Ninja_Camper

Master of time (finished)

May 28th, 2018
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  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ DEIVIS97 EDIT
  4. --000000[[====================================================================================//
  5. -- [[[
  6. -- This script has been converted to FE by iPxter
  7.  
  8.  
  9. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  10. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  11. do
  12. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  13. script.Parent = Player.Character
  14.  
  15. --RemoteEvent for communicating
  16. local Event = Instance.new("RemoteEvent")
  17. Event.Name = "UserInput_Event"
  18.  
  19. --Fake event to make stuff like Mouse.KeyDown work
  20. local function fakeEvent()
  21. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  22. t.connect = t.Connect
  23. return t
  24. end
  25.  
  26. --Creating fake input objects with fake variables
  27. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  28. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  29. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  30. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  31. end}
  32. --Merged 2 functions into one by checking amount of arguments
  33. CAS.UnbindAction = CAS.BindAction
  34.  
  35. --This function will trigger the events that have been :Connect()'ed
  36. local function te(self,ev,...)
  37. local t = m[ev]
  38. if t and t._fakeEvent and t.Function then
  39. t.Function(...)
  40. end
  41. end
  42. m.TrigEvent = te
  43. UIS.TrigEvent = te
  44.  
  45. Event.OnServerEvent:Connect(function(plr,io)
  46. if plr~=Player then return end
  47. if io.isMouse then
  48. m.Target = io.Target
  49. m.Hit = io.Hit
  50. else
  51. local b = io.UserInputState == Enum.UserInputState.Begin
  52. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  53. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  54. end
  55. for _,t in pairs(CAS.Actions) do
  56. for _,k in pairs(t.Keys) do
  57. if k==io.KeyCode then
  58. t.Function(t.Name,io.UserInputState,io)
  59. end
  60. end
  61. end
  62. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  63. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  64. end
  65. end)
  66. Event.Parent = NLS([==[
  67. local Player = game:GetService("Players").LocalPlayer
  68. local Event = script:WaitForChild("UserInput_Event")
  69.  
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78.  
  79. local Mouse = Player:GetMouse()
  80. local h,t
  81. --Give the server mouse data 30 times every second, but only if the values changed
  82. --If player is not moving their mouse, client won't fire events
  83. while wait(1/30) do
  84. if h~=Mouse.Hit or t~=Mouse.Target then
  85. h,t=Mouse.Hit,Mouse.Target
  86. Event:FireServer({isMouse=true,Target=t,Hit=h})
  87. end
  88. end]==],Player.Character)
  89. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  90. end
  91. local Player = owner
  92. repeat
  93. wait()
  94. until Player.Character
  95. local Character = Player.Character
  96. TrailSettings = {
  97. Lifetime = 1,
  98. Texture = "http://www.roblox.com/asset/?id=1097260739",
  99. Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  100. Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  101. AllBody = true,
  102. UpperBodyOnly = false,
  103. LowerBodyOnly = false,
  104. Accessories = false,
  105. Extras = true,
  106. R15 = false,
  107. R15Parts = {"UpperTorso", "LowerTorso"}
  108. }
  109. local Trail
  110. function UpperBody()
  111. if TrailSettings.R15 == false then
  112. A0 = Instance.new("Attachment", Character.Torso)
  113. A1 = Instance.new("Attachment", Character.Head)
  114. A2 = Instance.new("Attachment", Character["Right Arm"])
  115. A3 = Instance.new("Attachment", Character["Left Arm"])
  116. Trail = Instance.new("Trail", Character)
  117. Trail.Attachment0 = A0
  118. Trail.Attachment1 = A1
  119. Trail.Texture = TrailSettings.Texture
  120. Trail.Color = TrailSettings.Color1
  121. Trail.Lifetime = TrailSettings.Lifetime
  122. local Trail2 = Trail:Clone()
  123. Trail2.Parent = Character
  124. Trail2.Attachment1 = A2
  125. local Trail3 = Trail:Clone()
  126. Trail3.Parent = Character
  127. Trail3.Attachment1 = A3
  128. local Trail6 = Trail:Clone()
  129. Trail6.Parent = Character
  130. Trail6.Attachment0 = A1
  131. Trail6.Attachment1 = A2
  132. local Trail7 = Trail:Clone()
  133. Trail7.Parent = Character
  134. Trail7.Attachment0 = A1
  135. Trail7.Attachment1 = A3
  136. else
  137. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  138. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  139. A1 = Instance.new("Attachment", Character.Head)
  140. A2 = Instance.new("Attachment", Character.RightUpperArm)
  141. A2R = Instance.new("Attachment", Character.RightLowerArm)
  142. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  143. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  144. Trail = Instance.new("Trail", Character)
  145. Trail.Attachment0 = A0
  146. Trail.Attachment1 = A1
  147. Trail.Texture = TrailSettings.Texture
  148. Trail.Color = TrailSettings.Color1
  149. Trail.Lifetime = TrailSettings.Lifetime
  150. local Trail2 = Trail:Clone()
  151. Trail2.Parent = Character
  152. Trail2.Attachment1 = A2
  153. local Trail3 = Trail:Clone()
  154. Trail3.Parent = Character
  155. Trail3.Attachment1 = A3
  156. local Trail6 = Trail:Clone()
  157. Trail6.Parent = Character
  158. Trail6.Attachment0 = A1
  159. Trail6.Attachment1 = A2
  160. local Trail7 = Trail:Clone()
  161. Trail7.Parent = Character
  162. Trail7.Attachment0 = A1
  163. Trail7.Attachment1 = A3
  164. local Trail1R = Trail:Clone()
  165. Trail1R.Parent = Character
  166. Trail1R.Attachment1 = A2R
  167. local Trail2R = Trail:Clone()
  168. Trail2R.Parent = Character
  169. Trail2R.Attachment1 = A3R
  170. local Trail6R = Trail:Clone()
  171. Trail6.Parent = Character
  172. Trail6.Attachment0 = A1
  173. Trail6.Attachment1 = A2R
  174. local Trail7R = Trail:Clone()
  175. Trail7.Parent = Character
  176. Trail7.Attachment0 = A1
  177. Trail7.Attachment1 = A3R
  178. end
  179. end
  180. function LowerBody()
  181. if TrailSettings.R15 == false then
  182. A4 = Instance.new("Attachment", Character["Right Leg"])
  183. A5 = Instance.new("Attachment", Character["Left Leg"])
  184. local Trail4 = Trail:Clone()
  185. Trail4.Parent = Character
  186. Trail4.Attachment1 = A4
  187. local Trail5 = Trail:Clone()
  188. Trail5.Parent = Character
  189. Trail5.Attachment1 = A5
  190. local Trail8 = Trail:Clone()
  191. Trail8.Parent = Character
  192. Trail8.Attachment0 = A2
  193. Trail8.Attachment1 = A4
  194. Trail8.Color = TrailSettings.Color2
  195. local Trail9 = Trail:Clone()
  196. Trail9.Parent = Character
  197. Trail9.Attachment0 = A3
  198. Trail9.Attachment1 = A5
  199. Trail9.Color = TrailSettings.Color2
  200. local FT = Trail:Clone()
  201. FT.Parent = Character
  202. FT.Attachment0 = A4
  203. FT.Attachment1 = A5
  204. FT.Color = TrailSettings.Color2
  205. else
  206. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  207. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  208. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  209. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  210. local Trail4 = Trail:Clone()
  211. Trail4.Parent = Character
  212. Trail4.Attachment1 = A4
  213. local Trail5 = Trail:Clone()
  214. Trail5.Parent = Character
  215. Trail5.Attachment1 = A5
  216. local Trail8 = Trail:Clone()
  217. Trail8.Parent = Character
  218. Trail8.Attachment0 = A2
  219. Trail8.Attachment1 = A4
  220. Trail8.Color = TrailSettings.Color2
  221. local Trail9 = Trail:Clone()
  222. Trail9.Parent = Character
  223. Trail9.Attachment0 = A3
  224. Trail9.Attachment1 = A5
  225. Trail9.Color = TrailSettings.Color2
  226. local FT = Trail:Clone()
  227. FT.Parent = Character
  228. FT.Attachment0 = A4
  229. FT.Attachment1 = A5
  230. FT.Color = TrailSettings.Color2
  231. local Trail3R = Trail:Clone()
  232. Trail3R.Parent = Character
  233. Trail3R.Attachment1 = A4R
  234. local Trail4R = Trail:Clone()
  235. Trail4R.Parent = Character
  236. Trail4R.Attachment1 = A5R
  237. local Trail8 = Trail:Clone()
  238. Trail8.Parent = Character
  239. Trail8.Attachment0 = A2R
  240. Trail8.Attachment1 = A4R
  241. Trail8.Color = TrailSettings.Color2
  242. local Trail9 = Trail:Clone()
  243. Trail9.Parent = Character
  244. Trail9.Attachment0 = A3R
  245. Trail9.Attachment1 = A5R
  246. Trail9.Color = TrailSettings.Color2
  247. local FT2R = Trail:Clone()
  248. FT2R.Parent = Character
  249. FT2R.Attachment0 = A4R
  250. FT2R.Attachment1 = A5R
  251. FT2R.Color = TrailSettings.Color2
  252. end
  253. end
  254. function AllBody()
  255. UpperBody()
  256. LowerBody()
  257. end
  258. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  259. TrailSettings.UpperBodyOnly = false
  260. TrailSettings.LowerBodyOnly = false
  261. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  262. TrailSettings.UpperBodyOnly = false
  263. TrailSettings.LowerBodyOnly = false
  264. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  265. TrailSettings.UpperBodyOnly = false
  266. TrailSettings.LowerBodyOnly = false
  267. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  268. TrailSettings.AllBody = true
  269. TrailSettings.UpperBodyOnly = false
  270. TrailSettings.LowerBodyOnly = false
  271. end
  272. if TrailSettings.UpperBodyOnly == true then
  273. UpperBody()
  274. print("Called Upper Body Trail")
  275. elseif TrailSettings.LowerBodyOnly == true then
  276. LowerBody()
  277. print("Called Lower Body Trail")
  278. elseif TrailSettings.AllBody == true then
  279. AllBody()
  280. print("Called Full Body Trail")
  281. end
  282. if TrailSettings.Accessories == true then
  283. for Index, Item in pairs(Character:GetChildren()) do
  284. if Item:IsA("Accessory") then
  285. local AA = Instance.new("Attachment", Item.Handle)
  286. local ATrail = Trail:Clone()
  287. ATrail.Parent = Character
  288. ATrail.Attachment1 = AA
  289. end
  290. end
  291. end
  292. if TrailSettings.Extras == true then
  293. spawn(function()
  294. repeat
  295. wait()
  296. until Trail
  297. local AB = Instance.new("Attachment", a)
  298. local ABT = Trail:Clone()
  299. ABT.Parent = Character
  300. ABT.Attachment0 = A4
  301. ABT.Attachment1 = AB
  302. ABT.Color = TrailSettings.Color2
  303. local ABT2 = Trail:Clone()
  304. ABT2.Parent = Character
  305. ABT2.Attachment0 = A5
  306. ABT2.Attachment1 = AB
  307. ABT2.Color = TrailSettings.Color2
  308. end)
  309. end
  310. wait(0.1)
  311. --//====================================================\\--
  312. --|| CREATED BY SHACKLUSTER
  313. --\\====================================================//--
  314.  
  315. local Player = owner
  316. local Character = Player.Character
  317. local Humanoid = Character.Humanoid
  318. local LeftArm = Character["Left Arm"]
  319. local RightArm = Character["Right Arm"]
  320. local LeftLeg = Character["Left Leg"]
  321. local RightLeg = Character["Right Leg"]
  322. local Head = Character.Head
  323. local Torso = Character.Torso
  324. local Camera = game.Workspace.CurrentCamera
  325. local RootPart = Character.HumanoidRootPart
  326. local RootJoint = RootPart.RootJoint
  327. local attack = false
  328. local Anim = 'Idle'
  329. local Lighty = game:GetService"Lighting"
  330. local attacktype = 1
  331. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  332. local velocity = RootPart.Velocity.y
  333. local sine = 0
  334. local change = 1
  335. local bored = {492070484,1232162751,1534958855,303535614,1117396305,0}
  336. local Create = LoadLibrary("RbxUtility").Create
  337. function swait(num)
  338. if num == 0 or num == nil then
  339. ArtificialHB.Event:wait()
  340. else
  341. for i = 0, num do
  342. ArtificialHB.Event:wait()
  343. end
  344. end
  345. end
  346.  
  347. local chara = Character
  348. local m = Create("Model"){
  349. Parent = Character,
  350. Name = "WeaponModel",
  351. }
  352. function chatfunc(text)
  353. local chat = coroutine.wrap(function()
  354. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  355. Character:FindFirstChild("TalkingBillBoard"):destroy()
  356. end
  357. local Bill = Instance.new("BillboardGui",Character)
  358. Bill.Size = UDim2.new(0,100,0,40)
  359. Bill.StudsOffset = Vector3.new(0,3,0)
  360. Bill.Adornee = Character.Head
  361. Bill.Name = "TalkingBillBoard"
  362. local Hehe = Instance.new("TextLabel",Bill)
  363. Hehe.BackgroundTransparency = 1
  364. Hehe.BorderSizePixel = 0
  365. Hehe.Text = ""
  366. Hehe.Font = "Garamond"
  367. Hehe.TextSize = 40
  368. Hehe.TextStrokeTransparency = 0
  369. Hehe.Size = UDim2.new(1,0,0.5,0)
  370. coroutine.resume(coroutine.create(function()
  371. while Hehe ~= nil do
  372. swait()
  373. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  374. Hehe.Rotation = math.random(-5,5)
  375. Hehe.TextColor3 = Color3.new(255,255,0)
  376. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  377. end
  378. end))
  379. for i = 1,string.len(text),1 do
  380. swait()
  381. Hehe.Text = string.sub(text,1,i)
  382. end
  383. swait(90)--Re[math.random(1, 93)]
  384. for i = 0, 1, .025 do
  385. swait()
  386. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  387. Hehe.TextStrokeTransparency = i
  388. Hehe.TextTransparency = i
  389. end
  390. Bill:Destroy()
  391. end)
  392. chat()
  393. end
  394.  
  395. function onChatted(msg)
  396. chatfunc(msg)
  397. end
  398.  
  399. Player.Chatted:connect(onChatted)
  400. wait(0.2)
  401.  
  402. Player = owner
  403. PlayerGui = Player.PlayerGui
  404. Cam = workspace.CurrentCamera
  405. Backpack = Player.Backpack
  406. Character = Player.Character
  407. Humanoid = Character.Humanoid
  408. RootPart = Character["HumanoidRootPart"]
  409. Torso = Character["Torso"]
  410. Head = Character["Head"]
  411. RightArm = Character["Right Arm"]
  412. LeftArm = Character["Left Arm"]
  413. RightLeg = Character["Right Leg"]
  414. LeftLeg = Character["Left Leg"]
  415. RootJoint = RootPart["RootJoint"]
  416. Neck = Torso["Neck"]
  417. RightShoulder = Torso["Right Shoulder"]
  418. LeftShoulder = Torso["Left Shoulder"]
  419. RightHip = Torso["Right Hip"]
  420. LeftHip = Torso["Left Hip"]
  421. Character.Archivable = true
  422. Player:ClearCharacterAppearance()
  423.  
  424. IT = Instance.new
  425. CF = CFrame.new
  426. VT = Vector3.new
  427. RAD = math.rad
  428. C3 = Color3.new
  429. UD2 = UDim2.new
  430. BRICKC = BrickColor.new
  431. ANGLES = CFrame.Angles
  432. EULER = CFrame.fromEulerAnglesXYZ
  433. COS = math.cos
  434. ACOS = math.acos
  435. SIN = math.sin
  436. ASIN = math.asin
  437. ABS = math.abs
  438. MRANDOM = math.random
  439. FLOOR = math.floor
  440. local CHOICE = MRANDOM(1,5)
  441. --//=================================\\
  442. --|| USEFUL VALUES
  443. --\\=================================//
  444.  
  445. Animation_Speed = 3
  446. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  447. local Speed = 20
  448. local SIZE = 1.4
  449. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  450. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  451. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  452. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  453. local DAMAGEMULTIPLIER = "inf"
  454. local ANIM = "Idle"
  455. local ATTACK = false
  456. local EQUIPPED = false
  457. local HOLD = false
  458. local COMBO = 1
  459. local Rooted = false
  460. local SINE = 0
  461. local KEYHOLD = false
  462. local CHANGE = 2 / Animation_Speed
  463. local WALKINGANIM = false
  464. local VALUE1 = false
  465. local VALUE2 = false
  466. local ROBLOXIDLEANIMATION = IT("Animation")
  467. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  468. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  469. local ATANIM = IT("Animation")
  470. ATANIM.Name = "Attack Animation"
  471. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  472. --ROBLOXIDLEANIMATION.Parent = Humanoid
  473. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  474. WEAPONGUI.Name = "Weapon GUI"
  475. local Weapon = IT("Model")
  476. Weapon.Name = "Adds"
  477. local Effects = IT("Folder", Weapon)
  478. Effects.Name = "Effects"
  479. local ANIMATOR = Humanoid.Animator
  480. local ANIMATE = Character.Animate
  481. local UNANCHOR = true
  482. local CLOCKLOOP = 0
  483. local SONG = 492070484
  484. local CLOCKTARGET = nil
  485. local CLOCKSPEED = 4
  486. script.Parent = WEAPONGUI
  487. local CLONE = Character:Clone()
  488. CLONE.Parent = nil
  489. Character.Archivable = false
  490. local sick = Instance.new("Sound",Torso)
  491. sick.Volume = 50999
  492.  
  493. --//=================================\\
  494. --\\=================================//
  495.  
  496.  
  497. --//=================================\\
  498. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  499. --\\=================================//
  500.  
  501. ArtificialHB = Instance.new("BindableEvent", script)
  502. ArtificialHB.Name = "ArtificialHB"
  503.  
  504. script:WaitForChild("ArtificialHB")
  505.  
  506. frame = Frame_Speed
  507. tf = 0
  508. allowframeloss = false
  509. tossremainder = false
  510. lastframe = tick()
  511. script.ArtificialHB:Fire()
  512.  
  513. game:GetService("RunService").Heartbeat:connect(function(s, p)
  514. tf = tf + s
  515. if tf >= frame then
  516. if allowframeloss then
  517. script.ArtificialHB:Fire()
  518. lastframe = tick()
  519. else
  520. for i = 1, math.floor(tf / frame) do
  521. script.ArtificialHB:Fire()
  522. end
  523. lastframe = tick()
  524. end
  525. if tossremainder then
  526. tf = 0
  527. else
  528. tf = tf - frame * math.floor(tf / frame)
  529. end
  530. end
  531. end)
  532.  
  533. --//=================================\\
  534. --\\=================================//
  535.  
  536. --//=================================\\
  537. --|| SOME FUNCTIONS
  538. --\\=================================//
  539.  
  540. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  541. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  542. end
  543.  
  544. function PositiveAngle(NUMBER)
  545. if NUMBER >= 0 then
  546. NUMBER = 0
  547. end
  548. return NUMBER
  549. end
  550.  
  551. function NegativeAngle(NUMBER)
  552. if NUMBER <= 0 then
  553. NUMBER = 0
  554. end
  555. return NUMBER
  556. end
  557.  
  558. function Swait(NUMBER)
  559. if NUMBER == 0 or NUMBER == nil then
  560. ArtificialHB.Event:wait()
  561. else
  562. for i = 1, NUMBER do
  563. ArtificialHB.Event:wait()
  564. end
  565. end
  566. end
  567.  
  568. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  569. local NEWMESH = IT(MESH)
  570. if MESH == "SpecialMesh" then
  571. NEWMESH.MeshType = MESHTYPE
  572. if MESHID ~= "nil" and MESHID ~= "" then
  573. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  574. end
  575. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  576. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  577. end
  578. end
  579. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  580. NEWMESH.Scale = SCALE
  581. NEWMESH.Parent = PARENT
  582. return NEWMESH
  583. end
  584.  
  585. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  586. local NEWPART = IT("Part")
  587. NEWPART.formFactor = FORMFACTOR
  588. NEWPART.Reflectance = REFLECTANCE
  589. NEWPART.Transparency = TRANSPARENCY
  590. NEWPART.CanCollide = false
  591. NEWPART.Locked = true
  592. NEWPART.Anchored = true
  593. if ANCHOR == false then
  594. NEWPART.Anchored = false
  595. end
  596. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  597. NEWPART.Name = NAME
  598. NEWPART.Size = SIZE
  599. NEWPART.Position = Torso.Position
  600. NEWPART.Material = MATERIAL
  601. NEWPART:BreakJoints()
  602. NEWPART.Parent = PARENT
  603. return NEWPART
  604. end
  605.  
  606. local function weldBetween(a, b)
  607. local weldd = Instance.new("ManualWeld")
  608. weldd.Part0 = a
  609. weldd.Part1 = b
  610. weldd.C0 = CFrame.new()
  611. weldd.C1 = b.CFrame:inverse() * a.CFrame
  612. weldd.Parent = a
  613. return weldd
  614. end
  615.  
  616.  
  617. function QuaternionFromCFrame(cf)
  618. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  619. local trace = m00 + m11 + m22
  620. if trace > 0 then
  621. local s = math.sqrt(1 + trace)
  622. local recip = 0.5 / s
  623. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  624. else
  625. local i = 0
  626. if m11 > m00 then
  627. i = 1
  628. end
  629. if m22 > (i == 0 and m00 or m11) then
  630. i = 2
  631. end
  632. if i == 0 then
  633. local s = math.sqrt(m00 - m11 - m22 + 1)
  634. local recip = 0.5 / s
  635. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  636. elseif i == 1 then
  637. local s = math.sqrt(m11 - m22 - m00 + 1)
  638. local recip = 0.5 / s
  639. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  640. elseif i == 2 then
  641. local s = math.sqrt(m22 - m00 - m11 + 1)
  642. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  643. end
  644. end
  645. end
  646.  
  647. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  648. local xs, ys, zs = x + x, y + y, z + z
  649. local wx, wy, wz = w * xs, w * ys, w * zs
  650. local xx = x * xs
  651. local xy = x * ys
  652. local xz = x * zs
  653. local yy = y * ys
  654. local yz = y * zs
  655. local zz = z * zs
  656. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  657. end
  658.  
  659. function QuaternionSlerp(a, b, t)
  660. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  661. local startInterp, finishInterp;
  662. if cosTheta >= 0.0001 then
  663. if (1 - cosTheta) > 0.0001 then
  664. local theta = ACOS(cosTheta)
  665. local invSinTheta = 1 / SIN(theta)
  666. startInterp = SIN((1 - t) * theta) * invSinTheta
  667. finishInterp = SIN(t * theta) * invSinTheta
  668. else
  669. startInterp = 1 - t
  670. finishInterp = t
  671. end
  672. else
  673. if (1 + cosTheta) > 0.0001 then
  674. local theta = ACOS(-cosTheta)
  675. local invSinTheta = 1 / SIN(theta)
  676. startInterp = SIN((t - 1) * theta) * invSinTheta
  677. finishInterp = SIN(t * theta) * invSinTheta
  678. else
  679. startInterp = t - 1
  680. finishInterp = t
  681. end
  682. end
  683. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  684. end
  685.  
  686. function Clerp(a, b, t)
  687. local qa = {QuaternionFromCFrame(a)}
  688. local qb = {QuaternionFromCFrame(b)}
  689. local ax, ay, az = a.x, a.y, a.z
  690. local bx, by, bz = b.x, b.y, b.z
  691. local _t = 1 - t
  692. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  693. end
  694.  
  695. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  696. local frame = IT("Frame")
  697. frame.BackgroundTransparency = TRANSPARENCY
  698. frame.BorderSizePixel = BORDERSIZEPIXEL
  699. frame.Position = POSITION
  700. frame.Size = SIZE
  701. frame.BackgroundColor3 = COLOR
  702. frame.BorderColor3 = BORDERCOLOR
  703. frame.Name = NAME
  704. frame.Parent = PARENT
  705. return frame
  706. end
  707.  
  708. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  709. local label = IT("TextLabel")
  710. label.BackgroundTransparency = 1
  711. label.Size = UD2(1, 0, 1, 0)
  712. label.Position = UD2(0, 0, 0, 0)
  713. label.TextColor3 = TEXTCOLOR
  714. label.TextStrokeTransparency = STROKETRANSPARENCY
  715. label.TextTransparency = TRANSPARENCY
  716. label.FontSize = TEXTFONTSIZE
  717. label.Font = TEXTFONT
  718. label.BorderSizePixel = BORDERSIZEPIXEL
  719. label.TextStrokeColor3 = C3(1,1,1)
  720. label.TextScaled = false
  721. label.Text = TEXT
  722. label.Name = NAME
  723. label.Parent = PARENT
  724. return label
  725. end
  726.  
  727. function NoOutlines(PART)
  728. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  729. end
  730.  
  731. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  732. local NEWWELD = IT(TYPE)
  733. NEWWELD.Part0 = PART0
  734. NEWWELD.Part1 = PART1
  735. NEWWELD.C0 = C0
  736. NEWWELD.C1 = C1
  737. NEWWELD.Parent = PARENT
  738. return NEWWELD
  739. end
  740.  
  741. local S = IT("Sound")
  742. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  743. local NEWSOUND = nil
  744. coroutine.resume(coroutine.create(function()
  745. NEWSOUND = S:Clone()
  746. NEWSOUND.Parent = PARENT
  747. NEWSOUND.Volume = VOLUME
  748. NEWSOUND.Pitch = PITCH
  749. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  750. NEWSOUND:play()
  751. if DOESLOOP == true then
  752. NEWSOUND.Looped = true
  753. else
  754. repeat wait(1) until NEWSOUND.Playing == false
  755. NEWSOUND:remove()
  756. end
  757. end))
  758. return NEWSOUND
  759. end
  760.  
  761. function CFrameFromTopBack(at, top, back)
  762. local right = top:Cross(back)
  763. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  764. end
  765.  
  766. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  767. function WACKYEFFECT(Table)
  768. local TYPE = (Table.EffectType or "Sphere")
  769. local SIZE = (Table.Size or VT(1,1,1))
  770. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  771. local TRANSPARENCY = (Table.Transparency or 0)
  772. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  773. local CFRAME = (Table.CFrame or Torso.CFrame)
  774. local MOVEDIRECTION = (Table.MoveToPos or nil)
  775. local ROTATION1 = (Table.RotationX or 0)
  776. local ROTATION2 = (Table.RotationY or 0)
  777. local ROTATION3 = (Table.RotationZ or 0)
  778. local MATERIAL = (Table.Material or "Neon")
  779. local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551))
  780. local TIME = (Table.Time or 45)
  781. local SOUNDID = (Table.SoundID or nil)
  782. local SOUNDPITCH = (Table.SoundPitch or nil)
  783. local SOUNDVOLUME = (Table.SoundVolume or nil)
  784. coroutine.resume(coroutine.create(function()
  785. local PLAYSSOUND = false
  786. local SOUND = nil
  787. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
  788. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  789. PLAYSSOUND = true
  790. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  791. end
  792. EFFECT.Color = COLOR
  793. local MSH = nil
  794. if TYPE == "Sphere" then
  795. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  796. elseif TYPE == "Block" then
  797. MSH = IT("BlockMesh",EFFECT)
  798. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  799. elseif TYPE == "Wave" then
  800. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  801. elseif TYPE == "Ring" then
  802. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  803. elseif TYPE == "Slash" then
  804. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  805. elseif TYPE == "Round Slash" then
  806. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  807. elseif TYPE == "Swirl" then
  808. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  809. elseif TYPE == "Skull" then
  810. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  811. elseif TYPE == "Crystal" then
  812. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  813. end
  814. if MSH ~= nil then
  815. local MOVESPEED = nil
  816. if MOVEDIRECTION ~= nil then
  817. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  818. end
  819. local GROWTH = SIZE - ENDSIZE
  820. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  821. if TYPE == "Block" then
  822. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  823. else
  824. EFFECT.CFrame = CFRAME
  825. end
  826. for LOOP = 1, TIME+1 do
  827. Swait()
  828. MSH.Scale = MSH.Scale - GROWTH/TIME
  829. if TYPE == "Wave" then
  830. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  831. end
  832. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  833. if TYPE == "Block" then
  834. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  835. else
  836. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  837. end
  838. if MOVEDIRECTION ~= nil then
  839. local ORI = EFFECT.Orientation
  840. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  841. EFFECT.Orientation = ORI
  842. end
  843. end
  844. if PLAYSSOUND == false then
  845. EFFECT:remove()
  846. else
  847. repeat Swait() until SOUND.Playing == false
  848. EFFECT:remove()
  849. end
  850. else
  851. if PLAYSSOUND == false then
  852. EFFECT:remove()
  853. else
  854. repeat Swait() until SOUND.Playing == false
  855. EFFECT:remove()
  856. end
  857. end
  858. end))
  859. end
  860.  
  861. function MakeForm(PART,TYPE)
  862. if TYPE == "Cyl" then
  863. local MSH = IT("CylinderMesh",PART)
  864. elseif TYPE == "Ball" then
  865. local MSH = IT("SpecialMesh",PART)
  866. MSH.MeshType = "Sphere"
  867. elseif TYPE == "Wedge" then
  868. local MSH = IT("SpecialMesh",PART)
  869. MSH.MeshType = "Wedge"
  870. end
  871. end
  872.  
  873. Debris = game:GetService("Debris")
  874.  
  875. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  876. local DIRECTION = CF(StartPos,EndPos).lookVector
  877. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  878. end
  879.  
  880. function turnto(position)
  881. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  882. end
  883.  
  884. --//=================================\\
  885. --|| WEAPON CREATION
  886. --\\=================================//
  887.  
  888. Humanoid.Parent = nil
  889. RootPart.Size = RootPart.Size*SIZE
  890. Torso.Size = Torso.Size*SIZE
  891. RightArm.Size = RightArm.Size*SIZE
  892. RightLeg.Size = RightLeg.Size*SIZE
  893. LeftArm.Size = LeftArm.Size*SIZE
  894. LeftLeg.Size = LeftLeg.Size*SIZE
  895. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  896. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  897. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  898. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  899. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  900. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  901. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  902. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  903. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  904. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  905. Head.Size = Head.Size*SIZE
  906. RootJoint.Parent = RootPart
  907. Neck.Parent = Torso
  908. RightShoulder.Parent = Torso
  909. LeftShoulder.Parent = Torso
  910. RightHip.Parent = Torso
  911. LeftHip.Parent = Torso
  912.  
  913. Humanoid.DisplayDistanceType = "None"
  914. local naeeym2 = IT("BillboardGui",Character)
  915. naeeym2.AlwaysOnTop = true
  916. naeeym2.Size = UDim2.new(5,35,2,15)
  917. naeeym2.StudsOffset = Vector3.new(0,2,0)
  918. naeeym2.MaxDistance = 75
  919. naeeym2.Adornee = Character.Head
  920. naeeym2.Name = "Name"
  921. local tecks2 = IT("TextLabel",naeeym2)
  922. tecks2.BackgroundTransparency = 1
  923. tecks2.TextScaled = true
  924. tecks2.BorderSizePixel = 0
  925. tecks2.Text = "Master of Time"
  926. tecks2.Font = "Fantasy"
  927. tecks2.TextSize = 30
  928. tecks2.TextStrokeTransparency = 0
  929. tecks2.TextColor3 = C3(0,0,0)
  930. tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255)
  931. tecks2.Size = UDim2.new(1,0,0.5,0)
  932. tecks2.Parent = naeeym2
  933. local top = Instance.new("Shirt")
  934. top.ShirtTemplate = "rbxassetid://45695443"
  935. top.Parent = Character
  936. top.Name = "Cloth"
  937. local bottom = Instance.new("Pants")
  938. bottom.PantsTemplate = "rbxassetid://45696190"
  939. bottom.Parent = Character
  940. bottom.Name = "Cloth"
  941. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  942. PRT.Color = C3(0,0,0)
  943. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  944. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
  945. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  946. PRT.Color = C3(0,0,0)
  947. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  948. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  949. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  950. PRT.Color = C3(255/255, 0/255, 0/255)
  951. MakeForm(PRT,"Ball")
  952. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  953. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  954. PRT.Color = C3(255/255, 255/255, 0/255)
  955. MakeForm(PRT,"Ball")
  956. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  957. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  958. PRT.Color = C3(255/255, 255/255, 0/255)
  959. MakeForm(PRT,"Ball")
  960. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  961. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  962. PRT.Color = C3(255/255, 255/255, 0/255)
  963. MakeForm(PRT,"Ball")
  964. local Aura = Instance.new('ParticleEmitter')
  965. Aura.Name = "Aura"
  966. Aura.Texture = "rbxassetid://131765579"
  967. Aura.Parent = PRT
  968. Aura.LightEmission = 0.3
  969. Aura.Transparency = NumberSequence.new(0,0.6,1)
  970. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  971. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  972. Aura.LockedToPart = false
  973. Aura.Lifetime = NumberRange.new(2)
  974. Aura.Rate = 30
  975. Aura.Speed = NumberRange.new(1)
  976. Aura.EmissionDirection = "Top"
  977. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  978. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  979. PRT.Color = C3(255/255, 255/255, 0/255)
  980. MakeForm(PRT,"Ball")
  981. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  982. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  983. PRT.Color = C3(255/255, 255/255, 0/255)
  984. MakeForm(PRT,"Ball")
  985. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  986.  
  987. local LASTPART = Head
  988. for i = 1, 24 do
  989. local MATH = (1-(i/30))
  990. if LASTPART == Head then
  991. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  992. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  993. LASTPART = Horn
  994. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  995. local Aura = Instance.new('ParticleEmitter')
  996. Aura.Name = "Aura"
  997. Aura.Texture = "rbxassetid://242997264"
  998. Aura.Parent = Horn
  999. Aura.LightEmission = 0.8
  1000. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1001. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1002. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1003. Aura.LockedToPart = true
  1004. Aura.Lifetime = NumberRange.new(2)
  1005. Aura.Rate = 25
  1006. Aura.Speed = NumberRange.new(0.1)
  1007. Aura.EmissionDirection = "Top"
  1008. else
  1009. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1010. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1011. LASTPART = Horn
  1012. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1013. local Aura = Instance.new('ParticleEmitter')
  1014. Aura.Name = "Aura"
  1015. Aura.Texture = "rbxassetid://242997264"
  1016. Aura.Parent = Horn
  1017. Aura.LightEmission = 0.8
  1018. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1019. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1020. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1021. Aura.LockedToPart = true
  1022. Aura.Lifetime = NumberRange.new(2)
  1023. Aura.Rate = 25
  1024. Aura.Speed = NumberRange.new(0.1)
  1025. Aura.EmissionDirection = "Top"
  1026. end
  1027. end
  1028. local LASTPART = Head
  1029. for i = 1, 24 do
  1030. local MATH = (1-(i/30))
  1031. if LASTPART == Head then
  1032. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1033. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  1034. LASTPART = Horn
  1035. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1036. local Aura = Instance.new('ParticleEmitter')
  1037. Aura.Name = "Aura"
  1038. Aura.Texture = "rbxassetid://242997264"
  1039. Aura.Parent = Horn
  1040. Aura.LightEmission = 0.8
  1041. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1042. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1043. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1044. Aura.LockedToPart = true
  1045. Aura.Lifetime = NumberRange.new(2)
  1046. Aura.Rate = 25
  1047. Aura.Speed = NumberRange.new(0.1)
  1048. Aura.EmissionDirection = "Top"
  1049. else
  1050. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1051. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1052. LASTPART = Horn
  1053. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1054. local Aura = Instance.new('ParticleEmitter')
  1055. Aura.Name = "Aura"
  1056. Aura.Texture = "rbxassetid://242997264"
  1057. Aura.Parent = Horn
  1058. Aura.LightEmission = 0.8
  1059. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1060. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1061. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1062. Aura.LockedToPart = true
  1063. Aura.Lifetime = NumberRange.new(2)
  1064. Aura.Rate = 25
  1065. Aura.Speed = NumberRange.new(0.1)
  1066. Aura.EmissionDirection = "Top"
  1067. end
  1068. end
  1069. local LASTPART = Head
  1070. for i = 1, 8 do
  1071. local MATH = (1-(i/14))
  1072. if LASTPART == Head then
  1073. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1074. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  1075. LASTPART = Horn
  1076. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1077. local Aura = Instance.new('ParticleEmitter')
  1078. Aura.Name = "Aura"
  1079. Aura.Texture = "rbxassetid://242997264"
  1080. Aura.Parent = Horn
  1081. Aura.LightEmission = 0.8
  1082. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1083. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1084. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1085. Aura.LockedToPart = true
  1086. Aura.Lifetime = NumberRange.new(2)
  1087. Aura.Rate = 25
  1088. Aura.Speed = NumberRange.new(0.1)
  1089. Aura.EmissionDirection = "Top"
  1090. else
  1091. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1092. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1093. LASTPART = Horn
  1094. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1095. local Aura = Instance.new('ParticleEmitter')
  1096. Aura.Name = "Aura"
  1097. Aura.Texture = "rbxassetid://242997264"
  1098. Aura.Parent = Horn
  1099. Aura.LightEmission = 0.8
  1100. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1101. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1102. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1103. Aura.LockedToPart = true
  1104. Aura.Lifetime = NumberRange.new(2)
  1105. Aura.Rate = 25
  1106. Aura.Speed = NumberRange.new(0.1)
  1107. Aura.EmissionDirection = "Top"
  1108. end
  1109. end
  1110. local LASTPART = Head
  1111. for i = 1, 8 do
  1112. local MATH = (1-(i/14))
  1113. if LASTPART == Head then
  1114. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1115. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1116. LASTPART = Horn
  1117. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1118. local Aura = Instance.new('ParticleEmitter')
  1119. Aura.Name = "Aura"
  1120. Aura.Texture = "rbxassetid://242997264"
  1121. Aura.Parent = Horn
  1122. Aura.LightEmission = 0.8
  1123. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1124. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1125. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1126. Aura.LockedToPart = true
  1127. Aura.Lifetime = NumberRange.new(2)
  1128. Aura.Rate = 25
  1129. Aura.Speed = NumberRange.new(0.1)
  1130. Aura.EmissionDirection = "Top"
  1131. else
  1132. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1133. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1134. LASTPART = Horn
  1135. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1136. local Aura = Instance.new('ParticleEmitter')
  1137. Aura.Name = "Aura"
  1138. Aura.Texture = "rbxassetid://242997264"
  1139. Aura.Parent = Horn
  1140. Aura.LightEmission = 0.8
  1141. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1142. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1143. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1144. Aura.LockedToPart = true
  1145. Aura.Lifetime = NumberRange.new(2)
  1146. Aura.Rate = 25
  1147. Aura.Speed = NumberRange.new(0.1)
  1148. Aura.EmissionDirection = "Top"
  1149. end
  1150. end
  1151. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1152. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1153. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1154. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1155. MakeForm(PRT,"Cyl")
  1156. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1157. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1158. MakeForm(PRT,"Cyl")
  1159. PRT.Color = C3(255/255, 255/255, 0/255)
  1160. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1161. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1162. MakeForm(RING,"Cyl")
  1163. RING.Color = C3(0,0,0)
  1164. for i = 1, 12 do
  1165. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1166. PRT.Color = C3(0,0,0)
  1167. local MSH = IT("BlockMesh",PRT)
  1168. MSH.Scale = VT(0.6,1,1)
  1169. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1170. end
  1171. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1172. PRT.Color = C3(0,0,0)
  1173. local MSH = IT("BlockMesh",PRT)
  1174. MSH.Scale = VT(0.4,1,1)
  1175. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1176. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1177. PRT.Color = C3(0,0,0)
  1178. local MSH = IT("BlockMesh",PRT)
  1179. MSH.Scale = VT(0.4,1,1)
  1180. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1181. coroutine.resume(coroutine.create(function()
  1182. while true do
  1183. Swait()
  1184. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1185. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1186. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1187. if CLOCKLOOP <= -150 then
  1188. if VALUE1 == false then
  1189. CLOCKLOOP = 0
  1190. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  1191. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1192. ApplyAoE(HITPOS,10,15,45,75,true)
  1193. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1194. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1195. if CLOCKTARGET ~= nil then
  1196. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1197. if CLOCKTARGET.Torso ~= nil then
  1198. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1199. end
  1200. if CLOCKTARGET.Health == 0 then
  1201. CLOCKTARGET = nil
  1202. end
  1203. end
  1204. end
  1205. end
  1206. end
  1207. end))
  1208.  
  1209. for _, c in pairs(Weapon:GetChildren()) do
  1210. if c.ClassName == "Part" then
  1211. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1212. end
  1213. end
  1214.  
  1215. Neck.Name = "Weld"
  1216. RootJoint.Name = "Weld"
  1217. RightShoulder.Name = "Weld"
  1218. LeftShoulder.Name = "Weld"
  1219. RightHip.Name = "Weld"
  1220. LeftHip.Name = "Weld"
  1221.  
  1222. local BODY = {}
  1223. for _, c in pairs(Character:GetDescendants()) do
  1224. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1225. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1226. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1227. end
  1228. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1229. elseif c:IsA("JointInstance") then
  1230. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1231. end
  1232. end
  1233. for e = 1, #BODY do
  1234. if BODY[e] ~= nil then
  1235. local STUFF = BODY[e]
  1236. local PART = STUFF[1]
  1237. local PARENT = STUFF[2]
  1238. local MATERIAL = STUFF[3]
  1239. local COLOR = STUFF[4]
  1240. local TRANSPARENCY = STUFF[5]
  1241. if PART.ClassName == "Part" and PART ~= RootPart then
  1242. PART.Material = MATERIAL
  1243. PART.Color = COLOR
  1244. PART.Transparency = TRANSPARENCY
  1245. end
  1246. PART.AncestryChanged:Connect(function()
  1247. PART.Parent = PARENT
  1248. end)
  1249. end
  1250. end
  1251.  
  1252. function refit()
  1253. Character.Parent = workspace
  1254. for e = 1, #BODY do
  1255. if BODY[e] ~= nil then
  1256. local STUFF = BODY[e]
  1257. local PART = STUFF[1]
  1258. local PARENT = STUFF[2]
  1259. local MATERIAL = STUFF[3]
  1260. local COLOR = STUFF[4]
  1261. local TRANSPARENCY = STUFF[5]
  1262. if PART.ClassName == "Part" and PART ~= RootPart then
  1263. PART.Material = MATERIAL
  1264. PART.Color = COLOR
  1265. PART.Transparency = TRANSPARENCY
  1266. end
  1267. if PART.Parent ~= PARENT then
  1268. Humanoid:remove()
  1269. PART.Parent = PARENT
  1270. Humanoid = IT("Humanoid",Character)
  1271. chatfunc ("I dont have time to die...")
  1272. end
  1273. end
  1274. end
  1275. end
  1276. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  1277. local SKILLFONT = "Fantasy"
  1278. local SKILLTEXTSIZE = 7
  1279.  
  1280. Weapon.Parent = Character
  1281. Humanoid.Parent = Character
  1282.  
  1283. Humanoid.Died:connect(function()
  1284. refit()
  1285. end)
  1286. chatfunc("Gentlemen, you just annoyed me")
  1287. warn("deivis97 edit")
  1288. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1289. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1290. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1291. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1292. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1293. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1294. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1295.  
  1296.  
  1297. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Nuke Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1298. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1299. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1300. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1301. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1302. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1303. local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[{1-5}] Musics [{6}] off", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1304.  
  1305. --//=================================\\
  1306. --|| DAMAGING
  1307. --\\=================================//
  1308.  
  1309. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1310. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1311. defence.Name = ("HitBy"..Player.Name)
  1312. game:GetService("Debris"):AddItem(defence, 0.001)
  1313. Damage = Damage * DAMAGEMULTIPLIER
  1314. if Humanoid.Health ~= 0 then
  1315. local CritChance = MRANDOM(1,100)
  1316. if Damage > Humanoid.Health then
  1317. Damage = math.ceil(Humanoid.Health)
  1318. if Damage == 0 then
  1319. Damage = 0.1
  1320. end
  1321. end
  1322. Humanoid.Health = Humanoid.Health - Damage
  1323. end
  1324. end
  1325.  
  1326. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1327. local CHILDREN = workspace:GetDescendants()
  1328. for index, CHILD in pairs(CHILDREN) do
  1329. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1330. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1331. if HUM then
  1332. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1333. if TORSO then
  1334. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1335. if INSTAKILL == false then
  1336. CHILD:BreakJoints()
  1337. else
  1338. local DMG = MRANDOM(MINDMG,MAXDMG)
  1339. ApplyDamage(HUM,DMG,TORSO)
  1340. end
  1341. if FLING > 0 then
  1342. for _, c in pairs(CHILD:GetChildren()) do
  1343. if c:IsA("BasePart") then
  1344. local bv = Instance.new("BodyVelocity")
  1345. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1346. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1347. bv.Parent = c
  1348. Debris:AddItem(bv,0.05)
  1349. end
  1350. end
  1351. end
  1352. end
  1353. end
  1354. end
  1355. end
  1356. end
  1357. end
  1358.  
  1359. --//=================================\\
  1360. --|| ATTACK FUNCTIONS AND STUFF
  1361. --\\=================================//
  1362.  
  1363. Circle = nil
  1364. CircleParts = {}
  1365. Equipped = false
  1366.  
  1367. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1368. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1369. end
  1370. Equipped = true
  1371. Circle = Instance.new("Model")
  1372. Circle.Name = "Circle"
  1373. Angle = 0
  1374. for i = 1, 1 do
  1375. local CirclePart = Instance.new("Part")
  1376. CirclePart.Name = "CirclePart"
  1377. CirclePart.Transparency = 1
  1378. CirclePart.BrickColor = BrickColor.new("Really black")
  1379. CirclePart.Material = Enum.Material.Plastic
  1380. CirclePart.Shape = Enum.PartType.Block
  1381. CirclePart.FormFactor = Enum.FormFactor.Custom
  1382. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1383. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1384. CirclePart.Anchored = true
  1385. CirclePart.CanCollide = false
  1386. CirclePart.Locked = true
  1387. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1388. local Aura = Instance.new('ParticleEmitter')
  1389. Aura.Name = "Aura"
  1390. Aura.Texture = "rbxassetid://641078192"
  1391. Aura.Parent = CirclePart
  1392. Aura.LightEmission = 0
  1393. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1394. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1395. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1396. Aura.LockedToPart = false
  1397. Aura.Lifetime = NumberRange.new(1)
  1398. Aura.Rate = 50
  1399. Aura.Speed = NumberRange.new(2.5)
  1400. Aura.SpreadAngle = Vector2.new(80,80)
  1401. local BlockMesh = Instance.new("BlockMesh")
  1402. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1403. BlockMesh.Parent = CirclePart
  1404. CirclePart.Parent = Circle
  1405. local Star = Instance.new("Decal", CirclePart)
  1406. Star.Texture = "http://www.roblox.com/asset/?id=253215684"
  1407. Star.Face = "Top"
  1408. local Light = Instance.new("PointLight", CirclePart)
  1409. Light.Color = Color3.new(.20,0,0)
  1410. Light.Brightness = 100
  1411. Light.Range = 15
  1412. table.insert(CircleParts, CirclePart)
  1413. end
  1414. Spawn(function()
  1415. while Equipped and Humanoid.Parent and Torso.Parent do
  1416. if Angle == 360 then
  1417. Angle = 0
  1418. end
  1419. Angle = Angle + 0.05
  1420. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1421. if Hit then
  1422. if not Circle.Parent then
  1423. Circle.Parent = Character
  1424. end
  1425. for i, v in pairs(CircleParts) do
  1426. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1427. end
  1428. else
  1429. Circle.Parent = nil
  1430. end
  1431. wait()
  1432. end
  1433. end)
  1434.  
  1435.  
  1436.  
  1437. function MagicMissiles()
  1438. ATTACK = true
  1439. Rooted = false
  1440. local SELECTING = true
  1441. local SPOTS = {}
  1442. coroutine.resume(coroutine.create(function()
  1443. local LOOP = 0
  1444. repeat
  1445. LOOP = LOOP + 1
  1446. Swait()
  1447. if LOOP >= 15 then
  1448. LOOP = 0
  1449. for i = 1, #SPOTS do
  1450. if SPOTS[i] ~= nil then
  1451. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1452. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1453. end
  1454. end
  1455. end
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. until SELECTING == false
  1463. Rooted = false
  1464. repeat
  1465. LOOP = LOOP + 1
  1466. Swait()
  1467. if LOOP >= 15 then
  1468. LOOP = 0
  1469. for i = 1, #SPOTS do
  1470. if SPOTS[i] ~= nil then
  1471. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1472. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1473. end
  1474. end
  1475. end
  1476. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1480. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1482. until ATTACK == false
  1483. end))
  1484. repeat
  1485. repeat Swait() until HOLD == true
  1486. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1487. if DIST > 9999 then
  1488. DIST = 9999
  1489. end
  1490. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1491. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1492. if HITFLOOR ~= nil then
  1493. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1494. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1495. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1496. end
  1497. repeat Swait() until HOLD == false
  1498. until #SPOTS == 5
  1499. SELECTING = false
  1500. for i = 1, #SPOTS do
  1501. if SPOTS[i] ~= nil then
  1502. local POS = SPOTS[i]
  1503. coroutine.resume(coroutine.create(function()
  1504. local MISSILE = IT("Model",Effects)
  1505. MISSILE.Name = "Missile"
  1506. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,2,2))
  1507. MakeForm(BASEPART,"Cyl")
  1508. MISSILE.PrimaryPart = BASEPART
  1509. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1510. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,4,2))
  1511. MakeForm(HEAD,"Ball")
  1512. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1513. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2.5,0.1,2.5))
  1514. MakeForm(TAIL,"Cyl")
  1515. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1516. chatfunc("you like nukes?")
  1517. for i = 1, 15 do
  1518. Swait()
  1519. for _, c in pairs(MISSILE:GetChildren()) do
  1520. if c.ClassName == "Part" then
  1521. c.Transparency = c.Transparency - 1/10
  1522. end
  1523. end
  1524. end
  1525. for i = 1, 15*1.5 do
  1526. Swait()
  1527. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1528. end
  1529. ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true)
  1530. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1531. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1532. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1533. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1534. MISSILE:remove()
  1535. end))
  1536. end
  1537. end
  1538. wait(0.6)
  1539. ATTACK = false
  1540. Rooted = false
  1541. end
  1542.  
  1543. function TimesUp()
  1544. CLOCKTARGET = nil
  1545. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1546. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1547. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1548. if TORSO then
  1549. ATTACK = true
  1550. Rooted = false
  1551. coroutine.resume(coroutine.create(function()
  1552. repeat
  1553. Swait()
  1554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1558. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. until ATTACK == false
  1561. end))
  1562. if Effects:FindFirstChild("NeonDoll") then
  1563. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1564. end
  1565. wait(0.5)
  1566. local FAKECHARACTER = IT("Model",Effects)
  1567. FAKECHARACTER.Name = "NeonDoll"
  1568. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.3,0.3,0.15),false)
  1569. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1570. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1571. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1572. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1573. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1574. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1575. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1576. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1577. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1578. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.15,0.15),false)
  1579. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1580. CreateSound(201858045, TORS, 5, 0.4, false)
  1581. for i = 1, 50 do
  1582. Swait()
  1583. CLOCKSPEED = 2.5
  1584. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1585. if c.ClassName == "Part" then
  1586. c.Transparency = c.Transparency - 0.5/150
  1587. end
  1588. end
  1589. end
  1590. CLOCKTARGET = HUM
  1591. coroutine.resume(coroutine.create(function()
  1592. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1593. for i = 1, 25 do
  1594. Swait()
  1595. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1596. if c.ClassName == "Part" then
  1597. c.Transparency = c.Transparency + 0.5/25
  1598. end
  1599. end
  1600. end
  1601. CLOCKSPEED = 4
  1602. FAKECHARACTER:remove()
  1603. end))
  1604. wait(0.5)
  1605. ATTACK = false
  1606. Rooted = false
  1607. end
  1608. end
  1609. end
  1610.  
  1611. function ChainPunch()
  1612. ATTACK = true
  1613. Rooted = false
  1614. local GYRO = IT("BodyGyro",RootPart)
  1615. GYRO.D = 25
  1616. GYRO.P = 2000
  1617. GYRO.MaxTorque = VT(0,40000,0)
  1618. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1619. repeat
  1620. Swait()
  1621. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1626. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628. until HOLD == true
  1629. local POS = Mouse.Hit.p
  1630. local CHAINS = false
  1631. local CHAINLINKS = {}
  1632. local A = IT("Attachment",RightArm)
  1633. A.Position = VT(1,-1,0)*SIZE
  1634. A.Orientation = VT(-90, -89.982, 0)
  1635. local B = IT("Attachment",RightArm)
  1636. B.Position = VT(-1,-1,0)*SIZE
  1637. B.Orientation = VT(-90, 89.988, 0)
  1638. local C = IT("Attachment",RightArm)
  1639. C.Position = VT(0.5,-1.3,0)*SIZE
  1640. C.Orientation = VT(-90, -89.982, 0)
  1641. local D = IT("Attachment",RightArm)
  1642. D.Position = VT(-0.5,-1.3,0)*SIZE
  1643. D.Orientation = VT(-90, 89.988, 0)
  1644. local LIGHT = IT("Attachment",RightArm)
  1645. LIGHT.Position = VT(0,-1,0)*SIZE
  1646. local LIGHT2 = IT("PointLight",LIGHT)
  1647. LIGHT2.Range = 7
  1648. LIGHT2.Brightness = 5
  1649. LIGHT2.Color = SKILLTEXTCOLOR
  1650. chatfunc("Falcon...")
  1651. for i = 1, 2 do
  1652. local TWIST = -2
  1653. local START = A
  1654. local END = B
  1655. if i == 1 then
  1656. START = B
  1657. END = A
  1658. end
  1659. local ChainLink = IT("Beam",Torso)
  1660. ChainLink.Texture = "rbxassetid://73042633"
  1661. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1662. ChainLink.TextureSpeed = 1
  1663. ChainLink.Width0 = 1
  1664. ChainLink.Width1 = 1
  1665. ChainLink.TextureLength = 2.5
  1666. ChainLink.Attachment0 = START
  1667. ChainLink.Attachment1 = END
  1668. ChainLink.CurveSize0 = TWIST
  1669. ChainLink.CurveSize1 = TWIST
  1670. --ChainLink.FaceCamera = true
  1671. ChainLink.Segments = 45
  1672. ChainLink.Transparency = NumberSequence.new(1)
  1673. table.insert(CHAINLINKS,ChainLink)
  1674. end
  1675. for i = 1, 2 do
  1676. local TWIST = -1
  1677. local START = C
  1678. local END = D
  1679. if i == 1 then
  1680. START = D
  1681. END = C
  1682. end
  1683. local ChainLink = IT("Beam",Torso)
  1684. ChainLink.Texture = "rbxassetid://73042633"
  1685. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1686. ChainLink.TextureSpeed = 1
  1687. ChainLink.Width0 = 1
  1688. ChainLink.Width1 = 1
  1689. ChainLink.TextureLength = 5
  1690. ChainLink.Attachment0 = START
  1691. ChainLink.Attachment1 = END
  1692. ChainLink.CurveSize0 = TWIST
  1693. ChainLink.CurveSize1 = TWIST
  1694. --ChainLink.FaceCamera = true
  1695. ChainLink.Segments = 25
  1696. ChainLink.LightEmission = 0.5
  1697. ChainLink.Transparency = NumberSequence.new(1)
  1698. table.insert(CHAINLINKS,ChainLink)
  1699. end
  1700. coroutine.resume(coroutine.create(function()
  1701. repeat
  1702. Swait()
  1703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1707. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. until CHAINS == true
  1710. repeat
  1711. Swait()
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. until ATTACK == false
  1719. for e = 1, 15 do
  1720. Swait()
  1721. chatfunc("PUNCH!!!")
  1722. for i = 1, #CHAINLINKS do
  1723. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1724. end
  1725. end
  1726. A:remove()
  1727. B:remove()
  1728. C:remove()
  1729. D:remove()
  1730. end))
  1731. CreateSound(233856115, RightArm, 5, 1.2, false)
  1732. for e = 1, 15 do
  1733. Swait()
  1734. for i = 1, #CHAINLINKS do
  1735. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1736. end
  1737. end
  1738. CHAINS = true
  1739. Rooted = true
  1740. wait(0.25)
  1741. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1742. FIST.Color = C3(1, 215/255, 1)
  1743. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1744. local LIGHT3 = IT("PointLight",FIST)
  1745. LIGHT3.Range = 7
  1746. LIGHT3.Brightness = 5
  1747. LIGHT3.Color = SKILLTEXTCOLOR
  1748. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1749. local FISTA = IT("Attachment",FIST)
  1750. FISTA.Position = VT(0.062, 0.977, 0)
  1751. local ChainLink = IT("Beam",Torso)
  1752. ChainLink.Texture = "rbxassetid://73042633"
  1753. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1754. ChainLink.TextureSpeed = 2
  1755. ChainLink.Width0 = 3
  1756. ChainLink.Width1 = 3
  1757. ChainLink.TextureLength = 12
  1758. ChainLink.Attachment0 = LIGHT
  1759. ChainLink.Attachment1 = FISTA
  1760. ChainLink.FaceCamera = true
  1761. ChainLink.Segments = 45
  1762. ChainLink.LightEmission = 0.5
  1763. ChainLink.Transparency = NumberSequence.new(0.25)
  1764. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1765. for i = 1, 85 do
  1766. Swait()
  1767. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1768. ChainLink.TextureLength = 12+(i*2)
  1769. ApplyAoE(FIST.Position,10,15,25,100,true)
  1770. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1771. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1772. if HITFLOOR ~= nil then
  1773. HITFLOOR:BreakJoints()
  1774. coroutine.resume(coroutine.create(function()
  1775. for i = 1, 15 do
  1776. Swait()
  1777. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1778. ApplyAoE(FIST.Position,10+(i*2),5,15,5,true)
  1779. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1780. end
  1781. end))
  1782. break
  1783. end
  1784. end
  1785. coroutine.resume(coroutine.create(function()
  1786. for i = 1, 50 do
  1787. Swait()
  1788. FIST.Transparency = FIST.Transparency + 0.5/50
  1789. LIGHT3.Range = LIGHT3.Range - 7/50
  1790. end
  1791. FIST:remove()
  1792. end))
  1793. LIGHT:remove()
  1794. GYRO:remove()
  1795. ATTACK = false
  1796. Rooted = false
  1797. end
  1798.  
  1799. function WarpMeteor()
  1800. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1801. if DIST > 9999 then
  1802. DIST = 9999
  1803. end
  1804. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1805. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1806. if HITFLOOR then
  1807. local POS = HITPOS
  1808. ATTACK = true
  1809. Rooted = false
  1810. local WARPED = false
  1811. local SMASHED = false
  1812. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1813. coroutine.resume(coroutine.create(function()
  1814. repeat
  1815. Swait()
  1816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1820. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822. until WARPED == true
  1823. repeat
  1824. Swait()
  1825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1829. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. until SMASHED == true
  1832. repeat
  1833. Swait()
  1834. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1838. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. until ATTACK == false
  1841. end))
  1842. VALUE1 = true
  1843. CreateSound(233856115, Torso, 5, 1.6, false)
  1844. chatfunc("This hurt more than you think")
  1845. for i = 1, 25 do
  1846. Swait()
  1847. for _, c in pairs(Character:GetChildren()) do
  1848. if c.ClassName == "Part" then
  1849. c.Transparency = c.Transparency + 1/25
  1850. end
  1851. end
  1852. for _, c in pairs(Weapon:GetChildren()) do
  1853. if c.ClassName == "Part" then
  1854. c.Transparency = c.Transparency + 1/25
  1855. end
  1856. end
  1857. end
  1858. UNANCHOR = false
  1859. RootPart.Anchored = true
  1860. RootPart.Velocity = VT(0,0,0)
  1861. local ROOTPOS = RootPart.Position
  1862. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1863. WARPED = true
  1864. for i = 1, 25 do
  1865. Swait()
  1866. for _, c in pairs(Character:GetChildren()) do
  1867. if c.ClassName == "Part" then
  1868. c.Transparency = c.Transparency - 1/25
  1869. end
  1870. end
  1871. for _, c in pairs(Weapon:GetChildren()) do
  1872. if c.ClassName == "Part" then
  1873. c.Transparency = c.Transparency - 1/25
  1874. end
  1875. end
  1876. end
  1877. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1878. SHELL.CFrame = RootPart.CFrame
  1879. MakeForm(SHELL,"Ball")
  1880. CreateSound(402981977, SHELL, 5, 1.6, false)
  1881. for i = 1, 10 do
  1882. Swait()
  1883. SHELL.Transparency = SHELL.Transparency - 1/10
  1884. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1885. end
  1886. for i = 1, math.ceil(75/2) do
  1887. Swait()
  1888. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1889. SHELL.CFrame = CF(RootPart.Position)
  1890. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1891. end
  1892. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1893. SHELL.CFrame = CF(RootPart.Position)
  1894. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1895. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1896. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1897. for i = 1, 5 do
  1898. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1899. end
  1900. SHELL:remove()
  1901. ApplyAoE(RootPart.Position,75,35,75,175,true)
  1902. SMASHED = true
  1903. wait(1)
  1904. VALUE1 = false
  1905. UNANCHOR = true
  1906. ATTACK = false
  1907. Rooted = false
  1908. end
  1909. end
  1910.  
  1911. function PandorasBox()
  1912. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1913. if HITFLOOR ~= nil then
  1914. ATTACK = false
  1915. Rooted = false
  1916. local RINGSPIN = true
  1917. local CONSTRUCTING = true
  1918. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1919. RING.Color = C3(0,0,0)
  1920. MakeForm(RING,"Cyl")
  1921. RING.CFrame = CF(HITPOS)
  1922. CreateSound(402981977, RING, 5, 1.2, false)
  1923. coroutine.resume(coroutine.create(function()
  1924. repeat
  1925. Swait()
  1926. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1931. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1933. until CONSTRUCTING == false
  1934. repeat
  1935. Swait()
  1936. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1937. until RINGSPIN == false
  1938. for i = 1, 25 do
  1939. Swait()
  1940. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1941. RING.Size = RING.Size - VT(0.15,0,0.15)
  1942. --DECAL.Transparency = DECAL.Transparency + 1/25
  1943. RING.Transparency = RING.Transparency + 1/25
  1944. end
  1945. RING:remove()
  1946. end))
  1947. for i = 1, 15 do
  1948. Swait()
  1949. RING.Size = RING.Size + VT(0.75,0,0.75)
  1950. RING.Transparency = RING.Transparency - 1/15
  1951. end
  1952. chatfunc("let's see your prize...")
  1953. local BOXSPIN = true
  1954. local PANDORASBOX = IT("Model",Effects)
  1955. PANDORASBOX.Name = "Pandora's Box"
  1956. local BOX = IT("Model",PANDORASBOX)
  1957. BOX.Name = "Body"
  1958. local LID = IT("Model",PANDORASBOX)
  1959. LID.Name = "Lid"
  1960. --BUILDING THE BOX--
  1961. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1962. BASE.Color = C3(0,0,0)
  1963. PANDORASBOX.PrimaryPart = BASE
  1964. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1965. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1966. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1967. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1968. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1969. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1970. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1971. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1972. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1973. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1974. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1975. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1976. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1977. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1978. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1979. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1980. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1981. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1982. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1983. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1984. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1985. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1986. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1987. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1988. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1989. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1990. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1991. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1992. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1993. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1994. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1995. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1996. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1997. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1998. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1999. -------------
  2000. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  2001. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  2002. LID.PrimaryPart = LIDPART
  2003. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2004. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  2005. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  2006. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  2007. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2008. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  2009. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  2010. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  2011. local DECAL = IT("Decal",LIDPART)
  2012. DECAL.Face = "Top"
  2013. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  2014. DECAL.Color3 = C3(0,0,0)
  2015. --BUILDING THE BOX--
  2016. coroutine.resume(coroutine.create(function()
  2017. repeat
  2018. Swait()
  2019. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  2020. until BOXSPIN == false
  2021. end))
  2022. for i = 1, 25 do
  2023. Swait()
  2024. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  2025. end
  2026. wait(0.5)
  2027. BOXSPIN = false
  2028. CONSTRUCTING = false
  2029. coroutine.resume(coroutine.create(function()
  2030. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  2031. --[[for i = 1, 45 do
  2032. Swait()
  2033. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  2034. end-
  2035. LID:remove()]]--
  2036. for _, c in pairs(LID:GetChildren()) do
  2037. if c.ClassName == "Part" then
  2038. c.Anchored = false
  2039. c.CanCollide = true
  2040. if c ~= LIDPART then
  2041. weldBetween(LIDPART,c)
  2042. end
  2043. end
  2044. end
  2045. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  2046. Debris:AddItem(LID,15)
  2047. wait(0.5)
  2048. local RANDOMEFFECT = MRANDOM(1,4)
  2049. if RANDOMEFFECT == 1 then
  2050. for i = 1, 45 do
  2051. wait((2-(i/15))/15)
  2052. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  2053. end
  2054. wait(1)
  2055. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2056. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  2057. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2058. for i = 1, 5 do
  2059. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2060. end
  2061. ApplyAoE(BASE.Position,50,1,200,375,true)
  2062. ApplyAoE(BASE.Position,250,35,75,175,true)
  2063. elseif RANDOMEFFECT == 2 then
  2064. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2065. FIELD.CFrame = BASE.CFrame
  2066. MakeForm(FIELD,"Ball")
  2067. for i = 1, 50 do
  2068. Swait()
  2069. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2070. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2071. end
  2072. wait(0.2)
  2073. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  2074. coroutine.resume(coroutine.create(function()
  2075. for i = 1, 75 do
  2076. Swait()
  2077. LOOP.Volume = LOOP.Volume + 10/75
  2078. LOOP.Parent = FIELD
  2079. local CHILDREN = workspace:GetDescendants()
  2080. for index, CHILD in pairs(CHILDREN) do
  2081. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2082. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2083. if HUM then
  2084. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2085. if TORSO then
  2086. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2087. HUM.Health = HUM.Health - 1.5
  2088. TORSO.Velocity = VT(0,5,0)
  2089. HUM.PlatformStand = true
  2090. if TORSO.RotVelocity.Magnitude < 15 then
  2091. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2092. end
  2093. end
  2094. end
  2095. end
  2096. end
  2097. end
  2098. FIELD.Size = FIELD.Size + VT(9,9,9)
  2099. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2100. end
  2101. for i = 1, 500 do
  2102. Swait()
  2103. LOOP.Parent = FIELD
  2104. local CHILDREN = workspace:GetDescendants()
  2105. for index, CHILD in pairs(CHILDREN) do
  2106. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2107. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2108. if HUM then
  2109. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2110. if TORSO then
  2111. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2112. TORSO.Velocity = VT(0,5,0)
  2113. HUM.Health = HUM.Health - 1.5
  2114. HUM.PlatformStand = true
  2115. if TORSO.RotVelocity.Magnitude < 15 then
  2116. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2117. end
  2118. end
  2119. end
  2120. end
  2121. end
  2122. end
  2123. end
  2124. for i = 1, 25 do
  2125. Swait()
  2126. LOOP.Volume = LOOP.Volume + 10/25
  2127. LOOP.Parent = FIELD
  2128. local CHILDREN = workspace:GetDescendants()
  2129. for index, CHILD in pairs(CHILDREN) do
  2130. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2131. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2132. if HUM then
  2133. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2134. if TORSO then
  2135. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2136. TORSO.Velocity = VT(0,5,0)
  2137. HUM.Health = HUM.Health - 1.5
  2138. HUM.PlatformStand = false
  2139. if TORSO.RotVelocity.Magnitude < 15 then
  2140. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2141. end
  2142. end
  2143. end
  2144. end
  2145. end
  2146. end
  2147. FIELD.Size = FIELD.Size - VT(3,3,3)
  2148. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2149. end
  2150. FIELD:remove()
  2151. end))
  2152. elseif RANDOMEFFECT == 3 then
  2153. for i = 1, 10 do
  2154. wait(0.15)
  2155. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2156. coroutine.resume(coroutine.create(function()
  2157. local MINION = CLONE:Clone()
  2158. MINION.Parent = Effects
  2159. MINION.Name = "Shadow"
  2160. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2161. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2162. for _, c in pairs(MINION:GetChildren()) do
  2163. if c.ClassName == "Part" then
  2164. c.Material = "Neon"
  2165. c.Color = C3(0,0,0)
  2166. c.Transparency = 0.25
  2167. if c.Name == "Head" then
  2168. c:ClearAllChildren()
  2169. local MSH = IT("BlockMesh",c)
  2170. MSH.Scale = VT(0.5,1,1)
  2171. end
  2172. end
  2173. end
  2174. local TORSO = MINION.Torso
  2175. local HUMAN = MINION.Humanoid
  2176. HUMAN.WalkSpeed = 20
  2177. HUMAN.MaxHealth = math.huge
  2178. HUMAN.Health = math.huge
  2179. HUMAN.DisplayDistanceType = "None"
  2180. HUMAN.Died:connect(function()
  2181. MINION:remove()
  2182. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2183. end)
  2184. wait(1)
  2185. local findNearestTorso = function(POS)
  2186. local list = game.Workspace:GetDescendants()
  2187. local torso = nil
  2188. local dist = 500
  2189. local temp = nil
  2190. local human = nil
  2191. local temp2 = nil
  2192. for x = 1, #list do
  2193. temp2 = list[x]
  2194. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2195. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2196. human = temp2:findFirstChildOfClass("Humanoid")
  2197. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2198. if (temp.Position - POS).magnitude < dist then
  2199. torso = temp
  2200. dist = (temp.Position - POS).magnitude
  2201. end
  2202. end
  2203. end
  2204. end
  2205. return torso, dist
  2206. end
  2207. for i = 1, 40 do
  2208. if HUMAN.Health == 0 then
  2209. break
  2210. end
  2211. wait(0.3)
  2212. local target,dist= findNearestTorso(TORSO.Position)
  2213. if target then
  2214. HUMAN:MoveTo(target.Position)
  2215. if dist < 25 then
  2216. CreateSound(348663022, TORSO, 10, 1, true)
  2217. wait(2)
  2218. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2219. --ANIM:Play()
  2220. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2221. ApplyAoE(TORSO.Position,10,0,0,85,true)
  2222. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2223. for i = 1, 5 do
  2224. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2225. end
  2226. break
  2227. end
  2228. end
  2229. end
  2230. MINION:remove()
  2231. end))
  2232. end
  2233. elseif RANDOMEFFECT == 4 then
  2234. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2235. FIELD.Color = C3(0,0,0)
  2236. FIELD.CFrame = BASE.CFrame
  2237. MakeForm(FIELD,"Ball")
  2238. FIELD.CanCollide = true
  2239. for i = 1, 50 do
  2240. Swait()
  2241. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2242. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2243. end
  2244. wait(0.2)
  2245. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2246. coroutine.resume(coroutine.create(function()
  2247. local E = 0
  2248. for i = 1, 75 do
  2249. E = E + 1
  2250. Swait()
  2251. if E >= 35 then
  2252. E = 0
  2253. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2254. end
  2255. LOOP.Volume = LOOP.Volume + 10/75
  2256. LOOP.Parent = FIELD
  2257. local CHILDREN = workspace:GetDescendants()
  2258. for index, CHILD in pairs(CHILDREN) do
  2259. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2260. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2261. if HUM then
  2262. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2263. if TORSO then
  2264. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2265. for _, c in pairs(CHILD:GetChildren()) do
  2266. if c:IsA("BasePart") then
  2267. local bv = Instance.new("BodyVelocity")
  2268. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2269. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2270. bv.Parent = c
  2271. Debris:AddItem(bv,0.05)
  2272. end
  2273. end
  2274. HUM.Health = HUM.Health - 0.3
  2275. end
  2276. end
  2277. end
  2278. end
  2279. end
  2280. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2281. end
  2282. for i = 1, 180 do
  2283. E = E + 1
  2284. Swait()
  2285. if E >= 35 then
  2286. E = 0
  2287. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2288. end
  2289. LOOP.Parent = FIELD
  2290. local CHILDREN = workspace:GetDescendants()
  2291. for index, CHILD in pairs(CHILDREN) do
  2292. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2293. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2294. if HUM then
  2295. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2296. if TORSO then
  2297. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2298. for _, c in pairs(CHILD:GetChildren()) do
  2299. if c:IsA("BasePart") then
  2300. local bv = Instance.new("BodyVelocity")
  2301. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2302. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2303. bv.Parent = c
  2304. Debris:AddItem(bv,0.05)
  2305. end
  2306. end
  2307. HUM.Health = HUM.Health - 0.3
  2308. end
  2309. end
  2310. end
  2311. end
  2312. end
  2313. end
  2314. ApplyAoE(FIELD.Position,40,15,20,375,true)
  2315. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2316. for i = 1, 5 do
  2317. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2318. end
  2319. FIELD:remove()
  2320. end))
  2321. elseif RANDOMEFFECT == 5 then
  2322. end
  2323. wait(0.5)
  2324. for i = 1, 25 do
  2325. Swait()
  2326. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2327. end
  2328. PANDORASBOX:remove()
  2329. RINGSPIN = false
  2330. end))
  2331. ATTACK = false
  2332. Rooted = false
  2333. end
  2334. end
  2335.  
  2336. function TimeStop ()
  2337. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2338. CHOICE = 6
  2339. CreateSound(1193182658, Character, 5, 1, false)
  2340. chatfunc ("Za warudo...")
  2341. back = CreateSound(1841228386, Character, 9999, 1, false)
  2342. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2343. killsky.SkyboxBk = "rbxassetid://1013852"
  2344. killsky.SkyboxDn = "rbxassetid://1013853"
  2345. killsky.SkyboxFt = "rbxassetid://1013850"
  2346. killsky.SkyboxLf = "rbxassetid://1013851"
  2347. killsky.SkyboxRt = "rbxassetid://1013849"
  2348. killsky.SkyboxUp = "rbxassetid://1013854"
  2349. killsky.StarCount = 0
  2350. killsky.SunAngularSize = 0
  2351. killsky.MoonAngularSize = 0
  2352. killsky.MoonTextureId = ""
  2353. killsky.CelestialBodiesShown = false
  2354. game.Lighting.FogColor = Color3.new(1,1,0)
  2355. game.Lighting.FogEnd = 1400
  2356. if HITFLOOR ~= nil then
  2357. ATTACK = false
  2358. Rooted = false
  2359. local RINGSPIN = true
  2360. local CONSTRUCTING = true
  2361. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  2362. RING.Color = C3(0,0,0)
  2363. MakeForm(RING,"Cyl")
  2364. RING.CFrame = CF(HITPOS)
  2365. coroutine.resume(coroutine.create(function()
  2366. repeat
  2367. Swait()
  2368. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2369. until CONSTRUCTING == false
  2370. repeat
  2371. Swait()
  2372. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2373. until RINGSPIN == false
  2374. for i = 1, 25 do
  2375. Swait()
  2376. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2377. RING.Size = RING.Size - VT(0.15,0,0.15)
  2378. --DECAL.Transparency = DECAL.Transparency + 1/25
  2379. RING.Transparency = RING.Transparency + 1/25
  2380. end
  2381. RING:remove()
  2382. end))
  2383. for i = 1, 15 do
  2384. Swait()
  2385. RING.Size = RING.Size + VT(0,0,0)
  2386. RING.Transparency = RING.Transparency - 1/15
  2387. end
  2388. end
  2389. local RANDOMEFFECT = MRANDOM(1)
  2390. local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  2391. BASE.Color = C3(0,0,0)
  2392. BASE.Transparency = 1
  2393. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2394. if RANDOMEFFECT == 1 then
  2395. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2396. FIELD.CFrame = BASE.CFrame
  2397. MakeForm(FIELD,"Ball")
  2398. for i = 1, 50 do
  2399. Swait()
  2400. FIELD.Size = VT(0,0,0)
  2401. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2402. end
  2403. end
  2404. wait(0.2)
  2405. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2406. FIELD.CFrame = BASE.CFrame
  2407. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  2408. coroutine.resume(coroutine.create(function()
  2409. for i = 1, 75 do
  2410. Swait()
  2411. LOOP.Volume = LOOP.Volume + 10/75
  2412. LOOP.Parent = FIELD
  2413. local CHILDREN = workspace:GetDescendants()
  2414. for index, CHILD in pairs(CHILDREN) do
  2415. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2416. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2417. if HUM then
  2418. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2419. if TORSO then
  2420. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2421. HUM.Health = HUM.Health - 0
  2422. TORSO.Velocity = VT(0,5,0)
  2423. HUM.PlatformStand = true
  2424. if TORSO.RotVelocity.Magnitude < 15 then
  2425. TORSO.Anchored = true
  2426. end
  2427. end
  2428. end
  2429. end
  2430. end
  2431. end
  2432. FIELD.Size = FIELD.Size + VT(90,90,90)
  2433. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2434. end
  2435. for i = 1, 500 do
  2436. Swait()
  2437. LOOP.Parent = FIELD
  2438. local CHILDREN = workspace:GetDescendants()
  2439. for index, CHILD in pairs(CHILDREN) do
  2440. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2441. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2442. if HUM then
  2443. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2444. if TORSO then
  2445. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2446. TORSO.Velocity = VT(0,5,0)
  2447. HUM.Health = HUM.Health - 0
  2448. HUM.PlatformStand = true
  2449. if TORSO.RotVelocity.Magnitude < 15 then
  2450. TORSO.Anchored = true
  2451. end
  2452. end
  2453. end
  2454. end
  2455. end
  2456. end
  2457. end
  2458. wait (20)
  2459. back:Remove()
  2460. CreateSound(1538466750, Character, 99999, 1, false)
  2461. chatfunc ("the time rusume")
  2462. killsky:Remove()
  2463. game.Lighting.FogEnd = 90000000
  2464. wait (5)
  2465. CHOICE = MRANDOM (1,5)
  2466. for i = 1, 25 do
  2467. Swait()
  2468. LOOP.Volume = LOOP.Volume + 10/25
  2469. LOOP.Parent = FIELD
  2470. local CHILDREN = workspace:GetDescendants()
  2471. for index, CHILD in pairs(CHILDREN) do
  2472. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2473. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2474. if HUM then
  2475. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2476. if TORSO then
  2477. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2478. TORSO.Velocity = VT(0,5,0)
  2479. HUM.Health = HUM.Health - 0
  2480. HUM.PlatformStand = false
  2481. if TORSO.RotVelocity.Magnitude < 15 then
  2482. TORSO.Anchored = false
  2483. end
  2484. end
  2485. end
  2486. end
  2487. end
  2488. FIELD.Size = FIELD.Size - VT(3,3,3)
  2489. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2490. end
  2491. end
  2492. end))
  2493. FIELD:Remove()
  2494. ATTACK = false
  2495. Rooted = false
  2496. end
  2497.  
  2498.  
  2499. function Taunt()
  2500. ATTACK = true
  2501. local LAUGH = nil
  2502. coroutine.resume(coroutine.create(function()
  2503. repeat
  2504. Swait()
  2505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2509. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2511. until LAUGH ~= nil
  2512. repeat
  2513. Swait()
  2514. LAUGH.Parent = Head
  2515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2519. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2521. until LAUGH.Playing == false
  2522. ATTACK = false
  2523. end))
  2524. wait(0.1)
  2525. CHOICE = 6
  2526. chatfunc("I HATE YOU...")
  2527. LAUGH = CreateSound(212000587, Character, 8099999, 1, false)
  2528. wait(1.5)
  2529. CHOICE = MRANDOM (1,5)
  2530. end
  2531.  
  2532. --//=================================\\
  2533. --|| ASSIGN THINGS TO KEYS
  2534. --\\=================================//
  2535.  
  2536. function MouseDown(Mouse)
  2537. HOLD = true
  2538. if ATTACK == false then
  2539. end
  2540. end
  2541.  
  2542. function MouseUp(Mouse)
  2543. HOLD = false
  2544. end
  2545.  
  2546. function KeyDown(Key)
  2547. KEYHOLD = true
  2548. if Key == "z" and ATTACK == false then
  2549. MagicMissiles()
  2550. end
  2551.  
  2552. if Key == "b" and ATTACK == false then
  2553. TimesUp()
  2554. end
  2555.  
  2556. if Key == "c" and ATTACK == false then
  2557. ChainPunch()
  2558. end
  2559.  
  2560. if Key == "v" and ATTACK == false then
  2561. WarpMeteor()
  2562. end
  2563.  
  2564. if Key == "x" and ATTACK == false then
  2565. PandorasBox()
  2566. end
  2567.  
  2568. if Key == "g" and ATTACK == false then
  2569. TimeStop()
  2570. end
  2571.  
  2572. if Key == "t" and ATTACK == false then
  2573. Taunt()
  2574. elseif Key == "1" and ATTACK == false then
  2575. if CHOICE ~= 1 then
  2576. CHOICE = 1
  2577. sick:Play()
  2578. chatfunc("original song")
  2579. end
  2580. elseif Key == "2" and ATTACK == false then
  2581. if CHOICE ~= 2 then
  2582. CHOICE = 2
  2583. sick:Play()
  2584. chatfunc("no comments...")
  2585. end
  2586. elseif Key == "3" and ATTACK == false then
  2587. if CHOICE ~= 3 then
  2588. CHOICE = 3
  2589. sick:Play()
  2590. chatfunc("Now the fight really begins...")
  2591. tecks2.Color = Color3.new (255,0,0)
  2592. end
  2593. elseif Key == "4" and ATTACK == false then
  2594. if CHOICE ~= 4 then
  2595. CHOICE = 4
  2596. sick:Play()
  2597. chatfunc("Just let me relax a little")
  2598. end
  2599. elseif Key == "5" and ATTACK == false then
  2600. if CHOICE ~= 5 then
  2601. CHOICE = 5
  2602. sick:Play()
  2603. chatfunc("Why not this sound, i like it")
  2604. end
  2605. elseif Key == "6" and ATTACK == false then
  2606. if CHOICE ~= 6 then
  2607. CHOICE = 6
  2608. sick:Play()
  2609. chatfunc("music off")
  2610. end
  2611. end
  2612. end
  2613.  
  2614. function KeyUp(Key)
  2615. KEYHOLD = false
  2616. end
  2617.  
  2618. Mouse.Button1Down:connect(function(NEWKEY)
  2619. MouseDown(NEWKEY)
  2620. end)
  2621. Mouse.Button1Up:connect(function(NEWKEY)
  2622. MouseUp(NEWKEY)
  2623. end)
  2624. Mouse.KeyDown:connect(function(NEWKEY)
  2625. KeyDown(NEWKEY)
  2626. end)
  2627. Mouse.KeyUp:connect(function(NEWKEY)
  2628. KeyUp(NEWKEY)
  2629. end)
  2630.  
  2631. --//=================================\\
  2632. --\\=================================//
  2633.  
  2634.  
  2635. function unanchor()
  2636. if UNANCHOR == true then
  2637. RootPart.Anchored = false
  2638. end
  2639. g = Character:GetChildren()
  2640. for i = 1, #g do
  2641. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2642. g[i].Anchored = false
  2643. end
  2644. end
  2645. g = Weapon:GetChildren()
  2646. for i = 1, #g do
  2647. if g[i].ClassName == "Part" then
  2648. g[i].Anchored = false
  2649. end
  2650. end
  2651. end
  2652.  
  2653.  
  2654. --//=================================\\
  2655. --|| WRAP THE WHOLE SCRIPT UP
  2656. --\\=================================//
  2657.  
  2658. Humanoid.Changed:connect(function(Jump)
  2659. if Jump == "Jump" and (Disable_Jump == true) then
  2660. Humanoid.Jump = false
  2661. end
  2662. end)
  2663.  
  2664. while true do
  2665. Swait()
  2666. refit()
  2667. script.Parent = WEAPONGUI
  2668. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2669. v:Stop();
  2670. end
  2671. ANIMATE.Parent = nil
  2672. SINE = SINE + CHANGE*1.5
  2673. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2674. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2675. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2676. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2677. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2678. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2679. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2680. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2681. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2682. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2683. end
  2684. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2685. ANIM = "Jump"
  2686. if ATTACK == false then
  2687. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2691. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2693. end
  2694. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2695. ANIM = "Fall"
  2696. if ATTACK == false then
  2697. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2701. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2703. end
  2704. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2705. ANIM = "Idle"
  2706. if ATTACK == false then
  2707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2711. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2713. end
  2714. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2715. ANIM = "Walk"
  2716. if ATTACK == false then
  2717. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2719. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2721. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2723. end
  2724. end
  2725. unanchor()
  2726. Humanoid.MaxHealth = "inf"
  2727. Humanoid.Health = "inf"
  2728. if Rooted == false then
  2729. Disable_Jump = false
  2730. Humanoid.WalkSpeed = Speed
  2731. elseif Rooted == true then
  2732. Disable_Jump = true
  2733. Humanoid.WalkSpeed = 0
  2734. end
  2735. for _, c in pairs(Character:GetChildren()) do
  2736. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2737. c.Material = "Fabric"
  2738. if c:FindFirstChildOfClass("ParticleEmitter") then
  2739. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2740. end
  2741. if c ~= Head then
  2742. c.Color = C3(0,0,0)
  2743. else
  2744. c.Color = C3(0,0,0)
  2745. end
  2746. if c == Head then
  2747. if c:FindFirstChild("face") then
  2748. c.face:remove()
  2749. end
  2750. end
  2751. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2752. c:remove()
  2753. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2754. c:remove()
  2755. end
  2756. end
  2757. sick.SoundId = "rbxassetid://"..bored[CHOICE]
  2758. sick.Looped = true
  2759. sick.Pitch = 1
  2760. sick.Volume = 999999
  2761. sick.Parent = Character
  2762. sick:Resume()
  2763. --sick.Playing = false
  2764. Humanoid.Name = "Master of Time = "..Player.Name
  2765. end
  2766.  
  2767. --//=================================\\
  2768. --\\=================================//
  2769.  
  2770.  
  2771.  
  2772.  
  2773.  
  2774. --//====================================================\\--
  2775. --|| END OF SCRIPT
  2776. --\\====================================================//--
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