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Marcsosa

Untitled

Mar 1st, 2018
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  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. RootPart = Character.HumanoidRootPart
  9. RootJoint = RootPart.RootJoint
  10. LeftArm = Character["Left Arm"]
  11. LeftLeg = Character["Left Leg"]
  12. RightArm = Character["Right Arm"]
  13. RightLeg = Character["Right Leg"]
  14. LS = Torso["Left Shoulder"]
  15. LH = Torso["Left Hip"]
  16. RS = Torso["Right Shoulder"]
  17. RH = Torso["Right Hip"]
  18. Face = Head.face
  19. Neck = Torso.Neck
  20. it = Instance.new
  21. vt = Vector3.new
  22. cf = CFrame.new
  23. rad = math.rad
  24. euler = CFrame.fromEulerAnglesXYZ
  25. angles = CFrame.Angles
  26. Mouse = Player:GetMouse()
  27. coroutine.resume(coroutine.create(function()
  28. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  29. Text = "Fixed by PixelFir3 / Cortana#8155";
  30. Color = Color3.new(0, 1, 1);
  31. Font = Enum.Font.Code;
  32. FontSize = Enum.FontSize.Size24;
  33. })
  34. end))
  35. ArtificialHB = Instance.new("BindableEvent", script)
  36. ArtificialHB.Name = "ArtificialHB"
  37. script:WaitForChild("ArtificialHB")
  38. frame = 0.016666666666667
  39. tf = 0
  40. allowframeloss = false
  41. tossremainder = false
  42. lastframe = tick()
  43. script.ArtificialHB:Fire()
  44. game:GetService("RunService").Heartbeat:connect(function(s, p)
  45.  
  46. tf = tf + s
  47. if frame <= tf then
  48. if allowframeloss then
  49. script.ArtificialHB:Fire()
  50. lastframe = tick()
  51. else
  52. for i = 1, math.floor(tf / frame) do
  53. script.ArtificialHB:Fire()
  54. end
  55. lastframe = tick()
  56. end
  57. if tossremainder then
  58. tf = 0
  59. else
  60. tf = tf - frame * math.floor(tf / frame)
  61. end
  62. end
  63. end
  64. )
  65. local animationspeed = 2
  66. hbwait = function(number)
  67.  
  68. if number == 0 or number == nil then
  69. ArtificialHB.Event:wait()
  70. else
  71. for i = 0, number do
  72. ArtificialHB.Event:wait()
  73. z = Instance.new("Sound", char.Torso)
  74. z.SoundId = "rbxassetid://988950574 "
  75. z.Looped = true
  76. z.Pitch = 1000000
  77. z.Volume = 0.3
  78. end
  79. end
  80. end
  81.  
  82. local Stats = Instance.new("Folder", Character)
  83. Stats.Name = "Stats"
  84. local Defense = Instance.new("NumberValue", Stats)
  85. Defense.Name = "Defense"
  86. Defense.Value = 0.1
  87. local Movement = Instance.new("NumberValue", Stats)
  88. Movement.Name = "Movement"
  89. Movement.Value = 0.35
  90. local Damage = Instance.new("NumberValue", Stats)
  91. Damage.Name = "Damage"
  92. Damage.Value = 0
  93. local Mana = Instance.new("NumberValue", Stats)
  94. Mana.Name = "Mana"
  95. Mana.Value = 0
  96. local Rooted = Instance.new("BoolValue", Stats)
  97. Rooted.Name = "Rooted"
  98. Rooted.Value = false
  99. local BlockValue = Instance.new("BoolValue", Stats)
  100. BlockValue.Name = "BlockValue"
  101. BlockValue.Value = false
  102. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  103. StaggerHitAnim.Name = "StaggerHitAnim"
  104. StaggerHitAnim.Value = false
  105. local StaggerAnim = Instance.new("BoolValue", Stats)
  106. StaggerAnim.Name = "StaggerAnim"
  107. StaggerAnim.Value = false
  108. local StunAnim = Instance.new("BoolValue", Stats)
  109. StunAnim.Name = "StunAnim"
  110. StunAnim.Value = false
  111. local StunValue = Instance.new("NumberValue", Stats)
  112. StunValue.Name = "StunValue"
  113. StunValue.Value = 0
  114. local CanCrit = Instance.new("BoolValue", Stats)
  115. CanCrit.Name = "CanCrit"
  116. CanCrit.Value = false
  117. local CritChance = Instance.new("NumberValue", Stats)
  118. CritChance.Name = "CritChance"
  119. CritChance.Value = 20
  120. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  121. CanPenetrateArmor.Name = "CanPenetrateArmor"
  122. CanPenetrateArmor.Value = false
  123. local AntiTeamKill = Instance.new("BoolValue", Stats)
  124. AntiTeamKill.Name = "AntiTeamKill"
  125. AntiTeamKill.Value = false
  126. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  127. RootCF = angles(rad(-90), 0, rad(180))
  128. local idle = 0
  129. local Anim = "Idle"
  130. local animtype = math.floor(math.random(1, 3))
  131. local attacktype = 1
  132. local attack = false
  133. local equipped = false
  134. local LastPoint = nil
  135. local staggerhitanim = false
  136. local staggeranim = false
  137. local stunanim = false
  138. local CritChanceNumber = 0
  139. local idlen = 0
  140. local donum = 0
  141. local sine = 0
  142. local change = 2 / animationspeed
  143. local walkinganim = false
  144. local handidle = false
  145. local walk = 0
  146. local stundelay = 0
  147. local manadelay = 0
  148. local robloxidleanimation = Instance.new("Animation", Torso)
  149. robloxidleanimation.Name = "robloxidleanimation"
  150. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  151. local Animator = Humanoid:FindFirstChild("Animator")
  152. local Animate = Character:FindFirstChild("Animate")
  153. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  154. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  155. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  156. local HitBlockSounds = {199148933, 199148947}
  157. local cooldown1 = 0
  158. local cooldown2 = 0
  159. local cooldown3 = 0
  160. local cooldown4 = 0
  161. local scrn = Instance.new("ScreenGui", PlayerGui)
  162. local ud = UDim2.new
  163. local c3 = Color3.new
  164. local skillcolorscheme = c3(1, 1, 1)
  165. subtractmana = function(k)
  166.  
  167. if k <= Mana.Value then
  168. Mana.Value = Mana.Value - k
  169. end
  170. end
  171.  
  172. local co1 = 0
  173. local co2 = 0
  174. local co3 = 0
  175. local co4 = 0
  176. local maxmana = 0
  177. local maxstun = 1
  178. local recovermana = 0
  179. local losestun = 0
  180. local stunwait = 0
  181. local manawait = 0
  182. local skill1mana = 0
  183. local skill2mana = 0
  184. local skill3mana = 0
  185. local skill4mana = 0
  186. local menuupdatespeed = 0
  187. local constantupdate = false
  188. local showstats = false
  189. local allowstunbar = false
  190. local CustomColor = Torso.BrickColor
  191. local Colorpart1 = CustomColor.r
  192. local Colorpart2 = CustomColor.g
  193. local Colorpart3 = CustomColor.b
  194. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  195. makeframe = function(par, trans, pos, size, color, name)
  196.  
  197. local frame = Instance.new("Frame")
  198. frame.Parent = par
  199. frame.BackgroundTransparency = trans
  200. frame.BorderSizePixel = 2
  201. frame.Position = pos
  202. frame.Size = size
  203. frame.BackgroundColor3 = color
  204. frame.Name = name
  205. return frame
  206. end
  207.  
  208. makelabel = function(par, text, trans, stroketrans, name)
  209.  
  210. local label = Instance.new("TextLabel")
  211. label.Parent = par
  212. label.BackgroundTransparency = 1
  213. label.Size = ud(1, 0, 1, 0)
  214. label.Position = ud(0, 0, 0, 0)
  215. label.TextColor3 = c3(255, 255, 255)
  216. label.TextStrokeTransparency = stroketrans
  217. label.TextTransparency = trans
  218. label.FontSize = Enum.FontSize.Size32
  219. label.Font = Enum.Font.Legacy
  220. label.BorderSizePixel = 0
  221. label.TextScaled = true
  222. label.Text = text
  223. label.Name = name
  224. return label
  225. end
  226.  
  227. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  228. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  229. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  230. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  231. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  232. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  233. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  234. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  235. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  236. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  237. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  238. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  239. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  240. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  241. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  242. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  243. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  244. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  245. if allowstunbar == true then
  246. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  247. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  248. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  249. end
  250. if showstats == true then
  251. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  252. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  253. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  254. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  255. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  256. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  257. end
  258. NoOutline = function(Part)
  259.  
  260. Part.TopSurface = 10
  261. end
  262.  
  263. local weldBetween = function(a, b)
  264.  
  265. local weldd = Instance.new("ManualWeld")
  266. weldd.Part0 = a
  267. weldd.Part1 = b
  268. weldd.C0 = CFrame.new()
  269. weldd.C1 = b.CFrame:inverse() * a.CFrame
  270. weldd.Parent = a
  271. return weldd
  272. end
  273.  
  274. nooutline = function(part)
  275.  
  276. part.TopSurface = 10
  277. end
  278.  
  279. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  280.  
  281. local fp = it("Part")
  282. fp.formFactor = formfactor
  283. fp.Parent = parent
  284. fp.Reflectance = reflectance
  285. fp.Transparency = transparency
  286. fp.CanCollide = false
  287. fp.Locked = true
  288. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  289. fp.Name = name
  290. fp.Size = size
  291. fp.Position = Character.Torso.Position
  292. nooutline(fp)
  293. fp.Material = material
  294. fp:BreakJoints()
  295. return fp
  296. end
  297.  
  298. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  299.  
  300. local mesh = it(Mesh)
  301. mesh.Parent = part
  302. if Mesh == "SpecialMesh" then
  303. mesh.MeshType = meshtype
  304. mesh.MeshId = meshid
  305. end
  306. mesh.Offset = offset
  307. mesh.Scale = scale
  308. return mesh
  309. end
  310.  
  311. weld = function(parent, part0, part1, c0, c1)
  312.  
  313. local weld = it("Motor")
  314. weld.Parent = parent
  315. weld.Part0 = part0
  316. weld.Part1 = part1
  317. weld.C0 = c0
  318. weld.C1 = c1
  319. return weld
  320. end
  321.  
  322. local WeaponName = "Russian Kick"
  323. local ClassName = "Russian Kick"
  324. local PlayerSize = 1
  325. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  326. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  327. if PlayerSize ~= 1 then
  328. RootPart.Size = RootPart.Size * PlayerSize
  329. Torso.Size = Torso.Size * PlayerSize
  330. Head.Size = Head.Size * PlayerSize
  331. RightArm.Size = RightArm.Size * PlayerSize
  332. LeftArm.Size = LeftArm.Size * PlayerSize
  333. RightLeg.Size = RightLeg.Size * PlayerSize
  334. LeftLeg.Size = LeftLeg.Size * PlayerSize
  335. RootJoint.Parent = RootPart
  336. Neck.Parent = Torso
  337. LS.Parent = Torso
  338. RS.Parent = Torso
  339. LH.Parent = Torso
  340. RH.Parent = Torso
  341. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  342. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  343. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  344. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  345. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  346. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  347. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  348. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  349. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  350. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  351. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  352. for _,v in pairs(Character:GetChildren()) do
  353. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  354. v.Parent = nil
  355. v.Parent = Character
  356. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  357. for _,b in pairs(v.Handle:GetChildren()) do
  358. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  359. local p1 = b.Part1
  360. b.Part1 = nil
  361. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  362. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  363. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  364. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  365. b.Part1 = p1
  366. end
  367. end
  368. end
  369. end
  370. end
  371. m = Instance.new("Model", Character)
  372. m.Name = WeaponName
  373. Effects = Instance.new("Folder", m)
  374. Effects.Name = "Effects"
  375. Humanoid.Died:connect(function()
  376.  
  377. attack = true
  378. for _,v in pairs(Character:GetChildren()) do
  379. if v.ClassName == "Model" then
  380. v:Destroy()
  381. end
  382. end
  383. end
  384. )
  385. for i,v in pairs(Character:GetChildren()) do
  386. if v.ClassName == "Model" then
  387. for _,c in pairs(v:GetChildren()) do
  388. if c.ClassName == "Part" then
  389. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  390. end
  391. end
  392. end
  393. end
  394. print(ClassName .. " loaded.")
  395. clerp = function(a, b, t)
  396. return a:lerp(b, t)
  397. end
  398.  
  399. positiveangle = function(number)
  400.  
  401. if number > 0 then
  402. number = 0
  403. end
  404. return number
  405. end
  406.  
  407. negativeangle = function(number)
  408.  
  409. if number < 0 then
  410. number = 0
  411. end
  412. return number
  413. end
  414.  
  415. so = function(id, par, vol, pit)
  416.  
  417. coroutine.resume(coroutine.create(function()
  418.  
  419. local sou = Instance.new("Sound", par or workspace)
  420. sou.Volume = vol
  421. sou.Pitch = pit or 1
  422. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  423. hbwait()
  424. sou:play()
  425. game:GetService("Debris"):AddItem(sou, 10)
  426. end
  427. ))
  428. end
  429.  
  430. GetDistance = function(Part1, Part2, magnitude)
  431.  
  432. local target = Part1.Position - Part2.Position
  433. local mag = target.magnitude
  434. if mag <= magnitude then
  435. return true
  436. else
  437. return false
  438. end
  439. end
  440.  
  441. rayCast = function(Pos, Dir, Max, Ignore)
  442.  
  443. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  444. end
  445.  
  446. DamageStatLabel = function(labeltype, cframe, text, color)
  447.  
  448. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  449. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  450. game:GetService("Debris"):AddItem(c, 5)
  451. Instance.new("BodyGyro", c)
  452. local f = Instance.new("BodyPosition", c)
  453. f.P = 2000
  454. f.D = 100
  455. f.maxForce = vt(math.huge, math.huge, math.huge)
  456. if labeltype == "Normal" then
  457. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  458. else
  459. if labeltype == "Debuff" then
  460. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  461. else
  462. if labeltype == "Interruption" then
  463. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  464. end
  465. end
  466. end
  467. game:GetService("Debris"):AddItem(c, 5)
  468. local bg = Instance.new("BillboardGui", c)
  469. bg.Adornee = c
  470. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  471. bg.StudsOffset = vt(-2, 2, 0)
  472. bg.AlwaysOnTop = false
  473. local tl = Instance.new("TextLabel", bg)
  474. tl.BackgroundTransparency = 1
  475. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  476. tl.Text = text
  477. tl.Font = Enum.Font.SourceSans
  478. tl.FontSize = Enum.FontSize.Size42
  479. tl.TextColor3 = color
  480. tl.TextScaled = false
  481. tl.TextStrokeTransparency = 0
  482. tl.TextScaled = true
  483. tl.TextWrapped = true
  484. f.Parent = c
  485. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  486.  
  487. wait(0.25)
  488. for i = 1, 5 do
  489. wait()
  490. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  491. end
  492. wait(1.25)
  493. for i = 1, 5 do
  494. wait()
  495. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  496. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  497. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  498. end
  499. Part.Parent = nil
  500. end
  501. ), c, f, tl)
  502. end
  503.  
  504. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  505.  
  506. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  507.  
  508. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  509.  
  510. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  511. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  512. if ShowTheStat == true then
  513. if Stat == "Defense" then
  514. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  515. else
  516. if Stat == "Damage" then
  517. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  518. else
  519. if Stat == "Movement" then
  520. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  521. end
  522. end
  523. end
  524. end
  525. coroutine.resume(coroutine.create(function(CurrentDecrease)
  526.  
  527. wait(Duration)
  528. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  529. end
  530. ), Location.Stats[Stat])
  531. end
  532. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  533. end
  534.  
  535. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  536.  
  537. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  538.  
  539. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  540.  
  541. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  542. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  543. if ShowTheStat == true then
  544. if Stat == "Defense" then
  545. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  546. else
  547. if Stat == "Damage" then
  548. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  549. else
  550. if Stat == "Movement" then
  551. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  552. end
  553. end
  554. end
  555. end
  556. coroutine.resume(coroutine.create(function(CurrentDecrease)
  557.  
  558. wait(Duration)
  559. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  560. end
  561. ), Location.Stats[Stat])
  562. end
  563. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  564. end
  565.  
  566. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  567.  
  568. if hit.Parent == nil then
  569. return
  570. end
  571. h = hit.Parent:FindFirstChild("Humanoid")
  572. for _,v in pairs(hit.Parent:GetChildren()) do
  573. if v:IsA("Humanoid") then
  574. h = v
  575. end
  576. end
  577. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  578. StaggerHitAnim.Value = true
  579. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  580. return
  581. end
  582. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  583. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  584. end
  585. if hit.Parent.className == "Hat" then
  586. hit = hit.Parent.Parent:FindFirstChild("Head")
  587. end
  588. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  589. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  590. return
  591. end
  592. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  593. return
  594. end
  595. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  596. return
  597. end
  598. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  599. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  600. end
  601. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  602. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  603. end
  604. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  605. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  606. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  607. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  608. BlockDebounce.Name = "BlockDebounce"
  609. BlockDebounce.Value = true
  610. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  611. end
  612. do
  613. if ranged ~= true then
  614. do
  615. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  616. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  617. BlockDebounce2.Name = "BlockDebounce2"
  618. BlockDebounce2.Value = true
  619. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  620. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  621. end
  622. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  623. StaggerAnim.Value = true
  624. do return end
  625. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  626. if DecreaseTheStat == "Defense" then
  627. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  628. else
  629. if DecreaseTheStat == "Damage" then
  630. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  631. else
  632. if DecreaseTheStat == "Movement" then
  633. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  634. end
  635. end
  636. end
  637. end
  638. local D = math.random(minim, maxim) * Damage.Value
  639. if hit.Parent:FindFirstChild("Stats") ~= nil then
  640. if hit.Parent.Stats:FindFirstChild("Defense") then
  641. if CanPenetrateArmor.Value == true then
  642. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  643. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  644.  
  645. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  646. CritChanceNumber = math.random(1, CritChance.Value)
  647. if CritChanceNumber == CritChance.Value then
  648. D = D * 2
  649. end
  650. end
  651. D = math.floor(D)
  652. h.Health = h.Health - D
  653. if D <= 3 and staggerhit == true then
  654. if ranged ~= true then
  655. StaggerHitAnim.Value = true
  656. end
  657. if ranged ~= true then
  658. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  659. end
  660. else
  661. if D > 3 and ranged ~= true then
  662. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  663. end
  664. end
  665. if D > 3 and D < 20 then
  666. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  667. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  668. so("296102734", hit, 1, 1)
  669. else
  670. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  671. end
  672. else
  673. if D >= 20 then
  674. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  675. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  676. so("296102734", hit, 1, 1)
  677. else
  678. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  679. end
  680. else
  681. if D <= 3 then
  682. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  683. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  684. so("296102734", hit, 1, 1)
  685. else
  686. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  687. end
  688. end
  689. end
  690. end
  691. do
  692. if Type == "Normal" then
  693. local vp = Instance.new("BodyVelocity")
  694. vp.P = 500
  695. vp.maxForce = vt(math.huge, 0, math.huge)
  696. if KnockbackType == 1 then
  697. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  698. else
  699. if KnockbackType == 2 then
  700. vp.Velocity = Property.CFrame.lookVector * knockback
  701. end
  702. end
  703. if knockback > 0 then
  704. vp.Parent = hit.Parent.Torso
  705. end
  706. game:GetService("Debris"):AddItem(vp, 0.5)
  707. end
  708. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  709. DebounceHit.Name = "DebounceHit"
  710. DebounceHit.Value = true
  711. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  712. end
  713. end
  714. end
  715. end
  716. end
  717. end
  718. end
  719. end
  720. end
  721. end
  722.  
  723. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  724.  
  725. for _,c in pairs(workspace:GetChildren()) do
  726. local hum = (c:FindFirstChild("Humanoid"))
  727. local head = nil
  728. if hum ~= nil then
  729. head = c:FindFirstChild("Torso")
  730. if head ~= nil then
  731. local targ = head.Position - Part.Position
  732. local mag = targ.magnitude
  733. if mag <= magni and c.Name ~= Player.Name then
  734. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  735. end
  736. end
  737. do
  738. for _,d in pairs(c:GetChildren()) do
  739. if d.ClassName == "Model" and ranged ~= true then
  740. head = d:FindFirstChild("Hitbox")
  741. if head ~= nil then
  742. local targ = head.Position - Part.Position
  743. local mag = targ.magnitude
  744. if mag <= magni and c.Name ~= Player.Name then
  745. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  746. hitrefpart.Anchored = true
  747. hitrefpart.CFrame = cf(head.Position)
  748. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  749. StaggerHitAnim.Value = true
  750. end
  751. end
  752. end
  753. end
  754. do
  755. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  756.  
  757. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  758.  
  759. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  760.  
  761. end
  762. end
  763. end
  764. end
  765. end
  766.  
  767. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  768.  
  769. if Player.Neutral == true then
  770. if Type == "Buff" then
  771. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  772. else
  773. if Type == "Debuff" then
  774. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  775. end
  776. end
  777. end
  778. for _,c in pairs(workspace:GetChildren()) do
  779. local hum = (c:FindFirstChild("Humanoid"))
  780. local head = nil
  781. if hum ~= nil then
  782. head = c:FindFirstChild("Torso")
  783. if head ~= nil then
  784. local targ = head.Position - Part.Position
  785. local mag = targ.magnitude
  786. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  787.  
  788. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  789. if Type == "Buff" then
  790. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  791. else
  792. if Type == "Debuff" then
  793. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  794. end
  795. end
  796. end
  797. end
  798. end
  799. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  800. if Type == "Buff" then
  801. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  802. else
  803. if Type == "Debuff" then
  804. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  805. end
  806. end
  807. end
  808. end
  809. end
  810.  
  811. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  812.  
  813. local magz = p0 - p1.magnitude
  814. local curpos = p0
  815. local trz = {-ofs, ofs}
  816. for i = 1, tym do
  817. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  818. do
  819. li.Anchored = true
  820. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  821. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  822. if tym == i then
  823. local magz2 = curpos - p1.magnitude
  824. li.Size = vt(th, th, magz2)
  825. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  826. else
  827. do
  828. do
  829. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  830. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  831. game.Debris:AddItem(li, last)
  832. coroutine.resume(coroutine.create(function()
  833.  
  834. while li.Transparency ~= 1 do
  835. for i = 0, 1, last do
  836. hbwait()
  837. li.Transparency = li.Transparency + 0.1 / last
  838. end
  839. end
  840. end
  841. ))
  842. end
  843. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  844.  
  845. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  846.  
  847. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  848.  
  849. end
  850. end
  851. end
  852. end
  853. end
  854.  
  855. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  856.  
  857. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  858. prt.Anchored = true
  859. prt.CFrame = cframe
  860. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  861. game:GetService("Debris"):AddItem(prt, 10)
  862. coroutine.resume(coroutine.create(function(Part, Mesh)
  863.  
  864. for i = 0, 1, delay do
  865. hbwait()
  866. Part.CFrame = Part.CFrame
  867. Part.Transparency = i
  868. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  869. end
  870. Part.Parent = nil
  871. end
  872. ), prt, msh)
  873. end
  874.  
  875. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  876.  
  877. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  878. prt.Anchored = true
  879. prt.CFrame = cframe
  880. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  881. game:GetService("Debris"):AddItem(prt, 10)
  882. coroutine.resume(coroutine.create(function(Part, Mesh)
  883.  
  884. for i = 0, 1, delay do
  885. hbwait()
  886. Part.CFrame = Part.CFrame
  887. Part.Transparency = i
  888. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  889. end
  890. Part.Parent = nil
  891. end
  892. ), prt, msh)
  893. end
  894.  
  895. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  896.  
  897. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  898. prt.Anchored = true
  899. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  900. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  901. game:GetService("Debris"):AddItem(prt, 10)
  902. coroutine.resume(coroutine.create(function(Part, Mesh)
  903.  
  904. for i = 0, 1, delay do
  905. hbwait()
  906. if rotate == true then
  907. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  908. end
  909. Part.Transparency = i
  910. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  911. end
  912. Part.Parent = nil
  913. end
  914. ), prt, msh)
  915. end
  916.  
  917. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  918.  
  919. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  920. prt.Anchored = true
  921. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  922. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  923. game:GetService("Debris"):AddItem(prt, 10)
  924. CF = prt.CFrame
  925. num = math.random(5, 20)
  926. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  927.  
  928. for i = 0, 1, delay do
  929. hbwait()
  930. if rotate == true then
  931. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  932. else
  933. Part.CFrame = CF2 * cf(0, i * Num, 0)
  934. end
  935. Part.Transparency = i
  936. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  937. end
  938. Part.Parent = nil
  939. end
  940. ), prt, msh, CF, num)
  941. end
  942.  
  943. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  944.  
  945. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  946. prt.Anchored = true
  947. prt.CFrame = cframe
  948. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  949. game:GetService("Debris"):AddItem(prt, 10)
  950. coroutine.resume(coroutine.create(function(Part, Mesh)
  951.  
  952. for i = 0, 1, delay do
  953. hbwait()
  954. Part.Transparency = i
  955. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  956. end
  957. Part.Parent = nil
  958. end
  959. ), prt, msh)
  960. end
  961.  
  962. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  963.  
  964. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  965. prt.Anchored = true
  966. prt.CFrame = cframe
  967. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  968. game:GetService("Debris"):AddItem(prt, 10)
  969. coroutine.resume(coroutine.create(function(Part, Mesh)
  970.  
  971. for i = 0, 1, delay do
  972. hbwait()
  973. Part.Transparency = i
  974. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  975. end
  976. Part.Parent = nil
  977. end
  978. ), prt, msh)
  979. end
  980.  
  981. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  982.  
  983. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  984. prt.Anchored = true
  985. prt.CFrame = cframe
  986. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  987. game:GetService("Debris"):AddItem(prt, 10)
  988. coroutine.resume(coroutine.create(function(Part, Mesh)
  989.  
  990. for i = 0, 1, delay do
  991. hbwait()
  992. Part.Transparency = i
  993. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  994. end
  995. Part.Parent = nil
  996. end
  997. ), prt, msh)
  998. end
  999.  
  1000. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1001.  
  1002. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1003. prt.Anchored = true
  1004. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1005. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1006. game:GetService("Debris"):AddItem(prt, 10)
  1007. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1008.  
  1009. CF = Part.CFrame
  1010. Numbb = 0
  1011. randnumb = math.random() - math.random()
  1012. for i = 0, 1, delay do
  1013. hbwait()
  1014. CF = CF * cf(0, 1, 0)
  1015. if rotate == true then
  1016. Part.CFrame = CF * angles(Numbb, 0, 0)
  1017. else
  1018. if rotate == false then
  1019. Part.CFrame = CF
  1020. end
  1021. end
  1022. Part.Transparency = i
  1023. Numbb = Numbb + (randnumb)
  1024. end
  1025. Part.Parent = nil
  1026. end
  1027. ), prt, CF, Numbb, randnumb)
  1028. end
  1029.  
  1030. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1031.  
  1032. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1033. prt.Anchored = true
  1034. prt.CFrame = cf
  1035. xval = math.random()
  1036. yval = math.random()
  1037. zval = math.random()
  1038. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1039. game:GetService("Debris"):AddItem(prt, 10)
  1040. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1041.  
  1042. for i = 0, 1, delay do
  1043. hbwait()
  1044. Part.CFrame = Part.CFrame
  1045. xvaal = xvaal - 0.1 * (delay * 10)
  1046. yvaal = yvaal - 0.1 * (delay * 10)
  1047. zvaal = zvaal - 0.1 * (delay * 10)
  1048. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1049. Part.Transparency = i
  1050. end
  1051. Part.Parent = nil
  1052. end
  1053. ), prt, msh, xval, yval, zval)
  1054. end
  1055.  
  1056. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1057.  
  1058. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1059. if magnitudecframe > 0.01 then
  1060. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1061. prt.Anchored = true
  1062. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1063. local TheMeshType = "BlockMesh"
  1064. if meshtype == "Cylinder" then
  1065. TheMeshType = "CylinderMesh"
  1066. end
  1067. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1068. game:GetService("Debris"):AddItem(prt, 10)
  1069. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1070.  
  1071. for i = 0, 1, delay do
  1072. hbwait()
  1073. Part.Transparency = i
  1074. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1075. end
  1076. Part.Parent = nil
  1077. end
  1078. ), prt, msh, currentcf, oldcf)
  1079. end
  1080. end
  1081.  
  1082. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1083.  
  1084. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1085. prt.Anchored = true
  1086. prt.CFrame = cframe
  1087. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1088. game:GetService("Debris"):AddItem(prt, 10)
  1089. local TheLastPoint = cframe
  1090. coroutine.resume(coroutine.create(function(Part)
  1091.  
  1092. for i = 1, duration do
  1093. hbwait()
  1094. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1095. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1096. TheLastPoint = Part.CFrame
  1097. end
  1098. Part.Parent = nil
  1099. end
  1100. ), prt)
  1101. end
  1102.  
  1103. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1104.  
  1105. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1106. prt.Anchored = true
  1107. prt.CFrame = cframe
  1108. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1109. game:GetService("Debris"):AddItem(prt, 10)
  1110. coroutine.resume(coroutine.create(function(Part, Mesh)
  1111.  
  1112. for i = 0, 1, delay do
  1113. hbwait()
  1114. Part.Transparency = i
  1115. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1116. end
  1117. Part.Parent = nil
  1118. end
  1119. ), prt, msh)
  1120. end
  1121.  
  1122. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1123.  
  1124. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1125. prt.Anchored = true
  1126. prt.CFrame = cframe
  1127. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1128. game:GetService("Debris"):AddItem(prt, 10)
  1129. coroutine.resume(coroutine.create(function(Part, Mesh)
  1130.  
  1131. for i = 0, 1, delay do
  1132. hbwait()
  1133. Part.Transparency = i
  1134. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1135. end
  1136. Part.Parent = nil
  1137. end
  1138. ), prt, msh)
  1139. end
  1140.  
  1141. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1142.  
  1143. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1144. prt.Anchored = true
  1145. prt.CFrame = cframe
  1146. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1147. game:GetService("Debris"):AddItem(prt, 10)
  1148. coroutine.resume(coroutine.create(function(Part, Mesh)
  1149.  
  1150. for i = 0, 1, delay do
  1151. hbwait()
  1152. Part.Transparency = i
  1153. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1154. end
  1155. Part.Parent = nil
  1156. end
  1157. ), prt, msh)
  1158. end
  1159.  
  1160. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1161.  
  1162. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1163. prt.Anchored = true
  1164. prt.CFrame = cframe
  1165. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1166. game:GetService("Debris"):AddItem(prt, 10)
  1167. coroutine.resume(coroutine.create(function(Part, Mesh)
  1168.  
  1169. for i = 0, 1, delay do
  1170. hbwait()
  1171. Part.Transparency = i
  1172. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1173. end
  1174. Part.Parent = nil
  1175. end
  1176. ), prt, msh)
  1177. end
  1178.  
  1179. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1180.  
  1181. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1182. prt.Anchored = true
  1183. prt.CFrame = cframe
  1184. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1185. game:GetService("Debris"):AddItem(prt, 10)
  1186. coroutine.resume(coroutine.create(function(Part, Mesh)
  1187.  
  1188. for i = 0, 1, delay do
  1189. hbwait()
  1190. Part.Transparency = i
  1191. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1192. end
  1193. Part.Parent = nil
  1194. end
  1195. ), prt, msh)
  1196. end
  1197.  
  1198. local startequipped = true
  1199. local startequippedwithequipanimation = false
  1200. local disableanimator = true
  1201. local disableanimate = true
  1202. local alternatewalk = false
  1203. local hidemenu = false
  1204. local allowmenutofunction = false
  1205. local allowabilitiestofunction = false
  1206. local canunequiporequip = false
  1207. local allowwalking = false
  1208. local disablemovingarms = false
  1209. local usemotorsinsteadofwelds = false
  1210. local leftarm = false
  1211. local rightarm = false
  1212. local allowhopperbin = false
  1213. local showstunbar = false
  1214. local walkspeeddependsonmovementvalue = true
  1215. local alternatemanaregensystem = false
  1216. local showhealthmanaandstunnumbers = false
  1217. local changebarcolorsifnotenoughmana = false
  1218. local disablejump = false
  1219. if hidemenu == true or allowmenutofunction == false then
  1220. for _,v in pairs(scrn:GetChildren()) do
  1221. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1222. v.Visible = false
  1223. v.BorderSizePixel = 0
  1224. end
  1225. end
  1226. end
  1227. do
  1228. Humanoid.Changed:connect(function(Jump)
  1229.  
  1230. if Jump == "Jump" and disablejump == true then
  1231. Humanoid.Jump = false
  1232. end
  1233. end
  1234. )
  1235. if allowmenutofunction == true then
  1236. for _,v in pairs(scrn:GetChildren()) do
  1237. if v.ClassName == "Frame" then
  1238. for _,b in pairs(v:GetChildren()) do
  1239. if b.ClassName == "TextLabel" then
  1240. coroutine.resume(coroutine.create(function(TheTextLabel)
  1241.  
  1242. wait(menuupdatespeed)
  1243. for i = 1, 0, -0.1 do
  1244. hbwait()
  1245. TheTextLabel.TextTransparency = i
  1246. TheTextLabel.TextStrokeTransparency = i
  1247. end
  1248. TheTextLabel.TextTransparency = 0
  1249. TheTextLabel.TextStrokeTransparency = 0
  1250. end
  1251. ), b)
  1252. if showstats == true then
  1253. coroutine.resume(coroutine.create(function(TheTextLabel)
  1254.  
  1255. wait(menuupdatespeed)
  1256. for i = 1, 0, -0.1 do
  1257. hbwait()
  1258. TheTextLabel.TextTransparency = i
  1259. TheTextLabel.TextStrokeTransparency = i
  1260. end
  1261. TheTextLabel.TextTransparency = 0
  1262. TheTextLabel.TextStrokeTransparency = 0
  1263. end
  1264. ), b)
  1265. end
  1266. if showstunbar == true then
  1267. coroutine.resume(coroutine.create(function(TheTextLabel)
  1268.  
  1269. wait(menuupdatespeed)
  1270. for i = 1, 0, -0.1 do
  1271. hbwait()
  1272. TheTextLabel.TextTransparency = i
  1273. TheTextLabel.TextStrokeTransparency = i
  1274. end
  1275. TheTextLabel.TextTransparency = 0
  1276. TheTextLabel.TextStrokeTransparency = 0
  1277. end
  1278. ), b)
  1279. end
  1280. if allowabilitiestofunction == true then
  1281. coroutine.resume(coroutine.create(function(TheTextLabel)
  1282.  
  1283. wait(menuupdatespeed)
  1284. for i = 1, 0, -0.1 do
  1285. hbwait()
  1286. TheTextLabel.TextTransparency = i
  1287. TheTextLabel.TextStrokeTransparency = i
  1288. end
  1289. TheTextLabel.TextTransparency = 0
  1290. TheTextLabel.TextStrokeTransparency = 0
  1291. end
  1292. ), b)
  1293. end
  1294. end
  1295. end
  1296. end
  1297. end
  1298. end
  1299. do
  1300. if allowhopperbin == true then
  1301. if script.Parent.className ~= "HopperBin" then
  1302. Tool = Instance.new("HopperBin")
  1303. Tool.Parent = Backpack
  1304. Tool.Name = WeaponName
  1305. script.Parent = Tool
  1306. end
  1307. Bin = script.Parent
  1308. end
  1309. if disablemovingarms == true then
  1310. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1311. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1312. RSH = nil
  1313. if usemotorsinsteadofwelds == true then
  1314. RW = Instance.new("Motor")
  1315. LW = Instance.new("Motor")
  1316. else
  1317. RW = Instance.new("Weld")
  1318. LW = Instance.new("Weld")
  1319. end
  1320. RW.Name = "Right Shoulder"
  1321. LW.Name = "Left Shoulder"
  1322. RSH = Torso["Right Shoulder"]
  1323. LSH = Torso["Left Shoulder"]
  1324. RSH.Parent = Torso
  1325. LSH.Parent = Torso
  1326. RW.Name = "Right Shoulder"
  1327. RW.Part0 = Torso
  1328. RW.C0 = cf(1.5, 0.5, 0)
  1329. RW.C1 = cf(0, 0.5, 0)
  1330. RW.Part1 = Character["Right Arm"]
  1331. RW.Parent = nil
  1332. LW.Name = "Left Shoulder"
  1333. LW.Part0 = Torso
  1334. LW.C0 = cf(-1.5, 0.5, 0)
  1335. LW.C1 = cf(0, 0.5, 0)
  1336. LW.Part1 = Character["Left Arm"]
  1337. LW.Parent = nil
  1338. else
  1339. RW = Torso["Right Shoulder"]
  1340. LW = Torso["Left Shoulder"]
  1341. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1342. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1343. end
  1344. equipanim = function()
  1345.  
  1346. attack = true
  1347. Movement.Value = Movement.Value - 0.1
  1348. Defense.Value = Defense.Value + 0.4
  1349. for i = 0, 1, 0.08 / animationspeed do
  1350. hbwait()
  1351. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1352. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1353. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1354. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1355. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1356. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1357. end
  1358. attack = false
  1359. end
  1360.  
  1361. unequipanim = function()
  1362.  
  1363. attack = true
  1364. for i = 0, 1, 0.08 / animationspeed do
  1365. hbwait()
  1366. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1367. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1368. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1369. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1370. if disablemovingarms == false then
  1371. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1372. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1373. end
  1374. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1375. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1376. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1377. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1378. end
  1379. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1380. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1381. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1382. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1383. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1384. if disablemovingarms == false then
  1385. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1386. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1387. end
  1388. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1389. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1390. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1391. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1392. Movement.Value = Movement.Value + 0.1
  1393. Defense.Value = Defense.Value - 0.4
  1394. attack = false
  1395. end
  1396.  
  1397. if startequipped == true then
  1398. equipped = true
  1399. if disableanimate == true then
  1400. Animate.Disabled = true
  1401. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1402. idleanimation:Play()
  1403. end
  1404. if disableanimator == true then
  1405. Animator.Parent = nil
  1406. end
  1407. if disablemovingarms == true then
  1408. RW.Parent = Torso
  1409. LW.Parent = Torso
  1410. RSH.Parent = nil
  1411. LSH.Parent = nil
  1412. end
  1413. Movement.Value = Movement.Value - 0.1
  1414. Defense.Value = Defense.Value + 0.4
  1415. end
  1416. if startequippedwithequipanimation == true then
  1417. equipped = true
  1418. if disableanimate == true then
  1419. Animate.Disabled = true
  1420. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1421. idleanimation:Play()
  1422. end
  1423. if disableanimator == true then
  1424. Animator.Parent = nil
  1425. end
  1426. if disablemovingarms == true then
  1427. RW.Parent = Torso
  1428. LW.Parent = Torso
  1429. RSH.Parent = nil
  1430. LSH.Parent = nil
  1431. end
  1432. coroutine.resume(coroutine.create(function()
  1433.  
  1434. hbwait()
  1435. equipanim()
  1436. end
  1437. ))
  1438. end
  1439.  
  1440. StaggerHit = function()
  1441.  
  1442. attack = true
  1443. if Hitbox ~= nil then
  1444. for i = 1, math.random(2, 4) do
  1445. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1446. end
  1447. end
  1448. do
  1449. for i = 0, 1, 0.1 / animationspeed do
  1450. hbwait()
  1451. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1452. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1453. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1454. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1455. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1456. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1457. if StaggerAnim.Value ~= true then
  1458. do
  1459. if StunAnim.Value == true then
  1460. break
  1461. end
  1462. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1463.  
  1464. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1465.  
  1466. end
  1467. end
  1468. end
  1469. attack = false
  1470. end
  1471. end
  1472.  
  1473. Stagger = function()
  1474.  
  1475. attack = true
  1476. disablejump = true
  1477. if Hitbox ~= nil then
  1478. for i = 1, math.random(2, 4) do
  1479. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1480. end
  1481. end
  1482. do
  1483. attacktype = 1
  1484. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1485. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1486. staggervelocity.P = 500
  1487. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1488. if Rooted.Value == false then
  1489. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1490. end
  1491. for i = 0, 1, 0.35 / animationspeed do
  1492. hbwait()
  1493. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1494. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1495. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1496. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1497. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1498. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1499. end
  1500. for i = 0, 1, 0.2 / animationspeed do
  1501. hbwait()
  1502. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1503. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1504. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1505. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1506. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1507. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1508. end
  1509. staggervelocity:Destroy()
  1510. for i = 0, 1, 0.015 / animationspeed do
  1511. hbwait()
  1512. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1513. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1514. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1515. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1516. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1517. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1518. if StunAnim.Value == true then
  1519. break
  1520. end
  1521. end
  1522. do
  1523. attacktype = 1
  1524. disablejump = false
  1525. attack = false
  1526. end
  1527. end
  1528. end
  1529.  
  1530. Stun = function()
  1531.  
  1532. attack = true
  1533. disablejump = true
  1534. attacktype = 1
  1535. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1536. for i = 0, 1, 0.4 / animationspeed do
  1537. hbwait()
  1538. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1539. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1540. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1541. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1542. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1543. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1544. end
  1545. for i = 0, 1, 0.4 / animationspeed do
  1546. hbwait()
  1547. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1548. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1549. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1550. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1551. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1552. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1553. end
  1554. for i = 0, 1, 0.4 / animationspeed do
  1555. hbwait()
  1556. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1557. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1558. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1559. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1560. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1561. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1562. end
  1563. Humanoid.AutoRotate = false
  1564. for i = 1, 70 * animationspeed do
  1565. hbwait()
  1566. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1567. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1568. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1569. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1570. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1571. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1572. end
  1573. for i = 0, 1, 0.15 / animationspeed do
  1574. hbwait()
  1575. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1576. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1577. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1578. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1579. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1580. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1581. end
  1582. Humanoid.AutoRotate = true
  1583. attacktype = 1
  1584. disablejump = false
  1585. attack = false
  1586. end
  1587.  
  1588. EAbility = function()
  1589.  
  1590. attack = true
  1591. attack = false
  1592. end
  1593.  
  1594. Attack1 = function()
  1595.  
  1596. attack = true
  1597. attack = false
  1598. end
  1599.  
  1600. Attack2 = function()
  1601.  
  1602. attack = true
  1603. attack = false
  1604. end
  1605.  
  1606. Attack3 = function()
  1607.  
  1608. attack = true
  1609. attack = false
  1610. end
  1611.  
  1612. Attack4 = function()
  1613.  
  1614. attack = true
  1615. attack = false
  1616. end
  1617.  
  1618. Move1 = function()
  1619.  
  1620. attack = true
  1621. attack = false
  1622. end
  1623.  
  1624. Move2 = function()
  1625.  
  1626. attack = true
  1627. attack = false
  1628. end
  1629.  
  1630. Move3 = function()
  1631.  
  1632. attack = true
  1633. attack = false
  1634. end
  1635.  
  1636. Move4 = function()
  1637.  
  1638. attack = true
  1639. attack = false
  1640. end
  1641.  
  1642. hold = false
  1643. Mouse.Button1Down:connect(function()
  1644.  
  1645. if attack == true or equipped == false then
  1646. return
  1647. end
  1648. hold = true
  1649. if attacktype == 1 then
  1650. attacktype = 2
  1651. Attack1()
  1652. else
  1653. if attacktype == 2 then
  1654. attacktype = 3
  1655. Attack2()
  1656. else
  1657. if attacktype == 3 then
  1658. attacktype = 4
  1659. Attack3()
  1660. else
  1661. if attacktype == 4 then
  1662. attacktype = 1
  1663. Attack4()
  1664. end
  1665. end
  1666. end
  1667. end
  1668. coroutine.resume(coroutine.create(function()
  1669.  
  1670. for i = 1, 50 do
  1671. if attack == false then
  1672. hbwait()
  1673. end
  1674. end
  1675. if attack == false then
  1676. attacktype = 1
  1677. end
  1678. end
  1679. ))
  1680. end
  1681. )
  1682. if allowhopperbin == true then
  1683. ob1u = function(Mouse)
  1684.  
  1685. hold = false
  1686. end
  1687.  
  1688. end
  1689. Mouse.KeyDown:connect(function(key)
  1690.  
  1691. if key == "f" and canunequiporequip == true and attack == false then
  1692. if equipped == false then
  1693. equipped = true
  1694. if disableanimate == true then
  1695. Animate.Disabled = true
  1696. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1697. idleanimation:Play()
  1698. end
  1699. if disableanimator == true then
  1700. Animator.Parent = nil
  1701. end
  1702. if disablemovingarms == true then
  1703. RW.Parent = Torso
  1704. LW.Parent = Torso
  1705. RSH.Parent = nil
  1706. LSH.Parent = nil
  1707. end
  1708. equipanim()
  1709. elseif equipped == true then
  1710. equipped = false
  1711. unequipanim()
  1712. hbwait()
  1713. if disablemovingarms == true then
  1714. RW.Parent = nil
  1715. LW.Parent = nil
  1716. RSH.Parent = Torso
  1717. LSH.Parent = Torso
  1718. end
  1719. if disableanimator == true then
  1720. Animator.Parent = Humanoid
  1721. end
  1722. if disableanimate == true then
  1723. Animate.Disabled = false
  1724. end
  1725. end
  1726. end
  1727. if key == "e" and attack == false and equipped == true then
  1728. if animtype < 3 then
  1729. animtype = animtype + 1
  1730. elseif animtype >= 3 then
  1731. animtype = 1
  1732. end
  1733. end
  1734. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1735. subtractmana(skill1mana)
  1736. cooldown1 = 0
  1737. Move1()
  1738. end
  1739. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1740. subtractmana(skill2mana)
  1741. cooldown2 = 0
  1742. Move2()
  1743. end
  1744. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1745. subtractmana(skill3mana)
  1746. cooldown3 = 0
  1747. Move3()
  1748. end
  1749. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1750. subtractmana(skill4mana)
  1751. cooldown4 = 0
  1752. Move4()
  1753. end
  1754. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1755. if key == "q" then
  1756. Mana.Value = 100
  1757. cooldown1 = co1
  1758. cooldown2 = co2
  1759. cooldown3 = co3
  1760. cooldown4 = co4
  1761. end
  1762. if key == "p" then
  1763. StaggerHitAnim.Value = true
  1764. end
  1765. if key == "[" then
  1766. StaggerAnim.Value = true
  1767. end
  1768. if key == "]" then
  1769. StunAnim.Value = true
  1770. end
  1771. end
  1772. end
  1773. )
  1774. Mouse.KeyUp:connect(function(key2)
  1775.  
  1776. end
  1777. )
  1778. if allowhopperbin == true then
  1779. s = function(Mouse)
  1780.  
  1781. Mouse.Button1Down:connect(function()
  1782.  
  1783. ob1d(Mouse)
  1784. end
  1785. )
  1786. Mouse.Button1Up:connect(function()
  1787.  
  1788. ob1u(Mouse)
  1789. end
  1790. )
  1791. Mouse.KeyDown:connect(key)
  1792. Mouse.KeyUp:connect(key2)
  1793. end
  1794.  
  1795. end
  1796. if allowhopperbin == true then
  1797. ds = function(Mouse)
  1798.  
  1799. end
  1800.  
  1801. end
  1802. if allowhopperbin == true then
  1803. Bin.Selected:connect(s)
  1804. Bin.Deselected:connect(ds)
  1805. end
  1806. updateskills = function()
  1807.  
  1808. if allowabilitiestofunction == true then
  1809. if cooldown1 <= co1 then
  1810. cooldown1 = cooldown1 + 0.033333333333333
  1811. if co1 <= cooldown1 then
  1812. cooldown1 = co1
  1813. end
  1814. end
  1815. if cooldown2 <= co2 then
  1816. cooldown2 = cooldown2 + 0.033333333333333
  1817. if co2 <= cooldown2 then
  1818. cooldown2 = co2
  1819. end
  1820. end
  1821. if cooldown3 <= co3 then
  1822. cooldown3 = cooldown3 + 0.033333333333333
  1823. if co3 <= cooldown3 then
  1824. cooldown3 = co3
  1825. end
  1826. end
  1827. if cooldown4 <= co4 then
  1828. cooldown4 = cooldown4 + 0.033333333333333
  1829. if co4 <= cooldown4 then
  1830. cooldown4 = co4
  1831. end
  1832. end
  1833. if changebarcolorsifnotenoughmana == true then
  1834. if Mana.Value <= skill1mana then
  1835. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1836. else
  1837. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1838. end
  1839. if Mana.Value <= skill2mana then
  1840. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1841. else
  1842. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1843. end
  1844. if Mana.Value <= skill3mana then
  1845. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1846. else
  1847. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1848. end
  1849. if Mana.Value <= skill4mana then
  1850. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1851. else
  1852. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1853. end
  1854. else
  1855. if changebarcolorsifnotenoughmana == false then
  1856. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1857. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1858. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1859. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1860. end
  1861. end
  1862. end
  1863. if alternatemanaregensystem == false then
  1864. if Mana.Value <= maxmana then
  1865. Mana.Value = Mana.Value + recovermana / 30
  1866. else
  1867. if maxmana <= Mana.Value then
  1868. Mana.Value = maxmana
  1869. end
  1870. end
  1871. else
  1872. if alternatemanaregensystem == true then
  1873. if maxmana <= Mana.Value then
  1874. Mana.Value = maxmana
  1875. else
  1876. if manadelay <= manawait then
  1877. manadelay = manadelay + 1
  1878. else
  1879. manadelay = 0
  1880. Mana.Value = Mana.Value + 1
  1881. end
  1882. end
  1883. end
  1884. end
  1885. if allowstunbar == true then
  1886. if StunValue.Value <= 0 then
  1887. StunValue.Value = 0
  1888. else
  1889. if stundelay <= stunwait then
  1890. stundelay = stundelay + 1
  1891. else
  1892. stundelay = 0
  1893. StunValue.Value = StunValue.Value - 1
  1894. end
  1895. end
  1896. else
  1897. if allowstunbar == false then
  1898. StunValue.Value = 0
  1899. end
  1900. end
  1901. end
  1902.  
  1903. if allowmenutofunction == true then
  1904. ArtificialHB.Event:connect(function()
  1905.  
  1906. updateskills()
  1907. if allowabilitiestofunction == true then
  1908. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1909. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1910. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1911. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1912. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1913. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1914. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1915. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1916. end
  1917. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1918. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1919. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1920. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1921. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  1922. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1923. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1924. end
  1925. if showhealthmanaandstunnumbers == true then
  1926. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  1927. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  1928. if allowstunbar == true and showstunbar == true then
  1929. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  1930. end
  1931. end
  1932. if showstats == true then
  1933. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1934. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1935. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1936. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  1937. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  1938. if Rooted.Value == false then
  1939. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  1940. else
  1941. if Rooted.Value == true or Movement.Value <= 0 then
  1942. movementtext.Text = "Movement: 0%"
  1943. end
  1944. end
  1945. end
  1946. end
  1947. )
  1948. end
  1949. while 1 do
  1950. hbwait()
  1951. if Hitbox ~= nil then
  1952. if attack == true then
  1953. Hitbox.Name = "Hitbox"
  1954. else
  1955. if attack == false then
  1956. Hitbox.Name = "NilHitbox"
  1957. end
  1958. end
  1959. end
  1960. if 0 < Humanoid.Health then
  1961. if walkspeeddependsonmovementvalue == true then
  1962. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  1963. Humanoid.WalkSpeed = 0
  1964. else
  1965. Humanoid.WalkSpeed = 16 * Movement.Value
  1966. end
  1967. end
  1968. if maxstun <= StunValue.Value then
  1969. StunValue.Value = 0
  1970. StunAnim.Value = true
  1971. end
  1972. if StaggerAnim.Value == true and staggeranim == false then
  1973. coroutine.resume(coroutine.create(function()
  1974.  
  1975. staggeranim = true
  1976. while attack == true do
  1977. hbwait()
  1978. end
  1979. Stagger()
  1980. StaggerAnim.Value = false
  1981. staggeranim = false
  1982. end
  1983. ))
  1984. end
  1985. if StaggerHitAnim.Value == true and staggerhitanim == false then
  1986. coroutine.resume(coroutine.create(function()
  1987.  
  1988. staggerhitanim = true
  1989. while attack == true do
  1990. hbwait()
  1991. end
  1992. StaggerHit()
  1993. StaggerHitAnim.Value = false
  1994. staggerhitanim = false
  1995. end
  1996. ))
  1997. end
  1998. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  1999. coroutine.resume(coroutine.create(function()
  2000.  
  2001. StunValue.Value = 0
  2002. stunanim = true
  2003. while attack == true do
  2004. hbwait()
  2005. end
  2006. Stun()
  2007. StunAnim.Value = false
  2008. stunanim = false
  2009. end
  2010. ))
  2011. end
  2012. sine = sine + change
  2013. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2014. local velderp = RootPart.Velocity.y
  2015. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2016. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2017. if 0.5 <= donum then
  2018. handidle = true
  2019. else
  2020. if donum <= 0 then
  2021. handidle = false
  2022. end
  2023. end
  2024. if handidle == false then
  2025. donum = donum + 0.003 / animationspeed
  2026. else
  2027. donum = donum - 0.003 / animationspeed
  2028. end
  2029. if equipped == true or equipped == false then
  2030. if attack == false then
  2031. idle = idle + 1
  2032. else
  2033. idle = 0
  2034. end
  2035. if leftarm == true then
  2036. if Anim == "Walk" and equipped == true and attack == false then
  2037. if alternatewalk == false then
  2038. if walkinganim == true then
  2039. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2040. else
  2041. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2042. end
  2043. else
  2044. if walkinganim == true then
  2045. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2046. else
  2047. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2048. end
  2049. end
  2050. else
  2051. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2052.  
  2053. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2054. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2055. end
  2056. end
  2057. end
  2058. if rightarm == true then
  2059. if Anim == "Walk" and equipped == true and attack == false then
  2060. if alternatewalk == false then
  2061. if walkinganim == true then
  2062. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2063. else
  2064. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2065. end
  2066. else
  2067. if walkinganim == true then
  2068. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2069. else
  2070. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2071. end
  2072. end
  2073. else
  2074. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2075.  
  2076. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2077. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2078. end
  2079. end
  2080. end
  2081. if allowwalking == true then
  2082. if Anim == "Walk" and equipped == true then
  2083. if alternatewalk == false then
  2084. if walkinganim == true then
  2085. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2086. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2087. else
  2088. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2089. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2090. end
  2091. else
  2092. if walkinganim == true then
  2093. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2094. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2095. else
  2096. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2097. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2098. end
  2099. end
  2100. else
  2101. if Anim ~= "Walk" and equipped == true then
  2102. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2103. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2104. end
  2105. end
  2106. end
  2107. Anim = "Idle"
  2108. if attack == false then
  2109. if equipped == true then
  2110. if animtype == 1 then
  2111. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2112. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2113. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2114. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2115. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2116. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2117. end
  2118. if animtype == 2 then
  2119. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2120. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2121. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2122. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2123. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2124. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2125. end
  2126. end
  2127. if animtype == 3 then
  2128. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2129. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2130. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2131. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2132. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2133. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2134. end
  2135. end
  2136. end
  2137. end
  2138. end
  2139. end
  2140. end
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