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Mr-Shadow_Cat

Mobile task force Ninetailed fox

Feb 16th, 2018
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  1. CV="White"
  2.  
  3. p = game.Players.LocalPlayer
  4. char = p.Character
  5. local txt = Instance.new("BillboardGui", char)
  6. txt.Adornee = char .Head
  7. txt.Name = "_status"
  8. txt.Size = UDim2.new(2, 0, 1.2, 0)
  9. txt.StudsOffset = Vector3.new(-9, 6, 0)
  10. local text = Instance.new("TextLabel", txt)
  11. text.Size = UDim2.new(10, 0, 7, 0)
  12. text.FontSize = "Size24"
  13. text.TextScaled = true
  14. text.TextTransparency = 0
  15. text.BackgroundTransparency = 1
  16. text.TextTransparency = 0
  17. text.TextStrokeTransparency = 1
  18. text.Font = "Code"
  19. text.TextStrokeColor3 = Color3.new(40,0,0)
  20.  
  21. v=Instance.new("Part")
  22. v.Name = "ColorBrick"
  23. v.Parent=p.Character
  24. v.FormFactor="Symmetric"
  25. v.Anchored=true
  26. v.CanCollide=false
  27. v.BottomSurface="Smooth"
  28. v.TopSurface="Smooth"
  29. v.Size=Vector3.new(10,5,3)
  30. v.Transparency=1
  31. v.CFrame=char.Torso.CFrame
  32. v.BrickColor=BrickColor.new(CV)
  33. v.Transparency=1
  34. text.TextColor3 = Color3.fromRGB(255,140,0)
  35. v.Shape="Block"
  36. text.Text = "Nine Tailed Fox Unit"
  37. coroutine.wrap(function()
  38. while wait() do
  39. wait(3)
  40. text.Text = "Kill"
  41. wait()
  42. text.Text = "Nine Tailed Fox Unit";
  43. wait(2)
  44. local str = ""
  45. for i = 1, math.random(3,25) do
  46. str = str..string.char(math.random(65,122))
  47. end
  48. text.Text = str
  49. wait()
  50. str = ""
  51. for i = 1, math.random(12,25) do
  52. str = str..string.char(math.random(48,122))
  53. end
  54. wait()
  55. text.Text = str
  56. wait()
  57. text.Text = "Nine Tailed Fox Unit";
  58. wait(1)
  59. text.Text = "THE PAIN"
  60. wait()
  61. text.Text = "What do you want?"
  62. wait()
  63. text.Text = "Nine Tailed Fox Unit";
  64. wait(2)
  65. text.Text = "You made me do this.";
  66. wait()
  67. text.Text = "Kill";
  68. wait()
  69. for i = 1, math.random(12,25) do
  70. str = str..string.char(math.random(48,57))
  71. end
  72. text.Text = str
  73. wait()
  74. text.Text = "Nine Tailed Fox Unit";
  75. wait(2)
  76. end
  77. end)()
  78. local Player = game.Players.localPlayer
  79. local Character = Player.Character
  80. local Torso = Character.Torso
  81. local hum = Character.Humanoid
  82. hum.MaxHealth = math.huge
  83. wait(0.1)
  84. hum.Health = math.huge
  85.  
  86. local Music = Instance.new("Sound")
  87.  
  88. Music.Name = "Sound"
  89. Music.SoundId = "http://roblox.com/asset/?id=714974960"
  90. Music.Volume = 4
  91. Music.Looped = false
  92. Music.Parent = Character
  93. Music:play()
  94.  
  95. GasMask = true
  96.  
  97. if GasMask == true then
  98. o1 = Instance.new("Model")
  99. o2 = Instance.new("Part")
  100. o3 = Instance.new("SpecialMesh")
  101. o4 = Instance.new("Part")
  102. o5 = Instance.new("Part")
  103. o6 = Instance.new("Part")
  104. o7 = Instance.new("SpecialMesh")
  105. o8 = Instance.new("Part")
  106. o9 = Instance.new("Part")
  107. o10 = Instance.new("SpecialMesh")
  108. o11 = Instance.new("Part")
  109. o12 = Instance.new("Part")
  110. o13 = Instance.new("SpecialMesh")
  111. o14 = Instance.new("Part")
  112. o15 = Instance.new("Part")
  113. o16 = Instance.new("Part")
  114. o17 = Instance.new("Part")
  115. o1.Name = "MODEL"
  116. o2.Name = "Middle"
  117. o2.Parent = o1
  118. o2.BrickColor = BrickColor.new("Pastel brown")
  119. o2.Transparency = 1
  120. o2.Position = Vector3.new(-13.5356159, 3.71991396, 50.2649117)
  121. o2.Rotation = Vector3.new(-5.66336393, -89.7626114, -5.66246414)
  122. o2.Anchored = true
  123. o2.FormFactor = Enum.FormFactor.Custom
  124. o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  125. o2.CFrame = CFrame.new(-13.5356159, 3.71991396, 50.2649117, 1.75646369e-006, 1.74156298e-007, -0.999991417, -1.04150445e-007, 1, 1.60883403e-007, 0.999999762, 9.62157287e-008, 1.6223396e-006)
  126. o2.BottomSurface = Enum.SurfaceType.Smooth
  127. o2.TopSurface = Enum.SurfaceType.Smooth
  128. o2.Color = Color3.new(1, 0.8, 0.6)
  129. o3.Parent = o2
  130. o3.Scale = Vector3.new(6.25, 6.25, 6.25)
  131. o3.MeshType = Enum.MeshType.FileMesh
  132. o4.Name = "Lense 1"
  133. o4.Parent = o1
  134. o4.Material = Enum.Material.Metal
  135. o4.Transparency = 0.050000011920929
  136. o4.Position = Vector3.new(-12.900528, 3.77991295, 50.5080605)
  137. o4.Rotation = Vector3.new(-180, 20.6807137, -179.999985)
  138. o4.Anchored = true
  139. o4.CanCollide = false
  140. o4.FormFactor = Enum.FormFactor.Custom
  141. o4.Shape = Enum.PartType.Cylinder
  142. o4.Size = Vector3.new(0.200000003, 0.320000023, 0.939999998)
  143. o4.CFrame = CFrame.new(-12.900528, 3.77991295, 50.5080605, -0.935553849, 3.06141374e-007, 0.353159934, 3.19927466e-007, 1, 2.01617603e-008, -0.353163034, 1.1997561e-007, -0.935561478)
  144. o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  145. o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  146. o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  147. o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  148. o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  149. o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  150. o5.Name = "Lense2"
  151. o5.Parent = o1
  152. o5.Material = Enum.Material.Metal
  153. o5.Transparency = 0.050000011920929
  154. o5.Position = Vector3.new(-12.8961124, 3.77492094, 50.0302277)
  155. o5.Rotation = Vector3.new(-180, -23.8323021, -179.999985)
  156. o5.Anchored = true
  157. o5.CanCollide = false
  158. o5.FormFactor = Enum.FormFactor.Custom
  159. o5.Shape = Enum.PartType.Cylinder
  160. o5.Size = Vector3.new(0.200000003, 0.330000043, 0.99000001)
  161. o5.CFrame = CFrame.new(-12.8961124, 3.77492094, 50.0302277, -0.914722979, 2.85652249e-007, -0.404061079, 2.36339361e-007, 1, 1.37493373e-007, 0.404064298, 2.15865228e-008, -0.914730668)
  162. o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  163. o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  164. o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  165. o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  166. o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  167. o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  168. o6.Name = "Handle"
  169. o6.Parent = o1
  170. o6.Material = Enum.Material.Metal
  171. o6.BrickColor = BrickColor.new("Really black")
  172. o6.Position = Vector3.new(-12.8799381, 3.69992495, 50.2599869)
  173. o6.Rotation = Vector3.new(-90, 9.97842108e-006, -89.9999008)
  174. o6.Anchored = true
  175. o6.CanCollide = false
  176. o6.FormFactor = Enum.FormFactor.Plate
  177. o6.Size = Vector3.new(1, 0.400000006, 1)
  178. o6.CFrame = CFrame.new(-12.8799381, 3.69992495, 50.2599869, 1.75646369e-006, 0.999991417, 1.74156298e-007, -1.04150445e-007, -1.60883403e-007, 1, 0.999999762, -1.6223396e-006, 9.62157287e-008)
  179. o6.BottomSurface = Enum.SurfaceType.Weld
  180. o6.TopSurface = Enum.SurfaceType.Smooth
  181. o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  182. o7.Parent = o6
  183. o7.MeshId = "http://www.roblox.com/asset/?id=5158270"
  184. o7.Scale = Vector3.new(0.140000001, 0.170000002, 0.100000001)
  185. o7.MeshType = Enum.MeshType.FileMesh
  186. o8.Name = "Straps"
  187. o8.Parent = o1
  188. o8.Material = Enum.Material.Fabric
  189. o8.BrickColor = BrickColor.new("Really black")
  190. o8.Position = Vector3.new(-13.5199518, 3.48991394, 50.2599869)
  191. o8.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924)
  192. o8.Anchored = true
  193. o8.CanCollide = false
  194. o8.FormFactor = Enum.FormFactor.Custom
  195. o8.Shape = Enum.PartType.Cylinder
  196. o8.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999)
  197. o8.CFrame = CFrame.new(-13.5199518, 3.48991394, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762)
  198. o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  199. o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  200. o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  201. o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  202. o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  203. o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  204. o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  205. o9.Name = "Ring2"
  206. o9.Parent = o1
  207. o9.BrickColor = BrickColor.new("Dark stone grey")
  208. o9.Position = Vector3.new(-12.8061161, 3.77991295, 49.9993477)
  209. o9.Rotation = Vector3.new(-1.48261315e-005, -66.1664276, -2.4695395e-005)
  210. o9.Anchored = true
  211. o9.CanCollide = false
  212. o9.FormFactor = Enum.FormFactor.Custom
  213. o9.Size = Vector3.new(0.600000024, 0.200000003, 1)
  214. o9.CFrame = CFrame.new(-12.8061161, 3.77991295, 49.9993477, 0.404059976, 1.74156298e-007, -0.914723039, -1.6136562e-007, 1, 1.0455733e-007, 0.914730787, 9.62157287e-008, 0.404063195)
  215. o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  216. o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  217. o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  218. o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  219. o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  220. o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  221. o9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  222. o10.Parent = o9
  223. o10.MeshId = "http://www.roblox.com/asset/?id=3270017"
  224. o10.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012)
  225. o10.MeshType = Enum.MeshType.FileMesh
  226. o11.Name = "Straps"
  227. o11.Parent = o1
  228. o11.Material = Enum.Material.Fabric
  229. o11.BrickColor = BrickColor.new("Really black")
  230. o11.Position = Vector3.new(-13.5199518, 4.00991392, 50.2599869)
  231. o11.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924)
  232. o11.Anchored = true
  233. o11.CanCollide = false
  234. o11.FormFactor = Enum.FormFactor.Custom
  235. o11.Shape = Enum.PartType.Cylinder
  236. o11.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999)
  237. o11.CFrame = CFrame.new(-13.5199518, 4.00991392, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762)
  238. o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  239. o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  240. o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  241. o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  242. o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  243. o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  244. o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  245. o12.Name = "Ring1"
  246. o12.Parent = o1
  247. o12.BrickColor = BrickColor.new("Dark stone grey")
  248. o12.Position = Vector3.new(-12.7999144, 3.76992106, 50.5299988)
  249. o12.Rotation = Vector3.new(-179.999969, -69.3177338, -179.999985)
  250. o12.Anchored = true
  251. o12.CanCollide = false
  252. o12.FormFactor = Enum.FormFactor.Custom
  253. o12.Size = Vector3.new(0.600000024, 0.200000003, 1)
  254. o12.CFrame = CFrame.new(-12.7999144, 3.76992106, 50.5299988, -0.353160918, 1.74156298e-007, -0.935553372, -4.22077129e-008, 1, 1.87534141e-007, 0.935561061, 9.62157287e-008, -0.353164017)
  255. o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  256. o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  257. o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  258. o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  259. o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  260. o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  261. o12.Color = Color3.new(0.388235, 0.372549, 0.384314)
  262. o13.Parent = o12
  263. o13.MeshId = "http://www.roblox.com/asset/?id=3270017"
  264. o13.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012)
  265. o13.MeshType = Enum.MeshType.FileMesh
  266. o14.Name = "Breather"
  267. o14.Parent = o1
  268. o14.Material = Enum.Material.Metal
  269. o14.BrickColor = BrickColor.new("Really black")
  270. o14.Position = Vector3.new(-12.7419596, 3.69627094, 50.2550011)
  271. o14.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521)
  272. o14.Anchored = true
  273. o14.CanCollide = false
  274. o14.FormFactor = Enum.FormFactor.Custom
  275. o14.Shape = Enum.PartType.Cylinder
  276. o14.Size = Vector3.new(0.600000024, 0.340000093, 0.25000003)
  277. o14.CFrame = CFrame.new(-12.7419596, 3.69627094, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762)
  278. o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  279. o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  280. o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  281. o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  282. o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  283. o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  284. o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  285. o15.Name = "Breather"
  286. o15.Parent = o1
  287. o15.Material = Enum.Material.Metal
  288. o15.BrickColor = BrickColor.new("Really black")
  289. o15.Position = Vector3.new(-12.5337915, 3.51434994, 50.2550011)
  290. o15.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521)
  291. o15.Anchored = true
  292. o15.CanCollide = false
  293. o15.FormFactor = Enum.FormFactor.Custom
  294. o15.Shape = Enum.PartType.Cylinder
  295. o15.Size = Vector3.new(0.200000003, 0.340000093, 0.350000024)
  296. o15.CFrame = CFrame.new(-12.5337915, 3.51434994, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762)
  297. o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  298. o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  299. o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  300. o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  301. o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  302. o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  303. o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  304. o16.Name = "Breather"
  305. o16.Parent = o1
  306. o16.Material = Enum.Material.Metal
  307. o16.BrickColor = BrickColor.new("Really black")
  308. o16.Position = Vector3.new(-12.7920103, 3.39220095, 49.784256)
  309. o16.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548)
  310. o16.Anchored = true
  311. o16.CanCollide = false
  312. o16.FormFactor = Enum.FormFactor.Custom
  313. o16.Shape = Enum.PartType.Cylinder
  314. o16.Size = Vector3.new(0.230000019, 0.540000081, 0.75)
  315. o16.CFrame = CFrame.new(-12.7920103, 3.39220095, 49.784256, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967)
  316. o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  317. o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  318. o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  319. o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  320. o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  321. o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  322. o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  323. o17.Name = "Breather"
  324. o17.Parent = o1
  325. o17.Material = Enum.Material.Metal
  326. o17.BrickColor = BrickColor.new("Really black")
  327. o17.Position = Vector3.new(-12.8723783, 3.42192006, 49.8816109)
  328. o17.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548)
  329. o17.Anchored = true
  330. o17.CanCollide = false
  331. o17.FormFactor = Enum.FormFactor.Custom
  332. o17.Shape = Enum.PartType.Cylinder
  333. o17.Size = Vector3.new(0.370000005, 0.540000081, 0.310000002)
  334. o17.CFrame = CFrame.new(-12.8723783, 3.42192006, 49.8816109, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967)
  335. o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  336. o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  337. o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  338. o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  339. o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  340. o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  341. o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  342. function onTouched(hit)
  343. local d = hit.Parent:GetChildren()
  344. for i=1, #d do
  345. if (d[i].className == "Hat") then
  346. d[i]:remove()
  347. end
  348. end
  349. if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Face") == nil then
  350. local g = o1:clone()
  351. g.Parent = hit.Parent
  352. local C = g:GetChildren()
  353. for i=1, #C do
  354. if C[i].className == "Part" then
  355. local W = Instance.new("Weld")
  356. W.Part0 = g.Middle
  357. W.Part1 = C[i]
  358. local CJ = CFrame.new(g.Middle.Position)
  359. local C0 = g.Middle.CFrame:inverse()*CJ
  360. local C1 = C[i].CFrame:inverse()*CJ
  361. W.C0 = C0
  362. W.C1 = C1
  363. W.Parent = g.Middle
  364. g.Middle.Transparency = 1
  365. end
  366. local Y = Instance.new("Weld")
  367. Y.Part0 = hit.Parent.Head
  368. Y.Part1 = g.Middle
  369. Y.C0 = CFrame.new(0, 0, 0)
  370. Y.Parent = Y.Part0
  371. end
  372.  
  373. local h = g:GetChildren()
  374. for i = 1, # h do
  375. h[i].Anchored = false
  376. h[i].CanCollide = false
  377. end
  378.  
  379. end
  380. end
  381.  
  382. onTouched(game.Players.LocalPlayer.Character.Head)
  383. end
  384. local Player = game:service'Players'.localPlayer
  385. local chara = Player.Character
  386.  
  387. shirt= Instance.new("Shirt", Character)
  388. shirt.Name = "Shirt"
  389. pants = Instance.new("Pants", Character)
  390. pants.Name = "Pants"
  391. chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=245656735"
  392. chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=245656766"
  393.  
  394. plr = game:service'Players'.LocalPlayer
  395. repeat wait() until plr.Character
  396. wait(1)
  397. plrgui = plr:findFirstChild'PlayerGui'
  398. plrmouse = plr:GetMouse()
  399. char = plr.Character
  400. humanoid = char:findFirstChild("Humanoid")
  401. torso = char:findFirstChild("Torso")
  402. head = char.Head
  403. ra = char:findFirstChild("Right Arm")
  404. la = char:findFirstChild("Left Arm")
  405. rl = char:findFirstChild("Right Leg")
  406. ll = char:findFirstChild("Left Leg")
  407. rs = torso:findFirstChild("Right Shoulder")
  408. ls = torso:findFirstChild("Left Shoulder")
  409. rh = torso:findFirstChild("Right Hip")
  410. lh = torso:findFirstChild("Left Hip")
  411. neck = torso:findFirstChild("Neck")
  412. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  413. rootpart = char:findFirstChild("HumanoidRootPart")
  414. camera = workspace.CurrentCamera
  415. anim = char:findFirstChild("Animate")
  416.  
  417. function scan(parent)
  418. local parts,last = {}
  419. for _,v in pairs(parent:GetChildren()) do
  420. if (v:IsA("BasePart")) then
  421. v.Anchored = true
  422. if (last) then
  423. local w = Instance.new("Weld")
  424. w.Name = ("%s_Weld"):format(v.Name)
  425. w.Part0,w.Part1 = last,v
  426. w.C0 = last.CFrame:inverse()
  427. w.C1 = v.CFrame:inverse()
  428. w.Parent = last
  429. end
  430. last = v
  431. table.insert(parts,v)
  432. end
  433. scan(v)
  434. end
  435. for _,v in pairs(parts) do
  436. v.Anchored = false
  437. v.Locked = true
  438. v.CanCollide = false
  439. end
  440. end
  441.  
  442.  
  443. local Particles = {
  444.  
  445. AirRing = function(CF, Distance, Color, Opac, Size, Velocity)
  446. local StoredParticles = {};
  447.  
  448. for Angle = 0, 360, 20 do
  449. local EffectDirection = new("Part", char);
  450. EffectDirection.Anchored = true;
  451. EffectDirection.CanCollide = false;
  452. EffectDirection.CFrame = CF
  453. * CFrame.Angles(math.pi/2, 0, 0)
  454. * CFrame.Angles(0, 0, math.rad(Angle))
  455. * CFrame.new(0, Distance, 0);
  456. EffectDirection.Transparency = 1;
  457. local Smoke = new("Smoke", EffectDirection);
  458. Smoke.Color = Color3.new(Color.r/255, Color.g/255, Color.b/255) or Color3.new(1,1,1);
  459. Smoke.Opacity = Opac or 0.05;
  460. Smoke.Size = Size or 0;
  461. Smoke.RiseVelocity = Velocity or 2;
  462. table.insert(StoredParticles, Smoke);
  463. game:service'Debris':AddItem(EffectDirection, 10);
  464. end
  465.  
  466. wait(.2);
  467.  
  468. for Index,Value in next,StoredParticles do
  469. if Value:IsA'Smoke' then
  470. Value.Enabled = false;
  471. end
  472. end
  473. end;
  474.  
  475. BulletholeParticles = function(Part, hitPart)
  476. do --material splash
  477. local Particle = Instance.new("ParticleEmitter", Part);
  478. Particle.VelocitySpread = 30;
  479. Particle.LightEmission = 200;
  480.  
  481.  
  482. Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.25, 0)})
  483. Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
  484. Particle.Texture = "rbxassetid://272031379";
  485. Particle.Rotation = NumberRange.new(0,90);
  486. Particle.Rate = 25;
  487. Particle.Acceleration = Vector3.new(0, -100, 0)
  488. Particle.Speed = NumberRange.new(35);
  489. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
  490. Particle.Lifetime = NumberRange.new(2);
  491. coroutine.wrap(function()
  492. wait(.2)
  493. Particle.Enabled = false;
  494. Particle.Rate = 0;
  495. wait(2)
  496. Particle:Destroy()
  497. end)()
  498. end
  499.  
  500. do --smoke effect
  501. local Particle = Instance.new("ParticleEmitter", Part);
  502. Particle.VelocitySpread = 10;
  503.  
  504.  
  505. Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
  506.  
  507. Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
  508. Particle.Texture = "rbxassetid://272031958"; -- replace id
  509. Particle.Rotation = NumberRange.new(0,90);
  510. Particle.Rate = 10;
  511. Particle.Acceleration = Vector3.new(0, -1, 0)
  512. Particle.Speed = NumberRange.new(5);
  513. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
  514. Particle.Lifetime = NumberRange.new(1);
  515. coroutine.wrap(function()
  516. wait(.2)
  517. Particle.Enabled = false;
  518. Particle.Rate = 0;
  519. wait(1)
  520. Particle:Destroy()
  521. end)()
  522. end
  523. end;
  524. };
  525.  
  526. -- 1 - M16A4
  527. Gun = Instance.new("Model")
  528. Gun.Name = "M16A4"
  529. Gun.Parent = char
  530.  
  531. -- 2 - Carry Handle
  532. obj2 = Instance.new("Part")
  533. obj2.CFrame = CFrame.new(Vector3.new(15.242094, 14.0666552, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  534. obj2.FormFactor = 'Custom'
  535. obj2.LeftSurface = 10
  536. obj2.TopSurface = 10
  537. obj2.RightSurface = 10
  538. obj2.Material = 'SmoothPlastic'
  539. obj2.Size = Vector3.new(1, 1, 1)
  540. obj2.FrontSurface = 10
  541. obj2.BottomSurface = 10
  542. obj2.BackSurface = 10
  543. obj2.Anchored = true
  544. obj2.BrickColor = BrickColor.new("Black")
  545. obj2.Name = "Carry Handle"
  546. obj2.Parent = Gun
  547.  
  548. -- 3 - Mesh
  549. obj3 = Instance.new("SpecialMesh")
  550. obj3.MeshType = Enum.MeshType.Wedge
  551. obj3.Scale = Vector3.new(0.15384616, 0.115384638, 0.0615384579)
  552. obj3.Parent = obj2
  553.  
  554. -- 4 - Front Sight/Gas Tube
  555. obj4 = Instance.new("Part")
  556. obj4.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8776541, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  557. obj4.FormFactor = 'Custom'
  558. obj4.LeftSurface = 10
  559. obj4.TopSurface = 10
  560. obj4.RightSurface = 10
  561. obj4.Material = 'SmoothPlastic'
  562. obj4.Size = Vector3.new(1, 1, 1)
  563. obj4.FrontSurface = 10
  564. obj4.BottomSurface = 10
  565. obj4.BackSurface = 10
  566. obj4.Anchored = true
  567. obj4.BrickColor = BrickColor.new("Black")
  568. obj4.Name = "Front Sight/Gas Tube"
  569. obj4.Parent = Gun
  570.  
  571. -- 5 - Mesh
  572. obj5 = Instance.new("SpecialMesh")
  573. obj5.MeshType = Enum.MeshType.Brick
  574. obj5.Scale = Vector3.new(0.0384615399, 0.0999999642, 0.0769230798)
  575. obj5.Parent = obj4
  576.  
  577. -- 6 - Handguard
  578. obj6 = Instance.new("Part")
  579. obj6.CFrame = CFrame.new(Vector3.new(16.1770878, 13.6856527, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  580. obj6.FormFactor = 'Custom'
  581. obj6.LeftSurface = 10
  582. obj6.TopSurface = 10
  583. obj6.RightSurface = 10
  584. obj6.Material = 'SmoothPlastic'
  585. obj6.Size = Vector3.new(1, 1, 1)
  586. obj6.FrontSurface = 10
  587. obj6.BottomSurface = 10
  588. obj6.BackSurface = 10
  589. obj6.Anchored = true
  590. obj6.BrickColor = BrickColor.new("Black")
  591. obj6.Name = "Handguard"
  592. obj6.Parent = Gun
  593.  
  594. -- 7 - Mesh
  595. obj7 = Instance.new("SpecialMesh")
  596. obj7.MeshType = Enum.MeshType.Wedge
  597. obj7.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  598. obj7.Parent = obj6
  599.  
  600. -- 8 - Clip
  601. obj8 = Instance.new("Part")
  602. obj8.CFrame = CFrame.new(Vector3.new(16.0835896, 13.1984005, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  603. obj8.FormFactor = 'Custom'
  604. obj8.LeftSurface = 10
  605. obj8.TopSurface = 10
  606. obj8.RightSurface = 10
  607. obj8.Material = 'SmoothPlastic'
  608. obj8.Size = Vector3.new(1, 1, 1)
  609. obj8.FrontSurface = 10
  610. obj8.BottomSurface = 10
  611. obj8.BackSurface = 10
  612. obj8.Anchored = true
  613. obj8.BrickColor = BrickColor.new("Black")
  614. obj8.Name = "Clip"
  615. obj8.Parent = Gun
  616.  
  617. -- 9 - Mesh
  618. obj9 = Instance.new("BlockMesh")
  619. obj9.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
  620. obj9.Parent = obj8
  621.  
  622. -- 10 - Stock
  623. obj10 = Instance.new("Part")
  624. obj10.CFrame = CFrame.new(Vector3.new(14.4500961, 13.5206528, -9.96666431)) * CFrame.Angles(1.5707963705063, -1.5698828697205, -1.5707963705063)
  625. obj10.FormFactor = 'Custom'
  626. obj10.LeftSurface = 10
  627. obj10.TopSurface = 10
  628. obj10.RightSurface = 10
  629. obj10.Material = 'SmoothPlastic'
  630. obj10.Size = Vector3.new(1, 1, 1)
  631. obj10.FrontSurface = 10
  632. obj10.BottomSurface = 10
  633. obj10.BackSurface = 10
  634. obj10.Anchored = true
  635. obj10.BrickColor = BrickColor.new("Black")
  636. obj10.Name = "Stock"
  637. obj10.Parent = Gun
  638.  
  639. -- 11 - Mesh
  640. obj11 = Instance.new("SpecialMesh")
  641. obj11.MeshType = Enum.MeshType.Wedge
  642. obj11.Scale = Vector3.new(0.15384616, 0.307692319, 1.30769253)
  643. obj11.Parent = obj10
  644.  
  645. -- 12 - Part
  646. obj12 = Instance.new("Part")
  647. obj12.CFrame = CFrame.new(Vector3.new(15.3380947, 13.8276529, -9.8736639)) * CFrame.Angles(1.5707963705063, 0, 1.2217304706573)
  648. obj12.FormFactor = 'Custom'
  649. obj12.LeftSurface = 10
  650. obj12.TopSurface = 10
  651. obj12.RightSurface = 10
  652. obj12.Material = 'SmoothPlastic'
  653. obj12.Size = Vector3.new(1, 1, 1)
  654. obj12.FrontSurface = 10
  655. obj12.BottomSurface = 10
  656. obj12.BackSurface = 10
  657. obj12.Anchored = true
  658. obj12.BrickColor = BrickColor.new("Black")
  659. obj12.Parent = Gun
  660.  
  661. -- 13 - Mesh
  662. obj13 = Instance.new("CylinderMesh")
  663. obj13.Scale = Vector3.new(0.115384638, 0.315384656, 0.115384638)
  664. obj13.Parent = obj12
  665.  
  666. -- 14 - Barrel
  667. obj14 = Instance.new("Part")
  668. obj14.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  669. obj14.FormFactor = 'Custom'
  670. obj14.LeftSurface = 10
  671. obj14.TopSurface = 10
  672. obj14.RightSurface = 10
  673. obj14.Material = 'SmoothPlastic'
  674. obj14.Size = Vector3.new(1, 1, 1)
  675. obj14.FrontSurface = 10
  676. obj14.BottomSurface = 10
  677. obj14.BackSurface = 10
  678. obj14.Anchored = true
  679. obj14.BrickColor = BrickColor.new("Black")
  680. obj14.Name = "Barrel"
  681. obj14.Parent = Gun
  682.  
  683. -- 15 - Mesh
  684. obj15 = Instance.new("SpecialMesh")
  685. obj15.MeshType = Enum.MeshType.Brick
  686. obj15.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  687. obj15.Parent = obj14
  688.  
  689. -- 16 - Barrel
  690. obj16 = Instance.new("Part")
  691. obj16.CFrame = CFrame.new(Vector3.new(19.1420918, 13.7516527, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -3.141592502594)
  692. obj16.FormFactor = 'Custom'
  693. obj16.LeftSurface = 10
  694. obj16.TopSurface = 10
  695. obj16.RightSurface = 10
  696. obj16.Material = 'SmoothPlastic'
  697. obj16.Size = Vector3.new(1, 1, 1)
  698. obj16.FrontSurface = 10
  699. obj16.BottomSurface = 10
  700. obj16.BackSurface = 10
  701. obj16.Anchored = true
  702. obj16.BrickColor = BrickColor.new("Black")
  703. obj16.Name = "Barrel"
  704. obj16.Parent = Gun
  705.  
  706. -- 17 - Mesh
  707. obj17 = Instance.new("SpecialMesh")
  708. obj17.MeshType = Enum.MeshType.Brick
  709. obj17.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  710. obj17.Parent = obj16
  711.  
  712. -- 18 - Barrel
  713. obj18 = Instance.new("Part")
  714. obj18.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  715. obj18.FormFactor = 'Custom'
  716. obj18.LeftSurface = 10
  717. obj18.TopSurface = 10
  718. obj18.RightSurface = 10
  719. obj18.Material = 'SmoothPlastic'
  720. obj18.Size = Vector3.new(1, 1, 1)
  721. obj18.FrontSurface = 10
  722. obj18.BottomSurface = 10
  723. obj18.BackSurface = 10
  724. obj18.Anchored = true
  725. obj18.BrickColor = BrickColor.new("Black")
  726. obj18.Name = "Barrel"
  727. obj18.Parent = Gun
  728.  
  729. -- 19 - Mesh
  730. obj19 = Instance.new("SpecialMesh")
  731. obj19.MeshType = Enum.MeshType.Brick
  732. obj19.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  733. obj19.Parent = obj18
  734.  
  735. -- 20 - FireHole
  736. obj20 = Instance.new("Part")
  737. obj20.CFrame = CFrame.new(Vector3.new(19.2540894, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  738. obj20.FormFactor = 'Custom'
  739. obj20.LeftSurface = 10
  740. obj20.TopSurface = 10
  741. obj20.RightSurface = 10
  742. obj20.Material = 'SmoothPlastic'
  743. obj20.Size = Vector3.new(1, 1, 1)
  744. obj20.FrontSurface = 10
  745. obj20.BottomSurface = 10
  746. obj20.BackSurface = 10
  747. obj20.Anchored = true
  748. obj20.BrickColor = BrickColor.new("Really black")
  749. obj20.Name = "FireHole"
  750. obj20.Parent = Gun
  751.  
  752. -- 21 - Mesh
  753. obj21 = Instance.new("CylinderMesh")
  754. obj21.Scale = Vector3.new(0.115384601, 0.00769230817, 0.15384616)
  755. obj21.Parent = obj20
  756.  
  757. -- 22 - Barrel
  758. obj22 = Instance.new("Part")
  759. obj22.CFrame = CFrame.new(Vector3.new(19.2270889, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  760. obj22.FormFactor = 'Custom'
  761. obj22.LeftSurface = 10
  762. obj22.TopSurface = 10
  763. obj22.RightSurface = 10
  764. obj22.Material = 'SmoothPlastic'
  765. obj22.Size = Vector3.new(1, 1, 1)
  766. obj22.FrontSurface = 10
  767. obj22.BottomSurface = 10
  768. obj22.BackSurface = 10
  769. obj22.Anchored = true
  770. obj22.BrickColor = BrickColor.new("Black")
  771. obj22.Name = "Barrel"
  772. obj22.Parent = Gun
  773.  
  774. -- 23 - Mesh
  775. obj23 = Instance.new("CylinderMesh")
  776. obj23.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
  777. obj23.Parent = obj22
  778.  
  779. -- 24 - Barrel
  780. obj24 = Instance.new("Part")
  781. obj24.CFrame = CFrame.new(Vector3.new(18.6800919, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  782. obj24.FormFactor = 'Custom'
  783. obj24.LeftSurface = 10
  784. obj24.TopSurface = 10
  785. obj24.RightSurface = 10
  786. obj24.Material = 'SmoothPlastic'
  787. obj24.Size = Vector3.new(1, 1, 1)
  788. obj24.FrontSurface = 10
  789. obj24.BottomSurface = 10
  790. obj24.BackSurface = 10
  791. obj24.Anchored = true
  792. obj24.BrickColor = BrickColor.new("Black")
  793. obj24.Name = "Barrel"
  794. obj24.Parent = Gun
  795.  
  796. -- 25 - Mesh
  797. obj25 = Instance.new("CylinderMesh")
  798. obj25.Scale = Vector3.new(0.103846155, 0.692307711, 0.15384616)
  799. obj25.Parent = obj24
  800.  
  801. -- 26 - Barrel
  802. obj26 = Instance.new("Part")
  803. obj26.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8666525, -9.95866489)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  804. obj26.FormFactor = 'Custom'
  805. obj26.LeftSurface = 10
  806. obj26.TopSurface = 10
  807. obj26.RightSurface = 10
  808. obj26.Material = 'SmoothPlastic'
  809. obj26.Size = Vector3.new(1, 1, 1)
  810. obj26.FrontSurface = 10
  811. obj26.BottomSurface = 10
  812. obj26.BackSurface = 10
  813. obj26.Anchored = true
  814. obj26.BrickColor = BrickColor.new("Black")
  815. obj26.Name = "Barrel"
  816. obj26.Parent = Gun
  817.  
  818. -- 27 - Mesh
  819. obj27 = Instance.new("SpecialMesh")
  820. obj27.MeshType = Enum.MeshType.Brick
  821. obj27.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  822. obj27.Parent = obj26
  823.  
  824. -- 28 - Barrel
  825. obj28 = Instance.new("Part")
  826. obj28.CFrame = CFrame.new(Vector3.new(19.0570927, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  827. obj28.FormFactor = 'Custom'
  828. obj28.LeftSurface = 10
  829. obj28.TopSurface = 10
  830. obj28.RightSurface = 10
  831. obj28.Material = 'SmoothPlastic'
  832. obj28.Size = Vector3.new(1, 1, 1)
  833. obj28.FrontSurface = 10
  834. obj28.BottomSurface = 10
  835. obj28.BackSurface = 10
  836. obj28.Anchored = true
  837. obj28.BrickColor = BrickColor.new("Black")
  838. obj28.Name = "Barrel"
  839. obj28.Parent = Gun
  840.  
  841. -- 29 - Mesh
  842. obj29 = Instance.new("CylinderMesh")
  843. obj29.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
  844. obj29.Parent = obj28
  845.  
  846. -- 30 - Barrel
  847. obj30 = Instance.new("Part")
  848. obj30.CFrame = CFrame.new(Vector3.new(18.1420918, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  849. obj30.FormFactor = 'Custom'
  850. obj30.LeftSurface = 10
  851. obj30.TopSurface = 10
  852. obj30.RightSurface = 10
  853. obj30.Material = 'SmoothPlastic'
  854. obj30.Size = Vector3.new(1, 1, 1)
  855. obj30.FrontSurface = 10
  856. obj30.BottomSurface = 10
  857. obj30.BackSurface = 10
  858. obj30.Anchored = true
  859. obj30.BrickColor = BrickColor.new("Black")
  860. obj30.Name = "Barrel"
  861. obj30.Parent = Gun
  862.  
  863. -- 31 - Mesh
  864. obj31 = Instance.new("CylinderMesh")
  865. obj31.Scale = Vector3.new(0.115384638, 0.384615391, 0.15384616)
  866. obj31.Parent = obj30
  867.  
  868. -- 32 - Carry Handle
  869. obj32 = Instance.new("Part")
  870. obj32.CFrame = CFrame.new(Vector3.new(15.3070965, 14.1356554, -9.96266651)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  871. obj32.FormFactor = 'Custom'
  872. obj32.LeftSurface = 10
  873. obj32.TopSurface = 10
  874. obj32.RightSurface = 10
  875. obj32.Material = 'SmoothPlastic'
  876. obj32.Size = Vector3.new(1, 1, 1)
  877. obj32.FrontSurface = 10
  878. obj32.BottomSurface = 10
  879. obj32.BackSurface = 10
  880. obj32.Anchored = true
  881. obj32.BrickColor = BrickColor.new("Black")
  882. obj32.Name = "Carry Handle"
  883. obj32.Parent = Gun
  884.  
  885. -- 33 - Mesh
  886. obj33 = Instance.new("SpecialMesh")
  887. obj33.MeshType = Enum.MeshType.Brick
  888. obj33.Scale = Vector3.new(0.0153846173, 0.0307692327, 0.0384615399)
  889. obj33.Parent = obj32
  890.  
  891. -- 34 - Carry Handle
  892. obj34 = Instance.new("Part")
  893. obj34.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  894. obj34.FormFactor = 'Custom'
  895. obj34.LeftSurface = 10
  896. obj34.TopSurface = 10
  897. obj34.RightSurface = 10
  898. obj34.Material = 'SmoothPlastic'
  899. obj34.Size = Vector3.new(1, 1, 1)
  900. obj34.FrontSurface = 10
  901. obj34.BottomSurface = 10
  902. obj34.BackSurface = 10
  903. obj34.Anchored = true
  904. obj34.BrickColor = BrickColor.new("Dark stone grey")
  905. obj34.Name = "Carry Handle"
  906. obj34.Parent = Gun
  907.  
  908. -- 35 - Mesh
  909. obj35 = Instance.new("SpecialMesh")
  910. obj35.MeshType = Enum.MeshType.Brick
  911. obj35.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
  912. obj35.Parent = obj34
  913.  
  914. -- 36 - Carry Handle
  915. obj36 = Instance.new("Part")
  916. obj36.CFrame = CFrame.new(Vector3.new(15.3300991, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  917. obj36.FormFactor = 'Custom'
  918. obj36.LeftSurface = 10
  919. obj36.TopSurface = 10
  920. obj36.RightSurface = 10
  921. obj36.Material = 'SmoothPlastic'
  922. obj36.Size = Vector3.new(1, 1, 1)
  923. obj36.FrontSurface = 10
  924. obj36.BottomSurface = 10
  925. obj36.BackSurface = 10
  926. obj36.Anchored = true
  927. obj36.BrickColor = BrickColor.new("Dark stone grey")
  928. obj36.Name = "Carry Handle"
  929. obj36.Parent = Gun
  930.  
  931. -- 37 - Mesh
  932. obj37 = Instance.new("CylinderMesh")
  933. obj37.Scale = Vector3.new(0.0230769273, 0.107692324, 0.0230769273)
  934. obj37.Parent = obj36
  935.  
  936. -- 38 - Carry Handle
  937. obj38 = Instance.new("Part")
  938. obj38.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  939. obj38.FormFactor = 'Custom'
  940. obj38.LeftSurface = 10
  941. obj38.TopSurface = 10
  942. obj38.RightSurface = 10
  943. obj38.Material = 'SmoothPlastic'
  944. obj38.Size = Vector3.new(1, 1, 1)
  945. obj38.FrontSurface = 10
  946. obj38.BottomSurface = 10
  947. obj38.BackSurface = 10
  948. obj38.Anchored = true
  949. obj38.BrickColor = BrickColor.new("Black")
  950. obj38.Name = "Carry Handle"
  951. obj38.Parent = Gun
  952.  
  953. -- 39 - Mesh
  954. obj39 = Instance.new("CylinderMesh")
  955. obj39.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
  956. obj39.Parent = obj38
  957.  
  958. -- 40 - Carry Handle
  959. obj40 = Instance.new("Part")
  960. obj40.CFrame = CFrame.new(Vector3.new(15.1770926, 14.0016546, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  961. obj40.FormFactor = 'Custom'
  962. obj40.LeftSurface = 10
  963. obj40.TopSurface = 10
  964. obj40.RightSurface = 10
  965. obj40.Material = 'SmoothPlastic'
  966. obj40.Size = Vector3.new(1, 1, 1)
  967. obj40.FrontSurface = 10
  968. obj40.BottomSurface = 10
  969. obj40.BackSurface = 10
  970. obj40.Anchored = true
  971. obj40.BrickColor = BrickColor.new("Black")
  972. obj40.Name = "Carry Handle"
  973. obj40.Parent = Gun
  974.  
  975. -- 41 - Mesh
  976. obj41 = Instance.new("SpecialMesh")
  977. obj41.MeshType = Enum.MeshType.Wedge
  978. obj41.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  979. obj41.Parent = obj40
  980.  
  981. -- 42 - Carry Handle
  982. obj42 = Instance.new("Part")
  983. obj42.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  984. obj42.FormFactor = 'Custom'
  985. obj42.LeftSurface = 10
  986. obj42.TopSurface = 10
  987. obj42.RightSurface = 10
  988. obj42.Material = 'SmoothPlastic'
  989. obj42.Size = Vector3.new(1, 1, 1)
  990. obj42.FrontSurface = 10
  991. obj42.BottomSurface = 10
  992. obj42.BackSurface = 10
  993. obj42.Anchored = true
  994. obj42.BrickColor = BrickColor.new("Black")
  995. obj42.Name = "Carry Handle"
  996. obj42.Parent = Gun
  997.  
  998. -- 43 - Mesh
  999. obj43 = Instance.new("SpecialMesh")
  1000. obj43.MeshType = Enum.MeshType.Wedge
  1001. obj43.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
  1002. obj43.Parent = obj42
  1003.  
  1004. -- 44 - Carry Handle
  1005. obj44 = Instance.new("Part")
  1006. obj44.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0206537, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  1007. obj44.FormFactor = 'Custom'
  1008. obj44.LeftSurface = 10
  1009. obj44.TopSurface = 10
  1010. obj44.RightSurface = 10
  1011. obj44.Material = 'SmoothPlastic'
  1012. obj44.Size = Vector3.new(1, 1, 1)
  1013. obj44.FrontSurface = 10
  1014. obj44.BottomSurface = 10
  1015. obj44.BackSurface = 10
  1016. obj44.Anchored = true
  1017. obj44.BrickColor = BrickColor.new("Black")
  1018. obj44.Name = "Carry Handle"
  1019. obj44.Parent = Gun
  1020.  
  1021. -- 45 - Mesh
  1022. obj45 = Instance.new("SpecialMesh")
  1023. obj45.MeshType = Enum.MeshType.Wedge
  1024. obj45.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  1025. obj45.Parent = obj44
  1026.  
  1027. -- 46 - Carry Handle
  1028. obj46 = Instance.new("Part")
  1029. obj46.CFrame = CFrame.new(Vector3.new(16.1770878, 14.0476542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1030. obj46.FormFactor = 'Custom'
  1031. obj46.LeftSurface = 10
  1032. obj46.TopSurface = 10
  1033. obj46.RightSurface = 10
  1034. obj46.Material = 'SmoothPlastic'
  1035. obj46.Size = Vector3.new(1, 1, 1)
  1036. obj46.FrontSurface = 10
  1037. obj46.BottomSurface = 10
  1038. obj46.BackSurface = 10
  1039. obj46.Anchored = true
  1040. obj46.BrickColor = BrickColor.new("Black")
  1041. obj46.Name = "Carry Handle"
  1042. obj46.Parent = Gun
  1043.  
  1044. -- 47 - Mesh
  1045. obj47 = Instance.new("SpecialMesh")
  1046. obj47.MeshType = Enum.MeshType.Brick
  1047. obj47.Scale = Vector3.new(0.0384615399, 0.0769230798, 0.15384616)
  1048. obj47.Parent = obj46
  1049.  
  1050. -- 48 - Carry Handle
  1051. obj48 = Instance.new("Part")
  1052. obj48.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
  1053. obj48.FormFactor = 'Custom'
  1054. obj48.LeftSurface = 10
  1055. obj48.TopSurface = 10
  1056. obj48.RightSurface = 10
  1057. obj48.Material = 'SmoothPlastic'
  1058. obj48.Size = Vector3.new(1, 1, 1)
  1059. obj48.FrontSurface = 10
  1060. obj48.BottomSurface = 10
  1061. obj48.BackSurface = 10
  1062. obj48.Anchored = true
  1063. obj48.BrickColor = BrickColor.new("Dark stone grey")
  1064. obj48.Name = "Carry Handle"
  1065. obj48.Parent = Gun
  1066.  
  1067. -- 49 - Mesh
  1068. obj49 = Instance.new("SpecialMesh")
  1069. obj49.MeshType = Enum.MeshType.Wedge
  1070. obj49.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
  1071. obj49.Parent = obj48
  1072.  
  1073. -- 50 - Carry Handle
  1074. obj50 = Instance.new("Part")
  1075. obj50.CFrame = CFrame.new(Vector3.new(16.1380939, 14.0746546, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  1076. obj50.FormFactor = 'Custom'
  1077. obj50.LeftSurface = 10
  1078. obj50.TopSurface = 10
  1079. obj50.RightSurface = 10
  1080. obj50.Material = 'SmoothPlastic'
  1081. obj50.Size = Vector3.new(1, 1, 1)
  1082. obj50.FrontSurface = 10
  1083. obj50.BottomSurface = 10
  1084. obj50.BackSurface = 10
  1085. obj50.Anchored = true
  1086. obj50.BrickColor = BrickColor.new("Black")
  1087. obj50.Name = "Carry Handle"
  1088. obj50.Parent = Gun
  1089.  
  1090. -- 51 - Mesh
  1091. obj51 = Instance.new("SpecialMesh")
  1092. obj51.MeshType = Enum.MeshType.Wedge
  1093. obj51.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  1094. obj51.Parent = obj50
  1095.  
  1096. -- 52 - Carry Handle
  1097. obj52 = Instance.new("Part")
  1098. obj52.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1516542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1099. obj52.FormFactor = 'Custom'
  1100. obj52.LeftSurface = 10
  1101. obj52.TopSurface = 10
  1102. obj52.RightSurface = 10
  1103. obj52.Material = 'SmoothPlastic'
  1104. obj52.Size = Vector3.new(1, 1, 1)
  1105. obj52.FrontSurface = 10
  1106. obj52.BottomSurface = 10
  1107. obj52.BackSurface = 10
  1108. obj52.Anchored = true
  1109. obj52.BrickColor = BrickColor.new("Black")
  1110. obj52.Name = "Carry Handle"
  1111. obj52.Parent = Gun
  1112.  
  1113. -- 53 - Mesh
  1114. obj53 = Instance.new("SpecialMesh")
  1115. obj53.MeshType = Enum.MeshType.Brick
  1116. obj53.Scale = Vector3.new(0.0153846163, 0.0307692327, 0.0307692327)
  1117. obj53.Parent = obj52
  1118.  
  1119. -- 54 - Carry Handle
  1120. obj54 = Instance.new("Part")
  1121. obj54.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
  1122. obj54.FormFactor = 'Custom'
  1123. obj54.LeftSurface = 10
  1124. obj54.TopSurface = 10
  1125. obj54.RightSurface = 10
  1126. obj54.Material = 'SmoothPlastic'
  1127. obj54.Size = Vector3.new(1, 1, 1)
  1128. obj54.FrontSurface = 10
  1129. obj54.BottomSurface = 10
  1130. obj54.BackSurface = 10
  1131. obj54.Anchored = true
  1132. obj54.BrickColor = BrickColor.new("Black")
  1133. obj54.Name = "Carry Handle"
  1134. obj54.Parent = Gun
  1135.  
  1136. -- 55 - Mesh
  1137. obj55 = Instance.new("SpecialMesh")
  1138. obj55.MeshType = Enum.MeshType.Wedge
  1139. obj55.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
  1140. obj55.Parent = obj54
  1141.  
  1142. -- 56 - Carry Handle
  1143. obj56 = Instance.new("Part")
  1144. obj56.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1706553, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  1145. obj56.FormFactor = 'Custom'
  1146. obj56.LeftSurface = 10
  1147. obj56.TopSurface = 10
  1148. obj56.RightSurface = 10
  1149. obj56.Material = 'SmoothPlastic'
  1150. obj56.Size = Vector3.new(1, 1, 1)
  1151. obj56.FrontSurface = 10
  1152. obj56.BottomSurface = 10
  1153. obj56.BackSurface = 10
  1154. obj56.Anchored = true
  1155. obj56.BrickColor = BrickColor.new("Black")
  1156. obj56.Name = "Carry Handle"
  1157. obj56.Parent = Gun
  1158.  
  1159. -- 57 - Mesh
  1160. obj57 = Instance.new("SpecialMesh")
  1161. obj57.MeshType = Enum.MeshType.FileMesh
  1162. obj57.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
  1163. obj57.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1164. obj57.Parent = obj56
  1165.  
  1166. -- 58 - Carry Handle
  1167. obj58 = Instance.new("Part")
  1168. obj58.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  1169. obj58.FormFactor = 'Custom'
  1170. obj58.LeftSurface = 10
  1171. obj58.TopSurface = 10
  1172. obj58.RightSurface = 10
  1173. obj58.Material = 'SmoothPlastic'
  1174. obj58.Size = Vector3.new(1, 1, 1)
  1175. obj58.FrontSurface = 10
  1176. obj58.BottomSurface = 10
  1177. obj58.BackSurface = 10
  1178. obj58.Anchored = true
  1179. obj58.BrickColor = BrickColor.new("Dark stone grey")
  1180. obj58.Name = "Carry Handle"
  1181. obj58.Parent = Gun
  1182.  
  1183. -- 59 - Mesh
  1184. obj59 = Instance.new("SpecialMesh")
  1185. obj59.MeshType = Enum.MeshType.Wedge
  1186. obj59.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
  1187. obj59.Parent = obj58
  1188.  
  1189. -- 60 - Carry Handle
  1190. obj60 = Instance.new("Part")
  1191. obj60.CFrame = CFrame.new(Vector3.new(15.2840939, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  1192. obj60.FormFactor = 'Custom'
  1193. obj60.LeftSurface = 10
  1194. obj60.TopSurface = 10
  1195. obj60.RightSurface = 10
  1196. obj60.Material = 'SmoothPlastic'
  1197. obj60.Size = Vector3.new(1, 1, 1)
  1198. obj60.FrontSurface = 10
  1199. obj60.BottomSurface = 10
  1200. obj60.BackSurface = 10
  1201. obj60.Anchored = true
  1202. obj60.BrickColor = BrickColor.new("Black")
  1203. obj60.Name = "Carry Handle"
  1204. obj60.Parent = Gun
  1205.  
  1206. -- 61 - Mesh
  1207. obj61 = Instance.new("SpecialMesh")
  1208. obj61.MeshType = Enum.MeshType.FileMesh
  1209. obj61.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
  1210. obj61.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1211. obj61.Parent = obj60
  1212.  
  1213. -- 62 - Carry Handle
  1214. obj62 = Instance.new("Part")
  1215. obj62.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -10.0276651)) * CFrame.Angles(0, 1.5707963705063, 0)
  1216. obj62.FormFactor = 'Custom'
  1217. obj62.LeftSurface = 10
  1218. obj62.TopSurface = 10
  1219. obj62.RightSurface = 10
  1220. obj62.Material = 'SmoothPlastic'
  1221. obj62.Size = Vector3.new(1, 1, 1)
  1222. obj62.FrontSurface = 10
  1223. obj62.BottomSurface = 10
  1224. obj62.BackSurface = 10
  1225. obj62.Anchored = true
  1226. obj62.BrickColor = BrickColor.new("Dark stone grey")
  1227. obj62.Name = "Carry Handle"
  1228. obj62.Parent = Gun
  1229.  
  1230. -- 63 - Mesh
  1231. obj63 = Instance.new("SpecialMesh")
  1232. obj63.MeshType = Enum.MeshType.Wedge
  1233. obj63.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
  1234. obj63.Parent = obj62
  1235.  
  1236. -- 64 - Carry Handle
  1237. obj64 = Instance.new("Part")
  1238. obj64.CFrame = CFrame.new(Vector3.new(15.8300962, 14.1046534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1239. obj64.FormFactor = 'Custom'
  1240. obj64.LeftSurface = 10
  1241. obj64.TopSurface = 10
  1242. obj64.RightSurface = 10
  1243. obj64.Material = 'SmoothPlastic'
  1244. obj64.Size = Vector3.new(1, 1, 1)
  1245. obj64.FrontSurface = 10
  1246. obj64.BottomSurface = 10
  1247. obj64.BackSurface = 10
  1248. obj64.Anchored = true
  1249. obj64.BrickColor = BrickColor.new("Black")
  1250. obj64.Name = "Carry Handle"
  1251. obj64.Parent = Gun
  1252.  
  1253. -- 65 - Mesh
  1254. obj65 = Instance.new("SpecialMesh")
  1255. obj65.MeshType = Enum.MeshType.Brick
  1256. obj65.Scale = Vector3.new(0.653846204, 0.0384615399, 0.15384616)
  1257. obj65.Parent = obj64
  1258.  
  1259. -- 66 - Carry Handle
  1260. obj66 = Instance.new("Part")
  1261. obj66.CFrame = CFrame.new(Vector3.new(16.1770878, 14.1046534, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  1262. obj66.FormFactor = 'Custom'
  1263. obj66.LeftSurface = 10
  1264. obj66.TopSurface = 10
  1265. obj66.RightSurface = 10
  1266. obj66.Material = 'SmoothPlastic'
  1267. obj66.Size = Vector3.new(1, 1, 1)
  1268. obj66.FrontSurface = 10
  1269. obj66.BottomSurface = 10
  1270. obj66.BackSurface = 10
  1271. obj66.Anchored = true
  1272. obj66.BrickColor = BrickColor.new("Black")
  1273. obj66.Name = "Carry Handle"
  1274. obj66.Parent = Gun
  1275.  
  1276. -- 67 - Mesh
  1277. obj67 = Instance.new("SpecialMesh")
  1278. obj67.MeshType = Enum.MeshType.Wedge
  1279. obj67.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  1280. obj67.Parent = obj66
  1281.  
  1282. -- 68 - Carry Handle
  1283. obj68 = Instance.new("Part")
  1284. obj68.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1285. obj68.FormFactor = 'Custom'
  1286. obj68.LeftSurface = 10
  1287. obj68.TopSurface = 10
  1288. obj68.RightSurface = 10
  1289. obj68.Material = 'SmoothPlastic'
  1290. obj68.Size = Vector3.new(1, 1, 1)
  1291. obj68.FrontSurface = 10
  1292. obj68.BottomSurface = 10
  1293. obj68.BackSurface = 10
  1294. obj68.Anchored = true
  1295. obj68.BrickColor = BrickColor.new("Black")
  1296. obj68.Name = "Carry Handle"
  1297. obj68.Parent = Gun
  1298.  
  1299. -- 69 - Mesh
  1300. obj69 = Instance.new("CylinderMesh")
  1301. obj69.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
  1302. obj69.Parent = obj68
  1303.  
  1304. -- 70 - Carry Handle
  1305. obj70 = Instance.new("Part")
  1306. obj70.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0746546, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  1307. obj70.FormFactor = 'Custom'
  1308. obj70.LeftSurface = 10
  1309. obj70.TopSurface = 10
  1310. obj70.RightSurface = 10
  1311. obj70.Material = 'SmoothPlastic'
  1312. obj70.Size = Vector3.new(1, 1, 1)
  1313. obj70.FrontSurface = 10
  1314. obj70.BottomSurface = 10
  1315. obj70.BackSurface = 10
  1316. obj70.Anchored = true
  1317. obj70.BrickColor = BrickColor.new("Black")
  1318. obj70.Name = "Carry Handle"
  1319. obj70.Parent = Gun
  1320.  
  1321. -- 71 - Mesh
  1322. obj71 = Instance.new("SpecialMesh")
  1323. obj71.MeshType = Enum.MeshType.Wedge
  1324. obj71.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  1325. obj71.Parent = obj70
  1326.  
  1327. -- 72 - Carry Handle
  1328. obj72 = Instance.new("Part")
  1329. obj72.CFrame = CFrame.new(Vector3.new(16.1380939, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1330. obj72.FormFactor = 'Custom'
  1331. obj72.LeftSurface = 10
  1332. obj72.TopSurface = 10
  1333. obj72.RightSurface = 10
  1334. obj72.Material = 'SmoothPlastic'
  1335. obj72.Size = Vector3.new(1, 1, 1)
  1336. obj72.FrontSurface = 10
  1337. obj72.BottomSurface = 10
  1338. obj72.BackSurface = 10
  1339. obj72.Anchored = true
  1340. obj72.BrickColor = BrickColor.new("Dark stone grey")
  1341. obj72.Name = "Carry Handle"
  1342. obj72.Parent = Gun
  1343.  
  1344. -- 73 - Mesh
  1345. obj73 = Instance.new("CylinderMesh")
  1346. obj73.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
  1347. obj73.Parent = obj72
  1348.  
  1349. -- 74 - Carry Handle
  1350. obj74 = Instance.new("Part")
  1351. obj74.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -10.0276651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1352. obj74.FormFactor = 'Custom'
  1353. obj74.LeftSurface = 10
  1354. obj74.TopSurface = 10
  1355. obj74.RightSurface = 10
  1356. obj74.Material = 'SmoothPlastic'
  1357. obj74.Size = Vector3.new(1, 1, 1)
  1358. obj74.FrontSurface = 10
  1359. obj74.BottomSurface = 10
  1360. obj74.BackSurface = 10
  1361. obj74.Anchored = true
  1362. obj74.BrickColor = BrickColor.new("Dark stone grey")
  1363. obj74.Name = "Carry Handle"
  1364. obj74.Parent = Gun
  1365.  
  1366. -- 75 - Mesh
  1367. obj75 = Instance.new("SpecialMesh")
  1368. obj75.MeshType = Enum.MeshType.Brick
  1369. obj75.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
  1370. obj75.Parent = obj74
  1371.  
  1372. -- 76 - Carry Handle
  1373. obj76 = Instance.new("Part")
  1374. obj76.CFrame = CFrame.new(Vector3.new(15.3880978, 14.0666552, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1375. obj76.FormFactor = 'Custom'
  1376. obj76.LeftSurface = 10
  1377. obj76.TopSurface = 10
  1378. obj76.RightSurface = 10
  1379. obj76.Material = 'SmoothPlastic'
  1380. obj76.Size = Vector3.new(1, 1, 1)
  1381. obj76.FrontSurface = 10
  1382. obj76.BottomSurface = 10
  1383. obj76.BackSurface = 10
  1384. obj76.Anchored = true
  1385. obj76.BrickColor = BrickColor.new("Black")
  1386. obj76.Name = "Carry Handle"
  1387. obj76.Parent = Gun
  1388.  
  1389. -- 77 - Mesh
  1390. obj77 = Instance.new("SpecialMesh")
  1391. obj77.MeshType = Enum.MeshType.Brick
  1392. obj77.Scale = Vector3.new(0.230769247, 0.115384638, 0.15384616)
  1393. obj77.Parent = obj76
  1394.  
  1395. -- 78 - Carry Handle
  1396. obj78 = Instance.new("Part")
  1397. obj78.CFrame = CFrame.new(Vector3.new(15.3340969, 14.1396551, -9.86666393)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  1398. obj78.FormFactor = 'Custom'
  1399. obj78.LeftSurface = 10
  1400. obj78.TopSurface = 10
  1401. obj78.RightSurface = 10
  1402. obj78.Material = 'SmoothPlastic'
  1403. obj78.Size = Vector3.new(1, 1, 1)
  1404. obj78.FrontSurface = 10
  1405. obj78.BottomSurface = 10
  1406. obj78.BackSurface = 10
  1407. obj78.Anchored = true
  1408. obj78.BrickColor = BrickColor.new("Black")
  1409. obj78.Name = "Carry Handle"
  1410. obj78.Parent = Gun
  1411.  
  1412. -- 79 - Mesh
  1413. obj79 = Instance.new("CylinderMesh")
  1414. obj79.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  1415. obj79.Parent = obj78
  1416.  
  1417. -- 80 - Carry Handle
  1418. obj80 = Instance.new("Part")
  1419. obj80.CFrame = CFrame.new(Vector3.new(15.6730919, 14.0016546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1420. obj80.FormFactor = 'Custom'
  1421. obj80.LeftSurface = 10
  1422. obj80.TopSurface = 10
  1423. obj80.RightSurface = 10
  1424. obj80.Material = 'SmoothPlastic'
  1425. obj80.Size = Vector3.new(1, 1, 1)
  1426. obj80.FrontSurface = 10
  1427. obj80.BottomSurface = 10
  1428. obj80.BackSurface = 10
  1429. obj80.Anchored = true
  1430. obj80.BrickColor = BrickColor.new("Black")
  1431. obj80.Name = "Carry Handle"
  1432. obj80.Parent = Gun
  1433.  
  1434. -- 81 - Mesh
  1435. obj81 = Instance.new("SpecialMesh")
  1436. obj81.MeshType = Enum.MeshType.Brick
  1437. obj81.Scale = Vector3.new(0.969230831, 0.0384615399, 0.15384616)
  1438. obj81.Parent = obj80
  1439.  
  1440. -- 82 - Carry Handle
  1441. obj82 = Instance.new("Part")
  1442. obj82.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
  1443. obj82.FormFactor = 'Custom'
  1444. obj82.LeftSurface = 10
  1445. obj82.TopSurface = 10
  1446. obj82.RightSurface = 10
  1447. obj82.Material = 'SmoothPlastic'
  1448. obj82.Size = Vector3.new(1, 1, 1)
  1449. obj82.FrontSurface = 10
  1450. obj82.BottomSurface = 10
  1451. obj82.BackSurface = 10
  1452. obj82.Anchored = true
  1453. obj82.BrickColor = BrickColor.new("Dark stone grey")
  1454. obj82.Name = "Carry Handle"
  1455. obj82.Parent = Gun
  1456.  
  1457. -- 83 - Mesh
  1458. obj83 = Instance.new("SpecialMesh")
  1459. obj83.MeshType = Enum.MeshType.Wedge
  1460. obj83.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
  1461. obj83.Parent = obj82
  1462.  
  1463. -- 84 - Clip
  1464. obj84 = Instance.new("Part")
  1465. obj84.CFrame = CFrame.new(Vector3.new(15.9554167, 13.1883135, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1466. obj84.FormFactor = 'Custom'
  1467. obj84.LeftSurface = 10
  1468. obj84.TopSurface = 10
  1469. obj84.RightSurface = 10
  1470. obj84.Material = 'SmoothPlastic'
  1471. obj84.Size = Vector3.new(1, 1, 1)
  1472. obj84.FrontSurface = 10
  1473. obj84.BottomSurface = 10
  1474. obj84.BackSurface = 10
  1475. obj84.Anchored = true
  1476. obj84.BrickColor = BrickColor.new("Black")
  1477. obj84.Name = "Clip"
  1478. obj84.Parent = Gun
  1479.  
  1480. -- 85 - Mesh
  1481. obj85 = Instance.new("BlockMesh")
  1482. obj85.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
  1483. obj85.Parent = obj84
  1484.  
  1485. -- 86 - Clip
  1486. obj86 = Instance.new("Part")
  1487. obj86.CFrame = CFrame.new(Vector3.new(16.1022205, 13.0409546, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1488. obj86.FormFactor = 'Custom'
  1489. obj86.LeftSurface = 10
  1490. obj86.TopSurface = 10
  1491. obj86.RightSurface = 10
  1492. obj86.Material = 'SmoothPlastic'
  1493. obj86.Size = Vector3.new(1, 1, 1)
  1494. obj86.FrontSurface = 10
  1495. obj86.BottomSurface = 10
  1496. obj86.BackSurface = 10
  1497. obj86.Anchored = true
  1498. obj86.BrickColor = BrickColor.new("Black")
  1499. obj86.Name = "Clip"
  1500. obj86.Parent = Gun
  1501.  
  1502. -- 87 - Mesh
  1503. obj87 = Instance.new("BlockMesh")
  1504. obj87.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
  1505. obj87.Parent = obj86
  1506.  
  1507. -- 88 - Clip
  1508. obj88 = Instance.new("Part")
  1509. obj88.CFrame = CFrame.new(Vector3.new(15.9752455, 13.0208406, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1510. obj88.FormFactor = 'Custom'
  1511. obj88.LeftSurface = 10
  1512. obj88.TopSurface = 10
  1513. obj88.RightSurface = 10
  1514. obj88.Material = 'SmoothPlastic'
  1515. obj88.Size = Vector3.new(1, 1, 1)
  1516. obj88.FrontSurface = 10
  1517. obj88.BottomSurface = 10
  1518. obj88.BackSurface = 10
  1519. obj88.Anchored = true
  1520. obj88.BrickColor = BrickColor.new("Black")
  1521. obj88.Name = "Clip"
  1522. obj88.Parent = Gun
  1523.  
  1524. -- 89 - Mesh
  1525. obj89 = Instance.new("BlockMesh")
  1526. obj89.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
  1527. obj89.Parent = obj88
  1528.  
  1529. -- 90 - Clip
  1530. obj90 = Instance.new("Part")
  1531. obj90.CFrame = CFrame.new(Vector3.new(15.8670683, 13.0037107, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1532. obj90.FormFactor = 'Custom'
  1533. obj90.LeftSurface = 10
  1534. obj90.TopSurface = 10
  1535. obj90.RightSurface = 10
  1536. obj90.Material = 'SmoothPlastic'
  1537. obj90.Size = Vector3.new(1, 1, 1)
  1538. obj90.FrontSurface = 10
  1539. obj90.BottomSurface = 10
  1540. obj90.BackSurface = 10
  1541. obj90.Anchored = true
  1542. obj90.BrickColor = BrickColor.new("Black")
  1543. obj90.Name = "Clip"
  1544. obj90.Parent = Gun
  1545.  
  1546. -- 91 - Mesh
  1547. obj91 = Instance.new("BlockMesh")
  1548. obj91.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
  1549. obj91.Parent = obj90
  1550.  
  1551. -- 92 - Clip
  1552. obj92 = Instance.new("Part")
  1553. obj92.CFrame = CFrame.new(Vector3.new(15.9221907, 13.1857014, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1554. obj92.FormFactor = 'Custom'
  1555. obj92.LeftSurface = 10
  1556. obj92.TopSurface = 10
  1557. obj92.RightSurface = 10
  1558. obj92.Material = 'SmoothPlastic'
  1559. obj92.Size = Vector3.new(1, 1, 1)
  1560. obj92.FrontSurface = 10
  1561. obj92.BottomSurface = 10
  1562. obj92.BackSurface = 10
  1563. obj92.Anchored = true
  1564. obj92.BrickColor = BrickColor.new("Black")
  1565. obj92.Name = "Clip"
  1566. obj92.Parent = Gun
  1567.  
  1568. -- 93 - Mesh
  1569. obj93 = Instance.new("BlockMesh")
  1570. obj93.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
  1571. obj93.Parent = obj92
  1572.  
  1573. -- 94 - Clip
  1574. obj94 = Instance.new("Part")
  1575. obj94.CFrame = CFrame.new(Vector3.new(15.8462324, 13.179719, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1576. obj94.FormFactor = 'Custom'
  1577. obj94.LeftSurface = 10
  1578. obj94.TopSurface = 10
  1579. obj94.RightSurface = 10
  1580. obj94.Material = 'SmoothPlastic'
  1581. obj94.Size = Vector3.new(1, 1, 1)
  1582. obj94.FrontSurface = 10
  1583. obj94.BottomSurface = 10
  1584. obj94.BackSurface = 10
  1585. obj94.Anchored = true
  1586. obj94.BrickColor = BrickColor.new("Black")
  1587. obj94.Name = "Clip"
  1588. obj94.Parent = Gun
  1589.  
  1590. -- 95 - Mesh
  1591. obj95 = Instance.new("BlockMesh")
  1592. obj95.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
  1593. obj95.Parent = obj94
  1594.  
  1595. -- 96 - Clip
  1596. obj96 = Instance.new("Part")
  1597. obj96.CFrame = CFrame.new(Vector3.new(15.9154615, 13.4758568, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1598. obj96.FormFactor = 'Custom'
  1599. obj96.LeftSurface = 10
  1600. obj96.TopSurface = 10
  1601. obj96.RightSurface = 10
  1602. obj96.Material = 'SmoothPlastic'
  1603. obj96.Size = Vector3.new(1, 1, 1)
  1604. obj96.FrontSurface = 10
  1605. obj96.BottomSurface = 10
  1606. obj96.BackSurface = 10
  1607. obj96.Anchored = true
  1608. obj96.BrickColor = BrickColor.new("Black")
  1609. obj96.Name = "Clip"
  1610. obj96.Parent = Gun
  1611.  
  1612. -- 97 - Mesh
  1613. obj97 = Instance.new("BlockMesh")
  1614. obj97.Scale = Vector3.new(0.27619043, 0.428571343, 0.0666666478)
  1615. obj97.Parent = obj96
  1616.  
  1617. -- 98 - Clip
  1618. obj98 = Instance.new("Part")
  1619. obj98.CFrame = CFrame.new(Vector3.new(16.077364, 13.4758568, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1620. obj98.FormFactor = 'Custom'
  1621. obj98.LeftSurface = 10
  1622. obj98.TopSurface = 10
  1623. obj98.RightSurface = 10
  1624. obj98.Material = 'SmoothPlastic'
  1625. obj98.Size = Vector3.new(1, 1, 1)
  1626. obj98.FrontSurface = 10
  1627. obj98.BottomSurface = 10
  1628. obj98.BackSurface = 10
  1629. obj98.Anchored = true
  1630. obj98.BrickColor = BrickColor.new("Black")
  1631. obj98.Name = "Clip"
  1632. obj98.Parent = Gun
  1633.  
  1634. -- 99 - Mesh
  1635. obj99 = Instance.new("BlockMesh")
  1636. obj99.Scale = Vector3.new(0.0666666627, 0.428571343, 0.104761899)
  1637. obj99.Parent = obj98
  1638.  
  1639. -- 100 - Clip
  1640. obj100 = Instance.new("Part")
  1641. obj100.CFrame = CFrame.new(Vector3.new(15.9487944, 13.4758539, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1642. obj100.FormFactor = 'Custom'
  1643. obj100.LeftSurface = 10
  1644. obj100.TopSurface = 10
  1645. obj100.RightSurface = 10
  1646. obj100.Material = 'SmoothPlastic'
  1647. obj100.Size = Vector3.new(1, 1, 1)
  1648. obj100.FrontSurface = 10
  1649. obj100.BottomSurface = 10
  1650. obj100.BackSurface = 10
  1651. obj100.Anchored = true
  1652. obj100.BrickColor = BrickColor.new("Black")
  1653. obj100.Name = "Clip"
  1654. obj100.Parent = Gun
  1655.  
  1656. -- 101 - Mesh
  1657. obj101 = Instance.new("BlockMesh")
  1658. obj101.Scale = Vector3.new(0.114285707, 0.428571343, 0.104761899)
  1659. obj101.Parent = obj100
  1660.  
  1661. -- 102 - Clip
  1662. obj102 = Instance.new("Part")
  1663. obj102.CFrame = CFrame.new(Vector3.new(15.8392744, 13.4758511, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1664. obj102.FormFactor = 'Custom'
  1665. obj102.LeftSurface = 10
  1666. obj102.TopSurface = 10
  1667. obj102.RightSurface = 10
  1668. obj102.Material = 'SmoothPlastic'
  1669. obj102.Size = Vector3.new(1, 1, 1)
  1670. obj102.FrontSurface = 10
  1671. obj102.BottomSurface = 10
  1672. obj102.BackSurface = 10
  1673. obj102.Anchored = true
  1674. obj102.BrickColor = BrickColor.new("Black")
  1675. obj102.Name = "Clip"
  1676. obj102.Parent = Gun
  1677.  
  1678. -- 103 - Mesh
  1679. obj103 = Instance.new("BlockMesh")
  1680. obj103.Scale = Vector3.new(0.066666618, 0.428571343, 0.104761899)
  1681. obj103.Parent = obj102
  1682.  
  1683. -- 104 - Clip
  1684. obj104 = Instance.new("Part")
  1685. obj104.CFrame = CFrame.new(Vector3.new(15.942317, 13.0156317, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1686. obj104.FormFactor = 'Custom'
  1687. obj104.LeftSurface = 10
  1688. obj104.TopSurface = 10
  1689. obj104.RightSurface = 10
  1690. obj104.Material = 'SmoothPlastic'
  1691. obj104.Size = Vector3.new(1, 1, 1)
  1692. obj104.FrontSurface = 10
  1693. obj104.BottomSurface = 10
  1694. obj104.BackSurface = 10
  1695. obj104.Anchored = true
  1696. obj104.BrickColor = BrickColor.new("Black")
  1697. obj104.Name = "Clip"
  1698. obj104.Parent = Gun
  1699.  
  1700. -- 105 - Mesh
  1701. obj105 = Instance.new("BlockMesh")
  1702. obj105.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
  1703. obj105.Parent = obj104
  1704.  
  1705. -- 106 - Front Sight/Gas Tube
  1706. obj106 = Instance.new("Part")
  1707. obj106.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1708. obj106.FormFactor = 'Custom'
  1709. obj106.LeftSurface = 10
  1710. obj106.TopSurface = 10
  1711. obj106.RightSurface = 10
  1712. obj106.Material = 'SmoothPlastic'
  1713. obj106.Size = Vector3.new(1, 1, 1)
  1714. obj106.FrontSurface = 10
  1715. obj106.BottomSurface = 10
  1716. obj106.BackSurface = 10
  1717. obj106.Anchored = true
  1718. obj106.BrickColor = BrickColor.new("Black")
  1719. obj106.Name = "Front Sight/Gas Tube"
  1720. obj106.Parent = Gun
  1721.  
  1722. -- 107 - Mesh
  1723. obj107 = Instance.new("CylinderMesh")
  1724. obj107.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
  1725. obj107.Parent = obj106
  1726.  
  1727. -- 108 - Front Sight/Gas Tube
  1728. obj108 = Instance.new("Part")
  1729. obj108.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1436548, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1730. obj108.FormFactor = 'Custom'
  1731. obj108.LeftSurface = 10
  1732. obj108.TopSurface = 10
  1733. obj108.RightSurface = 10
  1734. obj108.Material = 'SmoothPlastic'
  1735. obj108.Size = Vector3.new(1, 1, 1)
  1736. obj108.FrontSurface = 10
  1737. obj108.BottomSurface = 10
  1738. obj108.BackSurface = 10
  1739. obj108.Anchored = true
  1740. obj108.BrickColor = BrickColor.new("Black")
  1741. obj108.Name = "Front Sight/Gas Tube"
  1742. obj108.Parent = Gun
  1743.  
  1744. -- 109 - Mesh
  1745. obj109 = Instance.new("SpecialMesh")
  1746. obj109.MeshType = Enum.MeshType.Brick
  1747. obj109.Scale = Vector3.new(0.0846154168, 0.0615384318, 0.0769230798)
  1748. obj109.Parent = obj108
  1749.  
  1750. -- 110 - Front Sight/Gas Tube
  1751. obj110 = Instance.new("Part")
  1752. obj110.CFrame = CFrame.new(Vector3.new(18.2300873, 13.747653, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1753. obj110.FormFactor = 'Custom'
  1754. obj110.LeftSurface = 10
  1755. obj110.TopSurface = 10
  1756. obj110.RightSurface = 10
  1757. obj110.Material = 'SmoothPlastic'
  1758. obj110.Size = Vector3.new(1, 1, 1)
  1759. obj110.FrontSurface = 10
  1760. obj110.BottomSurface = 10
  1761. obj110.BackSurface = 10
  1762. obj110.Anchored = true
  1763. obj110.BrickColor = BrickColor.new("Black")
  1764. obj110.Name = "Front Sight/Gas Tube"
  1765. obj110.Parent = Gun
  1766.  
  1767. -- 111 - Mesh
  1768. obj111 = Instance.new("SpecialMesh")
  1769. obj111.MeshType = Enum.MeshType.Brick
  1770. obj111.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
  1771. obj111.Parent = obj110
  1772.  
  1773. -- 112 - Front Sight/Gas Tube
  1774. obj112 = Instance.new("Part")
  1775. obj112.CFrame = CFrame.new(Vector3.new(18.2340908, 14.0046549, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1776. obj112.FormFactor = 'Custom'
  1777. obj112.LeftSurface = 10
  1778. obj112.TopSurface = 10
  1779. obj112.RightSurface = 10
  1780. obj112.Material = 'SmoothPlastic'
  1781. obj112.Size = Vector3.new(1, 1, 1)
  1782. obj112.FrontSurface = 10
  1783. obj112.BottomSurface = 10
  1784. obj112.BackSurface = 10
  1785. obj112.Anchored = true
  1786. obj112.BrickColor = BrickColor.new("Black")
  1787. obj112.Name = "Front Sight/Gas Tube"
  1788. obj112.Parent = Gun
  1789.  
  1790. -- 113 - Mesh
  1791. obj113 = Instance.new("SpecialMesh")
  1792. obj113.MeshType = Enum.MeshType.Brick
  1793. obj113.Scale = Vector3.new(0.0307692327, 0.292307645, 0.0769230798)
  1794. obj113.Parent = obj112
  1795.  
  1796. -- 114 - Front Sight/Gas Tube
  1797. obj114 = Instance.new("Part")
  1798. obj114.CFrame = CFrame.new(Vector3.new(18.2690887, 13.7246542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1799. obj114.FormFactor = 'Custom'
  1800. obj114.LeftSurface = 10
  1801. obj114.TopSurface = 10
  1802. obj114.RightSurface = 10
  1803. obj114.Material = 'SmoothPlastic'
  1804. obj114.Size = Vector3.new(1, 1, 1)
  1805. obj114.FrontSurface = 10
  1806. obj114.BottomSurface = 10
  1807. obj114.BackSurface = 10
  1808. obj114.Anchored = true
  1809. obj114.BrickColor = BrickColor.new("Black")
  1810. obj114.Name = "Front Sight/Gas Tube"
  1811. obj114.Parent = Gun
  1812.  
  1813. -- 115 - Mesh
  1814. obj115 = Instance.new("SpecialMesh")
  1815. obj115.MeshType = Enum.MeshType.Brick
  1816. obj115.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
  1817. obj115.Parent = obj114
  1818.  
  1819. -- 116 - Front Sight/Gas Tube
  1820. obj116 = Instance.new("Part")
  1821. obj116.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.92766476)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1822. obj116.FormFactor = 'Custom'
  1823. obj116.LeftSurface = 10
  1824. obj116.TopSurface = 10
  1825. obj116.RightSurface = 10
  1826. obj116.Material = 'SmoothPlastic'
  1827. obj116.Size = Vector3.new(1, 1, 1)
  1828. obj116.FrontSurface = 10
  1829. obj116.BottomSurface = 10
  1830. obj116.BackSurface = 10
  1831. obj116.Anchored = true
  1832. obj116.BrickColor = BrickColor.new("Black")
  1833. obj116.Name = "Front Sight/Gas Tube"
  1834. obj116.Parent = Gun
  1835.  
  1836. -- 117 - Mesh
  1837. obj117 = Instance.new("CylinderMesh")
  1838. obj117.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
  1839. obj117.Parent = obj116
  1840.  
  1841. -- 118 - Front Sight/Gas Tube
  1842. obj118 = Instance.new("Part")
  1843. obj118.CFrame = CFrame.new(Vector3.new(18.2300873, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1844. obj118.FormFactor = 'Custom'
  1845. obj118.LeftSurface = 10
  1846. obj118.TopSurface = 10
  1847. obj118.RightSurface = 10
  1848. obj118.Material = 'SmoothPlastic'
  1849. obj118.Size = Vector3.new(1, 1, 1)
  1850. obj118.FrontSurface = 10
  1851. obj118.BottomSurface = 10
  1852. obj118.BackSurface = 10
  1853. obj118.Anchored = true
  1854. obj118.BrickColor = BrickColor.new("Black")
  1855. obj118.Name = "Front Sight/Gas Tube"
  1856. obj118.Parent = Gun
  1857.  
  1858. -- 119 - Mesh
  1859. obj119 = Instance.new("CylinderMesh")
  1860. obj119.Scale = Vector3.new(0.134615377, 0.0538461618, 0.15384616)
  1861. obj119.Parent = obj118
  1862.  
  1863. -- 120 - Front Sight/Gas Tube
  1864. obj120 = Instance.new("Part")
  1865. obj120.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.996665)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1866. obj120.FormFactor = 'Custom'
  1867. obj120.LeftSurface = 10
  1868. obj120.TopSurface = 10
  1869. obj120.RightSurface = 10
  1870. obj120.Material = 'SmoothPlastic'
  1871. obj120.Size = Vector3.new(1, 1, 1)
  1872. obj120.FrontSurface = 10
  1873. obj120.BottomSurface = 10
  1874. obj120.BackSurface = 10
  1875. obj120.Anchored = true
  1876. obj120.BrickColor = BrickColor.new("Black")
  1877. obj120.Name = "Front Sight/Gas Tube"
  1878. obj120.Parent = Gun
  1879.  
  1880. -- 121 - Mesh
  1881. obj121 = Instance.new("CylinderMesh")
  1882. obj121.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
  1883. obj121.Parent = obj120
  1884.  
  1885. -- 122 - Front Sight/Gas Tube
  1886. obj122 = Instance.new("Part")
  1887. obj122.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1856546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1888. obj122.FormFactor = 'Custom'
  1889. obj122.LeftSurface = 10
  1890. obj122.TopSurface = 10
  1891. obj122.RightSurface = 10
  1892. obj122.Material = 'SmoothPlastic'
  1893. obj122.Size = Vector3.new(1, 1, 1)
  1894. obj122.FrontSurface = 10
  1895. obj122.BottomSurface = 10
  1896. obj122.BackSurface = 10
  1897. obj122.Anchored = true
  1898. obj122.BrickColor = BrickColor.new("Black")
  1899. obj122.Name = "Front Sight/Gas Tube"
  1900. obj122.Parent = Gun
  1901.  
  1902. -- 123 - Mesh
  1903. obj123 = Instance.new("SpecialMesh")
  1904. obj123.MeshType = Enum.MeshType.Brick
  1905. obj123.Scale = Vector3.new(0.00769230817, 0.0230769273, 0.00769230817)
  1906. obj123.Parent = obj122
  1907.  
  1908. -- 124 - Front Sight/Gas Tube
  1909. obj124 = Instance.new("Part")
  1910. obj124.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1911. obj124.FormFactor = 'Custom'
  1912. obj124.LeftSurface = 10
  1913. obj124.TopSurface = 10
  1914. obj124.RightSurface = 10
  1915. obj124.Material = 'SmoothPlastic'
  1916. obj124.Size = Vector3.new(1, 1, 1)
  1917. obj124.FrontSurface = 10
  1918. obj124.BottomSurface = 10
  1919. obj124.BackSurface = 10
  1920. obj124.Anchored = true
  1921. obj124.BrickColor = BrickColor.new("Black")
  1922. obj124.Name = "Front Sight/Gas Tube"
  1923. obj124.Parent = Gun
  1924.  
  1925. -- 125 - Mesh
  1926. obj125 = Instance.new("CylinderMesh")
  1927. obj125.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
  1928. obj125.Parent = obj124
  1929.  
  1930. -- 126 - Front Sight/Gas Tube
  1931. obj126 = Instance.new("Part")
  1932. obj126.CFrame = CFrame.new(Vector3.new(18.1230907, 13.9016523, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1933. obj126.FormFactor = 'Custom'
  1934. obj126.LeftSurface = 10
  1935. obj126.TopSurface = 10
  1936. obj126.RightSurface = 10
  1937. obj126.Material = 'SmoothPlastic'
  1938. obj126.Size = Vector3.new(1, 1, 1)
  1939. obj126.FrontSurface = 10
  1940. obj126.BottomSurface = 10
  1941. obj126.BackSurface = 10
  1942. obj126.Anchored = true
  1943. obj126.BrickColor = BrickColor.new("Black")
  1944. obj126.Name = "Front Sight/Gas Tube"
  1945. obj126.Parent = Gun
  1946.  
  1947. -- 127 - Mesh
  1948. obj127 = Instance.new("SpecialMesh")
  1949. obj127.MeshType = Enum.MeshType.Brick
  1950. obj127.Scale = Vector3.new(0.192307696, 0.0307691991, 0.0769230798)
  1951. obj127.Parent = obj126
  1952.  
  1953. -- 128 - Front Sight/Gas Tube
  1954. obj128 = Instance.new("Part")
  1955. obj128.CFrame = CFrame.new(Vector3.new(18.0890884, 14.035655, -9.96266651)) * CFrame.Angles(3.141592502594, 3.4951305849518e-008, -2.5481803417206)
  1956. obj128.FormFactor = 'Custom'
  1957. obj128.LeftSurface = 10
  1958. obj128.TopSurface = 10
  1959. obj128.RightSurface = 10
  1960. obj128.Material = 'SmoothPlastic'
  1961. obj128.Size = Vector3.new(1, 1, 1)
  1962. obj128.FrontSurface = 10
  1963. obj128.BottomSurface = 10
  1964. obj128.BackSurface = 10
  1965. obj128.Anchored = true
  1966. obj128.BrickColor = BrickColor.new("Black")
  1967. obj128.Name = "Front Sight/Gas Tube"
  1968. obj128.Parent = Gun
  1969.  
  1970. -- 129 - Mesh
  1971. obj129 = Instance.new("SpecialMesh")
  1972. obj129.MeshType = Enum.MeshType.Brick
  1973. obj129.Scale = Vector3.new(0.0384615399, 0.299999893, 0.0769230798)
  1974. obj129.Parent = obj128
  1975.  
  1976. -- 130 - Front Sight/Gas Tube
  1977. obj130 = Instance.new("Part")
  1978. obj130.CFrame = CFrame.new(Vector3.new(18.2300873, 13.7126532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1979. obj130.FormFactor = 'Custom'
  1980. obj130.LeftSurface = 10
  1981. obj130.TopSurface = 10
  1982. obj130.RightSurface = 10
  1983. obj130.Material = 'SmoothPlastic'
  1984. obj130.Size = Vector3.new(1, 1, 1)
  1985. obj130.FrontSurface = 10
  1986. obj130.BottomSurface = 10
  1987. obj130.BackSurface = 10
  1988. obj130.Anchored = true
  1989. obj130.BrickColor = BrickColor.new("Black")
  1990. obj130.Name = "Front Sight/Gas Tube"
  1991. obj130.Parent = Gun
  1992.  
  1993. -- 131 - Mesh
  1994. obj131 = Instance.new("SpecialMesh")
  1995. obj131.MeshType = Enum.MeshType.Brick
  1996. obj131.Scale = Vector3.new(0.0384615399, 0.0307692327, 0.0769230798)
  1997. obj131.Parent = obj130
  1998.  
  1999. -- 132 - Front Sight/Gas Tube
  2000. obj132 = Instance.new("Part")
  2001. obj132.CFrame = CFrame.new(Vector3.new(18.2000904, 14.0856543, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  2002. obj132.FormFactor = 'Custom'
  2003. obj132.LeftSurface = 10
  2004. obj132.TopSurface = 10
  2005. obj132.RightSurface = 10
  2006. obj132.Material = 'SmoothPlastic'
  2007. obj132.Size = Vector3.new(1, 1, 1)
  2008. obj132.FrontSurface = 10
  2009. obj132.BottomSurface = 10
  2010. obj132.BackSurface = 10
  2011. obj132.Anchored = true
  2012. obj132.BrickColor = BrickColor.new("Black")
  2013. obj132.Name = "Front Sight/Gas Tube"
  2014. obj132.Parent = Gun
  2015.  
  2016. -- 133 - Mesh
  2017. obj133 = Instance.new("SpecialMesh")
  2018. obj133.MeshType = Enum.MeshType.Brick
  2019. obj133.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230872)
  2020. obj133.Parent = obj132
  2021.  
  2022. -- 134 - Front Sight/Gas Tube
  2023. obj134 = Instance.new("Part")
  2024. obj134.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8816538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  2025. obj134.FormFactor = 'Custom'
  2026. obj134.LeftSurface = 10
  2027. obj134.TopSurface = 10
  2028. obj134.RightSurface = 10
  2029. obj134.Material = 'SmoothPlastic'
  2030. obj134.Size = Vector3.new(1, 1, 1)
  2031. obj134.FrontSurface = 10
  2032.  
  2033. obj134.BottomSurface = 10
  2034.  
  2035. obj134.BackSurface = 10
  2036.  
  2037. obj134.Anchored = true
  2038.  
  2039. obj134.BrickColor = BrickColor.new("Black")
  2040.  
  2041. obj134.Name = "Front Sight/Gas Tube"
  2042.  
  2043. obj134.Parent = Gun
  2044.  
  2045.  
  2046.  
  2047. -- 135 - Mesh
  2048.  
  2049. obj135 = Instance.new("SpecialMesh")
  2050.  
  2051. obj135.MeshType = Enum.MeshType.Brick
  2052.  
  2053. obj135.Scale = Vector3.new(0.0307692327, 0.061538469, 0.061538469)
  2054.  
  2055. obj135.Parent = obj134
  2056.  
  2057.  
  2058.  
  2059. -- 136 - Handguard
  2060.  
  2061. obj136 = Instance.new("Part")
  2062.  
  2063. obj136.CFrame = CFrame.new(Vector3.new(16.1770878, 13.8626528, -9.96266651)) * CFrame.Angles(3.141592502594, 0, -0)
  2064.  
  2065. obj136.FormFactor = 'Custom'
  2066.  
  2067. obj136.LeftSurface = 10
  2068.  
  2069. obj136.TopSurface = 10
  2070.  
  2071. obj136.RightSurface = 10
  2072.  
  2073. obj136.Material = 'SmoothPlastic'
  2074.  
  2075. obj136.Size = Vector3.new(1, 1, 1)
  2076.  
  2077. obj136.FrontSurface = 10
  2078.  
  2079. obj136.BottomSurface = 10
  2080.  
  2081. obj136.BackSurface = 10
  2082.  
  2083. obj136.Anchored = true
  2084.  
  2085. obj136.BrickColor = BrickColor.new("Black")
  2086.  
  2087. obj136.Name = "Handguard"
  2088.  
  2089. obj136.Parent = Gun
  2090.  
  2091.  
  2092.  
  2093. -- 137 - Mesh
  2094.  
  2095. obj137 = Instance.new("SpecialMesh")
  2096.  
  2097. obj137.MeshType = Enum.MeshType.Brick
  2098.  
  2099. obj137.Scale = Vector3.new(0.0384615399, 0.315384597, 0.15384616)
  2100.  
  2101. obj137.Parent = obj136
  2102.  
  2103.  
  2104.  
  2105. -- 138 - Handguard
  2106.  
  2107. obj138 = Instance.new("Part")
  2108.  
  2109. obj138.CFrame = CFrame.new(Vector3.new(17.9190941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2110.  
  2111. obj138.FormFactor = 'Custom'
  2112.  
  2113. obj138.LeftSurface = 10
  2114.  
  2115. obj138.TopSurface = 10
  2116.  
  2117. obj138.RightSurface = 10
  2118.  
  2119. obj138.Material = 'SmoothPlastic'
  2120.  
  2121. obj138.Size = Vector3.new(1, 1, 1)
  2122.  
  2123. obj138.FrontSurface = 10
  2124.  
  2125. obj138.BottomSurface = 10
  2126.  
  2127. obj138.BackSurface = 10
  2128.  
  2129. obj138.Anchored = true
  2130.  
  2131. obj138.BrickColor = BrickColor.new("Black")
  2132.  
  2133. obj138.Name = "Handguard"
  2134.  
  2135. obj138.Parent = Gun
  2136.  
  2137.  
  2138.  
  2139. -- 139 - Mesh
  2140.  
  2141. obj139 = Instance.new("CylinderMesh")
  2142.  
  2143. obj139.Scale = Vector3.new(0.215384603, 0.0615384653, 0.346153855)
  2144.  
  2145. obj139.Parent = obj138
  2146.  
  2147.  
  2148.  
  2149. -- 140 - Handguard
  2150.  
  2151. obj140 = Instance.new("Part")
  2152.  
  2153. obj140.CFrame = CFrame.new(Vector3.new(17.5230885, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2154.  
  2155. obj140.FormFactor = 'Custom'
  2156.  
  2157. obj140.LeftSurface = 10
  2158.  
  2159. obj140.TopSurface = 10
  2160.  
  2161. obj140.RightSurface = 10
  2162.  
  2163. obj140.Material = 'SmoothPlastic'
  2164.  
  2165. obj140.Size = Vector3.new(1, 1, 1)
  2166.  
  2167. obj140.FrontSurface = 10
  2168.  
  2169. obj140.BottomSurface = 10
  2170.  
  2171. obj140.BackSurface = 10
  2172.  
  2173. obj140.Anchored = true
  2174.  
  2175. obj140.BrickColor = BrickColor.new("Black")
  2176.  
  2177. obj140.Name = "Handguard"
  2178.  
  2179. obj140.Parent = Gun
  2180.  
  2181.  
  2182.  
  2183. -- 141 - Mesh
  2184.  
  2185. obj141 = Instance.new("CylinderMesh")
  2186.  
  2187. obj141.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2188.  
  2189. obj141.Parent = obj140
  2190.  
  2191.  
  2192.  
  2193. -- 142 - Handguard
  2194.  
  2195. obj142 = Instance.new("Part")
  2196.  
  2197. obj142.CFrame = CFrame.new(Vector3.new(16.7380924, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2198.  
  2199. obj142.FormFactor = 'Custom'
  2200.  
  2201. obj142.LeftSurface = 10
  2202.  
  2203. obj142.TopSurface = 10
  2204.  
  2205. obj142.RightSurface = 10
  2206.  
  2207. obj142.Material = 'SmoothPlastic'
  2208.  
  2209. obj142.Size = Vector3.new(1, 1, 1)
  2210.  
  2211. obj142.FrontSurface = 10
  2212.  
  2213. obj142.BottomSurface = 10
  2214.  
  2215. obj142.BackSurface = 10
  2216.  
  2217. obj142.Anchored = true
  2218.  
  2219. obj142.BrickColor = BrickColor.new("Black")
  2220.  
  2221. obj142.Name = "Handguard"
  2222.  
  2223. obj142.Parent = Gun
  2224.  
  2225.  
  2226.  
  2227. -- 143 - Mesh
  2228.  
  2229. obj143 = Instance.new("CylinderMesh")
  2230.  
  2231. obj143.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2232.  
  2233. obj143.Parent = obj142
  2234.  
  2235.  
  2236.  
  2237. -- 144 - Handguard
  2238.  
  2239. obj144 = Instance.new("Part")
  2240.  
  2241. obj144.CFrame = CFrame.new(Vector3.new(16.2300854, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2242.  
  2243. obj144.FormFactor = 'Custom'
  2244.  
  2245. obj144.LeftSurface = 10
  2246.  
  2247. obj144.TopSurface = 10
  2248.  
  2249. obj144.RightSurface = 10
  2250.  
  2251. obj144.Material = 'SmoothPlastic'
  2252.  
  2253. obj144.Size = Vector3.new(1, 1, 1)
  2254.  
  2255. obj144.FrontSurface = 10
  2256.  
  2257. obj144.BottomSurface = 10
  2258.  
  2259. obj144.BackSurface = 10
  2260.  
  2261. obj144.Anchored = true
  2262.  
  2263. obj144.BrickColor = BrickColor.new("Black")
  2264.  
  2265. obj144.Name = "Handguard"
  2266.  
  2267. obj144.Parent = Gun
  2268.  
  2269.  
  2270.  
  2271. -- 145 - Mesh
  2272.  
  2273. obj145 = Instance.new("CylinderMesh")
  2274.  
  2275. obj145.Scale = Vector3.new(0.307692319, 0.0230769273, 0.346153855)
  2276.  
  2277. obj145.Parent = obj144
  2278.  
  2279.  
  2280.  
  2281. -- 146 - Handguard
  2282.  
  2283. obj146 = Instance.new("Part")
  2284.  
  2285. obj146.CFrame = CFrame.new(Vector3.new(17.2610912, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2286.  
  2287. obj146.FormFactor = 'Custom'
  2288.  
  2289. obj146.LeftSurface = 10
  2290.  
  2291. obj146.TopSurface = 10
  2292.  
  2293. obj146.RightSurface = 10
  2294.  
  2295. obj146.Material = 'SmoothPlastic'
  2296.  
  2297. obj146.Size = Vector3.new(1, 1, 1)
  2298.  
  2299. obj146.FrontSurface = 10
  2300.  
  2301. obj146.BottomSurface = 10
  2302.  
  2303. obj146.BackSurface = 10
  2304.  
  2305. obj146.Anchored = true
  2306.  
  2307. obj146.BrickColor = BrickColor.new("Black")
  2308.  
  2309. obj146.Name = "Handguard"
  2310.  
  2311. obj146.Parent = Gun
  2312.  
  2313.  
  2314.  
  2315. -- 147 - Mesh
  2316.  
  2317. obj147 = Instance.new("CylinderMesh")
  2318.  
  2319. obj147.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2320.  
  2321. obj147.Parent = obj146
  2322.  
  2323.  
  2324.  
  2325. -- 148 - Handguard
  2326.  
  2327. obj148 = Instance.new("Part")
  2328.  
  2329. obj148.CFrame = CFrame.new(Vector3.new(16.1690922, 13.7016535, -9.89266491)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  2330.  
  2331. obj148.FormFactor = 'Custom'
  2332.  
  2333. obj148.LeftSurface = 10
  2334.  
  2335. obj148.TopSurface = 10
  2336.  
  2337. obj148.RightSurface = 10
  2338.  
  2339. obj148.Material = 'SmoothPlastic'
  2340.  
  2341. obj148.Size = Vector3.new(1, 1, 1)
  2342.  
  2343. obj148.FrontSurface = 10
  2344.  
  2345. obj148.BottomSurface = 10
  2346.  
  2347. obj148.BackSurface = 10
  2348.  
  2349. obj148.Anchored = true
  2350.  
  2351. obj148.BrickColor = BrickColor.new("Black")
  2352.  
  2353. obj148.Name = "Handguard"
  2354.  
  2355. obj148.Parent = Gun
  2356.  
  2357.  
  2358.  
  2359. -- 149 - Mesh
  2360.  
  2361. obj149 = Instance.new("SpecialMesh")
  2362.  
  2363. obj149.MeshType = Enum.MeshType.Sphere
  2364.  
  2365. obj149.Scale = Vector3.new(0.0769230798, 0.0769230798, 0.0769230798)
  2366.  
  2367. obj149.Parent = obj148
  2368.  
  2369.  
  2370.  
  2371. -- 150 - Handguard
  2372.  
  2373. obj150 = Instance.new("Part")
  2374.  
  2375. obj150.CFrame = CFrame.new(Vector3.new(16.477087, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2376.  
  2377. obj150.FormFactor = 'Custom'
  2378.  
  2379. obj150.LeftSurface = 10
  2380.  
  2381. obj150.TopSurface = 10
  2382.  
  2383. obj150.RightSurface = 10
  2384.  
  2385. obj150.Material = 'SmoothPlastic'
  2386.  
  2387. obj150.Size = Vector3.new(1, 1, 1)
  2388.  
  2389. obj150.FrontSurface = 10
  2390.  
  2391. obj150.BottomSurface = 10
  2392.  
  2393. obj150.BackSurface = 10
  2394.  
  2395. obj150.Anchored = true
  2396.  
  2397. obj150.BrickColor = BrickColor.new("Black")
  2398.  
  2399. obj150.Name = "Handguard"
  2400.  
  2401. obj150.Parent = Gun
  2402.  
  2403.  
  2404.  
  2405. -- 151 - Mesh
  2406.  
  2407. obj151 = Instance.new("CylinderMesh")
  2408.  
  2409. obj151.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2410.  
  2411. obj151.Parent = obj150
  2412.  
  2413.  
  2414.  
  2415. -- 152 - Handguard
  2416.  
  2417. obj152 = Instance.new("Part")
  2418.  
  2419. obj152.CFrame = CFrame.new(Vector3.new(16.1690922, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2420.  
  2421. obj152.FormFactor = 'Custom'
  2422.  
  2423. obj152.LeftSurface = 10
  2424.  
  2425. obj152.TopSurface = 10
  2426.  
  2427. obj152.RightSurface = 10
  2428.  
  2429. obj152.Material = 'SmoothPlastic'
  2430.  
  2431. obj152.Size = Vector3.new(1, 1, 1)
  2432.  
  2433. obj152.FrontSurface = 10
  2434.  
  2435. obj152.BottomSurface = 10
  2436.  
  2437. obj152.BackSurface = 10
  2438.  
  2439. obj152.Anchored = true
  2440.  
  2441. obj152.BrickColor = BrickColor.new("Black")
  2442.  
  2443. obj152.Name = "Handguard"
  2444.  
  2445. obj152.Parent = Gun
  2446.  
  2447.  
  2448.  
  2449. -- 153 - Mesh
  2450.  
  2451. obj153 = Instance.new("CylinderMesh")
  2452.  
  2453. obj153.Scale = Vector3.new(0.230769247, 0.0538461618, 0.192307696)
  2454.  
  2455. obj153.Parent = obj152
  2456.  
  2457.  
  2458.  
  2459. -- 154 - Handguard
  2460.  
  2461. obj154 = Instance.new("Part")
  2462.  
  2463. obj154.CFrame = CFrame.new(Vector3.new(17.7880917, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2464.  
  2465. obj154.FormFactor = 'Custom'
  2466.  
  2467. obj154.LeftSurface = 10
  2468.  
  2469. obj154.TopSurface = 10
  2470.  
  2471. obj154.RightSurface = 10
  2472.  
  2473. obj154.Material = 'SmoothPlastic'
  2474.  
  2475. obj154.Size = Vector3.new(1, 1, 1)
  2476.  
  2477. obj154.FrontSurface = 10
  2478.  
  2479. obj154.BottomSurface = 10
  2480.  
  2481. obj154.BackSurface = 10
  2482.  
  2483. obj154.Anchored = true
  2484.  
  2485. obj154.BrickColor = BrickColor.new("Black")
  2486.  
  2487. obj154.Name = "Handguard"
  2488.  
  2489. obj154.Parent = Gun
  2490.  
  2491.  
  2492.  
  2493. -- 155 - Mesh
  2494.  
  2495. obj155 = Instance.new("CylinderMesh")
  2496.  
  2497. obj155.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2498.  
  2499. obj155.Parent = obj154
  2500.  
  2501.  
  2502.  
  2503. -- 156 - Handguard
  2504.  
  2505. obj156 = Instance.new("Part")
  2506.  
  2507. obj156.CFrame = CFrame.new(Vector3.new(17.3920918, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2508.  
  2509. obj156.FormFactor = 'Custom'
  2510.  
  2511. obj156.LeftSurface = 10
  2512.  
  2513. obj156.TopSurface = 10
  2514.  
  2515. obj156.RightSurface = 10
  2516.  
  2517. obj156.Material = 'SmoothPlastic'
  2518.  
  2519. obj156.Size = Vector3.new(1, 1, 1)
  2520.  
  2521. obj156.FrontSurface = 10
  2522.  
  2523. obj156.BottomSurface = 10
  2524.  
  2525. obj156.BackSurface = 10
  2526.  
  2527. obj156.Anchored = true
  2528.  
  2529. obj156.BrickColor = BrickColor.new("Black")
  2530.  
  2531. obj156.Name = "Handguard"
  2532.  
  2533. obj156.Parent = Gun
  2534.  
  2535.  
  2536.  
  2537. -- 157 - Mesh
  2538.  
  2539. obj157 = Instance.new("CylinderMesh")
  2540.  
  2541. obj157.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2542.  
  2543. obj157.Parent = obj156
  2544.  
  2545.  
  2546.  
  2547. -- 158 - Handguard
  2548.  
  2549. obj158 = Instance.new("Part")
  2550.  
  2551. obj158.CFrame = CFrame.new(Vector3.new(17.1300907, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2552.  
  2553. obj158.FormFactor = 'Custom'
  2554.  
  2555. obj158.LeftSurface = 10
  2556.  
  2557. obj158.TopSurface = 10
  2558.  
  2559. obj158.RightSurface = 10
  2560.  
  2561. obj158.Material = 'SmoothPlastic'
  2562.  
  2563. obj158.Size = Vector3.new(1, 1, 1)
  2564.  
  2565. obj158.FrontSurface = 10
  2566.  
  2567. obj158.BottomSurface = 10
  2568.  
  2569. obj158.BackSurface = 10
  2570.  
  2571. obj158.Anchored = true
  2572.  
  2573. obj158.BrickColor = BrickColor.new("Black")
  2574.  
  2575. obj158.Name = "Handguard"
  2576.  
  2577. obj158.Parent = Gun
  2578.  
  2579.  
  2580.  
  2581. -- 159 - Mesh
  2582.  
  2583. obj159 = Instance.new("CylinderMesh")
  2584.  
  2585. obj159.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2586.  
  2587. obj159.Parent = obj158
  2588.  
  2589.  
  2590.  
  2591. -- 160 - Handguard
  2592.  
  2593. obj160 = Instance.new("Part")
  2594.  
  2595. obj160.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8126535, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  2596.  
  2597. obj160.FormFactor = 'Custom'
  2598.  
  2599. obj160.LeftSurface = 10
  2600.  
  2601. obj160.TopSurface = 10
  2602.  
  2603. obj160.RightSurface = 10
  2604.  
  2605. obj160.Material = 'SmoothPlastic'
  2606.  
  2607. obj160.Size = Vector3.new(2, 1, 1)
  2608.  
  2609. obj160.FrontSurface = 10
  2610.  
  2611. obj160.BottomSurface = 10
  2612.  
  2613. obj160.BackSurface = 10
  2614.  
  2615. obj160.Anchored = true
  2616.  
  2617. obj160.BrickColor = BrickColor.new("Black")
  2618.  
  2619. obj160.Name = "Handguard"
  2620.  
  2621. obj160.Parent = Gun
  2622.  
  2623.  
  2624.  
  2625. -- 161 - Mesh
  2626.  
  2627. obj161 = Instance.new("SpecialMesh")
  2628.  
  2629. obj161.MeshType = Enum.MeshType.Brick
  2630.  
  2631. obj161.Scale = Vector3.new(0.799999893, 0.353846163, 0.0769230798)
  2632.  
  2633. obj161.Parent = obj160
  2634.  
  2635.  
  2636.  
  2637. -- 162 - Handguard
  2638.  
  2639. obj162 = Instance.new("Part")
  2640.  
  2641. obj162.CFrame = CFrame.new(Vector3.new(16.2770939, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2642.  
  2643. obj162.FormFactor = 'Custom'
  2644.  
  2645. obj162.LeftSurface = 10
  2646.  
  2647. obj162.TopSurface = 10
  2648.  
  2649. obj162.RightSurface = 10
  2650.  
  2651. obj162.Material = 'SmoothPlastic'
  2652.  
  2653. obj162.Size = Vector3.new(1, 1, 1)
  2654.  
  2655. obj162.FrontSurface = 10
  2656.  
  2657. obj162.BottomSurface = 10
  2658.  
  2659. obj162.BackSurface = 10
  2660.  
  2661. obj162.Anchored = true
  2662.  
  2663. obj162.BrickColor = BrickColor.new("Black")
  2664.  
  2665. obj162.Name = "Handguard"
  2666.  
  2667. obj162.Parent = Gun
  2668.  
  2669.  
  2670.  
  2671. -- 163 - Mesh
  2672.  
  2673. obj163 = Instance.new("CylinderMesh")
  2674.  
  2675. obj163.Scale = Vector3.new(0.246153861, 0.0230769273, 0.346153855)
  2676.  
  2677. obj163.Parent = obj162
  2678.  
  2679.  
  2680.  
  2681. -- 164 - Handguard
  2682.  
  2683. obj164 = Instance.new("Part")
  2684.  
  2685. obj164.CFrame = CFrame.new(Vector3.new(16.6070881, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2686.  
  2687. obj164.FormFactor = 'Custom'
  2688.  
  2689. obj164.LeftSurface = 10
  2690.  
  2691. obj164.TopSurface = 10
  2692.  
  2693. obj164.RightSurface = 10
  2694.  
  2695. obj164.Material = 'SmoothPlastic'
  2696.  
  2697. obj164.Size = Vector3.new(1, 1, 1)
  2698.  
  2699. obj164.FrontSurface = 10
  2700.  
  2701. obj164.BottomSurface = 10
  2702.  
  2703. obj164.BackSurface = 10
  2704.  
  2705. obj164.Anchored = true
  2706.  
  2707. obj164.BrickColor = BrickColor.new("Black")
  2708.  
  2709. obj164.Name = "Handguard"
  2710.  
  2711. obj164.Parent = Gun
  2712.  
  2713.  
  2714.  
  2715. -- 165 - Mesh
  2716.  
  2717. obj165 = Instance.new("CylinderMesh")
  2718.  
  2719. obj165.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2720.  
  2721. obj165.Parent = obj164
  2722.  
  2723.  
  2724.  
  2725. -- 166 - Handguard
  2726.  
  2727. obj166 = Instance.new("Part")
  2728.  
  2729. obj166.CFrame = CFrame.new(Vector3.new(17.6530933, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2730.  
  2731. obj166.FormFactor = 'Custom'
  2732.  
  2733. obj166.LeftSurface = 10
  2734.  
  2735. obj166.TopSurface = 10
  2736.  
  2737. obj166.RightSurface = 10
  2738.  
  2739. obj166.Material = 'SmoothPlastic'
  2740.  
  2741. obj166.Size = Vector3.new(1, 1, 1)
  2742.  
  2743. obj166.FrontSurface = 10
  2744.  
  2745. obj166.BottomSurface = 10
  2746.  
  2747. obj166.BackSurface = 10
  2748.  
  2749. obj166.Anchored = true
  2750.  
  2751. obj166.BrickColor = BrickColor.new("Black")
  2752.  
  2753. obj166.Name = "Handguard"
  2754.  
  2755. obj166.Parent = Gun
  2756.  
  2757.  
  2758.  
  2759. -- 167 - Mesh
  2760.  
  2761. obj167 = Instance.new("CylinderMesh")
  2762.  
  2763. obj167.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2764.  
  2765. obj167.Parent = obj166
  2766.  
  2767.  
  2768.  
  2769. -- 168 - Handguard
  2770.  
  2771. obj168 = Instance.new("Part")
  2772.  
  2773. obj168.CFrame = CFrame.new(Vector3.new(16.3460941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2774.  
  2775. obj168.FormFactor = 'Custom'
  2776.  
  2777. obj168.LeftSurface = 10
  2778.  
  2779. obj168.TopSurface = 10
  2780.  
  2781. obj168.RightSurface = 10
  2782.  
  2783. obj168.Material = 'SmoothPlastic'
  2784.  
  2785. obj168.Size = Vector3.new(1, 1, 1)
  2786.  
  2787. obj168.FrontSurface = 10
  2788.  
  2789. obj168.BottomSurface = 10
  2790.  
  2791. obj168.BackSurface = 10
  2792.  
  2793. obj168.Anchored = true
  2794.  
  2795. obj168.BrickColor = BrickColor.new("Black")
  2796.  
  2797. obj168.Name = "Handguard"
  2798.  
  2799. obj168.Parent = Gun
  2800.  
  2801.  
  2802.  
  2803. -- 169 - Mesh
  2804.  
  2805. obj169 = Instance.new("CylinderMesh")
  2806.  
  2807. obj169.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2808.  
  2809. obj169.Parent = obj168
  2810.  
  2811.  
  2812.  
  2813. -- 170 - PointTo
  2814.  
  2815. obj170 = Instance.new("Part")
  2816.  
  2817. obj170.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2818.  
  2819. obj170.FormFactor = 'Custom'
  2820.  
  2821. obj170.LeftSurface = 10
  2822.  
  2823. obj170.TopSurface = 10
  2824.  
  2825. obj170.RightSurface = 10
  2826.  
  2827. obj170.Material = 'SmoothPlastic'
  2828.  
  2829. obj170.Size = Vector3.new(1, 2, 1)
  2830.  
  2831. obj170.FrontSurface = 10
  2832.  
  2833. obj170.BottomSurface = 10
  2834.  
  2835. obj170.BackSurface = 10
  2836.  
  2837. obj170.Anchored = true
  2838.  
  2839. obj170.BrickColor = BrickColor.new("Black")
  2840.  
  2841. obj170.Name = "PointTo"
  2842.  
  2843. obj170.Parent = Gun
  2844.  
  2845.  
  2846.  
  2847. -- 171 - Mesh
  2848.  
  2849. obj171 = Instance.new("CylinderMesh")
  2850.  
  2851. obj171.Scale = Vector3.new(0.346153915, 0.799999893, 0.369230747)
  2852.  
  2853. obj171.Parent = obj170
  2854.  
  2855.  
  2856.  
  2857. -- 172 - Handguard
  2858.  
  2859. obj172 = Instance.new("Part")
  2860.  
  2861. obj172.CFrame = CFrame.new(Vector3.new(16.2070904, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2862.  
  2863. obj172.FormFactor = 'Custom'
  2864.  
  2865. obj172.LeftSurface = 10
  2866.  
  2867. obj172.TopSurface = 10
  2868.  
  2869. obj172.RightSurface = 10
  2870.  
  2871. obj172.Material = 'SmoothPlastic'
  2872.  
  2873. obj172.Size = Vector3.new(1, 1, 1)
  2874.  
  2875. obj172.FrontSurface = 10
  2876.  
  2877. obj172.BottomSurface = 10
  2878.  
  2879. obj172.BackSurface = 10
  2880.  
  2881. obj172.Anchored = true
  2882.  
  2883. obj172.BrickColor = BrickColor.new("Black")
  2884.  
  2885. obj172.Name = "Handguard"
  2886.  
  2887. obj172.Parent = Gun
  2888.  
  2889.  
  2890.  
  2891. -- 173 - Mesh
  2892.  
  2893. obj173 = Instance.new("CylinderMesh")
  2894.  
  2895. obj173.Scale = Vector3.new(0.27692309, 0.0230769273, 0.269230783)
  2896.  
  2897. obj173.Parent = obj172
  2898.  
  2899.  
  2900.  
  2901. -- 174 - Handguard
  2902.  
  2903. obj174 = Instance.new("Part")
  2904.  
  2905. obj174.CFrame = CFrame.new(Vector3.new(16.253088, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2906.  
  2907. obj174.FormFactor = 'Custom'
  2908.  
  2909. obj174.LeftSurface = 10
  2910.  
  2911. obj174.TopSurface = 10
  2912.  
  2913. obj174.RightSurface = 10
  2914.  
  2915. obj174.Material = 'SmoothPlastic'
  2916.  
  2917. obj174.Size = Vector3.new(1, 1, 1)
  2918.  
  2919. obj174.FrontSurface = 10
  2920.  
  2921. obj174.BottomSurface = 10
  2922.  
  2923. obj174.BackSurface = 10
  2924.  
  2925. obj174.Anchored = true
  2926.  
  2927. obj174.BrickColor = BrickColor.new("Black")
  2928.  
  2929. obj174.Name = "Handguard"
  2930.  
  2931. obj174.Parent = Gun
  2932.  
  2933.  
  2934.  
  2935. -- 175 - Mesh
  2936.  
  2937. obj175 = Instance.new("CylinderMesh")
  2938.  
  2939. obj175.Scale = Vector3.new(0.27692309, 0.0230769273, 0.346153855)
  2940.  
  2941. obj175.Parent = obj174
  2942.  
  2943.  
  2944.  
  2945. -- 176 - Handguard
  2946.  
  2947. obj176 = Instance.new("Part")
  2948.  
  2949. obj176.CFrame = CFrame.new(Vector3.new(17.0000935, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2950.  
  2951. obj176.FormFactor = 'Custom'
  2952.  
  2953. obj176.LeftSurface = 10
  2954.  
  2955. obj176.TopSurface = 10
  2956.  
  2957. obj176.RightSurface = 10
  2958.  
  2959. obj176.Material = 'SmoothPlastic'
  2960.  
  2961. obj176.Size = Vector3.new(1, 1, 1)
  2962.  
  2963. obj176.FrontSurface = 10
  2964.  
  2965. obj176.BottomSurface = 10
  2966.  
  2967. obj176.BackSurface = 10
  2968.  
  2969. obj176.Anchored = true
  2970.  
  2971. obj176.BrickColor = BrickColor.new("Black")
  2972.  
  2973. obj176.Name = "Handguard"
  2974.  
  2975. obj176.Parent = Gun
  2976.  
  2977.  
  2978.  
  2979. -- 177 - Mesh
  2980.  
  2981. obj177 = Instance.new("CylinderMesh")
  2982.  
  2983. obj177.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2984.  
  2985. obj177.Parent = obj176
  2986.  
  2987.  
  2988.  
  2989. -- 178 - Handguard
  2990.  
  2991. obj178 = Instance.new("Part")
  2992.  
  2993. obj178.CFrame = CFrame.new(Vector3.new(16.8690853, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2994.  
  2995. obj178.FormFactor = 'Custom'
  2996.  
  2997. obj178.LeftSurface = 10
  2998.  
  2999. obj178.TopSurface = 10
  3000.  
  3001. obj178.RightSurface = 10
  3002.  
  3003. obj178.Material = 'SmoothPlastic'
  3004.  
  3005. obj178.Size = Vector3.new(1, 1, 1)
  3006.  
  3007. obj178.FrontSurface = 10
  3008.  
  3009. obj178.BottomSurface = 10
  3010.  
  3011. obj178.BackSurface = 10
  3012.  
  3013. obj178.Anchored = true
  3014.  
  3015. obj178.BrickColor = BrickColor.new("Black")
  3016.  
  3017. obj178.Name = "Handguard"
  3018.  
  3019. obj178.Parent = Gun
  3020.  
  3021.  
  3022.  
  3023. -- 179 - Mesh
  3024.  
  3025. obj179 = Instance.new("CylinderMesh")
  3026.  
  3027. obj179.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  3028.  
  3029. obj179.Parent = obj178
  3030.  
  3031.  
  3032.  
  3033. -- 180 - Handguard
  3034.  
  3035. obj180 = Instance.new("Part")
  3036.  
  3037. obj180.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3038.  
  3039. obj180.FormFactor = 'Custom'
  3040.  
  3041. obj180.LeftSurface = 10
  3042.  
  3043. obj180.TopSurface = 10
  3044.  
  3045. obj180.RightSurface = 10
  3046.  
  3047. obj180.Material = 'SmoothPlastic'
  3048.  
  3049. obj180.Size = Vector3.new(2, 1, 1)
  3050.  
  3051. obj180.FrontSurface = 10
  3052.  
  3053. obj180.BottomSurface = 10
  3054.  
  3055. obj180.BackSurface = 10
  3056.  
  3057. obj180.Anchored = true
  3058.  
  3059. obj180.BrickColor = BrickColor.new("Black")
  3060.  
  3061. obj180.Name = "Handguard"
  3062.  
  3063. obj180.Parent = Gun
  3064.  
  3065.  
  3066.  
  3067. -- 181 - Mesh
  3068.  
  3069. obj181 = Instance.new("SpecialMesh")
  3070.  
  3071. obj181.MeshType = Enum.MeshType.Brick
  3072.  
  3073. obj181.Scale = Vector3.new(0.800000072, 0.353846163, 0.0769230798)
  3074.  
  3075. obj181.Parent = obj180
  3076.  
  3077.  
  3078.  
  3079. -- 182 - Part
  3080.  
  3081. obj182 = Instance.new("Part")
  3082.  
  3083. obj182.CFrame = CFrame.new(Vector3.new(15.7000923, 13.5936537, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  3084.  
  3085. obj182.FormFactor = 'Custom'
  3086.  
  3087. obj182.LeftSurface = 10
  3088.  
  3089. obj182.TopSurface = 10
  3090.  
  3091. obj182.RightSurface = 10
  3092.  
  3093. obj182.Material = 'SmoothPlastic'
  3094.  
  3095. obj182.Size = Vector3.new(1, 1, 1)
  3096.  
  3097. obj182.FrontSurface = 10
  3098.  
  3099. obj182.BottomSurface = 10
  3100.  
  3101. obj182.BackSurface = 10
  3102.  
  3103. obj182.Anchored = true
  3104.  
  3105. obj182.BrickColor = BrickColor.new("Black")
  3106.  
  3107. obj182.Parent = Gun
  3108.  
  3109.  
  3110.  
  3111. -- 183 - Mesh
  3112.  
  3113. obj183 = Instance.new("SpecialMesh")
  3114.  
  3115. obj183.MeshType = Enum.MeshType.Wedge
  3116.  
  3117. obj183.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  3118.  
  3119. obj183.Parent = obj182
  3120.  
  3121.  
  3122.  
  3123. -- 184 - Grip
  3124.  
  3125. obj184 = Instance.new("Part")
  3126.  
  3127. obj184.CFrame = CFrame.new(Vector3.new(15.2210979, 13.0296526, -9.96266651)) * CFrame.Angles(1.5707961320877, -0.5146958231926, -3.141592502594)
  3128.  
  3129. obj184.FormFactor = 'Custom'
  3130.  
  3131. obj184.LeftSurface = 10
  3132.  
  3133. obj184.TopSurface = 10
  3134.  
  3135. obj184.RightSurface = 10
  3136.  
  3137. obj184.Material = 'SmoothPlastic'
  3138.  
  3139. obj184.Size = Vector3.new(1, 1, 1)
  3140.  
  3141. obj184.FrontSurface = 10
  3142.  
  3143. obj184.BottomSurface = 10
  3144.  
  3145. obj184.BackSurface = 10
  3146.  
  3147. obj184.Anchored = true
  3148.  
  3149. obj184.BrickColor = BrickColor.new("Black")
  3150.  
  3151. obj184.Name = "Grip"
  3152.  
  3153. obj184.Parent = Gun
  3154.  
  3155.  
  3156.  
  3157. -- 185 - Mesh
  3158.  
  3159. obj185 = Instance.new("CylinderMesh")
  3160.  
  3161. obj185.Scale = Vector3.new(0.0384615399, 0.138461545, 0.0384615399)
  3162.  
  3163. obj185.Parent = obj184
  3164.  
  3165.  
  3166.  
  3167. -- 186 - A1
  3168.  
  3169. obj186 = Instance.new("Part")
  3170.  
  3171. obj186.CFrame = CFrame.new(Vector3.new(15.9290953, 13.8306532, -9.94667149)) * CFrame.Angles(1.5099580252809e-007, -2.2799733224977e-014, 1.570796251297)
  3172.  
  3173. obj186.FormFactor = 'Custom'
  3174.  
  3175. obj186.LeftSurface = 10
  3176.  
  3177. obj186.TopSurface = 10
  3178.  
  3179. obj186.RightSurface = 10
  3180.  
  3181. obj186.Material = 'SmoothPlastic'
  3182.  
  3183. obj186.Size = Vector3.new(1, 1, 1)
  3184.  
  3185. obj186.FrontSurface = 10
  3186.  
  3187. obj186.BottomSurface = 10
  3188.  
  3189. obj186.BackSurface = 10
  3190.  
  3191. obj186.Anchored = true
  3192.  
  3193. obj186.BrickColor = BrickColor.new("Dark stone grey")
  3194.  
  3195. obj186.Name = "A1"
  3196.  
  3197. obj186.Parent = Gun
  3198.  
  3199.  
  3200.  
  3201. -- 187 - Mesh
  3202.  
  3203. obj187 = Instance.new("CylinderMesh")
  3204.  
  3205. obj187.Scale = Vector3.new(0.134999976, 0.423000127, 0.200000018)
  3206.  
  3207. obj187.Parent = obj186
  3208.  
  3209.  
  3210.  
  3211. -- 188 - Part
  3212.  
  3213. obj188 = Instance.new("Part")
  3214.  
  3215. obj188.CFrame = CFrame.new(Vector3.new(15.9380903, 13.4856529, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  3216.  
  3217. obj188.FormFactor = 'Custom'
  3218.  
  3219. obj188.LeftSurface = 10
  3220.  
  3221. obj188.TopSurface = 10
  3222.  
  3223. obj188.RightSurface = 10
  3224.  
  3225. obj188.Material = 'SmoothPlastic'
  3226.  
  3227. obj188.Size = Vector3.new(1, 1, 1)
  3228.  
  3229. obj188.FrontSurface = 10
  3230.  
  3231. obj188.BottomSurface = 10
  3232.  
  3233. obj188.BackSurface = 10
  3234.  
  3235. obj188.Anchored = true
  3236.  
  3237. obj188.BrickColor = BrickColor.new("Black")
  3238.  
  3239. obj188.Parent = Gun
  3240.  
  3241.  
  3242.  
  3243. -- 189 - Mesh
  3244.  
  3245. obj189 = Instance.new("SpecialMesh")
  3246.  
  3247. obj189.MeshType = Enum.MeshType.Wedge
  3248.  
  3249. obj189.Scale = Vector3.new(0.15384616, 0.0692307726, 0.438461393)
  3250.  
  3251. obj189.Parent = obj188
  3252.  
  3253.  
  3254.  
  3255. -- 190 - Part
  3256.  
  3257. obj190 = Instance.new("Part")
  3258.  
  3259. obj190.CFrame = CFrame.new(Vector3.new(15.9000959, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  3260.  
  3261. obj190.FormFactor = 'Custom'
  3262.  
  3263. obj190.LeftSurface = 10
  3264.  
  3265. obj190.TopSurface = 10
  3266.  
  3267. obj190.RightSurface = 10
  3268.  
  3269. obj190.Material = 'SmoothPlastic'
  3270.  
  3271. obj190.Size = Vector3.new(1, 1, 1)
  3272.  
  3273. obj190.FrontSurface = 10
  3274.  
  3275. obj190.BottomSurface = 10
  3276.  
  3277. obj190.BackSurface = 10
  3278.  
  3279. obj190.Anchored = true
  3280.  
  3281. obj190.BrickColor = BrickColor.new("Dark stone grey")
  3282.  
  3283. obj190.Parent = Gun
  3284.  
  3285.  
  3286.  
  3287. -- 191 - Mesh
  3288.  
  3289. obj191 = Instance.new("CylinderMesh")
  3290.  
  3291. obj191.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
  3292.  
  3293. obj191.Parent = obj190
  3294.  
  3295.  
  3296.  
  3297. -- 192 - Part
  3298.  
  3299. obj192 = Instance.new("Part")
  3300.  
  3301. obj192.CFrame = CFrame.new(Vector3.new(15.7300911, 13.608654, -9.93166256)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  3302.  
  3303. obj192.FormFactor = 'Custom'
  3304.  
  3305. obj192.LeftSurface = 10
  3306.  
  3307. obj192.TopSurface = 10
  3308.  
  3309. obj192.RightSurface = 10
  3310.  
  3311. obj192.Material = 'SmoothPlastic'
  3312.  
  3313. obj192.Size = Vector3.new(1, 1, 1)
  3314.  
  3315. obj192.FrontSurface = 10
  3316.  
  3317. obj192.BottomSurface = 10
  3318.  
  3319. obj192.BackSurface = 10
  3320.  
  3321. obj192.Anchored = true
  3322.  
  3323. obj192.BrickColor = BrickColor.new("Dark stone grey")
  3324.  
  3325. obj192.Parent = Gun
  3326.  
  3327.  
  3328.  
  3329. -- 193 - Mesh
  3330.  
  3331. obj193 = Instance.new("CylinderMesh")
  3332.  
  3333. obj193.Scale = Vector3.new(0.0769230798, 0.107692324, 0.0384615399)
  3334.  
  3335. obj193.Parent = obj192
  3336.  
  3337.  
  3338.  
  3339. -- 194 - Part
  3340.  
  3341. obj194 = Instance.new("Part")
  3342.  
  3343. obj194.CFrame = CFrame.new(Vector3.new(15.8030958, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3344.  
  3345. obj194.FormFactor = 'Custom'
  3346.  
  3347. obj194.LeftSurface = 10
  3348.  
  3349. obj194.TopSurface = 10
  3350.  
  3351. obj194.RightSurface = 10
  3352.  
  3353. obj194.Material = 'SmoothPlastic'
  3354.  
  3355. obj194.Size = Vector3.new(1, 1, 1)
  3356.  
  3357. obj194.FrontSurface = 10
  3358.  
  3359. obj194.BottomSurface = 10
  3360.  
  3361. obj194.BackSurface = 10
  3362.  
  3363. obj194.Anchored = true
  3364.  
  3365. obj194.BrickColor = BrickColor.new("Dark stone grey")
  3366.  
  3367. obj194.Parent = Gun
  3368.  
  3369.  
  3370.  
  3371. -- 195 - Mesh
  3372.  
  3373. obj195 = Instance.new("SpecialMesh")
  3374.  
  3375. obj195.MeshType = Enum.MeshType.Brick
  3376.  
  3377. obj195.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
  3378.  
  3379. obj195.Parent = obj194
  3380.  
  3381.  
  3382.  
  3383. -- 196 - Part
  3384.  
  3385. obj196 = Instance.new("Part")
  3386.  
  3387. obj196.CFrame = CFrame.new(Vector3.new(15.1420965, 13.6936531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3388.  
  3389. obj196.FormFactor = 'Custom'
  3390.  
  3391. obj196.LeftSurface = 10
  3392.  
  3393. obj196.TopSurface = 10
  3394.  
  3395. obj196.RightSurface = 10
  3396.  
  3397. obj196.Material = 'SmoothPlastic'
  3398.  
  3399. obj196.Size = Vector3.new(1, 1, 1)
  3400.  
  3401. obj196.FrontSurface = 10
  3402.  
  3403. obj196.BottomSurface = 10
  3404.  
  3405. obj196.BackSurface = 10
  3406.  
  3407. obj196.Anchored = true
  3408.  
  3409. obj196.BrickColor = BrickColor.new("Black")
  3410.  
  3411. obj196.Parent = Gun
  3412.  
  3413.  
  3414.  
  3415. -- 197 - Mesh
  3416.  
  3417. obj197 = Instance.new("SpecialMesh")
  3418.  
  3419. obj197.MeshType = Enum.MeshType.Brick
  3420.  
  3421. obj197.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
  3422.  
  3423. obj197.Parent = obj196
  3424.  
  3425.  
  3426.  
  3427. -- 198 - Part
  3428.  
  3429. obj198 = Instance.new("Part")
  3430.  
  3431. obj198.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4936533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  3432.  
  3433. obj198.FormFactor = 'Custom'
  3434.  
  3435. obj198.LeftSurface = 10
  3436.  
  3437. obj198.TopSurface = 10
  3438.  
  3439. obj198.RightSurface = 10
  3440.  
  3441. obj198.Material = 'SmoothPlastic'
  3442.  
  3443. obj198.Size = Vector3.new(1, 1, 1)
  3444.  
  3445. obj198.FrontSurface = 10
  3446.  
  3447. obj198.BottomSurface = 10
  3448.  
  3449. obj198.BackSurface = 10
  3450.  
  3451. obj198.Anchored = true
  3452.  
  3453. obj198.BrickColor = BrickColor.new("Dark stone grey")
  3454.  
  3455. obj198.Parent = Gun
  3456.  
  3457.  
  3458.  
  3459. -- 199 - Mesh
  3460.  
  3461. obj199 = Instance.new("SpecialMesh")
  3462.  
  3463. obj199.MeshType = Enum.MeshType.Wedge
  3464.  
  3465. obj199.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
  3466.  
  3467. obj199.Parent = obj198
  3468.  
  3469.  
  3470.  
  3471. -- 200 - Part
  3472.  
  3473. obj200 = Instance.new("Part")
  3474.  
  3475. obj200.CFrame = CFrame.new(Vector3.new(15.8530912, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3476.  
  3477. obj200.FormFactor = 'Custom'
  3478.  
  3479. obj200.LeftSurface = 10
  3480.  
  3481. obj200.TopSurface = 10
  3482.  
  3483. obj200.RightSurface = 10
  3484.  
  3485. obj200.Material = 'SmoothPlastic'
  3486.  
  3487. obj200.Size = Vector3.new(1, 1, 1)
  3488.  
  3489. obj200.FrontSurface = 10
  3490.  
  3491. obj200.BottomSurface = 10
  3492.  
  3493. obj200.BackSurface = 10
  3494.  
  3495. obj200.Anchored = true
  3496.  
  3497. obj200.BrickColor = BrickColor.new("Black")
  3498.  
  3499. obj200.Parent = Gun
  3500.  
  3501.  
  3502.  
  3503. -- 201 - Mesh
  3504.  
  3505. obj201 = Instance.new("SpecialMesh")
  3506.  
  3507. obj201.MeshType = Enum.MeshType.Sphere
  3508.  
  3509. obj201.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
  3510.  
  3511. obj201.Parent = obj200
  3512.  
  3513.  
  3514.  
  3515. -- 202 - Part
  3516.  
  3517. obj202 = Instance.new("Part")
  3518.  
  3519. obj202.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5246534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  3520.  
  3521. obj202.FormFactor = 'Custom'
  3522.  
  3523. obj202.LeftSurface = 10
  3524.  
  3525. obj202.TopSurface = 10
  3526.  
  3527. obj202.RightSurface = 10
  3528.  
  3529. obj202.Material = 'SmoothPlastic'
  3530.  
  3531. obj202.Size = Vector3.new(1, 1, 1)
  3532.  
  3533. obj202.FrontSurface = 10
  3534.  
  3535. obj202.BottomSurface = 10
  3536.  
  3537. obj202.BackSurface = 10
  3538.  
  3539. obj202.Anchored = true
  3540.  
  3541. obj202.BrickColor = BrickColor.new("Dark stone grey")
  3542.  
  3543. obj202.Parent = Gun
  3544.  
  3545.  
  3546.  
  3547. -- 203 - Mesh
  3548.  
  3549. obj203 = Instance.new("SpecialMesh")
  3550.  
  3551. obj203.MeshType = Enum.MeshType.Wedge
  3552.  
  3553. obj203.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0230769292)
  3554.  
  3555. obj203.Parent = obj202
  3556.  
  3557.  
  3558.  
  3559. -- 204 - Part
  3560.  
  3561. obj204 = Instance.new("Part")
  3562.  
  3563. obj204.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5706539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3564.  
  3565. obj204.FormFactor = 'Custom'
  3566.  
  3567. obj204.LeftSurface = 10
  3568.  
  3569. obj204.TopSurface = 10
  3570.  
  3571. obj204.RightSurface = 10
  3572.  
  3573. obj204.Material = 'SmoothPlastic'
  3574.  
  3575. obj204.Size = Vector3.new(1, 1, 1)
  3576.  
  3577. obj204.FrontSurface = 10
  3578.  
  3579. obj204.BottomSurface = 10
  3580.  
  3581. obj204.BackSurface = 10
  3582.  
  3583. obj204.Anchored = true
  3584.  
  3585. obj204.BrickColor = BrickColor.new("Dark stone grey")
  3586.  
  3587. obj204.Parent = Gun
  3588.  
  3589.  
  3590.  
  3591. -- 205 - Mesh
  3592.  
  3593. obj205 = Instance.new("SpecialMesh")
  3594.  
  3595. obj205.MeshType = Enum.MeshType.Brick
  3596.  
  3597. obj205.Scale = Vector3.new(0.0153846163, 0.0846154019, 0.0384615399)
  3598.  
  3599. obj205.Parent = obj204
  3600.  
  3601.  
  3602.  
  3603. -- 206 - Part
  3604.  
  3605. obj206 = Instance.new("Part")
  3606.  
  3607. obj206.CFrame = CFrame.new(Vector3.new(15.8150892, 13.6476536, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
  3608.  
  3609. obj206.FormFactor = 'Custom'
  3610.  
  3611. obj206.LeftSurface = 10
  3612.  
  3613. obj206.TopSurface = 10
  3614.  
  3615. obj206.RightSurface = 10
  3616.  
  3617. obj206.Material = 'SmoothPlastic'
  3618.  
  3619. obj206.Size = Vector3.new(1, 1, 1)
  3620.  
  3621. obj206.FrontSurface = 10
  3622.  
  3623. obj206.BottomSurface = 10
  3624.  
  3625. obj206.BackSurface = 10
  3626.  
  3627. obj206.Anchored = true
  3628.  
  3629. obj206.BrickColor = BrickColor.new("Dark stone grey")
  3630.  
  3631. obj206.Parent = Gun
  3632.  
  3633.  
  3634.  
  3635. -- 207 - Mesh
  3636.  
  3637. obj207 = Instance.new("SpecialMesh")
  3638.  
  3639. obj207.MeshType = Enum.MeshType.Brick
  3640.  
  3641. obj207.Scale = Vector3.new(0.0384615399, 0.15384616, 0.00769230817)
  3642.  
  3643. obj207.Parent = obj206
  3644.  
  3645.  
  3646.  
  3647. -- 208 - Part
  3648.  
  3649. obj208 = Instance.new("Part")
  3650.  
  3651. obj208.CFrame = CFrame.new(Vector3.new(15.9340925, 13.7346544, -9.86966419)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3652.  
  3653. obj208.FormFactor = 'Custom'
  3654.  
  3655. obj208.LeftSurface = 10
  3656.  
  3657. obj208.TopSurface = 10
  3658.  
  3659. obj208.RightSurface = 10
  3660.  
  3661. obj208.Material = 'SmoothPlastic'
  3662.  
  3663. obj208.Size = Vector3.new(1, 1, 1)
  3664.  
  3665. obj208.FrontSurface = 10
  3666.  
  3667. obj208.BottomSurface = 10
  3668.  
  3669. obj208.BackSurface = 10
  3670.  
  3671. obj208.Anchored = true
  3672.  
  3673. obj208.BrickColor = BrickColor.new("Black")
  3674.  
  3675. obj208.Parent = Gun
  3676.  
  3677.  
  3678.  
  3679. -- 209 - Mesh
  3680.  
  3681. obj209 = Instance.new("SpecialMesh")
  3682.  
  3683. obj209.MeshType = Enum.MeshType.Brick
  3684.  
  3685. obj209.Scale = Vector3.new(0.41538471, 0.107692324, 0.0230769273)
  3686.  
  3687. obj209.Parent = obj208
  3688.  
  3689.  
  3690.  
  3691. -- 210 - Part
  3692.  
  3693. obj210 = Instance.new("Part")
  3694.  
  3695. obj210.CFrame = CFrame.new(Vector3.new(16.0230885, 13.8936529, -10.0146646)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3696.  
  3697. obj210.FormFactor = 'Custom'
  3698.  
  3699. obj210.LeftSurface = 10
  3700.  
  3701. obj210.TopSurface = 10
  3702.  
  3703. obj210.RightSurface = 10
  3704.  
  3705. obj210.Material = 'SmoothPlastic'
  3706.  
  3707. obj210.Size = Vector3.new(1, 1, 1)
  3708.  
  3709. obj210.FrontSurface = 10
  3710.  
  3711. obj210.BottomSurface = 10
  3712.  
  3713. obj210.BackSurface = 10
  3714.  
  3715. obj210.Anchored = true
  3716.  
  3717. obj210.BrickColor = BrickColor.new("Black")
  3718.  
  3719. obj210.Parent = Gun
  3720.  
  3721.  
  3722.  
  3723. -- 211 - Mesh
  3724.  
  3725. obj211 = Instance.new("SpecialMesh")
  3726.  
  3727. obj211.MeshType = Enum.MeshType.Brick
  3728.  
  3729. obj211.Scale = Vector3.new(0.115384638, 0.0769230798, 0.0769230798)
  3730.  
  3731. obj211.Parent = obj210
  3732.  
  3733.  
  3734.  
  3735. -- 212 - Part
  3736.  
  3737. obj212 = Instance.new("Part")
  3738.  
  3739. obj212.CFrame = CFrame.new(Vector3.new(15.7000923, 13.6856527, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  3740.  
  3741. obj212.FormFactor = 'Custom'
  3742.  
  3743. obj212.LeftSurface = 10
  3744.  
  3745. obj212.TopSurface = 10
  3746.  
  3747. obj212.RightSurface = 10
  3748.  
  3749. obj212.Material = 'SmoothPlastic'
  3750.  
  3751. obj212.Size = Vector3.new(1, 1, 1)
  3752.  
  3753. obj212.FrontSurface = 10
  3754.  
  3755. obj212.BottomSurface = 10
  3756.  
  3757. obj212.BackSurface = 10
  3758.  
  3759. obj212.Anchored = true
  3760.  
  3761. obj212.BrickColor = BrickColor.new("Dark stone grey")
  3762.  
  3763. obj212.Parent = Gun
  3764.  
  3765.  
  3766.  
  3767. -- 213 - Mesh
  3768.  
  3769. obj213 = Instance.new("CylinderMesh")
  3770.  
  3771. obj213.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.0384615399)
  3772.  
  3773. obj213.Parent = obj212
  3774.  
  3775.  
  3776.  
  3777. -- 214 - CenterWeld
  3778.  
  3779. obj214 = Instance.new("Part")
  3780.  
  3781. obj214.CFrame = CFrame.new(Vector3.new(15.9340925, 13.8276529, -9.97666454)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  3782.  
  3783. obj214.FormFactor = 'Custom'
  3784.  
  3785. obj214.LeftSurface = 10
  3786.  
  3787. obj214.TopSurface = 10
  3788.  
  3789. obj214.RightSurface = 10
  3790.  
  3791. obj214.Material = 'SmoothPlastic'
  3792.  
  3793. obj214.Size = Vector3.new(1, 1, 1)
  3794.  
  3795. obj214.FrontSurface = 10
  3796.  
  3797. obj214.BottomSurface = 10
  3798.  
  3799. obj214.BackSurface = 10
  3800.  
  3801. obj214.Anchored = true
  3802.  
  3803. obj214.BrickColor = BrickColor.new("Black")
  3804.  
  3805. obj214.Name = "CenterWeld"
  3806.  
  3807. obj214.Parent = Gun
  3808.  
  3809.  
  3810.  
  3811. -- 215 - Mesh
  3812.  
  3813. obj215 = Instance.new("CylinderMesh")
  3814.  
  3815. obj215.Scale = Vector3.new(0.169230834, 0.415384561, 0.192307696)
  3816.  
  3817. obj215.Parent = obj214
  3818.  
  3819.  
  3820.  
  3821. -- 216 - Part
  3822.  
  3823. obj216 = Instance.new("Part")
  3824.  
  3825. obj216.CFrame = CFrame.new(Vector3.new(15.1730947, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3826.  
  3827. obj216.FormFactor = 'Custom'
  3828.  
  3829. obj216.LeftSurface = 10
  3830.  
  3831. obj216.TopSurface = 10
  3832.  
  3833. obj216.RightSurface = 10
  3834.  
  3835. obj216.Material = 'SmoothPlastic'
  3836.  
  3837. obj216.Size = Vector3.new(1, 1, 1)
  3838.  
  3839. obj216.FrontSurface = 10
  3840.  
  3841. obj216.BottomSurface = 10
  3842.  
  3843. obj216.BackSurface = 10
  3844.  
  3845. obj216.Anchored = true
  3846.  
  3847. obj216.BrickColor = BrickColor.new("Black")
  3848.  
  3849. obj216.Parent = Gun
  3850.  
  3851.  
  3852.  
  3853. -- 217 - Mesh
  3854.  
  3855. obj217 = Instance.new("SpecialMesh")
  3856.  
  3857. obj217.MeshType = Enum.MeshType.Brick
  3858.  
  3859. obj217.Scale = Vector3.new(0.0461538397, 0.00769230817, 0.0692308173)
  3860.  
  3861. obj217.Parent = obj216
  3862.  
  3863.  
  3864.  
  3865. -- 218 - Part
  3866.  
  3867. obj218 = Instance.new("Part")
  3868.  
  3869. obj218.CFrame = CFrame.new(Vector3.new(15.1530981, 13.9626551, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  3870.  
  3871. obj218.FormFactor = 'Custom'
  3872.  
  3873. obj218.LeftSurface = 10
  3874.  
  3875. obj218.TopSurface = 10
  3876.  
  3877. obj218.RightSurface = 10
  3878.  
  3879. obj218.Material = 'SmoothPlastic'
  3880.  
  3881. obj218.Size = Vector3.new(1, 1, 1)
  3882.  
  3883. obj218.FrontSurface = 10
  3884.  
  3885. obj218.BottomSurface = 10
  3886.  
  3887. obj218.BackSurface = 10
  3888.  
  3889. obj218.Anchored = true
  3890.  
  3891. obj218.Parent = Gun
  3892.  
  3893.  
  3894.  
  3895. -- 219 - Mesh
  3896.  
  3897. obj219 = Instance.new("SpecialMesh")
  3898.  
  3899. obj219.MeshType = Enum.MeshType.Wedge
  3900.  
  3901. obj219.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  3902.  
  3903. obj219.Parent = obj218
  3904.  
  3905.  
  3906.  
  3907. -- 220 - Part
  3908.  
  3909. obj220 = Instance.new("Part")
  3910.  
  3911. obj220.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6546535, -9.88166332)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  3912.  
  3913. obj220.FormFactor = 'Custom'
  3914.  
  3915. obj220.LeftSurface = 10
  3916.  
  3917. obj220.TopSurface = 10
  3918.  
  3919. obj220.RightSurface = 10
  3920.  
  3921. obj220.Material = 'SmoothPlastic'
  3922.  
  3923. obj220.Size = Vector3.new(1, 1, 1)
  3924.  
  3925. obj220.FrontSurface = 10
  3926.  
  3927. obj220.BottomSurface = 10
  3928.  
  3929. obj220.BackSurface = 10
  3930.  
  3931. obj220.Anchored = true
  3932.  
  3933. obj220.BrickColor = BrickColor.new("Dark stone grey")
  3934.  
  3935. obj220.Parent = Gun
  3936.  
  3937.  
  3938.  
  3939. -- 221 - Mesh
  3940.  
  3941. obj221 = Instance.new("CylinderMesh")
  3942.  
  3943. obj221.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
  3944.  
  3945. obj221.Parent = obj220
  3946.  
  3947.  
  3948.  
  3949. -- 222 - Part
  3950.  
  3951. obj222 = Instance.new("Part")
  3952.  
  3953. obj222.CFrame = CFrame.new(Vector3.new(15.6030922, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3954.  
  3955. obj222.FormFactor = 'Custom'
  3956.  
  3957. obj222.LeftSurface = 10
  3958.  
  3959. obj222.TopSurface = 10
  3960.  
  3961. obj222.RightSurface = 10
  3962.  
  3963. obj222.Material = 'SmoothPlastic'
  3964.  
  3965. obj222.Size = Vector3.new(1, 1, 1)
  3966.  
  3967. obj222.FrontSurface = 10
  3968.  
  3969. obj222.BottomSurface = 10
  3970.  
  3971. obj222.BackSurface = 10
  3972.  
  3973. obj222.Anchored = true
  3974.  
  3975. obj222.BrickColor = BrickColor.new("Black")
  3976.  
  3977. obj222.Parent = Gun
  3978.  
  3979.  
  3980.  
  3981. -- 223 - Mesh
  3982.  
  3983. obj223 = Instance.new("SpecialMesh")
  3984.  
  3985. obj223.MeshType = Enum.MeshType.Brick
  3986.  
  3987. obj223.Scale = Vector3.new(0.230769277, 0.369230747, 0.161538497)
  3988.  
  3989. obj223.Parent = obj222
  3990.  
  3991.  
  3992.  
  3993. -- 224 - Part
  3994.  
  3995. obj224 = Instance.new("Part")
  3996.  
  3997. obj224.CFrame = CFrame.new(Vector3.new(15.1610937, 13.6546535, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  3998.  
  3999. obj224.FormFactor = 'Custom'
  4000.  
  4001. obj224.LeftSurface = 10
  4002.  
  4003. obj224.TopSurface = 10
  4004.  
  4005. obj224.RightSurface = 10
  4006.  
  4007. obj224.Material = 'SmoothPlastic'
  4008.  
  4009. obj224.Size = Vector3.new(1, 1, 1)
  4010.  
  4011. obj224.FrontSurface = 10
  4012.  
  4013. obj224.BottomSurface = 10
  4014.  
  4015. obj224.BackSurface = 10
  4016.  
  4017. obj224.Anchored = true
  4018.  
  4019. obj224.BrickColor = BrickColor.new("Black")
  4020.  
  4021. obj224.Parent = Gun
  4022.  
  4023.  
  4024.  
  4025. -- 225 - Mesh
  4026.  
  4027. obj225 = Instance.new("SpecialMesh")
  4028.  
  4029. obj225.MeshType = Enum.MeshType.Wedge
  4030.  
  4031. obj225.Scale = Vector3.new(0.161538467, 0.0384615399, 0.0384615399)
  4032.  
  4033. obj225.Parent = obj224
  4034.  
  4035.  
  4036.  
  4037. -- 226 - Part
  4038.  
  4039. obj226 = Instance.new("Part")
  4040.  
  4041. obj226.CFrame = CFrame.new(Vector3.new(15.2000942, 13.6746531, -9.96266651)) * CFrame.Angles(-0, 0, 1.5707963705063)
  4042.  
  4043. obj226.FormFactor = 'Custom'
  4044.  
  4045. obj226.LeftSurface = 10
  4046.  
  4047. obj226.TopSurface = 10
  4048.  
  4049. obj226.RightSurface = 10
  4050.  
  4051. obj226.Material = 'SmoothPlastic'
  4052.  
  4053. obj226.Size = Vector3.new(1, 1, 1)
  4054.  
  4055. obj226.FrontSurface = 10
  4056.  
  4057. obj226.BottomSurface = 10
  4058.  
  4059. obj226.BackSurface = 10
  4060.  
  4061. obj226.Anchored = true
  4062.  
  4063. obj226.BrickColor = BrickColor.new("Black")
  4064.  
  4065. obj226.Parent = Gun
  4066.  
  4067.  
  4068.  
  4069. -- 227 - Mesh
  4070.  
  4071. obj227 = Instance.new("SpecialMesh")
  4072.  
  4073. obj227.MeshType = Enum.MeshType.Brick
  4074.  
  4075. obj227.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
  4076.  
  4077. obj227.Parent = obj226
  4078.  
  4079.  
  4080.  
  4081. -- 228 - Part
  4082.  
  4083. obj228 = Instance.new("Part")
  4084.  
  4085. obj228.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6316538, -9.93166256)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4086.  
  4087. obj228.FormFactor = 'Custom'
  4088.  
  4089. obj228.LeftSurface = 10
  4090.  
  4091. obj228.TopSurface = 10
  4092.  
  4093. obj228.RightSurface = 10
  4094.  
  4095. obj228.Material = 'SmoothPlastic'
  4096.  
  4097. obj228.Size = Vector3.new(1, 1, 1)
  4098.  
  4099. obj228.FrontSurface = 10
  4100.  
  4101. obj228.BottomSurface = 10
  4102.  
  4103. obj228.BackSurface = 10
  4104.  
  4105. obj228.Anchored = true
  4106.  
  4107. obj228.BrickColor = BrickColor.new("Dark stone grey")
  4108.  
  4109. obj228.Parent = Gun
  4110.  
  4111.  
  4112.  
  4113. -- 229 - Mesh
  4114.  
  4115. obj229 = Instance.new("SpecialMesh")
  4116.  
  4117. obj229.MeshType = Enum.MeshType.Brick
  4118.  
  4119. obj229.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.107692324)
  4120.  
  4121. obj229.Parent = obj228
  4122.  
  4123.  
  4124.  
  4125. -- 230 - Part
  4126.  
  4127. obj230 = Instance.new("Part")
  4128.  
  4129. obj230.CFrame = CFrame.new(Vector3.new(15.0840979, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  4130.  
  4131. obj230.FormFactor = 'Custom'
  4132.  
  4133. obj230.LeftSurface = 10
  4134.  
  4135. obj230.TopSurface = 10
  4136.  
  4137. obj230.RightSurface = 10
  4138.  
  4139. obj230.Material = 'SmoothPlastic'
  4140.  
  4141. obj230.Size = Vector3.new(1, 1, 1)
  4142.  
  4143. obj230.FrontSurface = 10
  4144.  
  4145. obj230.BottomSurface = 10
  4146.  
  4147. obj230.BackSurface = 10
  4148.  
  4149. obj230.Anchored = true
  4150.  
  4151. obj230.BrickColor = BrickColor.new("Black")
  4152.  
  4153. obj230.Parent = Gun
  4154.  
  4155.  
  4156.  
  4157. -- 231 - Mesh
  4158.  
  4159. obj231 = Instance.new("SpecialMesh")
  4160.  
  4161. obj231.MeshType = Enum.MeshType.Brick
  4162.  
  4163. obj231.Scale = Vector3.new(0.0384615399, 0.269230783, 0.161538467)
  4164.  
  4165. obj231.Parent = obj230
  4166.  
  4167.  
  4168.  
  4169. -- 232 - Part
  4170.  
  4171. obj232 = Instance.new("Part")
  4172.  
  4173. obj232.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -10.0546656)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4174.  
  4175. obj232.FormFactor = 'Custom'
  4176.  
  4177. obj232.LeftSurface = 10
  4178.  
  4179. obj232.TopSurface = 10
  4180.  
  4181. obj232.RightSurface = 10
  4182.  
  4183. obj232.Material = 'SmoothPlastic'
  4184.  
  4185. obj232.Size = Vector3.new(1, 1, 1)
  4186.  
  4187. obj232.FrontSurface = 10
  4188.  
  4189. obj232.BottomSurface = 10
  4190.  
  4191. obj232.BackSurface = 10
  4192.  
  4193. obj232.Anchored = true
  4194.  
  4195. obj232.BrickColor = BrickColor.new("Black")
  4196.  
  4197. obj232.Parent = Gun
  4198.  
  4199.  
  4200.  
  4201. -- 233 - Mesh
  4202.  
  4203. obj233 = Instance.new("CylinderMesh")
  4204.  
  4205. obj233.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  4206.  
  4207. obj233.Parent = obj232
  4208.  
  4209.  
  4210.  
  4211. -- 234 - Part
  4212.  
  4213. obj234 = Instance.new("Part")
  4214.  
  4215. obj234.CFrame = CFrame.new(Vector3.new(16.0650883, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  4216.  
  4217. obj234.FormFactor = 'Custom'
  4218.  
  4219. obj234.LeftSurface = 10
  4220.  
  4221. obj234.TopSurface = 10
  4222.  
  4223. obj234.RightSurface = 10
  4224.  
  4225. obj234.Material = 'SmoothPlastic'
  4226.  
  4227. obj234.Size = Vector3.new(1, 1, 1)
  4228.  
  4229. obj234.FrontSurface = 10
  4230.  
  4231. obj234.BottomSurface = 10
  4232.  
  4233. obj234.BackSurface = 10
  4234.  
  4235. obj234.Anchored = true
  4236.  
  4237. obj234.BrickColor = BrickColor.new("Dark stone grey")
  4238.  
  4239. obj234.Parent = Gun
  4240.  
  4241.  
  4242.  
  4243. -- 235 - Mesh
  4244.  
  4245. obj235 = Instance.new("SpecialMesh")
  4246.  
  4247. obj235.MeshType = Enum.MeshType.Brick
  4248.  
  4249. obj235.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
  4250.  
  4251. obj235.Parent = obj234
  4252.  
  4253.  
  4254.  
  4255. -- 236 - Part
  4256.  
  4257. obj236 = Instance.new("Part")
  4258.  
  4259. obj236.CFrame = CFrame.new(Vector3.new(15.1820974, 13.8276529, -9.8166666)) * CFrame.Angles(1.5707963705063, 7.2426775687973e-009, 1.2217304706573)
  4260.  
  4261. obj236.FormFactor = 'Custom'
  4262.  
  4263. obj236.LeftSurface = 10
  4264.  
  4265. obj236.TopSurface = 10
  4266.  
  4267. obj236.RightSurface = 10
  4268.  
  4269. obj236.Material = 'SmoothPlastic'
  4270.  
  4271. obj236.Size = Vector3.new(1, 1, 1)
  4272.  
  4273. obj236.FrontSurface = 10
  4274.  
  4275. obj236.BottomSurface = 10
  4276.  
  4277. obj236.BackSurface = 10
  4278.  
  4279. obj236.Anchored = true
  4280.  
  4281. obj236.BrickColor = BrickColor.new("Dark stone grey")
  4282.  
  4283. obj236.Parent = Gun
  4284.  
  4285.  
  4286.  
  4287. -- 237 - Mesh
  4288.  
  4289. obj237 = Instance.new("CylinderMesh")
  4290.  
  4291. obj237.Scale = Vector3.new(0.115384638, 0.00769233704, 0.115384638)
  4292.  
  4293. obj237.Parent = obj236
  4294.  
  4295.  
  4296.  
  4297. -- 238 - Part
  4298.  
  4299. obj238 = Instance.new("Part")
  4300.  
  4301. obj238.CFrame = CFrame.new(Vector3.new(15.5480928, 13.5706539, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  4302.  
  4303. obj238.FormFactor = 'Custom'
  4304.  
  4305. obj238.LeftSurface = 10
  4306.  
  4307. obj238.TopSurface = 10
  4308.  
  4309. obj238.RightSurface = 10
  4310.  
  4311. obj238.Material = 'SmoothPlastic'
  4312.  
  4313. obj238.Size = Vector3.new(1, 1, 1)
  4314.  
  4315. obj238.FrontSurface = 10
  4316.  
  4317. obj238.BottomSurface = 10
  4318.  
  4319. obj238.BackSurface = 10
  4320.  
  4321. obj238.Anchored = true
  4322.  
  4323. obj238.BrickColor = BrickColor.new("Dark stone grey")
  4324.  
  4325. obj238.Parent = Gun
  4326.  
  4327.  
  4328.  
  4329. -- 239 - Mesh
  4330.  
  4331. obj239 = Instance.new("SpecialMesh")
  4332.  
  4333. obj239.MeshType = Enum.MeshType.Wedge
  4334.  
  4335. obj239.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0846154019)
  4336.  
  4337. obj239.Parent = obj238
  4338.  
  4339.  
  4340.  
  4341. -- 240 - Part
  4342.  
  4343. obj240 = Instance.new("Part")
  4344.  
  4345. obj240.CFrame = CFrame.new(Vector3.new(15.796093, 13.5206528, -9.89666271)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  4346.  
  4347. obj240.FormFactor = 'Custom'
  4348.  
  4349. obj240.LeftSurface = 10
  4350.  
  4351. obj240.TopSurface = 10
  4352.  
  4353. obj240.RightSurface = 10
  4354.  
  4355. obj240.Material = 'SmoothPlastic'
  4356.  
  4357. obj240.Size = Vector3.new(1, 1, 1)
  4358.  
  4359. obj240.FrontSurface = 10
  4360.  
  4361. obj240.BottomSurface = 10
  4362.  
  4363. obj240.BackSurface = 10
  4364.  
  4365. obj240.Anchored = true
  4366.  
  4367. obj240.BrickColor = BrickColor.new("Black")
  4368.  
  4369. obj240.Parent = Gun
  4370.  
  4371.  
  4372.  
  4373. -- 241 - Mesh
  4374.  
  4375. obj241 = Instance.new("CylinderMesh")
  4376.  
  4377. obj241.Scale = Vector3.new(0.0384615399, 0.115384638, 0.0384615399)
  4378.  
  4379. obj241.Parent = obj240
  4380.  
  4381.  
  4382.  
  4383. -- 242 - Part
  4384.  
  4385. obj242 = Instance.new("Part")
  4386.  
  4387. obj242.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4388.  
  4389. obj242.FormFactor = 'Custom'
  4390.  
  4391. obj242.LeftSurface = 10
  4392.  
  4393. obj242.TopSurface = 10
  4394.  
  4395. obj242.RightSurface = 10
  4396.  
  4397. obj242.Material = 'SmoothPlastic'
  4398.  
  4399. obj242.Size = Vector3.new(1, 1, 1)
  4400.  
  4401. obj242.FrontSurface = 10
  4402.  
  4403. obj242.BottomSurface = 10
  4404.  
  4405. obj242.BackSurface = 10
  4406.  
  4407. obj242.Anchored = true
  4408.  
  4409. obj242.BrickColor = BrickColor.new("Black")
  4410.  
  4411. obj242.Parent = Gun
  4412.  
  4413.  
  4414.  
  4415. -- 243 - Mesh
  4416.  
  4417. obj243 = Instance.new("SpecialMesh")
  4418.  
  4419. obj243.MeshType = Enum.MeshType.Brick
  4420.  
  4421. obj243.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.184615433)
  4422.  
  4423. obj243.Parent = obj242
  4424.  
  4425.  
  4426.  
  4427. -- 244 - Part
  4428.  
  4429. obj244 = Instance.new("Part")
  4430.  
  4431. obj244.CFrame = CFrame.new(Vector3.new(15.3530941, 13.6706533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 2.8797931671143)
  4432.  
  4433. obj244.FormFactor = 'Custom'
  4434.  
  4435. obj244.LeftSurface = 10
  4436.  
  4437. obj244.TopSurface = 10
  4438.  
  4439. obj244.RightSurface = 10
  4440.  
  4441. obj244.Material = 'SmoothPlastic'
  4442.  
  4443. obj244.Size = Vector3.new(1, 1, 1)
  4444.  
  4445. obj244.FrontSurface = 10
  4446.  
  4447. obj244.BottomSurface = 10
  4448.  
  4449. obj244.BackSurface = 10
  4450.  
  4451. obj244.Anchored = true
  4452.  
  4453. obj244.BrickColor = BrickColor.new("Dark stone grey")
  4454.  
  4455. obj244.Parent = Gun
  4456.  
  4457.  
  4458.  
  4459. -- 245 - Mesh
  4460.  
  4461. obj245 = Instance.new("SpecialMesh")
  4462.  
  4463. obj245.MeshType = Enum.MeshType.Brick
  4464.  
  4465. obj245.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.169230789)
  4466.  
  4467. obj245.Parent = obj244
  4468.  
  4469.  
  4470.  
  4471. -- 246 - Part
  4472.  
  4473. obj246 = Instance.new("Part")
  4474.  
  4475. obj246.CFrame = CFrame.new(Vector3.new(15.3960934, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  4476.  
  4477. obj246.FormFactor = 'Custom'
  4478.  
  4479. obj246.LeftSurface = 10
  4480.  
  4481. obj246.TopSurface = 10
  4482.  
  4483. obj246.RightSurface = 10
  4484.  
  4485. obj246.Material = 'SmoothPlastic'
  4486.  
  4487. obj246.Size = Vector3.new(1, 1, 1)
  4488.  
  4489. obj246.FrontSurface = 10
  4490.  
  4491. obj246.BottomSurface = 10
  4492.  
  4493. obj246.BackSurface = 10
  4494.  
  4495. obj246.Anchored = true
  4496.  
  4497. obj246.BrickColor = BrickColor.new("Black")
  4498.  
  4499. obj246.Parent = Gun
  4500.  
  4501.  
  4502.  
  4503. -- 247 - Mesh
  4504.  
  4505. obj247 = Instance.new("CylinderMesh")
  4506.  
  4507. obj247.Scale = Vector3.new(0.230769247, 0.661538541, 0.192307696)
  4508.  
  4509. obj247.Parent = obj246
  4510.  
  4511.  
  4512.  
  4513. -- 248 - Part
  4514.  
  4515. obj248 = Instance.new("Part")
  4516.  
  4517. obj248.CFrame = CFrame.new(Vector3.new(15.7380943, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4518.  
  4519. obj248.FormFactor = 'Custom'
  4520.  
  4521. obj248.LeftSurface = 10
  4522.  
  4523. obj248.TopSurface = 10
  4524.  
  4525. obj248.RightSurface = 10
  4526.  
  4527. obj248.Material = 'SmoothPlastic'
  4528.  
  4529. obj248.Size = Vector3.new(1, 1, 1)
  4530.  
  4531. obj248.FrontSurface = 10
  4532.  
  4533. obj248.BottomSurface = 10
  4534.  
  4535. obj248.BackSurface = 10
  4536.  
  4537. obj248.Anchored = true
  4538.  
  4539. obj248.BrickColor = BrickColor.new("Black")
  4540.  
  4541. obj248.Parent = Gun
  4542.  
  4543.  
  4544.  
  4545. -- 249 - Mesh
  4546.  
  4547. obj249 = Instance.new("SpecialMesh")
  4548.  
  4549. obj249.MeshType = Enum.MeshType.Sphere
  4550.  
  4551. obj249.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
  4552.  
  4553. obj249.Parent = obj248
  4554.  
  4555.  
  4556.  
  4557. -- 250 - Part
  4558.  
  4559. obj250 = Instance.new("Part")
  4560.  
  4561. obj250.CFrame = CFrame.new(Vector3.new(15.4270906, 13.3476534, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.0561007261276, -1.5707963705063)
  4562.  
  4563. obj250.FormFactor = 'Custom'
  4564.  
  4565. obj250.LeftSurface = 10
  4566.  
  4567. obj250.TopSurface = 10
  4568.  
  4569. obj250.RightSurface = 10
  4570.  
  4571. obj250.Material = 'SmoothPlastic'
  4572.  
  4573. obj250.Size = Vector3.new(1, 1, 1)
  4574.  
  4575. obj250.FrontSurface = 10
  4576.  
  4577. obj250.BottomSurface = 10
  4578.  
  4579. obj250.BackSurface = 10
  4580.  
  4581. obj250.Anchored = true
  4582.  
  4583. obj250.BrickColor = BrickColor.new("Black")
  4584.  
  4585. obj250.Parent = Gun
  4586.  
  4587.  
  4588.  
  4589. -- 251 - Mesh
  4590.  
  4591. obj251 = Instance.new("SpecialMesh")
  4592.  
  4593. obj251.MeshType = Enum.MeshType.Wedge
  4594.  
  4595. obj251.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  4596.  
  4597. obj251.Parent = obj250
  4598.  
  4599.  
  4600.  
  4601. -- 252 - Part
  4602.  
  4603. obj252 = Instance.new("Part")
  4604.  
  4605. obj252.CFrame = CFrame.new(Vector3.new(15.9380903, 13.7516527, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4606.  
  4607. obj252.FormFactor = 'Custom'
  4608.  
  4609. obj252.LeftSurface = 10
  4610.  
  4611. obj252.TopSurface = 10
  4612.  
  4613. obj252.RightSurface = 10
  4614.  
  4615. obj252.Material = 'SmoothPlastic'
  4616.  
  4617. obj252.Size = Vector3.new(1, 1, 1)
  4618.  
  4619. obj252.FrontSurface = 10
  4620.  
  4621. obj252.BottomSurface = 10
  4622.  
  4623. obj252.BackSurface = 10
  4624.  
  4625. obj252.Anchored = true
  4626.  
  4627. obj252.BrickColor = BrickColor.new("Black")
  4628.  
  4629. obj252.Parent = Gun
  4630.  
  4631.  
  4632.  
  4633. -- 253 - Mesh
  4634.  
  4635. obj253 = Instance.new("SpecialMesh")
  4636.  
  4637. obj253.MeshType = Enum.MeshType.Brick
  4638.  
  4639. obj253.Scale = Vector3.new(0.438461453, 0.461538404, 0.153846174)
  4640.  
  4641. obj253.Parent = obj252
  4642.  
  4643.  
  4644.  
  4645. -- 254 - Part
  4646.  
  4647. obj254 = Instance.new("Part")
  4648.  
  4649. obj254.CFrame = CFrame.new(Vector3.new(15.7380943, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4650.  
  4651. obj254.FormFactor = 'Custom'
  4652.  
  4653. obj254.LeftSurface = 10
  4654.  
  4655. obj254.TopSurface = 10
  4656.  
  4657. obj254.RightSurface = 10
  4658.  
  4659. obj254.Material = 'SmoothPlastic'
  4660.  
  4661. obj254.Size = Vector3.new(1, 1, 1)
  4662.  
  4663. obj254.FrontSurface = 10
  4664.  
  4665. obj254.BottomSurface = 10
  4666.  
  4667. obj254.BackSurface = 10
  4668.  
  4669. obj254.Anchored = true
  4670.  
  4671. obj254.BrickColor = BrickColor.new("Dark stone grey")
  4672.  
  4673. obj254.Parent = Gun
  4674.  
  4675.  
  4676.  
  4677. -- 255 - Mesh
  4678.  
  4679. obj255 = Instance.new("CylinderMesh")
  4680.  
  4681. obj255.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
  4682.  
  4683. obj255.Parent = obj254
  4684.  
  4685.  
  4686.  
  4687. -- 256 - Part
  4688.  
  4689. obj256 = Instance.new("Part")
  4690.  
  4691. obj256.CFrame = CFrame.new(Vector3.new(15.7000923, 13.747653, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4692.  
  4693. obj256.FormFactor = 'Custom'
  4694.  
  4695. obj256.LeftSurface = 10
  4696.  
  4697. obj256.TopSurface = 10
  4698.  
  4699. obj256.RightSurface = 10
  4700.  
  4701. obj256.Material = 'SmoothPlastic'
  4702.  
  4703. obj256.Size = Vector3.new(1, 1, 1)
  4704.  
  4705. obj256.FrontSurface = 10
  4706.  
  4707. obj256.BottomSurface = 10
  4708.  
  4709. obj256.BackSurface = 10
  4710.  
  4711. obj256.Anchored = true
  4712.  
  4713. obj256.BrickColor = BrickColor.new("Dark stone grey")
  4714.  
  4715. obj256.Parent = Gun
  4716.  
  4717.  
  4718.  
  4719. -- 257 - Mesh
  4720.  
  4721. obj257 = Instance.new("CylinderMesh")
  4722.  
  4723. obj257.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
  4724.  
  4725. obj257.Parent = obj256
  4726.  
  4727.  
  4728.  
  4729. -- 258 - Part
  4730.  
  4731. obj258 = Instance.new("Part")
  4732.  
  4733. obj258.CFrame = CFrame.new(Vector3.new(15.7000923, 13.7126532, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4734.  
  4735. obj258.FormFactor = 'Custom'
  4736.  
  4737. obj258.LeftSurface = 10
  4738.  
  4739. obj258.TopSurface = 10
  4740.  
  4741. obj258.RightSurface = 10
  4742.  
  4743. obj258.Material = 'SmoothPlastic'
  4744.  
  4745. obj258.Size = Vector3.new(1, 1, 1)
  4746.  
  4747. obj258.FrontSurface = 10
  4748.  
  4749. obj258.BottomSurface = 10
  4750.  
  4751. obj258.BackSurface = 10
  4752.  
  4753. obj258.Anchored = true
  4754.  
  4755. obj258.BrickColor = BrickColor.new("Dark stone grey")
  4756.  
  4757. obj258.Parent = Gun
  4758.  
  4759.  
  4760.  
  4761. -- 259 - Mesh
  4762.  
  4763. obj259 = Instance.new("SpecialMesh")
  4764.  
  4765. obj259.MeshType = Enum.MeshType.Brick
  4766.  
  4767. obj259.Scale = Vector3.new(0.0230769273, 0.0538461506, 0.00769230817)
  4768.  
  4769. obj259.Parent = obj258
  4770.  
  4771.  
  4772.  
  4773. -- 260 - Part
  4774.  
  4775. obj260 = Instance.new("Part")
  4776.  
  4777. obj260.CFrame = CFrame.new(Vector3.new(15.9420958, 13.6976528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
  4778.  
  4779. obj260.FormFactor = 'Custom'
  4780.  
  4781. obj260.LeftSurface = 10
  4782.  
  4783. obj260.TopSurface = 10
  4784.  
  4785. obj260.RightSurface = 10
  4786.  
  4787. obj260.Material = 'SmoothPlastic'
  4788.  
  4789. obj260.Size = Vector3.new(1, 1, 1)
  4790.  
  4791. obj260.FrontSurface = 10
  4792.  
  4793. obj260.BottomSurface = 10
  4794.  
  4795. obj260.BackSurface = 10
  4796.  
  4797. obj260.Anchored = true
  4798.  
  4799. obj260.BrickColor = BrickColor.new("Black")
  4800.  
  4801. obj260.Parent = Gun
  4802.  
  4803.  
  4804.  
  4805. -- 261 - Mesh
  4806.  
  4807. obj261 = Instance.new("CylinderMesh")
  4808.  
  4809. obj261.Scale = Vector3.new(0.0384615399, 0.453846127, 0.0384615399)
  4810.  
  4811. obj261.Parent = obj260
  4812.  
  4813.  
  4814.  
  4815. -- 262 - Part
  4816.  
  4817. obj262 = Instance.new("Part")
  4818.  
  4819. obj262.CFrame = CFrame.new(Vector3.new(15.5940905, 13.4866533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  4820.  
  4821. obj262.FormFactor = 'Custom'
  4822.  
  4823. obj262.LeftSurface = 10
  4824.  
  4825. obj262.TopSurface = 10
  4826.  
  4827. obj262.RightSurface = 10
  4828.  
  4829. obj262.Material = 'SmoothPlastic'
  4830.  
  4831. obj262.Size = Vector3.new(1, 1, 1)
  4832.  
  4833. obj262.FrontSurface = 10
  4834.  
  4835. obj262.BottomSurface = 10
  4836.  
  4837. obj262.BackSurface = 10
  4838.  
  4839. obj262.Anchored = true
  4840.  
  4841. obj262.BrickColor = BrickColor.new("Dark stone grey")
  4842.  
  4843. obj262.Parent = Gun
  4844.  
  4845.  
  4846.  
  4847. -- 263 - Mesh
  4848.  
  4849. obj263 = Instance.new("SpecialMesh")
  4850.  
  4851. obj263.MeshType = Enum.MeshType.Wedge
  4852.  
  4853. obj263.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
  4854.  
  4855. obj263.Parent = obj262
  4856.  
  4857.  
  4858.  
  4859. -- 264 - Part
  4860.  
  4861. obj264 = Instance.new("Part")
  4862.  
  4863. obj264.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4866533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4864.  
  4865. obj264.FormFactor = 'Custom'
  4866.  
  4867. obj264.LeftSurface = 10
  4868.  
  4869. obj264.TopSurface = 10
  4870.  
  4871. obj264.RightSurface = 10
  4872.  
  4873. obj264.Material = 'SmoothPlastic'
  4874.  
  4875. obj264.Size = Vector3.new(1, 1, 1)
  4876.  
  4877. obj264.FrontSurface = 10
  4878.  
  4879. obj264.BottomSurface = 10
  4880.  
  4881. obj264.BackSurface = 10
  4882.  
  4883. obj264.Anchored = true
  4884.  
  4885. obj264.BrickColor = BrickColor.new("Dark stone grey")
  4886.  
  4887. obj264.Parent = Gun
  4888.  
  4889.  
  4890.  
  4891. -- 265 - Mesh
  4892.  
  4893. obj265 = Instance.new("SpecialMesh")
  4894.  
  4895. obj265.MeshType = Enum.MeshType.Brick
  4896.  
  4897. obj265.Scale = Vector3.new(0.00769230817, 0.00769230817, 0.0384615399)
  4898.  
  4899. obj265.Parent = obj264
  4900.  
  4901.  
  4902.  
  4903. -- 266 - Part
  4904.  
  4905. obj266 = Instance.new("Part")
  4906.  
  4907. obj266.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5056534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4908.  
  4909. obj266.FormFactor = 'Custom'
  4910.  
  4911. obj266.LeftSurface = 10
  4912.  
  4913. obj266.TopSurface = 10
  4914.  
  4915. obj266.RightSurface = 10
  4916.  
  4917. obj266.Material = 'SmoothPlastic'
  4918.  
  4919. obj266.Size = Vector3.new(1, 1, 1)
  4920.  
  4921. obj266.FrontSurface = 10
  4922.  
  4923. obj266.BottomSurface = 10
  4924.  
  4925. obj266.BackSurface = 10
  4926.  
  4927. obj266.Anchored = true
  4928.  
  4929. obj266.BrickColor = BrickColor.new("Dark stone grey")
  4930.  
  4931. obj266.Parent = Gun
  4932.  
  4933.  
  4934.  
  4935. -- 267 - Mesh
  4936.  
  4937. obj267 = Instance.new("SpecialMesh")
  4938.  
  4939. obj267.MeshType = Enum.MeshType.Brick
  4940.  
  4941. obj267.Scale = Vector3.new(0.00769230817, 0.0153846219, 0.0384615399)
  4942.  
  4943. obj267.Parent = obj266
  4944.  
  4945.  
  4946.  
  4947. -- 268 - Part
  4948.  
  4949. obj268 = Instance.new("Part")
  4950.  
  4951. obj268.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.86966419)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4952.  
  4953. obj268.FormFactor = 'Custom'
  4954.  
  4955. obj268.LeftSurface = 10
  4956.  
  4957. obj268.TopSurface = 10
  4958.  
  4959. obj268.RightSurface = 10
  4960.  
  4961. obj268.Material = 'SmoothPlastic'
  4962.  
  4963. obj268.Size = Vector3.new(1, 1, 1)
  4964.  
  4965. obj268.FrontSurface = 10
  4966.  
  4967. obj268.BottomSurface = 10
  4968.  
  4969. obj268.BackSurface = 10
  4970.  
  4971. obj268.Anchored = true
  4972.  
  4973. obj268.BrickColor = BrickColor.new("Black")
  4974.  
  4975. obj268.Parent = Gun
  4976.  
  4977.  
  4978.  
  4979. -- 269 - Mesh
  4980.  
  4981. obj269 = Instance.new("CylinderMesh")
  4982.  
  4983. obj269.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  4984.  
  4985. obj269.Parent = obj268
  4986.  
  4987.  
  4988.  
  4989. -- 270 - Part
  4990.  
  4991. obj270 = Instance.new("Part")
  4992.  
  4993. obj270.CFrame = CFrame.new(Vector3.new(15.7000923, 13.4856529, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  4994.  
  4995. obj270.FormFactor = 'Custom'
  4996.  
  4997. obj270.LeftSurface = 10
  4998.  
  4999. obj270.TopSurface = 10
  5000.  
  5001. obj270.RightSurface = 10
  5002.  
  5003. obj270.Material = 'SmoothPlastic'
  5004.  
  5005. obj270.Size = Vector3.new(1, 1, 1)
  5006.  
  5007. obj270.FrontSurface = 10
  5008.  
  5009. obj270.BottomSurface = 10
  5010.  
  5011. obj270.BackSurface = 10
  5012.  
  5013. obj270.Anchored = true
  5014.  
  5015. obj270.BrickColor = BrickColor.new("Black")
  5016.  
  5017. obj270.Parent = Gun
  5018.  
  5019.  
  5020.  
  5021. -- 271 - Mesh
  5022.  
  5023. obj271 = Instance.new("SpecialMesh")
  5024.  
  5025. obj271.MeshType = Enum.MeshType.Wedge
  5026.  
  5027. obj271.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  5028.  
  5029. obj271.Parent = obj270
  5030.  
  5031.  
  5032.  
  5033. -- 272 - Part
  5034.  
  5035. obj272 = Instance.new("Part")
  5036.  
  5037. obj272.CFrame = CFrame.new(Vector3.new(15.5740938, 13.4896536, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  5038.  
  5039. obj272.FormFactor = 'Custom'
  5040.  
  5041. obj272.LeftSurface = 10
  5042.  
  5043. obj272.TopSurface = 10
  5044.  
  5045. obj272.RightSurface = 10
  5046.  
  5047. obj272.Material = 'SmoothPlastic'
  5048.  
  5049. obj272.Size = Vector3.new(1, 1, 1)
  5050.  
  5051. obj272.FrontSurface = 10
  5052.  
  5053. obj272.BottomSurface = 10
  5054.  
  5055. obj272.BackSurface = 10
  5056.  
  5057. obj272.Anchored = true
  5058.  
  5059. obj272.BrickColor = BrickColor.new("Dark stone grey")
  5060.  
  5061. obj272.Parent = Gun
  5062.  
  5063.  
  5064.  
  5065. -- 273 - Mesh
  5066.  
  5067. obj273 = Instance.new("SpecialMesh")
  5068.  
  5069. obj273.MeshType = Enum.MeshType.Wedge
  5070.  
  5071. obj273.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0153846219)
  5072.  
  5073. obj273.Parent = obj272
  5074.  
  5075.  
  5076.  
  5077. -- 274 - Part
  5078.  
  5079. obj274 = Instance.new("Part")
  5080.  
  5081. obj274.CFrame = CFrame.new(Vector3.new(15.4840975, 13.5936537, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  5082.  
  5083. obj274.FormFactor = 'Custom'
  5084.  
  5085. obj274.LeftSurface = 10
  5086.  
  5087. obj274.TopSurface = 10
  5088.  
  5089. obj274.RightSurface = 10
  5090.  
  5091. obj274.Material = 'SmoothPlastic'
  5092.  
  5093. obj274.Size = Vector3.new(1, 1, 1)
  5094.  
  5095. obj274.FrontSurface = 10
  5096.  
  5097. obj274.BottomSurface = 10
  5098.  
  5099. obj274.BackSurface = 10
  5100.  
  5101. obj274.Anchored = true
  5102.  
  5103. obj274.BrickColor = BrickColor.new("Black")
  5104.  
  5105. obj274.Parent = Gun
  5106.  
  5107.  
  5108.  
  5109. -- 275 - Mesh
  5110.  
  5111. obj275 = Instance.new("SpecialMesh")
  5112.  
  5113. obj275.MeshType = Enum.MeshType.Wedge
  5114.  
  5115. obj275.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  5116.  
  5117. obj275.Parent = obj274
  5118.  
  5119.  
  5120.  
  5121. -- 276 - Part
  5122.  
  5123. obj276 = Instance.new("Part")
  5124.  
  5125. obj276.CFrame = CFrame.new(Vector3.new(15.5680971, 13.8856535, -9.90066433)) * CFrame.Angles(3.141592502594, -0.62831854820251, 3.141592502594)
  5126.  
  5127. obj276.FormFactor = 'Custom'
  5128.  
  5129. obj276.LeftSurface = 10
  5130.  
  5131. obj276.TopSurface = 10
  5132.  
  5133. obj276.RightSurface = 10
  5134.  
  5135. obj276.Material = 'SmoothPlastic'
  5136.  
  5137. obj276.Size = Vector3.new(1, 1, 1)
  5138.  
  5139. obj276.FrontSurface = 10
  5140.  
  5141. obj276.BottomSurface = 10
  5142.  
  5143. obj276.BackSurface = 10
  5144.  
  5145. obj276.Anchored = true
  5146.  
  5147. obj276.BrickColor = BrickColor.new("Black")
  5148.  
  5149. obj276.Parent = Gun
  5150.  
  5151.  
  5152.  
  5153. -- 277 - Mesh
  5154.  
  5155. obj277 = Instance.new("SpecialMesh")
  5156.  
  5157. obj277.MeshType = Enum.MeshType.Brick
  5158.  
  5159. obj277.Scale = Vector3.new(0.100000016, 0.0923077092, 0.100000016)
  5160.  
  5161. obj277.Parent = obj276
  5162.  
  5163.  
  5164.  
  5165. -- 278 - Part
  5166.  
  5167. obj278 = Instance.new("Part")
  5168.  
  5169. obj278.CFrame = CFrame.new(Vector3.new(15.1610937, 13.9246531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  5170.  
  5171. obj278.FormFactor = 'Custom'
  5172.  
  5173. obj278.LeftSurface = 10
  5174.  
  5175. obj278.TopSurface = 10
  5176.  
  5177. obj278.RightSurface = 10
  5178.  
  5179. obj278.Material = 'SmoothPlastic'
  5180.  
  5181. obj278.Size = Vector3.new(1, 1, 1)
  5182.  
  5183. obj278.FrontSurface = 10
  5184.  
  5185. obj278.BottomSurface = 10
  5186.  
  5187. obj278.BackSurface = 10
  5188.  
  5189. obj278.Anchored = true
  5190.  
  5191. obj278.BrickColor = BrickColor.new("Black")
  5192.  
  5193. obj278.Parent = Gun
  5194.  
  5195.  
  5196.  
  5197. -- 279 - Mesh
  5198.  
  5199. obj279 = Instance.new("SpecialMesh")
  5200.  
  5201. obj279.MeshType = Enum.MeshType.Brick
  5202.  
  5203. obj279.Scale = Vector3.new(0.115384638, 0.0384615399, 0.161538467)
  5204.  
  5205. obj279.Parent = obj278
  5206.  
  5207.  
  5208.  
  5209. -- 280 - Part
  5210.  
  5211. obj280 = Instance.new("Part")
  5212.  
  5213. obj280.CFrame = CFrame.new(Vector3.new(15.1460943, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5214.  
  5215. obj280.FormFactor = 'Custom'
  5216.  
  5217. obj280.LeftSurface = 10
  5218.  
  5219. obj280.TopSurface = 10
  5220.  
  5221. obj280.RightSurface = 10
  5222.  
  5223. obj280.Material = 'SmoothPlastic'
  5224.  
  5225. obj280.Size = Vector3.new(1, 1, 1)
  5226.  
  5227. obj280.FrontSurface = 10
  5228.  
  5229. obj280.BottomSurface = 10
  5230.  
  5231. obj280.BackSurface = 10
  5232.  
  5233. obj280.Anchored = true
  5234.  
  5235. obj280.BrickColor = BrickColor.new("Black")
  5236.  
  5237. obj280.Parent = Gun
  5238.  
  5239.  
  5240.  
  5241. -- 281 - Mesh
  5242.  
  5243. obj281 = Instance.new("CylinderMesh")
  5244.  
  5245. obj281.Scale = Vector3.new(0.06923078, 0.00769230817, 0.06923078)
  5246.  
  5247. obj281.Parent = obj280
  5248.  
  5249.  
  5250.  
  5251. -- 282 - Part
  5252.  
  5253. obj282 = Instance.new("Part")
  5254.  
  5255. obj282.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5056534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  5256.  
  5257. obj282.FormFactor = 'Custom'
  5258.  
  5259. obj282.LeftSurface = 10
  5260.  
  5261. obj282.TopSurface = 10
  5262.  
  5263. obj282.RightSurface = 10
  5264.  
  5265. obj282.Material = 'SmoothPlastic'
  5266.  
  5267. obj282.Size = Vector3.new(1, 1, 1)
  5268.  
  5269. obj282.FrontSurface = 10
  5270.  
  5271. obj282.BottomSurface = 10
  5272.  
  5273. obj282.BackSurface = 10
  5274.  
  5275. obj282.Anchored = true
  5276.  
  5277. obj282.BrickColor = BrickColor.new("Dark stone grey")
  5278.  
  5279. obj282.Parent = Gun
  5280.  
  5281.  
  5282.  
  5283. -- 283 - Mesh
  5284.  
  5285. obj283 = Instance.new("SpecialMesh")
  5286.  
  5287. obj283.MeshType = Enum.MeshType.Wedge
  5288.  
  5289. obj283.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0153846219)
  5290.  
  5291. obj283.Parent = obj282
  5292.  
  5293.  
  5294.  
  5295. -- 284 - Part
  5296.  
  5297. obj284 = Instance.new("Part")
  5298.  
  5299. obj284.CFrame = CFrame.new(Vector3.new(15.3230953, 13.662653, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  5300.  
  5301. obj284.FormFactor = 'Custom'
  5302.  
  5303. obj284.LeftSurface = 10
  5304.  
  5305. obj284.TopSurface = 10
  5306.  
  5307. obj284.RightSurface = 10
  5308.  
  5309. obj284.Material = 'SmoothPlastic'
  5310.  
  5311. obj284.Size = Vector3.new(1, 1, 1)
  5312.  
  5313. obj284.FrontSurface = 10
  5314.  
  5315. obj284.BottomSurface = 10
  5316.  
  5317. obj284.BackSurface = 10
  5318.  
  5319. obj284.Anchored = true
  5320.  
  5321. obj284.BrickColor = BrickColor.new("Dark stone grey")
  5322.  
  5323. obj284.Parent = Gun
  5324.  
  5325.  
  5326.  
  5327. -- 285 - Mesh
  5328.  
  5329. obj285 = Instance.new("CylinderMesh")
  5330.  
  5331. obj285.Scale = Vector3.new(0.0538461618, 0.169230789, 0.0538461618)
  5332.  
  5333. obj285.Parent = obj284
  5334.  
  5335.  
  5336.  
  5337. -- 286 - Part
  5338.  
  5339. obj286 = Instance.new("Part")
  5340.  
  5341. obj286.CFrame = CFrame.new(Vector3.new(15.8530912, 13.608654, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
  5342.  
  5343. obj286.FormFactor = 'Custom'
  5344.  
  5345. obj286.LeftSurface = 10
  5346.  
  5347. obj286.TopSurface = 10
  5348.  
  5349. obj286.RightSurface = 10
  5350.  
  5351. obj286.Material = 'SmoothPlastic'
  5352.  
  5353. obj286.Size = Vector3.new(1, 1, 1)
  5354.  
  5355. obj286.FrontSurface = 10
  5356.  
  5357. obj286.BottomSurface = 10
  5358.  
  5359. obj286.BackSurface = 10
  5360.  
  5361. obj286.Anchored = true
  5362.  
  5363. obj286.BrickColor = BrickColor.new("Black")
  5364.  
  5365. obj286.Parent = Gun
  5366.  
  5367.  
  5368.  
  5369. -- 287 - Mesh
  5370.  
  5371. obj287 = Instance.new("CylinderMesh")
  5372.  
  5373. obj287.Scale = Vector3.new(0.0384615399, 0.176923081, 0.0384615399)
  5374.  
  5375. obj287.Parent = obj286
  5376.  
  5377.  
  5378.  
  5379. -- 288 - Part
  5380.  
  5381. obj288 = Instance.new("Part")
  5382.  
  5383. obj288.CFrame = CFrame.new(Vector3.new(15.5920916, 13.4626532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5384.  
  5385. obj288.FormFactor = 'Custom'
  5386.  
  5387. obj288.LeftSurface = 10
  5388.  
  5389. obj288.TopSurface = 10
  5390.  
  5391. obj288.RightSurface = 10
  5392.  
  5393. obj288.Material = 'SmoothPlastic'
  5394.  
  5395. obj288.Size = Vector3.new(1, 1, 1)
  5396.  
  5397. obj288.FrontSurface = 10
  5398.  
  5399. obj288.BottomSurface = 10
  5400.  
  5401. obj288.BackSurface = 10
  5402.  
  5403. obj288.Anchored = true
  5404.  
  5405. obj288.BrickColor = BrickColor.new("Black")
  5406.  
  5407. obj288.Parent = Gun
  5408.  
  5409.  
  5410.  
  5411. -- 289 - Mesh
  5412.  
  5413. obj289 = Instance.new("SpecialMesh")
  5414.  
  5415. obj289.MeshType = Enum.MeshType.Brick
  5416.  
  5417. obj289.Scale = Vector3.new(0.253846109, 0.00769230817, 0.15384616)
  5418.  
  5419. obj289.Parent = obj288
  5420.  
  5421.  
  5422.  
  5423. -- 290 - Part
  5424.  
  5425. obj290 = Instance.new("Part")
  5426.  
  5427. obj290.CFrame = CFrame.new(Vector3.new(15.4840975, 13.4856529, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  5428.  
  5429. obj290.FormFactor = 'Custom'
  5430.  
  5431. obj290.LeftSurface = 10
  5432.  
  5433. obj290.TopSurface = 10
  5434.  
  5435. obj290.RightSurface = 10
  5436.  
  5437. obj290.Material = 'SmoothPlastic'
  5438.  
  5439. obj290.Size = Vector3.new(1, 1, 1)
  5440.  
  5441. obj290.FrontSurface = 10
  5442.  
  5443. obj290.BottomSurface = 10
  5444.  
  5445. obj290.BackSurface = 10
  5446.  
  5447. obj290.Anchored = true
  5448.  
  5449. obj290.BrickColor = BrickColor.new("Black")
  5450.  
  5451. obj290.Parent = Gun
  5452.  
  5453.  
  5454.  
  5455. -- 291 - Mesh
  5456.  
  5457. obj291 = Instance.new("SpecialMesh")
  5458.  
  5459. obj291.MeshType = Enum.MeshType.Wedge
  5460.  
  5461. obj291.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  5462.  
  5463. obj291.Parent = obj290
  5464.  
  5465.  
  5466.  
  5467. -- 292 - Part
  5468.  
  5469. obj292 = Instance.new("Part")
  5470.  
  5471. obj292.CFrame = CFrame.new(Vector3.new(15.5230913, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  5472.  
  5473. obj292.FormFactor = 'Custom'
  5474.  
  5475. obj292.LeftSurface = 10
  5476.  
  5477. obj292.TopSurface = 10
  5478.  
  5479. obj292.RightSurface = 10
  5480.  
  5481. obj292.Material = 'SmoothPlastic'
  5482.  
  5483. obj292.Size = Vector3.new(1, 1, 1)
  5484.  
  5485. obj292.FrontSurface = 10
  5486.  
  5487. obj292.BottomSurface = 10
  5488.  
  5489. obj292.BackSurface = 10
  5490.  
  5491. obj292.Anchored = true
  5492.  
  5493. obj292.BrickColor = BrickColor.new("Dark stone grey")
  5494.  
  5495. obj292.Parent = Gun
  5496.  
  5497.  
  5498.  
  5499. -- 293 - Mesh
  5500.  
  5501. obj293 = Instance.new("CylinderMesh")
  5502.  
  5503. obj293.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
  5504.  
  5505. obj293.Parent = obj292
  5506.  
  5507.  
  5508.  
  5509. -- 294 - Part
  5510.  
  5511. obj294 = Instance.new("Part")
  5512.  
  5513. obj294.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5126534, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  5514.  
  5515. obj294.FormFactor = 'Custom'
  5516.  
  5517. obj294.LeftSurface = 10
  5518.  
  5519. obj294.TopSurface = 10
  5520.  
  5521. obj294.RightSurface = 10
  5522.  
  5523. obj294.Material = 'SmoothPlastic'
  5524.  
  5525. obj294.Size = Vector3.new(1, 1, 1)
  5526.  
  5527. obj294.FrontSurface = 10
  5528.  
  5529. obj294.BottomSurface = 10
  5530.  
  5531. obj294.BackSurface = 10
  5532.  
  5533. obj294.Anchored = true
  5534.  
  5535. obj294.BrickColor = BrickColor.new("Dark stone grey")
  5536.  
  5537. obj294.Parent = Gun
  5538.  
  5539.  
  5540.  
  5541. -- 295 - Mesh
  5542.  
  5543. obj295 = Instance.new("SpecialMesh")
  5544.  
  5545. obj295.MeshType = Enum.MeshType.Wedge
  5546.  
  5547. obj295.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0307692345)
  5548.  
  5549. obj295.Parent = obj294
  5550.  
  5551.  
  5552.  
  5553. -- 296 - Part
  5554.  
  5555. obj296 = Instance.new("Part")
  5556.  
  5557. obj296.CFrame = CFrame.new(Vector3.new(15.1920996, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5558.  
  5559. obj296.FormFactor = 'Custom'
  5560.  
  5561. obj296.LeftSurface = 10
  5562.  
  5563. obj296.TopSurface = 10
  5564.  
  5565. obj296.RightSurface = 10
  5566.  
  5567. obj296.Material = 'SmoothPlastic'
  5568.  
  5569. obj296.Size = Vector3.new(1, 1, 1)
  5570.  
  5571. obj296.FrontSurface = 10
  5572.  
  5573. obj296.BottomSurface = 10
  5574.  
  5575. obj296.BackSurface = 10
  5576.  
  5577. obj296.Anchored = true
  5578.  
  5579. obj296.BrickColor = BrickColor.new("Black")
  5580.  
  5581. obj296.Parent = Gun
  5582.  
  5583.  
  5584.  
  5585. -- 297 - Mesh
  5586.  
  5587. obj297 = Instance.new("SpecialMesh")
  5588.  
  5589. obj297.MeshType = Enum.MeshType.Brick
  5590.  
  5591. obj297.Scale = Vector3.new(0.0538461618, 0.0384615399, 0.15384616)
  5592.  
  5593. obj297.Parent = obj296
  5594.  
  5595.  
  5596.  
  5597. -- 298 - Part
  5598.  
  5599. obj298 = Instance.new("Part")
  5600.  
  5601. obj298.CFrame = CFrame.new(Vector3.new(15.1920996, 13.8276529, -9.82066441)) * CFrame.Angles(1.5707963705063, -7.2426775687973e-009, 1.2217304706573)
  5602.  
  5603. obj298.FormFactor = 'Custom'
  5604.  
  5605. obj298.LeftSurface = 10
  5606.  
  5607. obj298.TopSurface = 10
  5608.  
  5609. obj298.RightSurface = 10
  5610.  
  5611. obj298.Material = 'SmoothPlastic'
  5612.  
  5613. obj298.Size = Vector3.new(1, 1, 1)
  5614.  
  5615. obj298.FrontSurface = 10
  5616.  
  5617. obj298.BottomSurface = 10
  5618.  
  5619. obj298.BackSurface = 10
  5620.  
  5621. obj298.Anchored = true
  5622.  
  5623. obj298.BrickColor = BrickColor.new("Dark stone grey")
  5624.  
  5625. obj298.Parent = Gun
  5626.  
  5627.  
  5628.  
  5629. -- 299 - Mesh
  5630.  
  5631. obj299 = Instance.new("CylinderMesh")
  5632.  
  5633. obj299.Scale = Vector3.new(0.103846155, 0.00769233704, 0.115384638)
  5634.  
  5635. obj299.Parent = obj298
  5636.  
  5637.  
  5638.  
  5639. -- 300 - Part
  5640.  
  5641. obj300 = Instance.new("Part")
  5642.  
  5643. obj300.CFrame = CFrame.new(Vector3.new(15.1610937, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
  5644.  
  5645. obj300.FormFactor = 'Custom'
  5646.  
  5647. obj300.LeftSurface = 10
  5648.  
  5649. obj300.TopSurface = 10
  5650.  
  5651. obj300.RightSurface = 10
  5652.  
  5653. obj300.Material = 'SmoothPlastic'
  5654.  
  5655. obj300.Size = Vector3.new(1, 1, 1)
  5656.  
  5657. obj300.FrontSurface = 10
  5658.  
  5659. obj300.BottomSurface = 10
  5660.  
  5661. obj300.BackSurface = 10
  5662.  
  5663. obj300.Anchored = true
  5664.  
  5665. obj300.BrickColor = BrickColor.new("Black")
  5666.  
  5667. obj300.Parent = Gun
  5668.  
  5669.  
  5670.  
  5671. -- 301 - Mesh
  5672.  
  5673. obj301 = Instance.new("SpecialMesh")
  5674.  
  5675. obj301.MeshType = Enum.MeshType.Brick
  5676.  
  5677. obj301.Scale = Vector3.new(0.115384638, 0.192307696, 0.161538467)
  5678.  
  5679. obj301.Parent = obj300
  5680.  
  5681.  
  5682.  
  5683. -- 302 - Part
  5684.  
  5685. obj302 = Instance.new("Part")
  5686.  
  5687. obj302.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5866537, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  5688.  
  5689. obj302.FormFactor = 'Custom'
  5690.  
  5691. obj302.LeftSurface = 10
  5692.  
  5693. obj302.TopSurface = 10
  5694.  
  5695. obj302.RightSurface = 10
  5696.  
  5697. obj302.Material = 'SmoothPlastic'
  5698.  
  5699. obj302.Size = Vector3.new(1, 1, 1)
  5700.  
  5701. obj302.FrontSurface = 10
  5702.  
  5703. obj302.BottomSurface = 10
  5704.  
  5705. obj302.BackSurface = 10
  5706.  
  5707. obj302.Anchored = true
  5708.  
  5709. obj302.BrickColor = BrickColor.new("Dark stone grey")
  5710.  
  5711. obj302.Parent = Gun
  5712.  
  5713.  
  5714.  
  5715. -- 303 - Mesh
  5716.  
  5717. obj303 = Instance.new("SpecialMesh")
  5718.  
  5719. obj303.MeshType = Enum.MeshType.Wedge
  5720.  
  5721. obj303.Scale = Vector3.new(0.0384615399, 0.0230769273, 0.06923078)
  5722.  
  5723. obj303.Parent = obj302
  5724.  
  5725.  
  5726.  
  5727. -- 304 - Part
  5728.  
  5729. obj304 = Instance.new("Part")
  5730.  
  5731. obj304.CFrame = CFrame.new(Vector3.new(15.3460979, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
  5732.  
  5733. obj304.FormFactor = 'Custom'
  5734.  
  5735. obj304.LeftSurface = 10
  5736.  
  5737. obj304.TopSurface = 10
  5738.  
  5739. obj304.RightSurface = 10
  5740.  
  5741. obj304.Material = 'SmoothPlastic'
  5742.  
  5743. obj304.Size = Vector3.new(1, 1, 1)
  5744.  
  5745. obj304.FrontSurface = 10
  5746.  
  5747. obj304.BottomSurface = 10
  5748.  
  5749. obj304.BackSurface = 10
  5750.  
  5751. obj304.Anchored = true
  5752.  
  5753. obj304.BrickColor = BrickColor.new("Black")
  5754.  
  5755. obj304.Parent = Gun
  5756.  
  5757.  
  5758.  
  5759. -- 305 - Mesh
  5760.  
  5761. obj305 = Instance.new("SpecialMesh")
  5762.  
  5763. obj305.MeshType = Enum.MeshType.Brick
  5764.  
  5765. obj305.Scale = Vector3.new(0.284615368, 0.369230717, 0.161538467)
  5766.  
  5767. obj305.Parent = obj304
  5768.  
  5769.  
  5770.  
  5771. -- 306 - Stock
  5772.  
  5773. obj306 = Instance.new("Part")
  5774.  
  5775. obj306.CFrame = CFrame.new(Vector3.new(13.7380981, 13.5016527, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5776.  
  5777. obj306.FormFactor = 'Custom'
  5778.  
  5779. obj306.LeftSurface = 10
  5780.  
  5781. obj306.TopSurface = 10
  5782.  
  5783. obj306.RightSurface = 10
  5784.  
  5785. obj306.Material = 'SmoothPlastic'
  5786.  
  5787. obj306.Size = Vector3.new(1, 1, 1)
  5788.  
  5789. obj306.FrontSurface = 10
  5790.  
  5791. obj306.BottomSurface = 10
  5792.  
  5793. obj306.BackSurface = 10
  5794.  
  5795. obj306.Anchored = true
  5796.  
  5797. obj306.BrickColor = BrickColor.new("Black")
  5798.  
  5799. obj306.Name = "Stock"
  5800.  
  5801. obj306.Parent = Gun
  5802.  
  5803.  
  5804.  
  5805. -- 307 - Mesh
  5806.  
  5807. obj307 = Instance.new("SpecialMesh")
  5808.  
  5809. obj307.MeshType = Enum.MeshType.Brick
  5810.  
  5811. obj307.Scale = Vector3.new(0.115384638, 0.346153855, 0.15384616)
  5812.  
  5813. obj307.Parent = obj306
  5814.  
  5815.  
  5816.  
  5817. -- 308 - Stock
  5818.  
  5819. obj308 = Instance.new("Part")
  5820.  
  5821. obj308.CFrame = CFrame.new(Vector3.new(14.3731003, 13.8666525, -9.96666431)) * CFrame.Angles(-3.141592502594, 8.7422769468049e-008, 1.5707963705063)
  5822.  
  5823. obj308.FormFactor = 'Custom'
  5824.  
  5825. obj308.LeftSurface = 10
  5826.  
  5827. obj308.TopSurface = 10
  5828.  
  5829. obj308.RightSurface = 10
  5830.  
  5831. obj308.Material = 'SmoothPlastic'
  5832.  
  5833. obj308.Size = Vector3.new(1, 1, 1)
  5834.  
  5835. obj308.FrontSurface = 10
  5836.  
  5837. obj308.BottomSurface = 10
  5838.  
  5839. obj308.BackSurface = 10
  5840.  
  5841. obj308.Anchored = true
  5842.  
  5843. obj308.BrickColor = BrickColor.new("Black")
  5844.  
  5845. obj308.Name = "Stock"
  5846.  
  5847. obj308.Parent = Gun
  5848.  
  5849.  
  5850.  
  5851. -- 309 - Mesh
  5852.  
  5853. obj309 = Instance.new("CylinderMesh")
  5854.  
  5855. obj309.Scale = Vector3.new(0.15384616, 1.38461542, 0.15384616)
  5856.  
  5857. obj309.Parent = obj308
  5858.  
  5859.  
  5860.  
  5861. -- 310 - Stock
  5862.  
  5863. obj310 = Instance.new("Part")
  5864.  
  5865. obj310.CFrame = CFrame.new(Vector3.new(14.3731003, 13.7706537, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5866.  
  5867. obj310.FormFactor = 'Custom'
  5868.  
  5869. obj310.LeftSurface = 10
  5870.  
  5871. obj310.TopSurface = 10
  5872.  
  5873. obj310.RightSurface = 10
  5874.  
  5875. obj310.Material = 'SmoothPlastic'
  5876.  
  5877. obj310.Size = Vector3.new(1, 1, 1)
  5878.  
  5879. obj310.FrontSurface = 10
  5880.  
  5881. obj310.BottomSurface = 10
  5882.  
  5883. obj310.BackSurface = 10
  5884.  
  5885. obj310.Anchored = true
  5886.  
  5887. obj310.BrickColor = BrickColor.new("Black")
  5888.  
  5889. obj310.Name = "Stock"
  5890.  
  5891. obj310.Parent = Gun
  5892.  
  5893.  
  5894.  
  5895. -- 311 - Mesh
  5896.  
  5897. obj311 = Instance.new("SpecialMesh")
  5898.  
  5899. obj311.MeshType = Enum.MeshType.Brick
  5900.  
  5901. obj311.Scale = Vector3.new(1.38461542, 0.192307696, 0.15384616)
  5902.  
  5903. obj311.Parent = obj310
  5904.  
  5905.  
  5906.  
  5907. -- 312 - Grip
  5908.  
  5909. obj312 = Instance.new("Part")
  5910.  
  5911. obj312.CFrame = CFrame.new(Vector3.new(15.0880957, 13.0936527, -9.96266651)) * CFrame.Angles(-1.5707969665527, 0.4506810605526, 1.5707964897156)
  5912.  
  5913. obj312.FormFactor = 'Custom'
  5914.  
  5915. obj312.LeftSurface = 10
  5916.  
  5917. obj312.TopSurface = 10
  5918.  
  5919. obj312.RightSurface = 10
  5920.  
  5921. obj312.Material = 'SmoothPlastic'
  5922.  
  5923. obj312.Size = Vector3.new(1, 1, 1)
  5924.  
  5925. obj312.FrontSurface = 10
  5926.  
  5927. obj312.BottomSurface = 10
  5928.  
  5929. obj312.BackSurface = 10
  5930.  
  5931. obj312.Anchored = true
  5932.  
  5933. obj312.BrickColor = BrickColor.new("Black")
  5934.  
  5935. obj312.Name = "Grip"
  5936.  
  5937. obj312.Parent = Gun
  5938.  
  5939.  
  5940.  
  5941. -- 313 - Mesh
  5942.  
  5943. obj313 = Instance.new("SpecialMesh")
  5944.  
  5945. obj313.MeshType = Enum.MeshType.Wedge
  5946.  
  5947. obj313.Scale = Vector3.new(0.15384616, 0.292307675, 0.0384615399)
  5948.  
  5949. obj313.Parent = obj312
  5950.  
  5951.  
  5952.  
  5953. -- 314 - Grip
  5954.  
  5955. obj314 = Instance.new("Part")
  5956.  
  5957. obj314.CFrame = CFrame.new(Vector3.new(15.3420925, 13.5396538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  5958.  
  5959. obj314.FormFactor = 'Custom'
  5960.  
  5961. obj314.LeftSurface = 10
  5962.  
  5963. obj314.TopSurface = 10
  5964.  
  5965. obj314.RightSurface = 10
  5966.  
  5967. obj314.Material = 'SmoothPlastic'
  5968.  
  5969. obj314.Size = Vector3.new(1, 1, 1)
  5970.  
  5971. obj314.FrontSurface = 10
  5972.  
  5973. obj314.BottomSurface = 10
  5974.  
  5975. obj314.BackSurface = 10
  5976.  
  5977. obj314.Anchored = true
  5978.  
  5979. obj314.BrickColor = BrickColor.new("Black")
  5980.  
  5981. obj314.Name = "Grip"
  5982.  
  5983. obj314.Parent = Gun
  5984.  
  5985.  
  5986.  
  5987. -- 315 - Mesh
  5988.  
  5989. obj315 = Instance.new("SpecialMesh")
  5990.  
  5991. obj315.MeshType = Enum.MeshType.Brick
  5992.  
  5993. obj315.Scale = Vector3.new(0.246153772, 0.184615359, 0.138461545)
  5994.  
  5995. obj315.Parent = obj314
  5996.  
  5997.  
  5998.  
  5999. -- 316 - Grip
  6000.  
  6001. obj316 = Instance.new("Part")
  6002.  
  6003. obj316.CFrame = CFrame.new(Vector3.new(15.0360937, 13.2256517, -9.96266651)) * CFrame.Angles(3.141592502594, 2.254989794892e-008, -2.6909120082855)
  6004.  
  6005. obj316.FormFactor = 'Custom'
  6006.  
  6007. obj316.LeftSurface = 10
  6008.  
  6009. obj316.TopSurface = 10
  6010.  
  6011. obj316.RightSurface = 10
  6012.  
  6013. obj316.Material = 'SmoothPlastic'
  6014.  
  6015. obj316.Size = Vector3.new(1, 1, 1)
  6016.  
  6017. obj316.FrontSurface = 10
  6018.  
  6019. obj316.BottomSurface = 10
  6020.  
  6021. obj316.BackSurface = 10
  6022.  
  6023. obj316.Anchored = true
  6024.  
  6025. obj316.BrickColor = BrickColor.new("Black")
  6026.  
  6027. obj316.Name = "Grip"
  6028.  
  6029. obj316.Parent = Gun
  6030.  
  6031.  
  6032.  
  6033. -- 317 - Mesh
  6034.  
  6035. obj317 = Instance.new("SpecialMesh")
  6036.  
  6037. obj317.MeshType = Enum.MeshType.Brick
  6038.  
  6039. obj317.Scale = Vector3.new(0.0846153945, 0.15384616, 0.138461545)
  6040.  
  6041. obj317.Parent = obj316
  6042.  
  6043.  
  6044.  
  6045. -- 318 - Handle
  6046.  
  6047. obj318 = Instance.new("Part")
  6048.  
  6049. obj318.CFrame = CFrame.new(Vector3.new(15.3370953, 13.2296524, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.1201161146164, 1.570796251297)
  6050.  
  6051. obj318.FormFactor = 'Custom'
  6052.  
  6053. obj318.LeftSurface = 10
  6054.  
  6055. obj318.TopSurface = 10
  6056.  
  6057. obj318.RightSurface = 10
  6058.  
  6059. obj318.Material = 'SmoothPlastic'
  6060.  
  6061. obj318.Size = Vector3.new(1, 1, 1)
  6062.  
  6063. obj318.FrontSurface = 10
  6064.  
  6065. obj318.BottomSurface = 10
  6066.  
  6067. obj318.BackSurface = 10
  6068.  
  6069. obj318.Anchored = true
  6070.  
  6071. obj318.BrickColor = BrickColor.new("Black")
  6072.  
  6073. obj318.Name = "Handle"
  6074.  
  6075. obj318.Parent = Gun
  6076.  
  6077.  
  6078.  
  6079. -- 319 - Mesh
  6080.  
  6081. obj319 = Instance.new("SpecialMesh")
  6082.  
  6083. obj319.MeshType = Enum.MeshType.Wedge
  6084.  
  6085. obj319.Scale = Vector3.new(0.15384616, 0.502307534, 0.0384615399)
  6086.  
  6087. obj319.Parent = obj318
  6088.  
  6089.  
  6090.  
  6091. -- 320 - Grip
  6092.  
  6093. obj320 = Instance.new("Part")
  6094.  
  6095. obj320.CFrame = CFrame.new(Vector3.new(15.1450949, 13.4506531, -9.96266651)) * CFrame.Angles(1.5707960128784, -0.45067909359932, 1.5707963705063)
  6096.  
  6097. obj320.FormFactor = 'Custom'
  6098.  
  6099. obj320.LeftSurface = 10
  6100.  
  6101. obj320.TopSurface = 10
  6102.  
  6103. obj320.RightSurface = 10
  6104.  
  6105. obj320.Material = 'SmoothPlastic'
  6106.  
  6107. obj320.Size = Vector3.new(1, 1, 1)
  6108.  
  6109. obj320.FrontSurface = 10
  6110.  
  6111. obj320.BottomSurface = 10
  6112.  
  6113. obj320.BackSurface = 10
  6114.  
  6115. obj320.Anchored = true
  6116.  
  6117. obj320.BrickColor = BrickColor.new("Black")
  6118.  
  6119. obj320.Name = "Grip"
  6120.  
  6121. obj320.Parent = Gun
  6122.  
  6123.  
  6124.  
  6125. -- 321 - Mesh
  6126.  
  6127. obj321 = Instance.new("SpecialMesh")
  6128.  
  6129. obj321.MeshType = Enum.MeshType.Wedge
  6130.  
  6131. obj321.Scale = Vector3.new(0.15384616, 0.0846153945, 0.346153855)
  6132.  
  6133. obj321.Parent = obj320
  6134.  
  6135.  
  6136.  
  6137. -- 322 - Grip
  6138.  
  6139. obj322 = Instance.new("Part")
  6140.  
  6141. obj322.CFrame = CFrame.new(Vector3.new(15.2410946, 13.313652, -9.96266651)) * CFrame.Angles(3.1415922641754, -1.5529582952922e-008, -2.6909120082855)
  6142.  
  6143. obj322.FormFactor = 'Custom'
  6144.  
  6145. obj322.LeftSurface = 10
  6146.  
  6147. obj322.TopSurface = 10
  6148.  
  6149. obj322.RightSurface = 10
  6150.  
  6151. obj322.Material = 'SmoothPlastic'
  6152.  
  6153. obj322.Size = Vector3.new(1, 1, 1)
  6154.  
  6155. obj322.FrontSurface = 10
  6156.  
  6157. obj322.BottomSurface = 10
  6158.  
  6159. obj322.BackSurface = 10
  6160.  
  6161. obj322.Anchored = true
  6162.  
  6163. obj322.BrickColor = BrickColor.new("Black")
  6164.  
  6165. obj322.Name = "Grip"
  6166.  
  6167. obj322.Parent = Gun
  6168.  
  6169.  
  6170.  
  6171. -- 323 - Mesh
  6172.  
  6173. obj323 = Instance.new("SpecialMesh")
  6174.  
  6175. obj323.MeshType = Enum.MeshType.Brick
  6176.  
  6177. obj323.Scale = Vector3.new(0.207692266, 0.492307663, 0.138461545)
  6178.  
  6179. obj323.Parent = obj322
  6180.  
  6181.  
  6182.  
  6183. -- 324 - Grip
  6184.  
  6185. obj324 = Instance.new("Part")
  6186.  
  6187. obj324.CFrame = CFrame.new(Vector3.new(15.4160967, 13.3276529, -9.96266651)) * CFrame.Angles(-1.5707966089249, 0.51469540596008, -1.5707963705063)
  6188.  
  6189. obj324.FormFactor = 'Custom'
  6190.  
  6191. obj324.LeftSurface = 10
  6192.  
  6193. obj324.TopSurface = 10
  6194.  
  6195. obj324.RightSurface = 10
  6196.  
  6197. obj324.Material = 'SmoothPlastic'
  6198.  
  6199. obj324.Size = Vector3.new(1, 1, 1)
  6200.  
  6201. obj324.FrontSurface = 10
  6202.  
  6203. obj324.BottomSurface = 10
  6204.  
  6205. obj324.BackSurface = 10
  6206.  
  6207. obj324.Anchored = true
  6208.  
  6209. obj324.BrickColor = BrickColor.new("Black")
  6210.  
  6211. obj324.Name = "Grip"
  6212.  
  6213. obj324.Parent = Gun
  6214.  
  6215.  
  6216.  
  6217. -- 325 - Mesh
  6218.  
  6219. obj325 = Instance.new("SpecialMesh")
  6220.  
  6221. obj325.MeshType = Enum.MeshType.Wedge
  6222.  
  6223. obj325.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  6224.  
  6225. obj325.Parent = obj324
  6226.  
  6227.  
  6228.  
  6229. scan(Gun)
  6230.  
  6231.  
  6232.  
  6233.  
  6234.  
  6235. local rm = Instance.new("Weld")
  6236.  
  6237. rm.C0 = CFrame.new(1.5, 0.5, 0)
  6238.  
  6239. rm.C1 = CFrame.new(0, 0.5, 0)
  6240.  
  6241. rm.Part0 = torso
  6242.  
  6243. rm.Part1 = ra
  6244.  
  6245.  
  6246.  
  6247. local lm = Instance.new("Weld")
  6248.  
  6249. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  6250.  
  6251. lm.C1 = CFrame.new(0, 0.5, 0)
  6252.  
  6253. lm.Part0 = torso
  6254.  
  6255. lm.Part1 = la
  6256.  
  6257.  
  6258.  
  6259. local tool = Instance.new('HopperBin', plr.Backpack)
  6260.  
  6261. tool.Name = 'M16A4'
  6262.  
  6263.  
  6264.  
  6265. local hw = Instance.new('Weld', char)
  6266.  
  6267. hw.Part0 = Gun.CenterWeld
  6268.  
  6269. hw.Part1 = torso
  6270.  
  6271. hw.C1 = CFrame.new(0,.2,.55)
  6272.  
  6273. hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
  6274.  
  6275.  
  6276.  
  6277. local RS = game:service'RunService'.RenderStepped
  6278.  
  6279. local rsc0 = rm.C0
  6280.  
  6281. local lsc0 = lm.C0
  6282.  
  6283. local lhc0 = lh.C0
  6284.  
  6285. local rhc0 = rh.C0
  6286.  
  6287. local angle = 0
  6288.  
  6289. local anglespeed = .5
  6290.  
  6291. local speed = .3
  6292.  
  6293. local rootc0 = rj.C0
  6294.  
  6295. local neckc0 = neck.C0
  6296.  
  6297. local firing
  6298.  
  6299. local auto
  6300.  
  6301. local maxammo = 25
  6302.  
  6303. local ammo = maxammo
  6304.  
  6305. local recoil = 0
  6306.  
  6307. local maxrecoil = 2;
  6308.  
  6309.  
  6310.  
  6311. local bodygyro = Instance.new('BodyGyro')
  6312.  
  6313. bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
  6314.  
  6315. bodygyro.P = 10000
  6316.  
  6317.  
  6318.  
  6319. local EffectsM = Instance.new('Model', workspace)
  6320.  
  6321. EffectsM.Name = 'GunEffects'
  6322.  
  6323.  
  6324.  
  6325. game:service'RunService'.Stepped:connect(function()
  6326.  
  6327. if EffectsM.Parent == nil then
  6328.  
  6329. EffectsM = Instance.new('Model', workspace)
  6330.  
  6331. EffectsM.Name = 'GunEffects'
  6332.  
  6333. end
  6334.  
  6335. end)
  6336.  
  6337.  
  6338.  
  6339. function DoRayCast(obj, speed, dmg, mouse, recoil)
  6340.  
  6341. if not humanoid.Sit then
  6342.  
  6343. bodygyro.Parent = rootpart
  6344.  
  6345. end
  6346.  
  6347. local fireeffect = Instance.new('Fire', obj)
  6348.  
  6349. fireeffect.Size = 0
  6350.  
  6351. game:service'Debris':AddItem(fireeffect,.15)
  6352.  
  6353.  
  6354.  
  6355. local muzzle = Instance.new('PointLight', obj)
  6356.  
  6357. muzzle.Range = 12
  6358.  
  6359. muzzle.Color = Color3.new(1,.6,.1)
  6360.  
  6361. game:service'Debris':AddItem(muzzle, .05)
  6362.  
  6363.  
  6364.  
  6365. local pa = Instance.new('Part')
  6366.  
  6367. pa.CanCollide = false
  6368.  
  6369. pa.Anchored = true
  6370.  
  6371. pa.Locked = true
  6372.  
  6373. pa.TopSurface = 0
  6374.  
  6375. pa.BottomSurface = 0
  6376.  
  6377. pa.FormFactor = 'Custom'
  6378.  
  6379. pa.BrickColor = BrickColor.new('Brick yellow')
  6380.  
  6381. pa.Size = Vector3.new(.2,80,.2)
  6382.  
  6383. pa.Transparency = .4
  6384.  
  6385. pa.Material = "Neon";
  6386.  
  6387.  
  6388.  
  6389. local shell = pa:clone()
  6390.  
  6391. shell.Transparency = 0
  6392.  
  6393. shell:ClearAllChildren()
  6394.  
  6395. shell.Anchored = false
  6396.  
  6397. shell.CFrame = Gun.CenterWeld.CFrame * CFrame.new(.2,0,0)
  6398.  
  6399. shell.Size = Vector3.new(.2,.5,.2)
  6400.  
  6401. shell.Parent = EffectsM
  6402.  
  6403. shell.BrickColor = BrickColor.new('Bright yellow')
  6404.  
  6405. shell.CanCollide = true
  6406.  
  6407. Instance.new('BlockMesh', shell).Scale = Vector3.new(.2,.4,.2)
  6408.  
  6409. game:service'Debris':AddItem(shell,25)
  6410.  
  6411. shell.Velocity = (Gun.CenterWeld.CFrame * CFrame.Angles(math.rad(math.random(-10,10)*8), -math.rad(40), math.rad(20))).lookVector * 15
  6412.  
  6413.  
  6414.  
  6415. bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(mouse.Hit.x,torso.Position.y,mouse.Hit.z))
  6416.  
  6417.  
  6418.  
  6419. local bulletpos = obj.Position
  6420.  
  6421. local bulletvelocity = Vector3.new(math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10)+(mouse.Hit.p - bulletpos).unit*speed
  6422.  
  6423. local lastbulletpos = obj.Position
  6424.  
  6425. local fire = Instance.new('Sound', head)
  6426.  
  6427. fire.SoundId = "rbxassetid://150204147"
  6428.  
  6429. fire.Volume = 1
  6430.  
  6431. fire:play()
  6432.  
  6433. coroutine.wrap(function()
  6434.  
  6435. while true do
  6436.  
  6437. dt = RS:wait();
  6438.  
  6439. lastbulletpos = bulletpos
  6440.  
  6441. bulletvelocity = bulletvelocity - Vector3.new(0, 9.81*.2, 0)*dt
  6442.  
  6443. bulletpos = bulletpos + bulletvelocity
  6444.  
  6445. local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
  6446.  
  6447. local hit, hitpos, normal = workspace:FindPartOnRayWithIgnoreList(RayCast, {char,EffectsM})
  6448.  
  6449. if (torso.Position - pa.Position).magnitude > 1600 then
  6450.  
  6451. pa:Destroy()
  6452.  
  6453. break
  6454.  
  6455. end
  6456.  
  6457. pa.Anchored = true
  6458.  
  6459. pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  6460.  
  6461. pa.Parent = char
  6462.  
  6463. if hit then
  6464.  
  6465. local damage
  6466.  
  6467. local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
  6468.  
  6469. if hum then
  6470.  
  6471. damage = math.random(dmg,dmg+15)
  6472.  
  6473. hum.Health = hum.Health - damage
  6474.  
  6475. end
  6476.  
  6477. local hum2 = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
  6478.  
  6479. if hum2 then
  6480.  
  6481. damage = math.random(dmg,dmg+15)
  6482.  
  6483. hum2.Health = hum2.Health - damage
  6484.  
  6485. end
  6486.  
  6487. local BulletHole
  6488.  
  6489. local Dec
  6490.  
  6491. if not hum and not hum2 then
  6492.  
  6493. BulletHole = pa:clone()
  6494.  
  6495. Particles.BulletholeParticles(BulletHole, hit)
  6496.  
  6497. BulletHole.Transparency = 1
  6498.  
  6499. BulletHole.Size = Vector3.new(.8,.2,.8)
  6500.  
  6501. BulletHole.CFrame = CFrame.new(hitpos, hitpos+normal) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6502.  
  6503. BulletHole.Parent = EffectsM
  6504.  
  6505. Dec = Instance.new("Decal",BulletHole)
  6506.  
  6507. Dec.Texture = "rbxassetid://64291977"
  6508.  
  6509. if not hit.Anchored then
  6510.  
  6511. BulletHole.Anchored = false
  6512.  
  6513. local Bweld = Instance.new('Weld', BulletHole)
  6514.  
  6515. Bweld.Part0 = hit
  6516.  
  6517. Bweld.Part1 = BulletHole
  6518.  
  6519. Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6520.  
  6521. end
  6522.  
  6523. game:service'Debris':AddItem(BulletHole, 25)
  6524.  
  6525. end
  6526.  
  6527. local sound = Instance.new('Sound', pa)
  6528.  
  6529. if hit:IsA'BasePart' and hit.Transparency >= .1 then
  6530.  
  6531. local id = {176678459,176678487,176678351}
  6532.  
  6533. if Dec then
  6534.  
  6535. Dec.Texture = "rbxassetid://"..id[math.random(1,#id)]
  6536.  
  6537. end
  6538.  
  6539. if BulletHole then
  6540.  
  6541. Particles.BulletholeParticles(BulletHole, hit)
  6542.  
  6543. BulletHole.Size = Vector3.new(1.5,1.5,.2)
  6544.  
  6545. BulletHole.CFrame = CFrame.new(hitpos,hitpos+normal)*CFrame.new(0,0,.1)*CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6546.  
  6547. if not hit.Anchored then
  6548.  
  6549. BulletHole.Anchored = false
  6550.  
  6551. local Bweld = Instance.new('Weld', BulletHole)
  6552.  
  6553. Bweld.Part0 = hit
  6554.  
  6555. Bweld.Part1 = BulletHole
  6556.  
  6557. Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6558.  
  6559. end
  6560.  
  6561. end
  6562.  
  6563. sound.SoundId = "rbxassetid://142082167"
  6564.  
  6565. else
  6566.  
  6567. sound.SoundId = "rbxassetid://170538363"
  6568.  
  6569. end
  6570.  
  6571. sound.Pitch = 1.2+math.random()/3
  6572.  
  6573. sound.Volume = .4
  6574.  
  6575. sound:play()
  6576.  
  6577. game:service'Debris':AddItem(sound,4)
  6578.  
  6579. pa.Size = Vector3.new(.2,(lastbulletpos - hitpos).magnitude,.2)
  6580.  
  6581. pa.CFrame = CFrame.new(lastbulletpos, hitpos) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(lastbulletpos - hitpos).magnitude/2,0)
  6582.  
  6583. RS:wait()
  6584.  
  6585. pa:Destroy()
  6586.  
  6587. break
  6588.  
  6589. end
  6590.  
  6591. pa.Anchored = true
  6592.  
  6593. pa.Parent = char
  6594.  
  6595. pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  6596.  
  6597. end
  6598.  
  6599. end)()
  6600.  
  6601. end
  6602.  
  6603.  
  6604.  
  6605. local accuracymain = Instance.new("ScreenGui", plr.PlayerGui)
  6606.  
  6607. accuracymain.Name = 'GunAccuracyFrame'
  6608.  
  6609. local accuracyFrame = Instance.new("Frame", accuracymain)
  6610.  
  6611. accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
  6612.  
  6613. accuracyFrame.BackgroundTransparency = 1
  6614.  
  6615. game:service'RunService'.RenderStepped:connect(function()
  6616.  
  6617. accuracyFrame.Position = UDim2.new(0, plr:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, plr:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
  6618.  
  6619. end)
  6620.  
  6621. local accuracy1 = Instance.new("Frame", accuracyFrame)
  6622.  
  6623. accuracy1.BackgroundColor = BrickColor.new("White")
  6624.  
  6625. accuracy1.Size = UDim2.new(0, 8, 0, 2)
  6626.  
  6627. accuracy1.Position = UDim2.new(0, 0, .5, -1)
  6628.  
  6629. local accuracy2 = Instance.new("Frame", accuracyFrame)
  6630.  
  6631. accuracy2.BackgroundColor = BrickColor.new("White")
  6632.  
  6633. accuracy2.Size = UDim2.new(0, 8, 0, 2)
  6634.  
  6635. accuracy2.Position = UDim2.new(1, -8, .5, -1)
  6636.  
  6637. local accuracy3 = Instance.new("Frame", accuracyFrame)
  6638.  
  6639. accuracy3.BackgroundColor = BrickColor.new("White")
  6640.  
  6641. accuracy3.Size = UDim2.new(0, 2, 0, 8)
  6642.  
  6643. accuracy3.Position = UDim2.new(.5, -1, 0, 0)
  6644.  
  6645. local accuracy4 = Instance.new("Frame", accuracyFrame)
  6646.  
  6647. accuracy4.BackgroundColor = BrickColor.new("White")
  6648.  
  6649. accuracy4.Size = UDim2.new(0, 2, 0, 8)
  6650.  
  6651. accuracy4.Position = UDim2.new(.5, -1, 1, -8)
  6652.  
  6653. accuracyFrame.Visible = false
  6654.  
  6655.  
  6656.  
  6657. tool.Selected:connect(function(mouse)
  6658.  
  6659. accuracyFrame.Visible = true
  6660.  
  6661. mouse.Icon = "rbxassetid://75216962"
  6662.  
  6663. rm.Parent = torso
  6664.  
  6665. lm.Parent = torso
  6666.  
  6667. hw.Part1 = ra
  6668.  
  6669. hw.C0 = CFrame.new()
  6670.  
  6671. hw.C1 = CFrame.new(-.3,-1.4,-.5)
  6672.  
  6673. for i = 0, 90, 15 do
  6674.  
  6675. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
  6676.  
  6677. rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
  6678.  
  6679. rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
  6680.  
  6681. lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
  6682.  
  6683. RS:wait()
  6684.  
  6685. end
  6686.  
  6687. mouse.KeyDown:connect(function(k)
  6688.  
  6689. if k == "c" then
  6690.  
  6691. crouch = not crouch
  6692.  
  6693. if crouch then
  6694.  
  6695. while crouch do
  6696.  
  6697. if not crouch then break end
  6698.  
  6699. RS:wait()
  6700.  
  6701. humanoid.WalkSpeed = 10
  6702.  
  6703. if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < .5 and torso.RotVelocity.y < .5 then
  6704.  
  6705. humanoid.CameraOffset = Vector3.new(0,-1,0)
  6706.  
  6707. rj.C0 = rootc0 * CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.rad(45))
  6708.  
  6709. lh.C0 = lhc0 * CFrame.new(-.75,-.15,0) * CFrame.Angles(0,0,math.rad(70))
  6710.  
  6711. rh.C0 = rhc0 * CFrame.new(.75,.75,0) * CFrame.Angles(0,0,-math.rad(20))
  6712.  
  6713. else
  6714.  
  6715. humanoid.CameraOffset = Vector3.new(0,-.7,0)
  6716.  
  6717. rj.C0 = rootc0 * CFrame.new(0,0,-.7) * CFrame.Angles(0,0,-math.rad(45))
  6718.  
  6719. lh.C0 = lhc0 * CFrame.new(-.4,.65,0) * CFrame.Angles(0,0,math.rad(2))
  6720.  
  6721. rh.C0 = rhc0 * CFrame.new(.4,.65,0) * CFrame.Angles(0,0,-math.rad(2))
  6722.  
  6723. end
  6724.  
  6725. end
  6726.  
  6727. else
  6728.  
  6729. humanoid.CameraOffset = Vector3.new(0,0,0)
  6730.  
  6731. humanoid.WalkSpeed = 16
  6732.  
  6733. RS:wait()
  6734.  
  6735. RS:wait()
  6736.  
  6737. humanoid.CameraOffset = Vector3.new(0,0,0)
  6738.  
  6739. humanoid.WalkSpeed = 16
  6740.  
  6741. rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(45))
  6742.  
  6743. lh.C0 = lhc0
  6744.  
  6745. rh.C0 = rhc0
  6746.  
  6747. end
  6748.  
  6749. end
  6750.  
  6751. if k == "r" then
  6752.  
  6753. if firing or auto or ammo >= maxammo then return end
  6754.  
  6755. firing = true
  6756.  
  6757. local sound = Instance.new('Sound', head)
  6758.  
  6759. sound.SoundId = "rbxassetid://144798533"
  6760.  
  6761. sound.Volume = .5
  6762.  
  6763. sound:play()
  6764.  
  6765. game:service'Debris':AddItem(sound,15)
  6766.  
  6767. for i = 0, 90, 15 do
  6768.  
  6769. lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
  6770.  
  6771. RS:wait()
  6772.  
  6773. end
  6774.  
  6775. ammo = maxammo
  6776.  
  6777. wait(2)
  6778.  
  6779. for i = 90, 0, -15 do
  6780.  
  6781. lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
  6782.  
  6783. RS:wait()
  6784.  
  6785. end
  6786.  
  6787. wait(.7)
  6788.  
  6789. for i = 0, 90, 15 do
  6790.  
  6791. lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6792.  
  6793. RS:wait()
  6794.  
  6795. end
  6796.  
  6797. wait(.3)
  6798.  
  6799. for i = 90, 0, -15 do
  6800.  
  6801. lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6802.  
  6803. RS:wait()
  6804.  
  6805. end
  6806.  
  6807. lm.C0 = lsc0 * CFrame.Angles(math.rad(90),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6808.  
  6809. firing = false
  6810.  
  6811. end
  6812.  
  6813. end)
  6814.  
  6815. mouse.Button1Down:connect(function()
  6816.  
  6817. if auto or firing then return end
  6818.  
  6819. auto = true
  6820.  
  6821. while true do
  6822.  
  6823. if ammo <= 0 then
  6824.  
  6825. auto = false
  6826.  
  6827. firing = false
  6828.  
  6829. local sound = Instance.new('Sound', head)
  6830.  
  6831. sound.SoundId = "rbxassetid://132464034"
  6832.  
  6833. sound.Volume = .35
  6834.  
  6835. sound:play()
  6836.  
  6837. game:service'Debris':AddItem(sound,1)
  6838.  
  6839. break
  6840.  
  6841. end
  6842.  
  6843. if not auto or firing then break end
  6844.  
  6845. ammo = ammo - 1
  6846.  
  6847. firing = true
  6848.  
  6849. if crouch then
  6850.  
  6851. recoil = recoil + .15
  6852.  
  6853. else
  6854.  
  6855. recoil = recoil + .3
  6856.  
  6857. end
  6858.  
  6859. recoil = math.min(maxrecoil, recoil);
  6860.  
  6861. accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6862.  
  6863. accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6864.  
  6865. accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6866.  
  6867. accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6868.  
  6869.  
  6870.  
  6871. local value = math.random(-10,10)*50
  6872.  
  6873. local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
  6874.  
  6875.  
  6876.  
  6877. camera.Focus = camera.Focus * CFrame.new(math.rad(math.sin(value)/4)*dist, math.rad((2)/4)*dist, 0)
  6878.  
  6879.  
  6880.  
  6881. DoRayCast(Gun.FireHole, 40, 10, mouse, recoil)
  6882.  
  6883. coroutine.wrap(function()
  6884.  
  6885. for i = 0, 10, 2.5 do
  6886.  
  6887. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
  6888.  
  6889. rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
  6890.  
  6891. lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
  6892.  
  6893. RS:wait()
  6894.  
  6895. end
  6896.  
  6897. for i = 10, 0, -2.5 do
  6898.  
  6899.  
  6900.  
  6901. local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
  6902.  
  6903. camera.Focus = camera.Focus * CFrame.new(-math.rad(math.sin(value)/4)*dist/(10), -math.rad(2/4)*dist/(10), 0)
  6904.  
  6905.  
  6906.  
  6907. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
  6908.  
  6909. rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
  6910.  
  6911. lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
  6912.  
  6913. RS:wait()
  6914.  
  6915. end
  6916.  
  6917. end)()
  6918.  
  6919. wait(.0175)
  6920.  
  6921. firing = false
  6922.  
  6923. wait(.015)
  6924.  
  6925. if not auto or firing then break end
  6926.  
  6927. end
  6928.  
  6929. repeat RS:wait()
  6930.  
  6931. recoil = recoil - .05
  6932.  
  6933. accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6934.  
  6935. accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6936.  
  6937. accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6938.  
  6939. accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6940.  
  6941. until recoil <= 0 or auto
  6942.  
  6943. recoil = 0
  6944.  
  6945. accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6946.  
  6947. accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6948.  
  6949. accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6950.  
  6951. accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6952.  
  6953. end)
  6954.  
  6955. mouse.Button1Up:connect(function()
  6956.  
  6957. if firing then
  6958.  
  6959. repeat RS:wait() until firing == false
  6960.  
  6961. end
  6962.  
  6963. auto = false
  6964.  
  6965. wait(1)
  6966.  
  6967. if not auto then
  6968.  
  6969. bodygyro.Parent = nil
  6970.  
  6971. end
  6972.  
  6973. end)
  6974.  
  6975. end)
  6976.  
  6977. tool.Deselected:connect(function()
  6978.  
  6979. accuracyFrame.Visible = false
  6980.  
  6981. humanoid.CameraOffset = Vector3.new(0,0,0)
  6982.  
  6983. lh.C0 = lhc0
  6984.  
  6985. rh.C0 = rhc0
  6986.  
  6987. crouch = false
  6988.  
  6989. humanoid.WalkSpeed = 16
  6990.  
  6991. for i = 90, 0, -15 do
  6992.  
  6993. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
  6994.  
  6995. rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
  6996.  
  6997. rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
  6998.  
  6999. lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
  7000.  
  7001. RS:wait()
  7002.  
  7003. end
  7004.  
  7005. humanoid.WalkSpeed = 16
  7006.  
  7007. humanoid.CameraOffset = Vector3.new(0,0,0)
  7008.  
  7009. lh.C0 = lhc0
  7010.  
  7011. rh.C0 = rhc0
  7012.  
  7013. hw.Part0 = Gun.CenterWeld
  7014.  
  7015. hw.Part1 = torso
  7016.  
  7017. hw.C1 = CFrame.new(0,.2,.55)
  7018.  
  7019. hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
  7020.  
  7021. rm.Parent = nil
  7022.  
  7023. lm.Parent = nil
  7024.  
  7025. ls.Parent = torso
  7026.  
  7027. rs.Parent = torso
  7028.  
  7029. end)
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