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1 | ENCOUNTER SYSTEM | |
2 | --Events on map | |
3 | --Pre-emptive and surprise attacks based on using skills on them or getting used on | |
4 | --if used at same time, power struggle -- rapid button mashing to win, CTRL | |
5 | ||
6 | CONVO SYSTEM, ATE from FFIX | |
7 | --small symbol shows up, press a special button to activate the cutscene | |
8 | --optional convo choices, etc | |
9 | ||
10 | LABYRHYTHM | |
11 | --gain exp in battle, then spend it in grid system, what you spend becomes labyrhythm | |
12 | --skills are gained by achieving new places on grid | |
13 | --stats are too | |
14 | --make sure a beam highlites the path for the character in the grid sys Mad | |
15 | ||
16 | RELATION SYSTEM | |
17 | --Enemies and people chase when bad | |
18 | --aid comes when good | |
19 | --statistics shown in menu, circle graph format FUUUUUUUUUUUUUUUUUUUUU | |
20 | --changes during convos, helping, whatnot | |
21 | --amplified within party skits | |
22 | --events can access and depend on these values | |
23 | ||
24 | MINIGAMES | |
25 | --swordfight -- like zephyr | |
26 | --shooter -- first person, running through monsters, use gunblade to shoot, use mouse to aim. space to shoot.left and right to aim | |
27 | --karate training -- first person, 4 possible positions you have to trigger and attack via. evented by zetu | |
28 | --racing sys -- racing against monsters, trying to outrun a laser. laser speeds as time progresses. | |
29 | --sports -- shot put, etc. | |
30 | ||
31 | ABILITY SYSTEM | |
32 | --Jumping -- one tile high until double jump, then two | |
33 | --bumper pads -- make you jump | |
34 | --telepads -- transfer you to places | |
35 | --flight / hang gliding -- off of cliffs, possibly a vehicle substitue, when altitude decreases to 0, land? | |
36 | ||
37 | SAVE SYSTEM | |
38 | --Save points -- walk into them, animation, press a button to enter save screen | |
39 | --Safety Saves -- from menu, deleted upon load, return to beginning of area | |
40 | ||
41 | MENU SYS | |
42 | --button on-map display, click and pda flip animation into menu scene | |
43 | --full screen PDA | |
44 | --touch screen display, cellular like, via mouse system | |
45 | --like pkmn sys, but hyyyppppeeedd up | |
46 | --upon entry, 'touch to unlock' | |
47 | --after unlock, welcome screen, then | |
48 | --displays actors' faces, health, energy, states, etc in 4 boxes | |
49 | --game time somewhere | |
50 | --display non-actor commands | |
51 | --click on an actor to display actor menu commands, then select, and go to |