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1
warn("Due to logger so i need to leak this")
2
warn("also nameclan gonna showcase this too soon")
3
--//====================================================\\-
4
--||               CHAOTIC GLITCHER
5
--||             ALL PURPOSE SWITCHER...
6
--||	      CHAOTIC GLITCHER BY WANTH092
7
--||         EDIT HELPING BY KILLERZTH_1596
8
--\\====================================================//--
9
10-
game:GetService("StarterGui"):SetCore("SendNotification", {
10+
if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
11-
	Title = "Chaotic Glitcher";
11+
do
12-
	Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
12+
    script.Parent = owner.Character
13-
})
13+
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
14
    local function NewFakeEvent()
15
        local Bind = Instance.new("BindableEvent")
16
        local Fake;Fake = {Connections = {},
17
        fakeEvent=true;
18
        Connect=function(self,Func)
19
            Bind.Event:connect(Func)
20
            self.Connections[Bind] = true
21
            return setmetatable({Connected = true},{
22
            __index = function (self,Index)
23
                if Index:lower() == "disconnect" then
24
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
25
                end
26
                return Fake[Index]
27
            end;
28
            __tostring = function() return "Connection" end;
29
        })
30
        end}
31
        Fake.connect = Fake.Connect;return Fake;
32
    end
33
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
34
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
35
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
36
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
37
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
38
    local function TriggerEvent(self,Event,...)
39
        local Trigger = Mouse[Event]
40
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
41
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
42
        end
43
    end
44
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
45
    Event.OnServerEvent:Connect(function(FiredBy,Input)
46
        if FiredBy.Name ~= owner.Name then return end
47
        if Input.MouseEvent then
48
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
49
        else
50
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
51
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
52
            for _,Action in pairs(ContextActionService.Actions) do
53
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
54
            end
55
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
56
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
57
        end
58
    end)
59
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
60
    Event.Parent = NLS([[
61
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
62
        local Input = function(Input,gameProcessedEvent)
63
            if gameProcessedEvent then return end
64
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
65
        end
66
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
67
        local Hit,Target
68
        while wait(1/30) do
69
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
70
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
71
            end
72
        end
73
    ]],owner.Character)
74
end
75
RealGame = game;game = setmetatable({},{
76
    __index = function (self,Index)
77
        local Sandbox = function (Thing)
78
            if Thing:IsA("Player") then
79
                local RealPlayer = Thing
80
                return setmetatable({},{
81
                    __index = function (self,Index)
82
                        local Type = type(RealPlayer[Index])
83
                        if Type == "function" then
84
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
85
                                return function (self)return InternalData["Mouse"] end
86
                            end
87
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
88
                        end
89
                        return RealPlayer[Index]
90
                    end;
91
                    __tostring = function(self) return RealPlayer.Name end
92
                })
93
            end
94
        end
95
        if RealGame[Index] then
96
            local Type = type(RealGame[Index])
97
            if Type == "function" then
98
                if Index:lower() == "getservice" or Index:lower() == "service" then
99
                    return function (self,Service)
100
                        local FakeServices = {
101
                            ["players"] = function()
102
                                return setmetatable({},{
103
                                    __index = function (self2,Index2)
104
                                        local RealService = RealGame:GetService(Service)
105
                                        local Type2 = type(Index2)
106
                                        if Type2 == "function" then
107
                                            return function (self,...) return RealService[Index2](RealService,...)end
108
                                        else
109
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
110
                                            return RealService[Index2]
111
                                        end
112
                                    end;
113
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
114
                                })
115
                            end;
116
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
117
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
118
                            ["runservice"] = function()
119
                                return setmetatable({},{
120
                                    __index = function(self2,Index2)
121
                                        local RealService = RealGame:GetService(Service)
122
                                        local Type2 = type(Index2)
123
                                        if Type2 == "function" then
124
                                            return function (self,...) return RealService[Index2](RealService,...) end
125
                                        else
126
                                            local RunServices = {
127
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
128
                                                ["renderstepped"] = function() return RealService["Stepped"] end
129
                                            }
130
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
131
                                            return RealService[Index2]
132
                                        end
133
                                    end
134
                                })
135
                            end
136
                        }
137
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
138
                        return RealGame:GetService(Service)
139
                    end
140
                end
141
                return function (self,...) return RealGame[Index](RealGame,...) end
142
            else
143
                if game:GetService(Index) then return game:GetService(Index) end
144
                return RealGame[Index]
145
            end
146
        end
147
        return nil
148
    end
149
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
150
 
151
wait(0.2)
152
153
Player = game:GetService("Players").LocalPlayer
154
PlayerGui = Player.PlayerGui
155
Mouse = Player:GetMouse()
156
Cam = workspace.CurrentCamera
157
Backpack = Player.Backpack
158
Character = Player.Character
159
Humanoid = Character.Humanoid
160
RootPart = Character["HumanoidRootPart"]
161
Torso = Character["Torso"]
162
Head = Character["Head"]
163
RightArm = Character["Right Arm"]
164
LeftArm = Character["Left Arm"]
165
RightLeg = Character["Right Leg"]
166
LeftLeg = Character["Left Leg"]
167
RootJoint = RootPart["RootJoint"]
168
Neck = Torso["Neck"]
169
RightShoulder = Torso["Right Shoulder"]
170
LeftShoulder = Torso["Left Shoulder"]
171
RightHip = Torso["Right Hip"]
172
LeftHip = Torso["Left Hip"]
173
local sick = Instance.new("Sound",Torso)
174
local SONG = 561833161
175
local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
176
sick:Play()
177
178
IT = Instance.new
179
CF = CFrame.new
180
VT = Vector3.new
181
RAD = math.rad
182
C3 = Color3.new
183
UD2 = UDim2.new
184
BRICKC = BrickColor.new
185
ANGLES = CFrame.Angles
186
EULER = CFrame.fromEulerAnglesXYZ
187
COS = math.cos
188
ACOS = math.acos
189
SIN = math.sin
190
ASIN = math.asin
191
ABS = math.abs
192
MRANDOM = math.random
193
FLOOR = math.floor
194
local RCHOICE = MRANDOM(1,7) 
195
196
--//=================================\\
197
--|| 	      USEFUL VALUES
198
--\\=================================//
199
200
Animation_Speed = 3
201
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
202
local Speed = 13
203
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
204
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
205
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
206
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
207
local DAMAGEMULTIPLIER = 1
208
local ANIM = "Idle"
209
local ATTACK = false
210
local EQUIPPED = false
211
local HOLD = false
212
local COMBO = 1
213
local Rooted = false
214
local SINE = 0
215
local KEYHOLD = false
216
local CHANGE = 2 / Animation_Speed
217
local WALKINGANIM = false
218
local VALUE1 = false
219
local VALUE2 = false
220
local ROBLOXIDLEANIMATION = IT("Animation")
221
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
222
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
223
--ROBLOXIDLEANIMATION.Parent = Humanoid
224
local WEAPONGUI = IT("ScreenGui", PlayerGui)
225
WEAPONGUI.Name = "Weapon GUI"
226
local Effects = IT("Folder", Character)
227
Effects.Name = "Effects"
228
local BALL = IT("Folder", Character)
229
BALL.Name = "BALL-EYE"
230
local XEYE = IT("Folder", Character)
231
XEYE.Name = "X - EYE"
232
local ANIMATOR = Humanoid.Animator
233
local ANIMATE = Character.Animate
234
local UNANCHOR = true
235
local WHITELIST = {}
236
local TAUNT = false
237
local OFFSET = 0
238
local FULL = false
239
local MODE = "Lunar"
240
local PITCH = 1
241
local VOLUME = 3
242
local FACE = 176217464
243
local SIZE = 1
244
245
--//=================================\\
246
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
247
--\\=================================//
248
249
ArtificialHB = Instance.new("BindableEvent", script)
250
ArtificialHB.Name = "ArtificialHB"
251
252
script:WaitForChild("ArtificialHB")
253
Frame_Speed = 1 / 60
254
frame = Frame_Speed
255
tf = 0
256
allowframeloss = false
257
tossremainder = false
258
lastframe = tick()
259
script.ArtificialHB:Fire()
260
261
game:GetService("RunService").Heartbeat:connect(function(s, p)
262
	tf = tf + s
263
	if tf >= frame then
264
		if allowframeloss then
265
			script.ArtificialHB:Fire()
266
			lastframe = tick()
267
		else
268
			for i = 1, math.floor(tf / frame) do
269
				script.ArtificialHB:Fire()
270
			end
271
		lastframe = tick()
272
		end
273
		if tossremainder then
274
			tf = 0
275
		else
276
			tf = tf - frame * math.floor(tf / frame)
277
		end
278
	end
279
end)
280
281
--//=================================\\
282
--//       NOOBYGAME12'S CODE
283
--\\=================================//
284
285
plr = game:GetService("Players").LocalPlayer
286
char = plr.Character
287
hum = char.Humanoid
288
local cam = game.Workspace.CurrentCamera
289
Camera = cam
290
local CamInterrupt = false
291
local TwoD = false
292
local TargetInfo = {nil, nil}
293
cam.CameraType = "Custom"
294
t = char.Torso
295
h = char.Head
296
ra = char["Right Arm"]
297
la = char["Left Arm"]
298
rl = char["Right Leg"]
299
ll = char["Left Leg"]
300
tors = char.Torso
301
lleg = char["Left Leg"]
302
root = char.HumanoidRootPart
303
hed = char.Head
304
rleg = char["Right Leg"]
305
rarm = char["Right Arm"]
306
larm = char["Left Arm"]
307
Player = plr
308
Character=Player.Character 
309
PlayerGui=Player.PlayerGui 
310
Backpack=Player.Backpack 
311
Torso=Character.Torso 
312
Head=Character.Head 
313
Humanoid=Character.Humanoid
314
m=Instance.new('Model',Character)
315
LeftArm=Character["Left Arm"] 
316
LeftLeg=Character["Left Leg"] 
317
RightArm=Character["Right Arm"] 
318
RightLeg=Character["Right Leg"] 
319
LS=Torso["Left Shoulder"] 
320
LH=Torso["Left Hip"] 
321
RS=Torso["Right Shoulder"] 
322
RH=Torso["Right Hip"] 
323
Face = Head.face
324
Neck=Torso.Neck
325
it=Instance.new
326
attacktype=1
327
vt=Vector3.new
328
cf=CFrame.new
329
euler=CFrame.fromEulerAnglesXYZ
330
angles=CFrame.Angles
331
cloaked=false
332
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
333
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
334
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
335
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
336
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
337
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
338
RootPart=Character.HumanoidRootPart
339
RootJoint=RootPart.RootJoint
340
RootCF=euler(-1.57,0,3.14)
341
radian = math.rad
342
random = math.random
343
Vec3 = Vector3.new
344
Inst = Instance.new
345
cFrame = CFrame.new
346
Euler = CFrame.fromEulerAnglesXYZ
347
vt = Vector3.new
348
bc = BrickColor.new
349
br = BrickColor.random
350
it = Instance.new
351
cf = CFrame.new
352
local Player_Size = 0
353
cam = game.Workspace.CurrentCamera
354
CF = CFrame.new
355
angles = CFrame.Angles
356
attack = false
357
Euler = CFrame.fromEulerAnglesXYZ
358
Rad = math.rad
359
IT = Instance.new
360
BrickC = BrickColor.new
361
Cos = math.cos
362
Acos = math.acos
363
Sin = math.sin
364
Asin = math.asin
365
Abs = math.abs
366
Mrandom = math.random
367
Floor = math.floor
368
IT = Instance.new
369
CF = CFrame.new
370
VT = Vector3.new
371
RAD = math.rad
372
C3 = Color3.new
373
UD2 = UDim2.new
374
BRICKC = BrickColor.new
375
ANGLES = CFrame.Angles
376
EULER = CFrame.fromEulerAnglesXYZ
377
COS = math.cos
378
ACOS = math.acos
379
SIN = math.sin
380
ASIN = math.asin
381
ABS = math.abs
382
MRANDOM = math.random
383
FLOOR = math.floor
384
385
386
local Booleans = {
387
  CamFollow = true,
388
  GyroUse = true
389
}
390
391
function lerp(object, newCFrame, alpha)
392
  return object:lerp(newCFrame, alpha)
393
end
394
395
local Directer = Inst("BodyGyro", root)
396
Directer.MaxTorque = Vec3(0, 0, 0)
397
Directer.P = 600000
398
local CPart = Inst("Part")
399
CPart.Anchored = true
400
CPart.CanCollide = false
401
CPart.Locked = true
402
CPart.Transparency = 1
403
404
local rainbowmode = false
405
local chaosmode = false
406
407
local mutedtog = false
408
409
function CameraEnshaking(Length,Intensity)
410
coroutine.resume(coroutine.create(function()
411
      local intensity = 1*Intensity
412
      local rotM = 0.01*Intensity
413
for i = 0, Length, 0.1 do
414
Swait()
415
intensity = intensity - 0.05*Intensity/Length
416
rotM = rotM - 0.0005*Intensity/Length
417
      hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
418
      cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
419
end
420
Humanoid.CameraOffset = Vec3(0, 0, 0)
421
end))
422
end
423
CamShake=function(Part,Distan,Power,Times) 
424
local de=Part.Position
425
for i,v in pairs(workspace:children()) do
426
 if v:IsA("Model") and v:findFirstChild("Humanoid") then
427
for _,c in pairs(v:children()) do
428
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
429
local Noob=v.Humanoid
430
if Noob~=nil then
431
coroutine.resume(coroutine.create(function()
432
FV = Instance.new("BoolValue", Noob)
433
FV.Name = "CameraShake"
434
for ShakeNum=1,Times do
435
Swait()
436
local ef=Power
437
  if ef>=1 then
438
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
439
  else
440
   ef=Power*10
441
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
442
  end	
443
end
444
Humanoid.CameraOffset = Vector3.new(0,0,0)
445
FV:Destroy()
446
end))
447
end
448
end
449
end
450
end
451
end
452
end
453
454
local toggleTag = true
455
local bilguit = Instance.new("BillboardGui", hed)
456
bilguit.Adornee = nil
457
bilguit.Name = "ModeName"
458
bilguit.Size = UDim2.new(4, 0, 1.2, 0)
459
bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
460
461
462
function chatfunc(text,color,typet,font,timeex)
463
local chat = coroutine.wrap(function()
464
if Character:FindFirstChild("TalkingBillBoard")~= nil then
465
Character:FindFirstChild("TalkingBillBoard"):destroy()
466
end
467
local naeeym2 = Instance.new("BillboardGui",Character)
468
naeeym2.Size = UDim2.new(0,100,0,40)
469
naeeym2.StudsOffset = Vector3.new(0,3,0)
470
naeeym2.Adornee = Character.Head
471
naeeym2.Name = "TalkingBillBoard"
472
local tecks2 = Instance.new("TextLabel",naeeym2)
473
tecks2.BackgroundTransparency = 1
474
tecks2.BorderSizePixel = 0
475
tecks2.Text = ""
476
tecks2.Font = font
477
tecks2.TextSize = 30
478
tecks2.TextStrokeTransparency = 0
479
tecks2.TextColor3 = color
480
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
481
tecks2.Size = UDim2.new(1,0,0.5,0)
482
local tecks3 = Instance.new("TextLabel",naeeym2)
483
tecks3.BackgroundTransparency = 1
484
tecks3.BorderSizePixel = 0
485
tecks3.Text = ""
486
tecks3.Font = font
487
tecks3.TextSize = 30
488
tecks3.TextStrokeTransparency = 0
489
if typet == "Inverted" then
490
tecks3.TextColor3 = Color3.new(0,0,0)
491
tecks3.TextStrokeColor3 = color
492
elseif typet == "Normal" then
493
tecks3.TextColor3 = color
494
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
495
end
496
tecks3.Size = UDim2.new(1,0,0.5,0)
497
coroutine.resume(coroutine.create(function()
498
while true do
499
Swait(1)
500
if chaosmode == true then
501
tecks2.TextColor3 = BrickColor.random().Color
502
tecks3.TextStrokeColor3 = BrickColor.random().Color
503
end
504
end
505
end))
506
text.TextTransparency = text.TextTransparency  + 1
507
text.TextStrokeTransparency = text.TextStrokeTransparency + 1
508
for i = 0, 74*timeex do
509
Swait()
510
text.TextTransparency = 1
511
text.TextStrokeTransparency = 1
512
tecks2.Text = text
513
tecks3.Text = text
514
end
515
local randomrot = math.random(1,2)
516
if randomrot == 1 then
517
for i = 1, 50 do
518
Swait()
519
tecks2.Text = text
520
tecks3.Text = text
521
text.TextTransparency = text.TextTransparency - .02
522
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
523
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
524
tecks2.TextTransparency = tecks2.TextTransparency + .04
525
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
526
tecks3.TextTransparency = tecks2.TextTransparency + .04
527
end
528
elseif randomrot == 2 then
529
	for i = 1, 50 do
530
Swait()
531
tecks2.Text = text
532
tecks3.Text = text
533
text.TextTransparency = text.TextTransparency - .02
534
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
535
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
536
tecks2.TextTransparency = tecks2.TextTransparency + .04
537
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
538
tecks3.TextTransparency = tecks2.TextTransparency + .04
539
end
540
end
541
text.TextTransparency = 0
542
text.TextStrokeTransparency = 0
543
if toggleTag == false then
544
text.TextTransparency = 1
545
text.TextStrokeTransparency = 1
546
end
547
naeeym2:Destroy()
548
end)
549
chat()
550
end
551
552
553
554
gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
555
  local gui = it(GuiType)
556
  gui.Parent = parent
557
  gui.Text = text
558
  gui.BackgroundTransparency = backtrans
559
  gui.BackgroundColor3 = backcol
560
  gui.SizeConstraint = "RelativeXY"
561
  gui.TextXAlignment = "Center"
562
  gui.TextYAlignment = "Center"
563
  gui.Position = pos
564
  gui.Size = size
565
  gui.Font = "SourceSans"
566
  gui.FontSize = "Size14"
567
  gui.TextWrapped = false
568
  gui.TextStrokeTransparency = 0
569
  gui.TextColor = BrickColor.new("White")
570
  return gui
571
end
572
--------------------------- GUI STUFF
573
local basgui = it("GuiMain")
574
basgui.Parent = plr.PlayerGui
575
basgui.Name = "VISgui"
576
local fullscreenz = it("Frame")
577
fullscreenz.Parent = basgui
578
fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
579
fullscreenz.BackgroundTransparency = 1
580
fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
581
fullscreenz.Size = UDim2.new(1, 0, 1, 0)
582
fullscreenz.Position = UDim2.new(0, 0, 0, 0)
583
local imgl2 = Instance.new("ImageLabel",fullscreenz)
584
imgl2.BackgroundTransparency = 1
585
imgl2.BorderSizePixel = 0
586
imgl2.ImageTransparency = 0.5
587
imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
588
imgl2.Size = UDim2.new(0,1000,0,1000)
589
imgl2.Image = "rbxassetid://2344830904"
590
local techc = imgl2:Clone()
591
techc.Parent = fullscreenz
592
techc.ImageTransparency = 0
593
techc.Size = UDim2.new(0,900,0,900)
594
techc.Position = UDim2.new(0.70,-150,0.50,-150)
595
techc.Image = "rbxassetid://2092248396"
596
local circl = imgl2:Clone()
597
circl.Parent = fullscreenz
598
circl.ImageTransparency = 0
599
circl.Size = UDim2.new(0,550,0,550)
600
circl.Position = UDim2.new(0.70,25,0.50,25)
601
circl.Image = "rbxassetid://2312119891"
602
local circl2 = imgl2:Clone()
603
circl2.Parent = fullscreenz
604
circl2.ImageTransparency = 0
605
circl2.Size = UDim2.new(0,700,0,700)
606
circl2.Position = UDim2.new(0.70,-50,0.50,-50)
607
circl2.Image = "rbxassetid://2312119891"
608
local imgl2b = imgl2:Clone()
609
imgl2b.Parent = fullscreenz
610
imgl2b.ImageTransparency = 0
611
imgl2b.Size = UDim2.new(0,800,0,800)
612
imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
613
imgl2b.ImageColor3 = Color3.new(0,0,0)
614
local ned = Instance.new("TextLabel",fullscreenz)
615
ned.ZIndex = 2
616
ned.Font = "Bodoni"
617
ned.BackgroundTransparency = 1
618
ned.BorderSizePixel = 0.65
619
ned.Size = UDim2.new(0.6,0,0.6,0)
620
ned.Position = UDim2.new(0,0,0,0)
621
ned.TextScaled = true
622
ned.TextStrokeTransparency = 0
623
ned.Text = "Lunar"
624
ned.TextSize = 48
625
ned.Rotation = 1
626
ned.TextXAlignment = "Left"
627
ned.TextYAlignment = "Top"
628
629
--//=================================\\
630
--//          WINGY STUFF
631
--\\=================================//
632
633
local extrawingmod1 = Instance.new("Model",Character)
634
local extrawingmod2 = Instance.new("Model",Character)
635
636
function CreateParta(parent,transparency,reflectance,material,brickcolor)
637
local p = Instance.new("Part")
638
p.TopSurface = 0
639
p.BottomSurface = 0
640
p.Parent = parent
641
p.Size = Vector3.new(0.1,0.1,0.1)
642
p.Transparency = transparency
643
p.Reflectance = reflectance
644
p.CanCollide = false
645
p.Locked = true
646
p.BrickColor = brickcolor
647
p.Material = material
648
return p
649
end
650
651
function CreateMesh(parent,meshtype,x1,y1,z1)
652
local mesh = Instance.new("SpecialMesh",parent)
653
mesh.MeshType = meshtype
654
mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
655
return mesh
656
end
657
658
function CreateSpecialMesh(parent,meshid,x1,y1,z1)
659
local mesh = Instance.new("SpecialMesh",parent)
660
mesh.MeshType = "FileMesh"
661
mesh.MeshId = meshid
662
mesh.Scale = Vector3.new(x1,y1,z1)
663
return mesh
664
end
665
666
667
function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
668
local mesh = Instance.new("SpecialMesh",parent)
669
mesh.MeshType = "FileMesh"
670
mesh.MeshId = meshid
671
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
672
mesh.Scale = Vector3.new(x1,y1,z1)
673
mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
674
return mesh
675
end
676
677
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
678
local weld = Instance.new("Weld")
679
weld.Parent = parent
680
weld.Part0 = part0
681
weld.Part1 = part1
682
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
683
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
684
return weld
685
end
686
687
function RemoveOutlines(part)
688
  part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
689
end
690
691
local Create = LoadLibrary("RbxUtility").Create
692
693
CFuncs = {	
694
	["Part"] = {
695
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
696
			local Part = Create("Part"){
697
				Parent = Parent,
698
				Reflectance = Reflectance,
699
				Transparency = Transparency,
700
				CanCollide = false,
701
				Locked = true,
702
				BrickColor = BrickColor.new(tostring(BColor)),
703
				Name = Name,
704
				Size = Size,
705
				Material = Material,
706
			}
707
			RemoveOutlines(Part)
708
			return Part
709
		end;
710
	};
711
	
712
	["Mesh"] = {
713
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
714
			local Msh = Create(Mesh){
715
				Parent = Part,
716
				Offset = OffSet,
717
				Scale = Scale,
718
			}
719
			if Mesh == "SpecialMesh" then
720
				Msh.MeshType = MeshType
721
				Msh.MeshId = MeshId
722
			end
723
			return Msh
724
		end;
725
	};
726
	
727
	["Mesh"] = {
728
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
729
			local Msh = Create(Mesh){
730
				Parent = Part,
731
				Offset = OffSet,
732
				Scale = Scale,
733
			}
734
			if Mesh == "SpecialMesh" then
735
				Msh.MeshType = MeshType
736
				Msh.MeshId = MeshId
737
			end
738
			return Msh
739
		end;
740
	};
741
	
742
	["Weld"] = {
743
		Create = function(Parent, Part0, Part1, C0, C1)
744
			local Weld = Create("Weld"){
745
				Parent = Parent,
746
				Part0 = Part0,
747
				Part1 = Part1,
748
				C0 = C0,
749
				C1 = C1,
750
			}
751
			return Weld
752
		end;
753
	};
754
755
	["Sound"] = {
756
		Create = function(id, par, vol, pit) 
757
			coroutine.resume(coroutine.create(function()
758
				local S = Create("Sound"){
759
					Volume = vol,
760
                                        Name = "EffectSoundo",
761
					Pitch = pit or 1,
762
					SoundId = id,
763
					Parent = par or workspace,
764
				}
765
				wait() 
766
				S:play() 
767
				game:GetService("Debris"):AddItem(S, 10)
768
			end))
769
		end;
770
	};
771
772
["LongSound"] = {
773
		Create = function(id, par, vol, pit) 
774
			coroutine.resume(coroutine.create(function()
775
				local S = Create("Sound"){
776
					Volume = vol,
777
					Pitch = pit or 1,
778
					SoundId = id,
779
					Parent = par or workspace,
780
				}
781
				wait() 
782
				S:play() 
783
				game:GetService("Debris"):AddItem(S, 60)
784
			end))
785
		end;
786
	};
787
	
788
	["ParticleEmitter"] = {
789
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
790
			local fp = Create("ParticleEmitter"){
791
				Parent = Parent,
792
				Color = ColorSequence.new(Color1, Color2),
793
				LightEmission = LightEmission,
794
				Size = Size,
795
				Texture = Texture,
796
				Transparency = Transparency,
797
				ZOffset = ZOffset,
798
				Acceleration = Accel,
799
				Drag = Drag,
800
				LockedToPart = LockedToPart,
801
				VelocityInheritance = VelocityInheritance,
802
				EmissionDirection = EmissionDirection,
803
				Enabled = Enabled,
804
				Lifetime = LifeTime,
805
				Rate = Rate,
806
				Rotation = Rotation,
807
				RotSpeed = RotSpeed,
808
				Speed = Speed,
809
				VelocitySpread = VelocitySpread,
810
			}
811
			return fp
812
		end;
813
	};
814
815
	CreateTemplate = {
816
	
817
	};
818
}
819
820
821
822
New = function(Object, Parent, Name, Data)
823
	local Object = Instance.new(Object)
824
	for Index, Value in pairs(Data or {}) do
825
		Object[Index] = Value
826
	end
827
	Object.Parent = Parent
828
	Object.Name = Name
829
	return Object
830
end
831
832
local halocolor = BrickColor.new("Mid gray")
833
local halocolor2 = BrickColor.new("Mid gray")
834
local halocolor3 = BrickColor.new("Really black")
835
local starcolor = BrickColor.new("Bright yellow")
836
local lunacolor = BrickColor.new("Navy blue")
837
local lunacolor2 = BrickColor.new("Bright blue")
838
local wepcolor = BrickColor.new("Deep blue")
839
local maincolor = BrickColor.new("Lapis")
840
local secondcolor = BrickColor.new("Lapis")
841
local m = Instance.new("Model",Character)
842
local m2 = Instance.new("Model",Character)
843
local m3 = Instance.new("Model",Character)
844
local mw1 = Instance.new("Model",Character)
845
local mw2 = Instance.new("Model",Character)
846
local mw3 = Instance.new("Model",Character)
847
local mw4 = Instance.new("Model",Character)
848
849
--------------
850
local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
851
CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
852
local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
853
CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
854
855
local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
856
CreateMesh(handle,"Brick",0,0,0)
857
local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
858
local valuaring = 10
859
860
local refec = Instance.new("ParticleEmitter",handlex)
861
refec.Texture = "rbxassetid://284205403"
862
refec.LightEmission = 0.95
863
refec.Color = ColorSequence.new(BrickColor.new("White").Color)
864
refec.Rate = 50
865
refec.Lifetime = NumberRange.new(0.5)
866
refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
867
refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
868
refec.Speed = NumberRange.new(0,2)
869
refec.Drag = 5
870
refec.LockedToPart = true
871
refec.Rotation = NumberRange.new(-500,500)
872
refec.VelocitySpread = 9000
873
refec.RotSpeed = NumberRange.new(-500,500)
874
local refec2 = refec:Clone()
875
refec2.LightEmission = 0.75
876
refec2.Texture = "rbxassetid://254287058"
877
refec2.Parent = handlex
878
refec2.Rate = 25
879
refec2.Lifetime = NumberRange.new(0.75)
880
refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
881
refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
882
refec2.Speed = NumberRange.new(0)
883
local refec3 = refec:Clone()
884
refec3.LightEmission = 0.75
885
refec3.Texture = "rbxassetid://363275192"
886
refec3.Parent = handlex
887
refec3.Rate = 25
888
refec3.Lifetime = NumberRange.new(1)
889
refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
890
refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
891
refec3.Speed = NumberRange.new(0)
892
refec3.RotSpeed = NumberRange.new(-50,50)
893
894
for i = 0, 35 do
895
	valuaring = valuaring + 10
896
rn = CreateParta(mw2,0,0,"Neon",halocolor)
897
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
898
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
899
rn = CreateParta(mw2,0,0,"Neon",halocolor)
900
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
901
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
902
rn = CreateParta(mw2,0,0,"Neon",halocolor)
903
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
904
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
905
rn = CreateParta(mw2,0,0,"Neon",halocolor)
906
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
907
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
908
end
909
910
911
local handle = CreateParta(m,1,1,"Neon",maincolor)
912
CreateMesh(handle,"Brick",0.5,0.5,0.5)
913
local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
914
915
916
917
--- Left wing.
918
919
local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
920
CreateMesh(handle,"Brick",0.5,0.5,0.5)
921
local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
922
923
wed = CreateParta(mw1,0,0,"Neon",halocolor)
924
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
925
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
926
wed = CreateParta(mw1,0,0,"Neon",halocolor)
927
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
928
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
929
wed = CreateParta(mw1,0,0,"Neon",halocolor)
930
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
931
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
932
wed = CreateParta(mw1,0,0,"Neon",halocolor)
933
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
934
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
935
wed = CreateParta(mw1,0,0,"Neon",halocolor)
936
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
937
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
938
wed = CreateParta(mw1,0,0,"Neon",halocolor)
939
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
940
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
941
wed = CreateParta(mw1,0,0,"Neon",halocolor)
942
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
943
CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
944
wed = CreateParta(mw1,0,0,"Neon",halocolor)
945
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
946
CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
947
wed = CreateParta(mw1,0,0,"Neon",halocolor)
948
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
949
CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
950
wed = CreateParta(mw1,0,0,"Neon",halocolor)
951
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
952
CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
953
954
955
local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
956
CreateMesh(handle,"Brick",0.5,0.5,0.5)
957
local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
958
959
wed = CreateParta(mw1,0,0,"Neon",halocolor)
960
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
961
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
962
wed = CreateParta(mw1,0,0,"Neon",halocolor)
963
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
964
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
965
wed = CreateParta(mw1,0,0,"Neon",halocolor)
966
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
967
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
968
wed = CreateParta(mw1,0,0,"Neon",halocolor)
969
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
970
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
971
wed = CreateParta(mw1,0,0,"Neon",halocolor)
972
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
973
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
974
wed = CreateParta(mw1,0,0,"Neon",halocolor)
975
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
976
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
977
wed = CreateParta(mw1,0,0,"Neon",halocolor)
978
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
979
CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
980
wed = CreateParta(mw1,0,0,"Neon",halocolor)
981
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
982
CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
983
wed = CreateParta(mw1,0,0,"Neon",halocolor)
984
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
985
CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
986
wed = CreateParta(mw1,0,0,"Neon",halocolor)
987
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
988
CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
989
990
local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
991
CreateMesh(handle,"Brick",0.5,0.5,0.5)
992
local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
993
994
wed = CreateParta(mw1,0,0,"Neon",halocolor)
995
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
996
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
997
wed = CreateParta(mw1,0,0,"Neon",halocolor)
998
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
999
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1000
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1001
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1002
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1003
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1004
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1005
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1006
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1007
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1008
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1009
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1010
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1011
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1012
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1013
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1014
CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1015
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1016
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1017
CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1018
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1019
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1020
CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1021
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1022
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1023
CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1024
1025
1026
-- Right wing --
1027
1028
local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
1029
CreateMesh(handle,"Brick",0.5,0.5,0.5)
1030
local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1031
1032
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1033
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1034
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1035
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1036
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1037
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1038
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1039
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1040
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1041
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1042
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1043
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1044
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1045
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1046
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1047
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1048
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1049
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1050
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1051
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1052
CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1053
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1054
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1055
CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1056
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1057
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1058
CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1059
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1060
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1061
CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1062
1063
local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
1064
CreateMesh(handle,"Brick",0.5,0.5,0.5)
1065
local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1066
1067
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1068
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1069
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1070
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1071
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1072
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1073
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1074
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1075
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1076
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1077
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1078
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1079
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1080
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1081
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1082
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1083
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1084
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1085
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1086
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1087
CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1088
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1089
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1090
CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1091
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1092
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1093
CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1094
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1095
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1096
CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1097
1098
local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
1099
CreateMesh(handle,"Brick",0.5,0.5,0.5)
1100
local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1101
1102
1103
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1104
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1105
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1106
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1107
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1108
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1109
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1110
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1111
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1112
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1113
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1114
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1115
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1116
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1117
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1118
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1119
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1120
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1121
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1122
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1123
CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1124
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1125
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1126
CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1127
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1128
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1129
CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1130
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1131
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1132
CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1133
1134
------------- Trails
1135
local A0 = Instance.new("Attachment",lwing1)
1136
A0.Position = Vector3.new(0,-0.7,0)
1137
local A1 = Instance.new("Attachment",lwing1)
1138
A1.Position = Vector3.new(0,-3.5,0)
1139
tl1 = Instance.new('Trail',lwing1)
1140
tl1.Attachment0 = A0
1141
tl1.Attachment1 = A1
1142
tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
1143
tl1.LightEmission = 1
1144
tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1145
tl1.Color = ColorSequence.new(halocolor.Color)
1146
tl1.Lifetime = 0.5
1147
1148
local A0 = Instance.new("Attachment",lwing2)
1149
A0.Position = Vector3.new(0,-0.7,0)
1150
local A1 = Instance.new("Attachment",lwing2)
1151
A1.Position = Vector3.new(0,-3.5,0)
1152
tl2 = Instance.new('Trail',lwing2)
1153
tl2.Attachment0 = A0
1154
tl2.Attachment1 = A1
1155
tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
1156
tl2.LightEmission = 1
1157
tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1158
tl2.Color = ColorSequence.new(halocolor.Color)
1159
tl2.Lifetime = 0.5
1160
1161
local A0 = Instance.new("Attachment",lwing3)
1162
A0.Position = Vector3.new(0,-0.7,0)
1163
local A1 = Instance.new("Attachment",lwing3)
1164
A1.Position = Vector3.new(0,-3.5,0)
1165
tl3 = Instance.new('Trail',lwing3)
1166
tl3.Attachment0 = A0
1167
tl3.Attachment1 = A1
1168
tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1169
tl3.LightEmission = 1
1170
tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1171
tl3.Color = ColorSequence.new(halocolor.Color)
1172
tl3.Lifetime = 0.5
1173
1174
local A0 = Instance.new("Attachment",rwing1)
1175
A0.Position = Vector3.new(0,-0.7,0)
1176
local A1 = Instance.new("Attachment",rwing1)
1177
A1.Position = Vector3.new(0,-3.5,0)
1178
tr1 = Instance.new('Trail',rwing1)
1179
tr1.Attachment0 = A0
1180
tr1.Attachment1 = A1
1181
tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
1182
tr1.LightEmission = 1
1183
tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1184
tr1.Color = ColorSequence.new(halocolor2.Color)
1185
tr1.Lifetime = 0.5
1186
1187
local A0 = Instance.new("Attachment",rwing2)
1188
A0.Position = Vector3.new(0,-0.7,0)
1189
local A1 = Instance.new("Attachment",rwing2)
1190
A1.Position = Vector3.new(0,-3.5,0)
1191
tr2 = Instance.new('Trail',rwing2)
1192
tr2.Attachment0 = A0
1193
tr2.Attachment1 = A1
1194
tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
1195
tr2.LightEmission = 1
1196
tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1197
tr2.Color = ColorSequence.new(halocolor2.Color)
1198
tr2.Lifetime = 0.5
1199
1200
local A0 = Instance.new("Attachment",rwing3)
1201
A0.Position = Vector3.new(0,-0.7,0)
1202
local A1 = Instance.new("Attachment",rwing3)
1203
A1.Position = Vector3.new(0,-3.5,0)
1204
tr3 = Instance.new('Trail',rwing3)
1205
tr3.Attachment0 = A0
1206
tr3.Attachment1 = A1
1207
tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1208
tr3.LightEmission = 1
1209
tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1210
tr3.Color = ColorSequence.new(halocolor2.Color)
1211
tr3.Lifetime = 0.5
1212
1213
--------------
1214
1215
1216
1217
for i, v in pairs(mw2:GetChildren()) do
1218
if v:IsA("Part") then
1219
v.BrickColor = BrickColor.new("White")
1220
v.Material = "Neon"
1221
end
1222
end
1223
for i, v in pairs(mw1:GetChildren()) do
1224
if v:IsA("Part") then
1225
v.Transparency = 0
1226
v.BrickColor = BrickColor.new("White")
1227
v.Material = "Neon"
1228
end
1229
end
1230
for i, v in pairs(extrawingmod1:GetChildren()) do
1231
if v:IsA("Part") then
1232
v.Transparency = 1
1233
v.BrickColor = BrickColor.new("White")
1234
v.Material = "Neon"
1235
end
1236
end
1237
for i, v in pairs(extrawingmod2:GetChildren()) do
1238
if v:IsA("Part") then
1239
v.Transparency = 1
1240
v.BrickColor = BrickColor.new("White")
1241
v.Material = "Neon"
1242
end
1243
end
1244
local MAINRUINCOLOR = BrickColor.new("Navy blue")
1245
local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
1246
local THIRDRUINCOLOR = BrickColor.new("Really black")
1247
1248
function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
1249
for i, v in pairs(mw2:GetChildren()) do
1250
if v:IsA("Part") then
1251
v.BrickColor = one
1252
v.Material = "Neon"
1253
end
1254
end
1255
refec.Color = ColorSequence.new(one.Color)
1256
refec2.Color = ColorSequence.new(one.Color)
1257
refec3.Color = ColorSequence.new(one.Color)
1258
tr1.Color = ColorSequence.new(one.Color)
1259
tr2.Color = ColorSequence.new(one.Color)
1260
tr3.Color = ColorSequence.new(one.Color)
1261
imgl2.ImageColor3 = one.Color
1262
circl.ImageColor3 = two.Color
1263
techc.ImageColor3 = one.Color
1264
circl2.ImageColor3 = one.Color
1265
ned.TextColor3 = two.Color
1266
ned.TextStrokeColor3 = one.Color
1267
for i, v in pairs(mw1:GetChildren()) do
1268
if v:IsA("Part") then
1269
v.Transparency = 0
1270
v.BrickColor = two
1271
v.Material = "Neon"
1272
end
1273
end
1274
tl1.Color = ColorSequence.new(two.Color)
1275
tl2.Color = ColorSequence.new(two.Color)
1276
tl3.Color = ColorSequence.new(two.Color)
1277
for i, v in pairs(m:GetChildren()) do
1278
if v:IsA("Part") then
1279
v.BrickColor = three
1280
v.Material = "Ice"
1281
end
1282
end
1283
for i, v in pairs(m2:GetChildren()) do
1284
if v:IsA("Part") then
1285
v.BrickColor = four
1286
v.Material = "Ice"
1287
end
1288
end
1289
for i, v in pairs(m3:GetChildren()) do
1290
if v:IsA("Part") then
1291
v.BrickColor = five
1292
v.Material = "Neon"
1293
end
1294
end
1295
for i, v in pairs(extrawingmod1:GetChildren()) do
1296
if v:IsA("Part") then
1297
v.Transparency = exonetran
1298
v.BrickColor = exone
1299
v.Material = "Neon"
1300
end
1301
end
1302
for i, v in pairs(extrawingmod2:GetChildren()) do
1303
if v:IsA("Part") then
1304
v.Transparency = extwotran
1305
v.BrickColor = extwo
1306
v.Material = "Neon"
1307
end
1308
end
1309
end
1310
1311
imgl2.ImageColor3 = MAINRUINCOLOR.Color
1312
circl.ImageColor3 = SECONDRUINCOLOR.Color
1313
techc.ImageColor3 = MAINRUINCOLOR.Color
1314
circl2.ImageColor3 = MAINRUINCOLOR.Color
1315
ned.TextColor3 = MAINRUINCOLOR.Color
1316
ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
1317
1318
1319
function bosschatfunc(text,color,watval)
1320
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1321
coroutine.resume(coroutine.create(function()
1322
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1323
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1324
end
1325
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1326
scrg.Name = "Dialog"
1327
local txtlb = Instance.new("TextLabel",scrg)
1328
txtlb.Text = ""
1329
txtlb.Font = "Bodoni"
1330
txtlb.TextColor3 = Color3.new(0,0,0)
1331
txtlb.TextStrokeTransparency = 0
1332
txtlb.BackgroundTransparency = 0.75
1333
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1334
txtlb.TextStrokeColor3 = color
1335
txtlb.TextScaled = true
1336
txtlb.Size = UDim2.new(1,0,0.25,0)
1337
txtlb.TextXAlignment = "Left"
1338
txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
1339
local txtlb2 = Instance.new("TextLabel",scrg)
1340
txtlb2.Text = "Chaotic:"
1341
txtlb2.Font = "Arcade"
1342
txtlb2.TextColor3 = Color3.new(0,0,0)
1343
txtlb2.TextStrokeTransparency = 0
1344
txtlb2.BackgroundTransparency = 1
1345
txtlb2.TextStrokeColor3 = color
1346
txtlb2.TextSize = 40
1347
txtlb2.Size = UDim2.new(1,0,0.25,0)
1348
txtlb2.TextXAlignment = "Left"
1349
txtlb2.Position = UDim2.new(0,0,1,0)
1350
local fvalen = 0.55
1351
local fval = -0.49
1352
coroutine.resume(coroutine.create(function()
1353
while true do
1354
Swait()
1355
if MODE == "Sanity" then
1356
txtlb.Rotation = math.random(-1,1)
1357
txtlb2.Rotation = math.random(-1,1)
1358
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1359
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1360
txtlb.TextStrokeColor3 = BrickColor.random().Color
1361
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1362
end
1363
end
1364
end))
1365
coroutine.resume(coroutine.create(function()
1366
while true do
1367
Swait()
1368
if scrg.Parent ~= nil then
1369
	fvalen = fvalen - 0.0001
1370
elseif scrg.Parent == nil then
1371
break
1372
end
1373
end
1374
end))
1375
local flol = 1.75
1376
local flil = 1.6
1377
coroutine.resume(coroutine.create(function()
1378
	for i = 0, 9 do
1379
		Swait()
1380
		fval = fval + 0.05
1381
		flol = flol - 0.1
1382
		flil = flil - 0.1
1383
		txtlb.Text = ""
1384
		txtlb.Position = UDim2.new(0,0,flol,0)
1385
		txtlb2.Position = UDim2.new(0,0,flil,0)
1386
	end
1387
	txtlb.Text = text
1388
wait(watval)
1389
local valinc = 0
1390
for i = 0, 99 do
1391
Swait()
1392
valinc = valinc + 0.0001
1393
flol = flol + valinc
1394
flil = flil + valinc
1395
txtlb.Rotation = txtlb.Rotation + valinc*20
1396
txtlb2.Rotation = txtlb2.Rotation - valinc*50
1397
txtlb.Position = UDim2.new(0,0,flol,0)
1398
txtlb2.Position = UDim2.new(0,0,flil,0)
1399
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1400
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1401
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1402
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1403
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1404
end
1405
scrg:Destroy()
1406
end))
1407
end))
1408
end
1409
end
1410
1411
function BigBlack(text,color,watval)
1412
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1413
coroutine.resume(coroutine.create(function()
1414
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1415
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1416
end
1417
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1418
scrg.Name = "Dialog"
1419
local txtlb = Instance.new("TextLabel",scrg)
1420
txtlb.Text = ""
1421
txtlb.Font = "Bodoni"
1422
txtlb.TextColor3 = Color3.new(0,0,0)
1423
txtlb.TextStrokeTransparency = 1
1424
txtlb.BackgroundTransparency = 1
1425
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1426
txtlb.TextStrokeColor3 = color
1427
txtlb.TextScaled = true
1428
txtlb.Size = UDim2.new(1,0,1,0)
1429
txtlb.TextXAlignment = "Center"
1430
txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
1431
local txtlb2 = Instance.new("TextLabel",scrg)
1432
txtlb2.Text = "Chaotic:"
1433
txtlb2.Font = "Arcade"
1434
txtlb2.TextColor3 = Color3.new(0,0,0)
1435
txtlb2.TextStrokeTransparency = 0
1436
txtlb2.BackgroundTransparency = 1
1437
txtlb2.TextStrokeColor3 = color
1438
txtlb2.TextSize = 40
1439
txtlb2.Size = UDim2.new(1,0,0.25,0)
1440
txtlb2.TextXAlignment = "Left"
1441
txtlb2.Position = UDim2.new(0,0,1,0)
1442
local fvalen = 0.55
1443
local fval = -0.49
1444
coroutine.resume(coroutine.create(function()
1445
while true do
1446
Swait()
1447
if MODE == "Sanity" then
1448
txtlb.Rotation = math.random(-1,1)
1449
txtlb2.Rotation = math.random(-1,1)
1450
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1451
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1452
txtlb.TextStrokeColor3 = BrickColor.random().Color
1453
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1454
end
1455
end
1456
end))
1457
coroutine.resume(coroutine.create(function()
1458
while true do
1459
Swait()
1460
if scrg.Parent ~= nil then
1461
	fvalen = fvalen - 0.0001
1462
elseif scrg.Parent == nil then
1463
break
1464
end
1465
end
1466
end))
1467
local flol = 1.05
1468
local flil = 0.75
1469
local flil2 = -0.2
1470
	coroutine.resume(coroutine.create(function()
1471
	for i = 1,string.len(text),1 do
1472
		wait()
1473
		text.Text = string.sub(text,1,i)
1474
	end
1475
	end))
1476
coroutine.resume(coroutine.create(function()
1477
	for i = 0, 1 do
1478
		fval = fval + 0.05
1479
		flol = flol - 0.1
1480
		flil2 = flil2 + 0.1
1481
		txtlb.Text = ""
1482
		txtlb.Position = UDim2.new(flil2,0,0,0)
1483
		txtlb.BackgroundTransparency = 1 - 0.1
1484
		txtlb2.Position = UDim2.new(flil2,0,0,0)
1485
	end
1486
	
1487
		for i = 0, 99 do
1488
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
1489
txtlb.TextTransparency = txtlb.TextTransparency - 0.01
1490
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
1491
txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
1492
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
1493
	end
1494
	
1495
	txtlb.Text = text
1496
wait(watval)
1497
local valinc = 0
1498
for i = 0, 99 do
1499
Swait()
1500
valinc = valinc + 0.0002
1501
flol = flol + valinc
1502
flil2 = flil2 + valinc
1503
txtlb.Rotation = txtlb.Rotation + valinc*15
1504
txtlb2.Rotation = txtlb2.Rotation - valinc*15
1505
txtlb.Position = UDim2.new(flil2,0,0,0)
1506
txtlb2.Position = UDim2.new(flil2,0,0,0)
1507
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1508
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1509
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1510
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1511
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1512
end
1513
scrg:Destroy()
1514
end))
1515
end))
1516
end
1517
end
1518
1519
RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
1520
1521
--//=================================\\
1522
--||          SOME TAG EDIT
1523
--\\=================================//
1524
local TEXTCOLOR = C3(0, 0, 1)
1525
1526
m = game.Players.LocalPlayer
1527
char = m.Character
1528
local txt = Instance.new("BillboardGui", char)
1529
txt.Adornee = char.Head
1530
txt.Name = "_status"
1531
txt.Size = UDim2.new(2, 0, 1.2, 0)
1532
txt.StudsOffset = Vector3.new(-18.75, 8, 0)
1533
local text = Instance.new("TextLabel", txt)
1534
text.Size = UDim2.new(20, 0, 7, 0)
1535
text.FontSize = "Size24"
1536
text.TextScaled = true
1537
text.TextTransparency = 0
1538
text.BackgroundTransparency = 1
1539
text.TextTransparency = 0
1540
text.TextStrokeTransparency = 0
1541
text.Font = "Bodoni"
1542
v = Instance.new("Part")
1543
v.Name = "ColorBrick"
1544
v.Parent = m.Character
1545
v.FormFactor = "Symmetric"
1546
v.Anchored = true
1547
v.CanCollide = false
1548
v.BottomSurface = "Smooth"
1549
v.TopSurface = "Smooth"
1550
v.Size = Vector3.new(10, 5, 3)
1551
v.Transparency = 1
1552
v.CFrame = char.Torso.CFrame
1553
v.BrickColor = BrickColor.new("Really black")
1554
v.Transparency = 1
1555
v.Shape = "Block"
1556
text.Text = "Lunar"
1557
1558
function RecolorTextAndRename(name,col1,col2,font)
1559
text.TextStrokeColor3 = col2
1560
text.TextColor3 = col1
1561
text.Font = font
1562
text.Text = name
1563
techc.ImageColor3 = col2
1564
circl.ImageColor3 = col2
1565
circl2.ImageColor3 = col1
1566
imgl2.ImageColor3 = col1
1567
imgl2b.ImageColor3 = col2
1568
ned.Text = name
1569
ned.TextColor3 = col1
1570
ned.TextStrokeColor3 = col2
1571
end
1572
--//=================================\\
1573
--|| 	      SOME FUNCTIONS
1574
--\\=================================//
1575
1576
1577
1578
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
1579
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
1580
end
1581
1582
function PositiveAngle(NUMBER)
1583
	if NUMBER >= 0 then
1584
		NUMBER = 0
1585
	end
1586
	return NUMBER
1587
end
1588
1589
function NegativeAngle(NUMBER)
1590
	if NUMBER <= 0 then
1591
		NUMBER = 0
1592
	end
1593
	return NUMBER
1594
end
1595
1596
function Swait(NUMBER)
1597
	if NUMBER == 0 or NUMBER == nil then
1598
		ArtificialHB.Event:wait()
1599
	else
1600
		for i = 1, NUMBER do
1601
			ArtificialHB.Event:wait()
1602
		end
1603
	end
1604
end
1605
1606
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
1607
	local NEWMESH = IT(MESH)
1608
	if MESH == "SpecialMesh" then
1609
		NEWMESH.MeshType = MESHTYPE
1610
		if MESHID ~= "nil" and MESHID ~= "" then
1611
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
1612
		end
1613
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
1614
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
1615
		end
1616
	end
1617
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
1618
	NEWMESH.Scale = SCALE
1619
	NEWMESH.Parent = PARENT
1620
	return NEWMESH
1621
end
1622
1623
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
1624
	local NEWPART = IT("Part")
1625
	NEWPART.formFactor = FORMFACTOR
1626
	NEWPART.Reflectance = REFLECTANCE
1627
	NEWPART.Transparency = TRANSPARENCY
1628
	NEWPART.CanCollide = false
1629
	NEWPART.Locked = true
1630
	NEWPART.Anchored = true
1631
	if ANCHOR == false then
1632
		NEWPART.Anchored = false
1633
	end
1634
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
1635
	NEWPART.Name = NAME
1636
	NEWPART.Size = SIZE
1637
	NEWPART.Position = Torso.Position
1638
	NEWPART.Material = MATERIAL
1639
	NEWPART:BreakJoints()
1640
	NEWPART.Parent = PARENT
1641
	return NEWPART
1642
end
1643
1644
	local function weldBetween(a, b)
1645
	    local weldd = Instance.new("ManualWeld")
1646
	    weldd.Part0 = a
1647
	    weldd.Part1 = b
1648
	    weldd.C0 = CFrame.new()
1649
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
1650
	    weldd.Parent = a
1651
	    return weldd
1652
	end
1653
1654
1655
function QuaternionFromCFrame(cf)
1656
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1657
	local trace = m00 + m11 + m22
1658
	if trace > 0 then 
1659
		local s = math.sqrt(1 + trace)
1660
		local recip = 0.5 / s
1661
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1662
	else
1663
		local i = 0
1664
		if m11 > m00 then
1665
			i = 1
1666
		end
1667
		if m22 > (i == 0 and m00 or m11) then
1668
			i = 2
1669
		end
1670
		if i == 0 then
1671
			local s = math.sqrt(m00 - m11 - m22 + 1)
1672
			local recip = 0.5 / s
1673
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1674
		elseif i == 1 then
1675
			local s = math.sqrt(m11 - m22 - m00 + 1)
1676
			local recip = 0.5 / s
1677
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1678
		elseif i == 2 then
1679
			local s = math.sqrt(m22 - m00 - m11 + 1)
1680
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1681
		end
1682
	end
1683
end
1684
 
1685
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1686
	local xs, ys, zs = x + x, y + y, z + z
1687
	local wx, wy, wz = w * xs, w * ys, w * zs
1688
	local xx = x * xs
1689
	local xy = x * ys
1690
	local xz = x * zs
1691
	local yy = y * ys
1692
	local yz = y * zs
1693
	local zz = z * zs
1694
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1695
end
1696
 
1697
function QuaternionSlerp(a, b, t)
1698
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1699
	local startInterp, finishInterp;
1700
	if cosTheta >= 0.0001 then
1701
		if (1 - cosTheta) > 0.0001 then
1702
			local theta = ACOS(cosTheta)
1703
			local invSinTheta = 1 / SIN(theta)
1704
			startInterp = SIN((1 - t) * theta) * invSinTheta
1705
			finishInterp = SIN(t * theta) * invSinTheta
1706
		else
1707
			startInterp = 1 - t
1708
			finishInterp = t
1709
		end
1710
	else
1711
		if (1 + cosTheta) > 0.0001 then
1712
			local theta = ACOS(-cosTheta)
1713
			local invSinTheta = 1 / SIN(theta)
1714
			startInterp = SIN((t - 1) * theta) * invSinTheta
1715
			finishInterp = SIN(t * theta) * invSinTheta
1716
		else
1717
			startInterp = t - 1
1718
			finishInterp = t
1719
		end
1720
	end
1721
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1722
end
1723
1724
function Clerp(a, b, t)
1725
	local qa = {QuaternionFromCFrame(a)}
1726
	local qb = {QuaternionFromCFrame(b)}
1727
	local ax, ay, az = a.x, a.y, a.z
1728
	local bx, by, bz = b.x, b.y, b.z
1729
	local _t = 1 - t
1730
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1731
end
1732
1733
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
1734
	local frame = IT("Frame")
1735
	frame.BackgroundTransparency = TRANSPARENCY
1736
	frame.BorderSizePixel = BORDERSIZEPIXEL
1737
	frame.Position = POSITION
1738
	frame.Size = SIZE
1739
	frame.BackgroundColor3 = COLOR
1740
	frame.BorderColor3 = BORDERCOLOR
1741
	frame.Name = NAME
1742
	frame.Parent = PARENT
1743
	return frame
1744
end
1745
1746
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
1747
	local label = IT("TextLabel")
1748
	label.BackgroundTransparency = 1
1749
	label.Size = UD2(1, 0, 1, 0)
1750
	label.Position = UD2(0, 0, 0, 0)
1751
	label.TextColor3 = TEXTCOLOR
1752
	label.TextStrokeTransparency = STROKETRANSPARENCY
1753
	label.TextTransparency = TRANSPARENCY
1754
	label.FontSize = TEXTFONTSIZE
1755
	label.Font = TEXTFONT
1756
	label.BorderSizePixel = BORDERSIZEPIXEL
1757
	label.TextScaled = false
1758
	label.Text = TEXT
1759
	label.Name = NAME
1760
	label.Parent = PARENT
1761
	return label
1762
end
1763
1764
function NoOutlines(PART)
1765
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
1766
end
1767
1768
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
1769
	local NEWWELD = IT(TYPE)
1770
	NEWWELD.Part0 = PART0
1771
	NEWWELD.Part1 = PART1
1772
	NEWWELD.C0 = C0
1773
	NEWWELD.C1 = C1
1774
	NEWWELD.Parent = PARENT
1775
	return NEWWELD
1776
end
1777
1778
local S = IT("Sound")
1779
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
1780
	local NEWSOUND = nil
1781
	coroutine.resume(coroutine.create(function()
1782
		NEWSOUND = S:Clone()
1783
		NEWSOUND.Parent = PARENT
1784
		NEWSOUND.Volume = VOLUME
1785
		NEWSOUND.Pitch = PITCH
1786
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
1787
		NEWSOUND:play()
1788
		if DOESLOOP == true then
1789
			NEWSOUND.Looped = true
1790
		else
1791
			repeat wait(1) until NEWSOUND.Playing == false
1792
			NEWSOUND:remove()
1793
		end
1794
	end))
1795
	return NEWSOUND
1796
end
1797
1798
function CFrameFromTopBack(at, top, back)
1799
	local right = top:Cross(back)
1800
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1801
end
1802
1803
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1804
function WACKYEFFECT(Table)
1805
	local TYPE = (Table.EffectType or "Sphere")
1806
	local SIZE = (Table.Size or VT(1,1,1))
1807
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
1808
	local TRANSPARENCY = (Table.Transparency or 0)
1809
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
1810
	local CFRAME = (Table.CFrame or Torso.CFrame)
1811
	local MOVEDIRECTION = (Table.MoveToPos or nil)
1812
	local ROTATION1 = (Table.RotationX or 0)
1813
	local ROTATION2 = (Table.RotationY or 0)
1814
	local ROTATION3 = (Table.RotationZ or 0)
1815
	local MATERIAL = (Table.Material or "Neon")
1816
	local COLOR = (Table.Color or C3(1,1,1))
1817
	local TIME = (Table.Time or 45)
1818
	local SOUNDID = (Table.SoundID or nil)
1819
	local SOUNDPITCH = (Table.SoundPitch or nil)
1820
	local SOUNDVOLUME = (Table.SoundVolume or nil)
1821
	coroutine.resume(coroutine.create(function()
1822
		local PLAYSSOUND = false
1823
		local SOUND = nil
1824
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
1825
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
1826
			PLAYSSOUND = true
1827
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
1828
		end
1829
		EFFECT.Color = COLOR
1830
		local MSH = nil
1831
		if TYPE == "Sphere" then
1832
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
1833
		elseif TYPE == "Block" or TYPE == "Box" then
1834
			MSH = IT("BlockMesh",EFFECT)
1835
			MSH.Scale = SIZE
1836
		elseif TYPE == "Wave" then
1837
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
1838
		elseif TYPE == "Ring" then
1839
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
1840
		elseif TYPE == "Slash" then
1841
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1842
		elseif TYPE == "Round Slash" then
1843
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1844
		elseif TYPE == "Swirl" then
1845
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
1846
		elseif TYPE == "Skull" then
1847
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
1848
		elseif TYPE == "Crystal" then
1849
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
1850
		end
1851
		if MSH ~= nil then
1852
			local MOVESPEED = nil
1853
			if MOVEDIRECTION ~= nil then
1854
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
1855
			end
1856
			local GROWTH = SIZE - ENDSIZE
1857
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
1858
			if TYPE == "Block" then
1859
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1860
			else
1861
				EFFECT.CFrame = CFRAME
1862
			end
1863
			for LOOP = 1, TIME+1 do
1864
				Swait()
1865
				MSH.Scale = MSH.Scale - GROWTH/TIME
1866
				if TYPE == "Wave" then
1867
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
1868
				end
1869
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
1870
				if TYPE == "Block" then
1871
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1872
				else
1873
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
1874
				end
1875
				if MOVEDIRECTION ~= nil then
1876
					local ORI = EFFECT.Orientation
1877
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
1878
					EFFECT.Orientation = ORI
1879
				end
1880
			end
1881
			if PLAYSSOUND == false then
1882
				EFFECT:remove()
1883
			else
1884
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1885
				EFFECT:remove()
1886
			end
1887
		else
1888
			if PLAYSSOUND == false then
1889
				EFFECT:remove()
1890
			else
1891
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1892
				EFFECT:remove()
1893
			end
1894
		end
1895
	end))
1896
end
1897
1898
function MakeForm(PART,TYPE)
1899
	if TYPE == "Cyl" then
1900
		local MSH = IT("CylinderMesh",PART)
1901
	elseif TYPE == "Ball" then
1902
		local MSH = IT("SpecialMesh",PART)
1903
		MSH.MeshType = "Sphere"
1904
	elseif TYPE == "Wedge" then
1905
		local MSH = IT("SpecialMesh",PART)
1906
		MSH.MeshType = "Wedge"
1907
	end
1908
end
1909
1910
Debris = game:GetService("Debris")
1911
1912
function CastProperRay(StartPos, EndPos, Distance, Ignore)
1913
	local DIRECTION = CF(StartPos,EndPos).lookVector
1914
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
1915
end
1916
1917
local EyeSizes={
1918
	NumberSequenceKeypoint.new(0,1,0),
1919
	NumberSequenceKeypoint.new(1,0,0)
1920
}
1921
local EyeTrans={
1922
	NumberSequenceKeypoint.new(0,0.8,0),
1923
	NumberSequenceKeypoint.new(1,1,0)
1924
}
1925
local PE=Instance.new("ParticleEmitter",nil)
1926
PE.LightEmission=.8
1927
PE.Color = ColorSequence.new(BRICKC("Really red").Color)
1928
PE.Size=NumberSequence.new(EyeSizes)
1929
PE.Transparency=NumberSequence.new(EyeTrans)
1930
PE.Lifetime=NumberRange.new(0.35,1.5)
1931
PE.Rotation=NumberRange.new(0,360)
1932
PE.Rate=999
1933
PE.VelocitySpread = 10000
1934
PE.Acceleration = Vector3.new(0,0,0)
1935
PE.Drag = 5
1936
PE.Speed = NumberRange.new(0,0,0)
1937
PE.Texture="http://www.roblox.com/asset/?id=1351966707"
1938
PE.ZOffset = -0
1939
PE.Name = "PE"
1940
PE.Enabled = false
1941
1942
function particles(art)
1943
	local PARTICLES = PE:Clone()
1944
	PARTICLES.Parent = art
1945
end
1946
1947
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
1948
	if FLOOR ~= nil then
1949
		coroutine.resume(coroutine.create(function()
1950
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
1951
			PART.CFrame = CF(POSITION)
1952
			for i = 1, 45 do
1953
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
1954
				RingPiece.Material = FLOOR.Material
1955
				RingPiece.Color = FLOOR.Color
1956
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1957
				Debris:AddItem(RingPiece,SWAIT)
1958
			end
1959
			PART:remove()
1960
		end))
1961
	end
1962
end
1963
1964
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
1965
	if FLOOR ~= nil then
1966
		for i = 1, AMOUNT do
1967
			local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
1968
			DEBREE.Material = FLOOR.Material
1969
			DEBREE.Color = FLOOR.Color
1970
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1971
			DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
1972
			coroutine.resume(coroutine.create(function()
1973
				Swait(15)
1974
				DEBREE.Parent = workspace
1975
				DEBREE.CanCollide = true
1976
				Debris:AddItem(DEBREE,SWAIT)
1977
			end))
1978
		end
1979
	end
1980
end
1981
1982
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
1983
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
1984
    local mesh = IT("SpecialMesh",wave)
1985
    mesh.MeshType = "Sphere"
1986
    mesh.Scale = SIZE
1987
    mesh.Offset = VT(0,0,0)
1988
    wave.CFrame = CFRAME
1989
    coroutine.resume(coroutine.create(function(PART)
1990
        for i = 1, WAIT do
1991
            Swait()
1992
            mesh.Scale = mesh.Scale + GROW
1993
            wave.Transparency = wave.Transparency + (1/WAIT)
1994
            if wave.Transparency > 0.99 then
1995
                wave:remove()
1996
            end
1997
        end
1998
    end))
1999
end
2000
2001
2002
bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
2003
2004
--//=================================\\
2005
--||	     WEAPON CREATION
2006
--\\=================================//
2007
2008
function chatfunc(text)
2009
	local chat = coroutine.wrap(function()
2010
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
2011
		Character:FindFirstChild("TalkingBillBoard"):destroy()
2012
	end
2013
	local Bill = Instance.new("BillboardGui",Character)
2014
	Bill.Size = UDim2.new(0,100,0,40)
2015
	Bill.StudsOffset = Vector3.new(0,3,0)
2016
	Bill.Adornee = Character.Head
2017
	Bill.Name = "TalkingBillBoard"
2018
	local Hehe = Instance.new("TextLabel",Bill)
2019
	Hehe.BackgroundTransparency = 1
2020
	Hehe.BorderSizePixel = 0
2021
	Hehe.Text = ""
2022
	Hehe.Font = "Fantasy"
2023
	Hehe.TextSize = 40
2024
	Hehe.TextStrokeTransparency = 0
2025
	Hehe.Size = UDim2.new(1,0,0.5,0)
2026
	coroutine.resume(coroutine.create(function()
2027
		while Hehe ~= nil do
2028
			wait()	
2029
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
2030
			Hehe.Rotation = math.random(-5,5)
2031
			Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
2032
			Hehe.TextStrokeColor3 = Color3.new(0,0,0)
2033
		end
2034
	end))
2035
	for i = 1,string.len(text),1 do
2036
		wait()
2037
		Hehe.Text = string.sub(text,1,i)
2038
	end
2039
	wait(1)--Re[math.random(1, 93)]
2040
	for i = 0, 1, .025 do
2041
		wait()
2042
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
2043
		Hehe.TextStrokeTransparency = i
2044
		Hehe.TextTransparency = i
2045
	end
2046
	Bill:Destroy()
2047
	end)
2048
chat()
2049
end
2050
2051
function onChatted(msg)
2052
	chatfunc(msg)
2053
end
2054
2055
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
2056
PRT.Color = C3(0,0,0)
2057
local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
2058
CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
2059
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
2060
PRT.Color = C3(0/255,0/255,255/255)
2061
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
2062
CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
2063
for i = 1, 16 do
2064
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
2065
	FACE.Color = C3(0,0,0)
2066
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
2067
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
2068
end
2069
local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
2070
MakeForm(EYE,"Ball")
2071
EYE.Color = C3(0/255,0/255,255/255)
2072
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
2073
local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
2074
MakeForm(EYE2,"Ball")
2075
EYE2.Color = C3(0/255,0/255,255/255)
2076
2077
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
2078
2079
local LASTPART = Head
2080
for i = 1, 20 do
2081
	local MATH = (1-(i/25))
2082
	if LASTPART == Head then
2083
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2084
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
2085
		LASTPART = Horn
2086
		Horn.Color = C3((i*3-3)/0,0,0)
2087
	else
2088
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2089
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
2090
		LASTPART = Horn
2091
		Horn.Color = C3((i*3-3)/0,0,0)
2092
	end
2093
end
2094
local LASTPART = Head
2095
for i = 1, 20 do
2096
	local MATH = (1-(i/25))
2097
	if LASTPART == Head then
2098
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2099
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
2100
		LASTPART = Horn
2101
		Horn.Color = C3((i*3-3)/0,0,0)
2102
	else
2103
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2104
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
2105
		LASTPART = Horn
2106
		Horn.Color = C3((i*3-3)/0,0,0)
2107
	end
2108
end
2109
2110
local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
2111
local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
2112
Hair.Color = C3(0/255,0/255,255/255)
2113
CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
2114
local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
2115
local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
2116
Hair2.Color = C3(0/255,0/255,255/255)
2117
CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
2118
2119
local BODY = {}
2120
2121
for _, c in pairs(Character:GetDescendants()) do
2122
	if c:IsA("BasePart") and c.Name ~= "Handle" then
2123
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
2124
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
2125
		end
2126
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
2127
	elseif c:IsA("JointInstance") then
2128
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
2129
	end
2130
end
2131
2132
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
2133
MakeForm(Eye,"Ball")
2134
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
2135
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
2136
MakeForm(Eye,"Ball")
2137
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
2138
local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
2139
MakeForm(Eye2,"Ball")
2140
CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
2141
2142
2143
XEYE.Parent = nil
2144
BALL.Parent = Character
2145
2146
for e = 1, #BODY do
2147
	if BODY[e] ~= nil then
2148
		local STUFF = BODY[e]
2149
		local PART = STUFF[1]
2150
		local PARENT = STUFF[2]
2151
		local MATERIAL = STUFF[3]
2152
		local COLOR = STUFF[4]
2153
		local TRANSPARENCY = STUFF[5]
2154
		if PART.ClassName == "Part" and PART ~= RootPart then
2155
			PART.Material = MATERIAL
2156
			PART.Color = COLOR
2157
			PART.Transparency = TRANSPARENCY
2158
		end
2159
		PART.AncestryChanged:Connect(function()
2160
			PART.Parent = PARENT
2161
		end)
2162
	end
2163
end
2164
2165
local SKILLTEXTCOLOR = C3(0,0,0)
2166
local SKILLFONT = "Antique"
2167
local SKILLTEXTSIZE = 7
2168
2169
function Blink()
2170
	coroutine.resume(coroutine.create(function()
2171
		if EYE ~= nil then
2172
			for i = 1, 5 do
2173
				Swait()
2174
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2175
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2176
			end
2177
			for i = 1, 7 do
2178
				Swait()
2179
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2180
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2181
			end
2182
			EYE.Mesh.Scale = VT(1,1,1)
2183
			EYE2.Mesh.Scale = EYE.Mesh.Scale
2184
		end
2185
	end))
2186
end
2187
2188
function Blink2()
2189
	coroutine.resume(coroutine.create(function()
2190
		if Eye ~= nil then
2191
			for i = 1, 5 do
2192
				Swait()
2193
				Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2194
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2195
			end
2196
			for i = 1, 7 do
2197
				Swait()
2198
				Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2199
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2200
			end
2201
			Eye.Mesh.Scale = VT(1,1,1)
2202
			Eye2.Mesh.Scale = EYE.Mesh.Scale
2203
		end
2204
	end))
2205
end
2206
2207
function refit()
2208
	Character.Parent = workspace
2209
	for e = 1, #BODY do
2210
		if BODY[e] ~= nil then
2211
			local STUFF = BODY[e]
2212
			local PART = STUFF[1]
2213
			local PARENT = STUFF[2]
2214
			local MATERIAL = STUFF[3]
2215
			local COLOR = STUFF[4]
2216
			local TRANSPARENCY = STUFF[5]
2217
			if PART.ClassName == "Part" and PART ~= RootPart then
2218
				PART.Material = MATERIAL
2219
				PART.Color = COLOR
2220
				PART.Transparency = TRANSPARENCY
2221
			end
2222
			if PART.Parent ~= PARENT then
2223
				Humanoid:remove()
2224
				PART.Parent = PARENT
2225
				Humanoid = IT("Humanoid",Character)
2226
			end
2227
		end
2228
	end
2229
end
2230
2231
Humanoid.Died:connect(function()
2232
	refit()
2233
end)
2234
2235
--//=================================\\
2236
--||	     DAMAGE FUNCTIONS
2237
--\\=================================//
2238
2239
function StatLabel(CFRAME, TEXT, COLOR)
2240
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
2241
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
2242
	local BODYGYRO = IT("BodyGyro", STATPART)
2243
	game:GetService("Debris"):AddItem(STATPART ,5)
2244
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
2245
	BILLBOARDGUI.Adornee = STATPART
2246
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
2247
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
2248
	BILLBOARDGUI.AlwaysOnTop = false
2249
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
2250
	TEXTLABEL.BackgroundTransparency = 1
2251
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
2252
	TEXTLABEL.Text = TEXT
2253
	TEXTLABEL.Font = SKILLFONT
2254
	TEXTLABEL.FontSize="Size42"
2255
	TEXTLABEL.TextColor3 = COLOR
2256
	TEXTLABEL.TextStrokeTransparency = 0
2257
	TEXTLABEL.TextScaled = true
2258
	TEXTLABEL.TextWrapped = true
2259
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
2260
		for i = 1, 50 do
2261
			Swait()
2262
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
2263
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
2264
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
2265
		end
2266
		THEPART.Parent = nil
2267
	end),STATPART, TEXTLABEL)
2268
end
2269
2270
--//=================================\\
2271
--||			DAMAGING
2272
--\\=================================//
2273
2274
function KillChildren(v)
2275
	v:BreakJoints()
2276
	for _, c in pairs(v:GetChildren()) do
2277
		if c:IsA("BasePart") then
2278
			if c.Transparency < 1 then
2279
				if c:FindFirstChildOfClass("Decal") then
2280
					c:FindFirstChildOfClass("Decal"):remove()
2281
				end
2282
				particles(c)
2283
				c.PE.Enabled = true
2284
				c.Parent = Effects
2285
				c.CanCollide = false
2286
				c.Material = "Neon"
2287
				c.Color = C3(1,0,0)
2288
				c.Transparency = 1
2289
				local grav = Instance.new("BodyPosition",c)
2290
				grav.P = 20000
2291
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2292
				grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
2293
				grav.Name = "GravityForce"
2294
				coroutine.resume(coroutine.create(function()
2295
					for i = 1, 20 do
2296
						Swait()
2297
						c.Transparency = c.Transparency + 1/20
2298
					end
2299
					c.PE.Enabled = false
2300
					Debris:AddItem(c,2)
2301
				end))
2302
			end
2303
		end
2304
	end
2305
end
2306
2307
function ApplyAoE(POSITION,RANGE)
2308
	local CHILDREN = workspace:GetDescendants()
2309
	for index, CHILD in pairs(CHILDREN) do
2310
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2311
			local LISTED = false
2312
			for LIST = 1, #WHITELIST do
2313
				if WHITELIST[LIST] ~= nil then
2314
					if CHILD.Name == WHITELIST[LIST] then
2315
						LISTED = true
2316
					end
2317
				end
2318
			end
2319
			if LISTED == false then
2320
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2321
				if HUM then
2322
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2323
					if TORSO then
2324
						if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
2325
							KillChildren(CHILD)
2326
						end
2327
					end
2328
				end
2329
			end
2330
		end
2331
	end
2332
end
2333
2334
function ApplyDamage(Humanoid,Damage,TorsoPart)
2335
	local defence = Instance.new("BoolValue",Humanoid.Parent)
2336
	defence.Name = ("HitBy"..Player.Name)
2337
	game:GetService("Debris"):AddItem(defence, 0.001)
2338
	Damage = Damage * DAMAGEMULTIPLIER
2339
	if Humanoid.Health ~= 0 then
2340
		local CritChance = MRANDOM(1,100)
2341
		if Damage > Humanoid.Health then
2342
			Damage = math.ceil(Humanoid.Health)
2343
			if Damage == 0 then
2344
				Damage = 0.1
2345
			end
2346
		end
2347
		Humanoid.Health = Humanoid.Health - Damage
2348
	end
2349
end
2350
2351
function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
2352
	local CHILDREN = workspace:GetDescendants()
2353
	for index, CHILD in pairs(CHILDREN) do
2354
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2355
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2356
			if HUM then
2357
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2358
				if TORSO then
2359
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
2360
						if INSTAKILL == true then
2361
							CHILD:BreakJoints()
2362
						else
2363
							local DMG = MRANDOM(MINDMG,MAXDMG)
2364
							ApplyDamage(HUM,DMG,TORSO)
2365
						end
2366
						if FLING > 0 then
2367
							for _, c in pairs(CHILD:GetChildren()) do
2368
								if c:IsA("BasePart") then
2369
									local bv = Instance.new("BodyVelocity") 
2370
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2371
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
2372
									bv.Parent = c
2373
									Debris:AddItem(bv,0.05)
2374
								end
2375
							end
2376
						end
2377
					end
2378
				end
2379
			end
2380
		end
2381
	end
2382
end
2383
2384
--//=================================\\
2385
--||	     MODE SWITCHING
2386
--\\=================================//
2387
2388
function ResetMode()
2389
	ATTACK = true
2390
	Rooted = true
2391
	BALL.Parent = Character
2392
	XEYE.Parent = nil
2393
		SONG = 561833161
2394
        PITCH = 1
2395
        VOLUME = 3
2396
        sick.TimePosition = 7
2397
        FACE = 176217464
2398
        Speed = 13
2399
        text.Text = "Lunar"
2400
        TEXTCOLOR = C3(0, 0, 1)
2401
		EYE.Color = C3(0/255,0/255,255/255)
2402
		EYE2.Color = C3(0/255,0/255,255/255)
2403
		Hair.Color = C3(0/255,0/255,255/255)
2404
		Hair2.Color = C3(0/255,0/255,255/255)
2405
		PRT.Color = C3(0/255,0/255,255/255)
2406
        MAINRUINCOLOR = BrickColor.new("Navy blue")
2407
        SECONDRUINCOLOR  = BrickColor.new("Navy blue")
2408
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2409
        bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
2410
		MODE = "Lunar"
2411
        ned.Text = "Lunar"
2412
	ATTACK = false
2413
	Rooted = false
2414
	end
2415
2416
function SolarForm()
2417
	ATTACK = true
2418
	Rooted = true
2419
	BALL.Parent = Character
2420
	XEYE.Parent = nil
2421
		SONG = 1259692095
2422
        PITCH = 1
2423
        VOLUME = 4
2424
        sick.TimePosition = 0
2425
        FACE = 404306534
2426
        Speed = 16
2427
        text.Text = "Solar"
2428
        TEXTCOLOR = C3(215/255,147/255,0/255)
2429
		PRT.Color = C3(215/255,147/255,0/255)
2430
		EYE.Color = C3(215/255,147/255,0/255)
2431
		EYE2.Color = C3(143/255,98/255,0/255)
2432
		Hair.Color = C3(215/255,147/255,0/255)
2433
		Hair2.Color = C3(171/255,117/255,0/255)
2434
        MAINRUINCOLOR = BrickColor.new("Neon orange")
2435
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
2436
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2437
		MODE = "Solar"
2438
        ned.Text = "Solar"
2439
	ATTACK = false
2440
	Rooted = false
2441
end
2442
2443
function SuperiorForm()
2444
	ATTACK = true
2445
	Rooted = true
2446
	BALL.Parent = Character
2447
	XEYE.Parent = nil
2448
		SONG = 1873219898
2449
        PITCH = 1
2450
        VOLUME = 4
2451
        sick.TimePosition = 0.01
2452
        FACE = 404306534
2453
        Speed = 25
2454
        text.Text = "Superior"
2455
        TEXTCOLOR = C3(107/255,0/255,0/255)
2456
		PRT.Color = C3(117/255,0/255,0/255)
2457
		EYE.Color = C3(255/255,0/255,0/255)
2458
		EYE2.Color = C3(255/255,0/255,0/255)
2459
		Hair.Color = C3(151/255,0/255,0/255)
2460
		Hair2.Color = C3(151/255,0/255,0/255)
2461
        MAINRUINCOLOR = BrickColor.new("Really black")
2462
        SECONDRUINCOLOR  = BrickColor.new("Really red")
2463
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2464
		MODE = "Superior"
2465
        ned.Text = "Superior"
2466
	ATTACK = false
2467
	Rooted = false
2468
end
2469
2470
function BlackWhiteForm()
2471
	ATTACK = true
2472
	Rooted = true
2473
	XEYE.Parent = nil
2474
	BALL.Parent = Character
2475
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2476
    text.Text = " "
2477
	for i = 0, 1, 0.1 / Animation_Speed do
2478
		Swait()
2479
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2480
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2481
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2482
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2483
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2484
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2485
	end
2486
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2487
	UNANCHOR = false
2488
	RootPart.Anchored = true
2489
	for i = 0, 2, 0.1 / Animation_Speed do
2490
		Swait()
2491
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2492
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2493
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2494
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2495
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2496
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2497
	end
2498
	for i = 0, 0.1, 0.1 / Animation_Speed do
2499
		Swait()
2500
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2501
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2502
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2503
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2504
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2505
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2506
	end
2507
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2508
	    UNANCHOR = true
2509
	    RootPart.Anchored = false
2510
        MODE = "90s"
2511
		SONG = 1166995642
2512
        PITCH = 1
2513
        VOLUME = 3.5
2514
        sick.TimePosition = 17.5
2515
        FACE = 2365263255
2516
        Speed = 16
2517
        text.Text = "90's"
2518
        ned.Text = "90's"
2519
        TEXTCOLOR = C3(255/255,255/255,255/255)
2520
		PRT.Color = C3(255/255,255/255,255/255)
2521
		EYE.Color = C3(95/255,95/255,95/255)
2522
		EYE2.Color = C3(95/255,95/255,95/255)
2523
		Hair.Color = C3(255/255,255/255,255/255)
2524
		Hair2.Color = C3(27/255,42/255,53/255)
2525
        MAINRUINCOLOR = BrickColor.new("Institutional white")
2526
        SECONDRUINCOLOR  = BrickColor.new("Black")
2527
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2528
	ATTACK = false
2529
	Rooted = false
2530
end
2531
2532
function EightyForm()
2533
	ATTACK = true
2534
	Rooted = true
2535
	XEYE.Parent = nil
2536
	BALL.Parent = Character
2537
    text.Text = " "
2538
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2539
	for i = 0, 1, 0.1 / Animation_Speed do
2540
		Swait()
2541
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2542
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2543
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2544
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2545
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2546
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2547
	end
2548
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2549
	UNANCHOR = false
2550
	RootPart.Anchored = true
2551
	for i = 0, 2, 0.1 / Animation_Speed do
2552
		Swait()
2553
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2554
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2555
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2556
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2557
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2558
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2559
	end
2560
	for i = 0, 0.1, 0.1 / Animation_Speed do
2561
		Swait()
2562
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2563
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2564
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2565
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2566
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2567
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2568
	end
2569
	UNANCHOR = true
2570
	RootPart.Anchored = false
2571
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2572
        MODE = "80s"
2573
        text.Text = "80's"
2574
        ned.Text = "80's"
2575
        TEXTCOLOR = C3(27/255,42/255,53/255)
2576
		PRT.Color = C3(27/255,42/255,53/255)
2577
		EYE.Color = C3(95/255,95/255,95/255)
2578
		EYE2.Color = C3(95/255,95/255,95/255)
2579
		Hair.Color = C3(27/255,42/255,53/255)
2580
		Hair2.Color = C3(255/255,255/255,255/255)
2581
        MAINRUINCOLOR = BrickColor.new("Black")
2582
        SECONDRUINCOLOR  = BrickColor.new("Institutional white")
2583
        FACE = 2365263255
2584
		SONG = 1141556798
2585
        PITCH = 1
2586
        VOLUME = 3.5
2587
        sick.TimePosition = 0.1
2588
        Speed = 16
2589
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2590
	    UNANCHOR = true
2591
	    RootPart.Anchored = false
2592
	ATTACK = false
2593
	Rooted = false
2594
end
2595
2596
function BlackForm()
2597
	ATTACK = true
2598
	Rooted = true
2599
	BALL.Parent = Character
2600
	XEYE.Parent = nil
2601
	SONG = 1420353940
2602
    PITCH = 1
2603
    VOLUME = 2.5
2604
    sick.TimePosition = 0.5
2605
    text.Text = ""
2606
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2607
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2608
    chatfunc("Riddle me this..")
2609
    BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
2610
	for i=0, 4, 0.1 / Animation_Speed do
2611
		Swait()
2612
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2613
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2614
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2615
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2616
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2617
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2618
	end
2619
    BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
2620
	chatfunc("Riddle me that..")
2621
	for i=0, 4, 0.1 / Animation_Speed do
2622
		Swait()
2623
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2624
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2625
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2626
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2627
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2628
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2629
	end
2630
	BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
2631
	chatfunc("Who's afraid of The Big Black?")
2632
	for i=0, 5, 0.1 / Animation_Speed do
2633
		Swait()
2634
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2635
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2636
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
2637
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
2638
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2639
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)				
2640
	end
2641
    WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2642
    WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2643
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2644
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2645
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2646
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2647
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2648
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2649
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2650
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2651
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2652
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2653
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2654
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2655
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2656
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2657
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2658
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2659
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2660
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2661
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2662
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2663
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2664
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2665
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2666
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2667
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2668
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2669
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2670
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2671
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2672
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2673
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2674
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2675
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2676
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2677
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2678
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2679
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2680
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2681
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2682
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2683
	CreateSound(206082327,Torso,3,1,false)
2684
	for i=0, 0.7, 0.1 / Animation_Speed do
2685
		Swait()
2686
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2687
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
2688
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2689
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2690
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2691
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2692
	end
2693
		MODE = "Black"
2694
        FACE = 148988280
2695
        Speed = 45
2696
        text.Text = "THE BIG BLACK"
2697
        ned.Text = "TBB"
2698
        TEXTCOLOR = C3(27/255,42/255,53/255)
2699
		PRT.Color = C3(27/255,42/255,53/255)
2700
		EYE.Color = C3(27/255,42/255,53/255)
2701
		EYE2.Color = C3(27/255,42/255,53/255)
2702
		Hair.Color = C3(27/255,42/255,53/255)
2703
		Hair2.Color = C3(27/255,42/255,53/255)
2704
        MAINRUINCOLOR = BrickColor.new("Black")
2705
        SECONDRUINCOLOR  = BrickColor.new("Black")
2706
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2707
	ATTACK = false
2708
	Rooted = false
2709
end
2710
2711
function LostForm()
2712
	ATTACK = true
2713
	Rooted = true
2714
	BALL.Parent = Character
2715
	XEYE.Parent = nil
2716
		SONG = 723652641
2717
        PITCH = 1
2718
        VOLUME = 3
2719
        sick.TimePosition = 0.5
2720
        FACE = 0
2721
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2722
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2723
    CreateSound(136007472,Torso,5,1.2,false)
2724
	for i=0, 2.5, 0.1 / Animation_Speed do
2725
		Swait()
2726
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2727
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2728
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
2729
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
2730
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2731
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)			
2732
	end
2733
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2734
    WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2735
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2736
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2737
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2738
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2739
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2740
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2741
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2742
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2743
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2744
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2745
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2746
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2747
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2748
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2749
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2750
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2751
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2752
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2753
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2754
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2755
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2756
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2757
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2758
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2759
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2760
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2761
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2762
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2763
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2764
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2765
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2766
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2767
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2768
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2769
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2770
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2771
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2772
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2773
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2774
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2775
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2776
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2777
    CreateSound(847061203,Torso,3,1,false)
2778
    CreateSound(239000203,Torso,3,1,false)
2779
    CreateSound(579687077,Torso,3,0.75,false)
2780
        MODE = "LostHope"
2781
        Speed = 12
2782
        text.Text = "The Lost"
2783
        ned.Text = "Lost"
2784
        TEXTCOLOR = C3(0/255,0/255,0/255)
2785
		PRT.Color = C3(0/255,0/255,0/255)
2786
		EYE.Color = C3(0/255,0/255,0/255)
2787
		EYE2.Color = C3(0/255,0/255,0/255)
2788
		Hair.Color = C3(0/255,0/255,0/255)
2789
		Hair2.Color = C3(0/255,0/255,0/255)
2790
        MAINRUINCOLOR = BrickColor.new("Really black")
2791
        SECONDRUINCOLOR  = BrickColor.new("Really black")
2792
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2793
	for i=0, 1.5, 0.1 / Animation_Speed do
2794
		Swait()
2795
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
2796
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2797
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2798
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2799
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2800
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2801
	end
2802
	ATTACK = false
2803
	Rooted = false
2804
end
2805
2806
function TerraForm()
2807
	ATTACK = true
2808
	Rooted = true
2809
	BALL.Parent = Character
2810
	XEYE.Parent = nil
2811
		SONG = 157460916
2812
        PITCH = 1
2813
        VOLUME = 3
2814
        sick.TimePosition = 0
2815
        FACE = 155195214
2816
        Speed = 27
2817
        MODE = "Hexa"
2818
        text.Text = "Terra"
2819
        ned.Text = "Terra"
2820
        TEXTCOLOR = C3(170/255,85/255,0/255)
2821
		PRT.Color = C3(86/255,66/255,54/255)
2822
		EYE.Color = C3(39/255,70/255,45/255)
2823
		EYE2.Color = C3(39/255,70/255,45/255)
2824
		Hair.Color = C3(39/255,70/255,45/255)
2825
		Hair2.Color = C3(39/255,70/255,45/255)
2826
        MAINRUINCOLOR = BrickColor.new("Dirt brown")
2827
        SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
2828
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2829
	ATTACK = false
2830
	Rooted = false
2831
end
2832
2833
function RandomForm()
2834
	ATTACK = true
2835
	Rooted = true
2836
	XEYE.Parent = nil
2837
	BALL.Parent = Character
2838
	    UNANCHOR = true
2839
	    RootPart.Anchored = false
2840
        MODE = "Random"
2841
		SONG = 0
2842
        PITCH = 1
2843
        VOLUME = 3.5
2844
        sick.TimePosition = 0
2845
        FACE = 2365263255
2846
        Speed = 20
2847
        text.Text = "Randomizer"
2848
        ned.Text = "Randomizer"
2849
        TEXTCOLOR = BrickColor.Random().Color
2850
		PRT.Color = BrickColor.Random().Color
2851
		EYE.Color = BrickColor.Random().Color
2852
		EYE2.Color = BrickColor.Random().Color
2853
		Hair.Color = BrickColor.Random().Color
2854
		Hair2.Color = BrickColor.Random().Color
2855
        MAINRUINCOLOR = BrickColor.Random()
2856
        SECONDRUINCOLOR  = BrickColor.Random()
2857
        RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
2858
	ATTACK = false
2859
	Rooted = false
2860
end
2861
2862
function VantaForm()
2863
	ATTACK = true
2864
	Rooted = true
2865
	BALL.Parent = Character
2866
	XEYE.Parent = nil
2867
		SONG = 190845741
2868
        PITCH = 1
2869
        VOLUME = 6
2870
        sick.TimePosition = 12.5
2871
		wait(1)
2872
		for i=0, 2.5, 0.1 / Animation_Speed do
2873
		    Swait()
2874
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2875
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2876
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2877
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2878
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2879
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2880
        end
2881
		MODE = "Vanta"
2882
        WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2883
        FACE = 404306534
2884
        Speed = 12
2885
        text.Text = "Vanta-X"
2886
        ned.Text = "Vanta-X"
2887
        TEXTCOLOR = C3(107/255,50/255,124/255)
2888
		PRT.Color = C3(107/255,50/255,124/255)
2889
		EYE.Color = C3(155/255,0/255,255/255)
2890
		EYE2.Color = C3(155/255,0/255,255/255)
2891
		Hair.Color = C3(80/255,0/255,180/255)
2892
		Hair2.Color = C3(50/255,0/255,150/255)
2893
        MAINRUINCOLOR = BrickColor.new("Royal purple")
2894
        SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
2895
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2896
	ATTACK = false
2897
	Rooted = false
2898
end
2899
2900
function ChronoForm()
2901
	ATTACK = true
2902
	Rooted = true
2903
	BALL.Parent = Character
2904
	XEYE.Parent = nil
2905
		SONG = 432493949
2906
        PITCH = 1
2907
        VOLUME = 3
2908
        sick.TimePosition = 0
2909
        FACE = 2371494469
2910
        Speed = 16
2911
        MODE = "Time"
2912
        text.Text = "Chronos"
2913
        ned.Text = "Chronos"
2914
        TEXTCOLOR = C3(0/255,255/255,0/255)
2915
		PRT.Color = C3(0/255,155/255,0/255)
2916
		EYE.Color = C3(0/255,255/255,0/255)
2917
		EYE2.Color = C3(0/255,255/255,0/255)
2918
		Hair.Color = C3(239/255,184/255,56/255)
2919
		Hair2.Color = C3(245/255,205/255,48/255)
2920
		MODE = "Time"
2921
        MAINRUINCOLOR = BrickColor.new("Lime green")
2922
        SECONDRUINCOLOR  = BrickColor.new("Lime green")
2923
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2924
	ATTACK = false
2925
	Rooted = false
2926
end
2927
2928
function SenseForm()
2929
	ATTACK = true
2930
	Rooted = true
2931
	BALL.Parent = Character
2932
	XEYE.Parent = nil
2933
		SONG = 1497785701
2934
        PITCH = 1
2935
        VOLUME = 3
2936
        sick.TimePosition = 13.75
2937
        FACE = 2375008868
2938
        Speed = 13
2939
        MODE = "Sense"
2940
        text.TextColor3 = C3(255/255,255/255,255/255)
2941
        text.Text = "None-Sense"
2942
        ned.Text = "Non-Sense"
2943
        TEXTCOLOR = C3(255/255,255/255,255/255)
2944
        coroutine.resume(coroutine.create(function()
2945
	    repeat
2946
		text.TextColor3 = C3(13/255,105/255,172/255)
2947
		Swait(5)
2948
        text.TextColor3 = C3(196/255,40/255,28/255)
2949
        Swait(5)
2950
	    until MODE ~= "Sense"
2951
        text.TextColor3 = C3(27/255,42/255,53/255)
2952
        end))
2953
		PRT.Color = C3(13/255,105/255,172/255)
2954
		EYE.Color = C3(255/255,255/255,255/255)
2955
		EYE2.Color = C3(255/255,255/255,255/255)
2956
		Hair.Color = C3(196/255,40/255,28/255)
2957
		Hair2.Color = C3(196/255,40/255,28/255)
2958
        MAINRUINCOLOR = BrickColor.new("Bright red")
2959
        SECONDRUINCOLOR  = BrickColor.new("Bright blue")
2960
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2961
	ATTACK = false
2962
	Rooted = false
2963
end
2964
2965
function SanityForm()
2966
	ATTACK = true
2967
	Rooted = true
2968
	BALL.Parent = Character
2969
	XEYE.Parent = nil
2970
		SONG = 2347469019
2971
        PITCH = 1
2972
        VOLUME = 3
2973
        sick.TimePosition = 0
2974
        FACE = 2375030229
2975
        Speed = 30
2976
        TEXTCOLOR = C3(0/255,0/255,0/255)
2977
        text.Text = "Sanity-Less"
2978
        coroutine.resume(coroutine.create(function()
2979
	    repeat
2980
        ned.Text = "Sanity-Less"
2981
		PRT.Color = BrickColor.Random().Color
2982
		EYE.Color = BrickColor.Random().Color
2983
		EYE2.Color = BrickColor.Random().Color
2984
		Hair.Color = BrickColor.Random().Color
2985
		Hair2.Color = BrickColor.Random().Color
2986
        MAINRUINCOLOR = BrickColor.Random()
2987
        SECONDRUINCOLOR = BrickColor.Random()
2988
	    text.TextColor3 = BrickColor.Random().Color
2989
	    text.TextStrokeColor3 = BrickColor.Random().Color
2990
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2991
        Swait(5)
2992
	 	until MODE ~= "Sanity"
2993
	    text.TextColor3 = C3(27/255,42/255,53/255)
2994
    end))
2995
        TEXTCOLOR = C3(0/255,0/255,0/255)
2996
		PRT.Color = C3(99/255,95/255,98/255)
2997
		EYE.Color = C3(99/255,95/255,98/255)
2998
		EYE2.Color = C3(99/255,95/255,98/255)
2999
		Hair.Color = C3(99/255,95/255,98/255)
3000
		Hair2.Color = C3(99/255,95/255,98/255)
3001
		MODE = "Sanity"
3002
	ATTACK = false
3003
	Rooted = false
3004
end
3005
3006
function FairyForm()
3007
	ATTACK = true
3008
	Rooted = true
3009
	BALL.Parent = Character
3010
	XEYE.Parent = nil
3011
	for i=0, 2, 0.1 / Animation_Speed do
3012
            Swait()
3013
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3014
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3015
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3016
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3017
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3018
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3019
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3020
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3021
	     end
3022
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
3023
        MODE = "Fairy"
3024
        ned.Text = "Fairy"
3025
        TEXTCOLOR = C3(255/255,102/255,204/255)
3026
		PRT.Color = C3(98/255,37/255,209/255)
3027
		EYE.Color = C3(255/255,152/255,220/255)
3028
		EYE2.Color = C3(255/255,152/255,220/255)
3029
		Hair.Color = C3(170/255,0/255,170/255)
3030
		Hair2.Color = C3(170/255,0/255,170/255)
3031
        MAINRUINCOLOR = BrickColor.new("Carnation pink")
3032
        SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
3033
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3034
		SONG = 228428389
3035
        PITCH = 1
3036
        VOLUME = 3
3037
        sick.TimePosition = 0.5
3038
        FACE = 21635489
3039
        Speed = 20
3040
        text.Text = "Fairy"
3041
	ATTACK = false
3042
	Rooted = false
3043
end
3044
3045
function DevilForm()
3046
	ATTACK = true
3047
	Rooted = true
3048
	BALL.Parent = Character
3049
	XEYE.Parent = nil
3050
		for i=0, 1, 0.1 / Animation_Speed do
3051
			Swait()
3052
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3053
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
3054
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3055
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3056
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3057
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3058
		end
3059
		CreateSound(363808674, Torso, 6, 1, false)
3060
		for i=0, 0.5, 0.1 / Animation_Speed do
3061
			Swait()
3062
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3063
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
3064
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3065
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3066
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3067
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3068
		end	
3069
		for i=0, 0.5, 0.1 / Animation_Speed do
3070
			Swait()
3071
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3072
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
3073
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3074
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3075
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3076
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3077
		end
3078
		CreateSound(363808674, Torso, 6, 1, false)
3079
		WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
3080
		for i=0, 0.5, 0.1 / Animation_Speed do
3081
			Swait()
3082
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3083
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
3084
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3085
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3086
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3087
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3088
		end
3089
		MODE = "Devil"
3090
        ned.Text = "Devil"
3091
		SONG = 919231299
3092
        PITCH = 1
3093
        VOLUME = 3
3094
        sick.TimePosition = 15.2
3095
        FACE = 405705854
3096
        Speed = 20
3097
        text.Text = "Devil"
3098
        TEXTCOLOR = C3(127/255,0/255,0/255)
3099
		PRT.Color = C3(98/255,0/255,0/255)
3100
		EYE.Color = C3(255/255,0/255,0/255)
3101
		EYE2.Color = C3(255/255,0/255,0/255)
3102
		Hair.Color = C3(21/255,0/255,0/255)
3103
		Hair2.Color = C3(53/255,0/255,0/255)
3104
        MAINRUINCOLOR = BrickColor.new("Maroon")
3105
        SECONDRUINCOLOR  = BrickColor.new("Bright red")
3106
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3107
	ATTACK = false
3108
	Rooted = false
3109
end
3110
3111
function PurgeForm()
3112
	ATTACK = true
3113
	Rooted = true
3114
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
3115
        MODE = "Purged"
3116
        XEYE.Parent = Character
3117
        BALL.Parent = nil
3118
        TEXTCOLOR = C3(39/255,70/255,45/255)
3119
		PRT.Color = C3(0/255,0/255,0/255)
3120
		EYE.Color = C3(0/255,0/255,0/255)
3121
		EYE2.Color = C3(0/255,0/255,0/255)
3122
		Hair.Color = C3(0/255,0/255,0/255)
3123
		Hair2.Color = C3(0/255,0/255,0/255)
3124
        MAINRUINCOLOR = BrickColor.new("Earth green")
3125
        SECONDRUINCOLOR  = BrickColor.new("Earth green")
3126
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3127
		SONG = 1103329236
3128
        PITCH = 1
3129
        VOLUME = 3
3130
        sick.TimePosition = 0
3131
        FACE = 2378683942
3132
        Speed = 20
3133
        text.Text = "The Purge"
3134
        ned.Text = "Purge"
3135
        for i=0, 1, 0.1 / Animation_Speed do
3136
	        Swait()
3137
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3138
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3139
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3140
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3141
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3142
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3143
        end
3144
    CreateSound(363808674, Head, 9999, 1, false)
3145
        for i=0, 0.2, 0.1 / Animation_Speed do
3146
	        Swait()
3147
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3148
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3149
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3150
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3151
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3152
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3153
        end
3154
	ATTACK = false
3155
	Rooted = false
3156
end
3157
3158
function OriginsForm()
3159
	ATTACK = true
3160
	Rooted = true
3161
	    MODE = "Origins"
3162
		SONG = 265913095
3163
        PITCH = 1
3164
        VOLUME = 3
3165
        sick.TimePosition = 17.5
3166
        FACE = 404306534
3167
        Speed = 19
3168
        text.Text = "The Origins"
3169
        ned.Text = "Origins"
3170
        TEXTCOLOR = C3(0/255,0/255,0/255)
3171
		PRT.Color = C3(215/255,147/255,0/255)
3172
		EYE.Color = C3(255/255,0/255,0/255)
3173
		EYE2.Color = C3(255/255,0/255,0/255)
3174
		Hair.Color = C3(0/255,0/255,255/255)
3175
		Hair2.Color = C3(0/255,0/255,255/255)
3176
        MAINRUINCOLOR = BrickColor.new("Navy blue")
3177
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
3178
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3179
	ATTACK = false
3180
	Rooted = false
3181
end
3182
3183
--//=================================\\
3184
--||	ATTACK FUNCTIONS AND STUFF
3185
--\\=================================//
3186
function CameraEnshaking(Length, Intensity)
3187
	coroutine.resume(coroutine.create(function()
3188
		local intensity = 1 * Intensity
3189
		local rotM = 0.01 * Intensity
3190
		for i = 0, Length, 0.1 do
3191
			Swait()
3192
			intensity = intensity - 0.05 * Intensity / Length
3193
			rotM = rotM - 5.0E-4 * Intensity / Length
3194
			Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
3195
			Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
3196
		end
3197
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
3198
	end))
3199
end
3200
3201
function ManualDamage(Humanoid,Damage,TorsoPart)
3202
	local defence = Instance.new("BoolValue",Humanoid.Parent)
3203
	defence.Name = ("HitBy"..Player.Name)
3204
	game:GetService("Debris"):AddItem(defence, 0.001)
3205
	Damage = Damage * DAMAGEMULTIPLIER
3206
	if Humanoid.Health ~= 0 then
3207
		local CritChance = MRANDOM(1,100)
3208
		if Damage > Humanoid.Health then
3209
			Damage = math.ceil(Humanoid.Health)
3210
			if Damage == 0 then
3211
				Damage = 0.1
3212
			end
3213
		end
3214
		Humanoid.Health = Humanoid.Health - Damage
3215
	end
3216
end
3217
3218
function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
3219
	local CHILDREN = workspace:GetDescendants()
3220
	for index, CHILD in pairs(CHILDREN) do
3221
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
3222
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
3223
			if HUM then
3224
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
3225
				if TORSO then
3226
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
3227
						if INSTAKILL == true then
3228
							CHILD:BreakJoints()
3229
						else
3230
							local DMG = MRANDOM(MINDMG,MAXDMG)
3231
							ManualDamage(HUM,DMG,TORSO)
3232
						end
3233
						if FLING > 0 then
3234
							for _, c in pairs(CHILD:GetChildren()) do
3235
								if c:IsA("BasePart") then
3236
									local bv = Instance.new("BodyVelocity") 
3237
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
3238
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
3239
									bv.Parent = c
3240
									Debris:AddItem(bv,0.05)
3241
								end
3242
							end
3243
						end
3244
					end
3245
				end
3246
			end
3247
		end
3248
	end
3249
end
3250
3251
function MeleeDMG(Humanoid,Damage)
3252
	Damage = Damage * DAMAGEMULTIPLIER
3253
	if Humanoid.Health < 2000 then
3254
		if Humanoid.Health - Damage > 0 then
3255
			Humanoid.Health = Humanoid.Health - Damage
3256
		else
3257
			Humanoid.Parent:BreakJoints()
3258
		end
3259
	else
3260
		Humanoid.Parent:BreakJoints()
3261
	end
3262
end
3263
3264
3265
function BasicCombo()
3266
	ATTACK = true
3267
	Rooted = false
3268
	EQUIPPED = true
3269
	local HIT2 = function()
3270
		local HITS2 = {}
3271
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3272
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3273
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3274
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3275
				if TORSO and HUM.Health > 0 then
3276
					local PASS = true
3277
					for i = 1, #HITS2 do
3278
						if HITS2[i] == hit.Parent then
3279
							PASS = false
3280
						end
3281
					end
3282
					table.insert(HITS2,hit.Parent)
3283
						if PASS == true then
3284
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3285
					end
3286
				end
3287
			end
3288
		end)
3289
		return TOUCH2
3290
	end
3291
	local HIT = function()
3292
		local HITS = {}
3293
		local TOUCH = RightArm.Touched:Connect(function(hit)
3294
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3295
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3296
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3297
				if TORSO and HUM.Health > 0 then
3298
					local PASS = true
3299
					for i = 1, #HITS do
3300
						if HITS[i] == hit.Parent then
3301
							PASS = false
3302
						end
3303
					end
3304
					table.insert(HITS,hit.Parent)
3305
						if PASS == true then
3306
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3307
					end
3308
				end
3309
			end
3310
		end)
3311
		return TOUCH
3312
	end
3313
	if COMBO == 1 then
3314
		for i=0, 0.35, 0.1 / Animation_Speed do
3315
			Swait()
3316
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3317
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3318
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3319
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3320
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3321
		end
3322
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3323
		local TOUCHED = HIT()
3324
		for i=0, 0.5, 0.1 / Animation_Speed do
3325
			Swait()
3326
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3327
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3328
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3329
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3330
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3331
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3332
		end
3333
		TOUCHED:Disconnect()
3334
		COMBO = 2
3335
	elseif COMBO == 2 then
3336
		for i=0, 0.35, 0.1 / Animation_Speed do
3337
			Swait()
3338
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3339
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3340
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3341
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3342
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3343
		end
3344
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3345
		local TOUCHED = HIT2()
3346
		for i=0, 0.5, 0.1 / Animation_Speed do
3347
			Swait()
3348
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3349
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3350
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3351
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3352
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3353
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3354
		end
3355
		TOUCHED:Disconnect()
3356
		COMBO = 3
3357
	elseif COMBO == 3 then
3358
		for i=0, 0.35, 0.1 / Animation_Speed do
3359
			Swait()
3360
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3361
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3362
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3363
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3364
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3365
		end
3366
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3367
		local TOUCHED = HIT2()
3368
		local TOUCHED2 = HIT()
3369
		for i=0, 0.5, 0.1 / Animation_Speed do
3370
			Swait()
3371
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3372
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3373
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3374
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3375
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3376
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3377
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3378
		end
3379
		TOUCHED:Disconnect()
3380
		TOUCHED2:Disconnect()
3381
		COMBO = 4
3382
	elseif COMBO == 4 then
3383
		for i=0, 0.5, 0.1 / Animation_Speed do
3384
			Swait()
3385
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3386
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3387
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3388
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3389
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3390
		end	
3391
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3392
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3393
        CameraEnshaking(3,10)
3394
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3395
		for i=0, 0.5, 0.1 / Animation_Speed do
3396
			Swait()
3397
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3398
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3399
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3400
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3401
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3402
		end	
3403
		COMBO = 1
3404
	end
3405
	coroutine.resume(coroutine.create(function()
3406
		for i = 1, 50 do
3407
			Swait()
3408
			if ATTACK == true then
3409
				break
3410
			end
3411
		end
3412
		if ATTACK == false then
3413
			COMBO = 1
3414
		end
3415
	end))
3416
	ATTACK = false
3417
	Rooted = false
3418
	EQUIPPED = false
3419
end
3420
3421
function ColorfulCombo()
3422
	ATTACK = true
3423
	Rooted = false
3424
	EQUIPPED = true
3425
	local HIT2 = function()
3426
		local HITS2 = {}
3427
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3428
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3429
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3430
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3431
				if TORSO and HUM.Health > 0 then
3432
					local PASS = true
3433
					for i = 1, #HITS2 do
3434
						if HITS2[i] == hit.Parent then
3435
							PASS = false
3436
						end
3437
					end
3438
					table.insert(HITS2,hit.Parent)
3439
						if PASS == true then
3440
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3441
					end
3442
				end
3443
			end
3444
		end)
3445
		return TOUCH2
3446
	end
3447
	local HIT = function()
3448
		local HITS = {}
3449
		local TOUCH = RightArm.Touched:Connect(function(hit)
3450
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3451
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3452
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3453
				if TORSO and HUM.Health > 0 then
3454
					local PASS = true
3455
					for i = 1, #HITS do
3456
						if HITS[i] == hit.Parent then
3457
							PASS = false
3458
						end
3459
					end
3460
					table.insert(HITS,hit.Parent)
3461
						if PASS == true then
3462
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3463
					end
3464
				end
3465
			end
3466
		end)
3467
		return TOUCH
3468
	end
3469
	if COMBO == 1 then
3470
		for i=0, 0.35, 0.1 / Animation_Speed do
3471
			Swait()
3472
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3473
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3474
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3475
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3476
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3477
		end
3478
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3479
		local TOUCHED = HIT()
3480
		for i=0, 0.5, 0.1 / Animation_Speed do
3481
			Swait()
3482
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3483
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3484
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3485
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3486
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3487
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3488
		end
3489
		TOUCHED:Disconnect()
3490
		COMBO = 2
3491
	elseif COMBO == 2 then
3492
		for i=0, 0.35, 0.1 / Animation_Speed do
3493
			Swait()
3494
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3495
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3496
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3497
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3498
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3499
		end
3500
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3501
		local TOUCHED = HIT2()
3502
		for i=0, 0.5, 0.1 / Animation_Speed do
3503
			Swait()
3504
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3505
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3506
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3507
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3508
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3509
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3510
		end
3511
		TOUCHED:Disconnect()
3512
		COMBO = 3
3513
	elseif COMBO == 3 then
3514
		for i=0, 0.35, 0.1 / Animation_Speed do
3515
			Swait()
3516
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3517
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3518
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3519
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3520
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3521
		end
3522
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3523
		local TOUCHED = HIT2()
3524
		local TOUCHED2 = HIT()
3525
		for i=0, 0.5, 0.1 / Animation_Speed do
3526
			Swait()
3527
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3528
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3529
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3530
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3531
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3532
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3533
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3534
		end
3535
		TOUCHED:Disconnect()
3536
		TOUCHED2:Disconnect()
3537
		COMBO = 4
3538
	elseif COMBO == 4 then
3539
		for i=0, 0.5, 0.1 / Animation_Speed do
3540
			Swait()
3541
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3542
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3543
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3544
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3545
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3546
		end	
3547
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3548
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3549
        CameraEnshaking(3,10)
3550
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3551
		for i=0, 0.5, 0.1 / Animation_Speed do
3552
			Swait()
3553
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3554
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3555
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3556
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3557
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3558
		end	
3559
		COMBO = 1
3560
	end
3561
	coroutine.resume(coroutine.create(function()
3562
		for i = 1, 50 do
3563
			Swait()
3564
			if ATTACK == true then
3565
				break
3566
			end
3567
		end
3568
		if ATTACK == false then
3569
			COMBO = 1
3570
		end
3571
	end))
3572
	ATTACK = false
3573
	Rooted = false
3574
	EQUIPPED = false
3575
end
3576
3577
function PurgeCombo()
3578
	ATTACK = true
3579
	Rooted = false
3580
	EQUIPPED = true
3581
	local HIT2 = function()
3582
		local HITS2 = {}
3583
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3584
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3585
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3586
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3587
				if TORSO and HUM.Health > 0 then
3588
					local PASS = true
3589
					for i = 1, #HITS2 do
3590
						if HITS2[i] == hit.Parent then
3591
							PASS = false
3592
						end
3593
					end
3594
					table.insert(HITS2,hit.Parent)
3595
						if PASS == true then
3596
						ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
3597
					end
3598
				end
3599
			end
3600
		end)
3601
		return TOUCH2
3602
	end
3603
	local HIT = function()
3604
		local HITS = {}
3605
		local TOUCH = RightLeg.Touched:Connect(function(hit)
3606
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3607
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3608
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3609
				if TORSO and HUM.Health > 0 then
3610
					local PASS = true
3611
					for i = 1, #HITS do
3612
						if HITS[i] == hit.Parent then
3613
							PASS = false
3614
						end
3615
					end
3616
					table.insert(HITS,hit.Parent)
3617
						if PASS == true then
3618
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3619
					end
3620
				end
3621
			end
3622
		end)
3623
		return TOUCH
3624
	end
3625
	local HIT3 = function()
3626
		local HITS3 = {}
3627
		local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
3628
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3629
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3630
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3631
				if TORSO and HUM.Health > 0 then
3632
					local PASS = true
3633
					for i = 1, #HITS3 do
3634
						if HITS3[i] == hit.Parent then
3635
							PASS = false
3636
						end
3637
					end
3638
					table.insert(HITS3,hit.Parent)
3639
						if PASS == true then
3640
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3641
					end
3642
				end
3643
			end
3644
		end)
3645
		return TOUCH3
3646
	end
3647
	if COMBO == 1 then
3648
		for i=0, 0.35, 0.1 / Animation_Speed do
3649
			Swait()
3650
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3651
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3652
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3653
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3654
		end
3655
		CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3656
		local TOUCHED = HIT()
3657
		for i=0, 0.5, 0.1 / Animation_Speed do
3658
			Swait()
3659
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3660
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
3661
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3662
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3663
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3664
		end
3665
		TOUCHED:Disconnect()
3666
		COMBO = 2
3667
	elseif COMBO == 2 then
3668
		for i=0, 0.35, 0.1 / Animation_Speed do
3669
			Swait()
3670
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3671
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3672
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3673
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3674
		end
3675
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3676
		local TOUCHED = HIT2()
3677
		for i=0, 0.5, 0.1 / Animation_Speed do
3678
			Swait()
3679
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3680
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3681
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3682
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3683
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3684
		end
3685
		TOUCHED:Disconnect()
3686
		COMBO = 3
3687
	elseif COMBO == 3 then
3688
		for i=0, 0.2, 0.1 / Animation_Speed do
3689
			Swait()
3690
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3691
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3692
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3693
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3694
		end
3695
		CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3696
		local TOUCHED = HIT3()
3697
		for i=0, 0.5, 0.1 / Animation_Speed do
3698
			Swait()
3699
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3700
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
3701
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3702
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3703
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3704
		end
3705
		TOUCHED:Disconnect()
3706
		COMBO = 4
3707
	elseif COMBO == 4 then
3708
		Rooted = true
3709
		for i=0, 0.5, 0.1 / Animation_Speed do
3710
			Swait()
3711
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3712
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3713
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3714
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3715
		end	
3716
		for i=0, 0.1, 0.1 / Animation_Speed do
3717
			Swait()
3718
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3719
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3720
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3721
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3722
		end	
3723
        local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
3724
        WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
3725
        WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3726
        CameraEnshaking(3,10)
3727
		ManualAoE(HITPOS,15,20,45,75,false)
3728
		for i=0, 0.5, 0.1 / Animation_Speed do
3729
			Swait()
3730
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
3731
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
3732
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3733
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3734
		end	
3735
		Rooted = false
3736
		COMBO = 1
3737
	end
3738
	coroutine.resume(coroutine.create(function()
3739
		for i = 1, 50 do
3740
			Swait()
3741
			if ATTACK == true then
3742
				break
3743
			end
3744
		end
3745
		if ATTACK == false then
3746
			COMBO = 1
3747
		end
3748
	end))
3749
	ATTACK = false
3750
	Rooted = false
3751
	EQUIPPED = false
3752
end
3753
3754
function FlyingCombo()
3755
	ATTACK = true
3756
	Rooted = false
3757
	EQUIPPED = true
3758
	local HIT2 = function()
3759
		local HITS2 = {}
3760
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3761
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3762
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3763
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3764
				if TORSO and HUM.Health > 0 then
3765
					local PASS = true
3766
					for i = 1, #HITS2 do
3767
						if HITS2[i] == hit.Parent then
3768
							PASS = false
3769
						end
3770
					end
3771
					table.insert(HITS2,hit.Parent)
3772
						if PASS == true then
3773
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3774
					end
3775
				end
3776
			end
3777
		end)
3778
		return TOUCH2
3779
	end
3780
	local HIT = function()
3781
		local HITS = {}
3782
		local TOUCH = RightArm.Touched:Connect(function(hit)
3783
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3784
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3785
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3786
				if TORSO and HUM.Health > 0 then
3787
					local PASS = true
3788
					for i = 1, #HITS do
3789
						if HITS[i] == hit.Parent then
3790
							PASS = false
3791
						end
3792
					end
3793
					table.insert(HITS,hit.Parent)
3794
						if PASS == true then
3795
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3796
					end
3797
				end
3798
			end
3799
		end)
3800
		return TOUCH
3801
	end
3802
	local HIT3 = function()
3803
		local HITS3 = {}
3804
		local TOUCH3 = RightLeg.Touched:Connect(function(hit)
3805
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3806
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3807
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3808
				if TORSO and HUM.Health > 0 then
3809
					local PASS = true
3810
					for i = 1, #HITS3 do
3811
						if HITS3[i] == hit.Parent then
3812
							PASS = false
3813
						end
3814
					end
3815
					table.insert(HITS3,hit.Parent)
3816
						if PASS == true then
3817
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3818
					end
3819
				end
3820
			end
3821
		end)
3822
		return TOUCH3
3823
	end
3824
	local HIT4 = function()
3825
		local HITS4 = {}
3826
		local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
3827
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3828
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3829
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3830
				if TORSO and HUM.Health > 0 then
3831
					local PASS = true
3832
					for i = 1, #HITS4 do
3833
						if HITS4[i] == hit.Parent then
3834
							PASS = false
3835
						end
3836
					end
3837
					table.insert(HITS4,hit.Parent)
3838
						if PASS == true then
3839
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3840
					end
3841
				end
3842
			end
3843
		end)
3844
		return TOUCH4
3845
	end
3846
	if COMBO == 1 then
3847
		for i=0, 0.3, 0.1 / Animation_Speed do
3848
			Swait()
3849
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3850
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3851
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3852
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3853
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3854
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3855
		end
3856
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3857
		local TOUCHED2 = HIT4()
3858
		local TOUCHED = HIT3()
3859
		for i=0, 0.075, 0.1 / Animation_Speed do
3860
			Swait()
3861
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3862
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3863
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3864
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3865
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3866
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3867
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3868
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3869
		end
3870
		for i=0, 0.075, 0.1 / Animation_Speed do
3871
			Swait()
3872
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3873
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3874
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3875
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3876
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3877
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3878
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3879
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3880
		end
3881
		for i=0, 0.075, 0.1 / Animation_Speed do
3882
			Swait()
3883
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3884
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3885
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3886
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3887
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3888
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3889
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3890
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3891
		end
3892
		for i=0, 0.075, 0.1 / Animation_Speed do
3893
			Swait()
3894
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3895
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3896
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3897
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3898
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3899
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3900
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3901
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3902
		end
3903
		for i=0, 0.075, 0.1 / Animation_Speed do
3904
			Swait()
3905
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3906
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3907
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3908
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3909
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3910
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3911
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3912
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3913
		end
3914
		for i=0, 0.075, 0.1 / Animation_Speed do
3915
			Swait()
3916
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3917
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3918
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3919
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3920
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3921
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3922
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3923
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3924
		end
3925
		for i=0, 0.075, 0.1 / Animation_Speed do
3926
			Swait()
3927
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3928
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3929
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3930
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3931
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3932
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3933
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3934
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3935
		end
3936
		for i=0, 0.075, 0.1 / Animation_Speed do
3937
			Swait()
3938
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3939
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3940
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3941
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3942
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3943
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3944
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3945
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3946
		end
3947
		TOUCHED:Disconnect()
3948
		TOUCHED2:Disconnect()
3949
		COMBO = 2
3950
	elseif COMBO == 2 then
3951
		for i=0, 0.3, 0.1 / Animation_Speed do
3952
			Swait()
3953
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
3954
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3955
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3956
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3957
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3958
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3959
		end
3960
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3961
		local TOUCHED2 = HIT4()
3962
		local TOUCHED = HIT3()
3963
		for i=0, 0.075, 0.1 / Animation_Speed do
3964
			Swait()
3965
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3966
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3967
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3968
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3969
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3970
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3971
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3972
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3973
		end
3974
		for i=0, 0.075, 0.1 / Animation_Speed do
3975
			Swait()
3976
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3977
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3978
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3979
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3980
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3981
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3982
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3983
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3984
		end
3985
		for i=0, 0.075, 0.1 / Animation_Speed do
3986
			Swait()
3987
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3988
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3989
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3990
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3991
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3992
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3993
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3994
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3995
		end
3996
		for i=0, 0.075, 0.1 / Animation_Speed do
3997
			Swait()
3998
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3999
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4000
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4001
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4002
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4003
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4004
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4005
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4006
		end
4007
		for i=0, 0.075, 0.1 / Animation_Speed do
4008
			Swait()
4009
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4010
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4011
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4012
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4013
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4014
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4015
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4016
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4017
		end
4018
		for i=0, 0.075, 0.1 / Animation_Speed do
4019
			Swait()
4020
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4021
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4022
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4023
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4024
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4025
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4026
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4027
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4028
		end
4029
		for i=0, 0.075, 0.1 / Animation_Speed do
4030
			Swait()
4031
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4032
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4033
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4034
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4035
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4036
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4037
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4038
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4039
		end
4040
		for i=0, 0.075, 0.1 / Animation_Speed do
4041
			Swait()
4042
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4043
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4044
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4045
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4046
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4047
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4048
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4049
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4050
		end
4051
		for i=0, 0.075, 0.1 / Animation_Speed do
4052
			Swait()
4053
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4054
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4055
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4056
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4057
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4058
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4059
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4060
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4061
		end
4062
		TOUCHED:Disconnect()
4063
		TOUCHED2:Disconnect()
4064
		COMBO = 3
4065
	elseif COMBO == 3 then
4066
		for i=0, 0.35, 0.1 / Animation_Speed do
4067
			Swait()
4068
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4069
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4070
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4071
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4072
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4073
		end
4074
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
4075
		local TOUCHED = HIT2()
4076
		local TOUCHED2 = HIT()
4077
		for i=0, 0.5, 0.1 / Animation_Speed do
4078
			Swait()
4079
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4080
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4081
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
4082
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4083
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4084
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4085
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4086
		end
4087
		TOUCHED:Disconnect()
4088
		TOUCHED2:Disconnect()
4089
		COMBO = 4
4090
	elseif COMBO == 4 then
4091
		for i=0, 0.5, 0.1 / Animation_Speed do
4092
			Swait()
4093
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
4094
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4095
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4096
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4097
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4098
		end	
4099
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
4100
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4101
        CameraEnshaking(3,10)
4102
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
4103
		for i=0, 0.5, 0.1 / Animation_Speed do
4104
			Swait()
4105
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4106
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4107
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4108
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4109
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4110
		end	
4111
		COMBO = 1
4112
	end
4113
	coroutine.resume(coroutine.create(function()
4114
		for i = 1, 50 do
4115
			Swait()
4116
			if ATTACK == true then
4117
				break
4118
			end
4119
		end
4120
		if ATTACK == false then
4121
			COMBO = 1
4122
		end
4123
	end))
4124
	ATTACK = false
4125
	Rooted = false
4126
	EQUIPPED = false
4127
end
4128
	
4129
function SuperStomm()
4130
	ATTACK = true
4131
	Rooted = true
4132
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
4133
	coroutine.resume(coroutine.create(function()
4134
       Swait(65)
4135
       CameraEnshaking(3,25)
4136
       CreateSound(262562442,RightLeg,60,1,false)
4137
       CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
4138
       WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
4139
       ApplyAoE2(HITPOS,80,50,100,75,false)
4140
		    end))
4141
	CreateSound(163619849,RightLeg,10,1,false)
4142
	for i=0, 2, 0.1 / Animation_Speed do
4143
		WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
4144
		Swait()
4145
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
4146
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
4147
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
4148
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4149
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4150
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4151
	end
4152
	for i=0, 1, 0.1 / Animation_Speed do
4153
		Swait()
4154
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
4155
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
4156
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4157
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4158
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4159
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
4160
	end
4161
	ATTACK = false
4162
	Rooted = false
4163
end
4164
4165
4166
	
4167
--//=================================\\
4168
--||	  ASSIGN THINGS TO KEYS
4169
--\\=================================//
4170
4171
function MouseDown(Mouse)
4172
	if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
4173
		BasicCombo()
4174
	elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
4175
		ColorfulCombo()
4176
	elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
4177
		FlyingCombo()
4178
	elseif ATTACK == false and MODE == "Purged" then
4179
		PurgeCombo()
4180
	end
4181
end
4182
4183
function MouseUp(Mouse)
4184
HOLD = false
4185
end
4186
4187
function KeyDown(Key)
4188
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4189
		KEYHOLD = true
4190
		if Key == "n" and ATTACK == false and MODE == "Lunar" then
4191
			SolarForm()
4192
		
4193
		elseif Key == "n" and ATTACK == false and MODE == "Solar" then
4194
			ResetMode()
4195
		end
4196
4197
		if Key == "m" and ATTACK == false and MODE == "Lunar" then
4198
			OriginsForm()
4199
		
4200
		elseif Key == "m" and ATTACK == false and MODE == "Origins" then
4201
			ResetMode()
4202
		end
4203
4204
		if Key == "q" and ATTACK == false and MODE ~= "Time" then
4205
			ChronoForm()
4206
4207
		elseif Key == "m" and ATTACK == false and MODE == "Time" then
4208
			SuperiorForm()
4209
4210
		elseif Key == "q" and ATTACK == false and MODE == "Time" then
4211
			ResetMode()
4212
		end
4213
4214
		if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
4215
			TerraForm()
4216
4217
		elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
4218
			ResetMode()
4219
		end
4220
4221
		if Key == "p" and ATTACK == false and MODE ~= "Random" then
4222
			RandomForm()
4223
            sick.TimePosition = 0.01
4224
            RCHOICE = MRANDOM(1,6)
4225
4226
		elseif Key == "m" and ATTACK == false and MODE == "Random" then
4227
		    RCHOICE = MRANDOM(1,6)
4228
            sick.TimePosition = 0.01
4229
4230
		elseif Key == "p" and ATTACK == false and MODE == "Random" then
4231
			ResetMode()
4232
		end
4233
4234
        if Key == "m" and ATTACK == false and MODE == "Hexa" then
4235
	        VantaForm()
4236
	    end
4237
	
4238
        elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
4239
	        TerraForm()
4240
        end
4241
	
4242
		if Key == "r" and ATTACK == false and MODE ~= "Sense" then
4243
			SenseForm()
4244
4245
		elseif Key == "r" and ATTACK == false and MODE == "Sense" then
4246
			ResetMode()
4247
     	end
4248
	
4249
		if Key == "m" and ATTACK == false and MODE == "Sense" then
4250
			SanityForm()
4251
4252
		elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
4253
			SenseForm()
4254
     	end
4255
	
4256
		if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
4257
			FairyForm()
4258
4259
		elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
4260
			ResetMode()
4261
		end
4262
	
4263
		if Key == "m" and ATTACK == false and MODE == "Fairy" then
4264
			DevilForm()
4265
4266
		elseif Key == "m" and ATTACK == false and MODE == "Devil" then
4267
			FairyForm()
4268
     	end
4269
	
4270
		if Key == "u" and ATTACK == false and MODE ~= "90s" then
4271
			BlackWhiteForm()
4272
4273
		elseif Key == "u" and ATTACK == false and MODE == "90s" then
4274
			ResetMode()
4275
		end
4276
4277
		if Key == "m" and ATTACK == false and MODE == "90s" then
4278
			EightyForm()
4279
4280
		elseif Key == "m" and ATTACK == false and MODE == "80s" then
4281
			BlackWhiteForm()
4282
     	end
4283
4284
		if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
4285
			LostForm()
4286
4287
		elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
4288
			ResetMode()
4289
		end
4290
4291
		if Key == "n" and ATTACK == false and MODE == "LostHope" then
4292
			PurgeForm()
4293
		elseif Key == "n" and ATTACK == false and MODE == "Purged" then
4294
			LostForm()
4295
4296
		elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
4297
			BlackForm()
4298
4299
		elseif Key == "m" and ATTACK == false and MODE == "Black" then
4300
			LostForm()
4301
		end
4302
4303
		if Key == "z" and ATTACK == false and MODE == "Superior" then
4304
			SuperStomm()
4305
		end
4306
   end
4307
4308
function KeyUp(Key)
4309
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4310
		KEYHOLD = false
4311
	end
4312
end
4313
4314
	Mouse.Button1Down:connect(function(NEWKEY)
4315
		MouseDown(NEWKEY)
4316
	end)
4317
	Mouse.Button1Up:connect(function(NEWKEY)
4318
		MouseUp(NEWKEY)
4319
	end)
4320
	Mouse.KeyDown:connect(function(NEWKEY)
4321
		KeyDown(NEWKEY)
4322
	end)
4323
	Mouse.KeyUp:connect(function(NEWKEY)
4324
		KeyUp(NEWKEY)
4325
	end)
4326
4327
--//=================================\\
4328
--\\=================================//
4329
4330
4331
function unanchor()
4332
	if UNANCHOR == true then
4333
		g = Character:GetChildren()
4334
		for i = 1, #g do
4335
			if g[i].ClassName == "Part" then
4336
				g[i].Anchored = false
4337
			end
4338
		end
4339
	end
4340
end
4341
4342
4343
--//=================================\\
4344
--||	WRAP THE WHOLE SCRIPT UP
4345
--\\=================================//
4346
4347
Humanoid.Changed:connect(function(Jump)
4348
	if Jump == "Jump" and (Disable_Jump == true) then
4349
		Humanoid.Jump = false
4350
	end
4351
end)
4352
4353
local BLINKLOOP = 0
4354
script.Parent = WEAPONGUI
4355
ANIMATE.Parent = nil
4356
4357
local bguis = Instance.new("BillboardGui",tors)
4358
bguis.Size = UDim2.new(25, 0, 25, 0)
4359
local imgca = Instance.new("ImageLabel",bguis)
4360
imgca.BackgroundTransparency = 1
4361
imgca.ImageTransparency = 1
4362
imgca.Size = UDim2.new(3,0,3,0)
4363
imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
4364
imgca.ImageColor3 = Color3.new(0,0,0)
4365
4366
coroutine.resume(coroutine.create(function()
4367
	repeat
4368
		Swait()
4369
imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
4370
bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
4371
imgca.ImageColor3 = MAINRUINCOLOR.Color
4372
imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
4373
text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
4374
text.Rotation = 0 - 2 * math.cos(SINE / 24)
4375
techc.Rotation = techc.Rotation + 1
4376
circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
4377
circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
4378
imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
4379
imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
4380
ned.Rotation = 0 - 4 * math.cos(SINE / 24)
4381
ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
4382
until Humanoid.Health == 0
4383
end))
4384
4385
while true do
4386
	Swait()
4387
	if Humanoid then
4388
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
4389
		IDLEANIMATION:Play()
4390
	end
4391
	SINE = SINE + CHANGE*2
4392
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
4393
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
4394
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
4395
	local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
4396
	HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4397
	Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4398
	HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
4399
	handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
4400
    if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
4401
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4402
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4403
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4404
    lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4405
    lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4406
    lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4407
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4408
    end
4409
    if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
4410
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4411
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4412
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4413
    lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4414
    lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4415
    lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4416
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4417
    end
4418
    if MODE == "Black" then
4419
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
4420
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
4421
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
4422
    lwing1weld.C1 = rwing2weld.C1
4423
    lwing2weld.C1 = rwing2weld.C1
4424
    lwing3weld.C1 = rwing2weld.C1
4425
    handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
4426
    end
4427
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
4428
		if MODE == "Lunar" then
4429
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4430
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4431
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4432
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4433
		elseif MODE == "Solar" then
4434
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4435
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4436
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4437
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4438
		elseif MODE == "Fairy" then
4439
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4440
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4441
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4442
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4443
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4444
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4445
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4446
		elseif MODE == "Hexa" then
4447
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4448
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4449
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4450
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4451
 		elseif MODE == "Time" then
4452
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4453
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4454
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4455
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4456
       elseif MODE == "Vanta" then
4457
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4458
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4459
        elseif MODE == "Black" then
4460
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4461
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4462
		elseif MODE == "Devil" then
4463
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4464
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4465
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4466
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4467
end
4468
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
4469
        if MODE == "Lunar" then
4470
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4471
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4472
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4473
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4474
        elseif MODE == "Solar" then
4475
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4476
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4477
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4478
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4479
        elseif MODE == "Fairy" then
4480
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4481
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4482
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4483
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4484
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4485
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4486
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)	    
4487
		elseif MODE == "Hexa" then
4488
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4489
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4490
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4491
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4492
		elseif MODE == "Time" then
4493
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4494
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4495
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4496
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4497
        elseif MODE == "Vanta" then
4498
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4499
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4500
        elseif MODE == "Black" then
4501
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4502
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4503
        elseif MODE == "Devil" then
4504
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4505
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4506
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4507
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4508
	end
4509
end
4510
	if FULL == false then
4511
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
4512
			ANIM = "Jump"
4513
			if ATTACK == false then
4514
		    if MODE ~= "Purged" then
4515
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4516
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
4517
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4518
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4519
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4520
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4521
            elseif MODE == "Purged" then
4522
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4523
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4524
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4525
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4526
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4527
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4528
4529
            end
4530
end
4531
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
4532
			ANIM = "Fall"
4533
			if ATTACK == false then
4534
			if MODE ~= "Purged" then
4535
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4536
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
4537
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4538
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4539
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4540
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4541
			elseif MODE == "Purged" then
4542
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4543
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4544
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4545
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4546
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4547
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4548
				
4549
		end
4550
           end
4551
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
4552
			ANIM = "Idle"
4553
			if ATTACK == false then
4554
			if MODE == "Lunar" then
4555
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4556
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4557
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4558
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4559
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4560
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4561
			elseif MODE == "Hexa" then
4562
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4563
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4564
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4565
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4566
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4567
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4568
            elseif MODE == "Fairy" then
4569
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4570
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4571
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4572
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4573
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
4574
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
4575
			elseif MODE == "Origins" then
4576
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4577
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4578
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4579
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4580
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4581
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4582
			elseif MODE == "Solar" then
4583
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4584
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4585
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4586
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4587
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4588
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4589
			elseif MODE == "Purged" then
4590
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4591
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4592
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
4593
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
4594
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4595
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4596
			elseif MODE == "Sanity" then
4597
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4598
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4599
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4600
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4601
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4602
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4603
			elseif MODE == "Time" then
4604
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4605
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4606
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
4607
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
4608
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4609
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4610
			elseif MODE == "80s" then
4611
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4612
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4613
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4614
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4615
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4616
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) 
4617
			elseif MODE == "90s" then
4618
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4619
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4620
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4621
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4622
			RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4623
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4624
			elseif MODE == "Random" then
4625
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4626
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4627
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4628
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4629
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4630
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) 
4631
			elseif MODE == "Superior" then
4632
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4633
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
4634
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4635
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4636
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4637
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4638
			elseif ATTACK == false and MODE == "Vanta" then
4639
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4640
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4641
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4642
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4643
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4644
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)				
4645
			elseif MODE == "Sense" then
4646
			if MRANDOM(1,20) == 1 then
4647
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4648
            end
4649
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4650
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4651
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4652
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4653
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4654
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4655
            elseif MODE == "Devil" then
4656
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4657
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
4658
			if MRANDOM(1,7) == 1 then
4659
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
4660
			end
4661
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4662
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4663
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4664
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4665
			elseif MODE == "LostHope" then
4666
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
4667
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4668
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4669
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4670
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4671
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4672
			elseif ATTACK == false and MODE == "Black" then
4673
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
4674
			if MRANDOM(1,3) == 1 then
4675
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4676
            end
4677
			if MRANDOM(1,2) == 1 then
4678
               MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
4679
               MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
4680
            end
4681
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4682
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
4683
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4684
			RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4685
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4686
			end
4687
			end
4688
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
4689
			ANIM = "Walk"
4690
			if ATTACK == false then
4691
			if MODE == "Lunar" then
4692
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4693
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4694
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4695
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4696
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4697
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4698
			elseif MODE == "Superior" then
4699
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4700
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
4701
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4702
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4703
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4704
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4705
            elseif MODE == "80s" then
4706
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
4707
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4708
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4709
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4710
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4711
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4712
			elseif MODE == "Solar" then
4713
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4714
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4715
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4716
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4717
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4718
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4719
			elseif MODE == "Origins" then
4720
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4721
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4722
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4723
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4724
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
4725
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
4726
			elseif MODE == "Purged" then
4727
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4728
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4729
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4730
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4731
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4732
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4733
			elseif MODE == "Sanity" then
4734
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4735
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4736
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4737
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4738
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
4739
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
4740
            elseif MODE == "Fairy" then
4741
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
4742
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4743
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4744
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4745
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4746
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4747
			elseif MODE == "Devil" then
4748
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4749
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
4750
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4751
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4752
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4753
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4754
			elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
4755
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4756
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4757
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4758
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4759
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4760
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4761
			elseif MODE == "Hexa" or MODE == "Time" then
4762
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
4763
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4764
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4765
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4766
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4767
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4768
			elseif MODE == "LostHope" then
4769
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
4770
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4771
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4772
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4773
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4774
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4775
			elseif MODE == "Vanta" then
4776
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4777
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4778
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4779
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4780
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4781
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4782
			elseif MODE == "Black" then
4783
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4784
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4785
			if MRANDOM(1,3) == 1 then
4786
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
4787
            end
4788
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4789
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4790
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4791
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4792
			   end
4793
            end
4794
		end
4795
	end
4796
	text.TextStrokeColor3 = TEXTCOLOR
4797
	unanchor()
4798
	Humanoid.MaxHealth = "inf"
4799
	Humanoid.Health = "inf"
4800
	if Rooted == false then
4801
		Disable_Jump = false
4802
		Humanoid.WalkSpeed = Speed
4803
	elseif Rooted == true then
4804
		Disable_Jump = true
4805
		Humanoid.WalkSpeed = 0
4806
	end
4807
	if Head:FindFirstChild("face") then
4808
		Head.face.Texture = "rbxassetid://"..FACE
4809
	end
4810
    if MODE ~= "Random" then
4811
	sick.SoundId = "rbxassetid://"..SONG
4812
    elseif MODE == "Random" then
4813
	sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
4814
    end
4815
    sick.Looped = true
4816
    sick.Pitch = PITCH
4817
    sick.Volume = VOLUME
4818
	Humanoid.Name = MRANDOM(100000000,999999999)
4819
	Humanoid.PlatformStand = false
4820
	for _, c in pairs(Cam:GetChildren()) do
4821
		if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
4822
			c:remove()
4823
		end
4824
	end
4825
	for LIST = 1, #WHITELIST do
4826
		if WHITELIST[LIST] ~= nil then
4827
			local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
4828
			if CHARACTER then
4829
				if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
4830
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4831
					if TORSO then
4832
						CreateSound(201858045, Cam, 3, 1)	
4833
						local GUI = Instance.new("BillboardGui",Cam)
4834
						GUI.Name = WHITELIST[LIST]
4835
						GUI.Size = UDim2.new(5,0,5,0)
4836
						GUI.Adornee = TORSO
4837
						local GUI2 = IT("ImageLabel",GUI)
4838
						GUI2.BackgroundTransparency = 1
4839
						GUI2.BorderSizePixel = 0
4840
						GUI2.ImageTransparency = 1
4841
						GUI2.Size = UDim2.new(1,0,1,0)
4842
						GUI2.SizeConstraint = "RelativeYY"
4843
						GUI.AlwaysOnTop = true
4844
						GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
4845
					end
4846
				else
4847
					local GUI = Cam:FindFirstChild(WHITELIST[LIST])
4848
					if GUI.ImageLabel.ImageTransparency <= 1 then
4849
						GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
4850
					end
4851
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4852
					if TORSO then
4853
						GUI.Adornee = TORSO
4854
					end
4855
				end
4856
			else
4857
				if Cam:FindFirstChild(WHITELIST[LIST]) then
4858
					Cam:FindFirstChild(WHITELIST[LIST]):remove()
4859
				end
4860
			end
4861
		else
4862
			if Cam:FindFirstChild(WHITELIST[LIST]) then
4863
				Cam:FindFirstChild(WHITELIST[LIST]):remove()
4864
			end
4865
			table.remove(WHITELIST,LIST)
4866
		end
4867
	end
4868
	if Character:FindFirstChildOfClass("Accessory") then
4869
		Character:FindFirstChildOfClass("Accessory"):remove()
4870
	elseif Character:FindFirstChildOfClass("Hat") then
4871
		Character:FindFirstChildOfClass("Hat"):remove()
4872
	end
4873
	BLINKLOOP = BLINKLOOP + 1
4874
	if BLINKLOOP >=325 then
4875
		BLINKLOOP = 0
4876
		Blink()
4877
	BLINKLOOP = BLINKLOOP + 1
4878
	if BLINKLOOP >=250 then
4879
		BLINKLOOP = 0
4880
		Blink2()
4881
    end
4882
	end
4883
	if MODE == "90s" or MODE == "80s" then
4884
	if HITFLOOR ~= nil then
4885
       if MRANDOM(1,12) == 1 then
4886
        WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4887
4888
	end
4889
	end
4890
	end
4891
	if MODE == "Devil" then
4892
	if HITFLOOR ~= nil then
4893
	   if MRANDOM(1,4) == 1 then
4894
         WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4895
 	end
4896
	end
4897
	end
4898
	    if MODE == "Black" or MODE == "Fairy" then
4899
		if HITFLOOR ~= nil then
4900
		if MRANDOM(1,9) == 1 then
4901
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4902
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4903
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4904
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4905
        if MRANDOM(1,7) == 1 then
4906
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4907
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4908
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4909
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4910
    end
4911
	end
4912
    end
4913
    end
4914
	Humanoid.DisplayDistanceType = "None"
4915
	Humanoid.PlatformStand = false
4916
	for _, c in pairs(Torso:GetChildren()) do
4917
		if c:IsA("JointInstance") or c.ClassName == "Sound" then
4918
		else
4919
			c:remove()
4920
		end
4921
	end
4922
end
4923
--//=================================\\
4924
--\\=================================//
4925
4926
4927
4928
4929
4930
--//====================================================\\--
4931
--||			  		 END OF SCRIPT
4932
--\\====================================================//--