SHOW:
|
|
- or go back to the newest paste.
1 | -- [[[ | |
2 | --000000[[====================================================================================\\ | |
3 | --000000[[ DEIVIS97 EDIT | |
4 | --000000[[====================================================================================// | |
5 | -- [[[ | |
6 | - | -- This script has been converted to FE by iPxter |
6 | + | |
7 | local Player = game:GetService("Players").LocalPlayer | |
8 | repeat | |
9 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
9 | + | |
10 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
10 | + | |
11 | - | do |
11 | + | |
12 | - | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") |
12 | + | |
13 | - | script.Parent = Player.Character |
13 | + | |
14 | Texture = "http://www.roblox.com/asset/?id=1097260739", | |
15 | - | --RemoteEvent for communicating |
15 | + | |
16 | - | local Event = Instance.new("RemoteEvent") |
16 | + | |
17 | - | Event.Name = "UserInput_Event" |
17 | + | |
18 | UpperBodyOnly = false, | |
19 | - | --Fake event to make stuff like Mouse.KeyDown work |
19 | + | |
20 | - | local function fakeEvent() |
20 | + | |
21 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
21 | + | |
22 | - | t.connect = t.Connect |
22 | + | |
23 | - | return t |
23 | + | |
24 | } | |
25 | local Trail | |
26 | - | --Creating fake input objects with fake variables |
26 | + | |
27 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
27 | + | |
28 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
28 | + | |
29 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
29 | + | |
30 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
30 | + | |
31 | - | end} |
31 | + | |
32 | - | --Merged 2 functions into one by checking amount of arguments |
32 | + | |
33 | - | CAS.UnbindAction = CAS.BindAction |
33 | + | |
34 | Trail.Attachment1 = A1 | |
35 | - | --This function will trigger the events that have been :Connect()'ed |
35 | + | |
36 | - | local function te(self,ev,...) |
36 | + | |
37 | - | local t = m[ev] |
37 | + | |
38 | - | if t and t._fakeEvent and t.Function then |
38 | + | |
39 | - | t.Function(...) |
39 | + | |
40 | Trail2.Attachment1 = A2 | |
41 | local Trail3 = Trail:Clone() | |
42 | - | m.TrigEvent = te |
42 | + | |
43 | - | UIS.TrigEvent = te |
43 | + | |
44 | local Trail6 = Trail:Clone() | |
45 | - | Event.OnServerEvent:Connect(function(plr,io) |
45 | + | |
46 | - | if plr~=Player then return end |
46 | + | |
47 | - | if io.isMouse then |
47 | + | |
48 | - | m.Target = io.Target |
48 | + | |
49 | - | m.Hit = io.Hit |
49 | + | |
50 | Trail7.Attachment0 = A1 | |
51 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
51 | + | |
52 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
52 | + | |
53 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
53 | + | |
54 | A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]]) | |
55 | - | for _,t in pairs(CAS.Actions) do |
55 | + | |
56 | - | for _,k in pairs(t.Keys) do |
56 | + | |
57 | - | if k==io.KeyCode then |
57 | + | |
58 | - | t.Function(t.Name,io.UserInputState,io) |
58 | + | |
59 | A3R = Instance.new("Attachment", Character.LeftLowerArm) | |
60 | Trail = Instance.new("Trail", Character) | |
61 | Trail.Attachment0 = A0 | |
62 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
62 | + | |
63 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
63 | + | |
64 | Trail.Color = TrailSettings.Color1 | |
65 | Trail.Lifetime = TrailSettings.Lifetime | |
66 | - | Event.Parent = NLS([==[ |
66 | + | |
67 | - | local Player = game:GetService("Players").LocalPlayer |
67 | + | |
68 | - | local Event = script:WaitForChild("UserInput_Event") |
68 | + | |
69 | local Trail3 = Trail:Clone() | |
70 | - | local UIS = game:GetService("UserInputService") |
70 | + | |
71 | - | local input = function(io,a) |
71 | + | |
72 | - | if a then return end |
72 | + | |
73 | - | --Since InputObject is a client-side instance, we create and pass table instead |
73 | + | |
74 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) |
74 | + | |
75 | Trail6.Attachment1 = A2 | |
76 | - | UIS.InputBegan:Connect(input) |
76 | + | |
77 | - | UIS.InputEnded:Connect(input) |
77 | + | |
78 | Trail7.Attachment0 = A1 | |
79 | - | local Mouse = Player:GetMouse() |
79 | + | |
80 | - | local h,t |
80 | + | |
81 | - | --Give the server mouse data 30 times every second, but only if the values changed |
81 | + | |
82 | - | --If player is not moving their mouse, client won't fire events |
82 | + | |
83 | - | while wait(1/30) do |
83 | + | |
84 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
84 | + | |
85 | - | h,t=Mouse.Hit,Mouse.Target |
85 | + | |
86 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
86 | + | |
87 | Trail6.Parent = Character | |
88 | - | end]==],Player.Character) |
88 | + | |
89 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
89 | + | |
90 | local Trail7R = Trail:Clone() | |
91 | - | local Player = owner |
91 | + | |
92 | Trail7.Attachment0 = A1 | |
93 | Trail7.Attachment1 = A3R | |
94 | end | |
95 | end | |
96 | function LowerBody() | |
97 | if TrailSettings.R15 == false then | |
98 | A4 = Instance.new("Attachment", Character["Right Leg"]) | |
99 | A5 = Instance.new("Attachment", Character["Left Leg"]) | |
100 | local Trail4 = Trail:Clone() | |
101 | Trail4.Parent = Character | |
102 | Trail4.Attachment1 = A4 | |
103 | local Trail5 = Trail:Clone() | |
104 | Trail5.Parent = Character | |
105 | Trail5.Attachment1 = A5 | |
106 | local Trail8 = Trail:Clone() | |
107 | Trail8.Parent = Character | |
108 | Trail8.Attachment0 = A2 | |
109 | Trail8.Attachment1 = A4 | |
110 | Trail8.Color = TrailSettings.Color2 | |
111 | local Trail9 = Trail:Clone() | |
112 | Trail9.Parent = Character | |
113 | Trail9.Attachment0 = A3 | |
114 | Trail9.Attachment1 = A5 | |
115 | Trail9.Color = TrailSettings.Color2 | |
116 | local FT = Trail:Clone() | |
117 | FT.Parent = Character | |
118 | FT.Attachment0 = A4 | |
119 | FT.Attachment1 = A5 | |
120 | FT.Color = TrailSettings.Color2 | |
121 | else | |
122 | A4 = Instance.new("Attachment", Character.RightLowerLeg) | |
123 | A4R = Instance.new("Attachment", Character.RightUpperLeg) | |
124 | A5 = Instance.new("Attachment", Character.LeftLowerLeg) | |
125 | A5R = Instance.new("Attachment", Character.LeftUpperLeg) | |
126 | local Trail4 = Trail:Clone() | |
127 | Trail4.Parent = Character | |
128 | Trail4.Attachment1 = A4 | |
129 | local Trail5 = Trail:Clone() | |
130 | Trail5.Parent = Character | |
131 | Trail5.Attachment1 = A5 | |
132 | local Trail8 = Trail:Clone() | |
133 | Trail8.Parent = Character | |
134 | Trail8.Attachment0 = A2 | |
135 | Trail8.Attachment1 = A4 | |
136 | Trail8.Color = TrailSettings.Color2 | |
137 | local Trail9 = Trail:Clone() | |
138 | Trail9.Parent = Character | |
139 | Trail9.Attachment0 = A3 | |
140 | Trail9.Attachment1 = A5 | |
141 | Trail9.Color = TrailSettings.Color2 | |
142 | local FT = Trail:Clone() | |
143 | FT.Parent = Character | |
144 | FT.Attachment0 = A4 | |
145 | FT.Attachment1 = A5 | |
146 | FT.Color = TrailSettings.Color2 | |
147 | local Trail3R = Trail:Clone() | |
148 | Trail3R.Parent = Character | |
149 | Trail3R.Attachment1 = A4R | |
150 | local Trail4R = Trail:Clone() | |
151 | Trail4R.Parent = Character | |
152 | Trail4R.Attachment1 = A5R | |
153 | local Trail8 = Trail:Clone() | |
154 | Trail8.Parent = Character | |
155 | Trail8.Attachment0 = A2R | |
156 | Trail8.Attachment1 = A4R | |
157 | Trail8.Color = TrailSettings.Color2 | |
158 | local Trail9 = Trail:Clone() | |
159 | Trail9.Parent = Character | |
160 | Trail9.Attachment0 = A3R | |
161 | Trail9.Attachment1 = A5R | |
162 | Trail9.Color = TrailSettings.Color2 | |
163 | local FT2R = Trail:Clone() | |
164 | FT2R.Parent = Character | |
165 | FT2R.Attachment0 = A4R | |
166 | FT2R.Attachment1 = A5R | |
167 | FT2R.Color = TrailSettings.Color2 | |
168 | end | |
169 | end | |
170 | function AllBody() | |
171 | UpperBody() | |
172 | LowerBody() | |
173 | end | |
174 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
175 | TrailSettings.UpperBodyOnly = false | |
176 | TrailSettings.LowerBodyOnly = false | |
177 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
178 | TrailSettings.UpperBodyOnly = false | |
179 | TrailSettings.LowerBodyOnly = false | |
180 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
181 | TrailSettings.UpperBodyOnly = false | |
182 | TrailSettings.LowerBodyOnly = false | |
183 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
184 | TrailSettings.AllBody = true | |
185 | TrailSettings.UpperBodyOnly = false | |
186 | TrailSettings.LowerBodyOnly = false | |
187 | end | |
188 | if TrailSettings.UpperBodyOnly == true then | |
189 | UpperBody() | |
190 | print("Called Upper Body Trail") | |
191 | elseif TrailSettings.LowerBodyOnly == true then | |
192 | LowerBody() | |
193 | print("Called Lower Body Trail") | |
194 | elseif TrailSettings.AllBody == true then | |
195 | AllBody() | |
196 | print("Called Full Body Trail") | |
197 | end | |
198 | if TrailSettings.Accessories == true then | |
199 | for Index, Item in pairs(Character:GetChildren()) do | |
200 | if Item:IsA("Accessory") then | |
201 | local AA = Instance.new("Attachment", Item.Handle) | |
202 | local ATrail = Trail:Clone() | |
203 | ATrail.Parent = Character | |
204 | ATrail.Attachment1 = AA | |
205 | end | |
206 | end | |
207 | end | |
208 | if TrailSettings.Extras == true then | |
209 | spawn(function() | |
210 | repeat | |
211 | wait() | |
212 | until Trail | |
213 | local AB = Instance.new("Attachment", a) | |
214 | local ABT = Trail:Clone() | |
215 | ABT.Parent = Character | |
216 | ABT.Attachment0 = A4 | |
217 | ABT.Attachment1 = AB | |
218 | ABT.Color = TrailSettings.Color2 | |
219 | local ABT2 = Trail:Clone() | |
220 | ABT2.Parent = Character | |
221 | ABT2.Attachment0 = A5 | |
222 | ABT2.Attachment1 = AB | |
223 | ABT2.Color = TrailSettings.Color2 | |
224 | end) | |
225 | end | |
226 | wait(0.1) | |
227 | --//====================================================\\-- | |
228 | --|| CREATED BY SHACKLUSTER | |
229 | --\\====================================================//-- | |
230 | ||
231 | local Player = game.Players.localPlayer | |
232 | local Character = Player.Character | |
233 | local Humanoid = Character.Humanoid | |
234 | local Mouse = Player:GetMouse() | |
235 | local LeftArm = Character["Left Arm"] | |
236 | local RightArm = Character["Right Arm"] | |
237 | local LeftLeg = Character["Left Leg"] | |
238 | local RightLeg = Character["Right Leg"] | |
239 | local Head = Character.Head | |
240 | local Torso = Character.Torso | |
241 | local Camera = game.Workspace.CurrentCamera | |
242 | local RootPart = Character.HumanoidRootPart | |
243 | local RootJoint = RootPart.RootJoint | |
244 | local attack = false | |
245 | local Anim = 'Idle' | |
246 | local Lighty = game:GetService"Lighting" | |
247 | local attacktype = 1 | |
248 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
249 | local velocity = RootPart.Velocity.y | |
250 | local sine = 0 | |
251 | local change = 1 | |
252 | local bored = {492070484,1232162751,1534958855,303535614,1117396305,0} | |
253 | local Create = LoadLibrary("RbxUtility").Create | |
254 | function swait(num) | |
255 | if num == 0 or num == nil then | |
256 | ArtificialHB.Event:wait() | |
257 | else | |
258 | for i = 0, num do | |
259 | ArtificialHB.Event:wait() | |
260 | end | |
261 | end | |
262 | end | |
263 | ||
264 | local chara = Character | |
265 | local m = Create("Model"){ | |
266 | Parent = Character, | |
267 | Name = "WeaponModel", | |
268 | } | |
269 | function chatfunc(text) | |
270 | local chat = coroutine.wrap(function() | |
271 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
272 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
273 | end | |
274 | local Bill = Instance.new("BillboardGui",Character) | |
275 | Bill.Size = UDim2.new(0,100,0,40) | |
276 | Bill.StudsOffset = Vector3.new(0,3,0) | |
277 | Bill.Adornee = Character.Head | |
278 | Bill.Name = "TalkingBillBoard" | |
279 | local Hehe = Instance.new("TextLabel",Bill) | |
280 | Hehe.BackgroundTransparency = 1 | |
281 | Hehe.BorderSizePixel = 0 | |
282 | Hehe.Text = "" | |
283 | Hehe.Font = "Garamond" | |
284 | Hehe.TextSize = 40 | |
285 | Hehe.TextStrokeTransparency = 0 | |
286 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
287 | coroutine.resume(coroutine.create(function() | |
288 | while Hehe ~= nil do | |
289 | swait() | |
290 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
291 | Hehe.Rotation = math.random(-5,5) | |
292 | Hehe.TextColor3 = Color3.new(255,255,0) | |
293 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
294 | end | |
295 | end)) | |
296 | for i = 1,string.len(text),1 do | |
297 | swait() | |
298 | Hehe.Text = string.sub(text,1,i) | |
299 | end | |
300 | swait(90)--Re[math.random(1, 93)] | |
301 | for i = 0, 1, .025 do | |
302 | swait() | |
303 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
304 | Hehe.TextStrokeTransparency = i | |
305 | Hehe.TextTransparency = i | |
306 | end | |
307 | Bill:Destroy() | |
308 | end) | |
309 | chat() | |
310 | end | |
311 | ||
312 | function onChatted(msg) | |
313 | chatfunc(msg) | |
314 | end | |
315 | - | local Player = owner |
315 | + | |
316 | Player.Chatted:connect(onChatted) | |
317 | wait(0.2) | |
318 | ||
319 | Player = game:GetService("Players").LocalPlayer | |
320 | PlayerGui = Player.PlayerGui | |
321 | Cam = workspace.CurrentCamera | |
322 | Backpack = Player.Backpack | |
323 | Character = Player.Character | |
324 | Humanoid = Character.Humanoid | |
325 | Mouse = Player:GetMouse() | |
326 | RootPart = Character["HumanoidRootPart"] | |
327 | Torso = Character["Torso"] | |
328 | Head = Character["Head"] | |
329 | RightArm = Character["Right Arm"] | |
330 | LeftArm = Character["Left Arm"] | |
331 | RightLeg = Character["Right Leg"] | |
332 | LeftLeg = Character["Left Leg"] | |
333 | RootJoint = RootPart["RootJoint"] | |
334 | Neck = Torso["Neck"] | |
335 | RightShoulder = Torso["Right Shoulder"] | |
336 | LeftShoulder = Torso["Left Shoulder"] | |
337 | RightHip = Torso["Right Hip"] | |
338 | LeftHip = Torso["Left Hip"] | |
339 | Character.Archivable = true | |
340 | Player:ClearCharacterAppearance() | |
341 | ||
342 | IT = Instance.new | |
343 | CF = CFrame.new | |
344 | VT = Vector3.new | |
345 | RAD = math.rad | |
346 | C3 = Color3.new | |
347 | UD2 = UDim2.new | |
348 | BRICKC = BrickColor.new | |
349 | ANGLES = CFrame.Angles | |
350 | EULER = CFrame.fromEulerAnglesXYZ | |
351 | COS = math.cos | |
352 | ACOS = math.acos | |
353 | SIN = math.sin | |
354 | ASIN = math.asin | |
355 | ABS = math.abs | |
356 | MRANDOM = math.random | |
357 | FLOOR = math.floor | |
358 | local CHOICE = MRANDOM(1,5) | |
359 | --//=================================\\ | |
360 | --|| USEFUL VALUES | |
361 | --\\=================================// | |
362 | ||
363 | Animation_Speed = 3 | |
364 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
365 | local Speed = 20 | |
366 | local SIZE = 1.4 | |
367 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
368 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
369 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
370 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
371 | local DAMAGEMULTIPLIER = "inf" | |
372 | local ANIM = "Idle" | |
373 | local ATTACK = false | |
374 | local EQUIPPED = false | |
375 | local HOLD = false | |
376 | local COMBO = 1 | |
377 | local Rooted = false | |
378 | local SINE = 0 | |
379 | local KEYHOLD = false | |
380 | local CHANGE = 2 / Animation_Speed | |
381 | local WALKINGANIM = false | |
382 | local VALUE1 = false | |
383 | local VALUE2 = false | |
384 | local ROBLOXIDLEANIMATION = IT("Animation") | |
385 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
386 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
387 | local ATANIM = IT("Animation") | |
388 | ATANIM.Name = "Attack Animation" | |
389 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
390 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
391 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
392 | WEAPONGUI.Name = "Weapon GUI" | |
393 | local Weapon = IT("Model") | |
394 | Weapon.Name = "Adds" | |
395 | local Effects = IT("Folder", Weapon) | |
396 | Effects.Name = "Effects" | |
397 | local ANIMATOR = Humanoid.Animator | |
398 | local ANIMATE = Character.Animate | |
399 | local UNANCHOR = true | |
400 | local CLOCKLOOP = 0 | |
401 | local SONG = 492070484 | |
402 | - | Player = owner |
402 | + | |
403 | local CLOCKSPEED = 4 | |
404 | script.Parent = WEAPONGUI | |
405 | local CLONE = Character:Clone() | |
406 | CLONE.Parent = nil | |
407 | Character.Archivable = false | |
408 | local sick = Instance.new("Sound",Torso) | |
409 | sick.Volume = 50999 | |
410 | ||
411 | --//=================================\\ | |
412 | --\\=================================// | |
413 | ||
414 | ||
415 | --//=================================\\ | |
416 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
417 | --\\=================================// | |
418 | ||
419 | ArtificialHB = Instance.new("BindableEvent", script) | |
420 | ArtificialHB.Name = "ArtificialHB" | |
421 | ||
422 | script:WaitForChild("ArtificialHB") | |
423 | ||
424 | frame = Frame_Speed | |
425 | tf = 0 | |
426 | allowframeloss = false | |
427 | tossremainder = false | |
428 | lastframe = tick() | |
429 | script.ArtificialHB:Fire() | |
430 | ||
431 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
432 | tf = tf + s | |
433 | if tf >= frame then | |
434 | if allowframeloss then | |
435 | script.ArtificialHB:Fire() | |
436 | lastframe = tick() | |
437 | else | |
438 | for i = 1, math.floor(tf / frame) do | |
439 | script.ArtificialHB:Fire() | |
440 | end | |
441 | lastframe = tick() | |
442 | end | |
443 | if tossremainder then | |
444 | tf = 0 | |
445 | else | |
446 | tf = tf - frame * math.floor(tf / frame) | |
447 | end | |
448 | end | |
449 | end) | |
450 | ||
451 | --//=================================\\ | |
452 | --\\=================================// | |
453 | ||
454 | --//=================================\\ | |
455 | --|| SOME FUNCTIONS | |
456 | --\\=================================// | |
457 | ||
458 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
459 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
460 | end | |
461 | ||
462 | function PositiveAngle(NUMBER) | |
463 | if NUMBER >= 0 then | |
464 | NUMBER = 0 | |
465 | end | |
466 | return NUMBER | |
467 | end | |
468 | ||
469 | function NegativeAngle(NUMBER) | |
470 | if NUMBER <= 0 then | |
471 | NUMBER = 0 | |
472 | end | |
473 | return NUMBER | |
474 | end | |
475 | ||
476 | function Swait(NUMBER) | |
477 | if NUMBER == 0 or NUMBER == nil then | |
478 | ArtificialHB.Event:wait() | |
479 | else | |
480 | for i = 1, NUMBER do | |
481 | ArtificialHB.Event:wait() | |
482 | end | |
483 | end | |
484 | end | |
485 | ||
486 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
487 | local NEWMESH = IT(MESH) | |
488 | if MESH == "SpecialMesh" then | |
489 | NEWMESH.MeshType = MESHTYPE | |
490 | if MESHID ~= "nil" and MESHID ~= "" then | |
491 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
492 | end | |
493 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
494 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
495 | end | |
496 | end | |
497 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
498 | NEWMESH.Scale = SCALE | |
499 | NEWMESH.Parent = PARENT | |
500 | return NEWMESH | |
501 | end | |
502 | ||
503 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
504 | local NEWPART = IT("Part") | |
505 | NEWPART.formFactor = FORMFACTOR | |
506 | NEWPART.Reflectance = REFLECTANCE | |
507 | NEWPART.Transparency = TRANSPARENCY | |
508 | NEWPART.CanCollide = false | |
509 | NEWPART.Locked = true | |
510 | NEWPART.Anchored = true | |
511 | if ANCHOR == false then | |
512 | NEWPART.Anchored = false | |
513 | end | |
514 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
515 | NEWPART.Name = NAME | |
516 | NEWPART.Size = SIZE | |
517 | NEWPART.Position = Torso.Position | |
518 | NEWPART.Material = MATERIAL | |
519 | NEWPART:BreakJoints() | |
520 | NEWPART.Parent = PARENT | |
521 | return NEWPART | |
522 | end | |
523 | ||
524 | local function weldBetween(a, b) | |
525 | local weldd = Instance.new("ManualWeld") | |
526 | weldd.Part0 = a | |
527 | weldd.Part1 = b | |
528 | weldd.C0 = CFrame.new() | |
529 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
530 | weldd.Parent = a | |
531 | return weldd | |
532 | end | |
533 | ||
534 | ||
535 | function QuaternionFromCFrame(cf) | |
536 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
537 | local trace = m00 + m11 + m22 | |
538 | if trace > 0 then | |
539 | local s = math.sqrt(1 + trace) | |
540 | local recip = 0.5 / s | |
541 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
542 | else | |
543 | local i = 0 | |
544 | if m11 > m00 then | |
545 | i = 1 | |
546 | end | |
547 | if m22 > (i == 0 and m00 or m11) then | |
548 | i = 2 | |
549 | end | |
550 | if i == 0 then | |
551 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
552 | local recip = 0.5 / s | |
553 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
554 | elseif i == 1 then | |
555 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
556 | local recip = 0.5 / s | |
557 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
558 | elseif i == 2 then | |
559 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
560 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
561 | end | |
562 | end | |
563 | end | |
564 | ||
565 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
566 | local xs, ys, zs = x + x, y + y, z + z | |
567 | local wx, wy, wz = w * xs, w * ys, w * zs | |
568 | local xx = x * xs | |
569 | local xy = x * ys | |
570 | local xz = x * zs | |
571 | local yy = y * ys | |
572 | local yz = y * zs | |
573 | local zz = z * zs | |
574 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
575 | end | |
576 | ||
577 | function QuaternionSlerp(a, b, t) | |
578 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
579 | local startInterp, finishInterp; | |
580 | if cosTheta >= 0.0001 then | |
581 | if (1 - cosTheta) > 0.0001 then | |
582 | local theta = ACOS(cosTheta) | |
583 | local invSinTheta = 1 / SIN(theta) | |
584 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
585 | finishInterp = SIN(t * theta) * invSinTheta | |
586 | else | |
587 | startInterp = 1 - t | |
588 | finishInterp = t | |
589 | end | |
590 | else | |
591 | if (1 + cosTheta) > 0.0001 then | |
592 | local theta = ACOS(-cosTheta) | |
593 | local invSinTheta = 1 / SIN(theta) | |
594 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
595 | finishInterp = SIN(t * theta) * invSinTheta | |
596 | else | |
597 | startInterp = t - 1 | |
598 | finishInterp = t | |
599 | end | |
600 | end | |
601 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
602 | end | |
603 | ||
604 | function Clerp(a, b, t) | |
605 | local qa = {QuaternionFromCFrame(a)} | |
606 | local qb = {QuaternionFromCFrame(b)} | |
607 | local ax, ay, az = a.x, a.y, a.z | |
608 | local bx, by, bz = b.x, b.y, b.z | |
609 | local _t = 1 - t | |
610 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
611 | end | |
612 | ||
613 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
614 | local frame = IT("Frame") | |
615 | frame.BackgroundTransparency = TRANSPARENCY | |
616 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
617 | frame.Position = POSITION | |
618 | frame.Size = SIZE | |
619 | frame.BackgroundColor3 = COLOR | |
620 | frame.BorderColor3 = BORDERCOLOR | |
621 | frame.Name = NAME | |
622 | frame.Parent = PARENT | |
623 | return frame | |
624 | end | |
625 | ||
626 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
627 | local label = IT("TextLabel") | |
628 | label.BackgroundTransparency = 1 | |
629 | label.Size = UD2(1, 0, 1, 0) | |
630 | label.Position = UD2(0, 0, 0, 0) | |
631 | label.TextColor3 = TEXTCOLOR | |
632 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
633 | label.TextTransparency = TRANSPARENCY | |
634 | label.FontSize = TEXTFONTSIZE | |
635 | label.Font = TEXTFONT | |
636 | label.BorderSizePixel = BORDERSIZEPIXEL | |
637 | label.TextStrokeColor3 = C3(1,1,1) | |
638 | label.TextScaled = false | |
639 | label.Text = TEXT | |
640 | label.Name = NAME | |
641 | label.Parent = PARENT | |
642 | return label | |
643 | end | |
644 | ||
645 | function NoOutlines(PART) | |
646 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
647 | end | |
648 | ||
649 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
650 | local NEWWELD = IT(TYPE) | |
651 | NEWWELD.Part0 = PART0 | |
652 | NEWWELD.Part1 = PART1 | |
653 | NEWWELD.C0 = C0 | |
654 | NEWWELD.C1 = C1 | |
655 | NEWWELD.Parent = PARENT | |
656 | return NEWWELD | |
657 | end | |
658 | ||
659 | local S = IT("Sound") | |
660 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
661 | local NEWSOUND = nil | |
662 | coroutine.resume(coroutine.create(function() | |
663 | NEWSOUND = S:Clone() | |
664 | NEWSOUND.Parent = PARENT | |
665 | NEWSOUND.Volume = VOLUME | |
666 | NEWSOUND.Pitch = PITCH | |
667 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
668 | NEWSOUND:play() | |
669 | if DOESLOOP == true then | |
670 | NEWSOUND.Looped = true | |
671 | else | |
672 | repeat wait(1) until NEWSOUND.Playing == false | |
673 | NEWSOUND:remove() | |
674 | end | |
675 | end)) | |
676 | return NEWSOUND | |
677 | end | |
678 | ||
679 | function CFrameFromTopBack(at, top, back) | |
680 | local right = top:Cross(back) | |
681 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
682 | end | |
683 | ||
684 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
685 | function WACKYEFFECT(Table) | |
686 | local TYPE = (Table.EffectType or "Sphere") | |
687 | local SIZE = (Table.Size or VT(1,1,1)) | |
688 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
689 | local TRANSPARENCY = (Table.Transparency or 0) | |
690 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
691 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
692 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
693 | local ROTATION1 = (Table.RotationX or 0) | |
694 | local ROTATION2 = (Table.RotationY or 0) | |
695 | local ROTATION3 = (Table.RotationZ or 0) | |
696 | local MATERIAL = (Table.Material or "Neon") | |
697 | local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551)) | |
698 | local TIME = (Table.Time or 45) | |
699 | local SOUNDID = (Table.SoundID or nil) | |
700 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
701 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
702 | coroutine.resume(coroutine.create(function() | |
703 | local PLAYSSOUND = false | |
704 | local SOUND = nil | |
705 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true) | |
706 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
707 | PLAYSSOUND = true | |
708 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
709 | end | |
710 | EFFECT.Color = COLOR | |
711 | local MSH = nil | |
712 | if TYPE == "Sphere" then | |
713 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
714 | elseif TYPE == "Block" then | |
715 | MSH = IT("BlockMesh",EFFECT) | |
716 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
717 | elseif TYPE == "Wave" then | |
718 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
719 | elseif TYPE == "Ring" then | |
720 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
721 | elseif TYPE == "Slash" then | |
722 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
723 | elseif TYPE == "Round Slash" then | |
724 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
725 | elseif TYPE == "Swirl" then | |
726 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
727 | elseif TYPE == "Skull" then | |
728 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
729 | elseif TYPE == "Crystal" then | |
730 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
731 | end | |
732 | if MSH ~= nil then | |
733 | local MOVESPEED = nil | |
734 | if MOVEDIRECTION ~= nil then | |
735 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
736 | end | |
737 | local GROWTH = SIZE - ENDSIZE | |
738 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
739 | if TYPE == "Block" then | |
740 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
741 | else | |
742 | EFFECT.CFrame = CFRAME | |
743 | end | |
744 | for LOOP = 1, TIME+1 do | |
745 | Swait() | |
746 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
747 | if TYPE == "Wave" then | |
748 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
749 | end | |
750 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
751 | if TYPE == "Block" then | |
752 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
753 | else | |
754 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
755 | end | |
756 | if MOVEDIRECTION ~= nil then | |
757 | local ORI = EFFECT.Orientation | |
758 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
759 | EFFECT.Orientation = ORI | |
760 | end | |
761 | end | |
762 | if PLAYSSOUND == false then | |
763 | EFFECT:remove() | |
764 | else | |
765 | repeat Swait() until SOUND.Playing == false | |
766 | EFFECT:remove() | |
767 | end | |
768 | else | |
769 | if PLAYSSOUND == false then | |
770 | EFFECT:remove() | |
771 | else | |
772 | repeat Swait() until SOUND.Playing == false | |
773 | EFFECT:remove() | |
774 | end | |
775 | end | |
776 | end)) | |
777 | end | |
778 | ||
779 | function MakeForm(PART,TYPE) | |
780 | if TYPE == "Cyl" then | |
781 | local MSH = IT("CylinderMesh",PART) | |
782 | elseif TYPE == "Ball" then | |
783 | local MSH = IT("SpecialMesh",PART) | |
784 | MSH.MeshType = "Sphere" | |
785 | elseif TYPE == "Wedge" then | |
786 | local MSH = IT("SpecialMesh",PART) | |
787 | MSH.MeshType = "Wedge" | |
788 | end | |
789 | end | |
790 | ||
791 | Debris = game:GetService("Debris") | |
792 | ||
793 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
794 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
795 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
796 | end | |
797 | ||
798 | function turnto(position) | |
799 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
800 | end | |
801 | ||
802 | --//=================================\\ | |
803 | --|| WEAPON CREATION | |
804 | --\\=================================// | |
805 | ||
806 | Humanoid.Parent = nil | |
807 | RootPart.Size = RootPart.Size*SIZE | |
808 | Torso.Size = Torso.Size*SIZE | |
809 | RightArm.Size = RightArm.Size*SIZE | |
810 | RightLeg.Size = RightLeg.Size*SIZE | |
811 | LeftArm.Size = LeftArm.Size*SIZE | |
812 | LeftLeg.Size = LeftLeg.Size*SIZE | |
813 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
814 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
815 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
816 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
817 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
818 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
819 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
820 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
821 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
822 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
823 | Head.Size = Head.Size*SIZE | |
824 | RootJoint.Parent = RootPart | |
825 | Neck.Parent = Torso | |
826 | RightShoulder.Parent = Torso | |
827 | LeftShoulder.Parent = Torso | |
828 | RightHip.Parent = Torso | |
829 | LeftHip.Parent = Torso | |
830 | ||
831 | Humanoid.DisplayDistanceType = "None" | |
832 | local naeeym2 = IT("BillboardGui",Character) | |
833 | naeeym2.AlwaysOnTop = true | |
834 | naeeym2.Size = UDim2.new(5,35,2,15) | |
835 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
836 | naeeym2.MaxDistance = 75 | |
837 | naeeym2.Adornee = Character.Head | |
838 | naeeym2.Name = "Name" | |
839 | local tecks2 = IT("TextLabel",naeeym2) | |
840 | tecks2.BackgroundTransparency = 1 | |
841 | tecks2.TextScaled = true | |
842 | tecks2.BorderSizePixel = 0 | |
843 | tecks2.Text = "i dont care ur mom fat m8" | |
844 | tecks2.Font = "Fantasy" | |
845 | tecks2.TextSize = 30 | |
846 | tecks2.TextStrokeTransparency = 0 | |
847 | tecks2.TextColor3 = C3(0,0,0) | |
848 | tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255) | |
849 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
850 | tecks2.Parent = naeeym2 | |
851 | local top = Instance.new("Shirt") | |
852 | top.ShirtTemplate = "rbxassetid://29630698" | |
853 | top.Parent = Character | |
854 | top.Name = "Cloth" | |
855 | local bottom = Instance.new("Pants") | |
856 | bottom.PantsTemplate = "rbxassetid://5970324" | |
857 | bottom.Parent = Character | |
858 | bottom.Name = "Cloth" | |
859 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
860 | PRT.Color = C3(0,0,0) | |
861 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
862 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0)) | |
863 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
864 | PRT.Color = C3(0,0,0) | |
865 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
866 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
867 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
868 | PRT.Color = C3(255/255, 0/255, 0/255) | |
869 | MakeForm(PRT,"Ball") | |
870 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
871 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
872 | PRT.Color = C3(255/255, 255/255, 0/255) | |
873 | MakeForm(PRT,"Ball") | |
874 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) | |
875 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
876 | PRT.Color = C3(255/255, 255/255, 0/255) | |
877 | MakeForm(PRT,"Ball") | |
878 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
879 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
880 | PRT.Color = C3(255/255, 255/255, 0/255) | |
881 | MakeForm(PRT,"Ball") | |
882 | local Aura = Instance.new('ParticleEmitter') | |
883 | Aura.Name = "Aura" | |
884 | Aura.Texture = "rbxassetid://131765579" | |
885 | Aura.Parent = PRT | |
886 | Aura.LightEmission = 0.3 | |
887 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
888 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255)) | |
889 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
890 | Aura.LockedToPart = false | |
891 | Aura.Lifetime = NumberRange.new(2) | |
892 | Aura.Rate = 30 | |
893 | Aura.Speed = NumberRange.new(1) | |
894 | Aura.EmissionDirection = "Top" | |
895 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
896 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
897 | PRT.Color = C3(255/255, 255/255, 0/255) | |
898 | MakeForm(PRT,"Ball") | |
899 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0)) | |
900 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
901 | PRT.Color = C3(255/255, 255/255, 0/255) | |
902 | MakeForm(PRT,"Ball") | |
903 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0)) | |
904 | ||
905 | local LASTPART = Head | |
906 | for i = 1, 24 do | |
907 | local MATH = (1-(i/30)) | |
908 | if LASTPART == Head then | |
909 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
910 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0)) | |
911 | LASTPART = Horn | |
912 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
913 | local Aura = Instance.new('ParticleEmitter') | |
914 | Aura.Name = "Aura" | |
915 | Aura.Texture = "rbxassetid://242997264" | |
916 | Aura.Parent = Horn | |
917 | Aura.LightEmission = 0.8 | |
918 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
919 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
920 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
921 | Aura.LockedToPart = true | |
922 | Aura.Lifetime = NumberRange.new(2) | |
923 | Aura.Rate = 25 | |
924 | Aura.Speed = NumberRange.new(0.1) | |
925 | - | tecks2.Text = "Master of Time" |
925 | + | |
926 | else | |
927 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
928 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
929 | LASTPART = Horn | |
930 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
931 | local Aura = Instance.new('ParticleEmitter') | |
932 | Aura.Name = "Aura" | |
933 | Aura.Texture = "rbxassetid://242997264" | |
934 | - | top.ShirtTemplate = "rbxassetid://45695443" |
934 | + | |
935 | Aura.LightEmission = 0.8 | |
936 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
937 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
938 | - | bottom.PantsTemplate = "rbxassetid://45696190" |
938 | + | |
939 | Aura.LockedToPart = true | |
940 | Aura.Lifetime = NumberRange.new(2) | |
941 | Aura.Rate = 25 | |
942 | Aura.Speed = NumberRange.new(0.1) | |
943 | Aura.EmissionDirection = "Top" | |
944 | end | |
945 | end | |
946 | local LASTPART = Head | |
947 | for i = 1, 24 do | |
948 | local MATH = (1-(i/30)) | |
949 | if LASTPART == Head then | |
950 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
951 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0)) | |
952 | LASTPART = Horn | |
953 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
954 | local Aura = Instance.new('ParticleEmitter') | |
955 | Aura.Name = "Aura" | |
956 | Aura.Texture = "rbxassetid://242997264" | |
957 | Aura.Parent = Horn | |
958 | Aura.LightEmission = 0.8 | |
959 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
960 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
961 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
962 | Aura.LockedToPart = true | |
963 | Aura.Lifetime = NumberRange.new(2) | |
964 | Aura.Rate = 25 | |
965 | Aura.Speed = NumberRange.new(0.1) | |
966 | Aura.EmissionDirection = "Top" | |
967 | else | |
968 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
969 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
970 | LASTPART = Horn | |
971 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
972 | local Aura = Instance.new('ParticleEmitter') | |
973 | Aura.Name = "Aura" | |
974 | Aura.Texture = "rbxassetid://242997264" | |
975 | Aura.Parent = Horn | |
976 | Aura.LightEmission = 0.8 | |
977 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
978 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
979 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
980 | Aura.LockedToPart = true | |
981 | Aura.Lifetime = NumberRange.new(2) | |
982 | Aura.Rate = 25 | |
983 | Aura.Speed = NumberRange.new(0.1) | |
984 | Aura.EmissionDirection = "Top" | |
985 | end | |
986 | end | |
987 | local LASTPART = Head | |
988 | for i = 1, 8 do | |
989 | local MATH = (1-(i/14)) | |
990 | if LASTPART == Head then | |
991 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
992 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0)) | |
993 | LASTPART = Horn | |
994 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
995 | local Aura = Instance.new('ParticleEmitter') | |
996 | Aura.Name = "Aura" | |
997 | Aura.Texture = "rbxassetid://242997264" | |
998 | Aura.Parent = Horn | |
999 | Aura.LightEmission = 0.8 | |
1000 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
1001 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
1002 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
1003 | Aura.LockedToPart = true | |
1004 | Aura.Lifetime = NumberRange.new(2) | |
1005 | Aura.Rate = 25 | |
1006 | Aura.Speed = NumberRange.new(0.1) | |
1007 | Aura.EmissionDirection = "Top" | |
1008 | else | |
1009 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1010 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1011 | LASTPART = Horn | |
1012 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
1013 | local Aura = Instance.new('ParticleEmitter') | |
1014 | Aura.Name = "Aura" | |
1015 | Aura.Texture = "rbxassetid://242997264" | |
1016 | Aura.Parent = Horn | |
1017 | Aura.LightEmission = 0.8 | |
1018 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
1019 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
1020 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
1021 | Aura.LockedToPart = true | |
1022 | Aura.Lifetime = NumberRange.new(2) | |
1023 | Aura.Rate = 25 | |
1024 | Aura.Speed = NumberRange.new(0.1) | |
1025 | Aura.EmissionDirection = "Top" | |
1026 | end | |
1027 | end | |
1028 | local LASTPART = Head | |
1029 | for i = 1, 8 do | |
1030 | local MATH = (1-(i/14)) | |
1031 | if LASTPART == Head then | |
1032 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1033 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0)) | |
1034 | LASTPART = Horn | |
1035 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
1036 | local Aura = Instance.new('ParticleEmitter') | |
1037 | Aura.Name = "Aura" | |
1038 | Aura.Texture = "rbxassetid://242997264" | |
1039 | Aura.Parent = Horn | |
1040 | Aura.LightEmission = 0.8 | |
1041 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
1042 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
1043 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
1044 | Aura.LockedToPart = true | |
1045 | Aura.Lifetime = NumberRange.new(2) | |
1046 | Aura.Rate = 25 | |
1047 | Aura.Speed = NumberRange.new(0.1) | |
1048 | Aura.EmissionDirection = "Top" | |
1049 | else | |
1050 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1051 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1052 | LASTPART = Horn | |
1053 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
1054 | local Aura = Instance.new('ParticleEmitter') | |
1055 | Aura.Name = "Aura" | |
1056 | Aura.Texture = "rbxassetid://242997264" | |
1057 | Aura.Parent = Horn | |
1058 | Aura.LightEmission = 0.8 | |
1059 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
1060 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
1061 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
1062 | Aura.LockedToPart = true | |
1063 | Aura.Lifetime = NumberRange.new(2) | |
1064 | Aura.Rate = 25 | |
1065 | Aura.Speed = NumberRange.new(0.1) | |
1066 | Aura.EmissionDirection = "Top" | |
1067 | end | |
1068 | end | |
1069 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
1070 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1071 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
1072 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1073 | MakeForm(PRT,"Cyl") | |
1074 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
1075 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1076 | MakeForm(PRT,"Cyl") | |
1077 | PRT.Color = C3(255/255, 255/255, 0/255) | |
1078 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
1079 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1080 | MakeForm(RING,"Cyl") | |
1081 | RING.Color = C3(0,0,0) | |
1082 | for i = 1, 12 do | |
1083 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
1084 | PRT.Color = C3(0,0,0) | |
1085 | local MSH = IT("BlockMesh",PRT) | |
1086 | MSH.Scale = VT(0.6,1,1) | |
1087 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
1088 | end | |
1089 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
1090 | PRT.Color = C3(0,0,0) | |
1091 | local MSH = IT("BlockMesh",PRT) | |
1092 | MSH.Scale = VT(0.4,1,1) | |
1093 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
1094 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
1095 | PRT.Color = C3(0,0,0) | |
1096 | local MSH = IT("BlockMesh",PRT) | |
1097 | MSH.Scale = VT(0.4,1,1) | |
1098 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
1099 | coroutine.resume(coroutine.create(function() | |
1100 | while true do | |
1101 | Swait() | |
1102 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
1103 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
1104 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
1105 | if CLOCKLOOP <= -150 then | |
1106 | if VALUE1 == false then | |
1107 | CLOCKLOOP = 0 | |
1108 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2}) | |
1109 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1110 | ApplyAoE(HITPOS,10,15,45,75,true) | |
1111 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4}) | |
1112 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4}) | |
1113 | if CLOCKTARGET ~= nil then | |
1114 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
1115 | if CLOCKTARGET.Torso ~= nil then | |
1116 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1117 | end | |
1118 | if CLOCKTARGET.Health == 0 then | |
1119 | CLOCKTARGET = nil | |
1120 | end | |
1121 | end | |
1122 | end | |
1123 | end | |
1124 | end | |
1125 | end)) | |
1126 | ||
1127 | for _, c in pairs(Weapon:GetChildren()) do | |
1128 | if c.ClassName == "Part" then | |
1129 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1130 | end | |
1131 | end | |
1132 | ||
1133 | Neck.Name = "Weld" | |
1134 | RootJoint.Name = "Weld" | |
1135 | RightShoulder.Name = "Weld" | |
1136 | LeftShoulder.Name = "Weld" | |
1137 | RightHip.Name = "Weld" | |
1138 | LeftHip.Name = "Weld" | |
1139 | ||
1140 | local BODY = {} | |
1141 | for _, c in pairs(Character:GetDescendants()) do | |
1142 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1143 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1144 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1145 | end | |
1146 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1147 | elseif c:IsA("JointInstance") then | |
1148 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1149 | end | |
1150 | end | |
1151 | for e = 1, #BODY do | |
1152 | if BODY[e] ~= nil then | |
1153 | local STUFF = BODY[e] | |
1154 | local PART = STUFF[1] | |
1155 | local PARENT = STUFF[2] | |
1156 | local MATERIAL = STUFF[3] | |
1157 | local COLOR = STUFF[4] | |
1158 | local TRANSPARENCY = STUFF[5] | |
1159 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1160 | PART.Material = MATERIAL | |
1161 | PART.Color = COLOR | |
1162 | PART.Transparency = TRANSPARENCY | |
1163 | end | |
1164 | PART.AncestryChanged:Connect(function() | |
1165 | PART.Parent = PARENT | |
1166 | end) | |
1167 | end | |
1168 | end | |
1169 | ||
1170 | function refit() | |
1171 | Character.Parent = workspace | |
1172 | for e = 1, #BODY do | |
1173 | if BODY[e] ~= nil then | |
1174 | local STUFF = BODY[e] | |
1175 | local PART = STUFF[1] | |
1176 | local PARENT = STUFF[2] | |
1177 | local MATERIAL = STUFF[3] | |
1178 | local COLOR = STUFF[4] | |
1179 | local TRANSPARENCY = STUFF[5] | |
1180 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1181 | PART.Material = MATERIAL | |
1182 | PART.Color = COLOR | |
1183 | PART.Transparency = TRANSPARENCY | |
1184 | end | |
1185 | if PART.Parent ~= PARENT then | |
1186 | Humanoid:remove() | |
1187 | PART.Parent = PARENT | |
1188 | Humanoid = IT("Humanoid",Character) | |
1189 | chatfunc ("I dont have time to die...") | |
1190 | end | |
1191 | end | |
1192 | end | |
1193 | end | |
1194 | local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255) | |
1195 | local SKILLFONT = "Fantasy" | |
1196 | local SKILLTEXTSIZE = 7 | |
1197 | ||
1198 | Weapon.Parent = Character | |
1199 | Humanoid.Parent = Character | |
1200 | ||
1201 | Humanoid.Died:connect(function() | |
1202 | refit() | |
1203 | end) | |
1204 | chatfunc("Gentlemen, you just annoyed me") | |
1205 | warn("deivis97 edit") | |
1206 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1207 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1208 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1209 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1210 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1211 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1212 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
1213 | ||
1214 | ||
1215 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Nuke Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
1216 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
1217 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
1218 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
1219 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
1220 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
1221 | local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[{1-5}] Musics [{6}] off", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
1222 | ||
1223 | --//=================================\\ | |
1224 | --|| DAMAGING | |
1225 | --\\=================================// | |
1226 | ||
1227 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1228 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1229 | defence.Name = ("HitBy"..Player.Name) | |
1230 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1231 | Damage = Damage * DAMAGEMULTIPLIER | |
1232 | if Humanoid.Health ~= 0 then | |
1233 | local CritChance = MRANDOM(1,100) | |
1234 | if Damage > Humanoid.Health then | |
1235 | Damage = math.ceil(Humanoid.Health) | |
1236 | if Damage == 0 then | |
1237 | Damage = 0.1 | |
1238 | end | |
1239 | end | |
1240 | Humanoid.Health = Humanoid.Health - Damage | |
1241 | end | |
1242 | end | |
1243 | ||
1244 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1245 | local CHILDREN = workspace:GetDescendants() | |
1246 | for index, CHILD in pairs(CHILDREN) do | |
1247 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1248 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1249 | if HUM then | |
1250 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1251 | if TORSO then | |
1252 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1253 | if INSTAKILL == false then | |
1254 | CHILD:BreakJoints() | |
1255 | else | |
1256 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1257 | ApplyDamage(HUM,DMG,TORSO) | |
1258 | end | |
1259 | if FLING > 0 then | |
1260 | for _, c in pairs(CHILD:GetChildren()) do | |
1261 | if c:IsA("BasePart") then | |
1262 | local bv = Instance.new("BodyVelocity") | |
1263 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1264 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1265 | bv.Parent = c | |
1266 | Debris:AddItem(bv,0.05) | |
1267 | end | |
1268 | end | |
1269 | end | |
1270 | end | |
1271 | end | |
1272 | end | |
1273 | end | |
1274 | end | |
1275 | end | |
1276 | ||
1277 | --//=================================\\ | |
1278 | --|| ATTACK FUNCTIONS AND STUFF | |
1279 | --\\=================================// | |
1280 | ||
1281 | Circle = nil | |
1282 | CircleParts = {} | |
1283 | Equipped = false | |
1284 | ||
1285 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
1286 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
1287 | end | |
1288 | Equipped = true | |
1289 | Circle = Instance.new("Model") | |
1290 | Circle.Name = "Circle" | |
1291 | Angle = 0 | |
1292 | for i = 1, 1 do | |
1293 | local CirclePart = Instance.new("Part") | |
1294 | CirclePart.Name = "CirclePart" | |
1295 | CirclePart.Transparency = 1 | |
1296 | CirclePart.BrickColor = BrickColor.new("Really black") | |
1297 | CirclePart.Material = Enum.Material.Plastic | |
1298 | CirclePart.Shape = Enum.PartType.Block | |
1299 | CirclePart.FormFactor = Enum.FormFactor.Custom | |
1300 | CirclePart.TopSurface = Enum.SurfaceType.Smooth | |
1301 | CirclePart.BottomSurface = Enum.SurfaceType.Smooth | |
1302 | CirclePart.Anchored = true | |
1303 | CirclePart.CanCollide = false | |
1304 | CirclePart.Locked = true | |
1305 | CirclePart.Size = Vector3.new(10, 0.2, 10) | |
1306 | local Aura = Instance.new('ParticleEmitter') | |
1307 | Aura.Name = "Aura" | |
1308 | Aura.Texture = "rbxassetid://641078192" | |
1309 | Aura.Parent = CirclePart | |
1310 | Aura.LightEmission = 0 | |
1311 | Aura.Transparency = NumberSequence.new(0.2,0.4,1) | |
1312 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200)) | |
1313 | Aura.Size = NumberSequence.new(0.9,0.5,0.3) | |
1314 | Aura.LockedToPart = false | |
1315 | Aura.Lifetime = NumberRange.new(1) | |
1316 | Aura.Rate = 50 | |
1317 | Aura.Speed = NumberRange.new(2.5) | |
1318 | Aura.SpreadAngle = Vector2.new(80,80) | |
1319 | local BlockMesh = Instance.new("BlockMesh") | |
1320 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
1321 | BlockMesh.Parent = CirclePart | |
1322 | CirclePart.Parent = Circle | |
1323 | local Star = Instance.new("Decal", CirclePart) | |
1324 | Star.Texture = "http://www.roblox.com/asset/?id=253215684" | |
1325 | Star.Face = "Top" | |
1326 | local Light = Instance.new("PointLight", CirclePart) | |
1327 | Light.Color = Color3.new(.20,0,0) | |
1328 | Light.Brightness = 100 | |
1329 | Light.Range = 15 | |
1330 | table.insert(CircleParts, CirclePart) | |
1331 | end | |
1332 | Spawn(function() | |
1333 | while Equipped and Humanoid.Parent and Torso.Parent do | |
1334 | if Angle == 360 then | |
1335 | Angle = 0 | |
1336 | end | |
1337 | Angle = Angle + 0.05 | |
1338 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) | |
1339 | if Hit then | |
1340 | if not Circle.Parent then | |
1341 | Circle.Parent = Character | |
1342 | end | |
1343 | for i, v in pairs(CircleParts) do | |
1344 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
1345 | end | |
1346 | else | |
1347 | Circle.Parent = nil | |
1348 | end | |
1349 | wait() | |
1350 | end | |
1351 | end) | |
1352 | ||
1353 | ||
1354 | ||
1355 | function MagicMissiles() | |
1356 | ATTACK = true | |
1357 | Rooted = false | |
1358 | local SELECTING = true | |
1359 | local SPOTS = {} | |
1360 | coroutine.resume(coroutine.create(function() | |
1361 | local LOOP = 0 | |
1362 | repeat | |
1363 | LOOP = LOOP + 1 | |
1364 | Swait() | |
1365 | if LOOP >= 15 then | |
1366 | LOOP = 0 | |
1367 | for i = 1, #SPOTS do | |
1368 | if SPOTS[i] ~= nil then | |
1369 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1370 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1371 | end | |
1372 | end | |
1373 | end | |
1374 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1375 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1376 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1377 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1378 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1379 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1380 | until SELECTING == false | |
1381 | Rooted = false | |
1382 | repeat | |
1383 | LOOP = LOOP + 1 | |
1384 | Swait() | |
1385 | if LOOP >= 15 then | |
1386 | LOOP = 0 | |
1387 | for i = 1, #SPOTS do | |
1388 | if SPOTS[i] ~= nil then | |
1389 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1390 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1391 | end | |
1392 | end | |
1393 | end | |
1394 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1395 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1396 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1397 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1398 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1400 | until ATTACK == false | |
1401 | end)) | |
1402 | repeat | |
1403 | repeat Swait() until HOLD == true | |
1404 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
1405 | if DIST > 9999 then | |
1406 | DIST = 9999 | |
1407 | end | |
1408 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
1409 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1410 | if HITFLOOR ~= nil then | |
1411 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
1412 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6}) | |
1413 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1414 | end | |
1415 | repeat Swait() until HOLD == false | |
1416 | until #SPOTS == 5 | |
1417 | SELECTING = false | |
1418 | for i = 1, #SPOTS do | |
1419 | if SPOTS[i] ~= nil then | |
1420 | local POS = SPOTS[i] | |
1421 | coroutine.resume(coroutine.create(function() | |
1422 | local MISSILE = IT("Model",Effects) | |
1423 | MISSILE.Name = "Missile" | |
1424 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,2,2)) | |
1425 | MakeForm(BASEPART,"Cyl") | |
1426 | MISSILE.PrimaryPart = BASEPART | |
1427 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
1428 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,4,2)) | |
1429 | MakeForm(HEAD,"Ball") | |
1430 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
1431 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2.5,0.1,2.5)) | |
1432 | MakeForm(TAIL,"Cyl") | |
1433 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
1434 | chatfunc("you like nukes?") | |
1435 | for i = 1, 15 do | |
1436 | Swait() | |
1437 | for _, c in pairs(MISSILE:GetChildren()) do | |
1438 | if c.ClassName == "Part" then | |
1439 | c.Transparency = c.Transparency - 1/10 | |
1440 | end | |
1441 | end | |
1442 | end | |
1443 | for i = 1, 15*1.5 do | |
1444 | Swait() | |
1445 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
1446 | end | |
1447 | ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true) | |
1448 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
1449 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4}) | |
1450 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1451 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1452 | MISSILE:remove() | |
1453 | end)) | |
1454 | end | |
1455 | end | |
1456 | wait(0.6) | |
1457 | ATTACK = false | |
1458 | Rooted = false | |
1459 | end | |
1460 | ||
1461 | function TimesUp() | |
1462 | CLOCKTARGET = nil | |
1463 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1464 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1465 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1466 | if TORSO then | |
1467 | ATTACK = true | |
1468 | Rooted = false | |
1469 | coroutine.resume(coroutine.create(function() | |
1470 | repeat | |
1471 | Swait() | |
1472 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1473 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1474 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1476 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1477 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1478 | until ATTACK == false | |
1479 | end)) | |
1480 | if Effects:FindFirstChild("NeonDoll") then | |
1481 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil | |
1482 | end | |
1483 | wait(0.5) | |
1484 | local FAKECHARACTER = IT("Model",Effects) | |
1485 | FAKECHARACTER.Name = "NeonDoll" | |
1486 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.3,0.3,0.15),false) | |
1487 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0)) | |
1488 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false) | |
1489 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0)) | |
1490 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false) | |
1491 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0)) | |
1492 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false) | |
1493 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0)) | |
1494 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false) | |
1495 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0)) | |
1496 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.15,0.15),false) | |
1497 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0)) | |
1498 | CreateSound(201858045, TORS, 5, 0.4, false) | |
1499 | for i = 1, 50 do | |
1500 | Swait() | |
1501 | CLOCKSPEED = 2.5 | |
1502 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
1503 | if c.ClassName == "Part" then | |
1504 | c.Transparency = c.Transparency - 0.5/150 | |
1505 | end | |
1506 | end | |
1507 | end | |
1508 | CLOCKTARGET = HUM | |
1509 | coroutine.resume(coroutine.create(function() | |
1510 | repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil | |
1511 | for i = 1, 25 do | |
1512 | Swait() | |
1513 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
1514 | if c.ClassName == "Part" then | |
1515 | c.Transparency = c.Transparency + 0.5/25 | |
1516 | end | |
1517 | end | |
1518 | end | |
1519 | CLOCKSPEED = 4 | |
1520 | FAKECHARACTER:remove() | |
1521 | end)) | |
1522 | wait(0.5) | |
1523 | ATTACK = false | |
1524 | Rooted = false | |
1525 | end | |
1526 | end | |
1527 | end | |
1528 | ||
1529 | function ChainPunch() | |
1530 | ATTACK = true | |
1531 | Rooted = false | |
1532 | local GYRO = IT("BodyGyro",RootPart) | |
1533 | GYRO.D = 25 | |
1534 | GYRO.P = 2000 | |
1535 | GYRO.MaxTorque = VT(0,40000,0) | |
1536 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1537 | repeat | |
1538 | Swait() | |
1539 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1540 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1541 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1542 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1543 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1544 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1545 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1546 | until HOLD == true | |
1547 | local POS = Mouse.Hit.p | |
1548 | local CHAINS = false | |
1549 | local CHAINLINKS = {} | |
1550 | local A = IT("Attachment",RightArm) | |
1551 | A.Position = VT(1,-1,0)*SIZE | |
1552 | A.Orientation = VT(-90, -89.982, 0) | |
1553 | local B = IT("Attachment",RightArm) | |
1554 | B.Position = VT(-1,-1,0)*SIZE | |
1555 | B.Orientation = VT(-90, 89.988, 0) | |
1556 | local C = IT("Attachment",RightArm) | |
1557 | C.Position = VT(0.5,-1.3,0)*SIZE | |
1558 | C.Orientation = VT(-90, -89.982, 0) | |
1559 | local D = IT("Attachment",RightArm) | |
1560 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
1561 | D.Orientation = VT(-90, 89.988, 0) | |
1562 | local LIGHT = IT("Attachment",RightArm) | |
1563 | LIGHT.Position = VT(0,-1,0)*SIZE | |
1564 | local LIGHT2 = IT("PointLight",LIGHT) | |
1565 | LIGHT2.Range = 7 | |
1566 | LIGHT2.Brightness = 5 | |
1567 | LIGHT2.Color = SKILLTEXTCOLOR | |
1568 | chatfunc("Falcon...") | |
1569 | for i = 1, 2 do | |
1570 | local TWIST = -2 | |
1571 | local START = A | |
1572 | local END = B | |
1573 | if i == 1 then | |
1574 | START = B | |
1575 | END = A | |
1576 | end | |
1577 | local ChainLink = IT("Beam",Torso) | |
1578 | ChainLink.Texture = "rbxassetid://73042633" | |
1579 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
1580 | ChainLink.TextureSpeed = 1 | |
1581 | ChainLink.Width0 = 1 | |
1582 | ChainLink.Width1 = 1 | |
1583 | ChainLink.TextureLength = 2.5 | |
1584 | ChainLink.Attachment0 = START | |
1585 | ChainLink.Attachment1 = END | |
1586 | ChainLink.CurveSize0 = TWIST | |
1587 | ChainLink.CurveSize1 = TWIST | |
1588 | --ChainLink.FaceCamera = true | |
1589 | ChainLink.Segments = 45 | |
1590 | ChainLink.Transparency = NumberSequence.new(1) | |
1591 | table.insert(CHAINLINKS,ChainLink) | |
1592 | end | |
1593 | for i = 1, 2 do | |
1594 | local TWIST = -1 | |
1595 | local START = C | |
1596 | local END = D | |
1597 | if i == 1 then | |
1598 | START = D | |
1599 | END = C | |
1600 | end | |
1601 | local ChainLink = IT("Beam",Torso) | |
1602 | ChainLink.Texture = "rbxassetid://73042633" | |
1603 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
1604 | ChainLink.TextureSpeed = 1 | |
1605 | ChainLink.Width0 = 1 | |
1606 | ChainLink.Width1 = 1 | |
1607 | ChainLink.TextureLength = 5 | |
1608 | ChainLink.Attachment0 = START | |
1609 | ChainLink.Attachment1 = END | |
1610 | ChainLink.CurveSize0 = TWIST | |
1611 | ChainLink.CurveSize1 = TWIST | |
1612 | --ChainLink.FaceCamera = true | |
1613 | ChainLink.Segments = 25 | |
1614 | ChainLink.LightEmission = 0.5 | |
1615 | ChainLink.Transparency = NumberSequence.new(1) | |
1616 | table.insert(CHAINLINKS,ChainLink) | |
1617 | end | |
1618 | coroutine.resume(coroutine.create(function() | |
1619 | repeat | |
1620 | Swait() | |
1621 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1622 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1623 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1624 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1625 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1626 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1627 | until CHAINS == true | |
1628 | repeat | |
1629 | Swait() | |
1630 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1631 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1632 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1633 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1634 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1635 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1636 | until ATTACK == false | |
1637 | for e = 1, 15 do | |
1638 | Swait() | |
1639 | chatfunc("PUNCH!!!") | |
1640 | for i = 1, #CHAINLINKS do | |
1641 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
1642 | end | |
1643 | end | |
1644 | A:remove() | |
1645 | B:remove() | |
1646 | C:remove() | |
1647 | D:remove() | |
1648 | end)) | |
1649 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
1650 | for e = 1, 15 do | |
1651 | Swait() | |
1652 | for i = 1, #CHAINLINKS do | |
1653 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
1654 | end | |
1655 | end | |
1656 | CHAINS = true | |
1657 | Rooted = true | |
1658 | wait(0.25) | |
1659 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2)) | |
1660 | FIST.Color = C3(1, 215/255, 1) | |
1661 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1662 | local LIGHT3 = IT("PointLight",FIST) | |
1663 | LIGHT3.Range = 7 | |
1664 | LIGHT3.Brightness = 5 | |
1665 | LIGHT3.Color = SKILLTEXTCOLOR | |
1666 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0)) | |
1667 | local FISTA = IT("Attachment",FIST) | |
1668 | FISTA.Position = VT(0.062, 0.977, 0) | |
1669 | local ChainLink = IT("Beam",Torso) | |
1670 | ChainLink.Texture = "rbxassetid://73042633" | |
1671 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
1672 | ChainLink.TextureSpeed = 2 | |
1673 | ChainLink.Width0 = 3 | |
1674 | ChainLink.Width1 = 3 | |
1675 | ChainLink.TextureLength = 12 | |
1676 | ChainLink.Attachment0 = LIGHT | |
1677 | ChainLink.Attachment1 = FISTA | |
1678 | ChainLink.FaceCamera = true | |
1679 | ChainLink.Segments = 45 | |
1680 | ChainLink.LightEmission = 0.5 | |
1681 | ChainLink.Transparency = NumberSequence.new(0.25) | |
1682 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
1683 | for i = 1, 85 do | |
1684 | Swait() | |
1685 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
1686 | ChainLink.TextureLength = 12+(i*2) | |
1687 | ApplyAoE(FIST.Position,10,15,25,100,true) | |
1688 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1689 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
1690 | if HITFLOOR ~= nil then | |
1691 | HITFLOOR:BreakJoints() | |
1692 | coroutine.resume(coroutine.create(function() | |
1693 | for i = 1, 15 do | |
1694 | Swait() | |
1695 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
1696 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,true) | |
1697 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1698 | end | |
1699 | end)) | |
1700 | break | |
1701 | end | |
1702 | end | |
1703 | coroutine.resume(coroutine.create(function() | |
1704 | for i = 1, 50 do | |
1705 | Swait() | |
1706 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
1707 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
1708 | end | |
1709 | FIST:remove() | |
1710 | end)) | |
1711 | LIGHT:remove() | |
1712 | GYRO:remove() | |
1713 | ATTACK = false | |
1714 | Rooted = false | |
1715 | end | |
1716 | ||
1717 | function WarpMeteor() | |
1718 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
1719 | if DIST > 9999 then | |
1720 | DIST = 9999 | |
1721 | end | |
1722 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
1723 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
1724 | if HITFLOOR then | |
1725 | local POS = HITPOS | |
1726 | ATTACK = true | |
1727 | Rooted = false | |
1728 | local WARPED = false | |
1729 | local SMASHED = false | |
1730 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1731 | coroutine.resume(coroutine.create(function() | |
1732 | repeat | |
1733 | Swait() | |
1734 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1735 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1736 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1737 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1738 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1739 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1740 | until WARPED == true | |
1741 | repeat | |
1742 | Swait() | |
1743 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1747 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1749 | until SMASHED == true | |
1750 | repeat | |
1751 | Swait() | |
1752 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1753 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1754 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1755 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1756 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
1757 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1758 | until ATTACK == false | |
1759 | end)) | |
1760 | VALUE1 = true | |
1761 | CreateSound(233856115, Torso, 5, 1.6, false) | |
1762 | chatfunc("This hurt more than you think") | |
1763 | for i = 1, 25 do | |
1764 | Swait() | |
1765 | for _, c in pairs(Character:GetChildren()) do | |
1766 | if c.ClassName == "Part" then | |
1767 | c.Transparency = c.Transparency + 1/25 | |
1768 | end | |
1769 | end | |
1770 | for _, c in pairs(Weapon:GetChildren()) do | |
1771 | if c.ClassName == "Part" then | |
1772 | c.Transparency = c.Transparency + 1/25 | |
1773 | end | |
1774 | end | |
1775 | end | |
1776 | UNANCHOR = false | |
1777 | RootPart.Anchored = true | |
1778 | RootPart.Velocity = VT(0,0,0) | |
1779 | local ROOTPOS = RootPart.Position | |
1780 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
1781 | WARPED = true | |
1782 | for i = 1, 25 do | |
1783 | Swait() | |
1784 | for _, c in pairs(Character:GetChildren()) do | |
1785 | if c.ClassName == "Part" then | |
1786 | c.Transparency = c.Transparency - 1/25 | |
1787 | end | |
1788 | end | |
1789 | for _, c in pairs(Weapon:GetChildren()) do | |
1790 | if c.ClassName == "Part" then | |
1791 | c.Transparency = c.Transparency - 1/25 | |
1792 | end | |
1793 | end | |
1794 | end | |
1795 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0)) | |
1796 | SHELL.CFrame = RootPart.CFrame | |
1797 | MakeForm(SHELL,"Ball") | |
1798 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
1799 | for i = 1, 10 do | |
1800 | Swait() | |
1801 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
1802 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
1803 | end | |
1804 | for i = 1, math.ceil(75/2) do | |
1805 | Swait() | |
1806 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
1807 | SHELL.CFrame = CF(RootPart.Position) | |
1808 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1809 | end | |
1810 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
1811 | SHELL.CFrame = CF(RootPart.Position) | |
1812 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
1813 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1814 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1815 | for i = 1, 5 do | |
1816 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1817 | end | |
1818 | SHELL:remove() | |
1819 | ApplyAoE(RootPart.Position,75,35,75,175,true) | |
1820 | SMASHED = true | |
1821 | wait(1) | |
1822 | VALUE1 = false | |
1823 | UNANCHOR = true | |
1824 | ATTACK = false | |
1825 | Rooted = false | |
1826 | end | |
1827 | end | |
1828 | ||
1829 | function PandorasBox() | |
1830 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
1831 | if HITFLOOR ~= nil then | |
1832 | ATTACK = false | |
1833 | Rooted = false | |
1834 | local RINGSPIN = true | |
1835 | local CONSTRUCTING = true | |
1836 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0)) | |
1837 | RING.Color = C3(0,0,0) | |
1838 | MakeForm(RING,"Cyl") | |
1839 | RING.CFrame = CF(HITPOS) | |
1840 | CreateSound(402981977, RING, 5, 1.2, false) | |
1841 | coroutine.resume(coroutine.create(function() | |
1842 | repeat | |
1843 | Swait() | |
1844 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1845 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1846 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1847 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1848 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1849 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1850 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1851 | until CONSTRUCTING == false | |
1852 | repeat | |
1853 | Swait() | |
1854 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1855 | until RINGSPIN == false | |
1856 | for i = 1, 25 do | |
1857 | Swait() | |
1858 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1859 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
1860 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
1861 | RING.Transparency = RING.Transparency + 1/25 | |
1862 | end | |
1863 | RING:remove() | |
1864 | end)) | |
1865 | for i = 1, 15 do | |
1866 | Swait() | |
1867 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
1868 | RING.Transparency = RING.Transparency - 1/15 | |
1869 | end | |
1870 | chatfunc("let's see your prize...") | |
1871 | local BOXSPIN = true | |
1872 | local PANDORASBOX = IT("Model",Effects) | |
1873 | PANDORASBOX.Name = "Pandora's Box" | |
1874 | local BOX = IT("Model",PANDORASBOX) | |
1875 | BOX.Name = "Body" | |
1876 | local LID = IT("Model",PANDORASBOX) | |
1877 | LID.Name = "Lid" | |
1878 | --BUILDING THE BOX-- | |
1879 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2)) | |
1880 | BASE.Color = C3(0,0,0) | |
1881 | PANDORASBOX.PrimaryPart = BASE | |
1882 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
1883 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
1884 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
1885 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
1886 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
1887 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
1888 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
1889 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
1890 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
1891 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1892 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
1893 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1894 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
1895 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1896 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
1897 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1898 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
1899 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1900 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
1901 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1902 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
1903 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1904 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
1905 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1906 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
1907 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1)) | |
1908 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
1909 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1)) | |
1910 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
1911 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1)) | |
1912 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
1913 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1)) | |
1914 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
1915 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1)) | |
1916 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
1917 | ------------- | |
1918 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1)) | |
1919 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
1920 | LID.PrimaryPart = LIDPART | |
1921 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1922 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
1923 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
1924 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
1925 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1926 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
1927 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
1928 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
1929 | local DECAL = IT("Decal",LIDPART) | |
1930 | DECAL.Face = "Top" | |
1931 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
1932 | DECAL.Color3 = C3(0,0,0) | |
1933 | --BUILDING THE BOX-- | |
1934 | coroutine.resume(coroutine.create(function() | |
1935 | repeat | |
1936 | Swait() | |
1937 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
1938 | until BOXSPIN == false | |
1939 | end)) | |
1940 | for i = 1, 25 do | |
1941 | Swait() | |
1942 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
1943 | end | |
1944 | wait(0.5) | |
1945 | BOXSPIN = false | |
1946 | CONSTRUCTING = false | |
1947 | coroutine.resume(coroutine.create(function() | |
1948 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6}) | |
1949 | --[[for i = 1, 45 do | |
1950 | Swait() | |
1951 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
1952 | end- | |
1953 | LID:remove()]]-- | |
1954 | for _, c in pairs(LID:GetChildren()) do | |
1955 | if c.ClassName == "Part" then | |
1956 | c.Anchored = false | |
1957 | c.CanCollide = true | |
1958 | if c ~= LIDPART then | |
1959 | weldBetween(LIDPART,c) | |
1960 | end | |
1961 | end | |
1962 | end | |
1963 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
1964 | Debris:AddItem(LID,15) | |
1965 | wait(0.5) | |
1966 | local RANDOMEFFECT = MRANDOM(1,4) | |
1967 | if RANDOMEFFECT == 1 then | |
1968 | for i = 1, 45 do | |
1969 | wait((2-(i/15))/15) | |
1970 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6}) | |
1971 | end | |
1972 | wait(1) | |
1973 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
1974 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6}) | |
1975 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
1976 | for i = 1, 5 do | |
1977 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1978 | end | |
1979 | ApplyAoE(BASE.Position,50,1,200,375,true) | |
1980 | ApplyAoE(BASE.Position,250,35,75,175,true) | |
1981 | elseif RANDOMEFFECT == 2 then | |
1982 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
1983 | FIELD.CFrame = BASE.CFrame | |
1984 | MakeForm(FIELD,"Ball") | |
1985 | for i = 1, 50 do | |
1986 | Swait() | |
1987 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
1988 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
1989 | end | |
1990 | wait(0.2) | |
1991 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
1992 | coroutine.resume(coroutine.create(function() | |
1993 | for i = 1, 75 do | |
1994 | Swait() | |
1995 | LOOP.Volume = LOOP.Volume + 10/75 | |
1996 | LOOP.Parent = FIELD | |
1997 | local CHILDREN = workspace:GetDescendants() | |
1998 | for index, CHILD in pairs(CHILDREN) do | |
1999 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2000 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2001 | if HUM then | |
2002 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2003 | if TORSO then | |
2004 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
2005 | HUM.Health = HUM.Health - 1.5 | |
2006 | TORSO.Velocity = VT(0,5,0) | |
2007 | HUM.PlatformStand = true | |
2008 | if TORSO.RotVelocity.Magnitude < 15 then | |
2009 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
2010 | end | |
2011 | end | |
2012 | end | |
2013 | end | |
2014 | end | |
2015 | end | |
2016 | FIELD.Size = FIELD.Size + VT(9,9,9) | |
2017 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
2018 | end | |
2019 | for i = 1, 500 do | |
2020 | Swait() | |
2021 | LOOP.Parent = FIELD | |
2022 | local CHILDREN = workspace:GetDescendants() | |
2023 | for index, CHILD in pairs(CHILDREN) do | |
2024 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2025 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2026 | if HUM then | |
2027 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2028 | if TORSO then | |
2029 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
2030 | TORSO.Velocity = VT(0,5,0) | |
2031 | HUM.Health = HUM.Health - 1.5 | |
2032 | HUM.PlatformStand = true | |
2033 | if TORSO.RotVelocity.Magnitude < 15 then | |
2034 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
2035 | end | |
2036 | end | |
2037 | end | |
2038 | end | |
2039 | end | |
2040 | end | |
2041 | end | |
2042 | for i = 1, 25 do | |
2043 | Swait() | |
2044 | LOOP.Volume = LOOP.Volume + 10/25 | |
2045 | LOOP.Parent = FIELD | |
2046 | local CHILDREN = workspace:GetDescendants() | |
2047 | for index, CHILD in pairs(CHILDREN) do | |
2048 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2049 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2050 | if HUM then | |
2051 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2052 | if TORSO then | |
2053 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
2054 | TORSO.Velocity = VT(0,5,0) | |
2055 | HUM.Health = HUM.Health - 1.5 | |
2056 | HUM.PlatformStand = false | |
2057 | if TORSO.RotVelocity.Magnitude < 15 then | |
2058 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
2059 | end | |
2060 | end | |
2061 | end | |
2062 | end | |
2063 | end | |
2064 | end | |
2065 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
2066 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
2067 | end | |
2068 | FIELD:remove() | |
2069 | end)) | |
2070 | elseif RANDOMEFFECT == 3 then | |
2071 | for i = 1, 10 do | |
2072 | wait(0.15) | |
2073 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6}) | |
2074 | coroutine.resume(coroutine.create(function() | |
2075 | local MINION = CLONE:Clone() | |
2076 | MINION.Parent = Effects | |
2077 | MINION.Name = "Shadow" | |
2078 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
2079 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
2080 | for _, c in pairs(MINION:GetChildren()) do | |
2081 | if c.ClassName == "Part" then | |
2082 | c.Material = "Neon" | |
2083 | c.Color = C3(0,0,0) | |
2084 | c.Transparency = 0.25 | |
2085 | if c.Name == "Head" then | |
2086 | c:ClearAllChildren() | |
2087 | local MSH = IT("BlockMesh",c) | |
2088 | MSH.Scale = VT(0.5,1,1) | |
2089 | end | |
2090 | end | |
2091 | end | |
2092 | local TORSO = MINION.Torso | |
2093 | local HUMAN = MINION.Humanoid | |
2094 | HUMAN.WalkSpeed = 20 | |
2095 | HUMAN.MaxHealth = math.huge | |
2096 | HUMAN.Health = math.huge | |
2097 | HUMAN.DisplayDistanceType = "None" | |
2098 | HUMAN.Died:connect(function() | |
2099 | MINION:remove() | |
2100 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
2101 | end) | |
2102 | wait(1) | |
2103 | local findNearestTorso = function(POS) | |
2104 | local list = game.Workspace:GetDescendants() | |
2105 | local torso = nil | |
2106 | local dist = 500 | |
2107 | local temp = nil | |
2108 | local human = nil | |
2109 | local temp2 = nil | |
2110 | for x = 1, #list do | |
2111 | temp2 = list[x] | |
2112 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
2113 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
2114 | human = temp2:findFirstChildOfClass("Humanoid") | |
2115 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2116 | if (temp.Position - POS).magnitude < dist then | |
2117 | torso = temp | |
2118 | dist = (temp.Position - POS).magnitude | |
2119 | end | |
2120 | end | |
2121 | end | |
2122 | end | |
2123 | return torso, dist | |
2124 | end | |
2125 | for i = 1, 40 do | |
2126 | if HUMAN.Health == 0 then | |
2127 | break | |
2128 | end | |
2129 | wait(0.3) | |
2130 | local target,dist= findNearestTorso(TORSO.Position) | |
2131 | if target then | |
2132 | HUMAN:MoveTo(target.Position) | |
2133 | if dist < 25 then | |
2134 | CreateSound(348663022, TORSO, 10, 1, true) | |
2135 | wait(2) | |
2136 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
2137 | --ANIM:Play() | |
2138 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
2139 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
2140 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10}) | |
2141 | for i = 1, 5 do | |
2142 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2143 | end | |
2144 | break | |
2145 | end | |
2146 | end | |
2147 | end | |
2148 | MINION:remove() | |
2149 | end)) | |
2150 | end | |
2151 | elseif RANDOMEFFECT == 4 then | |
2152 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
2153 | FIELD.Color = C3(0,0,0) | |
2154 | FIELD.CFrame = BASE.CFrame | |
2155 | MakeForm(FIELD,"Ball") | |
2156 | FIELD.CanCollide = true | |
2157 | for i = 1, 50 do | |
2158 | Swait() | |
2159 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
2160 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
2161 | end | |
2162 | wait(0.2) | |
2163 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
2164 | coroutine.resume(coroutine.create(function() | |
2165 | local E = 0 | |
2166 | for i = 1, 75 do | |
2167 | E = E + 1 | |
2168 | Swait() | |
2169 | if E >= 35 then | |
2170 | E = 0 | |
2171 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2172 | end | |
2173 | LOOP.Volume = LOOP.Volume + 10/75 | |
2174 | LOOP.Parent = FIELD | |
2175 | local CHILDREN = workspace:GetDescendants() | |
2176 | for index, CHILD in pairs(CHILDREN) do | |
2177 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2178 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2179 | if HUM then | |
2180 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2181 | if TORSO then | |
2182 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
2183 | for _, c in pairs(CHILD:GetChildren()) do | |
2184 | if c:IsA("BasePart") then | |
2185 | local bv = Instance.new("BodyVelocity") | |
2186 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2187 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
2188 | bv.Parent = c | |
2189 | Debris:AddItem(bv,0.05) | |
2190 | end | |
2191 | end | |
2192 | HUM.Health = HUM.Health - 0.3 | |
2193 | end | |
2194 | end | |
2195 | end | |
2196 | end | |
2197 | end | |
2198 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
2199 | end | |
2200 | for i = 1, 180 do | |
2201 | E = E + 1 | |
2202 | Swait() | |
2203 | if E >= 35 then | |
2204 | E = 0 | |
2205 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2206 | end | |
2207 | LOOP.Parent = FIELD | |
2208 | local CHILDREN = workspace:GetDescendants() | |
2209 | for index, CHILD in pairs(CHILDREN) do | |
2210 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2211 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2212 | if HUM then | |
2213 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2214 | if TORSO then | |
2215 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
2216 | for _, c in pairs(CHILD:GetChildren()) do | |
2217 | if c:IsA("BasePart") then | |
2218 | local bv = Instance.new("BodyVelocity") | |
2219 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2220 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
2221 | bv.Parent = c | |
2222 | Debris:AddItem(bv,0.05) | |
2223 | end | |
2224 | end | |
2225 | HUM.Health = HUM.Health - 0.3 | |
2226 | end | |
2227 | end | |
2228 | end | |
2229 | end | |
2230 | end | |
2231 | end | |
2232 | ApplyAoE(FIELD.Position,40,15,20,375,true) | |
2233 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6}) | |
2234 | for i = 1, 5 do | |
2235 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2236 | end | |
2237 | FIELD:remove() | |
2238 | end)) | |
2239 | elseif RANDOMEFFECT == 5 then | |
2240 | end | |
2241 | wait(0.5) | |
2242 | for i = 1, 25 do | |
2243 | Swait() | |
2244 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
2245 | end | |
2246 | PANDORASBOX:remove() | |
2247 | RINGSPIN = false | |
2248 | end)) | |
2249 | ATTACK = false | |
2250 | Rooted = false | |
2251 | end | |
2252 | end | |
2253 | ||
2254 | function TimeStop () | |
2255 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
2256 | CHOICE = 6 | |
2257 | CreateSound(1193182658, Character, 5, 1, false) | |
2258 | chatfunc ("Za warudo...") | |
2259 | back = CreateSound(1841228386, Character, 9999, 1, false) | |
2260 | local killsky = Instance.new('Sky', game:GetService'Lighting') | |
2261 | killsky.SkyboxBk = "rbxassetid://1013852" | |
2262 | killsky.SkyboxDn = "rbxassetid://1013853" | |
2263 | killsky.SkyboxFt = "rbxassetid://1013850" | |
2264 | killsky.SkyboxLf = "rbxassetid://1013851" | |
2265 | killsky.SkyboxRt = "rbxassetid://1013849" | |
2266 | killsky.SkyboxUp = "rbxassetid://1013854" | |
2267 | killsky.StarCount = 0 | |
2268 | killsky.SunAngularSize = 0 | |
2269 | killsky.MoonAngularSize = 0 | |
2270 | killsky.MoonTextureId = "" | |
2271 | killsky.CelestialBodiesShown = false | |
2272 | game.Lighting.FogColor = Color3.new(1,1,0) | |
2273 | game.Lighting.FogEnd = 1400 | |
2274 | if HITFLOOR ~= nil then | |
2275 | ATTACK = false | |
2276 | Rooted = false | |
2277 | local RINGSPIN = true | |
2278 | local CONSTRUCTING = true | |
2279 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0)) | |
2280 | RING.Color = C3(0,0,0) | |
2281 | MakeForm(RING,"Cyl") | |
2282 | RING.CFrame = CF(HITPOS) | |
2283 | coroutine.resume(coroutine.create(function() | |
2284 | repeat | |
2285 | Swait() | |
2286 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2287 | until CONSTRUCTING == false | |
2288 | repeat | |
2289 | Swait() | |
2290 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2291 | until RINGSPIN == false | |
2292 | for i = 1, 25 do | |
2293 | Swait() | |
2294 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2295 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
2296 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
2297 | RING.Transparency = RING.Transparency + 1/25 | |
2298 | end | |
2299 | RING:remove() | |
2300 | end)) | |
2301 | for i = 1, 15 do | |
2302 | Swait() | |
2303 | RING.Size = RING.Size + VT(0,0,0) | |
2304 | RING.Transparency = RING.Transparency - 1/15 | |
2305 | end | |
2306 | end | |
2307 | local RANDOMEFFECT = MRANDOM(1) | |
2308 | local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2)) | |
2309 | BASE.Color = C3(0,0,0) | |
2310 | BASE.Transparency = 1 | |
2311 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
2312 | if RANDOMEFFECT == 1 then | |
2313 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
2314 | FIELD.CFrame = BASE.CFrame | |
2315 | MakeForm(FIELD,"Ball") | |
2316 | for i = 1, 50 do | |
2317 | Swait() | |
2318 | FIELD.Size = VT(0,0,0) | |
2319 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
2320 | end | |
2321 | end | |
2322 | wait(0.2) | |
2323 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
2324 | FIELD.CFrame = BASE.CFrame | |
2325 | local LOOP = CreateSound(1393698948, Character, 0, 1, true) | |
2326 | coroutine.resume(coroutine.create(function() | |
2327 | for i = 1, 75 do | |
2328 | Swait() | |
2329 | LOOP.Volume = LOOP.Volume + 10/75 | |
2330 | LOOP.Parent = FIELD | |
2331 | local CHILDREN = workspace:GetDescendants() | |
2332 | for index, CHILD in pairs(CHILDREN) do | |
2333 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2334 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2335 | if HUM then | |
2336 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2337 | if TORSO then | |
2338 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
2339 | HUM.Health = HUM.Health - 0 | |
2340 | TORSO.Velocity = VT(0,5,0) | |
2341 | HUM.PlatformStand = true | |
2342 | if TORSO.RotVelocity.Magnitude < 15 then | |
2343 | TORSO.Anchored = true | |
2344 | end | |
2345 | end | |
2346 | end | |
2347 | end | |
2348 | end | |
2349 | end | |
2350 | FIELD.Size = FIELD.Size + VT(90,90,90) | |
2351 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
2352 | end | |
2353 | for i = 1, 500 do | |
2354 | Swait() | |
2355 | LOOP.Parent = FIELD | |
2356 | local CHILDREN = workspace:GetDescendants() | |
2357 | for index, CHILD in pairs(CHILDREN) do | |
2358 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2359 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2360 | if HUM then | |
2361 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2362 | if TORSO then | |
2363 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
2364 | TORSO.Velocity = VT(0,5,0) | |
2365 | HUM.Health = HUM.Health - 0 | |
2366 | HUM.PlatformStand = true | |
2367 | if TORSO.RotVelocity.Magnitude < 15 then | |
2368 | TORSO.Anchored = true | |
2369 | end | |
2370 | end | |
2371 | end | |
2372 | end | |
2373 | end | |
2374 | end | |
2375 | end | |
2376 | wait (20) | |
2377 | back:Remove() | |
2378 | CreateSound(1538466750, Character, 99999, 1, false) | |
2379 | chatfunc ("the time rusume") | |
2380 | killsky:Remove() | |
2381 | game.Lighting.FogEnd = 90000000 | |
2382 | wait (5) | |
2383 | CHOICE = MRANDOM (1,5) | |
2384 | for i = 1, 25 do | |
2385 | Swait() | |
2386 | LOOP.Volume = LOOP.Volume + 10/25 | |
2387 | LOOP.Parent = FIELD | |
2388 | local CHILDREN = workspace:GetDescendants() | |
2389 | for index, CHILD in pairs(CHILDREN) do | |
2390 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2391 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2392 | if HUM then | |
2393 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2394 | if TORSO then | |
2395 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
2396 | TORSO.Velocity = VT(0,5,0) | |
2397 | HUM.Health = HUM.Health - 0 | |
2398 | HUM.PlatformStand = false | |
2399 | if TORSO.RotVelocity.Magnitude < 15 then | |
2400 | TORSO.Anchored = false | |
2401 | end | |
2402 | end | |
2403 | end | |
2404 | end | |
2405 | end | |
2406 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
2407 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
2408 | end | |
2409 | end | |
2410 | end)) | |
2411 | FIELD:Remove() | |
2412 | ATTACK = false | |
2413 | Rooted = false | |
2414 | end | |
2415 | ||
2416 | ||
2417 | function Taunt() | |
2418 | ATTACK = true | |
2419 | local LAUGH = nil | |
2420 | coroutine.resume(coroutine.create(function() | |
2421 | repeat | |
2422 | Swait() | |
2423 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2424 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2425 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2426 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2427 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2428 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2429 | until LAUGH ~= nil | |
2430 | repeat | |
2431 | Swait() | |
2432 | LAUGH.Parent = Head | |
2433 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2434 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2435 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2436 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2437 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2439 | until LAUGH.Playing == false | |
2440 | ATTACK = false | |
2441 | end)) | |
2442 | wait(0.1) | |
2443 | CHOICE = 6 | |
2444 | chatfunc("I HATE YOU...") | |
2445 | LAUGH = CreateSound(212000587, Character, 8099999, 1, false) | |
2446 | wait(1.5) | |
2447 | CHOICE = MRANDOM (1,5) | |
2448 | end | |
2449 | ||
2450 | --//=================================\\ | |
2451 | --|| ASSIGN THINGS TO KEYS | |
2452 | --\\=================================// | |
2453 | ||
2454 | function MouseDown(Mouse) | |
2455 | HOLD = true | |
2456 | if ATTACK == false then | |
2457 | end | |
2458 | end | |
2459 | ||
2460 | function MouseUp(Mouse) | |
2461 | HOLD = false | |
2462 | end | |
2463 | ||
2464 | function KeyDown(Key) | |
2465 | KEYHOLD = true | |
2466 | if Key == "z" and ATTACK == false then | |
2467 | MagicMissiles() | |
2468 | end | |
2469 | ||
2470 | if Key == "b" and ATTACK == false then | |
2471 | TimesUp() | |
2472 | end | |
2473 | ||
2474 | if Key == "c" and ATTACK == false then | |
2475 | ChainPunch() | |
2476 | end | |
2477 | ||
2478 | if Key == "v" and ATTACK == false then | |
2479 | WarpMeteor() | |
2480 | end | |
2481 | ||
2482 | if Key == "x" and ATTACK == false then | |
2483 | PandorasBox() | |
2484 | end | |
2485 | ||
2486 | if Key == "g" and ATTACK == false then | |
2487 | TimeStop() | |
2488 | end | |
2489 | ||
2490 | if Key == "t" and ATTACK == false then | |
2491 | Taunt() | |
2492 | elseif Key == "1" and ATTACK == false then | |
2493 | if CHOICE ~= 1 then | |
2494 | CHOICE = 1 | |
2495 | sick:Play() | |
2496 | chatfunc("original song") | |
2497 | end | |
2498 | elseif Key == "2" and ATTACK == false then | |
2499 | if CHOICE ~= 2 then | |
2500 | CHOICE = 2 | |
2501 | sick:Play() | |
2502 | chatfunc("no comments...") | |
2503 | end | |
2504 | elseif Key == "3" and ATTACK == false then | |
2505 | if CHOICE ~= 3 then | |
2506 | CHOICE = 3 | |
2507 | sick:Play() | |
2508 | chatfunc("Now the fight really begins...") | |
2509 | tecks2.Color = Color3.new (255,0,0) | |
2510 | end | |
2511 | elseif Key == "4" and ATTACK == false then | |
2512 | if CHOICE ~= 4 then | |
2513 | CHOICE = 4 | |
2514 | sick:Play() | |
2515 | chatfunc("Just let me relax a little") | |
2516 | end | |
2517 | elseif Key == "5" and ATTACK == false then | |
2518 | if CHOICE ~= 5 then | |
2519 | CHOICE = 5 | |
2520 | sick:Play() | |
2521 | chatfunc("Why not this sound, i like it") | |
2522 | end | |
2523 | elseif Key == "6" and ATTACK == false then | |
2524 | if CHOICE ~= 6 then | |
2525 | CHOICE = 6 | |
2526 | sick:Play() | |
2527 | chatfunc("music off") | |
2528 | end | |
2529 | end | |
2530 | end | |
2531 | ||
2532 | function KeyUp(Key) | |
2533 | KEYHOLD = false | |
2534 | end | |
2535 | ||
2536 | Mouse.Button1Down:connect(function(NEWKEY) | |
2537 | MouseDown(NEWKEY) | |
2538 | end) | |
2539 | Mouse.Button1Up:connect(function(NEWKEY) | |
2540 | MouseUp(NEWKEY) | |
2541 | end) | |
2542 | Mouse.KeyDown:connect(function(NEWKEY) | |
2543 | KeyDown(NEWKEY) | |
2544 | end) | |
2545 | Mouse.KeyUp:connect(function(NEWKEY) | |
2546 | KeyUp(NEWKEY) | |
2547 | end) | |
2548 | ||
2549 | --//=================================\\ | |
2550 | --\\=================================// | |
2551 | ||
2552 | ||
2553 | function unanchor() | |
2554 | if UNANCHOR == true then | |
2555 | RootPart.Anchored = false | |
2556 | end | |
2557 | g = Character:GetChildren() | |
2558 | for i = 1, #g do | |
2559 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
2560 | g[i].Anchored = false | |
2561 | end | |
2562 | end | |
2563 | g = Weapon:GetChildren() | |
2564 | for i = 1, #g do | |
2565 | if g[i].ClassName == "Part" then | |
2566 | g[i].Anchored = false | |
2567 | end | |
2568 | end | |
2569 | end | |
2570 | ||
2571 | ||
2572 | --//=================================\\ | |
2573 | --|| WRAP THE WHOLE SCRIPT UP | |
2574 | --\\=================================// | |
2575 | ||
2576 | Humanoid.Changed:connect(function(Jump) | |
2577 | if Jump == "Jump" and (Disable_Jump == true) then | |
2578 | Humanoid.Jump = false | |
2579 | end | |
2580 | end) | |
2581 | ||
2582 | while true do | |
2583 | Swait() | |
2584 | refit() | |
2585 | script.Parent = WEAPONGUI | |
2586 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2587 | v:Stop(); | |
2588 | end | |
2589 | ANIMATE.Parent = nil | |
2590 | SINE = SINE + CHANGE*1.5 | |
2591 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2592 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2593 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
2594 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
2595 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2596 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2597 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2598 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2599 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2600 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2601 | end | |
2602 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2603 | ANIM = "Jump" | |
2604 | if ATTACK == false then | |
2605 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2606 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2607 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2608 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2609 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
2610 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2611 | end | |
2612 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2613 | ANIM = "Fall" | |
2614 | if ATTACK == false then | |
2615 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2616 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2617 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2618 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2619 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2620 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
2621 | end | |
2622 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2623 | ANIM = "Idle" | |
2624 | if ATTACK == false then | |
2625 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2626 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
2628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
2629 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2630 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2631 | end | |
2632 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2633 | ANIM = "Walk" | |
2634 | if ATTACK == false then | |
2635 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2636 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2637 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2638 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2639 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2640 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2641 | end | |
2642 | end | |
2643 | unanchor() | |
2644 | Humanoid.MaxHealth = "inf" | |
2645 | Humanoid.Health = "inf" | |
2646 | if Rooted == false then | |
2647 | Disable_Jump = false | |
2648 | Humanoid.WalkSpeed = Speed | |
2649 | elseif Rooted == true then | |
2650 | Disable_Jump = true | |
2651 | Humanoid.WalkSpeed = 0 | |
2652 | end | |
2653 | for _, c in pairs(Character:GetChildren()) do | |
2654 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
2655 | c.Material = "Fabric" | |
2656 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2657 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2658 | end | |
2659 | if c ~= Head then | |
2660 | c.Color = C3(0,0,0) | |
2661 | else | |
2662 | c.Color = C3(0,0,0) | |
2663 | end | |
2664 | if c == Head then | |
2665 | if c:FindFirstChild("face") then | |
2666 | c.face:remove() | |
2667 | end | |
2668 | end | |
2669 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2670 | c:remove() | |
2671 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
2672 | c:remove() | |
2673 | end | |
2674 | end | |
2675 | sick.SoundId = "rbxassetid://"..bored[CHOICE] | |
2676 | sick.Looped = true | |
2677 | sick.Pitch = 1 | |
2678 | sick.Volume = 999999 | |
2679 | sick.Parent = Character | |
2680 | sick:Resume() | |
2681 | --sick.Playing = false | |
2682 | Humanoid.Name = "Master of Time = "..Player.Name | |
2683 | end | |
2684 | ||
2685 | --//=================================\\ | |
2686 | --\\=================================// | |
2687 | ||
2688 | ||
2689 | ||
2690 | ||
2691 | ||
2692 | --//====================================================\\-- | |
2693 | --|| END OF SCRIPT | |
2694 | --\\====================================================//-- |