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saba1517

evil morty

Jul 1st, 2018
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  1. local plr = game:service'Players'.LocalPlayer
  2. local char = plr.Character
  3. local hum = char.Humanoid
  4. local hed = char.Head
  5. local root = char.HumanoidRootPart
  6. local rootj = root.RootJoint
  7. local tors = char.Torso
  8. local ra = char["Right Arm"]
  9. local la = char["Left Arm"]
  10. local rl = char["Right Leg"]
  11. local ll = char["Left Leg"]
  12. local neck = tors["Neck"]
  13. local mouse = plr:GetMouse()
  14. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  15. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  16. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  17. --------------------------
  18. cam = game.Workspace.CurrentCamera
  19. CF = CFrame.new
  20. VT = Vector3.new
  21. angles = CFrame.Angles
  22. attack = false
  23. Euler = CFrame.fromEulerAnglesXYZ
  24. Rad = math.rad
  25. IT = Instance.new
  26. BrickC = BrickColor.new
  27. Cos = math.cos
  28. Acos = math.acos
  29. Sin = math.sin
  30. Asin = math.asin
  31. Abs = math.abs
  32. Mrandom = math.random
  33. Floor = math.floor
  34. ---------------------------
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51. plr = game:GetService("Players").LocalPlayer
  52. char = plr.Character
  53. hum = char.Humanoid
  54. local cam = game.Workspace.CurrentCamera
  55. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  56. Camera = cam
  57. local CamInterrupt = false
  58. local TwoD = false
  59. local TargetInfo = {nil, nil}
  60. cam.CameraType = "Custom"
  61. t = char.Torso
  62. h = char.Head
  63. ra = char["Right Arm"]
  64. la = char["Left Arm"]
  65. rl = char["Right Leg"]
  66. ll = char["Left Leg"]
  67. tors = char.Torso
  68. lleg = char["Left Leg"]
  69. root = char.HumanoidRootPart
  70. hed = char.Head
  71. rleg = char["Right Leg"]
  72. rarm = char["Right Arm"]
  73. larm = char["Left Arm"]
  74. radian = math.rad
  75. random = math.random
  76. Vec3 = Vector3.new
  77. Inst = Instance.new
  78. cFrame = CFrame.new
  79. Euler = CFrame.fromEulerAnglesXYZ
  80. vt = Vector3.new
  81. bc = BrickColor.new
  82. br = BrickColor.random
  83. it = Instance.new
  84. cf = CFrame.new
  85. local eff = true
  86. local shielding = false
  87. local cR=255
  88. local cG=0
  89. local cB=0
  90. local flg5=1 local omgidk=1
  91. local add=15
  92. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  93. if omgidk>10000 then omgidk=0 end
  94. omgidk=omgidk+1
  95. if cR>=255 then flg5=1 end
  96. if cG>=255 then flg5=2 end
  97. if cB>=255 then flg5=3 end
  98. if flg5==1 then cR=cR-add cG=cG+add end
  99. if flg5==2 then cG=cG-add cB=cB+add end
  100. if flg5==3 then cB=cB-add cR=cR+add end
  101. color=Color3.fromRGB(cR,cG,cB)
  102. end)
  103.  
  104. local Booleans = {
  105. CamFollow = true,
  106. GyroUse = true
  107. }
  108.  
  109. function lerp(object, newCFrame, alpha)
  110. return object:lerp(newCFrame, alpha)
  111. end
  112.  
  113. local Directer = Inst("BodyGyro", root)
  114. Directer.MaxTorque = Vec3(0, 0, 0)
  115. Directer.P = 600000
  116. local CPart = Inst("Part")
  117. CPart.Anchored = true
  118. CPart.CanCollide = false
  119. CPart.Locked = true
  120. CPart.Transparency = 1
  121.  
  122. local rainbowmode = false
  123. local chaosmode = false
  124.  
  125. kan = Instance.new("Sound",char)
  126. kan.Volume = 1.25
  127. kan.TimePosition = 0
  128. kan.PlaybackSpeed = 1
  129. kan.Pitch = 1
  130. kan.SoundId = "rbxassetid://0"
  131. kan.Name = "wrecked"
  132. kan.Looped = true
  133. kan:Play()
  134.  
  135. function newTheme(ID,timepos,pitch,vol)
  136. local kanz = kan
  137. --kanz:Stop()
  138. --kanz.Volume = vol
  139. --kanz.TimePosition = timepos
  140. kanz.PlaybackSpeed = pitch
  141. kanz.Pitch = pitch
  142. kanz.SoundId = ID
  143. kanz.Name = "wrecked"
  144. kanz.Looped = true
  145. kanz.Volume = 0.3
  146. --kanz:Play()
  147. --coroutine.resume(coroutine.create(function()
  148. --wait(0.05)
  149. --end))
  150. end
  151.  
  152. function newThemeCust(ID,timepos,pitch,vol)
  153. local kanz = kan
  154. kanz:Stop()
  155. kanz.Volume = vol
  156. kanz.TimePosition = timepos
  157. kanz.PlaybackSpeed = pitch
  158. kanz.Pitch = pitch
  159. kanz.SoundId = ID
  160. kanz.Name = "wrecked"
  161. kanz.Looped = true
  162. kanz:Play()
  163. coroutine.resume(coroutine.create(function()
  164. wait(0.05)
  165. end))
  166. end
  167.  
  168. local BC = char["Body Colors"]
  169. BC.HeadColor = BrickColor.new("Pastel brown")
  170. BC.RightArmColor = BrickColor.new("Pastel brown")
  171. BC.LeftArmColor = BrickColor.new("Pastel brown")
  172. BC.RightLegColor = BrickColor.new("Pastel brown")
  173. BC.LeftLegColor = BrickColor.new("Pastel brown")
  174. BC.TorsoColor = BrickColor.new("Pastel brown")
  175.  
  176. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  177.  
  178. for i,v in pairs(char:children()) do
  179. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  180. v:Remove()
  181. end
  182. end
  183. shirt = Instance.new("Shirt", char)
  184. shirt.Name = "Shirt"
  185. pants = Instance.new("Pants", char)
  186. pants.Name = "Pants"
  187. char.Shirt.ShirtTemplate = "rbxassetid://768490081"
  188. char.Pants.PantsTemplate = "rbxassetid://771695895"
  189.  
  190. function CameraShake(Times, Power, PlayerTarget)
  191. coroutine.resume(coroutine.create(function()
  192. FV = Instance.new("BoolValue", PlayerTarget)
  193. FV.Name = "CameraShake"
  194. for ShakeNum=1,Times do
  195. swait()
  196. local ef=Power
  197. if ef>=1 then
  198. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  199. else
  200. ef=Power*10
  201. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  202. end
  203. end
  204. Humanoid.CameraOffset = Vector3.new(0,0,0)
  205. FV:Destroy()
  206. end))
  207. end
  208.  
  209. function CameraEnshaking(Length,Intensity)
  210. coroutine.resume(coroutine.create(function()
  211. local intensity = 1*Intensity
  212. local rotM = 0.01*Intensity
  213. for i = 0, Length, 0.1 do
  214. swait()
  215. intensity = intensity - 0.05*Intensity/Length
  216. rotM = rotM - 0.0005*Intensity/Length
  217. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  218. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  219. end
  220. Humanoid.CameraOffset = Vec3(0, 0, 0)
  221. end))
  222. end
  223. CamShake=function(Part,Distan,Power,Times)
  224. local de=Part.Position
  225. for i,v in pairs(workspace:children()) do
  226. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  227. for _,c in pairs(v:children()) do
  228. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  229. local Noob=v.Humanoid
  230. if Noob~=nil then
  231. coroutine.resume(coroutine.create(function()
  232. FV = Instance.new("BoolValue", Noob)
  233. FV.Name = "CameraShake"
  234. for ShakeNum=1,Times do
  235. swait()
  236. local ef=Power
  237. if ef>=1 then
  238. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  239. else
  240. ef=Power*10
  241. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  242. end
  243. end
  244. Humanoid.CameraOffset = Vector3.new(0,0,0)
  245. FV:Destroy()
  246. end))
  247. CameraShake(Times, Power, Noob)
  248. end
  249. end
  250. end
  251. end
  252. end
  253. end
  254.  
  255. function chatfunc(text,color)
  256. local chat = coroutine.wrap(function()
  257. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  258. Character:FindFirstChild("TalkingBillBoard"):destroy()
  259. end
  260. local naeeym2 = Instance.new("BillboardGui",Character)
  261. naeeym2.Size = UDim2.new(0,100,0,40)
  262. naeeym2.StudsOffset = Vector3.new(0,3,0)
  263. naeeym2.Adornee = Character.Head
  264. naeeym2.Name = "TalkingBillBoard"
  265. local tecks2 = Instance.new("TextLabel",naeeym2)
  266. tecks2.BackgroundTransparency = 1
  267. tecks2.BorderSizePixel = 0
  268. tecks2.Text = ""
  269. tecks2.Font = "SciFi"
  270. tecks2.TextSize = 30
  271. tecks2.TextStrokeTransparency = 0
  272. tecks2.TextColor3 = color
  273. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  274. tecks2.Size = UDim2.new(1,0,0.5,0)
  275. local tecks3 = Instance.new("TextLabel",naeeym2)
  276. tecks3.BackgroundTransparency = 1
  277. tecks3.BorderSizePixel = 0
  278. tecks3.Text = ""
  279. tecks3.Font = "SciFi"
  280. tecks3.TextSize = 30
  281. tecks3.TextStrokeTransparency = 0
  282. tecks3.TextColor3 = Color3.new(255,0,0)
  283. tecks3.TextStrokeColor3 = color
  284. tecks3.Size = UDim2.new(1,0,0.5,0)
  285. coroutine.resume(coroutine.create(function()
  286. while true do
  287. swait(1)
  288. plr.Character.wrecked.Volume = 0.3
  289. if chaosmode == true then
  290. tecks2.TextColor3 = BrickColor.random().Color
  291. tecks3.TextStrokeColor3 = BrickColor.random().Color
  292. end
  293. tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  294. tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  295. tecks2.Rotation = math.random(-5,5)
  296. tecks3.Rotation = math.random(-5,5)
  297. end
  298. end))
  299. for i = 1,string.len(text),1 do
  300. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  301. tecks2.Text = string.sub(text,1,i)
  302. tecks3.Text = string.sub(text,1,i)
  303. swait(1)
  304. end
  305. wait(1)
  306. local randomrot = math.random(1,2)
  307. if randomrot == 1 then
  308. for i = 1, 50 do
  309. swait()
  310. tecks2.Rotation = tecks2.Rotation - .75
  311. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  312. tecks2.TextTransparency = tecks2.TextTransparency + .04
  313. tecks3.Rotation = tecks2.Rotation + .75
  314. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  315. tecks3.TextTransparency = tecks2.TextTransparency + .04
  316. end
  317. elseif randomrot == 2 then
  318. for i = 1, 50 do
  319. swait()
  320. tecks2.Rotation = tecks2.Rotation + .75
  321. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  322. tecks2.TextTransparency = tecks2.TextTransparency + .04
  323. tecks3.Rotation = tecks2.Rotation - .75
  324. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  325. tecks3.TextTransparency = tecks2.TextTransparency + .04
  326. end
  327. end
  328. naeeym2:Destroy()
  329. end)
  330. chat()
  331. end
  332.  
  333.  
  334. local Create = LoadLibrary("RbxUtility").Create
  335.  
  336. CFuncs = {
  337. ["Part"] = {
  338. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  339. local Part = Create("Part"){
  340. Parent = Parent,
  341. Reflectance = Reflectance,
  342. Transparency = Transparency,
  343. CanCollide = false,
  344. Locked = true,
  345. BrickColor = BrickColor.new(tostring(BColor)),
  346. Name = Name,
  347. Size = Size,
  348. Material = Material,
  349. }
  350. RemoveOutlines(Part)
  351. return Part
  352. end;
  353. };
  354.  
  355. ["Mesh"] = {
  356. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  357. local Msh = Create(Mesh){
  358. Parent = Part,
  359. Offset = OffSet,
  360. Scale = Scale,
  361. }
  362. if Mesh == "SpecialMesh" then
  363. Msh.MeshType = MeshType
  364. Msh.MeshId = MeshId
  365. end
  366. return Msh
  367. end;
  368. };
  369.  
  370. ["Mesh"] = {
  371. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  372. local Msh = Create(Mesh){
  373. Parent = Part,
  374. Offset = OffSet,
  375. Scale = Scale,
  376. }
  377. if Mesh == "SpecialMesh" then
  378. Msh.MeshType = MeshType
  379. Msh.MeshId = MeshId
  380. end
  381. return Msh
  382. end;
  383. };
  384.  
  385. ["Weld"] = {
  386. Create = function(Parent, Part0, Part1, C0, C1)
  387. local Weld = Create("Weld"){
  388. Parent = Parent,
  389. Part0 = Part0,
  390. Part1 = Part1,
  391. C0 = C0,
  392. C1 = C1,
  393. }
  394. return Weld
  395. end;
  396. };
  397.  
  398. ["Sound"] = {
  399. Create = function(id, par, vol, pit)
  400. coroutine.resume(coroutine.create(function()
  401. local S = Create("Sound"){
  402. Volume = vol,
  403. Name = "EffectSoundo",
  404. Pitch = pit or 1,
  405. SoundId = id,
  406. Parent = par or workspace,
  407. }
  408. wait()
  409. S:play()
  410. game:GetService("Debris"):AddItem(S, 10)
  411. end))
  412. end;
  413. };
  414.  
  415. ["LongSound"] = {
  416. Create = function(id, par, vol, pit)
  417. coroutine.resume(coroutine.create(function()
  418. local S = Create("Sound"){
  419. Volume = vol,
  420. Pitch = pit or 1,
  421. SoundId = id,
  422. Parent = par or workspace,
  423. }
  424. wait()
  425. S:play()
  426. game:GetService("Debris"):AddItem(S, 30)
  427. end))
  428. end;
  429. };
  430.  
  431. ["ParticleEmitter"] = {
  432. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  433. local fp = Create("ParticleEmitter"){
  434. Parent = Parent,
  435. Color = ColorSequence.new(Color1, Color2),
  436. LightEmission = LightEmission,
  437. Size = Size,
  438. Texture = Texture,
  439. Transparency = Transparency,
  440. ZOffset = ZOffset,
  441. Acceleration = Accel,
  442. Drag = Drag,
  443. LockedToPart = LockedToPart,
  444. VelocityInheritance = VelocityInheritance,
  445. EmissionDirection = EmissionDirection,
  446. Enabled = Enabled,
  447. Lifetime = LifeTime,
  448. Rate = Rate,
  449. Rotation = Rotation,
  450. RotSpeed = RotSpeed,
  451. Speed = Speed,
  452. VelocitySpread = VelocitySpread,
  453. }
  454. return fp
  455. end;
  456. };
  457.  
  458. CreateTemplate = {
  459.  
  460. };
  461. }
  462.  
  463.  
  464.  
  465. New = function(Object, Parent, Name, Data)
  466. local Object = Instance.new(Object)
  467. for Index, Value in pairs(Data or {}) do
  468. Object[Index] = Value
  469. end
  470. Object.Parent = Parent
  471. Object.Name = Name
  472. return Object
  473. end
  474. local halocolor = BrickColor.new("Really red")
  475. local halocolor2 = BrickColor.new("Really red")
  476. local starcolor = BrickColor.new("Really red")
  477. local lunacolor = BrickColor.new("Really red")
  478. local lunacolor2 = BrickColor.new("Really red")
  479. local wepcolor = BrickColor.new("Really red")
  480. local maincolor = BrickColor.new("Really red")
  481. local m = Instance.new("Model",char)
  482. local m2 = Instance.new("Model",char)
  483. local m3 = Instance.new("Model",char)
  484. local mw1 = Instance.new("Model",char)
  485. local mw2 = Instance.new("Model",char)
  486.  
  487. local extrawingmod1 = Instance.new("Model",char)
  488. local extrawingmod2 = Instance.new("Model",char)
  489.  
  490. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  491. local p = Instance.new("Part")
  492. p.TopSurface = 0
  493. p.BottomSurface = 0
  494. p.Parent = parent
  495. p.Size = Vector3.new(0.1,0.1,0.1)
  496. p.Transparency = transparency
  497. p.Reflectance = reflectance
  498. p.CanCollide = false
  499. p.Locked = true
  500. p.BrickColor = brickcolor
  501. p.Material = material
  502. return p
  503. end
  504.  
  505. function CreateMesh(parent,meshtype,x1,y1,z1)
  506. local mesh = Instance.new("SpecialMesh",parent)
  507. mesh.MeshType = meshtype
  508. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  509. return mesh
  510. end
  511.  
  512. function Shatter(Part)
  513. if Part.Transparency < 1 then
  514. local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0))
  515. Debris:AddItem(SOUNDPART,5)
  516. CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  517. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  518. local SIZESET = SIZE/4
  519. local XOffset = Part.Size.X*1.5/SIZESET
  520. local YOffset = Part.Size.Y*1.5/SIZESET
  521. local ZOffset = Part.Size.Z*1.5/SIZESET
  522. for x = 1, math.ceil(XOffset) do
  523. for y = 1, math.ceil(YOffset) do
  524. for z = 1, math.ceil(ZOffset) do
  525. local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  526. SHARD.CanCollide = true
  527. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
  528. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  529. Debris:AddItem(SHARD,MRANDOM(10,25)/10)
  530. for _, c in pairs(Part:GetChildren()) do
  531. if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
  532. c:Clone().Parent = SHARD
  533. end
  534. end
  535. end
  536. end
  537. end
  538. end
  539. Part:remove()
  540. end
  541.  
  542. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  543. local mesh = Instance.new("SpecialMesh",parent)
  544. mesh.MeshType = "FileMesh"
  545. mesh.MeshId = meshid
  546. mesh.Scale = Vector3.new(x1,y1,z1)
  547. return mesh
  548. end
  549.  
  550.  
  551. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  552. local mesh = Instance.new("SpecialMesh",parent)
  553. mesh.MeshType = "FileMesh"
  554. mesh.MeshId = meshid
  555. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  556. mesh.Scale = Vector3.new(x1,y1,z1)
  557. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  558. return mesh
  559. end
  560.  
  561. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  562. local weld = Instance.new("Weld")
  563. weld.Parent = parent
  564. weld.Part0 = part0
  565. weld.Part1 = part1
  566. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  567. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  568. return weld
  569. end
  570.  
  571.  
  572. --------------
  573. local secondchar = Instance.new("Model",char)
  574. local GhostCol = BrickColor.new("Really red")
  575. local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol)
  576. CreateMesh(sectors,"Brick",2*8,2*8,1*8)
  577. local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  578.  
  579. local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  580. CreateMesh(seclarm,"Brick",1*8,2*8,1*8)
  581. local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  582.  
  583. local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  584. CreateMesh(secrarm,"Brick",1*8,2*8,1*8)
  585. local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  586.  
  587. local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  588. CreateMesh(seclleg,"Brick",1*8,2*8,1*8)
  589. local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  590.  
  591. local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  592. CreateMesh(secrleg,"Brick",1*8,2*8,1*8)
  593. local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  594.  
  595. local seched = CreateParta(secondchar,1,0,"Neon",GhostCol)
  596. CreateMesh(seched,"Brick",1*8,1*8,1*8)
  597. local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  598. --------------
  599. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  600. CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  601. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  602. CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  603.  
  604. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  605. CreateMesh(handle,"Brick",0,0,0)
  606. local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  607. local valuaring = 10
  608. for i = 0, 49 do
  609. valuaring = valuaring + 10
  610. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  611. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  612. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  613. end
  614.  
  615. handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  616. CreateMesh(handle,"Brick",0,0,0)
  617. CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  618. local valuaring = 10
  619. for i = 0, 49 do
  620. valuaring = valuaring + 10
  621. rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  622. CreateMesh(rn,"Brick",0.5,0.2,0.2)
  623. CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  624. end
  625.  
  626.  
  627. local handle = CreateParta(m,1,1,"Neon",maincolor)
  628. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  629. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  630.  
  631. --- Left wing.
  632.  
  633. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  634. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  635. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  636.  
  637. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  638. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  639. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  640. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  641. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  642. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  643. A0 = Instance.new('Attachment',wed)
  644. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  645. CreateMesh(wed,"Wedge",0.05,0.5,3)
  646. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  647. A1 = Instance.new('Attachment',wed)
  648. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  649. CreateMesh(wed,"Wedge",0.05,3,0.5)
  650. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  651.  
  652. tl1 = Instance.new('Trail',wed)
  653. tl1.Attachment0 = A0
  654. tl1.Attachment1 = A1
  655. --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  656. tl1.LightEmission = 1
  657. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  658. tl1.Color = ColorSequence.new(BrickColor.random().Color)
  659. tl1.Lifetime = 0.6
  660.  
  661.  
  662. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  663. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  664. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  665.  
  666. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  667. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  668. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  669. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  670. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  671. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  672. A0 = Instance.new('Attachment',wed)
  673. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  674. CreateMesh(wed,"Wedge",0.05,0.5,3)
  675. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  676. A1 = Instance.new('Attachment',wed)
  677. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  678. CreateMesh(wed,"Wedge",0.05,3,0.5)
  679. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  680.  
  681. tl2 = Instance.new('Trail',wed)
  682. tl2.Attachment0 = A0
  683. tl2.Attachment1 = A1
  684. --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  685. tl2.LightEmission = 1
  686. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  687. tl2.Color = ColorSequence.new(BrickColor.random().Color)
  688. tl2.Lifetime = 0.6
  689.  
  690. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  691. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  692. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  693.  
  694. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  695. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  696. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  697. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  698. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  699. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  700. A0 = Instance.new('Attachment',wed)
  701. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  702. CreateMesh(wed,"Wedge",0.05,0.5,3)
  703. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  704. A1 = Instance.new('Attachment',wed)
  705. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  706. CreateMesh(wed,"Wedge",0.05,3,0.5)
  707. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  708.  
  709. tl3 = Instance.new('Trail',wed)
  710. tl3.Attachment0 = A0
  711. tl3.Attachment1 = A1
  712. --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  713. tl3.LightEmission = 1
  714. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  715. tl3.Color = ColorSequence.new(BrickColor.random().Color)
  716. tl3.Lifetime = 0.6
  717.  
  718. tl1.Enabled = false
  719. tl2.Enabled = false
  720. tl3.Enabled = false
  721. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  722. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  723. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  724.  
  725. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  726. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  727. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  728. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  729. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  730. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  731. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  732. CreateMesh(wed,"Wedge",0.05,0.5,3)
  733. CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  734. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  735. CreateMesh(wed,"Wedge",0.05,3,0.5)
  736. CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  737.  
  738. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  739. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  740. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  741.  
  742. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  743. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  744. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  745. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  746. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  747. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  748. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  749. CreateMesh(wed,"Wedge",0.05,0.5,3)
  750. CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  751. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  752. CreateMesh(wed,"Wedge",0.05,3,0.5)
  753. CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  754.  
  755. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  756. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  757. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  758.  
  759. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  760. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  761. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  762. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  763. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  764. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  765. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  766. CreateMesh(wed,"Wedge",0.05,0.5,3)
  767. CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  768. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  769. CreateMesh(wed,"Wedge",0.05,3,0.5)
  770. CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  771.  
  772. -- Right wing.
  773.  
  774. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  775. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  776. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  777.  
  778. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  779. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  780. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  781. A0 = Instance.new('Attachment',wed)
  782. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  783. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  784. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  785. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  786. CreateMesh(wed,"Wedge",0.05,0.5,3)
  787. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  788. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  789. CreateMesh(wed,"Wedge",0.05,3,0.5)
  790. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  791. A1 = Instance.new('Attachment',wed)
  792.  
  793. tr1 = Instance.new('Trail',wed)
  794. tr1.Attachment0 = A0
  795. tr1.Attachment1 = A1
  796. --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  797. tr1.LightEmission = 1
  798. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  799. tr1.Color = ColorSequence.new(BrickColor.random().Color)
  800. tr1.Lifetime = 0.6
  801.  
  802. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  803. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  804. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  805.  
  806. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  807. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  808. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  809. A0 = Instance.new('Attachment',wed)
  810. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  811. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  812. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  813. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  814. CreateMesh(wed,"Wedge",0.05,0.5,3)
  815. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  816. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  817. CreateMesh(wed,"Wedge",0.05,3,0.5)
  818. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  819. A1 = Instance.new('Attachment',wed)
  820.  
  821. tr2 = Instance.new('Trail',wed)
  822. tr2.Attachment0 = A0
  823. tr2.Attachment1 = A1
  824. --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  825. tr2.LightEmission = 1
  826. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  827. tr2.Color = ColorSequence.new(BrickColor.random().Color)
  828. tr2.Lifetime = 0.6
  829.  
  830. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  831. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  832. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  833.  
  834. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  835. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  836. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  837. A0 = Instance.new('Attachment',wed)
  838. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  839. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  840. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  841. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  842. CreateMesh(wed,"Wedge",0.05,0.5,3)
  843. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  844. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  845. CreateMesh(wed,"Wedge",0.05,3,0.5)
  846. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  847. A1 = Instance.new('Attachment',wed)
  848.  
  849. tr3 = Instance.new('Trail',wed)
  850. tr3.Attachment0 = A0
  851. tr3.Attachment1 = A1
  852. --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  853. tr3.LightEmission = 1
  854. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  855. tr3.Color = ColorSequence.new(BrickColor.random().Color)
  856. tr3.Lifetime = 0.6
  857.  
  858.  
  859. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  860. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  861. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862.  
  863. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  864. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  865. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  866. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  867. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  868. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  870. CreateMesh(wed,"Wedge",0.05,0.5,3)
  871. CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  872. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  873. CreateMesh(wed,"Wedge",0.05,3,0.5)
  874. CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875.  
  876. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  877. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  878. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  879.  
  880. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  881. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  882. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  883. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  884. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  885. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  886. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  887. CreateMesh(wed,"Wedge",0.05,0.5,3)
  888. CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  889. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  890. CreateMesh(wed,"Wedge",0.05,3,0.5)
  891. CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  892.  
  893. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  894. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  895. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  896.  
  897. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  898. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  899. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  900. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  901. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  902. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  903. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  904. CreateMesh(wed,"Wedge",0.05,0.5,3)
  905. CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  906. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  907. CreateMesh(wed,"Wedge",0.05,3,0.5)
  908. CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  909.  
  910. ---- HERES THE RING
  911.  
  912.  
  913. --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  914. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  915. CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  916. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  917. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  918. CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  920. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  921. CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  922.  
  923.  
  924. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  925. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  926. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  927.  
  928. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  929. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  930. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  931.  
  932.  
  933.  
  934. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  935. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  936. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  937.  
  938. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  939. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  940. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  941.  
  942. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  943. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  944. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945.  
  946. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  947. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  948. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  950. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  951. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952.  
  953. --- second ring
  954.  
  955. ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  956. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  957. CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  959. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  960. CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  962. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  963. CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  964.  
  965. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  966. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  967. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  968.  
  969. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  970. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  971. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  972.  
  973.  
  974.  
  975. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  976. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  977. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  978.  
  979. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  980. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  981. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  982.  
  983. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  984. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  985. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986.  
  987. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  988. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  989. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  990. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  991. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  992. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
  993.  
  994.  
  995.  
  996. for i, v in pairs(m:GetChildren()) do
  997. if v:IsA("Part") then
  998. v.BrickColor = BrickColor.new("Really red")
  999. v.Material = "Glass"
  1000. end
  1001. end
  1002. for i, v in pairs(m2:GetChildren()) do
  1003. if v:IsA("Part") then
  1004. v.BrickColor = BrickColor.new("Really red")
  1005. v.Material = "Granite"
  1006. end
  1007. end
  1008. for i, v in pairs(m3:GetChildren()) do
  1009. if v:IsA("Part") then
  1010. v.BrickColor = BrickColor.new("Really red")
  1011. v.Material = "Neon"
  1012. end
  1013. end
  1014. for i, v in pairs(mw2:GetChildren()) do
  1015. if v:IsA("Part") then
  1016. v.BrickColor = BrickColor.new("Really red")
  1017. v.Material = "Neon"
  1018. end
  1019. end
  1020. for i, v in pairs(mw1:GetChildren()) do
  1021. if v:IsA("Part") then
  1022. v.Transparency = 1
  1023. v.BrickColor = BrickColor.new("Really red")
  1024. v.Material = "Neon"
  1025. end
  1026. end
  1027. for i, v in pairs(extrawingmod1:GetChildren()) do
  1028. if v:IsA("Part") then
  1029. v.Transparency = 1
  1030. v.BrickColor = BrickColor.new("Really red")
  1031. v.Material = "Neon"
  1032. end
  1033. end
  1034. for i, v in pairs(extrawingmod2:GetChildren()) do
  1035. if v:IsA("Part") then
  1036. v.Transparency = 1
  1037. v.BrickColor = BrickColor.new("Really red")
  1038. v.Material = "Neon"
  1039. end
  1040. end
  1041. local MAINRUINCOLOR = BrickColor.new("Really red")
  1042. ------------------
  1043. ------------------------------
  1044. --------------------------
  1045. function insanitymode()
  1046. rainbowmode = false
  1047. glitchymode = false
  1048. chaosmode = true
  1049. tl1.Enabled = true
  1050. tl2.Enabled = true
  1051. tl3.Enabled = true
  1052. local lust = ModeOfGlitch == 69
  1053. newTheme("rbxassetid://837095833",100, 1)
  1054. coroutine.resume(coroutine.create(function()
  1055. tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  1056. tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  1057. tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  1058. attack = true
  1059. CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25)
  1060. CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
  1061. CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
  1062. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
  1063. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
  1064. CameraEnshaking(5,2.5)
  1065. MAINRUINCOLOR = BrickColor.new("Really black")
  1066. ModeOfGlitch = 666666
  1067. for i, v in pairs(mw2:GetChildren()) do
  1068. if v:IsA("Part") then
  1069. v.BrickColor = MAINRUINCOLOR
  1070. v.Material = "Neon"
  1071. end
  1072. end
  1073. char.Head.face.Texture = "http://www.roblox.com/asset/?id=142803529"
  1074. CV="Maroon"
  1075. Player = game.Players.LocalPlayer
  1076. Character = Player.Character
  1077. local txt = Instance.new("BillboardGui", Character)
  1078. txt.Adornee = Character .Head
  1079. txt.Name = "_status"
  1080. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1081. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1082. local text = Instance.new("TextLabel", txt)
  1083. text.Size = UDim2.new(10, 0, 7, 0)
  1084. text.FontSize = "Size24"
  1085. text.TextScaled = true
  1086. text.TextTransparency = 0
  1087. text.BackgroundTransparency = 1
  1088. text.TextTransparency = 0
  1089. text.TextStrokeTransparency = 0
  1090. text.Font = "Bodoni"
  1091. text.TextStrokeColor3 = Color3.new(255,0,0)
  1092.  
  1093. v=Instance.new("Part")
  1094. v.Name = "ColorBrick"
  1095. v.Parent=Player.Character
  1096. v.FormFactor="Symmetric"
  1097. v.Anchored=true
  1098. v.CanCollide=false
  1099. v.BottomSurface="Smooth"
  1100. v.TopSurface="Smooth"
  1101. v.Size=Vector3.new(10,5,3)
  1102. v.Transparency=1
  1103. v.CFrame=Character.Torso.CFrame
  1104. v.BrickColor=BrickColor.new(CV)
  1105. v.Transparency=1
  1106. text.TextColor3 = Color3.new(0,0,0)
  1107. v.Shape="Block"
  1108. text.Text = "Evil Morty"
  1109. local Hat = Instance.new("Part", char)
  1110. Hat.Name = "Hat"
  1111. Hat.CanCollide = false
  1112. Hat.BrickColor = BrickColor.new("Black")
  1113. Hat.Transparency = 0
  1114. Hat.Material = "Plastic"
  1115. Hat.Size = Vector3.new(1, 1, 2)
  1116. Hat.TopSurface = Enum.SurfaceType.Smooth
  1117. Hat.BottomSurface = Enum.SurfaceType.Smooth
  1118.  
  1119. local Weld = Instance.new("Weld", Hat)
  1120. Weld.Part0 = hed
  1121. Weld.Part1 = Hat
  1122. Weld.C1 = CFrame.new(0, -0.4, 0)
  1123.  
  1124. local M2 = Instance.new("SpecialMesh")
  1125. M2.Parent = Hat
  1126. M2.MeshId = "http://www.roblox.com/asset/?id=15730710"
  1127. M2.TextureId = "rbxassetid://20642711"
  1128. M2.Scale = Vector3.new(1.05, 1.1, 1.1)
  1129.  
  1130.  
  1131.  
  1132. local Hat2 = Instance.new("Part", char)
  1133. Hat2.Name = "Hat2"
  1134. Hat2.CanCollide = false
  1135. Hat2.BrickColor = BrickColor.new("Black")
  1136. Hat2.Transparency = 0
  1137. Hat2.Material = "Plastic"
  1138. Hat2.Size = Vector3.new(1, 1, 2)
  1139. Hat2.TopSurface = Enum.SurfaceType.Smooth
  1140. Hat2.BottomSurface = Enum.SurfaceType.Smooth
  1141.  
  1142. local Weld = Instance.new("Weld", Hat2)
  1143. Weld.Part0 = hed
  1144. Weld.Part1 = Hat2
  1145. Weld.C1 = CFrame.new(0, -0.4, 0.020)
  1146.  
  1147. local M2 = Instance.new("SpecialMesh")
  1148. M2.Parent = Hat2
  1149. M2.MeshId = "http://www.roblox.com/asset/?id=74969506"
  1150. M2.Scale = Vector3.new(1.025, 1, 1.05)
  1151. for i, v in pairs(mw1:GetChildren()) do
  1152. if v:IsA("Part") then
  1153. v.Transparency = 0.75
  1154. v.BrickColor = BrickColor.new("Really black")
  1155. v.Material = "Neon"
  1156. end
  1157. end
  1158. for i, v in pairs(m:GetChildren()) do
  1159. if v:IsA("Part") then
  1160. v.BrickColor = BrickColor.new("Really black")
  1161. v.Material = "Neon"
  1162. end
  1163. end
  1164. for i, v in pairs(m2:GetChildren()) do
  1165. if v:IsA("Part") then
  1166. v.BrickColor = BrickColor.new("Really black")
  1167. v.Material = "Neon"
  1168. end
  1169. end
  1170. for i, v in pairs(m3:GetChildren()) do
  1171. if v:IsA("Part") then
  1172. v.BrickColor = BrickColor.new("Really black")
  1173. v.Material = "Neon"
  1174. end
  1175. end
  1176. for i, v in pairs(extrawingmod1:GetChildren()) do
  1177. if v:IsA("Part") then
  1178. v.Transparency = .75
  1179. v.BrickColor = BrickColor.new("Really black")
  1180. v.Material = "Neon"
  1181. end
  1182. end
  1183. for i, v in pairs(extrawingmod2:GetChildren()) do
  1184. if v:IsA("Part") then
  1185. v.Transparency = 0
  1186. v.BrickColor = BrickColor.new("Really black")
  1187. v.Material = "Neon"
  1188. end
  1189. end
  1190. attack = false
  1191. end))
  1192. end
  1193. ------------
  1194. -- Synapse Decompiler
  1195. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  1196.  
  1197. wait(0.2)
  1198. Player = game:GetService("Players").LocalPlayer
  1199. PlayerGui = Player.PlayerGui
  1200. Cam = workspace.CurrentCamera
  1201. Backpack = Player.Backpack
  1202. Character = Player.Character
  1203. Humanoid = Character.Humanoid
  1204. Mouse = Player:GetMouse()
  1205. RootPart = Character.HumanoidRootPart
  1206. Torso = Character.Torso
  1207. Head = Character.Head
  1208. RightArm = Character["Right Arm"]
  1209. LeftArm = Character["Left Arm"]
  1210. RightLeg = Character["Right Leg"]
  1211. LeftLeg = Character["Left Leg"]
  1212. RootJoint = RootPart.RootJoint
  1213. Neck = Torso.Neck
  1214. RightShoulder = Torso["Right Shoulder"]
  1215. LeftShoulder = Torso["Left Shoulder"]
  1216. RightHip = Torso["Right Hip"]
  1217. LeftHip = Torso["Left Hip"]
  1218. local sick = Instance.new("Sound", Character)
  1219. IT = Instance.new
  1220. CF = CFrame.new
  1221. VT = Vector3.new
  1222. RAD = math.rad
  1223. C3 = Color3.new
  1224. UD2 = UDim2.new
  1225. BRICKC = BrickColor.new
  1226. ANGLES = CFrame.Angles
  1227. EULER = CFrame.fromEulerAnglesXYZ
  1228. COS = math.cos
  1229. ACOS = math.acos
  1230. SIN = math.sin
  1231. ASIN = math.asin
  1232. ABS = math.abs
  1233. MRANDOM = math.random
  1234. FLOOR = math.floor
  1235. Animation_Speed = 3
  1236. Frame_Speed = 0.016666666666666666
  1237. local Speed = 16
  1238. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1239. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1240. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1241. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1242. local DAMAGEMULTIPLIER = 1
  1243. local ANIM = "Idle"
  1244. local ATTACK = false
  1245. local EQUIPPED = false
  1246. local HOLD = false
  1247. local COMBO = 1
  1248. local Rooted = false
  1249. local SINE = 0
  1250. local KEYHOLD = false
  1251. local CHANGE = 2 / Animation_Speed
  1252. local WALKINGANIM = false
  1253. local VALUE1 = false
  1254. local VALUE2 = false
  1255. local ROBLOXIDLEANIMATION = IT("Animation")
  1256. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1257. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1258. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1259. WEAPONGUI.Name = "Weapon GUI"
  1260. script.Parent = WEAPONGUI
  1261. Character.Archivable = true
  1262. local SHADOW = Character:Clone()
  1263. SHADOW.Parent = nil
  1264. RootPart2 = SHADOW.HumanoidRootPart
  1265. Torso2 = SHADOW.Torso
  1266. Head2 = SHADOW.Head
  1267. RightArm2 = SHADOW["Right Arm"]
  1268. LeftArm2 = SHADOW["Left Arm"]
  1269. RightLeg2 = SHADOW["Right Leg"]
  1270. LeftLeg2 = SHADOW["Left Leg"]
  1271. RootJoint2 = RootPart2.RootJoint
  1272. Neck2 = Torso2.Neck
  1273. RightShoulder2 = Torso2["Right Shoulder"]
  1274. LeftShoulder2 = Torso2["Left Shoulder"]
  1275. RightHip2 = Torso2["Right Hip"]
  1276. LeftHip2 = Torso2["Left Hip"]
  1277. SHADOW.PrimaryPart = RootPart2
  1278. Character.Archivable = false
  1279. SHADOW.Name = Player.Name .. "'s War"
  1280. local Effects = IT("Folder", Character)
  1281. Effects.Name = "Effects"
  1282. local ANIMATOR = Humanoid.Animator
  1283. local ANIMATE = Character.Animate
  1284. local UNANCHOR = true
  1285. local ROAR = 528589078
  1286. local E = 1.32
  1287. local PLAYSONG = true
  1288. local REPLAY = false
  1289. ArtificialHB = Instance.new("BindableEvent", script)
  1290. ArtificialHB.Name = "ArtificialHB"
  1291. script:WaitForChild("ArtificialHB")
  1292. frame = Frame_Speed
  1293. tf = 0
  1294. allowframeloss = false
  1295. tossremainder = false
  1296. lastframe = tick()
  1297. script.ArtificialHB:Fire()
  1298. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1299. tf = tf + s
  1300. if tf >= frame then
  1301. if allowframeloss then
  1302. script.ArtificialHB:Fire()
  1303. lastframe = tick()
  1304. else
  1305. for i = 1, math.floor(tf / frame) do
  1306. script.ArtificialHB:Fire()
  1307. end
  1308. lastframe = tick()
  1309. end
  1310. if tossremainder then
  1311. tf = 0
  1312. else
  1313. tf = tf - frame * math.floor(tf / frame)
  1314. end
  1315. end
  1316. end)
  1317. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1318. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1319. end
  1320. function PositiveAngle(NUMBER)
  1321. if NUMBER >= 0 then
  1322. NUMBER = 0
  1323. end
  1324. return NUMBER
  1325. end
  1326. function NegativeAngle(NUMBER)
  1327. if NUMBER <= 0 then
  1328. NUMBER = 0
  1329. end
  1330. return NUMBER
  1331. end
  1332. function Swait(NUMBER)
  1333. if NUMBER == 0 or NUMBER == nil then
  1334. ArtificialHB.Event:wait()
  1335. else
  1336. for i = 1, NUMBER do
  1337. ArtificialHB.Event:wait()
  1338. end
  1339. end
  1340. end
  1341. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1342. local NEWMESH = IT(MESH)
  1343. if MESH == "SpecialMesh" then
  1344. NEWMESH.MeshType = MESHTYPE
  1345. if MESHID ~= "nil" and MESHID ~= "" then
  1346. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  1347. end
  1348. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1349. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  1350. end
  1351. end
  1352. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1353. NEWMESH.Scale = SCALE
  1354. NEWMESH.Parent = PARENT
  1355. return NEWMESH
  1356. end
  1357. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1358. local NEWPART = IT("Part")
  1359. NEWPART.formFactor = FORMFACTOR
  1360. NEWPART.Reflectance = REFLECTANCE
  1361. NEWPART.Transparency = TRANSPARENCY
  1362. NEWPART.CanCollide = false
  1363. NEWPART.Locked = true
  1364. NEWPART.Anchored = true
  1365. if ANCHOR == false then
  1366. NEWPART.Anchored = false
  1367. end
  1368. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1369. NEWPART.Name = NAME
  1370. NEWPART.Size = SIZE
  1371. NEWPART.Position = Torso.Position
  1372. NEWPART.Material = MATERIAL
  1373. NEWPART:BreakJoints()
  1374. NEWPART.Parent = PARENT
  1375. return NEWPART
  1376. end
  1377. local weldBetween = function(a, b)
  1378. local weldd = Instance.new("ManualWeld")
  1379. weldd.Part0 = a
  1380. weldd.Part1 = b
  1381. weldd.C0 = CFrame.new()
  1382. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1383. weldd.Parent = a
  1384. return weldd
  1385. end
  1386. function QuaternionFromCFrame(cf)
  1387. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1388. local trace = m00 + m11 + m22
  1389. if trace > 0 then
  1390. local s = math.sqrt(1 + trace)
  1391. local recip = 0.5 / s
  1392. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1393. else
  1394. local i = 0
  1395. if m00 < m11 then
  1396. i = 1
  1397. end
  1398. if m22 > (i == 0 and m00 or m11) then
  1399. i = 2
  1400. end
  1401. if i == 0 then
  1402. local s = math.sqrt(m00 - m11 - m22 + 1)
  1403. local recip = 0.5 / s
  1404. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1405. elseif i == 1 then
  1406. local s = math.sqrt(m11 - m22 - m00 + 1)
  1407. local recip = 0.5 / s
  1408. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1409. elseif i == 2 then
  1410. local s = math.sqrt(m22 - m00 - m11 + 1)
  1411. local recip = 0.5 / s
  1412. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1413. end
  1414. end
  1415. end
  1416. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1417. local xs, ys, zs = x + x, y + y, z + z
  1418. local wx, wy, wz = w * xs, w * ys, w * zs
  1419. local xx = x * xs
  1420. local xy = x * ys
  1421. local xz = x * zs
  1422. local yy = y * ys
  1423. local yz = y * zs
  1424. local zz = z * zs
  1425. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1426. end
  1427. function QuaternionSlerp(a, b, t)
  1428. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1429. local startInterp, finishInterp
  1430. if cosTheta >= 1.0E-4 then
  1431. if 1 - cosTheta > 1.0E-4 then
  1432. local theta = ACOS(cosTheta)
  1433. local invSinTheta = 1 / SIN(theta)
  1434. startInterp = SIN((1 - t) * theta) * invSinTheta
  1435. finishInterp = SIN(t * theta) * invSinTheta
  1436. else
  1437. startInterp = 1 - t
  1438. finishInterp = t
  1439. end
  1440. elseif 1 + cosTheta > 1.0E-4 then
  1441. local theta = ACOS(-cosTheta)
  1442. local invSinTheta = 1 / SIN(theta)
  1443. startInterp = SIN((t - 1) * theta) * invSinTheta
  1444. finishInterp = SIN(t * theta) * invSinTheta
  1445. else
  1446. startInterp = t - 1
  1447. finishInterp = t
  1448. end
  1449. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1450. end
  1451. function Clerp(a, b, t)
  1452. local qa = {
  1453. QuaternionFromCFrame(a)
  1454. }
  1455. local qb = {
  1456. QuaternionFromCFrame(b)
  1457. }
  1458. local ax, ay, az = a.x, a.y, a.z
  1459. local bx, by, bz = b.x, b.y, b.z
  1460. local _t = 1 - t
  1461. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1462. end
  1463. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1464. local frame = IT("Frame")
  1465. frame.BackgroundTransparency = TRANSPARENCY
  1466. frame.BorderSizePixel = BORDERSIZEPIXEL
  1467. frame.Position = POSITION
  1468. frame.Size = SIZE
  1469. frame.BackgroundColor3 = COLOR
  1470. frame.BorderColor3 = BORDERCOLOR
  1471. frame.Name = NAME
  1472. frame.Parent = PARENT
  1473. return frame
  1474. end
  1475. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1476. local label = IT("TextLabel")
  1477. label.BackgroundTransparency = 1
  1478. label.Size = UD2(1, 0, 1, 0)
  1479. label.Position = UD2(0, 0, 0, 0)
  1480. label.TextColor3 = TEXTCOLOR
  1481. label.TextStrokeTransparency = STROKETRANSPARENCY
  1482. label.TextTransparency = TRANSPARENCY
  1483. label.FontSize = TEXTFONTSIZE
  1484. label.Font = TEXTFONT
  1485. label.BorderSizePixel = BORDERSIZEPIXEL
  1486. label.TextScaled = false
  1487. label.Text = TEXT
  1488. label.Name = NAME
  1489. label.Parent = PARENT
  1490. return label
  1491. end
  1492. function NoOutlines(PART)
  1493. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1494. end
  1495. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1496. local NEWWELD = IT(TYPE)
  1497. NEWWELD.Part0 = PART0
  1498. NEWWELD.Part1 = PART1
  1499. NEWWELD.C0 = C0
  1500. NEWWELD.C1 = C1
  1501. NEWWELD.Parent = PARENT
  1502. return NEWWELD
  1503. end
  1504. local S = IT("Sound")
  1505. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1506. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1507. local NEWSOUND
  1508. coroutine.resume(coroutine.create(function()
  1509. NEWSOUND = S:Clone()
  1510. NEWSOUND.EmitterSize = VOLUME * 5
  1511. NEWSOUND.Parent = PARENT
  1512. NEWSOUND.Volume = VOLUME
  1513. NEWSOUND.Pitch = PITCH
  1514. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  1515. NEWSOUND:play()
  1516. if DOESLOOP == true then
  1517. NEWSOUND.Looped = true
  1518. else
  1519. repeat
  1520. wait(1)
  1521. until NEWSOUND.Playing == false
  1522. NEWSOUND:remove()
  1523. end
  1524. end))
  1525. return NEWSOUND
  1526. end
  1527. function CFrameFromTopBack(at, top, back)
  1528. local right = top:Cross(back)
  1529. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1530. end
  1531. function WACKYEFFECT(Table)
  1532. local TYPE = Table.EffectType or "Sphere"
  1533. local SIZE = Table.Size or VT(100, 100, 100)
  1534. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  1535. local TRANSPARENCY = Table.Transparency or 0
  1536. local ENDTRANSPARENCY = Table.Transparency2 or 1
  1537. local CFRAME = Table.CFrame or Torso.CFrame
  1538. local MOVEDIRECTION = Table.MoveToPos or nil
  1539. local ROTATION1 = Table.RotationX or 0
  1540. local ROTATION2 = Table.RotationY or 0
  1541. local ROTATION3 = Table.RotationZ or 0
  1542. local MATERIAL = Table.Material or "Neon"
  1543. local COLOR = Table.Color or C3(0.0666667, 0.0666667, 0.0666667)
  1544. local TIME = Table.Time or 45
  1545. local SOUNDID = Table.SoundID or nil
  1546. local SOUNDPITCH = Table.SoundPitch or nil
  1547. local SOUNDVOLUME = Table.SoundVolume or nil
  1548. coroutine.resume(coroutine.create(function()
  1549. local PLAYSSOUND = false
  1550. local SOUND
  1551. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1, 1, 1), true)
  1552. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1553. PLAYSSOUND = true
  1554. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1555. end
  1556. EFFECT.Color = COLOR
  1557. local MSH
  1558. if TYPE == "Sphere" then
  1559. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1560. elseif TYPE == "Block" or TYPE == "Box" then
  1561. MSH = IT("BlockMesh", EFFECT)
  1562. MSH.Scale = SIZE
  1563. elseif TYPE == "Wave" then
  1564. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1565. elseif TYPE == "Ring" then
  1566. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  1567. elseif TYPE == "Slash" then
  1568. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  1569. elseif TYPE == "Round Slash" then
  1570. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  1571. elseif TYPE == "Swirl" then
  1572. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  1573. elseif TYPE == "Skull" then
  1574. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  1575. elseif TYPE == "Crystal" then
  1576. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  1577. end
  1578. if MSH ~= nil then
  1579. local MOVESPEED
  1580. if MOVEDIRECTION ~= nil then
  1581. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  1582. end
  1583. local GROWTH = SIZE - ENDSIZE
  1584. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1585. if TYPE == "Block" then
  1586. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1587. else
  1588. EFFECT.CFrame = CFRAME
  1589. end
  1590. for LOOP = 1, TIME + 1 do
  1591. Swait()
  1592. MSH.Scale = MSH.Scale - GROWTH / TIME
  1593. if TYPE == "Wave" then
  1594. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  1595. end
  1596. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  1597. if TYPE == "Block" then
  1598. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1599. else
  1600. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  1601. end
  1602. if MOVEDIRECTION ~= nil then
  1603. local ORI = EFFECT.Orientation
  1604. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  1605. EFFECT.Orientation = ORI
  1606. end
  1607. end
  1608. if PLAYSSOUND == false then
  1609. EFFECT:remove()
  1610. else
  1611. repeat
  1612. Swait()
  1613. until SOUND.Playing == false
  1614. EFFECT:remove()
  1615. end
  1616. elseif PLAYSSOUND == false then
  1617. EFFECT:remove()
  1618. else
  1619. repeat
  1620. Swait()
  1621. until SOUND.Playing == false
  1622. EFFECT:remove()
  1623. end
  1624. end))
  1625. end
  1626.  
  1627. function MakeForm(PART, TYPE)
  1628. if TYPE == "Cyl" then
  1629. local MSH = IT("CylinderMesh", PART)
  1630. elseif TYPE == "Ball" then
  1631. local MSH = IT("SpecialMesh", PART)
  1632. MSH.MeshType = "Sphere"
  1633. elseif TYPE == "Wedge" then
  1634. local MSH = IT("SpecialMesh", PART)
  1635. MSH.MeshType = "Wedge"
  1636. end
  1637. end
  1638. Debris = game:GetService("Debris")
  1639. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1640. local DIRECTION = CF(StartPos, EndPos).lookVector
  1641. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1642. end
  1643. function GetRoot(MODEL, ROOT)
  1644. if ROOT == true then
  1645. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  1646. else
  1647. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  1648. end
  1649. end
  1650. function FacialShadow()
  1651. local SHADOWS = {}
  1652. for i = 1, 16 do
  1653. local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  1654. FACE.Color = C3(0.0666667, 0.0666667, 0.0666667)
  1655. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1656. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
  1657. table.insert(SHADOWS, FACE)
  1658. end
  1659. local function UNDO()
  1660. for i = 1, #SHADOWS do
  1661. SHADOWS[i]:remove()
  1662. end
  1663. end
  1664. return UNDO
  1665. end
  1666. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  1667. if FLOOR ~= nil then
  1668. for i = 1, AMOUNT do
  1669. do
  1670. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1671. DEBREE.Material = FLOOR.Material
  1672. DEBREE.Color = FLOOR.Color
  1673. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  1674. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  1675. coroutine.resume(coroutine.create(function()
  1676. Swait(15)
  1677. DEBREE.Parent = workspace
  1678. DEBREE.CanCollide = true
  1679. Debris:AddItem(DEBREE, SWAIT)
  1680. end))
  1681. end
  1682. end
  1683. end
  1684. end
  1685. local SIZE = 10
  1686. RootPart2.Size = RootPart.Size * SIZE
  1687. Torso2.Size = Torso.Size * SIZE
  1688. RightArm2.Size = RightArm.Size * SIZE
  1689. RightLeg2.Size = RightLeg.Size * SIZE
  1690. LeftArm2.Size = LeftArm.Size * SIZE
  1691. LeftLeg2.Size = LeftLeg.Size * SIZE
  1692. RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1693. RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1694. Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1695. Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1696. RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1697. LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1698. RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1699. LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1700. RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1701. LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1702. Head2.Size = VT(1, 1, 1) * SIZE
  1703. Neck2.Parent = Torso
  1704. RightShoulder2.Parent = Torso
  1705. LeftShoulder2.Parent = Torso
  1706. RightHip2.Parent = Torso
  1707. LeftHip2.Parent = Torso
  1708. local SKILLTEXTCOLOR = C3(0.0666667, 0.0666667, 0.0666667)
  1709. local SKILLFONT = "Fantasy"
  1710. local SKILLTEXTSIZE = 6
  1711. local ATTACKS = {
  1712. "Z-Tremor Punch",
  1713. "E-Meteor Impact",
  1714. "R-Uppercut"
  1715. }
  1716. local GUIS = {}
  1717. for i = 1, #ATTACKS do
  1718. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  1719. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1720. SKILLTEXT.TextXAlignment = "Left"
  1721. table.insert(GUIS, SKILLTEXT)
  1722. end
  1723. function ApplyDamage(Humanoid, Damage)
  1724. Damage = Damage * DAMAGEMULTIPLIER
  1725. if Humanoid.Health < 2000 then
  1726. if Humanoid.Health - Damage > 0 then
  1727. Humanoid.Health = Humanoid.Health - Damage
  1728. else
  1729. Humanoid.Parent:BreakJoints()
  1730. end
  1731. else
  1732. Humanoid.Parent:BreakJoints()
  1733. end
  1734. end
  1735. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1736. for index, CHILD in pairs(workspace:GetDescendants()) do
  1737. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1738. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1739. if HUM then
  1740. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1741. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1742. if INSTAKILL == true then
  1743. CHILD:BreakJoints()
  1744. else
  1745. local DMG = MRANDOM(MINDMG, MAXDMG)
  1746. ApplyDamage(HUM, DMG)
  1747. end
  1748. if FLING > 0 then
  1749. for _, c in pairs(CHILD:GetChildren()) do
  1750. if c:IsA("BasePart") then
  1751. local bv = Instance.new("BodyVelocity")
  1752. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1753. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1754. bv.Parent = c
  1755. Debris:AddItem(bv, 0.05)
  1756. end
  1757. end
  1758. end
  1759. end
  1760. end
  1761. end
  1762. end
  1763. end
  1764. function Intro()
  1765. EQUIPPED = true
  1766. ATTACK = true
  1767. Rooted = true
  1768. if Rooted == false then
  1769. Disable_Jump = false
  1770. Humanoid.WalkSpeed = Speed
  1771. elseif Rooted == true then
  1772. Disable_Jump = true
  1773. Humanoid.WalkSpeed = 0
  1774. end
  1775. coroutine.resume(coroutine.create(function()
  1776. repeat
  1777. Swait()
  1778. RootPart2.Anchored = true
  1779. for _, c in pairs(SHADOW:GetChildren()) do
  1780. if c:IsA("Part") then
  1781. c.Color = C3(0.0666667, 0.0666667, 0.0666667)
  1782. if c ~= RootPart2 then
  1783. c.Transparency = E + 0.15 * SIN(SINE / 12)
  1784. end
  1785. if c:FindFirstChildOfClass("Decal") then
  1786. c:ClearAllChildren()
  1787. end
  1788. c.CanCollide = false
  1789. c.Material = "Neon"
  1790. else
  1791. c:remove()
  1792. end
  1793. end
  1794. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1800. until ATTACK == false
  1801. end))
  1802. wait(1)
  1803. SHADOW.Parent = Character
  1804. SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5))
  1805. local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1806. for i = 1, 250 do
  1807. Swait()
  1808. E = E - 0.0032
  1809. local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
  1810. local TIMER = MRANDOM(20, 80)
  1811. WACKYEFFECT({
  1812. Time = TIMER,
  1813. EffectType = "Sphere",
  1814. Size = VT(1, 1, 1),
  1815. Size2 = VT(0, 45, 0),
  1816. Transparency = 0,
  1817. Transparency2 = 0,
  1818. CFrame = AREA,
  1819. MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
  1820. RotationX = 0,
  1821. RotationY = 0,
  1822. RotationZ = 0,
  1823. Material = "Neon",
  1824. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1825. SoundID = nil,
  1826. SoundPitch = 0.8,
  1827. SoundVolume = 5
  1828. })
  1829. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01)
  1830. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1833. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1834. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. end
  1837. for i = 0, 0.6, 0.1 / Animation_Speed do
  1838. Swait()
  1839. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1840. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1843. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1844. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1846. end
  1847. CreateSound(ROAR, Head2, 10, 1, false)
  1848. for i = 0, 4, 0.1 / Animation_Speed do
  1849. Swait()
  1850. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1851. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1853. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1854. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1855. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1856. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1857. end
  1858. ATTACK = false
  1859. Rooted = false
  1860. end
  1861. function Roar(TABLE)
  1862. ATTACK = true
  1863. Rooted = true
  1864. local E = false
  1865. coroutine.resume(coroutine.create(function()
  1866. repeat
  1867. Swait()
  1868. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1)
  1869. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1873. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1875. until E == true
  1876. end))
  1877. for i = 0, 1, 0.1 / Animation_Speed do
  1878. Swait()
  1879. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1880. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1881. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1882. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1883. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. end
  1886. CreateSound(ROAR, Effects, 4, 1, false)
  1887. if TABLE then
  1888. for E = 1, #TABLE do
  1889. if TABLE[E]:FindFirstChildOfClass("Humanoid") then
  1890. local ROOT = GetRoot(TABLE[E], true)
  1891. if ROOT then
  1892. ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50))
  1893. local bv = Instance.new("BodyVelocity")
  1894. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1895. bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150
  1896. bv.Parent = ROOT
  1897. Debris:AddItem(bv, 0.05)
  1898. end
  1899. end
  1900. end
  1901. end
  1902. for i = 0, 6, 0.1 / Animation_Speed do
  1903. Swait()
  1904. local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  1905. if HITFLOOR then
  1906. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60)
  1907. end
  1908. WACKYEFFECT({
  1909. EffectType = "Wave",
  1910. Size = VT(20, 1, 20),
  1911. Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)),
  1912. Transparency = 0.9,
  1913. Transparency2 = 1,
  1914. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1915. MoveToPos = nil,
  1916. RotationX = 0,
  1917. RotationY = 5,
  1918. RotationZ = 0,
  1919. Material = "Neon",
  1920. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1921. SoundID = nil,
  1922. SoundPitch = nil,
  1923. SoundVolume = nil
  1924. })
  1925. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1926. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed)
  1927. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1928. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1929. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1930. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1931. end
  1932. E = true
  1933. if TABLE then
  1934. CreateSound(1535995263, Head, 10, 1, false)
  1935. for i = 0, 2.2, 0.1 / Animation_Speed do
  1936. Swait()
  1937. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1938. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1939. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1940. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1941. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1942. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1943. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1944. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1950. end
  1951. end
  1952. ATTACK = false
  1953. Rooted = false
  1954. end
  1955. function Punch()
  1956. ATTACK = true
  1957. Rooted = false
  1958. local HITS = {}
  1959. Speed = 12
  1960. for i = 0, 1, 0.1 / Animation_Speed do
  1961. Swait()
  1962. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1963. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1964. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1965. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1966. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1967. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1968. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1969. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1975. end
  1976. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1977. for i = 0, 0.3, 0.1 / Animation_Speed do
  1978. Swait()
  1979. WACKYEFFECT({
  1980. EffectType = "Box",
  1981. Size = RightArm2.Size,
  1982. Size2 = RightArm2.Size,
  1983. Transparency = RightArm2.Transparency,
  1984. Transparency2 = 1,
  1985. CFrame = RightArm2.CFrame,
  1986. MoveToPos = nil,
  1987. RotationX = 0,
  1988. RotationY = 0,
  1989. RotationZ = 0,
  1990. Material = "Neon",
  1991. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1992. SoundID = nil,
  1993. SoundPitch = nil,
  1994. SoundVolume = nil
  1995. })
  1996. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  1997. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1998. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1999. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2000. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2001. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2002. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2003. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2009. end
  2010. for index, CHILD in pairs(workspace:GetDescendants()) do
  2011. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2012. do
  2013. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2014. if HUM then
  2015. do
  2016. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2017. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  2018. table.insert(HITS, CHILD)
  2019. coroutine.resume(coroutine.create(function()
  2020. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  2021. TORSO.Anchored = true
  2022. local POS = TORSO.CFrame
  2023. for i = 1, 35 do
  2024. Swait()
  2025. ApplyDamage(HUM, MRANDOM(1, 1))
  2026. TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10)
  2027. end
  2028. TORSO.Anchored = false
  2029. end))
  2030. end
  2031. end
  2032. end
  2033. end
  2034. end
  2035. end
  2036. for i = 0, 0.2, 0.1 / Animation_Speed do
  2037. Swait()
  2038. WACKYEFFECT({
  2039. EffectType = "Box",
  2040. Size = RightArm2.Size,
  2041. Size2 = RightArm2.Size,
  2042. Transparency = RightArm2.Transparency,
  2043. Transparency2 = 1,
  2044. CFrame = RightArm2.CFrame,
  2045. MoveToPos = nil,
  2046. RotationX = 0,
  2047. RotationY = 0,
  2048. RotationZ = 0,
  2049. Material = "Neon",
  2050. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2051. SoundID = nil,
  2052. SoundPitch = nil,
  2053. SoundVolume = nil
  2054. })
  2055. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  2056. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2057. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2058. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2059. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2060. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2061. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2062. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2068. end
  2069. if #HITS > 0 then
  2070. for i = 0, 0.5, 0.1 / Animation_Speed do
  2071. Swait()
  2072. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  2073. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2074. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2075. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2076. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2077. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2078. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2079. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2085. end
  2086. Roar(HITS)
  2087. end
  2088. Speed = 16
  2089. ATTACK = false
  2090. Rooted = false
  2091. end
  2092.  
  2093. function Taunt_Demon()
  2094. ATTACK = true
  2095. Rooted = false
  2096. local TAUNT = CreateSound(159882635,Head,10,0.86,false)
  2097. repeat
  2098. Swait()
  2099. TAUNT.Parent = Head
  2100. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed)
  2102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed)
  2103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2107. until TAUNT.Playing == false
  2108. ATTACK = false
  2109. Rooted = false
  2110. end
  2111. function Throw()
  2112. ATTACK = true
  2113. Rooted = false
  2114. local DEBREE = {}
  2115. for i = 0, 1, 0.1 / Animation_Speed do
  2116. Swait()
  2117. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2)
  2118. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2119. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2120. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2121. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2122. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2123. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2124. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2130. end
  2131. local CFRAME = RootPart2.CFrame * CF(0, 50, 0)
  2132. Humanoid.PlatformStand = true
  2133. UNANCHOR = false
  2134. for i = 0, 1, 0.1 / Animation_Speed do
  2135. Swait()
  2136. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  2137. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2138. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2139. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2140. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2141. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2142. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2143. RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2)
  2144. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2150. end
  2151. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  2152. for i = 0, 0.4, 0.1 / Animation_Speed do
  2153. Swait()
  2154. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  2155. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2156. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2157. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2158. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2159. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2160. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2161. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2167. end
  2168. local IMPACT = false
  2169. WELD:remove()
  2170. RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p)
  2171. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  2172. for i = 0, 0.4, 0.1 / Animation_Speed do
  2173. Swait()
  2174. WACKYEFFECT({
  2175. EffectType = "Box",
  2176. Size = RightArm2.Size,
  2177. Size2 = RightArm2.Size,
  2178. Transparency = RightArm2.Transparency,
  2179. Transparency2 = 1,
  2180. CFrame = RightArm2.CFrame,
  2181. MoveToPos = nil,
  2182. RotationX = 0,
  2183. RotationY = 0,
  2184. RotationZ = 0,
  2185. Material = "Neon",
  2186. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2187. SoundID = nil,
  2188. SoundPitch = nil,
  2189. SoundVolume = nil
  2190. })
  2191. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  2192. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2193. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2194. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2195. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2196. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2197. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2198. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2204. end
  2205. coroutine.resume(coroutine.create(function()
  2206. repeat
  2207. Swait()
  2208. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2209. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2210. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2211. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2212. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2213. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2214. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2218. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2219. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2220. until IMPACT == true or ATTACK == false
  2221. end))
  2222. local FLOOR
  2223. for i = 1, 80 do
  2224. Swait()
  2225. local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character)
  2226. if HIT then
  2227. FLOOR = HIT
  2228. IMPACT = true
  2229. local ORI = VT(0, RootPart.Orientation.Y, 0)
  2230. RootPart.CFrame = CF(POS + VT(0, 3.5, 0))
  2231. RootPart.Orientation = ORI
  2232. RootJoint.Parent = RootPart
  2233. break
  2234. else
  2235. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6)
  2236. end
  2237. end
  2238. UNANCHOR = true
  2239. if FLOOR then
  2240. do
  2241. local PLAYING = false
  2242. Humanoid.PlatformStand = false
  2243. local REPLAY = true
  2244. local FLING = false
  2245. coroutine.resume(coroutine.create(function()
  2246. local ROCKS = MRANDOM(8, 13)
  2247. for i = 1, ROCKS do
  2248. local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Really red", VT(1, 1, 1) * MRANDOM(2, 7), true)
  2249. DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  2250. table.insert(DEBREE, {
  2251. DEBREEPART,
  2252. DEBREEPART.Orientation,
  2253. CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0))
  2254. })
  2255. end
  2256. repeat
  2257. Swait()
  2258. for E = 1, #DEBREE do
  2259. local ROCK = DEBREE[E][1]
  2260. ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3)
  2261. ROCK.Orientation = DEBREE[E][2]
  2262. end
  2263. until FLING == true or ATTACK == false
  2264. if FLING == false then
  2265. for E = 1, #DEBREE do
  2266. local ROCK = DEBREE[E][1]
  2267. ROCK.Anchored = false
  2268. Debris:AddItem(ROCK, 4)
  2269. end
  2270. else
  2271. for E = 1, #DEBREE do
  2272. do
  2273. local ROCK = DEBREE[E][1]
  2274. ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p)
  2275. coroutine.resume(coroutine.create(function()
  2276. for i = 1, 150 do
  2277. Swait()
  2278. local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character)
  2279. if HIT then
  2280. break
  2281. else
  2282. ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3)
  2283. end
  2284. end
  2285. ApplyAoE(ROCK.Position, 22, 10, 15, 70, false)
  2286. WACKYEFFECT({
  2287. EffectType = "Box",
  2288. Size = ROCK.Size,
  2289. Size2 = ROCK.Size * 1.2,
  2290. Transparency = 0,
  2291. Transparency2 = 1,
  2292. CFrame = ROCK.CFrame,
  2293. MoveToPos = nil,
  2294. RotationX = 0,
  2295. RotationY = 0,
  2296. RotationZ = 0,
  2297. Material = "Neon",
  2298. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2299. SoundID = nil,
  2300. SoundPitch = nil,
  2301. SoundVolume = nil
  2302. })
  2303. WACKYEFFECT({
  2304. Time = 15,
  2305. EffectType = "Sphere",
  2306. Size = ROCK.Size,
  2307. Size2 = VT(35, 35, 35),
  2308. Transparency = 0.8,
  2309. Transparency2 = 1,
  2310. CFrame = CF(ROCK.Position),
  2311. MoveToPos = nil,
  2312. RotationX = 0,
  2313. RotationY = 0,
  2314. RotationZ = 0,
  2315. Material = "Neon",
  2316. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2317. SoundID = 174580476,
  2318. SoundPitch = 1,
  2319. SoundVolume = 3
  2320. })
  2321. ROCK:remove()
  2322. end))
  2323. Swait(5)
  2324. end
  2325. end
  2326. end
  2327. end))
  2328. local UNDO = FacialShadow()
  2329. CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false)
  2330. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2331. if NEWKEY == "e" then
  2332. KEY:Disconnect()
  2333. PLAYING = true
  2334. end
  2335. end)
  2336. for i = 0, 2, 0.1 / Animation_Speed do
  2337. Swait()
  2338. if PLAYING == true then
  2339. break
  2340. end
  2341. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2342. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2343. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2344. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2345. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2346. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2347. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2348. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2354. end
  2355. if KEY then
  2356. KEY:Disconnect()
  2357. end
  2358. if PLAYING == true then
  2359. for i = 0, 0.3, 0.1 / Animation_Speed do
  2360. Swait()
  2361. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2362. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2363. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2364. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2365. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2366. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2367. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2368. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2374. end
  2375. FLING = true
  2376. for i = 0, 1, 0.1 / Animation_Speed do
  2377. Swait()
  2378. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2379. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  2380. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed)
  2381. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2382. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2383. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2384. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2385. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2391. end
  2392. end
  2393. UNDO()
  2394. end
  2395. end
  2396. REPLAY = false
  2397. ATTACK = false
  2398. Rooted = false
  2399. end
  2400. function Uppercut()
  2401. ATTACK = true
  2402. Rooted = false
  2403. local HITS = {}
  2404. Speed = 12
  2405. for i = 0, 1, 0.1 / Animation_Speed do
  2406. Swait()
  2407. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2408. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2409. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2410. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2411. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2412. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2413. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2414. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. end
  2421. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  2422. for i = 0, 0.3, 0.1 / Animation_Speed do
  2423. Swait()
  2424. WACKYEFFECT({
  2425. EffectType = "Box",
  2426. Size = RightArm2.Size,
  2427. Size2 = RightArm2.Size,
  2428. Transparency = RightArm2.Transparency,
  2429. Transparency2 = 1,
  2430. CFrame = RightArm2.CFrame,
  2431. MoveToPos = nil,
  2432. RotationX = 0,
  2433. RotationY = 0,
  2434. RotationZ = 0,
  2435. Material = "Neon",
  2436. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2437. SoundID = nil,
  2438. SoundPitch = nil,
  2439. SoundVolume = nil
  2440. })
  2441. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  2442. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2443. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2444. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2445. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2446. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2447. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2448. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2452. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2454. end
  2455. for index, CHILD in pairs(workspace:GetDescendants()) do
  2456. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2457. do
  2458. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2459. if HUM then
  2460. do
  2461. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2462. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  2463. coroutine.resume(coroutine.create(function()
  2464. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  2465. local grav = Instance.new("BodyPosition", TORSO)
  2466. grav.D = 1500
  2467. grav.P = 20000
  2468. grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2469. grav.position = TORSO.Position + VT(0, 25, 0)
  2470. TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25))
  2471. table.insert(HITS, {CHILD, grav})
  2472. ApplyDamage(HUM, MRANDOM(12, 22))
  2473. end))
  2474. end
  2475. end
  2476. end
  2477. end
  2478. end
  2479. end
  2480. if #HITS > 0 then
  2481. coroutine.resume(coroutine.create(function()
  2482. repeat
  2483. Swait()
  2484. until ATTACK == false
  2485. for E = 1, #HITS do
  2486. HITS[E][2]:remove()
  2487. end
  2488. end))
  2489. end
  2490. REPLAY = true
  2491. local PLAYING = false
  2492. local WHACK = false
  2493. local HITTING = 0
  2494. local PAYDOWN = 200
  2495. local UNDO = FacialShadow()
  2496. for i = 0, 0.5, 0.1 / Animation_Speed do
  2497. Swait()
  2498. if PLAYING == true then
  2499. break
  2500. end
  2501. WACKYEFFECT({
  2502. EffectType = "Box",
  2503. Size = RightArm2.Size,
  2504. Size2 = RightArm2.Size,
  2505. Transparency = RightArm2.Transparency,
  2506. Transparency2 = 1,
  2507. CFrame = RightArm2.CFrame,
  2508. MoveToPos = nil,
  2509. RotationX = 0,
  2510. RotationY = 0,
  2511. RotationZ = 0,
  2512. Material = "Neon",
  2513. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2514. SoundID = nil,
  2515. SoundPitch = nil,
  2516. SoundVolume = nil
  2517. })
  2518. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  2519. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2520. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2521. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2522. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2523. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2524. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2525. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2531. end
  2532. if #HITS > 0 then
  2533. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2534. if NEWKEY == "r" and WHACK == false then
  2535. if PLAYING == false then
  2536. PLAYING = true
  2537. end
  2538. WHACK = true
  2539. PAYDOWN = 70
  2540. HITTING = HITTING + 1
  2541. for E = 1, #HITS do
  2542. if HITS[E][1] then
  2543. local ROOT = GetRoot(HITS[E][1], true)
  2544. if ROOT then
  2545. local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid")
  2546. if HUM and HUM.Health > 0 then
  2547. HUM.PlatformStand = true
  2548. CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false)
  2549. local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1])
  2550. ROOT.CFrame = CF(POS)
  2551. ApplyDamage(HUM, MRANDOM(12, 18))
  2552. ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4
  2553. if HIT then
  2554. CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30)
  2555. end
  2556. end
  2557. end
  2558. end
  2559. end
  2560. CreateSound(217767125, RightArm, 10, 1, false)
  2561. for i = 0, 0.25, 0.1 / Animation_Speed do
  2562. Swait()
  2563. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2564. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2565. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2566. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2567. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2568. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2569. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2570. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2576. end
  2577. WHACK = false
  2578. end
  2579. end)
  2580. end
  2581. for i = 0, 1, 0.1 / Animation_Speed do
  2582. Swait()
  2583. if PLAYING == true then
  2584. break
  2585. end
  2586. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  2587. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2588. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2589. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2590. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2591. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2592. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2593. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2599. end
  2600. if PLAYING == true then
  2601. Rooted = true
  2602. repeat
  2603. Swait()
  2604. if WHACK == false then
  2605. PAYDOWN = PAYDOWN - 1
  2606. if PAYDOWN <= 0 then
  2607. PLAYING = false
  2608. end
  2609. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2610. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2611. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2612. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2613. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2614. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2615. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2616. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2622. end
  2623. until PLAYING == false
  2624. end
  2625. if KEY then
  2626. KEY:Disconnect()
  2627. end
  2628. if HITTING > 4 then
  2629. CreateSound(1535994137, Head, 10, 1, false)
  2630. for i = 0, 2.4, 0.1 / Animation_Speed do
  2631. Swait()
  2632. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2633. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2634. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2635. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2636. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2637. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2638. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2639. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed)
  2641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2645. end
  2646. end
  2647. UNDO()
  2648. Speed = 16
  2649. REPLAY = false
  2650. ATTACK = false
  2651. Rooted = false
  2652. end
  2653.  
  2654. function idk()
  2655. ATTACK = true
  2656. Rooted = true
  2657. local L = CreateSound(1278007556,Head,8,1.1,false)
  2658. L.EmitterSize = 25
  2659. for i = 1, 20 do
  2660. Swait()
  2661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2667. end
  2668. for i = 1, 40 do
  2669. Swait()
  2670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2676. end
  2677. ATTACK = false
  2678. Rooted = false
  2679. end
  2680. function DoubleJump()
  2681. ATTACK = true
  2682. Rooted = false
  2683. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  2684. CreateSound(159882477, Head, 4, 1, false)
  2685. CreateSound(1112042117, Torso, 2, 1, false)
  2686. local E = 360/12
  2687. for i=1, 12 do
  2688. Swait()
  2689. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  2690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2693. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2695. end
  2696. ATTACK = false
  2697. Rooted = false
  2698. end
  2699.  
  2700. function TakeOn()
  2701. ATTACK = true
  2702. Rooted = true
  2703. coroutine.resume(coroutine.create(function()
  2704. repeat
  2705. Swait()
  2706. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2707. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2708. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2709. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2710. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2711. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2712. until ATTACK == false
  2713. end))
  2714. CreateSound(1535994669, Head, 10, 1, false)
  2715. for i = 0, 1, 0.1 / Animation_Speed do
  2716. Swait()
  2717. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2719. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2721. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2723. end
  2724. for i = 0, 1, 0.1 / Animation_Speed do
  2725. Swait()
  2726. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed)
  2728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2732. end
  2733. ATTACK = false
  2734. Rooted = false
  2735. end
  2736. function MouseDown(Mouse)
  2737. if ATTACK == false then
  2738. end
  2739. end
  2740. function MouseUp(Mouse)
  2741. HOLD = false
  2742. end
  2743. function KeyDown(Key)
  2744. KEYHOLD = true
  2745. if Key == "z" and ATTACK == false then
  2746. Punch()
  2747. end
  2748. if Key == "e" and ATTACK == false and REPLAY == false then
  2749. Throw()
  2750. end
  2751. if Key == "r" and ATTACK == false and REPLAY == false then
  2752. Uppercut()
  2753. end
  2754. if Key == "t" and ATTACK == false then
  2755. Roar()
  2756. end
  2757. if Key == "y" and ATTACK == false then
  2758. TakeOn()
  2759. end
  2760. if Key == "m" and ATTACK == false then
  2761. insanitymode()
  2762. end
  2763. if Key == "]" and ATTACK == false then
  2764. Taunt_Demon()
  2765. end
  2766. if Key == "p" and ATTACK == false then
  2767. idk()
  2768. end
  2769. end
  2770. function KeyUp(Key)
  2771. KEYHOLD = false
  2772. end
  2773. Mouse.Button1Down:connect(function(NEWKEY)
  2774. MouseDown(NEWKEY)
  2775. end)
  2776. Mouse.Button1Up:connect(function(NEWKEY)
  2777. MouseUp(NEWKEY)
  2778. end)
  2779. Mouse.KeyDown:connect(function(NEWKEY)
  2780. KeyDown(NEWKEY)
  2781. end)
  2782. Mouse.KeyUp:connect(function(NEWKEY)
  2783. KeyUp(NEWKEY)
  2784. end)
  2785. function unanchor()
  2786. for _, c in pairs(Character:GetChildren()) do
  2787. if c:IsA("BasePart") and c ~= RootPart then
  2788. c.Anchored = false
  2789. end
  2790. end
  2791. if UNANCHOR == true then
  2792. RootPart.Anchored = false
  2793. else
  2794. RootPart.Anchored = true
  2795. end
  2796. end
  2797. Humanoid.Changed:connect(function(Jump)
  2798. if Jump == "Jump" and Disable_Jump == true then
  2799. Humanoid.Jump = false
  2800. end
  2801. end)
  2802. coroutine.resume(coroutine.create(function()
  2803. while true do
  2804. Swait()
  2805. SINE = SINE + CHANGE
  2806. end
  2807. end))
  2808. ----------------------
  2809. while true do
  2810. Swait()
  2811. script.Parent = WEAPONGUI
  2812. ANIMATE.Parent = nil
  2813. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  2814. v:Stop()
  2815. end
  2816. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2817. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2818. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  2819. local WALKSPEEDVALUE = 4
  2820. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2821. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2822. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2823. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2824. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2825. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  2826. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2827. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2828. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2829. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2830. end
  2831. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2832. ANIM = "Jump"
  2833. if ATTACK == false then
  2834. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2835. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2841. end
  2842. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2843. ANIM = "Fall"
  2844. if ATTACK == false then
  2845. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2846. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2852. end
  2853. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2854. ANIM = "Idle"
  2855. if ATTACK == false then
  2856. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2863. end
  2864. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2865. ANIM = "Walk"
  2866. if ATTACK == false then
  2867. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  2868. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2869. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2870. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2871. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2872. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2873. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed)
  2875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2879. end
  2880. end
  2881. if ATTACK == false then
  2882. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2883. end
  2884. unanchor()
  2885. RootPart2.Anchored = true
  2886. Humanoid.MaxHealth = 200
  2887. Humanoid.Health = 200
  2888. if Rooted == false then
  2889. Disable_Jump = false
  2890. Humanoid.WalkSpeed = Speed
  2891. elseif Rooted == true then
  2892. Disable_Jump = true
  2893. Humanoid.WalkSpeed = 0
  2894. end
  2895. for _, c in pairs(SHADOW:GetChildren()) do
  2896. if c:IsA("Part") then
  2897. c.Color = C3(cR,cG,cB)
  2898. if c ~= RootPart2 then
  2899. c.Transparency = E + 0.15 * SIN(SINE / 12)
  2900. end
  2901. if c:FindFirstChildOfClass("Decal") then
  2902. c:ClearAllChildren()
  2903. end
  2904. c.CanCollide = false
  2905. c.Material = "Neon"
  2906. else
  2907. c:remove()
  2908. end
  2909. end
  2910. sick.SoundId = "rbxassetid://0"
  2911. sick.Looped = true
  2912. sick.Pitch = 1
  2913. sick.Volume = 1.5
  2914. sick.Parent = Character
  2915. sick.Playing = PLAYSONG
  2916. if EQUIPPED == false then
  2917. Intro()
  2918. end
  2919. end
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