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- ENCOUNTER SYSTEM
- --Events on map
- --Pre-emptive and surprise attacks based on using skills on them or getting used on
- --if used at same time, power struggle -- rapid button mashing to win, CTRL
- CONVO SYSTEM, ATE from FFIX
- --small symbol shows up, press a special button to activate the cutscene
- --optional convo choices, etc
- LABYRHYTHM
- --gain exp in battle, then spend it in grid system, what you spend becomes labyrhythm
- --skills are gained by achieving new places on grid
- --stats are too
- --make sure a beam highlites the path for the character in the grid sys Mad
- RELATION SYSTEM
- --Enemies and people chase when bad
- --aid comes when good
- --statistics shown in menu, circle graph format FUUUUUUUUUUUUUUUUUUUUU
- --changes during convos, helping, whatnot
- --amplified within party skits
- --events can access and depend on these values
- MINIGAMES
- --swordfight -- like zephyr
- --shooter -- first person, running through monsters, use gunblade to shoot, use mouse to aim. space to shoot.left and right to aim
- --karate training -- first person, 4 possible positions you have to trigger and attack via. evented by zetu
- --racing sys -- racing against monsters, trying to outrun a laser. laser speeds as time progresses.
- --sports -- shot put, etc.
- ABILITY SYSTEM
- --Jumping -- one tile high until double jump, then two
- --bumper pads -- make you jump
- --telepads -- transfer you to places
- --flight / hang gliding -- off of cliffs, possibly a vehicle substitue, when altitude decreases to 0, land?
- SAVE SYSTEM
- --Save points -- walk into them, animation, press a button to enter save screen
- --Safety Saves -- from menu, deleted upon load, return to beginning of area
- MENU SYS
- --button on-map display, click and pda flip animation into menu scene
- --full screen PDA
- --touch screen display, cellular like, via mouse system
- --like pkmn sys, but hyyyppppeeedd up
- --upon entry, 'touch to unlock'
- --after unlock, welcome screen, then
- --displays actors' faces, health, energy, states, etc in 4 boxes
- --game time somewhere
- --display non-actor commands
- --click on an actor to display actor menu commands, then select, and go to
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