Dark_EccentricYT

Untitled

Aug 2nd, 2017
33,432
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 81.89 KB | None | 0 0
  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. RootPart = Character.HumanoidRootPart
  9. RootJoint = RootPart.RootJoint
  10. LeftArm = Character["Left Arm"]
  11. LeftLeg = Character["Left Leg"]
  12. RightArm = Character["Right Arm"]
  13. RightLeg = Character["Right Leg"]
  14. LS = Torso["Left Shoulder"]
  15. LH = Torso["Left Hip"]
  16. RS = Torso["Right Shoulder"]
  17. RH = Torso["Right Hip"]
  18. Face = Head.face
  19. Neck = Torso.Neck
  20. it = Instance.new
  21. vt = Vector3.new
  22. cf = CFrame.new
  23. rad = math.rad
  24. euler = CFrame.fromEulerAnglesXYZ
  25. angles = CFrame.Angles
  26. Mouse = Player:GetMouse()
  27. coroutine.resume(coroutine.create(function()
  28. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  29. Text = "Fixed by PixelFir3 / Cortana#8155";
  30. Color = Color3.new(0, 1, 1);
  31. Font = Enum.Font.Code;
  32. FontSize = Enum.FontSize.Size24;
  33. })
  34. end))
  35. ArtificialHB = Instance.new("BindableEvent", script)
  36. ArtificialHB.Name = "ArtificialHB"
  37. script:WaitForChild("ArtificialHB")
  38. frame = 0.016666666666667
  39. tf = 0
  40. allowframeloss = false
  41. tossremainder = false
  42. lastframe = tick()
  43. script.ArtificialHB:Fire()
  44. game:GetService("RunService").Heartbeat:connect(function(s, p)
  45.  
  46. tf = tf + s
  47. if frame <= tf then
  48. if allowframeloss then
  49. script.ArtificialHB:Fire()
  50. lastframe = tick()
  51. else
  52. for i = 1, math.floor(tf / frame) do
  53. script.ArtificialHB:Fire()
  54. end
  55. lastframe = tick()
  56. end
  57. if tossremainder then
  58. tf = 0
  59. else
  60. tf = tf - frame * math.floor(tf / frame)
  61. end
  62. end
  63. end
  64. )
  65. local animationspeed = 2
  66. hbwait = function(number)
  67.  
  68. if number == 0 or number == nil then
  69. ArtificialHB.Event:wait()
  70. else
  71. for i = 0, number do
  72. ArtificialHB.Event:wait()
  73. end
  74. end
  75. end
  76.  
  77. local Stats = Instance.new("Folder", Character)
  78. Stats.Name = "Stats"
  79. local Defense = Instance.new("NumberValue", Stats)
  80. Defense.Name = "Defense"
  81. Defense.Value = 0.1
  82. local Movement = Instance.new("NumberValue", Stats)
  83. Movement.Name = "Movement"
  84. Movement.Value = 0.35
  85. local Damage = Instance.new("NumberValue", Stats)
  86. Damage.Name = "Damage"
  87. Damage.Value = 0
  88. local Mana = Instance.new("NumberValue", Stats)
  89. Mana.Name = "Mana"
  90. Mana.Value = 0
  91. local Rooted = Instance.new("BoolValue", Stats)
  92. Rooted.Name = "Rooted"
  93. Rooted.Value = false
  94. local BlockValue = Instance.new("BoolValue", Stats)
  95. BlockValue.Name = "BlockValue"
  96. BlockValue.Value = false
  97. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  98. StaggerHitAnim.Name = "StaggerHitAnim"
  99. StaggerHitAnim.Value = false
  100. local StaggerAnim = Instance.new("BoolValue", Stats)
  101. StaggerAnim.Name = "StaggerAnim"
  102. StaggerAnim.Value = false
  103. local StunAnim = Instance.new("BoolValue", Stats)
  104. StunAnim.Name = "StunAnim"
  105. StunAnim.Value = false
  106. local StunValue = Instance.new("NumberValue", Stats)
  107. StunValue.Name = "StunValue"
  108. StunValue.Value = 0
  109. local CanCrit = Instance.new("BoolValue", Stats)
  110. CanCrit.Name = "CanCrit"
  111. CanCrit.Value = false
  112. local CritChance = Instance.new("NumberValue", Stats)
  113. CritChance.Name = "CritChance"
  114. CritChance.Value = 20
  115. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  116. CanPenetrateArmor.Name = "CanPenetrateArmor"
  117. CanPenetrateArmor.Value = false
  118. local AntiTeamKill = Instance.new("BoolValue", Stats)
  119. AntiTeamKill.Name = "AntiTeamKill"
  120. AntiTeamKill.Value = false
  121. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  122. RootCF = angles(rad(-90), 0, rad(180))
  123. local idle = 0
  124. local Anim = "Idle"
  125. local animtype = math.floor(math.random(1, 3))
  126. local attacktype = 1
  127. local attack = false
  128. local equipped = false
  129. local LastPoint = nil
  130. local staggerhitanim = false
  131. local staggeranim = false
  132. local stunanim = false
  133. local CritChanceNumber = 0
  134. local idlen = 0
  135. local donum = 0
  136. local sine = 0
  137. local change = 2 / animationspeed
  138. local walkinganim = false
  139. local handidle = false
  140. local walk = 0
  141. local stundelay = 0
  142. local manadelay = 0
  143. local robloxidleanimation = Instance.new("Animation", Torso)
  144. robloxidleanimation.Name = "robloxidleanimation"
  145. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  146. local Animator = Humanoid:FindFirstChild("Animator")
  147. local Animate = Character:FindFirstChild("Animate")
  148. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  149. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  150. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  151. local HitBlockSounds = {199148933, 199148947}
  152. local cooldown1 = 0
  153. local cooldown2 = 0
  154. local cooldown3 = 0
  155. local cooldown4 = 0
  156. local scrn = Instance.new("ScreenGui", PlayerGui)
  157. local ud = UDim2.new
  158. local c3 = Color3.new
  159. local skillcolorscheme = c3(1, 1, 1)
  160. subtractmana = function(k)
  161.  
  162. if k <= Mana.Value then
  163. Mana.Value = Mana.Value - k
  164. end
  165. end
  166.  
  167. local co1 = 0
  168. local co2 = 0
  169. local co3 = 0
  170. local co4 = 0
  171. local maxmana = 0
  172. local maxstun = 1
  173. local recovermana = 0
  174. local losestun = 0
  175. local stunwait = 0
  176. local manawait = 0
  177. local skill1mana = 0
  178. local skill2mana = 0
  179. local skill3mana = 0
  180. local skill4mana = 0
  181. local menuupdatespeed = 0
  182. local constantupdate = false
  183. local showstats = false
  184. local allowstunbar = false
  185. local CustomColor = Torso.BrickColor
  186. local Colorpart1 = CustomColor.r
  187. local Colorpart2 = CustomColor.g
  188. local Colorpart3 = CustomColor.b
  189. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  190. makeframe = function(par, trans, pos, size, color, name)
  191.  
  192. local frame = Instance.new("Frame")
  193. frame.Parent = par
  194. frame.BackgroundTransparency = trans
  195. frame.BorderSizePixel = 2
  196. frame.Position = pos
  197. frame.Size = size
  198. frame.BackgroundColor3 = color
  199. frame.Name = name
  200. return frame
  201. end
  202.  
  203. makelabel = function(par, text, trans, stroketrans, name)
  204.  
  205. local label = Instance.new("TextLabel")
  206. label.Parent = par
  207. label.BackgroundTransparency = 1
  208. label.Size = ud(1, 0, 1, 0)
  209. label.Position = ud(0, 0, 0, 0)
  210. label.TextColor3 = c3(255, 255, 255)
  211. label.TextStrokeTransparency = stroketrans
  212. label.TextTransparency = trans
  213. label.FontSize = Enum.FontSize.Size32
  214. label.Font = Enum.Font.Legacy
  215. label.BorderSizePixel = 0
  216. label.TextScaled = true
  217. label.Text = text
  218. label.Name = name
  219. return label
  220. end
  221.  
  222. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  223. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  224. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  225. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  226. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  227. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  228. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  229. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  230. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  231. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  232. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  233. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  234. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  235. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  236. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  237. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  238. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  239. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  240. if allowstunbar == true then
  241. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  242. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  243. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  244. end
  245. if showstats == true then
  246. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  247. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  248. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  249. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  250. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  251. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  252. end
  253. NoOutline = function(Part)
  254.  
  255. Part.TopSurface = 10
  256. end
  257.  
  258. local weldBetween = function(a, b)
  259.  
  260. local weldd = Instance.new("ManualWeld")
  261. weldd.Part0 = a
  262. weldd.Part1 = b
  263. weldd.C0 = CFrame.new()
  264. weldd.C1 = b.CFrame:inverse() * a.CFrame
  265. weldd.Parent = a
  266. return weldd
  267. end
  268.  
  269. nooutline = function(part)
  270.  
  271. part.TopSurface = 10
  272. end
  273.  
  274. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  275.  
  276. local fp = it("Part")
  277. fp.formFactor = formfactor
  278. fp.Parent = parent
  279. fp.Reflectance = reflectance
  280. fp.Transparency = transparency
  281. fp.CanCollide = false
  282. fp.Locked = true
  283. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  284. fp.Name = name
  285. fp.Size = size
  286. fp.Position = Character.Torso.Position
  287. nooutline(fp)
  288. fp.Material = material
  289. fp:BreakJoints()
  290. return fp
  291. end
  292.  
  293. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  294.  
  295. local mesh = it(Mesh)
  296. mesh.Parent = part
  297. if Mesh == "SpecialMesh" then
  298. mesh.MeshType = meshtype
  299. mesh.MeshId = meshid
  300. end
  301. mesh.Offset = offset
  302. mesh.Scale = scale
  303. return mesh
  304. end
  305.  
  306. weld = function(parent, part0, part1, c0, c1)
  307.  
  308. local weld = it("Motor")
  309. weld.Parent = parent
  310. weld.Part0 = part0
  311. weld.Part1 = part1
  312. weld.C0 = c0
  313. weld.C1 = c1
  314. return weld
  315. end
  316.  
  317. local WeaponName = "Russian Kick"
  318. local ClassName = "Russian Kick"
  319. local PlayerSize = 1
  320. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  321. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  322. if PlayerSize ~= 1 then
  323. RootPart.Size = RootPart.Size * PlayerSize
  324. Torso.Size = Torso.Size * PlayerSize
  325. Head.Size = Head.Size * PlayerSize
  326. RightArm.Size = RightArm.Size * PlayerSize
  327. LeftArm.Size = LeftArm.Size * PlayerSize
  328. RightLeg.Size = RightLeg.Size * PlayerSize
  329. LeftLeg.Size = LeftLeg.Size * PlayerSize
  330. RootJoint.Parent = RootPart
  331. Neck.Parent = Torso
  332. LS.Parent = Torso
  333. RS.Parent = Torso
  334. LH.Parent = Torso
  335. RH.Parent = Torso
  336. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  337. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  338. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  339. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  340. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  341. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  342. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  343. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  344. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  345. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  346. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  347. for _,v in pairs(Character:GetChildren()) do
  348. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  349. v.Parent = nil
  350. v.Parent = Character
  351. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  352. for _,b in pairs(v.Handle:GetChildren()) do
  353. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  354. local p1 = b.Part1
  355. b.Part1 = nil
  356. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  357. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  358. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  359. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  360. b.Part1 = p1
  361. end
  362. end
  363. end
  364. end
  365. end
  366. m = Instance.new("Model", Character)
  367. m.Name = WeaponName
  368. Effects = Instance.new("Folder", m)
  369. Effects.Name = "Effects"
  370. Humanoid.Died:connect(function()
  371.  
  372. attack = true
  373. for _,v in pairs(Character:GetChildren()) do
  374. if v.ClassName == "Model" then
  375. v:Destroy()
  376. end
  377. end
  378. end
  379. )
  380. for i,v in pairs(Character:GetChildren()) do
  381. if v.ClassName == "Model" then
  382. for _,c in pairs(v:GetChildren()) do
  383. if c.ClassName == "Part" then
  384. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  385. end
  386. end
  387. end
  388. end
  389. print(ClassName .. " loaded.")
  390. clerp = function(a, b, t)
  391. return a:lerp(b, t)
  392. end
  393.  
  394. positiveangle = function(number)
  395.  
  396. if number > 0 then
  397. number = 0
  398. end
  399. return number
  400. end
  401.  
  402. negativeangle = function(number)
  403.  
  404. if number < 0 then
  405. number = 0
  406. end
  407. return number
  408. end
  409.  
  410. so = function(id, par, vol, pit)
  411.  
  412. coroutine.resume(coroutine.create(function()
  413.  
  414. local sou = Instance.new("Sound", par or workspace)
  415. sou.Volume = vol
  416. sou.Pitch = pit or 1
  417. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  418. hbwait()
  419. sou:play()
  420. game:GetService("Debris"):AddItem(sou, 10)
  421. end
  422. ))
  423. end
  424.  
  425. GetDistance = function(Part1, Part2, magnitude)
  426.  
  427. local target = Part1.Position - Part2.Position
  428. local mag = target.magnitude
  429. if mag <= magnitude then
  430. return true
  431. else
  432. return false
  433. end
  434. end
  435.  
  436. rayCast = function(Pos, Dir, Max, Ignore)
  437.  
  438. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  439. end
  440.  
  441. DamageStatLabel = function(labeltype, cframe, text, color)
  442.  
  443. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  444. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  445. game:GetService("Debris"):AddItem(c, 5)
  446. Instance.new("BodyGyro", c)
  447. local f = Instance.new("BodyPosition", c)
  448. f.P = 2000
  449. f.D = 100
  450. f.maxForce = vt(math.huge, math.huge, math.huge)
  451. if labeltype == "Normal" then
  452. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  453. else
  454. if labeltype == "Debuff" then
  455. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  456. else
  457. if labeltype == "Interruption" then
  458. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  459. end
  460. end
  461. end
  462. game:GetService("Debris"):AddItem(c, 5)
  463. local bg = Instance.new("BillboardGui", c)
  464. bg.Adornee = c
  465. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  466. bg.StudsOffset = vt(-2, 2, 0)
  467. bg.AlwaysOnTop = false
  468. local tl = Instance.new("TextLabel", bg)
  469. tl.BackgroundTransparency = 1
  470. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  471. tl.Text = text
  472. tl.Font = Enum.Font.SourceSans
  473. tl.FontSize = Enum.FontSize.Size42
  474. tl.TextColor3 = color
  475. tl.TextScaled = false
  476. tl.TextStrokeTransparency = 0
  477. tl.TextScaled = true
  478. tl.TextWrapped = true
  479. f.Parent = c
  480. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  481.  
  482. wait(0.25)
  483. for i = 1, 5 do
  484. wait()
  485. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  486. end
  487. wait(1.25)
  488. for i = 1, 5 do
  489. wait()
  490. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  491. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  492. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  493. end
  494. Part.Parent = nil
  495. end
  496. ), c, f, tl)
  497. end
  498.  
  499. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  500.  
  501. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  502.  
  503. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  504.  
  505. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  506. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  507. if ShowTheStat == true then
  508. if Stat == "Defense" then
  509. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  510. else
  511. if Stat == "Damage" then
  512. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  513. else
  514. if Stat == "Movement" then
  515. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  516. end
  517. end
  518. end
  519. end
  520. coroutine.resume(coroutine.create(function(CurrentDecrease)
  521.  
  522. wait(Duration)
  523. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  524. end
  525. ), Location.Stats[Stat])
  526. end
  527. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  528. end
  529.  
  530. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  531.  
  532. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  533.  
  534. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  535.  
  536. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  537. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  538. if ShowTheStat == true then
  539. if Stat == "Defense" then
  540. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  541. else
  542. if Stat == "Damage" then
  543. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  544. else
  545. if Stat == "Movement" then
  546. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  547. end
  548. end
  549. end
  550. end
  551. coroutine.resume(coroutine.create(function(CurrentDecrease)
  552.  
  553. wait(Duration)
  554. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  555. end
  556. ), Location.Stats[Stat])
  557. end
  558. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  559. end
  560.  
  561. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  562.  
  563. if hit.Parent == nil then
  564. return
  565. end
  566. h = hit.Parent:FindFirstChild("Humanoid")
  567. for _,v in pairs(hit.Parent:GetChildren()) do
  568. if v:IsA("Humanoid") then
  569. h = v
  570. end
  571. end
  572. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  573. StaggerHitAnim.Value = true
  574. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  575. return
  576. end
  577. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  578. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  579. end
  580. if hit.Parent.className == "Hat" then
  581. hit = hit.Parent.Parent:FindFirstChild("Head")
  582. end
  583. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  584. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  585. return
  586. end
  587. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  588. return
  589. end
  590. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  591. return
  592. end
  593. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  594. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  595. end
  596. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  597. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  598. end
  599. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  600. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  601. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  602. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  603. BlockDebounce.Name = "BlockDebounce"
  604. BlockDebounce.Value = true
  605. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  606. end
  607. do
  608. if ranged ~= true then
  609. do
  610. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  611. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  612. BlockDebounce2.Name = "BlockDebounce2"
  613. BlockDebounce2.Value = true
  614. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  615. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  616. end
  617. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  618. StaggerAnim.Value = true
  619. do return end
  620. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  621. if DecreaseTheStat == "Defense" then
  622. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  623. else
  624. if DecreaseTheStat == "Damage" then
  625. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  626. else
  627. if DecreaseTheStat == "Movement" then
  628. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  629. end
  630. end
  631. end
  632. end
  633. local D = math.random(minim, maxim) * Damage.Value
  634. if hit.Parent:FindFirstChild("Stats") ~= nil then
  635. if hit.Parent.Stats:FindFirstChild("Defense") then
  636. if CanPenetrateArmor.Value == true then
  637. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  638. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  639.  
  640. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  641. CritChanceNumber = math.random(1, CritChance.Value)
  642. if CritChanceNumber == CritChance.Value then
  643. D = D * 2
  644. end
  645. end
  646. D = math.floor(D)
  647. h.Health = h.Health - D
  648. if D <= 3 and staggerhit == true then
  649. if ranged ~= true then
  650. StaggerHitAnim.Value = true
  651. end
  652. if ranged ~= true then
  653. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  654. end
  655. else
  656. if D > 3 and ranged ~= true then
  657. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  658. end
  659. end
  660. if D > 3 and D < 20 then
  661. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  662. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  663. so("296102734", hit, 1, 1)
  664. else
  665. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  666. end
  667. else
  668. if D >= 20 then
  669. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  670. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  671. so("296102734", hit, 1, 1)
  672. else
  673. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  674. end
  675. else
  676. if D <= 3 then
  677. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  678. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  679. so("296102734", hit, 1, 1)
  680. else
  681. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  682. end
  683. end
  684. end
  685. end
  686. do
  687. if Type == "Normal" then
  688. local vp = Instance.new("BodyVelocity")
  689. vp.P = 500
  690. vp.maxForce = vt(math.huge, 0, math.huge)
  691. if KnockbackType == 1 then
  692. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  693. else
  694. if KnockbackType == 2 then
  695. vp.Velocity = Property.CFrame.lookVector * knockback
  696. end
  697. end
  698. if knockback > 0 then
  699. vp.Parent = hit.Parent.Torso
  700. end
  701. game:GetService("Debris"):AddItem(vp, 0.5)
  702. end
  703. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  704. DebounceHit.Name = "DebounceHit"
  705. DebounceHit.Value = true
  706. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  707. end
  708. end
  709. end
  710. end
  711. end
  712. end
  713. end
  714. end
  715. end
  716. end
  717.  
  718. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  719.  
  720. for _,c in pairs(workspace:GetChildren()) do
  721. local hum = (c:FindFirstChild("Humanoid"))
  722. local head = nil
  723. if hum ~= nil then
  724. head = c:FindFirstChild("Torso")
  725. if head ~= nil then
  726. local targ = head.Position - Part.Position
  727. local mag = targ.magnitude
  728. if mag <= magni and c.Name ~= Player.Name then
  729. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  730. end
  731. end
  732. do
  733. for _,d in pairs(c:GetChildren()) do
  734. if d.ClassName == "Model" and ranged ~= true then
  735. head = d:FindFirstChild("Hitbox")
  736. if head ~= nil then
  737. local targ = head.Position - Part.Position
  738. local mag = targ.magnitude
  739. if mag <= magni and c.Name ~= Player.Name then
  740. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  741. hitrefpart.Anchored = true
  742. hitrefpart.CFrame = cf(head.Position)
  743. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  744. StaggerHitAnim.Value = true
  745. end
  746. end
  747. end
  748. end
  749. do
  750. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  751.  
  752. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  753.  
  754. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  755.  
  756. end
  757. end
  758. end
  759. end
  760. end
  761.  
  762. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  763.  
  764. if Player.Neutral == true then
  765. if Type == "Buff" then
  766. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  767. else
  768. if Type == "Debuff" then
  769. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  770. end
  771. end
  772. end
  773. for _,c in pairs(workspace:GetChildren()) do
  774. local hum = (c:FindFirstChild("Humanoid"))
  775. local head = nil
  776. if hum ~= nil then
  777. head = c:FindFirstChild("Torso")
  778. if head ~= nil then
  779. local targ = head.Position - Part.Position
  780. local mag = targ.magnitude
  781. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  782.  
  783. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  784. if Type == "Buff" then
  785. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  786. else
  787. if Type == "Debuff" then
  788. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  789. end
  790. end
  791. end
  792. end
  793. end
  794. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  795. if Type == "Buff" then
  796. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  797. else
  798. if Type == "Debuff" then
  799. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  800. end
  801. end
  802. end
  803. end
  804. end
  805.  
  806. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  807.  
  808. local magz = p0 - p1.magnitude
  809. local curpos = p0
  810. local trz = {-ofs, ofs}
  811. for i = 1, tym do
  812. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  813. do
  814. li.Anchored = true
  815. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  816. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  817. if tym == i then
  818. local magz2 = curpos - p1.magnitude
  819. li.Size = vt(th, th, magz2)
  820. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  821. else
  822. do
  823. do
  824. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  825. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  826. game.Debris:AddItem(li, last)
  827. coroutine.resume(coroutine.create(function()
  828.  
  829. while li.Transparency ~= 1 do
  830. for i = 0, 1, last do
  831. hbwait()
  832. li.Transparency = li.Transparency + 0.1 / last
  833. end
  834. end
  835. end
  836. ))
  837. end
  838. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  839.  
  840. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  841.  
  842. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  843.  
  844. end
  845. end
  846. end
  847. end
  848. end
  849.  
  850. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  851.  
  852. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  853. prt.Anchored = true
  854. prt.CFrame = cframe
  855. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  856. game:GetService("Debris"):AddItem(prt, 10)
  857. coroutine.resume(coroutine.create(function(Part, Mesh)
  858.  
  859. for i = 0, 1, delay do
  860. hbwait()
  861. Part.CFrame = Part.CFrame
  862. Part.Transparency = i
  863. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  864. end
  865. Part.Parent = nil
  866. end
  867. ), prt, msh)
  868. end
  869.  
  870. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  871.  
  872. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  873. prt.Anchored = true
  874. prt.CFrame = cframe
  875. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  876. game:GetService("Debris"):AddItem(prt, 10)
  877. coroutine.resume(coroutine.create(function(Part, Mesh)
  878.  
  879. for i = 0, 1, delay do
  880. hbwait()
  881. Part.CFrame = Part.CFrame
  882. Part.Transparency = i
  883. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  884. end
  885. Part.Parent = nil
  886. end
  887. ), prt, msh)
  888. end
  889.  
  890. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  891.  
  892. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  893. prt.Anchored = true
  894. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  895. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  896. game:GetService("Debris"):AddItem(prt, 10)
  897. coroutine.resume(coroutine.create(function(Part, Mesh)
  898.  
  899. for i = 0, 1, delay do
  900. hbwait()
  901. if rotate == true then
  902. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  903. end
  904. Part.Transparency = i
  905. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  906. end
  907. Part.Parent = nil
  908. end
  909. ), prt, msh)
  910. end
  911.  
  912. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  913.  
  914. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  915. prt.Anchored = true
  916. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  917. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  918. game:GetService("Debris"):AddItem(prt, 10)
  919. CF = prt.CFrame
  920. num = math.random(5, 20)
  921. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  922.  
  923. for i = 0, 1, delay do
  924. hbwait()
  925. if rotate == true then
  926. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  927. else
  928. Part.CFrame = CF2 * cf(0, i * Num, 0)
  929. end
  930. Part.Transparency = i
  931. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  932. end
  933. Part.Parent = nil
  934. end
  935. ), prt, msh, CF, num)
  936. end
  937.  
  938. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  939.  
  940. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  941. prt.Anchored = true
  942. prt.CFrame = cframe
  943. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  944. game:GetService("Debris"):AddItem(prt, 10)
  945. coroutine.resume(coroutine.create(function(Part, Mesh)
  946.  
  947. for i = 0, 1, delay do
  948. hbwait()
  949. Part.Transparency = i
  950. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  951. end
  952. Part.Parent = nil
  953. end
  954. ), prt, msh)
  955. end
  956.  
  957. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  958.  
  959. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  960. prt.Anchored = true
  961. prt.CFrame = cframe
  962. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  963. game:GetService("Debris"):AddItem(prt, 10)
  964. coroutine.resume(coroutine.create(function(Part, Mesh)
  965.  
  966. for i = 0, 1, delay do
  967. hbwait()
  968. Part.Transparency = i
  969. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  970. end
  971. Part.Parent = nil
  972. end
  973. ), prt, msh)
  974. end
  975.  
  976. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  977.  
  978. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  979. prt.Anchored = true
  980. prt.CFrame = cframe
  981. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  982. game:GetService("Debris"):AddItem(prt, 10)
  983. coroutine.resume(coroutine.create(function(Part, Mesh)
  984.  
  985. for i = 0, 1, delay do
  986. hbwait()
  987. Part.Transparency = i
  988. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  989. end
  990. Part.Parent = nil
  991. end
  992. ), prt, msh)
  993. end
  994.  
  995. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  996.  
  997. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  998. prt.Anchored = true
  999. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1000. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1001. game:GetService("Debris"):AddItem(prt, 10)
  1002. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1003.  
  1004. CF = Part.CFrame
  1005. Numbb = 0
  1006. randnumb = math.random() - math.random()
  1007. for i = 0, 1, delay do
  1008. hbwait()
  1009. CF = CF * cf(0, 1, 0)
  1010. if rotate == true then
  1011. Part.CFrame = CF * angles(Numbb, 0, 0)
  1012. else
  1013. if rotate == false then
  1014. Part.CFrame = CF
  1015. end
  1016. end
  1017. Part.Transparency = i
  1018. Numbb = Numbb + (randnumb)
  1019. end
  1020. Part.Parent = nil
  1021. end
  1022. ), prt, CF, Numbb, randnumb)
  1023. end
  1024.  
  1025. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1026.  
  1027. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1028. prt.Anchored = true
  1029. prt.CFrame = cf
  1030. xval = math.random()
  1031. yval = math.random()
  1032. zval = math.random()
  1033. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1034. game:GetService("Debris"):AddItem(prt, 10)
  1035. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1036.  
  1037. for i = 0, 1, delay do
  1038. hbwait()
  1039. Part.CFrame = Part.CFrame
  1040. xvaal = xvaal - 0.1 * (delay * 10)
  1041. yvaal = yvaal - 0.1 * (delay * 10)
  1042. zvaal = zvaal - 0.1 * (delay * 10)
  1043. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1044. Part.Transparency = i
  1045. end
  1046. Part.Parent = nil
  1047. end
  1048. ), prt, msh, xval, yval, zval)
  1049. end
  1050.  
  1051. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1052.  
  1053. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1054. if magnitudecframe > 0.01 then
  1055. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1056. prt.Anchored = true
  1057. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1058. local TheMeshType = "BlockMesh"
  1059. if meshtype == "Cylinder" then
  1060. TheMeshType = "CylinderMesh"
  1061. end
  1062. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1063. game:GetService("Debris"):AddItem(prt, 10)
  1064. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1065.  
  1066. for i = 0, 1, delay do
  1067. hbwait()
  1068. Part.Transparency = i
  1069. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1070. end
  1071. Part.Parent = nil
  1072. end
  1073. ), prt, msh, currentcf, oldcf)
  1074. end
  1075. end
  1076.  
  1077. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1078.  
  1079. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1080. prt.Anchored = true
  1081. prt.CFrame = cframe
  1082. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1083. game:GetService("Debris"):AddItem(prt, 10)
  1084. local TheLastPoint = cframe
  1085. coroutine.resume(coroutine.create(function(Part)
  1086.  
  1087. for i = 1, duration do
  1088. hbwait()
  1089. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1090. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1091. TheLastPoint = Part.CFrame
  1092. end
  1093. Part.Parent = nil
  1094. end
  1095. ), prt)
  1096. end
  1097.  
  1098. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1099.  
  1100. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1101. prt.Anchored = true
  1102. prt.CFrame = cframe
  1103. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1104. game:GetService("Debris"):AddItem(prt, 10)
  1105. coroutine.resume(coroutine.create(function(Part, Mesh)
  1106.  
  1107. for i = 0, 1, delay do
  1108. hbwait()
  1109. Part.Transparency = i
  1110. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1111. end
  1112. Part.Parent = nil
  1113. end
  1114. ), prt, msh)
  1115. end
  1116.  
  1117. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1118.  
  1119. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1120. prt.Anchored = true
  1121. prt.CFrame = cframe
  1122. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1123. game:GetService("Debris"):AddItem(prt, 10)
  1124. coroutine.resume(coroutine.create(function(Part, Mesh)
  1125.  
  1126. for i = 0, 1, delay do
  1127. hbwait()
  1128. Part.Transparency = i
  1129. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1130. end
  1131. Part.Parent = nil
  1132. end
  1133. ), prt, msh)
  1134. end
  1135.  
  1136. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1137.  
  1138. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1139. prt.Anchored = true
  1140. prt.CFrame = cframe
  1141. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1142. game:GetService("Debris"):AddItem(prt, 10)
  1143. coroutine.resume(coroutine.create(function(Part, Mesh)
  1144.  
  1145. for i = 0, 1, delay do
  1146. hbwait()
  1147. Part.Transparency = i
  1148. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1149. end
  1150. Part.Parent = nil
  1151. end
  1152. ), prt, msh)
  1153. end
  1154.  
  1155. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1156.  
  1157. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1158. prt.Anchored = true
  1159. prt.CFrame = cframe
  1160. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1161. game:GetService("Debris"):AddItem(prt, 10)
  1162. coroutine.resume(coroutine.create(function(Part, Mesh)
  1163.  
  1164. for i = 0, 1, delay do
  1165. hbwait()
  1166. Part.Transparency = i
  1167. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1168. end
  1169. Part.Parent = nil
  1170. end
  1171. ), prt, msh)
  1172. end
  1173.  
  1174. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1175.  
  1176. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1177. prt.Anchored = true
  1178. prt.CFrame = cframe
  1179. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1180. game:GetService("Debris"):AddItem(prt, 10)
  1181. coroutine.resume(coroutine.create(function(Part, Mesh)
  1182.  
  1183. for i = 0, 1, delay do
  1184. hbwait()
  1185. Part.Transparency = i
  1186. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1187. end
  1188. Part.Parent = nil
  1189. end
  1190. ), prt, msh)
  1191. end
  1192.  
  1193. local startequipped = true
  1194. local startequippedwithequipanimation = false
  1195. local disableanimator = true
  1196. local disableanimate = true
  1197. local alternatewalk = false
  1198. local hidemenu = false
  1199. local allowmenutofunction = false
  1200. local allowabilitiestofunction = false
  1201. local canunequiporequip = false
  1202. local allowwalking = false
  1203. local disablemovingarms = false
  1204. local usemotorsinsteadofwelds = false
  1205. local leftarm = false
  1206. local rightarm = false
  1207. local allowhopperbin = false
  1208. local showstunbar = false
  1209. local walkspeeddependsonmovementvalue = true
  1210. local alternatemanaregensystem = false
  1211. local showhealthmanaandstunnumbers = false
  1212. local changebarcolorsifnotenoughmana = false
  1213. local disablejump = false
  1214. if hidemenu == true or allowmenutofunction == false then
  1215. for _,v in pairs(scrn:GetChildren()) do
  1216. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1217. v.Visible = false
  1218. v.BorderSizePixel = 0
  1219. end
  1220. end
  1221. end
  1222. do
  1223. Humanoid.Changed:connect(function(Jump)
  1224.  
  1225. if Jump == "Jump" and disablejump == true then
  1226. Humanoid.Jump = false
  1227. end
  1228. end
  1229. )
  1230. if allowmenutofunction == true then
  1231. for _,v in pairs(scrn:GetChildren()) do
  1232. if v.ClassName == "Frame" then
  1233. for _,b in pairs(v:GetChildren()) do
  1234. if b.ClassName == "TextLabel" then
  1235. coroutine.resume(coroutine.create(function(TheTextLabel)
  1236.  
  1237. wait(menuupdatespeed)
  1238. for i = 1, 0, -0.1 do
  1239. hbwait()
  1240. TheTextLabel.TextTransparency = i
  1241. TheTextLabel.TextStrokeTransparency = i
  1242. end
  1243. TheTextLabel.TextTransparency = 0
  1244. TheTextLabel.TextStrokeTransparency = 0
  1245. end
  1246. ), b)
  1247. if showstats == true then
  1248. coroutine.resume(coroutine.create(function(TheTextLabel)
  1249.  
  1250. wait(menuupdatespeed)
  1251. for i = 1, 0, -0.1 do
  1252. hbwait()
  1253. TheTextLabel.TextTransparency = i
  1254. TheTextLabel.TextStrokeTransparency = i
  1255. end
  1256. TheTextLabel.TextTransparency = 0
  1257. TheTextLabel.TextStrokeTransparency = 0
  1258. end
  1259. ), b)
  1260. end
  1261. if showstunbar == true then
  1262. coroutine.resume(coroutine.create(function(TheTextLabel)
  1263.  
  1264. wait(menuupdatespeed)
  1265. for i = 1, 0, -0.1 do
  1266. hbwait()
  1267. TheTextLabel.TextTransparency = i
  1268. TheTextLabel.TextStrokeTransparency = i
  1269. end
  1270. TheTextLabel.TextTransparency = 0
  1271. TheTextLabel.TextStrokeTransparency = 0
  1272. end
  1273. ), b)
  1274. end
  1275. if allowabilitiestofunction == true then
  1276. coroutine.resume(coroutine.create(function(TheTextLabel)
  1277.  
  1278. wait(menuupdatespeed)
  1279. for i = 1, 0, -0.1 do
  1280. hbwait()
  1281. TheTextLabel.TextTransparency = i
  1282. TheTextLabel.TextStrokeTransparency = i
  1283. end
  1284. TheTextLabel.TextTransparency = 0
  1285. TheTextLabel.TextStrokeTransparency = 0
  1286. end
  1287. ), b)
  1288. end
  1289. end
  1290. end
  1291. end
  1292. end
  1293. end
  1294. do
  1295. if allowhopperbin == true then
  1296. if script.Parent.className ~= "HopperBin" then
  1297. Tool = Instance.new("HopperBin")
  1298. Tool.Parent = Backpack
  1299. Tool.Name = WeaponName
  1300. script.Parent = Tool
  1301. end
  1302. Bin = script.Parent
  1303. end
  1304. if disablemovingarms == true then
  1305. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1306. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1307. RSH = nil
  1308. if usemotorsinsteadofwelds == true then
  1309. RW = Instance.new("Motor")
  1310. LW = Instance.new("Motor")
  1311. else
  1312. RW = Instance.new("Weld")
  1313. LW = Instance.new("Weld")
  1314. end
  1315. RW.Name = "Right Shoulder"
  1316. LW.Name = "Left Shoulder"
  1317. RSH = Torso["Right Shoulder"]
  1318. LSH = Torso["Left Shoulder"]
  1319. RSH.Parent = Torso
  1320. LSH.Parent = Torso
  1321. RW.Name = "Right Shoulder"
  1322. RW.Part0 = Torso
  1323. RW.C0 = cf(1.5, 0.5, 0)
  1324. RW.C1 = cf(0, 0.5, 0)
  1325. RW.Part1 = Character["Right Arm"]
  1326. RW.Parent = nil
  1327. LW.Name = "Left Shoulder"
  1328. LW.Part0 = Torso
  1329. LW.C0 = cf(-1.5, 0.5, 0)
  1330. LW.C1 = cf(0, 0.5, 0)
  1331. LW.Part1 = Character["Left Arm"]
  1332. LW.Parent = nil
  1333. else
  1334. RW = Torso["Right Shoulder"]
  1335. LW = Torso["Left Shoulder"]
  1336. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1337. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1338. end
  1339. equipanim = function()
  1340.  
  1341. attack = true
  1342. Movement.Value = Movement.Value - 0.1
  1343. Defense.Value = Defense.Value + 0.4
  1344. for i = 0, 1, 0.08 / animationspeed do
  1345. hbwait()
  1346. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1347. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1348. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1349. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1350. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1351. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1352. end
  1353. attack = false
  1354. end
  1355.  
  1356. unequipanim = function()
  1357.  
  1358. attack = true
  1359. for i = 0, 1, 0.08 / animationspeed do
  1360. hbwait()
  1361. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1362. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1363. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1364. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1365. if disablemovingarms == false then
  1366. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1367. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1368. end
  1369. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1370. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1371. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1372. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1373. end
  1374. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1375. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1376. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1377. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1378. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1379. if disablemovingarms == false then
  1380. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1381. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1382. end
  1383. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1384. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1385. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1386. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1387. Movement.Value = Movement.Value + 0.1
  1388. Defense.Value = Defense.Value - 0.4
  1389. attack = false
  1390. end
  1391.  
  1392. if startequipped == true then
  1393. equipped = true
  1394. if disableanimate == true then
  1395. Animate.Disabled = true
  1396. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1397. idleanimation:Play()
  1398. end
  1399. if disableanimator == true then
  1400. Animator.Parent = nil
  1401. end
  1402. if disablemovingarms == true then
  1403. RW.Parent = Torso
  1404. LW.Parent = Torso
  1405. RSH.Parent = nil
  1406. LSH.Parent = nil
  1407. end
  1408. Movement.Value = Movement.Value - 0.1
  1409. Defense.Value = Defense.Value + 0.4
  1410. end
  1411. if startequippedwithequipanimation == true then
  1412. equipped = true
  1413. if disableanimate == true then
  1414. Animate.Disabled = true
  1415. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1416. idleanimation:Play()
  1417. end
  1418. if disableanimator == true then
  1419. Animator.Parent = nil
  1420. end
  1421. if disablemovingarms == true then
  1422. RW.Parent = Torso
  1423. LW.Parent = Torso
  1424. RSH.Parent = nil
  1425. LSH.Parent = nil
  1426. end
  1427. coroutine.resume(coroutine.create(function()
  1428.  
  1429. hbwait()
  1430. equipanim()
  1431. end
  1432. ))
  1433. end
  1434.  
  1435. StaggerHit = function()
  1436.  
  1437. attack = true
  1438. if Hitbox ~= nil then
  1439. for i = 1, math.random(2, 4) do
  1440. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1441. end
  1442. end
  1443. do
  1444. for i = 0, 1, 0.1 / animationspeed do
  1445. hbwait()
  1446. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1447. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1448. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1449. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1450. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1451. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1452. if StaggerAnim.Value ~= true then
  1453. do
  1454. if StunAnim.Value == true then
  1455. break
  1456. end
  1457. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1458.  
  1459. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1460.  
  1461. end
  1462. end
  1463. end
  1464. attack = false
  1465. end
  1466. end
  1467.  
  1468. Stagger = function()
  1469.  
  1470. attack = true
  1471. disablejump = true
  1472. if Hitbox ~= nil then
  1473. for i = 1, math.random(2, 4) do
  1474. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1475. end
  1476. end
  1477. do
  1478. attacktype = 1
  1479. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1480. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1481. staggervelocity.P = 500
  1482. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1483. if Rooted.Value == false then
  1484. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1485. end
  1486. for i = 0, 1, 0.35 / animationspeed do
  1487. hbwait()
  1488. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1489. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1490. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1491. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1492. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1493. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1494. end
  1495. for i = 0, 1, 0.2 / animationspeed do
  1496. hbwait()
  1497. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1498. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1499. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1500. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1501. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1502. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1503. end
  1504. staggervelocity:Destroy()
  1505. for i = 0, 1, 0.015 / animationspeed do
  1506. hbwait()
  1507. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1508. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1509. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1510. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1511. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1512. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1513. if StunAnim.Value == true then
  1514. break
  1515. end
  1516. end
  1517. do
  1518. attacktype = 1
  1519. disablejump = false
  1520. attack = false
  1521. end
  1522. end
  1523. end
  1524.  
  1525. Stun = function()
  1526.  
  1527. attack = true
  1528. disablejump = true
  1529. attacktype = 1
  1530. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1531. for i = 0, 1, 0.4 / animationspeed do
  1532. hbwait()
  1533. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1534. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1535. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1536. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1537. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1538. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1539. end
  1540. for i = 0, 1, 0.4 / animationspeed do
  1541. hbwait()
  1542. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1543. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1544. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1545. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1546. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1547. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1548. end
  1549. for i = 0, 1, 0.4 / animationspeed do
  1550. hbwait()
  1551. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1552. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1553. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1554. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1555. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1556. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1557. end
  1558. Humanoid.AutoRotate = false
  1559. for i = 1, 70 * animationspeed do
  1560. hbwait()
  1561. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1562. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1563. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1564. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1565. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1566. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1567. end
  1568. for i = 0, 1, 0.15 / animationspeed do
  1569. hbwait()
  1570. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1571. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1572. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1573. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1574. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1575. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1576. end
  1577. Humanoid.AutoRotate = true
  1578. attacktype = 1
  1579. disablejump = false
  1580. attack = false
  1581. end
  1582.  
  1583. EAbility = function()
  1584.  
  1585. attack = true
  1586. attack = false
  1587. end
  1588.  
  1589. Attack1 = function()
  1590.  
  1591. attack = true
  1592. attack = false
  1593. end
  1594.  
  1595. Attack2 = function()
  1596.  
  1597. attack = true
  1598. attack = false
  1599. end
  1600.  
  1601. Attack3 = function()
  1602.  
  1603. attack = true
  1604. attack = false
  1605. end
  1606.  
  1607. Attack4 = function()
  1608.  
  1609. attack = true
  1610. attack = false
  1611. end
  1612.  
  1613. Move1 = function()
  1614.  
  1615. attack = true
  1616. attack = false
  1617. end
  1618.  
  1619. Move2 = function()
  1620.  
  1621. attack = true
  1622. attack = false
  1623. end
  1624.  
  1625. Move3 = function()
  1626.  
  1627. attack = true
  1628. attack = false
  1629. end
  1630.  
  1631. Move4 = function()
  1632.  
  1633. attack = true
  1634. attack = false
  1635. end
  1636.  
  1637. hold = false
  1638. Mouse.Button1Down:connect(function()
  1639.  
  1640. if attack == true or equipped == false then
  1641. return
  1642. end
  1643. hold = true
  1644. if attacktype == 1 then
  1645. attacktype = 2
  1646. Attack1()
  1647. else
  1648. if attacktype == 2 then
  1649. attacktype = 3
  1650. Attack2()
  1651. else
  1652. if attacktype == 3 then
  1653. attacktype = 4
  1654. Attack3()
  1655. else
  1656. if attacktype == 4 then
  1657. attacktype = 1
  1658. Attack4()
  1659. end
  1660. end
  1661. end
  1662. end
  1663. coroutine.resume(coroutine.create(function()
  1664.  
  1665. for i = 1, 50 do
  1666. if attack == false then
  1667. hbwait()
  1668. end
  1669. end
  1670. if attack == false then
  1671. attacktype = 1
  1672. end
  1673. end
  1674. ))
  1675. end
  1676. )
  1677. if allowhopperbin == true then
  1678. ob1u = function(Mouse)
  1679.  
  1680. hold = false
  1681. end
  1682.  
  1683. end
  1684. Mouse.KeyDown:connect(function(key)
  1685.  
  1686. if key == "f" and canunequiporequip == true and attack == false then
  1687. if equipped == false then
  1688. equipped = true
  1689. if disableanimate == true then
  1690. Animate.Disabled = true
  1691. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1692. idleanimation:Play()
  1693. end
  1694. if disableanimator == true then
  1695. Animator.Parent = nil
  1696. end
  1697. if disablemovingarms == true then
  1698. RW.Parent = Torso
  1699. LW.Parent = Torso
  1700. RSH.Parent = nil
  1701. LSH.Parent = nil
  1702. end
  1703. equipanim()
  1704. elseif equipped == true then
  1705. equipped = false
  1706. unequipanim()
  1707. hbwait()
  1708. if disablemovingarms == true then
  1709. RW.Parent = nil
  1710. LW.Parent = nil
  1711. RSH.Parent = Torso
  1712. LSH.Parent = Torso
  1713. end
  1714. if disableanimator == true then
  1715. Animator.Parent = Humanoid
  1716. end
  1717. if disableanimate == true then
  1718. Animate.Disabled = false
  1719. end
  1720. end
  1721. end
  1722. if key == "e" and attack == false and equipped == true then
  1723. if animtype < 3 then
  1724. animtype = animtype + 1
  1725. elseif animtype >= 3 then
  1726. animtype = 1
  1727. end
  1728. end
  1729. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1730. subtractmana(skill1mana)
  1731. cooldown1 = 0
  1732. Move1()
  1733. end
  1734. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1735. subtractmana(skill2mana)
  1736. cooldown2 = 0
  1737. Move2()
  1738. end
  1739. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1740. subtractmana(skill3mana)
  1741. cooldown3 = 0
  1742. Move3()
  1743. end
  1744. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1745. subtractmana(skill4mana)
  1746. cooldown4 = 0
  1747. Move4()
  1748. end
  1749. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1750. if key == "q" then
  1751. Mana.Value = 100
  1752. cooldown1 = co1
  1753. cooldown2 = co2
  1754. cooldown3 = co3
  1755. cooldown4 = co4
  1756. end
  1757. if key == "p" then
  1758. StaggerHitAnim.Value = true
  1759. end
  1760. if key == "[" then
  1761. StaggerAnim.Value = true
  1762. end
  1763. if key == "]" then
  1764. StunAnim.Value = true
  1765. end
  1766. end
  1767. end
  1768. )
  1769. Mouse.KeyUp:connect(function(key2)
  1770.  
  1771. end
  1772. )
  1773. if allowhopperbin == true then
  1774. s = function(Mouse)
  1775.  
  1776. Mouse.Button1Down:connect(function()
  1777.  
  1778. ob1d(Mouse)
  1779. end
  1780. )
  1781. Mouse.Button1Up:connect(function()
  1782.  
  1783. ob1u(Mouse)
  1784. end
  1785. )
  1786. Mouse.KeyDown:connect(key)
  1787. Mouse.KeyUp:connect(key2)
  1788. end
  1789.  
  1790. end
  1791. if allowhopperbin == true then
  1792. ds = function(Mouse)
  1793.  
  1794. end
  1795.  
  1796. end
  1797. if allowhopperbin == true then
  1798. Bin.Selected:connect(s)
  1799. Bin.Deselected:connect(ds)
  1800. end
  1801. updateskills = function()
  1802.  
  1803. if allowabilitiestofunction == true then
  1804. if cooldown1 <= co1 then
  1805. cooldown1 = cooldown1 + 0.033333333333333
  1806. if co1 <= cooldown1 then
  1807. cooldown1 = co1
  1808. end
  1809. end
  1810. if cooldown2 <= co2 then
  1811. cooldown2 = cooldown2 + 0.033333333333333
  1812. if co2 <= cooldown2 then
  1813. cooldown2 = co2
  1814. end
  1815. end
  1816. if cooldown3 <= co3 then
  1817. cooldown3 = cooldown3 + 0.033333333333333
  1818. if co3 <= cooldown3 then
  1819. cooldown3 = co3
  1820. end
  1821. end
  1822. if cooldown4 <= co4 then
  1823. cooldown4 = cooldown4 + 0.033333333333333
  1824. if co4 <= cooldown4 then
  1825. cooldown4 = co4
  1826. end
  1827. end
  1828. if changebarcolorsifnotenoughmana == true then
  1829. if Mana.Value <= skill1mana then
  1830. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1831. else
  1832. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1833. end
  1834. if Mana.Value <= skill2mana then
  1835. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1836. else
  1837. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1838. end
  1839. if Mana.Value <= skill3mana then
  1840. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1841. else
  1842. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1843. end
  1844. if Mana.Value <= skill4mana then
  1845. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1846. else
  1847. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1848. end
  1849. else
  1850. if changebarcolorsifnotenoughmana == false then
  1851. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1852. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1853. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1854. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1855. end
  1856. end
  1857. end
  1858. if alternatemanaregensystem == false then
  1859. if Mana.Value <= maxmana then
  1860. Mana.Value = Mana.Value + recovermana / 30
  1861. else
  1862. if maxmana <= Mana.Value then
  1863. Mana.Value = maxmana
  1864. end
  1865. end
  1866. else
  1867. if alternatemanaregensystem == true then
  1868. if maxmana <= Mana.Value then
  1869. Mana.Value = maxmana
  1870. else
  1871. if manadelay <= manawait then
  1872. manadelay = manadelay + 1
  1873. else
  1874. manadelay = 0
  1875. Mana.Value = Mana.Value + 1
  1876. end
  1877. end
  1878. end
  1879. end
  1880. if allowstunbar == true then
  1881. if StunValue.Value <= 0 then
  1882. StunValue.Value = 0
  1883. else
  1884. if stundelay <= stunwait then
  1885. stundelay = stundelay + 1
  1886. else
  1887. stundelay = 0
  1888. StunValue.Value = StunValue.Value - 1
  1889. end
  1890. end
  1891. else
  1892. if allowstunbar == false then
  1893. StunValue.Value = 0
  1894. end
  1895. end
  1896. end
  1897.  
  1898. if allowmenutofunction == true then
  1899. ArtificialHB.Event:connect(function()
  1900.  
  1901. updateskills()
  1902. if allowabilitiestofunction == true then
  1903. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1904. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1905. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1906. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1907. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1908. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1909. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1910. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1911. end
  1912. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1913. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1914. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1915. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1916. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  1917. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1918. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1919. end
  1920. if showhealthmanaandstunnumbers == true then
  1921. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  1922. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  1923. if allowstunbar == true and showstunbar == true then
  1924. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  1925. end
  1926. end
  1927. if showstats == true then
  1928. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1929. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1930. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1931. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  1932. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  1933. if Rooted.Value == false then
  1934. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  1935. else
  1936. if Rooted.Value == true or Movement.Value <= 0 then
  1937. movementtext.Text = "Movement: 0%"
  1938. end
  1939. end
  1940. end
  1941. end
  1942. )
  1943. end
  1944. while 1 do
  1945. hbwait()
  1946. if Hitbox ~= nil then
  1947. if attack == true then
  1948. Hitbox.Name = "Hitbox"
  1949. else
  1950. if attack == false then
  1951. Hitbox.Name = "NilHitbox"
  1952. end
  1953. end
  1954. end
  1955. if 0 < Humanoid.Health then
  1956. if walkspeeddependsonmovementvalue == true then
  1957. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  1958. Humanoid.WalkSpeed = 0
  1959. else
  1960. Humanoid.WalkSpeed = 16 * Movement.Value
  1961. end
  1962. end
  1963. if maxstun <= StunValue.Value then
  1964. StunValue.Value = 0
  1965. StunAnim.Value = true
  1966. end
  1967. if StaggerAnim.Value == true and staggeranim == false then
  1968. coroutine.resume(coroutine.create(function()
  1969.  
  1970. staggeranim = true
  1971. while attack == true do
  1972. hbwait()
  1973. end
  1974. Stagger()
  1975. StaggerAnim.Value = false
  1976. staggeranim = false
  1977. end
  1978. ))
  1979. end
  1980. if StaggerHitAnim.Value == true and staggerhitanim == false then
  1981. coroutine.resume(coroutine.create(function()
  1982.  
  1983. staggerhitanim = true
  1984. while attack == true do
  1985. hbwait()
  1986. end
  1987. StaggerHit()
  1988. StaggerHitAnim.Value = false
  1989. staggerhitanim = false
  1990. end
  1991. ))
  1992. end
  1993. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  1994. coroutine.resume(coroutine.create(function()
  1995.  
  1996. StunValue.Value = 0
  1997. stunanim = true
  1998. while attack == true do
  1999. hbwait()
  2000. end
  2001. Stun()
  2002. StunAnim.Value = false
  2003. stunanim = false
  2004. end
  2005. ))
  2006. end
  2007. sine = sine + change
  2008. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2009. local velderp = RootPart.Velocity.y
  2010. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2011. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2012. if 0.5 <= donum then
  2013. handidle = true
  2014. else
  2015. if donum <= 0 then
  2016. handidle = false
  2017. end
  2018. end
  2019. if handidle == false then
  2020. donum = donum + 0.003 / animationspeed
  2021. else
  2022. donum = donum - 0.003 / animationspeed
  2023. end
  2024. if equipped == true or equipped == false then
  2025. if attack == false then
  2026. idle = idle + 1
  2027. else
  2028. idle = 0
  2029. end
  2030. if leftarm == true then
  2031. if Anim == "Walk" and equipped == true and attack == false then
  2032. if alternatewalk == false then
  2033. if walkinganim == true then
  2034. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2035. else
  2036. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2037. end
  2038. else
  2039. if walkinganim == true then
  2040. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2041. else
  2042. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2043. end
  2044. end
  2045. else
  2046. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2047.  
  2048. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2049. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2050. end
  2051. end
  2052. end
  2053. if rightarm == true then
  2054. if Anim == "Walk" and equipped == true and attack == false then
  2055. if alternatewalk == false then
  2056. if walkinganim == true then
  2057. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2058. else
  2059. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2060. end
  2061. else
  2062. if walkinganim == true then
  2063. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2064. else
  2065. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2066. end
  2067. end
  2068. else
  2069. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2070.  
  2071. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2072. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2073. end
  2074. end
  2075. end
  2076. if allowwalking == true then
  2077. if Anim == "Walk" and equipped == true then
  2078. if alternatewalk == false then
  2079. if walkinganim == true then
  2080. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2081. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2082. else
  2083. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2084. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2085. end
  2086. else
  2087. if walkinganim == true then
  2088. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2089. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2090. else
  2091. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2092. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2093. end
  2094. end
  2095. else
  2096. if Anim ~= "Walk" and equipped == true then
  2097. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2098. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2099. end
  2100. end
  2101. end
  2102. Anim = "Idle"
  2103. if attack == false then
  2104. if equipped == true then
  2105. if animtype == 1 then
  2106. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2107. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2108. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2109. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2110. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2111. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2112. end
  2113. if animtype == 2 then
  2114. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2115. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2116. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2117. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2118. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2119. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2120. end
  2121. end
  2122. if animtype == 3 then
  2123. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2124. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2125. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2126. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2127. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2128. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2129. end
  2130. end
  2131. end
  2132. end
  2133. end
  2134. end
  2135. end
Add Comment
Please, Sign In to add comment