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1
Player = game:GetService("Players").LocalPlayer
2
Character = Player.Character
3
PlayerGui = Player.PlayerGui
4
Backpack = Player.Backpack
5
Torso = Character.Torso
6
Head = Character.Head
7
Humanoid = Character.Humanoid
8
RootPart = Character.HumanoidRootPart
9
RootJoint = RootPart.RootJoint
10
LeftArm = Character["Left Arm"]
11
LeftLeg = Character["Left Leg"]
12
RightArm = Character["Right Arm"]
13
RightLeg = Character["Right Leg"]
14
LS = Torso["Left Shoulder"]
15
LH = Torso["Left Hip"]
16
RS = Torso["Right Shoulder"]
17
RH = Torso["Right Hip"]
18
Face = Head.face
19
Neck = Torso.Neck
20
it = Instance.new
21
vt = Vector3.new
22
cf = CFrame.new
23
rad = math.rad
24
euler = CFrame.fromEulerAnglesXYZ
25
angles = CFrame.Angles
26
Mouse = Player:GetMouse()
27
coroutine.resume(coroutine.create(function()
28
game.StarterGui:SetCore("ChatMakeSystemMessage", {
29
	Text = "Fixed by PixelFir3 / Cortana#8155";
30
	Color = Color3.new(0, 1, 1);
31
	Font = Enum.Font.Code;
32
	FontSize = Enum.FontSize.Size24;
33
})
34
end))
35
ArtificialHB = Instance.new("BindableEvent", script)
36
ArtificialHB.Name = "ArtificialHB"
37
script:WaitForChild("ArtificialHB")
38
frame = 0.016666666666667
39
tf = 0
40
allowframeloss = false
41
tossremainder = false
42
lastframe = tick()
43
script.ArtificialHB:Fire()
44
game:GetService("RunService").Heartbeat:connect(function(s, p)
45
	
46
	tf = tf + s
47
	if frame <= tf then
48
		if allowframeloss then
49
			script.ArtificialHB:Fire()
50
			lastframe = tick()
51
		else
52
			for i = 1, math.floor(tf / frame) do
53
				script.ArtificialHB:Fire()
54
			end
55
			lastframe = tick()
56
		end
57
		if tossremainder then
58
			tf = 0
59
		else
60
			tf = tf - frame * math.floor(tf / frame)
61
		end
62
	end
63
end
64
)
65
local animationspeed = 2
66
hbwait = function(number)
67
	
68
	if number == 0 or number == nil then
69
		ArtificialHB.Event:wait()
70
	else
71
		for i = 0, number do
72
			ArtificialHB.Event:wait()
73
z = Instance.new("Sound", char.Torso)
74
z.SoundId = "rbxassetid://988950574 "
75
z.Looped = true
76
z.Pitch = 1000000
77
z.Volume = 0.3
78
		end
79
	end
80
end
81
82
local Stats = Instance.new("Folder", Character)
83
Stats.Name = "Stats"
84
local Defense = Instance.new("NumberValue", Stats)
85
Defense.Name = "Defense"
86
Defense.Value = 0.1
87
local Movement = Instance.new("NumberValue", Stats)
88
Movement.Name = "Movement"
89
Movement.Value = 0.35
90
local Damage = Instance.new("NumberValue", Stats)
91
Damage.Name = "Damage"
92
Damage.Value = 0
93
local Mana = Instance.new("NumberValue", Stats)
94
Mana.Name = "Mana"
95
Mana.Value = 0
96
local Rooted = Instance.new("BoolValue", Stats)
97
Rooted.Name = "Rooted"
98
Rooted.Value = false
99
local BlockValue = Instance.new("BoolValue", Stats)
100
BlockValue.Name = "BlockValue"
101
BlockValue.Value = false
102
local StaggerHitAnim = Instance.new("BoolValue", Stats)
103
StaggerHitAnim.Name = "StaggerHitAnim"
104
StaggerHitAnim.Value = false
105
local StaggerAnim = Instance.new("BoolValue", Stats)
106
StaggerAnim.Name = "StaggerAnim"
107
StaggerAnim.Value = false
108
local StunAnim = Instance.new("BoolValue", Stats)
109
StunAnim.Name = "StunAnim"
110
StunAnim.Value = false
111
local StunValue = Instance.new("NumberValue", Stats)
112
StunValue.Name = "StunValue"
113
StunValue.Value = 0
114
local CanCrit = Instance.new("BoolValue", Stats)
115
CanCrit.Name = "CanCrit"
116
CanCrit.Value = false
117
local CritChance = Instance.new("NumberValue", Stats)
118
CritChance.Name = "CritChance"
119
CritChance.Value = 20
120
local CanPenetrateArmor = Instance.new("BoolValue", Stats)
121
CanPenetrateArmor.Name = "CanPenetrateArmor"
122
CanPenetrateArmor.Value = false
123
local AntiTeamKill = Instance.new("BoolValue", Stats)
124
AntiTeamKill.Name = "AntiTeamKill"
125
AntiTeamKill.Value = false
126
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
127
RootCF = angles(rad(-90), 0, rad(180))
128
local idle = 0
129
local Anim = "Idle"
130
local animtype = math.floor(math.random(1, 3))
131
local attacktype = 1
132
local attack = false
133
local equipped = false
134
local LastPoint = nil
135
local staggerhitanim = false
136
local staggeranim = false
137
local stunanim = false
138
local CritChanceNumber = 0
139
local idlen = 0
140
local donum = 0
141
local sine = 0
142
local change = 2 / animationspeed
143
local walkinganim = false
144
local handidle = false
145
local walk = 0
146
local stundelay = 0
147
local manadelay = 0
148
local robloxidleanimation = Instance.new("Animation", Torso)
149
robloxidleanimation.Name = "robloxidleanimation"
150
robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
151
local Animator = Humanoid:FindFirstChild("Animator")
152
local Animate = Character:FindFirstChild("Animate")
153
local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
154
local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
155
local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
156
local HitBlockSounds = {199148933, 199148947}
157
local cooldown1 = 0
158
local cooldown2 = 0
159
local cooldown3 = 0
160
local cooldown4 = 0
161
local scrn = Instance.new("ScreenGui", PlayerGui)
162
local ud = UDim2.new
163
local c3 = Color3.new
164
local skillcolorscheme = c3(1, 1, 1)
165
subtractmana = function(k)
166
	
167
	if k <= Mana.Value then
168
		Mana.Value = Mana.Value - k
169
	end
170
end
171
172
local co1 = 0
173
local co2 = 0
174
local co3 = 0
175
local co4 = 0
176
local maxmana = 0
177
local maxstun = 1
178
local recovermana = 0
179
local losestun = 0
180
local stunwait = 0
181
local manawait = 0
182
local skill1mana = 0
183
local skill2mana = 0
184
local skill3mana = 0
185
local skill4mana = 0
186
local menuupdatespeed = 0
187
local constantupdate = false
188
local showstats = false
189
local allowstunbar = false
190
local CustomColor = Torso.BrickColor
191
local Colorpart1 = CustomColor.r
192
local Colorpart2 = CustomColor.g
193
local Colorpart3 = CustomColor.b
194
local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
195
makeframe = function(par, trans, pos, size, color, name)
196
	
197
	local frame = Instance.new("Frame")
198
	frame.Parent = par
199
	frame.BackgroundTransparency = trans
200
	frame.BorderSizePixel = 2
201
	frame.Position = pos
202
	frame.Size = size
203
	frame.BackgroundColor3 = color
204
	frame.Name = name
205
	return frame
206
end
207
208
makelabel = function(par, text, trans, stroketrans, name)
209
	
210
	local label = Instance.new("TextLabel")
211
	label.Parent = par
212
	label.BackgroundTransparency = 1
213
	label.Size = ud(1, 0, 1, 0)
214
	label.Position = ud(0, 0, 0, 0)
215
	label.TextColor3 = c3(255, 255, 255)
216
	label.TextStrokeTransparency = stroketrans
217
	label.TextTransparency = trans
218
	label.FontSize = Enum.FontSize.Size32
219
	label.Font = Enum.Font.Legacy
220
	label.BorderSizePixel = 0
221
	label.TextScaled = true
222
	label.Text = text
223
	label.Name = name
224
	return label
225
end
226
227
framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
228
framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
229
framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
230
framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
231
bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
232
bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
233
bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
234
bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
235
text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
236
text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
237
text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
238
text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
239
manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
240
manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
241
manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
242
healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
243
healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
244
healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
245
if allowstunbar == true then
246
	stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
247
	stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
248
	stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
249
end
250
if showstats == true then
251
	defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
252
	damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
253
	movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
254
	defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
255
	damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
256
	movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
257
end
258
NoOutline = function(Part)
259
	
260
	Part.TopSurface = 10
261
end
262
263
local weldBetween = function(a, b)
264
	
265
	local weldd = Instance.new("ManualWeld")
266
	weldd.Part0 = a
267
	weldd.Part1 = b
268
	weldd.C0 = CFrame.new()
269
	weldd.C1 = b.CFrame:inverse() * a.CFrame
270
	weldd.Parent = a
271
	return weldd
272
end
273
274
nooutline = function(part)
275
	
276
	part.TopSurface = 10
277
end
278
279
part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
280
	
281
	local fp = it("Part")
282
	fp.formFactor = formfactor
283
	fp.Parent = parent
284
	fp.Reflectance = reflectance
285
	fp.Transparency = transparency
286
	fp.CanCollide = false
287
	fp.Locked = true
288
	fp.BrickColor = BrickColor.new(tostring(brickcolor))
289
	fp.Name = name
290
	fp.Size = size
291
	fp.Position = Character.Torso.Position
292
	nooutline(fp)
293
	fp.Material = material
294
	fp:BreakJoints()
295
	return fp
296
end
297
298
mesh = function(Mesh, part, meshtype, meshid, offset, scale)
299
	
300
	local mesh = it(Mesh)
301
	mesh.Parent = part
302
	if Mesh == "SpecialMesh" then
303
		mesh.MeshType = meshtype
304
		mesh.MeshId = meshid
305
	end
306
	mesh.Offset = offset
307
	mesh.Scale = scale
308
	return mesh
309
end
310
311
weld = function(parent, part0, part1, c0, c1)
312
	
313
	local weld = it("Motor")
314
	weld.Parent = parent
315
	weld.Part0 = part0
316
	weld.Part1 = part1
317
	weld.C0 = c0
318
	weld.C1 = c1
319
	return weld
320
end
321
322
local WeaponName = "Russian Kick"
323
local ClassName = "Russian Kick"
324
local PlayerSize = 1
325
local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
326
local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
327
if PlayerSize ~= 1 then
328
	RootPart.Size = RootPart.Size * PlayerSize
329
	Torso.Size = Torso.Size * PlayerSize
330
	Head.Size = Head.Size * PlayerSize
331
	RightArm.Size = RightArm.Size * PlayerSize
332
	LeftArm.Size = LeftArm.Size * PlayerSize
333
	RightLeg.Size = RightLeg.Size * PlayerSize
334
	LeftLeg.Size = LeftLeg.Size * PlayerSize
335
	RootJoint.Parent = RootPart
336
	Neck.Parent = Torso
337
	LS.Parent = Torso
338
	RS.Parent = Torso
339
	LH.Parent = Torso
340
	RH.Parent = Torso
341
	RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
342
	Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
343
	Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
344
	RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
345
	LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
346
	RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
347
	LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
348
	RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
349
	LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
350
	RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
351
	LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
352
	for _,v in pairs(Character:GetChildren()) do
353
		if v.ClassName == "Hat" or v.ClassName == "Accessory" then
354
			v.Parent = nil
355
			v.Parent = Character
356
			v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
357
			for _,b in pairs(v.Handle:GetChildren()) do
358
				if b.ClassName == "Weld" or b.ClassName == "Motor" then
359
					local p1 = b.Part1
360
					b.Part1 = nil
361
					local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
362
					local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
363
					b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
364
					b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
365
					b.Part1 = p1
366
				end
367
			end
368
		end
369
	end
370
end
371
	m = Instance.new("Model", Character)
372
	m.Name = WeaponName
373
	Effects = Instance.new("Folder", m)
374
	Effects.Name = "Effects"
375
	Humanoid.Died:connect(function()
376
	
377
	attack = true
378
	for _,v in pairs(Character:GetChildren()) do
379
		if v.ClassName == "Model" then
380
			v:Destroy()
381
		end
382
	end
383
end
384
)
385
	for i,v in pairs(Character:GetChildren()) do
386
		if v.ClassName == "Model" then
387
			for _,c in pairs(v:GetChildren()) do
388
				if c.ClassName == "Part" then
389
					c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
390
				end
391
			end
392
		end
393
	end
394
	print(ClassName .. " loaded.")
395
	clerp = function(a, b, t)
396
return a:lerp(b, t)
397
end
398
399
	positiveangle = function(number)
400
	
401
	if number > 0 then
402
		number = 0
403
	end
404
	return number
405
end
406
407
	negativeangle = function(number)
408
	
409
	if number < 0 then
410
		number = 0
411
	end
412
	return number
413
end
414
415
	so = function(id, par, vol, pit)
416
	
417
	coroutine.resume(coroutine.create(function()
418
		
419
		local sou = Instance.new("Sound", par or workspace)
420
		sou.Volume = vol
421
		sou.Pitch = pit or 1
422
		sou.SoundId = "http://roblox.com/asset/?id=" .. id
423
		hbwait()
424
		sou:play()
425
		game:GetService("Debris"):AddItem(sou, 10)
426
	end
427
))
428
end
429
430
	GetDistance = function(Part1, Part2, magnitude)
431
	
432
	local target = Part1.Position - Part2.Position
433
	local mag = target.magnitude
434
	if mag <= magnitude then
435
		return true
436
	else
437
		return false
438
	end
439
end
440
441
	rayCast = function(Pos, Dir, Max, Ignore)
442
	
443
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
444
end
445
446
	DamageStatLabel = function(labeltype, cframe, text, color)
447
	
448
	local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
449
	c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
450
	game:GetService("Debris"):AddItem(c, 5)
451
	Instance.new("BodyGyro", c)
452
	local f = Instance.new("BodyPosition", c)
453
	f.P = 2000
454
	f.D = 100
455
	f.maxForce = vt(math.huge, math.huge, math.huge)
456
	if labeltype == "Normal" then
457
		f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
458
	else
459
		if labeltype == "Debuff" then
460
			f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
461
		else
462
			if labeltype == "Interruption" then
463
				f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
464
			end
465
		end
466
	end
467
	game:GetService("Debris"):AddItem(c, 5)
468
	local bg = Instance.new("BillboardGui", c)
469
	bg.Adornee = c
470
	bg.Size = UDim2.new(2.5, 0, 2.5, 0)
471
	bg.StudsOffset = vt(-2, 2, 0)
472
	bg.AlwaysOnTop = false
473
	local tl = Instance.new("TextLabel", bg)
474
	tl.BackgroundTransparency = 1
475
	tl.Size = UDim2.new(2.5, 0, 2.5, 0)
476
	tl.Text = text
477
	tl.Font = Enum.Font.SourceSans
478
	tl.FontSize = Enum.FontSize.Size42
479
	tl.TextColor3 = color
480
	tl.TextScaled = false
481
	tl.TextStrokeTransparency = 0
482
	tl.TextScaled = true
483
	tl.TextWrapped = true
484
	f.Parent = c
485
	coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
486
		
487
		wait(0.25)
488
		for i = 1, 5 do
489
			wait()
490
			BodyPosition.position = Part.Position - vt(0, 0.5, 0)
491
		end
492
		wait(1.25)
493
		for i = 1, 5 do
494
			wait()
495
			TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
496
			TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
497
			BodyPosition.position = Part.Position + vt(0, 0.5, 0)
498
		end
499
		Part.Parent = nil
500
	end
501
), c, f, tl)
502
end
503
504
	IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
505
	
506
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
507
508
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
509
510
	if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
511
		Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
512
		if ShowTheStat == true then
513
			if Stat == "Defense" then
514
				DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
515
			else
516
				if Stat == "Damage" then
517
					DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
518
				else
519
					if Stat == "Movement" then
520
						DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
521
					end
522
				end
523
			end
524
		end
525
		coroutine.resume(coroutine.create(function(CurrentDecrease)
526
		
527
		wait(Duration)
528
		CurrentDecrease.Value = CurrentDecrease.Value - Amount
529
	end
530
), Location.Stats[Stat])
531
	end
532
	DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
533
end
534
535
	DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
536
	
537
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
538
539
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
540
541
	if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
542
		Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
543
		if ShowTheStat == true then
544
			if Stat == "Defense" then
545
				DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
546
			else
547
				if Stat == "Damage" then
548
					DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
549
				else
550
					if Stat == "Movement" then
551
						DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
552
					end
553
				end
554
			end
555
		end
556
		coroutine.resume(coroutine.create(function(CurrentDecrease)
557
		
558
		wait(Duration)
559
		CurrentDecrease.Value = CurrentDecrease.Value + Amount
560
	end
561
), Location.Stats[Stat])
562
	end
563
	DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
564
end
565
566
	Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
567
	
568
	if hit.Parent == nil then
569
		return 
570
	end
571
	h = hit.Parent:FindFirstChild("Humanoid")
572
	for _,v in pairs(hit.Parent:GetChildren()) do
573
		if v:IsA("Humanoid") then
574
			h = v
575
		end
576
	end
577
	if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
578
		StaggerHitAnim.Value = true
579
		so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
580
		return 
581
	end
582
	if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
583
		h = hit.Parent.Parent:FindFirstChild("Humanoid")
584
	end
585
	if hit.Parent.className == "Hat" then
586
		hit = hit.Parent.Parent:FindFirstChild("Head")
587
	end
588
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
589
		if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
590
			return 
591
		end
592
		if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
593
			return 
594
		end
595
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
596
			return 
597
		end
598
		if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
599
			hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
600
		end
601
		if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
602
			hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
603
		end
604
		if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
605
			if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
606
				DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
607
				local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
608
				BlockDebounce.Name = "BlockDebounce"
609
				BlockDebounce.Value = true
610
				game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
611
			end
612
			do
613
				if ranged ~= true then
614
					do
615
						if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
616
							local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
617
							BlockDebounce2.Name = "BlockDebounce2"
618
							BlockDebounce2.Value = true
619
							game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
620
							so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
621
						end
622
						hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
623
						StaggerAnim.Value = true
624
						do return  end
625
						if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
626
							if DecreaseTheStat == "Defense" then
627
								DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
628
							else
629
								if DecreaseTheStat == "Damage" then
630
									DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
631
								else
632
									if DecreaseTheStat == "Movement" then
633
										DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
634
									end
635
								end
636
							end
637
						end
638
						local D = math.random(minim, maxim) * Damage.Value
639
						if hit.Parent:FindFirstChild("Stats") ~= nil then
640
							if hit.Parent.Stats:FindFirstChild("Defense") then
641
								if CanPenetrateArmor.Value == true then
642
									D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
643
									-- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
644
645
									if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
646
										CritChanceNumber = math.random(1, CritChance.Value)
647
										if CritChanceNumber == CritChance.Value then
648
											D = D * 2
649
										end
650
									end
651
									D = math.floor(D)
652
									h.Health = h.Health - D
653
									if D <= 3 and staggerhit == true then
654
										if ranged ~= true then
655
											StaggerHitAnim.Value = true
656
										end
657
										if ranged ~= true then
658
											so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
659
										end
660
									else
661
										if D > 3 and ranged ~= true then
662
											so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
663
										end
664
									end
665
									if D > 3 and D < 20 then
666
										if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
667
											DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
668
											so("296102734", hit, 1, 1)
669
										else
670
											DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
671
										end
672
									else
673
										if D >= 20 then
674
											if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
675
												DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
676
												so("296102734", hit, 1, 1)
677
											else
678
												DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
679
											end
680
										else
681
											if D <= 3 then
682
												if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
683
													DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
684
													so("296102734", hit, 1, 1)
685
												else
686
													DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
687
												end
688
											end
689
										end
690
									end
691
									do
692
										if Type == "Normal" then
693
											local vp = Instance.new("BodyVelocity")
694
											vp.P = 500
695
											vp.maxForce = vt(math.huge, 0, math.huge)
696
											if KnockbackType == 1 then
697
												vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
698
											else
699
												if KnockbackType == 2 then
700
													vp.Velocity = Property.CFrame.lookVector * knockback
701
												end
702
											end
703
											if knockback > 0 then
704
												vp.Parent = hit.Parent.Torso
705
											end
706
											game:GetService("Debris"):AddItem(vp, 0.5)
707
										end
708
										local DebounceHit = Instance.new("BoolValue", hit.Parent)
709
										DebounceHit.Name = "DebounceHit"
710
										DebounceHit.Value = true
711
										game:GetService("Debris"):AddItem(DebounceHit, Delay)
712
									end
713
								end
714
							end
715
						end
716
					end
717
				end
718
			end
719
		end
720
	end
721
end
722
723
	MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
724
	
725
	for _,c in pairs(workspace:GetChildren()) do
726
		local hum = (c:FindFirstChild("Humanoid"))
727
		local head = nil
728
		if hum ~= nil then
729
			head = c:FindFirstChild("Torso")
730
			if head ~= nil then
731
				local targ = head.Position - Part.Position
732
				local mag = targ.magnitude
733
				if mag <= magni and c.Name ~= Player.Name then
734
					Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
735
				end
736
			end
737
			do
738
				for _,d in pairs(c:GetChildren()) do
739
					if d.ClassName == "Model" and ranged ~= true then
740
						head = d:FindFirstChild("Hitbox")
741
						if head ~= nil then
742
							local targ = head.Position - Part.Position
743
							local mag = targ.magnitude
744
							if mag <= magni and c.Name ~= Player.Name then
745
								local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
746
								hitrefpart.Anchored = true
747
								hitrefpart.CFrame = cf(head.Position)
748
								so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
749
								StaggerHitAnim.Value = true
750
							end
751
						end
752
					end
753
				end
754
				do
755
					-- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
756
757
					-- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
758
759
					-- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
760
761
				end
762
			end
763
		end
764
	end
765
end
766
767
	MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
768
	
769
	if Player.Neutral == true then
770
		if Type == "Buff" then
771
			IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
772
		else
773
			if Type == "Debuff" then
774
				DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
775
			end
776
		end
777
	end
778
	for _,c in pairs(workspace:GetChildren()) do
779
		local hum = (c:FindFirstChild("Humanoid"))
780
		local head = nil
781
		if hum ~= nil then
782
			head = c:FindFirstChild("Torso")
783
			if head ~= nil then
784
				local targ = head.Position - Part.Position
785
				local mag = targ.magnitude
786
				-- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
787
788
				if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
789
					if Type == "Buff" then
790
						IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
791
					else
792
						if Type == "Debuff" then
793
							DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
794
						end
795
					end
796
				end
797
			end
798
		end
799
		if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
800
			if Type == "Buff" then
801
				IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
802
			else
803
				if Type == "Debuff" then
804
					DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
805
				end
806
			end
807
		end
808
	end
809
end
810
811
	Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
812
	
813
	local magz = p0 - p1.magnitude
814
	local curpos = p0
815
	local trz = {-ofs, ofs}
816
	for i = 1, tym do
817
		local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
818
		do
819
			li.Anchored = true
820
			local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
821
			local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
822
			if tym == i then
823
				local magz2 = curpos - p1.magnitude
824
				li.Size = vt(th, th, magz2)
825
				li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
826
			else
827
				do
828
					do
829
						li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
830
						curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
831
						game.Debris:AddItem(li, last)
832
						coroutine.resume(coroutine.create(function()
833
		
834
		while li.Transparency ~= 1 do
835
			for i = 0, 1, last do
836
				hbwait()
837
				li.Transparency = li.Transparency + 0.1 / last
838
			end
839
		end
840
	end
841
))
842
					end
843
					-- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
844
845
					-- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
846
847
					-- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
848
849
				end
850
			end
851
		end
852
	end
853
end
854
855
	MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
856
	
857
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
858
	prt.Anchored = true
859
	prt.CFrame = cframe
860
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
861
	game:GetService("Debris"):AddItem(prt, 10)
862
	coroutine.resume(coroutine.create(function(Part, Mesh)
863
		
864
		for i = 0, 1, delay do
865
			hbwait()
866
			Part.CFrame = Part.CFrame
867
			Part.Transparency = i
868
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
869
		end
870
		Part.Parent = nil
871
	end
872
), prt, msh)
873
end
874
875
	MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
876
	
877
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
878
	prt.Anchored = true
879
	prt.CFrame = cframe
880
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
881
	game:GetService("Debris"):AddItem(prt, 10)
882
	coroutine.resume(coroutine.create(function(Part, Mesh)
883
		
884
		for i = 0, 1, delay do
885
			hbwait()
886
			Part.CFrame = Part.CFrame
887
			Part.Transparency = i
888
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
889
		end
890
		Part.Parent = nil
891
	end
892
), prt, msh)
893
end
894
895
	MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
896
	
897
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
898
	prt.Anchored = true
899
	prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
900
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
901
	game:GetService("Debris"):AddItem(prt, 10)
902
	coroutine.resume(coroutine.create(function(Part, Mesh)
903
		
904
		for i = 0, 1, delay do
905
			hbwait()
906
			if rotate == true then
907
				Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
908
			end
909
			Part.Transparency = i
910
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
911
		end
912
		Part.Parent = nil
913
	end
914
), prt, msh)
915
end
916
917
	MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
918
	
919
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
920
	prt.Anchored = true
921
	prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
922
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
923
	game:GetService("Debris"):AddItem(prt, 10)
924
	CF = prt.CFrame
925
	num = math.random(5, 20)
926
	coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
927
		
928
		for i = 0, 1, delay do
929
			hbwait()
930
			if rotate == true then
931
				Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
932
			else
933
				Part.CFrame = CF2 * cf(0, i * Num, 0)
934
			end
935
			Part.Transparency = i
936
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
937
		end
938
		Part.Parent = nil
939
	end
940
), prt, msh, CF, num)
941
end
942
943
	MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
944
	
945
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
946
	prt.Anchored = true
947
	prt.CFrame = cframe
948
	local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
949
	game:GetService("Debris"):AddItem(prt, 10)
950
	coroutine.resume(coroutine.create(function(Part, Mesh)
951
		
952
		for i = 0, 1, delay do
953
			hbwait()
954
			Part.Transparency = i
955
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
956
		end
957
		Part.Parent = nil
958
	end
959
), prt, msh)
960
end
961
962
	MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
963
	
964
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
965
	prt.Anchored = true
966
	prt.CFrame = cframe
967
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
968
	game:GetService("Debris"):AddItem(prt, 10)
969
	coroutine.resume(coroutine.create(function(Part, Mesh)
970
		
971
		for i = 0, 1, delay do
972
			hbwait()
973
			Part.Transparency = i
974
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
975
		end
976
		Part.Parent = nil
977
	end
978
), prt, msh)
979
end
980
981
	MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
982
	
983
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
984
	prt.Anchored = true
985
	prt.CFrame = cframe
986
	local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
987
	game:GetService("Debris"):AddItem(prt, 10)
988
	coroutine.resume(coroutine.create(function(Part, Mesh)
989
		
990
		for i = 0, 1, delay do
991
			hbwait()
992
			Part.Transparency = i
993
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
994
		end
995
		Part.Parent = nil
996
	end
997
), prt, msh)
998
end
999
1000
	BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
1001
	
1002
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1003
	prt.Anchored = true
1004
	prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1005
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1006
	game:GetService("Debris"):AddItem(prt, 10)
1007
	coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
1008
		
1009
		CF = Part.CFrame
1010
		Numbb = 0
1011
		randnumb = math.random() - math.random()
1012
		for i = 0, 1, delay do
1013
			hbwait()
1014
			CF = CF * cf(0, 1, 0)
1015
			if rotate == true then
1016
				Part.CFrame = CF * angles(Numbb, 0, 0)
1017
			else
1018
				if rotate == false then
1019
					Part.CFrame = CF
1020
				end
1021
			end
1022
			Part.Transparency = i
1023
			Numbb = Numbb + (randnumb)
1024
		end
1025
		Part.Parent = nil
1026
	end
1027
), prt, CF, Numbb, randnumb)
1028
end
1029
1030
	ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
1031
	
1032
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1033
	prt.Anchored = true
1034
	prt.CFrame = cf
1035
	xval = math.random()
1036
	yval = math.random()
1037
	zval = math.random()
1038
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
1039
	game:GetService("Debris"):AddItem(prt, 10)
1040
	coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
1041
		
1042
		for i = 0, 1, delay do
1043
			hbwait()
1044
			Part.CFrame = Part.CFrame
1045
			xvaal = xvaal - 0.1 * (delay * 10)
1046
			yvaal = yvaal - 0.1 * (delay * 10)
1047
			zvaal = zvaal - 0.1 * (delay * 10)
1048
			Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
1049
			Part.Transparency = i
1050
		end
1051
		Part.Parent = nil
1052
	end
1053
), prt, msh, xval, yval, zval)
1054
end
1055
1056
	TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
1057
	
1058
	local magnitudecframe = currentcf.p - oldcf.p.magnitude
1059
	if magnitudecframe > 0.01 then
1060
		local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
1061
		prt.Anchored = true
1062
		prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
1063
		local TheMeshType = "BlockMesh"
1064
		if meshtype == "Cylinder" then
1065
			TheMeshType = "CylinderMesh"
1066
		end
1067
		local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
1068
		game:GetService("Debris"):AddItem(prt, 10)
1069
		coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
1070
		
1071
		for i = 0, 1, delay do
1072
			hbwait()
1073
			Part.Transparency = i
1074
			Mesh.Scale = Mesh.Scale + vt(x, y, z)
1075
		end
1076
		Part.Parent = nil
1077
	end
1078
), prt, msh, currentcf, oldcf)
1079
	end
1080
end
1081
1082
	ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
1083
	
1084
	local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
1085
	prt.Anchored = true
1086
	prt.CFrame = cframe
1087
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
1088
	game:GetService("Debris"):AddItem(prt, 10)
1089
	local TheLastPoint = cframe
1090
	coroutine.resume(coroutine.create(function(Part)
1091
		
1092
		for i = 1, duration do
1093
			hbwait()
1094
			Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
1095
			TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
1096
			TheLastPoint = Part.CFrame
1097
		end
1098
		Part.Parent = nil
1099
	end
1100
), prt)
1101
end
1102
1103
	MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1104
	
1105
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1106
	prt.Anchored = true
1107
	prt.CFrame = cframe
1108
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
1109
	game:GetService("Debris"):AddItem(prt, 10)
1110
	coroutine.resume(coroutine.create(function(Part, Mesh)
1111
		
1112
		for i = 0, 1, delay do
1113
			hbwait()
1114
			Part.Transparency = i
1115
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1116
		end
1117
		Part.Parent = nil
1118
	end
1119
), prt, msh)
1120
end
1121
1122
	MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1123
	
1124
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1125
	prt.Anchored = true
1126
	prt.CFrame = cframe
1127
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
1128
	game:GetService("Debris"):AddItem(prt, 10)
1129
	coroutine.resume(coroutine.create(function(Part, Mesh)
1130
		
1131
		for i = 0, 1, delay do
1132
			hbwait()
1133
			Part.Transparency = i
1134
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1135
		end
1136
		Part.Parent = nil
1137
	end
1138
), prt, msh)
1139
end
1140
1141
	MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1142
	
1143
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1144
	prt.Anchored = true
1145
	prt.CFrame = cframe
1146
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
1147
	game:GetService("Debris"):AddItem(prt, 10)
1148
	coroutine.resume(coroutine.create(function(Part, Mesh)
1149
		
1150
		for i = 0, 1, delay do
1151
			hbwait()
1152
			Part.Transparency = i
1153
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1154
		end
1155
		Part.Parent = nil
1156
	end
1157
), prt, msh)
1158
end
1159
1160
	MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1161
	
1162
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1163
	prt.Anchored = true
1164
	prt.CFrame = cframe
1165
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
1166
	game:GetService("Debris"):AddItem(prt, 10)
1167
	coroutine.resume(coroutine.create(function(Part, Mesh)
1168
		
1169
		for i = 0, 1, delay do
1170
			hbwait()
1171
			Part.Transparency = i
1172
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1173
		end
1174
		Part.Parent = nil
1175
	end
1176
), prt, msh)
1177
end
1178
1179
	MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1180
	
1181
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1182
	prt.Anchored = true
1183
	prt.CFrame = cframe
1184
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
1185
	game:GetService("Debris"):AddItem(prt, 10)
1186
	coroutine.resume(coroutine.create(function(Part, Mesh)
1187
		
1188
		for i = 0, 1, delay do
1189
			hbwait()
1190
			Part.Transparency = i
1191
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1192
		end
1193
		Part.Parent = nil
1194
	end
1195
), prt, msh)
1196
end
1197
1198
	local startequipped = true
1199
	local startequippedwithequipanimation = false
1200
	local disableanimator = true
1201
	local disableanimate = true
1202
	local alternatewalk = false
1203
	local hidemenu = false
1204
	local allowmenutofunction = false
1205
	local allowabilitiestofunction = false
1206
	local canunequiporequip = false
1207
	local allowwalking = false
1208
	local disablemovingarms = false
1209
	local usemotorsinsteadofwelds = false
1210
	local leftarm = false
1211
	local rightarm = false
1212
	local allowhopperbin = false
1213
	local showstunbar = false
1214
	local walkspeeddependsonmovementvalue = true
1215
	local alternatemanaregensystem = false
1216
	local showhealthmanaandstunnumbers = false
1217
	local changebarcolorsifnotenoughmana = false
1218
	local disablejump = false
1219
	if hidemenu == true or allowmenutofunction == false then
1220
		for _,v in pairs(scrn:GetChildren()) do
1221
			if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
1222
				v.Visible = false
1223
				v.BorderSizePixel = 0
1224
			end
1225
		end
1226
	end
1227
	do
1228
		Humanoid.Changed:connect(function(Jump)
1229
	
1230
	if Jump == "Jump" and disablejump == true then
1231
		Humanoid.Jump = false
1232
	end
1233
end
1234
)
1235
		if allowmenutofunction == true then
1236
			for _,v in pairs(scrn:GetChildren()) do
1237
				if v.ClassName == "Frame" then
1238
					for _,b in pairs(v:GetChildren()) do
1239
						if b.ClassName == "TextLabel" then
1240
							coroutine.resume(coroutine.create(function(TheTextLabel)
1241
	
1242
	wait(menuupdatespeed)
1243
	for i = 1, 0, -0.1 do
1244
		hbwait()
1245
		TheTextLabel.TextTransparency = i
1246
		TheTextLabel.TextStrokeTransparency = i
1247
	end
1248
	TheTextLabel.TextTransparency = 0
1249
	TheTextLabel.TextStrokeTransparency = 0
1250
end
1251
), b)
1252
							if showstats == true then
1253
								coroutine.resume(coroutine.create(function(TheTextLabel)
1254
	
1255
	wait(menuupdatespeed)
1256
	for i = 1, 0, -0.1 do
1257
		hbwait()
1258
		TheTextLabel.TextTransparency = i
1259
		TheTextLabel.TextStrokeTransparency = i
1260
	end
1261
	TheTextLabel.TextTransparency = 0
1262
	TheTextLabel.TextStrokeTransparency = 0
1263
end
1264
), b)
1265
							end
1266
							if showstunbar == true then
1267
								coroutine.resume(coroutine.create(function(TheTextLabel)
1268
	
1269
	wait(menuupdatespeed)
1270
	for i = 1, 0, -0.1 do
1271
		hbwait()
1272
		TheTextLabel.TextTransparency = i
1273
		TheTextLabel.TextStrokeTransparency = i
1274
	end
1275
	TheTextLabel.TextTransparency = 0
1276
	TheTextLabel.TextStrokeTransparency = 0
1277
end
1278
), b)
1279
							end
1280
							if allowabilitiestofunction == true then
1281
								coroutine.resume(coroutine.create(function(TheTextLabel)
1282
	
1283
	wait(menuupdatespeed)
1284
	for i = 1, 0, -0.1 do
1285
		hbwait()
1286
		TheTextLabel.TextTransparency = i
1287
		TheTextLabel.TextStrokeTransparency = i
1288
	end
1289
	TheTextLabel.TextTransparency = 0
1290
	TheTextLabel.TextStrokeTransparency = 0
1291
end
1292
), b)
1293
							end
1294
						end
1295
					end
1296
				end
1297
			end
1298
		end
1299
		do
1300
			if allowhopperbin == true then
1301
				if script.Parent.className ~= "HopperBin" then
1302
					Tool = Instance.new("HopperBin")
1303
					Tool.Parent = Backpack
1304
					Tool.Name = WeaponName
1305
					script.Parent = Tool
1306
				end
1307
				Bin = script.Parent
1308
			end
1309
			if disablemovingarms == true then
1310
				RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
1311
				LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
1312
				RSH = nil
1313
				if usemotorsinsteadofwelds == true then
1314
					RW = Instance.new("Motor")
1315
					LW = Instance.new("Motor")
1316
				else
1317
					RW = Instance.new("Weld")
1318
					LW = Instance.new("Weld")
1319
				end
1320
				RW.Name = "Right Shoulder"
1321
				LW.Name = "Left Shoulder"
1322
				RSH = Torso["Right Shoulder"]
1323
				LSH = Torso["Left Shoulder"]
1324
				RSH.Parent = Torso
1325
				LSH.Parent = Torso
1326
				RW.Name = "Right Shoulder"
1327
				RW.Part0 = Torso
1328
				RW.C0 = cf(1.5, 0.5, 0)
1329
				RW.C1 = cf(0, 0.5, 0)
1330
				RW.Part1 = Character["Right Arm"]
1331
				RW.Parent = nil
1332
				LW.Name = "Left Shoulder"
1333
				LW.Part0 = Torso
1334
				LW.C0 = cf(-1.5, 0.5, 0)
1335
				LW.C1 = cf(0, 0.5, 0)
1336
				LW.Part1 = Character["Left Arm"]
1337
				LW.Parent = nil
1338
			else
1339
				RW = Torso["Right Shoulder"]
1340
				LW = Torso["Left Shoulder"]
1341
				RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
1342
				LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
1343
			end
1344
			equipanim = function()
1345
	
1346
	attack = true
1347
	Movement.Value = Movement.Value - 0.1
1348
	Defense.Value = Defense.Value + 0.4
1349
	for i = 0, 1, 0.08 / animationspeed do
1350
		hbwait()
1351
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1352
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1353
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
1354
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
1355
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1356
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1357
	end
1358
	attack = false
1359
end
1360
1361
			unequipanim = function()
1362
	
1363
	attack = true
1364
	for i = 0, 1, 0.08 / animationspeed do
1365
		hbwait()
1366
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1367
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
1368
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
1369
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
1370
		if disablemovingarms == false then
1371
			RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
1372
			LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
1373
		end
1374
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1375
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1376
		RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
1377
		LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
1378
	end
1379
	RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
1380
	Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
1381
	Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
1382
	RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
1383
	LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
1384
	if disablemovingarms == false then
1385
		RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
1386
		LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
1387
	end
1388
	RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
1389
	LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
1390
	RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
1391
	LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
1392
	Movement.Value = Movement.Value + 0.1
1393
	Defense.Value = Defense.Value - 0.4
1394
	attack = false
1395
end
1396
1397
			if startequipped == true then
1398
				equipped = true
1399
				if disableanimate == true then
1400
					Animate.Disabled = true
1401
					local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
1402
					idleanimation:Play()
1403
				end
1404
					if disableanimator == true then
1405
						Animator.Parent = nil
1406
					end
1407
					if disablemovingarms == true then
1408
						RW.Parent = Torso
1409
						LW.Parent = Torso
1410
						RSH.Parent = nil
1411
						LSH.Parent = nil
1412
					end
1413
					Movement.Value = Movement.Value - 0.1
1414
					Defense.Value = Defense.Value + 0.4
1415
end
1416
					if startequippedwithequipanimation == true then
1417
						equipped = true
1418
						if disableanimate == true then
1419
							Animate.Disabled = true
1420
							local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
1421
							idleanimation:Play()
1422
						end
1423
							if disableanimator == true then
1424
								Animator.Parent = nil
1425
							end
1426
							if disablemovingarms == true then
1427
								RW.Parent = Torso
1428
								LW.Parent = Torso
1429
								RSH.Parent = nil
1430
								LSH.Parent = nil
1431
							end
1432
							coroutine.resume(coroutine.create(function()
1433
	
1434
	hbwait()
1435
	equipanim()
1436
end
1437
))
1438
end
1439
1440
							StaggerHit = function()
1441
	
1442
	attack = true
1443
	if Hitbox ~= nil then
1444
		for i = 1, math.random(2, 4) do
1445
			ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
1446
		end
1447
	end
1448
	do
1449
		for i = 0, 1, 0.1 / animationspeed do
1450
			hbwait()
1451
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
1452
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
1453
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
1454
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
1455
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
1456
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
1457
			if StaggerAnim.Value ~= true then
1458
				do
1459
					if StunAnim.Value == true then
1460
						break
1461
					end
1462
					-- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
1463
1464
					-- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
1465
1466
				end
1467
			end
1468
		end
1469
		attack = false
1470
	end
1471
end
1472
1473
							Stagger = function()
1474
	
1475
	attack = true
1476
	disablejump = true
1477
	if Hitbox ~= nil then
1478
		for i = 1, math.random(2, 4) do
1479
			ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
1480
		end
1481
	end
1482
	do
1483
		attacktype = 1
1484
		DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
1485
		local staggervelocity = Instance.new("BodyVelocity", Torso)
1486
		staggervelocity.P = 500
1487
		staggervelocity.maxForce = vt(math.huge, 0, math.huge)
1488
		if Rooted.Value == false then
1489
			staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
1490
		end
1491
		for i = 0, 1, 0.35 / animationspeed do
1492
			hbwait()
1493
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
1494
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1495
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
1496
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
1497
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
1498
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
1499
		end
1500
		for i = 0, 1, 0.2 / animationspeed do
1501
			hbwait()
1502
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
1503
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1504
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
1505
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
1506
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
1507
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
1508
		end
1509
		staggervelocity:Destroy()
1510
		for i = 0, 1, 0.015 / animationspeed do
1511
			hbwait()
1512
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
1513
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
1514
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
1515
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
1516
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
1517
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
1518
			if StunAnim.Value == true then
1519
				break
1520
			end
1521
		end
1522
		do
1523
			attacktype = 1
1524
			disablejump = false
1525
			attack = false
1526
		end
1527
	end
1528
end
1529
1530
							Stun = function()
1531
	
1532
	attack = true
1533
	disablejump = true
1534
	attacktype = 1
1535
	DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
1536
	for i = 0, 1, 0.4 / animationspeed do
1537
		hbwait()
1538
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
1539
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1540
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
1541
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
1542
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
1543
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
1544
	end
1545
	for i = 0, 1, 0.4 / animationspeed do
1546
		hbwait()
1547
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
1548
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1549
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
1550
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
1551
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
1552
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
1553
	end
1554
	for i = 0, 1, 0.4 / animationspeed do
1555
		hbwait()
1556
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
1557
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1558
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
1559
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
1560
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
1561
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
1562
	end
1563
	Humanoid.AutoRotate = false
1564
	for i = 1, 70 * animationspeed do
1565
		hbwait()
1566
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
1567
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1568
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
1569
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
1570
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
1571
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
1572
	end
1573
	for i = 0, 1, 0.15 / animationspeed do
1574
		hbwait()
1575
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
1576
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1577
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
1578
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
1579
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
1580
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
1581
	end
1582
	Humanoid.AutoRotate = true
1583
	attacktype = 1
1584
	disablejump = false
1585
	attack = false
1586
end
1587
1588
							EAbility = function()
1589
	
1590
	attack = true
1591
	attack = false
1592
end
1593
1594
							Attack1 = function()
1595
	
1596
	attack = true
1597
	attack = false
1598
end
1599
1600
							Attack2 = function()
1601
	
1602
	attack = true
1603
	attack = false
1604
end
1605
1606
							Attack3 = function()
1607
	
1608
	attack = true
1609
	attack = false
1610
end
1611
1612
							Attack4 = function()
1613
	
1614
	attack = true
1615
	attack = false
1616
end
1617
1618
							Move1 = function()
1619
	
1620
	attack = true
1621
	attack = false
1622
end
1623
1624
							Move2 = function()
1625
	
1626
	attack = true
1627
	attack = false
1628
end
1629
1630
							Move3 = function()
1631
	
1632
	attack = true
1633
	attack = false
1634
end
1635
1636
							Move4 = function()
1637
	
1638
	attack = true
1639
	attack = false
1640
end
1641
1642
							hold = false
1643
							Mouse.Button1Down:connect(function()
1644
	
1645
	if attack == true or equipped == false then
1646
		return 
1647
	end
1648
	hold = true
1649
	if attacktype == 1 then
1650
		attacktype = 2
1651
		Attack1()
1652
	else
1653
		if attacktype == 2 then
1654
			attacktype = 3
1655
			Attack2()
1656
		else
1657
			if attacktype == 3 then
1658
				attacktype = 4
1659
				Attack3()
1660
			else
1661
				if attacktype == 4 then
1662
					attacktype = 1
1663
					Attack4()
1664
				end
1665
			end
1666
		end
1667
	end
1668
	coroutine.resume(coroutine.create(function()
1669
		
1670
		for i = 1, 50 do
1671
			if attack == false then
1672
				hbwait()
1673
			end
1674
		end
1675
		if attack == false then
1676
			attacktype = 1
1677
		end
1678
	end
1679
))
1680
end
1681
)
1682
							if allowhopperbin == true then
1683
								ob1u = function(Mouse)
1684
	
1685
	hold = false
1686
end
1687
1688
							end
1689
							Mouse.KeyDown:connect(function(key)
1690
	
1691
	if key == "f" and canunequiporequip == true and attack == false then
1692
		if equipped == false then
1693
			equipped = true
1694
			if disableanimate == true then
1695
				Animate.Disabled = true
1696
				local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
1697
				idleanimation:Play()
1698
			end
1699
				if disableanimator == true then
1700
					Animator.Parent = nil
1701
				end
1702
				if disablemovingarms == true then
1703
					RW.Parent = Torso
1704
					LW.Parent = Torso
1705
					RSH.Parent = nil
1706
					LSH.Parent = nil
1707
				end
1708
				equipanim()
1709
				elseif equipped == true then
1710
					equipped = false
1711
					unequipanim()
1712
					hbwait()
1713
					if disablemovingarms == true then
1714
						RW.Parent = nil
1715
						LW.Parent = nil
1716
						RSH.Parent = Torso
1717
						LSH.Parent = Torso
1718
					end
1719
					if disableanimator == true then
1720
						Animator.Parent = Humanoid
1721
					end
1722
					if disableanimate == true then
1723
						Animate.Disabled = false
1724
					end
1725
				end
1726
end
1727
				if key == "e" and attack == false and equipped == true then
1728
					if animtype < 3 then
1729
						animtype = animtype + 1
1730
					elseif animtype >= 3 then
1731
						animtype = 1
1732
					end
1733
				end
1734
				if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
1735
					subtractmana(skill1mana)
1736
					cooldown1 = 0
1737
					Move1()
1738
				end
1739
				if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
1740
					subtractmana(skill2mana)
1741
					cooldown2 = 0
1742
					Move2()
1743
				end
1744
				if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
1745
					subtractmana(skill3mana)
1746
					cooldown3 = 0
1747
					Move3()
1748
				end
1749
				if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
1750
					subtractmana(skill4mana)
1751
					cooldown4 = 0
1752
					Move4()
1753
				end
1754
				if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
1755
					if key == "q" then
1756
						Mana.Value = 100
1757
						cooldown1 = co1
1758
						cooldown2 = co2
1759
						cooldown3 = co3
1760
						cooldown4 = co4
1761
					end
1762
					if key == "p" then
1763
						StaggerHitAnim.Value = true
1764
					end
1765
					if key == "[" then
1766
						StaggerAnim.Value = true
1767
					end
1768
					if key == "]" then
1769
						StunAnim.Value = true
1770
					end
1771
end
1772
				end
1773
)
1774
							Mouse.KeyUp:connect(function(key2)
1775
	
1776
end
1777
)
1778
							if allowhopperbin == true then
1779
								s = function(Mouse)
1780
	
1781
	Mouse.Button1Down:connect(function()
1782
		
1783
		ob1d(Mouse)
1784
	end
1785
)
1786
	Mouse.Button1Up:connect(function()
1787
		
1788
		ob1u(Mouse)
1789
	end
1790
)
1791
	Mouse.KeyDown:connect(key)
1792
	Mouse.KeyUp:connect(key2)
1793
end
1794
1795
							end
1796
							if allowhopperbin == true then
1797
								ds = function(Mouse)
1798
	
1799
end
1800
1801
							end
1802
							if allowhopperbin == true then
1803
								Bin.Selected:connect(s)
1804
								Bin.Deselected:connect(ds)
1805
							end
1806
							updateskills = function()
1807
	
1808
	if allowabilitiestofunction == true then
1809
		if cooldown1 <= co1 then
1810
			cooldown1 = cooldown1 + 0.033333333333333
1811
			if co1 <= cooldown1 then
1812
				cooldown1 = co1
1813
			end
1814
		end
1815
		if cooldown2 <= co2 then
1816
			cooldown2 = cooldown2 + 0.033333333333333
1817
			if co2 <= cooldown2 then
1818
				cooldown2 = co2
1819
			end
1820
		end
1821
		if cooldown3 <= co3 then
1822
			cooldown3 = cooldown3 + 0.033333333333333
1823
			if co3 <= cooldown3 then
1824
				cooldown3 = co3
1825
			end
1826
		end
1827
		if cooldown4 <= co4 then
1828
			cooldown4 = cooldown4 + 0.033333333333333
1829
			if co4 <= cooldown4 then
1830
				cooldown4 = co4
1831
			end
1832
		end
1833
		if changebarcolorsifnotenoughmana == true then
1834
			if Mana.Value <= skill1mana then
1835
				bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1836
			else
1837
				bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1838
			end
1839
			if Mana.Value <= skill2mana then
1840
				bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1841
			else
1842
				bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1843
			end
1844
			if Mana.Value <= skill3mana then
1845
				bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1846
			else
1847
				bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1848
			end
1849
			if Mana.Value <= skill4mana then
1850
				bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1851
			else
1852
				bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1853
			end
1854
		else
1855
			if changebarcolorsifnotenoughmana == false then
1856
				bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1857
				bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1858
				bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1859
				bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1860
			end
1861
		end
1862
	end
1863
	if alternatemanaregensystem == false then
1864
		if Mana.Value <= maxmana then
1865
			Mana.Value = Mana.Value + recovermana / 30
1866
		else
1867
			if maxmana <= Mana.Value then
1868
				Mana.Value = maxmana
1869
			end
1870
		end
1871
	else
1872
		if alternatemanaregensystem == true then
1873
			if maxmana <= Mana.Value then
1874
				Mana.Value = maxmana
1875
			else
1876
				if manadelay <= manawait then
1877
					manadelay = manadelay + 1
1878
				else
1879
					manadelay = 0
1880
					Mana.Value = Mana.Value + 1
1881
				end
1882
			end
1883
		end
1884
	end
1885
	if allowstunbar == true then
1886
		if StunValue.Value <= 0 then
1887
			StunValue.Value = 0
1888
		else
1889
			if stundelay <= stunwait then
1890
				stundelay = stundelay + 1
1891
			else
1892
				stundelay = 0
1893
				StunValue.Value = StunValue.Value - 1
1894
			end
1895
		end
1896
	else
1897
		if allowstunbar == false then
1898
			StunValue.Value = 0
1899
		end
1900
	end
1901
end
1902
1903
							if allowmenutofunction == true then
1904
								ArtificialHB.Event:connect(function()
1905
	
1906
	updateskills()
1907
	if allowabilitiestofunction == true then
1908
		framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1909
		framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1910
		framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1911
		framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1912
		bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1913
		bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1914
		bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1915
		bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1916
	end
1917
	manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1918
	manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1919
	healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1920
	healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1921
	if allowstunbar == true and showstunbar == true and stunframe ~= nil then
1922
		stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1923
		stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1924
	end
1925
	if showhealthmanaandstunnumbers == true then
1926
		manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
1927
		healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
1928
		if allowstunbar == true and showstunbar == true then
1929
			stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
1930
		end
1931
	end
1932
	if showstats == true then
1933
		defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1934
		damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1935
		movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1936
		defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
1937
		damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
1938
		if Rooted.Value == false then
1939
			movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
1940
		else
1941
			if Rooted.Value == true or Movement.Value <= 0 then
1942
				movementtext.Text = "Movement: 0%"
1943
			end
1944
		end
1945
	end
1946
end
1947
)
1948
							end
1949
							while 1 do
1950
										hbwait()
1951
										if Hitbox ~= nil then
1952
											if attack == true then
1953
												Hitbox.Name = "Hitbox"
1954
											else
1955
												if attack == false then
1956
													Hitbox.Name = "NilHitbox"
1957
												end
1958
											end
1959
										end
1960
										if 0 < Humanoid.Health then
1961
											if walkspeeddependsonmovementvalue == true then
1962
												if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
1963
													Humanoid.WalkSpeed = 0
1964
												else
1965
													Humanoid.WalkSpeed = 16 * Movement.Value
1966
												end
1967
											end
1968
											if maxstun <= StunValue.Value then
1969
												StunValue.Value = 0
1970
												StunAnim.Value = true
1971
											end
1972
											if StaggerAnim.Value == true and staggeranim == false then
1973
												coroutine.resume(coroutine.create(function()
1974
	
1975
	staggeranim = true
1976
	while attack == true do
1977
		hbwait()
1978
	end
1979
	Stagger()
1980
	StaggerAnim.Value = false
1981
	staggeranim = false
1982
end
1983
))
1984
											end
1985
											if StaggerHitAnim.Value == true and staggerhitanim == false then
1986
												coroutine.resume(coroutine.create(function()
1987
	
1988
	staggerhitanim = true
1989
	while attack == true do
1990
		hbwait()
1991
	end
1992
	StaggerHit()
1993
	StaggerHitAnim.Value = false
1994
	staggerhitanim = false
1995
end
1996
))
1997
											end
1998
											if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
1999
												coroutine.resume(coroutine.create(function()
2000
	
2001
	StunValue.Value = 0
2002
	stunanim = true
2003
	while attack == true do
2004
		hbwait()
2005
	end
2006
	Stun()
2007
	StunAnim.Value = false
2008
	stunanim = false
2009
end
2010
))
2011
											end
2012
											sine = sine + change
2013
											local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
2014
											local velderp = RootPart.Velocity.y
2015
											local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
2016
											hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
2017
											if 0.5 <= donum then
2018
												handidle = true
2019
											else
2020
												if donum <= 0 then
2021
													handidle = false
2022
												end
2023
											end
2024
											if handidle == false then
2025
												donum = donum + 0.003 / animationspeed
2026
											else
2027
												donum = donum - 0.003 / animationspeed
2028
											end
2029
											if equipped == true or equipped == false then
2030
												if attack == false then
2031
													idle = idle + 1
2032
												else
2033
													idle = 0
2034
												end
2035
												if leftarm == true then
2036
													if Anim == "Walk" and equipped == true and attack == false then
2037
														if alternatewalk == false then
2038
															if walkinganim == true then
2039
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2040
															else
2041
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2042
															end
2043
														else
2044
															if walkinganim == true then
2045
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2046
															else
2047
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2048
															end
2049
														end
2050
													else
2051
														-- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
2052
2053
														if (Anim ~= "Walk" and equipped == true) or leftarm == false then
2054
															LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2055
														end
2056
													end
2057
												end
2058
												if rightarm == true then
2059
													if Anim == "Walk" and equipped == true and attack == false then
2060
														if alternatewalk == false then
2061
															if walkinganim == true then
2062
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2063
															else
2064
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2065
															end
2066
														else
2067
															if walkinganim == true then
2068
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2069
															else
2070
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2071
															end
2072
														end
2073
													else
2074
														-- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
2075
2076
														if (Anim ~= "Walk" and equipped == true) or rightarm == false then
2077
															RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2078
														end
2079
													end
2080
												end
2081
												if allowwalking == true then
2082
													if Anim == "Walk" and equipped == true then
2083
														if alternatewalk == false then
2084
															if walkinganim == true then
2085
																RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2086
																LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2087
															else
2088
																RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2089
																LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2090
															end
2091
														else
2092
															if walkinganim == true then
2093
																RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2094
																LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2095
															else
2096
																RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2097
																LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2098
															end
2099
														end
2100
													else
2101
														if Anim ~= "Walk" and equipped == true then
2102
															RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2103
															LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2104
														end
2105
													end
2106
												end
2107
												Anim = "Idle"
2108
												if attack == false then
2109
													if equipped == true then
2110
														if animtype == 1 then
2111
															RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
2112
															Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
2113
															RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
2114
															LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
2115
															RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2116
															LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2117
														end
2118
									if animtype == 2 then
2119
										RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
2120
										Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
2121
										RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
2122
										LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
2123
										RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2124
										LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2125
									end
2126
								end
2127
								if animtype == 3 then
2128
									RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
2129
									Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
2130
									RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
2131
									LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
2132
									RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2133
									LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2134
								end
2135
							end
2136
						end
2137
					end
2138
				end
2139
			end
2140
		end