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Sinderblock

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Jul 17th, 2018
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  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ DEIVIS97 EDIT
  4. --000000[[====================================================================================//
  5. -- [[[
  6.  
  7. local Player = game:GetService("Players").LocalPlayer
  8. repeat
  9. wait()
  10. until Player.Character
  11. local Character = Player.Character
  12. TrailSettings = {
  13. Lifetime = 1,
  14. Texture = "http://www.roblox.com/asset/?id=1097260739",
  15. Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  16. Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  17. AllBody = true,
  18. UpperBodyOnly = false,
  19. LowerBodyOnly = false,
  20. Accessories = false,
  21. Extras = true,
  22. R15 = false,
  23. R15Parts = {"UpperTorso", "LowerTorso"}
  24. }
  25. local Trail
  26. function UpperBody()
  27. if TrailSettings.R15 == false then
  28. A0 = Instance.new("Attachment", Character.Torso)
  29. A1 = Instance.new("Attachment", Character.Head)
  30. A2 = Instance.new("Attachment", Character["Right Arm"])
  31. A3 = Instance.new("Attachment", Character["Left Arm"])
  32. Trail = Instance.new("Trail", Character)
  33. Trail.Attachment0 = A0
  34. Trail.Attachment1 = A1
  35. Trail.Texture = TrailSettings.Texture
  36. Trail.Color = TrailSettings.Color1
  37. Trail.Lifetime = TrailSettings.Lifetime
  38. local Trail2 = Trail:Clone()
  39. Trail2.Parent = Character
  40. Trail2.Attachment1 = A2
  41. local Trail3 = Trail:Clone()
  42. Trail3.Parent = Character
  43. Trail3.Attachment1 = A3
  44. local Trail6 = Trail:Clone()
  45. Trail6.Parent = Character
  46. Trail6.Attachment0 = A1
  47. Trail6.Attachment1 = A2
  48. local Trail7 = Trail:Clone()
  49. Trail7.Parent = Character
  50. Trail7.Attachment0 = A1
  51. Trail7.Attachment1 = A3
  52. else
  53. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  54. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  55. A1 = Instance.new("Attachment", Character.Head)
  56. A2 = Instance.new("Attachment", Character.RightUpperArm)
  57. A2R = Instance.new("Attachment", Character.RightLowerArm)
  58. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  59. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  60. Trail = Instance.new("Trail", Character)
  61. Trail.Attachment0 = A0
  62. Trail.Attachment1 = A1
  63. Trail.Texture = TrailSettings.Texture
  64. Trail.Color = TrailSettings.Color1
  65. Trail.Lifetime = TrailSettings.Lifetime
  66. local Trail2 = Trail:Clone()
  67. Trail2.Parent = Character
  68. Trail2.Attachment1 = A2
  69. local Trail3 = Trail:Clone()
  70. Trail3.Parent = Character
  71. Trail3.Attachment1 = A3
  72. local Trail6 = Trail:Clone()
  73. Trail6.Parent = Character
  74. Trail6.Attachment0 = A1
  75. Trail6.Attachment1 = A2
  76. local Trail7 = Trail:Clone()
  77. Trail7.Parent = Character
  78. Trail7.Attachment0 = A1
  79. Trail7.Attachment1 = A3
  80. local Trail1R = Trail:Clone()
  81. Trail1R.Parent = Character
  82. Trail1R.Attachment1 = A2R
  83. local Trail2R = Trail:Clone()
  84. Trail2R.Parent = Character
  85. Trail2R.Attachment1 = A3R
  86. local Trail6R = Trail:Clone()
  87. Trail6.Parent = Character
  88. Trail6.Attachment0 = A1
  89. Trail6.Attachment1 = A2R
  90. local Trail7R = Trail:Clone()
  91. Trail7.Parent = Character
  92. Trail7.Attachment0 = A1
  93. Trail7.Attachment1 = A3R
  94. end
  95. end
  96. function LowerBody()
  97. if TrailSettings.R15 == false then
  98. A4 = Instance.new("Attachment", Character["Right Leg"])
  99. A5 = Instance.new("Attachment", Character["Left Leg"])
  100. local Trail4 = Trail:Clone()
  101. Trail4.Parent = Character
  102. Trail4.Attachment1 = A4
  103. local Trail5 = Trail:Clone()
  104. Trail5.Parent = Character
  105. Trail5.Attachment1 = A5
  106. local Trail8 = Trail:Clone()
  107. Trail8.Parent = Character
  108. Trail8.Attachment0 = A2
  109. Trail8.Attachment1 = A4
  110. Trail8.Color = TrailSettings.Color2
  111. local Trail9 = Trail:Clone()
  112. Trail9.Parent = Character
  113. Trail9.Attachment0 = A3
  114. Trail9.Attachment1 = A5
  115. Trail9.Color = TrailSettings.Color2
  116. local FT = Trail:Clone()
  117. FT.Parent = Character
  118. FT.Attachment0 = A4
  119. FT.Attachment1 = A5
  120. FT.Color = TrailSettings.Color2
  121. else
  122. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  123. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  124. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  125. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  126. local Trail4 = Trail:Clone()
  127. Trail4.Parent = Character
  128. Trail4.Attachment1 = A4
  129. local Trail5 = Trail:Clone()
  130. Trail5.Parent = Character
  131. Trail5.Attachment1 = A5
  132. local Trail8 = Trail:Clone()
  133. Trail8.Parent = Character
  134. Trail8.Attachment0 = A2
  135. Trail8.Attachment1 = A4
  136. Trail8.Color = TrailSettings.Color2
  137. local Trail9 = Trail:Clone()
  138. Trail9.Parent = Character
  139. Trail9.Attachment0 = A3
  140. Trail9.Attachment1 = A5
  141. Trail9.Color = TrailSettings.Color2
  142. local FT = Trail:Clone()
  143. FT.Parent = Character
  144. FT.Attachment0 = A4
  145. FT.Attachment1 = A5
  146. FT.Color = TrailSettings.Color2
  147. local Trail3R = Trail:Clone()
  148. Trail3R.Parent = Character
  149. Trail3R.Attachment1 = A4R
  150. local Trail4R = Trail:Clone()
  151. Trail4R.Parent = Character
  152. Trail4R.Attachment1 = A5R
  153. local Trail8 = Trail:Clone()
  154. Trail8.Parent = Character
  155. Trail8.Attachment0 = A2R
  156. Trail8.Attachment1 = A4R
  157. Trail8.Color = TrailSettings.Color2
  158. local Trail9 = Trail:Clone()
  159. Trail9.Parent = Character
  160. Trail9.Attachment0 = A3R
  161. Trail9.Attachment1 = A5R
  162. Trail9.Color = TrailSettings.Color2
  163. local FT2R = Trail:Clone()
  164. FT2R.Parent = Character
  165. FT2R.Attachment0 = A4R
  166. FT2R.Attachment1 = A5R
  167. FT2R.Color = TrailSettings.Color2
  168. end
  169. end
  170. function AllBody()
  171. UpperBody()
  172. LowerBody()
  173. end
  174. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  175. TrailSettings.UpperBodyOnly = false
  176. TrailSettings.LowerBodyOnly = false
  177. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  178. TrailSettings.UpperBodyOnly = false
  179. TrailSettings.LowerBodyOnly = false
  180. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  181. TrailSettings.UpperBodyOnly = false
  182. TrailSettings.LowerBodyOnly = false
  183. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  184. TrailSettings.AllBody = true
  185. TrailSettings.UpperBodyOnly = false
  186. TrailSettings.LowerBodyOnly = false
  187. end
  188. if TrailSettings.UpperBodyOnly == true then
  189. UpperBody()
  190. print("Called Upper Body Trail")
  191. elseif TrailSettings.LowerBodyOnly == true then
  192. LowerBody()
  193. print("Called Lower Body Trail")
  194. elseif TrailSettings.AllBody == true then
  195. AllBody()
  196. print("Called Full Body Trail")
  197. end
  198. if TrailSettings.Accessories == true then
  199. for Index, Item in pairs(Character:GetChildren()) do
  200. if Item:IsA("Accessory") then
  201. local AA = Instance.new("Attachment", Item.Handle)
  202. local ATrail = Trail:Clone()
  203. ATrail.Parent = Character
  204. ATrail.Attachment1 = AA
  205. end
  206. end
  207. end
  208. if TrailSettings.Extras == true then
  209. spawn(function()
  210. repeat
  211. wait()
  212. until Trail
  213. local AB = Instance.new("Attachment", a)
  214. local ABT = Trail:Clone()
  215. ABT.Parent = Character
  216. ABT.Attachment0 = A4
  217. ABT.Attachment1 = AB
  218. ABT.Color = TrailSettings.Color2
  219. local ABT2 = Trail:Clone()
  220. ABT2.Parent = Character
  221. ABT2.Attachment0 = A5
  222. ABT2.Attachment1 = AB
  223. ABT2.Color = TrailSettings.Color2
  224. end)
  225. end
  226. wait(0.1)
  227. --//====================================================\\--
  228. --|| CREATED BY SHACKLUSTER
  229. --\\====================================================//--
  230.  
  231. local Player = game.Players.localPlayer
  232. local Character = Player.Character
  233. local Humanoid = Character.Humanoid
  234. local Mouse = Player:GetMouse()
  235. local LeftArm = Character["Left Arm"]
  236. local RightArm = Character["Right Arm"]
  237. local LeftLeg = Character["Left Leg"]
  238. local RightLeg = Character["Right Leg"]
  239. local Head = Character.Head
  240. local Torso = Character.Torso
  241. local Camera = game.Workspace.CurrentCamera
  242. local RootPart = Character.HumanoidRootPart
  243. local RootJoint = RootPart.RootJoint
  244. local attack = false
  245. local Anim = 'Idle'
  246. local Lighty = game:GetService"Lighting"
  247. local attacktype = 1
  248. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  249. local velocity = RootPart.Velocity.y
  250. local sine = 0
  251. local change = 1
  252. local bored = {492070484,1232162751,1534958855,303535614,1117396305,0}
  253. local Create = LoadLibrary("RbxUtility").Create
  254. function swait(num)
  255. if num == 0 or num == nil then
  256. ArtificialHB.Event:wait()
  257. else
  258. for i = 0, num do
  259. ArtificialHB.Event:wait()
  260. end
  261. end
  262. end
  263.  
  264. local chara = Character
  265. local m = Create("Model"){
  266. Parent = Character,
  267. Name = "WeaponModel",
  268. }
  269. function chatfunc(text)
  270. local chat = coroutine.wrap(function()
  271. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  272. Character:FindFirstChild("TalkingBillBoard"):destroy()
  273. end
  274. local Bill = Instance.new("BillboardGui",Character)
  275. Bill.Size = UDim2.new(0,100,0,40)
  276. Bill.StudsOffset = Vector3.new(0,3,0)
  277. Bill.Adornee = Character.Head
  278. Bill.Name = "TalkingBillBoard"
  279. local Hehe = Instance.new("TextLabel",Bill)
  280. Hehe.BackgroundTransparency = 1
  281. Hehe.BorderSizePixel = 0
  282. Hehe.Text = ""
  283. Hehe.Font = "Garamond"
  284. Hehe.TextSize = 40
  285. Hehe.TextStrokeTransparency = 0
  286. Hehe.Size = UDim2.new(1,0,0.5,0)
  287. coroutine.resume(coroutine.create(function()
  288. while Hehe ~= nil do
  289. swait()
  290. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  291. Hehe.Rotation = math.random(-5,5)
  292. Hehe.TextColor3 = Color3.new(255,255,0)
  293. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  294. end
  295. end))
  296. for i = 1,string.len(text),1 do
  297. swait()
  298. Hehe.Text = string.sub(text,1,i)
  299. end
  300. swait(90)--Re[math.random(1, 93)]
  301. for i = 0, 1, .025 do
  302. swait()
  303. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  304. Hehe.TextStrokeTransparency = i
  305. Hehe.TextTransparency = i
  306. end
  307. Bill:Destroy()
  308. end)
  309. chat()
  310. end
  311.  
  312. function onChatted(msg)
  313. chatfunc(msg)
  314. end
  315.  
  316. Player.Chatted:connect(onChatted)
  317. wait(0.2)
  318.  
  319. Player = game:GetService("Players").LocalPlayer
  320. PlayerGui = Player.PlayerGui
  321. Cam = workspace.CurrentCamera
  322. Backpack = Player.Backpack
  323. Character = Player.Character
  324. Humanoid = Character.Humanoid
  325. Mouse = Player:GetMouse()
  326. RootPart = Character["HumanoidRootPart"]
  327. Torso = Character["Torso"]
  328. Head = Character["Head"]
  329. RightArm = Character["Right Arm"]
  330. LeftArm = Character["Left Arm"]
  331. RightLeg = Character["Right Leg"]
  332. LeftLeg = Character["Left Leg"]
  333. RootJoint = RootPart["RootJoint"]
  334. Neck = Torso["Neck"]
  335. RightShoulder = Torso["Right Shoulder"]
  336. LeftShoulder = Torso["Left Shoulder"]
  337. RightHip = Torso["Right Hip"]
  338. LeftHip = Torso["Left Hip"]
  339. Character.Archivable = true
  340. Player:ClearCharacterAppearance()
  341.  
  342. IT = Instance.new
  343. CF = CFrame.new
  344. VT = Vector3.new
  345. RAD = math.rad
  346. C3 = Color3.new
  347. UD2 = UDim2.new
  348. BRICKC = BrickColor.new
  349. ANGLES = CFrame.Angles
  350. EULER = CFrame.fromEulerAnglesXYZ
  351. COS = math.cos
  352. ACOS = math.acos
  353. SIN = math.sin
  354. ASIN = math.asin
  355. ABS = math.abs
  356. MRANDOM = math.random
  357. FLOOR = math.floor
  358. local CHOICE = MRANDOM(1,5)
  359. --//=================================\\
  360. --|| USEFUL VALUES
  361. --\\=================================//
  362.  
  363. Animation_Speed = 3
  364. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  365. local Speed = 20
  366. local SIZE = 1.4
  367. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  368. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  369. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  370. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  371. local DAMAGEMULTIPLIER = "inf"
  372. local ANIM = "Idle"
  373. local ATTACK = false
  374. local EQUIPPED = false
  375. local HOLD = false
  376. local COMBO = 1
  377. local Rooted = false
  378. local SINE = 0
  379. local KEYHOLD = false
  380. local CHANGE = 2 / Animation_Speed
  381. local WALKINGANIM = false
  382. local VALUE1 = false
  383. local VALUE2 = false
  384. local ROBLOXIDLEANIMATION = IT("Animation")
  385. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  386. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  387. local ATANIM = IT("Animation")
  388. ATANIM.Name = "Attack Animation"
  389. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  390. --ROBLOXIDLEANIMATION.Parent = Humanoid
  391. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  392. WEAPONGUI.Name = "Weapon GUI"
  393. local Weapon = IT("Model")
  394. Weapon.Name = "Adds"
  395. local Effects = IT("Folder", Weapon)
  396. Effects.Name = "Effects"
  397. local ANIMATOR = Humanoid.Animator
  398. local ANIMATE = Character.Animate
  399. local UNANCHOR = true
  400. local CLOCKLOOP = 0
  401. local SONG = 492070484
  402. local CLOCKTARGET = nil
  403. local CLOCKSPEED = 4
  404. script.Parent = WEAPONGUI
  405. local CLONE = Character:Clone()
  406. CLONE.Parent = nil
  407. Character.Archivable = false
  408. local sick = Instance.new("Sound",Torso)
  409. sick.Volume = 50999
  410.  
  411. --//=================================\\
  412. --\\=================================//
  413.  
  414.  
  415. --//=================================\\
  416. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  417. --\\=================================//
  418.  
  419. ArtificialHB = Instance.new("BindableEvent", script)
  420. ArtificialHB.Name = "ArtificialHB"
  421.  
  422. script:WaitForChild("ArtificialHB")
  423.  
  424. frame = Frame_Speed
  425. tf = 0
  426. allowframeloss = false
  427. tossremainder = false
  428. lastframe = tick()
  429. script.ArtificialHB:Fire()
  430.  
  431. game:GetService("RunService").Heartbeat:connect(function(s, p)
  432. tf = tf + s
  433. if tf >= frame then
  434. if allowframeloss then
  435. script.ArtificialHB:Fire()
  436. lastframe = tick()
  437. else
  438. for i = 1, math.floor(tf / frame) do
  439. script.ArtificialHB:Fire()
  440. end
  441. lastframe = tick()
  442. end
  443. if tossremainder then
  444. tf = 0
  445. else
  446. tf = tf - frame * math.floor(tf / frame)
  447. end
  448. end
  449. end)
  450.  
  451. --//=================================\\
  452. --\\=================================//
  453.  
  454. --//=================================\\
  455. --|| SOME FUNCTIONS
  456. --\\=================================//
  457.  
  458. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  459. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  460. end
  461.  
  462. function PositiveAngle(NUMBER)
  463. if NUMBER >= 0 then
  464. NUMBER = 0
  465. end
  466. return NUMBER
  467. end
  468.  
  469. function NegativeAngle(NUMBER)
  470. if NUMBER <= 0 then
  471. NUMBER = 0
  472. end
  473. return NUMBER
  474. end
  475.  
  476. function Swait(NUMBER)
  477. if NUMBER == 0 or NUMBER == nil then
  478. ArtificialHB.Event:wait()
  479. else
  480. for i = 1, NUMBER do
  481. ArtificialHB.Event:wait()
  482. end
  483. end
  484. end
  485.  
  486. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  487. local NEWMESH = IT(MESH)
  488. if MESH == "SpecialMesh" then
  489. NEWMESH.MeshType = MESHTYPE
  490. if MESHID ~= "nil" and MESHID ~= "" then
  491. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  492. end
  493. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  494. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  495. end
  496. end
  497. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  498. NEWMESH.Scale = SCALE
  499. NEWMESH.Parent = PARENT
  500. return NEWMESH
  501. end
  502.  
  503. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  504. local NEWPART = IT("Part")
  505. NEWPART.formFactor = FORMFACTOR
  506. NEWPART.Reflectance = REFLECTANCE
  507. NEWPART.Transparency = TRANSPARENCY
  508. NEWPART.CanCollide = false
  509. NEWPART.Locked = true
  510. NEWPART.Anchored = true
  511. if ANCHOR == false then
  512. NEWPART.Anchored = false
  513. end
  514. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  515. NEWPART.Name = NAME
  516. NEWPART.Size = SIZE
  517. NEWPART.Position = Torso.Position
  518. NEWPART.Material = MATERIAL
  519. NEWPART:BreakJoints()
  520. NEWPART.Parent = PARENT
  521. return NEWPART
  522. end
  523.  
  524. local function weldBetween(a, b)
  525. local weldd = Instance.new("ManualWeld")
  526. weldd.Part0 = a
  527. weldd.Part1 = b
  528. weldd.C0 = CFrame.new()
  529. weldd.C1 = b.CFrame:inverse() * a.CFrame
  530. weldd.Parent = a
  531. return weldd
  532. end
  533.  
  534.  
  535. function QuaternionFromCFrame(cf)
  536. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  537. local trace = m00 + m11 + m22
  538. if trace > 0 then
  539. local s = math.sqrt(1 + trace)
  540. local recip = 0.5 / s
  541. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  542. else
  543. local i = 0
  544. if m11 > m00 then
  545. i = 1
  546. end
  547. if m22 > (i == 0 and m00 or m11) then
  548. i = 2
  549. end
  550. if i == 0 then
  551. local s = math.sqrt(m00 - m11 - m22 + 1)
  552. local recip = 0.5 / s
  553. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  554. elseif i == 1 then
  555. local s = math.sqrt(m11 - m22 - m00 + 1)
  556. local recip = 0.5 / s
  557. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  558. elseif i == 2 then
  559. local s = math.sqrt(m22 - m00 - m11 + 1)
  560. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  561. end
  562. end
  563. end
  564.  
  565. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  566. local xs, ys, zs = x + x, y + y, z + z
  567. local wx, wy, wz = w * xs, w * ys, w * zs
  568. local xx = x * xs
  569. local xy = x * ys
  570. local xz = x * zs
  571. local yy = y * ys
  572. local yz = y * zs
  573. local zz = z * zs
  574. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  575. end
  576.  
  577. function QuaternionSlerp(a, b, t)
  578. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  579. local startInterp, finishInterp;
  580. if cosTheta >= 0.0001 then
  581. if (1 - cosTheta) > 0.0001 then
  582. local theta = ACOS(cosTheta)
  583. local invSinTheta = 1 / SIN(theta)
  584. startInterp = SIN((1 - t) * theta) * invSinTheta
  585. finishInterp = SIN(t * theta) * invSinTheta
  586. else
  587. startInterp = 1 - t
  588. finishInterp = t
  589. end
  590. else
  591. if (1 + cosTheta) > 0.0001 then
  592. local theta = ACOS(-cosTheta)
  593. local invSinTheta = 1 / SIN(theta)
  594. startInterp = SIN((t - 1) * theta) * invSinTheta
  595. finishInterp = SIN(t * theta) * invSinTheta
  596. else
  597. startInterp = t - 1
  598. finishInterp = t
  599. end
  600. end
  601. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  602. end
  603.  
  604. function Clerp(a, b, t)
  605. local qa = {QuaternionFromCFrame(a)}
  606. local qb = {QuaternionFromCFrame(b)}
  607. local ax, ay, az = a.x, a.y, a.z
  608. local bx, by, bz = b.x, b.y, b.z
  609. local _t = 1 - t
  610. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  611. end
  612.  
  613. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  614. local frame = IT("Frame")
  615. frame.BackgroundTransparency = TRANSPARENCY
  616. frame.BorderSizePixel = BORDERSIZEPIXEL
  617. frame.Position = POSITION
  618. frame.Size = SIZE
  619. frame.BackgroundColor3 = COLOR
  620. frame.BorderColor3 = BORDERCOLOR
  621. frame.Name = NAME
  622. frame.Parent = PARENT
  623. return frame
  624. end
  625.  
  626. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  627. local label = IT("TextLabel")
  628. label.BackgroundTransparency = 1
  629. label.Size = UD2(1, 0, 1, 0)
  630. label.Position = UD2(0, 0, 0, 0)
  631. label.TextColor3 = TEXTCOLOR
  632. label.TextStrokeTransparency = STROKETRANSPARENCY
  633. label.TextTransparency = TRANSPARENCY
  634. label.FontSize = TEXTFONTSIZE
  635. label.Font = TEXTFONT
  636. label.BorderSizePixel = BORDERSIZEPIXEL
  637. label.TextStrokeColor3 = C3(1,1,1)
  638. label.TextScaled = false
  639. label.Text = TEXT
  640. label.Name = NAME
  641. label.Parent = PARENT
  642. return label
  643. end
  644.  
  645. function NoOutlines(PART)
  646. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  647. end
  648.  
  649. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  650. local NEWWELD = IT(TYPE)
  651. NEWWELD.Part0 = PART0
  652. NEWWELD.Part1 = PART1
  653. NEWWELD.C0 = C0
  654. NEWWELD.C1 = C1
  655. NEWWELD.Parent = PARENT
  656. return NEWWELD
  657. end
  658.  
  659. local S = IT("Sound")
  660. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  661. local NEWSOUND = nil
  662. coroutine.resume(coroutine.create(function()
  663. NEWSOUND = S:Clone()
  664. NEWSOUND.Parent = PARENT
  665. NEWSOUND.Volume = VOLUME
  666. NEWSOUND.Pitch = PITCH
  667. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  668. NEWSOUND:play()
  669. if DOESLOOP == true then
  670. NEWSOUND.Looped = true
  671. else
  672. repeat wait(1) until NEWSOUND.Playing == false
  673. NEWSOUND:remove()
  674. end
  675. end))
  676. return NEWSOUND
  677. end
  678.  
  679. function CFrameFromTopBack(at, top, back)
  680. local right = top:Cross(back)
  681. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  682. end
  683.  
  684. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  685. function WACKYEFFECT(Table)
  686. local TYPE = (Table.EffectType or "Sphere")
  687. local SIZE = (Table.Size or VT(1,1,1))
  688. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  689. local TRANSPARENCY = (Table.Transparency or 0)
  690. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  691. local CFRAME = (Table.CFrame or Torso.CFrame)
  692. local MOVEDIRECTION = (Table.MoveToPos or nil)
  693. local ROTATION1 = (Table.RotationX or 0)
  694. local ROTATION2 = (Table.RotationY or 0)
  695. local ROTATION3 = (Table.RotationZ or 0)
  696. local MATERIAL = (Table.Material or "Neon")
  697. local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551))
  698. local TIME = (Table.Time or 45)
  699. local SOUNDID = (Table.SoundID or nil)
  700. local SOUNDPITCH = (Table.SoundPitch or nil)
  701. local SOUNDVOLUME = (Table.SoundVolume or nil)
  702. coroutine.resume(coroutine.create(function()
  703. local PLAYSSOUND = false
  704. local SOUND = nil
  705. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
  706. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  707. PLAYSSOUND = true
  708. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  709. end
  710. EFFECT.Color = COLOR
  711. local MSH = nil
  712. if TYPE == "Sphere" then
  713. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  714. elseif TYPE == "Block" then
  715. MSH = IT("BlockMesh",EFFECT)
  716. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  717. elseif TYPE == "Wave" then
  718. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  719. elseif TYPE == "Ring" then
  720. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  721. elseif TYPE == "Slash" then
  722. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  723. elseif TYPE == "Round Slash" then
  724. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  725. elseif TYPE == "Swirl" then
  726. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  727. elseif TYPE == "Skull" then
  728. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  729. elseif TYPE == "Crystal" then
  730. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  731. end
  732. if MSH ~= nil then
  733. local MOVESPEED = nil
  734. if MOVEDIRECTION ~= nil then
  735. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  736. end
  737. local GROWTH = SIZE - ENDSIZE
  738. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  739. if TYPE == "Block" then
  740. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  741. else
  742. EFFECT.CFrame = CFRAME
  743. end
  744. for LOOP = 1, TIME+1 do
  745. Swait()
  746. MSH.Scale = MSH.Scale - GROWTH/TIME
  747. if TYPE == "Wave" then
  748. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  749. end
  750. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  751. if TYPE == "Block" then
  752. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  753. else
  754. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  755. end
  756. if MOVEDIRECTION ~= nil then
  757. local ORI = EFFECT.Orientation
  758. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  759. EFFECT.Orientation = ORI
  760. end
  761. end
  762. if PLAYSSOUND == false then
  763. EFFECT:remove()
  764. else
  765. repeat Swait() until SOUND.Playing == false
  766. EFFECT:remove()
  767. end
  768. else
  769. if PLAYSSOUND == false then
  770. EFFECT:remove()
  771. else
  772. repeat Swait() until SOUND.Playing == false
  773. EFFECT:remove()
  774. end
  775. end
  776. end))
  777. end
  778.  
  779. function MakeForm(PART,TYPE)
  780. if TYPE == "Cyl" then
  781. local MSH = IT("CylinderMesh",PART)
  782. elseif TYPE == "Ball" then
  783. local MSH = IT("SpecialMesh",PART)
  784. MSH.MeshType = "Sphere"
  785. elseif TYPE == "Wedge" then
  786. local MSH = IT("SpecialMesh",PART)
  787. MSH.MeshType = "Wedge"
  788. end
  789. end
  790.  
  791. Debris = game:GetService("Debris")
  792.  
  793. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  794. local DIRECTION = CF(StartPos,EndPos).lookVector
  795. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  796. end
  797.  
  798. function turnto(position)
  799. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  800. end
  801.  
  802. --//=================================\\
  803. --|| WEAPON CREATION
  804. --\\=================================//
  805.  
  806. Humanoid.Parent = nil
  807. RootPart.Size = RootPart.Size*SIZE
  808. Torso.Size = Torso.Size*SIZE
  809. RightArm.Size = RightArm.Size*SIZE
  810. RightLeg.Size = RightLeg.Size*SIZE
  811. LeftArm.Size = LeftArm.Size*SIZE
  812. LeftLeg.Size = LeftLeg.Size*SIZE
  813. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  814. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  815. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  816. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  817. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  818. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  819. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  820. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  821. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  822. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  823. Head.Size = Head.Size*SIZE
  824. RootJoint.Parent = RootPart
  825. Neck.Parent = Torso
  826. RightShoulder.Parent = Torso
  827. LeftShoulder.Parent = Torso
  828. RightHip.Parent = Torso
  829. LeftHip.Parent = Torso
  830.  
  831. Humanoid.DisplayDistanceType = "None"
  832. local naeeym2 = IT("BillboardGui",Character)
  833. naeeym2.AlwaysOnTop = true
  834. naeeym2.Size = UDim2.new(5,35,2,15)
  835. naeeym2.StudsOffset = Vector3.new(0,2,0)
  836. naeeym2.MaxDistance = 75
  837. naeeym2.Adornee = Character.Head
  838. naeeym2.Name = "Name"
  839. local tecks2 = IT("TextLabel",naeeym2)
  840. tecks2.BackgroundTransparency = 1
  841. tecks2.TextScaled = true
  842. tecks2.BorderSizePixel = 0
  843. tecks2.Text = "i dont care ur mom fat m8"
  844. tecks2.Font = "Fantasy"
  845. tecks2.TextSize = 30
  846. tecks2.TextStrokeTransparency = 0
  847. tecks2.TextColor3 = C3(0,0,0)
  848. tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255)
  849. tecks2.Size = UDim2.new(1,0,0.5,0)
  850. tecks2.Parent = naeeym2
  851. local top = Instance.new("Shirt")
  852. top.ShirtTemplate = "rbxassetid://29630698"
  853. top.Parent = Character
  854. top.Name = "Cloth"
  855. local bottom = Instance.new("Pants")
  856. bottom.PantsTemplate = "rbxassetid://5970324"
  857. bottom.Parent = Character
  858. bottom.Name = "Cloth"
  859. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  860. PRT.Color = C3(0,0,0)
  861. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  862. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
  863. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  864. PRT.Color = C3(0,0,0)
  865. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  866. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  867. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  868. PRT.Color = C3(255/255, 0/255, 0/255)
  869. MakeForm(PRT,"Ball")
  870. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  871. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  872. PRT.Color = C3(255/255, 255/255, 0/255)
  873. MakeForm(PRT,"Ball")
  874. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  875. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  876. PRT.Color = C3(255/255, 255/255, 0/255)
  877. MakeForm(PRT,"Ball")
  878. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  879. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  880. PRT.Color = C3(255/255, 255/255, 0/255)
  881. MakeForm(PRT,"Ball")
  882. local Aura = Instance.new('ParticleEmitter')
  883. Aura.Name = "Aura"
  884. Aura.Texture = "rbxassetid://131765579"
  885. Aura.Parent = PRT
  886. Aura.LightEmission = 0.3
  887. Aura.Transparency = NumberSequence.new(0,0.6,1)
  888. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  889. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  890. Aura.LockedToPart = false
  891. Aura.Lifetime = NumberRange.new(2)
  892. Aura.Rate = 30
  893. Aura.Speed = NumberRange.new(1)
  894. Aura.EmissionDirection = "Top"
  895. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  896. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  897. PRT.Color = C3(255/255, 255/255, 0/255)
  898. MakeForm(PRT,"Ball")
  899. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  900. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  901. PRT.Color = C3(255/255, 255/255, 0/255)
  902. MakeForm(PRT,"Ball")
  903. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  904.  
  905. local LASTPART = Head
  906. for i = 1, 24 do
  907. local MATH = (1-(i/30))
  908. if LASTPART == Head then
  909. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  910. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  911. LASTPART = Horn
  912. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  913. local Aura = Instance.new('ParticleEmitter')
  914. Aura.Name = "Aura"
  915. Aura.Texture = "rbxassetid://242997264"
  916. Aura.Parent = Horn
  917. Aura.LightEmission = 0.8
  918. Aura.Transparency = NumberSequence.new(0,0.6,1)
  919. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  920. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  921. Aura.LockedToPart = true
  922. Aura.Lifetime = NumberRange.new(2)
  923. Aura.Rate = 25
  924. Aura.Speed = NumberRange.new(0.1)
  925. Aura.EmissionDirection = "Top"
  926. else
  927. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  928. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  929. LASTPART = Horn
  930. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  931. local Aura = Instance.new('ParticleEmitter')
  932. Aura.Name = "Aura"
  933. Aura.Texture = "rbxassetid://242997264"
  934. Aura.Parent = Horn
  935. Aura.LightEmission = 0.8
  936. Aura.Transparency = NumberSequence.new(0,0.6,1)
  937. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  938. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  939. Aura.LockedToPart = true
  940. Aura.Lifetime = NumberRange.new(2)
  941. Aura.Rate = 25
  942. Aura.Speed = NumberRange.new(0.1)
  943. Aura.EmissionDirection = "Top"
  944. end
  945. end
  946. local LASTPART = Head
  947. for i = 1, 24 do
  948. local MATH = (1-(i/30))
  949. if LASTPART == Head then
  950. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  951. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  952. LASTPART = Horn
  953. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  954. local Aura = Instance.new('ParticleEmitter')
  955. Aura.Name = "Aura"
  956. Aura.Texture = "rbxassetid://242997264"
  957. Aura.Parent = Horn
  958. Aura.LightEmission = 0.8
  959. Aura.Transparency = NumberSequence.new(0,0.6,1)
  960. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  961. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  962. Aura.LockedToPart = true
  963. Aura.Lifetime = NumberRange.new(2)
  964. Aura.Rate = 25
  965. Aura.Speed = NumberRange.new(0.1)
  966. Aura.EmissionDirection = "Top"
  967. else
  968. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  969. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  970. LASTPART = Horn
  971. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  972. local Aura = Instance.new('ParticleEmitter')
  973. Aura.Name = "Aura"
  974. Aura.Texture = "rbxassetid://242997264"
  975. Aura.Parent = Horn
  976. Aura.LightEmission = 0.8
  977. Aura.Transparency = NumberSequence.new(0,0.6,1)
  978. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  979. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  980. Aura.LockedToPart = true
  981. Aura.Lifetime = NumberRange.new(2)
  982. Aura.Rate = 25
  983. Aura.Speed = NumberRange.new(0.1)
  984. Aura.EmissionDirection = "Top"
  985. end
  986. end
  987. local LASTPART = Head
  988. for i = 1, 8 do
  989. local MATH = (1-(i/14))
  990. if LASTPART == Head then
  991. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  992. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  993. LASTPART = Horn
  994. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  995. local Aura = Instance.new('ParticleEmitter')
  996. Aura.Name = "Aura"
  997. Aura.Texture = "rbxassetid://242997264"
  998. Aura.Parent = Horn
  999. Aura.LightEmission = 0.8
  1000. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1001. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1002. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1003. Aura.LockedToPart = true
  1004. Aura.Lifetime = NumberRange.new(2)
  1005. Aura.Rate = 25
  1006. Aura.Speed = NumberRange.new(0.1)
  1007. Aura.EmissionDirection = "Top"
  1008. else
  1009. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1010. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1011. LASTPART = Horn
  1012. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1013. local Aura = Instance.new('ParticleEmitter')
  1014. Aura.Name = "Aura"
  1015. Aura.Texture = "rbxassetid://242997264"
  1016. Aura.Parent = Horn
  1017. Aura.LightEmission = 0.8
  1018. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1019. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1020. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1021. Aura.LockedToPart = true
  1022. Aura.Lifetime = NumberRange.new(2)
  1023. Aura.Rate = 25
  1024. Aura.Speed = NumberRange.new(0.1)
  1025. Aura.EmissionDirection = "Top"
  1026. end
  1027. end
  1028. local LASTPART = Head
  1029. for i = 1, 8 do
  1030. local MATH = (1-(i/14))
  1031. if LASTPART == Head then
  1032. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1033. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1034. LASTPART = Horn
  1035. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1036. local Aura = Instance.new('ParticleEmitter')
  1037. Aura.Name = "Aura"
  1038. Aura.Texture = "rbxassetid://242997264"
  1039. Aura.Parent = Horn
  1040. Aura.LightEmission = 0.8
  1041. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1042. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1043. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1044. Aura.LockedToPart = true
  1045. Aura.Lifetime = NumberRange.new(2)
  1046. Aura.Rate = 25
  1047. Aura.Speed = NumberRange.new(0.1)
  1048. Aura.EmissionDirection = "Top"
  1049. else
  1050. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1051. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1052. LASTPART = Horn
  1053. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1054. local Aura = Instance.new('ParticleEmitter')
  1055. Aura.Name = "Aura"
  1056. Aura.Texture = "rbxassetid://242997264"
  1057. Aura.Parent = Horn
  1058. Aura.LightEmission = 0.8
  1059. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1060. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1061. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1062. Aura.LockedToPart = true
  1063. Aura.Lifetime = NumberRange.new(2)
  1064. Aura.Rate = 25
  1065. Aura.Speed = NumberRange.new(0.1)
  1066. Aura.EmissionDirection = "Top"
  1067. end
  1068. end
  1069. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1070. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1071. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1072. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1073. MakeForm(PRT,"Cyl")
  1074. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1075. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1076. MakeForm(PRT,"Cyl")
  1077. PRT.Color = C3(255/255, 255/255, 0/255)
  1078. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1079. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1080. MakeForm(RING,"Cyl")
  1081. RING.Color = C3(0,0,0)
  1082. for i = 1, 12 do
  1083. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1084. PRT.Color = C3(0,0,0)
  1085. local MSH = IT("BlockMesh",PRT)
  1086. MSH.Scale = VT(0.6,1,1)
  1087. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1088. end
  1089. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1090. PRT.Color = C3(0,0,0)
  1091. local MSH = IT("BlockMesh",PRT)
  1092. MSH.Scale = VT(0.4,1,1)
  1093. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1094. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1095. PRT.Color = C3(0,0,0)
  1096. local MSH = IT("BlockMesh",PRT)
  1097. MSH.Scale = VT(0.4,1,1)
  1098. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1099. coroutine.resume(coroutine.create(function()
  1100. while true do
  1101. Swait()
  1102. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1103. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1104. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1105. if CLOCKLOOP <= -150 then
  1106. if VALUE1 == false then
  1107. CLOCKLOOP = 0
  1108. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  1109. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1110. ApplyAoE(HITPOS,10,15,45,75,true)
  1111. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1112. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1113. if CLOCKTARGET ~= nil then
  1114. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1115. if CLOCKTARGET.Torso ~= nil then
  1116. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1117. end
  1118. if CLOCKTARGET.Health == 0 then
  1119. CLOCKTARGET = nil
  1120. end
  1121. end
  1122. end
  1123. end
  1124. end
  1125. end))
  1126.  
  1127. for _, c in pairs(Weapon:GetChildren()) do
  1128. if c.ClassName == "Part" then
  1129. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1130. end
  1131. end
  1132.  
  1133. Neck.Name = "Weld"
  1134. RootJoint.Name = "Weld"
  1135. RightShoulder.Name = "Weld"
  1136. LeftShoulder.Name = "Weld"
  1137. RightHip.Name = "Weld"
  1138. LeftHip.Name = "Weld"
  1139.  
  1140. local BODY = {}
  1141. for _, c in pairs(Character:GetDescendants()) do
  1142. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1143. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1144. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1145. end
  1146. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1147. elseif c:IsA("JointInstance") then
  1148. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1149. end
  1150. end
  1151. for e = 1, #BODY do
  1152. if BODY[e] ~= nil then
  1153. local STUFF = BODY[e]
  1154. local PART = STUFF[1]
  1155. local PARENT = STUFF[2]
  1156. local MATERIAL = STUFF[3]
  1157. local COLOR = STUFF[4]
  1158. local TRANSPARENCY = STUFF[5]
  1159. if PART.ClassName == "Part" and PART ~= RootPart then
  1160. PART.Material = MATERIAL
  1161. PART.Color = COLOR
  1162. PART.Transparency = TRANSPARENCY
  1163. end
  1164. PART.AncestryChanged:Connect(function()
  1165. PART.Parent = PARENT
  1166. end)
  1167. end
  1168. end
  1169.  
  1170. function refit()
  1171. Character.Parent = workspace
  1172. for e = 1, #BODY do
  1173. if BODY[e] ~= nil then
  1174. local STUFF = BODY[e]
  1175. local PART = STUFF[1]
  1176. local PARENT = STUFF[2]
  1177. local MATERIAL = STUFF[3]
  1178. local COLOR = STUFF[4]
  1179. local TRANSPARENCY = STUFF[5]
  1180. if PART.ClassName == "Part" and PART ~= RootPart then
  1181. PART.Material = MATERIAL
  1182. PART.Color = COLOR
  1183. PART.Transparency = TRANSPARENCY
  1184. end
  1185. if PART.Parent ~= PARENT then
  1186. Humanoid:remove()
  1187. PART.Parent = PARENT
  1188. Humanoid = IT("Humanoid",Character)
  1189. chatfunc ("I dont have time to die...")
  1190. end
  1191. end
  1192. end
  1193. end
  1194. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  1195. local SKILLFONT = "Fantasy"
  1196. local SKILLTEXTSIZE = 7
  1197.  
  1198. Weapon.Parent = Character
  1199. Humanoid.Parent = Character
  1200.  
  1201. Humanoid.Died:connect(function()
  1202. refit()
  1203. end)
  1204. chatfunc("Gentlemen, you just annoyed me")
  1205. warn("deivis97 edit")
  1206. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1207. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1208. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1209. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1210. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1211. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1212. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1213.  
  1214.  
  1215. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Nuke Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1216. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1217. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1218. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1219. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1220. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1221. local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[{1-5}] Musics [{6}] off", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1222.  
  1223. --//=================================\\
  1224. --|| DAMAGING
  1225. --\\=================================//
  1226.  
  1227. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1228. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1229. defence.Name = ("HitBy"..Player.Name)
  1230. game:GetService("Debris"):AddItem(defence, 0.001)
  1231. Damage = Damage * DAMAGEMULTIPLIER
  1232. if Humanoid.Health ~= 0 then
  1233. local CritChance = MRANDOM(1,100)
  1234. if Damage > Humanoid.Health then
  1235. Damage = math.ceil(Humanoid.Health)
  1236. if Damage == 0 then
  1237. Damage = 0.1
  1238. end
  1239. end
  1240. Humanoid.Health = Humanoid.Health - Damage
  1241. end
  1242. end
  1243.  
  1244. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1245. local CHILDREN = workspace:GetDescendants()
  1246. for index, CHILD in pairs(CHILDREN) do
  1247. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1248. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1249. if HUM then
  1250. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1251. if TORSO then
  1252. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1253. if INSTAKILL == false then
  1254. CHILD:BreakJoints()
  1255. else
  1256. local DMG = MRANDOM(MINDMG,MAXDMG)
  1257. ApplyDamage(HUM,DMG,TORSO)
  1258. end
  1259. if FLING > 0 then
  1260. for _, c in pairs(CHILD:GetChildren()) do
  1261. if c:IsA("BasePart") then
  1262. local bv = Instance.new("BodyVelocity")
  1263. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1264. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1265. bv.Parent = c
  1266. Debris:AddItem(bv,0.05)
  1267. end
  1268. end
  1269. end
  1270. end
  1271. end
  1272. end
  1273. end
  1274. end
  1275. end
  1276.  
  1277. --//=================================\\
  1278. --|| ATTACK FUNCTIONS AND STUFF
  1279. --\\=================================//
  1280.  
  1281. Circle = nil
  1282. CircleParts = {}
  1283. Equipped = false
  1284.  
  1285. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1286. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1287. end
  1288. Equipped = true
  1289. Circle = Instance.new("Model")
  1290. Circle.Name = "Circle"
  1291. Angle = 0
  1292. for i = 1, 1 do
  1293. local CirclePart = Instance.new("Part")
  1294. CirclePart.Name = "CirclePart"
  1295. CirclePart.Transparency = 1
  1296. CirclePart.BrickColor = BrickColor.new("Really black")
  1297. CirclePart.Material = Enum.Material.Plastic
  1298. CirclePart.Shape = Enum.PartType.Block
  1299. CirclePart.FormFactor = Enum.FormFactor.Custom
  1300. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1301. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1302. CirclePart.Anchored = true
  1303. CirclePart.CanCollide = false
  1304. CirclePart.Locked = true
  1305. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1306. local Aura = Instance.new('ParticleEmitter')
  1307. Aura.Name = "Aura"
  1308. Aura.Texture = "rbxassetid://641078192"
  1309. Aura.Parent = CirclePart
  1310. Aura.LightEmission = 0
  1311. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1312. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1313. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1314. Aura.LockedToPart = false
  1315. Aura.Lifetime = NumberRange.new(1)
  1316. Aura.Rate = 50
  1317. Aura.Speed = NumberRange.new(2.5)
  1318. Aura.SpreadAngle = Vector2.new(80,80)
  1319. local BlockMesh = Instance.new("BlockMesh")
  1320. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1321. BlockMesh.Parent = CirclePart
  1322. CirclePart.Parent = Circle
  1323. local Star = Instance.new("Decal", CirclePart)
  1324. Star.Texture = "http://www.roblox.com/asset/?id=253215684"
  1325. Star.Face = "Top"
  1326. local Light = Instance.new("PointLight", CirclePart)
  1327. Light.Color = Color3.new(.20,0,0)
  1328. Light.Brightness = 100
  1329. Light.Range = 15
  1330. table.insert(CircleParts, CirclePart)
  1331. end
  1332. Spawn(function()
  1333. while Equipped and Humanoid.Parent and Torso.Parent do
  1334. if Angle == 360 then
  1335. Angle = 0
  1336. end
  1337. Angle = Angle + 0.05
  1338. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1339. if Hit then
  1340. if not Circle.Parent then
  1341. Circle.Parent = Character
  1342. end
  1343. for i, v in pairs(CircleParts) do
  1344. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1345. end
  1346. else
  1347. Circle.Parent = nil
  1348. end
  1349. wait()
  1350. end
  1351. end)
  1352.  
  1353.  
  1354.  
  1355. function MagicMissiles()
  1356. ATTACK = true
  1357. Rooted = false
  1358. local SELECTING = true
  1359. local SPOTS = {}
  1360. coroutine.resume(coroutine.create(function()
  1361. local LOOP = 0
  1362. repeat
  1363. LOOP = LOOP + 1
  1364. Swait()
  1365. if LOOP >= 15 then
  1366. LOOP = 0
  1367. for i = 1, #SPOTS do
  1368. if SPOTS[i] ~= nil then
  1369. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1370. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1371. end
  1372. end
  1373. end
  1374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1378. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380. until SELECTING == false
  1381. Rooted = false
  1382. repeat
  1383. LOOP = LOOP + 1
  1384. Swait()
  1385. if LOOP >= 15 then
  1386. LOOP = 0
  1387. for i = 1, #SPOTS do
  1388. if SPOTS[i] ~= nil then
  1389. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1390. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1391. end
  1392. end
  1393. end
  1394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1398. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. until ATTACK == false
  1401. end))
  1402. repeat
  1403. repeat Swait() until HOLD == true
  1404. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1405. if DIST > 9999 then
  1406. DIST = 9999
  1407. end
  1408. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1409. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1410. if HITFLOOR ~= nil then
  1411. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1412. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1413. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1414. end
  1415. repeat Swait() until HOLD == false
  1416. until #SPOTS == 5
  1417. SELECTING = false
  1418. for i = 1, #SPOTS do
  1419. if SPOTS[i] ~= nil then
  1420. local POS = SPOTS[i]
  1421. coroutine.resume(coroutine.create(function()
  1422. local MISSILE = IT("Model",Effects)
  1423. MISSILE.Name = "Missile"
  1424. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,2,2))
  1425. MakeForm(BASEPART,"Cyl")
  1426. MISSILE.PrimaryPart = BASEPART
  1427. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1428. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,4,2))
  1429. MakeForm(HEAD,"Ball")
  1430. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1431. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2.5,0.1,2.5))
  1432. MakeForm(TAIL,"Cyl")
  1433. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1434. chatfunc("you like nukes?")
  1435. for i = 1, 15 do
  1436. Swait()
  1437. for _, c in pairs(MISSILE:GetChildren()) do
  1438. if c.ClassName == "Part" then
  1439. c.Transparency = c.Transparency - 1/10
  1440. end
  1441. end
  1442. end
  1443. for i = 1, 15*1.5 do
  1444. Swait()
  1445. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1446. end
  1447. ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true)
  1448. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1449. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1450. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1451. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1452. MISSILE:remove()
  1453. end))
  1454. end
  1455. end
  1456. wait(0.6)
  1457. ATTACK = false
  1458. Rooted = false
  1459. end
  1460.  
  1461. function TimesUp()
  1462. CLOCKTARGET = nil
  1463. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1464. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1465. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1466. if TORSO then
  1467. ATTACK = true
  1468. Rooted = false
  1469. coroutine.resume(coroutine.create(function()
  1470. repeat
  1471. Swait()
  1472. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1476. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. until ATTACK == false
  1479. end))
  1480. if Effects:FindFirstChild("NeonDoll") then
  1481. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1482. end
  1483. wait(0.5)
  1484. local FAKECHARACTER = IT("Model",Effects)
  1485. FAKECHARACTER.Name = "NeonDoll"
  1486. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.3,0.3,0.15),false)
  1487. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1488. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1489. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1490. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1491. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1492. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1493. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1494. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1495. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1496. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.15,0.15),false)
  1497. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1498. CreateSound(201858045, TORS, 5, 0.4, false)
  1499. for i = 1, 50 do
  1500. Swait()
  1501. CLOCKSPEED = 2.5
  1502. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1503. if c.ClassName == "Part" then
  1504. c.Transparency = c.Transparency - 0.5/150
  1505. end
  1506. end
  1507. end
  1508. CLOCKTARGET = HUM
  1509. coroutine.resume(coroutine.create(function()
  1510. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1511. for i = 1, 25 do
  1512. Swait()
  1513. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1514. if c.ClassName == "Part" then
  1515. c.Transparency = c.Transparency + 0.5/25
  1516. end
  1517. end
  1518. end
  1519. CLOCKSPEED = 4
  1520. FAKECHARACTER:remove()
  1521. end))
  1522. wait(0.5)
  1523. ATTACK = false
  1524. Rooted = false
  1525. end
  1526. end
  1527. end
  1528.  
  1529. function ChainPunch()
  1530. ATTACK = true
  1531. Rooted = false
  1532. local GYRO = IT("BodyGyro",RootPart)
  1533. GYRO.D = 25
  1534. GYRO.P = 2000
  1535. GYRO.MaxTorque = VT(0,40000,0)
  1536. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1537. repeat
  1538. Swait()
  1539. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1541. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1544. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. until HOLD == true
  1547. local POS = Mouse.Hit.p
  1548. local CHAINS = false
  1549. local CHAINLINKS = {}
  1550. local A = IT("Attachment",RightArm)
  1551. A.Position = VT(1,-1,0)*SIZE
  1552. A.Orientation = VT(-90, -89.982, 0)
  1553. local B = IT("Attachment",RightArm)
  1554. B.Position = VT(-1,-1,0)*SIZE
  1555. B.Orientation = VT(-90, 89.988, 0)
  1556. local C = IT("Attachment",RightArm)
  1557. C.Position = VT(0.5,-1.3,0)*SIZE
  1558. C.Orientation = VT(-90, -89.982, 0)
  1559. local D = IT("Attachment",RightArm)
  1560. D.Position = VT(-0.5,-1.3,0)*SIZE
  1561. D.Orientation = VT(-90, 89.988, 0)
  1562. local LIGHT = IT("Attachment",RightArm)
  1563. LIGHT.Position = VT(0,-1,0)*SIZE
  1564. local LIGHT2 = IT("PointLight",LIGHT)
  1565. LIGHT2.Range = 7
  1566. LIGHT2.Brightness = 5
  1567. LIGHT2.Color = SKILLTEXTCOLOR
  1568. chatfunc("Falcon...")
  1569. for i = 1, 2 do
  1570. local TWIST = -2
  1571. local START = A
  1572. local END = B
  1573. if i == 1 then
  1574. START = B
  1575. END = A
  1576. end
  1577. local ChainLink = IT("Beam",Torso)
  1578. ChainLink.Texture = "rbxassetid://73042633"
  1579. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1580. ChainLink.TextureSpeed = 1
  1581. ChainLink.Width0 = 1
  1582. ChainLink.Width1 = 1
  1583. ChainLink.TextureLength = 2.5
  1584. ChainLink.Attachment0 = START
  1585. ChainLink.Attachment1 = END
  1586. ChainLink.CurveSize0 = TWIST
  1587. ChainLink.CurveSize1 = TWIST
  1588. --ChainLink.FaceCamera = true
  1589. ChainLink.Segments = 45
  1590. ChainLink.Transparency = NumberSequence.new(1)
  1591. table.insert(CHAINLINKS,ChainLink)
  1592. end
  1593. for i = 1, 2 do
  1594. local TWIST = -1
  1595. local START = C
  1596. local END = D
  1597. if i == 1 then
  1598. START = D
  1599. END = C
  1600. end
  1601. local ChainLink = IT("Beam",Torso)
  1602. ChainLink.Texture = "rbxassetid://73042633"
  1603. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1604. ChainLink.TextureSpeed = 1
  1605. ChainLink.Width0 = 1
  1606. ChainLink.Width1 = 1
  1607. ChainLink.TextureLength = 5
  1608. ChainLink.Attachment0 = START
  1609. ChainLink.Attachment1 = END
  1610. ChainLink.CurveSize0 = TWIST
  1611. ChainLink.CurveSize1 = TWIST
  1612. --ChainLink.FaceCamera = true
  1613. ChainLink.Segments = 25
  1614. ChainLink.LightEmission = 0.5
  1615. ChainLink.Transparency = NumberSequence.new(1)
  1616. table.insert(CHAINLINKS,ChainLink)
  1617. end
  1618. coroutine.resume(coroutine.create(function()
  1619. repeat
  1620. Swait()
  1621. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1625. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627. until CHAINS == true
  1628. repeat
  1629. Swait()
  1630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1634. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. until ATTACK == false
  1637. for e = 1, 15 do
  1638. Swait()
  1639. chatfunc("PUNCH!!!")
  1640. for i = 1, #CHAINLINKS do
  1641. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1642. end
  1643. end
  1644. A:remove()
  1645. B:remove()
  1646. C:remove()
  1647. D:remove()
  1648. end))
  1649. CreateSound(233856115, RightArm, 5, 1.2, false)
  1650. for e = 1, 15 do
  1651. Swait()
  1652. for i = 1, #CHAINLINKS do
  1653. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1654. end
  1655. end
  1656. CHAINS = true
  1657. Rooted = true
  1658. wait(0.25)
  1659. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1660. FIST.Color = C3(1, 215/255, 1)
  1661. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1662. local LIGHT3 = IT("PointLight",FIST)
  1663. LIGHT3.Range = 7
  1664. LIGHT3.Brightness = 5
  1665. LIGHT3.Color = SKILLTEXTCOLOR
  1666. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1667. local FISTA = IT("Attachment",FIST)
  1668. FISTA.Position = VT(0.062, 0.977, 0)
  1669. local ChainLink = IT("Beam",Torso)
  1670. ChainLink.Texture = "rbxassetid://73042633"
  1671. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1672. ChainLink.TextureSpeed = 2
  1673. ChainLink.Width0 = 3
  1674. ChainLink.Width1 = 3
  1675. ChainLink.TextureLength = 12
  1676. ChainLink.Attachment0 = LIGHT
  1677. ChainLink.Attachment1 = FISTA
  1678. ChainLink.FaceCamera = true
  1679. ChainLink.Segments = 45
  1680. ChainLink.LightEmission = 0.5
  1681. ChainLink.Transparency = NumberSequence.new(0.25)
  1682. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1683. for i = 1, 85 do
  1684. Swait()
  1685. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1686. ChainLink.TextureLength = 12+(i*2)
  1687. ApplyAoE(FIST.Position,10,15,25,100,true)
  1688. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1689. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1690. if HITFLOOR ~= nil then
  1691. HITFLOOR:BreakJoints()
  1692. coroutine.resume(coroutine.create(function()
  1693. for i = 1, 15 do
  1694. Swait()
  1695. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1696. ApplyAoE(FIST.Position,10+(i*2),5,15,5,true)
  1697. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1698. end
  1699. end))
  1700. break
  1701. end
  1702. end
  1703. coroutine.resume(coroutine.create(function()
  1704. for i = 1, 50 do
  1705. Swait()
  1706. FIST.Transparency = FIST.Transparency + 0.5/50
  1707. LIGHT3.Range = LIGHT3.Range - 7/50
  1708. end
  1709. FIST:remove()
  1710. end))
  1711. LIGHT:remove()
  1712. GYRO:remove()
  1713. ATTACK = false
  1714. Rooted = false
  1715. end
  1716.  
  1717. function WarpMeteor()
  1718. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1719. if DIST > 9999 then
  1720. DIST = 9999
  1721. end
  1722. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1723. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1724. if HITFLOOR then
  1725. local POS = HITPOS
  1726. ATTACK = true
  1727. Rooted = false
  1728. local WARPED = false
  1729. local SMASHED = false
  1730. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1731. coroutine.resume(coroutine.create(function()
  1732. repeat
  1733. Swait()
  1734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1738. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. until WARPED == true
  1741. repeat
  1742. Swait()
  1743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1747. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. until SMASHED == true
  1750. repeat
  1751. Swait()
  1752. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1755. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. until ATTACK == false
  1759. end))
  1760. VALUE1 = true
  1761. CreateSound(233856115, Torso, 5, 1.6, false)
  1762. chatfunc("This hurt more than you think")
  1763. for i = 1, 25 do
  1764. Swait()
  1765. for _, c in pairs(Character:GetChildren()) do
  1766. if c.ClassName == "Part" then
  1767. c.Transparency = c.Transparency + 1/25
  1768. end
  1769. end
  1770. for _, c in pairs(Weapon:GetChildren()) do
  1771. if c.ClassName == "Part" then
  1772. c.Transparency = c.Transparency + 1/25
  1773. end
  1774. end
  1775. end
  1776. UNANCHOR = false
  1777. RootPart.Anchored = true
  1778. RootPart.Velocity = VT(0,0,0)
  1779. local ROOTPOS = RootPart.Position
  1780. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1781. WARPED = true
  1782. for i = 1, 25 do
  1783. Swait()
  1784. for _, c in pairs(Character:GetChildren()) do
  1785. if c.ClassName == "Part" then
  1786. c.Transparency = c.Transparency - 1/25
  1787. end
  1788. end
  1789. for _, c in pairs(Weapon:GetChildren()) do
  1790. if c.ClassName == "Part" then
  1791. c.Transparency = c.Transparency - 1/25
  1792. end
  1793. end
  1794. end
  1795. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1796. SHELL.CFrame = RootPart.CFrame
  1797. MakeForm(SHELL,"Ball")
  1798. CreateSound(402981977, SHELL, 5, 1.6, false)
  1799. for i = 1, 10 do
  1800. Swait()
  1801. SHELL.Transparency = SHELL.Transparency - 1/10
  1802. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1803. end
  1804. for i = 1, math.ceil(75/2) do
  1805. Swait()
  1806. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1807. SHELL.CFrame = CF(RootPart.Position)
  1808. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1809. end
  1810. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1811. SHELL.CFrame = CF(RootPart.Position)
  1812. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1813. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1814. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1815. for i = 1, 5 do
  1816. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1817. end
  1818. SHELL:remove()
  1819. ApplyAoE(RootPart.Position,75,35,75,175,true)
  1820. SMASHED = true
  1821. wait(1)
  1822. VALUE1 = false
  1823. UNANCHOR = true
  1824. ATTACK = false
  1825. Rooted = false
  1826. end
  1827. end
  1828.  
  1829. function PandorasBox()
  1830. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1831. if HITFLOOR ~= nil then
  1832. ATTACK = false
  1833. Rooted = false
  1834. local RINGSPIN = true
  1835. local CONSTRUCTING = true
  1836. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1837. RING.Color = C3(0,0,0)
  1838. MakeForm(RING,"Cyl")
  1839. RING.CFrame = CF(HITPOS)
  1840. CreateSound(402981977, RING, 5, 1.2, false)
  1841. coroutine.resume(coroutine.create(function()
  1842. repeat
  1843. Swait()
  1844. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1845. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1846. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1848. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1849. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851. until CONSTRUCTING == false
  1852. repeat
  1853. Swait()
  1854. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1855. until RINGSPIN == false
  1856. for i = 1, 25 do
  1857. Swait()
  1858. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1859. RING.Size = RING.Size - VT(0.15,0,0.15)
  1860. --DECAL.Transparency = DECAL.Transparency + 1/25
  1861. RING.Transparency = RING.Transparency + 1/25
  1862. end
  1863. RING:remove()
  1864. end))
  1865. for i = 1, 15 do
  1866. Swait()
  1867. RING.Size = RING.Size + VT(0.75,0,0.75)
  1868. RING.Transparency = RING.Transparency - 1/15
  1869. end
  1870. chatfunc("let's see your prize...")
  1871. local BOXSPIN = true
  1872. local PANDORASBOX = IT("Model",Effects)
  1873. PANDORASBOX.Name = "Pandora's Box"
  1874. local BOX = IT("Model",PANDORASBOX)
  1875. BOX.Name = "Body"
  1876. local LID = IT("Model",PANDORASBOX)
  1877. LID.Name = "Lid"
  1878. --BUILDING THE BOX--
  1879. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1880. BASE.Color = C3(0,0,0)
  1881. PANDORASBOX.PrimaryPart = BASE
  1882. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1883. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1884. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1885. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1886. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1887. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1888. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1889. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1890. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1891. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1892. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1893. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1894. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1895. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1896. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1897. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1898. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1899. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1900. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1901. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1902. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1903. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1904. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1905. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1906. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1907. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1908. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1909. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1910. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1911. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1912. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1913. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1914. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1915. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1916. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1917. -------------
  1918. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1919. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1920. LID.PrimaryPart = LIDPART
  1921. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1922. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1923. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1924. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1925. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1926. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1927. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1928. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1929. local DECAL = IT("Decal",LIDPART)
  1930. DECAL.Face = "Top"
  1931. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1932. DECAL.Color3 = C3(0,0,0)
  1933. --BUILDING THE BOX--
  1934. coroutine.resume(coroutine.create(function()
  1935. repeat
  1936. Swait()
  1937. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1938. until BOXSPIN == false
  1939. end))
  1940. for i = 1, 25 do
  1941. Swait()
  1942. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1943. end
  1944. wait(0.5)
  1945. BOXSPIN = false
  1946. CONSTRUCTING = false
  1947. coroutine.resume(coroutine.create(function()
  1948. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1949. --[[for i = 1, 45 do
  1950. Swait()
  1951. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1952. end-
  1953. LID:remove()]]--
  1954. for _, c in pairs(LID:GetChildren()) do
  1955. if c.ClassName == "Part" then
  1956. c.Anchored = false
  1957. c.CanCollide = true
  1958. if c ~= LIDPART then
  1959. weldBetween(LIDPART,c)
  1960. end
  1961. end
  1962. end
  1963. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1964. Debris:AddItem(LID,15)
  1965. wait(0.5)
  1966. local RANDOMEFFECT = MRANDOM(1,4)
  1967. if RANDOMEFFECT == 1 then
  1968. for i = 1, 45 do
  1969. wait((2-(i/15))/15)
  1970. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1971. end
  1972. wait(1)
  1973. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1974. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1975. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1976. for i = 1, 5 do
  1977. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1978. end
  1979. ApplyAoE(BASE.Position,50,1,200,375,true)
  1980. ApplyAoE(BASE.Position,250,35,75,175,true)
  1981. elseif RANDOMEFFECT == 2 then
  1982. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1983. FIELD.CFrame = BASE.CFrame
  1984. MakeForm(FIELD,"Ball")
  1985. for i = 1, 50 do
  1986. Swait()
  1987. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1988. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1989. end
  1990. wait(0.2)
  1991. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1992. coroutine.resume(coroutine.create(function()
  1993. for i = 1, 75 do
  1994. Swait()
  1995. LOOP.Volume = LOOP.Volume + 10/75
  1996. LOOP.Parent = FIELD
  1997. local CHILDREN = workspace:GetDescendants()
  1998. for index, CHILD in pairs(CHILDREN) do
  1999. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2000. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2001. if HUM then
  2002. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2003. if TORSO then
  2004. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2005. HUM.Health = HUM.Health - 1.5
  2006. TORSO.Velocity = VT(0,5,0)
  2007. HUM.PlatformStand = true
  2008. if TORSO.RotVelocity.Magnitude < 15 then
  2009. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2010. end
  2011. end
  2012. end
  2013. end
  2014. end
  2015. end
  2016. FIELD.Size = FIELD.Size + VT(9,9,9)
  2017. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2018. end
  2019. for i = 1, 500 do
  2020. Swait()
  2021. LOOP.Parent = FIELD
  2022. local CHILDREN = workspace:GetDescendants()
  2023. for index, CHILD in pairs(CHILDREN) do
  2024. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2025. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2026. if HUM then
  2027. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2028. if TORSO then
  2029. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2030. TORSO.Velocity = VT(0,5,0)
  2031. HUM.Health = HUM.Health - 1.5
  2032. HUM.PlatformStand = true
  2033. if TORSO.RotVelocity.Magnitude < 15 then
  2034. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2035. end
  2036. end
  2037. end
  2038. end
  2039. end
  2040. end
  2041. end
  2042. for i = 1, 25 do
  2043. Swait()
  2044. LOOP.Volume = LOOP.Volume + 10/25
  2045. LOOP.Parent = FIELD
  2046. local CHILDREN = workspace:GetDescendants()
  2047. for index, CHILD in pairs(CHILDREN) do
  2048. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2049. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2050. if HUM then
  2051. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2052. if TORSO then
  2053. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2054. TORSO.Velocity = VT(0,5,0)
  2055. HUM.Health = HUM.Health - 1.5
  2056. HUM.PlatformStand = false
  2057. if TORSO.RotVelocity.Magnitude < 15 then
  2058. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2059. end
  2060. end
  2061. end
  2062. end
  2063. end
  2064. end
  2065. FIELD.Size = FIELD.Size - VT(3,3,3)
  2066. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2067. end
  2068. FIELD:remove()
  2069. end))
  2070. elseif RANDOMEFFECT == 3 then
  2071. for i = 1, 10 do
  2072. wait(0.15)
  2073. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2074. coroutine.resume(coroutine.create(function()
  2075. local MINION = CLONE:Clone()
  2076. MINION.Parent = Effects
  2077. MINION.Name = "Shadow"
  2078. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2079. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2080. for _, c in pairs(MINION:GetChildren()) do
  2081. if c.ClassName == "Part" then
  2082. c.Material = "Neon"
  2083. c.Color = C3(0,0,0)
  2084. c.Transparency = 0.25
  2085. if c.Name == "Head" then
  2086. c:ClearAllChildren()
  2087. local MSH = IT("BlockMesh",c)
  2088. MSH.Scale = VT(0.5,1,1)
  2089. end
  2090. end
  2091. end
  2092. local TORSO = MINION.Torso
  2093. local HUMAN = MINION.Humanoid
  2094. HUMAN.WalkSpeed = 20
  2095. HUMAN.MaxHealth = math.huge
  2096. HUMAN.Health = math.huge
  2097. HUMAN.DisplayDistanceType = "None"
  2098. HUMAN.Died:connect(function()
  2099. MINION:remove()
  2100. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2101. end)
  2102. wait(1)
  2103. local findNearestTorso = function(POS)
  2104. local list = game.Workspace:GetDescendants()
  2105. local torso = nil
  2106. local dist = 500
  2107. local temp = nil
  2108. local human = nil
  2109. local temp2 = nil
  2110. for x = 1, #list do
  2111. temp2 = list[x]
  2112. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2113. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2114. human = temp2:findFirstChildOfClass("Humanoid")
  2115. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2116. if (temp.Position - POS).magnitude < dist then
  2117. torso = temp
  2118. dist = (temp.Position - POS).magnitude
  2119. end
  2120. end
  2121. end
  2122. end
  2123. return torso, dist
  2124. end
  2125. for i = 1, 40 do
  2126. if HUMAN.Health == 0 then
  2127. break
  2128. end
  2129. wait(0.3)
  2130. local target,dist= findNearestTorso(TORSO.Position)
  2131. if target then
  2132. HUMAN:MoveTo(target.Position)
  2133. if dist < 25 then
  2134. CreateSound(348663022, TORSO, 10, 1, true)
  2135. wait(2)
  2136. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2137. --ANIM:Play()
  2138. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2139. ApplyAoE(TORSO.Position,10,0,0,85,true)
  2140. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2141. for i = 1, 5 do
  2142. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2143. end
  2144. break
  2145. end
  2146. end
  2147. end
  2148. MINION:remove()
  2149. end))
  2150. end
  2151. elseif RANDOMEFFECT == 4 then
  2152. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2153. FIELD.Color = C3(0,0,0)
  2154. FIELD.CFrame = BASE.CFrame
  2155. MakeForm(FIELD,"Ball")
  2156. FIELD.CanCollide = true
  2157. for i = 1, 50 do
  2158. Swait()
  2159. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2160. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2161. end
  2162. wait(0.2)
  2163. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2164. coroutine.resume(coroutine.create(function()
  2165. local E = 0
  2166. for i = 1, 75 do
  2167. E = E + 1
  2168. Swait()
  2169. if E >= 35 then
  2170. E = 0
  2171. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2172. end
  2173. LOOP.Volume = LOOP.Volume + 10/75
  2174. LOOP.Parent = FIELD
  2175. local CHILDREN = workspace:GetDescendants()
  2176. for index, CHILD in pairs(CHILDREN) do
  2177. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2178. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2179. if HUM then
  2180. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2181. if TORSO then
  2182. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2183. for _, c in pairs(CHILD:GetChildren()) do
  2184. if c:IsA("BasePart") then
  2185. local bv = Instance.new("BodyVelocity")
  2186. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2187. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2188. bv.Parent = c
  2189. Debris:AddItem(bv,0.05)
  2190. end
  2191. end
  2192. HUM.Health = HUM.Health - 0.3
  2193. end
  2194. end
  2195. end
  2196. end
  2197. end
  2198. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2199. end
  2200. for i = 1, 180 do
  2201. E = E + 1
  2202. Swait()
  2203. if E >= 35 then
  2204. E = 0
  2205. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2206. end
  2207. LOOP.Parent = FIELD
  2208. local CHILDREN = workspace:GetDescendants()
  2209. for index, CHILD in pairs(CHILDREN) do
  2210. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2211. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2212. if HUM then
  2213. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2214. if TORSO then
  2215. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2216. for _, c in pairs(CHILD:GetChildren()) do
  2217. if c:IsA("BasePart") then
  2218. local bv = Instance.new("BodyVelocity")
  2219. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2220. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2221. bv.Parent = c
  2222. Debris:AddItem(bv,0.05)
  2223. end
  2224. end
  2225. HUM.Health = HUM.Health - 0.3
  2226. end
  2227. end
  2228. end
  2229. end
  2230. end
  2231. end
  2232. ApplyAoE(FIELD.Position,40,15,20,375,true)
  2233. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2234. for i = 1, 5 do
  2235. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2236. end
  2237. FIELD:remove()
  2238. end))
  2239. elseif RANDOMEFFECT == 5 then
  2240. end
  2241. wait(0.5)
  2242. for i = 1, 25 do
  2243. Swait()
  2244. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2245. end
  2246. PANDORASBOX:remove()
  2247. RINGSPIN = false
  2248. end))
  2249. ATTACK = false
  2250. Rooted = false
  2251. end
  2252. end
  2253.  
  2254. function TimeStop ()
  2255. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2256. CHOICE = 6
  2257. CreateSound(1193182658, Character, 5, 1, false)
  2258. chatfunc ("Za warudo...")
  2259. back = CreateSound(1841228386, Character, 9999, 1, false)
  2260. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2261. killsky.SkyboxBk = "rbxassetid://1013852"
  2262. killsky.SkyboxDn = "rbxassetid://1013853"
  2263. killsky.SkyboxFt = "rbxassetid://1013850"
  2264. killsky.SkyboxLf = "rbxassetid://1013851"
  2265. killsky.SkyboxRt = "rbxassetid://1013849"
  2266. killsky.SkyboxUp = "rbxassetid://1013854"
  2267. killsky.StarCount = 0
  2268. killsky.SunAngularSize = 0
  2269. killsky.MoonAngularSize = 0
  2270. killsky.MoonTextureId = ""
  2271. killsky.CelestialBodiesShown = false
  2272. game.Lighting.FogColor = Color3.new(1,1,0)
  2273. game.Lighting.FogEnd = 1400
  2274. if HITFLOOR ~= nil then
  2275. ATTACK = false
  2276. Rooted = false
  2277. local RINGSPIN = true
  2278. local CONSTRUCTING = true
  2279. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  2280. RING.Color = C3(0,0,0)
  2281. MakeForm(RING,"Cyl")
  2282. RING.CFrame = CF(HITPOS)
  2283. coroutine.resume(coroutine.create(function()
  2284. repeat
  2285. Swait()
  2286. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2287. until CONSTRUCTING == false
  2288. repeat
  2289. Swait()
  2290. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2291. until RINGSPIN == false
  2292. for i = 1, 25 do
  2293. Swait()
  2294. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2295. RING.Size = RING.Size - VT(0.15,0,0.15)
  2296. --DECAL.Transparency = DECAL.Transparency + 1/25
  2297. RING.Transparency = RING.Transparency + 1/25
  2298. end
  2299. RING:remove()
  2300. end))
  2301. for i = 1, 15 do
  2302. Swait()
  2303. RING.Size = RING.Size + VT(0,0,0)
  2304. RING.Transparency = RING.Transparency - 1/15
  2305. end
  2306. end
  2307. local RANDOMEFFECT = MRANDOM(1)
  2308. local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  2309. BASE.Color = C3(0,0,0)
  2310. BASE.Transparency = 1
  2311. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2312. if RANDOMEFFECT == 1 then
  2313. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2314. FIELD.CFrame = BASE.CFrame
  2315. MakeForm(FIELD,"Ball")
  2316. for i = 1, 50 do
  2317. Swait()
  2318. FIELD.Size = VT(0,0,0)
  2319. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2320. end
  2321. end
  2322. wait(0.2)
  2323. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2324. FIELD.CFrame = BASE.CFrame
  2325. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  2326. coroutine.resume(coroutine.create(function()
  2327. for i = 1, 75 do
  2328. Swait()
  2329. LOOP.Volume = LOOP.Volume + 10/75
  2330. LOOP.Parent = FIELD
  2331. local CHILDREN = workspace:GetDescendants()
  2332. for index, CHILD in pairs(CHILDREN) do
  2333. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2334. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2335. if HUM then
  2336. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2337. if TORSO then
  2338. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2339. HUM.Health = HUM.Health - 0
  2340. TORSO.Velocity = VT(0,5,0)
  2341. HUM.PlatformStand = true
  2342. if TORSO.RotVelocity.Magnitude < 15 then
  2343. TORSO.Anchored = true
  2344. end
  2345. end
  2346. end
  2347. end
  2348. end
  2349. end
  2350. FIELD.Size = FIELD.Size + VT(90,90,90)
  2351. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2352. end
  2353. for i = 1, 500 do
  2354. Swait()
  2355. LOOP.Parent = FIELD
  2356. local CHILDREN = workspace:GetDescendants()
  2357. for index, CHILD in pairs(CHILDREN) do
  2358. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2359. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2360. if HUM then
  2361. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2362. if TORSO then
  2363. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2364. TORSO.Velocity = VT(0,5,0)
  2365. HUM.Health = HUM.Health - 0
  2366. HUM.PlatformStand = true
  2367. if TORSO.RotVelocity.Magnitude < 15 then
  2368. TORSO.Anchored = true
  2369. end
  2370. end
  2371. end
  2372. end
  2373. end
  2374. end
  2375. end
  2376. wait (20)
  2377. back:Remove()
  2378. CreateSound(1538466750, Character, 99999, 1, false)
  2379. chatfunc ("the time rusume")
  2380. killsky:Remove()
  2381. game.Lighting.FogEnd = 90000000
  2382. wait (5)
  2383. CHOICE = MRANDOM (1,5)
  2384. for i = 1, 25 do
  2385. Swait()
  2386. LOOP.Volume = LOOP.Volume + 10/25
  2387. LOOP.Parent = FIELD
  2388. local CHILDREN = workspace:GetDescendants()
  2389. for index, CHILD in pairs(CHILDREN) do
  2390. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2391. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2392. if HUM then
  2393. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2394. if TORSO then
  2395. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2396. TORSO.Velocity = VT(0,5,0)
  2397. HUM.Health = HUM.Health - 0
  2398. HUM.PlatformStand = false
  2399. if TORSO.RotVelocity.Magnitude < 15 then
  2400. TORSO.Anchored = false
  2401. end
  2402. end
  2403. end
  2404. end
  2405. end
  2406. FIELD.Size = FIELD.Size - VT(3,3,3)
  2407. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2408. end
  2409. end
  2410. end))
  2411. FIELD:Remove()
  2412. ATTACK = false
  2413. Rooted = false
  2414. end
  2415.  
  2416.  
  2417. function Taunt()
  2418. ATTACK = true
  2419. local LAUGH = nil
  2420. coroutine.resume(coroutine.create(function()
  2421. repeat
  2422. Swait()
  2423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2427. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429. until LAUGH ~= nil
  2430. repeat
  2431. Swait()
  2432. LAUGH.Parent = Head
  2433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2437. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2439. until LAUGH.Playing == false
  2440. ATTACK = false
  2441. end))
  2442. wait(0.1)
  2443. CHOICE = 6
  2444. chatfunc("I HATE YOU...")
  2445. LAUGH = CreateSound(212000587, Character, 8099999, 1, false)
  2446. wait(1.5)
  2447. CHOICE = MRANDOM (1,5)
  2448. end
  2449.  
  2450. --//=================================\\
  2451. --|| ASSIGN THINGS TO KEYS
  2452. --\\=================================//
  2453.  
  2454. function MouseDown(Mouse)
  2455. HOLD = true
  2456. if ATTACK == false then
  2457. end
  2458. end
  2459.  
  2460. function MouseUp(Mouse)
  2461. HOLD = false
  2462. end
  2463.  
  2464. function KeyDown(Key)
  2465. KEYHOLD = true
  2466. if Key == "z" and ATTACK == false then
  2467. MagicMissiles()
  2468. end
  2469.  
  2470. if Key == "b" and ATTACK == false then
  2471. TimesUp()
  2472. end
  2473.  
  2474. if Key == "c" and ATTACK == false then
  2475. ChainPunch()
  2476. end
  2477.  
  2478. if Key == "v" and ATTACK == false then
  2479. WarpMeteor()
  2480. end
  2481.  
  2482. if Key == "x" and ATTACK == false then
  2483. PandorasBox()
  2484. end
  2485.  
  2486. if Key == "g" and ATTACK == false then
  2487. TimeStop()
  2488. end
  2489.  
  2490. if Key == "t" and ATTACK == false then
  2491. Taunt()
  2492. elseif Key == "1" and ATTACK == false then
  2493. if CHOICE ~= 1 then
  2494. CHOICE = 1
  2495. sick:Play()
  2496. chatfunc("original song")
  2497. end
  2498. elseif Key == "2" and ATTACK == false then
  2499. if CHOICE ~= 2 then
  2500. CHOICE = 2
  2501. sick:Play()
  2502. chatfunc("no comments...")
  2503. end
  2504. elseif Key == "3" and ATTACK == false then
  2505. if CHOICE ~= 3 then
  2506. CHOICE = 3
  2507. sick:Play()
  2508. chatfunc("Now the fight really begins...")
  2509. tecks2.Color = Color3.new (255,0,0)
  2510. end
  2511. elseif Key == "4" and ATTACK == false then
  2512. if CHOICE ~= 4 then
  2513. CHOICE = 4
  2514. sick:Play()
  2515. chatfunc("Just let me relax a little")
  2516. end
  2517. elseif Key == "5" and ATTACK == false then
  2518. if CHOICE ~= 5 then
  2519. CHOICE = 5
  2520. sick:Play()
  2521. chatfunc("Why not this sound, i like it")
  2522. end
  2523. elseif Key == "6" and ATTACK == false then
  2524. if CHOICE ~= 6 then
  2525. CHOICE = 6
  2526. sick:Play()
  2527. chatfunc("music off")
  2528. end
  2529. end
  2530. end
  2531.  
  2532. function KeyUp(Key)
  2533. KEYHOLD = false
  2534. end
  2535.  
  2536. Mouse.Button1Down:connect(function(NEWKEY)
  2537. MouseDown(NEWKEY)
  2538. end)
  2539. Mouse.Button1Up:connect(function(NEWKEY)
  2540. MouseUp(NEWKEY)
  2541. end)
  2542. Mouse.KeyDown:connect(function(NEWKEY)
  2543. KeyDown(NEWKEY)
  2544. end)
  2545. Mouse.KeyUp:connect(function(NEWKEY)
  2546. KeyUp(NEWKEY)
  2547. end)
  2548.  
  2549. --//=================================\\
  2550. --\\=================================//
  2551.  
  2552.  
  2553. function unanchor()
  2554. if UNANCHOR == true then
  2555. RootPart.Anchored = false
  2556. end
  2557. g = Character:GetChildren()
  2558. for i = 1, #g do
  2559. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2560. g[i].Anchored = false
  2561. end
  2562. end
  2563. g = Weapon:GetChildren()
  2564. for i = 1, #g do
  2565. if g[i].ClassName == "Part" then
  2566. g[i].Anchored = false
  2567. end
  2568. end
  2569. end
  2570.  
  2571.  
  2572. --//=================================\\
  2573. --|| WRAP THE WHOLE SCRIPT UP
  2574. --\\=================================//
  2575.  
  2576. Humanoid.Changed:connect(function(Jump)
  2577. if Jump == "Jump" and (Disable_Jump == true) then
  2578. Humanoid.Jump = false
  2579. end
  2580. end)
  2581.  
  2582. while true do
  2583. Swait()
  2584. refit()
  2585. script.Parent = WEAPONGUI
  2586. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2587. v:Stop();
  2588. end
  2589. ANIMATE.Parent = nil
  2590. SINE = SINE + CHANGE*1.5
  2591. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2592. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2593. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2594. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2595. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2596. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2597. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2598. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2599. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2600. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2601. end
  2602. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2603. ANIM = "Jump"
  2604. if ATTACK == false then
  2605. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2609. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2611. end
  2612. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2613. ANIM = "Fall"
  2614. if ATTACK == false then
  2615. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2619. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2621. end
  2622. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2623. ANIM = "Idle"
  2624. if ATTACK == false then
  2625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2629. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2631. end
  2632. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2633. ANIM = "Walk"
  2634. if ATTACK == false then
  2635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2639. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2641. end
  2642. end
  2643. unanchor()
  2644. Humanoid.MaxHealth = "inf"
  2645. Humanoid.Health = "inf"
  2646. if Rooted == false then
  2647. Disable_Jump = false
  2648. Humanoid.WalkSpeed = Speed
  2649. elseif Rooted == true then
  2650. Disable_Jump = true
  2651. Humanoid.WalkSpeed = 0
  2652. end
  2653. for _, c in pairs(Character:GetChildren()) do
  2654. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2655. c.Material = "Fabric"
  2656. if c:FindFirstChildOfClass("ParticleEmitter") then
  2657. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2658. end
  2659. if c ~= Head then
  2660. c.Color = C3(0,0,0)
  2661. else
  2662. c.Color = C3(0,0,0)
  2663. end
  2664. if c == Head then
  2665. if c:FindFirstChild("face") then
  2666. c.face:remove()
  2667. end
  2668. end
  2669. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2670. c:remove()
  2671. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2672. c:remove()
  2673. end
  2674. end
  2675. sick.SoundId = "rbxassetid://"..bored[CHOICE]
  2676. sick.Looped = true
  2677. sick.Pitch = 1
  2678. sick.Volume = 999999
  2679. sick.Parent = Character
  2680. sick:Resume()
  2681. --sick.Playing = false
  2682. Humanoid.Name = "Master of Time = "..Player.Name
  2683. end
  2684.  
  2685. --//=================================\\
  2686. --\\=================================//
  2687.  
  2688.  
  2689.  
  2690.  
  2691.  
  2692. --//====================================================\\--
  2693. --|| END OF SCRIPT
  2694. --\\====================================================//--
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