libdo

Untitled

Sep 24th, 2017
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  1. ENCOUNTER SYSTEM
  2. --Events on map
  3. --Pre-emptive and surprise attacks based on using skills on them or getting used on
  4. --if used at same time, power struggle -- rapid button mashing to win, CTRL
  5.  
  6. CONVO SYSTEM, ATE from FFIX
  7. --small symbol shows up, press a special button to activate the cutscene
  8. --optional convo choices, etc
  9.  
  10. LABYRHYTHM
  11. --gain exp in battle, then spend it in grid system, what you spend becomes labyrhythm
  12. --skills are gained by achieving new places on grid
  13. --stats are too
  14. --make sure a beam highlites the path for the character in the grid sys Mad
  15.  
  16. RELATION SYSTEM
  17. --Enemies and people chase when bad
  18. --aid comes when good
  19. --statistics shown in menu, circle graph format FUUUUUUUUUUUUUUUUUUUUU
  20. --changes during convos, helping, whatnot
  21. --amplified within party skits
  22. --events can access and depend on these values
  23.  
  24. MINIGAMES
  25. --swordfight -- like zephyr
  26. --shooter -- first person, running through monsters, use gunblade to shoot, use mouse to aim. space to shoot.left and right to aim
  27. --karate training -- first person, 4 possible positions you have to trigger and attack via. evented by zetu
  28. --racing sys -- racing against monsters, trying to outrun a laser. laser speeds as time progresses.
  29. --sports -- shot put, etc.
  30.  
  31. ABILITY SYSTEM
  32. --Jumping -- one tile high until double jump, then two
  33. --bumper pads -- make you jump
  34. --telepads -- transfer you to places
  35. --flight / hang gliding -- off of cliffs, possibly a vehicle substitue, when altitude decreases to 0, land?
  36.  
  37. SAVE SYSTEM
  38. --Save points -- walk into them, animation, press a button to enter save screen
  39. --Safety Saves -- from menu, deleted upon load, return to beginning of area
  40.  
  41. MENU SYS
  42. --button on-map display, click and pda flip animation into menu scene
  43. --full screen PDA
  44. --touch screen display, cellular like, via mouse system
  45. --like pkmn sys, but hyyyppppeeedd up
  46. --upon entry, 'touch to unlock'
  47. --after unlock, welcome screen, then
  48. --displays actors' faces, health, energy, states, etc in 4 boxes
  49. --game time somewhere
  50. --display non-actor commands
  51. --click on an actor to display actor menu commands, then select, and go to
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