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1
warn("Due to logger so i need to leak this")
2
warn("also nameclan gonna showcase this too soon")
3
--//====================================================\\-
4
--||               CHAOTIC GLITCHER
5
--||             ALL PURPOSE SWITCHER...
6
--||	      CHAOTIC GLITCHER BY WANTH092
7
--||         EDIT HELPING BY KILLERZTH_1596
8
--\\====================================================//--
9
10-
if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
10+
11-
do
11+
12-
    script.Parent = owner.Character
12+
13-
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
13+
14-
    local function NewFakeEvent()
14+
15-
        local Bind = Instance.new("BindableEvent")
15+
16-
        local Fake;Fake = {Connections = {},
16+
17-
        fakeEvent=true;
17+
18-
        Connect=function(self,Func)
18+
19-
            Bind.Event:connect(Func)
19+
20-
            self.Connections[Bind] = true
20+
21-
            return setmetatable({Connected = true},{
21+
22-
            __index = function (self,Index)
22+
23-
                if Index:lower() == "disconnect" then
23+
24-
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
24+
25-
                end
25+
26-
                return Fake[Index]
26+
27-
            end;
27+
28-
            __tostring = function() return "Connection" end;
28+
29-
        })
29+
30-
        end}
30+
31-
        Fake.connect = Fake.Connect;return Fake;
31+
32
local sick = Instance.new("Sound",Torso)
33-
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
33+
34-
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
34+
35-
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
35+
36-
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
36+
37-
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
37+
38-
    local function TriggerEvent(self,Event,...)
38+
39-
        local Trigger = Mouse[Event]
39+
40-
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
40+
41-
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
41+
42
UD2 = UDim2.new
43
BRICKC = BrickColor.new
44-
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
44+
45-
    Event.OnServerEvent:Connect(function(FiredBy,Input)
45+
46-
        if FiredBy.Name ~= owner.Name then return end
46+
47-
        if Input.MouseEvent then
47+
48-
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
48+
49-
        else
49+
50-
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
50+
51-
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
51+
52-
            for _,Action in pairs(ContextActionService.Actions) do
52+
53-
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
53+
54
55-
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
55+
56-
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
56+
57
--\\=================================//
58-
    end)
58+
59-
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
59+
60-
    Event.Parent = NLS([[
60+
61-
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
61+
62-
        local Input = function(Input,gameProcessedEvent)
62+
63-
            if gameProcessedEvent then return end
63+
64-
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
64+
65
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
66-
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
66+
67-
        local Hit,Target
67+
68-
        while wait(1/30) do
68+
69-
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
69+
70-
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
70+
71
local COMBO = 1
72
local Rooted = false
73-
    ]],owner.Character)
73+
74
local KEYHOLD = false
75-
RealGame = game;game = setmetatable({},{
75+
76-
    __index = function (self,Index)
76+
77-
        local Sandbox = function (Thing)
77+
78-
            if Thing:IsA("Player") then
78+
79-
                local RealPlayer = Thing
79+
80-
                return setmetatable({},{
80+
81-
                    __index = function (self,Index)
81+
82-
                        local Type = type(RealPlayer[Index])
82+
83-
                        if Type == "function" then
83+
84-
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
84+
85-
                                return function (self)return InternalData["Mouse"] end
85+
86-
                            end
86+
87-
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
87+
88-
                        end
88+
89-
                        return RealPlayer[Index]
89+
90-
                    end;
90+
91-
                    __tostring = function(self) return RealPlayer.Name end
91+
92-
                })
92+
93
local UNANCHOR = true
94
local WHITELIST = {}
95-
        if RealGame[Index] then
95+
96-
            local Type = type(RealGame[Index])
96+
97-
            if Type == "function" then
97+
98-
                if Index:lower() == "getservice" or Index:lower() == "service" then
98+
99-
                    return function (self,Service)
99+
100-
                        local FakeServices = {
100+
101-
                            ["players"] = function()
101+
102-
                                return setmetatable({},{
102+
103-
                                    __index = function (self2,Index2)
103+
104-
                                        local RealService = RealGame:GetService(Service)
104+
105-
                                        local Type2 = type(Index2)
105+
106-
                                        if Type2 == "function" then
106+
107-
                                            return function (self,...) return RealService[Index2](RealService,...)end
107+
108-
                                        else
108+
109-
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
109+
110-
                                            return RealService[Index2]
110+
111-
                                        end
111+
112-
                                    end;
112+
113-
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
113+
114-
                                })
114+
115-
                            end;
115+
116-
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
116+
117-
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
117+
118-
                            ["runservice"] = function()
118+
119-
                                return setmetatable({},{
119+
120-
                                    __index = function(self2,Index2)
120+
121-
                                        local RealService = RealGame:GetService(Service)
121+
122-
                                        local Type2 = type(Index2)
122+
123-
                                        if Type2 == "function" then
123+
124-
                                            return function (self,...) return RealService[Index2](RealService,...) end
124+
125-
                                        else
125+
126-
                                            local RunServices = {
126+
127-
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
127+
128-
                                                ["renderstepped"] = function() return RealService["Stepped"] end
128+
129-
                                            }
129+
130-
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
130+
131-
                                            return RealService[Index2]
131+
132-
                                        end
132+
133-
                                    end
133+
134-
                                })
134+
135-
                            end
135+
136-
                        }
136+
137-
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
137+
138-
                        return RealGame:GetService(Service)
138+
139-
                    end
139+
140-
                end
140+
141-
                return function (self,...) return RealGame[Index](RealGame,...) end
141+
142-
            else
142+
143-
                if game:GetService(Index) then return game:GetService(Index) end
143+
144-
                return RealGame[Index]
144+
145
char = plr.Character
146
hum = char.Humanoid
147-
        return nil
147+
148
Camera = cam
149-
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
149+
150
local TwoD = false
151
local TargetInfo = {nil, nil}
152
cam.CameraType = "Custom"
153
t = char.Torso
154
h = char.Head
155
ra = char["Right Arm"]
156
la = char["Left Arm"]
157
rl = char["Right Leg"]
158
ll = char["Left Leg"]
159
tors = char.Torso
160
lleg = char["Left Leg"]
161
root = char.HumanoidRootPart
162
hed = char.Head
163
rleg = char["Right Leg"]
164
rarm = char["Right Arm"]
165
larm = char["Left Arm"]
166
Player = plr
167
Character=Player.Character 
168
PlayerGui=Player.PlayerGui 
169
Backpack=Player.Backpack 
170
Torso=Character.Torso 
171
Head=Character.Head 
172
Humanoid=Character.Humanoid
173
m=Instance.new('Model',Character)
174
LeftArm=Character["Left Arm"] 
175
LeftLeg=Character["Left Leg"] 
176
RightArm=Character["Right Arm"] 
177
RightLeg=Character["Right Leg"] 
178
LS=Torso["Left Shoulder"] 
179
LH=Torso["Left Hip"] 
180
RS=Torso["Right Shoulder"] 
181
RH=Torso["Right Hip"] 
182
Face = Head.face
183
Neck=Torso.Neck
184
it=Instance.new
185
attacktype=1
186
vt=Vector3.new
187
cf=CFrame.new
188
euler=CFrame.fromEulerAnglesXYZ
189
angles=CFrame.Angles
190
cloaked=false
191
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
192
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
193
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
194
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
195
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
196
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
197
RootPart=Character.HumanoidRootPart
198
RootJoint=RootPart.RootJoint
199
RootCF=euler(-1.57,0,3.14)
200
radian = math.rad
201
random = math.random
202
Vec3 = Vector3.new
203
Inst = Instance.new
204
cFrame = CFrame.new
205
Euler = CFrame.fromEulerAnglesXYZ
206
vt = Vector3.new
207
bc = BrickColor.new
208
br = BrickColor.random
209
it = Instance.new
210
cf = CFrame.new
211
local Player_Size = 0
212
cam = game.Workspace.CurrentCamera
213
CF = CFrame.new
214
angles = CFrame.Angles
215
attack = false
216
Euler = CFrame.fromEulerAnglesXYZ
217
Rad = math.rad
218
IT = Instance.new
219
BrickC = BrickColor.new
220
Cos = math.cos
221
Acos = math.acos
222
Sin = math.sin
223
Asin = math.asin
224
Abs = math.abs
225
Mrandom = math.random
226
Floor = math.floor
227
IT = Instance.new
228
CF = CFrame.new
229
VT = Vector3.new
230
RAD = math.rad
231
C3 = Color3.new
232
UD2 = UDim2.new
233
BRICKC = BrickColor.new
234
ANGLES = CFrame.Angles
235
EULER = CFrame.fromEulerAnglesXYZ
236
COS = math.cos
237
ACOS = math.acos
238
SIN = math.sin
239
ASIN = math.asin
240
ABS = math.abs
241
MRANDOM = math.random
242
FLOOR = math.floor
243
244
245
local Booleans = {
246
  CamFollow = true,
247
  GyroUse = true
248
}
249
250
function lerp(object, newCFrame, alpha)
251
  return object:lerp(newCFrame, alpha)
252
end
253
254
local Directer = Inst("BodyGyro", root)
255
Directer.MaxTorque = Vec3(0, 0, 0)
256
Directer.P = 600000
257
local CPart = Inst("Part")
258
CPart.Anchored = true
259
CPart.CanCollide = false
260
CPart.Locked = true
261
CPart.Transparency = 1
262
263
local rainbowmode = false
264
local chaosmode = false
265
266
local mutedtog = false
267
268
function CameraEnshaking(Length,Intensity)
269
coroutine.resume(coroutine.create(function()
270
      local intensity = 1*Intensity
271
      local rotM = 0.01*Intensity
272
for i = 0, Length, 0.1 do
273
Swait()
274
intensity = intensity - 0.05*Intensity/Length
275
rotM = rotM - 0.0005*Intensity/Length
276
      hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
277
      cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
278
end
279
Humanoid.CameraOffset = Vec3(0, 0, 0)
280
end))
281
end
282
CamShake=function(Part,Distan,Power,Times) 
283
local de=Part.Position
284
for i,v in pairs(workspace:children()) do
285
 if v:IsA("Model") and v:findFirstChild("Humanoid") then
286
for _,c in pairs(v:children()) do
287
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
288
local Noob=v.Humanoid
289
if Noob~=nil then
290
coroutine.resume(coroutine.create(function()
291
FV = Instance.new("BoolValue", Noob)
292
FV.Name = "CameraShake"
293
for ShakeNum=1,Times do
294
Swait()
295
local ef=Power
296
  if ef>=1 then
297
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
298
  else
299
   ef=Power*10
300
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
301
  end	
302
end
303
Humanoid.CameraOffset = Vector3.new(0,0,0)
304
FV:Destroy()
305
end))
306
end
307
end
308
end
309
end
310
end
311
end
312
313
local toggleTag = true
314
local bilguit = Instance.new("BillboardGui", hed)
315
bilguit.Adornee = nil
316
bilguit.Name = "ModeName"
317
bilguit.Size = UDim2.new(4, 0, 1.2, 0)
318
bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
319
320
321
function chatfunc(text,color,typet,font,timeex)
322
local chat = coroutine.wrap(function()
323
if Character:FindFirstChild("TalkingBillBoard")~= nil then
324
Character:FindFirstChild("TalkingBillBoard"):destroy()
325
end
326
local naeeym2 = Instance.new("BillboardGui",Character)
327
naeeym2.Size = UDim2.new(0,100,0,40)
328
naeeym2.StudsOffset = Vector3.new(0,3,0)
329
naeeym2.Adornee = Character.Head
330
naeeym2.Name = "TalkingBillBoard"
331
local tecks2 = Instance.new("TextLabel",naeeym2)
332
tecks2.BackgroundTransparency = 1
333
tecks2.BorderSizePixel = 0
334
tecks2.Text = ""
335
tecks2.Font = font
336
tecks2.TextSize = 30
337
tecks2.TextStrokeTransparency = 0
338
tecks2.TextColor3 = color
339
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
340
tecks2.Size = UDim2.new(1,0,0.5,0)
341
local tecks3 = Instance.new("TextLabel",naeeym2)
342
tecks3.BackgroundTransparency = 1
343
tecks3.BorderSizePixel = 0
344
tecks3.Text = ""
345
tecks3.Font = font
346
tecks3.TextSize = 30
347
tecks3.TextStrokeTransparency = 0
348
if typet == "Inverted" then
349
tecks3.TextColor3 = Color3.new(0,0,0)
350
tecks3.TextStrokeColor3 = color
351
elseif typet == "Normal" then
352
tecks3.TextColor3 = color
353
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
354
end
355
tecks3.Size = UDim2.new(1,0,0.5,0)
356
coroutine.resume(coroutine.create(function()
357
while true do
358
Swait(1)
359
if chaosmode == true then
360
tecks2.TextColor3 = BrickColor.random().Color
361
tecks3.TextStrokeColor3 = BrickColor.random().Color
362
end
363
end
364
end))
365
text.TextTransparency = text.TextTransparency  + 1
366
text.TextStrokeTransparency = text.TextStrokeTransparency + 1
367
for i = 0, 74*timeex do
368
Swait()
369
text.TextTransparency = 1
370
text.TextStrokeTransparency = 1
371
tecks2.Text = text
372
tecks3.Text = text
373
end
374
local randomrot = math.random(1,2)
375
if randomrot == 1 then
376
for i = 1, 50 do
377
Swait()
378
tecks2.Text = text
379
tecks3.Text = text
380
text.TextTransparency = text.TextTransparency - .02
381
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
382
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
383
tecks2.TextTransparency = tecks2.TextTransparency + .04
384
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
385
tecks3.TextTransparency = tecks2.TextTransparency + .04
386
end
387
elseif randomrot == 2 then
388
	for i = 1, 50 do
389
Swait()
390
tecks2.Text = text
391
tecks3.Text = text
392
text.TextTransparency = text.TextTransparency - .02
393
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
394
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
395
tecks2.TextTransparency = tecks2.TextTransparency + .04
396
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
397
tecks3.TextTransparency = tecks2.TextTransparency + .04
398
end
399
end
400
text.TextTransparency = 0
401
text.TextStrokeTransparency = 0
402
if toggleTag == false then
403
text.TextTransparency = 1
404
text.TextStrokeTransparency = 1
405
end
406
naeeym2:Destroy()
407
end)
408
chat()
409
end
410
411
412
413
gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
414
  local gui = it(GuiType)
415
  gui.Parent = parent
416
  gui.Text = text
417
  gui.BackgroundTransparency = backtrans
418
  gui.BackgroundColor3 = backcol
419
  gui.SizeConstraint = "RelativeXY"
420
  gui.TextXAlignment = "Center"
421
  gui.TextYAlignment = "Center"
422
  gui.Position = pos
423
  gui.Size = size
424
  gui.Font = "SourceSans"
425
  gui.FontSize = "Size14"
426
  gui.TextWrapped = false
427
  gui.TextStrokeTransparency = 0
428
  gui.TextColor = BrickColor.new("White")
429
  return gui
430
end
431
--------------------------- GUI STUFF
432
local basgui = it("GuiMain")
433
basgui.Parent = plr.PlayerGui
434
basgui.Name = "VISgui"
435
local fullscreenz = it("Frame")
436
fullscreenz.Parent = basgui
437
fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
438
fullscreenz.BackgroundTransparency = 1
439
fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
440
fullscreenz.Size = UDim2.new(1, 0, 1, 0)
441
fullscreenz.Position = UDim2.new(0, 0, 0, 0)
442
local imgl2 = Instance.new("ImageLabel",fullscreenz)
443
imgl2.BackgroundTransparency = 1
444
imgl2.BorderSizePixel = 0
445
imgl2.ImageTransparency = 0.5
446
imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
447
imgl2.Size = UDim2.new(0,1000,0,1000)
448
imgl2.Image = "rbxassetid://2344830904"
449
local techc = imgl2:Clone()
450
techc.Parent = fullscreenz
451
techc.ImageTransparency = 0
452
techc.Size = UDim2.new(0,900,0,900)
453
techc.Position = UDim2.new(0.70,-150,0.50,-150)
454
techc.Image = "rbxassetid://2092248396"
455
local circl = imgl2:Clone()
456
circl.Parent = fullscreenz
457
circl.ImageTransparency = 0
458
circl.Size = UDim2.new(0,550,0,550)
459
circl.Position = UDim2.new(0.70,25,0.50,25)
460
circl.Image = "rbxassetid://2312119891"
461
local circl2 = imgl2:Clone()
462
circl2.Parent = fullscreenz
463
circl2.ImageTransparency = 0
464
circl2.Size = UDim2.new(0,700,0,700)
465
circl2.Position = UDim2.new(0.70,-50,0.50,-50)
466
circl2.Image = "rbxassetid://2312119891"
467
local imgl2b = imgl2:Clone()
468
imgl2b.Parent = fullscreenz
469
imgl2b.ImageTransparency = 0
470
imgl2b.Size = UDim2.new(0,800,0,800)
471
imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
472
imgl2b.ImageColor3 = Color3.new(0,0,0)
473
local ned = Instance.new("TextLabel",fullscreenz)
474
ned.ZIndex = 2
475
ned.Font = "Bodoni"
476
ned.BackgroundTransparency = 1
477
ned.BorderSizePixel = 0.65
478
ned.Size = UDim2.new(0.6,0,0.6,0)
479
ned.Position = UDim2.new(0,0,0,0)
480
ned.TextScaled = true
481
ned.TextStrokeTransparency = 0
482
ned.Text = "Lunar"
483
ned.TextSize = 48
484
ned.Rotation = 1
485
ned.TextXAlignment = "Left"
486
ned.TextYAlignment = "Top"
487
488
--//=================================\\
489
--//          WINGY STUFF
490
--\\=================================//
491
492
local extrawingmod1 = Instance.new("Model",Character)
493
local extrawingmod2 = Instance.new("Model",Character)
494
495
function CreateParta(parent,transparency,reflectance,material,brickcolor)
496
local p = Instance.new("Part")
497
p.TopSurface = 0
498
p.BottomSurface = 0
499
p.Parent = parent
500
p.Size = Vector3.new(0.1,0.1,0.1)
501
p.Transparency = transparency
502
p.Reflectance = reflectance
503
p.CanCollide = false
504
p.Locked = true
505
p.BrickColor = brickcolor
506
p.Material = material
507
return p
508
end
509
510
function CreateMesh(parent,meshtype,x1,y1,z1)
511
local mesh = Instance.new("SpecialMesh",parent)
512
mesh.MeshType = meshtype
513
mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
514
return mesh
515
end
516
517
function CreateSpecialMesh(parent,meshid,x1,y1,z1)
518
local mesh = Instance.new("SpecialMesh",parent)
519
mesh.MeshType = "FileMesh"
520
mesh.MeshId = meshid
521
mesh.Scale = Vector3.new(x1,y1,z1)
522
return mesh
523
end
524
525
526
function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
527
local mesh = Instance.new("SpecialMesh",parent)
528
mesh.MeshType = "FileMesh"
529
mesh.MeshId = meshid
530
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
531
mesh.Scale = Vector3.new(x1,y1,z1)
532
mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
533
return mesh
534
end
535
536
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
537
local weld = Instance.new("Weld")
538
weld.Parent = parent
539
weld.Part0 = part0
540
weld.Part1 = part1
541
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
542
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
543
return weld
544
end
545
546
function RemoveOutlines(part)
547
  part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
548
end
549
550
local Create = LoadLibrary("RbxUtility").Create
551
552
CFuncs = {	
553
	["Part"] = {
554
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
555
			local Part = Create("Part"){
556
				Parent = Parent,
557
				Reflectance = Reflectance,
558
				Transparency = Transparency,
559
				CanCollide = false,
560
				Locked = true,
561
				BrickColor = BrickColor.new(tostring(BColor)),
562
				Name = Name,
563
				Size = Size,
564
				Material = Material,
565
			}
566
			RemoveOutlines(Part)
567
			return Part
568
		end;
569
	};
570
	
571
	["Mesh"] = {
572
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
573
			local Msh = Create(Mesh){
574
				Parent = Part,
575
				Offset = OffSet,
576
				Scale = Scale,
577
			}
578
			if Mesh == "SpecialMesh" then
579
				Msh.MeshType = MeshType
580
				Msh.MeshId = MeshId
581
			end
582
			return Msh
583
		end;
584
	};
585
	
586
	["Mesh"] = {
587
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
588
			local Msh = Create(Mesh){
589
				Parent = Part,
590
				Offset = OffSet,
591
				Scale = Scale,
592
			}
593
			if Mesh == "SpecialMesh" then
594
				Msh.MeshType = MeshType
595
				Msh.MeshId = MeshId
596
			end
597
			return Msh
598
		end;
599
	};
600
	
601
	["Weld"] = {
602
		Create = function(Parent, Part0, Part1, C0, C1)
603
			local Weld = Create("Weld"){
604
				Parent = Parent,
605
				Part0 = Part0,
606
				Part1 = Part1,
607
				C0 = C0,
608
				C1 = C1,
609
			}
610
			return Weld
611
		end;
612
	};
613
614
	["Sound"] = {
615
		Create = function(id, par, vol, pit) 
616
			coroutine.resume(coroutine.create(function()
617
				local S = Create("Sound"){
618
					Volume = vol,
619
                                        Name = "EffectSoundo",
620
					Pitch = pit or 1,
621
					SoundId = id,
622
					Parent = par or workspace,
623
				}
624
				wait() 
625
				S:play() 
626
				game:GetService("Debris"):AddItem(S, 10)
627
			end))
628
		end;
629
	};
630
631
["LongSound"] = {
632
		Create = function(id, par, vol, pit) 
633
			coroutine.resume(coroutine.create(function()
634
				local S = Create("Sound"){
635
					Volume = vol,
636
					Pitch = pit or 1,
637
					SoundId = id,
638
					Parent = par or workspace,
639
				}
640
				wait() 
641
				S:play() 
642
				game:GetService("Debris"):AddItem(S, 60)
643
			end))
644
		end;
645
	};
646
	
647
	["ParticleEmitter"] = {
648
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
649
			local fp = Create("ParticleEmitter"){
650
				Parent = Parent,
651
				Color = ColorSequence.new(Color1, Color2),
652
				LightEmission = LightEmission,
653
				Size = Size,
654
				Texture = Texture,
655
				Transparency = Transparency,
656
				ZOffset = ZOffset,
657
				Acceleration = Accel,
658
				Drag = Drag,
659
				LockedToPart = LockedToPart,
660
				VelocityInheritance = VelocityInheritance,
661
				EmissionDirection = EmissionDirection,
662
				Enabled = Enabled,
663
				Lifetime = LifeTime,
664
				Rate = Rate,
665
				Rotation = Rotation,
666
				RotSpeed = RotSpeed,
667
				Speed = Speed,
668
				VelocitySpread = VelocitySpread,
669
			}
670
			return fp
671
		end;
672
	};
673
674
	CreateTemplate = {
675
	
676
	};
677
}
678
679
680
681
New = function(Object, Parent, Name, Data)
682
	local Object = Instance.new(Object)
683
	for Index, Value in pairs(Data or {}) do
684
		Object[Index] = Value
685
	end
686
	Object.Parent = Parent
687
	Object.Name = Name
688
	return Object
689
end
690
691
local halocolor = BrickColor.new("Mid gray")
692
local halocolor2 = BrickColor.new("Mid gray")
693
local halocolor3 = BrickColor.new("Really black")
694
local starcolor = BrickColor.new("Bright yellow")
695
local lunacolor = BrickColor.new("Navy blue")
696
local lunacolor2 = BrickColor.new("Bright blue")
697
local wepcolor = BrickColor.new("Deep blue")
698
local maincolor = BrickColor.new("Lapis")
699
local secondcolor = BrickColor.new("Lapis")
700
local m = Instance.new("Model",Character)
701
local m2 = Instance.new("Model",Character)
702
local m3 = Instance.new("Model",Character)
703
local mw1 = Instance.new("Model",Character)
704
local mw2 = Instance.new("Model",Character)
705
local mw3 = Instance.new("Model",Character)
706
local mw4 = Instance.new("Model",Character)
707
708
--------------
709
local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
710
CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
711
local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
712
CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
713
714
local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
715
CreateMesh(handle,"Brick",0,0,0)
716
local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
717
local valuaring = 10
718
719
local refec = Instance.new("ParticleEmitter",handlex)
720
refec.Texture = "rbxassetid://284205403"
721
refec.LightEmission = 0.95
722
refec.Color = ColorSequence.new(BrickColor.new("White").Color)
723
refec.Rate = 50
724
refec.Lifetime = NumberRange.new(0.5)
725
refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
726
refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
727
refec.Speed = NumberRange.new(0,2)
728
refec.Drag = 5
729
refec.LockedToPart = true
730
refec.Rotation = NumberRange.new(-500,500)
731
refec.VelocitySpread = 9000
732
refec.RotSpeed = NumberRange.new(-500,500)
733
local refec2 = refec:Clone()
734
refec2.LightEmission = 0.75
735
refec2.Texture = "rbxassetid://254287058"
736
refec2.Parent = handlex
737
refec2.Rate = 25
738
refec2.Lifetime = NumberRange.new(0.75)
739
refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
740
refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
741
refec2.Speed = NumberRange.new(0)
742
local refec3 = refec:Clone()
743
refec3.LightEmission = 0.75
744
refec3.Texture = "rbxassetid://363275192"
745
refec3.Parent = handlex
746
refec3.Rate = 25
747
refec3.Lifetime = NumberRange.new(1)
748
refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
749
refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
750
refec3.Speed = NumberRange.new(0)
751
refec3.RotSpeed = NumberRange.new(-50,50)
752
753
for i = 0, 35 do
754
	valuaring = valuaring + 10
755
rn = CreateParta(mw2,0,0,"Neon",halocolor)
756
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
757
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
758
rn = CreateParta(mw2,0,0,"Neon",halocolor)
759
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
760
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
761
rn = CreateParta(mw2,0,0,"Neon",halocolor)
762
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
763
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
764
rn = CreateParta(mw2,0,0,"Neon",halocolor)
765
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
766
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
767
end
768
769
770
local handle = CreateParta(m,1,1,"Neon",maincolor)
771
CreateMesh(handle,"Brick",0.5,0.5,0.5)
772
local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
773
774
775
776
--- Left wing.
777
778
local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
779
CreateMesh(handle,"Brick",0.5,0.5,0.5)
780
local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
781
782
wed = CreateParta(mw1,0,0,"Neon",halocolor)
783
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
784
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
785
wed = CreateParta(mw1,0,0,"Neon",halocolor)
786
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
787
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
788
wed = CreateParta(mw1,0,0,"Neon",halocolor)
789
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
790
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
791
wed = CreateParta(mw1,0,0,"Neon",halocolor)
792
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
793
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
794
wed = CreateParta(mw1,0,0,"Neon",halocolor)
795
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
796
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
797
wed = CreateParta(mw1,0,0,"Neon",halocolor)
798
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
799
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
800
wed = CreateParta(mw1,0,0,"Neon",halocolor)
801
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
802
CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
803
wed = CreateParta(mw1,0,0,"Neon",halocolor)
804
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
805
CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
806
wed = CreateParta(mw1,0,0,"Neon",halocolor)
807
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
808
CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
809
wed = CreateParta(mw1,0,0,"Neon",halocolor)
810
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
811
CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
812
813
814
local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
815
CreateMesh(handle,"Brick",0.5,0.5,0.5)
816
local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
817
818
wed = CreateParta(mw1,0,0,"Neon",halocolor)
819
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
820
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
821
wed = CreateParta(mw1,0,0,"Neon",halocolor)
822
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
823
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
824
wed = CreateParta(mw1,0,0,"Neon",halocolor)
825
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
826
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
827
wed = CreateParta(mw1,0,0,"Neon",halocolor)
828
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
829
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
830
wed = CreateParta(mw1,0,0,"Neon",halocolor)
831
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
832
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
833
wed = CreateParta(mw1,0,0,"Neon",halocolor)
834
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
835
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
836
wed = CreateParta(mw1,0,0,"Neon",halocolor)
837
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
838
CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
839
wed = CreateParta(mw1,0,0,"Neon",halocolor)
840
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
841
CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
842
wed = CreateParta(mw1,0,0,"Neon",halocolor)
843
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
844
CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
845
wed = CreateParta(mw1,0,0,"Neon",halocolor)
846
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
847
CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
848
849
local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
850
CreateMesh(handle,"Brick",0.5,0.5,0.5)
851
local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
852
853
wed = CreateParta(mw1,0,0,"Neon",halocolor)
854
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
855
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
856
wed = CreateParta(mw1,0,0,"Neon",halocolor)
857
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
858
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
859
wed = CreateParta(mw1,0,0,"Neon",halocolor)
860
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
861
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
862
wed = CreateParta(mw1,0,0,"Neon",halocolor)
863
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
864
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
865
wed = CreateParta(mw1,0,0,"Neon",halocolor)
866
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
867
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
868
wed = CreateParta(mw1,0,0,"Neon",halocolor)
869
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
870
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
871
wed = CreateParta(mw1,0,0,"Neon",halocolor)
872
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
873
CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
874
wed = CreateParta(mw1,0,0,"Neon",halocolor)
875
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
876
CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
877
wed = CreateParta(mw1,0,0,"Neon",halocolor)
878
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
879
CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
880
wed = CreateParta(mw1,0,0,"Neon",halocolor)
881
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
882
CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
883
884
885
-- Right wing --
886
887
local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
888
CreateMesh(handle,"Brick",0.5,0.5,0.5)
889
local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
890
891
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
892
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
893
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
894
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
895
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
896
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
897
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
898
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
899
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
900
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
901
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
902
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
903
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
904
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
905
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
906
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
907
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
908
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
909
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
910
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
911
CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
912
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
913
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
914
CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
915
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
916
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
917
CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
918
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
919
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
920
CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
921
922
local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
923
CreateMesh(handle,"Brick",0.5,0.5,0.5)
924
local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
925
926
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
927
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
928
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
929
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
930
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
931
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
932
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
933
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
934
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
935
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
936
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
937
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
938
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
939
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
940
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
941
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
942
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
943
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
944
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
945
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
946
CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
947
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
948
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
949
CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
950
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
951
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
952
CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
953
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
954
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
955
CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
956
957
local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
958
CreateMesh(handle,"Brick",0.5,0.5,0.5)
959
local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
960
961
962
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
963
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
964
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
965
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
966
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
967
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
968
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
969
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
970
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
971
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
972
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
973
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
974
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
975
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
976
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
977
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
978
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
979
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
980
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
981
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
982
CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
983
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
984
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
985
CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
986
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
987
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
988
CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
989
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
990
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
991
CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
992
993
------------- Trails
994
local A0 = Instance.new("Attachment",lwing1)
995
A0.Position = Vector3.new(0,-0.7,0)
996
local A1 = Instance.new("Attachment",lwing1)
997
A1.Position = Vector3.new(0,-3.5,0)
998
tl1 = Instance.new('Trail',lwing1)
999
tl1.Attachment0 = A0
1000
tl1.Attachment1 = A1
1001
tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
1002
tl1.LightEmission = 1
1003
tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1004
tl1.Color = ColorSequence.new(halocolor.Color)
1005
tl1.Lifetime = 0.5
1006
1007
local A0 = Instance.new("Attachment",lwing2)
1008
A0.Position = Vector3.new(0,-0.7,0)
1009
local A1 = Instance.new("Attachment",lwing2)
1010
A1.Position = Vector3.new(0,-3.5,0)
1011
tl2 = Instance.new('Trail',lwing2)
1012
tl2.Attachment0 = A0
1013
tl2.Attachment1 = A1
1014
tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
1015
tl2.LightEmission = 1
1016
tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1017
tl2.Color = ColorSequence.new(halocolor.Color)
1018
tl2.Lifetime = 0.5
1019
1020
local A0 = Instance.new("Attachment",lwing3)
1021
A0.Position = Vector3.new(0,-0.7,0)
1022
local A1 = Instance.new("Attachment",lwing3)
1023
A1.Position = Vector3.new(0,-3.5,0)
1024
tl3 = Instance.new('Trail',lwing3)
1025
tl3.Attachment0 = A0
1026
tl3.Attachment1 = A1
1027
tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1028
tl3.LightEmission = 1
1029
tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1030
tl3.Color = ColorSequence.new(halocolor.Color)
1031
tl3.Lifetime = 0.5
1032
1033
local A0 = Instance.new("Attachment",rwing1)
1034
A0.Position = Vector3.new(0,-0.7,0)
1035
local A1 = Instance.new("Attachment",rwing1)
1036
A1.Position = Vector3.new(0,-3.5,0)
1037
tr1 = Instance.new('Trail',rwing1)
1038
tr1.Attachment0 = A0
1039
tr1.Attachment1 = A1
1040
tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
1041
tr1.LightEmission = 1
1042
tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1043
tr1.Color = ColorSequence.new(halocolor2.Color)
1044
tr1.Lifetime = 0.5
1045
1046
local A0 = Instance.new("Attachment",rwing2)
1047
A0.Position = Vector3.new(0,-0.7,0)
1048
local A1 = Instance.new("Attachment",rwing2)
1049
A1.Position = Vector3.new(0,-3.5,0)
1050
tr2 = Instance.new('Trail',rwing2)
1051
tr2.Attachment0 = A0
1052
tr2.Attachment1 = A1
1053
tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
1054
tr2.LightEmission = 1
1055
tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1056
tr2.Color = ColorSequence.new(halocolor2.Color)
1057
tr2.Lifetime = 0.5
1058
1059
local A0 = Instance.new("Attachment",rwing3)
1060
A0.Position = Vector3.new(0,-0.7,0)
1061
local A1 = Instance.new("Attachment",rwing3)
1062
A1.Position = Vector3.new(0,-3.5,0)
1063
tr3 = Instance.new('Trail',rwing3)
1064
tr3.Attachment0 = A0
1065
tr3.Attachment1 = A1
1066
tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1067
tr3.LightEmission = 1
1068
tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1069
tr3.Color = ColorSequence.new(halocolor2.Color)
1070
tr3.Lifetime = 0.5
1071
1072
--------------
1073
1074
1075
1076
for i, v in pairs(mw2:GetChildren()) do
1077
if v:IsA("Part") then
1078
v.BrickColor = BrickColor.new("White")
1079
v.Material = "Neon"
1080
end
1081
end
1082
for i, v in pairs(mw1:GetChildren()) do
1083
if v:IsA("Part") then
1084
v.Transparency = 0
1085
v.BrickColor = BrickColor.new("White")
1086
v.Material = "Neon"
1087
end
1088
end
1089
for i, v in pairs(extrawingmod1:GetChildren()) do
1090
if v:IsA("Part") then
1091
v.Transparency = 1
1092
v.BrickColor = BrickColor.new("White")
1093
v.Material = "Neon"
1094
end
1095
end
1096
for i, v in pairs(extrawingmod2:GetChildren()) do
1097
if v:IsA("Part") then
1098
v.Transparency = 1
1099
v.BrickColor = BrickColor.new("White")
1100
v.Material = "Neon"
1101
end
1102
end
1103
local MAINRUINCOLOR = BrickColor.new("Navy blue")
1104
local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
1105
local THIRDRUINCOLOR = BrickColor.new("Really black")
1106
1107
function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
1108
for i, v in pairs(mw2:GetChildren()) do
1109
if v:IsA("Part") then
1110
v.BrickColor = one
1111
v.Material = "Neon"
1112
end
1113
end
1114
refec.Color = ColorSequence.new(one.Color)
1115
refec2.Color = ColorSequence.new(one.Color)
1116
refec3.Color = ColorSequence.new(one.Color)
1117
tr1.Color = ColorSequence.new(one.Color)
1118
tr2.Color = ColorSequence.new(one.Color)
1119
tr3.Color = ColorSequence.new(one.Color)
1120
imgl2.ImageColor3 = one.Color
1121
circl.ImageColor3 = two.Color
1122
techc.ImageColor3 = one.Color
1123
circl2.ImageColor3 = one.Color
1124
ned.TextColor3 = two.Color
1125
ned.TextStrokeColor3 = one.Color
1126
for i, v in pairs(mw1:GetChildren()) do
1127
if v:IsA("Part") then
1128
v.Transparency = 0
1129
v.BrickColor = two
1130
v.Material = "Neon"
1131
end
1132
end
1133
tl1.Color = ColorSequence.new(two.Color)
1134
tl2.Color = ColorSequence.new(two.Color)
1135
tl3.Color = ColorSequence.new(two.Color)
1136
for i, v in pairs(m:GetChildren()) do
1137
if v:IsA("Part") then
1138
v.BrickColor = three
1139
v.Material = "Ice"
1140
end
1141
end
1142
for i, v in pairs(m2:GetChildren()) do
1143
if v:IsA("Part") then
1144
v.BrickColor = four
1145
v.Material = "Ice"
1146
end
1147
end
1148
for i, v in pairs(m3:GetChildren()) do
1149
if v:IsA("Part") then
1150
v.BrickColor = five
1151
v.Material = "Neon"
1152
end
1153
end
1154
for i, v in pairs(extrawingmod1:GetChildren()) do
1155
if v:IsA("Part") then
1156
v.Transparency = exonetran
1157
v.BrickColor = exone
1158
v.Material = "Neon"
1159
end
1160
end
1161
for i, v in pairs(extrawingmod2:GetChildren()) do
1162
if v:IsA("Part") then
1163
v.Transparency = extwotran
1164
v.BrickColor = extwo
1165
v.Material = "Neon"
1166
end
1167
end
1168
end
1169
1170
imgl2.ImageColor3 = MAINRUINCOLOR.Color
1171
circl.ImageColor3 = SECONDRUINCOLOR.Color
1172
techc.ImageColor3 = MAINRUINCOLOR.Color
1173
circl2.ImageColor3 = MAINRUINCOLOR.Color
1174
ned.TextColor3 = MAINRUINCOLOR.Color
1175
ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
1176
1177
1178
function bosschatfunc(text,color,watval)
1179
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1180
coroutine.resume(coroutine.create(function()
1181
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1182
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1183
end
1184
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1185
scrg.Name = "Dialog"
1186
local txtlb = Instance.new("TextLabel",scrg)
1187
txtlb.Text = ""
1188
txtlb.Font = "Bodoni"
1189
txtlb.TextColor3 = Color3.new(0,0,0)
1190
txtlb.TextStrokeTransparency = 0
1191
txtlb.BackgroundTransparency = 0.75
1192
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1193
txtlb.TextStrokeColor3 = color
1194
txtlb.TextScaled = true
1195
txtlb.Size = UDim2.new(1,0,0.25,0)
1196
txtlb.TextXAlignment = "Left"
1197
txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
1198
local txtlb2 = Instance.new("TextLabel",scrg)
1199
txtlb2.Text = "Chaotic:"
1200
txtlb2.Font = "Arcade"
1201
txtlb2.TextColor3 = Color3.new(0,0,0)
1202
txtlb2.TextStrokeTransparency = 0
1203
txtlb2.BackgroundTransparency = 1
1204
txtlb2.TextStrokeColor3 = color
1205
txtlb2.TextSize = 40
1206
txtlb2.Size = UDim2.new(1,0,0.25,0)
1207
txtlb2.TextXAlignment = "Left"
1208
txtlb2.Position = UDim2.new(0,0,1,0)
1209
local fvalen = 0.55
1210
local fval = -0.49
1211
coroutine.resume(coroutine.create(function()
1212
while true do
1213
Swait()
1214
if MODE == "Sanity" then
1215
txtlb.Rotation = math.random(-1,1)
1216
txtlb2.Rotation = math.random(-1,1)
1217
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1218
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1219
txtlb.TextStrokeColor3 = BrickColor.random().Color
1220
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1221
end
1222
end
1223
end))
1224
coroutine.resume(coroutine.create(function()
1225
while true do
1226
Swait()
1227
if scrg.Parent ~= nil then
1228
	fvalen = fvalen - 0.0001
1229
elseif scrg.Parent == nil then
1230
break
1231
end
1232
end
1233
end))
1234
local flol = 1.75
1235
local flil = 1.6
1236
coroutine.resume(coroutine.create(function()
1237
	for i = 0, 9 do
1238
		Swait()
1239
		fval = fval + 0.05
1240
		flol = flol - 0.1
1241
		flil = flil - 0.1
1242
		txtlb.Text = ""
1243
		txtlb.Position = UDim2.new(0,0,flol,0)
1244
		txtlb2.Position = UDim2.new(0,0,flil,0)
1245
	end
1246
	txtlb.Text = text
1247
wait(watval)
1248
local valinc = 0
1249
for i = 0, 99 do
1250
Swait()
1251
valinc = valinc + 0.0001
1252
flol = flol + valinc
1253
flil = flil + valinc
1254
txtlb.Rotation = txtlb.Rotation + valinc*20
1255
txtlb2.Rotation = txtlb2.Rotation - valinc*50
1256
txtlb.Position = UDim2.new(0,0,flol,0)
1257
txtlb2.Position = UDim2.new(0,0,flil,0)
1258
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1259
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1260
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1261
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1262
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1263
end
1264
scrg:Destroy()
1265
end))
1266
end))
1267
end
1268
end
1269
1270
function BigBlack(text,color,watval)
1271
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1272
coroutine.resume(coroutine.create(function()
1273
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1274
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1275
end
1276
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1277
scrg.Name = "Dialog"
1278
local txtlb = Instance.new("TextLabel",scrg)
1279
txtlb.Text = ""
1280
txtlb.Font = "Bodoni"
1281
txtlb.TextColor3 = Color3.new(0,0,0)
1282
txtlb.TextStrokeTransparency = 1
1283
txtlb.BackgroundTransparency = 1
1284
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1285
txtlb.TextStrokeColor3 = color
1286
txtlb.TextScaled = true
1287
txtlb.Size = UDim2.new(1,0,1,0)
1288
txtlb.TextXAlignment = "Center"
1289
txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
1290
local txtlb2 = Instance.new("TextLabel",scrg)
1291
txtlb2.Text = "Chaotic:"
1292
txtlb2.Font = "Arcade"
1293
txtlb2.TextColor3 = Color3.new(0,0,0)
1294
txtlb2.TextStrokeTransparency = 0
1295
txtlb2.BackgroundTransparency = 1
1296
txtlb2.TextStrokeColor3 = color
1297
txtlb2.TextSize = 40
1298
txtlb2.Size = UDim2.new(1,0,0.25,0)
1299
txtlb2.TextXAlignment = "Left"
1300
txtlb2.Position = UDim2.new(0,0,1,0)
1301
local fvalen = 0.55
1302
local fval = -0.49
1303
coroutine.resume(coroutine.create(function()
1304
while true do
1305
Swait()
1306
if MODE == "Sanity" then
1307
txtlb.Rotation = math.random(-1,1)
1308
txtlb2.Rotation = math.random(-1,1)
1309
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1310
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1311
txtlb.TextStrokeColor3 = BrickColor.random().Color
1312
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1313
end
1314
end
1315
end))
1316
coroutine.resume(coroutine.create(function()
1317
while true do
1318
Swait()
1319
if scrg.Parent ~= nil then
1320
	fvalen = fvalen - 0.0001
1321
elseif scrg.Parent == nil then
1322
break
1323
end
1324
end
1325
end))
1326
local flol = 1.05
1327
local flil = 0.75
1328
local flil2 = -0.2
1329
	coroutine.resume(coroutine.create(function()
1330
	for i = 1,string.len(text),1 do
1331
		wait()
1332
		text.Text = string.sub(text,1,i)
1333
	end
1334
	end))
1335
coroutine.resume(coroutine.create(function()
1336
	for i = 0, 1 do
1337
		fval = fval + 0.05
1338
		flol = flol - 0.1
1339
		flil2 = flil2 + 0.1
1340
		txtlb.Text = ""
1341
		txtlb.Position = UDim2.new(flil2,0,0,0)
1342
		txtlb.BackgroundTransparency = 1 - 0.1
1343
		txtlb2.Position = UDim2.new(flil2,0,0,0)
1344
	end
1345
	
1346
		for i = 0, 99 do
1347
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
1348
txtlb.TextTransparency = txtlb.TextTransparency - 0.01
1349
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
1350
txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
1351
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
1352
	end
1353
	
1354
	txtlb.Text = text
1355
wait(watval)
1356
local valinc = 0
1357
for i = 0, 99 do
1358
Swait()
1359
valinc = valinc + 0.0002
1360
flol = flol + valinc
1361
flil2 = flil2 + valinc
1362
txtlb.Rotation = txtlb.Rotation + valinc*15
1363
txtlb2.Rotation = txtlb2.Rotation - valinc*15
1364
txtlb.Position = UDim2.new(flil2,0,0,0)
1365
txtlb2.Position = UDim2.new(flil2,0,0,0)
1366
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1367
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1368
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1369
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1370
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1371
end
1372
scrg:Destroy()
1373
end))
1374
end))
1375
end
1376
end
1377
1378
RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
1379
1380
--//=================================\\
1381
--||          SOME TAG EDIT
1382
--\\=================================//
1383
local TEXTCOLOR = C3(0, 0, 1)
1384
1385
m = game.Players.LocalPlayer
1386
char = m.Character
1387
local txt = Instance.new("BillboardGui", char)
1388
txt.Adornee = char.Head
1389
txt.Name = "_status"
1390
txt.Size = UDim2.new(2, 0, 1.2, 0)
1391
txt.StudsOffset = Vector3.new(-18.75, 8, 0)
1392
local text = Instance.new("TextLabel", txt)
1393
text.Size = UDim2.new(20, 0, 7, 0)
1394
text.FontSize = "Size24"
1395
text.TextScaled = true
1396
text.TextTransparency = 0
1397
text.BackgroundTransparency = 1
1398
text.TextTransparency = 0
1399
text.TextStrokeTransparency = 0
1400
text.Font = "Bodoni"
1401
v = Instance.new("Part")
1402
v.Name = "ColorBrick"
1403
v.Parent = m.Character
1404
v.FormFactor = "Symmetric"
1405
v.Anchored = true
1406
v.CanCollide = false
1407
v.BottomSurface = "Smooth"
1408
v.TopSurface = "Smooth"
1409
v.Size = Vector3.new(10, 5, 3)
1410
v.Transparency = 1
1411
v.CFrame = char.Torso.CFrame
1412
v.BrickColor = BrickColor.new("Really black")
1413
v.Transparency = 1
1414
v.Shape = "Block"
1415
text.Text = "Lunar"
1416
1417
function RecolorTextAndRename(name,col1,col2,font)
1418
text.TextStrokeColor3 = col2
1419
text.TextColor3 = col1
1420
text.Font = font
1421
text.Text = name
1422
techc.ImageColor3 = col2
1423
circl.ImageColor3 = col2
1424
circl2.ImageColor3 = col1
1425
imgl2.ImageColor3 = col1
1426
imgl2b.ImageColor3 = col2
1427
ned.Text = name
1428
ned.TextColor3 = col1
1429
ned.TextStrokeColor3 = col2
1430
end
1431
--//=================================\\
1432
--|| 	      SOME FUNCTIONS
1433
--\\=================================//
1434
1435
1436
1437
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
1438
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
1439
end
1440
1441
function PositiveAngle(NUMBER)
1442
	if NUMBER >= 0 then
1443
		NUMBER = 0
1444
	end
1445
	return NUMBER
1446
end
1447
1448
function NegativeAngle(NUMBER)
1449
	if NUMBER <= 0 then
1450
		NUMBER = 0
1451
	end
1452
	return NUMBER
1453
end
1454
1455
function Swait(NUMBER)
1456
	if NUMBER == 0 or NUMBER == nil then
1457
		ArtificialHB.Event:wait()
1458
	else
1459
		for i = 1, NUMBER do
1460
			ArtificialHB.Event:wait()
1461
		end
1462
	end
1463
end
1464
1465
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
1466
	local NEWMESH = IT(MESH)
1467
	if MESH == "SpecialMesh" then
1468
		NEWMESH.MeshType = MESHTYPE
1469
		if MESHID ~= "nil" and MESHID ~= "" then
1470
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
1471
		end
1472
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
1473
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
1474
		end
1475
	end
1476
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
1477
	NEWMESH.Scale = SCALE
1478
	NEWMESH.Parent = PARENT
1479
	return NEWMESH
1480
end
1481
1482
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
1483
	local NEWPART = IT("Part")
1484
	NEWPART.formFactor = FORMFACTOR
1485
	NEWPART.Reflectance = REFLECTANCE
1486
	NEWPART.Transparency = TRANSPARENCY
1487
	NEWPART.CanCollide = false
1488
	NEWPART.Locked = true
1489
	NEWPART.Anchored = true
1490
	if ANCHOR == false then
1491
		NEWPART.Anchored = false
1492
	end
1493
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
1494
	NEWPART.Name = NAME
1495
	NEWPART.Size = SIZE
1496
	NEWPART.Position = Torso.Position
1497
	NEWPART.Material = MATERIAL
1498
	NEWPART:BreakJoints()
1499
	NEWPART.Parent = PARENT
1500
	return NEWPART
1501
end
1502
1503
	local function weldBetween(a, b)
1504
	    local weldd = Instance.new("ManualWeld")
1505
	    weldd.Part0 = a
1506
	    weldd.Part1 = b
1507
	    weldd.C0 = CFrame.new()
1508
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
1509
	    weldd.Parent = a
1510
	    return weldd
1511
	end
1512
1513
1514
function QuaternionFromCFrame(cf)
1515
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1516
	local trace = m00 + m11 + m22
1517
	if trace > 0 then 
1518
		local s = math.sqrt(1 + trace)
1519
		local recip = 0.5 / s
1520
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1521
	else
1522
		local i = 0
1523
		if m11 > m00 then
1524
			i = 1
1525
		end
1526
		if m22 > (i == 0 and m00 or m11) then
1527
			i = 2
1528
		end
1529
		if i == 0 then
1530
			local s = math.sqrt(m00 - m11 - m22 + 1)
1531
			local recip = 0.5 / s
1532
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1533
		elseif i == 1 then
1534
			local s = math.sqrt(m11 - m22 - m00 + 1)
1535
			local recip = 0.5 / s
1536
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1537
		elseif i == 2 then
1538
			local s = math.sqrt(m22 - m00 - m11 + 1)
1539
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1540
		end
1541
	end
1542
end
1543
 
1544
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1545
	local xs, ys, zs = x + x, y + y, z + z
1546
	local wx, wy, wz = w * xs, w * ys, w * zs
1547
	local xx = x * xs
1548
	local xy = x * ys
1549
	local xz = x * zs
1550
	local yy = y * ys
1551
	local yz = y * zs
1552
	local zz = z * zs
1553
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1554
end
1555
 
1556
function QuaternionSlerp(a, b, t)
1557
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1558
	local startInterp, finishInterp;
1559
	if cosTheta >= 0.0001 then
1560
		if (1 - cosTheta) > 0.0001 then
1561
			local theta = ACOS(cosTheta)
1562
			local invSinTheta = 1 / SIN(theta)
1563
			startInterp = SIN((1 - t) * theta) * invSinTheta
1564
			finishInterp = SIN(t * theta) * invSinTheta
1565
		else
1566
			startInterp = 1 - t
1567
			finishInterp = t
1568
		end
1569
	else
1570
		if (1 + cosTheta) > 0.0001 then
1571
			local theta = ACOS(-cosTheta)
1572
			local invSinTheta = 1 / SIN(theta)
1573
			startInterp = SIN((t - 1) * theta) * invSinTheta
1574
			finishInterp = SIN(t * theta) * invSinTheta
1575
		else
1576
			startInterp = t - 1
1577
			finishInterp = t
1578
		end
1579
	end
1580
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1581
end
1582
1583
function Clerp(a, b, t)
1584
	local qa = {QuaternionFromCFrame(a)}
1585
	local qb = {QuaternionFromCFrame(b)}
1586
	local ax, ay, az = a.x, a.y, a.z
1587
	local bx, by, bz = b.x, b.y, b.z
1588
	local _t = 1 - t
1589
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1590
end
1591
1592
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
1593
	local frame = IT("Frame")
1594
	frame.BackgroundTransparency = TRANSPARENCY
1595
	frame.BorderSizePixel = BORDERSIZEPIXEL
1596
	frame.Position = POSITION
1597
	frame.Size = SIZE
1598
	frame.BackgroundColor3 = COLOR
1599
	frame.BorderColor3 = BORDERCOLOR
1600
	frame.Name = NAME
1601
	frame.Parent = PARENT
1602
	return frame
1603
end
1604
1605
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
1606
	local label = IT("TextLabel")
1607
	label.BackgroundTransparency = 1
1608
	label.Size = UD2(1, 0, 1, 0)
1609
	label.Position = UD2(0, 0, 0, 0)
1610
	label.TextColor3 = TEXTCOLOR
1611
	label.TextStrokeTransparency = STROKETRANSPARENCY
1612
	label.TextTransparency = TRANSPARENCY
1613
	label.FontSize = TEXTFONTSIZE
1614
	label.Font = TEXTFONT
1615
	label.BorderSizePixel = BORDERSIZEPIXEL
1616
	label.TextScaled = false
1617
	label.Text = TEXT
1618
	label.Name = NAME
1619
	label.Parent = PARENT
1620
	return label
1621
end
1622
1623
function NoOutlines(PART)
1624
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
1625
end
1626
1627
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
1628
	local NEWWELD = IT(TYPE)
1629
	NEWWELD.Part0 = PART0
1630
	NEWWELD.Part1 = PART1
1631
	NEWWELD.C0 = C0
1632
	NEWWELD.C1 = C1
1633
	NEWWELD.Parent = PARENT
1634
	return NEWWELD
1635
end
1636
1637
local S = IT("Sound")
1638
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
1639
	local NEWSOUND = nil
1640
	coroutine.resume(coroutine.create(function()
1641
		NEWSOUND = S:Clone()
1642
		NEWSOUND.Parent = PARENT
1643
		NEWSOUND.Volume = VOLUME
1644
		NEWSOUND.Pitch = PITCH
1645
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
1646
		NEWSOUND:play()
1647
		if DOESLOOP == true then
1648
			NEWSOUND.Looped = true
1649
		else
1650
			repeat wait(1) until NEWSOUND.Playing == false
1651
			NEWSOUND:remove()
1652
		end
1653
	end))
1654
	return NEWSOUND
1655
end
1656
1657
function CFrameFromTopBack(at, top, back)
1658
	local right = top:Cross(back)
1659
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1660
end
1661
1662
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1663
function WACKYEFFECT(Table)
1664
	local TYPE = (Table.EffectType or "Sphere")
1665
	local SIZE = (Table.Size or VT(1,1,1))
1666
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
1667
	local TRANSPARENCY = (Table.Transparency or 0)
1668
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
1669
	local CFRAME = (Table.CFrame or Torso.CFrame)
1670
	local MOVEDIRECTION = (Table.MoveToPos or nil)
1671
	local ROTATION1 = (Table.RotationX or 0)
1672
	local ROTATION2 = (Table.RotationY or 0)
1673
	local ROTATION3 = (Table.RotationZ or 0)
1674
	local MATERIAL = (Table.Material or "Neon")
1675
	local COLOR = (Table.Color or C3(1,1,1))
1676
	local TIME = (Table.Time or 45)
1677
	local SOUNDID = (Table.SoundID or nil)
1678
	local SOUNDPITCH = (Table.SoundPitch or nil)
1679
	local SOUNDVOLUME = (Table.SoundVolume or nil)
1680
	coroutine.resume(coroutine.create(function()
1681
		local PLAYSSOUND = false
1682
		local SOUND = nil
1683
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
1684
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
1685
			PLAYSSOUND = true
1686
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
1687
		end
1688
		EFFECT.Color = COLOR
1689
		local MSH = nil
1690
		if TYPE == "Sphere" then
1691
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
1692
		elseif TYPE == "Block" or TYPE == "Box" then
1693
			MSH = IT("BlockMesh",EFFECT)
1694
			MSH.Scale = SIZE
1695
		elseif TYPE == "Wave" then
1696
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
1697
		elseif TYPE == "Ring" then
1698
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
1699
		elseif TYPE == "Slash" then
1700
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1701
		elseif TYPE == "Round Slash" then
1702
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1703
		elseif TYPE == "Swirl" then
1704
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
1705
		elseif TYPE == "Skull" then
1706
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
1707
		elseif TYPE == "Crystal" then
1708
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
1709
		end
1710
		if MSH ~= nil then
1711
			local MOVESPEED = nil
1712
			if MOVEDIRECTION ~= nil then
1713
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
1714
			end
1715
			local GROWTH = SIZE - ENDSIZE
1716
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
1717
			if TYPE == "Block" then
1718
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1719
			else
1720
				EFFECT.CFrame = CFRAME
1721
			end
1722
			for LOOP = 1, TIME+1 do
1723
				Swait()
1724
				MSH.Scale = MSH.Scale - GROWTH/TIME
1725
				if TYPE == "Wave" then
1726
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
1727
				end
1728
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
1729
				if TYPE == "Block" then
1730
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1731
				else
1732
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
1733
				end
1734
				if MOVEDIRECTION ~= nil then
1735
					local ORI = EFFECT.Orientation
1736
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
1737
					EFFECT.Orientation = ORI
1738
				end
1739
			end
1740
			if PLAYSSOUND == false then
1741
				EFFECT:remove()
1742
			else
1743
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1744
				EFFECT:remove()
1745
			end
1746
		else
1747
			if PLAYSSOUND == false then
1748
				EFFECT:remove()
1749
			else
1750
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1751
				EFFECT:remove()
1752
			end
1753
		end
1754
	end))
1755
end
1756
1757
function MakeForm(PART,TYPE)
1758
	if TYPE == "Cyl" then
1759
		local MSH = IT("CylinderMesh",PART)
1760
	elseif TYPE == "Ball" then
1761
		local MSH = IT("SpecialMesh",PART)
1762
		MSH.MeshType = "Sphere"
1763
	elseif TYPE == "Wedge" then
1764
		local MSH = IT("SpecialMesh",PART)
1765
		MSH.MeshType = "Wedge"
1766
	end
1767
end
1768
1769
Debris = game:GetService("Debris")
1770
1771
function CastProperRay(StartPos, EndPos, Distance, Ignore)
1772
	local DIRECTION = CF(StartPos,EndPos).lookVector
1773
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
1774
end
1775
1776
local EyeSizes={
1777
	NumberSequenceKeypoint.new(0,1,0),
1778
	NumberSequenceKeypoint.new(1,0,0)
1779
}
1780
local EyeTrans={
1781
	NumberSequenceKeypoint.new(0,0.8,0),
1782
	NumberSequenceKeypoint.new(1,1,0)
1783
}
1784
local PE=Instance.new("ParticleEmitter",nil)
1785
PE.LightEmission=.8
1786
PE.Color = ColorSequence.new(BRICKC("Really red").Color)
1787
PE.Size=NumberSequence.new(EyeSizes)
1788
PE.Transparency=NumberSequence.new(EyeTrans)
1789
PE.Lifetime=NumberRange.new(0.35,1.5)
1790
PE.Rotation=NumberRange.new(0,360)
1791
PE.Rate=999
1792
PE.VelocitySpread = 10000
1793
PE.Acceleration = Vector3.new(0,0,0)
1794
PE.Drag = 5
1795
PE.Speed = NumberRange.new(0,0,0)
1796
PE.Texture="http://www.roblox.com/asset/?id=1351966707"
1797
PE.ZOffset = -0
1798
PE.Name = "PE"
1799
PE.Enabled = false
1800
1801
function particles(art)
1802
	local PARTICLES = PE:Clone()
1803
	PARTICLES.Parent = art
1804
end
1805
1806
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
1807
	if FLOOR ~= nil then
1808
		coroutine.resume(coroutine.create(function()
1809
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
1810
			PART.CFrame = CF(POSITION)
1811
			for i = 1, 45 do
1812
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
1813
				RingPiece.Material = FLOOR.Material
1814
				RingPiece.Color = FLOOR.Color
1815
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1816
				Debris:AddItem(RingPiece,SWAIT)
1817
			end
1818
			PART:remove()
1819
		end))
1820
	end
1821
end
1822
1823
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
1824
	if FLOOR ~= nil then
1825
		for i = 1, AMOUNT do
1826
			local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
1827
			DEBREE.Material = FLOOR.Material
1828
			DEBREE.Color = FLOOR.Color
1829
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1830
			DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
1831
			coroutine.resume(coroutine.create(function()
1832
				Swait(15)
1833
				DEBREE.Parent = workspace
1834
				DEBREE.CanCollide = true
1835
				Debris:AddItem(DEBREE,SWAIT)
1836
			end))
1837
		end
1838
	end
1839
end
1840
1841
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
1842
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
1843
    local mesh = IT("SpecialMesh",wave)
1844
    mesh.MeshType = "Sphere"
1845
    mesh.Scale = SIZE
1846
    mesh.Offset = VT(0,0,0)
1847
    wave.CFrame = CFRAME
1848
    coroutine.resume(coroutine.create(function(PART)
1849
        for i = 1, WAIT do
1850
            Swait()
1851
            mesh.Scale = mesh.Scale + GROW
1852
            wave.Transparency = wave.Transparency + (1/WAIT)
1853
            if wave.Transparency > 0.99 then
1854
                wave:remove()
1855
            end
1856
        end
1857
    end))
1858
end
1859
1860
1861
bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
1862
1863
--//=================================\\
1864
--||	     WEAPON CREATION
1865
--\\=================================//
1866
1867
function chatfunc(text)
1868
	local chat = coroutine.wrap(function()
1869
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
1870
		Character:FindFirstChild("TalkingBillBoard"):destroy()
1871
	end
1872
	local Bill = Instance.new("BillboardGui",Character)
1873
	Bill.Size = UDim2.new(0,100,0,40)
1874
	Bill.StudsOffset = Vector3.new(0,3,0)
1875
	Bill.Adornee = Character.Head
1876
	Bill.Name = "TalkingBillBoard"
1877
	local Hehe = Instance.new("TextLabel",Bill)
1878
	Hehe.BackgroundTransparency = 1
1879
	Hehe.BorderSizePixel = 0
1880
	Hehe.Text = ""
1881
	Hehe.Font = "Fantasy"
1882
	Hehe.TextSize = 40
1883
	Hehe.TextStrokeTransparency = 0
1884
	Hehe.Size = UDim2.new(1,0,0.5,0)
1885
	coroutine.resume(coroutine.create(function()
1886
		while Hehe ~= nil do
1887
			wait()	
1888
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
1889
			Hehe.Rotation = math.random(-5,5)
1890
			Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
1891
			Hehe.TextStrokeColor3 = Color3.new(0,0,0)
1892
		end
1893
	end))
1894
	for i = 1,string.len(text),1 do
1895
		wait()
1896
		Hehe.Text = string.sub(text,1,i)
1897
	end
1898
	wait(1)--Re[math.random(1, 93)]
1899
	for i = 0, 1, .025 do
1900
		wait()
1901
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
1902
		Hehe.TextStrokeTransparency = i
1903
		Hehe.TextTransparency = i
1904
	end
1905
	Bill:Destroy()
1906
	end)
1907
chat()
1908
end
1909
1910
function onChatted(msg)
1911
	chatfunc(msg)
1912
end
1913
1914
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
1915
PRT.Color = C3(0,0,0)
1916
local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
1917
CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
1918
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
1919
PRT.Color = C3(0/255,0/255,255/255)
1920
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
1921
CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
1922
for i = 1, 16 do
1923
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
1924
	FACE.Color = C3(0,0,0)
1925
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
1926
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
1927
end
1928
local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
1929
MakeForm(EYE,"Ball")
1930
EYE.Color = C3(0/255,0/255,255/255)
1931
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
1932
local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
1933
MakeForm(EYE2,"Ball")
1934
EYE2.Color = C3(0/255,0/255,255/255)
1935
1936
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
1937
1938
local LASTPART = Head
1939
for i = 1, 20 do
1940
	local MATH = (1-(i/25))
1941
	if LASTPART == Head then
1942
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1943
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
1944
		LASTPART = Horn
1945
		Horn.Color = C3((i*3-3)/0,0,0)
1946
	else
1947
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1948
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
1949
		LASTPART = Horn
1950
		Horn.Color = C3((i*3-3)/0,0,0)
1951
	end
1952
end
1953
local LASTPART = Head
1954
for i = 1, 20 do
1955
	local MATH = (1-(i/25))
1956
	if LASTPART == Head then
1957
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1958
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
1959
		LASTPART = Horn
1960
		Horn.Color = C3((i*3-3)/0,0,0)
1961
	else
1962
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
1963
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
1964
		LASTPART = Horn
1965
		Horn.Color = C3((i*3-3)/0,0,0)
1966
	end
1967
end
1968
1969
local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
1970
local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1971
Hair.Color = C3(0/255,0/255,255/255)
1972
CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
1973
local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
1974
local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1975
Hair2.Color = C3(0/255,0/255,255/255)
1976
CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
1977
1978
local BODY = {}
1979
1980
for _, c in pairs(Character:GetDescendants()) do
1981
	if c:IsA("BasePart") and c.Name ~= "Handle" then
1982
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
1983
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1984
		end
1985
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
1986
	elseif c:IsA("JointInstance") then
1987
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
1988
	end
1989
end
1990
1991
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
1992
MakeForm(Eye,"Ball")
1993
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
1994
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
1995
MakeForm(Eye,"Ball")
1996
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
1997
local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
1998
MakeForm(Eye2,"Ball")
1999
CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
2000
2001
2002
XEYE.Parent = nil
2003
BALL.Parent = Character
2004
2005
for e = 1, #BODY do
2006
	if BODY[e] ~= nil then
2007
		local STUFF = BODY[e]
2008
		local PART = STUFF[1]
2009
		local PARENT = STUFF[2]
2010
		local MATERIAL = STUFF[3]
2011
		local COLOR = STUFF[4]
2012
		local TRANSPARENCY = STUFF[5]
2013
		if PART.ClassName == "Part" and PART ~= RootPart then
2014
			PART.Material = MATERIAL
2015
			PART.Color = COLOR
2016
			PART.Transparency = TRANSPARENCY
2017
		end
2018
		PART.AncestryChanged:Connect(function()
2019
			PART.Parent = PARENT
2020
		end)
2021
	end
2022
end
2023
2024
local SKILLTEXTCOLOR = C3(0,0,0)
2025
local SKILLFONT = "Antique"
2026
local SKILLTEXTSIZE = 7
2027
2028
function Blink()
2029
	coroutine.resume(coroutine.create(function()
2030
		if EYE ~= nil then
2031
			for i = 1, 5 do
2032
				Swait()
2033
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2034
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2035
			end
2036
			for i = 1, 7 do
2037
				Swait()
2038
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2039
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2040
			end
2041
			EYE.Mesh.Scale = VT(1,1,1)
2042
			EYE2.Mesh.Scale = EYE.Mesh.Scale
2043
		end
2044
	end))
2045
end
2046
2047
function Blink2()
2048
	coroutine.resume(coroutine.create(function()
2049
		if Eye ~= nil then
2050
			for i = 1, 5 do
2051
				Swait()
2052
				Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2053
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2054
			end
2055
			for i = 1, 7 do
2056
				Swait()
2057
				Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2058
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2059
			end
2060
			Eye.Mesh.Scale = VT(1,1,1)
2061
			Eye2.Mesh.Scale = EYE.Mesh.Scale
2062
		end
2063
	end))
2064
end
2065
2066
function refit()
2067
	Character.Parent = workspace
2068
	for e = 1, #BODY do
2069
		if BODY[e] ~= nil then
2070
			local STUFF = BODY[e]
2071
			local PART = STUFF[1]
2072
			local PARENT = STUFF[2]
2073
			local MATERIAL = STUFF[3]
2074
			local COLOR = STUFF[4]
2075
			local TRANSPARENCY = STUFF[5]
2076
			if PART.ClassName == "Part" and PART ~= RootPart then
2077
				PART.Material = MATERIAL
2078
				PART.Color = COLOR
2079
				PART.Transparency = TRANSPARENCY
2080
			end
2081
			if PART.Parent ~= PARENT then
2082
				Humanoid:remove()
2083
				PART.Parent = PARENT
2084
				Humanoid = IT("Humanoid",Character)
2085
			end
2086
		end
2087
	end
2088
end
2089
2090
Humanoid.Died:connect(function()
2091
	refit()
2092
end)
2093
2094
--//=================================\\
2095
--||	     DAMAGE FUNCTIONS
2096
--\\=================================//
2097
2098
function StatLabel(CFRAME, TEXT, COLOR)
2099
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
2100
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
2101
	local BODYGYRO = IT("BodyGyro", STATPART)
2102
	game:GetService("Debris"):AddItem(STATPART ,5)
2103
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
2104
	BILLBOARDGUI.Adornee = STATPART
2105
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
2106
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
2107
	BILLBOARDGUI.AlwaysOnTop = false
2108
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
2109
	TEXTLABEL.BackgroundTransparency = 1
2110
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
2111
	TEXTLABEL.Text = TEXT
2112
	TEXTLABEL.Font = SKILLFONT
2113
	TEXTLABEL.FontSize="Size42"
2114
	TEXTLABEL.TextColor3 = COLOR
2115
	TEXTLABEL.TextStrokeTransparency = 0
2116
	TEXTLABEL.TextScaled = true
2117
	TEXTLABEL.TextWrapped = true
2118
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
2119
		for i = 1, 50 do
2120
			Swait()
2121
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
2122
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
2123
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
2124
		end
2125
		THEPART.Parent = nil
2126
	end),STATPART, TEXTLABEL)
2127
end
2128
2129
--//=================================\\
2130
--||			DAMAGING
2131
--\\=================================//
2132
2133
function KillChildren(v)
2134
	v:BreakJoints()
2135
	for _, c in pairs(v:GetChildren()) do
2136
		if c:IsA("BasePart") then
2137
			if c.Transparency < 1 then
2138
				if c:FindFirstChildOfClass("Decal") then
2139
					c:FindFirstChildOfClass("Decal"):remove()
2140
				end
2141
				particles(c)
2142
				c.PE.Enabled = true
2143
				c.Parent = Effects
2144
				c.CanCollide = false
2145
				c.Material = "Neon"
2146
				c.Color = C3(1,0,0)
2147
				c.Transparency = 1
2148
				local grav = Instance.new("BodyPosition",c)
2149
				grav.P = 20000
2150
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2151
				grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
2152
				grav.Name = "GravityForce"
2153
				coroutine.resume(coroutine.create(function()
2154
					for i = 1, 20 do
2155
						Swait()
2156
						c.Transparency = c.Transparency + 1/20
2157
					end
2158
					c.PE.Enabled = false
2159
					Debris:AddItem(c,2)
2160
				end))
2161
			end
2162
		end
2163
	end
2164
end
2165
2166
function ApplyAoE(POSITION,RANGE)
2167
	local CHILDREN = workspace:GetDescendants()
2168
	for index, CHILD in pairs(CHILDREN) do
2169
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2170
			local LISTED = false
2171
			for LIST = 1, #WHITELIST do
2172
				if WHITELIST[LIST] ~= nil then
2173
					if CHILD.Name == WHITELIST[LIST] then
2174
						LISTED = true
2175
					end
2176
				end
2177
			end
2178
			if LISTED == false then
2179
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2180
				if HUM then
2181
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2182
					if TORSO then
2183
						if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
2184
							KillChildren(CHILD)
2185
						end
2186
					end
2187
				end
2188
			end
2189
		end
2190
	end
2191
end
2192
2193
function ApplyDamage(Humanoid,Damage,TorsoPart)
2194
	local defence = Instance.new("BoolValue",Humanoid.Parent)
2195
	defence.Name = ("HitBy"..Player.Name)
2196
	game:GetService("Debris"):AddItem(defence, 0.001)
2197
	Damage = Damage * DAMAGEMULTIPLIER
2198
	if Humanoid.Health ~= 0 then
2199
		local CritChance = MRANDOM(1,100)
2200
		if Damage > Humanoid.Health then
2201
			Damage = math.ceil(Humanoid.Health)
2202
			if Damage == 0 then
2203
				Damage = 0.1
2204
			end
2205
		end
2206
		Humanoid.Health = Humanoid.Health - Damage
2207
	end
2208
end
2209
2210
function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
2211
	local CHILDREN = workspace:GetDescendants()
2212
	for index, CHILD in pairs(CHILDREN) do
2213
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2214
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2215
			if HUM then
2216
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2217
				if TORSO then
2218
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
2219
						if INSTAKILL == true then
2220
							CHILD:BreakJoints()
2221
						else
2222
							local DMG = MRANDOM(MINDMG,MAXDMG)
2223
							ApplyDamage(HUM,DMG,TORSO)
2224
						end
2225
						if FLING > 0 then
2226
							for _, c in pairs(CHILD:GetChildren()) do
2227
								if c:IsA("BasePart") then
2228
									local bv = Instance.new("BodyVelocity") 
2229
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2230
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
2231
									bv.Parent = c
2232
									Debris:AddItem(bv,0.05)
2233
								end
2234
							end
2235
						end
2236
					end
2237
				end
2238
			end
2239
		end
2240
	end
2241
end
2242
2243
--//=================================\\
2244
--||	     MODE SWITCHING
2245
--\\=================================//
2246
2247
function ResetMode()
2248
	ATTACK = true
2249
	Rooted = true
2250
	BALL.Parent = Character
2251
	XEYE.Parent = nil
2252
		SONG = 561833161
2253
        PITCH = 1
2254
        VOLUME = 3
2255
        sick.TimePosition = 7
2256
        FACE = 176217464
2257
        Speed = 13
2258
        text.Text = "Lunar"
2259
        TEXTCOLOR = C3(0, 0, 1)
2260
		EYE.Color = C3(0/255,0/255,255/255)
2261
		EYE2.Color = C3(0/255,0/255,255/255)
2262
		Hair.Color = C3(0/255,0/255,255/255)
2263
		Hair2.Color = C3(0/255,0/255,255/255)
2264
		PRT.Color = C3(0/255,0/255,255/255)
2265
        MAINRUINCOLOR = BrickColor.new("Navy blue")
2266
        SECONDRUINCOLOR  = BrickColor.new("Navy blue")
2267
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2268
        bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
2269
		MODE = "Lunar"
2270
        ned.Text = "Lunar"
2271
	ATTACK = false
2272
	Rooted = false
2273
	end
2274
2275
function SolarForm()
2276
	ATTACK = true
2277
	Rooted = true
2278
	BALL.Parent = Character
2279
	XEYE.Parent = nil
2280
		SONG = 1259692095
2281
        PITCH = 1
2282
        VOLUME = 4
2283
        sick.TimePosition = 0
2284
        FACE = 404306534
2285
        Speed = 16
2286
        text.Text = "Solar"
2287
        TEXTCOLOR = C3(215/255,147/255,0/255)
2288
		PRT.Color = C3(215/255,147/255,0/255)
2289
		EYE.Color = C3(215/255,147/255,0/255)
2290
		EYE2.Color = C3(143/255,98/255,0/255)
2291
		Hair.Color = C3(215/255,147/255,0/255)
2292
		Hair2.Color = C3(171/255,117/255,0/255)
2293
        MAINRUINCOLOR = BrickColor.new("Neon orange")
2294
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
2295
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2296
		MODE = "Solar"
2297
        ned.Text = "Solar"
2298
	ATTACK = false
2299
	Rooted = false
2300
end
2301
2302
function SuperiorForm()
2303
	ATTACK = true
2304
	Rooted = true
2305
	BALL.Parent = Character
2306
	XEYE.Parent = nil
2307
		SONG = 1873219898
2308
        PITCH = 1
2309
        VOLUME = 4
2310
        sick.TimePosition = 0.01
2311
        FACE = 404306534
2312
        Speed = 25
2313
        text.Text = "Superior"
2314
        TEXTCOLOR = C3(107/255,0/255,0/255)
2315
		PRT.Color = C3(117/255,0/255,0/255)
2316
		EYE.Color = C3(255/255,0/255,0/255)
2317
		EYE2.Color = C3(255/255,0/255,0/255)
2318
		Hair.Color = C3(151/255,0/255,0/255)
2319
		Hair2.Color = C3(151/255,0/255,0/255)
2320
        MAINRUINCOLOR = BrickColor.new("Really black")
2321
        SECONDRUINCOLOR  = BrickColor.new("Really red")
2322
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2323
		MODE = "Superior"
2324
        ned.Text = "Superior"
2325
	ATTACK = false
2326
	Rooted = false
2327
end
2328
2329
function BlackWhiteForm()
2330
	ATTACK = true
2331
	Rooted = true
2332
	XEYE.Parent = nil
2333
	BALL.Parent = Character
2334
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2335
    text.Text = " "
2336
	for i = 0, 1, 0.1 / Animation_Speed do
2337
		Swait()
2338
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2339
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2340
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2341
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2342
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2343
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2344
	end
2345
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2346
	UNANCHOR = false
2347
	RootPart.Anchored = true
2348
	for i = 0, 2, 0.1 / Animation_Speed do
2349
		Swait()
2350
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2351
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2352
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2353
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2354
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2355
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2356
	end
2357
	for i = 0, 0.1, 0.1 / Animation_Speed do
2358
		Swait()
2359
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2360
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2361
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2362
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2363
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2364
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2365
	end
2366
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2367
	    UNANCHOR = true
2368
	    RootPart.Anchored = false
2369
        MODE = "90s"
2370
		SONG = 1166995642
2371
        PITCH = 1
2372
        VOLUME = 3.5
2373
        sick.TimePosition = 17.5
2374
        FACE = 2365263255
2375
        Speed = 16
2376
        text.Text = "90's"
2377
        ned.Text = "90's"
2378
        TEXTCOLOR = C3(255/255,255/255,255/255)
2379
		PRT.Color = C3(255/255,255/255,255/255)
2380
		EYE.Color = C3(95/255,95/255,95/255)
2381
		EYE2.Color = C3(95/255,95/255,95/255)
2382
		Hair.Color = C3(255/255,255/255,255/255)
2383
		Hair2.Color = C3(27/255,42/255,53/255)
2384
        MAINRUINCOLOR = BrickColor.new("Institutional white")
2385
        SECONDRUINCOLOR  = BrickColor.new("Black")
2386
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2387
	ATTACK = false
2388
	Rooted = false
2389
end
2390
2391
function EightyForm()
2392
	ATTACK = true
2393
	Rooted = true
2394
	XEYE.Parent = nil
2395
	BALL.Parent = Character
2396
    text.Text = " "
2397
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2398
	for i = 0, 1, 0.1 / Animation_Speed do
2399
		Swait()
2400
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2401
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2402
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2403
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2404
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2405
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2406
	end
2407
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2408
	UNANCHOR = false
2409
	RootPart.Anchored = true
2410
	for i = 0, 2, 0.1 / Animation_Speed do
2411
		Swait()
2412
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2413
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2414
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2415
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2416
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2417
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2418
	end
2419
	for i = 0, 0.1, 0.1 / Animation_Speed do
2420
		Swait()
2421
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2422
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2423
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2424
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2425
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2426
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2427
	end
2428
	UNANCHOR = true
2429
	RootPart.Anchored = false
2430
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2431
        MODE = "80s"
2432
        text.Text = "80's"
2433
        ned.Text = "80's"
2434
        TEXTCOLOR = C3(27/255,42/255,53/255)
2435
		PRT.Color = C3(27/255,42/255,53/255)
2436
		EYE.Color = C3(95/255,95/255,95/255)
2437
		EYE2.Color = C3(95/255,95/255,95/255)
2438
		Hair.Color = C3(27/255,42/255,53/255)
2439
		Hair2.Color = C3(255/255,255/255,255/255)
2440
        MAINRUINCOLOR = BrickColor.new("Black")
2441
        SECONDRUINCOLOR  = BrickColor.new("Institutional white")
2442
        FACE = 2365263255
2443
		SONG = 1141556798
2444
        PITCH = 1
2445
        VOLUME = 3.5
2446
        sick.TimePosition = 0.1
2447
        Speed = 16
2448
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2449
	    UNANCHOR = true
2450
	    RootPart.Anchored = false
2451
	ATTACK = false
2452
	Rooted = false
2453
end
2454
2455
function BlackForm()
2456
	ATTACK = true
2457
	Rooted = true
2458
	BALL.Parent = Character
2459
	XEYE.Parent = nil
2460
	SONG = 1420353940
2461
    PITCH = 1
2462
    VOLUME = 2.5
2463
    sick.TimePosition = 0.5
2464
    text.Text = ""
2465
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2466
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2467
    chatfunc("Riddle me this..")
2468
    BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
2469
	for i=0, 4, 0.1 / Animation_Speed do
2470
		Swait()
2471
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2472
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2473
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2474
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2475
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2476
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2477
	end
2478
    BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
2479
	chatfunc("Riddle me that..")
2480
	for i=0, 4, 0.1 / Animation_Speed do
2481
		Swait()
2482
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2483
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2484
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2485
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2486
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2487
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2488
	end
2489
	BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
2490
	chatfunc("Who's afraid of The Big Black?")
2491
	for i=0, 5, 0.1 / Animation_Speed do
2492
		Swait()
2493
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2494
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2495
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
2496
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
2497
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2498
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)				
2499
	end
2500
    WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2501
    WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2502
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2503
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2504
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2505
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2506
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2507
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2508
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2509
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2510
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2511
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2512
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2513
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2514
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2515
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2516
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2517
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2518
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2519
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2520
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2521
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2522
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2523
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2524
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2525
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2526
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2527
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2528
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2529
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2530
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2531
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2532
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2533
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2534
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2535
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2536
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2537
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2538
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2539
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2540
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2541
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2542
	CreateSound(206082327,Torso,3,1,false)
2543
	for i=0, 0.7, 0.1 / Animation_Speed do
2544
		Swait()
2545
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2546
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
2547
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2548
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2549
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2550
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2551
	end
2552
		MODE = "Black"
2553
        FACE = 148988280
2554
        Speed = 45
2555
        text.Text = "THE BIG BLACK"
2556
        ned.Text = "TBB"
2557
        TEXTCOLOR = C3(27/255,42/255,53/255)
2558
		PRT.Color = C3(27/255,42/255,53/255)
2559
		EYE.Color = C3(27/255,42/255,53/255)
2560
		EYE2.Color = C3(27/255,42/255,53/255)
2561
		Hair.Color = C3(27/255,42/255,53/255)
2562
		Hair2.Color = C3(27/255,42/255,53/255)
2563
        MAINRUINCOLOR = BrickColor.new("Black")
2564
        SECONDRUINCOLOR  = BrickColor.new("Black")
2565
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2566
	ATTACK = false
2567
	Rooted = false
2568
end
2569
2570
function LostForm()
2571
	ATTACK = true
2572
	Rooted = true
2573
	BALL.Parent = Character
2574
	XEYE.Parent = nil
2575
		SONG = 723652641
2576
        PITCH = 1
2577
        VOLUME = 3
2578
        sick.TimePosition = 0.5
2579
        FACE = 0
2580
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2581
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2582
    CreateSound(136007472,Torso,5,1.2,false)
2583
	for i=0, 2.5, 0.1 / Animation_Speed do
2584
		Swait()
2585
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2586
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2587
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
2588
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
2589
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2590
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)			
2591
	end
2592
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2593
    WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2594
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2595
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2596
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2597
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2598
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2599
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2600
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2601
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2602
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2603
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2604
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2605
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2606
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2607
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2608
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2609
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2610
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2611
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2612
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2613
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2614
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2615
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2616
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2617
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2618
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2619
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2620
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2621
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2622
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2623
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2624
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2625
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2626
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2627
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2628
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2629
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2630
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2631
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2632
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2633
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2634
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2635
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2636
    CreateSound(847061203,Torso,3,1,false)
2637
    CreateSound(239000203,Torso,3,1,false)
2638
    CreateSound(579687077,Torso,3,0.75,false)
2639
        MODE = "LostHope"
2640
        Speed = 12
2641
        text.Text = "The Lost"
2642
        ned.Text = "Lost"
2643
        TEXTCOLOR = C3(0/255,0/255,0/255)
2644
		PRT.Color = C3(0/255,0/255,0/255)
2645
		EYE.Color = C3(0/255,0/255,0/255)
2646
		EYE2.Color = C3(0/255,0/255,0/255)
2647
		Hair.Color = C3(0/255,0/255,0/255)
2648
		Hair2.Color = C3(0/255,0/255,0/255)
2649
        MAINRUINCOLOR = BrickColor.new("Really black")
2650
        SECONDRUINCOLOR  = BrickColor.new("Really black")
2651
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2652
	for i=0, 1.5, 0.1 / Animation_Speed do
2653
		Swait()
2654
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
2655
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2656
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2657
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2658
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2659
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2660
	end
2661
	ATTACK = false
2662
	Rooted = false
2663
end
2664
2665
function TerraForm()
2666
	ATTACK = true
2667
	Rooted = true
2668
	BALL.Parent = Character
2669
	XEYE.Parent = nil
2670
		SONG = 157460916
2671
        PITCH = 1
2672
        VOLUME = 3
2673
        sick.TimePosition = 0
2674
        FACE = 155195214
2675
        Speed = 27
2676
        MODE = "Hexa"
2677
        text.Text = "Terra"
2678
        ned.Text = "Terra"
2679
        TEXTCOLOR = C3(170/255,85/255,0/255)
2680
		PRT.Color = C3(86/255,66/255,54/255)
2681
		EYE.Color = C3(39/255,70/255,45/255)
2682
		EYE2.Color = C3(39/255,70/255,45/255)
2683
		Hair.Color = C3(39/255,70/255,45/255)
2684
		Hair2.Color = C3(39/255,70/255,45/255)
2685
        MAINRUINCOLOR = BrickColor.new("Dirt brown")
2686
        SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
2687
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2688
	ATTACK = false
2689
	Rooted = false
2690
end
2691
2692
function RandomForm()
2693
	ATTACK = true
2694
	Rooted = true
2695
	XEYE.Parent = nil
2696
	BALL.Parent = Character
2697
	    UNANCHOR = true
2698
	    RootPart.Anchored = false
2699
        MODE = "Random"
2700
		SONG = 0
2701
        PITCH = 1
2702
        VOLUME = 3.5
2703
        sick.TimePosition = 0
2704
        FACE = 2365263255
2705
        Speed = 20
2706
        text.Text = "Randomizer"
2707
        ned.Text = "Randomizer"
2708
        TEXTCOLOR = BrickColor.Random().Color
2709
		PRT.Color = BrickColor.Random().Color
2710
		EYE.Color = BrickColor.Random().Color
2711
		EYE2.Color = BrickColor.Random().Color
2712
		Hair.Color = BrickColor.Random().Color
2713
		Hair2.Color = BrickColor.Random().Color
2714
        MAINRUINCOLOR = BrickColor.Random()
2715
        SECONDRUINCOLOR  = BrickColor.Random()
2716
        RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
2717
	ATTACK = false
2718
	Rooted = false
2719
end
2720
2721
function VantaForm()
2722
	ATTACK = true
2723
	Rooted = true
2724
	BALL.Parent = Character
2725
	XEYE.Parent = nil
2726
		SONG = 190845741
2727
        PITCH = 1
2728
        VOLUME = 6
2729
        sick.TimePosition = 12.5
2730
		wait(1)
2731
		for i=0, 2.5, 0.1 / Animation_Speed do
2732
		    Swait()
2733
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2734
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2735
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2736
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2737
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2738
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2739
        end
2740
		MODE = "Vanta"
2741
        WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2742
        FACE = 404306534
2743
        Speed = 12
2744
        text.Text = "Vanta-X"
2745
        ned.Text = "Vanta-X"
2746
        TEXTCOLOR = C3(107/255,50/255,124/255)
2747
		PRT.Color = C3(107/255,50/255,124/255)
2748
		EYE.Color = C3(155/255,0/255,255/255)
2749
		EYE2.Color = C3(155/255,0/255,255/255)
2750
		Hair.Color = C3(80/255,0/255,180/255)
2751
		Hair2.Color = C3(50/255,0/255,150/255)
2752
        MAINRUINCOLOR = BrickColor.new("Royal purple")
2753
        SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
2754
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2755
	ATTACK = false
2756
	Rooted = false
2757
end
2758
2759
function ChronoForm()
2760
	ATTACK = true
2761
	Rooted = true
2762
	BALL.Parent = Character
2763
	XEYE.Parent = nil
2764
		SONG = 432493949
2765
        PITCH = 1
2766
        VOLUME = 3
2767
        sick.TimePosition = 0
2768
        FACE = 2371494469
2769
        Speed = 16
2770
        MODE = "Time"
2771
        text.Text = "Chronos"
2772
        ned.Text = "Chronos"
2773
        TEXTCOLOR = C3(0/255,255/255,0/255)
2774
		PRT.Color = C3(0/255,155/255,0/255)
2775
		EYE.Color = C3(0/255,255/255,0/255)
2776
		EYE2.Color = C3(0/255,255/255,0/255)
2777
		Hair.Color = C3(239/255,184/255,56/255)
2778
		Hair2.Color = C3(245/255,205/255,48/255)
2779
		MODE = "Time"
2780
        MAINRUINCOLOR = BrickColor.new("Lime green")
2781
        SECONDRUINCOLOR  = BrickColor.new("Lime green")
2782
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2783
	ATTACK = false
2784
	Rooted = false
2785
end
2786
2787
function SenseForm()
2788
	ATTACK = true
2789
	Rooted = true
2790
	BALL.Parent = Character
2791
	XEYE.Parent = nil
2792
		SONG = 1497785701
2793
        PITCH = 1
2794
        VOLUME = 3
2795
        sick.TimePosition = 13.75
2796
        FACE = 2375008868
2797
        Speed = 13
2798
        MODE = "Sense"
2799
        text.TextColor3 = C3(255/255,255/255,255/255)
2800
        text.Text = "None-Sense"
2801
        ned.Text = "Non-Sense"
2802
        TEXTCOLOR = C3(255/255,255/255,255/255)
2803
        coroutine.resume(coroutine.create(function()
2804
	    repeat
2805
		text.TextColor3 = C3(13/255,105/255,172/255)
2806
		Swait(5)
2807
        text.TextColor3 = C3(196/255,40/255,28/255)
2808
        Swait(5)
2809
	    until MODE ~= "Sense"
2810
        text.TextColor3 = C3(27/255,42/255,53/255)
2811
        end))
2812
		PRT.Color = C3(13/255,105/255,172/255)
2813
		EYE.Color = C3(255/255,255/255,255/255)
2814
		EYE2.Color = C3(255/255,255/255,255/255)
2815
		Hair.Color = C3(196/255,40/255,28/255)
2816
		Hair2.Color = C3(196/255,40/255,28/255)
2817
        MAINRUINCOLOR = BrickColor.new("Bright red")
2818
        SECONDRUINCOLOR  = BrickColor.new("Bright blue")
2819
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2820
	ATTACK = false
2821
	Rooted = false
2822
end
2823
2824
function SanityForm()
2825
	ATTACK = true
2826
	Rooted = true
2827
	BALL.Parent = Character
2828
	XEYE.Parent = nil
2829
		SONG = 2347469019
2830
        PITCH = 1
2831
        VOLUME = 3
2832
        sick.TimePosition = 0
2833
        FACE = 2375030229
2834
        Speed = 30
2835
        TEXTCOLOR = C3(0/255,0/255,0/255)
2836
        text.Text = "Sanity-Less"
2837
        coroutine.resume(coroutine.create(function()
2838
	    repeat
2839
        ned.Text = "Sanity-Less"
2840
		PRT.Color = BrickColor.Random().Color
2841
		EYE.Color = BrickColor.Random().Color
2842
		EYE2.Color = BrickColor.Random().Color
2843
		Hair.Color = BrickColor.Random().Color
2844
		Hair2.Color = BrickColor.Random().Color
2845
        MAINRUINCOLOR = BrickColor.Random()
2846
        SECONDRUINCOLOR = BrickColor.Random()
2847
	    text.TextColor3 = BrickColor.Random().Color
2848
	    text.TextStrokeColor3 = BrickColor.Random().Color
2849
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2850
        Swait(5)
2851
	 	until MODE ~= "Sanity"
2852
	    text.TextColor3 = C3(27/255,42/255,53/255)
2853
    end))
2854
        TEXTCOLOR = C3(0/255,0/255,0/255)
2855
		PRT.Color = C3(99/255,95/255,98/255)
2856
		EYE.Color = C3(99/255,95/255,98/255)
2857
		EYE2.Color = C3(99/255,95/255,98/255)
2858
		Hair.Color = C3(99/255,95/255,98/255)
2859
		Hair2.Color = C3(99/255,95/255,98/255)
2860
		MODE = "Sanity"
2861
	ATTACK = false
2862
	Rooted = false
2863
end
2864
2865
function FairyForm()
2866
	ATTACK = true
2867
	Rooted = true
2868
	BALL.Parent = Character
2869
	XEYE.Parent = nil
2870
	for i=0, 2, 0.1 / Animation_Speed do
2871
            Swait()
2872
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2873
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2874
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2875
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2876
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2877
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2878
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2879
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2880
	     end
2881
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
2882
        MODE = "Fairy"
2883
        ned.Text = "Fairy"
2884
        TEXTCOLOR = C3(255/255,102/255,204/255)
2885
		PRT.Color = C3(98/255,37/255,209/255)
2886
		EYE.Color = C3(255/255,152/255,220/255)
2887
		EYE2.Color = C3(255/255,152/255,220/255)
2888
		Hair.Color = C3(170/255,0/255,170/255)
2889
		Hair2.Color = C3(170/255,0/255,170/255)
2890
        MAINRUINCOLOR = BrickColor.new("Carnation pink")
2891
        SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
2892
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2893
		SONG = 228428389
2894
        PITCH = 1
2895
        VOLUME = 3
2896
        sick.TimePosition = 0.5
2897
        FACE = 21635489
2898
        Speed = 20
2899
        text.Text = "Fairy"
2900
	ATTACK = false
2901
	Rooted = false
2902
end
2903
2904
function DevilForm()
2905
	ATTACK = true
2906
	Rooted = true
2907
	BALL.Parent = Character
2908
	XEYE.Parent = nil
2909
		for i=0, 1, 0.1 / Animation_Speed do
2910
			Swait()
2911
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2912
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2913
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2914
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2915
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2916
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2917
		end
2918
		CreateSound(363808674, Torso, 6, 1, false)
2919
		for i=0, 0.5, 0.1 / Animation_Speed do
2920
			Swait()
2921
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2922
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
2923
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2924
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2925
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2926
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2927
		end	
2928
		for i=0, 0.5, 0.1 / Animation_Speed do
2929
			Swait()
2930
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2931
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
2932
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2933
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2934
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2935
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2936
		end
2937
		CreateSound(363808674, Torso, 6, 1, false)
2938
		WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
2939
		for i=0, 0.5, 0.1 / Animation_Speed do
2940
			Swait()
2941
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2942
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
2943
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2944
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2945
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2946
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2947
		end
2948
		MODE = "Devil"
2949
        ned.Text = "Devil"
2950
		SONG = 919231299
2951
        PITCH = 1
2952
        VOLUME = 3
2953
        sick.TimePosition = 15.2
2954
        FACE = 405705854
2955
        Speed = 20
2956
        text.Text = "Devil"
2957
        TEXTCOLOR = C3(127/255,0/255,0/255)
2958
		PRT.Color = C3(98/255,0/255,0/255)
2959
		EYE.Color = C3(255/255,0/255,0/255)
2960
		EYE2.Color = C3(255/255,0/255,0/255)
2961
		Hair.Color = C3(21/255,0/255,0/255)
2962
		Hair2.Color = C3(53/255,0/255,0/255)
2963
        MAINRUINCOLOR = BrickColor.new("Maroon")
2964
        SECONDRUINCOLOR  = BrickColor.new("Bright red")
2965
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2966
	ATTACK = false
2967
	Rooted = false
2968
end
2969
2970
function PurgeForm()
2971
	ATTACK = true
2972
	Rooted = true
2973
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
2974
        MODE = "Purged"
2975
        XEYE.Parent = Character
2976
        BALL.Parent = nil
2977
        TEXTCOLOR = C3(39/255,70/255,45/255)
2978
		PRT.Color = C3(0/255,0/255,0/255)
2979
		EYE.Color = C3(0/255,0/255,0/255)
2980
		EYE2.Color = C3(0/255,0/255,0/255)
2981
		Hair.Color = C3(0/255,0/255,0/255)
2982
		Hair2.Color = C3(0/255,0/255,0/255)
2983
        MAINRUINCOLOR = BrickColor.new("Earth green")
2984
        SECONDRUINCOLOR  = BrickColor.new("Earth green")
2985
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2986
		SONG = 1103329236
2987
        PITCH = 1
2988
        VOLUME = 3
2989
        sick.TimePosition = 0
2990
        FACE = 2378683942
2991
        Speed = 20
2992
        text.Text = "The Purge"
2993
        ned.Text = "Purge"
2994
        for i=0, 1, 0.1 / Animation_Speed do
2995
	        Swait()
2996
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2997
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2998
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2999
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3000
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3001
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3002
        end
3003
    CreateSound(363808674, Head, 9999, 1, false)
3004
        for i=0, 0.2, 0.1 / Animation_Speed do
3005
	        Swait()
3006
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3007
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3008
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3009
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3010
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3011
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3012
        end
3013
	ATTACK = false
3014
	Rooted = false
3015
end
3016
3017
function OriginsForm()
3018
	ATTACK = true
3019
	Rooted = true
3020
	    MODE = "Origins"
3021
		SONG = 265913095
3022
        PITCH = 1
3023
        VOLUME = 3
3024
        sick.TimePosition = 17.5
3025
        FACE = 404306534
3026
        Speed = 19
3027
        text.Text = "The Origins"
3028
        ned.Text = "Origins"
3029
        TEXTCOLOR = C3(0/255,0/255,0/255)
3030
		PRT.Color = C3(215/255,147/255,0/255)
3031
		EYE.Color = C3(255/255,0/255,0/255)
3032
		EYE2.Color = C3(255/255,0/255,0/255)
3033
		Hair.Color = C3(0/255,0/255,255/255)
3034
		Hair2.Color = C3(0/255,0/255,255/255)
3035
        MAINRUINCOLOR = BrickColor.new("Navy blue")
3036
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
3037
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3038
	ATTACK = false
3039
	Rooted = false
3040
end
3041
3042
--//=================================\\
3043
--||	ATTACK FUNCTIONS AND STUFF
3044
--\\=================================//
3045
function CameraEnshaking(Length, Intensity)
3046
	coroutine.resume(coroutine.create(function()
3047
		local intensity = 1 * Intensity
3048
		local rotM = 0.01 * Intensity
3049
		for i = 0, Length, 0.1 do
3050
			Swait()
3051
			intensity = intensity - 0.05 * Intensity / Length
3052
			rotM = rotM - 5.0E-4 * Intensity / Length
3053
			Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
3054
			Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
3055
		end
3056
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
3057
	end))
3058
end
3059
3060
function ManualDamage(Humanoid,Damage,TorsoPart)
3061
	local defence = Instance.new("BoolValue",Humanoid.Parent)
3062
	defence.Name = ("HitBy"..Player.Name)
3063
	game:GetService("Debris"):AddItem(defence, 0.001)
3064
	Damage = Damage * DAMAGEMULTIPLIER
3065
	if Humanoid.Health ~= 0 then
3066
		local CritChance = MRANDOM(1,100)
3067
		if Damage > Humanoid.Health then
3068
			Damage = math.ceil(Humanoid.Health)
3069
			if Damage == 0 then
3070
				Damage = 0.1
3071
			end
3072
		end
3073
		Humanoid.Health = Humanoid.Health - Damage
3074
	end
3075
end
3076
3077
function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
3078
	local CHILDREN = workspace:GetDescendants()
3079
	for index, CHILD in pairs(CHILDREN) do
3080
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
3081
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
3082
			if HUM then
3083
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
3084
				if TORSO then
3085
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
3086
						if INSTAKILL == true then
3087
							CHILD:BreakJoints()
3088
						else
3089
							local DMG = MRANDOM(MINDMG,MAXDMG)
3090
							ManualDamage(HUM,DMG,TORSO)
3091
						end
3092
						if FLING > 0 then
3093
							for _, c in pairs(CHILD:GetChildren()) do
3094
								if c:IsA("BasePart") then
3095
									local bv = Instance.new("BodyVelocity") 
3096
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
3097
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
3098
									bv.Parent = c
3099
									Debris:AddItem(bv,0.05)
3100
								end
3101
							end
3102
						end
3103
					end
3104
				end
3105
			end
3106
		end
3107
	end
3108
end
3109
3110
function MeleeDMG(Humanoid,Damage)
3111
	Damage = Damage * DAMAGEMULTIPLIER
3112
	if Humanoid.Health < 2000 then
3113
		if Humanoid.Health - Damage > 0 then
3114
			Humanoid.Health = Humanoid.Health - Damage
3115
		else
3116
			Humanoid.Parent:BreakJoints()
3117
		end
3118
	else
3119
		Humanoid.Parent:BreakJoints()
3120
	end
3121
end
3122
3123
3124
function BasicCombo()
3125
	ATTACK = true
3126
	Rooted = false
3127
	EQUIPPED = true
3128
	local HIT2 = function()
3129
		local HITS2 = {}
3130
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3131
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3132
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3133
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3134
				if TORSO and HUM.Health > 0 then
3135
					local PASS = true
3136
					for i = 1, #HITS2 do
3137
						if HITS2[i] == hit.Parent then
3138
							PASS = false
3139
						end
3140
					end
3141
					table.insert(HITS2,hit.Parent)
3142
						if PASS == true then
3143
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3144
					end
3145
				end
3146
			end
3147
		end)
3148
		return TOUCH2
3149
	end
3150
	local HIT = function()
3151
		local HITS = {}
3152
		local TOUCH = RightArm.Touched:Connect(function(hit)
3153
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3154
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3155
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3156
				if TORSO and HUM.Health > 0 then
3157
					local PASS = true
3158
					for i = 1, #HITS do
3159
						if HITS[i] == hit.Parent then
3160
							PASS = false
3161
						end
3162
					end
3163
					table.insert(HITS,hit.Parent)
3164
						if PASS == true then
3165
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3166
					end
3167
				end
3168
			end
3169
		end)
3170
		return TOUCH
3171
	end
3172
	if COMBO == 1 then
3173
		for i=0, 0.35, 0.1 / Animation_Speed do
3174
			Swait()
3175
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3176
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3177
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3178
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3179
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3180
		end
3181
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3182
		local TOUCHED = HIT()
3183
		for i=0, 0.5, 0.1 / Animation_Speed do
3184
			Swait()
3185
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3186
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3187
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3188
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3189
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3190
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3191
		end
3192
		TOUCHED:Disconnect()
3193
		COMBO = 2
3194
	elseif COMBO == 2 then
3195
		for i=0, 0.35, 0.1 / Animation_Speed do
3196
			Swait()
3197
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3198
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3199
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3200
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3201
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3202
		end
3203
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3204
		local TOUCHED = HIT2()
3205
		for i=0, 0.5, 0.1 / Animation_Speed do
3206
			Swait()
3207
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3208
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3209
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3210
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3211
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3212
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3213
		end
3214
		TOUCHED:Disconnect()
3215
		COMBO = 3
3216
	elseif COMBO == 3 then
3217
		for i=0, 0.35, 0.1 / Animation_Speed do
3218
			Swait()
3219
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3220
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3221
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3222
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3223
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3224
		end
3225
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3226
		local TOUCHED = HIT2()
3227
		local TOUCHED2 = HIT()
3228
		for i=0, 0.5, 0.1 / Animation_Speed do
3229
			Swait()
3230
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3231
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3232
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3233
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3234
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3235
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3236
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3237
		end
3238
		TOUCHED:Disconnect()
3239
		TOUCHED2:Disconnect()
3240
		COMBO = 4
3241
	elseif COMBO == 4 then
3242
		for i=0, 0.5, 0.1 / Animation_Speed do
3243
			Swait()
3244
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3245
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3246
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3247
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3248
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3249
		end	
3250
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3251
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3252
        CameraEnshaking(3,10)
3253
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3254
		for i=0, 0.5, 0.1 / Animation_Speed do
3255
			Swait()
3256
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3257
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3258
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3259
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3260
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3261
		end	
3262
		COMBO = 1
3263
	end
3264
	coroutine.resume(coroutine.create(function()
3265
		for i = 1, 50 do
3266
			Swait()
3267
			if ATTACK == true then
3268
				break
3269
			end
3270
		end
3271
		if ATTACK == false then
3272
			COMBO = 1
3273
		end
3274
	end))
3275
	ATTACK = false
3276
	Rooted = false
3277
	EQUIPPED = false
3278
end
3279
3280
function ColorfulCombo()
3281
	ATTACK = true
3282
	Rooted = false
3283
	EQUIPPED = true
3284
	local HIT2 = function()
3285
		local HITS2 = {}
3286
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3287
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3288
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3289
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3290
				if TORSO and HUM.Health > 0 then
3291
					local PASS = true
3292
					for i = 1, #HITS2 do
3293
						if HITS2[i] == hit.Parent then
3294
							PASS = false
3295
						end
3296
					end
3297
					table.insert(HITS2,hit.Parent)
3298
						if PASS == true then
3299
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3300
					end
3301
				end
3302
			end
3303
		end)
3304
		return TOUCH2
3305
	end
3306
	local HIT = function()
3307
		local HITS = {}
3308
		local TOUCH = RightArm.Touched:Connect(function(hit)
3309
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3310
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3311
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3312
				if TORSO and HUM.Health > 0 then
3313
					local PASS = true
3314
					for i = 1, #HITS do
3315
						if HITS[i] == hit.Parent then
3316
							PASS = false
3317
						end
3318
					end
3319
					table.insert(HITS,hit.Parent)
3320
						if PASS == true then
3321
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3322
					end
3323
				end
3324
			end
3325
		end)
3326
		return TOUCH
3327
	end
3328
	if COMBO == 1 then
3329
		for i=0, 0.35, 0.1 / Animation_Speed do
3330
			Swait()
3331
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3332
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3333
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3334
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3335
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3336
		end
3337
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3338
		local TOUCHED = HIT()
3339
		for i=0, 0.5, 0.1 / Animation_Speed do
3340
			Swait()
3341
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3342
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3343
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3344
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3345
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3346
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3347
		end
3348
		TOUCHED:Disconnect()
3349
		COMBO = 2
3350
	elseif COMBO == 2 then
3351
		for i=0, 0.35, 0.1 / Animation_Speed do
3352
			Swait()
3353
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3354
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3355
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3356
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3357
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3358
		end
3359
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3360
		local TOUCHED = HIT2()
3361
		for i=0, 0.5, 0.1 / Animation_Speed do
3362
			Swait()
3363
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3364
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3365
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3366
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3367
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3368
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3369
		end
3370
		TOUCHED:Disconnect()
3371
		COMBO = 3
3372
	elseif COMBO == 3 then
3373
		for i=0, 0.35, 0.1 / Animation_Speed do
3374
			Swait()
3375
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3376
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3377
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3378
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3379
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3380
		end
3381
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3382
		local TOUCHED = HIT2()
3383
		local TOUCHED2 = HIT()
3384
		for i=0, 0.5, 0.1 / Animation_Speed do
3385
			Swait()
3386
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3387
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3388
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3389
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3390
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3391
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3392
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3393
		end
3394
		TOUCHED:Disconnect()
3395
		TOUCHED2:Disconnect()
3396
		COMBO = 4
3397
	elseif COMBO == 4 then
3398
		for i=0, 0.5, 0.1 / Animation_Speed do
3399
			Swait()
3400
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3401
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3402
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3403
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3404
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3405
		end	
3406
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3407
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3408
        CameraEnshaking(3,10)
3409
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3410
		for i=0, 0.5, 0.1 / Animation_Speed do
3411
			Swait()
3412
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3413
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3414
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3415
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3416
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3417
		end	
3418
		COMBO = 1
3419
	end
3420
	coroutine.resume(coroutine.create(function()
3421
		for i = 1, 50 do
3422
			Swait()
3423
			if ATTACK == true then
3424
				break
3425
			end
3426
		end
3427
		if ATTACK == false then
3428
			COMBO = 1
3429
		end
3430
	end))
3431
	ATTACK = false
3432
	Rooted = false
3433
	EQUIPPED = false
3434
end
3435
3436
function PurgeCombo()
3437
	ATTACK = true
3438
	Rooted = false
3439
	EQUIPPED = true
3440
	local HIT2 = function()
3441
		local HITS2 = {}
3442
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3443
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3444
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3445
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3446
				if TORSO and HUM.Health > 0 then
3447
					local PASS = true
3448
					for i = 1, #HITS2 do
3449
						if HITS2[i] == hit.Parent then
3450
							PASS = false
3451
						end
3452
					end
3453
					table.insert(HITS2,hit.Parent)
3454
						if PASS == true then
3455
						ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
3456
					end
3457
				end
3458
			end
3459
		end)
3460
		return TOUCH2
3461
	end
3462
	local HIT = function()
3463
		local HITS = {}
3464
		local TOUCH = RightLeg.Touched:Connect(function(hit)
3465
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3466
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3467
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3468
				if TORSO and HUM.Health > 0 then
3469
					local PASS = true
3470
					for i = 1, #HITS do
3471
						if HITS[i] == hit.Parent then
3472
							PASS = false
3473
						end
3474
					end
3475
					table.insert(HITS,hit.Parent)
3476
						if PASS == true then
3477
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3478
					end
3479
				end
3480
			end
3481
		end)
3482
		return TOUCH
3483
	end
3484
	local HIT3 = function()
3485
		local HITS3 = {}
3486
		local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
3487
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3488
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3489
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3490
				if TORSO and HUM.Health > 0 then
3491
					local PASS = true
3492
					for i = 1, #HITS3 do
3493
						if HITS3[i] == hit.Parent then
3494
							PASS = false
3495
						end
3496
					end
3497
					table.insert(HITS3,hit.Parent)
3498
						if PASS == true then
3499
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3500
					end
3501
				end
3502
			end
3503
		end)
3504
		return TOUCH3
3505
	end
3506
	if COMBO == 1 then
3507
		for i=0, 0.35, 0.1 / Animation_Speed do
3508
			Swait()
3509
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3510
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3511
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3512
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3513
		end
3514
		CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3515
		local TOUCHED = HIT()
3516
		for i=0, 0.5, 0.1 / Animation_Speed do
3517
			Swait()
3518
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3519
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
3520
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3521
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3522
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3523
		end
3524
		TOUCHED:Disconnect()
3525
		COMBO = 2
3526
	elseif COMBO == 2 then
3527
		for i=0, 0.35, 0.1 / Animation_Speed do
3528
			Swait()
3529
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3530
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3531
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3532
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3533
		end
3534
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3535
		local TOUCHED = HIT2()
3536
		for i=0, 0.5, 0.1 / Animation_Speed do
3537
			Swait()
3538
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3539
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3540
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3541
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3542
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3543
		end
3544
		TOUCHED:Disconnect()
3545
		COMBO = 3
3546
	elseif COMBO == 3 then
3547
		for i=0, 0.2, 0.1 / Animation_Speed do
3548
			Swait()
3549
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3550
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3551
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3552
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3553
		end
3554
		CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3555
		local TOUCHED = HIT3()
3556
		for i=0, 0.5, 0.1 / Animation_Speed do
3557
			Swait()
3558
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3559
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
3560
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3561
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3562
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3563
		end
3564
		TOUCHED:Disconnect()
3565
		COMBO = 4
3566
	elseif COMBO == 4 then
3567
		Rooted = true
3568
		for i=0, 0.5, 0.1 / Animation_Speed do
3569
			Swait()
3570
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3571
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3572
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3573
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3574
		end	
3575
		for i=0, 0.1, 0.1 / Animation_Speed do
3576
			Swait()
3577
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3578
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3579
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3580
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3581
		end	
3582
        local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
3583
        WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
3584
        WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3585
        CameraEnshaking(3,10)
3586
		ManualAoE(HITPOS,15,20,45,75,false)
3587
		for i=0, 0.5, 0.1 / Animation_Speed do
3588
			Swait()
3589
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
3590
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
3591
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3592
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3593
		end	
3594
		Rooted = false
3595
		COMBO = 1
3596
	end
3597
	coroutine.resume(coroutine.create(function()
3598
		for i = 1, 50 do
3599
			Swait()
3600
			if ATTACK == true then
3601
				break
3602
			end
3603
		end
3604
		if ATTACK == false then
3605
			COMBO = 1
3606
		end
3607
	end))
3608
	ATTACK = false
3609
	Rooted = false
3610
	EQUIPPED = false
3611
end
3612
3613
function FlyingCombo()
3614
	ATTACK = true
3615
	Rooted = false
3616
	EQUIPPED = true
3617
	local HIT2 = function()
3618
		local HITS2 = {}
3619
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3620
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3621
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3622
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3623
				if TORSO and HUM.Health > 0 then
3624
					local PASS = true
3625
					for i = 1, #HITS2 do
3626
						if HITS2[i] == hit.Parent then
3627
							PASS = false
3628
						end
3629
					end
3630
					table.insert(HITS2,hit.Parent)
3631
						if PASS == true then
3632
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3633
					end
3634
				end
3635
			end
3636
		end)
3637
		return TOUCH2
3638
	end
3639
	local HIT = function()
3640
		local HITS = {}
3641
		local TOUCH = RightArm.Touched:Connect(function(hit)
3642
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3643
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3644
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3645
				if TORSO and HUM.Health > 0 then
3646
					local PASS = true
3647
					for i = 1, #HITS do
3648
						if HITS[i] == hit.Parent then
3649
							PASS = false
3650
						end
3651
					end
3652
					table.insert(HITS,hit.Parent)
3653
						if PASS == true then
3654
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3655
					end
3656
				end
3657
			end
3658
		end)
3659
		return TOUCH
3660
	end
3661
	local HIT3 = function()
3662
		local HITS3 = {}
3663
		local TOUCH3 = RightLeg.Touched:Connect(function(hit)
3664
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3665
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3666
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3667
				if TORSO and HUM.Health > 0 then
3668
					local PASS = true
3669
					for i = 1, #HITS3 do
3670
						if HITS3[i] == hit.Parent then
3671
							PASS = false
3672
						end
3673
					end
3674
					table.insert(HITS3,hit.Parent)
3675
						if PASS == true then
3676
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3677
					end
3678
				end
3679
			end
3680
		end)
3681
		return TOUCH3
3682
	end
3683
	local HIT4 = function()
3684
		local HITS4 = {}
3685
		local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
3686
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3687
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3688
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3689
				if TORSO and HUM.Health > 0 then
3690
					local PASS = true
3691
					for i = 1, #HITS4 do
3692
						if HITS4[i] == hit.Parent then
3693
							PASS = false
3694
						end
3695
					end
3696
					table.insert(HITS4,hit.Parent)
3697
						if PASS == true then
3698
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3699
					end
3700
				end
3701
			end
3702
		end)
3703
		return TOUCH4
3704
	end
3705
	if COMBO == 1 then
3706
		for i=0, 0.3, 0.1 / Animation_Speed do
3707
			Swait()
3708
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3709
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3710
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3711
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3712
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3713
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3714
		end
3715
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3716
		local TOUCHED2 = HIT4()
3717
		local TOUCHED = HIT3()
3718
		for i=0, 0.075, 0.1 / Animation_Speed do
3719
			Swait()
3720
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3721
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3722
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3723
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3724
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3725
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3726
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3727
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3728
		end
3729
		for i=0, 0.075, 0.1 / Animation_Speed do
3730
			Swait()
3731
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3732
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3733
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3734
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3735
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3736
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3737
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3738
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3739
		end
3740
		for i=0, 0.075, 0.1 / Animation_Speed do
3741
			Swait()
3742
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3743
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3744
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3745
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3746
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3747
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3748
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3749
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3750
		end
3751
		for i=0, 0.075, 0.1 / Animation_Speed do
3752
			Swait()
3753
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3754
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3755
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3756
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3757
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3758
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3759
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3760
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3761
		end
3762
		for i=0, 0.075, 0.1 / Animation_Speed do
3763
			Swait()
3764
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3765
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3766
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3767
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3768
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3769
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3770
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3771
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3772
		end
3773
		for i=0, 0.075, 0.1 / Animation_Speed do
3774
			Swait()
3775
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3776
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3777
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3778
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3779
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3780
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3781
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3782
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3783
		end
3784
		for i=0, 0.075, 0.1 / Animation_Speed do
3785
			Swait()
3786
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3787
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3788
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3789
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3790
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3791
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3792
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3793
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3794
		end
3795
		for i=0, 0.075, 0.1 / Animation_Speed do
3796
			Swait()
3797
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3798
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3799
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3800
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3801
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3802
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3803
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3804
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3805
		end
3806
		TOUCHED:Disconnect()
3807
		TOUCHED2:Disconnect()
3808
		COMBO = 2
3809
	elseif COMBO == 2 then
3810
		for i=0, 0.3, 0.1 / Animation_Speed do
3811
			Swait()
3812
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
3813
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3814
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3815
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3816
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3817
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3818
		end
3819
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3820
		local TOUCHED2 = HIT4()
3821
		local TOUCHED = HIT3()
3822
		for i=0, 0.075, 0.1 / Animation_Speed do
3823
			Swait()
3824
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3825
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3826
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3827
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3828
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3829
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3830
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3831
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3832
		end
3833
		for i=0, 0.075, 0.1 / Animation_Speed do
3834
			Swait()
3835
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3836
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3837
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3838
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3839
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3840
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3841
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3842
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3843
		end
3844
		for i=0, 0.075, 0.1 / Animation_Speed do
3845
			Swait()
3846
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3847
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3848
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3849
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3850
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3851
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3852
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3853
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3854
		end
3855
		for i=0, 0.075, 0.1 / Animation_Speed do
3856
			Swait()
3857
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3858
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3859
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3860
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3861
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3862
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3863
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3864
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3865
		end
3866
		for i=0, 0.075, 0.1 / Animation_Speed do
3867
			Swait()
3868
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3869
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3870
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3871
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3872
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3873
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3874
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3875
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3876
		end
3877
		for i=0, 0.075, 0.1 / Animation_Speed do
3878
			Swait()
3879
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3880
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3881
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3882
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3883
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3884
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3885
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3886
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3887
		end
3888
		for i=0, 0.075, 0.1 / Animation_Speed do
3889
			Swait()
3890
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3891
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3892
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3893
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3894
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3895
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3896
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3897
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3898
		end
3899
		for i=0, 0.075, 0.1 / Animation_Speed do
3900
			Swait()
3901
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3902
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3903
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3904
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3905
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3906
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3907
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3908
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3909
		end
3910
		for i=0, 0.075, 0.1 / Animation_Speed do
3911
			Swait()
3912
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3913
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3914
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3915
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3916
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3917
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3918
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3919
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3920
		end
3921
		TOUCHED:Disconnect()
3922
		TOUCHED2:Disconnect()
3923
		COMBO = 3
3924
	elseif COMBO == 3 then
3925
		for i=0, 0.35, 0.1 / Animation_Speed do
3926
			Swait()
3927
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3928
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3929
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3930
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3931
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3932
		end
3933
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3934
		local TOUCHED = HIT2()
3935
		local TOUCHED2 = HIT()
3936
		for i=0, 0.5, 0.1 / Animation_Speed do
3937
			Swait()
3938
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3939
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3940
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
3941
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3942
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3943
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3944
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3945
		end
3946
		TOUCHED:Disconnect()
3947
		TOUCHED2:Disconnect()
3948
		COMBO = 4
3949
	elseif COMBO == 4 then
3950
		for i=0, 0.5, 0.1 / Animation_Speed do
3951
			Swait()
3952
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3953
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3954
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3955
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3956
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3957
		end	
3958
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3959
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3960
        CameraEnshaking(3,10)
3961
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3962
		for i=0, 0.5, 0.1 / Animation_Speed do
3963
			Swait()
3964
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3965
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3966
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3967
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3968
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3969
		end	
3970
		COMBO = 1
3971
	end
3972
	coroutine.resume(coroutine.create(function()
3973
		for i = 1, 50 do
3974
			Swait()
3975
			if ATTACK == true then
3976
				break
3977
			end
3978
		end
3979
		if ATTACK == false then
3980
			COMBO = 1
3981
		end
3982
	end))
3983
	ATTACK = false
3984
	Rooted = false
3985
	EQUIPPED = false
3986
end
3987
	
3988
function SuperStomm()
3989
	ATTACK = true
3990
	Rooted = true
3991
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
3992
	coroutine.resume(coroutine.create(function()
3993
       Swait(65)
3994
       CameraEnshaking(3,25)
3995
       CreateSound(262562442,RightLeg,60,1,false)
3996
       CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
3997
       WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
3998
       ApplyAoE2(HITPOS,80,50,100,75,false)
3999
		    end))
4000
	CreateSound(163619849,RightLeg,10,1,false)
4001
	for i=0, 2, 0.1 / Animation_Speed do
4002
		WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
4003
		Swait()
4004
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
4005
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
4006
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
4007
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4008
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4009
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4010
	end
4011
	for i=0, 1, 0.1 / Animation_Speed do
4012
		Swait()
4013
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
4014
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
4015
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4016
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4017
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4018
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
4019
	end
4020
	ATTACK = false
4021
	Rooted = false
4022
end
4023
4024
4025
	
4026
--//=================================\\
4027
--||	  ASSIGN THINGS TO KEYS
4028
--\\=================================//
4029
4030
function MouseDown(Mouse)
4031
	if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
4032
		BasicCombo()
4033
	elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
4034
		ColorfulCombo()
4035
	elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
4036
		FlyingCombo()
4037
	elseif ATTACK == false and MODE == "Purged" then
4038
		PurgeCombo()
4039
	end
4040
end
4041
4042
function MouseUp(Mouse)
4043
HOLD = false
4044
end
4045
4046
function KeyDown(Key)
4047
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4048
		KEYHOLD = true
4049
		if Key == "n" and ATTACK == false and MODE == "Lunar" then
4050
			SolarForm()
4051
		
4052
		elseif Key == "n" and ATTACK == false and MODE == "Solar" then
4053
			ResetMode()
4054
		end
4055
4056
		if Key == "m" and ATTACK == false and MODE == "Lunar" then
4057
			OriginsForm()
4058
		
4059
		elseif Key == "m" and ATTACK == false and MODE == "Origins" then
4060
			ResetMode()
4061
		end
4062
4063
		if Key == "q" and ATTACK == false and MODE ~= "Time" then
4064
			ChronoForm()
4065
4066
		elseif Key == "m" and ATTACK == false and MODE == "Time" then
4067
			SuperiorForm()
4068
4069
		elseif Key == "q" and ATTACK == false and MODE == "Time" then
4070
			ResetMode()
4071
		end
4072
4073
		if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
4074
			TerraForm()
4075
4076
		elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
4077
			ResetMode()
4078
		end
4079
4080
		if Key == "p" and ATTACK == false and MODE ~= "Random" then
4081
			RandomForm()
4082
            sick.TimePosition = 0.01
4083
            RCHOICE = MRANDOM(1,6)
4084
4085
		elseif Key == "m" and ATTACK == false and MODE == "Random" then
4086
		    RCHOICE = MRANDOM(1,6)
4087
            sick.TimePosition = 0.01
4088
4089
		elseif Key == "p" and ATTACK == false and MODE == "Random" then
4090
			ResetMode()
4091
		end
4092
4093
        if Key == "m" and ATTACK == false and MODE == "Hexa" then
4094
	        VantaForm()
4095
	    end
4096
	
4097
        elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
4098
	        TerraForm()
4099
        end
4100
	
4101
		if Key == "r" and ATTACK == false and MODE ~= "Sense" then
4102
			SenseForm()
4103
4104
		elseif Key == "r" and ATTACK == false and MODE == "Sense" then
4105
			ResetMode()
4106
     	end
4107
	
4108
		if Key == "m" and ATTACK == false and MODE == "Sense" then
4109
			SanityForm()
4110
4111
		elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
4112
			SenseForm()
4113
     	end
4114
	
4115
		if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
4116
			FairyForm()
4117
4118
		elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
4119
			ResetMode()
4120
		end
4121
	
4122
		if Key == "m" and ATTACK == false and MODE == "Fairy" then
4123
			DevilForm()
4124
4125
		elseif Key == "m" and ATTACK == false and MODE == "Devil" then
4126
			FairyForm()
4127
     	end
4128
	
4129
		if Key == "u" and ATTACK == false and MODE ~= "90s" then
4130
			BlackWhiteForm()
4131
4132
		elseif Key == "u" and ATTACK == false and MODE == "90s" then
4133
			ResetMode()
4134
		end
4135
4136
		if Key == "m" and ATTACK == false and MODE == "90s" then
4137
			EightyForm()
4138
4139
		elseif Key == "m" and ATTACK == false and MODE == "80s" then
4140
			BlackWhiteForm()
4141
     	end
4142
4143
		if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
4144
			LostForm()
4145
4146
		elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
4147
			ResetMode()
4148
		end
4149
4150
		if Key == "n" and ATTACK == false and MODE == "LostHope" then
4151
			PurgeForm()
4152
		elseif Key == "n" and ATTACK == false and MODE == "Purged" then
4153
			LostForm()
4154
4155
		elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
4156
			BlackForm()
4157
4158
		elseif Key == "m" and ATTACK == false and MODE == "Black" then
4159
			LostForm()
4160
		end
4161
4162
		if Key == "z" and ATTACK == false and MODE == "Superior" then
4163
			SuperStomm()
4164
		end
4165
   end
4166
4167
function KeyUp(Key)
4168
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4169
		KEYHOLD = false
4170
	end
4171
end
4172
4173
	Mouse.Button1Down:connect(function(NEWKEY)
4174
		MouseDown(NEWKEY)
4175
	end)
4176
	Mouse.Button1Up:connect(function(NEWKEY)
4177
		MouseUp(NEWKEY)
4178
	end)
4179
	Mouse.KeyDown:connect(function(NEWKEY)
4180
		KeyDown(NEWKEY)
4181
	end)
4182
	Mouse.KeyUp:connect(function(NEWKEY)
4183
		KeyUp(NEWKEY)
4184
	end)
4185
4186
--//=================================\\
4187
--\\=================================//
4188
4189
4190
function unanchor()
4191
	if UNANCHOR == true then
4192
		g = Character:GetChildren()
4193
		for i = 1, #g do
4194
			if g[i].ClassName == "Part" then
4195
				g[i].Anchored = false
4196
			end
4197
		end
4198
	end
4199
end
4200
4201
4202
--//=================================\\
4203
--||	WRAP THE WHOLE SCRIPT UP
4204
--\\=================================//
4205
4206
Humanoid.Changed:connect(function(Jump)
4207
	if Jump == "Jump" and (Disable_Jump == true) then
4208
		Humanoid.Jump = false
4209
	end
4210
end)
4211
4212
local BLINKLOOP = 0
4213
script.Parent = WEAPONGUI
4214
ANIMATE.Parent = nil
4215
4216
local bguis = Instance.new("BillboardGui",tors)
4217
bguis.Size = UDim2.new(25, 0, 25, 0)
4218
local imgca = Instance.new("ImageLabel",bguis)
4219
imgca.BackgroundTransparency = 1
4220
imgca.ImageTransparency = 1
4221
imgca.Size = UDim2.new(3,0,3,0)
4222
imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
4223
imgca.ImageColor3 = Color3.new(0,0,0)
4224
4225
coroutine.resume(coroutine.create(function()
4226
	repeat
4227
		Swait()
4228
imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
4229
bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
4230
imgca.ImageColor3 = MAINRUINCOLOR.Color
4231
imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
4232
text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
4233
text.Rotation = 0 - 2 * math.cos(SINE / 24)
4234
techc.Rotation = techc.Rotation + 1
4235
circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
4236
circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
4237
imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
4238
imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
4239
ned.Rotation = 0 - 4 * math.cos(SINE / 24)
4240
ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
4241
until Humanoid.Health == 0
4242
end))
4243
4244
while true do
4245
	Swait()
4246
	if Humanoid then
4247
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
4248
		IDLEANIMATION:Play()
4249
	end
4250
	SINE = SINE + CHANGE*2
4251
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
4252
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
4253
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
4254
	local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
4255
	HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4256
	Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4257
	HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
4258
	handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
4259
    if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
4260
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4261
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4262
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4263
    lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4264
    lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4265
    lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4266
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4267
    end
4268
    if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
4269
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4270
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4271
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4272
    lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4273
    lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4274
    lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4275
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4276
    end
4277
    if MODE == "Black" then
4278
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
4279
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
4280
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
4281
    lwing1weld.C1 = rwing2weld.C1
4282
    lwing2weld.C1 = rwing2weld.C1
4283
    lwing3weld.C1 = rwing2weld.C1
4284
    handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
4285
    end
4286
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
4287
		if MODE == "Lunar" then
4288
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4289
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4290
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4291
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4292
		elseif MODE == "Solar" then
4293
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4294
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4295
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4296
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4297
		elseif MODE == "Fairy" then
4298
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4299
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4300
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4301
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4302
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4303
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4304
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4305
		elseif MODE == "Hexa" then
4306
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4307
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4308
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4309
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4310
 		elseif MODE == "Time" then
4311
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4312
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4313
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4314
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4315
       elseif MODE == "Vanta" then
4316
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4317
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4318
        elseif MODE == "Black" then
4319
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4320
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4321
		elseif MODE == "Devil" then
4322
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4323
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4324
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4325
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4326
end
4327
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
4328
        if MODE == "Lunar" then
4329
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4330
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4331
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4332
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4333
        elseif MODE == "Solar" then
4334
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4335
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4336
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4337
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4338
        elseif MODE == "Fairy" then
4339
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4340
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4341
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4342
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4343
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4344
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4345
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)	    
4346
		elseif MODE == "Hexa" then
4347
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4348
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4349
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4350
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4351
		elseif MODE == "Time" then
4352
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4353
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4354
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4355
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4356
        elseif MODE == "Vanta" then
4357
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4358
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4359
        elseif MODE == "Black" then
4360
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4361
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4362
        elseif MODE == "Devil" then
4363
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4364
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4365
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4366
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4367
	end
4368
end
4369
	if FULL == false then
4370
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
4371
			ANIM = "Jump"
4372
			if ATTACK == false then
4373
		    if MODE ~= "Purged" then
4374
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4375
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
4376
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4377
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4378
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4379
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4380
            elseif MODE == "Purged" then
4381
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4382
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4383
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4384
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4385
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4386
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4387
4388
            end
4389
end
4390
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
4391
			ANIM = "Fall"
4392
			if ATTACK == false then
4393
			if MODE ~= "Purged" then
4394
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4395
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
4396
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4397
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4398
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4399
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4400
			elseif MODE == "Purged" then
4401
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4402
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4403
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4404
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4405
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4406
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4407
				
4408
		end
4409
           end
4410
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
4411
			ANIM = "Idle"
4412
			if ATTACK == false then
4413
			if MODE == "Lunar" then
4414
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4415
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4416
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4417
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4418
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4419
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4420
			elseif MODE == "Hexa" then
4421
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4422
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4423
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4424
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4425
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4426
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4427
            elseif MODE == "Fairy" then
4428
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4429
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4430
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4431
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4432
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
4433
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
4434
			elseif MODE == "Origins" then
4435
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4436
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4437
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4438
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4439
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4440
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4441
			elseif MODE == "Solar" then
4442
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4443
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4444
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4445
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4446
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4447
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4448
			elseif MODE == "Purged" then
4449
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4450
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4451
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
4452
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
4453
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4454
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4455
			elseif MODE == "Sanity" then
4456
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4457
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4458
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4459
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4460
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4461
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4462
			elseif MODE == "Time" then
4463
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4464
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4465
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
4466
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
4467
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4468
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4469
			elseif MODE == "80s" then
4470
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4471
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4472
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4473
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4474
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4475
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) 
4476
			elseif MODE == "90s" then
4477
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4478
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4479
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4480
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4481
			RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4482
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4483
			elseif MODE == "Random" then
4484
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4485
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4486
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4487
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4488
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4489
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) 
4490
			elseif MODE == "Superior" then
4491
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4492
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
4493
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4494
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4495
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4496
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4497
			elseif ATTACK == false and MODE == "Vanta" then
4498
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4499
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4500
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4501
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4502
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4503
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)				
4504
			elseif MODE == "Sense" then
4505
			if MRANDOM(1,20) == 1 then
4506
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4507
            end
4508
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4509
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4510
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4511
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4512
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4513
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4514
            elseif MODE == "Devil" then
4515
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4516
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
4517
			if MRANDOM(1,7) == 1 then
4518
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
4519
			end
4520
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4521
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4522
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4523
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4524
			elseif MODE == "LostHope" then
4525
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
4526
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4527
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4528
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4529
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4530
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4531
			elseif ATTACK == false and MODE == "Black" then
4532
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
4533
			if MRANDOM(1,3) == 1 then
4534
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4535
            end
4536
			if MRANDOM(1,2) == 1 then
4537
               MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
4538
               MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
4539
            end
4540
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4541
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
4542
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4543
			RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4544
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4545
			end
4546
			end
4547
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
4548
			ANIM = "Walk"
4549
			if ATTACK == false then
4550
			if MODE == "Lunar" then
4551
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4552
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4553
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4554
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4555
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4556
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4557
			elseif MODE == "Superior" then
4558
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4559
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
4560
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4561
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4562
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4563
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4564
            elseif MODE == "80s" then
4565
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
4566
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4567
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4568
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4569
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4570
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4571
			elseif MODE == "Solar" then
4572
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4573
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4574
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4575
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4576
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4577
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4578
			elseif MODE == "Origins" then
4579
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4580
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4581
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4582
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4583
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
4584
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
4585
			elseif MODE == "Purged" then
4586
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4587
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4588
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4589
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4590
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4591
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4592
			elseif MODE == "Sanity" then
4593
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4594
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4595
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4596
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4597
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
4598
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
4599
            elseif MODE == "Fairy" then
4600
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
4601
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4602
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4603
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4604
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4605
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4606
			elseif MODE == "Devil" then
4607
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4608
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
4609
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4610
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4611
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4612
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4613
			elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
4614
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4615
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4616
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4617
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4618
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4619
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4620
			elseif MODE == "Hexa" or MODE == "Time" then
4621
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
4622
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4623
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4624
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4625
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4626
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4627
			elseif MODE == "LostHope" then
4628
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
4629
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4630
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4631
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4632
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4633
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4634
			elseif MODE == "Vanta" then
4635
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4636
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4637
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4638
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4639
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4640
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4641
			elseif MODE == "Black" then
4642
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4643
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4644
			if MRANDOM(1,3) == 1 then
4645
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
4646
            end
4647
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4648
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4649
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4650
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4651
			   end
4652
            end
4653
		end
4654
	end
4655
	text.TextStrokeColor3 = TEXTCOLOR
4656
	unanchor()
4657
	Humanoid.MaxHealth = "inf"
4658
	Humanoid.Health = "inf"
4659
	if Rooted == false then
4660
		Disable_Jump = false
4661
		Humanoid.WalkSpeed = Speed
4662
	elseif Rooted == true then
4663
		Disable_Jump = true
4664
		Humanoid.WalkSpeed = 0
4665
	end
4666
	if Head:FindFirstChild("face") then
4667
		Head.face.Texture = "rbxassetid://"..FACE
4668
	end
4669
    if MODE ~= "Random" then
4670
	sick.SoundId = "rbxassetid://"..SONG
4671
    elseif MODE == "Random" then
4672
	sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
4673
    end
4674
    sick.Looped = true
4675
    sick.Pitch = PITCH
4676
    sick.Volume = VOLUME
4677
	Humanoid.Name = MRANDOM(100000000,999999999)
4678
	Humanoid.PlatformStand = false
4679
	for _, c in pairs(Cam:GetChildren()) do
4680
		if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
4681
			c:remove()
4682
		end
4683
	end
4684
	for LIST = 1, #WHITELIST do
4685
		if WHITELIST[LIST] ~= nil then
4686
			local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
4687
			if CHARACTER then
4688
				if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
4689
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4690
					if TORSO then
4691
						CreateSound(201858045, Cam, 3, 1)	
4692
						local GUI = Instance.new("BillboardGui",Cam)
4693
						GUI.Name = WHITELIST[LIST]
4694
						GUI.Size = UDim2.new(5,0,5,0)
4695
						GUI.Adornee = TORSO
4696
						local GUI2 = IT("ImageLabel",GUI)
4697
						GUI2.BackgroundTransparency = 1
4698
						GUI2.BorderSizePixel = 0
4699
						GUI2.ImageTransparency = 1
4700
						GUI2.Size = UDim2.new(1,0,1,0)
4701
						GUI2.SizeConstraint = "RelativeYY"
4702
						GUI.AlwaysOnTop = true
4703
						GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
4704
					end
4705
				else
4706
					local GUI = Cam:FindFirstChild(WHITELIST[LIST])
4707
					if GUI.ImageLabel.ImageTransparency <= 1 then
4708
						GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
4709
					end
4710
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4711
					if TORSO then
4712
						GUI.Adornee = TORSO
4713
					end
4714
				end
4715
			else
4716
				if Cam:FindFirstChild(WHITELIST[LIST]) then
4717
					Cam:FindFirstChild(WHITELIST[LIST]):remove()
4718
				end
4719
			end
4720
		else
4721
			if Cam:FindFirstChild(WHITELIST[LIST]) then
4722
				Cam:FindFirstChild(WHITELIST[LIST]):remove()
4723
			end
4724
			table.remove(WHITELIST,LIST)
4725
		end
4726
	end
4727
	if Character:FindFirstChildOfClass("Accessory") then
4728
		Character:FindFirstChildOfClass("Accessory"):remove()
4729
	elseif Character:FindFirstChildOfClass("Hat") then
4730
		Character:FindFirstChildOfClass("Hat"):remove()
4731
	end
4732
	BLINKLOOP = BLINKLOOP + 1
4733
	if BLINKLOOP >=325 then
4734
		BLINKLOOP = 0
4735
		Blink()
4736
	BLINKLOOP = BLINKLOOP + 1
4737
	if BLINKLOOP >=250 then
4738
		BLINKLOOP = 0
4739
		Blink2()
4740
    end
4741
	end
4742
	if MODE == "90s" or MODE == "80s" then
4743
	if HITFLOOR ~= nil then
4744
       if MRANDOM(1,12) == 1 then
4745
        WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4746
4747
	end
4748
	end
4749
	end
4750
	if MODE == "Devil" then
4751
	if HITFLOOR ~= nil then
4752
	   if MRANDOM(1,4) == 1 then
4753
         WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4754
 	end
4755
	end
4756
	end
4757
	    if MODE == "Black" or MODE == "Fairy" then
4758
		if HITFLOOR ~= nil then
4759
		if MRANDOM(1,9) == 1 then
4760
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4761
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4762
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4763
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4764
        if MRANDOM(1,7) == 1 then
4765
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4766
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4767
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4768
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4769
    end
4770
	end
4771
    end
4772
    end
4773
	Humanoid.DisplayDistanceType = "None"
4774
	Humanoid.PlatformStand = false
4775
	for _, c in pairs(Torso:GetChildren()) do
4776
		if c:IsA("JointInstance") or c.ClassName == "Sound" then
4777
		else
4778
			c:remove()
4779
		end
4780
	end
4781
end
4782
--//=================================\\
4783
--\\=================================//
4784
4785
4786
4787
4788
4789
--//====================================================\\--
4790
--||			  		 END OF SCRIPT
4791
--\\====================================================//--