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Mz_TH_edit

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Jul 7th, 2018
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  1. plr = game:GetService("Players").LocalPlayer
  2. char = plr.Character
  3. hum = char.Humanoid
  4. local cam = game.Workspace.CurrentCamera
  5. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  6. Camera = cam
  7. local CamInterrupt = false
  8. local TwoD = false
  9. local TargetInfo = {nil, nil}
  10. cam.CameraType = "Custom"
  11. t = char.Torso
  12. h = char.Head
  13. ra = char["Right Arm"]
  14. la = char["Left Arm"]
  15. rl = char["Right Leg"]
  16. ll = char["Left Leg"]
  17. tors = char.Torso
  18. lleg = char["Left Leg"]
  19. root = char.HumanoidRootPart
  20. hed = char.Head
  21. rleg = char["Right Leg"]
  22. rarm = char["Right Arm"]
  23. larm = char["Left Arm"]
  24. radian = math.rad
  25. random = math.random
  26. Vec3 = Vector3.new
  27. Inst = Instance.new
  28. cFrame = CFrame.new
  29. Euler = CFrame.fromEulerAnglesXYZ
  30. vt = Vector3.new
  31. bc = BrickColor.new
  32. br = BrickColor.random
  33. it = Instance.new
  34. cf = CFrame.new
  35. local eff = true
  36. local shielding = false
  37.  
  38. local Booleans = {
  39. CamFollow = true,
  40. GyroUse = true
  41. }
  42.  
  43. function lerp(object, newCFrame, alpha)
  44. return object:lerp(newCFrame, alpha)
  45. end
  46.  
  47. local Directer = Inst("BodyGyro", root)
  48. Directer.MaxTorque = Vec3(0, 0, 0)
  49. Directer.P = 600000
  50. local CPart = Inst("Part")
  51. CPart.Anchored = true
  52. CPart.CanCollide = false
  53. CPart.Locked = true
  54. CPart.Transparency = 1
  55.  
  56. local rainbowmode = false
  57. local chaosmode = false
  58.  
  59. kan = Instance.new("Sound",char)
  60. kan.Volume = 1.25
  61. kan.TimePosition = 0
  62. kan.PlaybackSpeed = 1
  63. kan.Pitch = 1
  64. kan.SoundId = "rbxassetid://0"
  65. kan.Name = "wrecked"
  66. kan.Looped = true
  67. kan:Play()
  68.  
  69. function newTheme(ID,timepos,pitch,vol)
  70. local kanz = kan
  71. --kanz:Stop()
  72. --kanz.Volume = vol
  73. --kanz.TimePosition = timepos
  74. kanz.PlaybackSpeed = pitch
  75. kanz.Pitch = pitch
  76. kanz.SoundId = ID
  77. kanz.Name = "wrecked"
  78. kanz.Looped = true
  79. kanz.Volume = 0.3
  80. --kanz:Play()
  81. --coroutine.resume(coroutine.create(function()
  82. --wait(0.05)
  83. --end))
  84. end
  85.  
  86. function newThemeCust(ID,timepos,pitch,vol)
  87. local kanz = kan
  88. kanz:Stop()
  89. kanz.Volume = vol
  90. kanz.TimePosition = timepos
  91. kanz.PlaybackSpeed = pitch
  92. kanz.Pitch = pitch
  93. kanz.SoundId = ID
  94. kanz.Name = "wrecked"
  95. kanz.Looped = true
  96. kanz:Play()
  97. coroutine.resume(coroutine.create(function()
  98. wait(0.05)
  99. end))
  100. end
  101.  
  102.  
  103.  
  104. function CameraShake(Times, Power, PlayerTarget)
  105. coroutine.resume(coroutine.create(function()
  106. FV = Instance.new("BoolValue", PlayerTarget)
  107. FV.Name = "CameraShake"
  108. for ShakeNum=1,Times do
  109. swait()
  110. local ef=Power
  111. if ef>=1 then
  112. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  113. else
  114. ef=Power*10
  115. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  116. end
  117. end
  118. Humanoid.CameraOffset = Vector3.new(0,0,0)
  119. FV:Destroy()
  120. end))
  121. end
  122.  
  123. function CameraEnshaking(Length,Intensity)
  124. coroutine.resume(coroutine.create(function()
  125. local intensity = 1*Intensity
  126. local rotM = 0.01*Intensity
  127. for i = 0, Length, 0.1 do
  128. swait()
  129. intensity = intensity - 0.05*Intensity/Length
  130. rotM = rotM - 0.0005*Intensity/Length
  131. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  132. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  133. end
  134. Humanoid.CameraOffset = Vec3(0, 0, 0)
  135. end))
  136. end
  137. CamShake=function(Part,Distan,Power,Times)
  138. local de=Part.Position
  139. for i,v in pairs(workspace:children()) do
  140. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  141. for _,c in pairs(v:children()) do
  142. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  143. local Noob=v.Humanoid
  144. if Noob~=nil then
  145. coroutine.resume(coroutine.create(function()
  146. FV = Instance.new("BoolValue", Noob)
  147. FV.Name = "CameraShake"
  148. for ShakeNum=1,Times do
  149. swait()
  150. local ef=Power
  151. if ef>=1 then
  152. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  153. else
  154. ef=Power*10
  155. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  156. end
  157. end
  158. Humanoid.CameraOffset = Vector3.new(0,0,0)
  159. FV:Destroy()
  160. end))
  161. CameraShake(Times, Power, Noob)
  162. end
  163. end
  164. end
  165. end
  166. end
  167. end
  168.  
  169. function chatfunc(text,color)
  170. local chat = coroutine.wrap(function()
  171. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  172. Character:FindFirstChild("TalkingBillBoard"):destroy()
  173. end
  174. local naeeym2 = Instance.new("BillboardGui",Character)
  175. naeeym2.Size = UDim2.new(0,100,0,40)
  176. naeeym2.StudsOffset = Vector3.new(0,3,0)
  177. naeeym2.Adornee = Character.Head
  178. naeeym2.Name = "TalkingBillBoard"
  179. local tecks2 = Instance.new("TextLabel",naeeym2)
  180. tecks2.BackgroundTransparency = 1
  181. tecks2.BorderSizePixel = 0
  182. tecks2.Text = ""
  183. tecks2.Font = "SciFi"
  184. tecks2.TextSize = 30
  185. tecks2.TextStrokeTransparency = 0
  186. tecks2.TextColor3 = color
  187. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  188. tecks2.Size = UDim2.new(1,0,0.5,0)
  189. local tecks3 = Instance.new("TextLabel",naeeym2)
  190. tecks3.BackgroundTransparency = 1
  191. tecks3.BorderSizePixel = 0
  192. tecks3.Text = ""
  193. tecks3.Font = "SciFi"
  194. tecks3.TextSize = 30
  195. tecks3.TextStrokeTransparency = 0
  196. tecks3.TextColor3 = Color3.new(255,0,0)
  197. tecks3.TextStrokeColor3 = color
  198. tecks3.Size = UDim2.new(1,0,0.5,0)
  199. coroutine.resume(coroutine.create(function()
  200. while true do
  201. swait(1)
  202. plr.Character.wrecked.Volume = 0.3
  203. if chaosmode == true then
  204. tecks2.TextColor3 = BrickColor.random().Color
  205. tecks3.TextStrokeColor3 = BrickColor.random().Color
  206. end
  207. tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  208. tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  209. tecks2.Rotation = math.random(-5,5)
  210. tecks3.Rotation = math.random(-5,5)
  211. end
  212. end))
  213. for i = 1,string.len(text),1 do
  214. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  215. tecks2.Text = string.sub(text,1,i)
  216. tecks3.Text = string.sub(text,1,i)
  217. swait(1)
  218. end
  219. wait(1)
  220. local randomrot = math.random(1,2)
  221. if randomrot == 1 then
  222. for i = 1, 50 do
  223. swait()
  224. tecks2.Rotation = tecks2.Rotation - .75
  225. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  226. tecks2.TextTransparency = tecks2.TextTransparency + .04
  227. tecks3.Rotation = tecks2.Rotation + .75
  228. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  229. tecks3.TextTransparency = tecks2.TextTransparency + .04
  230. end
  231. elseif randomrot == 2 then
  232. for i = 1, 50 do
  233. swait()
  234. tecks2.Rotation = tecks2.Rotation + .75
  235. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  236. tecks2.TextTransparency = tecks2.TextTransparency + .04
  237. tecks3.Rotation = tecks2.Rotation - .75
  238. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  239. tecks3.TextTransparency = tecks2.TextTransparency + .04
  240. end
  241. end
  242. naeeym2:Destroy()
  243. end)
  244. chat()
  245. end
  246.  
  247.  
  248. local Create = LoadLibrary("RbxUtility").Create
  249.  
  250. CFuncs = {
  251. ["Part"] = {
  252. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  253. local Part = Create("Part"){
  254. Parent = Parent,
  255. Reflectance = Reflectance,
  256. Transparency = Transparency,
  257. CanCollide = false,
  258. Locked = true,
  259. BrickColor = BrickColor.new(tostring(BColor)),
  260. Name = Name,
  261. Size = Size,
  262. Material = Material,
  263. }
  264. RemoveOutlines(Part)
  265. return Part
  266. end;
  267. };
  268.  
  269. ["Mesh"] = {
  270. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  271. local Msh = Create(Mesh){
  272. Parent = Part,
  273. Offset = OffSet,
  274. Scale = Scale,
  275. }
  276. if Mesh == "SpecialMesh" then
  277. Msh.MeshType = MeshType
  278. Msh.MeshId = MeshId
  279. end
  280. return Msh
  281. end;
  282. };
  283.  
  284. ["Mesh"] = {
  285. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  286. local Msh = Create(Mesh){
  287. Parent = Part,
  288. Offset = OffSet,
  289. Scale = Scale,
  290. }
  291. if Mesh == "SpecialMesh" then
  292. Msh.MeshType = MeshType
  293. Msh.MeshId = MeshId
  294. end
  295. return Msh
  296. end;
  297. };
  298.  
  299. ["Weld"] = {
  300. Create = function(Parent, Part0, Part1, C0, C1)
  301. local Weld = Create("Weld"){
  302. Parent = Parent,
  303. Part0 = Part0,
  304. Part1 = Part1,
  305. C0 = C0,
  306. C1 = C1,
  307. }
  308. return Weld
  309. end;
  310. };
  311.  
  312. ["Sound"] = {
  313. Create = function(id, par, vol, pit)
  314. coroutine.resume(coroutine.create(function()
  315. local S = Create("Sound"){
  316. Volume = vol,
  317. Name = "EffectSoundo",
  318. Pitch = pit or 1,
  319. SoundId = id,
  320. Parent = par or workspace,
  321. }
  322. wait()
  323. S:play()
  324. game:GetService("Debris"):AddItem(S, 10)
  325. end))
  326. end;
  327. };
  328.  
  329. ["LongSound"] = {
  330. Create = function(id, par, vol, pit)
  331. coroutine.resume(coroutine.create(function()
  332. local S = Create("Sound"){
  333. Volume = vol,
  334. Pitch = pit or 1,
  335. SoundId = id,
  336. Parent = par or workspace,
  337. }
  338. wait()
  339. S:play()
  340. game:GetService("Debris"):AddItem(S, 30)
  341. end))
  342. end;
  343. };
  344.  
  345. ["ParticleEmitter"] = {
  346. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  347. local fp = Create("ParticleEmitter"){
  348. Parent = Parent,
  349. Color = ColorSequence.new(Color1, Color2),
  350. LightEmission = LightEmission,
  351. Size = Size,
  352. Texture = Texture,
  353. Transparency = Transparency,
  354. ZOffset = ZOffset,
  355. Acceleration = Accel,
  356. Drag = Drag,
  357. LockedToPart = LockedToPart,
  358. VelocityInheritance = VelocityInheritance,
  359. EmissionDirection = EmissionDirection,
  360. Enabled = Enabled,
  361. Lifetime = LifeTime,
  362. Rate = Rate,
  363. Rotation = Rotation,
  364. RotSpeed = RotSpeed,
  365. Speed = Speed,
  366. VelocitySpread = VelocitySpread,
  367. }
  368. return fp
  369. end;
  370. };
  371.  
  372. CreateTemplate = {
  373.  
  374. };
  375. }
  376.  
  377.  
  378.  
  379. New = function(Object, Parent, Name, Data)
  380. local Object = Instance.new(Object)
  381. for Index, Value in pairs(Data or {}) do
  382. Object[Index] = Value
  383. end
  384. Object.Parent = Parent
  385. Object.Name = Name
  386. return Object
  387. end
  388. local halocolor = BrickColor.new("Really red")
  389. local halocolor2 = BrickColor.new("Really red")
  390. local starcolor = BrickColor.new("Really red")
  391. local lunacolor = BrickColor.new("Really red")
  392. local lunacolor2 = BrickColor.new("Really red")
  393. local wepcolor = BrickColor.new("Really red")
  394. local maincolor = BrickColor.new("Really red")
  395. local m = Instance.new("Model",char)
  396. local m2 = Instance.new("Model",char)
  397. local m3 = Instance.new("Model",char)
  398. local mw1 = Instance.new("Model",char)
  399. local mw2 = Instance.new("Model",char)
  400.  
  401. local extrawingmod1 = Instance.new("Model",char)
  402. local extrawingmod2 = Instance.new("Model",char)
  403.  
  404. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  405. local p = Instance.new("Part")
  406. p.TopSurface = 0
  407. p.BottomSurface = 0
  408. p.Parent = parent
  409. p.Size = Vector3.new(0.1,0.1,0.1)
  410. p.Transparency = transparency
  411. p.Reflectance = reflectance
  412. p.CanCollide = false
  413. p.Locked = true
  414. p.BrickColor = brickcolor
  415. p.Material = material
  416. return p
  417. end
  418.  
  419. function CreateMesh(parent,meshtype,x1,y1,z1)
  420. local mesh = Instance.new("SpecialMesh",parent)
  421. mesh.MeshType = meshtype
  422. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  423. return mesh
  424. end
  425.  
  426. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  427. local mesh = Instance.new("SpecialMesh",parent)
  428. mesh.MeshType = "FileMesh"
  429. mesh.MeshId = meshid
  430. mesh.Scale = Vector3.new(x1,y1,z1)
  431. return mesh
  432. end
  433.  
  434.  
  435. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  436. local mesh = Instance.new("SpecialMesh",parent)
  437. mesh.MeshType = "FileMesh"
  438. mesh.MeshId = meshid
  439. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  440. mesh.Scale = Vector3.new(x1,y1,z1)
  441. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  442. return mesh
  443. end
  444.  
  445. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  446. local weld = Instance.new("Weld")
  447. weld.Parent = parent
  448. weld.Part0 = part0
  449. weld.Part1 = part1
  450. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  451. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  452. return weld
  453. end
  454.  
  455.  
  456. --------------
  457. local secondchar = Instance.new("Model",char)
  458. local GhostCol = BrickColor.new("Really red")
  459. local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol)
  460. CreateMesh(sectors,"Brick",2*8,2*8,1*8)
  461. local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  462.  
  463. local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  464. CreateMesh(seclarm,"Brick",1*8,2*8,1*8)
  465. local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  466.  
  467. local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol)
  468. CreateMesh(secrarm,"Brick",1*8,2*8,1*8)
  469. local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  470.  
  471. local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  472. CreateMesh(seclleg,"Brick",1*8,2*8,1*8)
  473. local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  474.  
  475. local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol)
  476. CreateMesh(secrleg,"Brick",1*8,2*8,1*8)
  477. local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  478.  
  479. local seched = CreateParta(secondchar,1,0,"Neon",GhostCol)
  480. CreateMesh(seched,"Brick",1*8,1*8,1*8)
  481. local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  482. --------------
  483. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  484. CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  485. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  486. CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  487.  
  488. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  489. CreateMesh(handle,"Brick",0,0,0)
  490. local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  491. local valuaring = 10
  492. for i = 0, 49 do
  493. valuaring = valuaring + 10
  494. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  495. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  496. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  497. end
  498.  
  499. handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  500. CreateMesh(handle,"Brick",0,0,0)
  501. CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  502. local valuaring = 10
  503. for i = 0, 49 do
  504. valuaring = valuaring + 10
  505. rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  506. CreateMesh(rn,"Brick",0.5,0.2,0.2)
  507. CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  508. end
  509.  
  510.  
  511. local handle = CreateParta(m,1,1,"Neon",maincolor)
  512. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  513. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  514.  
  515. --- Left wing.
  516.  
  517. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  518. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  519. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  520.  
  521. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  522. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  523. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  524. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  525. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  526. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  527. A0 = Instance.new('Attachment',wed)
  528. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  529. CreateMesh(wed,"Wedge",0.05,0.5,3)
  530. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  531. A1 = Instance.new('Attachment',wed)
  532. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  533. CreateMesh(wed,"Wedge",0.05,3,0.5)
  534. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  535.  
  536. tl1 = Instance.new('Trail',wed)
  537. tl1.Attachment0 = A0
  538. tl1.Attachment1 = A1
  539. --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  540. tl1.LightEmission = 1
  541. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  542. tl1.Color = ColorSequence.new(BrickColor.random().Color)
  543. tl1.Lifetime = 0.6
  544.  
  545.  
  546. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  547. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  548. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  549.  
  550. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  551. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  552. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  553. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  554. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  555. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  556. A0 = Instance.new('Attachment',wed)
  557. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  558. CreateMesh(wed,"Wedge",0.05,0.5,3)
  559. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  560. A1 = Instance.new('Attachment',wed)
  561. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  562. CreateMesh(wed,"Wedge",0.05,3,0.5)
  563. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  564.  
  565. tl2 = Instance.new('Trail',wed)
  566. tl2.Attachment0 = A0
  567. tl2.Attachment1 = A1
  568. --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  569. tl2.LightEmission = 1
  570. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  571. tl2.Color = ColorSequence.new(BrickColor.random().Color)
  572. tl2.Lifetime = 0.6
  573.  
  574. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  575. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  576. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  577.  
  578. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  579. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  580. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  581. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  582. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  583. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  584. A0 = Instance.new('Attachment',wed)
  585. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  586. CreateMesh(wed,"Wedge",0.05,0.5,3)
  587. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  588. A1 = Instance.new('Attachment',wed)
  589. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  590. CreateMesh(wed,"Wedge",0.05,3,0.5)
  591. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  592.  
  593. tl3 = Instance.new('Trail',wed)
  594. tl3.Attachment0 = A0
  595. tl3.Attachment1 = A1
  596. --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  597. tl3.LightEmission = 1
  598. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  599. tl3.Color = ColorSequence.new(BrickColor.random().Color)
  600. tl3.Lifetime = 0.6
  601.  
  602. tl1.Enabled = false
  603. tl2.Enabled = false
  604. tl3.Enabled = false
  605. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  606. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  607. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  608.  
  609. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  610. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  611. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  612. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  613. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  614. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  615. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  616. CreateMesh(wed,"Wedge",0.05,0.5,3)
  617. CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  618. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  619. CreateMesh(wed,"Wedge",0.05,3,0.5)
  620. CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  621.  
  622. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  623. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  624. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  625.  
  626. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  627. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  628. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  629. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  630. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  631. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  632. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  633. CreateMesh(wed,"Wedge",0.05,0.5,3)
  634. CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  635. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  636. CreateMesh(wed,"Wedge",0.05,3,0.5)
  637. CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  638.  
  639. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  640. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  641. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  642.  
  643. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  644. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  645. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  646. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  647. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  648. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  649. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  650. CreateMesh(wed,"Wedge",0.05,0.5,3)
  651. CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  652. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  653. CreateMesh(wed,"Wedge",0.05,3,0.5)
  654. CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  655.  
  656. -- Right wing.
  657.  
  658. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  659. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  660. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  661.  
  662. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  663. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  664. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  665. A0 = Instance.new('Attachment',wed)
  666. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  667. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  668. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  669. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  670. CreateMesh(wed,"Wedge",0.05,0.5,3)
  671. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  672. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  673. CreateMesh(wed,"Wedge",0.05,3,0.5)
  674. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  675. A1 = Instance.new('Attachment',wed)
  676.  
  677. tr1 = Instance.new('Trail',wed)
  678. tr1.Attachment0 = A0
  679. tr1.Attachment1 = A1
  680. --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  681. tr1.LightEmission = 1
  682. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  683. tr1.Color = ColorSequence.new(BrickColor.random().Color)
  684. tr1.Lifetime = 0.6
  685.  
  686. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  687. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  688. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  689.  
  690. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  691. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  692. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  693. A0 = Instance.new('Attachment',wed)
  694. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  695. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  696. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  697. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  698. CreateMesh(wed,"Wedge",0.05,0.5,3)
  699. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  700. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  701. CreateMesh(wed,"Wedge",0.05,3,0.5)
  702. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  703. A1 = Instance.new('Attachment',wed)
  704.  
  705. tr2 = Instance.new('Trail',wed)
  706. tr2.Attachment0 = A0
  707. tr2.Attachment1 = A1
  708. --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  709. tr2.LightEmission = 1
  710. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  711. tr2.Color = ColorSequence.new(BrickColor.random().Color)
  712. tr2.Lifetime = 0.6
  713.  
  714. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  715. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  716. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  717.  
  718. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  719. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  720. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  721. A0 = Instance.new('Attachment',wed)
  722. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  723. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  724. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  725. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  726. CreateMesh(wed,"Wedge",0.05,0.5,3)
  727. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  728. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  729. CreateMesh(wed,"Wedge",0.05,3,0.5)
  730. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  731. A1 = Instance.new('Attachment',wed)
  732.  
  733. tr3 = Instance.new('Trail',wed)
  734. tr3.Attachment0 = A0
  735. tr3.Attachment1 = A1
  736. --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  737. tr3.LightEmission = 1
  738. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  739. tr3.Color = ColorSequence.new(BrickColor.random().Color)
  740. tr3.Lifetime = 0.6
  741.  
  742.  
  743. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  744. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  745. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  746.  
  747. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  748. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  749. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  750. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  751. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  752. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  753. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  754. CreateMesh(wed,"Wedge",0.05,0.5,3)
  755. CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  756. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  757. CreateMesh(wed,"Wedge",0.05,3,0.5)
  758. CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  759.  
  760. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  761. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  762. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  763.  
  764. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  765. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  766. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  767. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  768. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  769. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  770. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  771. CreateMesh(wed,"Wedge",0.05,0.5,3)
  772. CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  773. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  774. CreateMesh(wed,"Wedge",0.05,3,0.5)
  775. CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  776.  
  777. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  778. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  779. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  780.  
  781. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  782. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  783. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  784. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  785. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  786. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  787. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  788. CreateMesh(wed,"Wedge",0.05,0.5,3)
  789. CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  790. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  791. CreateMesh(wed,"Wedge",0.05,3,0.5)
  792. CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  793.  
  794. ---- HERES THE RING
  795.  
  796.  
  797. --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  798. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  799. CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  800. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  801. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  802. CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  803. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  804. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  805. CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  806.  
  807.  
  808. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  809. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  810. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  811.  
  812. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  813. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  814. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  815.  
  816.  
  817.  
  818. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  819. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  820. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  821.  
  822. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  823. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  824. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  825.  
  826. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  827. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  828. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  829.  
  830. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  831. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  832. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  833. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  834. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  835. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  836.  
  837. --- second ring
  838.  
  839. ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  840. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  841. CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  842. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  843. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  844. CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  845. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  846. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  847. CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  848.  
  849. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  850. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  851. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  852.  
  853. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  854. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  855. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  856.  
  857.  
  858.  
  859. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  860. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  861. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862.  
  863. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  864. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  865. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  866.  
  867. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  868. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  869. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  870.  
  871. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  872. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  873. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  874. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  875. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  876. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
  877.  
  878.  
  879.  
  880. for i, v in pairs(m:GetChildren()) do
  881. if v:IsA("Part") then
  882. v.BrickColor = BrickColor.new("Really red")
  883. v.Material = "Glass"
  884. end
  885. end
  886. for i, v in pairs(m2:GetChildren()) do
  887. if v:IsA("Part") then
  888. v.BrickColor = BrickColor.new("Really red")
  889. v.Material = "Granite"
  890. end
  891. end
  892. for i, v in pairs(m3:GetChildren()) do
  893. if v:IsA("Part") then
  894. v.BrickColor = BrickColor.new("Really red")
  895. v.Material = "Neon"
  896. end
  897. end
  898. for i, v in pairs(mw2:GetChildren()) do
  899. if v:IsA("Part") then
  900. v.BrickColor = BrickColor.new("Really red")
  901. v.Material = "Neon"
  902. end
  903. end
  904. for i, v in pairs(mw1:GetChildren()) do
  905. if v:IsA("Part") then
  906. v.Transparency = 1
  907. v.BrickColor = BrickColor.new("Really red")
  908. v.Material = "Neon"
  909. end
  910. end
  911. for i, v in pairs(extrawingmod1:GetChildren()) do
  912. if v:IsA("Part") then
  913. v.Transparency = 1
  914. v.BrickColor = BrickColor.new("Really red")
  915. v.Material = "Neon"
  916. end
  917. end
  918. for i, v in pairs(extrawingmod2:GetChildren()) do
  919. if v:IsA("Part") then
  920. v.Transparency = 1
  921. v.BrickColor = BrickColor.new("Really red")
  922. v.Material = "Neon"
  923. end
  924. end
  925. local MAINRUINCOLOR = BrickColor.new("Really red")
  926. ------------------
  927. function Taunt_Demon()
  928. ATTACK = true
  929. Rooted = false
  930. local TAUNT = CreateSound(159882635,Head,10,0.86,false)
  931. repeat
  932. Swait()
  933. TAUNT.Parent = Head
  934. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  935. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed)
  936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed)
  937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  941. until TAUNT.Playing == false
  942. ATTACK = false
  943. Rooted = false
  944. end
  945. ------------------------------
  946. --------------------------
  947. function insanitymode()
  948. rainbowmode = false
  949. glitchymode = false
  950. chaosmode = true
  951. tl1.Enabled = true
  952. tl2.Enabled = true
  953. tl3.Enabled = true
  954. local lust = ModeOfGlitch == 69
  955. newTheme("rbxassetid://492070484",100, 1)
  956. coroutine.resume(coroutine.create(function()
  957. tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  958. tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  959. tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  960. attack = true
  961. CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25)
  962. CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
  963. CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
  964. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
  965. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
  966. CameraEnshaking(5,2.5)
  967. MAINRUINCOLOR = BrickColor.new("New Yeller")
  968. ModeOfGlitch = 666666
  969. for i, v in pairs(mw2:GetChildren()) do
  970. if v:IsA("Part") then
  971. v.BrickColor = MAINRUINCOLOR
  972. v.Material = "Neon"
  973. end
  974. end
  975. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  976. CV="Maroon"
  977. Player = game.Players.LocalPlayer
  978. Character = Player.Character
  979. local txt = Instance.new("BillboardGui", Character)
  980. txt.Adornee = Character .Head
  981. txt.Name = "_status"
  982. txt.Size = UDim2.new(2, 0, 1.2, 0)
  983. txt.StudsOffset = Vector3.new(-9, 8, 0)
  984. local text = Instance.new("TextLabel", txt)
  985. text.Size = UDim2.new(10, 0, 7, 0)
  986. text.FontSize = "Size24"
  987. text.TextScaled = true
  988. text.TextTransparency = 0
  989. text.BackgroundTransparency = 1
  990. text.TextTransparency = 0
  991. text.TextStrokeTransparency = 0
  992. text.Font = "Bodoni"
  993. text.TextStrokeColor3 = Color3.new(222,255,0)
  994.  
  995. v=Instance.new("Part")
  996. v.Name = "ColorBrick"
  997. v.Parent=Player.Character
  998. v.FormFactor="Symmetric"
  999. v.Anchored=true
  1000. v.CanCollide=false
  1001. v.BottomSurface="Smooth"
  1002. v.TopSurface="Smooth"
  1003. v.Size=Vector3.new(10,5,3)
  1004. v.Transparency=1
  1005. v.CFrame=Character.Torso.CFrame
  1006. v.BrickColor=BrickColor.new(CV)
  1007. v.Transparency=1
  1008. text.TextColor3 = Color3.new(0,0,0)
  1009. v.Shape="Block"
  1010. text.Text = "The Lord Of Brightness"
  1011. for i, v in pairs(mw1:GetChildren()) do
  1012. if v:IsA("Part") then
  1013. v.Transparency = 0.75
  1014. v.BrickColor = BrickColor.new("New Yeller")
  1015. v.Material = "Neon"
  1016. end
  1017. end
  1018. for i, v in pairs(m:GetChildren()) do
  1019. if v:IsA("Part") then
  1020. v.BrickColor = BrickColor.new("New Yeller")
  1021. v.Material = "Neon"
  1022. end
  1023. end
  1024. for i, v in pairs(m2:GetChildren()) do
  1025. if v:IsA("Part") then
  1026. v.BrickColor = BrickColor.new("New Yeller")
  1027. v.Material = "Neon"
  1028. end
  1029. end
  1030. for i, v in pairs(m3:GetChildren()) do
  1031. if v:IsA("Part") then
  1032. v.BrickColor = BrickColor.new("New Yeller")
  1033. v.Material = "Neon"
  1034. end
  1035. end
  1036. for i, v in pairs(extrawingmod1:GetChildren()) do
  1037. if v:IsA("Part") then
  1038. v.Transparency = .75
  1039. v.BrickColor = BrickColor.new("New Yeller")
  1040. v.Material = "Neon"
  1041. end
  1042. end
  1043. for i, v in pairs(extrawingmod2:GetChildren()) do
  1044. if v:IsA("Part") then
  1045. v.Transparency = 0
  1046. v.BrickColor = BrickColor.new("New Yeller")
  1047. v.Material = "Neon"
  1048. end
  1049. end
  1050. attack = false
  1051. end))
  1052. end
  1053. ------------
  1054. -- Synapse Decompiler
  1055. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  1056.  
  1057. wait(0.2)
  1058. Player = game:GetService("Players").LocalPlayer
  1059. PlayerGui = Player.PlayerGui
  1060. Cam = workspace.CurrentCamera
  1061. Backpack = Player.Backpack
  1062. Character = Player.Character
  1063. Humanoid = Character.Humanoid
  1064. Mouse = Player:GetMouse()
  1065. RootPart = Character.HumanoidRootPart
  1066. Torso = Character.Torso
  1067. Head = Character.Head
  1068. RightArm = Character["Right Arm"]
  1069. LeftArm = Character["Left Arm"]
  1070. RightLeg = Character["Right Leg"]
  1071. LeftLeg = Character["Left Leg"]
  1072. RootJoint = RootPart.RootJoint
  1073. Neck = Torso.Neck
  1074. RightShoulder = Torso["Right Shoulder"]
  1075. LeftShoulder = Torso["Left Shoulder"]
  1076. RightHip = Torso["Right Hip"]
  1077. LeftHip = Torso["Left Hip"]
  1078. local sick = Instance.new("Sound", Character)
  1079. IT = Instance.new
  1080. CF = CFrame.new
  1081. VT = Vector3.new
  1082. RAD = math.rad
  1083. C3 = Color3.new
  1084. UD2 = UDim2.new
  1085. BRICKC = BrickColor.new
  1086. ANGLES = CFrame.Angles
  1087. EULER = CFrame.fromEulerAnglesXYZ
  1088. COS = math.cos
  1089. ACOS = math.acos
  1090. SIN = math.sin
  1091. ASIN = math.asin
  1092. ABS = math.abs
  1093. MRANDOM = math.random
  1094. FLOOR = math.floor
  1095. Animation_Speed = 3
  1096. Frame_Speed = 0.016666666666666666
  1097. local Speed = 16
  1098. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1099. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1100. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1101. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1102. local DAMAGEMULTIPLIER = 1
  1103. local ANIM = "Idle"
  1104. local ATTACK = false
  1105. local EQUIPPED = false
  1106. local HOLD = false
  1107. local COMBO = 1
  1108. local Rooted = false
  1109. local SINE = 0
  1110. local KEYHOLD = false
  1111. local CHANGE = 2 / Animation_Speed
  1112. local WALKINGANIM = false
  1113. local VALUE1 = false
  1114. local VALUE2 = false
  1115. local ROBLOXIDLEANIMATION = IT("Animation")
  1116. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1117. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1118. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1119. WEAPONGUI.Name = "Weapon GUI"
  1120. script.Parent = WEAPONGUI
  1121. Character.Archivable = true
  1122. local SHADOW = Character:Clone()
  1123. SHADOW.Parent = nil
  1124. RootPart2 = SHADOW.HumanoidRootPart
  1125. Torso2 = SHADOW.Torso
  1126. Head2 = SHADOW.Head
  1127. RightArm2 = SHADOW["Right Arm"]
  1128. LeftArm2 = SHADOW["Left Arm"]
  1129. RightLeg2 = SHADOW["Right Leg"]
  1130. LeftLeg2 = SHADOW["Left Leg"]
  1131. RootJoint2 = RootPart2.RootJoint
  1132. Neck2 = Torso2.Neck
  1133. RightShoulder2 = Torso2["Right Shoulder"]
  1134. LeftShoulder2 = Torso2["Left Shoulder"]
  1135. RightHip2 = Torso2["Right Hip"]
  1136. LeftHip2 = Torso2["Left Hip"]
  1137. SHADOW.PrimaryPart = RootPart2
  1138. Character.Archivable = false
  1139. SHADOW.Name = Player.Name .. "'s War"
  1140. local Effects = IT("Folder", Character)
  1141. Effects.Name = "Effects"
  1142. local ANIMATOR = Humanoid.Animator
  1143. local ANIMATE = Character.Animate
  1144. local UNANCHOR = true
  1145. local ROAR = 528589078
  1146. local E = 1.32
  1147. local PLAYSONG = true
  1148. local REPLAY = false
  1149. ArtificialHB = Instance.new("BindableEvent", script)
  1150. ArtificialHB.Name = "ArtificialHB"
  1151. script:WaitForChild("ArtificialHB")
  1152. frame = Frame_Speed
  1153. tf = 0
  1154. allowframeloss = false
  1155. tossremainder = false
  1156. lastframe = tick()
  1157. script.ArtificialHB:Fire()
  1158. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1159. tf = tf + s
  1160. if tf >= frame then
  1161. if allowframeloss then
  1162. script.ArtificialHB:Fire()
  1163. lastframe = tick()
  1164. else
  1165. for i = 1, math.floor(tf / frame) do
  1166. script.ArtificialHB:Fire()
  1167. end
  1168. lastframe = tick()
  1169. end
  1170. if tossremainder then
  1171. tf = 0
  1172. else
  1173. tf = tf - frame * math.floor(tf / frame)
  1174. end
  1175. end
  1176. end)
  1177. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1178. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1179. end
  1180. function PositiveAngle(NUMBER)
  1181. if NUMBER >= 0 then
  1182. NUMBER = 0
  1183. end
  1184. return NUMBER
  1185. end
  1186. function NegativeAngle(NUMBER)
  1187. if NUMBER <= 0 then
  1188. NUMBER = 0
  1189. end
  1190. return NUMBER
  1191. end
  1192. function Swait(NUMBER)
  1193. if NUMBER == 0 or NUMBER == nil then
  1194. ArtificialHB.Event:wait()
  1195. else
  1196. for i = 1, NUMBER do
  1197. ArtificialHB.Event:wait()
  1198. end
  1199. end
  1200. end
  1201. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1202. local NEWMESH = IT(MESH)
  1203. if MESH == "SpecialMesh" then
  1204. NEWMESH.MeshType = MESHTYPE
  1205. if MESHID ~= "nil" and MESHID ~= "" then
  1206. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  1207. end
  1208. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1209. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  1210. end
  1211. end
  1212. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1213. NEWMESH.Scale = SCALE
  1214. NEWMESH.Parent = PARENT
  1215. return NEWMESH
  1216. end
  1217. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1218. local NEWPART = IT("Part")
  1219. NEWPART.formFactor = FORMFACTOR
  1220. NEWPART.Reflectance = REFLECTANCE
  1221. NEWPART.Transparency = TRANSPARENCY
  1222. NEWPART.CanCollide = false
  1223. NEWPART.Locked = true
  1224. NEWPART.Anchored = true
  1225. if ANCHOR == false then
  1226. NEWPART.Anchored = false
  1227. end
  1228. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1229. NEWPART.Name = NAME
  1230. NEWPART.Size = SIZE
  1231. NEWPART.Position = Torso.Position
  1232. NEWPART.Material = MATERIAL
  1233. NEWPART:BreakJoints()
  1234. NEWPART.Parent = PARENT
  1235. return NEWPART
  1236. end
  1237. local weldBetween = function(a, b)
  1238. local weldd = Instance.new("ManualWeld")
  1239. weldd.Part0 = a
  1240. weldd.Part1 = b
  1241. weldd.C0 = CFrame.new()
  1242. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1243. weldd.Parent = a
  1244. return weldd
  1245. end
  1246. function QuaternionFromCFrame(cf)
  1247. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1248. local trace = m00 + m11 + m22
  1249. if trace > 0 then
  1250. local s = math.sqrt(1 + trace)
  1251. local recip = 0.5 / s
  1252. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1253. else
  1254. local i = 0
  1255. if m00 < m11 then
  1256. i = 1
  1257. end
  1258. if m22 > (i == 0 and m00 or m11) then
  1259. i = 2
  1260. end
  1261. if i == 0 then
  1262. local s = math.sqrt(m00 - m11 - m22 + 1)
  1263. local recip = 0.5 / s
  1264. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1265. elseif i == 1 then
  1266. local s = math.sqrt(m11 - m22 - m00 + 1)
  1267. local recip = 0.5 / s
  1268. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1269. elseif i == 2 then
  1270. local s = math.sqrt(m22 - m00 - m11 + 1)
  1271. local recip = 0.5 / s
  1272. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1273. end
  1274. end
  1275. end
  1276. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1277. local xs, ys, zs = x + x, y + y, z + z
  1278. local wx, wy, wz = w * xs, w * ys, w * zs
  1279. local xx = x * xs
  1280. local xy = x * ys
  1281. local xz = x * zs
  1282. local yy = y * ys
  1283. local yz = y * zs
  1284. local zz = z * zs
  1285. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1286. end
  1287. function QuaternionSlerp(a, b, t)
  1288. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1289. local startInterp, finishInterp
  1290. if cosTheta >= 1.0E-4 then
  1291. if 1 - cosTheta > 1.0E-4 then
  1292. local theta = ACOS(cosTheta)
  1293. local invSinTheta = 1 / SIN(theta)
  1294. startInterp = SIN((1 - t) * theta) * invSinTheta
  1295. finishInterp = SIN(t * theta) * invSinTheta
  1296. else
  1297. startInterp = 1 - t
  1298. finishInterp = t
  1299. end
  1300. elseif 1 + cosTheta > 1.0E-4 then
  1301. local theta = ACOS(-cosTheta)
  1302. local invSinTheta = 1 / SIN(theta)
  1303. startInterp = SIN((t - 1) * theta) * invSinTheta
  1304. finishInterp = SIN(t * theta) * invSinTheta
  1305. else
  1306. startInterp = t - 1
  1307. finishInterp = t
  1308. end
  1309. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1310. end
  1311. function Clerp(a, b, t)
  1312. local qa = {
  1313. QuaternionFromCFrame(a)
  1314. }
  1315. local qb = {
  1316. QuaternionFromCFrame(b)
  1317. }
  1318. local ax, ay, az = a.x, a.y, a.z
  1319. local bx, by, bz = b.x, b.y, b.z
  1320. local _t = 1 - t
  1321. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1322. end
  1323. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1324. local frame = IT("Frame")
  1325. frame.BackgroundTransparency = TRANSPARENCY
  1326. frame.BorderSizePixel = BORDERSIZEPIXEL
  1327. frame.Position = POSITION
  1328. frame.Size = SIZE
  1329. frame.BackgroundColor3 = COLOR
  1330. frame.BorderColor3 = BORDERCOLOR
  1331. frame.Name = NAME
  1332. frame.Parent = PARENT
  1333. return frame
  1334. end
  1335. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1336. local label = IT("TextLabel")
  1337. label.BackgroundTransparency = 1
  1338. label.Size = UD2(1, 0, 1, 0)
  1339. label.Position = UD2(0, 0, 0, 0)
  1340. label.TextColor3 = TEXTCOLOR
  1341. label.TextStrokeTransparency = STROKETRANSPARENCY
  1342. label.TextTransparency = TRANSPARENCY
  1343. label.FontSize = TEXTFONTSIZE
  1344. label.Font = TEXTFONT
  1345. label.BorderSizePixel = BORDERSIZEPIXEL
  1346. label.TextScaled = false
  1347. label.Text = TEXT
  1348. label.Name = NAME
  1349. label.Parent = PARENT
  1350. return label
  1351. end
  1352. function NoOutlines(PART)
  1353. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1354. end
  1355. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1356. local NEWWELD = IT(TYPE)
  1357. NEWWELD.Part0 = PART0
  1358. NEWWELD.Part1 = PART1
  1359. NEWWELD.C0 = C0
  1360. NEWWELD.C1 = C1
  1361. NEWWELD.Parent = PARENT
  1362. return NEWWELD
  1363. end
  1364. local S = IT("Sound")
  1365. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1366. local NEWSOUND
  1367. coroutine.resume(coroutine.create(function()
  1368. NEWSOUND = S:Clone()
  1369. NEWSOUND.EmitterSize = VOLUME * 5
  1370. NEWSOUND.Parent = PARENT
  1371. NEWSOUND.Volume = VOLUME
  1372. NEWSOUND.Pitch = PITCH
  1373. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  1374. NEWSOUND:play()
  1375. if DOESLOOP == true then
  1376. NEWSOUND.Looped = true
  1377. else
  1378. repeat
  1379. wait(1)
  1380. until NEWSOUND.Playing == false
  1381. NEWSOUND:remove()
  1382. end
  1383. end))
  1384. return NEWSOUND
  1385. end
  1386. function CFrameFromTopBack(at, top, back)
  1387. local right = top:Cross(back)
  1388. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1389. end
  1390. function WACKYEFFECT(Table)
  1391. local TYPE = Table.EffectType or "Sphere"
  1392. local SIZE = Table.Size or VT(100, 100, 100)
  1393. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  1394. local TRANSPARENCY = Table.Transparency or 0
  1395. local ENDTRANSPARENCY = Table.Transparency2 or 1
  1396. local CFRAME = Table.CFrame or Torso.CFrame
  1397. local MOVEDIRECTION = Table.MoveToPos or nil
  1398. local ROTATION1 = Table.RotationX or 0
  1399. local ROTATION2 = Table.RotationY or 0
  1400. local ROTATION3 = Table.RotationZ or 0
  1401. local MATERIAL = Table.Material or "Neon"
  1402. local COLOR = Table.Color or C3(0.0666667, 0.0666667, 0.0666667)
  1403. local TIME = Table.Time or 45
  1404. local SOUNDID = Table.SoundID or nil
  1405. local SOUNDPITCH = Table.SoundPitch or nil
  1406. local SOUNDVOLUME = Table.SoundVolume or nil
  1407. coroutine.resume(coroutine.create(function()
  1408. local PLAYSSOUND = false
  1409. local SOUND
  1410. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1, 1, 1), true)
  1411. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1412. PLAYSSOUND = true
  1413. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1414. end
  1415. EFFECT.Color = COLOR
  1416. local MSH
  1417. if TYPE == "Sphere" then
  1418. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1419. elseif TYPE == "Block" or TYPE == "Box" then
  1420. MSH = IT("BlockMesh", EFFECT)
  1421. MSH.Scale = SIZE
  1422. elseif TYPE == "Wave" then
  1423. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1424. elseif TYPE == "Ring" then
  1425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  1426. elseif TYPE == "Slash" then
  1427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  1428. elseif TYPE == "Round Slash" then
  1429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  1430. elseif TYPE == "Swirl" then
  1431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  1432. elseif TYPE == "Skull" then
  1433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  1434. elseif TYPE == "Crystal" then
  1435. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  1436. end
  1437. if MSH ~= nil then
  1438. local MOVESPEED
  1439. if MOVEDIRECTION ~= nil then
  1440. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  1441. end
  1442. local GROWTH = SIZE - ENDSIZE
  1443. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1444. if TYPE == "Block" then
  1445. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1446. else
  1447. EFFECT.CFrame = CFRAME
  1448. end
  1449. for LOOP = 1, TIME + 1 do
  1450. Swait()
  1451. MSH.Scale = MSH.Scale - GROWTH / TIME
  1452. if TYPE == "Wave" then
  1453. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  1454. end
  1455. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  1456. if TYPE == "Block" then
  1457. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1458. else
  1459. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  1460. end
  1461. if MOVEDIRECTION ~= nil then
  1462. local ORI = EFFECT.Orientation
  1463. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  1464. EFFECT.Orientation = ORI
  1465. end
  1466. end
  1467. if PLAYSSOUND == false then
  1468. EFFECT:remove()
  1469. else
  1470. repeat
  1471. Swait()
  1472. until SOUND.Playing == false
  1473. EFFECT:remove()
  1474. end
  1475. elseif PLAYSSOUND == false then
  1476. EFFECT:remove()
  1477. else
  1478. repeat
  1479. Swait()
  1480. until SOUND.Playing == false
  1481. EFFECT:remove()
  1482. end
  1483. end))
  1484. end
  1485.  
  1486. function MakeForm(PART, TYPE)
  1487. if TYPE == "Cyl" then
  1488. local MSH = IT("CylinderMesh", PART)
  1489. elseif TYPE == "Ball" then
  1490. local MSH = IT("SpecialMesh", PART)
  1491. MSH.MeshType = "Sphere"
  1492. elseif TYPE == "Wedge" then
  1493. local MSH = IT("SpecialMesh", PART)
  1494. MSH.MeshType = "Wedge"
  1495. end
  1496. end
  1497. Debris = game:GetService("Debris")
  1498. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1499. local DIRECTION = CF(StartPos, EndPos).lookVector
  1500. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1501. end
  1502. function GetRoot(MODEL, ROOT)
  1503. if ROOT == true then
  1504. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  1505. else
  1506. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  1507. end
  1508. end
  1509. function FacialShadow()
  1510. local SHADOWS = {}
  1511. for i = 1, 16 do
  1512. local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  1513. FACE.Color = C3(0.0666667, 0.0666667, 0.0666667)
  1514. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1515. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
  1516. table.insert(SHADOWS, FACE)
  1517. end
  1518. local function UNDO()
  1519. for i = 1, #SHADOWS do
  1520. SHADOWS[i]:remove()
  1521. end
  1522. end
  1523. return UNDO
  1524. end
  1525. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  1526. if FLOOR ~= nil then
  1527. for i = 1, AMOUNT do
  1528. do
  1529. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1530. DEBREE.Material = FLOOR.Material
  1531. DEBREE.Color = FLOOR.Color
  1532. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  1533. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  1534. coroutine.resume(coroutine.create(function()
  1535. Swait(15)
  1536. DEBREE.Parent = workspace
  1537. DEBREE.CanCollide = true
  1538. Debris:AddItem(DEBREE, SWAIT)
  1539. end))
  1540. end
  1541. end
  1542. end
  1543. end
  1544. local SIZE = 10
  1545. RootPart2.Size = RootPart.Size * SIZE
  1546. Torso2.Size = Torso.Size * SIZE
  1547. RightArm2.Size = RightArm.Size * SIZE
  1548. RightLeg2.Size = RightLeg.Size * SIZE
  1549. LeftArm2.Size = LeftArm.Size * SIZE
  1550. LeftLeg2.Size = LeftLeg.Size * SIZE
  1551. RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1552. RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1553. Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1554. Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1555. RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1556. LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1557. RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1558. LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1559. RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1560. LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1561. Head2.Size = VT(1, 1, 1) * SIZE
  1562. Neck2.Parent = Torso
  1563. RightShoulder2.Parent = Torso
  1564. LeftShoulder2.Parent = Torso
  1565. RightHip2.Parent = Torso
  1566. LeftHip2.Parent = Torso
  1567. local SKILLTEXTCOLOR = C3(0.0666667, 0.0666667, 0.0666667)
  1568. local SKILLFONT = "Fantasy"
  1569. local SKILLTEXTSIZE = 6
  1570. local ATTACKS = {
  1571. "Z-Tremor Punch",
  1572. "E-Meteor Impact",
  1573. "R-Uppercut"
  1574. }
  1575. local GUIS = {}
  1576. for i = 1, #ATTACKS do
  1577. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  1578. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1579. SKILLTEXT.TextXAlignment = "Left"
  1580. table.insert(GUIS, SKILLTEXT)
  1581. end
  1582. function ApplyDamage(Humanoid, Damage)
  1583. Damage = Damage * DAMAGEMULTIPLIER
  1584. if Humanoid.Health < 2000 then
  1585. if Humanoid.Health - Damage > 0 then
  1586. Humanoid.Health = Humanoid.Health - Damage
  1587. else
  1588. Humanoid.Parent:BreakJoints()
  1589. end
  1590. else
  1591. Humanoid.Parent:BreakJoints()
  1592. end
  1593. end
  1594. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1595. for index, CHILD in pairs(workspace:GetDescendants()) do
  1596. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1597. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1598. if HUM then
  1599. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1600. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1601. if INSTAKILL == true then
  1602. CHILD:BreakJoints()
  1603. else
  1604. local DMG = MRANDOM(MINDMG, MAXDMG)
  1605. ApplyDamage(HUM, DMG)
  1606. end
  1607. if FLING > 0 then
  1608. for _, c in pairs(CHILD:GetChildren()) do
  1609. if c:IsA("BasePart") then
  1610. local bv = Instance.new("BodyVelocity")
  1611. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1612. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1613. bv.Parent = c
  1614. Debris:AddItem(bv, 0.05)
  1615. end
  1616. end
  1617. end
  1618. end
  1619. end
  1620. end
  1621. end
  1622. end
  1623. function Intro()
  1624. EQUIPPED = true
  1625. ATTACK = true
  1626. Rooted = true
  1627. if Rooted == false then
  1628. Disable_Jump = false
  1629. Humanoid.WalkSpeed = Speed
  1630. elseif Rooted == true then
  1631. Disable_Jump = true
  1632. Humanoid.WalkSpeed = 0
  1633. end
  1634. coroutine.resume(coroutine.create(function()
  1635. repeat
  1636. Swait()
  1637. RootPart2.Anchored = true
  1638. for _, c in pairs(SHADOW:GetChildren()) do
  1639. if c:IsA("Part") then
  1640. c.Color = C3(0.0666667, 0.0666667, 0.0666667)
  1641. if c ~= RootPart2 then
  1642. c.Transparency = E + 0.15 * SIN(SINE / 12)
  1643. end
  1644. if c:FindFirstChildOfClass("Decal") then
  1645. c:ClearAllChildren()
  1646. end
  1647. c.CanCollide = false
  1648. c.Material = "Neon"
  1649. else
  1650. c:remove()
  1651. end
  1652. end
  1653. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1657. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. until ATTACK == false
  1660. end))
  1661. wait(1)
  1662. SHADOW.Parent = Character
  1663. SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5))
  1664. local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1665. for i = 1, 250 do
  1666. Swait()
  1667. E = E - 0.0032
  1668. local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
  1669. local TIMER = MRANDOM(20, 80)
  1670. WACKYEFFECT({
  1671. Time = TIMER,
  1672. EffectType = "Sphere",
  1673. Size = VT(1, 1, 1),
  1674. Size2 = VT(0, 45, 0),
  1675. Transparency = 0,
  1676. Transparency2 = 0,
  1677. CFrame = AREA,
  1678. MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
  1679. RotationX = 0,
  1680. RotationY = 0,
  1681. RotationZ = 0,
  1682. Material = "Neon",
  1683. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1684. SoundID = nil,
  1685. SoundPitch = 0.8,
  1686. SoundVolume = 5
  1687. })
  1688. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01)
  1689. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1692. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1693. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. end
  1696. for i = 0, 0.6, 0.1 / Animation_Speed do
  1697. Swait()
  1698. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1699. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1702. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1703. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. end
  1706. CreateSound(ROAR, Head2, 10, 1, false)
  1707. for i = 0, 4, 0.1 / Animation_Speed do
  1708. Swait()
  1709. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1710. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1713. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1714. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1715. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. end
  1717. ATTACK = false
  1718. Rooted = false
  1719. end
  1720. function Roar(TABLE)
  1721. ATTACK = true
  1722. Rooted = true
  1723. local E = false
  1724. coroutine.resume(coroutine.create(function()
  1725. repeat
  1726. Swait()
  1727. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1)
  1728. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1732. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1734. until E == true
  1735. end))
  1736. for i = 0, 1, 0.1 / Animation_Speed do
  1737. Swait()
  1738. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1741. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1742. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1743. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. end
  1745. CreateSound(ROAR, Effects, 4, 1, false)
  1746. if TABLE then
  1747. for E = 1, #TABLE do
  1748. if TABLE[E]:FindFirstChildOfClass("Humanoid") then
  1749. local ROOT = GetRoot(TABLE[E], true)
  1750. if ROOT then
  1751. ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50))
  1752. local bv = Instance.new("BodyVelocity")
  1753. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1754. bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150
  1755. bv.Parent = ROOT
  1756. Debris:AddItem(bv, 0.05)
  1757. end
  1758. end
  1759. end
  1760. end
  1761. for i = 0, 6, 0.1 / Animation_Speed do
  1762. Swait()
  1763. local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  1764. if HITFLOOR then
  1765. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60)
  1766. end
  1767. WACKYEFFECT({
  1768. EffectType = "Wave",
  1769. Size = VT(20, 1, 20),
  1770. Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)),
  1771. Transparency = 0.9,
  1772. Transparency2 = 1,
  1773. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1774. MoveToPos = nil,
  1775. RotationX = 0,
  1776. RotationY = 5,
  1777. RotationZ = 0,
  1778. Material = "Neon",
  1779. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1780. SoundID = nil,
  1781. SoundPitch = nil,
  1782. SoundVolume = nil
  1783. })
  1784. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1785. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed)
  1786. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1787. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1788. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1789. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790. end
  1791. E = true
  1792. if TABLE then
  1793. CreateSound(1535995263, Head, 10, 1, false)
  1794. for i = 0, 2.2, 0.1 / Animation_Speed do
  1795. Swait()
  1796. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1797. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1798. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1799. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1800. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1801. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1802. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1803. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1809. end
  1810. end
  1811. ATTACK = false
  1812. Rooted = false
  1813. end
  1814. function Punch()
  1815. ATTACK = true
  1816. Rooted = false
  1817. local HITS = {}
  1818. Speed = 12
  1819. for i = 0, 1, 0.1 / Animation_Speed do
  1820. Swait()
  1821. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1822. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1823. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1824. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1825. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1826. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1827. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1828. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1834. end
  1835. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1836. for i = 0, 0.3, 0.1 / Animation_Speed do
  1837. Swait()
  1838. WACKYEFFECT({
  1839. EffectType = "Box",
  1840. Size = RightArm2.Size,
  1841. Size2 = RightArm2.Size,
  1842. Transparency = RightArm2.Transparency,
  1843. Transparency2 = 1,
  1844. CFrame = RightArm2.CFrame,
  1845. MoveToPos = nil,
  1846. RotationX = 0,
  1847. RotationY = 0,
  1848. RotationZ = 0,
  1849. Material = "Neon",
  1850. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1851. SoundID = nil,
  1852. SoundPitch = nil,
  1853. SoundVolume = nil
  1854. })
  1855. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  1856. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1857. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1858. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1859. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1860. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1861. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1862. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1866. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868. end
  1869. for index, CHILD in pairs(workspace:GetDescendants()) do
  1870. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1871. do
  1872. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1873. if HUM then
  1874. do
  1875. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1876. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  1877. table.insert(HITS, CHILD)
  1878. coroutine.resume(coroutine.create(function()
  1879. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  1880. TORSO.Anchored = true
  1881. local POS = TORSO.CFrame
  1882. for i = 1, 35 do
  1883. Swait()
  1884. ApplyDamage(HUM, MRANDOM(1, 1))
  1885. TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10)
  1886. end
  1887. TORSO.Anchored = false
  1888. end))
  1889. end
  1890. end
  1891. end
  1892. end
  1893. end
  1894. end
  1895. for i = 0, 0.2, 0.1 / Animation_Speed do
  1896. Swait()
  1897. WACKYEFFECT({
  1898. EffectType = "Box",
  1899. Size = RightArm2.Size,
  1900. Size2 = RightArm2.Size,
  1901. Transparency = RightArm2.Transparency,
  1902. Transparency2 = 1,
  1903. CFrame = RightArm2.CFrame,
  1904. MoveToPos = nil,
  1905. RotationX = 0,
  1906. RotationY = 0,
  1907. RotationZ = 0,
  1908. Material = "Neon",
  1909. Color = C3(0.0666667, 0.0666667, 0.0666667),
  1910. SoundID = nil,
  1911. SoundPitch = nil,
  1912. SoundVolume = nil
  1913. })
  1914. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1915. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1916. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1917. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1918. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1919. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1920. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1921. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1927. end
  1928. if #HITS > 0 then
  1929. for i = 0, 0.5, 0.1 / Animation_Speed do
  1930. Swait()
  1931. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1932. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1933. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1934. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1935. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1936. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1937. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1938. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1944. end
  1945. Roar(HITS)
  1946. end
  1947. Speed = 16
  1948. ATTACK = false
  1949. Rooted = false
  1950. end
  1951. function Throw()
  1952. ATTACK = true
  1953. Rooted = false
  1954. local DEBREE = {}
  1955. for i = 0, 1, 0.1 / Animation_Speed do
  1956. Swait()
  1957. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2)
  1958. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1959. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1960. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1961. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1962. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1963. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1964. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970. end
  1971. local CFRAME = RootPart2.CFrame * CF(0, 50, 0)
  1972. Humanoid.PlatformStand = true
  1973. UNANCHOR = false
  1974. for i = 0, 1, 0.1 / Animation_Speed do
  1975. Swait()
  1976. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1977. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1978. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1979. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1980. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1981. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1982. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1983. RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2)
  1984. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. end
  1991. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1992. for i = 0, 0.4, 0.1 / Animation_Speed do
  1993. Swait()
  1994. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  1995. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1996. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1997. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1998. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1999. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2000. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2001. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2007. end
  2008. local IMPACT = false
  2009. WELD:remove()
  2010. RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p)
  2011. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  2012. for i = 0, 0.4, 0.1 / Animation_Speed do
  2013. Swait()
  2014. WACKYEFFECT({
  2015. EffectType = "Box",
  2016. Size = RightArm2.Size,
  2017. Size2 = RightArm2.Size,
  2018. Transparency = RightArm2.Transparency,
  2019. Transparency2 = 1,
  2020. CFrame = RightArm2.CFrame,
  2021. MoveToPos = nil,
  2022. RotationX = 0,
  2023. RotationY = 0,
  2024. RotationZ = 0,
  2025. Material = "Neon",
  2026. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2027. SoundID = nil,
  2028. SoundPitch = nil,
  2029. SoundVolume = nil
  2030. })
  2031. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  2032. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2033. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2034. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2035. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2036. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2037. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2038. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2044. end
  2045. coroutine.resume(coroutine.create(function()
  2046. repeat
  2047. Swait()
  2048. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2049. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2050. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2051. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2052. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2053. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2054. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2060. until IMPACT == true or ATTACK == false
  2061. end))
  2062. local FLOOR
  2063. for i = 1, 80 do
  2064. Swait()
  2065. local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character)
  2066. if HIT then
  2067. FLOOR = HIT
  2068. IMPACT = true
  2069. local ORI = VT(0, RootPart.Orientation.Y, 0)
  2070. RootPart.CFrame = CF(POS + VT(0, 3.5, 0))
  2071. RootPart.Orientation = ORI
  2072. RootJoint.Parent = RootPart
  2073. break
  2074. else
  2075. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6)
  2076. end
  2077. end
  2078. UNANCHOR = true
  2079. if FLOOR then
  2080. do
  2081. local PLAYING = false
  2082. Humanoid.PlatformStand = false
  2083. local REPLAY = true
  2084. local FLING = false
  2085. coroutine.resume(coroutine.create(function()
  2086. local ROCKS = MRANDOM(8, 13)
  2087. for i = 1, ROCKS do
  2088. local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Really red", VT(1, 1, 1) * MRANDOM(2, 7), true)
  2089. DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  2090. table.insert(DEBREE, {
  2091. DEBREEPART,
  2092. DEBREEPART.Orientation,
  2093. CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0))
  2094. })
  2095. end
  2096. repeat
  2097. Swait()
  2098. for E = 1, #DEBREE do
  2099. local ROCK = DEBREE[E][1]
  2100. ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3)
  2101. ROCK.Orientation = DEBREE[E][2]
  2102. end
  2103. until FLING == true or ATTACK == false
  2104. if FLING == false then
  2105. for E = 1, #DEBREE do
  2106. local ROCK = DEBREE[E][1]
  2107. ROCK.Anchored = false
  2108. Debris:AddItem(ROCK, 4)
  2109. end
  2110. else
  2111. for E = 1, #DEBREE do
  2112. do
  2113. local ROCK = DEBREE[E][1]
  2114. ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p)
  2115. coroutine.resume(coroutine.create(function()
  2116. for i = 1, 150 do
  2117. Swait()
  2118. local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character)
  2119. if HIT then
  2120. break
  2121. else
  2122. ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3)
  2123. end
  2124. end
  2125. ApplyAoE(ROCK.Position, 22, 10, 15, 70, false)
  2126. WACKYEFFECT({
  2127. EffectType = "Box",
  2128. Size = ROCK.Size,
  2129. Size2 = ROCK.Size * 1.2,
  2130. Transparency = 0,
  2131. Transparency2 = 1,
  2132. CFrame = ROCK.CFrame,
  2133. MoveToPos = nil,
  2134. RotationX = 0,
  2135. RotationY = 0,
  2136. RotationZ = 0,
  2137. Material = "Neon",
  2138. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2139. SoundID = nil,
  2140. SoundPitch = nil,
  2141. SoundVolume = nil
  2142. })
  2143. WACKYEFFECT({
  2144. Time = 15,
  2145. EffectType = "Sphere",
  2146. Size = ROCK.Size,
  2147. Size2 = VT(35, 35, 35),
  2148. Transparency = 0.8,
  2149. Transparency2 = 1,
  2150. CFrame = CF(ROCK.Position),
  2151. MoveToPos = nil,
  2152. RotationX = 0,
  2153. RotationY = 0,
  2154. RotationZ = 0,
  2155. Material = "Neon",
  2156. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2157. SoundID = 174580476,
  2158. SoundPitch = 1,
  2159. SoundVolume = 3
  2160. })
  2161. ROCK:remove()
  2162. end))
  2163. Swait(5)
  2164. end
  2165. end
  2166. end
  2167. end))
  2168. local UNDO = FacialShadow()
  2169. CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false)
  2170. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2171. if NEWKEY == "e" then
  2172. KEY:Disconnect()
  2173. PLAYING = true
  2174. end
  2175. end)
  2176. for i = 0, 2, 0.1 / Animation_Speed do
  2177. Swait()
  2178. if PLAYING == true then
  2179. break
  2180. end
  2181. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2182. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2183. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2184. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2185. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2186. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2187. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2188. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2194. end
  2195. if KEY then
  2196. KEY:Disconnect()
  2197. end
  2198. if PLAYING == true then
  2199. for i = 0, 0.3, 0.1 / Animation_Speed do
  2200. Swait()
  2201. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2202. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2203. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2204. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2205. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2206. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2207. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2208. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2214. end
  2215. FLING = true
  2216. for i = 0, 1, 0.1 / Animation_Speed do
  2217. Swait()
  2218. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2219. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  2220. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed)
  2221. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2222. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2223. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2224. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2225. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2231. end
  2232. end
  2233. UNDO()
  2234. end
  2235. end
  2236. REPLAY = false
  2237. ATTACK = false
  2238. Rooted = false
  2239. end
  2240. function Uppercut()
  2241. ATTACK = true
  2242. Rooted = false
  2243. local HITS = {}
  2244. Speed = 12
  2245. for i = 0, 1, 0.1 / Animation_Speed do
  2246. Swait()
  2247. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2248. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2249. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2250. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2251. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2252. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2253. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2254. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2260. end
  2261. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  2262. for i = 0, 0.3, 0.1 / Animation_Speed do
  2263. Swait()
  2264. WACKYEFFECT({
  2265. EffectType = "Box",
  2266. Size = RightArm2.Size,
  2267. Size2 = RightArm2.Size,
  2268. Transparency = RightArm2.Transparency,
  2269. Transparency2 = 1,
  2270. CFrame = RightArm2.CFrame,
  2271. MoveToPos = nil,
  2272. RotationX = 0,
  2273. RotationY = 0,
  2274. RotationZ = 0,
  2275. Material = "Neon",
  2276. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2277. SoundID = nil,
  2278. SoundPitch = nil,
  2279. SoundVolume = nil
  2280. })
  2281. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  2282. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2283. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2284. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2285. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2286. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2287. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2288. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2294. end
  2295. for index, CHILD in pairs(workspace:GetDescendants()) do
  2296. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2297. do
  2298. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2299. if HUM then
  2300. do
  2301. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2302. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  2303. coroutine.resume(coroutine.create(function()
  2304. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  2305. local grav = Instance.new("BodyPosition", TORSO)
  2306. grav.D = 1500
  2307. grav.P = 20000
  2308. grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2309. grav.position = TORSO.Position + VT(0, 25, 0)
  2310. TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25))
  2311. table.insert(HITS, {CHILD, grav})
  2312. ApplyDamage(HUM, MRANDOM(12, 22))
  2313. end))
  2314. end
  2315. end
  2316. end
  2317. end
  2318. end
  2319. end
  2320. if #HITS > 0 then
  2321. coroutine.resume(coroutine.create(function()
  2322. repeat
  2323. Swait()
  2324. until ATTACK == false
  2325. for E = 1, #HITS do
  2326. HITS[E][2]:remove()
  2327. end
  2328. end))
  2329. end
  2330. REPLAY = true
  2331. local PLAYING = false
  2332. local WHACK = false
  2333. local HITTING = 0
  2334. local PAYDOWN = 200
  2335. local UNDO = FacialShadow()
  2336. for i = 0, 0.5, 0.1 / Animation_Speed do
  2337. Swait()
  2338. if PLAYING == true then
  2339. break
  2340. end
  2341. WACKYEFFECT({
  2342. EffectType = "Box",
  2343. Size = RightArm2.Size,
  2344. Size2 = RightArm2.Size,
  2345. Transparency = RightArm2.Transparency,
  2346. Transparency2 = 1,
  2347. CFrame = RightArm2.CFrame,
  2348. MoveToPos = nil,
  2349. RotationX = 0,
  2350. RotationY = 0,
  2351. RotationZ = 0,
  2352. Material = "Neon",
  2353. Color = C3(0.0666667, 0.0666667, 0.0666667),
  2354. SoundID = nil,
  2355. SoundPitch = nil,
  2356. SoundVolume = nil
  2357. })
  2358. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  2359. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2360. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2361. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2362. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2363. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2364. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2365. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2366. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2371. end
  2372. if #HITS > 0 then
  2373. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2374. if NEWKEY == "r" and WHACK == false then
  2375. if PLAYING == false then
  2376. PLAYING = true
  2377. end
  2378. WHACK = true
  2379. PAYDOWN = 70
  2380. HITTING = HITTING + 1
  2381. for E = 1, #HITS do
  2382. if HITS[E][1] then
  2383. local ROOT = GetRoot(HITS[E][1], true)
  2384. if ROOT then
  2385. local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid")
  2386. if HUM and HUM.Health > 0 then
  2387. HUM.PlatformStand = true
  2388. CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false)
  2389. local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1])
  2390. ROOT.CFrame = CF(POS)
  2391. ApplyDamage(HUM, MRANDOM(12, 18))
  2392. ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4
  2393. if HIT then
  2394. CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30)
  2395. end
  2396. end
  2397. end
  2398. end
  2399. end
  2400. CreateSound(217767125, RightArm, 10, 1, false)
  2401. for i = 0, 0.25, 0.1 / Animation_Speed do
  2402. Swait()
  2403. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2404. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2405. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2406. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2407. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2408. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2409. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2410. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416. end
  2417. WHACK = false
  2418. end
  2419. end)
  2420. end
  2421. for i = 0, 1, 0.1 / Animation_Speed do
  2422. Swait()
  2423. if PLAYING == true then
  2424. break
  2425. end
  2426. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  2427. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  2428. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  2429. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2430. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2431. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2432. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2433. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2439. end
  2440. if PLAYING == true then
  2441. Rooted = true
  2442. repeat
  2443. Swait()
  2444. if WHACK == false then
  2445. PAYDOWN = PAYDOWN - 1
  2446. if PAYDOWN <= 0 then
  2447. PLAYING = false
  2448. end
  2449. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2450. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2451. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2452. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2453. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2454. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2455. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2456. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2462. end
  2463. until PLAYING == false
  2464. end
  2465. if KEY then
  2466. KEY:Disconnect()
  2467. end
  2468. if HITTING > 4 then
  2469. CreateSound(1535994137, Head, 10, 1, false)
  2470. for i = 0, 2.4, 0.1 / Animation_Speed do
  2471. Swait()
  2472. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2473. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2474. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2475. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2476. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2477. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2478. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2479. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed)
  2481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485. end
  2486. end
  2487. UNDO()
  2488. Speed = 16
  2489. REPLAY = false
  2490. ATTACK = false
  2491. Rooted = false
  2492. end
  2493. function TakeOn()
  2494. ATTACK = true
  2495. Rooted = true
  2496. coroutine.resume(coroutine.create(function()
  2497. repeat
  2498. Swait()
  2499. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2500. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2501. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2502. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2503. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2504. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2505. until ATTACK == false
  2506. end))
  2507. CreateSound(1535994669, Head, 10, 1, false)
  2508. for i = 0, 1, 0.1 / Animation_Speed do
  2509. Swait()
  2510. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2516. end
  2517. for i = 0, 1, 0.1 / Animation_Speed do
  2518. Swait()
  2519. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed)
  2521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2525. end
  2526. ATTACK = false
  2527. Rooted = false
  2528. end
  2529. function MouseDown(Mouse)
  2530. if ATTACK == false then
  2531. end
  2532. end
  2533. function MouseUp(Mouse)
  2534. HOLD = false
  2535. end
  2536. function KeyDown(Key)
  2537. KEYHOLD = true
  2538. if Key == "z" and ATTACK == false then
  2539. Punch()
  2540. end
  2541. if Key == "e" and ATTACK == false and REPLAY == false then
  2542. Throw()
  2543. end
  2544. if Key == "r" and ATTACK == false and REPLAY == false then
  2545. Uppercut()
  2546. end
  2547. if Key == "t" and ATTACK == false then
  2548. Roar()
  2549. end
  2550. if Key == "y" and ATTACK == false then
  2551. TakeOn()
  2552. end
  2553. if Key == "m" and ATTACK == false then
  2554. insanitymode()
  2555. end
  2556. if Key == "]" and ATTACK == false then
  2557. Taunt_Demon()
  2558. end
  2559. end
  2560. function KeyUp(Key)
  2561. KEYHOLD = false
  2562. end
  2563. Mouse.Button1Down:connect(function(NEWKEY)
  2564. MouseDown(NEWKEY)
  2565. end)
  2566. Mouse.Button1Up:connect(function(NEWKEY)
  2567. MouseUp(NEWKEY)
  2568. end)
  2569. Mouse.KeyDown:connect(function(NEWKEY)
  2570. KeyDown(NEWKEY)
  2571. end)
  2572. Mouse.KeyUp:connect(function(NEWKEY)
  2573. KeyUp(NEWKEY)
  2574. end)
  2575. function unanchor()
  2576. for _, c in pairs(Character:GetChildren()) do
  2577. if c:IsA("BasePart") and c ~= RootPart then
  2578. c.Anchored = false
  2579. end
  2580. end
  2581. if UNANCHOR == true then
  2582. RootPart.Anchored = false
  2583. else
  2584. RootPart.Anchored = true
  2585. end
  2586. end
  2587. Humanoid.Changed:connect(function(Jump)
  2588. if Jump == "Jump" and Disable_Jump == true then
  2589. Humanoid.Jump = false
  2590. end
  2591. end)
  2592. coroutine.resume(coroutine.create(function()
  2593. while true do
  2594. Swait()
  2595. SINE = SINE + CHANGE
  2596. end
  2597. end))
  2598. while true do
  2599. Swait()
  2600. script.Parent = WEAPONGUI
  2601. ANIMATE.Parent = nil
  2602. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  2603. v:Stop()
  2604. end
  2605. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2606. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2607. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  2608. local WALKSPEEDVALUE = 4
  2609. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2610. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2611. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2612. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2613. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2614. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  2615. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2616. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2617. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2618. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2619. end
  2620. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2621. ANIM = "Jump"
  2622. if ATTACK == false then
  2623. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2624. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2625. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2626. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2627. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2629. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635. end
  2636. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2637. ANIM = "Fall"
  2638. if ATTACK == false then
  2639. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2641. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2642. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2643. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2644. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2645. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2651. end
  2652. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2653. ANIM = "Idle"
  2654. if ATTACK == false then
  2655. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  2656. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2657. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2658. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2659. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2660. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2661. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  2663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2665. RightHip.C0 = Clerp(RightHip.C0, CF(1.1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed)
  2667. end
  2668. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2669. ANIM = "Walk"
  2670. if ATTACK == false then
  2671. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  2672. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2673. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2674. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2675. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2676. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2677. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed)
  2679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2683. end
  2684. end
  2685. if ATTACK == false then
  2686. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  2687. end
  2688. unanchor()
  2689. RootPart2.Anchored = true
  2690. Humanoid.MaxHealth = 200
  2691. Humanoid.Health = 200
  2692. if Rooted == false then
  2693. Disable_Jump = false
  2694. Humanoid.WalkSpeed = Speed
  2695. elseif Rooted == true then
  2696. Disable_Jump = true
  2697. Humanoid.WalkSpeed = 0
  2698. end
  2699. for _, c in pairs(SHADOW:GetChildren()) do
  2700. if c:IsA("Part") then
  2701. c.Color = C3(0.0666667, 0.0666667, 0.0666667)
  2702. if c ~= RootPart2 then
  2703. c.Transparency = E + 0.15 * SIN(SINE / 12)
  2704. end
  2705. if c:FindFirstChildOfClass("Decal") then
  2706. c:ClearAllChildren()
  2707. end
  2708. c.CanCollide = false
  2709. c.Material = "Neon"
  2710. else
  2711. c:remove()
  2712. end
  2713. end
  2714. sick.SoundId = "rbxassetid://0"
  2715. sick.Looped = true
  2716. sick.Pitch = 0.50
  2717. sick.Volume = 1.5
  2718. sick.Parent = Character
  2719. sick.Playing = PLAYSONG
  2720. if EQUIPPED == false then
  2721. Intro()
  2722. end
  2723. end
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