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Glitcher FE

Jan 9th, 2019
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  1. warn("Due to logger so i need to leak this")
  2. warn("also nameclan gonna showcase this too soon")
  3. --//====================================================\\-
  4. --||               CHAOTIC GLITCHER
  5. --||             ALL PURPOSE SWITCHER...
  6. --||          CHAOTIC GLITCHER BY WANTH092
  7. --||         EDIT HELPING BY KILLERZTH_1596
  8. --\\====================================================//--
  9.  
  10. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  11. do
  12.     script.Parent = owner.Character
  13.     local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  14.     local function NewFakeEvent()
  15.         local Bind = Instance.new("BindableEvent")
  16.         local Fake;Fake = {Connections = {},
  17.         fakeEvent=true;
  18.         Connect=function(self,Func)
  19.             Bind.Event:connect(Func)
  20.             self.Connections[Bind] = true
  21.             return setmetatable({Connected = true},{
  22.             __index = function (self,Index)
  23.                 if Index:lower() == "disconnect" then
  24.                     return function() Fake.Connections[Bind] = false;self.Connected = false end
  25.                 end
  26.                 return Fake[Index]
  27.             end;
  28.             __tostring = function() return "Connection" end;
  29.         })
  30.         end}
  31.         Fake.connect = Fake.Connect;return Fake;
  32.     end
  33.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  34.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  35.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  36.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  37.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  38.     local function TriggerEvent(self,Event,...)
  39.         local Trigger = Mouse[Event]
  40.         if Trigger and Trigger.fakeEvent and Trigger.Connections then
  41.             for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  42.         end
  43.     end
  44.     Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  45.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  46.         if FiredBy.Name ~= owner.Name then return end
  47.         if Input.MouseEvent then
  48.             Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  49.         else
  50.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  51.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  52.             for _,Action in pairs(ContextActionService.Actions) do
  53.                 for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  54.             end
  55.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  56.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  57.         end
  58.     end)
  59.     InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  60.     Event.Parent = NLS([[
  61.         local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  62.         local Input = function(Input,gameProcessedEvent)
  63.             if gameProcessedEvent then return end
  64.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  65.         end
  66.         UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  67.         local Hit,Target
  68.         while wait(1/30) do
  69.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  70.                 Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  71.             end
  72.         end
  73.     ]],owner.Character)
  74. end
  75. RealGame = game;game = setmetatable({},{
  76.     __index = function (self,Index)
  77.         local Sandbox = function (Thing)
  78.             if Thing:IsA("Player") then
  79.                 local RealPlayer = Thing
  80.                 return setmetatable({},{
  81.                     __index = function (self,Index)
  82.                         local Type = type(RealPlayer[Index])
  83.                         if Type == "function" then
  84.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  85.                                 return function (self)return InternalData["Mouse"] end
  86.                             end
  87.                             return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  88.                         end
  89.                         return RealPlayer[Index]
  90.                     end;
  91.                     __tostring = function(self) return RealPlayer.Name end
  92.                 })
  93.             end
  94.         end
  95.         if RealGame[Index] then
  96.             local Type = type(RealGame[Index])
  97.             if Type == "function" then
  98.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  99.                     return function (self,Service)
  100.                         local FakeServices = {
  101.                             ["players"] = function()
  102.                                 return setmetatable({},{
  103.                                     __index = function (self2,Index2)
  104.                                         local RealService = RealGame:GetService(Service)
  105.                                         local Type2 = type(Index2)
  106.                                         if Type2 == "function" then
  107.                                             return function (self,...) return RealService[Index2](RealService,...)end
  108.                                         else
  109.                                             if Index2:lower() == "localplayer" then return Sandbox(owner) end
  110.                                             return RealService[Index2]
  111.                                         end
  112.                                     end;
  113.                                     __tostring = function(self) return RealGame:GetService(Service).Name end
  114.                                 })
  115.                             end;
  116.                             ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  117.                             ["userinputservice"] = function() return InternalData["UserInputService"] end;
  118.                             ["runservice"] = function()
  119.                                 return setmetatable({},{
  120.                                     __index = function(self2,Index2)
  121.                                         local RealService = RealGame:GetService(Service)
  122.                                         local Type2 = type(Index2)
  123.                                         if Type2 == "function" then
  124.                                             return function (self,...) return RealService[Index2](RealService,...) end
  125.                                         else
  126.                                             local RunServices = {
  127.                                                 ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  128.                                                 ["renderstepped"] = function() return RealService["Stepped"] end
  129.                                             }
  130.                                             if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  131.                                             return RealService[Index2]
  132.                                         end
  133.                                     end
  134.                                 })
  135.                             end
  136.                         }
  137.                         if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  138.                         return RealGame:GetService(Service)
  139.                     end
  140.                 end
  141.                 return function (self,...) return RealGame[Index](RealGame,...) end
  142.             else
  143.                 if game:GetService(Index) then return game:GetService(Index) end
  144.                 return RealGame[Index]
  145.             end
  146.         end
  147.         return nil
  148.     end
  149. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  150.  
  151. wait(0.2)
  152.  
  153. Player = game:GetService("Players").LocalPlayer
  154. PlayerGui = Player.PlayerGui
  155. Mouse = Player:GetMouse()
  156. Cam = workspace.CurrentCamera
  157. Backpack = Player.Backpack
  158. Character = Player.Character
  159. Humanoid = Character.Humanoid
  160. RootPart = Character["HumanoidRootPart"]
  161. Torso = Character["Torso"]
  162. Head = Character["Head"]
  163. RightArm = Character["Right Arm"]
  164. LeftArm = Character["Left Arm"]
  165. RightLeg = Character["Right Leg"]
  166. LeftLeg = Character["Left Leg"]
  167. RootJoint = RootPart["RootJoint"]
  168. Neck = Torso["Neck"]
  169. RightShoulder = Torso["Right Shoulder"]
  170. LeftShoulder = Torso["Left Shoulder"]
  171. RightHip = Torso["Right Hip"]
  172. LeftHip = Torso["Left Hip"]
  173. local sick = Instance.new("Sound",Torso)
  174. local SONG = 561833161
  175. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  176. sick:Play()
  177.  
  178. IT = Instance.new
  179. CF = CFrame.new
  180. VT = Vector3.new
  181. RAD = math.rad
  182. C3 = Color3.new
  183. UD2 = UDim2.new
  184. BRICKC = BrickColor.new
  185. ANGLES = CFrame.Angles
  186. EULER = CFrame.fromEulerAnglesXYZ
  187. COS = math.cos
  188. ACOS = math.acos
  189. SIN = math.sin
  190. ASIN = math.asin
  191. ABS = math.abs
  192. MRANDOM = math.random
  193. FLOOR = math.floor
  194. local RCHOICE = MRANDOM(1,7)
  195.  
  196. --//=================================\\
  197. --||          USEFUL VALUES
  198. --\\=================================//
  199.  
  200. Animation_Speed = 3
  201. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  202. local Speed = 13
  203. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  204. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  205. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  206. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  207. local DAMAGEMULTIPLIER = 1
  208. local ANIM = "Idle"
  209. local ATTACK = false
  210. local EQUIPPED = false
  211. local HOLD = false
  212. local COMBO = 1
  213. local Rooted = false
  214. local SINE = 0
  215. local KEYHOLD = false
  216. local CHANGE = 2 / Animation_Speed
  217. local WALKINGANIM = false
  218. local VALUE1 = false
  219. local VALUE2 = false
  220. local ROBLOXIDLEANIMATION = IT("Animation")
  221. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  222. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  223. --ROBLOXIDLEANIMATION.Parent = Humanoid
  224. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  225. WEAPONGUI.Name = "Weapon GUI"
  226. local Effects = IT("Folder", Character)
  227. Effects.Name = "Effects"
  228. local BALL = IT("Folder", Character)
  229. BALL.Name = "BALL-EYE"
  230. local XEYE = IT("Folder", Character)
  231. XEYE.Name = "X - EYE"
  232. local ANIMATOR = Humanoid.Animator
  233. local ANIMATE = Character.Animate
  234. local UNANCHOR = true
  235. local WHITELIST = {}
  236. local TAUNT = false
  237. local OFFSET = 0
  238. local FULL = false
  239. local MODE = "Lunar"
  240. local PITCH = 1
  241. local VOLUME = 3
  242. local FACE = 176217464
  243. local SIZE = 1
  244.  
  245. --//=================================\\
  246. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  247. --\\=================================//
  248.  
  249. ArtificialHB = Instance.new("BindableEvent", script)
  250. ArtificialHB.Name = "ArtificialHB"
  251.  
  252. script:WaitForChild("ArtificialHB")
  253. Frame_Speed = 1 / 60
  254. frame = Frame_Speed
  255. tf = 0
  256. allowframeloss = false
  257. tossremainder = false
  258. lastframe = tick()
  259. script.ArtificialHB:Fire()
  260.  
  261. game:GetService("RunService").Heartbeat:connect(function(s, p)
  262.     tf = tf + s
  263.     if tf >= frame then
  264.         if allowframeloss then
  265.             script.ArtificialHB:Fire()
  266.             lastframe = tick()
  267.         else
  268.             for i = 1, math.floor(tf / frame) do
  269.                 script.ArtificialHB:Fire()
  270.             end
  271.         lastframe = tick()
  272.         end
  273.         if tossremainder then
  274.             tf = 0
  275.         else
  276.             tf = tf - frame * math.floor(tf / frame)
  277.         end
  278.     end
  279. end)
  280.  
  281. --//=================================\\
  282. --//       NOOBYGAME12'S CODE
  283. --\\=================================//
  284.  
  285. plr = game:GetService("Players").LocalPlayer
  286. char = plr.Character
  287. hum = char.Humanoid
  288. local cam = game.Workspace.CurrentCamera
  289. Camera = cam
  290. local CamInterrupt = false
  291. local TwoD = false
  292. local TargetInfo = {nil, nil}
  293. cam.CameraType = "Custom"
  294. t = char.Torso
  295. h = char.Head
  296. ra = char["Right Arm"]
  297. la = char["Left Arm"]
  298. rl = char["Right Leg"]
  299. ll = char["Left Leg"]
  300. tors = char.Torso
  301. lleg = char["Left Leg"]
  302. root = char.HumanoidRootPart
  303. hed = char.Head
  304. rleg = char["Right Leg"]
  305. rarm = char["Right Arm"]
  306. larm = char["Left Arm"]
  307. Player = plr
  308. Character=Player.Character
  309. PlayerGui=Player.PlayerGui
  310. Backpack=Player.Backpack
  311. Torso=Character.Torso
  312. Head=Character.Head
  313. Humanoid=Character.Humanoid
  314. m=Instance.new('Model',Character)
  315. LeftArm=Character["Left Arm"]
  316. LeftLeg=Character["Left Leg"]
  317. RightArm=Character["Right Arm"]
  318. RightLeg=Character["Right Leg"]
  319. LS=Torso["Left Shoulder"]
  320. LH=Torso["Left Hip"]
  321. RS=Torso["Right Shoulder"]
  322. RH=Torso["Right Hip"]
  323. Face = Head.face
  324. Neck=Torso.Neck
  325. it=Instance.new
  326. attacktype=1
  327. vt=Vector3.new
  328. cf=CFrame.new
  329. euler=CFrame.fromEulerAnglesXYZ
  330. angles=CFrame.Angles
  331. cloaked=false
  332. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  333. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  334. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  335. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  336. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  337. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  338. RootPart=Character.HumanoidRootPart
  339. RootJoint=RootPart.RootJoint
  340. RootCF=euler(-1.57,0,3.14)
  341. radian = math.rad
  342. random = math.random
  343. Vec3 = Vector3.new
  344. Inst = Instance.new
  345. cFrame = CFrame.new
  346. Euler = CFrame.fromEulerAnglesXYZ
  347. vt = Vector3.new
  348. bc = BrickColor.new
  349. br = BrickColor.random
  350. it = Instance.new
  351. cf = CFrame.new
  352. local Player_Size = 0
  353. cam = game.Workspace.CurrentCamera
  354. CF = CFrame.new
  355. angles = CFrame.Angles
  356. attack = false
  357. Euler = CFrame.fromEulerAnglesXYZ
  358. Rad = math.rad
  359. IT = Instance.new
  360. BrickC = BrickColor.new
  361. Cos = math.cos
  362. Acos = math.acos
  363. Sin = math.sin
  364. Asin = math.asin
  365. Abs = math.abs
  366. Mrandom = math.random
  367. Floor = math.floor
  368. IT = Instance.new
  369. CF = CFrame.new
  370. VT = Vector3.new
  371. RAD = math.rad
  372. C3 = Color3.new
  373. UD2 = UDim2.new
  374. BRICKC = BrickColor.new
  375. ANGLES = CFrame.Angles
  376. EULER = CFrame.fromEulerAnglesXYZ
  377. COS = math.cos
  378. ACOS = math.acos
  379. SIN = math.sin
  380. ASIN = math.asin
  381. ABS = math.abs
  382. MRANDOM = math.random
  383. FLOOR = math.floor
  384.  
  385.  
  386. local Booleans = {
  387.   CamFollow = true,
  388.   GyroUse = true
  389. }
  390.  
  391. function lerp(object, newCFrame, alpha)
  392.   return object:lerp(newCFrame, alpha)
  393. end
  394.  
  395. local Directer = Inst("BodyGyro", root)
  396. Directer.MaxTorque = Vec3(0, 0, 0)
  397. Directer.P = 600000
  398. local CPart = Inst("Part")
  399. CPart.Anchored = true
  400. CPart.CanCollide = false
  401. CPart.Locked = true
  402. CPart.Transparency = 1
  403.  
  404. local rainbowmode = false
  405. local chaosmode = false
  406.  
  407. local mutedtog = false
  408.  
  409. function CameraEnshaking(Length,Intensity)
  410. coroutine.resume(coroutine.create(function()
  411.       local intensity = 1*Intensity
  412.       local rotM = 0.01*Intensity
  413. for i = 0, Length, 0.1 do
  414. Swait()
  415. intensity = intensity - 0.05*Intensity/Length
  416. rotM = rotM - 0.0005*Intensity/Length
  417.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  418.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  419. end
  420. Humanoid.CameraOffset = Vec3(0, 0, 0)
  421. end))
  422. end
  423. CamShake=function(Part,Distan,Power,Times)
  424. local de=Part.Position
  425. for i,v in pairs(workspace:children()) do
  426.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  427. for _,c in pairs(v:children()) do
  428. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  429. local Noob=v.Humanoid
  430. if Noob~=nil then
  431. coroutine.resume(coroutine.create(function()
  432. FV = Instance.new("BoolValue", Noob)
  433. FV.Name = "CameraShake"
  434. for ShakeNum=1,Times do
  435. Swait()
  436. local ef=Power
  437.   if ef>=1 then
  438.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  439.   else
  440.    ef=Power*10
  441.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  442.   end  
  443. end
  444. Humanoid.CameraOffset = Vector3.new(0,0,0)
  445. FV:Destroy()
  446. end))
  447. end
  448. end
  449. end
  450. end
  451. end
  452. end
  453.  
  454. local toggleTag = true
  455. local bilguit = Instance.new("BillboardGui", hed)
  456. bilguit.Adornee = nil
  457. bilguit.Name = "ModeName"
  458. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  459. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  460.  
  461.  
  462. function chatfunc(text,color,typet,font,timeex)
  463. local chat = coroutine.wrap(function()
  464. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  465. Character:FindFirstChild("TalkingBillBoard"):destroy()
  466. end
  467. local naeeym2 = Instance.new("BillboardGui",Character)
  468. naeeym2.Size = UDim2.new(0,100,0,40)
  469. naeeym2.StudsOffset = Vector3.new(0,3,0)
  470. naeeym2.Adornee = Character.Head
  471. naeeym2.Name = "TalkingBillBoard"
  472. local tecks2 = Instance.new("TextLabel",naeeym2)
  473. tecks2.BackgroundTransparency = 1
  474. tecks2.BorderSizePixel = 0
  475. tecks2.Text = ""
  476. tecks2.Font = font
  477. tecks2.TextSize = 30
  478. tecks2.TextStrokeTransparency = 0
  479. tecks2.TextColor3 = color
  480. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  481. tecks2.Size = UDim2.new(1,0,0.5,0)
  482. local tecks3 = Instance.new("TextLabel",naeeym2)
  483. tecks3.BackgroundTransparency = 1
  484. tecks3.BorderSizePixel = 0
  485. tecks3.Text = ""
  486. tecks3.Font = font
  487. tecks3.TextSize = 30
  488. tecks3.TextStrokeTransparency = 0
  489. if typet == "Inverted" then
  490. tecks3.TextColor3 = Color3.new(0,0,0)
  491. tecks3.TextStrokeColor3 = color
  492. elseif typet == "Normal" then
  493. tecks3.TextColor3 = color
  494. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  495. end
  496. tecks3.Size = UDim2.new(1,0,0.5,0)
  497. coroutine.resume(coroutine.create(function()
  498. while true do
  499. Swait(1)
  500. if chaosmode == true then
  501. tecks2.TextColor3 = BrickColor.random().Color
  502. tecks3.TextStrokeColor3 = BrickColor.random().Color
  503. end
  504. end
  505. end))
  506. text.TextTransparency = text.TextTransparency  + 1
  507. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  508. for i = 0, 74*timeex do
  509. Swait()
  510. text.TextTransparency = 1
  511. text.TextStrokeTransparency = 1
  512. tecks2.Text = text
  513. tecks3.Text = text
  514. end
  515. local randomrot = math.random(1,2)
  516. if randomrot == 1 then
  517. for i = 1, 50 do
  518. Swait()
  519. tecks2.Text = text
  520. tecks3.Text = text
  521. text.TextTransparency = text.TextTransparency - .02
  522. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  523. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  524. tecks2.TextTransparency = tecks2.TextTransparency + .04
  525. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  526. tecks3.TextTransparency = tecks2.TextTransparency + .04
  527. end
  528. elseif randomrot == 2 then
  529.     for i = 1, 50 do
  530. Swait()
  531. tecks2.Text = text
  532. tecks3.Text = text
  533. text.TextTransparency = text.TextTransparency - .02
  534. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  535. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  536. tecks2.TextTransparency = tecks2.TextTransparency + .04
  537. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  538. tecks3.TextTransparency = tecks2.TextTransparency + .04
  539. end
  540. end
  541. text.TextTransparency = 0
  542. text.TextStrokeTransparency = 0
  543. if toggleTag == false then
  544. text.TextTransparency = 1
  545. text.TextStrokeTransparency = 1
  546. end
  547. naeeym2:Destroy()
  548. end)
  549. chat()
  550. end
  551.  
  552.  
  553.  
  554. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  555.   local gui = it(GuiType)
  556.   gui.Parent = parent
  557.   gui.Text = text
  558.   gui.BackgroundTransparency = backtrans
  559.   gui.BackgroundColor3 = backcol
  560.   gui.SizeConstraint = "RelativeXY"
  561.   gui.TextXAlignment = "Center"
  562.   gui.TextYAlignment = "Center"
  563.   gui.Position = pos
  564.   gui.Size = size
  565.   gui.Font = "SourceSans"
  566.   gui.FontSize = "Size14"
  567.   gui.TextWrapped = false
  568.   gui.TextStrokeTransparency = 0
  569.   gui.TextColor = BrickColor.new("White")
  570.   return gui
  571. end
  572. --------------------------- GUI STUFF
  573. local basgui = it("GuiMain")
  574. basgui.Parent = plr.PlayerGui
  575. basgui.Name = "VISgui"
  576. local fullscreenz = it("Frame")
  577. fullscreenz.Parent = basgui
  578. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  579. fullscreenz.BackgroundTransparency = 1
  580. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  581. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  582. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  583. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  584. imgl2.BackgroundTransparency = 1
  585. imgl2.BorderSizePixel = 0
  586. imgl2.ImageTransparency = 0.5
  587. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  588. imgl2.Size = UDim2.new(0,1000,0,1000)
  589. imgl2.Image = "rbxassetid://2344830904"
  590. local techc = imgl2:Clone()
  591. techc.Parent = fullscreenz
  592. techc.ImageTransparency = 0
  593. techc.Size = UDim2.new(0,900,0,900)
  594. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  595. techc.Image = "rbxassetid://2092248396"
  596. local circl = imgl2:Clone()
  597. circl.Parent = fullscreenz
  598. circl.ImageTransparency = 0
  599. circl.Size = UDim2.new(0,550,0,550)
  600. circl.Position = UDim2.new(0.70,25,0.50,25)
  601. circl.Image = "rbxassetid://2312119891"
  602. local circl2 = imgl2:Clone()
  603. circl2.Parent = fullscreenz
  604. circl2.ImageTransparency = 0
  605. circl2.Size = UDim2.new(0,700,0,700)
  606. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  607. circl2.Image = "rbxassetid://2312119891"
  608. local imgl2b = imgl2:Clone()
  609. imgl2b.Parent = fullscreenz
  610. imgl2b.ImageTransparency = 0
  611. imgl2b.Size = UDim2.new(0,800,0,800)
  612. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  613. imgl2b.ImageColor3 = Color3.new(0,0,0)
  614. local ned = Instance.new("TextLabel",fullscreenz)
  615. ned.ZIndex = 2
  616. ned.Font = "Bodoni"
  617. ned.BackgroundTransparency = 1
  618. ned.BorderSizePixel = 0.65
  619. ned.Size = UDim2.new(0.6,0,0.6,0)
  620. ned.Position = UDim2.new(0,0,0,0)
  621. ned.TextScaled = true
  622. ned.TextStrokeTransparency = 0
  623. ned.Text = "Lunar"
  624. ned.TextSize = 48
  625. ned.Rotation = 1
  626. ned.TextXAlignment = "Left"
  627. ned.TextYAlignment = "Top"
  628.  
  629. --//=================================\\
  630. --//          WINGY STUFF
  631. --\\=================================//
  632.  
  633. local extrawingmod1 = Instance.new("Model",Character)
  634. local extrawingmod2 = Instance.new("Model",Character)
  635.  
  636. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  637. local p = Instance.new("Part")
  638. p.TopSurface = 0
  639. p.BottomSurface = 0
  640. p.Parent = parent
  641. p.Size = Vector3.new(0.1,0.1,0.1)
  642. p.Transparency = transparency
  643. p.Reflectance = reflectance
  644. p.CanCollide = false
  645. p.Locked = true
  646. p.BrickColor = brickcolor
  647. p.Material = material
  648. return p
  649. end
  650.  
  651. function CreateMesh(parent,meshtype,x1,y1,z1)
  652. local mesh = Instance.new("SpecialMesh",parent)
  653. mesh.MeshType = meshtype
  654. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  655. return mesh
  656. end
  657.  
  658. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  659. local mesh = Instance.new("SpecialMesh",parent)
  660. mesh.MeshType = "FileMesh"
  661. mesh.MeshId = meshid
  662. mesh.Scale = Vector3.new(x1,y1,z1)
  663. return mesh
  664. end
  665.  
  666.  
  667. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  668. local mesh = Instance.new("SpecialMesh",parent)
  669. mesh.MeshType = "FileMesh"
  670. mesh.MeshId = meshid
  671. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  672. mesh.Scale = Vector3.new(x1,y1,z1)
  673. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  674. return mesh
  675. end
  676.  
  677. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  678. local weld = Instance.new("Weld")
  679. weld.Parent = parent
  680. weld.Part0 = part0
  681. weld.Part1 = part1
  682. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  683. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  684. return weld
  685. end
  686.  
  687. function RemoveOutlines(part)
  688.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  689. end
  690.  
  691. local Create = LoadLibrary("RbxUtility").Create
  692.  
  693. CFuncs = { 
  694.     ["Part"] = {
  695.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  696.             local Part = Create("Part"){
  697.                 Parent = Parent,
  698.                 Reflectance = Reflectance,
  699.                 Transparency = Transparency,
  700.                 CanCollide = false,
  701.                 Locked = true,
  702.                 BrickColor = BrickColor.new(tostring(BColor)),
  703.                 Name = Name,
  704.                 Size = Size,
  705.                 Material = Material,
  706.             }
  707.             RemoveOutlines(Part)
  708.             return Part
  709.         end;
  710.     };
  711.    
  712.     ["Mesh"] = {
  713.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  714.             local Msh = Create(Mesh){
  715.                 Parent = Part,
  716.                 Offset = OffSet,
  717.                 Scale = Scale,
  718.             }
  719.             if Mesh == "SpecialMesh" then
  720.                 Msh.MeshType = MeshType
  721.                 Msh.MeshId = MeshId
  722.             end
  723.             return Msh
  724.         end;
  725.     };
  726.    
  727.     ["Mesh"] = {
  728.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  729.             local Msh = Create(Mesh){
  730.                 Parent = Part,
  731.                 Offset = OffSet,
  732.                 Scale = Scale,
  733.             }
  734.             if Mesh == "SpecialMesh" then
  735.                 Msh.MeshType = MeshType
  736.                 Msh.MeshId = MeshId
  737.             end
  738.             return Msh
  739.         end;
  740.     };
  741.    
  742.     ["Weld"] = {
  743.         Create = function(Parent, Part0, Part1, C0, C1)
  744.             local Weld = Create("Weld"){
  745.                 Parent = Parent,
  746.                 Part0 = Part0,
  747.                 Part1 = Part1,
  748.                 C0 = C0,
  749.                 C1 = C1,
  750.             }
  751.             return Weld
  752.         end;
  753.     };
  754.  
  755.     ["Sound"] = {
  756.         Create = function(id, par, vol, pit)
  757.             coroutine.resume(coroutine.create(function()
  758.                 local S = Create("Sound"){
  759.                     Volume = vol,
  760.                                         Name = "EffectSoundo",
  761.                     Pitch = pit or 1,
  762.                     SoundId = id,
  763.                     Parent = par or workspace,
  764.                 }
  765.                 wait()
  766.                 S:play()
  767.                 game:GetService("Debris"):AddItem(S, 10)
  768.             end))
  769.         end;
  770.     };
  771.  
  772. ["LongSound"] = {
  773.         Create = function(id, par, vol, pit)
  774.             coroutine.resume(coroutine.create(function()
  775.                 local S = Create("Sound"){
  776.                     Volume = vol,
  777.                     Pitch = pit or 1,
  778.                     SoundId = id,
  779.                     Parent = par or workspace,
  780.                 }
  781.                 wait()
  782.                 S:play()
  783.                 game:GetService("Debris"):AddItem(S, 60)
  784.             end))
  785.         end;
  786.     };
  787.    
  788.     ["ParticleEmitter"] = {
  789.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  790.             local fp = Create("ParticleEmitter"){
  791.                 Parent = Parent,
  792.                 Color = ColorSequence.new(Color1, Color2),
  793.                 LightEmission = LightEmission,
  794.                 Size = Size,
  795.                 Texture = Texture,
  796.                 Transparency = Transparency,
  797.                 ZOffset = ZOffset,
  798.                 Acceleration = Accel,
  799.                 Drag = Drag,
  800.                 LockedToPart = LockedToPart,
  801.                 VelocityInheritance = VelocityInheritance,
  802.                 EmissionDirection = EmissionDirection,
  803.                 Enabled = Enabled,
  804.                 Lifetime = LifeTime,
  805.                 Rate = Rate,
  806.                 Rotation = Rotation,
  807.                 RotSpeed = RotSpeed,
  808.                 Speed = Speed,
  809.                 VelocitySpread = VelocitySpread,
  810.             }
  811.             return fp
  812.         end;
  813.     };
  814.  
  815.     CreateTemplate = {
  816.    
  817.     };
  818. }
  819.  
  820.  
  821.  
  822. New = function(Object, Parent, Name, Data)
  823.     local Object = Instance.new(Object)
  824.     for Index, Value in pairs(Data or {}) do
  825.         Object[Index] = Value
  826.     end
  827.     Object.Parent = Parent
  828.     Object.Name = Name
  829.     return Object
  830. end
  831.  
  832. local halocolor = BrickColor.new("Mid gray")
  833. local halocolor2 = BrickColor.new("Mid gray")
  834. local halocolor3 = BrickColor.new("Really black")
  835. local starcolor = BrickColor.new("Bright yellow")
  836. local lunacolor = BrickColor.new("Navy blue")
  837. local lunacolor2 = BrickColor.new("Bright blue")
  838. local wepcolor = BrickColor.new("Deep blue")
  839. local maincolor = BrickColor.new("Lapis")
  840. local secondcolor = BrickColor.new("Lapis")
  841. local m = Instance.new("Model",Character)
  842. local m2 = Instance.new("Model",Character)
  843. local m3 = Instance.new("Model",Character)
  844. local mw1 = Instance.new("Model",Character)
  845. local mw2 = Instance.new("Model",Character)
  846. local mw3 = Instance.new("Model",Character)
  847. local mw4 = Instance.new("Model",Character)
  848.  
  849. --------------
  850. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  851. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  852. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  853. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  854.  
  855. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  856. CreateMesh(handle,"Brick",0,0,0)
  857. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  858. local valuaring = 10
  859.  
  860. local refec = Instance.new("ParticleEmitter",handlex)
  861. refec.Texture = "rbxassetid://284205403"
  862. refec.LightEmission = 0.95
  863. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  864. refec.Rate = 50
  865. refec.Lifetime = NumberRange.new(0.5)
  866. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  867. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  868. refec.Speed = NumberRange.new(0,2)
  869. refec.Drag = 5
  870. refec.LockedToPart = true
  871. refec.Rotation = NumberRange.new(-500,500)
  872. refec.VelocitySpread = 9000
  873. refec.RotSpeed = NumberRange.new(-500,500)
  874. local refec2 = refec:Clone()
  875. refec2.LightEmission = 0.75
  876. refec2.Texture = "rbxassetid://254287058"
  877. refec2.Parent = handlex
  878. refec2.Rate = 25
  879. refec2.Lifetime = NumberRange.new(0.75)
  880. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  881. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  882. refec2.Speed = NumberRange.new(0)
  883. local refec3 = refec:Clone()
  884. refec3.LightEmission = 0.75
  885. refec3.Texture = "rbxassetid://363275192"
  886. refec3.Parent = handlex
  887. refec3.Rate = 25
  888. refec3.Lifetime = NumberRange.new(1)
  889. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  890. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  891. refec3.Speed = NumberRange.new(0)
  892. refec3.RotSpeed = NumberRange.new(-50,50)
  893.  
  894. for i = 0, 35 do
  895.     valuaring = valuaring + 10
  896. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  897. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  898. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  899. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  900. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  901. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  902. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  903. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  904. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  905. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  906. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  907. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  908. end
  909.  
  910.  
  911. local handle = CreateParta(m,1,1,"Neon",maincolor)
  912. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  913. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  914.  
  915.  
  916.  
  917. --- Left wing.
  918.  
  919. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  920. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  921. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  922.  
  923. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  924. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  925. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  926. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  927. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  928. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  930. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  931. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  932. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  933. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  934. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  935. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  936. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  937. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  938. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  939. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  940. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  941. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  942. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  943. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  944. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  945. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  946. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  947. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  948. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  949. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  950. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  951. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  952. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  953.  
  954.  
  955. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  956. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  957. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958.  
  959. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  960. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  961. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  962. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  963. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  964. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  965. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  966. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  967. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  968. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  969. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  970. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  972. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  973. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  974. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  975. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  976. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  977. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  978. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  979. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  980. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  981. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  982. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  983. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  984. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  985. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  987. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  988. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  989.  
  990. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  991. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  992. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  993.  
  994. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  995. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  996. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  997. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  998. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  999. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1000. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1001. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1002. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1003. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1004. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1005. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1006. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1007. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1008. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1009. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1010. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1011. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1012. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1013. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1014. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1015. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1016. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1017. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1018. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1019. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1020. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1021. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1022. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1023. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1024.  
  1025.  
  1026. -- Right wing --
  1027.  
  1028. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1029. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1030. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1031.  
  1032. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1033. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1034. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1035. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1036. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1037. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1038. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1039. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1040. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1041. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1042. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1043. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1044. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1045. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1046. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1047. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1048. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1049. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1050. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1051. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1052. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1053. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1054. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1055. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1056. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1057. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1058. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1059. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1060. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1061. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1062.  
  1063. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1064. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1065. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1066.  
  1067. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1068. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1069. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1070. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1071. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1072. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1073. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1074. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1075. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1076. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1077. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1078. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1079. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1080. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1081. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1082. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1083. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1084. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1085. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1086. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1087. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1088. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1089. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1090. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1091. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1092. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1093. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1094. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1095. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1096. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1097.  
  1098. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1099. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1100. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1101.  
  1102.  
  1103. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1104. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1105. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1106. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1107. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1108. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1109. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1110. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1111. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1112. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1113. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1114. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1115. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1116. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1117. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1118. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1119. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1120. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1121. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1122. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1123. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1124. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1125. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1126. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1127. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1128. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1129. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1130. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1131. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1132. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1133.  
  1134. ------------- Trails
  1135. local A0 = Instance.new("Attachment",lwing1)
  1136. A0.Position = Vector3.new(0,-0.7,0)
  1137. local A1 = Instance.new("Attachment",lwing1)
  1138. A1.Position = Vector3.new(0,-3.5,0)
  1139. tl1 = Instance.new('Trail',lwing1)
  1140. tl1.Attachment0 = A0
  1141. tl1.Attachment1 = A1
  1142. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1143. tl1.LightEmission = 1
  1144. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1145. tl1.Color = ColorSequence.new(halocolor.Color)
  1146. tl1.Lifetime = 0.5
  1147.  
  1148. local A0 = Instance.new("Attachment",lwing2)
  1149. A0.Position = Vector3.new(0,-0.7,0)
  1150. local A1 = Instance.new("Attachment",lwing2)
  1151. A1.Position = Vector3.new(0,-3.5,0)
  1152. tl2 = Instance.new('Trail',lwing2)
  1153. tl2.Attachment0 = A0
  1154. tl2.Attachment1 = A1
  1155. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1156. tl2.LightEmission = 1
  1157. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1158. tl2.Color = ColorSequence.new(halocolor.Color)
  1159. tl2.Lifetime = 0.5
  1160.  
  1161. local A0 = Instance.new("Attachment",lwing3)
  1162. A0.Position = Vector3.new(0,-0.7,0)
  1163. local A1 = Instance.new("Attachment",lwing3)
  1164. A1.Position = Vector3.new(0,-3.5,0)
  1165. tl3 = Instance.new('Trail',lwing3)
  1166. tl3.Attachment0 = A0
  1167. tl3.Attachment1 = A1
  1168. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1169. tl3.LightEmission = 1
  1170. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1171. tl3.Color = ColorSequence.new(halocolor.Color)
  1172. tl3.Lifetime = 0.5
  1173.  
  1174. local A0 = Instance.new("Attachment",rwing1)
  1175. A0.Position = Vector3.new(0,-0.7,0)
  1176. local A1 = Instance.new("Attachment",rwing1)
  1177. A1.Position = Vector3.new(0,-3.5,0)
  1178. tr1 = Instance.new('Trail',rwing1)
  1179. tr1.Attachment0 = A0
  1180. tr1.Attachment1 = A1
  1181. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1182. tr1.LightEmission = 1
  1183. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1184. tr1.Color = ColorSequence.new(halocolor2.Color)
  1185. tr1.Lifetime = 0.5
  1186.  
  1187. local A0 = Instance.new("Attachment",rwing2)
  1188. A0.Position = Vector3.new(0,-0.7,0)
  1189. local A1 = Instance.new("Attachment",rwing2)
  1190. A1.Position = Vector3.new(0,-3.5,0)
  1191. tr2 = Instance.new('Trail',rwing2)
  1192. tr2.Attachment0 = A0
  1193. tr2.Attachment1 = A1
  1194. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1195. tr2.LightEmission = 1
  1196. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1197. tr2.Color = ColorSequence.new(halocolor2.Color)
  1198. tr2.Lifetime = 0.5
  1199.  
  1200. local A0 = Instance.new("Attachment",rwing3)
  1201. A0.Position = Vector3.new(0,-0.7,0)
  1202. local A1 = Instance.new("Attachment",rwing3)
  1203. A1.Position = Vector3.new(0,-3.5,0)
  1204. tr3 = Instance.new('Trail',rwing3)
  1205. tr3.Attachment0 = A0
  1206. tr3.Attachment1 = A1
  1207. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1208. tr3.LightEmission = 1
  1209. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1210. tr3.Color = ColorSequence.new(halocolor2.Color)
  1211. tr3.Lifetime = 0.5
  1212.  
  1213. --------------
  1214.  
  1215.  
  1216.  
  1217. for i, v in pairs(mw2:GetChildren()) do
  1218. if v:IsA("Part") then
  1219. v.BrickColor = BrickColor.new("White")
  1220. v.Material = "Neon"
  1221. end
  1222. end
  1223. for i, v in pairs(mw1:GetChildren()) do
  1224. if v:IsA("Part") then
  1225. v.Transparency = 0
  1226. v.BrickColor = BrickColor.new("White")
  1227. v.Material = "Neon"
  1228. end
  1229. end
  1230. for i, v in pairs(extrawingmod1:GetChildren()) do
  1231. if v:IsA("Part") then
  1232. v.Transparency = 1
  1233. v.BrickColor = BrickColor.new("White")
  1234. v.Material = "Neon"
  1235. end
  1236. end
  1237. for i, v in pairs(extrawingmod2:GetChildren()) do
  1238. if v:IsA("Part") then
  1239. v.Transparency = 1
  1240. v.BrickColor = BrickColor.new("White")
  1241. v.Material = "Neon"
  1242. end
  1243. end
  1244. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1245. local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  1246. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1247.  
  1248. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1249. for i, v in pairs(mw2:GetChildren()) do
  1250. if v:IsA("Part") then
  1251. v.BrickColor = one
  1252. v.Material = "Neon"
  1253. end
  1254. end
  1255. refec.Color = ColorSequence.new(one.Color)
  1256. refec2.Color = ColorSequence.new(one.Color)
  1257. refec3.Color = ColorSequence.new(one.Color)
  1258. tr1.Color = ColorSequence.new(one.Color)
  1259. tr2.Color = ColorSequence.new(one.Color)
  1260. tr3.Color = ColorSequence.new(one.Color)
  1261. imgl2.ImageColor3 = one.Color
  1262. circl.ImageColor3 = two.Color
  1263. techc.ImageColor3 = one.Color
  1264. circl2.ImageColor3 = one.Color
  1265. ned.TextColor3 = two.Color
  1266. ned.TextStrokeColor3 = one.Color
  1267. for i, v in pairs(mw1:GetChildren()) do
  1268. if v:IsA("Part") then
  1269. v.Transparency = 0
  1270. v.BrickColor = two
  1271. v.Material = "Neon"
  1272. end
  1273. end
  1274. tl1.Color = ColorSequence.new(two.Color)
  1275. tl2.Color = ColorSequence.new(two.Color)
  1276. tl3.Color = ColorSequence.new(two.Color)
  1277. for i, v in pairs(m:GetChildren()) do
  1278. if v:IsA("Part") then
  1279. v.BrickColor = three
  1280. v.Material = "Ice"
  1281. end
  1282. end
  1283. for i, v in pairs(m2:GetChildren()) do
  1284. if v:IsA("Part") then
  1285. v.BrickColor = four
  1286. v.Material = "Ice"
  1287. end
  1288. end
  1289. for i, v in pairs(m3:GetChildren()) do
  1290. if v:IsA("Part") then
  1291. v.BrickColor = five
  1292. v.Material = "Neon"
  1293. end
  1294. end
  1295. for i, v in pairs(extrawingmod1:GetChildren()) do
  1296. if v:IsA("Part") then
  1297. v.Transparency = exonetran
  1298. v.BrickColor = exone
  1299. v.Material = "Neon"
  1300. end
  1301. end
  1302. for i, v in pairs(extrawingmod2:GetChildren()) do
  1303. if v:IsA("Part") then
  1304. v.Transparency = extwotran
  1305. v.BrickColor = extwo
  1306. v.Material = "Neon"
  1307. end
  1308. end
  1309. end
  1310.  
  1311. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1312. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1313. techc.ImageColor3 = MAINRUINCOLOR.Color
  1314. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1315. ned.TextColor3 = MAINRUINCOLOR.Color
  1316. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1317.  
  1318.  
  1319. function bosschatfunc(text,color,watval)
  1320. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1321. coroutine.resume(coroutine.create(function()
  1322. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1323. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1324. end
  1325. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1326. scrg.Name = "Dialog"
  1327. local txtlb = Instance.new("TextLabel",scrg)
  1328. txtlb.Text = ""
  1329. txtlb.Font = "Bodoni"
  1330. txtlb.TextColor3 = Color3.new(0,0,0)
  1331. txtlb.TextStrokeTransparency = 0
  1332. txtlb.BackgroundTransparency = 0.75
  1333. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1334. txtlb.TextStrokeColor3 = color
  1335. txtlb.TextScaled = true
  1336. txtlb.Size = UDim2.new(1,0,0.25,0)
  1337. txtlb.TextXAlignment = "Left"
  1338. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1339. local txtlb2 = Instance.new("TextLabel",scrg)
  1340. txtlb2.Text = "Chaotic:"
  1341. txtlb2.Font = "Arcade"
  1342. txtlb2.TextColor3 = Color3.new(0,0,0)
  1343. txtlb2.TextStrokeTransparency = 0
  1344. txtlb2.BackgroundTransparency = 1
  1345. txtlb2.TextStrokeColor3 = color
  1346. txtlb2.TextSize = 40
  1347. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1348. txtlb2.TextXAlignment = "Left"
  1349. txtlb2.Position = UDim2.new(0,0,1,0)
  1350. local fvalen = 0.55
  1351. local fval = -0.49
  1352. coroutine.resume(coroutine.create(function()
  1353. while true do
  1354. Swait()
  1355. if MODE == "Sanity" then
  1356. txtlb.Rotation = math.random(-1,1)
  1357. txtlb2.Rotation = math.random(-1,1)
  1358. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1359. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1360. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1361. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1362. end
  1363. end
  1364. end))
  1365. coroutine.resume(coroutine.create(function()
  1366. while true do
  1367. Swait()
  1368. if scrg.Parent ~= nil then
  1369.     fvalen = fvalen - 0.0001
  1370. elseif scrg.Parent == nil then
  1371. break
  1372. end
  1373. end
  1374. end))
  1375. local flol = 1.75
  1376. local flil = 1.6
  1377. coroutine.resume(coroutine.create(function()
  1378.     for i = 0, 9 do
  1379.         Swait()
  1380.         fval = fval + 0.05
  1381.         flol = flol - 0.1
  1382.         flil = flil - 0.1
  1383.         txtlb.Text = ""
  1384.         txtlb.Position = UDim2.new(0,0,flol,0)
  1385.         txtlb2.Position = UDim2.new(0,0,flil,0)
  1386.     end
  1387.     txtlb.Text = text
  1388. wait(watval)
  1389. local valinc = 0
  1390. for i = 0, 99 do
  1391. Swait()
  1392. valinc = valinc + 0.0001
  1393. flol = flol + valinc
  1394. flil = flil + valinc
  1395. txtlb.Rotation = txtlb.Rotation + valinc*20
  1396. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1397. txtlb.Position = UDim2.new(0,0,flol,0)
  1398. txtlb2.Position = UDim2.new(0,0,flil,0)
  1399. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1400. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1401. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1402. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1403. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1404. end
  1405. scrg:Destroy()
  1406. end))
  1407. end))
  1408. end
  1409. end
  1410.  
  1411. function BigBlack(text,color,watval)
  1412. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1413. coroutine.resume(coroutine.create(function()
  1414. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1415. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1416. end
  1417. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1418. scrg.Name = "Dialog"
  1419. local txtlb = Instance.new("TextLabel",scrg)
  1420. txtlb.Text = ""
  1421. txtlb.Font = "Bodoni"
  1422. txtlb.TextColor3 = Color3.new(0,0,0)
  1423. txtlb.TextStrokeTransparency = 1
  1424. txtlb.BackgroundTransparency = 1
  1425. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1426. txtlb.TextStrokeColor3 = color
  1427. txtlb.TextScaled = true
  1428. txtlb.Size = UDim2.new(1,0,1,0)
  1429. txtlb.TextXAlignment = "Center"
  1430. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1431. local txtlb2 = Instance.new("TextLabel",scrg)
  1432. txtlb2.Text = "Chaotic:"
  1433. txtlb2.Font = "Arcade"
  1434. txtlb2.TextColor3 = Color3.new(0,0,0)
  1435. txtlb2.TextStrokeTransparency = 0
  1436. txtlb2.BackgroundTransparency = 1
  1437. txtlb2.TextStrokeColor3 = color
  1438. txtlb2.TextSize = 40
  1439. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1440. txtlb2.TextXAlignment = "Left"
  1441. txtlb2.Position = UDim2.new(0,0,1,0)
  1442. local fvalen = 0.55
  1443. local fval = -0.49
  1444. coroutine.resume(coroutine.create(function()
  1445. while true do
  1446. Swait()
  1447. if MODE == "Sanity" then
  1448. txtlb.Rotation = math.random(-1,1)
  1449. txtlb2.Rotation = math.random(-1,1)
  1450. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1451. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1452. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1453. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1454. end
  1455. end
  1456. end))
  1457. coroutine.resume(coroutine.create(function()
  1458. while true do
  1459. Swait()
  1460. if scrg.Parent ~= nil then
  1461.     fvalen = fvalen - 0.0001
  1462. elseif scrg.Parent == nil then
  1463. break
  1464. end
  1465. end
  1466. end))
  1467. local flol = 1.05
  1468. local flil = 0.75
  1469. local flil2 = -0.2
  1470.     coroutine.resume(coroutine.create(function()
  1471.     for i = 1,string.len(text),1 do
  1472.         wait()
  1473.         text.Text = string.sub(text,1,i)
  1474.     end
  1475.     end))
  1476. coroutine.resume(coroutine.create(function()
  1477.     for i = 0, 1 do
  1478.         fval = fval + 0.05
  1479.         flol = flol - 0.1
  1480.         flil2 = flil2 + 0.1
  1481.         txtlb.Text = ""
  1482.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1483.         txtlb.BackgroundTransparency = 1 - 0.1
  1484.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1485.     end
  1486.    
  1487.         for i = 0, 99 do
  1488. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1489. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1490. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1491. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1492. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1493.     end
  1494.    
  1495.     txtlb.Text = text
  1496. wait(watval)
  1497. local valinc = 0
  1498. for i = 0, 99 do
  1499. Swait()
  1500. valinc = valinc + 0.0002
  1501. flol = flol + valinc
  1502. flil2 = flil2 + valinc
  1503. txtlb.Rotation = txtlb.Rotation + valinc*15
  1504. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1505. txtlb.Position = UDim2.new(flil2,0,0,0)
  1506. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1507. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1508. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1509. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1510. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1511. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1512. end
  1513. scrg:Destroy()
  1514. end))
  1515. end))
  1516. end
  1517. end
  1518.  
  1519. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1520.  
  1521. --//=================================\\
  1522. --||          SOME TAG EDIT
  1523. --\\=================================//
  1524. local TEXTCOLOR = C3(0, 0, 1)
  1525.  
  1526. m = game.Players.LocalPlayer
  1527. char = m.Character
  1528. local txt = Instance.new("BillboardGui", char)
  1529. txt.Adornee = char.Head
  1530. txt.Name = "_status"
  1531. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1532. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1533. local text = Instance.new("TextLabel", txt)
  1534. text.Size = UDim2.new(20, 0, 7, 0)
  1535. text.FontSize = "Size24"
  1536. text.TextScaled = true
  1537. text.TextTransparency = 0
  1538. text.BackgroundTransparency = 1
  1539. text.TextTransparency = 0
  1540. text.TextStrokeTransparency = 0
  1541. text.Font = "Bodoni"
  1542. v = Instance.new("Part")
  1543. v.Name = "ColorBrick"
  1544. v.Parent = m.Character
  1545. v.FormFactor = "Symmetric"
  1546. v.Anchored = true
  1547. v.CanCollide = false
  1548. v.BottomSurface = "Smooth"
  1549. v.TopSurface = "Smooth"
  1550. v.Size = Vector3.new(10, 5, 3)
  1551. v.Transparency = 1
  1552. v.CFrame = char.Torso.CFrame
  1553. v.BrickColor = BrickColor.new("Really black")
  1554. v.Transparency = 1
  1555. v.Shape = "Block"
  1556. text.Text = "Lunar"
  1557.  
  1558. function RecolorTextAndRename(name,col1,col2,font)
  1559. text.TextStrokeColor3 = col2
  1560. text.TextColor3 = col1
  1561. text.Font = font
  1562. text.Text = name
  1563. techc.ImageColor3 = col2
  1564. circl.ImageColor3 = col2
  1565. circl2.ImageColor3 = col1
  1566. imgl2.ImageColor3 = col1
  1567. imgl2b.ImageColor3 = col2
  1568. ned.Text = name
  1569. ned.TextColor3 = col1
  1570. ned.TextStrokeColor3 = col2
  1571. end
  1572. --//=================================\\
  1573. --||          SOME FUNCTIONS
  1574. --\\=================================//
  1575.  
  1576.  
  1577.  
  1578. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1579.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1580. end
  1581.  
  1582. function PositiveAngle(NUMBER)
  1583.     if NUMBER >= 0 then
  1584.         NUMBER = 0
  1585.     end
  1586.     return NUMBER
  1587. end
  1588.  
  1589. function NegativeAngle(NUMBER)
  1590.     if NUMBER <= 0 then
  1591.         NUMBER = 0
  1592.     end
  1593.     return NUMBER
  1594. end
  1595.  
  1596. function Swait(NUMBER)
  1597.     if NUMBER == 0 or NUMBER == nil then
  1598.         ArtificialHB.Event:wait()
  1599.     else
  1600.         for i = 1, NUMBER do
  1601.             ArtificialHB.Event:wait()
  1602.         end
  1603.     end
  1604. end
  1605.  
  1606. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1607.     local NEWMESH = IT(MESH)
  1608.     if MESH == "SpecialMesh" then
  1609.         NEWMESH.MeshType = MESHTYPE
  1610.         if MESHID ~= "nil" and MESHID ~= "" then
  1611.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1612.         end
  1613.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1614.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1615.         end
  1616.     end
  1617.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1618.     NEWMESH.Scale = SCALE
  1619.     NEWMESH.Parent = PARENT
  1620.     return NEWMESH
  1621. end
  1622.  
  1623. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1624.     local NEWPART = IT("Part")
  1625.     NEWPART.formFactor = FORMFACTOR
  1626.     NEWPART.Reflectance = REFLECTANCE
  1627.     NEWPART.Transparency = TRANSPARENCY
  1628.     NEWPART.CanCollide = false
  1629.     NEWPART.Locked = true
  1630.     NEWPART.Anchored = true
  1631.     if ANCHOR == false then
  1632.         NEWPART.Anchored = false
  1633.     end
  1634.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1635.     NEWPART.Name = NAME
  1636.     NEWPART.Size = SIZE
  1637.     NEWPART.Position = Torso.Position
  1638.     NEWPART.Material = MATERIAL
  1639.     NEWPART:BreakJoints()
  1640.     NEWPART.Parent = PARENT
  1641.     return NEWPART
  1642. end
  1643.  
  1644.     local function weldBetween(a, b)
  1645.         local weldd = Instance.new("ManualWeld")
  1646.         weldd.Part0 = a
  1647.         weldd.Part1 = b
  1648.         weldd.C0 = CFrame.new()
  1649.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1650.         weldd.Parent = a
  1651.         return weldd
  1652.     end
  1653.  
  1654.  
  1655. function QuaternionFromCFrame(cf)
  1656.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1657.     local trace = m00 + m11 + m22
  1658.     if trace > 0 then
  1659.         local s = math.sqrt(1 + trace)
  1660.         local recip = 0.5 / s
  1661.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1662.     else
  1663.         local i = 0
  1664.         if m11 > m00 then
  1665.             i = 1
  1666.         end
  1667.         if m22 > (i == 0 and m00 or m11) then
  1668.             i = 2
  1669.         end
  1670.         if i == 0 then
  1671.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1672.             local recip = 0.5 / s
  1673.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1674.         elseif i == 1 then
  1675.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1676.             local recip = 0.5 / s
  1677.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1678.         elseif i == 2 then
  1679.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1680.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1681.         end
  1682.     end
  1683. end
  1684.  
  1685. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1686.     local xs, ys, zs = x + x, y + y, z + z
  1687.     local wx, wy, wz = w * xs, w * ys, w * zs
  1688.     local xx = x * xs
  1689.     local xy = x * ys
  1690.     local xz = x * zs
  1691.     local yy = y * ys
  1692.     local yz = y * zs
  1693.     local zz = z * zs
  1694.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1695. end
  1696.  
  1697. function QuaternionSlerp(a, b, t)
  1698.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1699.     local startInterp, finishInterp;
  1700.     if cosTheta >= 0.0001 then
  1701.         if (1 - cosTheta) > 0.0001 then
  1702.             local theta = ACOS(cosTheta)
  1703.             local invSinTheta = 1 / SIN(theta)
  1704.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1705.             finishInterp = SIN(t * theta) * invSinTheta
  1706.         else
  1707.             startInterp = 1 - t
  1708.             finishInterp = t
  1709.         end
  1710.     else
  1711.         if (1 + cosTheta) > 0.0001 then
  1712.             local theta = ACOS(-cosTheta)
  1713.             local invSinTheta = 1 / SIN(theta)
  1714.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1715.             finishInterp = SIN(t * theta) * invSinTheta
  1716.         else
  1717.             startInterp = t - 1
  1718.             finishInterp = t
  1719.         end
  1720.     end
  1721.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1722. end
  1723.  
  1724. function Clerp(a, b, t)
  1725.     local qa = {QuaternionFromCFrame(a)}
  1726.     local qb = {QuaternionFromCFrame(b)}
  1727.     local ax, ay, az = a.x, a.y, a.z
  1728.     local bx, by, bz = b.x, b.y, b.z
  1729.     local _t = 1 - t
  1730.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1731. end
  1732.  
  1733. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1734.     local frame = IT("Frame")
  1735.     frame.BackgroundTransparency = TRANSPARENCY
  1736.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1737.     frame.Position = POSITION
  1738.     frame.Size = SIZE
  1739.     frame.BackgroundColor3 = COLOR
  1740.     frame.BorderColor3 = BORDERCOLOR
  1741.     frame.Name = NAME
  1742.     frame.Parent = PARENT
  1743.     return frame
  1744. end
  1745.  
  1746. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1747.     local label = IT("TextLabel")
  1748.     label.BackgroundTransparency = 1
  1749.     label.Size = UD2(1, 0, 1, 0)
  1750.     label.Position = UD2(0, 0, 0, 0)
  1751.     label.TextColor3 = TEXTCOLOR
  1752.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1753.     label.TextTransparency = TRANSPARENCY
  1754.     label.FontSize = TEXTFONTSIZE
  1755.     label.Font = TEXTFONT
  1756.     label.BorderSizePixel = BORDERSIZEPIXEL
  1757.     label.TextScaled = false
  1758.     label.Text = TEXT
  1759.     label.Name = NAME
  1760.     label.Parent = PARENT
  1761.     return label
  1762. end
  1763.  
  1764. function NoOutlines(PART)
  1765.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1766. end
  1767.  
  1768. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1769.     local NEWWELD = IT(TYPE)
  1770.     NEWWELD.Part0 = PART0
  1771.     NEWWELD.Part1 = PART1
  1772.     NEWWELD.C0 = C0
  1773.     NEWWELD.C1 = C1
  1774.     NEWWELD.Parent = PARENT
  1775.     return NEWWELD
  1776. end
  1777.  
  1778. local S = IT("Sound")
  1779. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1780.     local NEWSOUND = nil
  1781.     coroutine.resume(coroutine.create(function()
  1782.         NEWSOUND = S:Clone()
  1783.         NEWSOUND.Parent = PARENT
  1784.         NEWSOUND.Volume = VOLUME
  1785.         NEWSOUND.Pitch = PITCH
  1786.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1787.         NEWSOUND:play()
  1788.         if DOESLOOP == true then
  1789.             NEWSOUND.Looped = true
  1790.         else
  1791.             repeat wait(1) until NEWSOUND.Playing == false
  1792.             NEWSOUND:remove()
  1793.         end
  1794.     end))
  1795.     return NEWSOUND
  1796. end
  1797.  
  1798. function CFrameFromTopBack(at, top, back)
  1799.     local right = top:Cross(back)
  1800.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1801. end
  1802.  
  1803. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1804. function WACKYEFFECT(Table)
  1805.     local TYPE = (Table.EffectType or "Sphere")
  1806.     local SIZE = (Table.Size or VT(1,1,1))
  1807.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1808.     local TRANSPARENCY = (Table.Transparency or 0)
  1809.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1810.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1811.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1812.     local ROTATION1 = (Table.RotationX or 0)
  1813.     local ROTATION2 = (Table.RotationY or 0)
  1814.     local ROTATION3 = (Table.RotationZ or 0)
  1815.     local MATERIAL = (Table.Material or "Neon")
  1816.     local COLOR = (Table.Color or C3(1,1,1))
  1817.     local TIME = (Table.Time or 45)
  1818.     local SOUNDID = (Table.SoundID or nil)
  1819.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1820.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1821.     coroutine.resume(coroutine.create(function()
  1822.         local PLAYSSOUND = false
  1823.         local SOUND = nil
  1824.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1825.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1826.             PLAYSSOUND = true
  1827.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1828.         end
  1829.         EFFECT.Color = COLOR
  1830.         local MSH = nil
  1831.         if TYPE == "Sphere" then
  1832.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1833.         elseif TYPE == "Block" or TYPE == "Box" then
  1834.             MSH = IT("BlockMesh",EFFECT)
  1835.             MSH.Scale = SIZE
  1836.         elseif TYPE == "Wave" then
  1837.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1838.         elseif TYPE == "Ring" then
  1839.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1840.         elseif TYPE == "Slash" then
  1841.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1842.         elseif TYPE == "Round Slash" then
  1843.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1844.         elseif TYPE == "Swirl" then
  1845.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1846.         elseif TYPE == "Skull" then
  1847.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1848.         elseif TYPE == "Crystal" then
  1849.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1850.         end
  1851.         if MSH ~= nil then
  1852.             local MOVESPEED = nil
  1853.             if MOVEDIRECTION ~= nil then
  1854.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1855.             end
  1856.             local GROWTH = SIZE - ENDSIZE
  1857.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1858.             if TYPE == "Block" then
  1859.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1860.             else
  1861.                 EFFECT.CFrame = CFRAME
  1862.             end
  1863.             for LOOP = 1, TIME+1 do
  1864.                 Swait()
  1865.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1866.                 if TYPE == "Wave" then
  1867.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1868.                 end
  1869.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1870.                 if TYPE == "Block" then
  1871.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1872.                 else
  1873.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1874.                 end
  1875.                 if MOVEDIRECTION ~= nil then
  1876.                     local ORI = EFFECT.Orientation
  1877.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1878.                     EFFECT.Orientation = ORI
  1879.                 end
  1880.             end
  1881.             if PLAYSSOUND == false then
  1882.                 EFFECT:remove()
  1883.             else
  1884.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1885.                 EFFECT:remove()
  1886.             end
  1887.         else
  1888.             if PLAYSSOUND == false then
  1889.                 EFFECT:remove()
  1890.             else
  1891.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1892.                 EFFECT:remove()
  1893.             end
  1894.         end
  1895.     end))
  1896. end
  1897.  
  1898. function MakeForm(PART,TYPE)
  1899.     if TYPE == "Cyl" then
  1900.         local MSH = IT("CylinderMesh",PART)
  1901.     elseif TYPE == "Ball" then
  1902.         local MSH = IT("SpecialMesh",PART)
  1903.         MSH.MeshType = "Sphere"
  1904.     elseif TYPE == "Wedge" then
  1905.         local MSH = IT("SpecialMesh",PART)
  1906.         MSH.MeshType = "Wedge"
  1907.     end
  1908. end
  1909.  
  1910. Debris = game:GetService("Debris")
  1911.  
  1912. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1913.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1914.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1915. end
  1916.  
  1917. local EyeSizes={
  1918.     NumberSequenceKeypoint.new(0,1,0),
  1919.     NumberSequenceKeypoint.new(1,0,0)
  1920. }
  1921. local EyeTrans={
  1922.     NumberSequenceKeypoint.new(0,0.8,0),
  1923.     NumberSequenceKeypoint.new(1,1,0)
  1924. }
  1925. local PE=Instance.new("ParticleEmitter",nil)
  1926. PE.LightEmission=.8
  1927. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1928. PE.Size=NumberSequence.new(EyeSizes)
  1929. PE.Transparency=NumberSequence.new(EyeTrans)
  1930. PE.Lifetime=NumberRange.new(0.35,1.5)
  1931. PE.Rotation=NumberRange.new(0,360)
  1932. PE.Rate=999
  1933. PE.VelocitySpread = 10000
  1934. PE.Acceleration = Vector3.new(0,0,0)
  1935. PE.Drag = 5
  1936. PE.Speed = NumberRange.new(0,0,0)
  1937. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1938. PE.ZOffset = -0
  1939. PE.Name = "PE"
  1940. PE.Enabled = false
  1941.  
  1942. function particles(art)
  1943.     local PARTICLES = PE:Clone()
  1944.     PARTICLES.Parent = art
  1945. end
  1946.  
  1947. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1948.     if FLOOR ~= nil then
  1949.         coroutine.resume(coroutine.create(function()
  1950.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1951.             PART.CFrame = CF(POSITION)
  1952.             for i = 1, 45 do
  1953.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1954.                 RingPiece.Material = FLOOR.Material
  1955.                 RingPiece.Color = FLOOR.Color
  1956.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1957.                 Debris:AddItem(RingPiece,SWAIT)
  1958.             end
  1959.             PART:remove()
  1960.         end))
  1961.     end
  1962. end
  1963.  
  1964. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1965.     if FLOOR ~= nil then
  1966.         for i = 1, AMOUNT do
  1967.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1968.             DEBREE.Material = FLOOR.Material
  1969.             DEBREE.Color = FLOOR.Color
  1970.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1971.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1972.             coroutine.resume(coroutine.create(function()
  1973.                 Swait(15)
  1974.                 DEBREE.Parent = workspace
  1975.                 DEBREE.CanCollide = true
  1976.                 Debris:AddItem(DEBREE,SWAIT)
  1977.             end))
  1978.         end
  1979.     end
  1980. end
  1981.  
  1982. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1983.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1984.     local mesh = IT("SpecialMesh",wave)
  1985.     mesh.MeshType = "Sphere"
  1986.     mesh.Scale = SIZE
  1987.     mesh.Offset = VT(0,0,0)
  1988.     wave.CFrame = CFRAME
  1989.     coroutine.resume(coroutine.create(function(PART)
  1990.         for i = 1, WAIT do
  1991.             Swait()
  1992.             mesh.Scale = mesh.Scale + GROW
  1993.             wave.Transparency = wave.Transparency + (1/WAIT)
  1994.             if wave.Transparency > 0.99 then
  1995.                 wave:remove()
  1996.             end
  1997.         end
  1998.     end))
  1999. end
  2000.  
  2001.  
  2002. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  2003.  
  2004. --//=================================\\
  2005. --||         WEAPON CREATION
  2006. --\\=================================//
  2007.  
  2008. function chatfunc(text)
  2009.     local chat = coroutine.wrap(function()
  2010.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2011.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  2012.     end
  2013.     local Bill = Instance.new("BillboardGui",Character)
  2014.     Bill.Size = UDim2.new(0,100,0,40)
  2015.     Bill.StudsOffset = Vector3.new(0,3,0)
  2016.     Bill.Adornee = Character.Head
  2017.     Bill.Name = "TalkingBillBoard"
  2018.     local Hehe = Instance.new("TextLabel",Bill)
  2019.     Hehe.BackgroundTransparency = 1
  2020.     Hehe.BorderSizePixel = 0
  2021.     Hehe.Text = ""
  2022.     Hehe.Font = "Fantasy"
  2023.     Hehe.TextSize = 40
  2024.     Hehe.TextStrokeTransparency = 0
  2025.     Hehe.Size = UDim2.new(1,0,0.5,0)
  2026.     coroutine.resume(coroutine.create(function()
  2027.         while Hehe ~= nil do
  2028.             wait() 
  2029.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  2030.             Hehe.Rotation = math.random(-5,5)
  2031.             Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2032.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2033.         end
  2034.     end))
  2035.     for i = 1,string.len(text),1 do
  2036.         wait()
  2037.         Hehe.Text = string.sub(text,1,i)
  2038.     end
  2039.     wait(1)--Re[math.random(1, 93)]
  2040.     for i = 0, 1, .025 do
  2041.         wait()
  2042.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2043.         Hehe.TextStrokeTransparency = i
  2044.         Hehe.TextTransparency = i
  2045.     end
  2046.     Bill:Destroy()
  2047.     end)
  2048. chat()
  2049. end
  2050.  
  2051. function onChatted(msg)
  2052.     chatfunc(msg)
  2053. end
  2054.  
  2055. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2056. PRT.Color = C3(0,0,0)
  2057. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2058. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2059. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2060. PRT.Color = C3(0/255,0/255,255/255)
  2061. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2062. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2063. for i = 1, 16 do
  2064.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2065.     FACE.Color = C3(0,0,0)
  2066.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2067.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2068. end
  2069. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2070. MakeForm(EYE,"Ball")
  2071. EYE.Color = C3(0/255,0/255,255/255)
  2072. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2073. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2074. MakeForm(EYE2,"Ball")
  2075. EYE2.Color = C3(0/255,0/255,255/255)
  2076.  
  2077. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2078.  
  2079. local LASTPART = Head
  2080. for i = 1, 20 do
  2081.     local MATH = (1-(i/25))
  2082.     if LASTPART == Head then
  2083.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2084.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2085.         LASTPART = Horn
  2086.         Horn.Color = C3((i*3-3)/0,0,0)
  2087.     else
  2088.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2089.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2090.         LASTPART = Horn
  2091.         Horn.Color = C3((i*3-3)/0,0,0)
  2092.     end
  2093. end
  2094. local LASTPART = Head
  2095. for i = 1, 20 do
  2096.     local MATH = (1-(i/25))
  2097.     if LASTPART == Head then
  2098.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2099.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2100.         LASTPART = Horn
  2101.         Horn.Color = C3((i*3-3)/0,0,0)
  2102.     else
  2103.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2104.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2105.         LASTPART = Horn
  2106.         Horn.Color = C3((i*3-3)/0,0,0)
  2107.     end
  2108. end
  2109.  
  2110. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2111. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2112. Hair.Color = C3(0/255,0/255,255/255)
  2113. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2114. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2115. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2116. Hair2.Color = C3(0/255,0/255,255/255)
  2117. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2118.  
  2119. local BODY = {}
  2120.  
  2121. for _, c in pairs(Character:GetDescendants()) do
  2122.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  2123.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2124.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2125.         end
  2126.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2127.     elseif c:IsA("JointInstance") then
  2128.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2129.     end
  2130. end
  2131.  
  2132. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2133. MakeForm(Eye,"Ball")
  2134. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2135. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2136. MakeForm(Eye,"Ball")
  2137. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2138. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2139. MakeForm(Eye2,"Ball")
  2140. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2141.  
  2142.  
  2143. XEYE.Parent = nil
  2144. BALL.Parent = Character
  2145.  
  2146. for e = 1, #BODY do
  2147.     if BODY[e] ~= nil then
  2148.         local STUFF = BODY[e]
  2149.         local PART = STUFF[1]
  2150.         local PARENT = STUFF[2]
  2151.         local MATERIAL = STUFF[3]
  2152.         local COLOR = STUFF[4]
  2153.         local TRANSPARENCY = STUFF[5]
  2154.         if PART.ClassName == "Part" and PART ~= RootPart then
  2155.             PART.Material = MATERIAL
  2156.             PART.Color = COLOR
  2157.             PART.Transparency = TRANSPARENCY
  2158.         end
  2159.         PART.AncestryChanged:Connect(function()
  2160.             PART.Parent = PARENT
  2161.         end)
  2162.     end
  2163. end
  2164.  
  2165. local SKILLTEXTCOLOR = C3(0,0,0)
  2166. local SKILLFONT = "Antique"
  2167. local SKILLTEXTSIZE = 7
  2168.  
  2169. function Blink()
  2170.     coroutine.resume(coroutine.create(function()
  2171.         if EYE ~= nil then
  2172.             for i = 1, 5 do
  2173.                 Swait()
  2174.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2175.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2176.             end
  2177.             for i = 1, 7 do
  2178.                 Swait()
  2179.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2180.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2181.             end
  2182.             EYE.Mesh.Scale = VT(1,1,1)
  2183.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  2184.         end
  2185.     end))
  2186. end
  2187.  
  2188. function Blink2()
  2189.     coroutine.resume(coroutine.create(function()
  2190.         if Eye ~= nil then
  2191.             for i = 1, 5 do
  2192.                 Swait()
  2193.                 Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2194.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2195.             end
  2196.             for i = 1, 7 do
  2197.                 Swait()
  2198.                 Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2199.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2200.             end
  2201.             Eye.Mesh.Scale = VT(1,1,1)
  2202.             Eye2.Mesh.Scale = EYE.Mesh.Scale
  2203.         end
  2204.     end))
  2205. end
  2206.  
  2207. function refit()
  2208.     Character.Parent = workspace
  2209.     for e = 1, #BODY do
  2210.         if BODY[e] ~= nil then
  2211.             local STUFF = BODY[e]
  2212.             local PART = STUFF[1]
  2213.             local PARENT = STUFF[2]
  2214.             local MATERIAL = STUFF[3]
  2215.             local COLOR = STUFF[4]
  2216.             local TRANSPARENCY = STUFF[5]
  2217.             if PART.ClassName == "Part" and PART ~= RootPart then
  2218.                 PART.Material = MATERIAL
  2219.                 PART.Color = COLOR
  2220.                 PART.Transparency = TRANSPARENCY
  2221.             end
  2222.             if PART.Parent ~= PARENT then
  2223.                 Humanoid:remove()
  2224.                 PART.Parent = PARENT
  2225.                 Humanoid = IT("Humanoid",Character)
  2226.             end
  2227.         end
  2228.     end
  2229. end
  2230.  
  2231. Humanoid.Died:connect(function()
  2232.     refit()
  2233. end)
  2234.  
  2235. --//=================================\\
  2236. --||         DAMAGE FUNCTIONS
  2237. --\\=================================//
  2238.  
  2239. function StatLabel(CFRAME, TEXT, COLOR)
  2240.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2241.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2242.     local BODYGYRO = IT("BodyGyro", STATPART)
  2243.     game:GetService("Debris"):AddItem(STATPART ,5)
  2244.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2245.     BILLBOARDGUI.Adornee = STATPART
  2246.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2247.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2248.     BILLBOARDGUI.AlwaysOnTop = false
  2249.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2250.     TEXTLABEL.BackgroundTransparency = 1
  2251.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2252.     TEXTLABEL.Text = TEXT
  2253.     TEXTLABEL.Font = SKILLFONT
  2254.     TEXTLABEL.FontSize="Size42"
  2255.     TEXTLABEL.TextColor3 = COLOR
  2256.     TEXTLABEL.TextStrokeTransparency = 0
  2257.     TEXTLABEL.TextScaled = true
  2258.     TEXTLABEL.TextWrapped = true
  2259.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2260.         for i = 1, 50 do
  2261.             Swait()
  2262.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2263.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2264.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2265.         end
  2266.         THEPART.Parent = nil
  2267.     end),STATPART, TEXTLABEL)
  2268. end
  2269.  
  2270. --//=================================\\
  2271. --||            DAMAGING
  2272. --\\=================================//
  2273.  
  2274. function KillChildren(v)
  2275.     v:BreakJoints()
  2276.     for _, c in pairs(v:GetChildren()) do
  2277.         if c:IsA("BasePart") then
  2278.             if c.Transparency < 1 then
  2279.                 if c:FindFirstChildOfClass("Decal") then
  2280.                     c:FindFirstChildOfClass("Decal"):remove()
  2281.                 end
  2282.                 particles(c)
  2283.                 c.PE.Enabled = true
  2284.                 c.Parent = Effects
  2285.                 c.CanCollide = false
  2286.                 c.Material = "Neon"
  2287.                 c.Color = C3(1,0,0)
  2288.                 c.Transparency = 1
  2289.                 local grav = Instance.new("BodyPosition",c)
  2290.                 grav.P = 20000
  2291.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2292.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2293.                 grav.Name = "GravityForce"
  2294.                 coroutine.resume(coroutine.create(function()
  2295.                     for i = 1, 20 do
  2296.                         Swait()
  2297.                         c.Transparency = c.Transparency + 1/20
  2298.                     end
  2299.                     c.PE.Enabled = false
  2300.                     Debris:AddItem(c,2)
  2301.                 end))
  2302.             end
  2303.         end
  2304.     end
  2305. end
  2306.  
  2307. function ApplyAoE(POSITION,RANGE)
  2308.     local CHILDREN = workspace:GetDescendants()
  2309.     for index, CHILD in pairs(CHILDREN) do
  2310.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2311.             local LISTED = false
  2312.             for LIST = 1, #WHITELIST do
  2313.                 if WHITELIST[LIST] ~= nil then
  2314.                     if CHILD.Name == WHITELIST[LIST] then
  2315.                         LISTED = true
  2316.                     end
  2317.                 end
  2318.             end
  2319.             if LISTED == false then
  2320.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2321.                 if HUM then
  2322.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2323.                     if TORSO then
  2324.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2325.                             KillChildren(CHILD)
  2326.                         end
  2327.                     end
  2328.                 end
  2329.             end
  2330.         end
  2331.     end
  2332. end
  2333.  
  2334. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2335.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2336.     defence.Name = ("HitBy"..Player.Name)
  2337.     game:GetService("Debris"):AddItem(defence, 0.001)
  2338.     Damage = Damage * DAMAGEMULTIPLIER
  2339.     if Humanoid.Health ~= 0 then
  2340.         local CritChance = MRANDOM(1,100)
  2341.         if Damage > Humanoid.Health then
  2342.             Damage = math.ceil(Humanoid.Health)
  2343.             if Damage == 0 then
  2344.                 Damage = 0.1
  2345.             end
  2346.         end
  2347.         Humanoid.Health = Humanoid.Health - Damage
  2348.     end
  2349. end
  2350.  
  2351. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2352.     local CHILDREN = workspace:GetDescendants()
  2353.     for index, CHILD in pairs(CHILDREN) do
  2354.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2355.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2356.             if HUM then
  2357.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2358.                 if TORSO then
  2359.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2360.                         if INSTAKILL == true then
  2361.                             CHILD:BreakJoints()
  2362.                         else
  2363.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  2364.                             ApplyDamage(HUM,DMG,TORSO)
  2365.                         end
  2366.                         if FLING > 0 then
  2367.                             for _, c in pairs(CHILD:GetChildren()) do
  2368.                                 if c:IsA("BasePart") then
  2369.                                     local bv = Instance.new("BodyVelocity")
  2370.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2371.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2372.                                     bv.Parent = c
  2373.                                     Debris:AddItem(bv,0.05)
  2374.                                 end
  2375.                             end
  2376.                         end
  2377.                     end
  2378.                 end
  2379.             end
  2380.         end
  2381.     end
  2382. end
  2383.  
  2384. --//=================================\\
  2385. --||         MODE SWITCHING
  2386. --\\=================================//
  2387.  
  2388. function ResetMode()
  2389.     ATTACK = true
  2390.     Rooted = true
  2391.     BALL.Parent = Character
  2392.     XEYE.Parent = nil
  2393.         SONG = 561833161
  2394.         PITCH = 1
  2395.         VOLUME = 3
  2396.         sick.TimePosition = 7
  2397.         FACE = 176217464
  2398.         Speed = 13
  2399.         text.Text = "Lunar"
  2400.         TEXTCOLOR = C3(0, 0, 1)
  2401.         EYE.Color = C3(0/255,0/255,255/255)
  2402.         EYE2.Color = C3(0/255,0/255,255/255)
  2403.         Hair.Color = C3(0/255,0/255,255/255)
  2404.         Hair2.Color = C3(0/255,0/255,255/255)
  2405.         PRT.Color = C3(0/255,0/255,255/255)
  2406.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  2407.         SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  2408.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2409.         bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2410.         MODE = "Lunar"
  2411.         ned.Text = "Lunar"
  2412.     ATTACK = false
  2413.     Rooted = false
  2414.     end
  2415.  
  2416. function SolarForm()
  2417.     ATTACK = true
  2418.     Rooted = true
  2419.     BALL.Parent = Character
  2420.     XEYE.Parent = nil
  2421.         SONG = 1259692095
  2422.         PITCH = 1
  2423.         VOLUME = 4
  2424.         sick.TimePosition = 0
  2425.         FACE = 404306534
  2426.         Speed = 16
  2427.         text.Text = "Solar"
  2428.         TEXTCOLOR = C3(215/255,147/255,0/255)
  2429.         PRT.Color = C3(215/255,147/255,0/255)
  2430.         EYE.Color = C3(215/255,147/255,0/255)
  2431.         EYE2.Color = C3(143/255,98/255,0/255)
  2432.         Hair.Color = C3(215/255,147/255,0/255)
  2433.         Hair2.Color = C3(171/255,117/255,0/255)
  2434.         MAINRUINCOLOR = BrickColor.new("Neon orange")
  2435.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  2436.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2437.         MODE = "Solar"
  2438.         ned.Text = "Solar"
  2439.     ATTACK = false
  2440.     Rooted = false
  2441. end
  2442.  
  2443. function SuperiorForm()
  2444.     ATTACK = true
  2445.     Rooted = true
  2446.     BALL.Parent = Character
  2447.     XEYE.Parent = nil
  2448.         SONG = 1873219898
  2449.         PITCH = 1
  2450.         VOLUME = 4
  2451.         sick.TimePosition = 0.01
  2452.         FACE = 404306534
  2453.         Speed = 25
  2454.         text.Text = "Superior"
  2455.         TEXTCOLOR = C3(107/255,0/255,0/255)
  2456.         PRT.Color = C3(117/255,0/255,0/255)
  2457.         EYE.Color = C3(255/255,0/255,0/255)
  2458.         EYE2.Color = C3(255/255,0/255,0/255)
  2459.         Hair.Color = C3(151/255,0/255,0/255)
  2460.         Hair2.Color = C3(151/255,0/255,0/255)
  2461.         MAINRUINCOLOR = BrickColor.new("Really black")
  2462.         SECONDRUINCOLOR  = BrickColor.new("Really red")
  2463.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2464.         MODE = "Superior"
  2465.         ned.Text = "Superior"
  2466.     ATTACK = false
  2467.     Rooted = false
  2468. end
  2469.  
  2470. function BlackWhiteForm()
  2471.     ATTACK = true
  2472.     Rooted = true
  2473.     XEYE.Parent = nil
  2474.     BALL.Parent = Character
  2475.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2476.     text.Text = " "
  2477.     for i = 0, 1, 0.1 / Animation_Speed do
  2478.         Swait()
  2479.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2480.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2482.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2483.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2484.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2485.     end
  2486.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2487.     UNANCHOR = false
  2488.     RootPart.Anchored = true
  2489.     for i = 0, 2, 0.1 / Animation_Speed do
  2490.         Swait()
  2491.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2492.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2493.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2494.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2495.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2496.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2497.     end
  2498.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2499.         Swait()
  2500.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2501.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2502.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2503.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2504.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2505.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2506.     end
  2507.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2508.         UNANCHOR = true
  2509.         RootPart.Anchored = false
  2510.         MODE = "90s"
  2511.         SONG = 1166995642
  2512.         PITCH = 1
  2513.         VOLUME = 3.5
  2514.         sick.TimePosition = 17.5
  2515.         FACE = 2365263255
  2516.         Speed = 16
  2517.         text.Text = "90's"
  2518.         ned.Text = "90's"
  2519.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2520.         PRT.Color = C3(255/255,255/255,255/255)
  2521.         EYE.Color = C3(95/255,95/255,95/255)
  2522.         EYE2.Color = C3(95/255,95/255,95/255)
  2523.         Hair.Color = C3(255/255,255/255,255/255)
  2524.         Hair2.Color = C3(27/255,42/255,53/255)
  2525.         MAINRUINCOLOR = BrickColor.new("Institutional white")
  2526.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2527.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2528.     ATTACK = false
  2529.     Rooted = false
  2530. end
  2531.  
  2532. function EightyForm()
  2533.     ATTACK = true
  2534.     Rooted = true
  2535.     XEYE.Parent = nil
  2536.     BALL.Parent = Character
  2537.     text.Text = " "
  2538.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2539.     for i = 0, 1, 0.1 / Animation_Speed do
  2540.         Swait()
  2541.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2542.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2543.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2544.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2545.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2546.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2547.     end
  2548.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2549.     UNANCHOR = false
  2550.     RootPart.Anchored = true
  2551.     for i = 0, 2, 0.1 / Animation_Speed do
  2552.         Swait()
  2553.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2556.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2557.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2558.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2559.     end
  2560.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2561.         Swait()
  2562.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2563.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2564.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2565.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2566.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2568.     end
  2569.     UNANCHOR = true
  2570.     RootPart.Anchored = false
  2571.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2572.         MODE = "80s"
  2573.         text.Text = "80's"
  2574.         ned.Text = "80's"
  2575.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2576.         PRT.Color = C3(27/255,42/255,53/255)
  2577.         EYE.Color = C3(95/255,95/255,95/255)
  2578.         EYE2.Color = C3(95/255,95/255,95/255)
  2579.         Hair.Color = C3(27/255,42/255,53/255)
  2580.         Hair2.Color = C3(255/255,255/255,255/255)
  2581.         MAINRUINCOLOR = BrickColor.new("Black")
  2582.         SECONDRUINCOLOR  = BrickColor.new("Institutional white")
  2583.         FACE = 2365263255
  2584.         SONG = 1141556798
  2585.         PITCH = 1
  2586.         VOLUME = 3.5
  2587.         sick.TimePosition = 0.1
  2588.         Speed = 16
  2589.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2590.         UNANCHOR = true
  2591.         RootPart.Anchored = false
  2592.     ATTACK = false
  2593.     Rooted = false
  2594. end
  2595.  
  2596. function BlackForm()
  2597.     ATTACK = true
  2598.     Rooted = true
  2599.     BALL.Parent = Character
  2600.     XEYE.Parent = nil
  2601.     SONG = 1420353940
  2602.     PITCH = 1
  2603.     VOLUME = 2.5
  2604.     sick.TimePosition = 0.5
  2605.     text.Text = ""
  2606.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2607.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2608.     chatfunc("Riddle me this..")
  2609.     BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2610.     for i=0, 4, 0.1 / Animation_Speed do
  2611.         Swait()
  2612.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2613.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2614.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2615.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2616.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2617.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2618.     end
  2619.     BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2620.     chatfunc("Riddle me that..")
  2621.     for i=0, 4, 0.1 / Animation_Speed do
  2622.         Swait()
  2623.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2624.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2625.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2626.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2627.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)         
  2629.     end
  2630.     BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2631.     chatfunc("Who's afraid of The Big Black?")
  2632.     for i=0, 5, 0.1 / Animation_Speed do
  2633.         Swait()
  2634.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2635.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2636.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2637.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2638.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2639.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  2640.     end
  2641.     WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2642.     WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2643.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2644.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2645.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2646.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2647.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2648.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2649.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2650.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2651.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2652.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2653.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2654.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2655.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2656.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2657.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2658.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2659.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2660.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2662.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683.     CreateSound(206082327,Torso,3,1,false)
  2684.     for i=0, 0.7, 0.1 / Animation_Speed do
  2685.         Swait()
  2686.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2687.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2688.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2689.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2690.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2691.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)               
  2692.     end
  2693.         MODE = "Black"
  2694.         FACE = 148988280
  2695.         Speed = 45
  2696.         text.Text = "THE BIG BLACK"
  2697.         ned.Text = "TBB"
  2698.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2699.         PRT.Color = C3(27/255,42/255,53/255)
  2700.         EYE.Color = C3(27/255,42/255,53/255)
  2701.         EYE2.Color = C3(27/255,42/255,53/255)
  2702.         Hair.Color = C3(27/255,42/255,53/255)
  2703.         Hair2.Color = C3(27/255,42/255,53/255)
  2704.         MAINRUINCOLOR = BrickColor.new("Black")
  2705.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2706.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2707.     ATTACK = false
  2708.     Rooted = false
  2709. end
  2710.  
  2711. function LostForm()
  2712.     ATTACK = true
  2713.     Rooted = true
  2714.     BALL.Parent = Character
  2715.     XEYE.Parent = nil
  2716.         SONG = 723652641
  2717.         PITCH = 1
  2718.         VOLUME = 3
  2719.         sick.TimePosition = 0.5
  2720.         FACE = 0
  2721.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2722.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2723.     CreateSound(136007472,Torso,5,1.2,false)
  2724.     for i=0, 2.5, 0.1 / Animation_Speed do
  2725.         Swait()
  2726.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2727.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2728.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2729.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2730.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2731.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)         
  2732.     end
  2733.     WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2734.     WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2735.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2736.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2737.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2738.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2739.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2740.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2741.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2742.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2743.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2744.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2745.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2746.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2747.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2748.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2749.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2750.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2751.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2752.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2753.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2754.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2755.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2756.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2757.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2758.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2759.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2760.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2761.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2762.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2763.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2764.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2765.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2766.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2767.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2768.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2769.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2770.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2771.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2772.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2773.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2774.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2775.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2776.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2777.     CreateSound(847061203,Torso,3,1,false)
  2778.     CreateSound(239000203,Torso,3,1,false)
  2779.     CreateSound(579687077,Torso,3,0.75,false)
  2780.         MODE = "LostHope"
  2781.         Speed = 12
  2782.         text.Text = "The Lost"
  2783.         ned.Text = "Lost"
  2784.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2785.         PRT.Color = C3(0/255,0/255,0/255)
  2786.         EYE.Color = C3(0/255,0/255,0/255)
  2787.         EYE2.Color = C3(0/255,0/255,0/255)
  2788.         Hair.Color = C3(0/255,0/255,0/255)
  2789.         Hair2.Color = C3(0/255,0/255,0/255)
  2790.         MAINRUINCOLOR = BrickColor.new("Really black")
  2791.         SECONDRUINCOLOR  = BrickColor.new("Really black")
  2792.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2793.     for i=0, 1.5, 0.1 / Animation_Speed do
  2794.         Swait()
  2795.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2796.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2797.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2798.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2799.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2800.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)           
  2801.     end
  2802.     ATTACK = false
  2803.     Rooted = false
  2804. end
  2805.  
  2806. function TerraForm()
  2807.     ATTACK = true
  2808.     Rooted = true
  2809.     BALL.Parent = Character
  2810.     XEYE.Parent = nil
  2811.         SONG = 157460916
  2812.         PITCH = 1
  2813.         VOLUME = 3
  2814.         sick.TimePosition = 0
  2815.         FACE = 155195214
  2816.         Speed = 27
  2817.         MODE = "Hexa"
  2818.         text.Text = "Terra"
  2819.         ned.Text = "Terra"
  2820.         TEXTCOLOR = C3(170/255,85/255,0/255)
  2821.         PRT.Color = C3(86/255,66/255,54/255)
  2822.         EYE.Color = C3(39/255,70/255,45/255)
  2823.         EYE2.Color = C3(39/255,70/255,45/255)
  2824.         Hair.Color = C3(39/255,70/255,45/255)
  2825.         Hair2.Color = C3(39/255,70/255,45/255)
  2826.         MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2827.         SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
  2828.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2829.     ATTACK = false
  2830.     Rooted = false
  2831. end
  2832.  
  2833. function RandomForm()
  2834.     ATTACK = true
  2835.     Rooted = true
  2836.     XEYE.Parent = nil
  2837.     BALL.Parent = Character
  2838.         UNANCHOR = true
  2839.         RootPart.Anchored = false
  2840.         MODE = "Random"
  2841.         SONG = 0
  2842.         PITCH = 1
  2843.         VOLUME = 3.5
  2844.         sick.TimePosition = 0
  2845.         FACE = 2365263255
  2846.         Speed = 20
  2847.         text.Text = "Randomizer"
  2848.         ned.Text = "Randomizer"
  2849.         TEXTCOLOR = BrickColor.Random().Color
  2850.         PRT.Color = BrickColor.Random().Color
  2851.         EYE.Color = BrickColor.Random().Color
  2852.         EYE2.Color = BrickColor.Random().Color
  2853.         Hair.Color = BrickColor.Random().Color
  2854.         Hair2.Color = BrickColor.Random().Color
  2855.         MAINRUINCOLOR = BrickColor.Random()
  2856.         SECONDRUINCOLOR  = BrickColor.Random()
  2857.         RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2858.     ATTACK = false
  2859.     Rooted = false
  2860. end
  2861.  
  2862. function VantaForm()
  2863.     ATTACK = true
  2864.     Rooted = true
  2865.     BALL.Parent = Character
  2866.     XEYE.Parent = nil
  2867.         SONG = 190845741
  2868.         PITCH = 1
  2869.         VOLUME = 6
  2870.         sick.TimePosition = 12.5
  2871.         wait(1)
  2872.         for i=0, 2.5, 0.1 / Animation_Speed do
  2873.             Swait()
  2874.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2875.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2876.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2877.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2878.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2879.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2880.         end
  2881.         MODE = "Vanta"
  2882.         WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2883.         FACE = 404306534
  2884.         Speed = 12
  2885.         text.Text = "Vanta-X"
  2886.         ned.Text = "Vanta-X"
  2887.         TEXTCOLOR = C3(107/255,50/255,124/255)
  2888.         PRT.Color = C3(107/255,50/255,124/255)
  2889.         EYE.Color = C3(155/255,0/255,255/255)
  2890.         EYE2.Color = C3(155/255,0/255,255/255)
  2891.         Hair.Color = C3(80/255,0/255,180/255)
  2892.         Hair2.Color = C3(50/255,0/255,150/255)
  2893.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  2894.         SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
  2895.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2896.     ATTACK = false
  2897.     Rooted = false
  2898. end
  2899.  
  2900. function ChronoForm()
  2901.     ATTACK = true
  2902.     Rooted = true
  2903.     BALL.Parent = Character
  2904.     XEYE.Parent = nil
  2905.         SONG = 432493949
  2906.         PITCH = 1
  2907.         VOLUME = 3
  2908.         sick.TimePosition = 0
  2909.         FACE = 2371494469
  2910.         Speed = 16
  2911.         MODE = "Time"
  2912.         text.Text = "Chronos"
  2913.         ned.Text = "Chronos"
  2914.         TEXTCOLOR = C3(0/255,255/255,0/255)
  2915.         PRT.Color = C3(0/255,155/255,0/255)
  2916.         EYE.Color = C3(0/255,255/255,0/255)
  2917.         EYE2.Color = C3(0/255,255/255,0/255)
  2918.         Hair.Color = C3(239/255,184/255,56/255)
  2919.         Hair2.Color = C3(245/255,205/255,48/255)
  2920.         MODE = "Time"
  2921.         MAINRUINCOLOR = BrickColor.new("Lime green")
  2922.         SECONDRUINCOLOR  = BrickColor.new("Lime green")
  2923.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2924.     ATTACK = false
  2925.     Rooted = false
  2926. end
  2927.  
  2928. function SenseForm()
  2929.     ATTACK = true
  2930.     Rooted = true
  2931.     BALL.Parent = Character
  2932.     XEYE.Parent = nil
  2933.         SONG = 1497785701
  2934.         PITCH = 1
  2935.         VOLUME = 3
  2936.         sick.TimePosition = 13.75
  2937.         FACE = 2375008868
  2938.         Speed = 13
  2939.         MODE = "Sense"
  2940.         text.TextColor3 = C3(255/255,255/255,255/255)
  2941.         text.Text = "None-Sense"
  2942.         ned.Text = "Non-Sense"
  2943.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2944.         coroutine.resume(coroutine.create(function()
  2945.         repeat
  2946.         text.TextColor3 = C3(13/255,105/255,172/255)
  2947.         Swait(5)
  2948.         text.TextColor3 = C3(196/255,40/255,28/255)
  2949.         Swait(5)
  2950.         until MODE ~= "Sense"
  2951.         text.TextColor3 = C3(27/255,42/255,53/255)
  2952.         end))
  2953.         PRT.Color = C3(13/255,105/255,172/255)
  2954.         EYE.Color = C3(255/255,255/255,255/255)
  2955.         EYE2.Color = C3(255/255,255/255,255/255)
  2956.         Hair.Color = C3(196/255,40/255,28/255)
  2957.         Hair2.Color = C3(196/255,40/255,28/255)
  2958.         MAINRUINCOLOR = BrickColor.new("Bright red")
  2959.         SECONDRUINCOLOR  = BrickColor.new("Bright blue")
  2960.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2961.     ATTACK = false
  2962.     Rooted = false
  2963. end
  2964.  
  2965. function SanityForm()
  2966.     ATTACK = true
  2967.     Rooted = true
  2968.     BALL.Parent = Character
  2969.     XEYE.Parent = nil
  2970.         SONG = 2347469019
  2971.         PITCH = 1
  2972.         VOLUME = 3
  2973.         sick.TimePosition = 0
  2974.         FACE = 2375030229
  2975.         Speed = 30
  2976.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2977.         text.Text = "Sanity-Less"
  2978.         coroutine.resume(coroutine.create(function()
  2979.         repeat
  2980.         ned.Text = "Sanity-Less"
  2981.         PRT.Color = BrickColor.Random().Color
  2982.         EYE.Color = BrickColor.Random().Color
  2983.         EYE2.Color = BrickColor.Random().Color
  2984.         Hair.Color = BrickColor.Random().Color
  2985.         Hair2.Color = BrickColor.Random().Color
  2986.         MAINRUINCOLOR = BrickColor.Random()
  2987.         SECONDRUINCOLOR = BrickColor.Random()
  2988.         text.TextColor3 = BrickColor.Random().Color
  2989.         text.TextStrokeColor3 = BrickColor.Random().Color
  2990.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2991.         Swait(5)
  2992.         until MODE ~= "Sanity"
  2993.         text.TextColor3 = C3(27/255,42/255,53/255)
  2994.     end))
  2995.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2996.         PRT.Color = C3(99/255,95/255,98/255)
  2997.         EYE.Color = C3(99/255,95/255,98/255)
  2998.         EYE2.Color = C3(99/255,95/255,98/255)
  2999.         Hair.Color = C3(99/255,95/255,98/255)
  3000.         Hair2.Color = C3(99/255,95/255,98/255)
  3001.         MODE = "Sanity"
  3002.     ATTACK = false
  3003.     Rooted = false
  3004. end
  3005.  
  3006. function FairyForm()
  3007.     ATTACK = true
  3008.     Rooted = true
  3009.     BALL.Parent = Character
  3010.     XEYE.Parent = nil
  3011.     for i=0, 2, 0.1 / Animation_Speed do
  3012.             Swait()
  3013.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3014.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3015.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3016.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3017.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3018.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3019.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3020.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3021.          end
  3022.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  3023.         MODE = "Fairy"
  3024.         ned.Text = "Fairy"
  3025.         TEXTCOLOR = C3(255/255,102/255,204/255)
  3026.         PRT.Color = C3(98/255,37/255,209/255)
  3027.         EYE.Color = C3(255/255,152/255,220/255)
  3028.         EYE2.Color = C3(255/255,152/255,220/255)
  3029.         Hair.Color = C3(170/255,0/255,170/255)
  3030.         Hair2.Color = C3(170/255,0/255,170/255)
  3031.         MAINRUINCOLOR = BrickColor.new("Carnation pink")
  3032.         SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
  3033.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3034.         SONG = 228428389
  3035.         PITCH = 1
  3036.         VOLUME = 3
  3037.         sick.TimePosition = 0.5
  3038.         FACE = 21635489
  3039.         Speed = 20
  3040.         text.Text = "Fairy"
  3041.     ATTACK = false
  3042.     Rooted = false
  3043. end
  3044.  
  3045. function DevilForm()
  3046.     ATTACK = true
  3047.     Rooted = true
  3048.     BALL.Parent = Character
  3049.     XEYE.Parent = nil
  3050.         for i=0, 1, 0.1 / Animation_Speed do
  3051.             Swait()
  3052.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3053.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3054.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3055.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3056.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3057.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3058.         end
  3059.         CreateSound(363808674, Torso, 6, 1, false)
  3060.         for i=0, 0.5, 0.1 / Animation_Speed do
  3061.             Swait()
  3062.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3063.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3064.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3065.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3066.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3067.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3068.         end
  3069.         for i=0, 0.5, 0.1 / Animation_Speed do
  3070.             Swait()
  3071.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3072.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3073.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3074.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3075.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3076.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3077.         end
  3078.         CreateSound(363808674, Torso, 6, 1, false)
  3079.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3080.         for i=0, 0.5, 0.1 / Animation_Speed do
  3081.             Swait()
  3082.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3083.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3084.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3085.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3086.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3087.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3088.         end
  3089.         MODE = "Devil"
  3090.         ned.Text = "Devil"
  3091.         SONG = 919231299
  3092.         PITCH = 1
  3093.         VOLUME = 3
  3094.         sick.TimePosition = 15.2
  3095.         FACE = 405705854
  3096.         Speed = 20
  3097.         text.Text = "Devil"
  3098.         TEXTCOLOR = C3(127/255,0/255,0/255)
  3099.         PRT.Color = C3(98/255,0/255,0/255)
  3100.         EYE.Color = C3(255/255,0/255,0/255)
  3101.         EYE2.Color = C3(255/255,0/255,0/255)
  3102.         Hair.Color = C3(21/255,0/255,0/255)
  3103.         Hair2.Color = C3(53/255,0/255,0/255)
  3104.         MAINRUINCOLOR = BrickColor.new("Maroon")
  3105.         SECONDRUINCOLOR  = BrickColor.new("Bright red")
  3106.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3107.     ATTACK = false
  3108.     Rooted = false
  3109. end
  3110.  
  3111. function PurgeForm()
  3112.     ATTACK = true
  3113.     Rooted = true
  3114.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3115.         MODE = "Purged"
  3116.         XEYE.Parent = Character
  3117.         BALL.Parent = nil
  3118.         TEXTCOLOR = C3(39/255,70/255,45/255)
  3119.         PRT.Color = C3(0/255,0/255,0/255)
  3120.         EYE.Color = C3(0/255,0/255,0/255)
  3121.         EYE2.Color = C3(0/255,0/255,0/255)
  3122.         Hair.Color = C3(0/255,0/255,0/255)
  3123.         Hair2.Color = C3(0/255,0/255,0/255)
  3124.         MAINRUINCOLOR = BrickColor.new("Earth green")
  3125.         SECONDRUINCOLOR  = BrickColor.new("Earth green")
  3126.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3127.         SONG = 1103329236
  3128.         PITCH = 1
  3129.         VOLUME = 3
  3130.         sick.TimePosition = 0
  3131.         FACE = 2378683942
  3132.         Speed = 20
  3133.         text.Text = "The Purge"
  3134.         ned.Text = "Purge"
  3135.         for i=0, 1, 0.1 / Animation_Speed do
  3136.             Swait()
  3137.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3138.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3139.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3140.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3141.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3142.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3143.         end
  3144.     CreateSound(363808674, Head, 9999, 1, false)
  3145.         for i=0, 0.2, 0.1 / Animation_Speed do
  3146.             Swait()
  3147.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3148.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3149.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3150.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3151.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3152.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3153.         end
  3154.     ATTACK = false
  3155.     Rooted = false
  3156. end
  3157.  
  3158. function OriginsForm()
  3159.     ATTACK = true
  3160.     Rooted = true
  3161.         MODE = "Origins"
  3162.         SONG = 265913095
  3163.         PITCH = 1
  3164.         VOLUME = 3
  3165.         sick.TimePosition = 17.5
  3166.         FACE = 404306534
  3167.         Speed = 19
  3168.         text.Text = "The Origins"
  3169.         ned.Text = "Origins"
  3170.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3171.         PRT.Color = C3(215/255,147/255,0/255)
  3172.         EYE.Color = C3(255/255,0/255,0/255)
  3173.         EYE2.Color = C3(255/255,0/255,0/255)
  3174.         Hair.Color = C3(0/255,0/255,255/255)
  3175.         Hair2.Color = C3(0/255,0/255,255/255)
  3176.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  3177.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  3178.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3179.     ATTACK = false
  3180.     Rooted = false
  3181. end
  3182.  
  3183. --//=================================\\
  3184. --||    ATTACK FUNCTIONS AND STUFF
  3185. --\\=================================//
  3186. function CameraEnshaking(Length, Intensity)
  3187.     coroutine.resume(coroutine.create(function()
  3188.         local intensity = 1 * Intensity
  3189.         local rotM = 0.01 * Intensity
  3190.         for i = 0, Length, 0.1 do
  3191.             Swait()
  3192.             intensity = intensity - 0.05 * Intensity / Length
  3193.             rotM = rotM - 5.0E-4 * Intensity / Length
  3194.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3195.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3196.         end
  3197.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3198.     end))
  3199. end
  3200.  
  3201. function ManualDamage(Humanoid,Damage,TorsoPart)
  3202.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3203.     defence.Name = ("HitBy"..Player.Name)
  3204.     game:GetService("Debris"):AddItem(defence, 0.001)
  3205.     Damage = Damage * DAMAGEMULTIPLIER
  3206.     if Humanoid.Health ~= 0 then
  3207.         local CritChance = MRANDOM(1,100)
  3208.         if Damage > Humanoid.Health then
  3209.             Damage = math.ceil(Humanoid.Health)
  3210.             if Damage == 0 then
  3211.                 Damage = 0.1
  3212.             end
  3213.         end
  3214.         Humanoid.Health = Humanoid.Health - Damage
  3215.     end
  3216. end
  3217.  
  3218. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3219.     local CHILDREN = workspace:GetDescendants()
  3220.     for index, CHILD in pairs(CHILDREN) do
  3221.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3222.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3223.             if HUM then
  3224.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3225.                 if TORSO then
  3226.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3227.                         if INSTAKILL == true then
  3228.                             CHILD:BreakJoints()
  3229.                         else
  3230.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3231.                             ManualDamage(HUM,DMG,TORSO)
  3232.                         end
  3233.                         if FLING > 0 then
  3234.                             for _, c in pairs(CHILD:GetChildren()) do
  3235.                                 if c:IsA("BasePart") then
  3236.                                     local bv = Instance.new("BodyVelocity")
  3237.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3238.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3239.                                     bv.Parent = c
  3240.                                     Debris:AddItem(bv,0.05)
  3241.                                 end
  3242.                             end
  3243.                         end
  3244.                     end
  3245.                 end
  3246.             end
  3247.         end
  3248.     end
  3249. end
  3250.  
  3251. function MeleeDMG(Humanoid,Damage)
  3252.     Damage = Damage * DAMAGEMULTIPLIER
  3253.     if Humanoid.Health < 2000 then
  3254.         if Humanoid.Health - Damage > 0 then
  3255.             Humanoid.Health = Humanoid.Health - Damage
  3256.         else
  3257.             Humanoid.Parent:BreakJoints()
  3258.         end
  3259.     else
  3260.         Humanoid.Parent:BreakJoints()
  3261.     end
  3262. end
  3263.  
  3264.  
  3265. function BasicCombo()
  3266.     ATTACK = true
  3267.     Rooted = false
  3268.     EQUIPPED = true
  3269.     local HIT2 = function()
  3270.         local HITS2 = {}
  3271.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3272.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3273.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3274.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3275.                 if TORSO and HUM.Health > 0 then
  3276.                     local PASS = true
  3277.                     for i = 1, #HITS2 do
  3278.                         if HITS2[i] == hit.Parent then
  3279.                             PASS = false
  3280.                         end
  3281.                     end
  3282.                     table.insert(HITS2,hit.Parent)
  3283.                         if PASS == true then
  3284.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3285.                     end
  3286.                 end
  3287.             end
  3288.         end)
  3289.         return TOUCH2
  3290.     end
  3291.     local HIT = function()
  3292.         local HITS = {}
  3293.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3294.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3295.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3296.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3297.                 if TORSO and HUM.Health > 0 then
  3298.                     local PASS = true
  3299.                     for i = 1, #HITS do
  3300.                         if HITS[i] == hit.Parent then
  3301.                             PASS = false
  3302.                         end
  3303.                     end
  3304.                     table.insert(HITS,hit.Parent)
  3305.                         if PASS == true then
  3306.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3307.                     end
  3308.                 end
  3309.             end
  3310.         end)
  3311.         return TOUCH
  3312.     end
  3313.     if COMBO == 1 then
  3314.         for i=0, 0.35, 0.1 / Animation_Speed do
  3315.             Swait()
  3316.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3317.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3318.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3319.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3320.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3321.         end
  3322.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3323.         local TOUCHED = HIT()
  3324.         for i=0, 0.5, 0.1 / Animation_Speed do
  3325.             Swait()
  3326.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3327.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3328.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3329.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3330.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3331.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3332.         end
  3333.         TOUCHED:Disconnect()
  3334.         COMBO = 2
  3335.     elseif COMBO == 2 then
  3336.         for i=0, 0.35, 0.1 / Animation_Speed do
  3337.             Swait()
  3338.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3339.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3340.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3341.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3342.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3343.         end
  3344.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3345.         local TOUCHED = HIT2()
  3346.         for i=0, 0.5, 0.1 / Animation_Speed do
  3347.             Swait()
  3348.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3349.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3350.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3351.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3352.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3353.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3354.         end
  3355.         TOUCHED:Disconnect()
  3356.         COMBO = 3
  3357.     elseif COMBO == 3 then
  3358.         for i=0, 0.35, 0.1 / Animation_Speed do
  3359.             Swait()
  3360.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3361.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3362.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3363.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3364.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3365.         end
  3366.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3367.         local TOUCHED = HIT2()
  3368.         local TOUCHED2 = HIT()
  3369.         for i=0, 0.5, 0.1 / Animation_Speed do
  3370.             Swait()
  3371.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3372.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3373.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3374.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3375.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3376.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3377.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3378.         end
  3379.         TOUCHED:Disconnect()
  3380.         TOUCHED2:Disconnect()
  3381.         COMBO = 4
  3382.     elseif COMBO == 4 then
  3383.         for i=0, 0.5, 0.1 / Animation_Speed do
  3384.             Swait()
  3385.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3386.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3387.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3388.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3389.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3390.         end
  3391.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3392.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3393.         CameraEnshaking(3,10)
  3394.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3395.         for i=0, 0.5, 0.1 / Animation_Speed do
  3396.             Swait()
  3397.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3398.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3399.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3400.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3401.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3402.         end
  3403.         COMBO = 1
  3404.     end
  3405.     coroutine.resume(coroutine.create(function()
  3406.         for i = 1, 50 do
  3407.             Swait()
  3408.             if ATTACK == true then
  3409.                 break
  3410.             end
  3411.         end
  3412.         if ATTACK == false then
  3413.             COMBO = 1
  3414.         end
  3415.     end))
  3416.     ATTACK = false
  3417.     Rooted = false
  3418.     EQUIPPED = false
  3419. end
  3420.  
  3421. function ColorfulCombo()
  3422.     ATTACK = true
  3423.     Rooted = false
  3424.     EQUIPPED = true
  3425.     local HIT2 = function()
  3426.         local HITS2 = {}
  3427.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3428.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3429.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3430.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3431.                 if TORSO and HUM.Health > 0 then
  3432.                     local PASS = true
  3433.                     for i = 1, #HITS2 do
  3434.                         if HITS2[i] == hit.Parent then
  3435.                             PASS = false
  3436.                         end
  3437.                     end
  3438.                     table.insert(HITS2,hit.Parent)
  3439.                         if PASS == true then
  3440.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3441.                     end
  3442.                 end
  3443.             end
  3444.         end)
  3445.         return TOUCH2
  3446.     end
  3447.     local HIT = function()
  3448.         local HITS = {}
  3449.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3450.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3451.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3452.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3453.                 if TORSO and HUM.Health > 0 then
  3454.                     local PASS = true
  3455.                     for i = 1, #HITS do
  3456.                         if HITS[i] == hit.Parent then
  3457.                             PASS = false
  3458.                         end
  3459.                     end
  3460.                     table.insert(HITS,hit.Parent)
  3461.                         if PASS == true then
  3462.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3463.                     end
  3464.                 end
  3465.             end
  3466.         end)
  3467.         return TOUCH
  3468.     end
  3469.     if COMBO == 1 then
  3470.         for i=0, 0.35, 0.1 / Animation_Speed do
  3471.             Swait()
  3472.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3473.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3474.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3475.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3476.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3477.         end
  3478.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3479.         local TOUCHED = HIT()
  3480.         for i=0, 0.5, 0.1 / Animation_Speed do
  3481.             Swait()
  3482.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3483.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3484.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3485.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3486.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3487.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3488.         end
  3489.         TOUCHED:Disconnect()
  3490.         COMBO = 2
  3491.     elseif COMBO == 2 then
  3492.         for i=0, 0.35, 0.1 / Animation_Speed do
  3493.             Swait()
  3494.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3495.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3496.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3497.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3498.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3499.         end
  3500.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3501.         local TOUCHED = HIT2()
  3502.         for i=0, 0.5, 0.1 / Animation_Speed do
  3503.             Swait()
  3504.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3505.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3506.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3507.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3508.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3509.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3510.         end
  3511.         TOUCHED:Disconnect()
  3512.         COMBO = 3
  3513.     elseif COMBO == 3 then
  3514.         for i=0, 0.35, 0.1 / Animation_Speed do
  3515.             Swait()
  3516.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3517.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3518.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3519.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3520.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3521.         end
  3522.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3523.         local TOUCHED = HIT2()
  3524.         local TOUCHED2 = HIT()
  3525.         for i=0, 0.5, 0.1 / Animation_Speed do
  3526.             Swait()
  3527.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3528.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3529.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3530.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3531.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3532.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3533.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3534.         end
  3535.         TOUCHED:Disconnect()
  3536.         TOUCHED2:Disconnect()
  3537.         COMBO = 4
  3538.     elseif COMBO == 4 then
  3539.         for i=0, 0.5, 0.1 / Animation_Speed do
  3540.             Swait()
  3541.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3542.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3543.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3544.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3545.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3546.         end
  3547.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3548.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3549.         CameraEnshaking(3,10)
  3550.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3551.         for i=0, 0.5, 0.1 / Animation_Speed do
  3552.             Swait()
  3553.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3554.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3555.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3556.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3557.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3558.         end
  3559.         COMBO = 1
  3560.     end
  3561.     coroutine.resume(coroutine.create(function()
  3562.         for i = 1, 50 do
  3563.             Swait()
  3564.             if ATTACK == true then
  3565.                 break
  3566.             end
  3567.         end
  3568.         if ATTACK == false then
  3569.             COMBO = 1
  3570.         end
  3571.     end))
  3572.     ATTACK = false
  3573.     Rooted = false
  3574.     EQUIPPED = false
  3575. end
  3576.  
  3577. function PurgeCombo()
  3578.     ATTACK = true
  3579.     Rooted = false
  3580.     EQUIPPED = true
  3581.     local HIT2 = function()
  3582.         local HITS2 = {}
  3583.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3584.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3585.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3586.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3587.                 if TORSO and HUM.Health > 0 then
  3588.                     local PASS = true
  3589.                     for i = 1, #HITS2 do
  3590.                         if HITS2[i] == hit.Parent then
  3591.                             PASS = false
  3592.                         end
  3593.                     end
  3594.                     table.insert(HITS2,hit.Parent)
  3595.                         if PASS == true then
  3596.                         ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3597.                     end
  3598.                 end
  3599.             end
  3600.         end)
  3601.         return TOUCH2
  3602.     end
  3603.     local HIT = function()
  3604.         local HITS = {}
  3605.         local TOUCH = RightLeg.Touched:Connect(function(hit)
  3606.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3607.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3608.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3609.                 if TORSO and HUM.Health > 0 then
  3610.                     local PASS = true
  3611.                     for i = 1, #HITS do
  3612.                         if HITS[i] == hit.Parent then
  3613.                             PASS = false
  3614.                         end
  3615.                     end
  3616.                     table.insert(HITS,hit.Parent)
  3617.                         if PASS == true then
  3618.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3619.                     end
  3620.                 end
  3621.             end
  3622.         end)
  3623.         return TOUCH
  3624.     end
  3625.     local HIT3 = function()
  3626.         local HITS3 = {}
  3627.         local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3628.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3629.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3630.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3631.                 if TORSO and HUM.Health > 0 then
  3632.                     local PASS = true
  3633.                     for i = 1, #HITS3 do
  3634.                         if HITS3[i] == hit.Parent then
  3635.                             PASS = false
  3636.                         end
  3637.                     end
  3638.                     table.insert(HITS3,hit.Parent)
  3639.                         if PASS == true then
  3640.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3641.                     end
  3642.                 end
  3643.             end
  3644.         end)
  3645.         return TOUCH3
  3646.     end
  3647.     if COMBO == 1 then
  3648.         for i=0, 0.35, 0.1 / Animation_Speed do
  3649.             Swait()
  3650.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3651.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3652.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3653.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3654.         end
  3655.         CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3656.         local TOUCHED = HIT()
  3657.         for i=0, 0.5, 0.1 / Animation_Speed do
  3658.             Swait()
  3659.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3660.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3661.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3662.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3663.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3664.         end
  3665.         TOUCHED:Disconnect()
  3666.         COMBO = 2
  3667.     elseif COMBO == 2 then
  3668.         for i=0, 0.35, 0.1 / Animation_Speed do
  3669.             Swait()
  3670.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3671.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3672.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3673.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3674.         end
  3675.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3676.         local TOUCHED = HIT2()
  3677.         for i=0, 0.5, 0.1 / Animation_Speed do
  3678.             Swait()
  3679.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3680.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3681.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3682.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3683.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3684.         end
  3685.         TOUCHED:Disconnect()
  3686.         COMBO = 3
  3687.     elseif COMBO == 3 then
  3688.         for i=0, 0.2, 0.1 / Animation_Speed do
  3689.             Swait()
  3690.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3691.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3692.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3693.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3694.         end
  3695.         CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3696.         local TOUCHED = HIT3()
  3697.         for i=0, 0.5, 0.1 / Animation_Speed do
  3698.             Swait()
  3699.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3700.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3701.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3702.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3703.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3704.         end
  3705.         TOUCHED:Disconnect()
  3706.         COMBO = 4
  3707.     elseif COMBO == 4 then
  3708.         Rooted = true
  3709.         for i=0, 0.5, 0.1 / Animation_Speed do
  3710.             Swait()
  3711.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3712.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3713.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3714.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3715.         end
  3716.         for i=0, 0.1, 0.1 / Animation_Speed do
  3717.             Swait()
  3718.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3719.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3720.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3721.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3722.         end
  3723.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3724.         WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3725.         WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3726.         CameraEnshaking(3,10)
  3727.         ManualAoE(HITPOS,15,20,45,75,false)
  3728.         for i=0, 0.5, 0.1 / Animation_Speed do
  3729.             Swait()
  3730.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3731.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3732.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3733.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3734.         end
  3735.         Rooted = false
  3736.         COMBO = 1
  3737.     end
  3738.     coroutine.resume(coroutine.create(function()
  3739.         for i = 1, 50 do
  3740.             Swait()
  3741.             if ATTACK == true then
  3742.                 break
  3743.             end
  3744.         end
  3745.         if ATTACK == false then
  3746.             COMBO = 1
  3747.         end
  3748.     end))
  3749.     ATTACK = false
  3750.     Rooted = false
  3751.     EQUIPPED = false
  3752. end
  3753.  
  3754. function FlyingCombo()
  3755.     ATTACK = true
  3756.     Rooted = false
  3757.     EQUIPPED = true
  3758.     local HIT2 = function()
  3759.         local HITS2 = {}
  3760.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3761.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3762.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3763.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3764.                 if TORSO and HUM.Health > 0 then
  3765.                     local PASS = true
  3766.                     for i = 1, #HITS2 do
  3767.                         if HITS2[i] == hit.Parent then
  3768.                             PASS = false
  3769.                         end
  3770.                     end
  3771.                     table.insert(HITS2,hit.Parent)
  3772.                         if PASS == true then
  3773.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3774.                     end
  3775.                 end
  3776.             end
  3777.         end)
  3778.         return TOUCH2
  3779.     end
  3780.     local HIT = function()
  3781.         local HITS = {}
  3782.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3783.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3784.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3785.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3786.                 if TORSO and HUM.Health > 0 then
  3787.                     local PASS = true
  3788.                     for i = 1, #HITS do
  3789.                         if HITS[i] == hit.Parent then
  3790.                             PASS = false
  3791.                         end
  3792.                     end
  3793.                     table.insert(HITS,hit.Parent)
  3794.                         if PASS == true then
  3795.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3796.                     end
  3797.                 end
  3798.             end
  3799.         end)
  3800.         return TOUCH
  3801.     end
  3802.     local HIT3 = function()
  3803.         local HITS3 = {}
  3804.         local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3805.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3806.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3807.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3808.                 if TORSO and HUM.Health > 0 then
  3809.                     local PASS = true
  3810.                     for i = 1, #HITS3 do
  3811.                         if HITS3[i] == hit.Parent then
  3812.                             PASS = false
  3813.                         end
  3814.                     end
  3815.                     table.insert(HITS3,hit.Parent)
  3816.                         if PASS == true then
  3817.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3818.                     end
  3819.                 end
  3820.             end
  3821.         end)
  3822.         return TOUCH3
  3823.     end
  3824.     local HIT4 = function()
  3825.         local HITS4 = {}
  3826.         local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3827.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3828.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3829.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3830.                 if TORSO and HUM.Health > 0 then
  3831.                     local PASS = true
  3832.                     for i = 1, #HITS4 do
  3833.                         if HITS4[i] == hit.Parent then
  3834.                             PASS = false
  3835.                         end
  3836.                     end
  3837.                     table.insert(HITS4,hit.Parent)
  3838.                         if PASS == true then
  3839.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3840.                     end
  3841.                 end
  3842.             end
  3843.         end)
  3844.         return TOUCH4
  3845.     end
  3846.     if COMBO == 1 then
  3847.         for i=0, 0.3, 0.1 / Animation_Speed do
  3848.             Swait()
  3849.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3850.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3851.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3852.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3853.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3854.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3855.         end
  3856.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3857.         local TOUCHED2 = HIT4()
  3858.         local TOUCHED = HIT3()
  3859.         for i=0, 0.075, 0.1 / Animation_Speed do
  3860.             Swait()
  3861.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3862.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3863.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3864.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3865.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3866.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3867.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3868.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3869.         end
  3870.         for i=0, 0.075, 0.1 / Animation_Speed do
  3871.             Swait()
  3872.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3873.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3874.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3875.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3876.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3877.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3878.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3879.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3880.         end
  3881.         for i=0, 0.075, 0.1 / Animation_Speed do
  3882.             Swait()
  3883.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3884.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3885.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3886.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3887.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3888.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3889.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3890.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3891.         end
  3892.         for i=0, 0.075, 0.1 / Animation_Speed do
  3893.             Swait()
  3894.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3895.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3896.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3897.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3898.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3899.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3900.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3901.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3902.         end
  3903.         for i=0, 0.075, 0.1 / Animation_Speed do
  3904.             Swait()
  3905.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3906.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3907.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3908.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3909.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3910.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3911.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3912.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3913.         end
  3914.         for i=0, 0.075, 0.1 / Animation_Speed do
  3915.             Swait()
  3916.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3917.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3918.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3919.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3920.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3921.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3922.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3923.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3924.         end
  3925.         for i=0, 0.075, 0.1 / Animation_Speed do
  3926.             Swait()
  3927.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3928.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3929.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3930.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3932.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3933.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3934.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3935.         end
  3936.         for i=0, 0.075, 0.1 / Animation_Speed do
  3937.             Swait()
  3938.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3939.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3940.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3941.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3943.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3944.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3945.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3946.         end
  3947.         TOUCHED:Disconnect()
  3948.         TOUCHED2:Disconnect()
  3949.         COMBO = 2
  3950.     elseif COMBO == 2 then
  3951.         for i=0, 0.3, 0.1 / Animation_Speed do
  3952.             Swait()
  3953.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3955.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3956.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3957.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3958.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3959.         end
  3960.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3961.         local TOUCHED2 = HIT4()
  3962.         local TOUCHED = HIT3()
  3963.         for i=0, 0.075, 0.1 / Animation_Speed do
  3964.             Swait()
  3965.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3966.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3967.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3968.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3969.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3970.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3971.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3972.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3973.         end
  3974.         for i=0, 0.075, 0.1 / Animation_Speed do
  3975.             Swait()
  3976.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3977.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3978.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3979.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3980.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3981.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3982.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3983.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3984.         end
  3985.         for i=0, 0.075, 0.1 / Animation_Speed do
  3986.             Swait()
  3987.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3988.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3989.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3990.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3991.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3992.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3993.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3994.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3995.         end
  3996.         for i=0, 0.075, 0.1 / Animation_Speed do
  3997.             Swait()
  3998.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3999.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4000.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4001.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4002.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4003.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4004.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4005.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4006.         end
  4007.         for i=0, 0.075, 0.1 / Animation_Speed do
  4008.             Swait()
  4009.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4010.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4011.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4012.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4013.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4014.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4015.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4016.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4017.         end
  4018.         for i=0, 0.075, 0.1 / Animation_Speed do
  4019.             Swait()
  4020.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4021.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4022.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4023.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4024.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4025.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4026.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4027.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4028.         end
  4029.         for i=0, 0.075, 0.1 / Animation_Speed do
  4030.             Swait()
  4031.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4032.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4033.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4034.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4035.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4036.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4037.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4038.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4039.         end
  4040.         for i=0, 0.075, 0.1 / Animation_Speed do
  4041.             Swait()
  4042.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4043.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4044.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4045.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4046.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4047.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4048.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4049.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4050.         end
  4051.         for i=0, 0.075, 0.1 / Animation_Speed do
  4052.             Swait()
  4053.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4054.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4055.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4056.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4057.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4058.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4059.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4060.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4061.         end
  4062.         TOUCHED:Disconnect()
  4063.         TOUCHED2:Disconnect()
  4064.         COMBO = 3
  4065.     elseif COMBO == 3 then
  4066.         for i=0, 0.35, 0.1 / Animation_Speed do
  4067.             Swait()
  4068.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4069.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4070.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4071.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4072.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4073.         end
  4074.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4075.         local TOUCHED = HIT2()
  4076.         local TOUCHED2 = HIT()
  4077.         for i=0, 0.5, 0.1 / Animation_Speed do
  4078.             Swait()
  4079.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4080.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4081.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4082.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4083.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4084.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4085.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4086.         end
  4087.         TOUCHED:Disconnect()
  4088.         TOUCHED2:Disconnect()
  4089.         COMBO = 4
  4090.     elseif COMBO == 4 then
  4091.         for i=0, 0.5, 0.1 / Animation_Speed do
  4092.             Swait()
  4093.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4094.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4095.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4096.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4097.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4098.         end
  4099.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4100.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4101.         CameraEnshaking(3,10)
  4102.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4103.         for i=0, 0.5, 0.1 / Animation_Speed do
  4104.             Swait()
  4105.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4106.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4107.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4108.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4109.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4110.         end
  4111.         COMBO = 1
  4112.     end
  4113.     coroutine.resume(coroutine.create(function()
  4114.         for i = 1, 50 do
  4115.             Swait()
  4116.             if ATTACK == true then
  4117.                 break
  4118.             end
  4119.         end
  4120.         if ATTACK == false then
  4121.             COMBO = 1
  4122.         end
  4123.     end))
  4124.     ATTACK = false
  4125.     Rooted = false
  4126.     EQUIPPED = false
  4127. end
  4128.    
  4129. function SuperStomm()
  4130.     ATTACK = true
  4131.     Rooted = true
  4132.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4133.     coroutine.resume(coroutine.create(function()
  4134.        Swait(65)
  4135.        CameraEnshaking(3,25)
  4136.        CreateSound(262562442,RightLeg,60,1,false)
  4137.        CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4138.        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4139.        ApplyAoE2(HITPOS,80,50,100,75,false)
  4140.             end))
  4141.     CreateSound(163619849,RightLeg,10,1,false)
  4142.     for i=0, 2, 0.1 / Animation_Speed do
  4143.         WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4144.         Swait()
  4145.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4146.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4147.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4148.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4149.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4150.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4151.     end
  4152.     for i=0, 1, 0.1 / Animation_Speed do
  4153.         Swait()
  4154.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4155.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4156.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4157.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4158.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4159.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4160.     end
  4161.     ATTACK = false
  4162.     Rooted = false
  4163. end
  4164.  
  4165.  
  4166.    
  4167. --//=================================\\
  4168. --||      ASSIGN THINGS TO KEYS
  4169. --\\=================================//
  4170.  
  4171. function MouseDown(Mouse)
  4172.     if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4173.         BasicCombo()
  4174.     elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4175.         ColorfulCombo()
  4176.     elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4177.         FlyingCombo()
  4178.     elseif ATTACK == false and MODE == "Purged" then
  4179.         PurgeCombo()
  4180.     end
  4181. end
  4182.  
  4183. function MouseUp(Mouse)
  4184. HOLD = false
  4185. end
  4186.  
  4187. function KeyDown(Key)
  4188.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4189.         KEYHOLD = true
  4190.         if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4191.             SolarForm()
  4192.        
  4193.         elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4194.             ResetMode()
  4195.         end
  4196.  
  4197.         if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4198.             OriginsForm()
  4199.        
  4200.         elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4201.             ResetMode()
  4202.         end
  4203.  
  4204.         if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4205.             ChronoForm()
  4206.  
  4207.         elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4208.             SuperiorForm()
  4209.  
  4210.         elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4211.             ResetMode()
  4212.         end
  4213.  
  4214.         if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4215.             TerraForm()
  4216.  
  4217.         elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4218.             ResetMode()
  4219.         end
  4220.  
  4221.         if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4222.             RandomForm()
  4223.             sick.TimePosition = 0.01
  4224.             RCHOICE = MRANDOM(1,6)
  4225.  
  4226.         elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4227.             RCHOICE = MRANDOM(1,6)
  4228.             sick.TimePosition = 0.01
  4229.  
  4230.         elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4231.             ResetMode()
  4232.         end
  4233.  
  4234.         if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4235.             VantaForm()
  4236.         end
  4237.    
  4238.         elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4239.             TerraForm()
  4240.         end
  4241.    
  4242.         if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4243.             SenseForm()
  4244.  
  4245.         elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4246.             ResetMode()
  4247.         end
  4248.    
  4249.         if Key == "m" and ATTACK == false and MODE == "Sense" then
  4250.             SanityForm()
  4251.  
  4252.         elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4253.             SenseForm()
  4254.         end
  4255.    
  4256.         if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4257.             FairyForm()
  4258.  
  4259.         elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4260.             ResetMode()
  4261.         end
  4262.    
  4263.         if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4264.             DevilForm()
  4265.  
  4266.         elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4267.             FairyForm()
  4268.         end
  4269.    
  4270.         if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4271.             BlackWhiteForm()
  4272.  
  4273.         elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4274.             ResetMode()
  4275.         end
  4276.  
  4277.         if Key == "m" and ATTACK == false and MODE == "90s" then
  4278.             EightyForm()
  4279.  
  4280.         elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4281.             BlackWhiteForm()
  4282.         end
  4283.  
  4284.         if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4285.             LostForm()
  4286.  
  4287.         elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4288.             ResetMode()
  4289.         end
  4290.  
  4291.         if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4292.             PurgeForm()
  4293.         elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4294.             LostForm()
  4295.  
  4296.         elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4297.             BlackForm()
  4298.  
  4299.         elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4300.             LostForm()
  4301.         end
  4302.  
  4303.         if Key == "z" and ATTACK == false and MODE == "Superior" then
  4304.             SuperStomm()
  4305.         end
  4306.    end
  4307.  
  4308. function KeyUp(Key)
  4309.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4310.         KEYHOLD = false
  4311.     end
  4312. end
  4313.  
  4314.     Mouse.Button1Down:connect(function(NEWKEY)
  4315.         MouseDown(NEWKEY)
  4316.     end)
  4317.     Mouse.Button1Up:connect(function(NEWKEY)
  4318.         MouseUp(NEWKEY)
  4319.     end)
  4320.     Mouse.KeyDown:connect(function(NEWKEY)
  4321.         KeyDown(NEWKEY)
  4322.     end)
  4323.     Mouse.KeyUp:connect(function(NEWKEY)
  4324.         KeyUp(NEWKEY)
  4325.     end)
  4326.  
  4327. --//=================================\\
  4328. --\\=================================//
  4329.  
  4330.  
  4331. function unanchor()
  4332.     if UNANCHOR == true then
  4333.         g = Character:GetChildren()
  4334.         for i = 1, #g do
  4335.             if g[i].ClassName == "Part" then
  4336.                 g[i].Anchored = false
  4337.             end
  4338.         end
  4339.     end
  4340. end
  4341.  
  4342.  
  4343. --//=================================\\
  4344. --||    WRAP THE WHOLE SCRIPT UP
  4345. --\\=================================//
  4346.  
  4347. Humanoid.Changed:connect(function(Jump)
  4348.     if Jump == "Jump" and (Disable_Jump == true) then
  4349.         Humanoid.Jump = false
  4350.     end
  4351. end)
  4352.  
  4353. local BLINKLOOP = 0
  4354. script.Parent = WEAPONGUI
  4355. ANIMATE.Parent = nil
  4356.  
  4357. local bguis = Instance.new("BillboardGui",tors)
  4358. bguis.Size = UDim2.new(25, 0, 25, 0)
  4359. local imgca = Instance.new("ImageLabel",bguis)
  4360. imgca.BackgroundTransparency = 1
  4361. imgca.ImageTransparency = 1
  4362. imgca.Size = UDim2.new(3,0,3,0)
  4363. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4364. imgca.ImageColor3 = Color3.new(0,0,0)
  4365.  
  4366. coroutine.resume(coroutine.create(function()
  4367.     repeat
  4368.         Swait()
  4369. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4370. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4371. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4372. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4373. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4374. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4375. techc.Rotation = techc.Rotation + 1
  4376. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4377. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4378. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4379. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4380. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4381. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4382. until Humanoid.Health == 0
  4383. end))
  4384.  
  4385. while true do
  4386.     Swait()
  4387.     if Humanoid then
  4388.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4389.         IDLEANIMATION:Play()
  4390.     end
  4391.     SINE = SINE + CHANGE*2
  4392.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4393.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4394.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4395.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4396.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4397.     Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4398.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4399.     handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4400.     if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4401.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4402.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4403.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4404.     lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4405.     lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4406.     lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4407.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4408.     end
  4409.     if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4410.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4411.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4412.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4413.     lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4414.     lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4415.     lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4416.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4417.     end
  4418.     if MODE == "Black" then
  4419.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4420.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4421.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4422.     lwing1weld.C1 = rwing2weld.C1
  4423.     lwing2weld.C1 = rwing2weld.C1
  4424.     lwing3weld.C1 = rwing2weld.C1
  4425.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4426.     end
  4427.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4428.         if MODE == "Lunar" then
  4429.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4430.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4431.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4432.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4433.         elseif MODE == "Solar" then
  4434.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4435.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4436.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4437.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4438.         elseif MODE == "Fairy" then
  4439.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4440.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4441.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4442.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4443.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4444.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4445.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4446.         elseif MODE == "Hexa" then
  4447.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4448.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4449.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4450.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4451.         elseif MODE == "Time" then
  4452.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4453.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4454.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4455.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4456.        elseif MODE == "Vanta" then
  4457.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4458.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4459.         elseif MODE == "Black" then
  4460.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4461.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4462.         elseif MODE == "Devil" then
  4463.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4464.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4465.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4466.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4467. end
  4468.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4469.         if MODE == "Lunar" then
  4470.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4471.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4472.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4473.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4474.         elseif MODE == "Solar" then
  4475.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4476.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4477.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4478.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4479.         elseif MODE == "Fairy" then
  4480.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4481.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4482.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4483.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4484.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4485.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4486.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)      
  4487.         elseif MODE == "Hexa" then
  4488.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4489.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4490.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4491.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4492.         elseif MODE == "Time" then
  4493.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4494.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4495.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4496.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4497.         elseif MODE == "Vanta" then
  4498.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4499.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4500.         elseif MODE == "Black" then
  4501.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4502.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4503.         elseif MODE == "Devil" then
  4504.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4505.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4506.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4507.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4508.     end
  4509. end
  4510.     if FULL == false then
  4511.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4512.             ANIM = "Jump"
  4513.             if ATTACK == false then
  4514.             if MODE ~= "Purged" then
  4515.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4516.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4517.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4518.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4519.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4520.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4521.             elseif MODE == "Purged" then
  4522.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4523.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4524.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4525.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4526.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4527.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4528.  
  4529.             end
  4530. end
  4531.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4532.             ANIM = "Fall"
  4533.             if ATTACK == false then
  4534.             if MODE ~= "Purged" then
  4535.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4536.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4537.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4538.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4539.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4540.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4541.             elseif MODE == "Purged" then
  4542.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4543.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4544.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4545.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4546.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4547.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4548.                
  4549.         end
  4550.            end
  4551.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4552.             ANIM = "Idle"
  4553.             if ATTACK == false then
  4554.             if MODE == "Lunar" then
  4555.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4556.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4557.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4558.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4559.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4560.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4561.             elseif MODE == "Hexa" then
  4562.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4563.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4564.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4565.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4566.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4567.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4568.             elseif MODE == "Fairy" then
  4569.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4570.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4571.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4572.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4573.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4574.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4575.             elseif MODE == "Origins" then
  4576.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4577.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4578.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4579.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4580.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4581.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4582.             elseif MODE == "Solar" then
  4583.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4584.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4585.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4586.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4587.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4588.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4589.             elseif MODE == "Purged" then
  4590.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4591.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4592.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4593.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4594.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4595.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4596.             elseif MODE == "Sanity" then
  4597.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4598.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4599.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4600.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4601.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4602.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4603.             elseif MODE == "Time" then
  4604.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4605.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4606.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4607.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4608.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4609.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4610.             elseif MODE == "80s" then
  4611.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4612.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4613.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4614.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4615.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4616.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4617.             elseif MODE == "90s" then
  4618.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4619.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4620.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4621.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4622.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4623.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4624.             elseif MODE == "Random" then
  4625.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4626.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4627.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4628.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4629.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4630.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4631.             elseif MODE == "Superior" then
  4632.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4633.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4634.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4635.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4636.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4637.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4638.             elseif ATTACK == false and MODE == "Vanta" then
  4639.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4640.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4641.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4642.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4643.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4644.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)               
  4645.             elseif MODE == "Sense" then
  4646.             if MRANDOM(1,20) == 1 then
  4647.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4648.             end
  4649.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4650.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4651.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4652.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4653.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4654.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4655.             elseif MODE == "Devil" then
  4656.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4657.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4658.             if MRANDOM(1,7) == 1 then
  4659.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4660.             end
  4661.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4662.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4663.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4664.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4665.             elseif MODE == "LostHope" then
  4666.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4667.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4668.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4669.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4670.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4671.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4672.             elseif ATTACK == false and MODE == "Black" then
  4673.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4674.             if MRANDOM(1,3) == 1 then
  4675.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4676.             end
  4677.             if MRANDOM(1,2) == 1 then
  4678.                MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4679.                MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4680.             end
  4681.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4682.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4683.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4684.             RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4685.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4686.             end
  4687.             end
  4688.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4689.             ANIM = "Walk"
  4690.             if ATTACK == false then
  4691.             if MODE == "Lunar" then
  4692.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4693.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4694.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4695.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4696.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4697.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4698.             elseif MODE == "Superior" then
  4699.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4700.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4701.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4702.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4703.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4704.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4705.             elseif MODE == "80s" then
  4706.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4707.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4708.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4709.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4710.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4711.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4712.             elseif MODE == "Solar" then
  4713.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4714.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4715.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4716.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4717.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4718.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4719.             elseif MODE == "Origins" then
  4720.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4721.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4722.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4723.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4724.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4725.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4726.             elseif MODE == "Purged" then
  4727.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4728.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4729.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4730.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4731.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4732.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4733.             elseif MODE == "Sanity" then
  4734.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4735.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4736.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4737.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4738.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4739.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4740.             elseif MODE == "Fairy" then
  4741.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4742.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4743.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4744.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4745.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4746.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4747.             elseif MODE == "Devil" then
  4748.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4749.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4750.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4751.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4752.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4753.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4754.             elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4755.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4756.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4757.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4758.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4759.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4760.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4761.             elseif MODE == "Hexa" or MODE == "Time" then
  4762.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4763.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4764.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4765.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4766.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4767.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4768.             elseif MODE == "LostHope" then
  4769.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4770.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4771.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4772.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4773.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4774.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4775.             elseif MODE == "Vanta" then
  4776.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4777.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4778.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4779.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4780.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4781.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4782.             elseif MODE == "Black" then
  4783.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4784.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4785.             if MRANDOM(1,3) == 1 then
  4786.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4787.             end
  4788.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4789.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4790.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4791.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4792.                end
  4793.             end
  4794.         end
  4795.     end
  4796.     text.TextStrokeColor3 = TEXTCOLOR
  4797.     unanchor()
  4798.     Humanoid.MaxHealth = "inf"
  4799.     Humanoid.Health = "inf"
  4800.     if Rooted == false then
  4801.         Disable_Jump = false
  4802.         Humanoid.WalkSpeed = Speed
  4803.     elseif Rooted == true then
  4804.         Disable_Jump = true
  4805.         Humanoid.WalkSpeed = 0
  4806.     end
  4807.     if Head:FindFirstChild("face") then
  4808.         Head.face.Texture = "rbxassetid://"..FACE
  4809.     end
  4810.     if MODE ~= "Random" then
  4811.     sick.SoundId = "rbxassetid://"..SONG
  4812.     elseif MODE == "Random" then
  4813.     sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4814.     end
  4815.     sick.Looped = true
  4816.     sick.Pitch = PITCH
  4817.     sick.Volume = VOLUME
  4818.     Humanoid.Name = MRANDOM(100000000,999999999)
  4819.     Humanoid.PlatformStand = false
  4820.     for _, c in pairs(Cam:GetChildren()) do
  4821.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4822.             c:remove()
  4823.         end
  4824.     end
  4825.     for LIST = 1, #WHITELIST do
  4826.         if WHITELIST[LIST] ~= nil then
  4827.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4828.             if CHARACTER then
  4829.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4830.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4831.                     if TORSO then
  4832.                         CreateSound(201858045, Cam, 3, 1)  
  4833.                         local GUI = Instance.new("BillboardGui",Cam)
  4834.                         GUI.Name = WHITELIST[LIST]
  4835.                         GUI.Size = UDim2.new(5,0,5,0)
  4836.                         GUI.Adornee = TORSO
  4837.                         local GUI2 = IT("ImageLabel",GUI)
  4838.                         GUI2.BackgroundTransparency = 1
  4839.                         GUI2.BorderSizePixel = 0
  4840.                         GUI2.ImageTransparency = 1
  4841.                         GUI2.Size = UDim2.new(1,0,1,0)
  4842.                         GUI2.SizeConstraint = "RelativeYY"
  4843.                         GUI.AlwaysOnTop = true
  4844.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4845.                     end
  4846.                 else
  4847.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4848.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  4849.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4850.                     end
  4851.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4852.                     if TORSO then
  4853.                         GUI.Adornee = TORSO
  4854.                     end
  4855.                 end
  4856.             else
  4857.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  4858.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4859.                 end
  4860.             end
  4861.         else
  4862.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  4863.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4864.             end
  4865.             table.remove(WHITELIST,LIST)
  4866.         end
  4867.     end
  4868.     if Character:FindFirstChildOfClass("Accessory") then
  4869.         Character:FindFirstChildOfClass("Accessory"):remove()
  4870.     elseif Character:FindFirstChildOfClass("Hat") then
  4871.         Character:FindFirstChildOfClass("Hat"):remove()
  4872.     end
  4873.     BLINKLOOP = BLINKLOOP + 1
  4874.     if BLINKLOOP >=325 then
  4875.         BLINKLOOP = 0
  4876.         Blink()
  4877.     BLINKLOOP = BLINKLOOP + 1
  4878.     if BLINKLOOP >=250 then
  4879.         BLINKLOOP = 0
  4880.         Blink2()
  4881.     end
  4882.     end
  4883.     if MODE == "90s" or MODE == "80s" then
  4884.     if HITFLOOR ~= nil then
  4885.        if MRANDOM(1,12) == 1 then
  4886.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4887.  
  4888.     end
  4889.     end
  4890.     end
  4891.     if MODE == "Devil" then
  4892.     if HITFLOOR ~= nil then
  4893.        if MRANDOM(1,4) == 1 then
  4894.          WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4895.     end
  4896.     end
  4897.     end
  4898.         if MODE == "Black" or MODE == "Fairy" then
  4899.         if HITFLOOR ~= nil then
  4900.         if MRANDOM(1,9) == 1 then
  4901.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4902.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4903.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4904.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4905.         if MRANDOM(1,7) == 1 then
  4906.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4907.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4908.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4909.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4910.     end
  4911.     end
  4912.     end
  4913.     end
  4914.     Humanoid.DisplayDistanceType = "None"
  4915.     Humanoid.PlatformStand = false
  4916.     for _, c in pairs(Torso:GetChildren()) do
  4917.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4918.         else
  4919.             c:remove()
  4920.         end
  4921.     end
  4922. end
  4923. --//=================================\\
  4924. --\\=================================//
  4925.  
  4926.  
  4927.  
  4928.  
  4929.  
  4930. --//====================================================\\--
  4931. --||                     END OF SCRIPT
  4932. --\\====================================================//--
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