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Chaotic Glitcher

Mar 30th, 2019
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  1. warn("Due to logger so i need to leak this")
  2. warn("also nameclan gonna showcase this too soon")
  3. --//====================================================\\-
  4. --||               CHAOTIC GLITCHER
  5. --||             ALL PURPOSE SWITCHER...
  6. --||          CHAOTIC GLITCHER BY WANTH092
  7. --||         EDIT HELPING BY KILLERZTH_1596
  8. --\\====================================================//--
  9.  
  10. wait(0.2)
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Mouse = Player:GetMouse()
  15. Cam = workspace.CurrentCamera
  16. Backpack = Player.Backpack
  17. Character = Player.Character
  18. Humanoid = Character.Humanoid
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. local sick = Instance.new("Sound",Torso)
  33. local SONG = 561833161
  34. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  35. sick:Play()
  36.  
  37. IT = Instance.new
  38. CF = CFrame.new
  39. VT = Vector3.new
  40. RAD = math.rad
  41. C3 = Color3.new
  42. UD2 = UDim2.new
  43. BRICKC = BrickColor.new
  44. ANGLES = CFrame.Angles
  45. EULER = CFrame.fromEulerAnglesXYZ
  46. COS = math.cos
  47. ACOS = math.acos
  48. SIN = math.sin
  49. ASIN = math.asin
  50. ABS = math.abs
  51. MRANDOM = math.random
  52. FLOOR = math.floor
  53. local RCHOICE = MRANDOM(1,7)
  54.  
  55. --//=================================\\
  56. --||          USEFUL VALUES
  57. --\\=================================//
  58.  
  59. Animation_Speed = 3
  60. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  61. local Speed = 13
  62. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  63. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  64. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  65. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  66. local DAMAGEMULTIPLIER = 1
  67. local ANIM = "Idle"
  68. local ATTACK = false
  69. local EQUIPPED = false
  70. local HOLD = false
  71. local COMBO = 1
  72. local Rooted = false
  73. local SINE = 0
  74. local KEYHOLD = false
  75. local CHANGE = 2 / Animation_Speed
  76. local WALKINGANIM = false
  77. local VALUE1 = false
  78. local VALUE2 = false
  79. local ROBLOXIDLEANIMATION = IT("Animation")
  80. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  81. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  82. --ROBLOXIDLEANIMATION.Parent = Humanoid
  83. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  84. WEAPONGUI.Name = "Weapon GUI"
  85. local Effects = IT("Folder", Character)
  86. Effects.Name = "Effects"
  87. local BALL = IT("Folder", Character)
  88. BALL.Name = "BALL-EYE"
  89. local XEYE = IT("Folder", Character)
  90. XEYE.Name = "X - EYE"
  91. local ANIMATOR = Humanoid.Animator
  92. local ANIMATE = Character.Animate
  93. local UNANCHOR = true
  94. local WHITELIST = {}
  95. local TAUNT = false
  96. local OFFSET = 0
  97. local FULL = false
  98. local MODE = "Lunar"
  99. local PITCH = 1
  100. local VOLUME = 3
  101. local FACE = 176217464
  102. local SIZE = 1
  103.  
  104. --//=================================\\
  105. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  106. --\\=================================//
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "ArtificialHB"
  110.  
  111. script:WaitForChild("ArtificialHB")
  112. Frame_Speed = 1 / 60
  113. frame = Frame_Speed
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.ArtificialHB:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121.     tf = tf + s
  122.     if tf >= frame then
  123.         if allowframeloss then
  124.             script.ArtificialHB:Fire()
  125.             lastframe = tick()
  126.         else
  127.             for i = 1, math.floor(tf / frame) do
  128.                 script.ArtificialHB:Fire()
  129.             end
  130.         lastframe = tick()
  131.         end
  132.         if tossremainder then
  133.             tf = 0
  134.         else
  135.             tf = tf - frame * math.floor(tf / frame)
  136.         end
  137.     end
  138. end)
  139.  
  140. --//=================================\\
  141. --//       NOOBYGAME12'S CODE
  142. --\\=================================//
  143.  
  144. plr = game:GetService("Players").LocalPlayer
  145. char = plr.Character
  146. hum = char.Humanoid
  147. local cam = game.Workspace.CurrentCamera
  148. Camera = cam
  149. local CamInterrupt = false
  150. local TwoD = false
  151. local TargetInfo = {nil, nil}
  152. cam.CameraType = "Custom"
  153. t = char.Torso
  154. h = char.Head
  155. ra = char["Right Arm"]
  156. la = char["Left Arm"]
  157. rl = char["Right Leg"]
  158. ll = char["Left Leg"]
  159. tors = char.Torso
  160. lleg = char["Left Leg"]
  161. root = char.HumanoidRootPart
  162. hed = char.Head
  163. rleg = char["Right Leg"]
  164. rarm = char["Right Arm"]
  165. larm = char["Left Arm"]
  166. Player = plr
  167. Character=Player.Character
  168. PlayerGui=Player.PlayerGui
  169. Backpack=Player.Backpack
  170. Torso=Character.Torso
  171. Head=Character.Head
  172. Humanoid=Character.Humanoid
  173. m=Instance.new('Model',Character)
  174. LeftArm=Character["Left Arm"]
  175. LeftLeg=Character["Left Leg"]
  176. RightArm=Character["Right Arm"]
  177. RightLeg=Character["Right Leg"]
  178. LS=Torso["Left Shoulder"]
  179. LH=Torso["Left Hip"]
  180. RS=Torso["Right Shoulder"]
  181. RH=Torso["Right Hip"]
  182. Face = Head.face
  183. Neck=Torso.Neck
  184. it=Instance.new
  185. attacktype=1
  186. vt=Vector3.new
  187. cf=CFrame.new
  188. euler=CFrame.fromEulerAnglesXYZ
  189. angles=CFrame.Angles
  190. cloaked=false
  191. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  192. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  193. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  194. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  195. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  196. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  197. RootPart=Character.HumanoidRootPart
  198. RootJoint=RootPart.RootJoint
  199. RootCF=euler(-1.57,0,3.14)
  200. radian = math.rad
  201. random = math.random
  202. Vec3 = Vector3.new
  203. Inst = Instance.new
  204. cFrame = CFrame.new
  205. Euler = CFrame.fromEulerAnglesXYZ
  206. vt = Vector3.new
  207. bc = BrickColor.new
  208. br = BrickColor.random
  209. it = Instance.new
  210. cf = CFrame.new
  211. local Player_Size = 0
  212. cam = game.Workspace.CurrentCamera
  213. CF = CFrame.new
  214. angles = CFrame.Angles
  215. attack = false
  216. Euler = CFrame.fromEulerAnglesXYZ
  217. Rad = math.rad
  218. IT = Instance.new
  219. BrickC = BrickColor.new
  220. Cos = math.cos
  221. Acos = math.acos
  222. Sin = math.sin
  223. Asin = math.asin
  224. Abs = math.abs
  225. Mrandom = math.random
  226. Floor = math.floor
  227. IT = Instance.new
  228. CF = CFrame.new
  229. VT = Vector3.new
  230. RAD = math.rad
  231. C3 = Color3.new
  232. UD2 = UDim2.new
  233. BRICKC = BrickColor.new
  234. ANGLES = CFrame.Angles
  235. EULER = CFrame.fromEulerAnglesXYZ
  236. COS = math.cos
  237. ACOS = math.acos
  238. SIN = math.sin
  239. ASIN = math.asin
  240. ABS = math.abs
  241. MRANDOM = math.random
  242. FLOOR = math.floor
  243.  
  244.  
  245. local Booleans = {
  246.   CamFollow = true,
  247.   GyroUse = true
  248. }
  249.  
  250. function lerp(object, newCFrame, alpha)
  251.   return object:lerp(newCFrame, alpha)
  252. end
  253.  
  254. local Directer = Inst("BodyGyro", root)
  255. Directer.MaxTorque = Vec3(0, 0, 0)
  256. Directer.P = 600000
  257. local CPart = Inst("Part")
  258. CPart.Anchored = true
  259. CPart.CanCollide = false
  260. CPart.Locked = true
  261. CPart.Transparency = 1
  262.  
  263. local rainbowmode = false
  264. local chaosmode = false
  265.  
  266. local mutedtog = false
  267.  
  268. function CameraEnshaking(Length,Intensity)
  269. coroutine.resume(coroutine.create(function()
  270.       local intensity = 1*Intensity
  271.       local rotM = 0.01*Intensity
  272. for i = 0, Length, 0.1 do
  273. Swait()
  274. intensity = intensity - 0.05*Intensity/Length
  275. rotM = rotM - 0.0005*Intensity/Length
  276.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  277.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  278. end
  279. Humanoid.CameraOffset = Vec3(0, 0, 0)
  280. end))
  281. end
  282. CamShake=function(Part,Distan,Power,Times)
  283. local de=Part.Position
  284. for i,v in pairs(workspace:children()) do
  285.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  286. for _,c in pairs(v:children()) do
  287. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  288. local Noob=v.Humanoid
  289. if Noob~=nil then
  290. coroutine.resume(coroutine.create(function()
  291. FV = Instance.new("BoolValue", Noob)
  292. FV.Name = "CameraShake"
  293. for ShakeNum=1,Times do
  294. Swait()
  295. local ef=Power
  296.   if ef>=1 then
  297.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  298.   else
  299.    ef=Power*10
  300.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  301.   end  
  302. end
  303. Humanoid.CameraOffset = Vector3.new(0,0,0)
  304. FV:Destroy()
  305. end))
  306. end
  307. end
  308. end
  309. end
  310. end
  311. end
  312.  
  313. local toggleTag = true
  314. local bilguit = Instance.new("BillboardGui", hed)
  315. bilguit.Adornee = nil
  316. bilguit.Name = "ModeName"
  317. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  318. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  319.  
  320.  
  321. function chatfunc(text,color,typet,font,timeex)
  322. local chat = coroutine.wrap(function()
  323. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  324. Character:FindFirstChild("TalkingBillBoard"):destroy()
  325. end
  326. local naeeym2 = Instance.new("BillboardGui",Character)
  327. naeeym2.Size = UDim2.new(0,100,0,40)
  328. naeeym2.StudsOffset = Vector3.new(0,3,0)
  329. naeeym2.Adornee = Character.Head
  330. naeeym2.Name = "TalkingBillBoard"
  331. local tecks2 = Instance.new("TextLabel",naeeym2)
  332. tecks2.BackgroundTransparency = 1
  333. tecks2.BorderSizePixel = 0
  334. tecks2.Text = ""
  335. tecks2.Font = font
  336. tecks2.TextSize = 30
  337. tecks2.TextStrokeTransparency = 0
  338. tecks2.TextColor3 = color
  339. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  340. tecks2.Size = UDim2.new(1,0,0.5,0)
  341. local tecks3 = Instance.new("TextLabel",naeeym2)
  342. tecks3.BackgroundTransparency = 1
  343. tecks3.BorderSizePixel = 0
  344. tecks3.Text = ""
  345. tecks3.Font = font
  346. tecks3.TextSize = 30
  347. tecks3.TextStrokeTransparency = 0
  348. if typet == "Inverted" then
  349. tecks3.TextColor3 = Color3.new(0,0,0)
  350. tecks3.TextStrokeColor3 = color
  351. elseif typet == "Normal" then
  352. tecks3.TextColor3 = color
  353. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  354. end
  355. tecks3.Size = UDim2.new(1,0,0.5,0)
  356. coroutine.resume(coroutine.create(function()
  357. while true do
  358. Swait(1)
  359. if chaosmode == true then
  360. tecks2.TextColor3 = BrickColor.random().Color
  361. tecks3.TextStrokeColor3 = BrickColor.random().Color
  362. end
  363. end
  364. end))
  365. text.TextTransparency = text.TextTransparency  + 1
  366. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  367. for i = 0, 74*timeex do
  368. Swait()
  369. text.TextTransparency = 1
  370. text.TextStrokeTransparency = 1
  371. tecks2.Text = text
  372. tecks3.Text = text
  373. end
  374. local randomrot = math.random(1,2)
  375. if randomrot == 1 then
  376. for i = 1, 50 do
  377. Swait()
  378. tecks2.Text = text
  379. tecks3.Text = text
  380. text.TextTransparency = text.TextTransparency - .02
  381. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  382. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  383. tecks2.TextTransparency = tecks2.TextTransparency + .04
  384. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  385. tecks3.TextTransparency = tecks2.TextTransparency + .04
  386. end
  387. elseif randomrot == 2 then
  388.     for i = 1, 50 do
  389. Swait()
  390. tecks2.Text = text
  391. tecks3.Text = text
  392. text.TextTransparency = text.TextTransparency - .02
  393. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  394. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  395. tecks2.TextTransparency = tecks2.TextTransparency + .04
  396. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  397. tecks3.TextTransparency = tecks2.TextTransparency + .04
  398. end
  399. end
  400. text.TextTransparency = 0
  401. text.TextStrokeTransparency = 0
  402. if toggleTag == false then
  403. text.TextTransparency = 1
  404. text.TextStrokeTransparency = 1
  405. end
  406. naeeym2:Destroy()
  407. end)
  408. chat()
  409. end
  410.  
  411.  
  412.  
  413. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  414.   local gui = it(GuiType)
  415.   gui.Parent = parent
  416.   gui.Text = text
  417.   gui.BackgroundTransparency = backtrans
  418.   gui.BackgroundColor3 = backcol
  419.   gui.SizeConstraint = "RelativeXY"
  420.   gui.TextXAlignment = "Center"
  421.   gui.TextYAlignment = "Center"
  422.   gui.Position = pos
  423.   gui.Size = size
  424.   gui.Font = "SourceSans"
  425.   gui.FontSize = "Size14"
  426.   gui.TextWrapped = false
  427.   gui.TextStrokeTransparency = 0
  428.   gui.TextColor = BrickColor.new("White")
  429.   return gui
  430. end
  431. --------------------------- GUI STUFF
  432. local basgui = it("GuiMain")
  433. basgui.Parent = plr.PlayerGui
  434. basgui.Name = "VISgui"
  435. local fullscreenz = it("Frame")
  436. fullscreenz.Parent = basgui
  437. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  438. fullscreenz.BackgroundTransparency = 1
  439. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  440. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  441. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  442. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  443. imgl2.BackgroundTransparency = 1
  444. imgl2.BorderSizePixel = 0
  445. imgl2.ImageTransparency = 0.5
  446. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  447. imgl2.Size = UDim2.new(0,1000,0,1000)
  448. imgl2.Image = "rbxassetid://2344830904"
  449. local techc = imgl2:Clone()
  450. techc.Parent = fullscreenz
  451. techc.ImageTransparency = 0
  452. techc.Size = UDim2.new(0,900,0,900)
  453. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  454. techc.Image = "rbxassetid://2092248396"
  455. local circl = imgl2:Clone()
  456. circl.Parent = fullscreenz
  457. circl.ImageTransparency = 0
  458. circl.Size = UDim2.new(0,550,0,550)
  459. circl.Position = UDim2.new(0.70,25,0.50,25)
  460. circl.Image = "rbxassetid://2312119891"
  461. local circl2 = imgl2:Clone()
  462. circl2.Parent = fullscreenz
  463. circl2.ImageTransparency = 0
  464. circl2.Size = UDim2.new(0,700,0,700)
  465. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  466. circl2.Image = "rbxassetid://2312119891"
  467. local imgl2b = imgl2:Clone()
  468. imgl2b.Parent = fullscreenz
  469. imgl2b.ImageTransparency = 0
  470. imgl2b.Size = UDim2.new(0,800,0,800)
  471. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  472. imgl2b.ImageColor3 = Color3.new(0,0,0)
  473. local ned = Instance.new("TextLabel",fullscreenz)
  474. ned.ZIndex = 2
  475. ned.Font = "Bodoni"
  476. ned.BackgroundTransparency = 1
  477. ned.BorderSizePixel = 0.65
  478. ned.Size = UDim2.new(0.6,0,0.6,0)
  479. ned.Position = UDim2.new(0,0,0,0)
  480. ned.TextScaled = true
  481. ned.TextStrokeTransparency = 0
  482. ned.Text = "Lunar"
  483. ned.TextSize = 48
  484. ned.Rotation = 1
  485. ned.TextXAlignment = "Left"
  486. ned.TextYAlignment = "Top"
  487.  
  488. --//=================================\\
  489. --//          WINGY STUFF
  490. --\\=================================//
  491.  
  492. local extrawingmod1 = Instance.new("Model",Character)
  493. local extrawingmod2 = Instance.new("Model",Character)
  494.  
  495. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  496. local p = Instance.new("Part")
  497. p.TopSurface = 0
  498. p.BottomSurface = 0
  499. p.Parent = parent
  500. p.Size = Vector3.new(0.1,0.1,0.1)
  501. p.Transparency = transparency
  502. p.Reflectance = reflectance
  503. p.CanCollide = false
  504. p.Locked = true
  505. p.BrickColor = brickcolor
  506. p.Material = material
  507. return p
  508. end
  509.  
  510. function CreateMesh(parent,meshtype,x1,y1,z1)
  511. local mesh = Instance.new("SpecialMesh",parent)
  512. mesh.MeshType = meshtype
  513. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  514. return mesh
  515. end
  516.  
  517. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  518. local mesh = Instance.new("SpecialMesh",parent)
  519. mesh.MeshType = "FileMesh"
  520. mesh.MeshId = meshid
  521. mesh.Scale = Vector3.new(x1,y1,z1)
  522. return mesh
  523. end
  524.  
  525.  
  526. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  527. local mesh = Instance.new("SpecialMesh",parent)
  528. mesh.MeshType = "FileMesh"
  529. mesh.MeshId = meshid
  530. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  531. mesh.Scale = Vector3.new(x1,y1,z1)
  532. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  533. return mesh
  534. end
  535.  
  536. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  537. local weld = Instance.new("Weld")
  538. weld.Parent = parent
  539. weld.Part0 = part0
  540. weld.Part1 = part1
  541. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  542. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  543. return weld
  544. end
  545.  
  546. function RemoveOutlines(part)
  547.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  548. end
  549.  
  550. local Create = LoadLibrary("RbxUtility").Create
  551.  
  552. CFuncs = { 
  553.     ["Part"] = {
  554.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  555.             local Part = Create("Part"){
  556.                 Parent = Parent,
  557.                 Reflectance = Reflectance,
  558.                 Transparency = Transparency,
  559.                 CanCollide = false,
  560.                 Locked = true,
  561.                 BrickColor = BrickColor.new(tostring(BColor)),
  562.                 Name = Name,
  563.                 Size = Size,
  564.                 Material = Material,
  565.             }
  566.             RemoveOutlines(Part)
  567.             return Part
  568.         end;
  569.     };
  570.    
  571.     ["Mesh"] = {
  572.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  573.             local Msh = Create(Mesh){
  574.                 Parent = Part,
  575.                 Offset = OffSet,
  576.                 Scale = Scale,
  577.             }
  578.             if Mesh == "SpecialMesh" then
  579.                 Msh.MeshType = MeshType
  580.                 Msh.MeshId = MeshId
  581.             end
  582.             return Msh
  583.         end;
  584.     };
  585.    
  586.     ["Mesh"] = {
  587.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  588.             local Msh = Create(Mesh){
  589.                 Parent = Part,
  590.                 Offset = OffSet,
  591.                 Scale = Scale,
  592.             }
  593.             if Mesh == "SpecialMesh" then
  594.                 Msh.MeshType = MeshType
  595.                 Msh.MeshId = MeshId
  596.             end
  597.             return Msh
  598.         end;
  599.     };
  600.    
  601.     ["Weld"] = {
  602.         Create = function(Parent, Part0, Part1, C0, C1)
  603.             local Weld = Create("Weld"){
  604.                 Parent = Parent,
  605.                 Part0 = Part0,
  606.                 Part1 = Part1,
  607.                 C0 = C0,
  608.                 C1 = C1,
  609.             }
  610.             return Weld
  611.         end;
  612.     };
  613.  
  614.     ["Sound"] = {
  615.         Create = function(id, par, vol, pit)
  616.             coroutine.resume(coroutine.create(function()
  617.                 local S = Create("Sound"){
  618.                     Volume = vol,
  619.                                         Name = "EffectSoundo",
  620.                     Pitch = pit or 1,
  621.                     SoundId = id,
  622.                     Parent = par or workspace,
  623.                 }
  624.                 wait()
  625.                 S:play()
  626.                 game:GetService("Debris"):AddItem(S, 10)
  627.             end))
  628.         end;
  629.     };
  630.  
  631. ["LongSound"] = {
  632.         Create = function(id, par, vol, pit)
  633.             coroutine.resume(coroutine.create(function()
  634.                 local S = Create("Sound"){
  635.                     Volume = vol,
  636.                     Pitch = pit or 1,
  637.                     SoundId = id,
  638.                     Parent = par or workspace,
  639.                 }
  640.                 wait()
  641.                 S:play()
  642.                 game:GetService("Debris"):AddItem(S, 60)
  643.             end))
  644.         end;
  645.     };
  646.    
  647.     ["ParticleEmitter"] = {
  648.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  649.             local fp = Create("ParticleEmitter"){
  650.                 Parent = Parent,
  651.                 Color = ColorSequence.new(Color1, Color2),
  652.                 LightEmission = LightEmission,
  653.                 Size = Size,
  654.                 Texture = Texture,
  655.                 Transparency = Transparency,
  656.                 ZOffset = ZOffset,
  657.                 Acceleration = Accel,
  658.                 Drag = Drag,
  659.                 LockedToPart = LockedToPart,
  660.                 VelocityInheritance = VelocityInheritance,
  661.                 EmissionDirection = EmissionDirection,
  662.                 Enabled = Enabled,
  663.                 Lifetime = LifeTime,
  664.                 Rate = Rate,
  665.                 Rotation = Rotation,
  666.                 RotSpeed = RotSpeed,
  667.                 Speed = Speed,
  668.                 VelocitySpread = VelocitySpread,
  669.             }
  670.             return fp
  671.         end;
  672.     };
  673.  
  674.     CreateTemplate = {
  675.    
  676.     };
  677. }
  678.  
  679.  
  680.  
  681. New = function(Object, Parent, Name, Data)
  682.     local Object = Instance.new(Object)
  683.     for Index, Value in pairs(Data or {}) do
  684.         Object[Index] = Value
  685.     end
  686.     Object.Parent = Parent
  687.     Object.Name = Name
  688.     return Object
  689. end
  690.  
  691. local halocolor = BrickColor.new("Mid gray")
  692. local halocolor2 = BrickColor.new("Mid gray")
  693. local halocolor3 = BrickColor.new("Really black")
  694. local starcolor = BrickColor.new("Bright yellow")
  695. local lunacolor = BrickColor.new("Navy blue")
  696. local lunacolor2 = BrickColor.new("Bright blue")
  697. local wepcolor = BrickColor.new("Deep blue")
  698. local maincolor = BrickColor.new("Lapis")
  699. local secondcolor = BrickColor.new("Lapis")
  700. local m = Instance.new("Model",Character)
  701. local m2 = Instance.new("Model",Character)
  702. local m3 = Instance.new("Model",Character)
  703. local mw1 = Instance.new("Model",Character)
  704. local mw2 = Instance.new("Model",Character)
  705. local mw3 = Instance.new("Model",Character)
  706. local mw4 = Instance.new("Model",Character)
  707.  
  708. --------------
  709. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  710. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  711. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  712. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  713.  
  714. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  715. CreateMesh(handle,"Brick",0,0,0)
  716. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  717. local valuaring = 10
  718.  
  719. local refec = Instance.new("ParticleEmitter",handlex)
  720. refec.Texture = "rbxassetid://284205403"
  721. refec.LightEmission = 0.95
  722. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  723. refec.Rate = 50
  724. refec.Lifetime = NumberRange.new(0.5)
  725. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  726. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  727. refec.Speed = NumberRange.new(0,2)
  728. refec.Drag = 5
  729. refec.LockedToPart = true
  730. refec.Rotation = NumberRange.new(-500,500)
  731. refec.VelocitySpread = 9000
  732. refec.RotSpeed = NumberRange.new(-500,500)
  733. local refec2 = refec:Clone()
  734. refec2.LightEmission = 0.75
  735. refec2.Texture = "rbxassetid://254287058"
  736. refec2.Parent = handlex
  737. refec2.Rate = 25
  738. refec2.Lifetime = NumberRange.new(0.75)
  739. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  740. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  741. refec2.Speed = NumberRange.new(0)
  742. local refec3 = refec:Clone()
  743. refec3.LightEmission = 0.75
  744. refec3.Texture = "rbxassetid://363275192"
  745. refec3.Parent = handlex
  746. refec3.Rate = 25
  747. refec3.Lifetime = NumberRange.new(1)
  748. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  749. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  750. refec3.Speed = NumberRange.new(0)
  751. refec3.RotSpeed = NumberRange.new(-50,50)
  752.  
  753. for i = 0, 35 do
  754.     valuaring = valuaring + 10
  755. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  756. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  757. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  758. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  759. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  760. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  761. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  762. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  763. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  764. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  765. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  766. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  767. end
  768.  
  769.  
  770. local handle = CreateParta(m,1,1,"Neon",maincolor)
  771. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  772. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  773.  
  774.  
  775.  
  776. --- Left wing.
  777.  
  778. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  779. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  780. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  781.  
  782. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  783. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  784. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  785. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  786. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  787. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  788. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  789. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  790. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  791. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  792. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  793. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  794. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  795. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  796. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  797. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  798. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  799. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  800. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  801. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  802. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  803. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  804. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  805. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  806. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  807. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  808. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  809. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  810. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  811. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  812.  
  813.  
  814. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  815. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  816. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  817.  
  818. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  819. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  820. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  821. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  822. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  823. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  824. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  825. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  826. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  827. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  828. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  829. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  830. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  831. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  832. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  833. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  834. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  835. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  836. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  837. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  838. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  839. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  840. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  841. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  842. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  843. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  844. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  845. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  846. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  847. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  848.  
  849. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  850. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  851. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  852.  
  853. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  854. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  855. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  856. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  857. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  858. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  859. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  860. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  861. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  863. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  864. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  865. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  866. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  867. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  868. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  869. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  870. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  871. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  872. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  873. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  874. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  875. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  876. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  877. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  878. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  879. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  880. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  881. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  882. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  883.  
  884.  
  885. -- Right wing --
  886.  
  887. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  888. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  889. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890.  
  891. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  892. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  893. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  894. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  895. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  896. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  897. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  898. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  899. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  900. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  901. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  902. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  903. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  904. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  905. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  906. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  907. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  908. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  909. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  910. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  911. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  912. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  913. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  914. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  915. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  916. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  917. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  918. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  919. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  920. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  921.  
  922. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  923. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  924. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  925.  
  926. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  927. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  928. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  930. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  931. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  932. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  933. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  934. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  935. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  936. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  937. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  938. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  939. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  940. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  941. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  942. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  943. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  944. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  945. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  946. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  947. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  948. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  949. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  950. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  951. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  952. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  953. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  954. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  955. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  956.  
  957. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  958. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  959. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  960.  
  961.  
  962. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  963. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  964. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  965. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  966. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  967. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  968. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  969. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  970. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  972. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  973. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  974. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  975. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  976. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  977. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  978. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  979. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  980. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  981. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  982. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  983. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  984. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  985. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  987. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  988. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  989. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  990. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  991. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  992.  
  993. ------------- Trails
  994. local A0 = Instance.new("Attachment",lwing1)
  995. A0.Position = Vector3.new(0,-0.7,0)
  996. local A1 = Instance.new("Attachment",lwing1)
  997. A1.Position = Vector3.new(0,-3.5,0)
  998. tl1 = Instance.new('Trail',lwing1)
  999. tl1.Attachment0 = A0
  1000. tl1.Attachment1 = A1
  1001. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1002. tl1.LightEmission = 1
  1003. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1004. tl1.Color = ColorSequence.new(halocolor.Color)
  1005. tl1.Lifetime = 0.5
  1006.  
  1007. local A0 = Instance.new("Attachment",lwing2)
  1008. A0.Position = Vector3.new(0,-0.7,0)
  1009. local A1 = Instance.new("Attachment",lwing2)
  1010. A1.Position = Vector3.new(0,-3.5,0)
  1011. tl2 = Instance.new('Trail',lwing2)
  1012. tl2.Attachment0 = A0
  1013. tl2.Attachment1 = A1
  1014. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1015. tl2.LightEmission = 1
  1016. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1017. tl2.Color = ColorSequence.new(halocolor.Color)
  1018. tl2.Lifetime = 0.5
  1019.  
  1020. local A0 = Instance.new("Attachment",lwing3)
  1021. A0.Position = Vector3.new(0,-0.7,0)
  1022. local A1 = Instance.new("Attachment",lwing3)
  1023. A1.Position = Vector3.new(0,-3.5,0)
  1024. tl3 = Instance.new('Trail',lwing3)
  1025. tl3.Attachment0 = A0
  1026. tl3.Attachment1 = A1
  1027. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1028. tl3.LightEmission = 1
  1029. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1030. tl3.Color = ColorSequence.new(halocolor.Color)
  1031. tl3.Lifetime = 0.5
  1032.  
  1033. local A0 = Instance.new("Attachment",rwing1)
  1034. A0.Position = Vector3.new(0,-0.7,0)
  1035. local A1 = Instance.new("Attachment",rwing1)
  1036. A1.Position = Vector3.new(0,-3.5,0)
  1037. tr1 = Instance.new('Trail',rwing1)
  1038. tr1.Attachment0 = A0
  1039. tr1.Attachment1 = A1
  1040. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1041. tr1.LightEmission = 1
  1042. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1043. tr1.Color = ColorSequence.new(halocolor2.Color)
  1044. tr1.Lifetime = 0.5
  1045.  
  1046. local A0 = Instance.new("Attachment",rwing2)
  1047. A0.Position = Vector3.new(0,-0.7,0)
  1048. local A1 = Instance.new("Attachment",rwing2)
  1049. A1.Position = Vector3.new(0,-3.5,0)
  1050. tr2 = Instance.new('Trail',rwing2)
  1051. tr2.Attachment0 = A0
  1052. tr2.Attachment1 = A1
  1053. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1054. tr2.LightEmission = 1
  1055. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1056. tr2.Color = ColorSequence.new(halocolor2.Color)
  1057. tr2.Lifetime = 0.5
  1058.  
  1059. local A0 = Instance.new("Attachment",rwing3)
  1060. A0.Position = Vector3.new(0,-0.7,0)
  1061. local A1 = Instance.new("Attachment",rwing3)
  1062. A1.Position = Vector3.new(0,-3.5,0)
  1063. tr3 = Instance.new('Trail',rwing3)
  1064. tr3.Attachment0 = A0
  1065. tr3.Attachment1 = A1
  1066. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1067. tr3.LightEmission = 1
  1068. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1069. tr3.Color = ColorSequence.new(halocolor2.Color)
  1070. tr3.Lifetime = 0.5
  1071.  
  1072. --------------
  1073.  
  1074.  
  1075.  
  1076. for i, v in pairs(mw2:GetChildren()) do
  1077. if v:IsA("Part") then
  1078. v.BrickColor = BrickColor.new("White")
  1079. v.Material = "Neon"
  1080. end
  1081. end
  1082. for i, v in pairs(mw1:GetChildren()) do
  1083. if v:IsA("Part") then
  1084. v.Transparency = 0
  1085. v.BrickColor = BrickColor.new("White")
  1086. v.Material = "Neon"
  1087. end
  1088. end
  1089. for i, v in pairs(extrawingmod1:GetChildren()) do
  1090. if v:IsA("Part") then
  1091. v.Transparency = 1
  1092. v.BrickColor = BrickColor.new("White")
  1093. v.Material = "Neon"
  1094. end
  1095. end
  1096. for i, v in pairs(extrawingmod2:GetChildren()) do
  1097. if v:IsA("Part") then
  1098. v.Transparency = 1
  1099. v.BrickColor = BrickColor.new("White")
  1100. v.Material = "Neon"
  1101. end
  1102. end
  1103. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1104. local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  1105. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1106.  
  1107. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1108. for i, v in pairs(mw2:GetChildren()) do
  1109. if v:IsA("Part") then
  1110. v.BrickColor = one
  1111. v.Material = "Neon"
  1112. end
  1113. end
  1114. refec.Color = ColorSequence.new(one.Color)
  1115. refec2.Color = ColorSequence.new(one.Color)
  1116. refec3.Color = ColorSequence.new(one.Color)
  1117. tr1.Color = ColorSequence.new(one.Color)
  1118. tr2.Color = ColorSequence.new(one.Color)
  1119. tr3.Color = ColorSequence.new(one.Color)
  1120. imgl2.ImageColor3 = one.Color
  1121. circl.ImageColor3 = two.Color
  1122. techc.ImageColor3 = one.Color
  1123. circl2.ImageColor3 = one.Color
  1124. ned.TextColor3 = two.Color
  1125. ned.TextStrokeColor3 = one.Color
  1126. for i, v in pairs(mw1:GetChildren()) do
  1127. if v:IsA("Part") then
  1128. v.Transparency = 0
  1129. v.BrickColor = two
  1130. v.Material = "Neon"
  1131. end
  1132. end
  1133. tl1.Color = ColorSequence.new(two.Color)
  1134. tl2.Color = ColorSequence.new(two.Color)
  1135. tl3.Color = ColorSequence.new(two.Color)
  1136. for i, v in pairs(m:GetChildren()) do
  1137. if v:IsA("Part") then
  1138. v.BrickColor = three
  1139. v.Material = "Ice"
  1140. end
  1141. end
  1142. for i, v in pairs(m2:GetChildren()) do
  1143. if v:IsA("Part") then
  1144. v.BrickColor = four
  1145. v.Material = "Ice"
  1146. end
  1147. end
  1148. for i, v in pairs(m3:GetChildren()) do
  1149. if v:IsA("Part") then
  1150. v.BrickColor = five
  1151. v.Material = "Neon"
  1152. end
  1153. end
  1154. for i, v in pairs(extrawingmod1:GetChildren()) do
  1155. if v:IsA("Part") then
  1156. v.Transparency = exonetran
  1157. v.BrickColor = exone
  1158. v.Material = "Neon"
  1159. end
  1160. end
  1161. for i, v in pairs(extrawingmod2:GetChildren()) do
  1162. if v:IsA("Part") then
  1163. v.Transparency = extwotran
  1164. v.BrickColor = extwo
  1165. v.Material = "Neon"
  1166. end
  1167. end
  1168. end
  1169.  
  1170. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1171. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1172. techc.ImageColor3 = MAINRUINCOLOR.Color
  1173. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1174. ned.TextColor3 = MAINRUINCOLOR.Color
  1175. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1176.  
  1177.  
  1178. function bosschatfunc(text,color,watval)
  1179. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1180. coroutine.resume(coroutine.create(function()
  1181. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1182. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1183. end
  1184. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1185. scrg.Name = "Dialog"
  1186. local txtlb = Instance.new("TextLabel",scrg)
  1187. txtlb.Text = ""
  1188. txtlb.Font = "Bodoni"
  1189. txtlb.TextColor3 = Color3.new(0,0,0)
  1190. txtlb.TextStrokeTransparency = 0
  1191. txtlb.BackgroundTransparency = 0.75
  1192. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1193. txtlb.TextStrokeColor3 = color
  1194. txtlb.TextScaled = true
  1195. txtlb.Size = UDim2.new(1,0,0.25,0)
  1196. txtlb.TextXAlignment = "Left"
  1197. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1198. local txtlb2 = Instance.new("TextLabel",scrg)
  1199. txtlb2.Text = "Chaotic:"
  1200. txtlb2.Font = "Arcade"
  1201. txtlb2.TextColor3 = Color3.new(0,0,0)
  1202. txtlb2.TextStrokeTransparency = 0
  1203. txtlb2.BackgroundTransparency = 1
  1204. txtlb2.TextStrokeColor3 = color
  1205. txtlb2.TextSize = 40
  1206. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1207. txtlb2.TextXAlignment = "Left"
  1208. txtlb2.Position = UDim2.new(0,0,1,0)
  1209. local fvalen = 0.55
  1210. local fval = -0.49
  1211. coroutine.resume(coroutine.create(function()
  1212. while true do
  1213. Swait()
  1214. if MODE == "Sanity" then
  1215. txtlb.Rotation = math.random(-1,1)
  1216. txtlb2.Rotation = math.random(-1,1)
  1217. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1218. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1219. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1220. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1221. end
  1222. end
  1223. end))
  1224. coroutine.resume(coroutine.create(function()
  1225. while true do
  1226. Swait()
  1227. if scrg.Parent ~= nil then
  1228.     fvalen = fvalen - 0.0001
  1229. elseif scrg.Parent == nil then
  1230. break
  1231. end
  1232. end
  1233. end))
  1234. local flol = 1.75
  1235. local flil = 1.6
  1236. coroutine.resume(coroutine.create(function()
  1237.     for i = 0, 9 do
  1238.         Swait()
  1239.         fval = fval + 0.05
  1240.         flol = flol - 0.1
  1241.         flil = flil - 0.1
  1242.         txtlb.Text = ""
  1243.         txtlb.Position = UDim2.new(0,0,flol,0)
  1244.         txtlb2.Position = UDim2.new(0,0,flil,0)
  1245.     end
  1246.     txtlb.Text = text
  1247. wait(watval)
  1248. local valinc = 0
  1249. for i = 0, 99 do
  1250. Swait()
  1251. valinc = valinc + 0.0001
  1252. flol = flol + valinc
  1253. flil = flil + valinc
  1254. txtlb.Rotation = txtlb.Rotation + valinc*20
  1255. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1256. txtlb.Position = UDim2.new(0,0,flol,0)
  1257. txtlb2.Position = UDim2.new(0,0,flil,0)
  1258. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1259. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1260. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1261. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1262. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1263. end
  1264. scrg:Destroy()
  1265. end))
  1266. end))
  1267. end
  1268. end
  1269.  
  1270. function BigBlack(text,color,watval)
  1271. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1272. coroutine.resume(coroutine.create(function()
  1273. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1274. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1275. end
  1276. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1277. scrg.Name = "Dialog"
  1278. local txtlb = Instance.new("TextLabel",scrg)
  1279. txtlb.Text = ""
  1280. txtlb.Font = "Bodoni"
  1281. txtlb.TextColor3 = Color3.new(0,0,0)
  1282. txtlb.TextStrokeTransparency = 1
  1283. txtlb.BackgroundTransparency = 1
  1284. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1285. txtlb.TextStrokeColor3 = color
  1286. txtlb.TextScaled = true
  1287. txtlb.Size = UDim2.new(1,0,1,0)
  1288. txtlb.TextXAlignment = "Center"
  1289. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1290. local txtlb2 = Instance.new("TextLabel",scrg)
  1291. txtlb2.Text = "Chaotic:"
  1292. txtlb2.Font = "Arcade"
  1293. txtlb2.TextColor3 = Color3.new(0,0,0)
  1294. txtlb2.TextStrokeTransparency = 0
  1295. txtlb2.BackgroundTransparency = 1
  1296. txtlb2.TextStrokeColor3 = color
  1297. txtlb2.TextSize = 40
  1298. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1299. txtlb2.TextXAlignment = "Left"
  1300. txtlb2.Position = UDim2.new(0,0,1,0)
  1301. local fvalen = 0.55
  1302. local fval = -0.49
  1303. coroutine.resume(coroutine.create(function()
  1304. while true do
  1305. Swait()
  1306. if MODE == "Sanity" then
  1307. txtlb.Rotation = math.random(-1,1)
  1308. txtlb2.Rotation = math.random(-1,1)
  1309. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1310. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1311. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1312. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1313. end
  1314. end
  1315. end))
  1316. coroutine.resume(coroutine.create(function()
  1317. while true do
  1318. Swait()
  1319. if scrg.Parent ~= nil then
  1320.     fvalen = fvalen - 0.0001
  1321. elseif scrg.Parent == nil then
  1322. break
  1323. end
  1324. end
  1325. end))
  1326. local flol = 1.05
  1327. local flil = 0.75
  1328. local flil2 = -0.2
  1329.     coroutine.resume(coroutine.create(function()
  1330.     for i = 1,string.len(text),1 do
  1331.         wait()
  1332.         text.Text = string.sub(text,1,i)
  1333.     end
  1334.     end))
  1335. coroutine.resume(coroutine.create(function()
  1336.     for i = 0, 1 do
  1337.         fval = fval + 0.05
  1338.         flol = flol - 0.1
  1339.         flil2 = flil2 + 0.1
  1340.         txtlb.Text = ""
  1341.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1342.         txtlb.BackgroundTransparency = 1 - 0.1
  1343.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1344.     end
  1345.    
  1346.         for i = 0, 99 do
  1347. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1348. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1349. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1350. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1351. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1352.     end
  1353.    
  1354.     txtlb.Text = text
  1355. wait(watval)
  1356. local valinc = 0
  1357. for i = 0, 99 do
  1358. Swait()
  1359. valinc = valinc + 0.0002
  1360. flol = flol + valinc
  1361. flil2 = flil2 + valinc
  1362. txtlb.Rotation = txtlb.Rotation + valinc*15
  1363. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1364. txtlb.Position = UDim2.new(flil2,0,0,0)
  1365. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1366. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1367. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1368. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1369. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1370. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1371. end
  1372. scrg:Destroy()
  1373. end))
  1374. end))
  1375. end
  1376. end
  1377.  
  1378. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1379.  
  1380. --//=================================\\
  1381. --||          SOME TAG EDIT
  1382. --\\=================================//
  1383. local TEXTCOLOR = C3(0, 0, 1)
  1384.  
  1385. m = game.Players.LocalPlayer
  1386. char = m.Character
  1387. local txt = Instance.new("BillboardGui", char)
  1388. txt.Adornee = char.Head
  1389. txt.Name = "_status"
  1390. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1391. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1392. local text = Instance.new("TextLabel", txt)
  1393. text.Size = UDim2.new(20, 0, 7, 0)
  1394. text.FontSize = "Size24"
  1395. text.TextScaled = true
  1396. text.TextTransparency = 0
  1397. text.BackgroundTransparency = 1
  1398. text.TextTransparency = 0
  1399. text.TextStrokeTransparency = 0
  1400. text.Font = "Bodoni"
  1401. v = Instance.new("Part")
  1402. v.Name = "ColorBrick"
  1403. v.Parent = m.Character
  1404. v.FormFactor = "Symmetric"
  1405. v.Anchored = true
  1406. v.CanCollide = false
  1407. v.BottomSurface = "Smooth"
  1408. v.TopSurface = "Smooth"
  1409. v.Size = Vector3.new(10, 5, 3)
  1410. v.Transparency = 1
  1411. v.CFrame = char.Torso.CFrame
  1412. v.BrickColor = BrickColor.new("Really black")
  1413. v.Transparency = 1
  1414. v.Shape = "Block"
  1415. text.Text = "Lunar"
  1416.  
  1417. function RecolorTextAndRename(name,col1,col2,font)
  1418. text.TextStrokeColor3 = col2
  1419. text.TextColor3 = col1
  1420. text.Font = font
  1421. text.Text = name
  1422. techc.ImageColor3 = col2
  1423. circl.ImageColor3 = col2
  1424. circl2.ImageColor3 = col1
  1425. imgl2.ImageColor3 = col1
  1426. imgl2b.ImageColor3 = col2
  1427. ned.Text = name
  1428. ned.TextColor3 = col1
  1429. ned.TextStrokeColor3 = col2
  1430. end
  1431. --//=================================\\
  1432. --||          SOME FUNCTIONS
  1433. --\\=================================//
  1434.  
  1435.  
  1436.  
  1437. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1438.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1439. end
  1440.  
  1441. function PositiveAngle(NUMBER)
  1442.     if NUMBER >= 0 then
  1443.         NUMBER = 0
  1444.     end
  1445.     return NUMBER
  1446. end
  1447.  
  1448. function NegativeAngle(NUMBER)
  1449.     if NUMBER <= 0 then
  1450.         NUMBER = 0
  1451.     end
  1452.     return NUMBER
  1453. end
  1454.  
  1455. function Swait(NUMBER)
  1456.     if NUMBER == 0 or NUMBER == nil then
  1457.         ArtificialHB.Event:wait()
  1458.     else
  1459.         for i = 1, NUMBER do
  1460.             ArtificialHB.Event:wait()
  1461.         end
  1462.     end
  1463. end
  1464.  
  1465. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1466.     local NEWMESH = IT(MESH)
  1467.     if MESH == "SpecialMesh" then
  1468.         NEWMESH.MeshType = MESHTYPE
  1469.         if MESHID ~= "nil" and MESHID ~= "" then
  1470.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1471.         end
  1472.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1473.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1474.         end
  1475.     end
  1476.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1477.     NEWMESH.Scale = SCALE
  1478.     NEWMESH.Parent = PARENT
  1479.     return NEWMESH
  1480. end
  1481.  
  1482. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1483.     local NEWPART = IT("Part")
  1484.     NEWPART.formFactor = FORMFACTOR
  1485.     NEWPART.Reflectance = REFLECTANCE
  1486.     NEWPART.Transparency = TRANSPARENCY
  1487.     NEWPART.CanCollide = false
  1488.     NEWPART.Locked = true
  1489.     NEWPART.Anchored = true
  1490.     if ANCHOR == false then
  1491.         NEWPART.Anchored = false
  1492.     end
  1493.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1494.     NEWPART.Name = NAME
  1495.     NEWPART.Size = SIZE
  1496.     NEWPART.Position = Torso.Position
  1497.     NEWPART.Material = MATERIAL
  1498.     NEWPART:BreakJoints()
  1499.     NEWPART.Parent = PARENT
  1500.     return NEWPART
  1501. end
  1502.  
  1503.     local function weldBetween(a, b)
  1504.         local weldd = Instance.new("ManualWeld")
  1505.         weldd.Part0 = a
  1506.         weldd.Part1 = b
  1507.         weldd.C0 = CFrame.new()
  1508.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1509.         weldd.Parent = a
  1510.         return weldd
  1511.     end
  1512.  
  1513.  
  1514. function QuaternionFromCFrame(cf)
  1515.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1516.     local trace = m00 + m11 + m22
  1517.     if trace > 0 then
  1518.         local s = math.sqrt(1 + trace)
  1519.         local recip = 0.5 / s
  1520.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1521.     else
  1522.         local i = 0
  1523.         if m11 > m00 then
  1524.             i = 1
  1525.         end
  1526.         if m22 > (i == 0 and m00 or m11) then
  1527.             i = 2
  1528.         end
  1529.         if i == 0 then
  1530.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1531.             local recip = 0.5 / s
  1532.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1533.         elseif i == 1 then
  1534.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1535.             local recip = 0.5 / s
  1536.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1537.         elseif i == 2 then
  1538.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1539.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1540.         end
  1541.     end
  1542. end
  1543.  
  1544. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1545.     local xs, ys, zs = x + x, y + y, z + z
  1546.     local wx, wy, wz = w * xs, w * ys, w * zs
  1547.     local xx = x * xs
  1548.     local xy = x * ys
  1549.     local xz = x * zs
  1550.     local yy = y * ys
  1551.     local yz = y * zs
  1552.     local zz = z * zs
  1553.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1554. end
  1555.  
  1556. function QuaternionSlerp(a, b, t)
  1557.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1558.     local startInterp, finishInterp;
  1559.     if cosTheta >= 0.0001 then
  1560.         if (1 - cosTheta) > 0.0001 then
  1561.             local theta = ACOS(cosTheta)
  1562.             local invSinTheta = 1 / SIN(theta)
  1563.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1564.             finishInterp = SIN(t * theta) * invSinTheta
  1565.         else
  1566.             startInterp = 1 - t
  1567.             finishInterp = t
  1568.         end
  1569.     else
  1570.         if (1 + cosTheta) > 0.0001 then
  1571.             local theta = ACOS(-cosTheta)
  1572.             local invSinTheta = 1 / SIN(theta)
  1573.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1574.             finishInterp = SIN(t * theta) * invSinTheta
  1575.         else
  1576.             startInterp = t - 1
  1577.             finishInterp = t
  1578.         end
  1579.     end
  1580.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1581. end
  1582.  
  1583. function Clerp(a, b, t)
  1584.     local qa = {QuaternionFromCFrame(a)}
  1585.     local qb = {QuaternionFromCFrame(b)}
  1586.     local ax, ay, az = a.x, a.y, a.z
  1587.     local bx, by, bz = b.x, b.y, b.z
  1588.     local _t = 1 - t
  1589.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1590. end
  1591.  
  1592. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1593.     local frame = IT("Frame")
  1594.     frame.BackgroundTransparency = TRANSPARENCY
  1595.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1596.     frame.Position = POSITION
  1597.     frame.Size = SIZE
  1598.     frame.BackgroundColor3 = COLOR
  1599.     frame.BorderColor3 = BORDERCOLOR
  1600.     frame.Name = NAME
  1601.     frame.Parent = PARENT
  1602.     return frame
  1603. end
  1604.  
  1605. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1606.     local label = IT("TextLabel")
  1607.     label.BackgroundTransparency = 1
  1608.     label.Size = UD2(1, 0, 1, 0)
  1609.     label.Position = UD2(0, 0, 0, 0)
  1610.     label.TextColor3 = TEXTCOLOR
  1611.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1612.     label.TextTransparency = TRANSPARENCY
  1613.     label.FontSize = TEXTFONTSIZE
  1614.     label.Font = TEXTFONT
  1615.     label.BorderSizePixel = BORDERSIZEPIXEL
  1616.     label.TextScaled = false
  1617.     label.Text = TEXT
  1618.     label.Name = NAME
  1619.     label.Parent = PARENT
  1620.     return label
  1621. end
  1622.  
  1623. function NoOutlines(PART)
  1624.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1625. end
  1626.  
  1627. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1628.     local NEWWELD = IT(TYPE)
  1629.     NEWWELD.Part0 = PART0
  1630.     NEWWELD.Part1 = PART1
  1631.     NEWWELD.C0 = C0
  1632.     NEWWELD.C1 = C1
  1633.     NEWWELD.Parent = PARENT
  1634.     return NEWWELD
  1635. end
  1636.  
  1637. local S = IT("Sound")
  1638. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1639.     local NEWSOUND = nil
  1640.     coroutine.resume(coroutine.create(function()
  1641.         NEWSOUND = S:Clone()
  1642.         NEWSOUND.Parent = PARENT
  1643.         NEWSOUND.Volume = VOLUME
  1644.         NEWSOUND.Pitch = PITCH
  1645.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1646.         NEWSOUND:play()
  1647.         if DOESLOOP == true then
  1648.             NEWSOUND.Looped = true
  1649.         else
  1650.             repeat wait(1) until NEWSOUND.Playing == false
  1651.             NEWSOUND:remove()
  1652.         end
  1653.     end))
  1654.     return NEWSOUND
  1655. end
  1656.  
  1657. function CFrameFromTopBack(at, top, back)
  1658.     local right = top:Cross(back)
  1659.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1660. end
  1661.  
  1662. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1663. function WACKYEFFECT(Table)
  1664.     local TYPE = (Table.EffectType or "Sphere")
  1665.     local SIZE = (Table.Size or VT(1,1,1))
  1666.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1667.     local TRANSPARENCY = (Table.Transparency or 0)
  1668.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1669.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1670.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1671.     local ROTATION1 = (Table.RotationX or 0)
  1672.     local ROTATION2 = (Table.RotationY or 0)
  1673.     local ROTATION3 = (Table.RotationZ or 0)
  1674.     local MATERIAL = (Table.Material or "Neon")
  1675.     local COLOR = (Table.Color or C3(1,1,1))
  1676.     local TIME = (Table.Time or 45)
  1677.     local SOUNDID = (Table.SoundID or nil)
  1678.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1679.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1680.     coroutine.resume(coroutine.create(function()
  1681.         local PLAYSSOUND = false
  1682.         local SOUND = nil
  1683.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1684.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1685.             PLAYSSOUND = true
  1686.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1687.         end
  1688.         EFFECT.Color = COLOR
  1689.         local MSH = nil
  1690.         if TYPE == "Sphere" then
  1691.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1692.         elseif TYPE == "Block" or TYPE == "Box" then
  1693.             MSH = IT("BlockMesh",EFFECT)
  1694.             MSH.Scale = SIZE
  1695.         elseif TYPE == "Wave" then
  1696.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1697.         elseif TYPE == "Ring" then
  1698.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1699.         elseif TYPE == "Slash" then
  1700.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1701.         elseif TYPE == "Round Slash" then
  1702.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1703.         elseif TYPE == "Swirl" then
  1704.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1705.         elseif TYPE == "Skull" then
  1706.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1707.         elseif TYPE == "Crystal" then
  1708.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1709.         end
  1710.         if MSH ~= nil then
  1711.             local MOVESPEED = nil
  1712.             if MOVEDIRECTION ~= nil then
  1713.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1714.             end
  1715.             local GROWTH = SIZE - ENDSIZE
  1716.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1717.             if TYPE == "Block" then
  1718.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1719.             else
  1720.                 EFFECT.CFrame = CFRAME
  1721.             end
  1722.             for LOOP = 1, TIME+1 do
  1723.                 Swait()
  1724.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1725.                 if TYPE == "Wave" then
  1726.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1727.                 end
  1728.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1729.                 if TYPE == "Block" then
  1730.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1731.                 else
  1732.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1733.                 end
  1734.                 if MOVEDIRECTION ~= nil then
  1735.                     local ORI = EFFECT.Orientation
  1736.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1737.                     EFFECT.Orientation = ORI
  1738.                 end
  1739.             end
  1740.             if PLAYSSOUND == false then
  1741.                 EFFECT:remove()
  1742.             else
  1743.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1744.                 EFFECT:remove()
  1745.             end
  1746.         else
  1747.             if PLAYSSOUND == false then
  1748.                 EFFECT:remove()
  1749.             else
  1750.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1751.                 EFFECT:remove()
  1752.             end
  1753.         end
  1754.     end))
  1755. end
  1756.  
  1757. function MakeForm(PART,TYPE)
  1758.     if TYPE == "Cyl" then
  1759.         local MSH = IT("CylinderMesh",PART)
  1760.     elseif TYPE == "Ball" then
  1761.         local MSH = IT("SpecialMesh",PART)
  1762.         MSH.MeshType = "Sphere"
  1763.     elseif TYPE == "Wedge" then
  1764.         local MSH = IT("SpecialMesh",PART)
  1765.         MSH.MeshType = "Wedge"
  1766.     end
  1767. end
  1768.  
  1769. Debris = game:GetService("Debris")
  1770.  
  1771. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1772.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1773.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1774. end
  1775.  
  1776. local EyeSizes={
  1777.     NumberSequenceKeypoint.new(0,1,0),
  1778.     NumberSequenceKeypoint.new(1,0,0)
  1779. }
  1780. local EyeTrans={
  1781.     NumberSequenceKeypoint.new(0,0.8,0),
  1782.     NumberSequenceKeypoint.new(1,1,0)
  1783. }
  1784. local PE=Instance.new("ParticleEmitter",nil)
  1785. PE.LightEmission=.8
  1786. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1787. PE.Size=NumberSequence.new(EyeSizes)
  1788. PE.Transparency=NumberSequence.new(EyeTrans)
  1789. PE.Lifetime=NumberRange.new(0.35,1.5)
  1790. PE.Rotation=NumberRange.new(0,360)
  1791. PE.Rate=999
  1792. PE.VelocitySpread = 10000
  1793. PE.Acceleration = Vector3.new(0,0,0)
  1794. PE.Drag = 5
  1795. PE.Speed = NumberRange.new(0,0,0)
  1796. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1797. PE.ZOffset = -0
  1798. PE.Name = "PE"
  1799. PE.Enabled = false
  1800.  
  1801. function particles(art)
  1802.     local PARTICLES = PE:Clone()
  1803.     PARTICLES.Parent = art
  1804. end
  1805.  
  1806. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1807.     if FLOOR ~= nil then
  1808.         coroutine.resume(coroutine.create(function()
  1809.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1810.             PART.CFrame = CF(POSITION)
  1811.             for i = 1, 45 do
  1812.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1813.                 RingPiece.Material = FLOOR.Material
  1814.                 RingPiece.Color = FLOOR.Color
  1815.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1816.                 Debris:AddItem(RingPiece,SWAIT)
  1817.             end
  1818.             PART:remove()
  1819.         end))
  1820.     end
  1821. end
  1822.  
  1823. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1824.     if FLOOR ~= nil then
  1825.         for i = 1, AMOUNT do
  1826.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1827.             DEBREE.Material = FLOOR.Material
  1828.             DEBREE.Color = FLOOR.Color
  1829.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1830.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1831.             coroutine.resume(coroutine.create(function()
  1832.                 Swait(15)
  1833.                 DEBREE.Parent = workspace
  1834.                 DEBREE.CanCollide = true
  1835.                 Debris:AddItem(DEBREE,SWAIT)
  1836.             end))
  1837.         end
  1838.     end
  1839. end
  1840.  
  1841. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1842.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1843.     local mesh = IT("SpecialMesh",wave)
  1844.     mesh.MeshType = "Sphere"
  1845.     mesh.Scale = SIZE
  1846.     mesh.Offset = VT(0,0,0)
  1847.     wave.CFrame = CFRAME
  1848.     coroutine.resume(coroutine.create(function(PART)
  1849.         for i = 1, WAIT do
  1850.             Swait()
  1851.             mesh.Scale = mesh.Scale + GROW
  1852.             wave.Transparency = wave.Transparency + (1/WAIT)
  1853.             if wave.Transparency > 0.99 then
  1854.                 wave:remove()
  1855.             end
  1856.         end
  1857.     end))
  1858. end
  1859.  
  1860.  
  1861. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1862.  
  1863. --//=================================\\
  1864. --||         WEAPON CREATION
  1865. --\\=================================//
  1866.  
  1867. function chatfunc(text)
  1868.     local chat = coroutine.wrap(function()
  1869.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1870.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1871.     end
  1872.     local Bill = Instance.new("BillboardGui",Character)
  1873.     Bill.Size = UDim2.new(0,100,0,40)
  1874.     Bill.StudsOffset = Vector3.new(0,3,0)
  1875.     Bill.Adornee = Character.Head
  1876.     Bill.Name = "TalkingBillBoard"
  1877.     local Hehe = Instance.new("TextLabel",Bill)
  1878.     Hehe.BackgroundTransparency = 1
  1879.     Hehe.BorderSizePixel = 0
  1880.     Hehe.Text = ""
  1881.     Hehe.Font = "Fantasy"
  1882.     Hehe.TextSize = 40
  1883.     Hehe.TextStrokeTransparency = 0
  1884.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1885.     coroutine.resume(coroutine.create(function()
  1886.         while Hehe ~= nil do
  1887.             wait() 
  1888.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1889.             Hehe.Rotation = math.random(-5,5)
  1890.             Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1891.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1892.         end
  1893.     end))
  1894.     for i = 1,string.len(text),1 do
  1895.         wait()
  1896.         Hehe.Text = string.sub(text,1,i)
  1897.     end
  1898.     wait(1)--Re[math.random(1, 93)]
  1899.     for i = 0, 1, .025 do
  1900.         wait()
  1901.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1902.         Hehe.TextStrokeTransparency = i
  1903.         Hehe.TextTransparency = i
  1904.     end
  1905.     Bill:Destroy()
  1906.     end)
  1907. chat()
  1908. end
  1909.  
  1910. function onChatted(msg)
  1911.     chatfunc(msg)
  1912. end
  1913.  
  1914. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1915. PRT.Color = C3(0,0,0)
  1916. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1917. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1918. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1919. PRT.Color = C3(0/255,0/255,255/255)
  1920. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1921. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1922. for i = 1, 16 do
  1923.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1924.     FACE.Color = C3(0,0,0)
  1925.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1926.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1927. end
  1928. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1929. MakeForm(EYE,"Ball")
  1930. EYE.Color = C3(0/255,0/255,255/255)
  1931. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1932. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1933. MakeForm(EYE2,"Ball")
  1934. EYE2.Color = C3(0/255,0/255,255/255)
  1935.  
  1936. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1937.  
  1938. local LASTPART = Head
  1939. for i = 1, 20 do
  1940.     local MATH = (1-(i/25))
  1941.     if LASTPART == Head then
  1942.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1943.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1944.         LASTPART = Horn
  1945.         Horn.Color = C3((i*3-3)/0,0,0)
  1946.     else
  1947.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1948.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1949.         LASTPART = Horn
  1950.         Horn.Color = C3((i*3-3)/0,0,0)
  1951.     end
  1952. end
  1953. local LASTPART = Head
  1954. for i = 1, 20 do
  1955.     local MATH = (1-(i/25))
  1956.     if LASTPART == Head then
  1957.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1958.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1959.         LASTPART = Horn
  1960.         Horn.Color = C3((i*3-3)/0,0,0)
  1961.     else
  1962.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1963.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1964.         LASTPART = Horn
  1965.         Horn.Color = C3((i*3-3)/0,0,0)
  1966.     end
  1967. end
  1968.  
  1969. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1970. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1971. Hair.Color = C3(0/255,0/255,255/255)
  1972. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1973. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1974. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1975. Hair2.Color = C3(0/255,0/255,255/255)
  1976. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1977.  
  1978. local BODY = {}
  1979.  
  1980. for _, c in pairs(Character:GetDescendants()) do
  1981.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1982.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1983.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1984.         end
  1985.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1986.     elseif c:IsA("JointInstance") then
  1987.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1988.     end
  1989. end
  1990.  
  1991. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1992. MakeForm(Eye,"Ball")
  1993. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1994. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1995. MakeForm(Eye,"Ball")
  1996. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1997. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  1998. MakeForm(Eye2,"Ball")
  1999. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2000.  
  2001.  
  2002. XEYE.Parent = nil
  2003. BALL.Parent = Character
  2004.  
  2005. for e = 1, #BODY do
  2006.     if BODY[e] ~= nil then
  2007.         local STUFF = BODY[e]
  2008.         local PART = STUFF[1]
  2009.         local PARENT = STUFF[2]
  2010.         local MATERIAL = STUFF[3]
  2011.         local COLOR = STUFF[4]
  2012.         local TRANSPARENCY = STUFF[5]
  2013.         if PART.ClassName == "Part" and PART ~= RootPart then
  2014.             PART.Material = MATERIAL
  2015.             PART.Color = COLOR
  2016.             PART.Transparency = TRANSPARENCY
  2017.         end
  2018.         PART.AncestryChanged:Connect(function()
  2019.             PART.Parent = PARENT
  2020.         end)
  2021.     end
  2022. end
  2023.  
  2024. local SKILLTEXTCOLOR = C3(0,0,0)
  2025. local SKILLFONT = "Antique"
  2026. local SKILLTEXTSIZE = 7
  2027.  
  2028. function Blink()
  2029.     coroutine.resume(coroutine.create(function()
  2030.         if EYE ~= nil then
  2031.             for i = 1, 5 do
  2032.                 Swait()
  2033.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2034.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2035.             end
  2036.             for i = 1, 7 do
  2037.                 Swait()
  2038.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2039.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2040.             end
  2041.             EYE.Mesh.Scale = VT(1,1,1)
  2042.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  2043.         end
  2044.     end))
  2045. end
  2046.  
  2047. function Blink2()
  2048.     coroutine.resume(coroutine.create(function()
  2049.         if Eye ~= nil then
  2050.             for i = 1, 5 do
  2051.                 Swait()
  2052.                 Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2053.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2054.             end
  2055.             for i = 1, 7 do
  2056.                 Swait()
  2057.                 Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2058.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2059.             end
  2060.             Eye.Mesh.Scale = VT(1,1,1)
  2061.             Eye2.Mesh.Scale = EYE.Mesh.Scale
  2062.         end
  2063.     end))
  2064. end
  2065.  
  2066. function refit()
  2067.     Character.Parent = workspace
  2068.     for e = 1, #BODY do
  2069.         if BODY[e] ~= nil then
  2070.             local STUFF = BODY[e]
  2071.             local PART = STUFF[1]
  2072.             local PARENT = STUFF[2]
  2073.             local MATERIAL = STUFF[3]
  2074.             local COLOR = STUFF[4]
  2075.             local TRANSPARENCY = STUFF[5]
  2076.             if PART.ClassName == "Part" and PART ~= RootPart then
  2077.                 PART.Material = MATERIAL
  2078.                 PART.Color = COLOR
  2079.                 PART.Transparency = TRANSPARENCY
  2080.             end
  2081.             if PART.Parent ~= PARENT then
  2082.                 Humanoid:remove()
  2083.                 PART.Parent = PARENT
  2084.                 Humanoid = IT("Humanoid",Character)
  2085.             end
  2086.         end
  2087.     end
  2088. end
  2089.  
  2090. Humanoid.Died:connect(function()
  2091.     refit()
  2092. end)
  2093.  
  2094. --//=================================\\
  2095. --||         DAMAGE FUNCTIONS
  2096. --\\=================================//
  2097.  
  2098. function StatLabel(CFRAME, TEXT, COLOR)
  2099.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2100.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2101.     local BODYGYRO = IT("BodyGyro", STATPART)
  2102.     game:GetService("Debris"):AddItem(STATPART ,5)
  2103.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2104.     BILLBOARDGUI.Adornee = STATPART
  2105.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2106.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2107.     BILLBOARDGUI.AlwaysOnTop = false
  2108.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2109.     TEXTLABEL.BackgroundTransparency = 1
  2110.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2111.     TEXTLABEL.Text = TEXT
  2112.     TEXTLABEL.Font = SKILLFONT
  2113.     TEXTLABEL.FontSize="Size42"
  2114.     TEXTLABEL.TextColor3 = COLOR
  2115.     TEXTLABEL.TextStrokeTransparency = 0
  2116.     TEXTLABEL.TextScaled = true
  2117.     TEXTLABEL.TextWrapped = true
  2118.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2119.         for i = 1, 50 do
  2120.             Swait()
  2121.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2122.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2123.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2124.         end
  2125.         THEPART.Parent = nil
  2126.     end),STATPART, TEXTLABEL)
  2127. end
  2128.  
  2129. --//=================================\\
  2130. --||            DAMAGING
  2131. --\\=================================//
  2132.  
  2133. function KillChildren(v)
  2134.     v:BreakJoints()
  2135.     for _, c in pairs(v:GetChildren()) do
  2136.         if c:IsA("BasePart") then
  2137.             if c.Transparency < 1 then
  2138.                 if c:FindFirstChildOfClass("Decal") then
  2139.                     c:FindFirstChildOfClass("Decal"):remove()
  2140.                 end
  2141.                 particles(c)
  2142.                 c.PE.Enabled = true
  2143.                 c.Parent = Effects
  2144.                 c.CanCollide = false
  2145.                 c.Material = "Neon"
  2146.                 c.Color = C3(1,0,0)
  2147.                 c.Transparency = 1
  2148.                 local grav = Instance.new("BodyPosition",c)
  2149.                 grav.P = 20000
  2150.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2151.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2152.                 grav.Name = "GravityForce"
  2153.                 coroutine.resume(coroutine.create(function()
  2154.                     for i = 1, 20 do
  2155.                         Swait()
  2156.                         c.Transparency = c.Transparency + 1/20
  2157.                     end
  2158.                     c.PE.Enabled = false
  2159.                     Debris:AddItem(c,2)
  2160.                 end))
  2161.             end
  2162.         end
  2163.     end
  2164. end
  2165.  
  2166. function ApplyAoE(POSITION,RANGE)
  2167.     local CHILDREN = workspace:GetDescendants()
  2168.     for index, CHILD in pairs(CHILDREN) do
  2169.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2170.             local LISTED = false
  2171.             for LIST = 1, #WHITELIST do
  2172.                 if WHITELIST[LIST] ~= nil then
  2173.                     if CHILD.Name == WHITELIST[LIST] then
  2174.                         LISTED = true
  2175.                     end
  2176.                 end
  2177.             end
  2178.             if LISTED == false then
  2179.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2180.                 if HUM then
  2181.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2182.                     if TORSO then
  2183.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2184.                             KillChildren(CHILD)
  2185.                         end
  2186.                     end
  2187.                 end
  2188.             end
  2189.         end
  2190.     end
  2191. end
  2192.  
  2193. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2194.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2195.     defence.Name = ("HitBy"..Player.Name)
  2196.     game:GetService("Debris"):AddItem(defence, 0.001)
  2197.     Damage = Damage * DAMAGEMULTIPLIER
  2198.     if Humanoid.Health ~= 0 then
  2199.         local CritChance = MRANDOM(1,100)
  2200.         if Damage > Humanoid.Health then
  2201.             Damage = math.ceil(Humanoid.Health)
  2202.             if Damage == 0 then
  2203.                 Damage = 0.1
  2204.             end
  2205.         end
  2206.         Humanoid.Health = Humanoid.Health - Damage
  2207.     end
  2208. end
  2209.  
  2210. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2211.     local CHILDREN = workspace:GetDescendants()
  2212.     for index, CHILD in pairs(CHILDREN) do
  2213.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2214.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2215.             if HUM then
  2216.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2217.                 if TORSO then
  2218.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2219.                         if INSTAKILL == true then
  2220.                             CHILD:BreakJoints()
  2221.                         else
  2222.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  2223.                             ApplyDamage(HUM,DMG,TORSO)
  2224.                         end
  2225.                         if FLING > 0 then
  2226.                             for _, c in pairs(CHILD:GetChildren()) do
  2227.                                 if c:IsA("BasePart") then
  2228.                                     local bv = Instance.new("BodyVelocity")
  2229.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2230.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2231.                                     bv.Parent = c
  2232.                                     Debris:AddItem(bv,0.05)
  2233.                                 end
  2234.                             end
  2235.                         end
  2236.                     end
  2237.                 end
  2238.             end
  2239.         end
  2240.     end
  2241. end
  2242.  
  2243. --//=================================\\
  2244. --||         MODE SWITCHING
  2245. --\\=================================//
  2246.  
  2247. function ResetMode()
  2248.     ATTACK = true
  2249.     Rooted = true
  2250.     BALL.Parent = Character
  2251.     XEYE.Parent = nil
  2252.         SONG = 561833161
  2253.         PITCH = 1
  2254.         VOLUME = 3
  2255.         sick.TimePosition = 7
  2256.         FACE = 176217464
  2257.         Speed = 13
  2258.         text.Text = "Lunar"
  2259.         TEXTCOLOR = C3(0, 0, 1)
  2260.         EYE.Color = C3(0/255,0/255,255/255)
  2261.         EYE2.Color = C3(0/255,0/255,255/255)
  2262.         Hair.Color = C3(0/255,0/255,255/255)
  2263.         Hair2.Color = C3(0/255,0/255,255/255)
  2264.         PRT.Color = C3(0/255,0/255,255/255)
  2265.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  2266.         SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  2267.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2268.         bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2269.         MODE = "Lunar"
  2270.         ned.Text = "Lunar"
  2271.     ATTACK = false
  2272.     Rooted = false
  2273.     end
  2274.  
  2275. function SolarForm()
  2276.     ATTACK = true
  2277.     Rooted = true
  2278.     BALL.Parent = Character
  2279.     XEYE.Parent = nil
  2280.         SONG = 1259692095
  2281.         PITCH = 1
  2282.         VOLUME = 4
  2283.         sick.TimePosition = 0
  2284.         FACE = 404306534
  2285.         Speed = 16
  2286.         text.Text = "Solar"
  2287.         TEXTCOLOR = C3(215/255,147/255,0/255)
  2288.         PRT.Color = C3(215/255,147/255,0/255)
  2289.         EYE.Color = C3(215/255,147/255,0/255)
  2290.         EYE2.Color = C3(143/255,98/255,0/255)
  2291.         Hair.Color = C3(215/255,147/255,0/255)
  2292.         Hair2.Color = C3(171/255,117/255,0/255)
  2293.         MAINRUINCOLOR = BrickColor.new("Neon orange")
  2294.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  2295.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2296.         MODE = "Solar"
  2297.         ned.Text = "Solar"
  2298.     ATTACK = false
  2299.     Rooted = false
  2300. end
  2301.  
  2302. function SuperiorForm()
  2303.     ATTACK = true
  2304.     Rooted = true
  2305.     BALL.Parent = Character
  2306.     XEYE.Parent = nil
  2307.         SONG = 1873219898
  2308.         PITCH = 1
  2309.         VOLUME = 4
  2310.         sick.TimePosition = 0.01
  2311.         FACE = 404306534
  2312.         Speed = 25
  2313.         text.Text = "Superior"
  2314.         TEXTCOLOR = C3(107/255,0/255,0/255)
  2315.         PRT.Color = C3(117/255,0/255,0/255)
  2316.         EYE.Color = C3(255/255,0/255,0/255)
  2317.         EYE2.Color = C3(255/255,0/255,0/255)
  2318.         Hair.Color = C3(151/255,0/255,0/255)
  2319.         Hair2.Color = C3(151/255,0/255,0/255)
  2320.         MAINRUINCOLOR = BrickColor.new("Really black")
  2321.         SECONDRUINCOLOR  = BrickColor.new("Really red")
  2322.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2323.         MODE = "Superior"
  2324.         ned.Text = "Superior"
  2325.     ATTACK = false
  2326.     Rooted = false
  2327. end
  2328.  
  2329. function BlackWhiteForm()
  2330.     ATTACK = true
  2331.     Rooted = true
  2332.     XEYE.Parent = nil
  2333.     BALL.Parent = Character
  2334.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2335.     text.Text = " "
  2336.     for i = 0, 1, 0.1 / Animation_Speed do
  2337.         Swait()
  2338.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2339.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2340.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2341.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2342.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2343.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2344.     end
  2345.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2346.     UNANCHOR = false
  2347.     RootPart.Anchored = true
  2348.     for i = 0, 2, 0.1 / Animation_Speed do
  2349.         Swait()
  2350.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2351.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2352.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2353.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2354.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2355.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2356.     end
  2357.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2358.         Swait()
  2359.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2360.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2361.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2362.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2363.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2364.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2365.     end
  2366.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2367.         UNANCHOR = true
  2368.         RootPart.Anchored = false
  2369.         MODE = "90s"
  2370.         SONG = 1166995642
  2371.         PITCH = 1
  2372.         VOLUME = 3.5
  2373.         sick.TimePosition = 17.5
  2374.         FACE = 2365263255
  2375.         Speed = 16
  2376.         text.Text = "90's"
  2377.         ned.Text = "90's"
  2378.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2379.         PRT.Color = C3(255/255,255/255,255/255)
  2380.         EYE.Color = C3(95/255,95/255,95/255)
  2381.         EYE2.Color = C3(95/255,95/255,95/255)
  2382.         Hair.Color = C3(255/255,255/255,255/255)
  2383.         Hair2.Color = C3(27/255,42/255,53/255)
  2384.         MAINRUINCOLOR = BrickColor.new("Institutional white")
  2385.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2386.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2387.     ATTACK = false
  2388.     Rooted = false
  2389. end
  2390.  
  2391. function EightyForm()
  2392.     ATTACK = true
  2393.     Rooted = true
  2394.     XEYE.Parent = nil
  2395.     BALL.Parent = Character
  2396.     text.Text = " "
  2397.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2398.     for i = 0, 1, 0.1 / Animation_Speed do
  2399.         Swait()
  2400.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2401.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2402.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2403.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2404.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2405.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2406.     end
  2407.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2408.     UNANCHOR = false
  2409.     RootPart.Anchored = true
  2410.     for i = 0, 2, 0.1 / Animation_Speed do
  2411.         Swait()
  2412.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2413.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2414.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2415.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2416.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418.     end
  2419.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2420.         Swait()
  2421.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2422.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2423.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2424.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2425.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2426.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2427.     end
  2428.     UNANCHOR = true
  2429.     RootPart.Anchored = false
  2430.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2431.         MODE = "80s"
  2432.         text.Text = "80's"
  2433.         ned.Text = "80's"
  2434.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2435.         PRT.Color = C3(27/255,42/255,53/255)
  2436.         EYE.Color = C3(95/255,95/255,95/255)
  2437.         EYE2.Color = C3(95/255,95/255,95/255)
  2438.         Hair.Color = C3(27/255,42/255,53/255)
  2439.         Hair2.Color = C3(255/255,255/255,255/255)
  2440.         MAINRUINCOLOR = BrickColor.new("Black")
  2441.         SECONDRUINCOLOR  = BrickColor.new("Institutional white")
  2442.         FACE = 2365263255
  2443.         SONG = 1141556798
  2444.         PITCH = 1
  2445.         VOLUME = 3.5
  2446.         sick.TimePosition = 0.1
  2447.         Speed = 16
  2448.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2449.         UNANCHOR = true
  2450.         RootPart.Anchored = false
  2451.     ATTACK = false
  2452.     Rooted = false
  2453. end
  2454.  
  2455. function BlackForm()
  2456.     ATTACK = true
  2457.     Rooted = true
  2458.     BALL.Parent = Character
  2459.     XEYE.Parent = nil
  2460.     SONG = 1420353940
  2461.     PITCH = 1
  2462.     VOLUME = 2.5
  2463.     sick.TimePosition = 0.5
  2464.     text.Text = ""
  2465.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2466.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2467.     chatfunc("Riddle me this..")
  2468.     BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2469.     for i=0, 4, 0.1 / Animation_Speed do
  2470.         Swait()
  2471.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2472.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2473.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2474.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2475.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2476.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2477.     end
  2478.     BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2479.     chatfunc("Riddle me that..")
  2480.     for i=0, 4, 0.1 / Animation_Speed do
  2481.         Swait()
  2482.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2483.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2484.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2485.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2486.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2487.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)         
  2488.     end
  2489.     BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2490.     chatfunc("Who's afraid of The Big Black?")
  2491.     for i=0, 5, 0.1 / Animation_Speed do
  2492.         Swait()
  2493.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2494.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2495.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2496.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2497.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2498.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  2499.     end
  2500.     WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2501.     WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2502.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2503.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2504.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2505.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2506.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2507.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2508.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2509.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2510.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2511.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2512.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2513.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2514.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2515.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2516.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2517.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2518.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2519.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2520.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2521.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2522.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2523.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2524.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2525.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2526.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2527.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2528.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2529.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2530.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2531.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2532.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2533.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2534.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2535.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2536.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2537.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2538.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2539.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2540.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2541.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2542.     CreateSound(206082327,Torso,3,1,false)
  2543.     for i=0, 0.7, 0.1 / Animation_Speed do
  2544.         Swait()
  2545.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2546.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2547.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2548.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2549.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)               
  2551.     end
  2552.         MODE = "Black"
  2553.         FACE = 148988280
  2554.         Speed = 45
  2555.         text.Text = "THE BIG BLACK"
  2556.         ned.Text = "TBB"
  2557.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2558.         PRT.Color = C3(27/255,42/255,53/255)
  2559.         EYE.Color = C3(27/255,42/255,53/255)
  2560.         EYE2.Color = C3(27/255,42/255,53/255)
  2561.         Hair.Color = C3(27/255,42/255,53/255)
  2562.         Hair2.Color = C3(27/255,42/255,53/255)
  2563.         MAINRUINCOLOR = BrickColor.new("Black")
  2564.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2565.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2566.     ATTACK = false
  2567.     Rooted = false
  2568. end
  2569.  
  2570. function LostForm()
  2571.     ATTACK = true
  2572.     Rooted = true
  2573.     BALL.Parent = Character
  2574.     XEYE.Parent = nil
  2575.         SONG = 723652641
  2576.         PITCH = 1
  2577.         VOLUME = 3
  2578.         sick.TimePosition = 0.5
  2579.         FACE = 0
  2580.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2581.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2582.     CreateSound(136007472,Torso,5,1.2,false)
  2583.     for i=0, 2.5, 0.1 / Animation_Speed do
  2584.         Swait()
  2585.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2586.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2587.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2588.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2589.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2590.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)         
  2591.     end
  2592.     WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2593.     WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2632.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2633.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2634.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2635.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2636.     CreateSound(847061203,Torso,3,1,false)
  2637.     CreateSound(239000203,Torso,3,1,false)
  2638.     CreateSound(579687077,Torso,3,0.75,false)
  2639.         MODE = "LostHope"
  2640.         Speed = 12
  2641.         text.Text = "The Lost"
  2642.         ned.Text = "Lost"
  2643.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2644.         PRT.Color = C3(0/255,0/255,0/255)
  2645.         EYE.Color = C3(0/255,0/255,0/255)
  2646.         EYE2.Color = C3(0/255,0/255,0/255)
  2647.         Hair.Color = C3(0/255,0/255,0/255)
  2648.         Hair2.Color = C3(0/255,0/255,0/255)
  2649.         MAINRUINCOLOR = BrickColor.new("Really black")
  2650.         SECONDRUINCOLOR  = BrickColor.new("Really black")
  2651.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2652.     for i=0, 1.5, 0.1 / Animation_Speed do
  2653.         Swait()
  2654.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2655.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2656.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2657.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2658.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2659.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)           
  2660.     end
  2661.     ATTACK = false
  2662.     Rooted = false
  2663. end
  2664.  
  2665. function TerraForm()
  2666.     ATTACK = true
  2667.     Rooted = true
  2668.     BALL.Parent = Character
  2669.     XEYE.Parent = nil
  2670.         SONG = 157460916
  2671.         PITCH = 1
  2672.         VOLUME = 3
  2673.         sick.TimePosition = 0
  2674.         FACE = 155195214
  2675.         Speed = 27
  2676.         MODE = "Hexa"
  2677.         text.Text = "Terra"
  2678.         ned.Text = "Terra"
  2679.         TEXTCOLOR = C3(170/255,85/255,0/255)
  2680.         PRT.Color = C3(86/255,66/255,54/255)
  2681.         EYE.Color = C3(39/255,70/255,45/255)
  2682.         EYE2.Color = C3(39/255,70/255,45/255)
  2683.         Hair.Color = C3(39/255,70/255,45/255)
  2684.         Hair2.Color = C3(39/255,70/255,45/255)
  2685.         MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2686.         SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
  2687.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2688.     ATTACK = false
  2689.     Rooted = false
  2690. end
  2691.  
  2692. function RandomForm()
  2693.     ATTACK = true
  2694.     Rooted = true
  2695.     XEYE.Parent = nil
  2696.     BALL.Parent = Character
  2697.         UNANCHOR = true
  2698.         RootPart.Anchored = false
  2699.         MODE = "Random"
  2700.         SONG = 0
  2701.         PITCH = 1
  2702.         VOLUME = 3.5
  2703.         sick.TimePosition = 0
  2704.         FACE = 2365263255
  2705.         Speed = 20
  2706.         text.Text = "Randomizer"
  2707.         ned.Text = "Randomizer"
  2708.         TEXTCOLOR = BrickColor.Random().Color
  2709.         PRT.Color = BrickColor.Random().Color
  2710.         EYE.Color = BrickColor.Random().Color
  2711.         EYE2.Color = BrickColor.Random().Color
  2712.         Hair.Color = BrickColor.Random().Color
  2713.         Hair2.Color = BrickColor.Random().Color
  2714.         MAINRUINCOLOR = BrickColor.Random()
  2715.         SECONDRUINCOLOR  = BrickColor.Random()
  2716.         RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2717.     ATTACK = false
  2718.     Rooted = false
  2719. end
  2720.  
  2721. function VantaForm()
  2722.     ATTACK = true
  2723.     Rooted = true
  2724.     BALL.Parent = Character
  2725.     XEYE.Parent = nil
  2726.         SONG = 190845741
  2727.         PITCH = 1
  2728.         VOLUME = 6
  2729.         sick.TimePosition = 12.5
  2730.         wait(1)
  2731.         for i=0, 2.5, 0.1 / Animation_Speed do
  2732.             Swait()
  2733.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2734.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2735.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2736.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2737.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2738.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2739.         end
  2740.         MODE = "Vanta"
  2741.         WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2742.         FACE = 404306534
  2743.         Speed = 12
  2744.         text.Text = "Vanta-X"
  2745.         ned.Text = "Vanta-X"
  2746.         TEXTCOLOR = C3(107/255,50/255,124/255)
  2747.         PRT.Color = C3(107/255,50/255,124/255)
  2748.         EYE.Color = C3(155/255,0/255,255/255)
  2749.         EYE2.Color = C3(155/255,0/255,255/255)
  2750.         Hair.Color = C3(80/255,0/255,180/255)
  2751.         Hair2.Color = C3(50/255,0/255,150/255)
  2752.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  2753.         SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
  2754.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2755.     ATTACK = false
  2756.     Rooted = false
  2757. end
  2758.  
  2759. function ChronoForm()
  2760.     ATTACK = true
  2761.     Rooted = true
  2762.     BALL.Parent = Character
  2763.     XEYE.Parent = nil
  2764.         SONG = 432493949
  2765.         PITCH = 1
  2766.         VOLUME = 3
  2767.         sick.TimePosition = 0
  2768.         FACE = 2371494469
  2769.         Speed = 16
  2770.         MODE = "Time"
  2771.         text.Text = "Chronos"
  2772.         ned.Text = "Chronos"
  2773.         TEXTCOLOR = C3(0/255,255/255,0/255)
  2774.         PRT.Color = C3(0/255,155/255,0/255)
  2775.         EYE.Color = C3(0/255,255/255,0/255)
  2776.         EYE2.Color = C3(0/255,255/255,0/255)
  2777.         Hair.Color = C3(239/255,184/255,56/255)
  2778.         Hair2.Color = C3(245/255,205/255,48/255)
  2779.         MODE = "Time"
  2780.         MAINRUINCOLOR = BrickColor.new("Lime green")
  2781.         SECONDRUINCOLOR  = BrickColor.new("Lime green")
  2782.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2783.     ATTACK = false
  2784.     Rooted = false
  2785. end
  2786.  
  2787. function SenseForm()
  2788.     ATTACK = true
  2789.     Rooted = true
  2790.     BALL.Parent = Character
  2791.     XEYE.Parent = nil
  2792.         SONG = 1497785701
  2793.         PITCH = 1
  2794.         VOLUME = 3
  2795.         sick.TimePosition = 13.75
  2796.         FACE = 2375008868
  2797.         Speed = 13
  2798.         MODE = "Sense"
  2799.         text.TextColor3 = C3(255/255,255/255,255/255)
  2800.         text.Text = "None-Sense"
  2801.         ned.Text = "Non-Sense"
  2802.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2803.         coroutine.resume(coroutine.create(function()
  2804.         repeat
  2805.         text.TextColor3 = C3(13/255,105/255,172/255)
  2806.         Swait(5)
  2807.         text.TextColor3 = C3(196/255,40/255,28/255)
  2808.         Swait(5)
  2809.         until MODE ~= "Sense"
  2810.         text.TextColor3 = C3(27/255,42/255,53/255)
  2811.         end))
  2812.         PRT.Color = C3(13/255,105/255,172/255)
  2813.         EYE.Color = C3(255/255,255/255,255/255)
  2814.         EYE2.Color = C3(255/255,255/255,255/255)
  2815.         Hair.Color = C3(196/255,40/255,28/255)
  2816.         Hair2.Color = C3(196/255,40/255,28/255)
  2817.         MAINRUINCOLOR = BrickColor.new("Bright red")
  2818.         SECONDRUINCOLOR  = BrickColor.new("Bright blue")
  2819.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2820.     ATTACK = false
  2821.     Rooted = false
  2822. end
  2823.  
  2824. function SanityForm()
  2825.     ATTACK = true
  2826.     Rooted = true
  2827.     BALL.Parent = Character
  2828.     XEYE.Parent = nil
  2829.         SONG = 2347469019
  2830.         PITCH = 1
  2831.         VOLUME = 3
  2832.         sick.TimePosition = 0
  2833.         FACE = 2375030229
  2834.         Speed = 30
  2835.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2836.         text.Text = "Sanity-Less"
  2837.         coroutine.resume(coroutine.create(function()
  2838.         repeat
  2839.         ned.Text = "Sanity-Less"
  2840.         PRT.Color = BrickColor.Random().Color
  2841.         EYE.Color = BrickColor.Random().Color
  2842.         EYE2.Color = BrickColor.Random().Color
  2843.         Hair.Color = BrickColor.Random().Color
  2844.         Hair2.Color = BrickColor.Random().Color
  2845.         MAINRUINCOLOR = BrickColor.Random()
  2846.         SECONDRUINCOLOR = BrickColor.Random()
  2847.         text.TextColor3 = BrickColor.Random().Color
  2848.         text.TextStrokeColor3 = BrickColor.Random().Color
  2849.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2850.         Swait(5)
  2851.         until MODE ~= "Sanity"
  2852.         text.TextColor3 = C3(27/255,42/255,53/255)
  2853.     end))
  2854.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2855.         PRT.Color = C3(99/255,95/255,98/255)
  2856.         EYE.Color = C3(99/255,95/255,98/255)
  2857.         EYE2.Color = C3(99/255,95/255,98/255)
  2858.         Hair.Color = C3(99/255,95/255,98/255)
  2859.         Hair2.Color = C3(99/255,95/255,98/255)
  2860.         MODE = "Sanity"
  2861.     ATTACK = false
  2862.     Rooted = false
  2863. end
  2864.  
  2865. function FairyForm()
  2866.     ATTACK = true
  2867.     Rooted = true
  2868.     BALL.Parent = Character
  2869.     XEYE.Parent = nil
  2870.     for i=0, 2, 0.1 / Animation_Speed do
  2871.             Swait()
  2872.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2873.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2874.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2875.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2876.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2877.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2878.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2879.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2880.          end
  2881.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2882.         MODE = "Fairy"
  2883.         ned.Text = "Fairy"
  2884.         TEXTCOLOR = C3(255/255,102/255,204/255)
  2885.         PRT.Color = C3(98/255,37/255,209/255)
  2886.         EYE.Color = C3(255/255,152/255,220/255)
  2887.         EYE2.Color = C3(255/255,152/255,220/255)
  2888.         Hair.Color = C3(170/255,0/255,170/255)
  2889.         Hair2.Color = C3(170/255,0/255,170/255)
  2890.         MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2891.         SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
  2892.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2893.         SONG = 228428389
  2894.         PITCH = 1
  2895.         VOLUME = 3
  2896.         sick.TimePosition = 0.5
  2897.         FACE = 21635489
  2898.         Speed = 20
  2899.         text.Text = "Fairy"
  2900.     ATTACK = false
  2901.     Rooted = false
  2902. end
  2903.  
  2904. function DevilForm()
  2905.     ATTACK = true
  2906.     Rooted = true
  2907.     BALL.Parent = Character
  2908.     XEYE.Parent = nil
  2909.         for i=0, 1, 0.1 / Animation_Speed do
  2910.             Swait()
  2911.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2912.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2913.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2914.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2915.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2916.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2917.         end
  2918.         CreateSound(363808674, Torso, 6, 1, false)
  2919.         for i=0, 0.5, 0.1 / Animation_Speed do
  2920.             Swait()
  2921.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2922.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2923.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2924.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2925.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2926.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2927.         end
  2928.         for i=0, 0.5, 0.1 / Animation_Speed do
  2929.             Swait()
  2930.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2931.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2932.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2933.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2934.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2935.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2936.         end
  2937.         CreateSound(363808674, Torso, 6, 1, false)
  2938.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2939.         for i=0, 0.5, 0.1 / Animation_Speed do
  2940.             Swait()
  2941.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2942.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2943.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2944.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2945.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2946.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2947.         end
  2948.         MODE = "Devil"
  2949.         ned.Text = "Devil"
  2950.         SONG = 919231299
  2951.         PITCH = 1
  2952.         VOLUME = 3
  2953.         sick.TimePosition = 15.2
  2954.         FACE = 405705854
  2955.         Speed = 20
  2956.         text.Text = "Devil"
  2957.         TEXTCOLOR = C3(127/255,0/255,0/255)
  2958.         PRT.Color = C3(98/255,0/255,0/255)
  2959.         EYE.Color = C3(255/255,0/255,0/255)
  2960.         EYE2.Color = C3(255/255,0/255,0/255)
  2961.         Hair.Color = C3(21/255,0/255,0/255)
  2962.         Hair2.Color = C3(53/255,0/255,0/255)
  2963.         MAINRUINCOLOR = BrickColor.new("Maroon")
  2964.         SECONDRUINCOLOR  = BrickColor.new("Bright red")
  2965.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2966.     ATTACK = false
  2967.     Rooted = false
  2968. end
  2969.  
  2970. function PurgeForm()
  2971.     ATTACK = true
  2972.     Rooted = true
  2973.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  2974.         MODE = "Purged"
  2975.         XEYE.Parent = Character
  2976.         BALL.Parent = nil
  2977.         TEXTCOLOR = C3(39/255,70/255,45/255)
  2978.         PRT.Color = C3(0/255,0/255,0/255)
  2979.         EYE.Color = C3(0/255,0/255,0/255)
  2980.         EYE2.Color = C3(0/255,0/255,0/255)
  2981.         Hair.Color = C3(0/255,0/255,0/255)
  2982.         Hair2.Color = C3(0/255,0/255,0/255)
  2983.         MAINRUINCOLOR = BrickColor.new("Earth green")
  2984.         SECONDRUINCOLOR  = BrickColor.new("Earth green")
  2985.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2986.         SONG = 1103329236
  2987.         PITCH = 1
  2988.         VOLUME = 3
  2989.         sick.TimePosition = 0
  2990.         FACE = 2378683942
  2991.         Speed = 20
  2992.         text.Text = "The Purge"
  2993.         ned.Text = "Purge"
  2994.         for i=0, 1, 0.1 / Animation_Speed do
  2995.             Swait()
  2996.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2997.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2998.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2999.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3000.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3001.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3002.         end
  3003.     CreateSound(363808674, Head, 9999, 1, false)
  3004.         for i=0, 0.2, 0.1 / Animation_Speed do
  3005.             Swait()
  3006.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3007.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3008.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3009.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3010.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3011.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3012.         end
  3013.     ATTACK = false
  3014.     Rooted = false
  3015. end
  3016.  
  3017. function OriginsForm()
  3018.     ATTACK = true
  3019.     Rooted = true
  3020.         MODE = "Origins"
  3021.         SONG = 265913095
  3022.         PITCH = 1
  3023.         VOLUME = 3
  3024.         sick.TimePosition = 17.5
  3025.         FACE = 404306534
  3026.         Speed = 19
  3027.         text.Text = "The Origins"
  3028.         ned.Text = "Origins"
  3029.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3030.         PRT.Color = C3(215/255,147/255,0/255)
  3031.         EYE.Color = C3(255/255,0/255,0/255)
  3032.         EYE2.Color = C3(255/255,0/255,0/255)
  3033.         Hair.Color = C3(0/255,0/255,255/255)
  3034.         Hair2.Color = C3(0/255,0/255,255/255)
  3035.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  3036.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  3037.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3038.     ATTACK = false
  3039.     Rooted = false
  3040. end
  3041.  
  3042. --//=================================\\
  3043. --||    ATTACK FUNCTIONS AND STUFF
  3044. --\\=================================//
  3045. function CameraEnshaking(Length, Intensity)
  3046.     coroutine.resume(coroutine.create(function()
  3047.         local intensity = 1 * Intensity
  3048.         local rotM = 0.01 * Intensity
  3049.         for i = 0, Length, 0.1 do
  3050.             Swait()
  3051.             intensity = intensity - 0.05 * Intensity / Length
  3052.             rotM = rotM - 5.0E-4 * Intensity / Length
  3053.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3054.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3055.         end
  3056.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3057.     end))
  3058. end
  3059.  
  3060. function ManualDamage(Humanoid,Damage,TorsoPart)
  3061.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3062.     defence.Name = ("HitBy"..Player.Name)
  3063.     game:GetService("Debris"):AddItem(defence, 0.001)
  3064.     Damage = Damage * DAMAGEMULTIPLIER
  3065.     if Humanoid.Health ~= 0 then
  3066.         local CritChance = MRANDOM(1,100)
  3067.         if Damage > Humanoid.Health then
  3068.             Damage = math.ceil(Humanoid.Health)
  3069.             if Damage == 0 then
  3070.                 Damage = 0.1
  3071.             end
  3072.         end
  3073.         Humanoid.Health = Humanoid.Health - Damage
  3074.     end
  3075. end
  3076.  
  3077. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3078.     local CHILDREN = workspace:GetDescendants()
  3079.     for index, CHILD in pairs(CHILDREN) do
  3080.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3081.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3082.             if HUM then
  3083.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3084.                 if TORSO then
  3085.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3086.                         if INSTAKILL == true then
  3087.                             CHILD:BreakJoints()
  3088.                         else
  3089.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3090.                             ManualDamage(HUM,DMG,TORSO)
  3091.                         end
  3092.                         if FLING > 0 then
  3093.                             for _, c in pairs(CHILD:GetChildren()) do
  3094.                                 if c:IsA("BasePart") then
  3095.                                     local bv = Instance.new("BodyVelocity")
  3096.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3097.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3098.                                     bv.Parent = c
  3099.                                     Debris:AddItem(bv,0.05)
  3100.                                 end
  3101.                             end
  3102.                         end
  3103.                     end
  3104.                 end
  3105.             end
  3106.         end
  3107.     end
  3108. end
  3109.  
  3110. function MeleeDMG(Humanoid,Damage)
  3111.     Damage = Damage * DAMAGEMULTIPLIER
  3112.     if Humanoid.Health < 2000 then
  3113.         if Humanoid.Health - Damage > 0 then
  3114.             Humanoid.Health = Humanoid.Health - Damage
  3115.         else
  3116.             Humanoid.Parent:BreakJoints()
  3117.         end
  3118.     else
  3119.         Humanoid.Parent:BreakJoints()
  3120.     end
  3121. end
  3122.  
  3123.  
  3124. function BasicCombo()
  3125.     ATTACK = true
  3126.     Rooted = false
  3127.     EQUIPPED = true
  3128.     local HIT2 = function()
  3129.         local HITS2 = {}
  3130.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3131.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3132.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3133.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3134.                 if TORSO and HUM.Health > 0 then
  3135.                     local PASS = true
  3136.                     for i = 1, #HITS2 do
  3137.                         if HITS2[i] == hit.Parent then
  3138.                             PASS = false
  3139.                         end
  3140.                     end
  3141.                     table.insert(HITS2,hit.Parent)
  3142.                         if PASS == true then
  3143.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3144.                     end
  3145.                 end
  3146.             end
  3147.         end)
  3148.         return TOUCH2
  3149.     end
  3150.     local HIT = function()
  3151.         local HITS = {}
  3152.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3153.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3154.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3155.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3156.                 if TORSO and HUM.Health > 0 then
  3157.                     local PASS = true
  3158.                     for i = 1, #HITS do
  3159.                         if HITS[i] == hit.Parent then
  3160.                             PASS = false
  3161.                         end
  3162.                     end
  3163.                     table.insert(HITS,hit.Parent)
  3164.                         if PASS == true then
  3165.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3166.                     end
  3167.                 end
  3168.             end
  3169.         end)
  3170.         return TOUCH
  3171.     end
  3172.     if COMBO == 1 then
  3173.         for i=0, 0.35, 0.1 / Animation_Speed do
  3174.             Swait()
  3175.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3176.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3177.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3178.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3179.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3180.         end
  3181.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3182.         local TOUCHED = HIT()
  3183.         for i=0, 0.5, 0.1 / Animation_Speed do
  3184.             Swait()
  3185.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3186.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3187.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3188.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3189.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3190.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3191.         end
  3192.         TOUCHED:Disconnect()
  3193.         COMBO = 2
  3194.     elseif COMBO == 2 then
  3195.         for i=0, 0.35, 0.1 / Animation_Speed do
  3196.             Swait()
  3197.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3198.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3199.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3200.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3201.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3202.         end
  3203.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3204.         local TOUCHED = HIT2()
  3205.         for i=0, 0.5, 0.1 / Animation_Speed do
  3206.             Swait()
  3207.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3208.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3209.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3210.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3211.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3212.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3213.         end
  3214.         TOUCHED:Disconnect()
  3215.         COMBO = 3
  3216.     elseif COMBO == 3 then
  3217.         for i=0, 0.35, 0.1 / Animation_Speed do
  3218.             Swait()
  3219.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3220.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3221.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3222.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3223.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3224.         end
  3225.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3226.         local TOUCHED = HIT2()
  3227.         local TOUCHED2 = HIT()
  3228.         for i=0, 0.5, 0.1 / Animation_Speed do
  3229.             Swait()
  3230.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3231.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3232.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3233.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3234.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3235.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3236.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3237.         end
  3238.         TOUCHED:Disconnect()
  3239.         TOUCHED2:Disconnect()
  3240.         COMBO = 4
  3241.     elseif COMBO == 4 then
  3242.         for i=0, 0.5, 0.1 / Animation_Speed do
  3243.             Swait()
  3244.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3245.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3246.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3247.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3248.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3249.         end
  3250.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3251.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3252.         CameraEnshaking(3,10)
  3253.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3254.         for i=0, 0.5, 0.1 / Animation_Speed do
  3255.             Swait()
  3256.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3257.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3258.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3259.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3260.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3261.         end
  3262.         COMBO = 1
  3263.     end
  3264.     coroutine.resume(coroutine.create(function()
  3265.         for i = 1, 50 do
  3266.             Swait()
  3267.             if ATTACK == true then
  3268.                 break
  3269.             end
  3270.         end
  3271.         if ATTACK == false then
  3272.             COMBO = 1
  3273.         end
  3274.     end))
  3275.     ATTACK = false
  3276.     Rooted = false
  3277.     EQUIPPED = false
  3278. end
  3279.  
  3280. function ColorfulCombo()
  3281.     ATTACK = true
  3282.     Rooted = false
  3283.     EQUIPPED = true
  3284.     local HIT2 = function()
  3285.         local HITS2 = {}
  3286.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3287.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3288.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3289.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3290.                 if TORSO and HUM.Health > 0 then
  3291.                     local PASS = true
  3292.                     for i = 1, #HITS2 do
  3293.                         if HITS2[i] == hit.Parent then
  3294.                             PASS = false
  3295.                         end
  3296.                     end
  3297.                     table.insert(HITS2,hit.Parent)
  3298.                         if PASS == true then
  3299.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3300.                     end
  3301.                 end
  3302.             end
  3303.         end)
  3304.         return TOUCH2
  3305.     end
  3306.     local HIT = function()
  3307.         local HITS = {}
  3308.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3309.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3310.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3311.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3312.                 if TORSO and HUM.Health > 0 then
  3313.                     local PASS = true
  3314.                     for i = 1, #HITS do
  3315.                         if HITS[i] == hit.Parent then
  3316.                             PASS = false
  3317.                         end
  3318.                     end
  3319.                     table.insert(HITS,hit.Parent)
  3320.                         if PASS == true then
  3321.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3322.                     end
  3323.                 end
  3324.             end
  3325.         end)
  3326.         return TOUCH
  3327.     end
  3328.     if COMBO == 1 then
  3329.         for i=0, 0.35, 0.1 / Animation_Speed do
  3330.             Swait()
  3331.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3332.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3333.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3334.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3335.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3336.         end
  3337.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3338.         local TOUCHED = HIT()
  3339.         for i=0, 0.5, 0.1 / Animation_Speed do
  3340.             Swait()
  3341.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3342.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3343.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3344.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3345.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3346.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3347.         end
  3348.         TOUCHED:Disconnect()
  3349.         COMBO = 2
  3350.     elseif COMBO == 2 then
  3351.         for i=0, 0.35, 0.1 / Animation_Speed do
  3352.             Swait()
  3353.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3354.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3355.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3356.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3357.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3358.         end
  3359.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3360.         local TOUCHED = HIT2()
  3361.         for i=0, 0.5, 0.1 / Animation_Speed do
  3362.             Swait()
  3363.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3364.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3365.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3366.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3367.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3368.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3369.         end
  3370.         TOUCHED:Disconnect()
  3371.         COMBO = 3
  3372.     elseif COMBO == 3 then
  3373.         for i=0, 0.35, 0.1 / Animation_Speed do
  3374.             Swait()
  3375.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3376.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3377.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3378.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3379.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3380.         end
  3381.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3382.         local TOUCHED = HIT2()
  3383.         local TOUCHED2 = HIT()
  3384.         for i=0, 0.5, 0.1 / Animation_Speed do
  3385.             Swait()
  3386.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3387.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3388.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3389.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3390.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3391.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3392.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3393.         end
  3394.         TOUCHED:Disconnect()
  3395.         TOUCHED2:Disconnect()
  3396.         COMBO = 4
  3397.     elseif COMBO == 4 then
  3398.         for i=0, 0.5, 0.1 / Animation_Speed do
  3399.             Swait()
  3400.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3401.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3402.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3403.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3404.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3405.         end
  3406.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3407.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3408.         CameraEnshaking(3,10)
  3409.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3410.         for i=0, 0.5, 0.1 / Animation_Speed do
  3411.             Swait()
  3412.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3413.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3414.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3415.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3416.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3417.         end
  3418.         COMBO = 1
  3419.     end
  3420.     coroutine.resume(coroutine.create(function()
  3421.         for i = 1, 50 do
  3422.             Swait()
  3423.             if ATTACK == true then
  3424.                 break
  3425.             end
  3426.         end
  3427.         if ATTACK == false then
  3428.             COMBO = 1
  3429.         end
  3430.     end))
  3431.     ATTACK = false
  3432.     Rooted = false
  3433.     EQUIPPED = false
  3434. end
  3435.  
  3436. function PurgeCombo()
  3437.     ATTACK = true
  3438.     Rooted = false
  3439.     EQUIPPED = true
  3440.     local HIT2 = function()
  3441.         local HITS2 = {}
  3442.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3443.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3444.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3445.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3446.                 if TORSO and HUM.Health > 0 then
  3447.                     local PASS = true
  3448.                     for i = 1, #HITS2 do
  3449.                         if HITS2[i] == hit.Parent then
  3450.                             PASS = false
  3451.                         end
  3452.                     end
  3453.                     table.insert(HITS2,hit.Parent)
  3454.                         if PASS == true then
  3455.                         ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3456.                     end
  3457.                 end
  3458.             end
  3459.         end)
  3460.         return TOUCH2
  3461.     end
  3462.     local HIT = function()
  3463.         local HITS = {}
  3464.         local TOUCH = RightLeg.Touched:Connect(function(hit)
  3465.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3466.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3467.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3468.                 if TORSO and HUM.Health > 0 then
  3469.                     local PASS = true
  3470.                     for i = 1, #HITS do
  3471.                         if HITS[i] == hit.Parent then
  3472.                             PASS = false
  3473.                         end
  3474.                     end
  3475.                     table.insert(HITS,hit.Parent)
  3476.                         if PASS == true then
  3477.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3478.                     end
  3479.                 end
  3480.             end
  3481.         end)
  3482.         return TOUCH
  3483.     end
  3484.     local HIT3 = function()
  3485.         local HITS3 = {}
  3486.         local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3487.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3488.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3489.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3490.                 if TORSO and HUM.Health > 0 then
  3491.                     local PASS = true
  3492.                     for i = 1, #HITS3 do
  3493.                         if HITS3[i] == hit.Parent then
  3494.                             PASS = false
  3495.                         end
  3496.                     end
  3497.                     table.insert(HITS3,hit.Parent)
  3498.                         if PASS == true then
  3499.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3500.                     end
  3501.                 end
  3502.             end
  3503.         end)
  3504.         return TOUCH3
  3505.     end
  3506.     if COMBO == 1 then
  3507.         for i=0, 0.35, 0.1 / Animation_Speed do
  3508.             Swait()
  3509.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3510.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3511.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3512.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3513.         end
  3514.         CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3515.         local TOUCHED = HIT()
  3516.         for i=0, 0.5, 0.1 / Animation_Speed do
  3517.             Swait()
  3518.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3519.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3520.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3521.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3522.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3523.         end
  3524.         TOUCHED:Disconnect()
  3525.         COMBO = 2
  3526.     elseif COMBO == 2 then
  3527.         for i=0, 0.35, 0.1 / Animation_Speed do
  3528.             Swait()
  3529.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3530.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3531.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3532.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3533.         end
  3534.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3535.         local TOUCHED = HIT2()
  3536.         for i=0, 0.5, 0.1 / Animation_Speed do
  3537.             Swait()
  3538.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3539.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3540.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3541.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3542.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3543.         end
  3544.         TOUCHED:Disconnect()
  3545.         COMBO = 3
  3546.     elseif COMBO == 3 then
  3547.         for i=0, 0.2, 0.1 / Animation_Speed do
  3548.             Swait()
  3549.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3550.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3551.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3552.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3553.         end
  3554.         CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3555.         local TOUCHED = HIT3()
  3556.         for i=0, 0.5, 0.1 / Animation_Speed do
  3557.             Swait()
  3558.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3559.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3560.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3561.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3562.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3563.         end
  3564.         TOUCHED:Disconnect()
  3565.         COMBO = 4
  3566.     elseif COMBO == 4 then
  3567.         Rooted = true
  3568.         for i=0, 0.5, 0.1 / Animation_Speed do
  3569.             Swait()
  3570.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3571.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3572.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3573.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3574.         end
  3575.         for i=0, 0.1, 0.1 / Animation_Speed do
  3576.             Swait()
  3577.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3578.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3579.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3580.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3581.         end
  3582.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3583.         WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3584.         WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3585.         CameraEnshaking(3,10)
  3586.         ManualAoE(HITPOS,15,20,45,75,false)
  3587.         for i=0, 0.5, 0.1 / Animation_Speed do
  3588.             Swait()
  3589.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3590.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3591.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3592.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3593.         end
  3594.         Rooted = false
  3595.         COMBO = 1
  3596.     end
  3597.     coroutine.resume(coroutine.create(function()
  3598.         for i = 1, 50 do
  3599.             Swait()
  3600.             if ATTACK == true then
  3601.                 break
  3602.             end
  3603.         end
  3604.         if ATTACK == false then
  3605.             COMBO = 1
  3606.         end
  3607.     end))
  3608.     ATTACK = false
  3609.     Rooted = false
  3610.     EQUIPPED = false
  3611. end
  3612.  
  3613. function FlyingCombo()
  3614.     ATTACK = true
  3615.     Rooted = false
  3616.     EQUIPPED = true
  3617.     local HIT2 = function()
  3618.         local HITS2 = {}
  3619.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3620.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3621.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3622.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3623.                 if TORSO and HUM.Health > 0 then
  3624.                     local PASS = true
  3625.                     for i = 1, #HITS2 do
  3626.                         if HITS2[i] == hit.Parent then
  3627.                             PASS = false
  3628.                         end
  3629.                     end
  3630.                     table.insert(HITS2,hit.Parent)
  3631.                         if PASS == true then
  3632.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3633.                     end
  3634.                 end
  3635.             end
  3636.         end)
  3637.         return TOUCH2
  3638.     end
  3639.     local HIT = function()
  3640.         local HITS = {}
  3641.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3642.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3643.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3644.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3645.                 if TORSO and HUM.Health > 0 then
  3646.                     local PASS = true
  3647.                     for i = 1, #HITS do
  3648.                         if HITS[i] == hit.Parent then
  3649.                             PASS = false
  3650.                         end
  3651.                     end
  3652.                     table.insert(HITS,hit.Parent)
  3653.                         if PASS == true then
  3654.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3655.                     end
  3656.                 end
  3657.             end
  3658.         end)
  3659.         return TOUCH
  3660.     end
  3661.     local HIT3 = function()
  3662.         local HITS3 = {}
  3663.         local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3664.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3665.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3666.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3667.                 if TORSO and HUM.Health > 0 then
  3668.                     local PASS = true
  3669.                     for i = 1, #HITS3 do
  3670.                         if HITS3[i] == hit.Parent then
  3671.                             PASS = false
  3672.                         end
  3673.                     end
  3674.                     table.insert(HITS3,hit.Parent)
  3675.                         if PASS == true then
  3676.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3677.                     end
  3678.                 end
  3679.             end
  3680.         end)
  3681.         return TOUCH3
  3682.     end
  3683.     local HIT4 = function()
  3684.         local HITS4 = {}
  3685.         local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3686.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3687.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3688.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3689.                 if TORSO and HUM.Health > 0 then
  3690.                     local PASS = true
  3691.                     for i = 1, #HITS4 do
  3692.                         if HITS4[i] == hit.Parent then
  3693.                             PASS = false
  3694.                         end
  3695.                     end
  3696.                     table.insert(HITS4,hit.Parent)
  3697.                         if PASS == true then
  3698.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3699.                     end
  3700.                 end
  3701.             end
  3702.         end)
  3703.         return TOUCH4
  3704.     end
  3705.     if COMBO == 1 then
  3706.         for i=0, 0.3, 0.1 / Animation_Speed do
  3707.             Swait()
  3708.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3709.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3710.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3711.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3712.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3713.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3714.         end
  3715.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3716.         local TOUCHED2 = HIT4()
  3717.         local TOUCHED = HIT3()
  3718.         for i=0, 0.075, 0.1 / Animation_Speed do
  3719.             Swait()
  3720.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3721.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3722.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3723.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3724.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3725.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3726.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3727.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3728.         end
  3729.         for i=0, 0.075, 0.1 / Animation_Speed do
  3730.             Swait()
  3731.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3732.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3733.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3734.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3735.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3736.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3737.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3738.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3739.         end
  3740.         for i=0, 0.075, 0.1 / Animation_Speed do
  3741.             Swait()
  3742.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3743.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3744.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3745.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3746.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3747.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3748.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3749.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3750.         end
  3751.         for i=0, 0.075, 0.1 / Animation_Speed do
  3752.             Swait()
  3753.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3754.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3755.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3756.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3757.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3758.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3759.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3760.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3761.         end
  3762.         for i=0, 0.075, 0.1 / Animation_Speed do
  3763.             Swait()
  3764.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3765.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3766.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3767.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3768.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3769.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3770.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3771.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3772.         end
  3773.         for i=0, 0.075, 0.1 / Animation_Speed do
  3774.             Swait()
  3775.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3776.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3777.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3778.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3779.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3780.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3781.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3782.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3783.         end
  3784.         for i=0, 0.075, 0.1 / Animation_Speed do
  3785.             Swait()
  3786.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3787.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3788.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3789.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3790.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3791.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3792.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3793.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3794.         end
  3795.         for i=0, 0.075, 0.1 / Animation_Speed do
  3796.             Swait()
  3797.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3798.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3799.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3800.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3801.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3802.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3803.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3804.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3805.         end
  3806.         TOUCHED:Disconnect()
  3807.         TOUCHED2:Disconnect()
  3808.         COMBO = 2
  3809.     elseif COMBO == 2 then
  3810.         for i=0, 0.3, 0.1 / Animation_Speed do
  3811.             Swait()
  3812.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3813.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3814.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3815.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3816.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3817.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3818.         end
  3819.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3820.         local TOUCHED2 = HIT4()
  3821.         local TOUCHED = HIT3()
  3822.         for i=0, 0.075, 0.1 / Animation_Speed do
  3823.             Swait()
  3824.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3825.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3826.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3827.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3828.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3829.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3830.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3831.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3832.         end
  3833.         for i=0, 0.075, 0.1 / Animation_Speed do
  3834.             Swait()
  3835.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3836.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3837.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3838.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3839.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3840.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3841.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3842.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3843.         end
  3844.         for i=0, 0.075, 0.1 / Animation_Speed do
  3845.             Swait()
  3846.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3847.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3848.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3849.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3850.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3851.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3852.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3853.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3854.         end
  3855.         for i=0, 0.075, 0.1 / Animation_Speed do
  3856.             Swait()
  3857.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3858.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3859.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3860.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3862.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3863.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3865.         end
  3866.         for i=0, 0.075, 0.1 / Animation_Speed do
  3867.             Swait()
  3868.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3869.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3870.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3871.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3873.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3874.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3875.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3876.         end
  3877.         for i=0, 0.075, 0.1 / Animation_Speed do
  3878.             Swait()
  3879.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3880.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3881.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3882.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3883.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3884.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3885.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3887.         end
  3888.         for i=0, 0.075, 0.1 / Animation_Speed do
  3889.             Swait()
  3890.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3891.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3892.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3893.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3895.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3896.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3897.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3898.         end
  3899.         for i=0, 0.075, 0.1 / Animation_Speed do
  3900.             Swait()
  3901.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3902.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3903.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3904.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3905.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3906.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3907.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3908.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3909.         end
  3910.         for i=0, 0.075, 0.1 / Animation_Speed do
  3911.             Swait()
  3912.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3913.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3914.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3915.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3916.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3917.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3918.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3919.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3920.         end
  3921.         TOUCHED:Disconnect()
  3922.         TOUCHED2:Disconnect()
  3923.         COMBO = 3
  3924.     elseif COMBO == 3 then
  3925.         for i=0, 0.35, 0.1 / Animation_Speed do
  3926.             Swait()
  3927.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3928.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3929.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3930.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3932.         end
  3933.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3934.         local TOUCHED = HIT2()
  3935.         local TOUCHED2 = HIT()
  3936.         for i=0, 0.5, 0.1 / Animation_Speed do
  3937.             Swait()
  3938.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3939.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3940.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3941.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3942.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3943.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3944.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3945.         end
  3946.         TOUCHED:Disconnect()
  3947.         TOUCHED2:Disconnect()
  3948.         COMBO = 4
  3949.     elseif COMBO == 4 then
  3950.         for i=0, 0.5, 0.1 / Animation_Speed do
  3951.             Swait()
  3952.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3953.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3954.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3955.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3956.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3957.         end
  3958.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3959.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3960.         CameraEnshaking(3,10)
  3961.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3962.         for i=0, 0.5, 0.1 / Animation_Speed do
  3963.             Swait()
  3964.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3965.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3966.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3967.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3968.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3969.         end
  3970.         COMBO = 1
  3971.     end
  3972.     coroutine.resume(coroutine.create(function()
  3973.         for i = 1, 50 do
  3974.             Swait()
  3975.             if ATTACK == true then
  3976.                 break
  3977.             end
  3978.         end
  3979.         if ATTACK == false then
  3980.             COMBO = 1
  3981.         end
  3982.     end))
  3983.     ATTACK = false
  3984.     Rooted = false
  3985.     EQUIPPED = false
  3986. end
  3987.    
  3988. function SuperStomm()
  3989.     ATTACK = true
  3990.     Rooted = true
  3991.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3992.     coroutine.resume(coroutine.create(function()
  3993.        Swait(65)
  3994.        CameraEnshaking(3,25)
  3995.        CreateSound(262562442,RightLeg,60,1,false)
  3996.        CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  3997.        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  3998.        ApplyAoE2(HITPOS,80,50,100,75,false)
  3999.             end))
  4000.     CreateSound(163619849,RightLeg,10,1,false)
  4001.     for i=0, 2, 0.1 / Animation_Speed do
  4002.         WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4003.         Swait()
  4004.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4005.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4006.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4007.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4008.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4009.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4010.     end
  4011.     for i=0, 1, 0.1 / Animation_Speed do
  4012.         Swait()
  4013.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4014.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4015.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4016.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4017.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4018.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4019.     end
  4020.     ATTACK = false
  4021.     Rooted = false
  4022. end
  4023.  
  4024.  
  4025.    
  4026. --//=================================\\
  4027. --||      ASSIGN THINGS TO KEYS
  4028. --\\=================================//
  4029.  
  4030. function MouseDown(Mouse)
  4031.     if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4032.         BasicCombo()
  4033.     elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4034.         ColorfulCombo()
  4035.     elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4036.         FlyingCombo()
  4037.     elseif ATTACK == false and MODE == "Purged" then
  4038.         PurgeCombo()
  4039.     end
  4040. end
  4041.  
  4042. function MouseUp(Mouse)
  4043. HOLD = false
  4044. end
  4045.  
  4046. function KeyDown(Key)
  4047.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4048.         KEYHOLD = true
  4049.         if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4050.             SolarForm()
  4051.        
  4052.         elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4053.             ResetMode()
  4054.         end
  4055.  
  4056.         if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4057.             OriginsForm()
  4058.        
  4059.         elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4060.             ResetMode()
  4061.         end
  4062.  
  4063.         if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4064.             ChronoForm()
  4065.  
  4066.         elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4067.             SuperiorForm()
  4068.  
  4069.         elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4070.             ResetMode()
  4071.         end
  4072.  
  4073.         if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4074.             TerraForm()
  4075.  
  4076.         elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4077.             ResetMode()
  4078.         end
  4079.  
  4080.         if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4081.             RandomForm()
  4082.             sick.TimePosition = 0.01
  4083.             RCHOICE = MRANDOM(1,6)
  4084.  
  4085.         elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4086.             RCHOICE = MRANDOM(1,6)
  4087.             sick.TimePosition = 0.01
  4088.  
  4089.         elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4090.             ResetMode()
  4091.         end
  4092.  
  4093.         if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4094.             VantaForm()
  4095.         end
  4096.    
  4097.         elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4098.             TerraForm()
  4099.         end
  4100.    
  4101.         if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4102.             SenseForm()
  4103.  
  4104.         elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4105.             ResetMode()
  4106.         end
  4107.    
  4108.         if Key == "m" and ATTACK == false and MODE == "Sense" then
  4109.             SanityForm()
  4110.  
  4111.         elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4112.             SenseForm()
  4113.         end
  4114.    
  4115.         if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4116.             FairyForm()
  4117.  
  4118.         elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4119.             ResetMode()
  4120.         end
  4121.    
  4122.         if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4123.             DevilForm()
  4124.  
  4125.         elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4126.             FairyForm()
  4127.         end
  4128.    
  4129.         if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4130.             BlackWhiteForm()
  4131.  
  4132.         elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4133.             ResetMode()
  4134.         end
  4135.  
  4136.         if Key == "m" and ATTACK == false and MODE == "90s" then
  4137.             EightyForm()
  4138.  
  4139.         elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4140.             BlackWhiteForm()
  4141.         end
  4142.  
  4143.         if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4144.             LostForm()
  4145.  
  4146.         elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4147.             ResetMode()
  4148.         end
  4149.  
  4150.         if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4151.             PurgeForm()
  4152.         elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4153.             LostForm()
  4154.  
  4155.         elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4156.             BlackForm()
  4157.  
  4158.         elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4159.             LostForm()
  4160.         end
  4161.  
  4162.         if Key == "z" and ATTACK == false and MODE == "Superior" then
  4163.             SuperStomm()
  4164.         end
  4165.    end
  4166.  
  4167. function KeyUp(Key)
  4168.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4169.         KEYHOLD = false
  4170.     end
  4171. end
  4172.  
  4173.     Mouse.Button1Down:connect(function(NEWKEY)
  4174.         MouseDown(NEWKEY)
  4175.     end)
  4176.     Mouse.Button1Up:connect(function(NEWKEY)
  4177.         MouseUp(NEWKEY)
  4178.     end)
  4179.     Mouse.KeyDown:connect(function(NEWKEY)
  4180.         KeyDown(NEWKEY)
  4181.     end)
  4182.     Mouse.KeyUp:connect(function(NEWKEY)
  4183.         KeyUp(NEWKEY)
  4184.     end)
  4185.  
  4186. --//=================================\\
  4187. --\\=================================//
  4188.  
  4189.  
  4190. function unanchor()
  4191.     if UNANCHOR == true then
  4192.         g = Character:GetChildren()
  4193.         for i = 1, #g do
  4194.             if g[i].ClassName == "Part" then
  4195.                 g[i].Anchored = false
  4196.             end
  4197.         end
  4198.     end
  4199. end
  4200.  
  4201.  
  4202. --//=================================\\
  4203. --||    WRAP THE WHOLE SCRIPT UP
  4204. --\\=================================//
  4205.  
  4206. Humanoid.Changed:connect(function(Jump)
  4207.     if Jump == "Jump" and (Disable_Jump == true) then
  4208.         Humanoid.Jump = false
  4209.     end
  4210. end)
  4211.  
  4212. local BLINKLOOP = 0
  4213. script.Parent = WEAPONGUI
  4214. ANIMATE.Parent = nil
  4215.  
  4216. local bguis = Instance.new("BillboardGui",tors)
  4217. bguis.Size = UDim2.new(25, 0, 25, 0)
  4218. local imgca = Instance.new("ImageLabel",bguis)
  4219. imgca.BackgroundTransparency = 1
  4220. imgca.ImageTransparency = 1
  4221. imgca.Size = UDim2.new(3,0,3,0)
  4222. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4223. imgca.ImageColor3 = Color3.new(0,0,0)
  4224.  
  4225. coroutine.resume(coroutine.create(function()
  4226.     repeat
  4227.         Swait()
  4228. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4229. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4230. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4231. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4232. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4233. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4234. techc.Rotation = techc.Rotation + 1
  4235. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4236. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4237. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4238. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4239. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4240. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4241. until Humanoid.Health == 0
  4242. end))
  4243.  
  4244. while true do
  4245.     Swait()
  4246.     if Humanoid then
  4247.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4248.         IDLEANIMATION:Play()
  4249.     end
  4250.     SINE = SINE + CHANGE*2
  4251.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4252.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4253.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4254.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4255.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4256.     Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4257.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4258.     handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4259.     if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4260.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4261.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4262.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4263.     lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4264.     lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4265.     lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4266.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4267.     end
  4268.     if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4269.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4270.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4271.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4272.     lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4273.     lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4274.     lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4275.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4276.     end
  4277.     if MODE == "Black" then
  4278.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4279.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4280.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4281.     lwing1weld.C1 = rwing2weld.C1
  4282.     lwing2weld.C1 = rwing2weld.C1
  4283.     lwing3weld.C1 = rwing2weld.C1
  4284.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4285.     end
  4286.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4287.         if MODE == "Lunar" then
  4288.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4289.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4290.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4291.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4292.         elseif MODE == "Solar" then
  4293.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4294.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4295.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4296.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4297.         elseif MODE == "Fairy" then
  4298.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4299.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4300.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4301.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4302.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4303.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4304.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4305.         elseif MODE == "Hexa" then
  4306.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4307.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4308.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4309.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4310.         elseif MODE == "Time" then
  4311.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4312.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4313.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4314.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4315.        elseif MODE == "Vanta" then
  4316.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4317.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4318.         elseif MODE == "Black" then
  4319.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4320.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4321.         elseif MODE == "Devil" then
  4322.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4323.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4324.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4325.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4326. end
  4327.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4328.         if MODE == "Lunar" then
  4329.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4330.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4331.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4332.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4333.         elseif MODE == "Solar" then
  4334.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4335.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4336.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4337.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4338.         elseif MODE == "Fairy" then
  4339.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4340.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4341.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4342.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4343.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4344.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4345.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)      
  4346.         elseif MODE == "Hexa" then
  4347.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4348.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4349.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4350.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4351.         elseif MODE == "Time" then
  4352.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4353.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4354.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4355.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4356.         elseif MODE == "Vanta" then
  4357.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4358.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4359.         elseif MODE == "Black" then
  4360.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4361.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4362.         elseif MODE == "Devil" then
  4363.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4364.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4365.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4366.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4367.     end
  4368. end
  4369.     if FULL == false then
  4370.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4371.             ANIM = "Jump"
  4372.             if ATTACK == false then
  4373.             if MODE ~= "Purged" then
  4374.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4375.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4376.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4377.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4378.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4379.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4380.             elseif MODE == "Purged" then
  4381.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4382.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4383.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4384.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4385.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4386.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4387.  
  4388.             end
  4389. end
  4390.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4391.             ANIM = "Fall"
  4392.             if ATTACK == false then
  4393.             if MODE ~= "Purged" then
  4394.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4395.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4396.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4397.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4398.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4399.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4400.             elseif MODE == "Purged" then
  4401.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4402.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4403.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4404.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4405.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4406.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4407.                
  4408.         end
  4409.            end
  4410.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4411.             ANIM = "Idle"
  4412.             if ATTACK == false then
  4413.             if MODE == "Lunar" then
  4414.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4415.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4416.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4417.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4418.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4419.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4420.             elseif MODE == "Hexa" then
  4421.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4422.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4423.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4424.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4425.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4426.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4427.             elseif MODE == "Fairy" then
  4428.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4429.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4430.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4431.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4432.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4433.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4434.             elseif MODE == "Origins" then
  4435.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4436.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4437.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4438.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4439.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4440.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4441.             elseif MODE == "Solar" then
  4442.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4443.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4444.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4445.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4446.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4447.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4448.             elseif MODE == "Purged" then
  4449.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4450.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4451.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4452.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4453.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4454.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4455.             elseif MODE == "Sanity" then
  4456.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4457.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4458.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4459.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4460.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4461.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4462.             elseif MODE == "Time" then
  4463.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4464.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4465.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4466.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4467.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4468.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4469.             elseif MODE == "80s" then
  4470.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4471.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4472.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4473.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4474.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4475.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4476.             elseif MODE == "90s" then
  4477.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4478.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4479.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4480.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4481.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4482.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4483.             elseif MODE == "Random" then
  4484.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4485.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4486.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4487.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4488.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4489.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4490.             elseif MODE == "Superior" then
  4491.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4492.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4493.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4494.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4495.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4496.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4497.             elseif ATTACK == false and MODE == "Vanta" then
  4498.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4499.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4500.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4501.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4502.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4503.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)               
  4504.             elseif MODE == "Sense" then
  4505.             if MRANDOM(1,20) == 1 then
  4506.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4507.             end
  4508.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4509.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4510.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4511.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4512.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4513.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4514.             elseif MODE == "Devil" then
  4515.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4516.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4517.             if MRANDOM(1,7) == 1 then
  4518.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4519.             end
  4520.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4521.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4522.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4523.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4524.             elseif MODE == "LostHope" then
  4525.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4526.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4527.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4528.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4529.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4530.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4531.             elseif ATTACK == false and MODE == "Black" then
  4532.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4533.             if MRANDOM(1,3) == 1 then
  4534.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4535.             end
  4536.             if MRANDOM(1,2) == 1 then
  4537.                MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4538.                MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4539.             end
  4540.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4541.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4542.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4543.             RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4544.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4545.             end
  4546.             end
  4547.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4548.             ANIM = "Walk"
  4549.             if ATTACK == false then
  4550.             if MODE == "Lunar" then
  4551.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4552.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4553.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4554.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4555.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4556.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4557.             elseif MODE == "Superior" then
  4558.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4559.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4560.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4561.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4562.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4563.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4564.             elseif MODE == "80s" then
  4565.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4566.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4567.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4568.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4569.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4570.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4571.             elseif MODE == "Solar" then
  4572.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4573.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4574.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4575.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4576.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4577.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4578.             elseif MODE == "Origins" then
  4579.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4580.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4581.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4582.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4583.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4584.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4585.             elseif MODE == "Purged" then
  4586.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4587.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4588.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4589.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4590.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4591.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4592.             elseif MODE == "Sanity" then
  4593.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4594.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4595.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4596.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4597.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4598.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4599.             elseif MODE == "Fairy" then
  4600.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4601.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4602.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4603.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4604.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4605.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4606.             elseif MODE == "Devil" then
  4607.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4608.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4609.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4610.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4611.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4612.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4613.             elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4614.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4615.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4616.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4617.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4618.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4619.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4620.             elseif MODE == "Hexa" or MODE == "Time" then
  4621.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4622.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4623.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4624.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4625.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4626.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4627.             elseif MODE == "LostHope" then
  4628.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4629.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4630.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4631.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4632.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4633.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4634.             elseif MODE == "Vanta" then
  4635.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4636.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4637.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4638.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4639.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4640.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4641.             elseif MODE == "Black" then
  4642.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4643.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4644.             if MRANDOM(1,3) == 1 then
  4645.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4646.             end
  4647.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4648.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4649.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4650.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4651.                end
  4652.             end
  4653.         end
  4654.     end
  4655.     text.TextStrokeColor3 = TEXTCOLOR
  4656.     unanchor()
  4657.     Humanoid.MaxHealth = "inf"
  4658.     Humanoid.Health = "inf"
  4659.     if Rooted == false then
  4660.         Disable_Jump = false
  4661.         Humanoid.WalkSpeed = Speed
  4662.     elseif Rooted == true then
  4663.         Disable_Jump = true
  4664.         Humanoid.WalkSpeed = 0
  4665.     end
  4666.     if Head:FindFirstChild("face") then
  4667.         Head.face.Texture = "rbxassetid://"..FACE
  4668.     end
  4669.     if MODE ~= "Random" then
  4670.     sick.SoundId = "rbxassetid://"..SONG
  4671.     elseif MODE == "Random" then
  4672.     sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4673.     end
  4674.     sick.Looped = true
  4675.     sick.Pitch = PITCH
  4676.     sick.Volume = VOLUME
  4677.     Humanoid.Name = MRANDOM(100000000,999999999)
  4678.     Humanoid.PlatformStand = false
  4679.     for _, c in pairs(Cam:GetChildren()) do
  4680.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4681.             c:remove()
  4682.         end
  4683.     end
  4684.     for LIST = 1, #WHITELIST do
  4685.         if WHITELIST[LIST] ~= nil then
  4686.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4687.             if CHARACTER then
  4688.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4689.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4690.                     if TORSO then
  4691.                         CreateSound(201858045, Cam, 3, 1)  
  4692.                         local GUI = Instance.new("BillboardGui",Cam)
  4693.                         GUI.Name = WHITELIST[LIST]
  4694.                         GUI.Size = UDim2.new(5,0,5,0)
  4695.                         GUI.Adornee = TORSO
  4696.                         local GUI2 = IT("ImageLabel",GUI)
  4697.                         GUI2.BackgroundTransparency = 1
  4698.                         GUI2.BorderSizePixel = 0
  4699.                         GUI2.ImageTransparency = 1
  4700.                         GUI2.Size = UDim2.new(1,0,1,0)
  4701.                         GUI2.SizeConstraint = "RelativeYY"
  4702.                         GUI.AlwaysOnTop = true
  4703.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4704.                     end
  4705.                 else
  4706.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4707.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  4708.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4709.                     end
  4710.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4711.                     if TORSO then
  4712.                         GUI.Adornee = TORSO
  4713.                     end
  4714.                 end
  4715.             else
  4716.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  4717.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4718.                 end
  4719.             end
  4720.         else
  4721.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  4722.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4723.             end
  4724.             table.remove(WHITELIST,LIST)
  4725.         end
  4726.     end
  4727.     if Character:FindFirstChildOfClass("Accessory") then
  4728.         Character:FindFirstChildOfClass("Accessory"):remove()
  4729.     elseif Character:FindFirstChildOfClass("Hat") then
  4730.         Character:FindFirstChildOfClass("Hat"):remove()
  4731.     end
  4732.     BLINKLOOP = BLINKLOOP + 1
  4733.     if BLINKLOOP >=325 then
  4734.         BLINKLOOP = 0
  4735.         Blink()
  4736.     BLINKLOOP = BLINKLOOP + 1
  4737.     if BLINKLOOP >=250 then
  4738.         BLINKLOOP = 0
  4739.         Blink2()
  4740.     end
  4741.     end
  4742.     if MODE == "90s" or MODE == "80s" then
  4743.     if HITFLOOR ~= nil then
  4744.        if MRANDOM(1,12) == 1 then
  4745.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4746.  
  4747.     end
  4748.     end
  4749.     end
  4750.     if MODE == "Devil" then
  4751.     if HITFLOOR ~= nil then
  4752.        if MRANDOM(1,4) == 1 then
  4753.          WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4754.     end
  4755.     end
  4756.     end
  4757.         if MODE == "Black" or MODE == "Fairy" then
  4758.         if HITFLOOR ~= nil then
  4759.         if MRANDOM(1,9) == 1 then
  4760.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4761.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4762.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4763.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4764.         if MRANDOM(1,7) == 1 then
  4765.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4766.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4767.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4768.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4769.     end
  4770.     end
  4771.     end
  4772.     end
  4773.     Humanoid.DisplayDistanceType = "None"
  4774.     Humanoid.PlatformStand = false
  4775.     for _, c in pairs(Torso:GetChildren()) do
  4776.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4777.         else
  4778.             c:remove()
  4779.         end
  4780.     end
  4781. end
  4782. --//=================================\\
  4783. --\\=================================//
  4784.  
  4785.  
  4786.  
  4787.  
  4788.  
  4789. --//====================================================\\--
  4790. --||                     END OF SCRIPT
  4791. --\\====================================================//--
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