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1 | - | local plr = game:service'Players'.LocalPlayer |
1 | + | |
2 | - | local char = plr.Character |
2 | + | |
3 | - | local hum = char.Humanoid |
3 | + | |
4 | - | local hed = char.Head |
4 | + | |
5 | - | local root = char.HumanoidRootPart |
5 | + | |
6 | - | local rootj = root.RootJoint |
6 | + | |
7 | - | local tors = char.Torso |
7 | + | |
8 | - | local ra = char["Right Arm"] |
8 | + | |
9 | - | local la = char["Left Arm"] |
9 | + | |
10 | - | local rl = char["Right Leg"] |
10 | + | |
11 | - | local ll = char["Left Leg"] |
11 | + | |
12 | - | local neck = tors["Neck"] |
12 | + | |
13 | - | local mouse = plr:GetMouse() |
13 | + | |
14 | - | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) |
14 | + | |
15 | - | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) |
15 | + | |
16 | - | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) |
16 | + | |
17 | tors = char.Torso | |
18 | - | cam = game.Workspace.CurrentCamera |
18 | + | |
19 | root = char.HumanoidRootPart | |
20 | hed = char.Head | |
21 | - | angles = CFrame.Angles |
21 | + | |
22 | rarm = char["Right Arm"] | |
23 | larm = char["Left Arm"] | |
24 | - | Rad = math.rad |
24 | + | |
25 | random = math.random | |
26 | - | BrickC = BrickColor.new |
26 | + | |
27 | - | Cos = math.cos |
27 | + | |
28 | - | Acos = math.acos |
28 | + | |
29 | - | Sin = math.sin |
29 | + | |
30 | - | Asin = math.asin |
30 | + | |
31 | - | Abs = math.abs |
31 | + | |
32 | - | Mrandom = math.random |
32 | + | |
33 | - | Floor = math.floor |
33 | + | |
34 | - | --------------------------- |
34 | + | |
35 | local eff = true | |
36 | local shielding = false | |
37 | ||
38 | local Booleans = { | |
39 | CamFollow = true, | |
40 | GyroUse = true | |
41 | } | |
42 | ||
43 | function lerp(object, newCFrame, alpha) | |
44 | return object:lerp(newCFrame, alpha) | |
45 | end | |
46 | ||
47 | local Directer = Inst("BodyGyro", root) | |
48 | Directer.MaxTorque = Vec3(0, 0, 0) | |
49 | Directer.P = 600000 | |
50 | local CPart = Inst("Part") | |
51 | CPart.Anchored = true | |
52 | CPart.CanCollide = false | |
53 | CPart.Locked = true | |
54 | CPart.Transparency = 1 | |
55 | ||
56 | local rainbowmode = false | |
57 | local chaosmode = false | |
58 | ||
59 | kan = Instance.new("Sound",char) | |
60 | kan.Volume = 1.25 | |
61 | kan.TimePosition = 0 | |
62 | kan.PlaybackSpeed = 1 | |
63 | kan.Pitch = 1 | |
64 | kan.SoundId = "rbxassetid://0" | |
65 | kan.Name = "wrecked" | |
66 | kan.Looped = true | |
67 | kan:Play() | |
68 | ||
69 | function newTheme(ID,timepos,pitch,vol) | |
70 | local kanz = kan | |
71 | --kanz:Stop() | |
72 | --kanz.Volume = vol | |
73 | --kanz.TimePosition = timepos | |
74 | kanz.PlaybackSpeed = pitch | |
75 | kanz.Pitch = pitch | |
76 | kanz.SoundId = ID | |
77 | kanz.Name = "wrecked" | |
78 | kanz.Looped = true | |
79 | kanz.Volume = 0.3 | |
80 | --kanz:Play() | |
81 | --coroutine.resume(coroutine.create(function() | |
82 | --wait(0.05) | |
83 | --end)) | |
84 | end | |
85 | ||
86 | function newThemeCust(ID,timepos,pitch,vol) | |
87 | - | local cR=255 |
87 | + | |
88 | - | local cG=0 |
88 | + | |
89 | - | local cB=0 |
89 | + | |
90 | - | local flg5=1 local omgidk=1 |
90 | + | |
91 | - | local add=15 |
91 | + | |
92 | - | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() |
92 | + | |
93 | - | if omgidk>10000 then omgidk=0 end |
93 | + | |
94 | - | omgidk=omgidk+1 |
94 | + | |
95 | - | if cR>=255 then flg5=1 end |
95 | + | |
96 | - | if cG>=255 then flg5=2 end |
96 | + | |
97 | - | if cB>=255 then flg5=3 end |
97 | + | |
98 | - | if flg5==1 then cR=cR-add cG=cG+add end |
98 | + | |
99 | - | if flg5==2 then cG=cG-add cB=cB+add end |
99 | + | |
100 | - | if flg5==3 then cB=cB-add cR=cR+add end |
100 | + | |
101 | - | color=Color3.fromRGB(cR,cG,cB) |
101 | + | |
102 | ||
103 | ||
104 | function CameraShake(Times, Power, PlayerTarget) | |
105 | coroutine.resume(coroutine.create(function() | |
106 | FV = Instance.new("BoolValue", PlayerTarget) | |
107 | FV.Name = "CameraShake" | |
108 | for ShakeNum=1,Times do | |
109 | swait() | |
110 | local ef=Power | |
111 | if ef>=1 then | |
112 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
113 | else | |
114 | ef=Power*10 | |
115 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
116 | end | |
117 | end | |
118 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
119 | FV:Destroy() | |
120 | end)) | |
121 | end | |
122 | ||
123 | function CameraEnshaking(Length,Intensity) | |
124 | coroutine.resume(coroutine.create(function() | |
125 | local intensity = 1*Intensity | |
126 | local rotM = 0.01*Intensity | |
127 | for i = 0, Length, 0.1 do | |
128 | swait() | |
129 | intensity = intensity - 0.05*Intensity/Length | |
130 | rotM = rotM - 0.0005*Intensity/Length | |
131 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
132 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
133 | end | |
134 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
135 | end)) | |
136 | end | |
137 | CamShake=function(Part,Distan,Power,Times) | |
138 | local de=Part.Position | |
139 | for i,v in pairs(workspace:children()) do | |
140 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
141 | for _,c in pairs(v:children()) do | |
142 | if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then | |
143 | local Noob=v.Humanoid | |
144 | if Noob~=nil then | |
145 | coroutine.resume(coroutine.create(function() | |
146 | FV = Instance.new("BoolValue", Noob) | |
147 | FV.Name = "CameraShake" | |
148 | for ShakeNum=1,Times do | |
149 | swait() | |
150 | local ef=Power | |
151 | if ef>=1 then | |
152 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
153 | else | |
154 | ef=Power*10 | |
155 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
156 | end | |
157 | end | |
158 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
159 | FV:Destroy() | |
160 | end)) | |
161 | CameraShake(Times, Power, Noob) | |
162 | end | |
163 | end | |
164 | end | |
165 | end | |
166 | end | |
167 | end | |
168 | - | local BC = char["Body Colors"] |
168 | + | |
169 | - | BC.HeadColor = BrickColor.new("Pastel brown") |
169 | + | |
170 | - | BC.RightArmColor = BrickColor.new("Pastel brown") |
170 | + | |
171 | - | BC.LeftArmColor = BrickColor.new("Pastel brown") |
171 | + | |
172 | - | BC.RightLegColor = BrickColor.new("Pastel brown") |
172 | + | |
173 | - | BC.LeftLegColor = BrickColor.new("Pastel brown") |
173 | + | |
174 | - | BC.TorsoColor = BrickColor.new("Pastel brown") |
174 | + | |
175 | naeeym2.Size = UDim2.new(0,100,0,40) | |
176 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143" |
176 | + | |
177 | naeeym2.Adornee = Character.Head | |
178 | - | for i,v in pairs(char:children()) do |
178 | + | |
179 | - | if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then |
179 | + | |
180 | - | v:Remove() |
180 | + | |
181 | tecks2.BorderSizePixel = 0 | |
182 | tecks2.Text = "" | |
183 | - | shirt = Instance.new("Shirt", char) |
183 | + | |
184 | - | shirt.Name = "Shirt" |
184 | + | |
185 | - | pants = Instance.new("Pants", char) |
185 | + | |
186 | - | pants.Name = "Pants" |
186 | + | |
187 | - | char.Shirt.ShirtTemplate = "rbxassetid://768490081" |
187 | + | |
188 | - | char.Pants.PantsTemplate = "rbxassetid://771695895" |
188 | + | |
189 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
190 | tecks3.BackgroundTransparency = 1 | |
191 | tecks3.BorderSizePixel = 0 | |
192 | tecks3.Text = "" | |
193 | tecks3.Font = "SciFi" | |
194 | tecks3.TextSize = 30 | |
195 | tecks3.TextStrokeTransparency = 0 | |
196 | tecks3.TextColor3 = Color3.new(255,0,0) | |
197 | tecks3.TextStrokeColor3 = color | |
198 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
199 | coroutine.resume(coroutine.create(function() | |
200 | while true do | |
201 | swait(1) | |
202 | plr.Character.wrecked.Volume = 0.3 | |
203 | if chaosmode == true then | |
204 | tecks2.TextColor3 = BrickColor.random().Color | |
205 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
206 | end | |
207 | tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5)) | |
208 | tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5)) | |
209 | tecks2.Rotation = math.random(-5,5) | |
210 | tecks3.Rotation = math.random(-5,5) | |
211 | end | |
212 | end)) | |
213 | for i = 1,string.len(text),1 do | |
214 | CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115) | |
215 | tecks2.Text = string.sub(text,1,i) | |
216 | tecks3.Text = string.sub(text,1,i) | |
217 | swait(1) | |
218 | end | |
219 | wait(1) | |
220 | local randomrot = math.random(1,2) | |
221 | if randomrot == 1 then | |
222 | for i = 1, 50 do | |
223 | swait() | |
224 | tecks2.Rotation = tecks2.Rotation - .75 | |
225 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
226 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
227 | tecks3.Rotation = tecks2.Rotation + .75 | |
228 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
229 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
230 | end | |
231 | elseif randomrot == 2 then | |
232 | for i = 1, 50 do | |
233 | swait() | |
234 | tecks2.Rotation = tecks2.Rotation + .75 | |
235 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
236 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
237 | tecks3.Rotation = tecks2.Rotation - .75 | |
238 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
239 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
240 | end | |
241 | end | |
242 | naeeym2:Destroy() | |
243 | end) | |
244 | chat() | |
245 | end | |
246 | ||
247 | ||
248 | local Create = LoadLibrary("RbxUtility").Create | |
249 | ||
250 | CFuncs = { | |
251 | ["Part"] = { | |
252 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
253 | local Part = Create("Part"){ | |
254 | Parent = Parent, | |
255 | Reflectance = Reflectance, | |
256 | Transparency = Transparency, | |
257 | CanCollide = false, | |
258 | Locked = true, | |
259 | BrickColor = BrickColor.new(tostring(BColor)), | |
260 | Name = Name, | |
261 | Size = Size, | |
262 | Material = Material, | |
263 | } | |
264 | RemoveOutlines(Part) | |
265 | return Part | |
266 | end; | |
267 | }; | |
268 | ||
269 | ["Mesh"] = { | |
270 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
271 | local Msh = Create(Mesh){ | |
272 | Parent = Part, | |
273 | Offset = OffSet, | |
274 | Scale = Scale, | |
275 | } | |
276 | if Mesh == "SpecialMesh" then | |
277 | Msh.MeshType = MeshType | |
278 | Msh.MeshId = MeshId | |
279 | end | |
280 | return Msh | |
281 | end; | |
282 | }; | |
283 | ||
284 | ["Mesh"] = { | |
285 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
286 | local Msh = Create(Mesh){ | |
287 | Parent = Part, | |
288 | Offset = OffSet, | |
289 | Scale = Scale, | |
290 | } | |
291 | if Mesh == "SpecialMesh" then | |
292 | Msh.MeshType = MeshType | |
293 | Msh.MeshId = MeshId | |
294 | end | |
295 | return Msh | |
296 | end; | |
297 | }; | |
298 | ||
299 | ["Weld"] = { | |
300 | Create = function(Parent, Part0, Part1, C0, C1) | |
301 | local Weld = Create("Weld"){ | |
302 | Parent = Parent, | |
303 | Part0 = Part0, | |
304 | Part1 = Part1, | |
305 | C0 = C0, | |
306 | C1 = C1, | |
307 | } | |
308 | return Weld | |
309 | end; | |
310 | }; | |
311 | ||
312 | ["Sound"] = { | |
313 | Create = function(id, par, vol, pit) | |
314 | coroutine.resume(coroutine.create(function() | |
315 | local S = Create("Sound"){ | |
316 | Volume = vol, | |
317 | Name = "EffectSoundo", | |
318 | Pitch = pit or 1, | |
319 | SoundId = id, | |
320 | Parent = par or workspace, | |
321 | } | |
322 | wait() | |
323 | S:play() | |
324 | game:GetService("Debris"):AddItem(S, 10) | |
325 | end)) | |
326 | end; | |
327 | }; | |
328 | ||
329 | ["LongSound"] = { | |
330 | Create = function(id, par, vol, pit) | |
331 | coroutine.resume(coroutine.create(function() | |
332 | local S = Create("Sound"){ | |
333 | Volume = vol, | |
334 | Pitch = pit or 1, | |
335 | SoundId = id, | |
336 | Parent = par or workspace, | |
337 | } | |
338 | wait() | |
339 | S:play() | |
340 | game:GetService("Debris"):AddItem(S, 30) | |
341 | end)) | |
342 | end; | |
343 | }; | |
344 | ||
345 | ["ParticleEmitter"] = { | |
346 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
347 | local fp = Create("ParticleEmitter"){ | |
348 | Parent = Parent, | |
349 | Color = ColorSequence.new(Color1, Color2), | |
350 | LightEmission = LightEmission, | |
351 | Size = Size, | |
352 | Texture = Texture, | |
353 | Transparency = Transparency, | |
354 | ZOffset = ZOffset, | |
355 | Acceleration = Accel, | |
356 | Drag = Drag, | |
357 | LockedToPart = LockedToPart, | |
358 | VelocityInheritance = VelocityInheritance, | |
359 | EmissionDirection = EmissionDirection, | |
360 | Enabled = Enabled, | |
361 | Lifetime = LifeTime, | |
362 | Rate = Rate, | |
363 | Rotation = Rotation, | |
364 | RotSpeed = RotSpeed, | |
365 | Speed = Speed, | |
366 | VelocitySpread = VelocitySpread, | |
367 | } | |
368 | return fp | |
369 | end; | |
370 | }; | |
371 | ||
372 | CreateTemplate = { | |
373 | ||
374 | }; | |
375 | } | |
376 | ||
377 | ||
378 | ||
379 | New = function(Object, Parent, Name, Data) | |
380 | local Object = Instance.new(Object) | |
381 | for Index, Value in pairs(Data or {}) do | |
382 | Object[Index] = Value | |
383 | end | |
384 | Object.Parent = Parent | |
385 | Object.Name = Name | |
386 | return Object | |
387 | end | |
388 | local halocolor = BrickColor.new("Really red") | |
389 | local halocolor2 = BrickColor.new("Really red") | |
390 | local starcolor = BrickColor.new("Really red") | |
391 | local lunacolor = BrickColor.new("Really red") | |
392 | local lunacolor2 = BrickColor.new("Really red") | |
393 | local wepcolor = BrickColor.new("Really red") | |
394 | local maincolor = BrickColor.new("Really red") | |
395 | local m = Instance.new("Model",char) | |
396 | local m2 = Instance.new("Model",char) | |
397 | local m3 = Instance.new("Model",char) | |
398 | local mw1 = Instance.new("Model",char) | |
399 | local mw2 = Instance.new("Model",char) | |
400 | ||
401 | local extrawingmod1 = Instance.new("Model",char) | |
402 | local extrawingmod2 = Instance.new("Model",char) | |
403 | ||
404 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
405 | local p = Instance.new("Part") | |
406 | p.TopSurface = 0 | |
407 | p.BottomSurface = 0 | |
408 | p.Parent = parent | |
409 | p.Size = Vector3.new(0.1,0.1,0.1) | |
410 | p.Transparency = transparency | |
411 | p.Reflectance = reflectance | |
412 | p.CanCollide = false | |
413 | p.Locked = true | |
414 | p.BrickColor = brickcolor | |
415 | p.Material = material | |
416 | return p | |
417 | end | |
418 | ||
419 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
420 | local mesh = Instance.new("SpecialMesh",parent) | |
421 | mesh.MeshType = meshtype | |
422 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
423 | return mesh | |
424 | end | |
425 | ||
426 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
427 | local mesh = Instance.new("SpecialMesh",parent) | |
428 | mesh.MeshType = "FileMesh" | |
429 | mesh.MeshId = meshid | |
430 | mesh.Scale = Vector3.new(x1,y1,z1) | |
431 | return mesh | |
432 | end | |
433 | ||
434 | ||
435 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
436 | local mesh = Instance.new("SpecialMesh",parent) | |
437 | mesh.MeshType = "FileMesh" | |
438 | mesh.MeshId = meshid | |
439 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
440 | mesh.Scale = Vector3.new(x1,y1,z1) | |
441 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
442 | return mesh | |
443 | end | |
444 | ||
445 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
446 | local weld = Instance.new("Weld") | |
447 | weld.Parent = parent | |
448 | weld.Part0 = part0 | |
449 | weld.Part1 = part1 | |
450 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
451 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
452 | return weld | |
453 | end | |
454 | ||
455 | ||
456 | -------------- | |
457 | local secondchar = Instance.new("Model",char) | |
458 | local GhostCol = BrickColor.new("Really red") | |
459 | local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
460 | CreateMesh(sectors,"Brick",2*8,2*8,1*8) | |
461 | local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
462 | ||
463 | local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
464 | CreateMesh(seclarm,"Brick",1*8,2*8,1*8) | |
465 | local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
466 | ||
467 | local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
468 | CreateMesh(secrarm,"Brick",1*8,2*8,1*8) | |
469 | local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
470 | ||
471 | local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
472 | CreateMesh(seclleg,"Brick",1*8,2*8,1*8) | |
473 | local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
474 | ||
475 | local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
476 | CreateMesh(secrleg,"Brick",1*8,2*8,1*8) | |
477 | local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
478 | ||
479 | local seched = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
480 | CreateMesh(seched,"Brick",1*8,1*8,1*8) | |
481 | local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
482 | -------------- | |
483 | local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
484 | CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
485 | local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
486 | CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
487 | ||
488 | local handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
489 | CreateMesh(handle,"Brick",0,0,0) | |
490 | local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
491 | local valuaring = 10 | |
492 | for i = 0, 49 do | |
493 | valuaring = valuaring + 10 | |
494 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
495 | CreateMesh(rn,"Brick",0.25,0.1,0.1) | |
496 | CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
497 | end | |
498 | ||
499 | handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
500 | CreateMesh(handle,"Brick",0,0,0) | |
501 | CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
502 | local valuaring = 10 | |
503 | for i = 0, 49 do | |
504 | valuaring = valuaring + 10 | |
505 | rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
506 | CreateMesh(rn,"Brick",0.5,0.2,0.2) | |
507 | CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
508 | end | |
509 | ||
510 | ||
511 | local handle = CreateParta(m,1,1,"Neon",maincolor) | |
512 | - | function Shatter(Part) |
512 | + | |
513 | - | if Part.Transparency < 1 then |
513 | + | |
514 | - | local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0)) |
514 | + | |
515 | - | Debris:AddItem(SOUNDPART,5) |
515 | + | |
516 | - | CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false) |
516 | + | |
517 | - | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z |
517 | + | |
518 | - | local SIZESET = SIZE/4 |
518 | + | |
519 | - | local XOffset = Part.Size.X*1.5/SIZESET |
519 | + | |
520 | - | local YOffset = Part.Size.Y*1.5/SIZESET |
520 | + | |
521 | - | local ZOffset = Part.Size.Z*1.5/SIZESET |
521 | + | |
522 | - | for x = 1, math.ceil(XOffset) do |
522 | + | |
523 | - | for y = 1, math.ceil(YOffset) do |
523 | + | |
524 | - | for z = 1, math.ceil(ZOffset) do |
524 | + | |
525 | - | local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) |
525 | + | |
526 | - | SHARD.CanCollide = true |
526 | + | |
527 | - | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4)) |
527 | + | |
528 | - | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 |
528 | + | |
529 | - | Debris:AddItem(SHARD,MRANDOM(10,25)/10) |
529 | + | |
530 | - | for _, c in pairs(Part:GetChildren()) do |
530 | + | |
531 | - | if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then |
531 | + | |
532 | - | c:Clone().Parent = SHARD |
532 | + | |
533 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
534 | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
535 | ||
536 | tl1 = Instance.new('Trail',wed) | |
537 | tl1.Attachment0 = A0 | |
538 | tl1.Attachment1 = A1 | |
539 | - | Part:remove() |
539 | + | |
540 | tl1.LightEmission = 1 | |
541 | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
542 | tl1.Color = ColorSequence.new(BrickColor.random().Color) | |
543 | tl1.Lifetime = 0.6 | |
544 | ||
545 | ||
546 | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
547 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
548 | local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
549 | ||
550 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
551 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
552 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
553 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
554 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
555 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
556 | A0 = Instance.new('Attachment',wed) | |
557 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
558 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
559 | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
560 | A1 = Instance.new('Attachment',wed) | |
561 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
562 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
563 | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
564 | ||
565 | tl2 = Instance.new('Trail',wed) | |
566 | tl2.Attachment0 = A0 | |
567 | tl2.Attachment1 = A1 | |
568 | --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
569 | tl2.LightEmission = 1 | |
570 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
571 | tl2.Color = ColorSequence.new(BrickColor.random().Color) | |
572 | tl2.Lifetime = 0.6 | |
573 | ||
574 | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
575 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
576 | local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
577 | ||
578 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
579 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
580 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
581 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
582 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
583 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
584 | A0 = Instance.new('Attachment',wed) | |
585 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
586 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
587 | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
588 | A1 = Instance.new('Attachment',wed) | |
589 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
590 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
591 | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
592 | ||
593 | tl3 = Instance.new('Trail',wed) | |
594 | tl3.Attachment0 = A0 | |
595 | tl3.Attachment1 = A1 | |
596 | --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
597 | tl3.LightEmission = 1 | |
598 | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
599 | tl3.Color = ColorSequence.new(BrickColor.random().Color) | |
600 | tl3.Lifetime = 0.6 | |
601 | ||
602 | tl1.Enabled = false | |
603 | tl2.Enabled = false | |
604 | tl3.Enabled = false | |
605 | local lwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
606 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
607 | local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
608 | ||
609 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
610 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
611 | CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
612 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
613 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
614 | CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
615 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
616 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
617 | CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
618 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
619 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
620 | CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
621 | ||
622 | local lwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
623 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
624 | local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
625 | ||
626 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
627 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
628 | CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
629 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
630 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
631 | CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
632 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
633 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
634 | CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
635 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
636 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
637 | CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
638 | ||
639 | local lwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
640 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
641 | local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
642 | ||
643 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
644 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
645 | CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
646 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
647 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
648 | CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
649 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
650 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
651 | CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
652 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
653 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
654 | CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
655 | ||
656 | -- Right wing. | |
657 | ||
658 | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
659 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
660 | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
661 | ||
662 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
663 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
664 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
665 | A0 = Instance.new('Attachment',wed) | |
666 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
667 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
668 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
669 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
670 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
671 | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
672 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
673 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
674 | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
675 | A1 = Instance.new('Attachment',wed) | |
676 | ||
677 | tr1 = Instance.new('Trail',wed) | |
678 | tr1.Attachment0 = A0 | |
679 | tr1.Attachment1 = A1 | |
680 | --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
681 | tr1.LightEmission = 1 | |
682 | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
683 | tr1.Color = ColorSequence.new(BrickColor.random().Color) | |
684 | tr1.Lifetime = 0.6 | |
685 | ||
686 | local rwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
687 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
688 | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
689 | ||
690 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
691 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
692 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
693 | A0 = Instance.new('Attachment',wed) | |
694 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
695 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
696 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
697 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
698 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
699 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
700 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
701 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
702 | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
703 | A1 = Instance.new('Attachment',wed) | |
704 | ||
705 | tr2 = Instance.new('Trail',wed) | |
706 | tr2.Attachment0 = A0 | |
707 | tr2.Attachment1 = A1 | |
708 | --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
709 | tr2.LightEmission = 1 | |
710 | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
711 | tr2.Color = ColorSequence.new(BrickColor.random().Color) | |
712 | tr2.Lifetime = 0.6 | |
713 | ||
714 | local rwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
715 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
716 | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
717 | ||
718 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
719 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
720 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
721 | A0 = Instance.new('Attachment',wed) | |
722 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
723 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
724 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
725 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
726 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
727 | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
728 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
729 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
730 | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
731 | A1 = Instance.new('Attachment',wed) | |
732 | ||
733 | tr3 = Instance.new('Trail',wed) | |
734 | tr3.Attachment0 = A0 | |
735 | tr3.Attachment1 = A1 | |
736 | --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
737 | tr3.LightEmission = 1 | |
738 | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
739 | tr3.Color = ColorSequence.new(BrickColor.random().Color) | |
740 | tr3.Lifetime = 0.6 | |
741 | ||
742 | ||
743 | local rwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
744 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
745 | local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
746 | ||
747 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
748 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
749 | CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
750 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
751 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
752 | CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
753 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
754 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
755 | CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
756 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
757 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
758 | CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
759 | ||
760 | local rwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
761 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
762 | local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
763 | ||
764 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
765 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
766 | CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
767 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
768 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
769 | CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
770 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
771 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
772 | CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
773 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
774 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
775 | CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
776 | ||
777 | local rwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
778 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
779 | local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
780 | ||
781 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
782 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
783 | CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
784 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
785 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
786 | CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
787 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
788 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
789 | CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
790 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
791 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
792 | CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
793 | ||
794 | ---- HERES THE RING | |
795 | ||
796 | ||
797 | --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) | |
798 | CreateMesh(ran,"Wedge",1.02,1.02,1.02) | |
799 | CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
800 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
801 | CreateMesh(ran,"Wedge",0.9,0.9,1.025) | |
802 | CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
803 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
804 | CreateMesh(ran,"Wedge",1.025,0.9,0.9) | |
805 | CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
806 | ||
807 | ||
808 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
809 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
810 | CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
811 | ||
812 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
813 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
814 | CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
815 | ||
816 | ||
817 | ||
818 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
819 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
820 | CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
821 | ||
822 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
823 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
824 | CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
825 | ||
826 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
827 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
828 | CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
829 | ||
830 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
831 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
832 | CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
833 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
834 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
835 | CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
836 | ||
837 | --- second ring | |
838 | ||
839 | ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) | |
840 | CreateMesh(ran,"Wedge",1.02,1.02,1.02) | |
841 | CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
842 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
843 | CreateMesh(ran,"Wedge",0.9,0.9,1.025) | |
844 | CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
845 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
846 | CreateMesh(ran,"Wedge",1.025,0.9,0.9) | |
847 | CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
848 | ||
849 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
850 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
851 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
852 | ||
853 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
854 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
855 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
856 | ||
857 | ||
858 | ||
859 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
860 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
861 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
862 | ||
863 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
864 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
865 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
866 | ||
867 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
868 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
869 | CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
870 | ||
871 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
872 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
873 | CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
874 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
875 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
876 | CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]-- | |
877 | ||
878 | ||
879 | ||
880 | for i, v in pairs(m:GetChildren()) do | |
881 | if v:IsA("Part") then | |
882 | v.BrickColor = BrickColor.new("Really red") | |
883 | v.Material = "Glass" | |
884 | end | |
885 | end | |
886 | for i, v in pairs(m2:GetChildren()) do | |
887 | if v:IsA("Part") then | |
888 | v.BrickColor = BrickColor.new("Really red") | |
889 | v.Material = "Granite" | |
890 | end | |
891 | end | |
892 | for i, v in pairs(m3:GetChildren()) do | |
893 | if v:IsA("Part") then | |
894 | v.BrickColor = BrickColor.new("Really red") | |
895 | v.Material = "Neon" | |
896 | end | |
897 | end | |
898 | for i, v in pairs(mw2:GetChildren()) do | |
899 | if v:IsA("Part") then | |
900 | v.BrickColor = BrickColor.new("Really red") | |
901 | v.Material = "Neon" | |
902 | end | |
903 | end | |
904 | for i, v in pairs(mw1:GetChildren()) do | |
905 | if v:IsA("Part") then | |
906 | v.Transparency = 1 | |
907 | v.BrickColor = BrickColor.new("Really red") | |
908 | v.Material = "Neon" | |
909 | end | |
910 | end | |
911 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
912 | if v:IsA("Part") then | |
913 | v.Transparency = 1 | |
914 | v.BrickColor = BrickColor.new("Really red") | |
915 | v.Material = "Neon" | |
916 | end | |
917 | end | |
918 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
919 | if v:IsA("Part") then | |
920 | v.Transparency = 1 | |
921 | v.BrickColor = BrickColor.new("Really red") | |
922 | v.Material = "Neon" | |
923 | end | |
924 | end | |
925 | local MAINRUINCOLOR = BrickColor.new("Really red") | |
926 | ------------------ | |
927 | function Taunt_Demon() | |
928 | ATTACK = true | |
929 | Rooted = false | |
930 | local TAUNT = CreateSound(159882635,Head,10,0.86,false) | |
931 | repeat | |
932 | Swait() | |
933 | TAUNT.Parent = Head | |
934 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
935 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed) | |
936 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed) | |
937 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
938 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
939 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
940 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
941 | until TAUNT.Playing == false | |
942 | ATTACK = false | |
943 | Rooted = false | |
944 | end | |
945 | ------------------------------ | |
946 | -------------------------- | |
947 | function insanitymode() | |
948 | rainbowmode = false | |
949 | glitchymode = false | |
950 | chaosmode = true | |
951 | tl1.Enabled = true | |
952 | tl2.Enabled = true | |
953 | tl3.Enabled = true | |
954 | local lust = ModeOfGlitch == 69 | |
955 | newTheme("rbxassetid://492070484",100, 1) | |
956 | coroutine.resume(coroutine.create(function() | |
957 | tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
958 | tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
959 | tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
960 | attack = true | |
961 | CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25) | |
962 | CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1) | |
963 | CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1) | |
964 | CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1) | |
965 | CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75) | |
966 | CameraEnshaking(5,2.5) | |
967 | MAINRUINCOLOR = BrickColor.new("New Yeller") | |
968 | ModeOfGlitch = 666666 | |
969 | for i, v in pairs(mw2:GetChildren()) do | |
970 | if v:IsA("Part") then | |
971 | v.BrickColor = MAINRUINCOLOR | |
972 | v.Material = "Neon" | |
973 | end | |
974 | end | |
975 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534" | |
976 | CV="Maroon" | |
977 | Player = game.Players.LocalPlayer | |
978 | Character = Player.Character | |
979 | local txt = Instance.new("BillboardGui", Character) | |
980 | txt.Adornee = Character .Head | |
981 | txt.Name = "_status" | |
982 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
983 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
984 | local text = Instance.new("TextLabel", txt) | |
985 | text.Size = UDim2.new(10, 0, 7, 0) | |
986 | text.FontSize = "Size24" | |
987 | text.TextScaled = true | |
988 | text.TextTransparency = 0 | |
989 | text.BackgroundTransparency = 1 | |
990 | text.TextTransparency = 0 | |
991 | text.TextStrokeTransparency = 0 | |
992 | text.Font = "Bodoni" | |
993 | text.TextStrokeColor3 = Color3.new(222,255,0) | |
994 | ||
995 | v=Instance.new("Part") | |
996 | v.Name = "ColorBrick" | |
997 | v.Parent=Player.Character | |
998 | v.FormFactor="Symmetric" | |
999 | v.Anchored=true | |
1000 | v.CanCollide=false | |
1001 | v.BottomSurface="Smooth" | |
1002 | v.TopSurface="Smooth" | |
1003 | v.Size=Vector3.new(10,5,3) | |
1004 | v.Transparency=1 | |
1005 | v.CFrame=Character.Torso.CFrame | |
1006 | v.BrickColor=BrickColor.new(CV) | |
1007 | v.Transparency=1 | |
1008 | text.TextColor3 = Color3.new(0,0,0) | |
1009 | v.Shape="Block" | |
1010 | text.Text = "The Lord Of Brightness" | |
1011 | for i, v in pairs(mw1:GetChildren()) do | |
1012 | if v:IsA("Part") then | |
1013 | v.Transparency = 0.75 | |
1014 | v.BrickColor = BrickColor.new("New Yeller") | |
1015 | v.Material = "Neon" | |
1016 | end | |
1017 | end | |
1018 | for i, v in pairs(m:GetChildren()) do | |
1019 | if v:IsA("Part") then | |
1020 | v.BrickColor = BrickColor.new("New Yeller") | |
1021 | v.Material = "Neon" | |
1022 | end | |
1023 | end | |
1024 | for i, v in pairs(m2:GetChildren()) do | |
1025 | if v:IsA("Part") then | |
1026 | v.BrickColor = BrickColor.new("New Yeller") | |
1027 | v.Material = "Neon" | |
1028 | end | |
1029 | end | |
1030 | for i, v in pairs(m3:GetChildren()) do | |
1031 | if v:IsA("Part") then | |
1032 | v.BrickColor = BrickColor.new("New Yeller") | |
1033 | v.Material = "Neon" | |
1034 | end | |
1035 | end | |
1036 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
1037 | if v:IsA("Part") then | |
1038 | v.Transparency = .75 | |
1039 | v.BrickColor = BrickColor.new("New Yeller") | |
1040 | v.Material = "Neon" | |
1041 | end | |
1042 | end | |
1043 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
1044 | if v:IsA("Part") then | |
1045 | v.Transparency = 0 | |
1046 | v.BrickColor = BrickColor.new("New Yeller") | |
1047 | v.Material = "Neon" | |
1048 | end | |
1049 | end | |
1050 | attack = false | |
1051 | end)) | |
1052 | end | |
1053 | - | newTheme("rbxassetid://837095833",100, 1) |
1053 | + | |
1054 | -- Synapse Decompiler | |
1055 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
1056 | ||
1057 | wait(0.2) | |
1058 | Player = game:GetService("Players").LocalPlayer | |
1059 | PlayerGui = Player.PlayerGui | |
1060 | Cam = workspace.CurrentCamera | |
1061 | Backpack = Player.Backpack | |
1062 | Character = Player.Character | |
1063 | Humanoid = Character.Humanoid | |
1064 | Mouse = Player:GetMouse() | |
1065 | - | MAINRUINCOLOR = BrickColor.new("Really black") |
1065 | + | |
1066 | Torso = Character.Torso | |
1067 | Head = Character.Head | |
1068 | RightArm = Character["Right Arm"] | |
1069 | LeftArm = Character["Left Arm"] | |
1070 | RightLeg = Character["Right Leg"] | |
1071 | LeftLeg = Character["Left Leg"] | |
1072 | RootJoint = RootPart.RootJoint | |
1073 | - | char.Head.face.Texture = "http://www.roblox.com/asset/?id=142803529" |
1073 | + | |
1074 | RightShoulder = Torso["Right Shoulder"] | |
1075 | LeftShoulder = Torso["Left Shoulder"] | |
1076 | RightHip = Torso["Right Hip"] | |
1077 | LeftHip = Torso["Left Hip"] | |
1078 | local sick = Instance.new("Sound", Character) | |
1079 | IT = Instance.new | |
1080 | CF = CFrame.new | |
1081 | VT = Vector3.new | |
1082 | RAD = math.rad | |
1083 | C3 = Color3.new | |
1084 | UD2 = UDim2.new | |
1085 | BRICKC = BrickColor.new | |
1086 | ANGLES = CFrame.Angles | |
1087 | EULER = CFrame.fromEulerAnglesXYZ | |
1088 | COS = math.cos | |
1089 | ACOS = math.acos | |
1090 | SIN = math.sin | |
1091 | - | text.TextStrokeColor3 = Color3.new(255,0,0) |
1091 | + | |
1092 | ABS = math.abs | |
1093 | MRANDOM = math.random | |
1094 | FLOOR = math.floor | |
1095 | Animation_Speed = 3 | |
1096 | Frame_Speed = 0.016666666666666666 | |
1097 | local Speed = 16 | |
1098 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1099 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1100 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
1101 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
1102 | local DAMAGEMULTIPLIER = 1 | |
1103 | local ANIM = "Idle" | |
1104 | local ATTACK = false | |
1105 | local EQUIPPED = false | |
1106 | local HOLD = false | |
1107 | local COMBO = 1 | |
1108 | - | text.Text = "Evil Morty" |
1108 | + | |
1109 | - | local Hat = Instance.new("Part", char) |
1109 | + | |
1110 | - | Hat.Name = "Hat" |
1110 | + | |
1111 | - | Hat.CanCollide = false |
1111 | + | |
1112 | - | Hat.BrickColor = BrickColor.new("Black") |
1112 | + | |
1113 | - | Hat.Transparency = 0 |
1113 | + | |
1114 | - | Hat.Material = "Plastic" |
1114 | + | |
1115 | - | Hat.Size = Vector3.new(1, 1, 2) |
1115 | + | |
1116 | - | Hat.TopSurface = Enum.SurfaceType.Smooth |
1116 | + | |
1117 | - | Hat.BottomSurface = Enum.SurfaceType.Smooth |
1117 | + | |
1118 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
1119 | - | local Weld = Instance.new("Weld", Hat) |
1119 | + | |
1120 | - | Weld.Part0 = hed |
1120 | + | |
1121 | - | Weld.Part1 = Hat |
1121 | + | |
1122 | - | Weld.C1 = CFrame.new(0, -0.4, 0) |
1122 | + | |
1123 | SHADOW.Parent = nil | |
1124 | - | local M2 = Instance.new("SpecialMesh") |
1124 | + | |
1125 | - | M2.Parent = Hat |
1125 | + | |
1126 | - | M2.MeshId = "http://www.roblox.com/asset/?id=15730710" |
1126 | + | |
1127 | - | M2.TextureId = "rbxassetid://20642711" |
1127 | + | |
1128 | - | M2.Scale = Vector3.new(1.05, 1.1, 1.1) |
1128 | + | |
1129 | RightLeg2 = SHADOW["Right Leg"] | |
1130 | LeftLeg2 = SHADOW["Left Leg"] | |
1131 | RootJoint2 = RootPart2.RootJoint | |
1132 | - | local Hat2 = Instance.new("Part", char) |
1132 | + | |
1133 | - | Hat2.Name = "Hat2" |
1133 | + | |
1134 | - | Hat2.CanCollide = false |
1134 | + | |
1135 | - | Hat2.BrickColor = BrickColor.new("Black") |
1135 | + | |
1136 | - | Hat2.Transparency = 0 |
1136 | + | |
1137 | - | Hat2.Material = "Plastic" |
1137 | + | |
1138 | - | Hat2.Size = Vector3.new(1, 1, 2) |
1138 | + | |
1139 | - | Hat2.TopSurface = Enum.SurfaceType.Smooth |
1139 | + | |
1140 | - | Hat2.BottomSurface = Enum.SurfaceType.Smooth |
1140 | + | |
1141 | Effects.Name = "Effects" | |
1142 | - | local Weld = Instance.new("Weld", Hat2) |
1142 | + | |
1143 | - | Weld.Part0 = hed |
1143 | + | |
1144 | - | Weld.Part1 = Hat2 |
1144 | + | |
1145 | - | Weld.C1 = CFrame.new(0, -0.4, 0.020) |
1145 | + | |
1146 | local E = 1.32 | |
1147 | - | local M2 = Instance.new("SpecialMesh") |
1147 | + | |
1148 | - | M2.Parent = Hat2 |
1148 | + | |
1149 | - | M2.MeshId = "http://www.roblox.com/asset/?id=74969506" |
1149 | + | |
1150 | - | M2.Scale = Vector3.new(1.025, 1, 1.05) |
1150 | + | |
1151 | script:WaitForChild("ArtificialHB") | |
1152 | frame = Frame_Speed | |
1153 | tf = 0 | |
1154 | - | v.BrickColor = BrickColor.new("Really black") |
1154 | + | |
1155 | tossremainder = false | |
1156 | lastframe = tick() | |
1157 | script.ArtificialHB:Fire() | |
1158 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1159 | tf = tf + s | |
1160 | - | v.BrickColor = BrickColor.new("Really black") |
1160 | + | |
1161 | if allowframeloss then | |
1162 | script.ArtificialHB:Fire() | |
1163 | lastframe = tick() | |
1164 | else | |
1165 | for i = 1, math.floor(tf / frame) do | |
1166 | - | v.BrickColor = BrickColor.new("Really black") |
1166 | + | |
1167 | end | |
1168 | lastframe = tick() | |
1169 | end | |
1170 | if tossremainder then | |
1171 | tf = 0 | |
1172 | - | v.BrickColor = BrickColor.new("Really black") |
1172 | + | |
1173 | tf = tf - frame * math.floor(tf / frame) | |
1174 | end | |
1175 | end | |
1176 | end) | |
1177 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
1178 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
1179 | - | v.BrickColor = BrickColor.new("Really black") |
1179 | + | |
1180 | function PositiveAngle(NUMBER) | |
1181 | if NUMBER >= 0 then | |
1182 | NUMBER = 0 | |
1183 | end | |
1184 | return NUMBER | |
1185 | end | |
1186 | - | v.BrickColor = BrickColor.new("Really black") |
1186 | + | |
1187 | if NUMBER <= 0 then | |
1188 | NUMBER = 0 | |
1189 | end | |
1190 | return NUMBER | |
1191 | end | |
1192 | function Swait(NUMBER) | |
1193 | if NUMBER == 0 or NUMBER == nil then | |
1194 | ArtificialHB.Event:wait() | |
1195 | else | |
1196 | for i = 1, NUMBER do | |
1197 | ArtificialHB.Event:wait() | |
1198 | end | |
1199 | end | |
1200 | end | |
1201 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
1202 | local NEWMESH = IT(MESH) | |
1203 | if MESH == "SpecialMesh" then | |
1204 | NEWMESH.MeshType = MESHTYPE | |
1205 | if MESHID ~= "nil" and MESHID ~= "" then | |
1206 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
1207 | end | |
1208 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1209 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
1210 | end | |
1211 | end | |
1212 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
1213 | NEWMESH.Scale = SCALE | |
1214 | NEWMESH.Parent = PARENT | |
1215 | return NEWMESH | |
1216 | end | |
1217 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1218 | local NEWPART = IT("Part") | |
1219 | NEWPART.formFactor = FORMFACTOR | |
1220 | NEWPART.Reflectance = REFLECTANCE | |
1221 | NEWPART.Transparency = TRANSPARENCY | |
1222 | NEWPART.CanCollide = false | |
1223 | NEWPART.Locked = true | |
1224 | NEWPART.Anchored = true | |
1225 | if ANCHOR == false then | |
1226 | NEWPART.Anchored = false | |
1227 | end | |
1228 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
1229 | NEWPART.Name = NAME | |
1230 | NEWPART.Size = SIZE | |
1231 | NEWPART.Position = Torso.Position | |
1232 | NEWPART.Material = MATERIAL | |
1233 | NEWPART:BreakJoints() | |
1234 | NEWPART.Parent = PARENT | |
1235 | return NEWPART | |
1236 | end | |
1237 | local weldBetween = function(a, b) | |
1238 | local weldd = Instance.new("ManualWeld") | |
1239 | weldd.Part0 = a | |
1240 | weldd.Part1 = b | |
1241 | weldd.C0 = CFrame.new() | |
1242 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1243 | weldd.Parent = a | |
1244 | return weldd | |
1245 | end | |
1246 | function QuaternionFromCFrame(cf) | |
1247 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1248 | local trace = m00 + m11 + m22 | |
1249 | if trace > 0 then | |
1250 | local s = math.sqrt(1 + trace) | |
1251 | local recip = 0.5 / s | |
1252 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1253 | else | |
1254 | local i = 0 | |
1255 | if m00 < m11 then | |
1256 | i = 1 | |
1257 | end | |
1258 | if m22 > (i == 0 and m00 or m11) then | |
1259 | i = 2 | |
1260 | end | |
1261 | if i == 0 then | |
1262 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1263 | local recip = 0.5 / s | |
1264 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1265 | elseif i == 1 then | |
1266 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1267 | local recip = 0.5 / s | |
1268 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1269 | elseif i == 2 then | |
1270 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1271 | local recip = 0.5 / s | |
1272 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1273 | end | |
1274 | end | |
1275 | end | |
1276 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1277 | local xs, ys, zs = x + x, y + y, z + z | |
1278 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1279 | local xx = x * xs | |
1280 | local xy = x * ys | |
1281 | local xz = x * zs | |
1282 | local yy = y * ys | |
1283 | local yz = y * zs | |
1284 | local zz = z * zs | |
1285 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1286 | end | |
1287 | function QuaternionSlerp(a, b, t) | |
1288 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1289 | local startInterp, finishInterp | |
1290 | if cosTheta >= 1.0E-4 then | |
1291 | if 1 - cosTheta > 1.0E-4 then | |
1292 | local theta = ACOS(cosTheta) | |
1293 | local invSinTheta = 1 / SIN(theta) | |
1294 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
1295 | finishInterp = SIN(t * theta) * invSinTheta | |
1296 | else | |
1297 | startInterp = 1 - t | |
1298 | finishInterp = t | |
1299 | end | |
1300 | elseif 1 + cosTheta > 1.0E-4 then | |
1301 | local theta = ACOS(-cosTheta) | |
1302 | local invSinTheta = 1 / SIN(theta) | |
1303 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
1304 | finishInterp = SIN(t * theta) * invSinTheta | |
1305 | else | |
1306 | startInterp = t - 1 | |
1307 | finishInterp = t | |
1308 | end | |
1309 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1310 | end | |
1311 | function Clerp(a, b, t) | |
1312 | local qa = { | |
1313 | QuaternionFromCFrame(a) | |
1314 | } | |
1315 | local qb = { | |
1316 | QuaternionFromCFrame(b) | |
1317 | } | |
1318 | local ax, ay, az = a.x, a.y, a.z | |
1319 | local bx, by, bz = b.x, b.y, b.z | |
1320 | local _t = 1 - t | |
1321 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1322 | end | |
1323 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
1324 | local frame = IT("Frame") | |
1325 | frame.BackgroundTransparency = TRANSPARENCY | |
1326 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
1327 | frame.Position = POSITION | |
1328 | frame.Size = SIZE | |
1329 | frame.BackgroundColor3 = COLOR | |
1330 | frame.BorderColor3 = BORDERCOLOR | |
1331 | frame.Name = NAME | |
1332 | frame.Parent = PARENT | |
1333 | return frame | |
1334 | end | |
1335 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1336 | local label = IT("TextLabel") | |
1337 | label.BackgroundTransparency = 1 | |
1338 | label.Size = UD2(1, 0, 1, 0) | |
1339 | label.Position = UD2(0, 0, 0, 0) | |
1340 | label.TextColor3 = TEXTCOLOR | |
1341 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1342 | label.TextTransparency = TRANSPARENCY | |
1343 | label.FontSize = TEXTFONTSIZE | |
1344 | label.Font = TEXTFONT | |
1345 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1346 | label.TextScaled = false | |
1347 | label.Text = TEXT | |
1348 | label.Name = NAME | |
1349 | label.Parent = PARENT | |
1350 | return label | |
1351 | end | |
1352 | function NoOutlines(PART) | |
1353 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
1354 | end | |
1355 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1356 | local NEWWELD = IT(TYPE) | |
1357 | NEWWELD.Part0 = PART0 | |
1358 | NEWWELD.Part1 = PART1 | |
1359 | NEWWELD.C0 = C0 | |
1360 | NEWWELD.C1 = C1 | |
1361 | NEWWELD.Parent = PARENT | |
1362 | return NEWWELD | |
1363 | end | |
1364 | local S = IT("Sound") | |
1365 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1366 | local NEWSOUND | |
1367 | coroutine.resume(coroutine.create(function() | |
1368 | NEWSOUND = S:Clone() | |
1369 | NEWSOUND.EmitterSize = VOLUME * 5 | |
1370 | NEWSOUND.Parent = PARENT | |
1371 | NEWSOUND.Volume = VOLUME | |
1372 | NEWSOUND.Pitch = PITCH | |
1373 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
1374 | NEWSOUND:play() | |
1375 | if DOESLOOP == true then | |
1376 | NEWSOUND.Looped = true | |
1377 | else | |
1378 | repeat | |
1379 | wait(1) | |
1380 | until NEWSOUND.Playing == false | |
1381 | NEWSOUND:remove() | |
1382 | end | |
1383 | end)) | |
1384 | return NEWSOUND | |
1385 | end | |
1386 | function CFrameFromTopBack(at, top, back) | |
1387 | local right = top:Cross(back) | |
1388 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1389 | end | |
1390 | function WACKYEFFECT(Table) | |
1391 | local TYPE = Table.EffectType or "Sphere" | |
1392 | local SIZE = Table.Size or VT(100, 100, 100) | |
1393 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
1394 | local TRANSPARENCY = Table.Transparency or 0 | |
1395 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
1396 | local CFRAME = Table.CFrame or Torso.CFrame | |
1397 | local MOVEDIRECTION = Table.MoveToPos or nil | |
1398 | local ROTATION1 = Table.RotationX or 0 | |
1399 | local ROTATION2 = Table.RotationY or 0 | |
1400 | local ROTATION3 = Table.RotationZ or 0 | |
1401 | local MATERIAL = Table.Material or "Neon" | |
1402 | local COLOR = Table.Color or C3(0.0666667, 0.0666667, 0.0666667) | |
1403 | local TIME = Table.Time or 45 | |
1404 | local SOUNDID = Table.SoundID or nil | |
1405 | local SOUNDPITCH = Table.SoundPitch or nil | |
1406 | local SOUNDVOLUME = Table.SoundVolume or nil | |
1407 | coroutine.resume(coroutine.create(function() | |
1408 | local PLAYSSOUND = false | |
1409 | local SOUND | |
1410 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1, 1, 1), true) | |
1411 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1412 | PLAYSSOUND = true | |
1413 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1414 | end | |
1415 | EFFECT.Color = COLOR | |
1416 | local MSH | |
1417 | if TYPE == "Sphere" then | |
1418 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
1419 | elseif TYPE == "Block" or TYPE == "Box" then | |
1420 | MSH = IT("BlockMesh", EFFECT) | |
1421 | MSH.Scale = SIZE | |
1422 | elseif TYPE == "Wave" then | |
1423 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
1424 | elseif TYPE == "Ring" then | |
1425 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
1426 | elseif TYPE == "Slash" then | |
1427 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
1428 | elseif TYPE == "Round Slash" then | |
1429 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
1430 | elseif TYPE == "Swirl" then | |
1431 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) | |
1432 | elseif TYPE == "Skull" then | |
1433 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
1434 | elseif TYPE == "Crystal" then | |
1435 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) | |
1436 | end | |
1437 | if MSH ~= nil then | |
1438 | local MOVESPEED | |
1439 | if MOVEDIRECTION ~= nil then | |
1440 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
1441 | end | |
1442 | local GROWTH = SIZE - ENDSIZE | |
1443 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1444 | if TYPE == "Block" then | |
1445 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
1446 | else | |
1447 | EFFECT.CFrame = CFRAME | |
1448 | end | |
1449 | for LOOP = 1, TIME + 1 do | |
1450 | Swait() | |
1451 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
1452 | if TYPE == "Wave" then | |
1453 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
1454 | end | |
1455 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
1456 | if TYPE == "Block" then | |
1457 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
1458 | else | |
1459 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
1460 | end | |
1461 | if MOVEDIRECTION ~= nil then | |
1462 | local ORI = EFFECT.Orientation | |
1463 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
1464 | EFFECT.Orientation = ORI | |
1465 | end | |
1466 | end | |
1467 | if PLAYSSOUND == false then | |
1468 | EFFECT:remove() | |
1469 | else | |
1470 | repeat | |
1471 | Swait() | |
1472 | until SOUND.Playing == false | |
1473 | EFFECT:remove() | |
1474 | end | |
1475 | elseif PLAYSSOUND == false then | |
1476 | EFFECT:remove() | |
1477 | else | |
1478 | repeat | |
1479 | Swait() | |
1480 | until SOUND.Playing == false | |
1481 | EFFECT:remove() | |
1482 | end | |
1483 | end)) | |
1484 | end | |
1485 | ||
1486 | function MakeForm(PART, TYPE) | |
1487 | if TYPE == "Cyl" then | |
1488 | local MSH = IT("CylinderMesh", PART) | |
1489 | elseif TYPE == "Ball" then | |
1490 | local MSH = IT("SpecialMesh", PART) | |
1491 | MSH.MeshType = "Sphere" | |
1492 | elseif TYPE == "Wedge" then | |
1493 | local MSH = IT("SpecialMesh", PART) | |
1494 | MSH.MeshType = "Wedge" | |
1495 | end | |
1496 | end | |
1497 | Debris = game:GetService("Debris") | |
1498 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1499 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
1500 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1501 | end | |
1502 | function GetRoot(MODEL, ROOT) | |
1503 | if ROOT == true then | |
1504 | return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") | |
1505 | - | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0)) |
1505 | + | |
1506 | return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") | |
1507 | end | |
1508 | end | |
1509 | function FacialShadow() | |
1510 | local SHADOWS = {} | |
1511 | for i = 1, 16 do | |
1512 | local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false) | |
1513 | FACE.Color = C3(0.0666667, 0.0666667, 0.0666667) | |
1514 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
1515 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0)) | |
1516 | table.insert(SHADOWS, FACE) | |
1517 | end | |
1518 | local function UNDO() | |
1519 | for i = 1, #SHADOWS do | |
1520 | SHADOWS[i]:remove() | |
1521 | end | |
1522 | end | |
1523 | return UNDO | |
1524 | end | |
1525 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
1526 | if FLOOR ~= nil then | |
1527 | for i = 1, AMOUNT do | |
1528 | do | |
1529 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
1530 | DEBREE.Material = FLOOR.Material | |
1531 | DEBREE.Color = FLOOR.Color | |
1532 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
1533 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
1534 | coroutine.resume(coroutine.create(function() | |
1535 | Swait(15) | |
1536 | DEBREE.Parent = workspace | |
1537 | DEBREE.CanCollide = true | |
1538 | Debris:AddItem(DEBREE, SWAIT) | |
1539 | end)) | |
1540 | end | |
1541 | end | |
1542 | end | |
1543 | end | |
1544 | local SIZE = 10 | |
1545 | RootPart2.Size = RootPart.Size * SIZE | |
1546 | Torso2.Size = Torso.Size * SIZE | |
1547 | RightArm2.Size = RightArm.Size * SIZE | |
1548 | RightLeg2.Size = RightLeg.Size * SIZE | |
1549 | LeftArm2.Size = LeftArm.Size * SIZE | |
1550 | LeftLeg2.Size = LeftLeg.Size * SIZE | |
1551 | RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1552 | RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1553 | Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1554 | Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1555 | RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
1556 | LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
1557 | RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1558 | LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1559 | RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1560 | LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1561 | Head2.Size = VT(1, 1, 1) * SIZE | |
1562 | Neck2.Parent = Torso | |
1563 | RightShoulder2.Parent = Torso | |
1564 | LeftShoulder2.Parent = Torso | |
1565 | RightHip2.Parent = Torso | |
1566 | LeftHip2.Parent = Torso | |
1567 | local SKILLTEXTCOLOR = C3(0.0666667, 0.0666667, 0.0666667) | |
1568 | local SKILLFONT = "Fantasy" | |
1569 | local SKILLTEXTSIZE = 6 | |
1570 | local ATTACKS = { | |
1571 | "Z-Tremor Punch", | |
1572 | "E-Meteor Impact", | |
1573 | "R-Uppercut" | |
1574 | } | |
1575 | local GUIS = {} | |
1576 | for i = 1, #ATTACKS do | |
1577 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame") | |
1578 | local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
1579 | SKILLTEXT.TextXAlignment = "Left" | |
1580 | table.insert(GUIS, SKILLTEXT) | |
1581 | end | |
1582 | function ApplyDamage(Humanoid, Damage) | |
1583 | Damage = Damage * DAMAGEMULTIPLIER | |
1584 | if Humanoid.Health < 2000 then | |
1585 | if Humanoid.Health - Damage > 0 then | |
1586 | Humanoid.Health = Humanoid.Health - Damage | |
1587 | else | |
1588 | Humanoid.Parent:BreakJoints() | |
1589 | end | |
1590 | else | |
1591 | Humanoid.Parent:BreakJoints() | |
1592 | end | |
1593 | end | |
1594 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
1595 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1596 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1597 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1598 | if HUM then | |
1599 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1600 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1601 | if INSTAKILL == true then | |
1602 | CHILD:BreakJoints() | |
1603 | else | |
1604 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
1605 | ApplyDamage(HUM, DMG) | |
1606 | end | |
1607 | if FLING > 0 then | |
1608 | for _, c in pairs(CHILD:GetChildren()) do | |
1609 | if c:IsA("BasePart") then | |
1610 | local bv = Instance.new("BodyVelocity") | |
1611 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1612 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
1613 | bv.Parent = c | |
1614 | Debris:AddItem(bv, 0.05) | |
1615 | end | |
1616 | end | |
1617 | end | |
1618 | end | |
1619 | end | |
1620 | end | |
1621 | end | |
1622 | end | |
1623 | function Intro() | |
1624 | EQUIPPED = true | |
1625 | ATTACK = true | |
1626 | Rooted = true | |
1627 | if Rooted == false then | |
1628 | Disable_Jump = false | |
1629 | Humanoid.WalkSpeed = Speed | |
1630 | elseif Rooted == true then | |
1631 | Disable_Jump = true | |
1632 | Humanoid.WalkSpeed = 0 | |
1633 | end | |
1634 | coroutine.resume(coroutine.create(function() | |
1635 | repeat | |
1636 | Swait() | |
1637 | RootPart2.Anchored = true | |
1638 | for _, c in pairs(SHADOW:GetChildren()) do | |
1639 | if c:IsA("Part") then | |
1640 | c.Color = C3(0.0666667, 0.0666667, 0.0666667) | |
1641 | if c ~= RootPart2 then | |
1642 | c.Transparency = E + 0.15 * SIN(SINE / 12) | |
1643 | end | |
1644 | if c:FindFirstChildOfClass("Decal") then | |
1645 | c:ClearAllChildren() | |
1646 | end | |
1647 | c.CanCollide = false | |
1648 | c.Material = "Neon" | |
1649 | else | |
1650 | c:remove() | |
1651 | end | |
1652 | end | |
1653 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1655 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1656 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1657 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1658 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1659 | until ATTACK == false | |
1660 | end)) | |
1661 | wait(1) | |
1662 | SHADOW.Parent = Character | |
1663 | SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5)) | |
1664 | local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character) | |
1665 | for i = 1, 250 do | |
1666 | Swait() | |
1667 | E = E - 0.0032 | |
1668 | local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18)) | |
1669 | local TIMER = MRANDOM(20, 80) | |
1670 | WACKYEFFECT({ | |
1671 | Time = TIMER, | |
1672 | EffectType = "Sphere", | |
1673 | Size = VT(1, 1, 1), | |
1674 | Size2 = VT(0, 45, 0), | |
1675 | Transparency = 0, | |
1676 | Transparency2 = 0, | |
1677 | CFrame = AREA, | |
1678 | MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0), | |
1679 | RotationX = 0, | |
1680 | RotationY = 0, | |
1681 | RotationZ = 0, | |
1682 | Material = "Neon", | |
1683 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
1684 | SoundID = nil, | |
1685 | SoundPitch = 0.8, | |
1686 | SoundVolume = 5 | |
1687 | }) | |
1688 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01) | |
1689 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1690 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1691 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1692 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1693 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1694 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1695 | end | |
1696 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
1697 | Swait() | |
1698 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
1699 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1700 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1701 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1702 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1703 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1704 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1705 | end | |
1706 | CreateSound(ROAR, Head2, 10, 1, false) | |
1707 | for i = 0, 4, 0.1 / Animation_Speed do | |
1708 | Swait() | |
1709 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
1710 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1711 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1712 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1713 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1714 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1715 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1716 | end | |
1717 | ATTACK = false | |
1718 | Rooted = false | |
1719 | end | |
1720 | function Roar(TABLE) | |
1721 | ATTACK = true | |
1722 | Rooted = true | |
1723 | local E = false | |
1724 | coroutine.resume(coroutine.create(function() | |
1725 | repeat | |
1726 | Swait() | |
1727 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1) | |
1728 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1729 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1730 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1731 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1732 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1733 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1734 | until E == true | |
1735 | end)) | |
1736 | for i = 0, 1, 0.1 / Animation_Speed do | |
1737 | Swait() | |
1738 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1739 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1740 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1741 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1742 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1743 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1744 | end | |
1745 | CreateSound(ROAR, Effects, 4, 1, false) | |
1746 | if TABLE then | |
1747 | for E = 1, #TABLE do | |
1748 | if TABLE[E]:FindFirstChildOfClass("Humanoid") then | |
1749 | local ROOT = GetRoot(TABLE[E], true) | |
1750 | if ROOT then | |
1751 | ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50)) | |
1752 | local bv = Instance.new("BodyVelocity") | |
1753 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1754 | bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150 | |
1755 | bv.Parent = ROOT | |
1756 | Debris:AddItem(bv, 0.05) | |
1757 | end | |
1758 | end | |
1759 | end | |
1760 | end | |
1761 | for i = 0, 6, 0.1 / Animation_Speed do | |
1762 | Swait() | |
1763 | local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
1764 | if HITFLOOR then | |
1765 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60) | |
1766 | end | |
1767 | WACKYEFFECT({ | |
1768 | EffectType = "Wave", | |
1769 | Size = VT(20, 1, 20), | |
1770 | Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)), | |
1771 | Transparency = 0.9, | |
1772 | Transparency2 = 1, | |
1773 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
1774 | MoveToPos = nil, | |
1775 | RotationX = 0, | |
1776 | RotationY = 5, | |
1777 | RotationZ = 0, | |
1778 | Material = "Neon", | |
1779 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
1780 | SoundID = nil, | |
1781 | SoundPitch = nil, | |
1782 | SoundVolume = nil | |
1783 | }) | |
1784 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1785 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed) | |
1786 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1787 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1788 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1789 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1790 | end | |
1791 | E = true | |
1792 | if TABLE then | |
1793 | CreateSound(1535995263, Head, 10, 1, false) | |
1794 | for i = 0, 2.2, 0.1 / Animation_Speed do | |
1795 | Swait() | |
1796 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
1797 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
1798 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
1799 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1800 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1801 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1802 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1803 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1804 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed) | |
1805 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1806 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1807 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1808 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1809 | end | |
1810 | end | |
1811 | ATTACK = false | |
1812 | Rooted = false | |
1813 | end | |
1814 | function Punch() | |
1815 | ATTACK = true | |
1816 | Rooted = false | |
1817 | local HITS = {} | |
1818 | Speed = 12 | |
1819 | for i = 0, 1, 0.1 / Animation_Speed do | |
1820 | Swait() | |
1821 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
1822 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1823 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1824 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1825 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1826 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1827 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1828 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1829 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1830 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1831 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1832 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1833 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1834 | end | |
1835 | CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false) | |
1836 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1837 | Swait() | |
1838 | WACKYEFFECT({ | |
1839 | EffectType = "Box", | |
1840 | Size = RightArm2.Size, | |
1841 | Size2 = RightArm2.Size, | |
1842 | Transparency = RightArm2.Transparency, | |
1843 | Transparency2 = 1, | |
1844 | CFrame = RightArm2.CFrame, | |
1845 | MoveToPos = nil, | |
1846 | RotationX = 0, | |
1847 | RotationY = 0, | |
1848 | RotationZ = 0, | |
1849 | Material = "Neon", | |
1850 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
1851 | SoundID = nil, | |
1852 | SoundPitch = nil, | |
1853 | SoundVolume = nil | |
1854 | }) | |
1855 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4) | |
1856 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1857 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1858 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1859 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1860 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1861 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1862 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1863 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1864 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1865 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1866 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1867 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1868 | end | |
1869 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1870 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1871 | do | |
1872 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1873 | if HUM then | |
1874 | do | |
1875 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1876 | if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then | |
1877 | table.insert(HITS, CHILD) | |
1878 | coroutine.resume(coroutine.create(function() | |
1879 | CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false) | |
1880 | TORSO.Anchored = true | |
1881 | local POS = TORSO.CFrame | |
1882 | for i = 1, 35 do | |
1883 | Swait() | |
1884 | ApplyDamage(HUM, MRANDOM(1, 1)) | |
1885 | TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10) | |
1886 | end | |
1887 | TORSO.Anchored = false | |
1888 | end)) | |
1889 | end | |
1890 | end | |
1891 | end | |
1892 | end | |
1893 | end | |
1894 | end | |
1895 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1896 | Swait() | |
1897 | WACKYEFFECT({ | |
1898 | EffectType = "Box", | |
1899 | Size = RightArm2.Size, | |
1900 | Size2 = RightArm2.Size, | |
1901 | Transparency = RightArm2.Transparency, | |
1902 | Transparency2 = 1, | |
1903 | CFrame = RightArm2.CFrame, | |
1904 | MoveToPos = nil, | |
1905 | RotationX = 0, | |
1906 | RotationY = 0, | |
1907 | RotationZ = 0, | |
1908 | Material = "Neon", | |
1909 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
1910 | SoundID = nil, | |
1911 | SoundPitch = nil, | |
1912 | SoundVolume = nil | |
1913 | }) | |
1914 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
1915 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1916 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1917 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1918 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1919 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1920 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1921 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1922 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1923 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1924 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1925 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1926 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1927 | end | |
1928 | if #HITS > 0 then | |
1929 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1930 | Swait() | |
1931 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
1932 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1933 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1934 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1935 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1936 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1937 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1938 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1942 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1944 | end | |
1945 | Roar(HITS) | |
1946 | end | |
1947 | Speed = 16 | |
1948 | ATTACK = false | |
1949 | Rooted = false | |
1950 | end | |
1951 | function Throw() | |
1952 | ATTACK = true | |
1953 | Rooted = false | |
1954 | local DEBREE = {} | |
1955 | for i = 0, 1, 0.1 / Animation_Speed do | |
1956 | Swait() | |
1957 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2) | |
1958 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1959 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1960 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1961 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1962 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1963 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1964 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1965 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1966 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1967 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1968 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1969 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1970 | end | |
1971 | local CFRAME = RootPart2.CFrame * CF(0, 50, 0) | |
1972 | Humanoid.PlatformStand = true | |
1973 | UNANCHOR = false | |
1974 | for i = 0, 1, 0.1 / Animation_Speed do | |
1975 | Swait() | |
1976 | RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2) | |
1977 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1978 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1979 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1980 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1981 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1982 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1983 | RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2) | |
1984 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1988 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1990 | end | |
1991 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1992 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1993 | Swait() | |
1994 | RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2) | |
1995 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1996 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1997 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1998 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1999 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2000 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2001 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2002 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2003 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2004 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2005 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2006 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2007 | end | |
2008 | local IMPACT = false | |
2009 | WELD:remove() | |
2010 | RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p) | |
2011 | CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false) | |
2012 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
2013 | Swait() | |
2014 | WACKYEFFECT({ | |
2015 | EffectType = "Box", | |
2016 | Size = RightArm2.Size, | |
2017 | Size2 = RightArm2.Size, | |
2018 | Transparency = RightArm2.Transparency, | |
2019 | Transparency2 = 1, | |
2020 | CFrame = RightArm2.CFrame, | |
2021 | MoveToPos = nil, | |
2022 | RotationX = 0, | |
2023 | RotationY = 0, | |
2024 | RotationZ = 0, | |
2025 | Material = "Neon", | |
2026 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
2027 | SoundID = nil, | |
2028 | SoundPitch = nil, | |
2029 | SoundVolume = nil | |
2030 | }) | |
2031 | RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2) | |
2032 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2033 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2034 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2035 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2036 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2037 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2038 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2042 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2044 | end | |
2045 | coroutine.resume(coroutine.create(function() | |
2046 | repeat | |
2047 | Swait() | |
2048 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2049 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2050 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2051 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2052 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2053 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2054 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2058 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2060 | until IMPACT == true or ATTACK == false | |
2061 | end)) | |
2062 | local FLOOR | |
2063 | for i = 1, 80 do | |
2064 | Swait() | |
2065 | local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character) | |
2066 | if HIT then | |
2067 | FLOOR = HIT | |
2068 | IMPACT = true | |
2069 | local ORI = VT(0, RootPart.Orientation.Y, 0) | |
2070 | RootPart.CFrame = CF(POS + VT(0, 3.5, 0)) | |
2071 | RootPart.Orientation = ORI | |
2072 | RootJoint.Parent = RootPart | |
2073 | break | |
2074 | else | |
2075 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6) | |
2076 | end | |
2077 | end | |
2078 | UNANCHOR = true | |
2079 | if FLOOR then | |
2080 | do | |
2081 | local PLAYING = false | |
2082 | Humanoid.PlatformStand = false | |
2083 | local REPLAY = true | |
2084 | local FLING = false | |
2085 | coroutine.resume(coroutine.create(function() | |
2086 | local ROCKS = MRANDOM(8, 13) | |
2087 | for i = 1, ROCKS do | |
2088 | local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Really red", VT(1, 1, 1) * MRANDOM(2, 7), true) | |
2089 | DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
2090 | table.insert(DEBREE, { | |
2091 | DEBREEPART, | |
2092 | DEBREEPART.Orientation, | |
2093 | CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0)) | |
2094 | }) | |
2095 | end | |
2096 | repeat | |
2097 | Swait() | |
2098 | for E = 1, #DEBREE do | |
2099 | local ROCK = DEBREE[E][1] | |
2100 | ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3) | |
2101 | ROCK.Orientation = DEBREE[E][2] | |
2102 | end | |
2103 | until FLING == true or ATTACK == false | |
2104 | if FLING == false then | |
2105 | for E = 1, #DEBREE do | |
2106 | local ROCK = DEBREE[E][1] | |
2107 | ROCK.Anchored = false | |
2108 | Debris:AddItem(ROCK, 4) | |
2109 | end | |
2110 | else | |
2111 | for E = 1, #DEBREE do | |
2112 | do | |
2113 | local ROCK = DEBREE[E][1] | |
2114 | ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p) | |
2115 | coroutine.resume(coroutine.create(function() | |
2116 | for i = 1, 150 do | |
2117 | Swait() | |
2118 | local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character) | |
2119 | if HIT then | |
2120 | break | |
2121 | else | |
2122 | ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3) | |
2123 | end | |
2124 | end | |
2125 | ApplyAoE(ROCK.Position, 22, 10, 15, 70, false) | |
2126 | WACKYEFFECT({ | |
2127 | EffectType = "Box", | |
2128 | Size = ROCK.Size, | |
2129 | Size2 = ROCK.Size * 1.2, | |
2130 | Transparency = 0, | |
2131 | Transparency2 = 1, | |
2132 | CFrame = ROCK.CFrame, | |
2133 | MoveToPos = nil, | |
2134 | RotationX = 0, | |
2135 | RotationY = 0, | |
2136 | RotationZ = 0, | |
2137 | Material = "Neon", | |
2138 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
2139 | SoundID = nil, | |
2140 | SoundPitch = nil, | |
2141 | SoundVolume = nil | |
2142 | }) | |
2143 | WACKYEFFECT({ | |
2144 | Time = 15, | |
2145 | EffectType = "Sphere", | |
2146 | Size = ROCK.Size, | |
2147 | Size2 = VT(35, 35, 35), | |
2148 | Transparency = 0.8, | |
2149 | Transparency2 = 1, | |
2150 | CFrame = CF(ROCK.Position), | |
2151 | MoveToPos = nil, | |
2152 | RotationX = 0, | |
2153 | RotationY = 0, | |
2154 | RotationZ = 0, | |
2155 | Material = "Neon", | |
2156 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
2157 | SoundID = 174580476, | |
2158 | SoundPitch = 1, | |
2159 | SoundVolume = 3 | |
2160 | }) | |
2161 | ROCK:remove() | |
2162 | end)) | |
2163 | Swait(5) | |
2164 | end | |
2165 | end | |
2166 | end | |
2167 | end)) | |
2168 | local UNDO = FacialShadow() | |
2169 | CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false) | |
2170 | KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
2171 | if NEWKEY == "e" then | |
2172 | KEY:Disconnect() | |
2173 | PLAYING = true | |
2174 | end | |
2175 | end) | |
2176 | for i = 0, 2, 0.1 / Animation_Speed do | |
2177 | Swait() | |
2178 | if PLAYING == true then | |
2179 | break | |
2180 | end | |
2181 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
2182 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
2183 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
2184 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2185 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2186 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2187 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2188 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2189 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2190 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2191 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2192 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2193 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2194 | end | |
2195 | if KEY then | |
2196 | KEY:Disconnect() | |
2197 | end | |
2198 | if PLAYING == true then | |
2199 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
2200 | Swait() | |
2201 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
2202 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
2203 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
2204 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2205 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2206 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2207 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2208 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2209 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2210 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2211 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2212 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2213 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2214 | end | |
2215 | FLING = true | |
2216 | for i = 0, 1, 0.1 / Animation_Speed do | |
2217 | Swait() | |
2218 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
2219 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed) | |
2220 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed) | |
2221 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
2222 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2223 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2224 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2225 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2226 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2227 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2228 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2229 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2230 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2231 | end | |
2232 | end | |
2233 | UNDO() | |
2234 | end | |
2235 | end | |
2236 | REPLAY = false | |
2237 | ATTACK = false | |
2238 | Rooted = false | |
2239 | end | |
2240 | function Uppercut() | |
2241 | ATTACK = true | |
2242 | Rooted = false | |
2243 | local HITS = {} | |
2244 | Speed = 12 | |
2245 | for i = 0, 1, 0.1 / Animation_Speed do | |
2246 | Swait() | |
2247 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
2248 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
2249 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
2250 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2251 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2252 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2253 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2254 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2255 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2256 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2257 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2258 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2259 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2260 | end | |
2261 | CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false) | |
2262 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
2263 | Swait() | |
2264 | WACKYEFFECT({ | |
2265 | EffectType = "Box", | |
2266 | Size = RightArm2.Size, | |
2267 | Size2 = RightArm2.Size, | |
2268 | Transparency = RightArm2.Transparency, | |
2269 | Transparency2 = 1, | |
2270 | CFrame = RightArm2.CFrame, | |
2271 | MoveToPos = nil, | |
2272 | RotationX = 0, | |
2273 | RotationY = 0, | |
2274 | RotationZ = 0, | |
2275 | Material = "Neon", | |
2276 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
2277 | SoundID = nil, | |
2278 | SoundPitch = nil, | |
2279 | SoundVolume = nil | |
2280 | }) | |
2281 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4) | |
2282 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
2283 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
2284 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2285 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2286 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2287 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2288 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2289 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2290 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2291 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2292 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2293 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2294 | end | |
2295 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
2296 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2297 | do | |
2298 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2299 | if HUM then | |
2300 | do | |
2301 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2302 | if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then | |
2303 | coroutine.resume(coroutine.create(function() | |
2304 | CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false) | |
2305 | local grav = Instance.new("BodyPosition", TORSO) | |
2306 | grav.D = 1500 | |
2307 | grav.P = 20000 | |
2308 | grav.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2309 | grav.position = TORSO.Position + VT(0, 25, 0) | |
2310 | TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) | |
2311 | table.insert(HITS, {CHILD, grav}) | |
2312 | ApplyDamage(HUM, MRANDOM(12, 22)) | |
2313 | end)) | |
2314 | end | |
2315 | end | |
2316 | end | |
2317 | end | |
2318 | end | |
2319 | end | |
2320 | if #HITS > 0 then | |
2321 | coroutine.resume(coroutine.create(function() | |
2322 | repeat | |
2323 | Swait() | |
2324 | until ATTACK == false | |
2325 | for E = 1, #HITS do | |
2326 | HITS[E][2]:remove() | |
2327 | end | |
2328 | end)) | |
2329 | end | |
2330 | REPLAY = true | |
2331 | local PLAYING = false | |
2332 | local WHACK = false | |
2333 | local HITTING = 0 | |
2334 | local PAYDOWN = 200 | |
2335 | local UNDO = FacialShadow() | |
2336 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
2337 | Swait() | |
2338 | if PLAYING == true then | |
2339 | break | |
2340 | end | |
2341 | WACKYEFFECT({ | |
2342 | EffectType = "Box", | |
2343 | Size = RightArm2.Size, | |
2344 | Size2 = RightArm2.Size, | |
2345 | Transparency = RightArm2.Transparency, | |
2346 | Transparency2 = 1, | |
2347 | CFrame = RightArm2.CFrame, | |
2348 | MoveToPos = nil, | |
2349 | RotationX = 0, | |
2350 | RotationY = 0, | |
2351 | RotationZ = 0, | |
2352 | Material = "Neon", | |
2353 | Color = C3(0.0666667, 0.0666667, 0.0666667), | |
2354 | SoundID = nil, | |
2355 | SoundPitch = nil, | |
2356 | SoundVolume = nil | |
2357 | }) | |
2358 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
2359 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
2360 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
2361 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2362 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2363 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2364 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2365 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2366 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2367 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2368 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2369 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2370 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2371 | end | |
2372 | if #HITS > 0 then | |
2373 | KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
2374 | if NEWKEY == "r" and WHACK == false then | |
2375 | if PLAYING == false then | |
2376 | PLAYING = true | |
2377 | end | |
2378 | WHACK = true | |
2379 | PAYDOWN = 70 | |
2380 | HITTING = HITTING + 1 | |
2381 | for E = 1, #HITS do | |
2382 | if HITS[E][1] then | |
2383 | local ROOT = GetRoot(HITS[E][1], true) | |
2384 | if ROOT then | |
2385 | local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid") | |
2386 | if HUM and HUM.Health > 0 then | |
2387 | HUM.PlatformStand = true | |
2388 | CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false) | |
2389 | local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1]) | |
2390 | ROOT.CFrame = CF(POS) | |
2391 | ApplyDamage(HUM, MRANDOM(12, 18)) | |
2392 | ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4 | |
2393 | if HIT then | |
2394 | CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30) | |
2395 | end | |
2396 | end | |
2397 | end | |
2398 | end | |
2399 | end | |
2400 | CreateSound(217767125, RightArm, 10, 1, false) | |
2401 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
2402 | Swait() | |
2403 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
2404 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2405 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2406 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2407 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2408 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2409 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2410 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2411 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2412 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2413 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2414 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2415 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2416 | end | |
2417 | WHACK = false | |
2418 | end | |
2419 | end) | |
2420 | end | |
2421 | for i = 0, 1, 0.1 / Animation_Speed do | |
2422 | Swait() | |
2423 | if PLAYING == true then | |
2424 | break | |
2425 | end | |
2426 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5) | |
2427 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
2428 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
2429 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2430 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2431 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2432 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2433 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2434 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
2435 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2436 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2437 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2439 | end | |
2440 | if PLAYING == true then | |
2441 | Rooted = true | |
2442 | repeat | |
2443 | Swait() | |
2444 | if WHACK == false then | |
2445 | PAYDOWN = PAYDOWN - 1 | |
2446 | if PAYDOWN <= 0 then | |
2447 | PLAYING = false | |
2448 | end | |
2449 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
2450 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2451 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2452 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2453 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2454 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2455 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2456 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2457 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2458 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2459 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2460 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2461 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2462 | end | |
2463 | until PLAYING == false | |
2464 | end | |
2465 | if KEY then | |
2466 | KEY:Disconnect() | |
2467 | end | |
2468 | if HITTING > 4 then | |
2469 | CreateSound(1535994137, Head, 10, 1, false) | |
2470 | for i = 0, 2.4, 0.1 / Animation_Speed do | |
2471 | Swait() | |
2472 | RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1) | |
2473 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
2474 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
2475 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2476 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2477 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2478 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2479 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed) | |
2481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2483 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2485 | end | |
2486 | end | |
2487 | UNDO() | |
2488 | Speed = 16 | |
2489 | REPLAY = false | |
2490 | ATTACK = false | |
2491 | Rooted = false | |
2492 | end | |
2493 | function TakeOn() | |
2494 | ATTACK = true | |
2495 | Rooted = true | |
2496 | coroutine.resume(coroutine.create(function() | |
2497 | repeat | |
2498 | Swait() | |
2499 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
2500 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
2501 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
2502 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
2503 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2504 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2505 | until ATTACK == false | |
2506 | end)) | |
2507 | CreateSound(1535994669, Head, 10, 1, false) | |
2508 | for i = 0, 1, 0.1 / Animation_Speed do | |
2509 | Swait() | |
2510 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2511 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2512 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2513 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2514 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2515 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2516 | end | |
2517 | for i = 0, 1, 0.1 / Animation_Speed do | |
2518 | Swait() | |
2519 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2520 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed) | |
2521 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2522 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2523 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2524 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2525 | end | |
2526 | ATTACK = false | |
2527 | Rooted = false | |
2528 | end | |
2529 | function MouseDown(Mouse) | |
2530 | if ATTACK == false then | |
2531 | end | |
2532 | end | |
2533 | function MouseUp(Mouse) | |
2534 | HOLD = false | |
2535 | end | |
2536 | function KeyDown(Key) | |
2537 | KEYHOLD = true | |
2538 | if Key == "z" and ATTACK == false then | |
2539 | Punch() | |
2540 | end | |
2541 | if Key == "e" and ATTACK == false and REPLAY == false then | |
2542 | Throw() | |
2543 | end | |
2544 | if Key == "r" and ATTACK == false and REPLAY == false then | |
2545 | Uppercut() | |
2546 | end | |
2547 | if Key == "t" and ATTACK == false then | |
2548 | Roar() | |
2549 | end | |
2550 | if Key == "y" and ATTACK == false then | |
2551 | TakeOn() | |
2552 | end | |
2553 | if Key == "m" and ATTACK == false then | |
2554 | insanitymode() | |
2555 | end | |
2556 | if Key == "]" and ATTACK == false then | |
2557 | Taunt_Demon() | |
2558 | end | |
2559 | end | |
2560 | function KeyUp(Key) | |
2561 | KEYHOLD = false | |
2562 | end | |
2563 | Mouse.Button1Down:connect(function(NEWKEY) | |
2564 | MouseDown(NEWKEY) | |
2565 | end) | |
2566 | Mouse.Button1Up:connect(function(NEWKEY) | |
2567 | MouseUp(NEWKEY) | |
2568 | end) | |
2569 | Mouse.KeyDown:connect(function(NEWKEY) | |
2570 | KeyDown(NEWKEY) | |
2571 | end) | |
2572 | Mouse.KeyUp:connect(function(NEWKEY) | |
2573 | KeyUp(NEWKEY) | |
2574 | end) | |
2575 | function unanchor() | |
2576 | for _, c in pairs(Character:GetChildren()) do | |
2577 | if c:IsA("BasePart") and c ~= RootPart then | |
2578 | c.Anchored = false | |
2579 | end | |
2580 | end | |
2581 | if UNANCHOR == true then | |
2582 | RootPart.Anchored = false | |
2583 | else | |
2584 | RootPart.Anchored = true | |
2585 | end | |
2586 | end | |
2587 | Humanoid.Changed:connect(function(Jump) | |
2588 | if Jump == "Jump" and Disable_Jump == true then | |
2589 | Humanoid.Jump = false | |
2590 | end | |
2591 | end) | |
2592 | coroutine.resume(coroutine.create(function() | |
2593 | while true do | |
2594 | Swait() | |
2595 | SINE = SINE + CHANGE | |
2596 | end | |
2597 | end)) | |
2598 | while true do | |
2599 | Swait() | |
2600 | script.Parent = WEAPONGUI | |
2601 | ANIMATE.Parent = nil | |
2602 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
2603 | v:Stop() | |
2604 | end | |
2605 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2606 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2607 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character) | |
2608 | local WALKSPEEDVALUE = 4 | |
2609 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2610 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2611 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2612 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2613 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2614 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
2615 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2616 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2617 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2618 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2619 | end | |
2620 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2621 | ANIM = "Jump" | |
2622 | if ATTACK == false then | |
2623 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2624 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2625 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2626 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2627 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2628 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2629 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2630 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2631 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2632 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2633 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2634 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2635 | end | |
2636 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2637 | ANIM = "Fall" | |
2638 | if ATTACK == false then | |
2639 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2640 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2641 | RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2642 | LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2643 | RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2644 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2645 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2646 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2647 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2648 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2649 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2650 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2651 | end | |
2652 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2653 | ANIM = "Idle" | |
2654 | - | function idk() |
2654 | + | |
2655 | RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed) | |
2656 | Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
2657 | - | local L = CreateSound(1278007556,Head,8,1.1,false) |
2657 | + | |
2658 | - | L.EmitterSize = 25 |
2658 | + | |
2659 | - | for i = 1, 20 do |
2659 | + | |
2660 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2661 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) |
2661 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) |
2662 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
2662 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) |
2663 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2663 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2664 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2664 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2665 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
2665 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1.1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2666 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
2666 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed) |
2667 | end | |
2668 | - | for i = 1, 40 do |
2668 | + | |
2669 | ANIM = "Walk" | |
2670 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) |
2670 | + | |
2671 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) |
2671 | + | |
2672 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2672 | + | |
2673 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2673 | + | |
2674 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
2674 | + | |
2675 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) |
2675 | + | |
2676 | LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
2677 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2678 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2679 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2680 | - | function DoubleJump() |
2680 | + | |
2681 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2682 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2683 | - | Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z) |
2683 | + | |
2684 | - | CreateSound(159882477, Head, 4, 1, false) |
2684 | + | |
2685 | - | CreateSound(1112042117, Torso, 2, 1, false) |
2685 | + | |
2686 | - | local E = 360/12 |
2686 | + | |
2687 | - | for i=1, 12 do |
2687 | + | |
2688 | unanchor() | |
2689 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
2689 | + | |
2690 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
2690 | + | |
2691 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
2691 | + | |
2692 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
2692 | + | |
2693 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
2693 | + | |
2694 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
2694 | + | |
2695 | elseif Rooted == true then | |
2696 | Disable_Jump = true | |
2697 | Humanoid.WalkSpeed = 0 | |
2698 | end | |
2699 | for _, c in pairs(SHADOW:GetChildren()) do | |
2700 | if c:IsA("Part") then | |
2701 | c.Color = C3(0.0666667, 0.0666667, 0.0666667) | |
2702 | if c ~= RootPart2 then | |
2703 | c.Transparency = E + 0.15 * SIN(SINE / 12) | |
2704 | end | |
2705 | if c:FindFirstChildOfClass("Decal") then | |
2706 | c:ClearAllChildren() | |
2707 | end | |
2708 | c.CanCollide = false | |
2709 | c.Material = "Neon" | |
2710 | else | |
2711 | c:remove() | |
2712 | end | |
2713 | end | |
2714 | sick.SoundId = "rbxassetid://0" | |
2715 | sick.Looped = true | |
2716 | sick.Pitch = 0.50 | |
2717 | sick.Volume = 1.5 | |
2718 | sick.Parent = Character | |
2719 | sick.Playing = PLAYSONG | |
2720 | if EQUIPPED == false then | |
2721 | Intro() | |
2722 | end | |
2723 | end |