounces.Slashed = true]]--
2831
                                    hit:FindFirstChild("Humanoid"):TakeDamage(math.random(10000020,10000030))
2832
                                    hit:FindFirstChild("Humanoid").PlatformStand = true
2833
                                wait(1)
2834
                                --Debounces.Slashed = false
2835
                        --end
2836
                end
2837
                end
2838
        elseif ht and hit:IsA("Hat") then
2839
            if hit.Parent.Name ~= p.Name then
2840
                if hit.Parent:FindFirstChild("Humanoid") then
2841
                        --[[if Debounces.Slashing == true and Debounces.Slashed == false then
2842
                                Debounces.Slashed = true]]--
2843
                                hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random (10000020,10000030))
2844
                                hit:FindFirstChild("Humanoid").PlatformStand = true
2845
                                wait(1)
2846
                    --Debounces.Slashed = false
2847
                --end
2848
            end
2849
        end
2850
    end
2851
end)
2852
                Parts[#Parts+1] = P
2853
            end
2854
            local BREAKIT = false
2855
            local CParts = {}
2856
            local Rocks = {}
2857
            local LastPos = nil
2858
            for i = 1,70 do
2859
                for i2,v in pairs(Parts) do
2860
                    v.CFrame = v.CFrame*CFrame.new(0,0,-4)
2861
                    local cf = v.CFrame
2862
                    v.Size = v.Size+Vector3.new(2,2,0)
2863
                    v.CFrame = cf
2864
                    v.Transparency = v.Transparency+0.02
2865
                    if v.Transparency >= 0.975 then BREAKIT = true end
2866
                    if v.Name == "0" then
2867
                        local Ignore = {}
2868
                        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
2869
                            if v.Character ~= nil then
2870
                                Ignore[#Ignore+1] = v.Character
2871
                            end
2872
                        end
2873
                        local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-100,0))
2874
                        local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore)
2875
                        if Hit ~= nil then
2876
                            if #Rocks == 0 then
2877
                                for i = 1,5 do
2878
                                    local P = Instance.new("Part",char)
2879
                                    Rocks[#Rocks+1] = P
2880
                                    P.Anchored = true
2881
                                    P.FormFactor = "Custom"
2882
                                    P.BrickColor = Hit.BrickColor
2883
                                    P.Material = Hit.Material
2884
                                    P.TopSurface = "Smooth"
2885
                                    P.BottomSurface = "Smooth"
2886
                                    P.Size = Vector3.new(1,1,1)*(math.random(500,900)/100)
2887
                                end
2888
                            end
2889
                            for i,P in pairs(Rocks) do
2890
                                P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
2891
                            end
2892
                            local P = Instance.new("Part",char)
2893
                            CParts[#CParts+1] = {P,tick()}
2894
                            P.Anchored = true
2895
                            P.FormFactor = "Custom"
2896
                            P.BrickColor = Hit.BrickColor
2897
                            P.Material = Hit.Material
2898
                            P.TopSurface = "Smooth"
2899
                            P.BottomSurface = "Smooth"
2900
                            P.Size = Vector3.new(1,1,1)*(math.random(100,300)/100)
2901
                            Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
2902
                            Pos = Pos.p
2903
                            P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
2904
                            local P = P:Clone()
2905
                            CParts[#CParts+1] = {P,tick()}
2906
                            P.Parent = char
2907
                            Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0)
2908
                            Pos = Pos.p
2909
                            P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20)))
2910
                            if LastPos ~= nil then
2911
                                local P = P:Clone()
2912
                                CParts[#CParts+1] = {P,tick()}
2913
                                P.Parent = char
2914
                                P.BrickColor = BrickColor.new("Dark indigo")
2915
                                P.Material = "Neon"
2916
                                Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
2917
                                Pos = Pos.p
2918
                                local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
2919
                                P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.25)
2920
                                --P.Velocity = Vector3.new(0,-1000,0)
2921
                                P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2)
2922
                            end
2923
                            LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
2924
                        end
2925
                    end
2926
                end
2927
                if BREAKIT then break end
2928
                wait(0.002)
2929
            end
2930
            for i,v in pairs(Rocks) do
2931
                CParts[#CParts+1] = {v,tick()}
2932
            end
2933
            for i,v in pairs(Parts) do
2934
                v:Destroy()
2935
            end
2936
            Parts = nil
2937
            while true do
2938
                local t = tick()
2939
                local p = nil
2940
                for i,v in pairs(CParts) do
2941
                    if t-v[2] > 4 then
2942
                        v[1].Transparency = v[1].Transparency+0.05
2943
                        if v[1].Transparency >= 1 then
2944
                            v[1]:Destroy()
2945
                            CParts[i] = nil
2946
                        end
2947
                    end
2948
                    p = v
2949
                end
2950
                if p == nil then break end
2951
                wait(0.002)
2952
            end
2953
            for i,v in pairs(CParts) do
2954
                v:Destroy()
2955
            end
2956
            CParts = {}
2957
        end)
2958
        for i = 1, 20 do
2959
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,.8,-1) *   CFrame.Angles(math.rad(50), math.rad(0), math.rad(-0)), 0.4)
2960
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,.8,-1) *   CFrame.Angles(math.rad(50), math.rad(0), math.rad(55)), 0.4)
2961
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.4)
2962
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.6, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.4)
2963
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -1.4) * CFrame.Angles(math.rad(40), 0, math.rad(0)), 0.4)
2964
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1.6, -.9) * CFrame.Angles(math.rad(10), 0, math.rad(0)), 0.4)
2965
        cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 1)
2966
            if Debounces.on == false then break end
2967
            wait()
2968
        end
2969
    if Debounces.CanAttack == false then
2970
        Debounces.CanAttack = true
2971
        Debounces.on = false
2972
        Debounces.NoIdl = false
2973
            end
2974
        end
2975
    end
2976
end)
2977
----------------------------------------------------
2978
mouse.KeyDown:connect(function(key)
2979
    if key == "e" then
2980
        if Debounces.CanAttack == true then
2981
        Debounces.CanAttack = false
2982
        Debounces.on = true
2983
        Debounces.NoIdl = true
2984
        for i = 1, 18 do
2985
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1.7, 0) * CFrame.Angles(math.rad(90),math.rad(50),math.rad(90)), 0.4)
2986
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)
2987
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
2988
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.4)
2989
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.4)
2990
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
2991
            cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
2992
        if Debounces.on == false then break end
2993
            wait()
2994
        end
2995
        local HandCF = CFrame.new(char.Titanius.Handle.Position - Vector3.new(0,8.8,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
2996
        local rng = Instance.new("Part", char.Titanius.Handle)
2997
        rng.Anchored = true
2998
        rng.BrickColor = BrickColor.new("Really black")
2999
        rng.CanCollide = true
3000
        rng.FormFactor = 3
3001
        rng.Name = "Ring"
3002
        rng.Size = Vector3.new(1, 1, 1)
3003
        rng.CanCollide = false
3004
        rng.Transparency = 0.35
3005
        rng.TopSurface = 0
3006
        rng.BottomSurface = 0
3007
        rng.CFrame = HandCF
3008
        local rngm = Instance.new("SpecialMesh", rng)
3009
        rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
3010
        rngm.Scale = Vector3.new(1, 1, 2)
3011
            x = Instance.new("Sound", hed)
3012
            x.SoundId = "http://www.roblox.com/asset/?id=169445602"
3013
            x.Looped = false
3014
            x.Pitch = .7
3015
            x.Volume = 1
3016
            x1 = Instance.new("Sound", hed)
3017
            x1.SoundId = "http://www.roblox.com/asset/?id=169445602"
3018
            x1.Looped = false
3019
            x1.Pitch = .7
3020
            x1.Volume = 1
3021
            x:Play()
3022
            x1:Play()
3023
            rngto = rng.Touched:connect(function(ht)
3024
            hit = ht.Parent
3025
            if ht and hit:IsA("Model") then
3026
                    if hit:FindFirstChild("Humanoid") then
3027
                        if hit.Name ~= p.Name then
3028
                            --[[if Debounces.Slashing == true and Debounces.Slashed == false then
3029
                                    Debounces.Slashed = true]]--
3030
                                    hit:FindFirstChild("Humanoid"):TakeDamage(1000000)
3031
                                    hit:FindFirstChild("Humanoid").PlatformStand = true
3032
                                    hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -120
3033
                                    --Debounces.Slashed = false
3034
                            --end
3035
                        end
3036
                    end
3037
            elseif ht and hit:IsA("Hat") then
3038
                if hit.Parent.Name ~= p.Name then
3039
                    if hit.Parent:FindFirstChild("Humanoid") then
3040
                           --[[ if Debounces.Slashing == true and Debounces.Slashed == false then
3041
                                    Debounces.Slashed = true]]--
3042
                                    hit.Parent:FindFirstChild("Humanoid"):TakeDamage(100000)
3043
                                    hit:FindFirstChild("Humanoid").PlatformStand = true
3044
                                    hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -120
3045
                        --Debounces.Slashed = false
3046
                    end
3047
                end
3048
            end    
3049
        end)
3050
                coroutine.wrap(function()
3051
                for i = 1, 60, 2 do
3052
                rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
3053
                rng.Size = rngm.Scale
3054
                rng.CFrame = HandCF
3055
                rng.Transparency = i/60
3056
                wait()
3057
                end
3058
                wait()
3059
                rng:Destroy()
3060
                end)()
3061
        for i = 1, 18 do
3062
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.4)
3063
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)
3064
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
3065
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.4)
3066
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.4)
3067
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
3068
            cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, 0.2) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
3069
        if Debounces.on == false then break end
3070
            wait()
3071
        end
3072
        x:Destroy()
3073
        x1:Destroy()
3074
    if Debounces.CanAttack == false then
3075
        Debounces.CanAttack = true
3076
        Debounces.on = false
3077
        Debounces.NoIdl = false
3078
            end
3079
        end
3080
    end
3081
end)
3082
----------------------------------------------------
3083
mouse.KeyDown:connect(function(key)
3084
	if key == "y" then
3085
		if Debounces.CanAttack == true then
3086
            Debounces.CanAttack = false
3087
            Debounces.on = true
3088
            Debounces.NoIdl = true
3089
				for i = 1, 15 do
3090
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)
3091
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.2)
3092
					hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
3093
					torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.2)
3094
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
3095
					rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
3096
					cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
3097
                    if Debounces.on == false then break end
3098
                    wait()
3099
                end
3100
				x = Instance.new("Sound",char)
3101
				x.SoundId = "rbxassetid://228343271"
3102
				x.Pitch = 1
3103
				x.Volume = .8
3104
				wait(.1)
3105
				x:Play()
3106
				Debounces.on = false
3107
				Debounces.Here = false
3108
				shot = shot + 1
3109
local rng = Instance.new("Part", char)
3110
rng.Anchored = true
3111
rng.BrickColor = BrickColor.new("Really black")
3112
rng.CanCollide = false
3113
rng.FormFactor = 3
3114
rng.Name = "Ring"
3115
rng.Size = Vector3.new(1, 1, 1)
3116
rng.Transparency = 0.35
3117
rng.TopSurface = 0
3118
rng.BottomSurface = 0
3119
rng2 = rng:clone()
3120
rng3 = rng2:clone()
3121
rng4 = rng2:clone()
3122
local rngm = Instance.new("SpecialMesh", rng)
3123
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
3124
rngm.Scale = Vector3.new(10, 10, 1)
3125
rngm2 = rngm:clone()
3126
rngm2.Scale = Vector3.new(5, 5, 1)
3127
rngm3=rngm2:clone()
3128
rngm3.Parent = rng3
3129
rngm3.Scale = Vector3.new(8, 8, 1)
3130
rngm4 = rngm2:clone()
3131
rngm4.Parent = rng4
3132
rngm4.Scale = Vector3.new(6, 6, 1)
3133
local bem = Instance.new("Part", char)
3134
bem.Anchored = true
3135
bem.BrickColor = BrickColor.new("Dark indigo")
3136
bem.CanCollide = false
3137
bem.FormFactor = 3
3138
bem.Name = "Beam" .. shot
3139
bem.Size = Vector3.new(1, 1, 1)
3140
bem.Transparency = 0.35
3141
bem.TopSurface = 0
3142
bem.BottomSurface = 0
3143
local bemm = Instance.new("SpecialMesh", bem)
3144
bemm.MeshType = 4
3145
bemm.Scale = Vector3.new(1, 4, 4)
3146
local out = Instance.new("Part", char)
3147
out.Anchored = true
3148
out.BrickColor = BrickColor.new("Dark indigo")
3149
out.CanCollide = false
3150
out.FormFactor = 3
3151
out.Name = "Out"
3152
out.Size = Vector3.new(4, 4, 4)
3153
out.Transparency = 0.35
3154
out.TopSurface = 0
3155
out.BottomSurface = 0
3156
local outm = Instance.new("SpecialMesh", out)
3157
outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
3158
outm.Scale = Vector3.new(4, 4, 4)
3159
local bnd = Instance.new("Part", char)
3160
bnd.Anchored = true
3161
bnd.BrickColor = BrickColor.new("Dark indigo")
3162
bnd.CanCollide = false
3163
bnd.FormFactor = 3
3164
bnd.Name = "Bend"
3165
bnd.Size = Vector3.new(1, 1, 1)
3166
bnd.Transparency = 1
3167
bnd.TopSurface = 0
3168
bnd.BottomSurface = 0
3169
local bndm = Instance.new("SpecialMesh", bnd)
3170
bndm.MeshType = 3
3171
bndm.Scale = Vector3.new(8, 8, 8)
3172
out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
3173
bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
3174
bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
3175
rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
3176
rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
3177
rng4.CFrame = rng3.CFrame * CFrame.new(0, -.5, 0)
3178
Debounces.Shewt = true
3179
coroutine.wrap(function()
3180
for i = 1, 20, 0.2 do
3181
rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
3182
rngm3.Scale = Vector3.new(8 + i*2, 8 + i*2, 1)
3183
rngm4.Scale = Vector3.new(6 + i*2, 6 + i*2, 1)
3184
rng.Transparency = i/20
3185
rng3.Transparency = 1/16
3186
rng4.Transparency = i/12
3187
wait()
3188
end
3189
wait()
3190
rng:Destroy()
3191
end)()
3192
if Debounces.Shewt == true then
3193
char:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
3194
hit = ht.Parent
3195
if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
3196
if HasntTouched(hit.Name) == true and deb == false then
3197
deb = true
3198
coroutine.wrap(function()
3199
hit:FindFirstChild("Humanoid").PlatformStand = true
3200
hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
3201
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(10000020,10000030))
3202
end)()
3203
table.insert(Touche, hit.Name)
3204
deb = false
3205
end
3206
elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
3207
if HasntTouched(hit.Parent.Name) == true and deb == false then
3208
deb = true
3209
coroutine.wrap(function()
3210
hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
3211
hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
3212
wait(1)
3213
hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
3214
end)()
3215
table.insert(Touche, hit.Parent.Name)
3216
deb = false
3217
for i, v in pairs(Touche) do
3218
print(v)
3219
end
3220
end
3221
end
3222
end)
3223
end
3224
for i = 0, 260, 8 do
3225
bem.Size = Vector3.new(i, 2, 2)
3226
bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
3227
bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
3228
bnd.Size = Vector3.new(1,1,1)
3229
bndm.Scale = Vector3.new(8,8,8)
3230
if i % 10 == 0 then
3231
local newRng = rng2:Clone()
3232
newRng.Parent = char
3233
newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
3234
local newRngm = rngm2:clone()
3235
newRngm.Parent=newRng
3236
coroutine.wrap(function()
3237
for i = 1, 10, 0.2 do
3238
newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 1)
3239
newRng.Transparency = i/10
3240
wait()
3241
end
3242
wait()
3243
newRng:Destroy()
3244
end)()
3245
end
3246
wait()
3247
end
3248
wait()
3249
Debounces.Shewt = false
3250
bem:Destroy()
3251
out:Destroy()
3252
bnd:Destroy()
3253
Debounces.Ready = false
3254
for i, v in pairs(Touche) do
3255
table.remove(Touche, i)
3256
end
3257
wait()
3258
table.insert(Touche, char.Name)
3259
Debounces.NoIdl = false
3260
if Debounces.CanAttack == false then
3261
Debounces.CanAttack = true
3262
end
3263
end
3264
end
3265
end)
3266
----------------------------------------------------
3267
sidz = {"231917888", "231917845", "231917806"}
3268
ptz = {0.65, 0.7, 0.75, 0.8, 0.95, 1}
3269
mouse.KeyDown:connect(function(key)
3270
    if key == "f" then
3271
        if Debounces.CanAttack == true then
3272
            Debounces.CanAttack = false
3273
            Debounces.on = true
3274
            Debounces.NoIdl = true
3275
                for i = 1, 10 do
3276
                    rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.4)
3277
                    larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.4)
3278
                    hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
3279
                    torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
3280
                    lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
3281
                    rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
3282
                    cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
3283
                    if Debounces.on == false then break end
3284
                    wait()
3285
                end
3286
                z = Instance.new("Sound",char)
3287
                z.SoundId = "rbxassetid://"..sidz[math.random(1,#sidz)]
3288
                z.Pitch = ptz[math.random(1,#ptz)]
3289
                z.Volume = 1
3290
                z1 = Instance.new("Sound",char)
3291
                z1.SoundId = z.SoundId
3292
                z1.Pitch = z.Pitch
3293
                z1.Volume = 1
3294
                wait(1)
3295
                z:Play()
3296
                z1:Play()
3297
                Stomp()
3298
                for i = 1, 20 do
3299
                    rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.6)
3300
                    larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.6)
3301
                    hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.2)*CFrame.Angles(math.rad(-26),math.rad(0),0), 0.6)
3302
                    torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, -.6) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.6)
3303
                    lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(30), 0, math.rad(0)), 0.6)
3304
                    rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.8, -1.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), 0.6)
3305
                    cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
3306
                    if Debounces.on == false then break end
3307
                    wait()
3308
                end
3309
        if Debounces.CanAttack == false then
3310
            Debounces.CanAttack = true
3311
            Debounces.on = false
3312
            Debounces.NoIdl = false
3313
            end
3314
        end
3315
    end
3316
end)    
3317
----------------------------------------------------
3318
mouse.KeyDown:connect(function(key)
3319
    if key == "g" then
3320
        if Debounces.CanAttack == true then
3321
        Debounces.CanAttack = false
3322
        Debounces.on = true
3323
        Debounces.NoIdl = true
3324
        chrg = lleg.Touched:connect(function(ht)
3325
        hit = ht.Parent
3326
            if ht and hit:IsA("Model") then
3327
                    if hit:FindFirstChild("Humanoid") then
3328
                        if hit.Name ~= p.Name then
3329
                            --[[if Debounces.Slashing == true and Debounces.Slashed == false then
3330
                                    Debounces.Slashed = true]]--
3331
                                    hit:FindFirstChild("Humanoid"):TakeDamage(29999999)
3332
                                    hit:FindFirstChild("Humanoid").PlatformStand = true
3333
                                    hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
3334
                                    --Debounces.Slashed = false
3335
                            --end
3336
                        end
3337
                    end
3338
            elseif ht and hit:IsA("Hat") then
3339
                if hit.Parent.Name ~= p.Name then
3340
                    if hit.Parent:FindFirstChild("Humanoid") then
3341
                           --[[ if Debounces.Slashing == true and Debounces.Slashed == false then
3342
                                    Debounces.Slashed = true]]--
3343
                                    hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2999999999)
3344
                                    hit:FindFirstChild("Humanoid").PlatformStand = true
3345
                                    hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
3346
                        --Debounces.Slashed = false
3347
                    end
3348
                end
3349
            end    
3350
        end)
3351
        for i = 1, 14 do
3352
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.5)
3353
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.5)
3354
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.2)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.5)
3355
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5)
3356
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.8, -3, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(15)), 0.5)
3357
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(15)), 0.5)
3358
            cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.3, -1.1) * CFrame.Angles(math.rad(-60), math.rad(-90), math.rad(0)), 0.9)
3359
            if Debounces.on == false then break end
3360
            wait()
3361
        end
3362
        charge()
3363
        z = Instance.new("Sound",char)
3364
        z.SoundId = "rbxassetid://100632875"
3365
        z.Volume = 1
3366
        z.Pitch = .8
3367
        z1 = Instance.new("Sound",char)
3368
        z1.SoundId = "rbxassetid://100632875"
3369
        z1.Volume = 1
3370
        z1.Pitch = .9
3371
        z:Play()
3372
        z1:Play()
3373
        wait(1)
3374
        z:Destroy()
3375
        z1:Destroy()
3376
        chrg:disconnect()
3377
        if Debounces.CanAttack == false then
3378
            Debounces.CanAttack = true
3379
            Debounces.on = false
3380
            Debounces.NoIdl = false
3381
            end
3382
        end
3383
    end
3384
end)
3385
----------------------------------------------------
3386
pt = {0.7, 0.8, 0.9}
3387
mouse.KeyDown:connect(function(key)
3388
    if key == "h" then
3389
        if Debounces.CanJoke == true then
3390
            Debounces.CanJoke = false
3391
            u = Instance.new("Sound")
3392
            u.SoundId = "http://www.roblox.com/asset/?id=333446256"
3393
            u.Parent = char
3394
            u.Looped = false
3395
            u.Pitch = pt[math.random(1,#pt)]
3396
            u.Volume = 1
3397
            u2 = Instance.new("Sound")
3398
            u2.SoundId = "http://www.roblox.com/asset/?id=333446256"
3399
            u2.Parent = char
3400
            u2.Looped = false
3401
            u2.Pitch = u.Pitch
3402
            u2.Volume = 1
3403
            wait(.01)
3404
            u:Play()
3405
            u2:Play()
3406
            wait(6)
3407
            u:Destroy()
3408
            u2:Destroy()
3409
            if Debounces.CanJoke == false then
3410
                Debounces.CanJoke = true
3411
            end
3412
        end
3413
    end
3414
end)
3415
----------------------------------------------------
3416
--Insert awesome nuke cmd here--    
3417
3418
----------------------------------------------------
3419
mouse.KeyDown:connect(function(key)
3420
    if key == "l" then
3421
			if Debounces.CanJoke == true then
3422
				Debounces.CanJoke = false
3423
                z = Instance.new("Sound",char)
3424
                z.SoundId = "rbxassetid://233774928"
3425
                z.Pitch = .76
3426
                z.Volume = 1
3427
				wait()
3428
				z:Play()
3429
				wait(6)
3430
				z:Destroy()
3431
			if Debounces.CanJoke == false then
3432
				Debounces.CanJoke = true
3433
			end
3434
		end
3435
	end
3436
end)
3437
----------------------------------------------------
3438
mouse.KeyDown:connect(function(key)
3439
    if key == "j" then
3440
			if Debounces.CanJoke == true then
3441
				Debounces.CanJoke = false
3442
                z = Instance.new("Sound",char)
3443
                z.SoundId = "rbxassetid://135017456"
3444
                z.Pitch = .76
3445
                z.Volume = 1
3446
				wait()
3447
				z:Play()
3448
				wait(6)
3449
				z:Destroy()
3450
			if Debounces.CanJoke == false then
3451
				Debounces.CanJoke = true
3452
			end
3453
		end
3454
	end
3455
end)
3456
----------------------------------------------------
3457
mouse.KeyDown:connect(function(key)
3458
    if key == "k" then
3459
			if Debounces.CanJoke == true then
3460
				Debounces.CanJoke = false
3461
                z = Instance.new("Sound",char)
3462
                z.SoundId = "rbxassetid://135017578"
3463
                z.Pitch = .76
3464
                z.Volume = 1
3465
				wait()
3466
				z:Play()
3467
				wait(4)
3468
				z:Destroy()
3469
			if Debounces.CanJoke == false then
3470
				Debounces.CanJoke = true
3471
			end
3472
		end
3473
	end
3474
end)
3475
----------------------------------------------------
3476
mouse.KeyDown:connect(function(key)
3477
    if key == "x" then
3478
        if Debounces.CanAttack == true then
3479
            Debounces.CanAttack = false
3480
            Debounces.NoIdl = true
3481
            Debounces.on = true
3482
            Debounces.ks = true
3483
        for i = 1, 10 do
3484
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6)
3485
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.7,.9,-.5)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(20)), 0.6)
3486
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad(-26),math.rad(0),0), 0.6)
3487
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.6)
3488
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.6)
3489
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.7, .6) * CFrame.Angles(math.rad(-70), math.rad(0), math.rad(0)), 0.6)
3490
            cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
3491
            if Debounces.on == false then break end
3492
            wait()
3493
        end
3494
        z = Instance.new("Sound",hed)
3495
        z.SoundId = "rbxassetid://169445092"
3496
        z.Volume = 1
3497
        wait(0.1)
3498
        z:Play()
3499
        kik = rleg.Touched:connect(function(ht)
3500
        hit = ht.Parent
3501
            if ht and hit:IsA("Model") then
3502
                    if hit:FindFirstChild("Humanoid") then
3503
                        if hit.Name ~= p.Name then
3504
                            --[[if Debounces.Slashing == true and Debounces.Slashed == false then
3505
                                    Debounces.Slashed = true]]--
3506
                                    if Debounces.ks==true then
3507
                                    z = Instance.new("Sound",hed)
3508
                                    z.SoundId = "rbxassetid://169380525"
3509
                                    z.Volume = 1
3510
                                    z:Play()
3511
                                    Debounces.ks=false
3512
                                    end
3513
                                    hit:FindFirstChild("Humanoid"):TakeDamage(29999999)
3514
                                    hit:FindFirstChild("Humanoid").PlatformStand = true
3515
                                    hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
3516
                            --Debounces.Slashed = false
3517
                        --end
3518
                    end
3519
                end
3520
            elseif ht and hit:IsA("Hat") then
3521
                if hit.Parent.Name ~= p.Name then
3522
                    if hit.Parent:FindFirstChild("Humanoid") then
3523
                           --[[if Debounces.Slashing == true and Debounces.Slashed == false then
3524
                                    Debounces.Slashed = true]]--
3525
                                    hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2999999)
3526
                                    hit:FindFirstChild("Humanoid").PlatformStand = true
3527
                                    hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
3528
                            --Debounces.Slashed = false
3529
                        --end
3530
                    end
3531
                end
3532
            end    
3533
        end)
3534
        for i = 1, 8 do
3535
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
3536
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.7)
3537
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,.2)*CFrame.Angles(math.rad(8),math.rad(0),0), 0.7)
3538
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(16), math.rad(0), 0), 0.7)
3539
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
3540
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.6, -1.4) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.7)
3541
            cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
3542
            if Debounces.on == false then break end
3543
            wait()
3544
        end
3545
        kik:disconnect()
3546
        if Debounces.CanAttack == false then
3547
            Debounces.CanAttack = true
3548
            Debounces.on = false
3549
            Debounces.NoIdl = false
3550
            end
3551
        end
3552
    end
3553
end)
3554
----------------------------------------------------
3555
mouse.KeyDown:connect(function(key)
3556
    if key == "c" then
3557
        if Debounces.CanAttack == true then
3558
            Debounces.CanAttack = false
3559
            Debounces.NoIdl = true
3560
            Debounces.on = true
3561
            SIDZ = {"231917744", "231917742"}
3562
            PTZ = {0.7, 0.8, 0.9, 1}
3563
                for i = 1, 20 do
3564
                    wait()
3565
                        for i,v in pairs(char.Titanius:children()) do
3566
                    if v:IsA("Part") or v:IsA("WedgePart") then
3567
                        v.Transparency = 1
3568
                        end
3569
                    end
3570
                end
3571
                function FindNearestTorso(Position,Distance,SinglePlayer)
3572
                    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
3573
                        local List = {}
3574
                        for i,v in pairs(workspace:GetChildren())do
3575
                            if v:IsA("Model")then
3576
                                if v:findFirstChild("Torso")then
3577
                                    if v ~= char then
3578
                                        if(v.Torso.Position -Position).magnitude <= Distance then
3579
                                            table.insert(List,v)
3580
                                        end 
3581
                                    end 
3582
                                end 
3583
                            end 
3584
                        end
3585
                    return List
3586
                end
3587
                GroundPound()
3588
                for i = 1, 5 do
3589
                    rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
3590
                    larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
3591
                    hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
3592
                    torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
3593
                    lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
3594
                    rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
3595
                    cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
3596
                    if Debounces.on == false then break end
3597
                    wait()
3598
                end
3599
                GroundPound()
3600
                for i = 1, 5 do
3601
                    rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
3602
                    larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
3603
                    hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
3604
                    torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
3605
                    lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
3606
                    rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
3607
                    cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
3608
                    if Debounces.on == false then break end
3609
                    wait()
3610
                end
3611
                GroundPound()
3612
                for i = 1, 5 do
3613
                    rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
3614
                    larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
3615
                    hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
3616
                    torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
3617
                    lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
3618
                    rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
3619
                    cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
3620
                    if Debounces.on == false then break end
3621
                    wait()
3622
                end
3623
                GroundPound()
3624
                for i = 1, 5 do
3625
                    rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
3626
                    larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
3627
                    hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
3628
                    torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
3629
                    lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
3630
                    rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
3631
                    cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
3632
                    if Debounces.on == false then break end
3633
                    wait()
3634
                end
3635
                GroundPound()
3636
                for i = 1, 5 do
3637
                    rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
3638
                    larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
3639
                    hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
3640
                    torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
3641
                    lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
3642
                    rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
3643
                    cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
3644
                    if Debounces.on == false then break end
3645
                    wait()
3646
                end
3647
                GroundPound()
3648
                for i = 1, 5 do
3649
                    rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
3650
                    larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
3651
                    hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
3652
                    torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
3653
                    lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
3654
                    rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
3655
                    cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
3656
                    if Debounces.on == false then break end
3657
                    wait()
3658
                end
3659
                for i = 1, 18 do
3660
                    rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)
3661
                    larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.4)
3662
                    hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
3663
                    torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
3664
                    lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
3665
                    rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
3666
                    cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
3667
                    if Debounces.on == false then break end
3668
                    wait()
3669
                end
3670
                for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
3671
                    if v:FindFirstChild('Humanoid') then
3672
                        v.Humanoid:TakeDamage(math.random(10000020,10000030))
3673
                        v.Humanoid.PlatformStand = true
3674
                        v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
3675
                    end
3676
                end
3677
                x = Instance.new("Sound",char)
3678
                x.SoundId = "rbxassetid://"..SIDZ[math.random(1,#SIDZ)]
3679
                x.Pitch = PTZ[math.random(1,#PTZ)]
3680
                x.Volume = 1
3681
                wait(0.1)
3682
                x:Play()
3683
                Crater(hed,20)
3684
                for i = 1, 14 do
3685
                    rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6)
3686
                    larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6)
3687
                    hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6)
3688
                    torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6)
3689
                    lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
3690
                    rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
3691
                    cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
3692
                    if Debounces.on == false then break end
3693
                    wait()
3694
                end
3695
            if Debounces.CanAttack == false then
3696
                Debounces.CanAttack = true
3697
                Debounces.on = false
3698
                Debounces.NoIdl = false
3699
                for i = 1, 20 do
3700
                    wait()
3701
                        for i,v in pairs(char.Titanius:children()) do
3702
                    if v:IsA("Part") or v:IsA("WedgePart") then
3703
                        v.Transparency = 1
3704
                        end
3705
                    end
3706
                end
3707
            end
3708
        end
3709
    end
3710
end)
3711
----------------------------------------------------176349813
3712
mouse.KeyDown:connect(function(key)
3713
    if key == "b" then
3714
        hum.WalkSpeed = 10
3715
        if Debounces.CanAttack == true then
3716
            Debounces.CanAttack = false
3717
            Debounces.NoIdl = true
3718
            Debounces.on = true
3719
            for i = 1,20 do
3720
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1)
3721
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1)
3722
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1)
3723
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1)
3724
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles (math.rad(30), 0, math.rad(-5)), 0.1)
3725
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles (math.rad(30), 0, math.rad(5)), 0.1)
3726
            cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
3727
            if Debounces.on == false then break end
3728
            wait()
3729
            end
3730
        wait(1)
3731
        v = Instance.new("Sound")
3732
        v.SoundId = "rbxassetid://199978176"
3733
        v.Parent = char
3734
        v.Looped = false
3735
        v.Pitch = 1
3736
        v.Volume = 3
3737
        wait(.01)
3738
        v:Play()
3739
        
3740
        if Daytime == true then
3741
            Daytime = false
3742
            l.TimeOfDay = 24
3743
        else
3744
            Daytime = true
3745
            l.TimeOfDay = 12
3746
            l.OutdoorAmbient = Color3.new(0.498039, 0.498039, 0.498039)
3747
        end
3748
        
3749
            local Shockwave = function()
3750
                local rng1 = Instance.new("Part", char)
3751
                rng1.Anchored = true
3752
                rng1.BrickColor = BrickColor.new("Really black")
3753
                rng1.CanCollide = false
3754
                rng1.FormFactor = 3
3755
                rng1.Name = "Ring"
3756
                rng1.Size = Vector3.new(1, 1, 1)
3757
                rng1.Transparency = 0.35
3758
                rng1.TopSurface = 0
3759
                rng1.BottomSurface = 0
3760
                local rngm1 = Instance.new("SpecialMesh", rng)
3761
                rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
3762
                rngm1.Scale = Vector3.new(10, 10, 1)
3763
                rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
3764
                local Wave = Instance.new("Part", game.Workspace--[[?]])
3765
                Wave.Name = "Shockwave"
3766
                Wave.BrickColor = BrickColor.new("Really black")
3767
                Wave.Size = Vector3.new(1, 1, 1)
3768
                Wave.Shape = "Ball"
3769
                Wave.CanCollide = false
3770
                Wave.Anchored = true
3771
                Wave.TopSurface = 0
3772
                Wave.BottomSurface = 0
3773
                Wave.Touched:connect(function(hit)
3774
                    if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
3775
                        local Occlude = true
3776
                        local NotOccludes = {
3777
                            char.Name;
3778
                            "Wings";
3779
                            "Scythe";
3780
                            "Thingy";
3781
                            "Thingy2"; -- put all of the names in a table pls
3782
                        }
3783
                        for i,v in pairs(NotOccludes) do
3784
                            if hit.Parent.Name == v then
3785
                                Occlude = false
3786
                            end
3787
                        end
3788
                        --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name     ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and     hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
3789
                        if Occlude then
3790
                            hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
3791
                            hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
3792
                        end
3793
                    end
3794
                end)
3795
                
3796
                Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
3797
                
3798
                coroutine.wrap(function()
3799
                    for i = 1, 20, 0.2 do
3800
                        rngm1.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
3801
                        rng1.Transparency = i/20
3802
                    wait()
3803
                    end
3804
                    wait()
3805
                    rng1:Destroy()
3806
                end)()
3807
                
3808
                Delay(0, function()
3809
3810
                    if Daytime == false then
3811
                       for i = 1, 50, 1 do
3812
                            Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
3813
                            Wave.CFrame = char.Torso.CFrame
3814
                            local t = i / 50
3815
                            Wave.Transparency = t
3816
                            wait()
3817
                        end
3818
                    else
3819
                        for i = 1, 50, 1 do
3820
                            Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
3821
                            Wave.CFrame = char.Torso.CFrame
3822
                            local t = i / 50
3823
                            Wave.Transparency = t
3824
                            wait()
3825
                        end
3826
                    end
3827
                    Wave:Destroy()
3828
                end)
3829
                Delay(0, function()
3830
                    while wait() do
3831
                        if Wave ~= nil then
3832
                            Wave.CFrame = char.Torso.CFrame
3833
                        else
3834
                            break
3835
                        end
3836
                    end
3837
                end)
3838
            end
3839
        Shockwave() 
3840
        for i = 1, 15 do
3841
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0),     math.rad(-130)), 0.2)
3842
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0),     math.rad(70)), 0.2)
3843
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
3844
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20),     math.rad(0)), 0.2)
3845
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
3846
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
3847
            if Debounces.on == false then break end
3848
            wait()
3849
        end
3850
        for i = 1, 15 do
3851
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0),     math.rad(-70)), 0.2)
3852
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0),     math.rad(130)), 0.2)
3853
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
3854
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20),     math.rad(0)), 0.2)
3855
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
3856
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
3857
            if Debounces.on == false then break end
3858
            wait()
3859
        end
3860
        for i = 1, 15 do
3861
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0),     math.rad(-130)), 0.2)
3862
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0),     math.rad(70)), 0.2)
3863
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
3864
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20),     math.rad(0)), 0.2)
3865
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
3866
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
3867
            if Debounces.on == false then break end
3868
            wait()
3869
        end
3870
        for i = 1, 15 do
3871
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0),     math.rad(-70)), 0.2)
3872
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0),     math.rad(130)), 0.2)
3873
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
3874
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20),     math.rad(0)), 0.2)
3875
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
3876
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
3877
            if Debounces.on == false then break end
3878
            wait()
3879
        end
3880
        for i = 1, 15 do
3881
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0),     math.rad(-130)), 0.2)
3882
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0),     math.rad(70)), 0.2)
3883
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
3884
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20),     math.rad(0)), 0.2)
3885
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
3886
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
3887
            if Debounces.on == false then break end
3888
            wait()
3889
        end
3890
        for i = 1, 15 do
3891
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0),     math.rad(-70)), 0.2)
3892
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0),     math.rad(130)), 0.2)
3893
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
3894
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20),     math.rad(0)), 0.2)
3895
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
3896
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
3897
            if Debounces.on == false then break end
3898
            wait()
3899
        end
3900
        wait(1.4)
3901
        Debounces.NoIdl = false
3902
        hum.WalkSpeed = 10
3903
        Debounces.on = false
3904
        wait()
3905
        if Debounces.CanAttack == false then
3906
            Debounces.CanAttack = true
3907
            v:Destroy()
3908
            end
3909
        end
3910
    end
3911
end)
3912
----------------------------------------------------
3913
Grab = false
3914
mouse.KeyDown:connect(function(key)
3915
    if key == "z" then
3916
        Debounces.on = true
3917
        Debounces.NoIdl = true
3918
        if Grab == false then
3919
        gp = nil
3920
        con1=larm.Touched:connect(function(hit) -- this is grab
3921
            ht = hit.Parent
3922
            hum1=ht:FindFirstChild('Humanoid')
3923
            if hum1 ~= nil then
3924
                hum1.PlatformStand=true
3925
                gp = ht
3926
                Grab = true
3927
                asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0))
3928
                asd.Parent = larm
3929
                asd.Name = "asd"
3930
                asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
3931
            elseif hum1 == nil then
3932
                con1:disconnect()
3933
                wait() return
3934
            end
3935
        end)
3936
        for i = 1, 18 do
3937
            rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2)
3938
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
3939
            hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
3940
            torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2)
3941
            lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
3942
            rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
3943
            cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.3, -1.1) * CFrame.Angles(math.rad(-60), math.rad(-90), math.rad(0)), 0.9)
3944
            if Debounces.on == false then break end
3945
            wait()
3946
        end
3947
    con1:disconnect()
3948
    Debounces.on = false
3949
    Debounces.NoIdl = false
3950
    elseif Grab == true then
3951
        Grab = false
3952
    for i = 1, 20 do
3953
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2)
3954
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1)
3955
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
3956
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
3957
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
3958
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
3959
        cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
3960
        if Debounces.on == false then end
3961
        wait()
3962
    end
3963
        if gp ~= nil then
3964
        for i,v in pairs(larm:GetChildren()) do
3965
            if v.Name == "asd" and v:IsA("Weld") then
3966
                v:Remove()
3967
            end
3968
        end
3969
        bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
3970
        bv.maxForce = Vector3.new(400000, 400000, 400000)
3971
        bv.P = 125000000000000
3972
        bv.velocity = char.Head.CFrame.lookVector * 1000
3973
        for i = 1, 12 do
3974
            larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5)
3975
            if Debounces.on == false then end
3976
            wait()
3977
        end
3978
        ht=nil
3979
        Spawn(function()
3980
            wait(0.5)
3981
            bv:Destroy()
3982
        end)
3983
        Debounces.on = false
3984
        Debounces.NoIdl = false
3985
        elseif ht == nil then wait()
3986
        Grab = false
3987
        Debounces.on = false
3988
        Debounces.NoIdl = false
3989
            end
3990
        end
3991
    end
3992
end)
3993
----------------------------------------------------
3994
mouse.KeyDown:connect(function(key)
3995
    if string.byte(key) == 52 then
3996
        char.Humanoid.WalkSpeed = 100
3997
    end
3998
end)
3999
mouse.KeyUp:connect(function(key)
4000
    if string.byte(key) == 52 then
4001
        char.Humanoid.WalkSpeed = 100
4002
    end
4003
end)
4004
----------------------------------------------------
4005
4006
--------------------------------------------------
4007
local animpose = "Idle"
4008
local lastanimpose = "Idle"
4009
local sine = 0
4010
local change = 1
4011
local val = 0
4012
local ffing = false
4013
----------------------------------------------------
4014
--[[x = Instance.new("Sound", char)
4015
x.SoundId = "http://www.roblox.com/asset/?id=187922823"
4016
x.Looped = true
4017
x.Volume = 1
4018
x.Pitch = 1
4019
local footsteps = false]]--
4020
-------------------------------
4021
game:GetService("RunService").RenderStepped:connect(function()
4022
--[[if char.Humanoid.Jump == true then
4023
jump = true
4024
else
4025
jump = false
4026
end]]
4027
char.Humanoid.FreeFalling:connect(function(f)
4028
if f then
4029
ffing = true
4030
else
4031
ffing = false
4032
end
4033
end)
4034
sine = sine + change
4035
if jumpn == true then
4036
animpose = "Jumping"
4037
elseif ffing == true then
4038
animpose = "Freefalling"
4039
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
4040
animpose = "Idle"
4041
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
4042
animpose = "Walking"
4043
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
4044
animpose = "Running"
4045
end
4046
if animpose ~= lastanimpose then
4047
sine = 0
4048
if Debounces.NoIdl == false then
4049
if animpose == "Idle" then
4050
for i = 1, 2 do
4051
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.57 - 0.1 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-3 + 6 * math.sin(sine / 10)), math.rad(-15 - 10 * math.cos(sine / 10)), math.rad(13 + 6 * math.cos(sine / 10))), 0.4)
4052
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
4053
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.57 - 0.1 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-4 - 6 * math.sin(sine / 10)), math.rad(15 + 10 * math.cos(sine / 10)), math.rad(-13 - 6 * math.cos(sine / 10))), 0.4)
4054
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
4055
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0.1 - 0.05 * math.cos(sine / 10)) * CFrame.Angles(math.rad(14 - 5 * math.cos(sine / 10)), math.rad(20), 0), 0.4)
4056
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.16 * math.cos(sine / 10), 0) * CFrame.Angles(0, math.rad(20), math.rad(0)), 0.05)
4057
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10 + 3 * math.cos(sine / 10)), math.rad(0), math.rad(0)), 0.05)
4058
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.05 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-12 + 5 * math.sin(sine / 10)), math.rad(20 + 6 * math.sin(sine / 10)), math.rad(-12 - 2 * math.sin(sine / 10))), 0.4)
4059
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6 - 0.1 * math.sin(sine / 10), -0.5) * CFrame.Angles(math.rad(-9 + 5 * math.sin(sine / 10)), math.rad(-9 - 6 * math.sin(sine / 10)), math.rad(4 + 3 * math.sin(sine / 10))), 0.4)
4060
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
4061
end
4062
elseif animpose == "Walking" then
4063
for i = 1, 2 do
4064
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(20)), 0.2)
4065
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
4066
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
4067
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
4068
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
4069
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
4070
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
4071
end
4072
elseif animpose == "Running" then
4073
for i = 1, 2 do
4074
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(50)), 0.2)
4075
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
4076
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
4077
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
4078
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
4079
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
4080
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
4081
end
4082
wait()
4083
end
4084
else
4085
end
4086
end
4087
lastanimpose = animpose
4088
if Debounces.NoIdl == false then
4089
if animpose == "Idle" then
4090
if stanceToggle == "Normal" then
4091
change = 0.5
4092
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1.06 - 0.2 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-3 + 6 * math.sin(sine / 10)), math.rad(-15 - 10 * math.cos(sine / 10)), math.rad(13 + 6 * math.cos(sine / 10))), 0.4)
4093
rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0), 0.4)
4094
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.06 - 0.4 * math.sin(sine / 10), 0.1 - 0.1 * math.sin(sine / 10)) * CFrame.Angles(math.rad(-4 - 6 * math.sin(sine / 10)), math.rad(15 + 10 * math.cos(sine / 10)), math.rad(-13 - 6 * math.cos(sine / 10))), 0.4)
4095
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -0.4) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
4096
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0.1 - 0.05 * math.cos(sine / 10)) * CFrame.Angles(math.rad(14 - 5 * math.cos(sine / 10)), math.rad(20), 0), 0.4)
4097
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 4 - 0.32 * math.cos(sine / 10), 0) * CFrame.Angles(0, math.rad(20), math.rad(0)), 0.05)
4098
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10 + 3 * math.cos(sine / 10)), math.rad(0), math.rad(0)), 0.05)
4099
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -2.1 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-12 + 5 * math.sin(sine / 10)), math.rad(20 + 6 * math.sin(sine / 10)), math.rad(-12 - 2 * math.sin(sine / 10))), 0.4)
4100
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1.2 - 0.1 * math.sin(sine / 10), -0.5) * CFrame.Angles(math.rad(-9 + 5 * math.sin(sine / 10)), math.rad(-9 - 6 * math.sin(sine / 10)), math.rad(4 + 3 * math.sin(sine / 10))), 0.4)
4101
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
4102
elseif stanceToggle == "Sitting" then
4103
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2, .9, -1) * CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(-50)), 0.2)
4104
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
4105
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
4106
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
4107
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
4108
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
4109
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
4110
end
4111
elseif animpose == "Walking" then
4112
if stanceToggle == "Normal" then
4113
change = 1
4114
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.1, 0) * CFrame.Angles(math.rad(-20) + root.RotVelocity.Y / 20, math.rad(16) - root.RotVelocity.Y / 20, math.rad(-10 - 2 * math.cos(sine / 14)) + root.RotVelocity.Y / 20), 0.2)
4115
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -0.4) * CFrame.Angles(math.rad(-14), 0, 0), 0.4)
4116
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20) - root.RotVelocity.Y / 10, 0), 0.2)
4117
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2 - 0.17 * math.cos(sine / 14), 0) * CFrame.Angles(math.rad(-16), math.rad(0), root.RotVelocity.Y / 10), 0.05)
4118
torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -2, 0) * CFrame.Angles(0, math.rad(-20) + root.RotVelocity.Y / 10, 0), 0.05)
4119
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2.1 - 0.05 * math.sin(sine / 10), 0) * CFrame.Angles(math.rad(-13 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(-8) - root.RotVelocity.Y / 20), 0.4)
4120
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -1 - 0.1 * math.sin(sine / 14), -0.7) * CFrame.Angles(math.rad(-16 + 3 * math.sin(sine / 10)), math.rad(-20) + root.RotVelocity.Y / 15, math.rad(8) - root.RotVelocity.Y / 20), 0.4)
4121
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
4122
end
4123
elseif animpose == "Running" then
4124
change = 1
4125
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.7,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
4126
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4,1.1,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
4127
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
4128
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/10), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.4)
4129
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
4130
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
4131
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
4132
end
4133
end
4134
--[[if animpose == "Walking" then
4135
    if footsteps == false then
4136
        x:Play()
4137
        footsteps = true
4138
    end
4139
    x.Pitch = 1.1
4140
elseif animpose == "Idle" then
4141
    x:Stop()
4142
    footsteps = false
4143
elseif animpose == "Running" then
4144
    x.Pitch = 1.2
4145
    if footsteps == false then 
4146
        x:Play()
4147
        footsteps = true
4148
    end
4149
end]]--
4150
end)
4151
---------------------------------------------------
4152
Reaper = Instance.new("Model",char)
4153
Reaper.Name = "Reaper"
4154
rh = Instance.new("Part")
4155
rh.Name = "rh"
4156
rh.Parent = Reaper
4157
rh.Locked = true
4158
rh.CanCollide = false
4159
mesh = Instance.new("SpecialMesh")
4160
rh.formFactor =  "Symmetric"
4161
mesh.MeshType = "FileMesh"
4162
mesh.MeshId = "http://www.roblox.com/asset/?id=21057410"
4163
mesh.TextureId = "http://www.roblox.com/asset/?id=250577405"
4164
mesh.Scale = Vector3.new(2.05, 2.05, 2.05)
4165
mesh.Parent = rh
4166
local weld = Instance.new("Weld")
4167
weld.Parent = rh
4168
weld.Part0 = rh
4169
weld.Part1 = char.Head
4170
weld.C0 = CFrame.new(0, -0.045, -0.028)*CFrame.Angles(0, 0, 0)
4171
-- ~ CL 2016