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1
CV="White"
2
 
3
    p = game.Players.LocalPlayer
4
    char = p.Character
5
    local txt = Instance.new("BillboardGui", char)
6
    txt.Adornee = char .Head
7
    txt.Name = "_status"
8
    txt.Size = UDim2.new(2, 0, 1.2, 0)
9
    txt.StudsOffset = Vector3.new(-9, 6, 0)
10
    local text = Instance.new("TextLabel", txt)
11
    text.Size = UDim2.new(10, 0, 7, 0)
12
    text.FontSize = "Size24"
13
    text.TextScaled = true
14
    text.TextTransparency = 0
15
    text.BackgroundTransparency = 1
16
    text.TextTransparency = 0
17
    text.TextStrokeTransparency = 1
18
    text.Font = "Code"
19
    text.TextStrokeColor3 = Color3.new(40,0,0)
20
 
21
    v=Instance.new("Part")
22
    v.Name = "ColorBrick"
23
    v.Parent=p.Character
24
    v.FormFactor="Symmetric"
25
    v.Anchored=true
26
    v.CanCollide=false
27
    v.BottomSurface="Smooth"
28
    v.TopSurface="Smooth"
29
    v.Size=Vector3.new(10,5,3)
30
    v.Transparency=1
31
    v.CFrame=char.Torso.CFrame
32
    v.BrickColor=BrickColor.new(CV)
33
    v.Transparency=1
34-
    text.TextColor3 = Color3.fromRGB(255,140,0)
34+
    text.TextColor3 = Color3.fromRGB(150,0,0)
35
    v.Shape="Block"
36-
    text.Text = "Nine Tailed Fox Unit"
36+
    text.Text = "Internal Security"
37
coroutine.wrap(function()
38
    while wait() do
39
        wait(3)
40-
        text.Text = "Kill"
40+
        text.Text = "Imagenary"
41
        wait(.25)
42-
        text.Text = "Nine Tailed Fox Unit";
42+
        text.Text = "Internal Security";
43
        wait(2)
44
        local str = ""
45
        for i = 1, math.random(3,25) do
46
            str = str..string.char(math.random(65,122))
47
        end
48
        text.Text = str
49
        wait()
50
        str = ""
51
        for i = 1, math.random(12,25) do
52
            str = str..string.char(math.random(48,122))
53
        end
54
        wait()
55
        text.Text = str
56
        wait()
57-
        text.Text = "Nine Tailed Fox Unit";
57+
        text.Text = "Internal Security";
58
        wait(1)
59-
        text.Text = "THE PAIN"
59+
        text.Text = "False"
60
        wait(.25)
61
        text.Text = "What do you want?"
62
        wait()
63-
        text.Text = "Nine Tailed Fox Unit";
63+
        text.Text = "Internal Security";
64
        wait(2)
65
        text.Text = "You made me do this.";
66
        wait()
67-
        text.Text = "Kill";
67+
        text.Text = "stories";
68
        wait(.24)
69
        for i = 1, math.random(12,25) do
70
            str = str..string.char(math.random(48,57))
71
        end
72
        text.Text = str
73
        wait()
74-
        text.Text = "Nine Tailed Fox Unit";
74+
        text.Text = "Internal Security";
75
        wait(2)
76
    end
77
end)()
78
local Player = game.Players.localPlayer
79
local Character = Player.Character
80
local Torso = Character.Torso
81
local hum = Character.Humanoid
82-
hum.MaxHealth = math.huge
82+
hum.MaxHealth = 2000
83
wait(0.1)
84-
hum.Health = math.huge
84+
hum.Health = 2000
85
86-
local Music = Instance.new("Sound")
86+
87
 
88-
Music.Name = "Sound"
88+
89-
Music.SoundId = "http://roblox.com/asset/?id=714974960"
89+
90-
Music.Volume = 4
90+
91-
Music.Looped = false
91+
92-
Music.Parent = Character
92+
93-
Music:play()
93+
94
o2 = Instance.new("Part")
95
o3 = Instance.new("SpecialMesh")
96
o4 = Instance.new("Part")
97
o5 = Instance.new("Part")
98
o6 = Instance.new("Part")
99
o7 = Instance.new("SpecialMesh")
100
o8 = Instance.new("Part")
101
o9 = Instance.new("Part")
102
o10 = Instance.new("SpecialMesh")
103
o11 = Instance.new("Part")
104
o12 = Instance.new("Part")
105
o13 = Instance.new("SpecialMesh")
106
o14 = Instance.new("Part")
107
o15 = Instance.new("Part")
108
o16 = Instance.new("Part")
109
o17 = Instance.new("Part")
110
o1.Name = "MODEL"
111
o2.Name = "Middle"
112
o2.Parent = o1
113
o2.BrickColor = BrickColor.new("Pastel brown")
114
o2.Transparency = 1
115
o2.Position = Vector3.new(-13.5356159, 3.71991396, 50.2649117)
116
o2.Rotation = Vector3.new(-5.66336393, -89.7626114, -5.66246414)
117
o2.Anchored = true
118
o2.FormFactor = Enum.FormFactor.Custom
119
o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
120
o2.CFrame = CFrame.new(-13.5356159, 3.71991396, 50.2649117, 1.75646369e-006, 1.74156298e-007, -0.999991417, -1.04150445e-007, 1, 1.60883403e-007, 0.999999762, 9.62157287e-008, 1.6223396e-006)
121
o2.BottomSurface = Enum.SurfaceType.Smooth
122
o2.TopSurface = Enum.SurfaceType.Smooth
123
o2.Color = Color3.new(1, 0.8, 0.6)
124
o3.Parent = o2
125
o3.Scale = Vector3.new(6.25, 6.25, 6.25)
126
o3.MeshType = Enum.MeshType.FileMesh
127
o4.Name = "Lense 1"
128
o4.Parent = o1
129
o4.Material = Enum.Material.Metal
130
o4.Transparency = 0.050000011920929
131
o4.Position = Vector3.new(-12.900528, 3.77991295, 50.5080605)
132
o4.Rotation = Vector3.new(-180, 20.6807137, -179.999985)
133
o4.Anchored = true
134
o4.CanCollide = false
135
o4.FormFactor = Enum.FormFactor.Custom
136
o4.Shape = Enum.PartType.Cylinder
137
o4.Size = Vector3.new(0.200000003, 0.320000023, 0.939999998)
138
o4.CFrame = CFrame.new(-12.900528, 3.77991295, 50.5080605, -0.935553849, 3.06141374e-007, 0.353159934, 3.19927466e-007, 1, 2.01617603e-008, -0.353163034, 1.1997561e-007, -0.935561478)
139
o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
140
o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
141
o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
142
o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
143
o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
144
o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
145
o5.Name = "Lense2"
146
o5.Parent = o1
147
o5.Material = Enum.Material.Metal
148
o5.Transparency = 0.050000011920929
149
o5.Position = Vector3.new(-12.8961124, 3.77492094, 50.0302277)
150
o5.Rotation = Vector3.new(-180, -23.8323021, -179.999985)
151
o5.Anchored = true
152
o5.CanCollide = false
153
o5.FormFactor = Enum.FormFactor.Custom
154
o5.Shape = Enum.PartType.Cylinder
155
o5.Size = Vector3.new(0.200000003, 0.330000043, 0.99000001)
156
o5.CFrame = CFrame.new(-12.8961124, 3.77492094, 50.0302277, -0.914722979, 2.85652249e-007, -0.404061079, 2.36339361e-007, 1, 1.37493373e-007, 0.404064298, 2.15865228e-008, -0.914730668)
157
o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
158
o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
159
o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
160
o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
161
o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
162
o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
163
o6.Name = "Handle"
164
o6.Parent = o1
165
o6.Material = Enum.Material.Metal
166
o6.BrickColor = BrickColor.new("Really black")
167
o6.Position = Vector3.new(-12.8799381, 3.69992495, 50.2599869)
168
o6.Rotation = Vector3.new(-90, 9.97842108e-006, -89.9999008)
169
o6.Anchored = true
170
o6.CanCollide = false
171
o6.FormFactor = Enum.FormFactor.Plate
172
o6.Size = Vector3.new(1, 0.400000006, 1)
173
o6.CFrame = CFrame.new(-12.8799381, 3.69992495, 50.2599869, 1.75646369e-006, 0.999991417, 1.74156298e-007, -1.04150445e-007, -1.60883403e-007, 1, 0.999999762, -1.6223396e-006, 9.62157287e-008)
174
o6.BottomSurface = Enum.SurfaceType.Weld
175
o6.TopSurface = Enum.SurfaceType.Smooth
176
o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
177
o7.Parent = o6
178
o7.MeshId = "http://www.roblox.com/asset/?id=5158270"
179
o7.Scale = Vector3.new(0.140000001, 0.170000002, 0.100000001)
180
o7.MeshType = Enum.MeshType.FileMesh
181
o8.Name = "Straps"
182
o8.Parent = o1
183
o8.Material = Enum.Material.Fabric
184
o8.BrickColor = BrickColor.new("Really black")
185
o8.Position = Vector3.new(-13.5199518, 3.48991394, 50.2599869)
186
o8.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924)
187
o8.Anchored = true
188
o8.CanCollide = false
189
o8.FormFactor = Enum.FormFactor.Custom
190
o8.Shape = Enum.PartType.Cylinder
191
o8.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999)
192
o8.CFrame = CFrame.new(-13.5199518, 3.48991394, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762)
193
o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
194
o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
195
o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
196
o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
197
o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
198
o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
199
o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
200
o9.Name = "Ring2"
201
o9.Parent = o1
202
o9.BrickColor = BrickColor.new("Dark stone grey")
203
o9.Position = Vector3.new(-12.8061161, 3.77991295, 49.9993477)
204
o9.Rotation = Vector3.new(-1.48261315e-005, -66.1664276, -2.4695395e-005)
205
o9.Anchored = true
206
o9.CanCollide = false
207
o9.FormFactor = Enum.FormFactor.Custom
208
o9.Size = Vector3.new(0.600000024, 0.200000003, 1)
209
o9.CFrame = CFrame.new(-12.8061161, 3.77991295, 49.9993477, 0.404059976, 1.74156298e-007, -0.914723039, -1.6136562e-007, 1, 1.0455733e-007, 0.914730787, 9.62157287e-008, 0.404063195)
210
o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
211
o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
212
o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
213
o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
214
o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
215
o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
216
o9.Color = Color3.new(0.388235, 0.372549, 0.384314)
217
o10.Parent = o9
218
o10.MeshId = "http://www.roblox.com/asset/?id=3270017"
219
o10.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012)
220
o10.MeshType = Enum.MeshType.FileMesh
221
o11.Name = "Straps"
222
o11.Parent = o1
223
o11.Material = Enum.Material.Fabric
224
o11.BrickColor = BrickColor.new("Really black")
225
o11.Position = Vector3.new(-13.5199518, 4.00991392, 50.2599869)
226
o11.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924)
227
o11.Anchored = true
228
o11.CanCollide = false
229
o11.FormFactor = Enum.FormFactor.Custom
230
o11.Shape = Enum.PartType.Cylinder
231
o11.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999)
232
o11.CFrame = CFrame.new(-13.5199518, 4.00991392, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762)
233
o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
234
o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
235
o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
236
o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
237
o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
238
o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
239
o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
240
o12.Name = "Ring1"
241
o12.Parent = o1
242
o12.BrickColor = BrickColor.new("Dark stone grey")
243
o12.Position = Vector3.new(-12.7999144, 3.76992106, 50.5299988)
244
o12.Rotation = Vector3.new(-179.999969, -69.3177338, -179.999985)
245
o12.Anchored = true
246
o12.CanCollide = false
247
o12.FormFactor = Enum.FormFactor.Custom
248
o12.Size = Vector3.new(0.600000024, 0.200000003, 1)
249
o12.CFrame = CFrame.new(-12.7999144, 3.76992106, 50.5299988, -0.353160918, 1.74156298e-007, -0.935553372, -4.22077129e-008, 1, 1.87534141e-007, 0.935561061, 9.62157287e-008, -0.353164017)
250
o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
251
o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
252
o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
253
o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
254
o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
255
o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
256
o12.Color = Color3.new(0.388235, 0.372549, 0.384314)
257
o13.Parent = o12
258
o13.MeshId = "http://www.roblox.com/asset/?id=3270017"
259
o13.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012)
260
o13.MeshType = Enum.MeshType.FileMesh
261
o14.Name = "Breather"
262
o14.Parent = o1
263
o14.Material = Enum.Material.Metal
264
o14.BrickColor = BrickColor.new("Really black")
265
o14.Position = Vector3.new(-12.7419596, 3.69627094, 50.2550011)
266
o14.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521)
267
o14.Anchored = true
268
o14.CanCollide = false
269
o14.FormFactor = Enum.FormFactor.Custom
270
o14.Shape = Enum.PartType.Cylinder
271
o14.Size = Vector3.new(0.600000024, 0.340000093, 0.25000003)
272
o14.CFrame = CFrame.new(-12.7419596, 3.69627094, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762)
273
o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
274
o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
275
o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
276
o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
277
o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
278
o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
279
o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
280
o15.Name = "Breather"
281
o15.Parent = o1
282
o15.Material = Enum.Material.Metal
283
o15.BrickColor = BrickColor.new("Really black")
284
o15.Position = Vector3.new(-12.5337915, 3.51434994, 50.2550011)
285
o15.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521)
286
o15.Anchored = true
287
o15.CanCollide = false
288
o15.FormFactor = Enum.FormFactor.Custom
289
o15.Shape = Enum.PartType.Cylinder
290
o15.Size = Vector3.new(0.200000003, 0.340000093, 0.350000024)
291
o15.CFrame = CFrame.new(-12.5337915, 3.51434994, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762)
292
o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
293
o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
294
o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
295
o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
296
o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
297
o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
298
o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
299
o16.Name = "Breather"
300
o16.Parent = o1
301
o16.Material = Enum.Material.Metal
302
o16.BrickColor = BrickColor.new("Really black")
303
o16.Position = Vector3.new(-12.7920103, 3.39220095, 49.784256)
304
o16.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548)
305
o16.Anchored = true
306
o16.CanCollide = false
307
o16.FormFactor = Enum.FormFactor.Custom
308
o16.Shape = Enum.PartType.Cylinder
309
o16.Size = Vector3.new(0.230000019, 0.540000081, 0.75)
310
o16.CFrame = CFrame.new(-12.7920103, 3.39220095, 49.784256, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967)
311
o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
312
o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
313
o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
314
o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
315
o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
316
o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
317
o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
318
o17.Name = "Breather"
319
o17.Parent = o1
320
o17.Material = Enum.Material.Metal
321
o17.BrickColor = BrickColor.new("Really black")
322
o17.Position = Vector3.new(-12.8723783, 3.42192006, 49.8816109)
323
o17.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548)
324
o17.Anchored = true
325
o17.CanCollide = false
326
o17.FormFactor = Enum.FormFactor.Custom
327
o17.Shape = Enum.PartType.Cylinder
328
o17.Size = Vector3.new(0.370000005, 0.540000081, 0.310000002)
329
o17.CFrame = CFrame.new(-12.8723783, 3.42192006, 49.8816109, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967)
330
o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
331
o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
332
o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
333
o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
334
o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
335
o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
336
o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
337
function onTouched(hit)
338
    local d = hit.Parent:GetChildren()
339
    for i=1, #d do
340
        if (d[i].className == "Hat") then
341
            d[i]:remove()
342
        end
343
    end
344
    if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Face") == nil then
345
        local g = o1:clone()
346
        g.Parent = hit.Parent
347
        local C = g:GetChildren()
348
        for i=1, #C do
349
            if C[i].className == "Part" then
350
                local W = Instance.new("Weld")
351
                W.Part0 = g.Middle
352
                W.Part1 = C[i]
353
                local CJ = CFrame.new(g.Middle.Position)
354
                local C0 = g.Middle.CFrame:inverse()*CJ
355
                local C1 = C[i].CFrame:inverse()*CJ
356
                W.C0 = C0
357
                W.C1 = C1
358
                W.Parent = g.Middle
359
                g.Middle.Transparency = 1
360
            end
361
                local Y = Instance.new("Weld")
362
                Y.Part0 = hit.Parent.Head
363
                Y.Part1 = g.Middle
364
                Y.C0 = CFrame.new(0, 0, 0)
365
                Y.Parent = Y.Part0
366
        end
367
 
368
        local h = g:GetChildren()
369
        for i = 1, # h do
370
            h[i].Anchored = false
371
            h[i].CanCollide = false
372
        end
373
       
374
    end
375
end
376
 
377
onTouched(game.Players.LocalPlayer.Character.Head)
378
end
379
local Player = game:service'Players'.localPlayer
380
local chara = Player.Character
381
      
382
	    shirt= Instance.new("Shirt", Character)
383
        shirt.Name = "Shirt"
384
        pants = Instance.new("Pants", Character)
385
        pants.Name = "Pants"
386
        chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=405865388"
387
        chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=405865582"
388
389
plr = game:service'Players'.LocalPlayer
390
repeat wait() until plr.Character
391-
        chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=245656735"
391+
392-
        chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=245656766"
392+
393
plrmouse = plr:GetMouse()
394
char = plr.Character
395
humanoid = char:findFirstChild("Humanoid")
396
torso = char:findFirstChild("Torso")
397
head = char.Head
398
ra = char:findFirstChild("Right Arm")
399
la = char:findFirstChild("Left Arm")
400
rl = char:findFirstChild("Right Leg")
401
ll = char:findFirstChild("Left Leg")
402
rs = torso:findFirstChild("Right Shoulder")
403
ls = torso:findFirstChild("Left Shoulder")
404
rh = torso:findFirstChild("Right Hip")
405
lh = torso:findFirstChild("Left Hip")
406
neck = torso:findFirstChild("Neck")
407
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
408
rootpart = char:findFirstChild("HumanoidRootPart")
409
camera = workspace.CurrentCamera
410
anim = char:findFirstChild("Animate")
411
412
function scan(parent)
413
    local parts,last = {}
414
        for _,v in pairs(parent:GetChildren()) do
415
            if (v:IsA("BasePart")) then
416
            v.Anchored = true
417
                if (last) then
418
                    local w = Instance.new("Weld")
419
                    w.Name = ("%s_Weld"):format(v.Name)
420
                    w.Part0,w.Part1 = last,v
421
                    w.C0 = last.CFrame:inverse()
422
                    w.C1 = v.CFrame:inverse()
423
                    w.Parent = last
424
                end
425
                last = v
426
                table.insert(parts,v)
427
            end
428
            scan(v)
429
        end
430
    for _,v in pairs(parts) do
431
        v.Anchored = false
432
        v.Locked = true
433
        v.CanCollide = false
434
    end
435
end
436
437
438
local Particles = {
439
440
    AirRing = function(CF, Distance, Color, Opac, Size, Velocity)
441
            local StoredParticles = {};
442
443
            for Angle = 0, 360, 20 do
444
                local EffectDirection = new("Part", char);
445
                EffectDirection.Anchored = true;
446
                EffectDirection.CanCollide = false;
447
                EffectDirection.CFrame = CF
448
                 * CFrame.Angles(math.pi/2, 0, 0)
449
                 * CFrame.Angles(0, 0, math.rad(Angle)) 
450
                 * CFrame.new(0, Distance, 0);
451
                EffectDirection.Transparency = 1;
452
                local Smoke = new("Smoke", EffectDirection);
453
                Smoke.Color = Color3.new(Color.r/255, Color.g/255, Color.b/255) or Color3.new(1,1,1);
454
                Smoke.Opacity = Opac or 0.05;
455
                Smoke.Size = Size or 0;
456
                Smoke.RiseVelocity = Velocity or 2;
457
                table.insert(StoredParticles, Smoke);
458
                game:service'Debris':AddItem(EffectDirection, 10);
459
            end
460
461
            wait(.2);
462
463
            for Index,Value in next,StoredParticles do
464
                if Value:IsA'Smoke' then
465
                    Value.Enabled = false;
466
                end
467
            end
468
    end;
469
470
    BulletholeParticles = function(Part, hitPart)
471
        do --material splash
472
            local Particle = Instance.new("ParticleEmitter", Part);
473
            Particle.VelocitySpread = 30;
474
            Particle.LightEmission = 200;
475
476
477
            Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.25, 0)})
478
            Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
479
            Particle.Texture = "rbxassetid://272031379";
480
            Particle.Rotation = NumberRange.new(0,90);
481
            Particle.Rate = 25;
482
            Particle.Acceleration = Vector3.new(0, -100, 0)
483
            Particle.Speed = NumberRange.new(35);
484
            Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
485
            Particle.Lifetime = NumberRange.new(2);
486
            coroutine.wrap(function()
487
                wait(.2)
488
                Particle.Enabled = false;
489
                Particle.Rate = 0;
490
                wait(2)
491
                Particle:Destroy()
492
            end)()
493
        end
494
495
        do --smoke effect
496
            local Particle = Instance.new("ParticleEmitter", Part);
497
            Particle.VelocitySpread = 10;
498
499
500
            Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
501
502
            Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
503
            Particle.Texture = "rbxassetid://272031958"; -- replace id
504
            Particle.Rotation = NumberRange.new(0,90);
505
            Particle.Rate = 10;
506
            Particle.Acceleration = Vector3.new(0, -1, 0)
507
            Particle.Speed = NumberRange.new(5);
508
            Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
509
            Particle.Lifetime = NumberRange.new(1);
510
            coroutine.wrap(function()
511
                wait(.2)
512
                Particle.Enabled = false;
513
                Particle.Rate = 0;
514
                wait(1)
515
                Particle:Destroy()
516
            end)()
517
        end
518
        end;
519
};
520
521
-- 1 - M16A4
522
Gun = Instance.new("Model")
523
Gun.Name = "M16A4"
524
Gun.Parent = char
525
526
-- 2 - Carry Handle
527
obj2 = Instance.new("Part")
528
obj2.CFrame = CFrame.new(Vector3.new(15.242094, 14.0666552, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
529
obj2.FormFactor = 'Custom'
530
obj2.LeftSurface = 10
531
obj2.TopSurface = 10
532
obj2.RightSurface = 10
533
obj2.Material = 'SmoothPlastic'
534
obj2.Size = Vector3.new(1, 1, 1)
535
obj2.FrontSurface = 10
536
obj2.BottomSurface = 10
537
obj2.BackSurface = 10
538
obj2.Anchored = true
539
obj2.BrickColor = BrickColor.new("Black")
540
obj2.Name = "Carry Handle"
541
obj2.Parent = Gun
542
543
-- 3 - Mesh
544
obj3 = Instance.new("SpecialMesh")
545
obj3.MeshType = Enum.MeshType.Wedge
546
obj3.Scale = Vector3.new(0.15384616, 0.115384638, 0.0615384579)
547
obj3.Parent = obj2
548
549
-- 4 - Front Sight/Gas Tube
550
obj4 = Instance.new("Part")
551
obj4.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8776541, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
552
obj4.FormFactor = 'Custom'
553
obj4.LeftSurface = 10
554
obj4.TopSurface = 10
555
obj4.RightSurface = 10
556
obj4.Material = 'SmoothPlastic'
557
obj4.Size = Vector3.new(1, 1, 1)
558
obj4.FrontSurface = 10
559
obj4.BottomSurface = 10
560
obj4.BackSurface = 10
561
obj4.Anchored = true
562
obj4.BrickColor = BrickColor.new("Black")
563
obj4.Name = "Front Sight/Gas Tube"
564
obj4.Parent = Gun
565
566
-- 5 - Mesh
567
obj5 = Instance.new("SpecialMesh")
568
obj5.MeshType = Enum.MeshType.Brick
569
obj5.Scale = Vector3.new(0.0384615399, 0.0999999642, 0.0769230798)
570
obj5.Parent = obj4
571
572
-- 6 - Handguard
573
obj6 = Instance.new("Part")
574
obj6.CFrame = CFrame.new(Vector3.new(16.1770878, 13.6856527, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
575
obj6.FormFactor = 'Custom'
576
obj6.LeftSurface = 10
577
obj6.TopSurface = 10
578
obj6.RightSurface = 10
579
obj6.Material = 'SmoothPlastic'
580
obj6.Size = Vector3.new(1, 1, 1)
581
obj6.FrontSurface = 10
582
obj6.BottomSurface = 10
583
obj6.BackSurface = 10
584
obj6.Anchored = true
585
obj6.BrickColor = BrickColor.new("Black")
586
obj6.Name = "Handguard"
587
obj6.Parent = Gun
588
589
-- 7 - Mesh
590
obj7 = Instance.new("SpecialMesh")
591
obj7.MeshType = Enum.MeshType.Wedge
592
obj7.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
593
obj7.Parent = obj6
594
595
-- 8 - Clip
596
obj8 = Instance.new("Part")
597
obj8.CFrame = CFrame.new(Vector3.new(16.0835896, 13.1984005, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
598
obj8.FormFactor = 'Custom'
599
obj8.LeftSurface = 10
600
obj8.TopSurface = 10
601
obj8.RightSurface = 10
602
obj8.Material = 'SmoothPlastic'
603
obj8.Size = Vector3.new(1, 1, 1)
604
obj8.FrontSurface = 10
605
obj8.BottomSurface = 10
606
obj8.BackSurface = 10
607
obj8.Anchored = true
608
obj8.BrickColor = BrickColor.new("Black")
609
obj8.Name = "Clip"
610
obj8.Parent = Gun
611
612
-- 9 - Mesh
613
obj9 = Instance.new("BlockMesh")
614
obj9.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
615
obj9.Parent = obj8
616
617
-- 10 - Stock
618
obj10 = Instance.new("Part")
619
obj10.CFrame = CFrame.new(Vector3.new(14.4500961, 13.5206528, -9.96666431)) * CFrame.Angles(1.5707963705063, -1.5698828697205, -1.5707963705063)
620
obj10.FormFactor = 'Custom'
621
obj10.LeftSurface = 10
622
obj10.TopSurface = 10
623
obj10.RightSurface = 10
624
obj10.Material = 'SmoothPlastic'
625
obj10.Size = Vector3.new(1, 1, 1)
626
obj10.FrontSurface = 10
627
obj10.BottomSurface = 10
628
obj10.BackSurface = 10
629
obj10.Anchored = true
630
obj10.BrickColor = BrickColor.new("Black")
631
obj10.Name = "Stock"
632
obj10.Parent = Gun
633
634
-- 11 - Mesh
635
obj11 = Instance.new("SpecialMesh")
636
obj11.MeshType = Enum.MeshType.Wedge
637
obj11.Scale = Vector3.new(0.15384616, 0.307692319, 1.30769253)
638
obj11.Parent = obj10
639
640
-- 12 - Part
641
obj12 = Instance.new("Part")
642
obj12.CFrame = CFrame.new(Vector3.new(15.3380947, 13.8276529, -9.8736639)) * CFrame.Angles(1.5707963705063, 0, 1.2217304706573)
643
obj12.FormFactor = 'Custom'
644
obj12.LeftSurface = 10
645
obj12.TopSurface = 10
646
obj12.RightSurface = 10
647
obj12.Material = 'SmoothPlastic'
648
obj12.Size = Vector3.new(1, 1, 1)
649
obj12.FrontSurface = 10
650
obj12.BottomSurface = 10
651
obj12.BackSurface = 10
652
obj12.Anchored = true
653
obj12.BrickColor = BrickColor.new("Black")
654
obj12.Parent = Gun
655
656
-- 13 - Mesh
657
obj13 = Instance.new("CylinderMesh")
658
obj13.Scale = Vector3.new(0.115384638, 0.315384656, 0.115384638)
659
obj13.Parent = obj12
660
661
-- 14 - Barrel
662
obj14 = Instance.new("Part")
663
obj14.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
664
obj14.FormFactor = 'Custom'
665
obj14.LeftSurface = 10
666
obj14.TopSurface = 10
667
obj14.RightSurface = 10
668
obj14.Material = 'SmoothPlastic'
669
obj14.Size = Vector3.new(1, 1, 1)
670
obj14.FrontSurface = 10
671
obj14.BottomSurface = 10
672
obj14.BackSurface = 10
673
obj14.Anchored = true
674
obj14.BrickColor = BrickColor.new("Black")
675
obj14.Name = "Barrel"
676
obj14.Parent = Gun
677
678
-- 15 - Mesh
679
obj15 = Instance.new("SpecialMesh")
680
obj15.MeshType = Enum.MeshType.Brick
681
obj15.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
682
obj15.Parent = obj14
683
684
-- 16 - Barrel
685
obj16 = Instance.new("Part")
686
obj16.CFrame = CFrame.new(Vector3.new(19.1420918, 13.7516527, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -3.141592502594)
687
obj16.FormFactor = 'Custom'
688
obj16.LeftSurface = 10
689
obj16.TopSurface = 10
690
obj16.RightSurface = 10
691
obj16.Material = 'SmoothPlastic'
692
obj16.Size = Vector3.new(1, 1, 1)
693
obj16.FrontSurface = 10
694
obj16.BottomSurface = 10
695
obj16.BackSurface = 10
696
obj16.Anchored = true
697
obj16.BrickColor = BrickColor.new("Black")
698
obj16.Name = "Barrel"
699
obj16.Parent = Gun
700
701
-- 17 - Mesh
702
obj17 = Instance.new("SpecialMesh")
703
obj17.MeshType = Enum.MeshType.Brick
704
obj17.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
705
obj17.Parent = obj16
706
707
-- 18 - Barrel
708
obj18 = Instance.new("Part")
709
obj18.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
710
obj18.FormFactor = 'Custom'
711
obj18.LeftSurface = 10
712
obj18.TopSurface = 10
713
obj18.RightSurface = 10
714
obj18.Material = 'SmoothPlastic'
715
obj18.Size = Vector3.new(1, 1, 1)
716
obj18.FrontSurface = 10
717
obj18.BottomSurface = 10
718
obj18.BackSurface = 10
719
obj18.Anchored = true
720
obj18.BrickColor = BrickColor.new("Black")
721
obj18.Name = "Barrel"
722
obj18.Parent = Gun
723
724
-- 19 - Mesh
725
obj19 = Instance.new("SpecialMesh")
726
obj19.MeshType = Enum.MeshType.Brick
727
obj19.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
728
obj19.Parent = obj18
729
730
-- 20 - FireHole
731
obj20 = Instance.new("Part")
732
obj20.CFrame = CFrame.new(Vector3.new(19.2540894, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
733
obj20.FormFactor = 'Custom'
734
obj20.LeftSurface = 10
735
obj20.TopSurface = 10
736
obj20.RightSurface = 10
737
obj20.Material = 'SmoothPlastic'
738
obj20.Size = Vector3.new(1, 1, 1)
739
obj20.FrontSurface = 10
740
obj20.BottomSurface = 10
741
obj20.BackSurface = 10
742
obj20.Anchored = true
743
obj20.BrickColor = BrickColor.new("Really black")
744
obj20.Name = "FireHole"
745
obj20.Parent = Gun
746
747
-- 21 - Mesh
748
obj21 = Instance.new("CylinderMesh")
749
obj21.Scale = Vector3.new(0.115384601, 0.00769230817, 0.15384616)
750
obj21.Parent = obj20
751
752
-- 22 - Barrel
753
obj22 = Instance.new("Part")
754
obj22.CFrame = CFrame.new(Vector3.new(19.2270889, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
755
obj22.FormFactor = 'Custom'
756
obj22.LeftSurface = 10
757
obj22.TopSurface = 10
758
obj22.RightSurface = 10
759
obj22.Material = 'SmoothPlastic'
760
obj22.Size = Vector3.new(1, 1, 1)
761
obj22.FrontSurface = 10
762
obj22.BottomSurface = 10
763
obj22.BackSurface = 10
764
obj22.Anchored = true
765
obj22.BrickColor = BrickColor.new("Black")
766
obj22.Name = "Barrel"
767
obj22.Parent = Gun
768
769
-- 23 - Mesh
770
obj23 = Instance.new("CylinderMesh")
771
obj23.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
772
obj23.Parent = obj22
773
774
-- 24 - Barrel
775
obj24 = Instance.new("Part")
776
obj24.CFrame = CFrame.new(Vector3.new(18.6800919, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
777
obj24.FormFactor = 'Custom'
778
obj24.LeftSurface = 10
779
obj24.TopSurface = 10
780
obj24.RightSurface = 10
781
obj24.Material = 'SmoothPlastic'
782
obj24.Size = Vector3.new(1, 1, 1)
783
obj24.FrontSurface = 10
784
obj24.BottomSurface = 10
785
obj24.BackSurface = 10
786
obj24.Anchored = true
787
obj24.BrickColor = BrickColor.new("Black")
788
obj24.Name = "Barrel"
789
obj24.Parent = Gun
790
791
-- 25 - Mesh
792
obj25 = Instance.new("CylinderMesh")
793
obj25.Scale = Vector3.new(0.103846155, 0.692307711, 0.15384616)
794
obj25.Parent = obj24
795
796
-- 26 - Barrel
797
obj26 = Instance.new("Part")
798
obj26.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8666525, -9.95866489)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
799
obj26.FormFactor = 'Custom'
800
obj26.LeftSurface = 10
801
obj26.TopSurface = 10
802
obj26.RightSurface = 10
803
obj26.Material = 'SmoothPlastic'
804
obj26.Size = Vector3.new(1, 1, 1)
805
obj26.FrontSurface = 10
806
obj26.BottomSurface = 10
807
obj26.BackSurface = 10
808
obj26.Anchored = true
809
obj26.BrickColor = BrickColor.new("Black")
810
obj26.Name = "Barrel"
811
obj26.Parent = Gun
812
813
-- 27 - Mesh
814
obj27 = Instance.new("SpecialMesh")
815
obj27.MeshType = Enum.MeshType.Brick
816
obj27.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
817
obj27.Parent = obj26
818
819
-- 28 - Barrel
820
obj28 = Instance.new("Part")
821
obj28.CFrame = CFrame.new(Vector3.new(19.0570927, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
822
obj28.FormFactor = 'Custom'
823
obj28.LeftSurface = 10
824
obj28.TopSurface = 10
825
obj28.RightSurface = 10
826
obj28.Material = 'SmoothPlastic'
827
obj28.Size = Vector3.new(1, 1, 1)
828
obj28.FrontSurface = 10
829
obj28.BottomSurface = 10
830
obj28.BackSurface = 10
831
obj28.Anchored = true
832
obj28.BrickColor = BrickColor.new("Black")
833
obj28.Name = "Barrel"
834
obj28.Parent = Gun
835
836
-- 29 - Mesh
837
obj29 = Instance.new("CylinderMesh")
838
obj29.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
839
obj29.Parent = obj28
840
841
-- 30 - Barrel
842
obj30 = Instance.new("Part")
843
obj30.CFrame = CFrame.new(Vector3.new(18.1420918, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
844
obj30.FormFactor = 'Custom'
845
obj30.LeftSurface = 10
846
obj30.TopSurface = 10
847
obj30.RightSurface = 10
848
obj30.Material = 'SmoothPlastic'
849
obj30.Size = Vector3.new(1, 1, 1)
850
obj30.FrontSurface = 10
851
obj30.BottomSurface = 10
852
obj30.BackSurface = 10
853
obj30.Anchored = true
854
obj30.BrickColor = BrickColor.new("Black")
855
obj30.Name = "Barrel"
856
obj30.Parent = Gun
857
858
-- 31 - Mesh
859
obj31 = Instance.new("CylinderMesh")
860
obj31.Scale = Vector3.new(0.115384638, 0.384615391, 0.15384616)
861
obj31.Parent = obj30
862
863
-- 32 - Carry Handle
864
obj32 = Instance.new("Part")
865
obj32.CFrame = CFrame.new(Vector3.new(15.3070965, 14.1356554, -9.96266651)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
866
obj32.FormFactor = 'Custom'
867
obj32.LeftSurface = 10
868
obj32.TopSurface = 10
869
obj32.RightSurface = 10
870
obj32.Material = 'SmoothPlastic'
871
obj32.Size = Vector3.new(1, 1, 1)
872
obj32.FrontSurface = 10
873
obj32.BottomSurface = 10
874
obj32.BackSurface = 10
875
obj32.Anchored = true
876
obj32.BrickColor = BrickColor.new("Black")
877
obj32.Name = "Carry Handle"
878
obj32.Parent = Gun
879
880
-- 33 - Mesh
881
obj33 = Instance.new("SpecialMesh")
882
obj33.MeshType = Enum.MeshType.Brick
883
obj33.Scale = Vector3.new(0.0153846173, 0.0307692327, 0.0384615399)
884
obj33.Parent = obj32
885
886
-- 34 - Carry Handle
887
obj34 = Instance.new("Part")
888
obj34.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
889
obj34.FormFactor = 'Custom'
890
obj34.LeftSurface = 10
891
obj34.TopSurface = 10
892
obj34.RightSurface = 10
893
obj34.Material = 'SmoothPlastic'
894
obj34.Size = Vector3.new(1, 1, 1)
895
obj34.FrontSurface = 10
896
obj34.BottomSurface = 10
897
obj34.BackSurface = 10
898
obj34.Anchored = true
899
obj34.BrickColor = BrickColor.new("Dark stone grey")
900
obj34.Name = "Carry Handle"
901
obj34.Parent = Gun
902
903
-- 35 - Mesh
904
obj35 = Instance.new("SpecialMesh")
905
obj35.MeshType = Enum.MeshType.Brick
906
obj35.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
907
obj35.Parent = obj34
908
909
-- 36 - Carry Handle
910
obj36 = Instance.new("Part")
911
obj36.CFrame = CFrame.new(Vector3.new(15.3300991, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
912
obj36.FormFactor = 'Custom'
913
obj36.LeftSurface = 10
914
obj36.TopSurface = 10
915
obj36.RightSurface = 10
916
obj36.Material = 'SmoothPlastic'
917
obj36.Size = Vector3.new(1, 1, 1)
918
obj36.FrontSurface = 10
919
obj36.BottomSurface = 10
920
obj36.BackSurface = 10
921
obj36.Anchored = true
922
obj36.BrickColor = BrickColor.new("Dark stone grey")
923
obj36.Name = "Carry Handle"
924
obj36.Parent = Gun
925
926
-- 37 - Mesh
927
obj37 = Instance.new("CylinderMesh")
928
obj37.Scale = Vector3.new(0.0230769273, 0.107692324, 0.0230769273)
929
obj37.Parent = obj36
930
931
-- 38 - Carry Handle
932
obj38 = Instance.new("Part")
933
obj38.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
934
obj38.FormFactor = 'Custom'
935
obj38.LeftSurface = 10
936
obj38.TopSurface = 10
937
obj38.RightSurface = 10
938
obj38.Material = 'SmoothPlastic'
939
obj38.Size = Vector3.new(1, 1, 1)
940
obj38.FrontSurface = 10
941
obj38.BottomSurface = 10
942
obj38.BackSurface = 10
943
obj38.Anchored = true
944
obj38.BrickColor = BrickColor.new("Black")
945
obj38.Name = "Carry Handle"
946
obj38.Parent = Gun
947
948
-- 39 - Mesh
949
obj39 = Instance.new("CylinderMesh")
950
obj39.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
951
obj39.Parent = obj38
952
953
-- 40 - Carry Handle
954
obj40 = Instance.new("Part")
955
obj40.CFrame = CFrame.new(Vector3.new(15.1770926, 14.0016546, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
956
obj40.FormFactor = 'Custom'
957
obj40.LeftSurface = 10
958
obj40.TopSurface = 10
959
obj40.RightSurface = 10
960
obj40.Material = 'SmoothPlastic'
961
obj40.Size = Vector3.new(1, 1, 1)
962
obj40.FrontSurface = 10
963
obj40.BottomSurface = 10
964
obj40.BackSurface = 10
965
obj40.Anchored = true
966
obj40.BrickColor = BrickColor.new("Black")
967
obj40.Name = "Carry Handle"
968
obj40.Parent = Gun
969
970
-- 41 - Mesh
971
obj41 = Instance.new("SpecialMesh")
972
obj41.MeshType = Enum.MeshType.Wedge
973
obj41.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
974
obj41.Parent = obj40
975
976
-- 42 - Carry Handle
977
obj42 = Instance.new("Part")
978
obj42.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
979
obj42.FormFactor = 'Custom'
980
obj42.LeftSurface = 10
981
obj42.TopSurface = 10
982
obj42.RightSurface = 10
983
obj42.Material = 'SmoothPlastic'
984
obj42.Size = Vector3.new(1, 1, 1)
985
obj42.FrontSurface = 10
986
obj42.BottomSurface = 10
987
obj42.BackSurface = 10
988
obj42.Anchored = true
989
obj42.BrickColor = BrickColor.new("Black")
990
obj42.Name = "Carry Handle"
991
obj42.Parent = Gun
992
993
-- 43 - Mesh
994
obj43 = Instance.new("SpecialMesh")
995
obj43.MeshType = Enum.MeshType.Wedge
996
obj43.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
997
obj43.Parent = obj42
998
999
-- 44 - Carry Handle
1000
obj44 = Instance.new("Part")
1001
obj44.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0206537, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
1002
obj44.FormFactor = 'Custom'
1003
obj44.LeftSurface = 10
1004
obj44.TopSurface = 10
1005
obj44.RightSurface = 10
1006
obj44.Material = 'SmoothPlastic'
1007
obj44.Size = Vector3.new(1, 1, 1)
1008
obj44.FrontSurface = 10
1009
obj44.BottomSurface = 10
1010
obj44.BackSurface = 10
1011
obj44.Anchored = true
1012
obj44.BrickColor = BrickColor.new("Black")
1013
obj44.Name = "Carry Handle"
1014
obj44.Parent = Gun
1015
1016
-- 45 - Mesh
1017
obj45 = Instance.new("SpecialMesh")
1018
obj45.MeshType = Enum.MeshType.Wedge
1019
obj45.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
1020
obj45.Parent = obj44
1021
1022
-- 46 - Carry Handle
1023
obj46 = Instance.new("Part")
1024
obj46.CFrame = CFrame.new(Vector3.new(16.1770878, 14.0476542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1025
obj46.FormFactor = 'Custom'
1026
obj46.LeftSurface = 10
1027
obj46.TopSurface = 10
1028
obj46.RightSurface = 10
1029
obj46.Material = 'SmoothPlastic'
1030
obj46.Size = Vector3.new(1, 1, 1)
1031
obj46.FrontSurface = 10
1032
obj46.BottomSurface = 10
1033
obj46.BackSurface = 10
1034
obj46.Anchored = true
1035
obj46.BrickColor = BrickColor.new("Black")
1036
obj46.Name = "Carry Handle"
1037
obj46.Parent = Gun
1038
1039
-- 47 - Mesh
1040
obj47 = Instance.new("SpecialMesh")
1041
obj47.MeshType = Enum.MeshType.Brick
1042
obj47.Scale = Vector3.new(0.0384615399, 0.0769230798, 0.15384616)
1043
obj47.Parent = obj46
1044
1045
-- 48 - Carry Handle
1046
obj48 = Instance.new("Part")
1047
obj48.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
1048
obj48.FormFactor = 'Custom'
1049
obj48.LeftSurface = 10
1050
obj48.TopSurface = 10
1051
obj48.RightSurface = 10
1052
obj48.Material = 'SmoothPlastic'
1053
obj48.Size = Vector3.new(1, 1, 1)
1054
obj48.FrontSurface = 10
1055
obj48.BottomSurface = 10
1056
obj48.BackSurface = 10
1057
obj48.Anchored = true
1058
obj48.BrickColor = BrickColor.new("Dark stone grey")
1059
obj48.Name = "Carry Handle"
1060
obj48.Parent = Gun
1061
1062
-- 49 - Mesh
1063
obj49 = Instance.new("SpecialMesh")
1064
obj49.MeshType = Enum.MeshType.Wedge
1065
obj49.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
1066
obj49.Parent = obj48
1067
1068
-- 50 - Carry Handle
1069
obj50 = Instance.new("Part")
1070
obj50.CFrame = CFrame.new(Vector3.new(16.1380939, 14.0746546, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
1071
obj50.FormFactor = 'Custom'
1072
obj50.LeftSurface = 10
1073
obj50.TopSurface = 10
1074
obj50.RightSurface = 10
1075
obj50.Material = 'SmoothPlastic'
1076
obj50.Size = Vector3.new(1, 1, 1)
1077
obj50.FrontSurface = 10
1078
obj50.BottomSurface = 10
1079
obj50.BackSurface = 10
1080
obj50.Anchored = true
1081
obj50.BrickColor = BrickColor.new("Black")
1082
obj50.Name = "Carry Handle"
1083
obj50.Parent = Gun
1084
1085
-- 51 - Mesh
1086
obj51 = Instance.new("SpecialMesh")
1087
obj51.MeshType = Enum.MeshType.Wedge
1088
obj51.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
1089
obj51.Parent = obj50
1090
1091
-- 52 - Carry Handle
1092
obj52 = Instance.new("Part")
1093
obj52.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1516542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1094
obj52.FormFactor = 'Custom'
1095
obj52.LeftSurface = 10
1096
obj52.TopSurface = 10
1097
obj52.RightSurface = 10
1098
obj52.Material = 'SmoothPlastic'
1099
obj52.Size = Vector3.new(1, 1, 1)
1100
obj52.FrontSurface = 10
1101
obj52.BottomSurface = 10
1102
obj52.BackSurface = 10
1103
obj52.Anchored = true
1104
obj52.BrickColor = BrickColor.new("Black")
1105
obj52.Name = "Carry Handle"
1106
obj52.Parent = Gun
1107
1108
-- 53 - Mesh
1109
obj53 = Instance.new("SpecialMesh")
1110
obj53.MeshType = Enum.MeshType.Brick
1111
obj53.Scale = Vector3.new(0.0153846163, 0.0307692327, 0.0307692327)
1112
obj53.Parent = obj52
1113
1114
-- 54 - Carry Handle
1115
obj54 = Instance.new("Part")
1116
obj54.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
1117
obj54.FormFactor = 'Custom'
1118
obj54.LeftSurface = 10
1119
obj54.TopSurface = 10
1120
obj54.RightSurface = 10
1121
obj54.Material = 'SmoothPlastic'
1122
obj54.Size = Vector3.new(1, 1, 1)
1123
obj54.FrontSurface = 10
1124
obj54.BottomSurface = 10
1125
obj54.BackSurface = 10
1126
obj54.Anchored = true
1127
obj54.BrickColor = BrickColor.new("Black")
1128
obj54.Name = "Carry Handle"
1129
obj54.Parent = Gun
1130
1131
-- 55 - Mesh
1132
obj55 = Instance.new("SpecialMesh")
1133
obj55.MeshType = Enum.MeshType.Wedge
1134
obj55.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
1135
obj55.Parent = obj54
1136
1137
-- 56 - Carry Handle
1138
obj56 = Instance.new("Part")
1139
obj56.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1706553, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
1140
obj56.FormFactor = 'Custom'
1141
obj56.LeftSurface = 10
1142
obj56.TopSurface = 10
1143
obj56.RightSurface = 10
1144
obj56.Material = 'SmoothPlastic'
1145
obj56.Size = Vector3.new(1, 1, 1)
1146
obj56.FrontSurface = 10
1147
obj56.BottomSurface = 10
1148
obj56.BackSurface = 10
1149
obj56.Anchored = true
1150
obj56.BrickColor = BrickColor.new("Black")
1151
obj56.Name = "Carry Handle"
1152
obj56.Parent = Gun
1153
1154
-- 57 - Mesh
1155
obj57 = Instance.new("SpecialMesh")
1156
obj57.MeshType = Enum.MeshType.FileMesh
1157
obj57.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
1158
obj57.MeshId = "http://www.roblox.com/asset/?id=3270017"
1159
obj57.Parent = obj56
1160
1161
-- 58 - Carry Handle
1162
obj58 = Instance.new("Part")
1163
obj58.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
1164
obj58.FormFactor = 'Custom'
1165
obj58.LeftSurface = 10
1166
obj58.TopSurface = 10
1167
obj58.RightSurface = 10
1168
obj58.Material = 'SmoothPlastic'
1169
obj58.Size = Vector3.new(1, 1, 1)
1170
obj58.FrontSurface = 10
1171
obj58.BottomSurface = 10
1172
obj58.BackSurface = 10
1173
obj58.Anchored = true
1174
obj58.BrickColor = BrickColor.new("Dark stone grey")
1175
obj58.Name = "Carry Handle"
1176
obj58.Parent = Gun
1177
1178
-- 59 - Mesh
1179
obj59 = Instance.new("SpecialMesh")
1180
obj59.MeshType = Enum.MeshType.Wedge
1181
obj59.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
1182
obj59.Parent = obj58
1183
1184
-- 60 - Carry Handle
1185
obj60 = Instance.new("Part")
1186
obj60.CFrame = CFrame.new(Vector3.new(15.2840939, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
1187
obj60.FormFactor = 'Custom'
1188
obj60.LeftSurface = 10
1189
obj60.TopSurface = 10
1190
obj60.RightSurface = 10
1191
obj60.Material = 'SmoothPlastic'
1192
obj60.Size = Vector3.new(1, 1, 1)
1193
obj60.FrontSurface = 10
1194
obj60.BottomSurface = 10
1195
obj60.BackSurface = 10
1196
obj60.Anchored = true
1197
obj60.BrickColor = BrickColor.new("Black")
1198
obj60.Name = "Carry Handle"
1199
obj60.Parent = Gun
1200
1201
-- 61 - Mesh
1202
obj61 = Instance.new("SpecialMesh")
1203
obj61.MeshType = Enum.MeshType.FileMesh
1204
obj61.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
1205
obj61.MeshId = "http://www.roblox.com/asset/?id=3270017"
1206
obj61.Parent = obj60
1207
1208
-- 62 - Carry Handle
1209
obj62 = Instance.new("Part")
1210
obj62.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -10.0276651)) * CFrame.Angles(0, 1.5707963705063, 0)
1211
obj62.FormFactor = 'Custom'
1212
obj62.LeftSurface = 10
1213
obj62.TopSurface = 10
1214
obj62.RightSurface = 10
1215
obj62.Material = 'SmoothPlastic'
1216
obj62.Size = Vector3.new(1, 1, 1)
1217
obj62.FrontSurface = 10
1218
obj62.BottomSurface = 10
1219
obj62.BackSurface = 10
1220
obj62.Anchored = true
1221
obj62.BrickColor = BrickColor.new("Dark stone grey")
1222
obj62.Name = "Carry Handle"
1223
obj62.Parent = Gun
1224
1225
-- 63 - Mesh
1226
obj63 = Instance.new("SpecialMesh")
1227
obj63.MeshType = Enum.MeshType.Wedge
1228
obj63.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
1229
obj63.Parent = obj62
1230
1231
-- 64 - Carry Handle
1232
obj64 = Instance.new("Part")
1233
obj64.CFrame = CFrame.new(Vector3.new(15.8300962, 14.1046534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1234
obj64.FormFactor = 'Custom'
1235
obj64.LeftSurface = 10
1236
obj64.TopSurface = 10
1237
obj64.RightSurface = 10
1238
obj64.Material = 'SmoothPlastic'
1239
obj64.Size = Vector3.new(1, 1, 1)
1240
obj64.FrontSurface = 10
1241
obj64.BottomSurface = 10
1242
obj64.BackSurface = 10
1243
obj64.Anchored = true
1244
obj64.BrickColor = BrickColor.new("Black")
1245
obj64.Name = "Carry Handle"
1246
obj64.Parent = Gun
1247
1248
-- 65 - Mesh
1249
obj65 = Instance.new("SpecialMesh")
1250
obj65.MeshType = Enum.MeshType.Brick
1251
obj65.Scale = Vector3.new(0.653846204, 0.0384615399, 0.15384616)
1252
obj65.Parent = obj64
1253
1254
-- 66 - Carry Handle
1255
obj66 = Instance.new("Part")
1256
obj66.CFrame = CFrame.new(Vector3.new(16.1770878, 14.1046534, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
1257
obj66.FormFactor = 'Custom'
1258
obj66.LeftSurface = 10
1259
obj66.TopSurface = 10
1260
obj66.RightSurface = 10
1261
obj66.Material = 'SmoothPlastic'
1262
obj66.Size = Vector3.new(1, 1, 1)
1263
obj66.FrontSurface = 10
1264
obj66.BottomSurface = 10
1265
obj66.BackSurface = 10
1266
obj66.Anchored = true
1267
obj66.BrickColor = BrickColor.new("Black")
1268
obj66.Name = "Carry Handle"
1269
obj66.Parent = Gun
1270
1271
-- 67 - Mesh
1272
obj67 = Instance.new("SpecialMesh")
1273
obj67.MeshType = Enum.MeshType.Wedge
1274
obj67.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
1275
obj67.Parent = obj66
1276
1277
-- 68 - Carry Handle
1278
obj68 = Instance.new("Part")
1279
obj68.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1280
obj68.FormFactor = 'Custom'
1281
obj68.LeftSurface = 10
1282
obj68.TopSurface = 10
1283
obj68.RightSurface = 10
1284
obj68.Material = 'SmoothPlastic'
1285
obj68.Size = Vector3.new(1, 1, 1)
1286
obj68.FrontSurface = 10
1287
obj68.BottomSurface = 10
1288
obj68.BackSurface = 10
1289
obj68.Anchored = true
1290
obj68.BrickColor = BrickColor.new("Black")
1291
obj68.Name = "Carry Handle"
1292
obj68.Parent = Gun
1293
1294
-- 69 - Mesh
1295
obj69 = Instance.new("CylinderMesh")
1296
obj69.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
1297
obj69.Parent = obj68
1298
1299
-- 70 - Carry Handle
1300
obj70 = Instance.new("Part")
1301
obj70.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0746546, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
1302
obj70.FormFactor = 'Custom'
1303
obj70.LeftSurface = 10
1304
obj70.TopSurface = 10
1305
obj70.RightSurface = 10
1306
obj70.Material = 'SmoothPlastic'
1307
obj70.Size = Vector3.new(1, 1, 1)
1308
obj70.FrontSurface = 10
1309
obj70.BottomSurface = 10
1310
obj70.BackSurface = 10
1311
obj70.Anchored = true
1312
obj70.BrickColor = BrickColor.new("Black")
1313
obj70.Name = "Carry Handle"
1314
obj70.Parent = Gun
1315
1316
-- 71 - Mesh
1317
obj71 = Instance.new("SpecialMesh")
1318
obj71.MeshType = Enum.MeshType.Wedge
1319
obj71.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
1320
obj71.Parent = obj70
1321
1322
-- 72 - Carry Handle
1323
obj72 = Instance.new("Part")
1324
obj72.CFrame = CFrame.new(Vector3.new(16.1380939, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1325
obj72.FormFactor = 'Custom'
1326
obj72.LeftSurface = 10
1327
obj72.TopSurface = 10
1328
obj72.RightSurface = 10
1329
obj72.Material = 'SmoothPlastic'
1330
obj72.Size = Vector3.new(1, 1, 1)
1331
obj72.FrontSurface = 10
1332
obj72.BottomSurface = 10
1333
obj72.BackSurface = 10
1334
obj72.Anchored = true
1335
obj72.BrickColor = BrickColor.new("Dark stone grey")
1336
obj72.Name = "Carry Handle"
1337
obj72.Parent = Gun
1338
1339
-- 73 - Mesh
1340
obj73 = Instance.new("CylinderMesh")
1341
obj73.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
1342
obj73.Parent = obj72
1343
1344
-- 74 - Carry Handle
1345
obj74 = Instance.new("Part")
1346
obj74.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -10.0276651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1347
obj74.FormFactor = 'Custom'
1348
obj74.LeftSurface = 10
1349
obj74.TopSurface = 10
1350
obj74.RightSurface = 10
1351
obj74.Material = 'SmoothPlastic'
1352
obj74.Size = Vector3.new(1, 1, 1)
1353
obj74.FrontSurface = 10
1354
obj74.BottomSurface = 10
1355
obj74.BackSurface = 10
1356
obj74.Anchored = true
1357
obj74.BrickColor = BrickColor.new("Dark stone grey")
1358
obj74.Name = "Carry Handle"
1359
obj74.Parent = Gun
1360
1361
-- 75 - Mesh
1362
obj75 = Instance.new("SpecialMesh")
1363
obj75.MeshType = Enum.MeshType.Brick
1364
obj75.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
1365
obj75.Parent = obj74
1366
1367
-- 76 - Carry Handle
1368
obj76 = Instance.new("Part")
1369
obj76.CFrame = CFrame.new(Vector3.new(15.3880978, 14.0666552, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1370
obj76.FormFactor = 'Custom'
1371
obj76.LeftSurface = 10
1372
obj76.TopSurface = 10
1373
obj76.RightSurface = 10
1374
obj76.Material = 'SmoothPlastic'
1375
obj76.Size = Vector3.new(1, 1, 1)
1376
obj76.FrontSurface = 10
1377
obj76.BottomSurface = 10
1378
obj76.BackSurface = 10
1379
obj76.Anchored = true
1380
obj76.BrickColor = BrickColor.new("Black")
1381
obj76.Name = "Carry Handle"
1382
obj76.Parent = Gun
1383
1384
-- 77 - Mesh
1385
obj77 = Instance.new("SpecialMesh")
1386
obj77.MeshType = Enum.MeshType.Brick
1387
obj77.Scale = Vector3.new(0.230769247, 0.115384638, 0.15384616)
1388
obj77.Parent = obj76
1389
1390
-- 78 - Carry Handle
1391
obj78 = Instance.new("Part")
1392
obj78.CFrame = CFrame.new(Vector3.new(15.3340969, 14.1396551, -9.86666393)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
1393
obj78.FormFactor = 'Custom'
1394
obj78.LeftSurface = 10
1395
obj78.TopSurface = 10
1396
obj78.RightSurface = 10
1397
obj78.Material = 'SmoothPlastic'
1398
obj78.Size = Vector3.new(1, 1, 1)
1399
obj78.FrontSurface = 10
1400
obj78.BottomSurface = 10
1401
obj78.BackSurface = 10
1402
obj78.Anchored = true
1403
obj78.BrickColor = BrickColor.new("Black")
1404
obj78.Name = "Carry Handle"
1405
obj78.Parent = Gun
1406
1407
-- 79 - Mesh
1408
obj79 = Instance.new("CylinderMesh")
1409
obj79.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
1410
obj79.Parent = obj78
1411
1412
-- 80 - Carry Handle
1413
obj80 = Instance.new("Part")
1414
obj80.CFrame = CFrame.new(Vector3.new(15.6730919, 14.0016546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1415
obj80.FormFactor = 'Custom'
1416
obj80.LeftSurface = 10
1417
obj80.TopSurface = 10
1418
obj80.RightSurface = 10
1419
obj80.Material = 'SmoothPlastic'
1420
obj80.Size = Vector3.new(1, 1, 1)
1421
obj80.FrontSurface = 10
1422
obj80.BottomSurface = 10
1423
obj80.BackSurface = 10
1424
obj80.Anchored = true
1425
obj80.BrickColor = BrickColor.new("Black")
1426
obj80.Name = "Carry Handle"
1427
obj80.Parent = Gun
1428
1429
-- 81 - Mesh
1430
obj81 = Instance.new("SpecialMesh")
1431
obj81.MeshType = Enum.MeshType.Brick
1432
obj81.Scale = Vector3.new(0.969230831, 0.0384615399, 0.15384616)
1433
obj81.Parent = obj80
1434
1435
-- 82 - Carry Handle
1436
obj82 = Instance.new("Part")
1437
obj82.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
1438
obj82.FormFactor = 'Custom'
1439
obj82.LeftSurface = 10
1440
obj82.TopSurface = 10
1441
obj82.RightSurface = 10
1442
obj82.Material = 'SmoothPlastic'
1443
obj82.Size = Vector3.new(1, 1, 1)
1444
obj82.FrontSurface = 10
1445
obj82.BottomSurface = 10
1446
obj82.BackSurface = 10
1447
obj82.Anchored = true
1448
obj82.BrickColor = BrickColor.new("Dark stone grey")
1449
obj82.Name = "Carry Handle"
1450
obj82.Parent = Gun
1451
1452
-- 83 - Mesh
1453
obj83 = Instance.new("SpecialMesh")
1454
obj83.MeshType = Enum.MeshType.Wedge
1455
obj83.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
1456
obj83.Parent = obj82
1457
1458
-- 84 - Clip
1459
obj84 = Instance.new("Part")
1460
obj84.CFrame = CFrame.new(Vector3.new(15.9554167, 13.1883135, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1461
obj84.FormFactor = 'Custom'
1462
obj84.LeftSurface = 10
1463
obj84.TopSurface = 10
1464
obj84.RightSurface = 10
1465
obj84.Material = 'SmoothPlastic'
1466
obj84.Size = Vector3.new(1, 1, 1)
1467
obj84.FrontSurface = 10
1468
obj84.BottomSurface = 10
1469
obj84.BackSurface = 10
1470
obj84.Anchored = true
1471
obj84.BrickColor = BrickColor.new("Black")
1472
obj84.Name = "Clip"
1473
obj84.Parent = Gun
1474
1475
-- 85 - Mesh
1476
obj85 = Instance.new("BlockMesh")
1477
obj85.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
1478
obj85.Parent = obj84
1479
1480
-- 86 - Clip
1481
obj86 = Instance.new("Part")
1482
obj86.CFrame = CFrame.new(Vector3.new(16.1022205, 13.0409546, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1483
obj86.FormFactor = 'Custom'
1484
obj86.LeftSurface = 10
1485
obj86.TopSurface = 10
1486
obj86.RightSurface = 10
1487
obj86.Material = 'SmoothPlastic'
1488
obj86.Size = Vector3.new(1, 1, 1)
1489
obj86.FrontSurface = 10
1490
obj86.BottomSurface = 10
1491
obj86.BackSurface = 10
1492
obj86.Anchored = true
1493
obj86.BrickColor = BrickColor.new("Black")
1494
obj86.Name = "Clip"
1495
obj86.Parent = Gun
1496
1497
-- 87 - Mesh
1498
obj87 = Instance.new("BlockMesh")
1499
obj87.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
1500
obj87.Parent = obj86
1501
1502
-- 88 - Clip
1503
obj88 = Instance.new("Part")
1504
obj88.CFrame = CFrame.new(Vector3.new(15.9752455, 13.0208406, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1505
obj88.FormFactor = 'Custom'
1506
obj88.LeftSurface = 10
1507
obj88.TopSurface = 10
1508
obj88.RightSurface = 10
1509
obj88.Material = 'SmoothPlastic'
1510
obj88.Size = Vector3.new(1, 1, 1)
1511
obj88.FrontSurface = 10
1512
obj88.BottomSurface = 10
1513
obj88.BackSurface = 10
1514
obj88.Anchored = true
1515
obj88.BrickColor = BrickColor.new("Black")
1516
obj88.Name = "Clip"
1517
obj88.Parent = Gun
1518
1519
-- 89 - Mesh
1520
obj89 = Instance.new("BlockMesh")
1521
obj89.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
1522
obj89.Parent = obj88
1523
1524
-- 90 - Clip
1525
obj90 = Instance.new("Part")
1526
obj90.CFrame = CFrame.new(Vector3.new(15.8670683, 13.0037107, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1527
obj90.FormFactor = 'Custom'
1528
obj90.LeftSurface = 10
1529
obj90.TopSurface = 10
1530
obj90.RightSurface = 10
1531
obj90.Material = 'SmoothPlastic'
1532
obj90.Size = Vector3.new(1, 1, 1)
1533
obj90.FrontSurface = 10
1534
obj90.BottomSurface = 10
1535
obj90.BackSurface = 10
1536
obj90.Anchored = true
1537
obj90.BrickColor = BrickColor.new("Black")
1538
obj90.Name = "Clip"
1539
obj90.Parent = Gun
1540
1541
-- 91 - Mesh
1542
obj91 = Instance.new("BlockMesh")
1543
obj91.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
1544
obj91.Parent = obj90
1545
1546
-- 92 - Clip
1547
obj92 = Instance.new("Part")
1548
obj92.CFrame = CFrame.new(Vector3.new(15.9221907, 13.1857014, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1549
obj92.FormFactor = 'Custom'
1550
obj92.LeftSurface = 10
1551
obj92.TopSurface = 10
1552
obj92.RightSurface = 10
1553
obj92.Material = 'SmoothPlastic'
1554
obj92.Size = Vector3.new(1, 1, 1)
1555
obj92.FrontSurface = 10
1556
obj92.BottomSurface = 10
1557
obj92.BackSurface = 10
1558
obj92.Anchored = true
1559
obj92.BrickColor = BrickColor.new("Black")
1560
obj92.Name = "Clip"
1561
obj92.Parent = Gun
1562
1563
-- 93 - Mesh
1564
obj93 = Instance.new("BlockMesh")
1565
obj93.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
1566
obj93.Parent = obj92
1567
1568
-- 94 - Clip
1569
obj94 = Instance.new("Part")
1570
obj94.CFrame = CFrame.new(Vector3.new(15.8462324, 13.179719, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
1571
obj94.FormFactor = 'Custom'
1572
obj94.LeftSurface = 10
1573
obj94.TopSurface = 10
1574
obj94.RightSurface = 10
1575
obj94.Material = 'SmoothPlastic'
1576
obj94.Size = Vector3.new(1, 1, 1)
1577
obj94.FrontSurface = 10
1578
obj94.BottomSurface = 10
1579
obj94.BackSurface = 10
1580
obj94.Anchored = true
1581
obj94.BrickColor = BrickColor.new("Black")
1582
obj94.Name = "Clip"
1583
obj94.Parent = Gun
1584
1585
-- 95 - Mesh
1586
obj95 = Instance.new("BlockMesh")
1587
obj95.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
1588
obj95.Parent = obj94
1589
1590
-- 96 - Clip
1591
obj96 = Instance.new("Part")
1592
obj96.CFrame = CFrame.new(Vector3.new(15.9154615, 13.4758568, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1593
obj96.FormFactor = 'Custom'
1594
obj96.LeftSurface = 10
1595
obj96.TopSurface = 10
1596
obj96.RightSurface = 10
1597
obj96.Material = 'SmoothPlastic'
1598
obj96.Size = Vector3.new(1, 1, 1)
1599
obj96.FrontSurface = 10
1600
obj96.BottomSurface = 10
1601
obj96.BackSurface = 10
1602
obj96.Anchored = true
1603
obj96.BrickColor = BrickColor.new("Black")
1604
obj96.Name = "Clip"
1605
obj96.Parent = Gun
1606
1607
-- 97 - Mesh
1608
obj97 = Instance.new("BlockMesh")
1609
obj97.Scale = Vector3.new(0.27619043, 0.428571343, 0.0666666478)
1610
obj97.Parent = obj96
1611
1612
-- 98 - Clip
1613
obj98 = Instance.new("Part")
1614
obj98.CFrame = CFrame.new(Vector3.new(16.077364, 13.4758568, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1615
obj98.FormFactor = 'Custom'
1616
obj98.LeftSurface = 10
1617
obj98.TopSurface = 10
1618
obj98.RightSurface = 10
1619
obj98.Material = 'SmoothPlastic'
1620
obj98.Size = Vector3.new(1, 1, 1)
1621
obj98.FrontSurface = 10
1622
obj98.BottomSurface = 10
1623
obj98.BackSurface = 10
1624
obj98.Anchored = true
1625
obj98.BrickColor = BrickColor.new("Black")
1626
obj98.Name = "Clip"
1627
obj98.Parent = Gun
1628
1629
-- 99 - Mesh
1630
obj99 = Instance.new("BlockMesh")
1631
obj99.Scale = Vector3.new(0.0666666627, 0.428571343, 0.104761899)
1632
obj99.Parent = obj98
1633
1634
-- 100 - Clip
1635
obj100 = Instance.new("Part")
1636
obj100.CFrame = CFrame.new(Vector3.new(15.9487944, 13.4758539, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1637
obj100.FormFactor = 'Custom'
1638
obj100.LeftSurface = 10
1639
obj100.TopSurface = 10
1640
obj100.RightSurface = 10
1641
obj100.Material = 'SmoothPlastic'
1642
obj100.Size = Vector3.new(1, 1, 1)
1643
obj100.FrontSurface = 10
1644
obj100.BottomSurface = 10
1645
obj100.BackSurface = 10
1646
obj100.Anchored = true
1647
obj100.BrickColor = BrickColor.new("Black")
1648
obj100.Name = "Clip"
1649
obj100.Parent = Gun
1650
1651
-- 101 - Mesh
1652
obj101 = Instance.new("BlockMesh")
1653
obj101.Scale = Vector3.new(0.114285707, 0.428571343, 0.104761899)
1654
obj101.Parent = obj100
1655
1656
-- 102 - Clip
1657
obj102 = Instance.new("Part")
1658
obj102.CFrame = CFrame.new(Vector3.new(15.8392744, 13.4758511, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
1659
obj102.FormFactor = 'Custom'
1660
obj102.LeftSurface = 10
1661
obj102.TopSurface = 10
1662
obj102.RightSurface = 10
1663
obj102.Material = 'SmoothPlastic'
1664
obj102.Size = Vector3.new(1, 1, 1)
1665
obj102.FrontSurface = 10
1666
obj102.BottomSurface = 10
1667
obj102.BackSurface = 10
1668
obj102.Anchored = true
1669
obj102.BrickColor = BrickColor.new("Black")
1670
obj102.Name = "Clip"
1671
obj102.Parent = Gun
1672
1673
-- 103 - Mesh
1674
obj103 = Instance.new("BlockMesh")
1675
obj103.Scale = Vector3.new(0.066666618, 0.428571343, 0.104761899)
1676
obj103.Parent = obj102
1677
1678
-- 104 - Clip
1679
obj104 = Instance.new("Part")
1680
obj104.CFrame = CFrame.new(Vector3.new(15.942317, 13.0156317, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
1681
obj104.FormFactor = 'Custom'
1682
obj104.LeftSurface = 10
1683
obj104.TopSurface = 10
1684
obj104.RightSurface = 10
1685
obj104.Material = 'SmoothPlastic'
1686
obj104.Size = Vector3.new(1, 1, 1)
1687
obj104.FrontSurface = 10
1688
obj104.BottomSurface = 10
1689
obj104.BackSurface = 10
1690
obj104.Anchored = true
1691
obj104.BrickColor = BrickColor.new("Black")
1692
obj104.Name = "Clip"
1693
obj104.Parent = Gun
1694
1695
-- 105 - Mesh
1696
obj105 = Instance.new("BlockMesh")
1697
obj105.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
1698
obj105.Parent = obj104
1699
1700
-- 106 - Front Sight/Gas Tube
1701
obj106 = Instance.new("Part")
1702
obj106.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1703
obj106.FormFactor = 'Custom'
1704
obj106.LeftSurface = 10
1705
obj106.TopSurface = 10
1706
obj106.RightSurface = 10
1707
obj106.Material = 'SmoothPlastic'
1708
obj106.Size = Vector3.new(1, 1, 1)
1709
obj106.FrontSurface = 10
1710
obj106.BottomSurface = 10
1711
obj106.BackSurface = 10
1712
obj106.Anchored = true
1713
obj106.BrickColor = BrickColor.new("Black")
1714
obj106.Name = "Front Sight/Gas Tube"
1715
obj106.Parent = Gun
1716
1717
-- 107 - Mesh
1718
obj107 = Instance.new("CylinderMesh")
1719
obj107.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
1720
obj107.Parent = obj106
1721
1722
-- 108 - Front Sight/Gas Tube
1723
obj108 = Instance.new("Part")
1724
obj108.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1436548, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1725
obj108.FormFactor = 'Custom'
1726
obj108.LeftSurface = 10
1727
obj108.TopSurface = 10
1728
obj108.RightSurface = 10
1729
obj108.Material = 'SmoothPlastic'
1730
obj108.Size = Vector3.new(1, 1, 1)
1731
obj108.FrontSurface = 10
1732
obj108.BottomSurface = 10
1733
obj108.BackSurface = 10
1734
obj108.Anchored = true
1735
obj108.BrickColor = BrickColor.new("Black")
1736
obj108.Name = "Front Sight/Gas Tube"
1737
obj108.Parent = Gun
1738
1739
-- 109 - Mesh
1740
obj109 = Instance.new("SpecialMesh")
1741
obj109.MeshType = Enum.MeshType.Brick
1742
obj109.Scale = Vector3.new(0.0846154168, 0.0615384318, 0.0769230798)
1743
obj109.Parent = obj108
1744
1745
-- 110 - Front Sight/Gas Tube
1746
obj110 = Instance.new("Part")
1747
obj110.CFrame = CFrame.new(Vector3.new(18.2300873, 13.747653, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1748
obj110.FormFactor = 'Custom'
1749
obj110.LeftSurface = 10
1750
obj110.TopSurface = 10
1751
obj110.RightSurface = 10
1752
obj110.Material = 'SmoothPlastic'
1753
obj110.Size = Vector3.new(1, 1, 1)
1754
obj110.FrontSurface = 10
1755
obj110.BottomSurface = 10
1756
obj110.BackSurface = 10
1757
obj110.Anchored = true
1758
obj110.BrickColor = BrickColor.new("Black")
1759
obj110.Name = "Front Sight/Gas Tube"
1760
obj110.Parent = Gun
1761
1762
-- 111 - Mesh
1763
obj111 = Instance.new("SpecialMesh")
1764
obj111.MeshType = Enum.MeshType.Brick
1765
obj111.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
1766
obj111.Parent = obj110
1767
1768
-- 112 - Front Sight/Gas Tube
1769
obj112 = Instance.new("Part")
1770
obj112.CFrame = CFrame.new(Vector3.new(18.2340908, 14.0046549, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1771
obj112.FormFactor = 'Custom'
1772
obj112.LeftSurface = 10
1773
obj112.TopSurface = 10
1774
obj112.RightSurface = 10
1775
obj112.Material = 'SmoothPlastic'
1776
obj112.Size = Vector3.new(1, 1, 1)
1777
obj112.FrontSurface = 10
1778
obj112.BottomSurface = 10
1779
obj112.BackSurface = 10
1780
obj112.Anchored = true
1781
obj112.BrickColor = BrickColor.new("Black")
1782
obj112.Name = "Front Sight/Gas Tube"
1783
obj112.Parent = Gun
1784
1785
-- 113 - Mesh
1786
obj113 = Instance.new("SpecialMesh")
1787
obj113.MeshType = Enum.MeshType.Brick
1788
obj113.Scale = Vector3.new(0.0307692327, 0.292307645, 0.0769230798)
1789
obj113.Parent = obj112
1790
1791
-- 114 - Front Sight/Gas Tube
1792
obj114 = Instance.new("Part")
1793
obj114.CFrame = CFrame.new(Vector3.new(18.2690887, 13.7246542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1794
obj114.FormFactor = 'Custom'
1795
obj114.LeftSurface = 10
1796
obj114.TopSurface = 10
1797
obj114.RightSurface = 10
1798
obj114.Material = 'SmoothPlastic'
1799
obj114.Size = Vector3.new(1, 1, 1)
1800
obj114.FrontSurface = 10
1801
obj114.BottomSurface = 10
1802
obj114.BackSurface = 10
1803
obj114.Anchored = true
1804
obj114.BrickColor = BrickColor.new("Black")
1805
obj114.Name = "Front Sight/Gas Tube"
1806
obj114.Parent = Gun
1807
1808
-- 115 - Mesh
1809
obj115 = Instance.new("SpecialMesh")
1810
obj115.MeshType = Enum.MeshType.Brick
1811
obj115.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
1812
obj115.Parent = obj114
1813
1814
-- 116 - Front Sight/Gas Tube
1815
obj116 = Instance.new("Part")
1816
obj116.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.92766476)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1817
obj116.FormFactor = 'Custom'
1818
obj116.LeftSurface = 10
1819
obj116.TopSurface = 10
1820
obj116.RightSurface = 10
1821
obj116.Material = 'SmoothPlastic'
1822
obj116.Size = Vector3.new(1, 1, 1)
1823
obj116.FrontSurface = 10
1824
obj116.BottomSurface = 10
1825
obj116.BackSurface = 10
1826
obj116.Anchored = true
1827
obj116.BrickColor = BrickColor.new("Black")
1828
obj116.Name = "Front Sight/Gas Tube"
1829
obj116.Parent = Gun
1830
1831
-- 117 - Mesh
1832
obj117 = Instance.new("CylinderMesh")
1833
obj117.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
1834
obj117.Parent = obj116
1835
1836
-- 118 - Front Sight/Gas Tube
1837
obj118 = Instance.new("Part")
1838
obj118.CFrame = CFrame.new(Vector3.new(18.2300873, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1839
obj118.FormFactor = 'Custom'
1840
obj118.LeftSurface = 10
1841
obj118.TopSurface = 10
1842
obj118.RightSurface = 10
1843
obj118.Material = 'SmoothPlastic'
1844
obj118.Size = Vector3.new(1, 1, 1)
1845
obj118.FrontSurface = 10
1846
obj118.BottomSurface = 10
1847
obj118.BackSurface = 10
1848
obj118.Anchored = true
1849
obj118.BrickColor = BrickColor.new("Black")
1850
obj118.Name = "Front Sight/Gas Tube"
1851
obj118.Parent = Gun
1852
1853
-- 119 - Mesh
1854
obj119 = Instance.new("CylinderMesh")
1855
obj119.Scale = Vector3.new(0.134615377, 0.0538461618, 0.15384616)
1856
obj119.Parent = obj118
1857
1858
-- 120 - Front Sight/Gas Tube
1859
obj120 = Instance.new("Part")
1860
obj120.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.996665)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
1861
obj120.FormFactor = 'Custom'
1862
obj120.LeftSurface = 10
1863
obj120.TopSurface = 10
1864
obj120.RightSurface = 10
1865
obj120.Material = 'SmoothPlastic'
1866
obj120.Size = Vector3.new(1, 1, 1)
1867
obj120.FrontSurface = 10
1868
obj120.BottomSurface = 10
1869
obj120.BackSurface = 10
1870
obj120.Anchored = true
1871
obj120.BrickColor = BrickColor.new("Black")
1872
obj120.Name = "Front Sight/Gas Tube"
1873
obj120.Parent = Gun
1874
1875
-- 121 - Mesh
1876
obj121 = Instance.new("CylinderMesh")
1877
obj121.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
1878
obj121.Parent = obj120
1879
1880
-- 122 - Front Sight/Gas Tube
1881
obj122 = Instance.new("Part")
1882
obj122.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1856546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1883
obj122.FormFactor = 'Custom'
1884
obj122.LeftSurface = 10
1885
obj122.TopSurface = 10
1886
obj122.RightSurface = 10
1887
obj122.Material = 'SmoothPlastic'
1888
obj122.Size = Vector3.new(1, 1, 1)
1889
obj122.FrontSurface = 10
1890
obj122.BottomSurface = 10
1891
obj122.BackSurface = 10
1892
obj122.Anchored = true
1893
obj122.BrickColor = BrickColor.new("Black")
1894
obj122.Name = "Front Sight/Gas Tube"
1895
obj122.Parent = Gun
1896
1897
-- 123 - Mesh
1898
obj123 = Instance.new("SpecialMesh")
1899
obj123.MeshType = Enum.MeshType.Brick
1900
obj123.Scale = Vector3.new(0.00769230817, 0.0230769273, 0.00769230817)
1901
obj123.Parent = obj122
1902
1903
-- 124 - Front Sight/Gas Tube
1904
obj124 = Instance.new("Part")
1905
obj124.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
1906
obj124.FormFactor = 'Custom'
1907
obj124.LeftSurface = 10
1908
obj124.TopSurface = 10
1909
obj124.RightSurface = 10
1910
obj124.Material = 'SmoothPlastic'
1911
obj124.Size = Vector3.new(1, 1, 1)
1912
obj124.FrontSurface = 10
1913
obj124.BottomSurface = 10
1914
obj124.BackSurface = 10
1915
obj124.Anchored = true
1916
obj124.BrickColor = BrickColor.new("Black")
1917
obj124.Name = "Front Sight/Gas Tube"
1918
obj124.Parent = Gun
1919
1920
-- 125 - Mesh
1921
obj125 = Instance.new("CylinderMesh")
1922
obj125.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
1923
obj125.Parent = obj124
1924
1925
-- 126 - Front Sight/Gas Tube
1926
obj126 = Instance.new("Part")
1927
obj126.CFrame = CFrame.new(Vector3.new(18.1230907, 13.9016523, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1928
obj126.FormFactor = 'Custom'
1929
obj126.LeftSurface = 10
1930
obj126.TopSurface = 10
1931
obj126.RightSurface = 10
1932
obj126.Material = 'SmoothPlastic'
1933
obj126.Size = Vector3.new(1, 1, 1)
1934
obj126.FrontSurface = 10
1935
obj126.BottomSurface = 10
1936
obj126.BackSurface = 10
1937
obj126.Anchored = true
1938
obj126.BrickColor = BrickColor.new("Black")
1939
obj126.Name = "Front Sight/Gas Tube"
1940
obj126.Parent = Gun
1941
1942
-- 127 - Mesh
1943
obj127 = Instance.new("SpecialMesh")
1944
obj127.MeshType = Enum.MeshType.Brick
1945
obj127.Scale = Vector3.new(0.192307696, 0.0307691991, 0.0769230798)
1946
obj127.Parent = obj126
1947
1948
-- 128 - Front Sight/Gas Tube
1949
obj128 = Instance.new("Part")
1950
obj128.CFrame = CFrame.new(Vector3.new(18.0890884, 14.035655, -9.96266651)) * CFrame.Angles(3.141592502594, 3.4951305849518e-008, -2.5481803417206)
1951
obj128.FormFactor = 'Custom'
1952
obj128.LeftSurface = 10
1953
obj128.TopSurface = 10
1954
obj128.RightSurface = 10
1955
obj128.Material = 'SmoothPlastic'
1956
obj128.Size = Vector3.new(1, 1, 1)
1957
obj128.FrontSurface = 10
1958
obj128.BottomSurface = 10
1959
obj128.BackSurface = 10
1960
obj128.Anchored = true
1961
obj128.BrickColor = BrickColor.new("Black")
1962
obj128.Name = "Front Sight/Gas Tube"
1963
obj128.Parent = Gun
1964
1965
-- 129 - Mesh
1966
obj129 = Instance.new("SpecialMesh")
1967
obj129.MeshType = Enum.MeshType.Brick
1968
obj129.Scale = Vector3.new(0.0384615399, 0.299999893, 0.0769230798)
1969
obj129.Parent = obj128
1970
1971
-- 130 - Front Sight/Gas Tube
1972
obj130 = Instance.new("Part")
1973
obj130.CFrame = CFrame.new(Vector3.new(18.2300873, 13.7126532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1974
obj130.FormFactor = 'Custom'
1975
obj130.LeftSurface = 10
1976
obj130.TopSurface = 10
1977
obj130.RightSurface = 10
1978
obj130.Material = 'SmoothPlastic'
1979
obj130.Size = Vector3.new(1, 1, 1)
1980
obj130.FrontSurface = 10
1981
obj130.BottomSurface = 10
1982
obj130.BackSurface = 10
1983
obj130.Anchored = true
1984
obj130.BrickColor = BrickColor.new("Black")
1985
obj130.Name = "Front Sight/Gas Tube"
1986
obj130.Parent = Gun
1987
1988
-- 131 - Mesh
1989
obj131 = Instance.new("SpecialMesh")
1990
obj131.MeshType = Enum.MeshType.Brick
1991
obj131.Scale = Vector3.new(0.0384615399, 0.0307692327, 0.0769230798)
1992
obj131.Parent = obj130
1993
1994
-- 132 - Front Sight/Gas Tube
1995
obj132 = Instance.new("Part")
1996
obj132.CFrame = CFrame.new(Vector3.new(18.2000904, 14.0856543, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
1997
obj132.FormFactor = 'Custom'
1998
obj132.LeftSurface = 10
1999
obj132.TopSurface = 10
2000
obj132.RightSurface = 10
2001
obj132.Material = 'SmoothPlastic'
2002
obj132.Size = Vector3.new(1, 1, 1)
2003
obj132.FrontSurface = 10
2004
obj132.BottomSurface = 10
2005
obj132.BackSurface = 10
2006
obj132.Anchored = true
2007
obj132.BrickColor = BrickColor.new("Black")
2008
obj132.Name = "Front Sight/Gas Tube"
2009
obj132.Parent = Gun
2010
2011
-- 133 - Mesh
2012
obj133 = Instance.new("SpecialMesh")
2013
obj133.MeshType = Enum.MeshType.Brick
2014
obj133.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230872)
2015
obj133.Parent = obj132
2016
2017
-- 134 - Front Sight/Gas Tube
2018
obj134 = Instance.new("Part")
2019
obj134.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8816538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
2020
obj134.FormFactor = 'Custom'
2021
obj134.LeftSurface = 10
2022
obj134.TopSurface = 10
2023
obj134.RightSurface = 10
2024
obj134.Material = 'SmoothPlastic'
2025
obj134.Size = Vector3.new(1, 1, 1)
2026
obj134.FrontSurface = 10
2027
2028
obj134.BottomSurface = 10
2029
2030
obj134.BackSurface = 10
2031
2032
obj134.Anchored = true
2033
2034
obj134.BrickColor = BrickColor.new("Black")
2035
2036
obj134.Name = "Front Sight/Gas Tube"
2037
2038
obj134.Parent = Gun
2039
2040
2041
2042
-- 135 - Mesh
2043
2044
obj135 = Instance.new("SpecialMesh")
2045
2046
obj135.MeshType = Enum.MeshType.Brick
2047
2048
obj135.Scale = Vector3.new(0.0307692327, 0.061538469, 0.061538469)
2049
2050
obj135.Parent = obj134
2051
2052
2053
2054
-- 136 - Handguard
2055
2056
obj136 = Instance.new("Part")
2057
2058
obj136.CFrame = CFrame.new(Vector3.new(16.1770878, 13.8626528, -9.96266651)) * CFrame.Angles(3.141592502594, 0, -0)
2059
2060
obj136.FormFactor = 'Custom'
2061
2062
obj136.LeftSurface = 10
2063
2064
obj136.TopSurface = 10
2065
2066
obj136.RightSurface = 10
2067
2068
obj136.Material = 'SmoothPlastic'
2069
2070
obj136.Size = Vector3.new(1, 1, 1)
2071
2072
obj136.FrontSurface = 10
2073
2074
obj136.BottomSurface = 10
2075
2076
obj136.BackSurface = 10
2077
2078
obj136.Anchored = true
2079
2080
obj136.BrickColor = BrickColor.new("Black")
2081
2082
obj136.Name = "Handguard"
2083
2084
obj136.Parent = Gun
2085
2086
2087
2088
-- 137 - Mesh
2089
2090
obj137 = Instance.new("SpecialMesh")
2091
2092
obj137.MeshType = Enum.MeshType.Brick
2093
2094
obj137.Scale = Vector3.new(0.0384615399, 0.315384597, 0.15384616)
2095
2096
obj137.Parent = obj136
2097
2098
2099
2100
-- 138 - Handguard
2101
2102
obj138 = Instance.new("Part")
2103
2104
obj138.CFrame = CFrame.new(Vector3.new(17.9190941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2105
2106
obj138.FormFactor = 'Custom'
2107
2108
obj138.LeftSurface = 10
2109
2110
obj138.TopSurface = 10
2111
2112
obj138.RightSurface = 10
2113
2114
obj138.Material = 'SmoothPlastic'
2115
2116
obj138.Size = Vector3.new(1, 1, 1)
2117
2118
obj138.FrontSurface = 10
2119
2120
obj138.BottomSurface = 10
2121
2122
obj138.BackSurface = 10
2123
2124
obj138.Anchored = true
2125
2126
obj138.BrickColor = BrickColor.new("Black")
2127
2128
obj138.Name = "Handguard"
2129
2130
obj138.Parent = Gun
2131
2132
2133
2134
-- 139 - Mesh
2135
2136
obj139 = Instance.new("CylinderMesh")
2137
2138
obj139.Scale = Vector3.new(0.215384603, 0.0615384653, 0.346153855)
2139
2140
obj139.Parent = obj138
2141
2142
2143
2144
-- 140 - Handguard
2145
2146
obj140 = Instance.new("Part")
2147
2148
obj140.CFrame = CFrame.new(Vector3.new(17.5230885, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2149
2150
obj140.FormFactor = 'Custom'
2151
2152
obj140.LeftSurface = 10
2153
2154
obj140.TopSurface = 10
2155
2156
obj140.RightSurface = 10
2157
2158
obj140.Material = 'SmoothPlastic'
2159
2160
obj140.Size = Vector3.new(1, 1, 1)
2161
2162
obj140.FrontSurface = 10
2163
2164
obj140.BottomSurface = 10
2165
2166
obj140.BackSurface = 10
2167
2168
obj140.Anchored = true
2169
2170
obj140.BrickColor = BrickColor.new("Black")
2171
2172
obj140.Name = "Handguard"
2173
2174
obj140.Parent = Gun
2175
2176
2177
2178
-- 141 - Mesh
2179
2180
obj141 = Instance.new("CylinderMesh")
2181
2182
obj141.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2183
2184
obj141.Parent = obj140
2185
2186
2187
2188
-- 142 - Handguard
2189
2190
obj142 = Instance.new("Part")
2191
2192
obj142.CFrame = CFrame.new(Vector3.new(16.7380924, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2193
2194
obj142.FormFactor = 'Custom'
2195
2196
obj142.LeftSurface = 10
2197
2198
obj142.TopSurface = 10
2199
2200
obj142.RightSurface = 10
2201
2202
obj142.Material = 'SmoothPlastic'
2203
2204
obj142.Size = Vector3.new(1, 1, 1)
2205
2206
obj142.FrontSurface = 10
2207
2208
obj142.BottomSurface = 10
2209
2210
obj142.BackSurface = 10
2211
2212
obj142.Anchored = true
2213
2214
obj142.BrickColor = BrickColor.new("Black")
2215
2216
obj142.Name = "Handguard"
2217
2218
obj142.Parent = Gun
2219
2220
2221
2222
-- 143 - Mesh
2223
2224
obj143 = Instance.new("CylinderMesh")
2225
2226
obj143.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2227
2228
obj143.Parent = obj142
2229
2230
2231
2232
-- 144 - Handguard
2233
2234
obj144 = Instance.new("Part")
2235
2236
obj144.CFrame = CFrame.new(Vector3.new(16.2300854, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2237
2238
obj144.FormFactor = 'Custom'
2239
2240
obj144.LeftSurface = 10
2241
2242
obj144.TopSurface = 10
2243
2244
obj144.RightSurface = 10
2245
2246
obj144.Material = 'SmoothPlastic'
2247
2248
obj144.Size = Vector3.new(1, 1, 1)
2249
2250
obj144.FrontSurface = 10
2251
2252
obj144.BottomSurface = 10
2253
2254
obj144.BackSurface = 10
2255
2256
obj144.Anchored = true
2257
2258
obj144.BrickColor = BrickColor.new("Black")
2259
2260
obj144.Name = "Handguard"
2261
2262
obj144.Parent = Gun
2263
2264
2265
2266
-- 145 - Mesh
2267
2268
obj145 = Instance.new("CylinderMesh")
2269
2270
obj145.Scale = Vector3.new(0.307692319, 0.0230769273, 0.346153855)
2271
2272
obj145.Parent = obj144
2273
2274
2275
2276
-- 146 - Handguard
2277
2278
obj146 = Instance.new("Part")
2279
2280
obj146.CFrame = CFrame.new(Vector3.new(17.2610912, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2281
2282
obj146.FormFactor = 'Custom'
2283
2284
obj146.LeftSurface = 10
2285
2286
obj146.TopSurface = 10
2287
2288
obj146.RightSurface = 10
2289
2290
obj146.Material = 'SmoothPlastic'
2291
2292
obj146.Size = Vector3.new(1, 1, 1)
2293
2294
obj146.FrontSurface = 10
2295
2296
obj146.BottomSurface = 10
2297
2298
obj146.BackSurface = 10
2299
2300
obj146.Anchored = true
2301
2302
obj146.BrickColor = BrickColor.new("Black")
2303
2304
obj146.Name = "Handguard"
2305
2306
obj146.Parent = Gun
2307
2308
2309
2310
-- 147 - Mesh
2311
2312
obj147 = Instance.new("CylinderMesh")
2313
2314
obj147.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2315
2316
obj147.Parent = obj146
2317
2318
2319
2320
-- 148 - Handguard
2321
2322
obj148 = Instance.new("Part")
2323
2324
obj148.CFrame = CFrame.new(Vector3.new(16.1690922, 13.7016535, -9.89266491)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
2325
2326
obj148.FormFactor = 'Custom'
2327
2328
obj148.LeftSurface = 10
2329
2330
obj148.TopSurface = 10
2331
2332
obj148.RightSurface = 10
2333
2334
obj148.Material = 'SmoothPlastic'
2335
2336
obj148.Size = Vector3.new(1, 1, 1)
2337
2338
obj148.FrontSurface = 10
2339
2340
obj148.BottomSurface = 10
2341
2342
obj148.BackSurface = 10
2343
2344
obj148.Anchored = true
2345
2346
obj148.BrickColor = BrickColor.new("Black")
2347
2348
obj148.Name = "Handguard"
2349
2350
obj148.Parent = Gun
2351
2352
2353
2354
-- 149 - Mesh
2355
2356
obj149 = Instance.new("SpecialMesh")
2357
2358
obj149.MeshType = Enum.MeshType.Sphere
2359
2360
obj149.Scale = Vector3.new(0.0769230798, 0.0769230798, 0.0769230798)
2361
2362
obj149.Parent = obj148
2363
2364
2365
2366
-- 150 - Handguard
2367
2368
obj150 = Instance.new("Part")
2369
2370
obj150.CFrame = CFrame.new(Vector3.new(16.477087, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2371
2372
obj150.FormFactor = 'Custom'
2373
2374
obj150.LeftSurface = 10
2375
2376
obj150.TopSurface = 10
2377
2378
obj150.RightSurface = 10
2379
2380
obj150.Material = 'SmoothPlastic'
2381
2382
obj150.Size = Vector3.new(1, 1, 1)
2383
2384
obj150.FrontSurface = 10
2385
2386
obj150.BottomSurface = 10
2387
2388
obj150.BackSurface = 10
2389
2390
obj150.Anchored = true
2391
2392
obj150.BrickColor = BrickColor.new("Black")
2393
2394
obj150.Name = "Handguard"
2395
2396
obj150.Parent = Gun
2397
2398
2399
2400
-- 151 - Mesh
2401
2402
obj151 = Instance.new("CylinderMesh")
2403
2404
obj151.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2405
2406
obj151.Parent = obj150
2407
2408
2409
2410
-- 152 - Handguard
2411
2412
obj152 = Instance.new("Part")
2413
2414
obj152.CFrame = CFrame.new(Vector3.new(16.1690922, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2415
2416
obj152.FormFactor = 'Custom'
2417
2418
obj152.LeftSurface = 10
2419
2420
obj152.TopSurface = 10
2421
2422
obj152.RightSurface = 10
2423
2424
obj152.Material = 'SmoothPlastic'
2425
2426
obj152.Size = Vector3.new(1, 1, 1)
2427
2428
obj152.FrontSurface = 10
2429
2430
obj152.BottomSurface = 10
2431
2432
obj152.BackSurface = 10
2433
2434
obj152.Anchored = true
2435
2436
obj152.BrickColor = BrickColor.new("Black")
2437
2438
obj152.Name = "Handguard"
2439
2440
obj152.Parent = Gun
2441
2442
2443
2444
-- 153 - Mesh
2445
2446
obj153 = Instance.new("CylinderMesh")
2447
2448
obj153.Scale = Vector3.new(0.230769247, 0.0538461618, 0.192307696)
2449
2450
obj153.Parent = obj152
2451
2452
2453
2454
-- 154 - Handguard
2455
2456
obj154 = Instance.new("Part")
2457
2458
obj154.CFrame = CFrame.new(Vector3.new(17.7880917, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2459
2460
obj154.FormFactor = 'Custom'
2461
2462
obj154.LeftSurface = 10
2463
2464
obj154.TopSurface = 10
2465
2466
obj154.RightSurface = 10
2467
2468
obj154.Material = 'SmoothPlastic'
2469
2470
obj154.Size = Vector3.new(1, 1, 1)
2471
2472
obj154.FrontSurface = 10
2473
2474
obj154.BottomSurface = 10
2475
2476
obj154.BackSurface = 10
2477
2478
obj154.Anchored = true
2479
2480
obj154.BrickColor = BrickColor.new("Black")
2481
2482
obj154.Name = "Handguard"
2483
2484
obj154.Parent = Gun
2485
2486
2487
2488
-- 155 - Mesh
2489
2490
obj155 = Instance.new("CylinderMesh")
2491
2492
obj155.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2493
2494
obj155.Parent = obj154
2495
2496
2497
2498
-- 156 - Handguard
2499
2500
obj156 = Instance.new("Part")
2501
2502
obj156.CFrame = CFrame.new(Vector3.new(17.3920918, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2503
2504
obj156.FormFactor = 'Custom'
2505
2506
obj156.LeftSurface = 10
2507
2508
obj156.TopSurface = 10
2509
2510
obj156.RightSurface = 10
2511
2512
obj156.Material = 'SmoothPlastic'
2513
2514
obj156.Size = Vector3.new(1, 1, 1)
2515
2516
obj156.FrontSurface = 10
2517
2518
obj156.BottomSurface = 10
2519
2520
obj156.BackSurface = 10
2521
2522
obj156.Anchored = true
2523
2524
obj156.BrickColor = BrickColor.new("Black")
2525
2526
obj156.Name = "Handguard"
2527
2528
obj156.Parent = Gun
2529
2530
2531
2532
-- 157 - Mesh
2533
2534
obj157 = Instance.new("CylinderMesh")
2535
2536
obj157.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2537
2538
obj157.Parent = obj156
2539
2540
2541
2542
-- 158 - Handguard
2543
2544
obj158 = Instance.new("Part")
2545
2546
obj158.CFrame = CFrame.new(Vector3.new(17.1300907, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2547
2548
obj158.FormFactor = 'Custom'
2549
2550
obj158.LeftSurface = 10
2551
2552
obj158.TopSurface = 10
2553
2554
obj158.RightSurface = 10
2555
2556
obj158.Material = 'SmoothPlastic'
2557
2558
obj158.Size = Vector3.new(1, 1, 1)
2559
2560
obj158.FrontSurface = 10
2561
2562
obj158.BottomSurface = 10
2563
2564
obj158.BackSurface = 10
2565
2566
obj158.Anchored = true
2567
2568
obj158.BrickColor = BrickColor.new("Black")
2569
2570
obj158.Name = "Handguard"
2571
2572
obj158.Parent = Gun
2573
2574
2575
2576
-- 159 - Mesh
2577
2578
obj159 = Instance.new("CylinderMesh")
2579
2580
obj159.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2581
2582
obj159.Parent = obj158
2583
2584
2585
2586
-- 160 - Handguard
2587
2588
obj160 = Instance.new("Part")
2589
2590
obj160.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8126535, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
2591
2592
obj160.FormFactor = 'Custom'
2593
2594
obj160.LeftSurface = 10
2595
2596
obj160.TopSurface = 10
2597
2598
obj160.RightSurface = 10
2599
2600
obj160.Material = 'SmoothPlastic'
2601
2602
obj160.Size = Vector3.new(2, 1, 1)
2603
2604
obj160.FrontSurface = 10
2605
2606
obj160.BottomSurface = 10
2607
2608
obj160.BackSurface = 10
2609
2610
obj160.Anchored = true
2611
2612
obj160.BrickColor = BrickColor.new("Black")
2613
2614
obj160.Name = "Handguard"
2615
2616
obj160.Parent = Gun
2617
2618
2619
2620
-- 161 - Mesh
2621
2622
obj161 = Instance.new("SpecialMesh")
2623
2624
obj161.MeshType = Enum.MeshType.Brick
2625
2626
obj161.Scale = Vector3.new(0.799999893, 0.353846163, 0.0769230798)
2627
2628
obj161.Parent = obj160
2629
2630
2631
2632
-- 162 - Handguard
2633
2634
obj162 = Instance.new("Part")
2635
2636
obj162.CFrame = CFrame.new(Vector3.new(16.2770939, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2637
2638
obj162.FormFactor = 'Custom'
2639
2640
obj162.LeftSurface = 10
2641
2642
obj162.TopSurface = 10
2643
2644
obj162.RightSurface = 10
2645
2646
obj162.Material = 'SmoothPlastic'
2647
2648
obj162.Size = Vector3.new(1, 1, 1)
2649
2650
obj162.FrontSurface = 10
2651
2652
obj162.BottomSurface = 10
2653
2654
obj162.BackSurface = 10
2655
2656
obj162.Anchored = true
2657
2658
obj162.BrickColor = BrickColor.new("Black")
2659
2660
obj162.Name = "Handguard"
2661
2662
obj162.Parent = Gun
2663
2664
2665
2666
-- 163 - Mesh
2667
2668
obj163 = Instance.new("CylinderMesh")
2669
2670
obj163.Scale = Vector3.new(0.246153861, 0.0230769273, 0.346153855)
2671
2672
obj163.Parent = obj162
2673
2674
2675
2676
-- 164 - Handguard
2677
2678
obj164 = Instance.new("Part")
2679
2680
obj164.CFrame = CFrame.new(Vector3.new(16.6070881, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2681
2682
obj164.FormFactor = 'Custom'
2683
2684
obj164.LeftSurface = 10
2685
2686
obj164.TopSurface = 10
2687
2688
obj164.RightSurface = 10
2689
2690
obj164.Material = 'SmoothPlastic'
2691
2692
obj164.Size = Vector3.new(1, 1, 1)
2693
2694
obj164.FrontSurface = 10
2695
2696
obj164.BottomSurface = 10
2697
2698
obj164.BackSurface = 10
2699
2700
obj164.Anchored = true
2701
2702
obj164.BrickColor = BrickColor.new("Black")
2703
2704
obj164.Name = "Handguard"
2705
2706
obj164.Parent = Gun
2707
2708
2709
2710
-- 165 - Mesh
2711
2712
obj165 = Instance.new("CylinderMesh")
2713
2714
obj165.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2715
2716
obj165.Parent = obj164
2717
2718
2719
2720
-- 166 - Handguard
2721
2722
obj166 = Instance.new("Part")
2723
2724
obj166.CFrame = CFrame.new(Vector3.new(17.6530933, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2725
2726
obj166.FormFactor = 'Custom'
2727
2728
obj166.LeftSurface = 10
2729
2730
obj166.TopSurface = 10
2731
2732
obj166.RightSurface = 10
2733
2734
obj166.Material = 'SmoothPlastic'
2735
2736
obj166.Size = Vector3.new(1, 1, 1)
2737
2738
obj166.FrontSurface = 10
2739
2740
obj166.BottomSurface = 10
2741
2742
obj166.BackSurface = 10
2743
2744
obj166.Anchored = true
2745
2746
obj166.BrickColor = BrickColor.new("Black")
2747
2748
obj166.Name = "Handguard"
2749
2750
obj166.Parent = Gun
2751
2752
2753
2754
-- 167 - Mesh
2755
2756
obj167 = Instance.new("CylinderMesh")
2757
2758
obj167.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2759
2760
obj167.Parent = obj166
2761
2762
2763
2764
-- 168 - Handguard
2765
2766
obj168 = Instance.new("Part")
2767
2768
obj168.CFrame = CFrame.new(Vector3.new(16.3460941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2769
2770
obj168.FormFactor = 'Custom'
2771
2772
obj168.LeftSurface = 10
2773
2774
obj168.TopSurface = 10
2775
2776
obj168.RightSurface = 10
2777
2778
obj168.Material = 'SmoothPlastic'
2779
2780
obj168.Size = Vector3.new(1, 1, 1)
2781
2782
obj168.FrontSurface = 10
2783
2784
obj168.BottomSurface = 10
2785
2786
obj168.BackSurface = 10
2787
2788
obj168.Anchored = true
2789
2790
obj168.BrickColor = BrickColor.new("Black")
2791
2792
obj168.Name = "Handguard"
2793
2794
obj168.Parent = Gun
2795
2796
2797
2798
-- 169 - Mesh
2799
2800
obj169 = Instance.new("CylinderMesh")
2801
2802
obj169.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2803
2804
obj169.Parent = obj168
2805
2806
2807
2808
-- 170 - PointTo
2809
2810
obj170 = Instance.new("Part")
2811
2812
obj170.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2813
2814
obj170.FormFactor = 'Custom'
2815
2816
obj170.LeftSurface = 10
2817
2818
obj170.TopSurface = 10
2819
2820
obj170.RightSurface = 10
2821
2822
obj170.Material = 'SmoothPlastic'
2823
2824
obj170.Size = Vector3.new(1, 2, 1)
2825
2826
obj170.FrontSurface = 10
2827
2828
obj170.BottomSurface = 10
2829
2830
obj170.BackSurface = 10
2831
2832
obj170.Anchored = true
2833
2834
obj170.BrickColor = BrickColor.new("Black")
2835
2836
obj170.Name = "PointTo"
2837
2838
obj170.Parent = Gun
2839
2840
2841
2842
-- 171 - Mesh
2843
2844
obj171 = Instance.new("CylinderMesh")
2845
2846
obj171.Scale = Vector3.new(0.346153915, 0.799999893, 0.369230747)
2847
2848
obj171.Parent = obj170
2849
2850
2851
2852
-- 172 - Handguard
2853
2854
obj172 = Instance.new("Part")
2855
2856
obj172.CFrame = CFrame.new(Vector3.new(16.2070904, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2857
2858
obj172.FormFactor = 'Custom'
2859
2860
obj172.LeftSurface = 10
2861
2862
obj172.TopSurface = 10
2863
2864
obj172.RightSurface = 10
2865
2866
obj172.Material = 'SmoothPlastic'
2867
2868
obj172.Size = Vector3.new(1, 1, 1)
2869
2870
obj172.FrontSurface = 10
2871
2872
obj172.BottomSurface = 10
2873
2874
obj172.BackSurface = 10
2875
2876
obj172.Anchored = true
2877
2878
obj172.BrickColor = BrickColor.new("Black")
2879
2880
obj172.Name = "Handguard"
2881
2882
obj172.Parent = Gun
2883
2884
2885
2886
-- 173 - Mesh
2887
2888
obj173 = Instance.new("CylinderMesh")
2889
2890
obj173.Scale = Vector3.new(0.27692309, 0.0230769273, 0.269230783)
2891
2892
obj173.Parent = obj172
2893
2894
2895
2896
-- 174 - Handguard
2897
2898
obj174 = Instance.new("Part")
2899
2900
obj174.CFrame = CFrame.new(Vector3.new(16.253088, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2901
2902
obj174.FormFactor = 'Custom'
2903
2904
obj174.LeftSurface = 10
2905
2906
obj174.TopSurface = 10
2907
2908
obj174.RightSurface = 10
2909
2910
obj174.Material = 'SmoothPlastic'
2911
2912
obj174.Size = Vector3.new(1, 1, 1)
2913
2914
obj174.FrontSurface = 10
2915
2916
obj174.BottomSurface = 10
2917
2918
obj174.BackSurface = 10
2919
2920
obj174.Anchored = true
2921
2922
obj174.BrickColor = BrickColor.new("Black")
2923
2924
obj174.Name = "Handguard"
2925
2926
obj174.Parent = Gun
2927
2928
2929
2930
-- 175 - Mesh
2931
2932
obj175 = Instance.new("CylinderMesh")
2933
2934
obj175.Scale = Vector3.new(0.27692309, 0.0230769273, 0.346153855)
2935
2936
obj175.Parent = obj174
2937
2938
2939
2940
-- 176 - Handguard
2941
2942
obj176 = Instance.new("Part")
2943
2944
obj176.CFrame = CFrame.new(Vector3.new(17.0000935, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2945
2946
obj176.FormFactor = 'Custom'
2947
2948
obj176.LeftSurface = 10
2949
2950
obj176.TopSurface = 10
2951
2952
obj176.RightSurface = 10
2953
2954
obj176.Material = 'SmoothPlastic'
2955
2956
obj176.Size = Vector3.new(1, 1, 1)
2957
2958
obj176.FrontSurface = 10
2959
2960
obj176.BottomSurface = 10
2961
2962
obj176.BackSurface = 10
2963
2964
obj176.Anchored = true
2965
2966
obj176.BrickColor = BrickColor.new("Black")
2967
2968
obj176.Name = "Handguard"
2969
2970
obj176.Parent = Gun
2971
2972
2973
2974
-- 177 - Mesh
2975
2976
obj177 = Instance.new("CylinderMesh")
2977
2978
obj177.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
2979
2980
obj177.Parent = obj176
2981
2982
2983
2984
-- 178 - Handguard
2985
2986
obj178 = Instance.new("Part")
2987
2988
obj178.CFrame = CFrame.new(Vector3.new(16.8690853, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
2989
2990
obj178.FormFactor = 'Custom'
2991
2992
obj178.LeftSurface = 10
2993
2994
obj178.TopSurface = 10
2995
2996
obj178.RightSurface = 10
2997
2998
obj178.Material = 'SmoothPlastic'
2999
3000
obj178.Size = Vector3.new(1, 1, 1)
3001
3002
obj178.FrontSurface = 10
3003
3004
obj178.BottomSurface = 10
3005
3006
obj178.BackSurface = 10
3007
3008
obj178.Anchored = true
3009
3010
obj178.BrickColor = BrickColor.new("Black")
3011
3012
obj178.Name = "Handguard"
3013
3014
obj178.Parent = Gun
3015
3016
3017
3018
-- 179 - Mesh
3019
3020
obj179 = Instance.new("CylinderMesh")
3021
3022
obj179.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
3023
3024
obj179.Parent = obj178
3025
3026
3027
3028
-- 180 - Handguard
3029
3030
obj180 = Instance.new("Part")
3031
3032
obj180.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3033
3034
obj180.FormFactor = 'Custom'
3035
3036
obj180.LeftSurface = 10
3037
3038
obj180.TopSurface = 10
3039
3040
obj180.RightSurface = 10
3041
3042
obj180.Material = 'SmoothPlastic'
3043
3044
obj180.Size = Vector3.new(2, 1, 1)
3045
3046
obj180.FrontSurface = 10
3047
3048
obj180.BottomSurface = 10
3049
3050
obj180.BackSurface = 10
3051
3052
obj180.Anchored = true
3053
3054
obj180.BrickColor = BrickColor.new("Black")
3055
3056
obj180.Name = "Handguard"
3057
3058
obj180.Parent = Gun
3059
3060
3061
3062
-- 181 - Mesh
3063
3064
obj181 = Instance.new("SpecialMesh")
3065
3066
obj181.MeshType = Enum.MeshType.Brick
3067
3068
obj181.Scale = Vector3.new(0.800000072, 0.353846163, 0.0769230798)
3069
3070
obj181.Parent = obj180
3071
3072
3073
3074
-- 182 - Part
3075
3076
obj182 = Instance.new("Part")
3077
3078
obj182.CFrame = CFrame.new(Vector3.new(15.7000923, 13.5936537, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
3079
3080
obj182.FormFactor = 'Custom'
3081
3082
obj182.LeftSurface = 10
3083
3084
obj182.TopSurface = 10
3085
3086
obj182.RightSurface = 10
3087
3088
obj182.Material = 'SmoothPlastic'
3089
3090
obj182.Size = Vector3.new(1, 1, 1)
3091
3092
obj182.FrontSurface = 10
3093
3094
obj182.BottomSurface = 10
3095
3096
obj182.BackSurface = 10
3097
3098
obj182.Anchored = true
3099
3100
obj182.BrickColor = BrickColor.new("Black")
3101
3102
obj182.Parent = Gun
3103
3104
3105
3106
-- 183 - Mesh
3107
3108
obj183 = Instance.new("SpecialMesh")
3109
3110
obj183.MeshType = Enum.MeshType.Wedge
3111
3112
obj183.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
3113
3114
obj183.Parent = obj182
3115
3116
3117
3118
-- 184 - Grip
3119
3120
obj184 = Instance.new("Part")
3121
3122
obj184.CFrame = CFrame.new(Vector3.new(15.2210979, 13.0296526, -9.96266651)) * CFrame.Angles(1.5707961320877, -0.5146958231926, -3.141592502594)
3123
3124
obj184.FormFactor = 'Custom'
3125
3126
obj184.LeftSurface = 10
3127
3128
obj184.TopSurface = 10
3129
3130
obj184.RightSurface = 10
3131
3132
obj184.Material = 'SmoothPlastic'
3133
3134
obj184.Size = Vector3.new(1, 1, 1)
3135
3136
obj184.FrontSurface = 10
3137
3138
obj184.BottomSurface = 10
3139
3140
obj184.BackSurface = 10
3141
3142
obj184.Anchored = true
3143
3144
obj184.BrickColor = BrickColor.new("Black")
3145
3146
obj184.Name = "Grip"
3147
3148
obj184.Parent = Gun
3149
3150
3151
3152
-- 185 - Mesh
3153
3154
obj185 = Instance.new("CylinderMesh")
3155
3156
obj185.Scale = Vector3.new(0.0384615399, 0.138461545, 0.0384615399)
3157
3158
obj185.Parent = obj184
3159
3160
3161
3162
-- 186 - A1
3163
3164
obj186 = Instance.new("Part")
3165
3166
obj186.CFrame = CFrame.new(Vector3.new(15.9290953, 13.8306532, -9.94667149)) * CFrame.Angles(1.5099580252809e-007, -2.2799733224977e-014, 1.570796251297)
3167
3168
obj186.FormFactor = 'Custom'
3169
3170
obj186.LeftSurface = 10
3171
3172
obj186.TopSurface = 10
3173
3174
obj186.RightSurface = 10
3175
3176
obj186.Material = 'SmoothPlastic'
3177
3178
obj186.Size = Vector3.new(1, 1, 1)
3179
3180
obj186.FrontSurface = 10
3181
3182
obj186.BottomSurface = 10
3183
3184
obj186.BackSurface = 10
3185
3186
obj186.Anchored = true
3187
3188
obj186.BrickColor = BrickColor.new("Dark stone grey")
3189
3190
obj186.Name = "A1"
3191
3192
obj186.Parent = Gun
3193
3194
3195
3196
-- 187 - Mesh
3197
3198
obj187 = Instance.new("CylinderMesh")
3199
3200
obj187.Scale = Vector3.new(0.134999976, 0.423000127, 0.200000018)
3201
3202
obj187.Parent = obj186
3203
3204
3205
3206
-- 188 - Part
3207
3208
obj188 = Instance.new("Part")
3209
3210
obj188.CFrame = CFrame.new(Vector3.new(15.9380903, 13.4856529, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
3211
3212
obj188.FormFactor = 'Custom'
3213
3214
obj188.LeftSurface = 10
3215
3216
obj188.TopSurface = 10
3217
3218
obj188.RightSurface = 10
3219
3220
obj188.Material = 'SmoothPlastic'
3221
3222
obj188.Size = Vector3.new(1, 1, 1)
3223
3224
obj188.FrontSurface = 10
3225
3226
obj188.BottomSurface = 10
3227
3228
obj188.BackSurface = 10
3229
3230
obj188.Anchored = true
3231
3232
obj188.BrickColor = BrickColor.new("Black")
3233
3234
obj188.Parent = Gun
3235
3236
3237
3238
-- 189 - Mesh
3239
3240
obj189 = Instance.new("SpecialMesh")
3241
3242
obj189.MeshType = Enum.MeshType.Wedge
3243
3244
obj189.Scale = Vector3.new(0.15384616, 0.0692307726, 0.438461393)
3245
3246
obj189.Parent = obj188
3247
3248
3249
3250
-- 190 - Part
3251
3252
obj190 = Instance.new("Part")
3253
3254
obj190.CFrame = CFrame.new(Vector3.new(15.9000959, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
3255
3256
obj190.FormFactor = 'Custom'
3257
3258
obj190.LeftSurface = 10
3259
3260
obj190.TopSurface = 10
3261
3262
obj190.RightSurface = 10
3263
3264
obj190.Material = 'SmoothPlastic'
3265
3266
obj190.Size = Vector3.new(1, 1, 1)
3267
3268
obj190.FrontSurface = 10
3269
3270
obj190.BottomSurface = 10
3271
3272
obj190.BackSurface = 10
3273
3274
obj190.Anchored = true
3275
3276
obj190.BrickColor = BrickColor.new("Dark stone grey")
3277
3278
obj190.Parent = Gun
3279
3280
3281
3282
-- 191 - Mesh
3283
3284
obj191 = Instance.new("CylinderMesh")
3285
3286
obj191.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
3287
3288
obj191.Parent = obj190
3289
3290
3291
3292
-- 192 - Part
3293
3294
obj192 = Instance.new("Part")
3295
3296
obj192.CFrame = CFrame.new(Vector3.new(15.7300911, 13.608654, -9.93166256)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
3297
3298
obj192.FormFactor = 'Custom'
3299
3300
obj192.LeftSurface = 10
3301
3302
obj192.TopSurface = 10
3303
3304
obj192.RightSurface = 10
3305
3306
obj192.Material = 'SmoothPlastic'
3307
3308
obj192.Size = Vector3.new(1, 1, 1)
3309
3310
obj192.FrontSurface = 10
3311
3312
obj192.BottomSurface = 10
3313
3314
obj192.BackSurface = 10
3315
3316
obj192.Anchored = true
3317
3318
obj192.BrickColor = BrickColor.new("Dark stone grey")
3319
3320
obj192.Parent = Gun
3321
3322
3323
3324
-- 193 - Mesh
3325
3326
obj193 = Instance.new("CylinderMesh")
3327
3328
obj193.Scale = Vector3.new(0.0769230798, 0.107692324, 0.0384615399)
3329
3330
obj193.Parent = obj192
3331
3332
3333
3334
-- 194 - Part
3335
3336
obj194 = Instance.new("Part")
3337
3338
obj194.CFrame = CFrame.new(Vector3.new(15.8030958, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3339
3340
obj194.FormFactor = 'Custom'
3341
3342
obj194.LeftSurface = 10
3343
3344
obj194.TopSurface = 10
3345
3346
obj194.RightSurface = 10
3347
3348
obj194.Material = 'SmoothPlastic'
3349
3350
obj194.Size = Vector3.new(1, 1, 1)
3351
3352
obj194.FrontSurface = 10
3353
3354
obj194.BottomSurface = 10
3355
3356
obj194.BackSurface = 10
3357
3358
obj194.Anchored = true
3359
3360
obj194.BrickColor = BrickColor.new("Dark stone grey")
3361
3362
obj194.Parent = Gun
3363
3364
3365
3366
-- 195 - Mesh
3367
3368
obj195 = Instance.new("SpecialMesh")
3369
3370
obj195.MeshType = Enum.MeshType.Brick
3371
3372
obj195.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
3373
3374
obj195.Parent = obj194
3375
3376
3377
3378
-- 196 - Part
3379
3380
obj196 = Instance.new("Part")
3381
3382
obj196.CFrame = CFrame.new(Vector3.new(15.1420965, 13.6936531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3383
3384
obj196.FormFactor = 'Custom'
3385
3386
obj196.LeftSurface = 10
3387
3388
obj196.TopSurface = 10
3389
3390
obj196.RightSurface = 10
3391
3392
obj196.Material = 'SmoothPlastic'
3393
3394
obj196.Size = Vector3.new(1, 1, 1)
3395
3396
obj196.FrontSurface = 10
3397
3398
obj196.BottomSurface = 10
3399
3400
obj196.BackSurface = 10
3401
3402
obj196.Anchored = true
3403
3404
obj196.BrickColor = BrickColor.new("Black")
3405
3406
obj196.Parent = Gun
3407
3408
3409
3410
-- 197 - Mesh
3411
3412
obj197 = Instance.new("SpecialMesh")
3413
3414
obj197.MeshType = Enum.MeshType.Brick
3415
3416
obj197.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
3417
3418
obj197.Parent = obj196
3419
3420
3421
3422
-- 198 - Part
3423
3424
obj198 = Instance.new("Part")
3425
3426
obj198.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4936533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
3427
3428
obj198.FormFactor = 'Custom'
3429
3430
obj198.LeftSurface = 10
3431
3432
obj198.TopSurface = 10
3433
3434
obj198.RightSurface = 10
3435
3436
obj198.Material = 'SmoothPlastic'
3437
3438
obj198.Size = Vector3.new(1, 1, 1)
3439
3440
obj198.FrontSurface = 10
3441
3442
obj198.BottomSurface = 10
3443
3444
obj198.BackSurface = 10
3445
3446
obj198.Anchored = true
3447
3448
obj198.BrickColor = BrickColor.new("Dark stone grey")
3449
3450
obj198.Parent = Gun
3451
3452
3453
3454
-- 199 - Mesh
3455
3456
obj199 = Instance.new("SpecialMesh")
3457
3458
obj199.MeshType = Enum.MeshType.Wedge
3459
3460
obj199.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
3461
3462
obj199.Parent = obj198
3463
3464
3465
3466
-- 200 - Part
3467
3468
obj200 = Instance.new("Part")
3469
3470
obj200.CFrame = CFrame.new(Vector3.new(15.8530912, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3471
3472
obj200.FormFactor = 'Custom'
3473
3474
obj200.LeftSurface = 10
3475
3476
obj200.TopSurface = 10
3477
3478
obj200.RightSurface = 10
3479
3480
obj200.Material = 'SmoothPlastic'
3481
3482
obj200.Size = Vector3.new(1, 1, 1)
3483
3484
obj200.FrontSurface = 10
3485
3486
obj200.BottomSurface = 10
3487
3488
obj200.BackSurface = 10
3489
3490
obj200.Anchored = true
3491
3492
obj200.BrickColor = BrickColor.new("Black")
3493
3494
obj200.Parent = Gun
3495
3496
3497
3498
-- 201 - Mesh
3499
3500
obj201 = Instance.new("SpecialMesh")
3501
3502
obj201.MeshType = Enum.MeshType.Sphere
3503
3504
obj201.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
3505
3506
obj201.Parent = obj200
3507
3508
3509
3510
-- 202 - Part
3511
3512
obj202 = Instance.new("Part")
3513
3514
obj202.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5246534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
3515
3516
obj202.FormFactor = 'Custom'
3517
3518
obj202.LeftSurface = 10
3519
3520
obj202.TopSurface = 10
3521
3522
obj202.RightSurface = 10
3523
3524
obj202.Material = 'SmoothPlastic'
3525
3526
obj202.Size = Vector3.new(1, 1, 1)
3527
3528
obj202.FrontSurface = 10
3529
3530
obj202.BottomSurface = 10
3531
3532
obj202.BackSurface = 10
3533
3534
obj202.Anchored = true
3535
3536
obj202.BrickColor = BrickColor.new("Dark stone grey")
3537
3538
obj202.Parent = Gun
3539
3540
3541
3542
-- 203 - Mesh
3543
3544
obj203 = Instance.new("SpecialMesh")
3545
3546
obj203.MeshType = Enum.MeshType.Wedge
3547
3548
obj203.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0230769292)
3549
3550
obj203.Parent = obj202
3551
3552
3553
3554
-- 204 - Part
3555
3556
obj204 = Instance.new("Part")
3557
3558
obj204.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5706539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3559
3560
obj204.FormFactor = 'Custom'
3561
3562
obj204.LeftSurface = 10
3563
3564
obj204.TopSurface = 10
3565
3566
obj204.RightSurface = 10
3567
3568
obj204.Material = 'SmoothPlastic'
3569
3570
obj204.Size = Vector3.new(1, 1, 1)
3571
3572
obj204.FrontSurface = 10
3573
3574
obj204.BottomSurface = 10
3575
3576
obj204.BackSurface = 10
3577
3578
obj204.Anchored = true
3579
3580
obj204.BrickColor = BrickColor.new("Dark stone grey")
3581
3582
obj204.Parent = Gun
3583
3584
3585
3586
-- 205 - Mesh
3587
3588
obj205 = Instance.new("SpecialMesh")
3589
3590
obj205.MeshType = Enum.MeshType.Brick
3591
3592
obj205.Scale = Vector3.new(0.0153846163, 0.0846154019, 0.0384615399)
3593
3594
obj205.Parent = obj204
3595
3596
3597
3598
-- 206 - Part
3599
3600
obj206 = Instance.new("Part")
3601
3602
obj206.CFrame = CFrame.new(Vector3.new(15.8150892, 13.6476536, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
3603
3604
obj206.FormFactor = 'Custom'
3605
3606
obj206.LeftSurface = 10
3607
3608
obj206.TopSurface = 10
3609
3610
obj206.RightSurface = 10
3611
3612
obj206.Material = 'SmoothPlastic'
3613
3614
obj206.Size = Vector3.new(1, 1, 1)
3615
3616
obj206.FrontSurface = 10
3617
3618
obj206.BottomSurface = 10
3619
3620
obj206.BackSurface = 10
3621
3622
obj206.Anchored = true
3623
3624
obj206.BrickColor = BrickColor.new("Dark stone grey")
3625
3626
obj206.Parent = Gun
3627
3628
3629
3630
-- 207 - Mesh
3631
3632
obj207 = Instance.new("SpecialMesh")
3633
3634
obj207.MeshType = Enum.MeshType.Brick
3635
3636
obj207.Scale = Vector3.new(0.0384615399, 0.15384616, 0.00769230817)
3637
3638
obj207.Parent = obj206
3639
3640
3641
3642
-- 208 - Part
3643
3644
obj208 = Instance.new("Part")
3645
3646
obj208.CFrame = CFrame.new(Vector3.new(15.9340925, 13.7346544, -9.86966419)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
3647
3648
obj208.FormFactor = 'Custom'
3649
3650
obj208.LeftSurface = 10
3651
3652
obj208.TopSurface = 10
3653
3654
obj208.RightSurface = 10
3655
3656
obj208.Material = 'SmoothPlastic'
3657
3658
obj208.Size = Vector3.new(1, 1, 1)
3659
3660
obj208.FrontSurface = 10
3661
3662
obj208.BottomSurface = 10
3663
3664
obj208.BackSurface = 10
3665
3666
obj208.Anchored = true
3667
3668
obj208.BrickColor = BrickColor.new("Black")
3669
3670
obj208.Parent = Gun
3671
3672
3673
3674
-- 209 - Mesh
3675
3676
obj209 = Instance.new("SpecialMesh")
3677
3678
obj209.MeshType = Enum.MeshType.Brick
3679
3680
obj209.Scale = Vector3.new(0.41538471, 0.107692324, 0.0230769273)
3681
3682
obj209.Parent = obj208
3683
3684
3685
3686
-- 210 - Part
3687
3688
obj210 = Instance.new("Part")
3689
3690
obj210.CFrame = CFrame.new(Vector3.new(16.0230885, 13.8936529, -10.0146646)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3691
3692
obj210.FormFactor = 'Custom'
3693
3694
obj210.LeftSurface = 10
3695
3696
obj210.TopSurface = 10
3697
3698
obj210.RightSurface = 10
3699
3700
obj210.Material = 'SmoothPlastic'
3701
3702
obj210.Size = Vector3.new(1, 1, 1)
3703
3704
obj210.FrontSurface = 10
3705
3706
obj210.BottomSurface = 10
3707
3708
obj210.BackSurface = 10
3709
3710
obj210.Anchored = true
3711
3712
obj210.BrickColor = BrickColor.new("Black")
3713
3714
obj210.Parent = Gun
3715
3716
3717
3718
-- 211 - Mesh
3719
3720
obj211 = Instance.new("SpecialMesh")
3721
3722
obj211.MeshType = Enum.MeshType.Brick
3723
3724
obj211.Scale = Vector3.new(0.115384638, 0.0769230798, 0.0769230798)
3725
3726
obj211.Parent = obj210
3727
3728
3729
3730
-- 212 - Part
3731
3732
obj212 = Instance.new("Part")
3733
3734
obj212.CFrame = CFrame.new(Vector3.new(15.7000923, 13.6856527, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
3735
3736
obj212.FormFactor = 'Custom'
3737
3738
obj212.LeftSurface = 10
3739
3740
obj212.TopSurface = 10
3741
3742
obj212.RightSurface = 10
3743
3744
obj212.Material = 'SmoothPlastic'
3745
3746
obj212.Size = Vector3.new(1, 1, 1)
3747
3748
obj212.FrontSurface = 10
3749
3750
obj212.BottomSurface = 10
3751
3752
obj212.BackSurface = 10
3753
3754
obj212.Anchored = true
3755
3756
obj212.BrickColor = BrickColor.new("Dark stone grey")
3757
3758
obj212.Parent = Gun
3759
3760
3761
3762
-- 213 - Mesh
3763
3764
obj213 = Instance.new("CylinderMesh")
3765
3766
obj213.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.0384615399)
3767
3768
obj213.Parent = obj212
3769
3770
3771
3772
-- 214 - CenterWeld
3773
3774
obj214 = Instance.new("Part")
3775
3776
obj214.CFrame = CFrame.new(Vector3.new(15.9340925, 13.8276529, -9.97666454)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
3777
3778
obj214.FormFactor = 'Custom'
3779
3780
obj214.LeftSurface = 10
3781
3782
obj214.TopSurface = 10
3783
3784
obj214.RightSurface = 10
3785
3786
obj214.Material = 'SmoothPlastic'
3787
3788
obj214.Size = Vector3.new(1, 1, 1)
3789
3790
obj214.FrontSurface = 10
3791
3792
obj214.BottomSurface = 10
3793
3794
obj214.BackSurface = 10
3795
3796
obj214.Anchored = true
3797
3798
obj214.BrickColor = BrickColor.new("Black")
3799
3800
obj214.Name = "CenterWeld"
3801
3802
obj214.Parent = Gun
3803
3804
3805
3806
-- 215 - Mesh
3807
3808
obj215 = Instance.new("CylinderMesh")
3809
3810
obj215.Scale = Vector3.new(0.169230834, 0.415384561, 0.192307696)
3811
3812
obj215.Parent = obj214
3813
3814
3815
3816
-- 216 - Part
3817
3818
obj216 = Instance.new("Part")
3819
3820
obj216.CFrame = CFrame.new(Vector3.new(15.1730947, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
3821
3822
obj216.FormFactor = 'Custom'
3823
3824
obj216.LeftSurface = 10
3825
3826
obj216.TopSurface = 10
3827
3828
obj216.RightSurface = 10
3829
3830
obj216.Material = 'SmoothPlastic'
3831
3832
obj216.Size = Vector3.new(1, 1, 1)
3833
3834
obj216.FrontSurface = 10
3835
3836
obj216.BottomSurface = 10
3837
3838
obj216.BackSurface = 10
3839
3840
obj216.Anchored = true
3841
3842
obj216.BrickColor = BrickColor.new("Black")
3843
3844
obj216.Parent = Gun
3845
3846
3847
3848
-- 217 - Mesh
3849
3850
obj217 = Instance.new("SpecialMesh")
3851
3852
obj217.MeshType = Enum.MeshType.Brick
3853
3854
obj217.Scale = Vector3.new(0.0461538397, 0.00769230817, 0.0692308173)
3855
3856
obj217.Parent = obj216
3857
3858
3859
3860
-- 218 - Part
3861
3862
obj218 = Instance.new("Part")
3863
3864
obj218.CFrame = CFrame.new(Vector3.new(15.1530981, 13.9626551, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
3865
3866
obj218.FormFactor = 'Custom'
3867
3868
obj218.LeftSurface = 10
3869
3870
obj218.TopSurface = 10
3871
3872
obj218.RightSurface = 10
3873
3874
obj218.Material = 'SmoothPlastic'
3875
3876
obj218.Size = Vector3.new(1, 1, 1)
3877
3878
obj218.FrontSurface = 10
3879
3880
obj218.BottomSurface = 10
3881
3882
obj218.BackSurface = 10
3883
3884
obj218.Anchored = true
3885
3886
obj218.Parent = Gun
3887
3888
3889
3890
-- 219 - Mesh
3891
3892
obj219 = Instance.new("SpecialMesh")
3893
3894
obj219.MeshType = Enum.MeshType.Wedge
3895
3896
obj219.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
3897
3898
obj219.Parent = obj218
3899
3900
3901
3902
-- 220 - Part
3903
3904
obj220 = Instance.new("Part")
3905
3906
obj220.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6546535, -9.88166332)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
3907
3908
obj220.FormFactor = 'Custom'
3909
3910
obj220.LeftSurface = 10
3911
3912
obj220.TopSurface = 10
3913
3914
obj220.RightSurface = 10
3915
3916
obj220.Material = 'SmoothPlastic'
3917
3918
obj220.Size = Vector3.new(1, 1, 1)
3919
3920
obj220.FrontSurface = 10
3921
3922
obj220.BottomSurface = 10
3923
3924
obj220.BackSurface = 10
3925
3926
obj220.Anchored = true
3927
3928
obj220.BrickColor = BrickColor.new("Dark stone grey")
3929
3930
obj220.Parent = Gun
3931
3932
3933
3934
-- 221 - Mesh
3935
3936
obj221 = Instance.new("CylinderMesh")
3937
3938
obj221.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
3939
3940
obj221.Parent = obj220
3941
3942
3943
3944
-- 222 - Part
3945
3946
obj222 = Instance.new("Part")
3947
3948
obj222.CFrame = CFrame.new(Vector3.new(15.6030922, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
3949
3950
obj222.FormFactor = 'Custom'
3951
3952
obj222.LeftSurface = 10
3953
3954
obj222.TopSurface = 10
3955
3956
obj222.RightSurface = 10
3957
3958
obj222.Material = 'SmoothPlastic'
3959
3960
obj222.Size = Vector3.new(1, 1, 1)
3961
3962
obj222.FrontSurface = 10
3963
3964
obj222.BottomSurface = 10
3965
3966
obj222.BackSurface = 10
3967
3968
obj222.Anchored = true
3969
3970
obj222.BrickColor = BrickColor.new("Black")
3971
3972
obj222.Parent = Gun
3973
3974
3975
3976
-- 223 - Mesh
3977
3978
obj223 = Instance.new("SpecialMesh")
3979
3980
obj223.MeshType = Enum.MeshType.Brick
3981
3982
obj223.Scale = Vector3.new(0.230769277, 0.369230747, 0.161538497)
3983
3984
obj223.Parent = obj222
3985
3986
3987
3988
-- 224 - Part
3989
3990
obj224 = Instance.new("Part")
3991
3992
obj224.CFrame = CFrame.new(Vector3.new(15.1610937, 13.6546535, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
3993
3994
obj224.FormFactor = 'Custom'
3995
3996
obj224.LeftSurface = 10
3997
3998
obj224.TopSurface = 10
3999
4000
obj224.RightSurface = 10
4001
4002
obj224.Material = 'SmoothPlastic'
4003
4004
obj224.Size = Vector3.new(1, 1, 1)
4005
4006
obj224.FrontSurface = 10
4007
4008
obj224.BottomSurface = 10
4009
4010
obj224.BackSurface = 10
4011
4012
obj224.Anchored = true
4013
4014
obj224.BrickColor = BrickColor.new("Black")
4015
4016
obj224.Parent = Gun
4017
4018
4019
4020
-- 225 - Mesh
4021
4022
obj225 = Instance.new("SpecialMesh")
4023
4024
obj225.MeshType = Enum.MeshType.Wedge
4025
4026
obj225.Scale = Vector3.new(0.161538467, 0.0384615399, 0.0384615399)
4027
4028
obj225.Parent = obj224
4029
4030
4031
4032
-- 226 - Part
4033
4034
obj226 = Instance.new("Part")
4035
4036
obj226.CFrame = CFrame.new(Vector3.new(15.2000942, 13.6746531, -9.96266651)) * CFrame.Angles(-0, 0, 1.5707963705063)
4037
4038
obj226.FormFactor = 'Custom'
4039
4040
obj226.LeftSurface = 10
4041
4042
obj226.TopSurface = 10
4043
4044
obj226.RightSurface = 10
4045
4046
obj226.Material = 'SmoothPlastic'
4047
4048
obj226.Size = Vector3.new(1, 1, 1)
4049
4050
obj226.FrontSurface = 10
4051
4052
obj226.BottomSurface = 10
4053
4054
obj226.BackSurface = 10
4055
4056
obj226.Anchored = true
4057
4058
obj226.BrickColor = BrickColor.new("Black")
4059
4060
obj226.Parent = Gun
4061
4062
4063
4064
-- 227 - Mesh
4065
4066
obj227 = Instance.new("SpecialMesh")
4067
4068
obj227.MeshType = Enum.MeshType.Brick
4069
4070
obj227.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
4071
4072
obj227.Parent = obj226
4073
4074
4075
4076
-- 228 - Part
4077
4078
obj228 = Instance.new("Part")
4079
4080
obj228.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6316538, -9.93166256)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4081
4082
obj228.FormFactor = 'Custom'
4083
4084
obj228.LeftSurface = 10
4085
4086
obj228.TopSurface = 10
4087
4088
obj228.RightSurface = 10
4089
4090
obj228.Material = 'SmoothPlastic'
4091
4092
obj228.Size = Vector3.new(1, 1, 1)
4093
4094
obj228.FrontSurface = 10
4095
4096
obj228.BottomSurface = 10
4097
4098
obj228.BackSurface = 10
4099
4100
obj228.Anchored = true
4101
4102
obj228.BrickColor = BrickColor.new("Dark stone grey")
4103
4104
obj228.Parent = Gun
4105
4106
4107
4108
-- 229 - Mesh
4109
4110
obj229 = Instance.new("SpecialMesh")
4111
4112
obj229.MeshType = Enum.MeshType.Brick
4113
4114
obj229.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.107692324)
4115
4116
obj229.Parent = obj228
4117
4118
4119
4120
-- 230 - Part
4121
4122
obj230 = Instance.new("Part")
4123
4124
obj230.CFrame = CFrame.new(Vector3.new(15.0840979, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
4125
4126
obj230.FormFactor = 'Custom'
4127
4128
obj230.LeftSurface = 10
4129
4130
obj230.TopSurface = 10
4131
4132
obj230.RightSurface = 10
4133
4134
obj230.Material = 'SmoothPlastic'
4135
4136
obj230.Size = Vector3.new(1, 1, 1)
4137
4138
obj230.FrontSurface = 10
4139
4140
obj230.BottomSurface = 10
4141
4142
obj230.BackSurface = 10
4143
4144
obj230.Anchored = true
4145
4146
obj230.BrickColor = BrickColor.new("Black")
4147
4148
obj230.Parent = Gun
4149
4150
4151
4152
-- 231 - Mesh
4153
4154
obj231 = Instance.new("SpecialMesh")
4155
4156
obj231.MeshType = Enum.MeshType.Brick
4157
4158
obj231.Scale = Vector3.new(0.0384615399, 0.269230783, 0.161538467)
4159
4160
obj231.Parent = obj230
4161
4162
4163
4164
-- 232 - Part
4165
4166
obj232 = Instance.new("Part")
4167
4168
obj232.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -10.0546656)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4169
4170
obj232.FormFactor = 'Custom'
4171
4172
obj232.LeftSurface = 10
4173
4174
obj232.TopSurface = 10
4175
4176
obj232.RightSurface = 10
4177
4178
obj232.Material = 'SmoothPlastic'
4179
4180
obj232.Size = Vector3.new(1, 1, 1)
4181
4182
obj232.FrontSurface = 10
4183
4184
obj232.BottomSurface = 10
4185
4186
obj232.BackSurface = 10
4187
4188
obj232.Anchored = true
4189
4190
obj232.BrickColor = BrickColor.new("Black")
4191
4192
obj232.Parent = Gun
4193
4194
4195
4196
-- 233 - Mesh
4197
4198
obj233 = Instance.new("CylinderMesh")
4199
4200
obj233.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
4201
4202
obj233.Parent = obj232
4203
4204
4205
4206
-- 234 - Part
4207
4208
obj234 = Instance.new("Part")
4209
4210
obj234.CFrame = CFrame.new(Vector3.new(16.0650883, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
4211
4212
obj234.FormFactor = 'Custom'
4213
4214
obj234.LeftSurface = 10
4215
4216
obj234.TopSurface = 10
4217
4218
obj234.RightSurface = 10
4219
4220
obj234.Material = 'SmoothPlastic'
4221
4222
obj234.Size = Vector3.new(1, 1, 1)
4223
4224
obj234.FrontSurface = 10
4225
4226
obj234.BottomSurface = 10
4227
4228
obj234.BackSurface = 10
4229
4230
obj234.Anchored = true
4231
4232
obj234.BrickColor = BrickColor.new("Dark stone grey")
4233
4234
obj234.Parent = Gun
4235
4236
4237
4238
-- 235 - Mesh
4239
4240
obj235 = Instance.new("SpecialMesh")
4241
4242
obj235.MeshType = Enum.MeshType.Brick
4243
4244
obj235.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
4245
4246
obj235.Parent = obj234
4247
4248
4249
4250
-- 236 - Part
4251
4252
obj236 = Instance.new("Part")
4253
4254
obj236.CFrame = CFrame.new(Vector3.new(15.1820974, 13.8276529, -9.8166666)) * CFrame.Angles(1.5707963705063, 7.2426775687973e-009, 1.2217304706573)
4255
4256
obj236.FormFactor = 'Custom'
4257
4258
obj236.LeftSurface = 10
4259
4260
obj236.TopSurface = 10
4261
4262
obj236.RightSurface = 10
4263
4264
obj236.Material = 'SmoothPlastic'
4265
4266
obj236.Size = Vector3.new(1, 1, 1)
4267
4268
obj236.FrontSurface = 10
4269
4270
obj236.BottomSurface = 10
4271
4272
obj236.BackSurface = 10
4273
4274
obj236.Anchored = true
4275
4276
obj236.BrickColor = BrickColor.new("Dark stone grey")
4277
4278
obj236.Parent = Gun
4279
4280
4281
4282
-- 237 - Mesh
4283
4284
obj237 = Instance.new("CylinderMesh")
4285
4286
obj237.Scale = Vector3.new(0.115384638, 0.00769233704, 0.115384638)
4287
4288
obj237.Parent = obj236
4289
4290
4291
4292
-- 238 - Part
4293
4294
obj238 = Instance.new("Part")
4295
4296
obj238.CFrame = CFrame.new(Vector3.new(15.5480928, 13.5706539, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
4297
4298
obj238.FormFactor = 'Custom'
4299
4300
obj238.LeftSurface = 10
4301
4302
obj238.TopSurface = 10
4303
4304
obj238.RightSurface = 10
4305
4306
obj238.Material = 'SmoothPlastic'
4307
4308
obj238.Size = Vector3.new(1, 1, 1)
4309
4310
obj238.FrontSurface = 10
4311
4312
obj238.BottomSurface = 10
4313
4314
obj238.BackSurface = 10
4315
4316
obj238.Anchored = true
4317
4318
obj238.BrickColor = BrickColor.new("Dark stone grey")
4319
4320
obj238.Parent = Gun
4321
4322
4323
4324
-- 239 - Mesh
4325
4326
obj239 = Instance.new("SpecialMesh")
4327
4328
obj239.MeshType = Enum.MeshType.Wedge
4329
4330
obj239.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0846154019)
4331
4332
obj239.Parent = obj238
4333
4334
4335
4336
-- 240 - Part
4337
4338
obj240 = Instance.new("Part")
4339
4340
obj240.CFrame = CFrame.new(Vector3.new(15.796093, 13.5206528, -9.89666271)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
4341
4342
obj240.FormFactor = 'Custom'
4343
4344
obj240.LeftSurface = 10
4345
4346
obj240.TopSurface = 10
4347
4348
obj240.RightSurface = 10
4349
4350
obj240.Material = 'SmoothPlastic'
4351
4352
obj240.Size = Vector3.new(1, 1, 1)
4353
4354
obj240.FrontSurface = 10
4355
4356
obj240.BottomSurface = 10
4357
4358
obj240.BackSurface = 10
4359
4360
obj240.Anchored = true
4361
4362
obj240.BrickColor = BrickColor.new("Black")
4363
4364
obj240.Parent = Gun
4365
4366
4367
4368
-- 241 - Mesh
4369
4370
obj241 = Instance.new("CylinderMesh")
4371
4372
obj241.Scale = Vector3.new(0.0384615399, 0.115384638, 0.0384615399)
4373
4374
obj241.Parent = obj240
4375
4376
4377
4378
-- 242 - Part
4379
4380
obj242 = Instance.new("Part")
4381
4382
obj242.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4383
4384
obj242.FormFactor = 'Custom'
4385
4386
obj242.LeftSurface = 10
4387
4388
obj242.TopSurface = 10
4389
4390
obj242.RightSurface = 10
4391
4392
obj242.Material = 'SmoothPlastic'
4393
4394
obj242.Size = Vector3.new(1, 1, 1)
4395
4396
obj242.FrontSurface = 10
4397
4398
obj242.BottomSurface = 10
4399
4400
obj242.BackSurface = 10
4401
4402
obj242.Anchored = true
4403
4404
obj242.BrickColor = BrickColor.new("Black")
4405
4406
obj242.Parent = Gun
4407
4408
4409
4410
-- 243 - Mesh
4411
4412
obj243 = Instance.new("SpecialMesh")
4413
4414
obj243.MeshType = Enum.MeshType.Brick
4415
4416
obj243.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.184615433)
4417
4418
obj243.Parent = obj242
4419
4420
4421
4422
-- 244 - Part
4423
4424
obj244 = Instance.new("Part")
4425
4426
obj244.CFrame = CFrame.new(Vector3.new(15.3530941, 13.6706533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 2.8797931671143)
4427
4428
obj244.FormFactor = 'Custom'
4429
4430
obj244.LeftSurface = 10
4431
4432
obj244.TopSurface = 10
4433
4434
obj244.RightSurface = 10
4435
4436
obj244.Material = 'SmoothPlastic'
4437
4438
obj244.Size = Vector3.new(1, 1, 1)
4439
4440
obj244.FrontSurface = 10
4441
4442
obj244.BottomSurface = 10
4443
4444
obj244.BackSurface = 10
4445
4446
obj244.Anchored = true
4447
4448
obj244.BrickColor = BrickColor.new("Dark stone grey")
4449
4450
obj244.Parent = Gun
4451
4452
4453
4454
-- 245 - Mesh
4455
4456
obj245 = Instance.new("SpecialMesh")
4457
4458
obj245.MeshType = Enum.MeshType.Brick
4459
4460
obj245.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.169230789)
4461
4462
obj245.Parent = obj244
4463
4464
4465
4466
-- 246 - Part
4467
4468
obj246 = Instance.new("Part")
4469
4470
obj246.CFrame = CFrame.new(Vector3.new(15.3960934, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
4471
4472
obj246.FormFactor = 'Custom'
4473
4474
obj246.LeftSurface = 10
4475
4476
obj246.TopSurface = 10
4477
4478
obj246.RightSurface = 10
4479
4480
obj246.Material = 'SmoothPlastic'
4481
4482
obj246.Size = Vector3.new(1, 1, 1)
4483
4484
obj246.FrontSurface = 10
4485
4486
obj246.BottomSurface = 10
4487
4488
obj246.BackSurface = 10
4489
4490
obj246.Anchored = true
4491
4492
obj246.BrickColor = BrickColor.new("Black")
4493
4494
obj246.Parent = Gun
4495
4496
4497
4498
-- 247 - Mesh
4499
4500
obj247 = Instance.new("CylinderMesh")
4501
4502
obj247.Scale = Vector3.new(0.230769247, 0.661538541, 0.192307696)
4503
4504
obj247.Parent = obj246
4505
4506
4507
4508
-- 248 - Part
4509
4510
obj248 = Instance.new("Part")
4511
4512
obj248.CFrame = CFrame.new(Vector3.new(15.7380943, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4513
4514
obj248.FormFactor = 'Custom'
4515
4516
obj248.LeftSurface = 10
4517
4518
obj248.TopSurface = 10
4519
4520
obj248.RightSurface = 10
4521
4522
obj248.Material = 'SmoothPlastic'
4523
4524
obj248.Size = Vector3.new(1, 1, 1)
4525
4526
obj248.FrontSurface = 10
4527
4528
obj248.BottomSurface = 10
4529
4530
obj248.BackSurface = 10
4531
4532
obj248.Anchored = true
4533
4534
obj248.BrickColor = BrickColor.new("Black")
4535
4536
obj248.Parent = Gun
4537
4538
4539
4540
-- 249 - Mesh
4541
4542
obj249 = Instance.new("SpecialMesh")
4543
4544
obj249.MeshType = Enum.MeshType.Sphere
4545
4546
obj249.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
4547
4548
obj249.Parent = obj248
4549
4550
4551
4552
-- 250 - Part
4553
4554
obj250 = Instance.new("Part")
4555
4556
obj250.CFrame = CFrame.new(Vector3.new(15.4270906, 13.3476534, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.0561007261276, -1.5707963705063)
4557
4558
obj250.FormFactor = 'Custom'
4559
4560
obj250.LeftSurface = 10
4561
4562
obj250.TopSurface = 10
4563
4564
obj250.RightSurface = 10
4565
4566
obj250.Material = 'SmoothPlastic'
4567
4568
obj250.Size = Vector3.new(1, 1, 1)
4569
4570
obj250.FrontSurface = 10
4571
4572
obj250.BottomSurface = 10
4573
4574
obj250.BackSurface = 10
4575
4576
obj250.Anchored = true
4577
4578
obj250.BrickColor = BrickColor.new("Black")
4579
4580
obj250.Parent = Gun
4581
4582
4583
4584
-- 251 - Mesh
4585
4586
obj251 = Instance.new("SpecialMesh")
4587
4588
obj251.MeshType = Enum.MeshType.Wedge
4589
4590
obj251.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
4591
4592
obj251.Parent = obj250
4593
4594
4595
4596
-- 252 - Part
4597
4598
obj252 = Instance.new("Part")
4599
4600
obj252.CFrame = CFrame.new(Vector3.new(15.9380903, 13.7516527, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4601
4602
obj252.FormFactor = 'Custom'
4603
4604
obj252.LeftSurface = 10
4605
4606
obj252.TopSurface = 10
4607
4608
obj252.RightSurface = 10
4609
4610
obj252.Material = 'SmoothPlastic'
4611
4612
obj252.Size = Vector3.new(1, 1, 1)
4613
4614
obj252.FrontSurface = 10
4615
4616
obj252.BottomSurface = 10
4617
4618
obj252.BackSurface = 10
4619
4620
obj252.Anchored = true
4621
4622
obj252.BrickColor = BrickColor.new("Black")
4623
4624
obj252.Parent = Gun
4625
4626
4627
4628
-- 253 - Mesh
4629
4630
obj253 = Instance.new("SpecialMesh")
4631
4632
obj253.MeshType = Enum.MeshType.Brick
4633
4634
obj253.Scale = Vector3.new(0.438461453, 0.461538404, 0.153846174)
4635
4636
obj253.Parent = obj252
4637
4638
4639
4640
-- 254 - Part
4641
4642
obj254 = Instance.new("Part")
4643
4644
obj254.CFrame = CFrame.new(Vector3.new(15.7380943, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4645
4646
obj254.FormFactor = 'Custom'
4647
4648
obj254.LeftSurface = 10
4649
4650
obj254.TopSurface = 10
4651
4652
obj254.RightSurface = 10
4653
4654
obj254.Material = 'SmoothPlastic'
4655
4656
obj254.Size = Vector3.new(1, 1, 1)
4657
4658
obj254.FrontSurface = 10
4659
4660
obj254.BottomSurface = 10
4661
4662
obj254.BackSurface = 10
4663
4664
obj254.Anchored = true
4665
4666
obj254.BrickColor = BrickColor.new("Dark stone grey")
4667
4668
obj254.Parent = Gun
4669
4670
4671
4672
-- 255 - Mesh
4673
4674
obj255 = Instance.new("CylinderMesh")
4675
4676
obj255.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
4677
4678
obj255.Parent = obj254
4679
4680
4681
4682
-- 256 - Part
4683
4684
obj256 = Instance.new("Part")
4685
4686
obj256.CFrame = CFrame.new(Vector3.new(15.7000923, 13.747653, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
4687
4688
obj256.FormFactor = 'Custom'
4689
4690
obj256.LeftSurface = 10
4691
4692
obj256.TopSurface = 10
4693
4694
obj256.RightSurface = 10
4695
4696
obj256.Material = 'SmoothPlastic'
4697
4698
obj256.Size = Vector3.new(1, 1, 1)
4699
4700
obj256.FrontSurface = 10
4701
4702
obj256.BottomSurface = 10
4703
4704
obj256.BackSurface = 10
4705
4706
obj256.Anchored = true
4707
4708
obj256.BrickColor = BrickColor.new("Dark stone grey")
4709
4710
obj256.Parent = Gun
4711
4712
4713
4714
-- 257 - Mesh
4715
4716
obj257 = Instance.new("CylinderMesh")
4717
4718
obj257.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
4719
4720
obj257.Parent = obj256
4721
4722
4723
4724
-- 258 - Part
4725
4726
obj258 = Instance.new("Part")
4727
4728
obj258.CFrame = CFrame.new(Vector3.new(15.7000923, 13.7126532, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4729
4730
obj258.FormFactor = 'Custom'
4731
4732
obj258.LeftSurface = 10
4733
4734
obj258.TopSurface = 10
4735
4736
obj258.RightSurface = 10
4737
4738
obj258.Material = 'SmoothPlastic'
4739
4740
obj258.Size = Vector3.new(1, 1, 1)
4741
4742
obj258.FrontSurface = 10
4743
4744
obj258.BottomSurface = 10
4745
4746
obj258.BackSurface = 10
4747
4748
obj258.Anchored = true
4749
4750
obj258.BrickColor = BrickColor.new("Dark stone grey")
4751
4752
obj258.Parent = Gun
4753
4754
4755
4756
-- 259 - Mesh
4757
4758
obj259 = Instance.new("SpecialMesh")
4759
4760
obj259.MeshType = Enum.MeshType.Brick
4761
4762
obj259.Scale = Vector3.new(0.0230769273, 0.0538461506, 0.00769230817)
4763
4764
obj259.Parent = obj258
4765
4766
4767
4768
-- 260 - Part
4769
4770
obj260 = Instance.new("Part")
4771
4772
obj260.CFrame = CFrame.new(Vector3.new(15.9420958, 13.6976528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
4773
4774
obj260.FormFactor = 'Custom'
4775
4776
obj260.LeftSurface = 10
4777
4778
obj260.TopSurface = 10
4779
4780
obj260.RightSurface = 10
4781
4782
obj260.Material = 'SmoothPlastic'
4783
4784
obj260.Size = Vector3.new(1, 1, 1)
4785
4786
obj260.FrontSurface = 10
4787
4788
obj260.BottomSurface = 10
4789
4790
obj260.BackSurface = 10
4791
4792
obj260.Anchored = true
4793
4794
obj260.BrickColor = BrickColor.new("Black")
4795
4796
obj260.Parent = Gun
4797
4798
4799
4800
-- 261 - Mesh
4801
4802
obj261 = Instance.new("CylinderMesh")
4803
4804
obj261.Scale = Vector3.new(0.0384615399, 0.453846127, 0.0384615399)
4805
4806
obj261.Parent = obj260
4807
4808
4809
4810
-- 262 - Part
4811
4812
obj262 = Instance.new("Part")
4813
4814
obj262.CFrame = CFrame.new(Vector3.new(15.5940905, 13.4866533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
4815
4816
obj262.FormFactor = 'Custom'
4817
4818
obj262.LeftSurface = 10
4819
4820
obj262.TopSurface = 10
4821
4822
obj262.RightSurface = 10
4823
4824
obj262.Material = 'SmoothPlastic'
4825
4826
obj262.Size = Vector3.new(1, 1, 1)
4827
4828
obj262.FrontSurface = 10
4829
4830
obj262.BottomSurface = 10
4831
4832
obj262.BackSurface = 10
4833
4834
obj262.Anchored = true
4835
4836
obj262.BrickColor = BrickColor.new("Dark stone grey")
4837
4838
obj262.Parent = Gun
4839
4840
4841
4842
-- 263 - Mesh
4843
4844
obj263 = Instance.new("SpecialMesh")
4845
4846
obj263.MeshType = Enum.MeshType.Wedge
4847
4848
obj263.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
4849
4850
obj263.Parent = obj262
4851
4852
4853
4854
-- 264 - Part
4855
4856
obj264 = Instance.new("Part")
4857
4858
obj264.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4866533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4859
4860
obj264.FormFactor = 'Custom'
4861
4862
obj264.LeftSurface = 10
4863
4864
obj264.TopSurface = 10
4865
4866
obj264.RightSurface = 10
4867
4868
obj264.Material = 'SmoothPlastic'
4869
4870
obj264.Size = Vector3.new(1, 1, 1)
4871
4872
obj264.FrontSurface = 10
4873
4874
obj264.BottomSurface = 10
4875
4876
obj264.BackSurface = 10
4877
4878
obj264.Anchored = true
4879
4880
obj264.BrickColor = BrickColor.new("Dark stone grey")
4881
4882
obj264.Parent = Gun
4883
4884
4885
4886
-- 265 - Mesh
4887
4888
obj265 = Instance.new("SpecialMesh")
4889
4890
obj265.MeshType = Enum.MeshType.Brick
4891
4892
obj265.Scale = Vector3.new(0.00769230817, 0.00769230817, 0.0384615399)
4893
4894
obj265.Parent = obj264
4895
4896
4897
4898
-- 266 - Part
4899
4900
obj266 = Instance.new("Part")
4901
4902
obj266.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5056534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4903
4904
obj266.FormFactor = 'Custom'
4905
4906
obj266.LeftSurface = 10
4907
4908
obj266.TopSurface = 10
4909
4910
obj266.RightSurface = 10
4911
4912
obj266.Material = 'SmoothPlastic'
4913
4914
obj266.Size = Vector3.new(1, 1, 1)
4915
4916
obj266.FrontSurface = 10
4917
4918
obj266.BottomSurface = 10
4919
4920
obj266.BackSurface = 10
4921
4922
obj266.Anchored = true
4923
4924
obj266.BrickColor = BrickColor.new("Dark stone grey")
4925
4926
obj266.Parent = Gun
4927
4928
4929
4930
-- 267 - Mesh
4931
4932
obj267 = Instance.new("SpecialMesh")
4933
4934
obj267.MeshType = Enum.MeshType.Brick
4935
4936
obj267.Scale = Vector3.new(0.00769230817, 0.0153846219, 0.0384615399)
4937
4938
obj267.Parent = obj266
4939
4940
4941
4942
-- 268 - Part
4943
4944
obj268 = Instance.new("Part")
4945
4946
obj268.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.86966419)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
4947
4948
obj268.FormFactor = 'Custom'
4949
4950
obj268.LeftSurface = 10
4951
4952
obj268.TopSurface = 10
4953
4954
obj268.RightSurface = 10
4955
4956
obj268.Material = 'SmoothPlastic'
4957
4958
obj268.Size = Vector3.new(1, 1, 1)
4959
4960
obj268.FrontSurface = 10
4961
4962
obj268.BottomSurface = 10
4963
4964
obj268.BackSurface = 10
4965
4966
obj268.Anchored = true
4967
4968
obj268.BrickColor = BrickColor.new("Black")
4969
4970
obj268.Parent = Gun
4971
4972
4973
4974
-- 269 - Mesh
4975
4976
obj269 = Instance.new("CylinderMesh")
4977
4978
obj269.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
4979
4980
obj269.Parent = obj268
4981
4982
4983
4984
-- 270 - Part
4985
4986
obj270 = Instance.new("Part")
4987
4988
obj270.CFrame = CFrame.new(Vector3.new(15.7000923, 13.4856529, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
4989
4990
obj270.FormFactor = 'Custom'
4991
4992
obj270.LeftSurface = 10
4993
4994
obj270.TopSurface = 10
4995
4996
obj270.RightSurface = 10
4997
4998
obj270.Material = 'SmoothPlastic'
4999
5000
obj270.Size = Vector3.new(1, 1, 1)
5001
5002
obj270.FrontSurface = 10
5003
5004
obj270.BottomSurface = 10
5005
5006
obj270.BackSurface = 10
5007
5008
obj270.Anchored = true
5009
5010
obj270.BrickColor = BrickColor.new("Black")
5011
5012
obj270.Parent = Gun
5013
5014
5015
5016
-- 271 - Mesh
5017
5018
obj271 = Instance.new("SpecialMesh")
5019
5020
obj271.MeshType = Enum.MeshType.Wedge
5021
5022
obj271.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
5023
5024
obj271.Parent = obj270
5025
5026
5027
5028
-- 272 - Part
5029
5030
obj272 = Instance.new("Part")
5031
5032
obj272.CFrame = CFrame.new(Vector3.new(15.5740938, 13.4896536, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
5033
5034
obj272.FormFactor = 'Custom'
5035
5036
obj272.LeftSurface = 10
5037
5038
obj272.TopSurface = 10
5039
5040
obj272.RightSurface = 10
5041
5042
obj272.Material = 'SmoothPlastic'
5043
5044
obj272.Size = Vector3.new(1, 1, 1)
5045
5046
obj272.FrontSurface = 10
5047
5048
obj272.BottomSurface = 10
5049
5050
obj272.BackSurface = 10
5051
5052
obj272.Anchored = true
5053
5054
obj272.BrickColor = BrickColor.new("Dark stone grey")
5055
5056
obj272.Parent = Gun
5057
5058
5059
5060
-- 273 - Mesh
5061
5062
obj273 = Instance.new("SpecialMesh")
5063
5064
obj273.MeshType = Enum.MeshType.Wedge
5065
5066
obj273.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0153846219)
5067
5068
obj273.Parent = obj272
5069
5070
5071
5072
-- 274 - Part
5073
5074
obj274 = Instance.new("Part")
5075
5076
obj274.CFrame = CFrame.new(Vector3.new(15.4840975, 13.5936537, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
5077
5078
obj274.FormFactor = 'Custom'
5079
5080
obj274.LeftSurface = 10
5081
5082
obj274.TopSurface = 10
5083
5084
obj274.RightSurface = 10
5085
5086
obj274.Material = 'SmoothPlastic'
5087
5088
obj274.Size = Vector3.new(1, 1, 1)
5089
5090
obj274.FrontSurface = 10
5091
5092
obj274.BottomSurface = 10
5093
5094
obj274.BackSurface = 10
5095
5096
obj274.Anchored = true
5097
5098
obj274.BrickColor = BrickColor.new("Black")
5099
5100
obj274.Parent = Gun
5101
5102
5103
5104
-- 275 - Mesh
5105
5106
obj275 = Instance.new("SpecialMesh")
5107
5108
obj275.MeshType = Enum.MeshType.Wedge
5109
5110
obj275.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
5111
5112
obj275.Parent = obj274
5113
5114
5115
5116
-- 276 - Part
5117
5118
obj276 = Instance.new("Part")
5119
5120
obj276.CFrame = CFrame.new(Vector3.new(15.5680971, 13.8856535, -9.90066433)) * CFrame.Angles(3.141592502594, -0.62831854820251, 3.141592502594)
5121
5122
obj276.FormFactor = 'Custom'
5123
5124
obj276.LeftSurface = 10
5125
5126
obj276.TopSurface = 10
5127
5128
obj276.RightSurface = 10
5129
5130
obj276.Material = 'SmoothPlastic'
5131
5132
obj276.Size = Vector3.new(1, 1, 1)
5133
5134
obj276.FrontSurface = 10
5135
5136
obj276.BottomSurface = 10
5137
5138
obj276.BackSurface = 10
5139
5140
obj276.Anchored = true
5141
5142
obj276.BrickColor = BrickColor.new("Black")
5143
5144
obj276.Parent = Gun
5145
5146
5147
5148
-- 277 - Mesh
5149
5150
obj277 = Instance.new("SpecialMesh")
5151
5152
obj277.MeshType = Enum.MeshType.Brick
5153
5154
obj277.Scale = Vector3.new(0.100000016, 0.0923077092, 0.100000016)
5155
5156
obj277.Parent = obj276
5157
5158
5159
5160
-- 278 - Part
5161
5162
obj278 = Instance.new("Part")
5163
5164
obj278.CFrame = CFrame.new(Vector3.new(15.1610937, 13.9246531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
5165
5166
obj278.FormFactor = 'Custom'
5167
5168
obj278.LeftSurface = 10
5169
5170
obj278.TopSurface = 10
5171
5172
obj278.RightSurface = 10
5173
5174
obj278.Material = 'SmoothPlastic'
5175
5176
obj278.Size = Vector3.new(1, 1, 1)
5177
5178
obj278.FrontSurface = 10
5179
5180
obj278.BottomSurface = 10
5181
5182
obj278.BackSurface = 10
5183
5184
obj278.Anchored = true
5185
5186
obj278.BrickColor = BrickColor.new("Black")
5187
5188
obj278.Parent = Gun
5189
5190
5191
5192
-- 279 - Mesh
5193
5194
obj279 = Instance.new("SpecialMesh")
5195
5196
obj279.MeshType = Enum.MeshType.Brick
5197
5198
obj279.Scale = Vector3.new(0.115384638, 0.0384615399, 0.161538467)
5199
5200
obj279.Parent = obj278
5201
5202
5203
5204
-- 280 - Part
5205
5206
obj280 = Instance.new("Part")
5207
5208
obj280.CFrame = CFrame.new(Vector3.new(15.1460943, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5209
5210
obj280.FormFactor = 'Custom'
5211
5212
obj280.LeftSurface = 10
5213
5214
obj280.TopSurface = 10
5215
5216
obj280.RightSurface = 10
5217
5218
obj280.Material = 'SmoothPlastic'
5219
5220
obj280.Size = Vector3.new(1, 1, 1)
5221
5222
obj280.FrontSurface = 10
5223
5224
obj280.BottomSurface = 10
5225
5226
obj280.BackSurface = 10
5227
5228
obj280.Anchored = true
5229
5230
obj280.BrickColor = BrickColor.new("Black")
5231
5232
obj280.Parent = Gun
5233
5234
5235
5236
-- 281 - Mesh
5237
5238
obj281 = Instance.new("CylinderMesh")
5239
5240
obj281.Scale = Vector3.new(0.06923078, 0.00769230817, 0.06923078)
5241
5242
obj281.Parent = obj280
5243
5244
5245
5246
-- 282 - Part
5247
5248
obj282 = Instance.new("Part")
5249
5250
obj282.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5056534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
5251
5252
obj282.FormFactor = 'Custom'
5253
5254
obj282.LeftSurface = 10
5255
5256
obj282.TopSurface = 10
5257
5258
obj282.RightSurface = 10
5259
5260
obj282.Material = 'SmoothPlastic'
5261
5262
obj282.Size = Vector3.new(1, 1, 1)
5263
5264
obj282.FrontSurface = 10
5265
5266
obj282.BottomSurface = 10
5267
5268
obj282.BackSurface = 10
5269
5270
obj282.Anchored = true
5271
5272
obj282.BrickColor = BrickColor.new("Dark stone grey")
5273
5274
obj282.Parent = Gun
5275
5276
5277
5278
-- 283 - Mesh
5279
5280
obj283 = Instance.new("SpecialMesh")
5281
5282
obj283.MeshType = Enum.MeshType.Wedge
5283
5284
obj283.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0153846219)
5285
5286
obj283.Parent = obj282
5287
5288
5289
5290
-- 284 - Part
5291
5292
obj284 = Instance.new("Part")
5293
5294
obj284.CFrame = CFrame.new(Vector3.new(15.3230953, 13.662653, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
5295
5296
obj284.FormFactor = 'Custom'
5297
5298
obj284.LeftSurface = 10
5299
5300
obj284.TopSurface = 10
5301
5302
obj284.RightSurface = 10
5303
5304
obj284.Material = 'SmoothPlastic'
5305
5306
obj284.Size = Vector3.new(1, 1, 1)
5307
5308
obj284.FrontSurface = 10
5309
5310
obj284.BottomSurface = 10
5311
5312
obj284.BackSurface = 10
5313
5314
obj284.Anchored = true
5315
5316
obj284.BrickColor = BrickColor.new("Dark stone grey")
5317
5318
obj284.Parent = Gun
5319
5320
5321
5322
-- 285 - Mesh
5323
5324
obj285 = Instance.new("CylinderMesh")
5325
5326
obj285.Scale = Vector3.new(0.0538461618, 0.169230789, 0.0538461618)
5327
5328
obj285.Parent = obj284
5329
5330
5331
5332
-- 286 - Part
5333
5334
obj286 = Instance.new("Part")
5335
5336
obj286.CFrame = CFrame.new(Vector3.new(15.8530912, 13.608654, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
5337
5338
obj286.FormFactor = 'Custom'
5339
5340
obj286.LeftSurface = 10
5341
5342
obj286.TopSurface = 10
5343
5344
obj286.RightSurface = 10
5345
5346
obj286.Material = 'SmoothPlastic'
5347
5348
obj286.Size = Vector3.new(1, 1, 1)
5349
5350
obj286.FrontSurface = 10
5351
5352
obj286.BottomSurface = 10
5353
5354
obj286.BackSurface = 10
5355
5356
obj286.Anchored = true
5357
5358
obj286.BrickColor = BrickColor.new("Black")
5359
5360
obj286.Parent = Gun
5361
5362
5363
5364
-- 287 - Mesh
5365
5366
obj287 = Instance.new("CylinderMesh")
5367
5368
obj287.Scale = Vector3.new(0.0384615399, 0.176923081, 0.0384615399)
5369
5370
obj287.Parent = obj286
5371
5372
5373
5374
-- 288 - Part
5375
5376
obj288 = Instance.new("Part")
5377
5378
obj288.CFrame = CFrame.new(Vector3.new(15.5920916, 13.4626532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5379
5380
obj288.FormFactor = 'Custom'
5381
5382
obj288.LeftSurface = 10
5383
5384
obj288.TopSurface = 10
5385
5386
obj288.RightSurface = 10
5387
5388
obj288.Material = 'SmoothPlastic'
5389
5390
obj288.Size = Vector3.new(1, 1, 1)
5391
5392
obj288.FrontSurface = 10
5393
5394
obj288.BottomSurface = 10
5395
5396
obj288.BackSurface = 10
5397
5398
obj288.Anchored = true
5399
5400
obj288.BrickColor = BrickColor.new("Black")
5401
5402
obj288.Parent = Gun
5403
5404
5405
5406
-- 289 - Mesh
5407
5408
obj289 = Instance.new("SpecialMesh")
5409
5410
obj289.MeshType = Enum.MeshType.Brick
5411
5412
obj289.Scale = Vector3.new(0.253846109, 0.00769230817, 0.15384616)
5413
5414
obj289.Parent = obj288
5415
5416
5417
5418
-- 290 - Part
5419
5420
obj290 = Instance.new("Part")
5421
5422
obj290.CFrame = CFrame.new(Vector3.new(15.4840975, 13.4856529, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
5423
5424
obj290.FormFactor = 'Custom'
5425
5426
obj290.LeftSurface = 10
5427
5428
obj290.TopSurface = 10
5429
5430
obj290.RightSurface = 10
5431
5432
obj290.Material = 'SmoothPlastic'
5433
5434
obj290.Size = Vector3.new(1, 1, 1)
5435
5436
obj290.FrontSurface = 10
5437
5438
obj290.BottomSurface = 10
5439
5440
obj290.BackSurface = 10
5441
5442
obj290.Anchored = true
5443
5444
obj290.BrickColor = BrickColor.new("Black")
5445
5446
obj290.Parent = Gun
5447
5448
5449
5450
-- 291 - Mesh
5451
5452
obj291 = Instance.new("SpecialMesh")
5453
5454
obj291.MeshType = Enum.MeshType.Wedge
5455
5456
obj291.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
5457
5458
obj291.Parent = obj290
5459
5460
5461
5462
-- 292 - Part
5463
5464
obj292 = Instance.new("Part")
5465
5466
obj292.CFrame = CFrame.new(Vector3.new(15.5230913, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
5467
5468
obj292.FormFactor = 'Custom'
5469
5470
obj292.LeftSurface = 10
5471
5472
obj292.TopSurface = 10
5473
5474
obj292.RightSurface = 10
5475
5476
obj292.Material = 'SmoothPlastic'
5477
5478
obj292.Size = Vector3.new(1, 1, 1)
5479
5480
obj292.FrontSurface = 10
5481
5482
obj292.BottomSurface = 10
5483
5484
obj292.BackSurface = 10
5485
5486
obj292.Anchored = true
5487
5488
obj292.BrickColor = BrickColor.new("Dark stone grey")
5489
5490
obj292.Parent = Gun
5491
5492
5493
5494
-- 293 - Mesh
5495
5496
obj293 = Instance.new("CylinderMesh")
5497
5498
obj293.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
5499
5500
obj293.Parent = obj292
5501
5502
5503
5504
-- 294 - Part
5505
5506
obj294 = Instance.new("Part")
5507
5508
obj294.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5126534, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
5509
5510
obj294.FormFactor = 'Custom'
5511
5512
obj294.LeftSurface = 10
5513
5514
obj294.TopSurface = 10
5515
5516
obj294.RightSurface = 10
5517
5518
obj294.Material = 'SmoothPlastic'
5519
5520
obj294.Size = Vector3.new(1, 1, 1)
5521
5522
obj294.FrontSurface = 10
5523
5524
obj294.BottomSurface = 10
5525
5526
obj294.BackSurface = 10
5527
5528
obj294.Anchored = true
5529
5530
obj294.BrickColor = BrickColor.new("Dark stone grey")
5531
5532
obj294.Parent = Gun
5533
5534
5535
5536
-- 295 - Mesh
5537
5538
obj295 = Instance.new("SpecialMesh")
5539
5540
obj295.MeshType = Enum.MeshType.Wedge
5541
5542
obj295.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0307692345)
5543
5544
obj295.Parent = obj294
5545
5546
5547
5548
-- 296 - Part
5549
5550
obj296 = Instance.new("Part")
5551
5552
obj296.CFrame = CFrame.new(Vector3.new(15.1920996, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5553
5554
obj296.FormFactor = 'Custom'
5555
5556
obj296.LeftSurface = 10
5557
5558
obj296.TopSurface = 10
5559
5560
obj296.RightSurface = 10
5561
5562
obj296.Material = 'SmoothPlastic'
5563
5564
obj296.Size = Vector3.new(1, 1, 1)
5565
5566
obj296.FrontSurface = 10
5567
5568
obj296.BottomSurface = 10
5569
5570
obj296.BackSurface = 10
5571
5572
obj296.Anchored = true
5573
5574
obj296.BrickColor = BrickColor.new("Black")
5575
5576
obj296.Parent = Gun
5577
5578
5579
5580
-- 297 - Mesh
5581
5582
obj297 = Instance.new("SpecialMesh")
5583
5584
obj297.MeshType = Enum.MeshType.Brick
5585
5586
obj297.Scale = Vector3.new(0.0538461618, 0.0384615399, 0.15384616)
5587
5588
obj297.Parent = obj296
5589
5590
5591
5592
-- 298 - Part
5593
5594
obj298 = Instance.new("Part")
5595
5596
obj298.CFrame = CFrame.new(Vector3.new(15.1920996, 13.8276529, -9.82066441)) * CFrame.Angles(1.5707963705063, -7.2426775687973e-009, 1.2217304706573)
5597
5598
obj298.FormFactor = 'Custom'
5599
5600
obj298.LeftSurface = 10
5601
5602
obj298.TopSurface = 10
5603
5604
obj298.RightSurface = 10
5605
5606
obj298.Material = 'SmoothPlastic'
5607
5608
obj298.Size = Vector3.new(1, 1, 1)
5609
5610
obj298.FrontSurface = 10
5611
5612
obj298.BottomSurface = 10
5613
5614
obj298.BackSurface = 10
5615
5616
obj298.Anchored = true
5617
5618
obj298.BrickColor = BrickColor.new("Dark stone grey")
5619
5620
obj298.Parent = Gun
5621
5622
5623
5624
-- 299 - Mesh
5625
5626
obj299 = Instance.new("CylinderMesh")
5627
5628
obj299.Scale = Vector3.new(0.103846155, 0.00769233704, 0.115384638)
5629
5630
obj299.Parent = obj298
5631
5632
5633
5634
-- 300 - Part
5635
5636
obj300 = Instance.new("Part")
5637
5638
obj300.CFrame = CFrame.new(Vector3.new(15.1610937, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
5639
5640
obj300.FormFactor = 'Custom'
5641
5642
obj300.LeftSurface = 10
5643
5644
obj300.TopSurface = 10
5645
5646
obj300.RightSurface = 10
5647
5648
obj300.Material = 'SmoothPlastic'
5649
5650
obj300.Size = Vector3.new(1, 1, 1)
5651
5652
obj300.FrontSurface = 10
5653
5654
obj300.BottomSurface = 10
5655
5656
obj300.BackSurface = 10
5657
5658
obj300.Anchored = true
5659
5660
obj300.BrickColor = BrickColor.new("Black")
5661
5662
obj300.Parent = Gun
5663
5664
5665
5666
-- 301 - Mesh
5667
5668
obj301 = Instance.new("SpecialMesh")
5669
5670
obj301.MeshType = Enum.MeshType.Brick
5671
5672
obj301.Scale = Vector3.new(0.115384638, 0.192307696, 0.161538467)
5673
5674
obj301.Parent = obj300
5675
5676
5677
5678
-- 302 - Part
5679
5680
obj302 = Instance.new("Part")
5681
5682
obj302.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5866537, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
5683
5684
obj302.FormFactor = 'Custom'
5685
5686
obj302.LeftSurface = 10
5687
5688
obj302.TopSurface = 10
5689
5690
obj302.RightSurface = 10
5691
5692
obj302.Material = 'SmoothPlastic'
5693
5694
obj302.Size = Vector3.new(1, 1, 1)
5695
5696
obj302.FrontSurface = 10
5697
5698
obj302.BottomSurface = 10
5699
5700
obj302.BackSurface = 10
5701
5702
obj302.Anchored = true
5703
5704
obj302.BrickColor = BrickColor.new("Dark stone grey")
5705
5706
obj302.Parent = Gun
5707
5708
5709
5710
-- 303 - Mesh
5711
5712
obj303 = Instance.new("SpecialMesh")
5713
5714
obj303.MeshType = Enum.MeshType.Wedge
5715
5716
obj303.Scale = Vector3.new(0.0384615399, 0.0230769273, 0.06923078)
5717
5718
obj303.Parent = obj302
5719
5720
5721
5722
-- 304 - Part
5723
5724
obj304 = Instance.new("Part")
5725
5726
obj304.CFrame = CFrame.new(Vector3.new(15.3460979, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
5727
5728
obj304.FormFactor = 'Custom'
5729
5730
obj304.LeftSurface = 10
5731
5732
obj304.TopSurface = 10
5733
5734
obj304.RightSurface = 10
5735
5736
obj304.Material = 'SmoothPlastic'
5737
5738
obj304.Size = Vector3.new(1, 1, 1)
5739
5740
obj304.FrontSurface = 10
5741
5742
obj304.BottomSurface = 10
5743
5744
obj304.BackSurface = 10
5745
5746
obj304.Anchored = true
5747
5748
obj304.BrickColor = BrickColor.new("Black")
5749
5750
obj304.Parent = Gun
5751
5752
5753
5754
-- 305 - Mesh
5755
5756
obj305 = Instance.new("SpecialMesh")
5757
5758
obj305.MeshType = Enum.MeshType.Brick
5759
5760
obj305.Scale = Vector3.new(0.284615368, 0.369230717, 0.161538467)
5761
5762
obj305.Parent = obj304
5763
5764
5765
5766
-- 306 - Stock
5767
5768
obj306 = Instance.new("Part")
5769
5770
obj306.CFrame = CFrame.new(Vector3.new(13.7380981, 13.5016527, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5771
5772
obj306.FormFactor = 'Custom'
5773
5774
obj306.LeftSurface = 10
5775
5776
obj306.TopSurface = 10
5777
5778
obj306.RightSurface = 10
5779
5780
obj306.Material = 'SmoothPlastic'
5781
5782
obj306.Size = Vector3.new(1, 1, 1)
5783
5784
obj306.FrontSurface = 10
5785
5786
obj306.BottomSurface = 10
5787
5788
obj306.BackSurface = 10
5789
5790
obj306.Anchored = true
5791
5792
obj306.BrickColor = BrickColor.new("Black")
5793
5794
obj306.Name = "Stock"
5795
5796
obj306.Parent = Gun
5797
5798
5799
5800
-- 307 - Mesh
5801
5802
obj307 = Instance.new("SpecialMesh")
5803
5804
obj307.MeshType = Enum.MeshType.Brick
5805
5806
obj307.Scale = Vector3.new(0.115384638, 0.346153855, 0.15384616)
5807
5808
obj307.Parent = obj306
5809
5810
5811
5812
-- 308 - Stock
5813
5814
obj308 = Instance.new("Part")
5815
5816
obj308.CFrame = CFrame.new(Vector3.new(14.3731003, 13.8666525, -9.96666431)) * CFrame.Angles(-3.141592502594, 8.7422769468049e-008, 1.5707963705063)
5817
5818
obj308.FormFactor = 'Custom'
5819
5820
obj308.LeftSurface = 10
5821
5822
obj308.TopSurface = 10
5823
5824
obj308.RightSurface = 10
5825
5826
obj308.Material = 'SmoothPlastic'
5827
5828
obj308.Size = Vector3.new(1, 1, 1)
5829
5830
obj308.FrontSurface = 10
5831
5832
obj308.BottomSurface = 10
5833
5834
obj308.BackSurface = 10
5835
5836
obj308.Anchored = true
5837
5838
obj308.BrickColor = BrickColor.new("Black")
5839
5840
obj308.Name = "Stock"
5841
5842
obj308.Parent = Gun
5843
5844
5845
5846
-- 309 - Mesh
5847
5848
obj309 = Instance.new("CylinderMesh")
5849
5850
obj309.Scale = Vector3.new(0.15384616, 1.38461542, 0.15384616)
5851
5852
obj309.Parent = obj308
5853
5854
5855
5856
-- 310 - Stock
5857
5858
obj310 = Instance.new("Part")
5859
5860
obj310.CFrame = CFrame.new(Vector3.new(14.3731003, 13.7706537, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
5861
5862
obj310.FormFactor = 'Custom'
5863
5864
obj310.LeftSurface = 10
5865
5866
obj310.TopSurface = 10
5867
5868
obj310.RightSurface = 10
5869
5870
obj310.Material = 'SmoothPlastic'
5871
5872
obj310.Size = Vector3.new(1, 1, 1)
5873
5874
obj310.FrontSurface = 10
5875
5876
obj310.BottomSurface = 10
5877
5878
obj310.BackSurface = 10
5879
5880
obj310.Anchored = true
5881
5882
obj310.BrickColor = BrickColor.new("Black")
5883
5884
obj310.Name = "Stock"
5885
5886
obj310.Parent = Gun
5887
5888
5889
5890
-- 311 - Mesh
5891
5892
obj311 = Instance.new("SpecialMesh")
5893
5894
obj311.MeshType = Enum.MeshType.Brick
5895
5896
obj311.Scale = Vector3.new(1.38461542, 0.192307696, 0.15384616)
5897
5898
obj311.Parent = obj310
5899
5900
5901
5902
-- 312 - Grip
5903
5904
obj312 = Instance.new("Part")
5905
5906
obj312.CFrame = CFrame.new(Vector3.new(15.0880957, 13.0936527, -9.96266651)) * CFrame.Angles(-1.5707969665527, 0.4506810605526, 1.5707964897156)
5907
5908
obj312.FormFactor = 'Custom'
5909
5910
obj312.LeftSurface = 10
5911
5912
obj312.TopSurface = 10
5913
5914
obj312.RightSurface = 10
5915
5916
obj312.Material = 'SmoothPlastic'
5917
5918
obj312.Size = Vector3.new(1, 1, 1)
5919
5920
obj312.FrontSurface = 10
5921
5922
obj312.BottomSurface = 10
5923
5924
obj312.BackSurface = 10
5925
5926
obj312.Anchored = true
5927
5928
obj312.BrickColor = BrickColor.new("Black")
5929
5930
obj312.Name = "Grip"
5931
5932
obj312.Parent = Gun
5933
5934
5935
5936
-- 313 - Mesh
5937
5938
obj313 = Instance.new("SpecialMesh")
5939
5940
obj313.MeshType = Enum.MeshType.Wedge
5941
5942
obj313.Scale = Vector3.new(0.15384616, 0.292307675, 0.0384615399)
5943
5944
obj313.Parent = obj312
5945
5946
5947
5948
-- 314 - Grip
5949
5950
obj314 = Instance.new("Part")
5951
5952
obj314.CFrame = CFrame.new(Vector3.new(15.3420925, 13.5396538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
5953
5954
obj314.FormFactor = 'Custom'
5955
5956
obj314.LeftSurface = 10
5957
5958
obj314.TopSurface = 10
5959
5960
obj314.RightSurface = 10
5961
5962
obj314.Material = 'SmoothPlastic'
5963
5964
obj314.Size = Vector3.new(1, 1, 1)
5965
5966
obj314.FrontSurface = 10
5967
5968
obj314.BottomSurface = 10
5969
5970
obj314.BackSurface = 10
5971
5972
obj314.Anchored = true
5973
5974
obj314.BrickColor = BrickColor.new("Black")
5975
5976
obj314.Name = "Grip"
5977
5978
obj314.Parent = Gun
5979
5980
5981
5982
-- 315 - Mesh
5983
5984
obj315 = Instance.new("SpecialMesh")
5985
5986
obj315.MeshType = Enum.MeshType.Brick
5987
5988
obj315.Scale = Vector3.new(0.246153772, 0.184615359, 0.138461545)
5989
5990
obj315.Parent = obj314
5991
5992
5993
5994
-- 316 - Grip
5995
5996
obj316 = Instance.new("Part")
5997
5998
obj316.CFrame = CFrame.new(Vector3.new(15.0360937, 13.2256517, -9.96266651)) * CFrame.Angles(3.141592502594, 2.254989794892e-008, -2.6909120082855)
5999
6000
obj316.FormFactor = 'Custom'
6001
6002
obj316.LeftSurface = 10
6003
6004
obj316.TopSurface = 10
6005
6006
obj316.RightSurface = 10
6007
6008
obj316.Material = 'SmoothPlastic'
6009
6010
obj316.Size = Vector3.new(1, 1, 1)
6011
6012
obj316.FrontSurface = 10
6013
6014
obj316.BottomSurface = 10
6015
6016
obj316.BackSurface = 10
6017
6018
obj316.Anchored = true
6019
6020
obj316.BrickColor = BrickColor.new("Black")
6021
6022
obj316.Name = "Grip"
6023
6024
obj316.Parent = Gun
6025
6026
6027
6028
-- 317 - Mesh
6029
6030
obj317 = Instance.new("SpecialMesh")
6031
6032
obj317.MeshType = Enum.MeshType.Brick
6033
6034
obj317.Scale = Vector3.new(0.0846153945, 0.15384616, 0.138461545)
6035
6036
obj317.Parent = obj316
6037
6038
6039
6040
-- 318 - Handle
6041
6042
obj318 = Instance.new("Part")
6043
6044
obj318.CFrame = CFrame.new(Vector3.new(15.3370953, 13.2296524, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.1201161146164, 1.570796251297)
6045
6046
obj318.FormFactor = 'Custom'
6047
6048
obj318.LeftSurface = 10
6049
6050
obj318.TopSurface = 10
6051
6052
obj318.RightSurface = 10
6053
6054
obj318.Material = 'SmoothPlastic'
6055
6056
obj318.Size = Vector3.new(1, 1, 1)
6057
6058
obj318.FrontSurface = 10
6059
6060
obj318.BottomSurface = 10
6061
6062
obj318.BackSurface = 10
6063
6064
obj318.Anchored = true
6065
6066
obj318.BrickColor = BrickColor.new("Black")
6067
6068
obj318.Name = "Handle"
6069
6070
obj318.Parent = Gun
6071
6072
6073
6074
-- 319 - Mesh
6075
6076
obj319 = Instance.new("SpecialMesh")
6077
6078
obj319.MeshType = Enum.MeshType.Wedge
6079
6080
obj319.Scale = Vector3.new(0.15384616, 0.502307534, 0.0384615399)
6081
6082
obj319.Parent = obj318
6083
6084
6085
6086
-- 320 - Grip
6087
6088
obj320 = Instance.new("Part")
6089
6090
obj320.CFrame = CFrame.new(Vector3.new(15.1450949, 13.4506531, -9.96266651)) * CFrame.Angles(1.5707960128784, -0.45067909359932, 1.5707963705063)
6091
6092
obj320.FormFactor = 'Custom'
6093
6094
obj320.LeftSurface = 10
6095
6096
obj320.TopSurface = 10
6097
6098
obj320.RightSurface = 10
6099
6100
obj320.Material = 'SmoothPlastic'
6101
6102
obj320.Size = Vector3.new(1, 1, 1)
6103
6104
obj320.FrontSurface = 10
6105
6106
obj320.BottomSurface = 10
6107
6108
obj320.BackSurface = 10
6109
6110
obj320.Anchored = true
6111
6112
obj320.BrickColor = BrickColor.new("Black")
6113
6114
obj320.Name = "Grip"
6115
6116
obj320.Parent = Gun
6117
6118
6119
6120
-- 321 - Mesh
6121
6122
obj321 = Instance.new("SpecialMesh")
6123
6124
obj321.MeshType = Enum.MeshType.Wedge
6125
6126
obj321.Scale = Vector3.new(0.15384616, 0.0846153945, 0.346153855)
6127
6128
obj321.Parent = obj320
6129
6130
6131
6132
-- 322 - Grip
6133
6134
obj322 = Instance.new("Part")
6135
6136
obj322.CFrame = CFrame.new(Vector3.new(15.2410946, 13.313652, -9.96266651)) * CFrame.Angles(3.1415922641754, -1.5529582952922e-008, -2.6909120082855)
6137
6138
obj322.FormFactor = 'Custom'
6139
6140
obj322.LeftSurface = 10
6141
6142
obj322.TopSurface = 10
6143
6144
obj322.RightSurface = 10
6145
6146
obj322.Material = 'SmoothPlastic'
6147
6148
obj322.Size = Vector3.new(1, 1, 1)
6149
6150
obj322.FrontSurface = 10
6151
6152
obj322.BottomSurface = 10
6153
6154
obj322.BackSurface = 10
6155
6156
obj322.Anchored = true
6157
6158
obj322.BrickColor = BrickColor.new("Black")
6159
6160
obj322.Name = "Grip"
6161
6162
obj322.Parent = Gun
6163
6164
6165
6166
-- 323 - Mesh
6167
6168
obj323 = Instance.new("SpecialMesh")
6169
6170
obj323.MeshType = Enum.MeshType.Brick
6171
6172
obj323.Scale = Vector3.new(0.207692266, 0.492307663, 0.138461545)
6173
6174
obj323.Parent = obj322
6175
6176
6177
6178
-- 324 - Grip
6179
6180
obj324 = Instance.new("Part")
6181
6182
obj324.CFrame = CFrame.new(Vector3.new(15.4160967, 13.3276529, -9.96266651)) * CFrame.Angles(-1.5707966089249, 0.51469540596008, -1.5707963705063)
6183
6184
obj324.FormFactor = 'Custom'
6185
6186
obj324.LeftSurface = 10
6187
6188
obj324.TopSurface = 10
6189
6190
obj324.RightSurface = 10
6191
6192
obj324.Material = 'SmoothPlastic'
6193
6194
obj324.Size = Vector3.new(1, 1, 1)
6195
6196
obj324.FrontSurface = 10
6197
6198
obj324.BottomSurface = 10
6199
6200
obj324.BackSurface = 10
6201
6202
obj324.Anchored = true
6203
6204
obj324.BrickColor = BrickColor.new("Black")
6205
6206
obj324.Name = "Grip"
6207
6208
obj324.Parent = Gun
6209
6210
6211
6212
-- 325 - Mesh
6213
6214
obj325 = Instance.new("SpecialMesh")
6215
6216
obj325.MeshType = Enum.MeshType.Wedge
6217
6218
obj325.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
6219
6220
obj325.Parent = obj324
6221
6222
6223
6224
scan(Gun)
6225
6226
6227
6228
6229
6230
local rm = Instance.new("Weld")
6231
6232
rm.C0 = CFrame.new(1.5, 0.5, 0)
6233
6234
rm.C1 = CFrame.new(0, 0.5, 0)
6235
6236
rm.Part0 = torso
6237
6238
rm.Part1 = ra
6239
6240
6241
6242
local lm = Instance.new("Weld")
6243
6244
lm.C0 = CFrame.new(-1.5, 0.5, 0)
6245
6246
lm.C1 = CFrame.new(0, 0.5, 0)
6247
6248
lm.Part0 = torso
6249
6250
lm.Part1 = la
6251
6252
6253
6254
local tool = Instance.new('HopperBin', plr.Backpack)
6255
6256
tool.Name = 'M16A4'
6257
6258
6259
6260
local hw = Instance.new('Weld', char)
6261
6262
hw.Part0 = Gun.CenterWeld
6263
6264
hw.Part1 = torso
6265
6266
hw.C1 = CFrame.new(0,.2,.55)
6267
6268
hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
6269
6270
6271
6272
local RS = game:service'RunService'.RenderStepped
6273
6274
local rsc0 = rm.C0
6275
6276
local lsc0 = lm.C0
6277
6278
local lhc0 = lh.C0
6279
6280
local rhc0 = rh.C0
6281
6282
local angle = 0
6283
6284
local anglespeed = .5
6285
6286
local speed = .3
6287
6288
local rootc0 = rj.C0
6289
6290
local neckc0 = neck.C0
6291
6292
local firing
6293
6294
local auto
6295
6296
local maxammo = 25
6297
6298
local ammo = maxammo
6299
6300
local recoil = 0
6301
6302
local maxrecoil = 2;
6303
6304
6305
6306
local bodygyro = Instance.new('BodyGyro')
6307
6308
bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
6309
6310
bodygyro.P = 10000
6311
6312
6313
6314
local EffectsM = Instance.new('Model', workspace)
6315
6316
EffectsM.Name = 'GunEffects'
6317
6318
6319
6320
game:service'RunService'.Stepped:connect(function()
6321
6322
    if EffectsM.Parent == nil then
6323
6324
        EffectsM = Instance.new('Model', workspace)
6325
6326
        EffectsM.Name = 'GunEffects'
6327
6328
    end
6329
6330
end)
6331
6332
6333
6334
function DoRayCast(obj, speed, dmg, mouse, recoil)
6335
6336
        if not humanoid.Sit then
6337
6338
            bodygyro.Parent = rootpart
6339
6340
        end
6341
6342
            local fireeffect = Instance.new('Fire', obj)
6343
6344
            fireeffect.Size = 0
6345
6346
            game:service'Debris':AddItem(fireeffect,.15)
6347
6348
6349
6350
            local muzzle = Instance.new('PointLight', obj)
6351
6352
            muzzle.Range = 12
6353
6354
            muzzle.Color = Color3.new(1,.6,.1)
6355
6356
            game:service'Debris':AddItem(muzzle, .05)
6357
6358
6359
6360
            local pa = Instance.new('Part')
6361
6362
            pa.CanCollide = false
6363
6364
            pa.Anchored = true
6365
6366
            pa.Locked = true
6367
6368
            pa.TopSurface = 0
6369
6370
            pa.BottomSurface = 0
6371
6372
            pa.FormFactor = 'Custom'
6373
6374
            pa.BrickColor = BrickColor.new('Brick yellow')
6375
6376
            pa.Size = Vector3.new(.2,80,.2)
6377
6378
            pa.Transparency = .4
6379
6380
            pa.Material = "Neon";
6381
6382
6383
6384
            local shell = pa:clone()
6385
6386
            shell.Transparency = 0
6387
6388
            shell:ClearAllChildren()
6389
6390
            shell.Anchored = false
6391
6392
            shell.CFrame = Gun.CenterWeld.CFrame * CFrame.new(.2,0,0)
6393
6394
            shell.Size = Vector3.new(.2,.5,.2)
6395
6396
            shell.Parent = EffectsM
6397
6398
            shell.BrickColor = BrickColor.new('Bright yellow')
6399
6400
            shell.CanCollide = true
6401
6402
            Instance.new('BlockMesh', shell).Scale = Vector3.new(.2,.4,.2)
6403
6404
            game:service'Debris':AddItem(shell,25)
6405
6406
            shell.Velocity = (Gun.CenterWeld.CFrame * CFrame.Angles(math.rad(math.random(-10,10)*8), -math.rad(40), math.rad(20))).lookVector * 15
6407
6408
6409
6410
            bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(mouse.Hit.x,torso.Position.y,mouse.Hit.z))
6411
6412
6413
6414
            local bulletpos = obj.Position
6415
6416
            local bulletvelocity = Vector3.new(math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10)+(mouse.Hit.p - bulletpos).unit*speed
6417
6418
            local lastbulletpos = obj.Position 
6419
6420
            local fire = Instance.new('Sound', head)
6421
6422
            fire.SoundId = "rbxassetid://150204147"
6423
6424
            fire.Volume = 1
6425
6426
            fire:play()
6427
6428
            coroutine.wrap(function()
6429
6430
                while true do
6431
6432
                    dt = RS:wait();
6433
6434
                    lastbulletpos = bulletpos 
6435
6436
                    bulletvelocity = bulletvelocity - Vector3.new(0, 9.81*.2, 0)*dt
6437
6438
                    bulletpos = bulletpos + bulletvelocity 
6439
6440
                    local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
6441
6442
                    local hit, hitpos, normal = workspace:FindPartOnRayWithIgnoreList(RayCast, {char,EffectsM})
6443
6444
                    if (torso.Position - pa.Position).magnitude > 1600 then
6445
6446
                        pa:Destroy()
6447
6448
                        break
6449
6450
                    end
6451
6452
                    pa.Anchored = true
6453
6454
                    pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
6455
6456
                    pa.Parent = char
6457
6458
                    if hit then
6459
6460
                        local damage
6461
6462
                        local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
6463
6464
                        if hum then
6465
6466
                            damage = math.random(dmg,dmg+15)
6467
6468
                            hum.Health = hum.Health - damage
6469
6470
                        end
6471
6472
                        local hum2 = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
6473
6474
                        if hum2 then
6475
6476
                            damage = math.random(dmg,dmg+15)
6477
6478
                            hum2.Health = hum2.Health - damage
6479
6480
                        end
6481
6482
                        local BulletHole
6483
6484
                        local Dec
6485
6486
                        if not hum and not hum2 then
6487
6488
                            BulletHole = pa:clone()
6489
6490
                            Particles.BulletholeParticles(BulletHole, hit)
6491
6492
                            BulletHole.Transparency = 1
6493
6494
                            BulletHole.Size = Vector3.new(.8,.2,.8)
6495
6496
                            BulletHole.CFrame = CFrame.new(hitpos, hitpos+normal) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6497
6498
                            BulletHole.Parent = EffectsM
6499
6500
                            Dec = Instance.new("Decal",BulletHole)
6501
6502
                            Dec.Texture = "rbxassetid://64291977"
6503
6504
                            if not hit.Anchored then
6505
6506
                                BulletHole.Anchored = false
6507
6508
                                local Bweld = Instance.new('Weld', BulletHole)
6509
6510
                                Bweld.Part0 = hit
6511
6512
                                Bweld.Part1 = BulletHole
6513
6514
                                Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6515
6516
                            end
6517
6518
                            game:service'Debris':AddItem(BulletHole, 25)
6519
6520
                        end
6521
6522
                        local sound = Instance.new('Sound', pa)
6523
6524
                        if hit:IsA'BasePart' and hit.Transparency >= .1 then
6525
6526
                            local id = {176678459,176678487,176678351}
6527
6528
                            if Dec then
6529
6530
                                Dec.Texture = "rbxassetid://"..id[math.random(1,#id)]
6531
6532
                            end
6533
6534
                            if BulletHole then
6535
6536
                                Particles.BulletholeParticles(BulletHole, hit)
6537
6538
                                BulletHole.Size = Vector3.new(1.5,1.5,.2)
6539
6540
                                BulletHole.CFrame = CFrame.new(hitpos,hitpos+normal)*CFrame.new(0,0,.1)*CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6541
6542
                                if not hit.Anchored then
6543
6544
                                    BulletHole.Anchored = false
6545
6546
                                    local Bweld = Instance.new('Weld', BulletHole)
6547
6548
                                    Bweld.Part0 = hit
6549
6550
                                    Bweld.Part1 = BulletHole
6551
6552
                                    Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
6553
6554
                                end
6555
6556
                            end
6557
6558
                            sound.SoundId = "rbxassetid://142082167"
6559
6560
                        else
6561
6562
                            sound.SoundId = "rbxassetid://170538363"
6563
6564
                        end
6565
6566
                        sound.Pitch = 1.2+math.random()/3
6567
6568
                        sound.Volume = .4
6569
6570
                        sound:play()
6571
6572
                        game:service'Debris':AddItem(sound,4)
6573
6574
                        pa.Size = Vector3.new(.2,(lastbulletpos - hitpos).magnitude,.2)
6575
6576
                        pa.CFrame = CFrame.new(lastbulletpos, hitpos) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(lastbulletpos - hitpos).magnitude/2,0)
6577
6578
                        RS:wait()
6579
6580
                        pa:Destroy()
6581
6582
                        break
6583
6584
                    end
6585
6586
                    pa.Anchored = true
6587
6588
                    pa.Parent = char
6589
6590
                    pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
6591
6592
                end
6593
6594
            end)()
6595
6596
end
6597
6598
6599
6600
local accuracymain = Instance.new("ScreenGui", plr.PlayerGui)
6601
6602
accuracymain.Name = 'GunAccuracyFrame'
6603
6604
local accuracyFrame = Instance.new("Frame", accuracymain)
6605
6606
accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
6607
6608
accuracyFrame.BackgroundTransparency = 1
6609
6610
game:service'RunService'.RenderStepped:connect(function()
6611
6612
    accuracyFrame.Position = UDim2.new(0, plr:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, plr:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
6613
6614
end)
6615
6616
local accuracy1 = Instance.new("Frame", accuracyFrame)
6617
6618
accuracy1.BackgroundColor = BrickColor.new("White")
6619
6620
accuracy1.Size = UDim2.new(0, 8, 0, 2)
6621
6622
accuracy1.Position = UDim2.new(0, 0, .5, -1)
6623
6624
local accuracy2 = Instance.new("Frame", accuracyFrame)
6625
6626
accuracy2.BackgroundColor = BrickColor.new("White")
6627
6628
accuracy2.Size = UDim2.new(0, 8, 0, 2)
6629
6630
accuracy2.Position = UDim2.new(1, -8, .5, -1)
6631
6632
local accuracy3 = Instance.new("Frame", accuracyFrame)
6633
6634
accuracy3.BackgroundColor = BrickColor.new("White")
6635
6636
accuracy3.Size = UDim2.new(0, 2, 0, 8)
6637
6638
accuracy3.Position = UDim2.new(.5, -1, 0, 0)
6639
6640
local accuracy4 = Instance.new("Frame", accuracyFrame)
6641
6642
accuracy4.BackgroundColor = BrickColor.new("White")
6643
6644
accuracy4.Size = UDim2.new(0, 2, 0, 8)
6645
6646
accuracy4.Position = UDim2.new(.5, -1, 1, -8)
6647
6648
accuracyFrame.Visible = false
6649
6650
6651
6652
tool.Selected:connect(function(mouse)
6653
6654
    accuracyFrame.Visible = true
6655
6656
    mouse.Icon = "rbxassetid://75216962"
6657
6658
    rm.Parent = torso
6659
6660
    lm.Parent = torso
6661
6662
    hw.Part1 = ra
6663
6664
    hw.C0 = CFrame.new()
6665
6666
    hw.C1 = CFrame.new(-.3,-1.4,-.5)
6667
6668
    for i = 0, 90, 15 do
6669
6670
        neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
6671
6672
        rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
6673
6674
        rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
6675
6676
        lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
6677
6678
        RS:wait()
6679
6680
    end
6681
6682
    mouse.KeyDown:connect(function(k)
6683
6684
        if k == "c" then
6685
6686
            crouch = not crouch
6687
6688
            if crouch then
6689
6690
                while crouch do
6691
6692
                    if not crouch then break end
6693
6694
                    RS:wait()
6695
6696
                    humanoid.WalkSpeed = 10
6697
6698
                    if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < .5 and torso.RotVelocity.y < .5 then
6699
6700
                        humanoid.CameraOffset = Vector3.new(0,-1,0)
6701
6702
                        rj.C0 = rootc0 * CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.rad(45))
6703
6704
                        lh.C0 = lhc0 * CFrame.new(-.75,-.15,0) * CFrame.Angles(0,0,math.rad(70))
6705
6706
                        rh.C0 = rhc0 * CFrame.new(.75,.75,0) * CFrame.Angles(0,0,-math.rad(20))
6707
6708
                    else
6709
6710
                        humanoid.CameraOffset = Vector3.new(0,-.7,0)
6711
6712
                        rj.C0 = rootc0 * CFrame.new(0,0,-.7) * CFrame.Angles(0,0,-math.rad(45))
6713
6714
                        lh.C0 = lhc0 * CFrame.new(-.4,.65,0) * CFrame.Angles(0,0,math.rad(2))
6715
6716
                        rh.C0 = rhc0 * CFrame.new(.4,.65,0) * CFrame.Angles(0,0,-math.rad(2))
6717
6718
                    end
6719
6720
                end
6721
6722
            else
6723
6724
                humanoid.CameraOffset = Vector3.new(0,0,0)
6725
6726
                humanoid.WalkSpeed = 16
6727
6728
                RS:wait()
6729
6730
                RS:wait()
6731
6732
                humanoid.CameraOffset = Vector3.new(0,0,0)
6733
6734
                humanoid.WalkSpeed = 16
6735
6736
                rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(45))
6737
6738
                lh.C0 = lhc0
6739
6740
                rh.C0 = rhc0
6741
6742
            end
6743
6744
        end
6745
6746
        if k == "r" then
6747
6748
            if firing or auto or ammo >= maxammo then return end
6749
6750
            firing = true
6751
6752
            local sound = Instance.new('Sound', head)
6753
6754
            sound.SoundId = "rbxassetid://144798533"
6755
6756
            sound.Volume = .5
6757
6758
            sound:play()
6759
6760
            game:service'Debris':AddItem(sound,15)
6761
6762
            for i = 0, 90, 15 do
6763
6764
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
6765
6766
                RS:wait()
6767
6768
            end
6769
6770
            ammo = maxammo
6771
6772
            wait(2)
6773
6774
            for i = 90, 0, -15 do
6775
6776
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
6777
6778
                RS:wait()
6779
6780
            end
6781
6782
            wait(.7)
6783
6784
            for i = 0, 90, 15 do
6785
6786
                lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6787
6788
                RS:wait()
6789
6790
            end
6791
6792
            wait(.3)
6793
6794
            for i = 90, 0, -15 do
6795
6796
                lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6797
6798
                RS:wait()
6799
6800
            end
6801
6802
            lm.C0 = lsc0 * CFrame.Angles(math.rad(90),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
6803
6804
            firing = false
6805
6806
        end
6807
6808
    end)
6809
6810
    mouse.Button1Down:connect(function()
6811
6812
        if auto or firing then return end
6813
6814
        auto = true
6815
6816
        while true do
6817
6818
            if ammo <= 0 then
6819
6820
                auto = false
6821
6822
                firing = false
6823
6824
                local sound = Instance.new('Sound', head)
6825
6826
                sound.SoundId = "rbxassetid://132464034"
6827
6828
                sound.Volume = .35
6829
6830
                sound:play()
6831
6832
                game:service'Debris':AddItem(sound,1)
6833
6834
                break
6835
6836
            end
6837
6838
            if not auto or firing then break end
6839
6840
            ammo = ammo - 1
6841
6842
            firing = true
6843
6844
            if crouch then
6845
6846
                recoil = recoil + .15
6847
6848
            else
6849
6850
                recoil = recoil + .3
6851
6852
            end
6853
6854
            recoil = math.min(maxrecoil, recoil);
6855
6856
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6857
6858
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6859
6860
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6861
6862
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6863
6864
6865
6866
            local value = math.random(-10,10)*50
6867
6868
            local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
6869
6870
6871
6872
            camera.Focus = camera.Focus * CFrame.new(math.rad(math.sin(value)/4)*dist, math.rad((2)/4)*dist, 0)
6873
6874
6875
6876
            DoRayCast(Gun.FireHole, 40, 10, mouse, recoil)
6877
6878
            coroutine.wrap(function()
6879
6880
            for i = 0, 10, 2.5 do
6881
6882
                neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
6883
6884
                rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
6885
6886
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
6887
6888
                RS:wait()
6889
6890
            end
6891
6892
            for i = 10, 0, -2.5 do
6893
6894
6895
6896
                local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
6897
6898
                camera.Focus = camera.Focus * CFrame.new(-math.rad(math.sin(value)/4)*dist/(10), -math.rad(2/4)*dist/(10), 0)
6899
6900
6901
6902
                neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
6903
6904
                rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
6905
6906
                lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
6907
6908
                RS:wait()
6909
6910
            end
6911
6912
            end)()
6913
6914
            wait(.0175)
6915
6916
            firing = false
6917
6918
            wait(.015)
6919
6920
            if not auto or firing then break end
6921
6922
        end
6923
6924
        repeat RS:wait()
6925
6926
            recoil = recoil - .05
6927
6928
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6929
6930
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6931
6932
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6933
6934
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6935
6936
        until recoil <= 0 or auto
6937
6938
            recoil = 0
6939
6940
            accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
6941
6942
            accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
6943
6944
            accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
6945
6946
            accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
6947
6948
    end)
6949
6950
    mouse.Button1Up:connect(function()
6951
6952
        if firing then
6953
6954
            repeat RS:wait() until firing == false
6955
6956
        end
6957
6958
        auto = false
6959
6960
        wait(1)
6961
6962
        if not auto then
6963
6964
            bodygyro.Parent = nil
6965
6966
        end
6967
6968
    end)
6969
6970
end)
6971
6972
tool.Deselected:connect(function()
6973
6974
    accuracyFrame.Visible = false
6975
6976
    humanoid.CameraOffset = Vector3.new(0,0,0)
6977
6978
    lh.C0 = lhc0
6979
6980
    rh.C0 = rhc0
6981
6982
    crouch = false
6983
6984
    humanoid.WalkSpeed = 16
6985
6986
    for i = 90, 0, -15 do
6987
6988
        neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
6989
6990
        rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
6991
6992
        rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
6993
6994
        lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
6995
6996
        RS:wait()
6997
6998
    end
6999
7000
    humanoid.WalkSpeed = 16
7001
7002
    humanoid.CameraOffset = Vector3.new(0,0,0)
7003
7004
    lh.C0 = lhc0
7005
7006
    rh.C0 = rhc0
7007
7008
    hw.Part0 = Gun.CenterWeld
7009
7010
    hw.Part1 = torso
7011
7012
    hw.C1 = CFrame.new(0,.2,.55)
7013
7014
    hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
7015
7016
    rm.Parent = nil
7017
7018
    lm.Parent = nil
7019
7020
    ls.Parent = torso
7021
7022
    rs.Parent = torso
7023
7024
end)