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Mr-Shadow_Cat

ISD

Feb 21st, 2018
346
0
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  1. CV="White"
  2.  
  3. p = game.Players.LocalPlayer
  4. char = p.Character
  5. local txt = Instance.new("BillboardGui", char)
  6. txt.Adornee = char .Head
  7. txt.Name = "_status"
  8. txt.Size = UDim2.new(2, 0, 1.2, 0)
  9. txt.StudsOffset = Vector3.new(-9, 6, 0)
  10. local text = Instance.new("TextLabel", txt)
  11. text.Size = UDim2.new(10, 0, 7, 0)
  12. text.FontSize = "Size24"
  13. text.TextScaled = true
  14. text.TextTransparency = 0
  15. text.BackgroundTransparency = 1
  16. text.TextTransparency = 0
  17. text.TextStrokeTransparency = 1
  18. text.Font = "Code"
  19. text.TextStrokeColor3 = Color3.new(40,0,0)
  20.  
  21. v=Instance.new("Part")
  22. v.Name = "ColorBrick"
  23. v.Parent=p.Character
  24. v.FormFactor="Symmetric"
  25. v.Anchored=true
  26. v.CanCollide=false
  27. v.BottomSurface="Smooth"
  28. v.TopSurface="Smooth"
  29. v.Size=Vector3.new(10,5,3)
  30. v.Transparency=1
  31. v.CFrame=char.Torso.CFrame
  32. v.BrickColor=BrickColor.new(CV)
  33. v.Transparency=1
  34. text.TextColor3 = Color3.fromRGB(150,0,0)
  35. v.Shape="Block"
  36. text.Text = "Internal Security"
  37. coroutine.wrap(function()
  38. while wait() do
  39. wait(3)
  40. text.Text = "Imagenary"
  41. wait(.25)
  42. text.Text = "Internal Security";
  43. wait(2)
  44. local str = ""
  45. for i = 1, math.random(3,25) do
  46. str = str..string.char(math.random(65,122))
  47. end
  48. text.Text = str
  49. wait()
  50. str = ""
  51. for i = 1, math.random(12,25) do
  52. str = str..string.char(math.random(48,122))
  53. end
  54. wait()
  55. text.Text = str
  56. wait()
  57. text.Text = "Internal Security";
  58. wait(1)
  59. text.Text = "False"
  60. wait(.25)
  61. text.Text = "What do you want?"
  62. wait()
  63. text.Text = "Internal Security";
  64. wait(2)
  65. text.Text = "You made me do this.";
  66. wait()
  67. text.Text = "stories";
  68. wait(.24)
  69. for i = 1, math.random(12,25) do
  70. str = str..string.char(math.random(48,57))
  71. end
  72. text.Text = str
  73. wait()
  74. text.Text = "Internal Security";
  75. wait(2)
  76. end
  77. end)()
  78. local Player = game.Players.localPlayer
  79. local Character = Player.Character
  80. local Torso = Character.Torso
  81. local hum = Character.Humanoid
  82. hum.MaxHealth = 2000
  83. wait(0.1)
  84. hum.Health = 2000
  85.  
  86.  
  87.  
  88.  
  89.  
  90. GasMask = true
  91.  
  92. if GasMask == true then
  93. o1 = Instance.new("Model")
  94. o2 = Instance.new("Part")
  95. o3 = Instance.new("SpecialMesh")
  96. o4 = Instance.new("Part")
  97. o5 = Instance.new("Part")
  98. o6 = Instance.new("Part")
  99. o7 = Instance.new("SpecialMesh")
  100. o8 = Instance.new("Part")
  101. o9 = Instance.new("Part")
  102. o10 = Instance.new("SpecialMesh")
  103. o11 = Instance.new("Part")
  104. o12 = Instance.new("Part")
  105. o13 = Instance.new("SpecialMesh")
  106. o14 = Instance.new("Part")
  107. o15 = Instance.new("Part")
  108. o16 = Instance.new("Part")
  109. o17 = Instance.new("Part")
  110. o1.Name = "MODEL"
  111. o2.Name = "Middle"
  112. o2.Parent = o1
  113. o2.BrickColor = BrickColor.new("Pastel brown")
  114. o2.Transparency = 1
  115. o2.Position = Vector3.new(-13.5356159, 3.71991396, 50.2649117)
  116. o2.Rotation = Vector3.new(-5.66336393, -89.7626114, -5.66246414)
  117. o2.Anchored = true
  118. o2.FormFactor = Enum.FormFactor.Custom
  119. o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  120. o2.CFrame = CFrame.new(-13.5356159, 3.71991396, 50.2649117, 1.75646369e-006, 1.74156298e-007, -0.999991417, -1.04150445e-007, 1, 1.60883403e-007, 0.999999762, 9.62157287e-008, 1.6223396e-006)
  121. o2.BottomSurface = Enum.SurfaceType.Smooth
  122. o2.TopSurface = Enum.SurfaceType.Smooth
  123. o2.Color = Color3.new(1, 0.8, 0.6)
  124. o3.Parent = o2
  125. o3.Scale = Vector3.new(6.25, 6.25, 6.25)
  126. o3.MeshType = Enum.MeshType.FileMesh
  127. o4.Name = "Lense 1"
  128. o4.Parent = o1
  129. o4.Material = Enum.Material.Metal
  130. o4.Transparency = 0.050000011920929
  131. o4.Position = Vector3.new(-12.900528, 3.77991295, 50.5080605)
  132. o4.Rotation = Vector3.new(-180, 20.6807137, -179.999985)
  133. o4.Anchored = true
  134. o4.CanCollide = false
  135. o4.FormFactor = Enum.FormFactor.Custom
  136. o4.Shape = Enum.PartType.Cylinder
  137. o4.Size = Vector3.new(0.200000003, 0.320000023, 0.939999998)
  138. o4.CFrame = CFrame.new(-12.900528, 3.77991295, 50.5080605, -0.935553849, 3.06141374e-007, 0.353159934, 3.19927466e-007, 1, 2.01617603e-008, -0.353163034, 1.1997561e-007, -0.935561478)
  139. o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  140. o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  141. o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  142. o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  143. o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  144. o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  145. o5.Name = "Lense2"
  146. o5.Parent = o1
  147. o5.Material = Enum.Material.Metal
  148. o5.Transparency = 0.050000011920929
  149. o5.Position = Vector3.new(-12.8961124, 3.77492094, 50.0302277)
  150. o5.Rotation = Vector3.new(-180, -23.8323021, -179.999985)
  151. o5.Anchored = true
  152. o5.CanCollide = false
  153. o5.FormFactor = Enum.FormFactor.Custom
  154. o5.Shape = Enum.PartType.Cylinder
  155. o5.Size = Vector3.new(0.200000003, 0.330000043, 0.99000001)
  156. o5.CFrame = CFrame.new(-12.8961124, 3.77492094, 50.0302277, -0.914722979, 2.85652249e-007, -0.404061079, 2.36339361e-007, 1, 1.37493373e-007, 0.404064298, 2.15865228e-008, -0.914730668)
  157. o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  158. o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  159. o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  160. o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  161. o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  162. o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  163. o6.Name = "Handle"
  164. o6.Parent = o1
  165. o6.Material = Enum.Material.Metal
  166. o6.BrickColor = BrickColor.new("Really black")
  167. o6.Position = Vector3.new(-12.8799381, 3.69992495, 50.2599869)
  168. o6.Rotation = Vector3.new(-90, 9.97842108e-006, -89.9999008)
  169. o6.Anchored = true
  170. o6.CanCollide = false
  171. o6.FormFactor = Enum.FormFactor.Plate
  172. o6.Size = Vector3.new(1, 0.400000006, 1)
  173. o6.CFrame = CFrame.new(-12.8799381, 3.69992495, 50.2599869, 1.75646369e-006, 0.999991417, 1.74156298e-007, -1.04150445e-007, -1.60883403e-007, 1, 0.999999762, -1.6223396e-006, 9.62157287e-008)
  174. o6.BottomSurface = Enum.SurfaceType.Weld
  175. o6.TopSurface = Enum.SurfaceType.Smooth
  176. o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  177. o7.Parent = o6
  178. o7.MeshId = "http://www.roblox.com/asset/?id=5158270"
  179. o7.Scale = Vector3.new(0.140000001, 0.170000002, 0.100000001)
  180. o7.MeshType = Enum.MeshType.FileMesh
  181. o8.Name = "Straps"
  182. o8.Parent = o1
  183. o8.Material = Enum.Material.Fabric
  184. o8.BrickColor = BrickColor.new("Really black")
  185. o8.Position = Vector3.new(-13.5199518, 3.48991394, 50.2599869)
  186. o8.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924)
  187. o8.Anchored = true
  188. o8.CanCollide = false
  189. o8.FormFactor = Enum.FormFactor.Custom
  190. o8.Shape = Enum.PartType.Cylinder
  191. o8.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999)
  192. o8.CFrame = CFrame.new(-13.5199518, 3.48991394, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762)
  193. o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  194. o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  195. o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  196. o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  197. o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  198. o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  199. o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  200. o9.Name = "Ring2"
  201. o9.Parent = o1
  202. o9.BrickColor = BrickColor.new("Dark stone grey")
  203. o9.Position = Vector3.new(-12.8061161, 3.77991295, 49.9993477)
  204. o9.Rotation = Vector3.new(-1.48261315e-005, -66.1664276, -2.4695395e-005)
  205. o9.Anchored = true
  206. o9.CanCollide = false
  207. o9.FormFactor = Enum.FormFactor.Custom
  208. o9.Size = Vector3.new(0.600000024, 0.200000003, 1)
  209. o9.CFrame = CFrame.new(-12.8061161, 3.77991295, 49.9993477, 0.404059976, 1.74156298e-007, -0.914723039, -1.6136562e-007, 1, 1.0455733e-007, 0.914730787, 9.62157287e-008, 0.404063195)
  210. o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  211. o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  212. o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  213. o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  214. o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  215. o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  216. o9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  217. o10.Parent = o9
  218. o10.MeshId = "http://www.roblox.com/asset/?id=3270017"
  219. o10.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012)
  220. o10.MeshType = Enum.MeshType.FileMesh
  221. o11.Name = "Straps"
  222. o11.Parent = o1
  223. o11.Material = Enum.Material.Fabric
  224. o11.BrickColor = BrickColor.new("Really black")
  225. o11.Position = Vector3.new(-13.5199518, 4.00991392, 50.2599869)
  226. o11.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924)
  227. o11.Anchored = true
  228. o11.CanCollide = false
  229. o11.FormFactor = Enum.FormFactor.Custom
  230. o11.Shape = Enum.PartType.Cylinder
  231. o11.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999)
  232. o11.CFrame = CFrame.new(-13.5199518, 4.00991392, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762)
  233. o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  234. o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  235. o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  236. o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  237. o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  238. o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  239. o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  240. o12.Name = "Ring1"
  241. o12.Parent = o1
  242. o12.BrickColor = BrickColor.new("Dark stone grey")
  243. o12.Position = Vector3.new(-12.7999144, 3.76992106, 50.5299988)
  244. o12.Rotation = Vector3.new(-179.999969, -69.3177338, -179.999985)
  245. o12.Anchored = true
  246. o12.CanCollide = false
  247. o12.FormFactor = Enum.FormFactor.Custom
  248. o12.Size = Vector3.new(0.600000024, 0.200000003, 1)
  249. o12.CFrame = CFrame.new(-12.7999144, 3.76992106, 50.5299988, -0.353160918, 1.74156298e-007, -0.935553372, -4.22077129e-008, 1, 1.87534141e-007, 0.935561061, 9.62157287e-008, -0.353164017)
  250. o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  251. o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  252. o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  253. o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  254. o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  255. o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  256. o12.Color = Color3.new(0.388235, 0.372549, 0.384314)
  257. o13.Parent = o12
  258. o13.MeshId = "http://www.roblox.com/asset/?id=3270017"
  259. o13.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012)
  260. o13.MeshType = Enum.MeshType.FileMesh
  261. o14.Name = "Breather"
  262. o14.Parent = o1
  263. o14.Material = Enum.Material.Metal
  264. o14.BrickColor = BrickColor.new("Really black")
  265. o14.Position = Vector3.new(-12.7419596, 3.69627094, 50.2550011)
  266. o14.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521)
  267. o14.Anchored = true
  268. o14.CanCollide = false
  269. o14.FormFactor = Enum.FormFactor.Custom
  270. o14.Shape = Enum.PartType.Cylinder
  271. o14.Size = Vector3.new(0.600000024, 0.340000093, 0.25000003)
  272. o14.CFrame = CFrame.new(-12.7419596, 3.69627094, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762)
  273. o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  274. o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  275. o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  276. o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  277. o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  278. o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  279. o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  280. o15.Name = "Breather"
  281. o15.Parent = o1
  282. o15.Material = Enum.Material.Metal
  283. o15.BrickColor = BrickColor.new("Really black")
  284. o15.Position = Vector3.new(-12.5337915, 3.51434994, 50.2550011)
  285. o15.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521)
  286. o15.Anchored = true
  287. o15.CanCollide = false
  288. o15.FormFactor = Enum.FormFactor.Custom
  289. o15.Shape = Enum.PartType.Cylinder
  290. o15.Size = Vector3.new(0.200000003, 0.340000093, 0.350000024)
  291. o15.CFrame = CFrame.new(-12.5337915, 3.51434994, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762)
  292. o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  293. o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  294. o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  295. o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  296. o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  297. o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  298. o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  299. o16.Name = "Breather"
  300. o16.Parent = o1
  301. o16.Material = Enum.Material.Metal
  302. o16.BrickColor = BrickColor.new("Really black")
  303. o16.Position = Vector3.new(-12.7920103, 3.39220095, 49.784256)
  304. o16.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548)
  305. o16.Anchored = true
  306. o16.CanCollide = false
  307. o16.FormFactor = Enum.FormFactor.Custom
  308. o16.Shape = Enum.PartType.Cylinder
  309. o16.Size = Vector3.new(0.230000019, 0.540000081, 0.75)
  310. o16.CFrame = CFrame.new(-12.7920103, 3.39220095, 49.784256, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967)
  311. o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  312. o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  313. o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  314. o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  315. o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  316. o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  317. o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  318. o17.Name = "Breather"
  319. o17.Parent = o1
  320. o17.Material = Enum.Material.Metal
  321. o17.BrickColor = BrickColor.new("Really black")
  322. o17.Position = Vector3.new(-12.8723783, 3.42192006, 49.8816109)
  323. o17.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548)
  324. o17.Anchored = true
  325. o17.CanCollide = false
  326. o17.FormFactor = Enum.FormFactor.Custom
  327. o17.Shape = Enum.PartType.Cylinder
  328. o17.Size = Vector3.new(0.370000005, 0.540000081, 0.310000002)
  329. o17.CFrame = CFrame.new(-12.8723783, 3.42192006, 49.8816109, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967)
  330. o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  331. o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  332. o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  333. o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  334. o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  335. o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  336. o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  337. function onTouched(hit)
  338. local d = hit.Parent:GetChildren()
  339. for i=1, #d do
  340. if (d[i].className == "Hat") then
  341. d[i]:remove()
  342. end
  343. end
  344. if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Face") == nil then
  345. local g = o1:clone()
  346. g.Parent = hit.Parent
  347. local C = g:GetChildren()
  348. for i=1, #C do
  349. if C[i].className == "Part" then
  350. local W = Instance.new("Weld")
  351. W.Part0 = g.Middle
  352. W.Part1 = C[i]
  353. local CJ = CFrame.new(g.Middle.Position)
  354. local C0 = g.Middle.CFrame:inverse()*CJ
  355. local C1 = C[i].CFrame:inverse()*CJ
  356. W.C0 = C0
  357. W.C1 = C1
  358. W.Parent = g.Middle
  359. g.Middle.Transparency = 1
  360. end
  361. local Y = Instance.new("Weld")
  362. Y.Part0 = hit.Parent.Head
  363. Y.Part1 = g.Middle
  364. Y.C0 = CFrame.new(0, 0, 0)
  365. Y.Parent = Y.Part0
  366. end
  367.  
  368. local h = g:GetChildren()
  369. for i = 1, # h do
  370. h[i].Anchored = false
  371. h[i].CanCollide = false
  372. end
  373.  
  374. end
  375. end
  376.  
  377. onTouched(game.Players.LocalPlayer.Character.Head)
  378. end
  379. local Player = game:service'Players'.localPlayer
  380. local chara = Player.Character
  381.  
  382. shirt= Instance.new("Shirt", Character)
  383. shirt.Name = "Shirt"
  384. pants = Instance.new("Pants", Character)
  385. pants.Name = "Pants"
  386. chara.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=405865388"
  387. chara.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=405865582"
  388.  
  389. plr = game:service'Players'.LocalPlayer
  390. repeat wait() until plr.Character
  391. wait(1)
  392. plrgui = plr:findFirstChild'PlayerGui'
  393. plrmouse = plr:GetMouse()
  394. char = plr.Character
  395. humanoid = char:findFirstChild("Humanoid")
  396. torso = char:findFirstChild("Torso")
  397. head = char.Head
  398. ra = char:findFirstChild("Right Arm")
  399. la = char:findFirstChild("Left Arm")
  400. rl = char:findFirstChild("Right Leg")
  401. ll = char:findFirstChild("Left Leg")
  402. rs = torso:findFirstChild("Right Shoulder")
  403. ls = torso:findFirstChild("Left Shoulder")
  404. rh = torso:findFirstChild("Right Hip")
  405. lh = torso:findFirstChild("Left Hip")
  406. neck = torso:findFirstChild("Neck")
  407. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  408. rootpart = char:findFirstChild("HumanoidRootPart")
  409. camera = workspace.CurrentCamera
  410. anim = char:findFirstChild("Animate")
  411.  
  412. function scan(parent)
  413. local parts,last = {}
  414. for _,v in pairs(parent:GetChildren()) do
  415. if (v:IsA("BasePart")) then
  416. v.Anchored = true
  417. if (last) then
  418. local w = Instance.new("Weld")
  419. w.Name = ("%s_Weld"):format(v.Name)
  420. w.Part0,w.Part1 = last,v
  421. w.C0 = last.CFrame:inverse()
  422. w.C1 = v.CFrame:inverse()
  423. w.Parent = last
  424. end
  425. last = v
  426. table.insert(parts,v)
  427. end
  428. scan(v)
  429. end
  430. for _,v in pairs(parts) do
  431. v.Anchored = false
  432. v.Locked = true
  433. v.CanCollide = false
  434. end
  435. end
  436.  
  437.  
  438. local Particles = {
  439.  
  440. AirRing = function(CF, Distance, Color, Opac, Size, Velocity)
  441. local StoredParticles = {};
  442.  
  443. for Angle = 0, 360, 20 do
  444. local EffectDirection = new("Part", char);
  445. EffectDirection.Anchored = true;
  446. EffectDirection.CanCollide = false;
  447. EffectDirection.CFrame = CF
  448. * CFrame.Angles(math.pi/2, 0, 0)
  449. * CFrame.Angles(0, 0, math.rad(Angle))
  450. * CFrame.new(0, Distance, 0);
  451. EffectDirection.Transparency = 1;
  452. local Smoke = new("Smoke", EffectDirection);
  453. Smoke.Color = Color3.new(Color.r/255, Color.g/255, Color.b/255) or Color3.new(1,1,1);
  454. Smoke.Opacity = Opac or 0.05;
  455. Smoke.Size = Size or 0;
  456. Smoke.RiseVelocity = Velocity or 2;
  457. table.insert(StoredParticles, Smoke);
  458. game:service'Debris':AddItem(EffectDirection, 10);
  459. end
  460.  
  461. wait(.2);
  462.  
  463. for Index,Value in next,StoredParticles do
  464. if Value:IsA'Smoke' then
  465. Value.Enabled = false;
  466. end
  467. end
  468. end;
  469.  
  470. BulletholeParticles = function(Part, hitPart)
  471. do --material splash
  472. local Particle = Instance.new("ParticleEmitter", Part);
  473. Particle.VelocitySpread = 30;
  474. Particle.LightEmission = 200;
  475.  
  476.  
  477. Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.1, 0), NumberSequenceKeypoint.new(1, 0.25, 0)})
  478. Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
  479. Particle.Texture = "rbxassetid://272031379";
  480. Particle.Rotation = NumberRange.new(0,90);
  481. Particle.Rate = 25;
  482. Particle.Acceleration = Vector3.new(0, -100, 0)
  483. Particle.Speed = NumberRange.new(35);
  484. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
  485. Particle.Lifetime = NumberRange.new(2);
  486. coroutine.wrap(function()
  487. wait(.2)
  488. Particle.Enabled = false;
  489. Particle.Rate = 0;
  490. wait(2)
  491. Particle:Destroy()
  492. end)()
  493. end
  494.  
  495. do --smoke effect
  496. local Particle = Instance.new("ParticleEmitter", Part);
  497. Particle.VelocitySpread = 10;
  498.  
  499.  
  500. Particle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0), NumberSequenceKeypoint.new(1, 0.9, 0)})
  501.  
  502. Particle.Color = ColorSequence.new(Color3.new(hitPart.BrickColor.r, hitPart.BrickColor.g, hitPart.BrickColor.b));
  503. Particle.Texture = "rbxassetid://272031958"; -- replace id
  504. Particle.Rotation = NumberRange.new(0,90);
  505. Particle.Rate = 10;
  506. Particle.Acceleration = Vector3.new(0, -1, 0)
  507. Particle.Speed = NumberRange.new(5);
  508. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(1, 1, 0)});
  509. Particle.Lifetime = NumberRange.new(1);
  510. coroutine.wrap(function()
  511. wait(.2)
  512. Particle.Enabled = false;
  513. Particle.Rate = 0;
  514. wait(1)
  515. Particle:Destroy()
  516. end)()
  517. end
  518. end;
  519. };
  520.  
  521. -- 1 - M16A4
  522. Gun = Instance.new("Model")
  523. Gun.Name = "M16A4"
  524. Gun.Parent = char
  525.  
  526. -- 2 - Carry Handle
  527. obj2 = Instance.new("Part")
  528. obj2.CFrame = CFrame.new(Vector3.new(15.242094, 14.0666552, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  529. obj2.FormFactor = 'Custom'
  530. obj2.LeftSurface = 10
  531. obj2.TopSurface = 10
  532. obj2.RightSurface = 10
  533. obj2.Material = 'SmoothPlastic'
  534. obj2.Size = Vector3.new(1, 1, 1)
  535. obj2.FrontSurface = 10
  536. obj2.BottomSurface = 10
  537. obj2.BackSurface = 10
  538. obj2.Anchored = true
  539. obj2.BrickColor = BrickColor.new("Black")
  540. obj2.Name = "Carry Handle"
  541. obj2.Parent = Gun
  542.  
  543. -- 3 - Mesh
  544. obj3 = Instance.new("SpecialMesh")
  545. obj3.MeshType = Enum.MeshType.Wedge
  546. obj3.Scale = Vector3.new(0.15384616, 0.115384638, 0.0615384579)
  547. obj3.Parent = obj2
  548.  
  549. -- 4 - Front Sight/Gas Tube
  550. obj4 = Instance.new("Part")
  551. obj4.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8776541, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  552. obj4.FormFactor = 'Custom'
  553. obj4.LeftSurface = 10
  554. obj4.TopSurface = 10
  555. obj4.RightSurface = 10
  556. obj4.Material = 'SmoothPlastic'
  557. obj4.Size = Vector3.new(1, 1, 1)
  558. obj4.FrontSurface = 10
  559. obj4.BottomSurface = 10
  560. obj4.BackSurface = 10
  561. obj4.Anchored = true
  562. obj4.BrickColor = BrickColor.new("Black")
  563. obj4.Name = "Front Sight/Gas Tube"
  564. obj4.Parent = Gun
  565.  
  566. -- 5 - Mesh
  567. obj5 = Instance.new("SpecialMesh")
  568. obj5.MeshType = Enum.MeshType.Brick
  569. obj5.Scale = Vector3.new(0.0384615399, 0.0999999642, 0.0769230798)
  570. obj5.Parent = obj4
  571.  
  572. -- 6 - Handguard
  573. obj6 = Instance.new("Part")
  574. obj6.CFrame = CFrame.new(Vector3.new(16.1770878, 13.6856527, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  575. obj6.FormFactor = 'Custom'
  576. obj6.LeftSurface = 10
  577. obj6.TopSurface = 10
  578. obj6.RightSurface = 10
  579. obj6.Material = 'SmoothPlastic'
  580. obj6.Size = Vector3.new(1, 1, 1)
  581. obj6.FrontSurface = 10
  582. obj6.BottomSurface = 10
  583. obj6.BackSurface = 10
  584. obj6.Anchored = true
  585. obj6.BrickColor = BrickColor.new("Black")
  586. obj6.Name = "Handguard"
  587. obj6.Parent = Gun
  588.  
  589. -- 7 - Mesh
  590. obj7 = Instance.new("SpecialMesh")
  591. obj7.MeshType = Enum.MeshType.Wedge
  592. obj7.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  593. obj7.Parent = obj6
  594.  
  595. -- 8 - Clip
  596. obj8 = Instance.new("Part")
  597. obj8.CFrame = CFrame.new(Vector3.new(16.0835896, 13.1984005, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  598. obj8.FormFactor = 'Custom'
  599. obj8.LeftSurface = 10
  600. obj8.TopSurface = 10
  601. obj8.RightSurface = 10
  602. obj8.Material = 'SmoothPlastic'
  603. obj8.Size = Vector3.new(1, 1, 1)
  604. obj8.FrontSurface = 10
  605. obj8.BottomSurface = 10
  606. obj8.BackSurface = 10
  607. obj8.Anchored = true
  608. obj8.BrickColor = BrickColor.new("Black")
  609. obj8.Name = "Clip"
  610. obj8.Parent = Gun
  611.  
  612. -- 9 - Mesh
  613. obj9 = Instance.new("BlockMesh")
  614. obj9.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
  615. obj9.Parent = obj8
  616.  
  617. -- 10 - Stock
  618. obj10 = Instance.new("Part")
  619. obj10.CFrame = CFrame.new(Vector3.new(14.4500961, 13.5206528, -9.96666431)) * CFrame.Angles(1.5707963705063, -1.5698828697205, -1.5707963705063)
  620. obj10.FormFactor = 'Custom'
  621. obj10.LeftSurface = 10
  622. obj10.TopSurface = 10
  623. obj10.RightSurface = 10
  624. obj10.Material = 'SmoothPlastic'
  625. obj10.Size = Vector3.new(1, 1, 1)
  626. obj10.FrontSurface = 10
  627. obj10.BottomSurface = 10
  628. obj10.BackSurface = 10
  629. obj10.Anchored = true
  630. obj10.BrickColor = BrickColor.new("Black")
  631. obj10.Name = "Stock"
  632. obj10.Parent = Gun
  633.  
  634. -- 11 - Mesh
  635. obj11 = Instance.new("SpecialMesh")
  636. obj11.MeshType = Enum.MeshType.Wedge
  637. obj11.Scale = Vector3.new(0.15384616, 0.307692319, 1.30769253)
  638. obj11.Parent = obj10
  639.  
  640. -- 12 - Part
  641. obj12 = Instance.new("Part")
  642. obj12.CFrame = CFrame.new(Vector3.new(15.3380947, 13.8276529, -9.8736639)) * CFrame.Angles(1.5707963705063, 0, 1.2217304706573)
  643. obj12.FormFactor = 'Custom'
  644. obj12.LeftSurface = 10
  645. obj12.TopSurface = 10
  646. obj12.RightSurface = 10
  647. obj12.Material = 'SmoothPlastic'
  648. obj12.Size = Vector3.new(1, 1, 1)
  649. obj12.FrontSurface = 10
  650. obj12.BottomSurface = 10
  651. obj12.BackSurface = 10
  652. obj12.Anchored = true
  653. obj12.BrickColor = BrickColor.new("Black")
  654. obj12.Parent = Gun
  655.  
  656. -- 13 - Mesh
  657. obj13 = Instance.new("CylinderMesh")
  658. obj13.Scale = Vector3.new(0.115384638, 0.315384656, 0.115384638)
  659. obj13.Parent = obj12
  660.  
  661. -- 14 - Barrel
  662. obj14 = Instance.new("Part")
  663. obj14.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  664. obj14.FormFactor = 'Custom'
  665. obj14.LeftSurface = 10
  666. obj14.TopSurface = 10
  667. obj14.RightSurface = 10
  668. obj14.Material = 'SmoothPlastic'
  669. obj14.Size = Vector3.new(1, 1, 1)
  670. obj14.FrontSurface = 10
  671. obj14.BottomSurface = 10
  672. obj14.BackSurface = 10
  673. obj14.Anchored = true
  674. obj14.BrickColor = BrickColor.new("Black")
  675. obj14.Name = "Barrel"
  676. obj14.Parent = Gun
  677.  
  678. -- 15 - Mesh
  679. obj15 = Instance.new("SpecialMesh")
  680. obj15.MeshType = Enum.MeshType.Brick
  681. obj15.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  682. obj15.Parent = obj14
  683.  
  684. -- 16 - Barrel
  685. obj16 = Instance.new("Part")
  686. obj16.CFrame = CFrame.new(Vector3.new(19.1420918, 13.7516527, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -3.141592502594)
  687. obj16.FormFactor = 'Custom'
  688. obj16.LeftSurface = 10
  689. obj16.TopSurface = 10
  690. obj16.RightSurface = 10
  691. obj16.Material = 'SmoothPlastic'
  692. obj16.Size = Vector3.new(1, 1, 1)
  693. obj16.FrontSurface = 10
  694. obj16.BottomSurface = 10
  695. obj16.BackSurface = 10
  696. obj16.Anchored = true
  697. obj16.BrickColor = BrickColor.new("Black")
  698. obj16.Name = "Barrel"
  699. obj16.Parent = Gun
  700.  
  701. -- 17 - Mesh
  702. obj17 = Instance.new("SpecialMesh")
  703. obj17.MeshType = Enum.MeshType.Brick
  704. obj17.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  705. obj17.Parent = obj16
  706.  
  707. -- 18 - Barrel
  708. obj18 = Instance.new("Part")
  709. obj18.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8086538, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  710. obj18.FormFactor = 'Custom'
  711. obj18.LeftSurface = 10
  712. obj18.TopSurface = 10
  713. obj18.RightSurface = 10
  714. obj18.Material = 'SmoothPlastic'
  715. obj18.Size = Vector3.new(1, 1, 1)
  716. obj18.FrontSurface = 10
  717. obj18.BottomSurface = 10
  718. obj18.BackSurface = 10
  719. obj18.Anchored = true
  720. obj18.BrickColor = BrickColor.new("Black")
  721. obj18.Name = "Barrel"
  722. obj18.Parent = Gun
  723.  
  724. -- 19 - Mesh
  725. obj19 = Instance.new("SpecialMesh")
  726. obj19.MeshType = Enum.MeshType.Brick
  727. obj19.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  728. obj19.Parent = obj18
  729.  
  730. -- 20 - FireHole
  731. obj20 = Instance.new("Part")
  732. obj20.CFrame = CFrame.new(Vector3.new(19.2540894, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  733. obj20.FormFactor = 'Custom'
  734. obj20.LeftSurface = 10
  735. obj20.TopSurface = 10
  736. obj20.RightSurface = 10
  737. obj20.Material = 'SmoothPlastic'
  738. obj20.Size = Vector3.new(1, 1, 1)
  739. obj20.FrontSurface = 10
  740. obj20.BottomSurface = 10
  741. obj20.BackSurface = 10
  742. obj20.Anchored = true
  743. obj20.BrickColor = BrickColor.new("Really black")
  744. obj20.Name = "FireHole"
  745. obj20.Parent = Gun
  746.  
  747. -- 21 - Mesh
  748. obj21 = Instance.new("CylinderMesh")
  749. obj21.Scale = Vector3.new(0.115384601, 0.00769230817, 0.15384616)
  750. obj21.Parent = obj20
  751.  
  752. -- 22 - Barrel
  753. obj22 = Instance.new("Part")
  754. obj22.CFrame = CFrame.new(Vector3.new(19.2270889, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  755. obj22.FormFactor = 'Custom'
  756. obj22.LeftSurface = 10
  757. obj22.TopSurface = 10
  758. obj22.RightSurface = 10
  759. obj22.Material = 'SmoothPlastic'
  760. obj22.Size = Vector3.new(1, 1, 1)
  761. obj22.FrontSurface = 10
  762. obj22.BottomSurface = 10
  763. obj22.BackSurface = 10
  764. obj22.Anchored = true
  765. obj22.BrickColor = BrickColor.new("Black")
  766. obj22.Name = "Barrel"
  767. obj22.Parent = Gun
  768.  
  769. -- 23 - Mesh
  770. obj23 = Instance.new("CylinderMesh")
  771. obj23.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
  772. obj23.Parent = obj22
  773.  
  774. -- 24 - Barrel
  775. obj24 = Instance.new("Part")
  776. obj24.CFrame = CFrame.new(Vector3.new(18.6800919, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  777. obj24.FormFactor = 'Custom'
  778. obj24.LeftSurface = 10
  779. obj24.TopSurface = 10
  780. obj24.RightSurface = 10
  781. obj24.Material = 'SmoothPlastic'
  782. obj24.Size = Vector3.new(1, 1, 1)
  783. obj24.FrontSurface = 10
  784. obj24.BottomSurface = 10
  785. obj24.BackSurface = 10
  786. obj24.Anchored = true
  787. obj24.BrickColor = BrickColor.new("Black")
  788. obj24.Name = "Barrel"
  789. obj24.Parent = Gun
  790.  
  791. -- 25 - Mesh
  792. obj25 = Instance.new("CylinderMesh")
  793. obj25.Scale = Vector3.new(0.103846155, 0.692307711, 0.15384616)
  794. obj25.Parent = obj24
  795.  
  796. -- 26 - Barrel
  797. obj26 = Instance.new("Part")
  798. obj26.CFrame = CFrame.new(Vector3.new(19.1420918, 13.8666525, -9.95866489)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  799. obj26.FormFactor = 'Custom'
  800. obj26.LeftSurface = 10
  801. obj26.TopSurface = 10
  802. obj26.RightSurface = 10
  803. obj26.Material = 'SmoothPlastic'
  804. obj26.Size = Vector3.new(1, 1, 1)
  805. obj26.FrontSurface = 10
  806. obj26.BottomSurface = 10
  807. obj26.BackSurface = 10
  808. obj26.Anchored = true
  809. obj26.BrickColor = BrickColor.new("Black")
  810. obj26.Name = "Barrel"
  811. obj26.Parent = Gun
  812.  
  813. -- 27 - Mesh
  814. obj27 = Instance.new("SpecialMesh")
  815. obj27.MeshType = Enum.MeshType.Brick
  816. obj27.Scale = Vector3.new(0.107692324, 0.0384615399, 0.00769230863)
  817. obj27.Parent = obj26
  818.  
  819. -- 28 - Barrel
  820. obj28 = Instance.new("Part")
  821. obj28.CFrame = CFrame.new(Vector3.new(19.0570927, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  822. obj28.FormFactor = 'Custom'
  823. obj28.LeftSurface = 10
  824. obj28.TopSurface = 10
  825. obj28.RightSurface = 10
  826. obj28.Material = 'SmoothPlastic'
  827. obj28.Size = Vector3.new(1, 1, 1)
  828. obj28.FrontSurface = 10
  829. obj28.BottomSurface = 10
  830. obj28.BackSurface = 10
  831. obj28.Anchored = true
  832. obj28.BrickColor = BrickColor.new("Black")
  833. obj28.Name = "Barrel"
  834. obj28.Parent = Gun
  835.  
  836. -- 29 - Mesh
  837. obj29 = Instance.new("CylinderMesh")
  838. obj29.Scale = Vector3.new(0.134615377, 0.0615385175, 0.15384616)
  839. obj29.Parent = obj28
  840.  
  841. -- 30 - Barrel
  842. obj30 = Instance.new("Part")
  843. obj30.CFrame = CFrame.new(Vector3.new(18.1420918, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  844. obj30.FormFactor = 'Custom'
  845. obj30.LeftSurface = 10
  846. obj30.TopSurface = 10
  847. obj30.RightSurface = 10
  848. obj30.Material = 'SmoothPlastic'
  849. obj30.Size = Vector3.new(1, 1, 1)
  850. obj30.FrontSurface = 10
  851. obj30.BottomSurface = 10
  852. obj30.BackSurface = 10
  853. obj30.Anchored = true
  854. obj30.BrickColor = BrickColor.new("Black")
  855. obj30.Name = "Barrel"
  856. obj30.Parent = Gun
  857.  
  858. -- 31 - Mesh
  859. obj31 = Instance.new("CylinderMesh")
  860. obj31.Scale = Vector3.new(0.115384638, 0.384615391, 0.15384616)
  861. obj31.Parent = obj30
  862.  
  863. -- 32 - Carry Handle
  864. obj32 = Instance.new("Part")
  865. obj32.CFrame = CFrame.new(Vector3.new(15.3070965, 14.1356554, -9.96266651)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  866. obj32.FormFactor = 'Custom'
  867. obj32.LeftSurface = 10
  868. obj32.TopSurface = 10
  869. obj32.RightSurface = 10
  870. obj32.Material = 'SmoothPlastic'
  871. obj32.Size = Vector3.new(1, 1, 1)
  872. obj32.FrontSurface = 10
  873. obj32.BottomSurface = 10
  874. obj32.BackSurface = 10
  875. obj32.Anchored = true
  876. obj32.BrickColor = BrickColor.new("Black")
  877. obj32.Name = "Carry Handle"
  878. obj32.Parent = Gun
  879.  
  880. -- 33 - Mesh
  881. obj33 = Instance.new("SpecialMesh")
  882. obj33.MeshType = Enum.MeshType.Brick
  883. obj33.Scale = Vector3.new(0.0153846173, 0.0307692327, 0.0384615399)
  884. obj33.Parent = obj32
  885.  
  886. -- 34 - Carry Handle
  887. obj34 = Instance.new("Part")
  888. obj34.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  889. obj34.FormFactor = 'Custom'
  890. obj34.LeftSurface = 10
  891. obj34.TopSurface = 10
  892. obj34.RightSurface = 10
  893. obj34.Material = 'SmoothPlastic'
  894. obj34.Size = Vector3.new(1, 1, 1)
  895. obj34.FrontSurface = 10
  896. obj34.BottomSurface = 10
  897. obj34.BackSurface = 10
  898. obj34.Anchored = true
  899. obj34.BrickColor = BrickColor.new("Dark stone grey")
  900. obj34.Name = "Carry Handle"
  901. obj34.Parent = Gun
  902.  
  903. -- 35 - Mesh
  904. obj35 = Instance.new("SpecialMesh")
  905. obj35.MeshType = Enum.MeshType.Brick
  906. obj35.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
  907. obj35.Parent = obj34
  908.  
  909. -- 36 - Carry Handle
  910. obj36 = Instance.new("Part")
  911. obj36.CFrame = CFrame.new(Vector3.new(15.3300991, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  912. obj36.FormFactor = 'Custom'
  913. obj36.LeftSurface = 10
  914. obj36.TopSurface = 10
  915. obj36.RightSurface = 10
  916. obj36.Material = 'SmoothPlastic'
  917. obj36.Size = Vector3.new(1, 1, 1)
  918. obj36.FrontSurface = 10
  919. obj36.BottomSurface = 10
  920. obj36.BackSurface = 10
  921. obj36.Anchored = true
  922. obj36.BrickColor = BrickColor.new("Dark stone grey")
  923. obj36.Name = "Carry Handle"
  924. obj36.Parent = Gun
  925.  
  926. -- 37 - Mesh
  927. obj37 = Instance.new("CylinderMesh")
  928. obj37.Scale = Vector3.new(0.0230769273, 0.107692324, 0.0230769273)
  929. obj37.Parent = obj36
  930.  
  931. -- 38 - Carry Handle
  932. obj38 = Instance.new("Part")
  933. obj38.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -9.90466404)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  934. obj38.FormFactor = 'Custom'
  935. obj38.LeftSurface = 10
  936. obj38.TopSurface = 10
  937. obj38.RightSurface = 10
  938. obj38.Material = 'SmoothPlastic'
  939. obj38.Size = Vector3.new(1, 1, 1)
  940. obj38.FrontSurface = 10
  941. obj38.BottomSurface = 10
  942. obj38.BackSurface = 10
  943. obj38.Anchored = true
  944. obj38.BrickColor = BrickColor.new("Black")
  945. obj38.Name = "Carry Handle"
  946. obj38.Parent = Gun
  947.  
  948. -- 39 - Mesh
  949. obj39 = Instance.new("CylinderMesh")
  950. obj39.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
  951. obj39.Parent = obj38
  952.  
  953. -- 40 - Carry Handle
  954. obj40 = Instance.new("Part")
  955. obj40.CFrame = CFrame.new(Vector3.new(15.1770926, 14.0016546, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  956. obj40.FormFactor = 'Custom'
  957. obj40.LeftSurface = 10
  958. obj40.TopSurface = 10
  959. obj40.RightSurface = 10
  960. obj40.Material = 'SmoothPlastic'
  961. obj40.Size = Vector3.new(1, 1, 1)
  962. obj40.FrontSurface = 10
  963. obj40.BottomSurface = 10
  964. obj40.BackSurface = 10
  965. obj40.Anchored = true
  966. obj40.BrickColor = BrickColor.new("Black")
  967. obj40.Name = "Carry Handle"
  968. obj40.Parent = Gun
  969.  
  970. -- 41 - Mesh
  971. obj41 = Instance.new("SpecialMesh")
  972. obj41.MeshType = Enum.MeshType.Wedge
  973. obj41.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  974. obj41.Parent = obj40
  975.  
  976. -- 42 - Carry Handle
  977. obj42 = Instance.new("Part")
  978. obj42.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  979. obj42.FormFactor = 'Custom'
  980. obj42.LeftSurface = 10
  981. obj42.TopSurface = 10
  982. obj42.RightSurface = 10
  983. obj42.Material = 'SmoothPlastic'
  984. obj42.Size = Vector3.new(1, 1, 1)
  985. obj42.FrontSurface = 10
  986. obj42.BottomSurface = 10
  987. obj42.BackSurface = 10
  988. obj42.Anchored = true
  989. obj42.BrickColor = BrickColor.new("Black")
  990. obj42.Name = "Carry Handle"
  991. obj42.Parent = Gun
  992.  
  993. -- 43 - Mesh
  994. obj43 = Instance.new("SpecialMesh")
  995. obj43.MeshType = Enum.MeshType.Wedge
  996. obj43.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
  997. obj43.Parent = obj42
  998.  
  999. -- 44 - Carry Handle
  1000. obj44 = Instance.new("Part")
  1001. obj44.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0206537, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  1002. obj44.FormFactor = 'Custom'
  1003. obj44.LeftSurface = 10
  1004. obj44.TopSurface = 10
  1005. obj44.RightSurface = 10
  1006. obj44.Material = 'SmoothPlastic'
  1007. obj44.Size = Vector3.new(1, 1, 1)
  1008. obj44.FrontSurface = 10
  1009. obj44.BottomSurface = 10
  1010. obj44.BackSurface = 10
  1011. obj44.Anchored = true
  1012. obj44.BrickColor = BrickColor.new("Black")
  1013. obj44.Name = "Carry Handle"
  1014. obj44.Parent = Gun
  1015.  
  1016. -- 45 - Mesh
  1017. obj45 = Instance.new("SpecialMesh")
  1018. obj45.MeshType = Enum.MeshType.Wedge
  1019. obj45.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  1020. obj45.Parent = obj44
  1021.  
  1022. -- 46 - Carry Handle
  1023. obj46 = Instance.new("Part")
  1024. obj46.CFrame = CFrame.new(Vector3.new(16.1770878, 14.0476542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1025. obj46.FormFactor = 'Custom'
  1026. obj46.LeftSurface = 10
  1027. obj46.TopSurface = 10
  1028. obj46.RightSurface = 10
  1029. obj46.Material = 'SmoothPlastic'
  1030. obj46.Size = Vector3.new(1, 1, 1)
  1031. obj46.FrontSurface = 10
  1032. obj46.BottomSurface = 10
  1033. obj46.BackSurface = 10
  1034. obj46.Anchored = true
  1035. obj46.BrickColor = BrickColor.new("Black")
  1036. obj46.Name = "Carry Handle"
  1037. obj46.Parent = Gun
  1038.  
  1039. -- 47 - Mesh
  1040. obj47 = Instance.new("SpecialMesh")
  1041. obj47.MeshType = Enum.MeshType.Brick
  1042. obj47.Scale = Vector3.new(0.0384615399, 0.0769230798, 0.15384616)
  1043. obj47.Parent = obj46
  1044.  
  1045. -- 48 - Carry Handle
  1046. obj48 = Instance.new("Part")
  1047. obj48.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
  1048. obj48.FormFactor = 'Custom'
  1049. obj48.LeftSurface = 10
  1050. obj48.TopSurface = 10
  1051. obj48.RightSurface = 10
  1052. obj48.Material = 'SmoothPlastic'
  1053. obj48.Size = Vector3.new(1, 1, 1)
  1054. obj48.FrontSurface = 10
  1055. obj48.BottomSurface = 10
  1056. obj48.BackSurface = 10
  1057. obj48.Anchored = true
  1058. obj48.BrickColor = BrickColor.new("Dark stone grey")
  1059. obj48.Name = "Carry Handle"
  1060. obj48.Parent = Gun
  1061.  
  1062. -- 49 - Mesh
  1063. obj49 = Instance.new("SpecialMesh")
  1064. obj49.MeshType = Enum.MeshType.Wedge
  1065. obj49.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
  1066. obj49.Parent = obj48
  1067.  
  1068. -- 50 - Carry Handle
  1069. obj50 = Instance.new("Part")
  1070. obj50.CFrame = CFrame.new(Vector3.new(16.1380939, 14.0746546, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  1071. obj50.FormFactor = 'Custom'
  1072. obj50.LeftSurface = 10
  1073. obj50.TopSurface = 10
  1074. obj50.RightSurface = 10
  1075. obj50.Material = 'SmoothPlastic'
  1076. obj50.Size = Vector3.new(1, 1, 1)
  1077. obj50.FrontSurface = 10
  1078. obj50.BottomSurface = 10
  1079. obj50.BackSurface = 10
  1080. obj50.Anchored = true
  1081. obj50.BrickColor = BrickColor.new("Black")
  1082. obj50.Name = "Carry Handle"
  1083. obj50.Parent = Gun
  1084.  
  1085. -- 51 - Mesh
  1086. obj51 = Instance.new("SpecialMesh")
  1087. obj51.MeshType = Enum.MeshType.Wedge
  1088. obj51.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  1089. obj51.Parent = obj50
  1090.  
  1091. -- 52 - Carry Handle
  1092. obj52 = Instance.new("Part")
  1093. obj52.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1516542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1094. obj52.FormFactor = 'Custom'
  1095. obj52.LeftSurface = 10
  1096. obj52.TopSurface = 10
  1097. obj52.RightSurface = 10
  1098. obj52.Material = 'SmoothPlastic'
  1099. obj52.Size = Vector3.new(1, 1, 1)
  1100. obj52.FrontSurface = 10
  1101. obj52.BottomSurface = 10
  1102. obj52.BackSurface = 10
  1103. obj52.Anchored = true
  1104. obj52.BrickColor = BrickColor.new("Black")
  1105. obj52.Name = "Carry Handle"
  1106. obj52.Parent = Gun
  1107.  
  1108. -- 53 - Mesh
  1109. obj53 = Instance.new("SpecialMesh")
  1110. obj53.MeshType = Enum.MeshType.Brick
  1111. obj53.Scale = Vector3.new(0.0153846163, 0.0307692327, 0.0307692327)
  1112. obj53.Parent = obj52
  1113.  
  1114. -- 54 - Carry Handle
  1115. obj54 = Instance.new("Part")
  1116. obj54.CFrame = CFrame.new(Vector3.new(15.7730904, 14.1516542, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
  1117. obj54.FormFactor = 'Custom'
  1118. obj54.LeftSurface = 10
  1119. obj54.TopSurface = 10
  1120. obj54.RightSurface = 10
  1121. obj54.Material = 'SmoothPlastic'
  1122. obj54.Size = Vector3.new(1, 1, 1)
  1123. obj54.FrontSurface = 10
  1124. obj54.BottomSurface = 10
  1125. obj54.BackSurface = 10
  1126. obj54.Anchored = true
  1127. obj54.BrickColor = BrickColor.new("Black")
  1128. obj54.Name = "Carry Handle"
  1129. obj54.Parent = Gun
  1130.  
  1131. -- 55 - Mesh
  1132. obj55 = Instance.new("SpecialMesh")
  1133. obj55.MeshType = Enum.MeshType.Wedge
  1134. obj55.Scale = Vector3.new(0.0230769273, 0.0538461618, 0.769231021)
  1135. obj55.Parent = obj54
  1136.  
  1137. -- 56 - Carry Handle
  1138. obj56 = Instance.new("Part")
  1139. obj56.CFrame = CFrame.new(Vector3.new(15.3270931, 14.1706553, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  1140. obj56.FormFactor = 'Custom'
  1141. obj56.LeftSurface = 10
  1142. obj56.TopSurface = 10
  1143. obj56.RightSurface = 10
  1144. obj56.Material = 'SmoothPlastic'
  1145. obj56.Size = Vector3.new(1, 1, 1)
  1146. obj56.FrontSurface = 10
  1147. obj56.BottomSurface = 10
  1148. obj56.BackSurface = 10
  1149. obj56.Anchored = true
  1150. obj56.BrickColor = BrickColor.new("Black")
  1151. obj56.Name = "Carry Handle"
  1152. obj56.Parent = Gun
  1153.  
  1154. -- 57 - Mesh
  1155. obj57 = Instance.new("SpecialMesh")
  1156. obj57.MeshType = Enum.MeshType.FileMesh
  1157. obj57.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
  1158. obj57.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1159. obj57.Parent = obj56
  1160.  
  1161. -- 58 - Carry Handle
  1162. obj58 = Instance.new("Part")
  1163. obj58.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -10.0276651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  1164. obj58.FormFactor = 'Custom'
  1165. obj58.LeftSurface = 10
  1166. obj58.TopSurface = 10
  1167. obj58.RightSurface = 10
  1168. obj58.Material = 'SmoothPlastic'
  1169. obj58.Size = Vector3.new(1, 1, 1)
  1170. obj58.FrontSurface = 10
  1171. obj58.BottomSurface = 10
  1172. obj58.BackSurface = 10
  1173. obj58.Anchored = true
  1174. obj58.BrickColor = BrickColor.new("Dark stone grey")
  1175. obj58.Name = "Carry Handle"
  1176. obj58.Parent = Gun
  1177.  
  1178. -- 59 - Mesh
  1179. obj59 = Instance.new("SpecialMesh")
  1180. obj59.MeshType = Enum.MeshType.Wedge
  1181. obj59.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
  1182. obj59.Parent = obj58
  1183.  
  1184. -- 60 - Carry Handle
  1185. obj60 = Instance.new("Part")
  1186. obj60.CFrame = CFrame.new(Vector3.new(15.2840939, 14.1356554, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  1187. obj60.FormFactor = 'Custom'
  1188. obj60.LeftSurface = 10
  1189. obj60.TopSurface = 10
  1190. obj60.RightSurface = 10
  1191. obj60.Material = 'SmoothPlastic'
  1192. obj60.Size = Vector3.new(1, 1, 1)
  1193. obj60.FrontSurface = 10
  1194. obj60.BottomSurface = 10
  1195. obj60.BackSurface = 10
  1196. obj60.Anchored = true
  1197. obj60.BrickColor = BrickColor.new("Black")
  1198. obj60.Name = "Carry Handle"
  1199. obj60.Parent = Gun
  1200.  
  1201. -- 61 - Mesh
  1202. obj61 = Instance.new("SpecialMesh")
  1203. obj61.MeshType = Enum.MeshType.FileMesh
  1204. obj61.Scale = Vector3.new(0.0307692327, 0.0307692327, 0.0923077092)
  1205. obj61.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1206. obj61.Parent = obj60
  1207.  
  1208. -- 62 - Carry Handle
  1209. obj62 = Instance.new("Part")
  1210. obj62.CFrame = CFrame.new(Vector3.new(15.3000927, 14.1856546, -10.0276651)) * CFrame.Angles(0, 1.5707963705063, 0)
  1211. obj62.FormFactor = 'Custom'
  1212. obj62.LeftSurface = 10
  1213. obj62.TopSurface = 10
  1214. obj62.RightSurface = 10
  1215. obj62.Material = 'SmoothPlastic'
  1216. obj62.Size = Vector3.new(1, 1, 1)
  1217. obj62.FrontSurface = 10
  1218. obj62.BottomSurface = 10
  1219. obj62.BackSurface = 10
  1220. obj62.Anchored = true
  1221. obj62.BrickColor = BrickColor.new("Dark stone grey")
  1222. obj62.Name = "Carry Handle"
  1223. obj62.Parent = Gun
  1224.  
  1225. -- 63 - Mesh
  1226. obj63 = Instance.new("SpecialMesh")
  1227. obj63.MeshType = Enum.MeshType.Wedge
  1228. obj63.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0230769273)
  1229. obj63.Parent = obj62
  1230.  
  1231. -- 64 - Carry Handle
  1232. obj64 = Instance.new("Part")
  1233. obj64.CFrame = CFrame.new(Vector3.new(15.8300962, 14.1046534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1234. obj64.FormFactor = 'Custom'
  1235. obj64.LeftSurface = 10
  1236. obj64.TopSurface = 10
  1237. obj64.RightSurface = 10
  1238. obj64.Material = 'SmoothPlastic'
  1239. obj64.Size = Vector3.new(1, 1, 1)
  1240. obj64.FrontSurface = 10
  1241. obj64.BottomSurface = 10
  1242. obj64.BackSurface = 10
  1243. obj64.Anchored = true
  1244. obj64.BrickColor = BrickColor.new("Black")
  1245. obj64.Name = "Carry Handle"
  1246. obj64.Parent = Gun
  1247.  
  1248. -- 65 - Mesh
  1249. obj65 = Instance.new("SpecialMesh")
  1250. obj65.MeshType = Enum.MeshType.Brick
  1251. obj65.Scale = Vector3.new(0.653846204, 0.0384615399, 0.15384616)
  1252. obj65.Parent = obj64
  1253.  
  1254. -- 66 - Carry Handle
  1255. obj66 = Instance.new("Part")
  1256. obj66.CFrame = CFrame.new(Vector3.new(16.1770878, 14.1046534, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  1257. obj66.FormFactor = 'Custom'
  1258. obj66.LeftSurface = 10
  1259. obj66.TopSurface = 10
  1260. obj66.RightSurface = 10
  1261. obj66.Material = 'SmoothPlastic'
  1262. obj66.Size = Vector3.new(1, 1, 1)
  1263. obj66.FrontSurface = 10
  1264. obj66.BottomSurface = 10
  1265. obj66.BackSurface = 10
  1266. obj66.Anchored = true
  1267. obj66.BrickColor = BrickColor.new("Black")
  1268. obj66.Name = "Carry Handle"
  1269. obj66.Parent = Gun
  1270.  
  1271. -- 67 - Mesh
  1272. obj67 = Instance.new("SpecialMesh")
  1273. obj67.MeshType = Enum.MeshType.Wedge
  1274. obj67.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  1275. obj67.Parent = obj66
  1276.  
  1277. -- 68 - Carry Handle
  1278. obj68 = Instance.new("Part")
  1279. obj68.CFrame = CFrame.new(Vector3.new(15.3690929, 14.0666552, -10.0196638)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1280. obj68.FormFactor = 'Custom'
  1281. obj68.LeftSurface = 10
  1282. obj68.TopSurface = 10
  1283. obj68.RightSurface = 10
  1284. obj68.Material = 'SmoothPlastic'
  1285. obj68.Size = Vector3.new(1, 1, 1)
  1286. obj68.FrontSurface = 10
  1287. obj68.BottomSurface = 10
  1288. obj68.BackSurface = 10
  1289. obj68.Anchored = true
  1290. obj68.BrickColor = BrickColor.new("Black")
  1291. obj68.Name = "Carry Handle"
  1292. obj68.Parent = Gun
  1293.  
  1294. -- 69 - Mesh
  1295. obj69 = Instance.new("CylinderMesh")
  1296. obj69.Scale = Vector3.new(0.115384638, 0.0384615399, 0.115384638)
  1297. obj69.Parent = obj68
  1298.  
  1299. -- 70 - Carry Handle
  1300. obj70 = Instance.new("Part")
  1301. obj70.CFrame = CFrame.new(Vector3.new(15.5230913, 14.0746546, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  1302. obj70.FormFactor = 'Custom'
  1303. obj70.LeftSurface = 10
  1304. obj70.TopSurface = 10
  1305. obj70.RightSurface = 10
  1306. obj70.Material = 'SmoothPlastic'
  1307. obj70.Size = Vector3.new(1, 1, 1)
  1308. obj70.FrontSurface = 10
  1309. obj70.BottomSurface = 10
  1310. obj70.BackSurface = 10
  1311. obj70.Anchored = true
  1312. obj70.BrickColor = BrickColor.new("Black")
  1313. obj70.Name = "Carry Handle"
  1314. obj70.Parent = Gun
  1315.  
  1316. -- 71 - Mesh
  1317. obj71 = Instance.new("SpecialMesh")
  1318. obj71.MeshType = Enum.MeshType.Wedge
  1319. obj71.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  1320. obj71.Parent = obj70
  1321.  
  1322. -- 72 - Carry Handle
  1323. obj72 = Instance.new("Part")
  1324. obj72.CFrame = CFrame.new(Vector3.new(16.1380939, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1325. obj72.FormFactor = 'Custom'
  1326. obj72.LeftSurface = 10
  1327. obj72.TopSurface = 10
  1328. obj72.RightSurface = 10
  1329. obj72.Material = 'SmoothPlastic'
  1330. obj72.Size = Vector3.new(1, 1, 1)
  1331. obj72.FrontSurface = 10
  1332. obj72.BottomSurface = 10
  1333. obj72.BackSurface = 10
  1334. obj72.Anchored = true
  1335. obj72.BrickColor = BrickColor.new("Dark stone grey")
  1336. obj72.Name = "Carry Handle"
  1337. obj72.Parent = Gun
  1338.  
  1339. -- 73 - Mesh
  1340. obj73 = Instance.new("CylinderMesh")
  1341. obj73.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
  1342. obj73.Parent = obj72
  1343.  
  1344. -- 74 - Carry Handle
  1345. obj74 = Instance.new("Part")
  1346. obj74.CFrame = CFrame.new(Vector3.new(15.3380947, 14.1516542, -10.0276651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1347. obj74.FormFactor = 'Custom'
  1348. obj74.LeftSurface = 10
  1349. obj74.TopSurface = 10
  1350. obj74.RightSurface = 10
  1351. obj74.Material = 'SmoothPlastic'
  1352. obj74.Size = Vector3.new(1, 1, 1)
  1353. obj74.FrontSurface = 10
  1354. obj74.BottomSurface = 10
  1355. obj74.BackSurface = 10
  1356. obj74.Anchored = true
  1357. obj74.BrickColor = BrickColor.new("Dark stone grey")
  1358. obj74.Name = "Carry Handle"
  1359. obj74.Parent = Gun
  1360.  
  1361. -- 75 - Mesh
  1362. obj75 = Instance.new("SpecialMesh")
  1363. obj75.MeshType = Enum.MeshType.Brick
  1364. obj75.Scale = Vector3.new(0.100000016, 0.0538461618, 0.0230769273)
  1365. obj75.Parent = obj74
  1366.  
  1367. -- 76 - Carry Handle
  1368. obj76 = Instance.new("Part")
  1369. obj76.CFrame = CFrame.new(Vector3.new(15.3880978, 14.0666552, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1370. obj76.FormFactor = 'Custom'
  1371. obj76.LeftSurface = 10
  1372. obj76.TopSurface = 10
  1373. obj76.RightSurface = 10
  1374. obj76.Material = 'SmoothPlastic'
  1375. obj76.Size = Vector3.new(1, 1, 1)
  1376. obj76.FrontSurface = 10
  1377. obj76.BottomSurface = 10
  1378. obj76.BackSurface = 10
  1379. obj76.Anchored = true
  1380. obj76.BrickColor = BrickColor.new("Black")
  1381. obj76.Name = "Carry Handle"
  1382. obj76.Parent = Gun
  1383.  
  1384. -- 77 - Mesh
  1385. obj77 = Instance.new("SpecialMesh")
  1386. obj77.MeshType = Enum.MeshType.Brick
  1387. obj77.Scale = Vector3.new(0.230769247, 0.115384638, 0.15384616)
  1388. obj77.Parent = obj76
  1389.  
  1390. -- 78 - Carry Handle
  1391. obj78 = Instance.new("Part")
  1392. obj78.CFrame = CFrame.new(Vector3.new(15.3340969, 14.1396551, -9.86666393)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  1393. obj78.FormFactor = 'Custom'
  1394. obj78.LeftSurface = 10
  1395. obj78.TopSurface = 10
  1396. obj78.RightSurface = 10
  1397. obj78.Material = 'SmoothPlastic'
  1398. obj78.Size = Vector3.new(1, 1, 1)
  1399. obj78.FrontSurface = 10
  1400. obj78.BottomSurface = 10
  1401. obj78.BackSurface = 10
  1402. obj78.Anchored = true
  1403. obj78.BrickColor = BrickColor.new("Black")
  1404. obj78.Name = "Carry Handle"
  1405. obj78.Parent = Gun
  1406.  
  1407. -- 79 - Mesh
  1408. obj79 = Instance.new("CylinderMesh")
  1409. obj79.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  1410. obj79.Parent = obj78
  1411.  
  1412. -- 80 - Carry Handle
  1413. obj80 = Instance.new("Part")
  1414. obj80.CFrame = CFrame.new(Vector3.new(15.6730919, 14.0016546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1415. obj80.FormFactor = 'Custom'
  1416. obj80.LeftSurface = 10
  1417. obj80.TopSurface = 10
  1418. obj80.RightSurface = 10
  1419. obj80.Material = 'SmoothPlastic'
  1420. obj80.Size = Vector3.new(1, 1, 1)
  1421. obj80.FrontSurface = 10
  1422. obj80.BottomSurface = 10
  1423. obj80.BackSurface = 10
  1424. obj80.Anchored = true
  1425. obj80.BrickColor = BrickColor.new("Black")
  1426. obj80.Name = "Carry Handle"
  1427. obj80.Parent = Gun
  1428.  
  1429. -- 81 - Mesh
  1430. obj81 = Instance.new("SpecialMesh")
  1431. obj81.MeshType = Enum.MeshType.Brick
  1432. obj81.Scale = Vector3.new(0.969230831, 0.0384615399, 0.15384616)
  1433. obj81.Parent = obj80
  1434.  
  1435. -- 82 - Carry Handle
  1436. obj82 = Instance.new("Part")
  1437. obj82.CFrame = CFrame.new(Vector3.new(15.3500957, 14.1856546, -9.89666271)) * CFrame.Angles(-0, -1.5707963705063, 0)
  1438. obj82.FormFactor = 'Custom'
  1439. obj82.LeftSurface = 10
  1440. obj82.TopSurface = 10
  1441. obj82.RightSurface = 10
  1442. obj82.Material = 'SmoothPlastic'
  1443. obj82.Size = Vector3.new(1, 1, 1)
  1444. obj82.FrontSurface = 10
  1445. obj82.BottomSurface = 10
  1446. obj82.BackSurface = 10
  1447. obj82.Anchored = true
  1448. obj82.BrickColor = BrickColor.new("Dark stone grey")
  1449. obj82.Name = "Carry Handle"
  1450. obj82.Parent = Gun
  1451.  
  1452. -- 83 - Mesh
  1453. obj83 = Instance.new("SpecialMesh")
  1454. obj83.MeshType = Enum.MeshType.Wedge
  1455. obj83.Scale = Vector3.new(0.0230769273, 0.0153846173, 0.0769230872)
  1456. obj83.Parent = obj82
  1457.  
  1458. -- 84 - Clip
  1459. obj84 = Instance.new("Part")
  1460. obj84.CFrame = CFrame.new(Vector3.new(15.9554167, 13.1883135, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1461. obj84.FormFactor = 'Custom'
  1462. obj84.LeftSurface = 10
  1463. obj84.TopSurface = 10
  1464. obj84.RightSurface = 10
  1465. obj84.Material = 'SmoothPlastic'
  1466. obj84.Size = Vector3.new(1, 1, 1)
  1467. obj84.FrontSurface = 10
  1468. obj84.BottomSurface = 10
  1469. obj84.BackSurface = 10
  1470. obj84.Anchored = true
  1471. obj84.BrickColor = BrickColor.new("Black")
  1472. obj84.Name = "Clip"
  1473. obj84.Parent = Gun
  1474.  
  1475. -- 85 - Mesh
  1476. obj85 = Instance.new("BlockMesh")
  1477. obj85.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
  1478. obj85.Parent = obj84
  1479.  
  1480. -- 86 - Clip
  1481. obj86 = Instance.new("Part")
  1482. obj86.CFrame = CFrame.new(Vector3.new(16.1022205, 13.0409546, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1483. obj86.FormFactor = 'Custom'
  1484. obj86.LeftSurface = 10
  1485. obj86.TopSurface = 10
  1486. obj86.RightSurface = 10
  1487. obj86.Material = 'SmoothPlastic'
  1488. obj86.Size = Vector3.new(1, 1, 1)
  1489. obj86.FrontSurface = 10
  1490. obj86.BottomSurface = 10
  1491. obj86.BackSurface = 10
  1492. obj86.Anchored = true
  1493. obj86.BrickColor = BrickColor.new("Black")
  1494. obj86.Name = "Clip"
  1495. obj86.Parent = Gun
  1496.  
  1497. -- 87 - Mesh
  1498. obj87 = Instance.new("BlockMesh")
  1499. obj87.Scale = Vector3.new(0.0666666627, 0.19047612, 0.104761899)
  1500. obj87.Parent = obj86
  1501.  
  1502. -- 88 - Clip
  1503. obj88 = Instance.new("Part")
  1504. obj88.CFrame = CFrame.new(Vector3.new(15.9752455, 13.0208406, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1505. obj88.FormFactor = 'Custom'
  1506. obj88.LeftSurface = 10
  1507. obj88.TopSurface = 10
  1508. obj88.RightSurface = 10
  1509. obj88.Material = 'SmoothPlastic'
  1510. obj88.Size = Vector3.new(1, 1, 1)
  1511. obj88.FrontSurface = 10
  1512. obj88.BottomSurface = 10
  1513. obj88.BackSurface = 10
  1514. obj88.Anchored = true
  1515. obj88.BrickColor = BrickColor.new("Black")
  1516. obj88.Name = "Clip"
  1517. obj88.Parent = Gun
  1518.  
  1519. -- 89 - Mesh
  1520. obj89 = Instance.new("BlockMesh")
  1521. obj89.Scale = Vector3.new(0.114285707, 0.19047612, 0.104761899)
  1522. obj89.Parent = obj88
  1523.  
  1524. -- 90 - Clip
  1525. obj90 = Instance.new("Part")
  1526. obj90.CFrame = CFrame.new(Vector3.new(15.8670683, 13.0037107, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1527. obj90.FormFactor = 'Custom'
  1528. obj90.LeftSurface = 10
  1529. obj90.TopSurface = 10
  1530. obj90.RightSurface = 10
  1531. obj90.Material = 'SmoothPlastic'
  1532. obj90.Size = Vector3.new(1, 1, 1)
  1533. obj90.FrontSurface = 10
  1534. obj90.BottomSurface = 10
  1535. obj90.BackSurface = 10
  1536. obj90.Anchored = true
  1537. obj90.BrickColor = BrickColor.new("Black")
  1538. obj90.Name = "Clip"
  1539. obj90.Parent = Gun
  1540.  
  1541. -- 91 - Mesh
  1542. obj91 = Instance.new("BlockMesh")
  1543. obj91.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
  1544. obj91.Parent = obj90
  1545.  
  1546. -- 92 - Clip
  1547. obj92 = Instance.new("Part")
  1548. obj92.CFrame = CFrame.new(Vector3.new(15.9221907, 13.1857014, -9.95719624)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1549. obj92.FormFactor = 'Custom'
  1550. obj92.LeftSurface = 10
  1551. obj92.TopSurface = 10
  1552. obj92.RightSurface = 10
  1553. obj92.Material = 'SmoothPlastic'
  1554. obj92.Size = Vector3.new(1, 1, 1)
  1555. obj92.FrontSurface = 10
  1556. obj92.BottomSurface = 10
  1557. obj92.BackSurface = 10
  1558. obj92.Anchored = true
  1559. obj92.BrickColor = BrickColor.new("Black")
  1560. obj92.Name = "Clip"
  1561. obj92.Parent = Gun
  1562.  
  1563. -- 93 - Mesh
  1564. obj93 = Instance.new("BlockMesh")
  1565. obj93.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
  1566. obj93.Parent = obj92
  1567.  
  1568. -- 94 - Clip
  1569. obj94 = Instance.new("Part")
  1570. obj94.CFrame = CFrame.new(Vector3.new(15.8462324, 13.179719, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2685222625732e-006, 3.0630528926849)
  1571. obj94.FormFactor = 'Custom'
  1572. obj94.LeftSurface = 10
  1573. obj94.TopSurface = 10
  1574. obj94.RightSurface = 10
  1575. obj94.Material = 'SmoothPlastic'
  1576. obj94.Size = Vector3.new(1, 1, 1)
  1577. obj94.FrontSurface = 10
  1578. obj94.BottomSurface = 10
  1579. obj94.BackSurface = 10
  1580. obj94.Anchored = true
  1581. obj94.BrickColor = BrickColor.new("Black")
  1582. obj94.Name = "Clip"
  1583. obj94.Parent = Gun
  1584.  
  1585. -- 95 - Mesh
  1586. obj95 = Instance.new("BlockMesh")
  1587. obj95.Scale = Vector3.new(0.066666618, 0.19047612, 0.104761899)
  1588. obj95.Parent = obj94
  1589.  
  1590. -- 96 - Clip
  1591. obj96 = Instance.new("Part")
  1592. obj96.CFrame = CFrame.new(Vector3.new(15.9154615, 13.4758568, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1593. obj96.FormFactor = 'Custom'
  1594. obj96.LeftSurface = 10
  1595. obj96.TopSurface = 10
  1596. obj96.RightSurface = 10
  1597. obj96.Material = 'SmoothPlastic'
  1598. obj96.Size = Vector3.new(1, 1, 1)
  1599. obj96.FrontSurface = 10
  1600. obj96.BottomSurface = 10
  1601. obj96.BackSurface = 10
  1602. obj96.Anchored = true
  1603. obj96.BrickColor = BrickColor.new("Black")
  1604. obj96.Name = "Clip"
  1605. obj96.Parent = Gun
  1606.  
  1607. -- 97 - Mesh
  1608. obj97 = Instance.new("BlockMesh")
  1609. obj97.Scale = Vector3.new(0.27619043, 0.428571343, 0.0666666478)
  1610. obj97.Parent = obj96
  1611.  
  1612. -- 98 - Clip
  1613. obj98 = Instance.new("Part")
  1614. obj98.CFrame = CFrame.new(Vector3.new(16.077364, 13.4758568, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1615. obj98.FormFactor = 'Custom'
  1616. obj98.LeftSurface = 10
  1617. obj98.TopSurface = 10
  1618. obj98.RightSurface = 10
  1619. obj98.Material = 'SmoothPlastic'
  1620. obj98.Size = Vector3.new(1, 1, 1)
  1621. obj98.FrontSurface = 10
  1622. obj98.BottomSurface = 10
  1623. obj98.BackSurface = 10
  1624. obj98.Anchored = true
  1625. obj98.BrickColor = BrickColor.new("Black")
  1626. obj98.Name = "Clip"
  1627. obj98.Parent = Gun
  1628.  
  1629. -- 99 - Mesh
  1630. obj99 = Instance.new("BlockMesh")
  1631. obj99.Scale = Vector3.new(0.0666666627, 0.428571343, 0.104761899)
  1632. obj99.Parent = obj98
  1633.  
  1634. -- 100 - Clip
  1635. obj100 = Instance.new("Part")
  1636. obj100.CFrame = CFrame.new(Vector3.new(15.9487944, 13.4758539, -9.95719624)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1637. obj100.FormFactor = 'Custom'
  1638. obj100.LeftSurface = 10
  1639. obj100.TopSurface = 10
  1640. obj100.RightSurface = 10
  1641. obj100.Material = 'SmoothPlastic'
  1642. obj100.Size = Vector3.new(1, 1, 1)
  1643. obj100.FrontSurface = 10
  1644. obj100.BottomSurface = 10
  1645. obj100.BackSurface = 10
  1646. obj100.Anchored = true
  1647. obj100.BrickColor = BrickColor.new("Black")
  1648. obj100.Name = "Clip"
  1649. obj100.Parent = Gun
  1650.  
  1651. -- 101 - Mesh
  1652. obj101 = Instance.new("BlockMesh")
  1653. obj101.Scale = Vector3.new(0.114285707, 0.428571343, 0.104761899)
  1654. obj101.Parent = obj100
  1655.  
  1656. -- 102 - Clip
  1657. obj102 = Instance.new("Part")
  1658. obj102.CFrame = CFrame.new(Vector3.new(15.8392744, 13.4758511, -9.95719814)) * CFrame.Angles(3.141592502594, 9.3281269073486e-006, -3.141592502594)
  1659. obj102.FormFactor = 'Custom'
  1660. obj102.LeftSurface = 10
  1661. obj102.TopSurface = 10
  1662. obj102.RightSurface = 10
  1663. obj102.Material = 'SmoothPlastic'
  1664. obj102.Size = Vector3.new(1, 1, 1)
  1665. obj102.FrontSurface = 10
  1666. obj102.BottomSurface = 10
  1667. obj102.BackSurface = 10
  1668. obj102.Anchored = true
  1669. obj102.BrickColor = BrickColor.new("Black")
  1670. obj102.Name = "Clip"
  1671. obj102.Parent = Gun
  1672.  
  1673. -- 103 - Mesh
  1674. obj103 = Instance.new("BlockMesh")
  1675. obj103.Scale = Vector3.new(0.066666618, 0.428571343, 0.104761899)
  1676. obj103.Parent = obj102
  1677.  
  1678. -- 104 - Clip
  1679. obj104 = Instance.new("Part")
  1680. obj104.CFrame = CFrame.new(Vector3.new(15.942317, 13.0156317, -9.95719814)) * CFrame.Angles(3.141592502594, 9.2089176177979e-006, 2.9845130443573)
  1681. obj104.FormFactor = 'Custom'
  1682. obj104.LeftSurface = 10
  1683. obj104.TopSurface = 10
  1684. obj104.RightSurface = 10
  1685. obj104.Material = 'SmoothPlastic'
  1686. obj104.Size = Vector3.new(1, 1, 1)
  1687. obj104.FrontSurface = 10
  1688. obj104.BottomSurface = 10
  1689. obj104.BackSurface = 10
  1690. obj104.Anchored = true
  1691. obj104.BrickColor = BrickColor.new("Black")
  1692. obj104.Name = "Clip"
  1693. obj104.Parent = Gun
  1694.  
  1695. -- 105 - Mesh
  1696. obj105 = Instance.new("BlockMesh")
  1697. obj105.Scale = Vector3.new(0.27619043, 0.19047612, 0.0666666478)
  1698. obj105.Parent = obj104
  1699.  
  1700. -- 106 - Front Sight/Gas Tube
  1701. obj106 = Instance.new("Part")
  1702. obj106.CFrame = CFrame.new(Vector3.new(18.0110912, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1703. obj106.FormFactor = 'Custom'
  1704. obj106.LeftSurface = 10
  1705. obj106.TopSurface = 10
  1706. obj106.RightSurface = 10
  1707. obj106.Material = 'SmoothPlastic'
  1708. obj106.Size = Vector3.new(1, 1, 1)
  1709. obj106.FrontSurface = 10
  1710. obj106.BottomSurface = 10
  1711. obj106.BackSurface = 10
  1712. obj106.Anchored = true
  1713. obj106.BrickColor = BrickColor.new("Black")
  1714. obj106.Name = "Front Sight/Gas Tube"
  1715. obj106.Parent = Gun
  1716.  
  1717. -- 107 - Mesh
  1718. obj107 = Instance.new("CylinderMesh")
  1719. obj107.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
  1720. obj107.Parent = obj106
  1721.  
  1722. -- 108 - Front Sight/Gas Tube
  1723. obj108 = Instance.new("Part")
  1724. obj108.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1436548, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1725. obj108.FormFactor = 'Custom'
  1726. obj108.LeftSurface = 10
  1727. obj108.TopSurface = 10
  1728. obj108.RightSurface = 10
  1729. obj108.Material = 'SmoothPlastic'
  1730. obj108.Size = Vector3.new(1, 1, 1)
  1731. obj108.FrontSurface = 10
  1732. obj108.BottomSurface = 10
  1733. obj108.BackSurface = 10
  1734. obj108.Anchored = true
  1735. obj108.BrickColor = BrickColor.new("Black")
  1736. obj108.Name = "Front Sight/Gas Tube"
  1737. obj108.Parent = Gun
  1738.  
  1739. -- 109 - Mesh
  1740. obj109 = Instance.new("SpecialMesh")
  1741. obj109.MeshType = Enum.MeshType.Brick
  1742. obj109.Scale = Vector3.new(0.0846154168, 0.0615384318, 0.0769230798)
  1743. obj109.Parent = obj108
  1744.  
  1745. -- 110 - Front Sight/Gas Tube
  1746. obj110 = Instance.new("Part")
  1747. obj110.CFrame = CFrame.new(Vector3.new(18.2300873, 13.747653, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1748. obj110.FormFactor = 'Custom'
  1749. obj110.LeftSurface = 10
  1750. obj110.TopSurface = 10
  1751. obj110.RightSurface = 10
  1752. obj110.Material = 'SmoothPlastic'
  1753. obj110.Size = Vector3.new(1, 1, 1)
  1754. obj110.FrontSurface = 10
  1755. obj110.BottomSurface = 10
  1756. obj110.BackSurface = 10
  1757. obj110.Anchored = true
  1758. obj110.BrickColor = BrickColor.new("Black")
  1759. obj110.Name = "Front Sight/Gas Tube"
  1760. obj110.Parent = Gun
  1761.  
  1762. -- 111 - Mesh
  1763. obj111 = Instance.new("SpecialMesh")
  1764. obj111.MeshType = Enum.MeshType.Brick
  1765. obj111.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
  1766. obj111.Parent = obj110
  1767.  
  1768. -- 112 - Front Sight/Gas Tube
  1769. obj112 = Instance.new("Part")
  1770. obj112.CFrame = CFrame.new(Vector3.new(18.2340908, 14.0046549, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1771. obj112.FormFactor = 'Custom'
  1772. obj112.LeftSurface = 10
  1773. obj112.TopSurface = 10
  1774. obj112.RightSurface = 10
  1775. obj112.Material = 'SmoothPlastic'
  1776. obj112.Size = Vector3.new(1, 1, 1)
  1777. obj112.FrontSurface = 10
  1778. obj112.BottomSurface = 10
  1779. obj112.BackSurface = 10
  1780. obj112.Anchored = true
  1781. obj112.BrickColor = BrickColor.new("Black")
  1782. obj112.Name = "Front Sight/Gas Tube"
  1783. obj112.Parent = Gun
  1784.  
  1785. -- 113 - Mesh
  1786. obj113 = Instance.new("SpecialMesh")
  1787. obj113.MeshType = Enum.MeshType.Brick
  1788. obj113.Scale = Vector3.new(0.0307692327, 0.292307645, 0.0769230798)
  1789. obj113.Parent = obj112
  1790.  
  1791. -- 114 - Front Sight/Gas Tube
  1792. obj114 = Instance.new("Part")
  1793. obj114.CFrame = CFrame.new(Vector3.new(18.2690887, 13.7246542, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1794. obj114.FormFactor = 'Custom'
  1795. obj114.LeftSurface = 10
  1796. obj114.TopSurface = 10
  1797. obj114.RightSurface = 10
  1798. obj114.Material = 'SmoothPlastic'
  1799. obj114.Size = Vector3.new(1, 1, 1)
  1800. obj114.FrontSurface = 10
  1801. obj114.BottomSurface = 10
  1802. obj114.BackSurface = 10
  1803. obj114.Anchored = true
  1804. obj114.BrickColor = BrickColor.new("Black")
  1805. obj114.Name = "Front Sight/Gas Tube"
  1806. obj114.Parent = Gun
  1807.  
  1808. -- 115 - Mesh
  1809. obj115 = Instance.new("SpecialMesh")
  1810. obj115.MeshType = Enum.MeshType.Brick
  1811. obj115.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230798)
  1812. obj115.Parent = obj114
  1813.  
  1814. -- 116 - Front Sight/Gas Tube
  1815. obj116 = Instance.new("Part")
  1816. obj116.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.92766476)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1817. obj116.FormFactor = 'Custom'
  1818. obj116.LeftSurface = 10
  1819. obj116.TopSurface = 10
  1820. obj116.RightSurface = 10
  1821. obj116.Material = 'SmoothPlastic'
  1822. obj116.Size = Vector3.new(1, 1, 1)
  1823. obj116.FrontSurface = 10
  1824. obj116.BottomSurface = 10
  1825. obj116.BackSurface = 10
  1826. obj116.Anchored = true
  1827. obj116.BrickColor = BrickColor.new("Black")
  1828. obj116.Name = "Front Sight/Gas Tube"
  1829. obj116.Parent = Gun
  1830.  
  1831. -- 117 - Mesh
  1832. obj117 = Instance.new("CylinderMesh")
  1833. obj117.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
  1834. obj117.Parent = obj116
  1835.  
  1836. -- 118 - Front Sight/Gas Tube
  1837. obj118 = Instance.new("Part")
  1838. obj118.CFrame = CFrame.new(Vector3.new(18.2300873, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1839. obj118.FormFactor = 'Custom'
  1840. obj118.LeftSurface = 10
  1841. obj118.TopSurface = 10
  1842. obj118.RightSurface = 10
  1843. obj118.Material = 'SmoothPlastic'
  1844. obj118.Size = Vector3.new(1, 1, 1)
  1845. obj118.FrontSurface = 10
  1846. obj118.BottomSurface = 10
  1847. obj118.BackSurface = 10
  1848. obj118.Anchored = true
  1849. obj118.BrickColor = BrickColor.new("Black")
  1850. obj118.Name = "Front Sight/Gas Tube"
  1851. obj118.Parent = Gun
  1852.  
  1853. -- 119 - Mesh
  1854. obj119 = Instance.new("CylinderMesh")
  1855. obj119.Scale = Vector3.new(0.134615377, 0.0538461618, 0.15384616)
  1856. obj119.Parent = obj118
  1857.  
  1858. -- 120 - Front Sight/Gas Tube
  1859. obj120 = Instance.new("Part")
  1860. obj120.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1476545, -9.996665)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  1861. obj120.FormFactor = 'Custom'
  1862. obj120.LeftSurface = 10
  1863. obj120.TopSurface = 10
  1864. obj120.RightSurface = 10
  1865. obj120.Material = 'SmoothPlastic'
  1866. obj120.Size = Vector3.new(1, 1, 1)
  1867. obj120.FrontSurface = 10
  1868. obj120.BottomSurface = 10
  1869. obj120.BackSurface = 10
  1870. obj120.Anchored = true
  1871. obj120.BrickColor = BrickColor.new("Black")
  1872. obj120.Name = "Front Sight/Gas Tube"
  1873. obj120.Parent = Gun
  1874.  
  1875. -- 121 - Mesh
  1876. obj121 = Instance.new("CylinderMesh")
  1877. obj121.Scale = Vector3.new(0.100000016, 0.00769230817, 0.115384638)
  1878. obj121.Parent = obj120
  1879.  
  1880. -- 122 - Front Sight/Gas Tube
  1881. obj122 = Instance.new("Part")
  1882. obj122.CFrame = CFrame.new(Vector3.new(18.2000904, 14.1856546, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1883. obj122.FormFactor = 'Custom'
  1884. obj122.LeftSurface = 10
  1885. obj122.TopSurface = 10
  1886. obj122.RightSurface = 10
  1887. obj122.Material = 'SmoothPlastic'
  1888. obj122.Size = Vector3.new(1, 1, 1)
  1889. obj122.FrontSurface = 10
  1890. obj122.BottomSurface = 10
  1891. obj122.BackSurface = 10
  1892. obj122.Anchored = true
  1893. obj122.BrickColor = BrickColor.new("Black")
  1894. obj122.Name = "Front Sight/Gas Tube"
  1895. obj122.Parent = Gun
  1896.  
  1897. -- 123 - Mesh
  1898. obj123 = Instance.new("SpecialMesh")
  1899. obj123.MeshType = Enum.MeshType.Brick
  1900. obj123.Scale = Vector3.new(0.00769230817, 0.0230769273, 0.00769230817)
  1901. obj123.Parent = obj122
  1902.  
  1903. -- 124 - Front Sight/Gas Tube
  1904. obj124 = Instance.new("Part")
  1905. obj124.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 1.5707963705063)
  1906. obj124.FormFactor = 'Custom'
  1907. obj124.LeftSurface = 10
  1908. obj124.TopSurface = 10
  1909. obj124.RightSurface = 10
  1910. obj124.Material = 'SmoothPlastic'
  1911. obj124.Size = Vector3.new(1, 1, 1)
  1912. obj124.FrontSurface = 10
  1913. obj124.BottomSurface = 10
  1914. obj124.BackSurface = 10
  1915. obj124.Anchored = true
  1916. obj124.BrickColor = BrickColor.new("Black")
  1917. obj124.Name = "Front Sight/Gas Tube"
  1918. obj124.Parent = Gun
  1919.  
  1920. -- 125 - Mesh
  1921. obj125 = Instance.new("CylinderMesh")
  1922. obj125.Scale = Vector3.new(0.134615377, 0.0384615399, 0.15384616)
  1923. obj125.Parent = obj124
  1924.  
  1925. -- 126 - Front Sight/Gas Tube
  1926. obj126 = Instance.new("Part")
  1927. obj126.CFrame = CFrame.new(Vector3.new(18.1230907, 13.9016523, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1928. obj126.FormFactor = 'Custom'
  1929. obj126.LeftSurface = 10
  1930. obj126.TopSurface = 10
  1931. obj126.RightSurface = 10
  1932. obj126.Material = 'SmoothPlastic'
  1933. obj126.Size = Vector3.new(1, 1, 1)
  1934. obj126.FrontSurface = 10
  1935. obj126.BottomSurface = 10
  1936. obj126.BackSurface = 10
  1937. obj126.Anchored = true
  1938. obj126.BrickColor = BrickColor.new("Black")
  1939. obj126.Name = "Front Sight/Gas Tube"
  1940. obj126.Parent = Gun
  1941.  
  1942. -- 127 - Mesh
  1943. obj127 = Instance.new("SpecialMesh")
  1944. obj127.MeshType = Enum.MeshType.Brick
  1945. obj127.Scale = Vector3.new(0.192307696, 0.0307691991, 0.0769230798)
  1946. obj127.Parent = obj126
  1947.  
  1948. -- 128 - Front Sight/Gas Tube
  1949. obj128 = Instance.new("Part")
  1950. obj128.CFrame = CFrame.new(Vector3.new(18.0890884, 14.035655, -9.96266651)) * CFrame.Angles(3.141592502594, 3.4951305849518e-008, -2.5481803417206)
  1951. obj128.FormFactor = 'Custom'
  1952. obj128.LeftSurface = 10
  1953. obj128.TopSurface = 10
  1954. obj128.RightSurface = 10
  1955. obj128.Material = 'SmoothPlastic'
  1956. obj128.Size = Vector3.new(1, 1, 1)
  1957. obj128.FrontSurface = 10
  1958. obj128.BottomSurface = 10
  1959. obj128.BackSurface = 10
  1960. obj128.Anchored = true
  1961. obj128.BrickColor = BrickColor.new("Black")
  1962. obj128.Name = "Front Sight/Gas Tube"
  1963. obj128.Parent = Gun
  1964.  
  1965. -- 129 - Mesh
  1966. obj129 = Instance.new("SpecialMesh")
  1967. obj129.MeshType = Enum.MeshType.Brick
  1968. obj129.Scale = Vector3.new(0.0384615399, 0.299999893, 0.0769230798)
  1969. obj129.Parent = obj128
  1970.  
  1971. -- 130 - Front Sight/Gas Tube
  1972. obj130 = Instance.new("Part")
  1973. obj130.CFrame = CFrame.new(Vector3.new(18.2300873, 13.7126532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1974. obj130.FormFactor = 'Custom'
  1975. obj130.LeftSurface = 10
  1976. obj130.TopSurface = 10
  1977. obj130.RightSurface = 10
  1978. obj130.Material = 'SmoothPlastic'
  1979. obj130.Size = Vector3.new(1, 1, 1)
  1980. obj130.FrontSurface = 10
  1981. obj130.BottomSurface = 10
  1982. obj130.BackSurface = 10
  1983. obj130.Anchored = true
  1984. obj130.BrickColor = BrickColor.new("Black")
  1985. obj130.Name = "Front Sight/Gas Tube"
  1986. obj130.Parent = Gun
  1987.  
  1988. -- 131 - Mesh
  1989. obj131 = Instance.new("SpecialMesh")
  1990. obj131.MeshType = Enum.MeshType.Brick
  1991. obj131.Scale = Vector3.new(0.0384615399, 0.0307692327, 0.0769230798)
  1992. obj131.Parent = obj130
  1993.  
  1994. -- 132 - Front Sight/Gas Tube
  1995. obj132 = Instance.new("Part")
  1996. obj132.CFrame = CFrame.new(Vector3.new(18.2000904, 14.0856543, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  1997. obj132.FormFactor = 'Custom'
  1998. obj132.LeftSurface = 10
  1999. obj132.TopSurface = 10
  2000. obj132.RightSurface = 10
  2001. obj132.Material = 'SmoothPlastic'
  2002. obj132.Size = Vector3.new(1, 1, 1)
  2003. obj132.FrontSurface = 10
  2004. obj132.BottomSurface = 10
  2005. obj132.BackSurface = 10
  2006. obj132.Anchored = true
  2007. obj132.BrickColor = BrickColor.new("Black")
  2008. obj132.Name = "Front Sight/Gas Tube"
  2009. obj132.Parent = Gun
  2010.  
  2011. -- 133 - Mesh
  2012. obj133 = Instance.new("SpecialMesh")
  2013. obj133.MeshType = Enum.MeshType.Brick
  2014. obj133.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0769230872)
  2015. obj133.Parent = obj132
  2016.  
  2017. -- 134 - Front Sight/Gas Tube
  2018. obj134 = Instance.new("Part")
  2019. obj134.CFrame = CFrame.new(Vector3.new(18.1230907, 13.8816538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  2020. obj134.FormFactor = 'Custom'
  2021. obj134.LeftSurface = 10
  2022. obj134.TopSurface = 10
  2023. obj134.RightSurface = 10
  2024. obj134.Material = 'SmoothPlastic'
  2025. obj134.Size = Vector3.new(1, 1, 1)
  2026. obj134.FrontSurface = 10
  2027.  
  2028. obj134.BottomSurface = 10
  2029.  
  2030. obj134.BackSurface = 10
  2031.  
  2032. obj134.Anchored = true
  2033.  
  2034. obj134.BrickColor = BrickColor.new("Black")
  2035.  
  2036. obj134.Name = "Front Sight/Gas Tube"
  2037.  
  2038. obj134.Parent = Gun
  2039.  
  2040.  
  2041.  
  2042. -- 135 - Mesh
  2043.  
  2044. obj135 = Instance.new("SpecialMesh")
  2045.  
  2046. obj135.MeshType = Enum.MeshType.Brick
  2047.  
  2048. obj135.Scale = Vector3.new(0.0307692327, 0.061538469, 0.061538469)
  2049.  
  2050. obj135.Parent = obj134
  2051.  
  2052.  
  2053.  
  2054. -- 136 - Handguard
  2055.  
  2056. obj136 = Instance.new("Part")
  2057.  
  2058. obj136.CFrame = CFrame.new(Vector3.new(16.1770878, 13.8626528, -9.96266651)) * CFrame.Angles(3.141592502594, 0, -0)
  2059.  
  2060. obj136.FormFactor = 'Custom'
  2061.  
  2062. obj136.LeftSurface = 10
  2063.  
  2064. obj136.TopSurface = 10
  2065.  
  2066. obj136.RightSurface = 10
  2067.  
  2068. obj136.Material = 'SmoothPlastic'
  2069.  
  2070. obj136.Size = Vector3.new(1, 1, 1)
  2071.  
  2072. obj136.FrontSurface = 10
  2073.  
  2074. obj136.BottomSurface = 10
  2075.  
  2076. obj136.BackSurface = 10
  2077.  
  2078. obj136.Anchored = true
  2079.  
  2080. obj136.BrickColor = BrickColor.new("Black")
  2081.  
  2082. obj136.Name = "Handguard"
  2083.  
  2084. obj136.Parent = Gun
  2085.  
  2086.  
  2087.  
  2088. -- 137 - Mesh
  2089.  
  2090. obj137 = Instance.new("SpecialMesh")
  2091.  
  2092. obj137.MeshType = Enum.MeshType.Brick
  2093.  
  2094. obj137.Scale = Vector3.new(0.0384615399, 0.315384597, 0.15384616)
  2095.  
  2096. obj137.Parent = obj136
  2097.  
  2098.  
  2099.  
  2100. -- 138 - Handguard
  2101.  
  2102. obj138 = Instance.new("Part")
  2103.  
  2104. obj138.CFrame = CFrame.new(Vector3.new(17.9190941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2105.  
  2106. obj138.FormFactor = 'Custom'
  2107.  
  2108. obj138.LeftSurface = 10
  2109.  
  2110. obj138.TopSurface = 10
  2111.  
  2112. obj138.RightSurface = 10
  2113.  
  2114. obj138.Material = 'SmoothPlastic'
  2115.  
  2116. obj138.Size = Vector3.new(1, 1, 1)
  2117.  
  2118. obj138.FrontSurface = 10
  2119.  
  2120. obj138.BottomSurface = 10
  2121.  
  2122. obj138.BackSurface = 10
  2123.  
  2124. obj138.Anchored = true
  2125.  
  2126. obj138.BrickColor = BrickColor.new("Black")
  2127.  
  2128. obj138.Name = "Handguard"
  2129.  
  2130. obj138.Parent = Gun
  2131.  
  2132.  
  2133.  
  2134. -- 139 - Mesh
  2135.  
  2136. obj139 = Instance.new("CylinderMesh")
  2137.  
  2138. obj139.Scale = Vector3.new(0.215384603, 0.0615384653, 0.346153855)
  2139.  
  2140. obj139.Parent = obj138
  2141.  
  2142.  
  2143.  
  2144. -- 140 - Handguard
  2145.  
  2146. obj140 = Instance.new("Part")
  2147.  
  2148. obj140.CFrame = CFrame.new(Vector3.new(17.5230885, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2149.  
  2150. obj140.FormFactor = 'Custom'
  2151.  
  2152. obj140.LeftSurface = 10
  2153.  
  2154. obj140.TopSurface = 10
  2155.  
  2156. obj140.RightSurface = 10
  2157.  
  2158. obj140.Material = 'SmoothPlastic'
  2159.  
  2160. obj140.Size = Vector3.new(1, 1, 1)
  2161.  
  2162. obj140.FrontSurface = 10
  2163.  
  2164. obj140.BottomSurface = 10
  2165.  
  2166. obj140.BackSurface = 10
  2167.  
  2168. obj140.Anchored = true
  2169.  
  2170. obj140.BrickColor = BrickColor.new("Black")
  2171.  
  2172. obj140.Name = "Handguard"
  2173.  
  2174. obj140.Parent = Gun
  2175.  
  2176.  
  2177.  
  2178. -- 141 - Mesh
  2179.  
  2180. obj141 = Instance.new("CylinderMesh")
  2181.  
  2182. obj141.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2183.  
  2184. obj141.Parent = obj140
  2185.  
  2186.  
  2187.  
  2188. -- 142 - Handguard
  2189.  
  2190. obj142 = Instance.new("Part")
  2191.  
  2192. obj142.CFrame = CFrame.new(Vector3.new(16.7380924, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2193.  
  2194. obj142.FormFactor = 'Custom'
  2195.  
  2196. obj142.LeftSurface = 10
  2197.  
  2198. obj142.TopSurface = 10
  2199.  
  2200. obj142.RightSurface = 10
  2201.  
  2202. obj142.Material = 'SmoothPlastic'
  2203.  
  2204. obj142.Size = Vector3.new(1, 1, 1)
  2205.  
  2206. obj142.FrontSurface = 10
  2207.  
  2208. obj142.BottomSurface = 10
  2209.  
  2210. obj142.BackSurface = 10
  2211.  
  2212. obj142.Anchored = true
  2213.  
  2214. obj142.BrickColor = BrickColor.new("Black")
  2215.  
  2216. obj142.Name = "Handguard"
  2217.  
  2218. obj142.Parent = Gun
  2219.  
  2220.  
  2221.  
  2222. -- 143 - Mesh
  2223.  
  2224. obj143 = Instance.new("CylinderMesh")
  2225.  
  2226. obj143.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2227.  
  2228. obj143.Parent = obj142
  2229.  
  2230.  
  2231.  
  2232. -- 144 - Handguard
  2233.  
  2234. obj144 = Instance.new("Part")
  2235.  
  2236. obj144.CFrame = CFrame.new(Vector3.new(16.2300854, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2237.  
  2238. obj144.FormFactor = 'Custom'
  2239.  
  2240. obj144.LeftSurface = 10
  2241.  
  2242. obj144.TopSurface = 10
  2243.  
  2244. obj144.RightSurface = 10
  2245.  
  2246. obj144.Material = 'SmoothPlastic'
  2247.  
  2248. obj144.Size = Vector3.new(1, 1, 1)
  2249.  
  2250. obj144.FrontSurface = 10
  2251.  
  2252. obj144.BottomSurface = 10
  2253.  
  2254. obj144.BackSurface = 10
  2255.  
  2256. obj144.Anchored = true
  2257.  
  2258. obj144.BrickColor = BrickColor.new("Black")
  2259.  
  2260. obj144.Name = "Handguard"
  2261.  
  2262. obj144.Parent = Gun
  2263.  
  2264.  
  2265.  
  2266. -- 145 - Mesh
  2267.  
  2268. obj145 = Instance.new("CylinderMesh")
  2269.  
  2270. obj145.Scale = Vector3.new(0.307692319, 0.0230769273, 0.346153855)
  2271.  
  2272. obj145.Parent = obj144
  2273.  
  2274.  
  2275.  
  2276. -- 146 - Handguard
  2277.  
  2278. obj146 = Instance.new("Part")
  2279.  
  2280. obj146.CFrame = CFrame.new(Vector3.new(17.2610912, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2281.  
  2282. obj146.FormFactor = 'Custom'
  2283.  
  2284. obj146.LeftSurface = 10
  2285.  
  2286. obj146.TopSurface = 10
  2287.  
  2288. obj146.RightSurface = 10
  2289.  
  2290. obj146.Material = 'SmoothPlastic'
  2291.  
  2292. obj146.Size = Vector3.new(1, 1, 1)
  2293.  
  2294. obj146.FrontSurface = 10
  2295.  
  2296. obj146.BottomSurface = 10
  2297.  
  2298. obj146.BackSurface = 10
  2299.  
  2300. obj146.Anchored = true
  2301.  
  2302. obj146.BrickColor = BrickColor.new("Black")
  2303.  
  2304. obj146.Name = "Handguard"
  2305.  
  2306. obj146.Parent = Gun
  2307.  
  2308.  
  2309.  
  2310. -- 147 - Mesh
  2311.  
  2312. obj147 = Instance.new("CylinderMesh")
  2313.  
  2314. obj147.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2315.  
  2316. obj147.Parent = obj146
  2317.  
  2318.  
  2319.  
  2320. -- 148 - Handguard
  2321.  
  2322. obj148 = Instance.new("Part")
  2323.  
  2324. obj148.CFrame = CFrame.new(Vector3.new(16.1690922, 13.7016535, -9.89266491)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  2325.  
  2326. obj148.FormFactor = 'Custom'
  2327.  
  2328. obj148.LeftSurface = 10
  2329.  
  2330. obj148.TopSurface = 10
  2331.  
  2332. obj148.RightSurface = 10
  2333.  
  2334. obj148.Material = 'SmoothPlastic'
  2335.  
  2336. obj148.Size = Vector3.new(1, 1, 1)
  2337.  
  2338. obj148.FrontSurface = 10
  2339.  
  2340. obj148.BottomSurface = 10
  2341.  
  2342. obj148.BackSurface = 10
  2343.  
  2344. obj148.Anchored = true
  2345.  
  2346. obj148.BrickColor = BrickColor.new("Black")
  2347.  
  2348. obj148.Name = "Handguard"
  2349.  
  2350. obj148.Parent = Gun
  2351.  
  2352.  
  2353.  
  2354. -- 149 - Mesh
  2355.  
  2356. obj149 = Instance.new("SpecialMesh")
  2357.  
  2358. obj149.MeshType = Enum.MeshType.Sphere
  2359.  
  2360. obj149.Scale = Vector3.new(0.0769230798, 0.0769230798, 0.0769230798)
  2361.  
  2362. obj149.Parent = obj148
  2363.  
  2364.  
  2365.  
  2366. -- 150 - Handguard
  2367.  
  2368. obj150 = Instance.new("Part")
  2369.  
  2370. obj150.CFrame = CFrame.new(Vector3.new(16.477087, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2371.  
  2372. obj150.FormFactor = 'Custom'
  2373.  
  2374. obj150.LeftSurface = 10
  2375.  
  2376. obj150.TopSurface = 10
  2377.  
  2378. obj150.RightSurface = 10
  2379.  
  2380. obj150.Material = 'SmoothPlastic'
  2381.  
  2382. obj150.Size = Vector3.new(1, 1, 1)
  2383.  
  2384. obj150.FrontSurface = 10
  2385.  
  2386. obj150.BottomSurface = 10
  2387.  
  2388. obj150.BackSurface = 10
  2389.  
  2390. obj150.Anchored = true
  2391.  
  2392. obj150.BrickColor = BrickColor.new("Black")
  2393.  
  2394. obj150.Name = "Handguard"
  2395.  
  2396. obj150.Parent = Gun
  2397.  
  2398.  
  2399.  
  2400. -- 151 - Mesh
  2401.  
  2402. obj151 = Instance.new("CylinderMesh")
  2403.  
  2404. obj151.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2405.  
  2406. obj151.Parent = obj150
  2407.  
  2408.  
  2409.  
  2410. -- 152 - Handguard
  2411.  
  2412. obj152 = Instance.new("Part")
  2413.  
  2414. obj152.CFrame = CFrame.new(Vector3.new(16.1690922, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2415.  
  2416. obj152.FormFactor = 'Custom'
  2417.  
  2418. obj152.LeftSurface = 10
  2419.  
  2420. obj152.TopSurface = 10
  2421.  
  2422. obj152.RightSurface = 10
  2423.  
  2424. obj152.Material = 'SmoothPlastic'
  2425.  
  2426. obj152.Size = Vector3.new(1, 1, 1)
  2427.  
  2428. obj152.FrontSurface = 10
  2429.  
  2430. obj152.BottomSurface = 10
  2431.  
  2432. obj152.BackSurface = 10
  2433.  
  2434. obj152.Anchored = true
  2435.  
  2436. obj152.BrickColor = BrickColor.new("Black")
  2437.  
  2438. obj152.Name = "Handguard"
  2439.  
  2440. obj152.Parent = Gun
  2441.  
  2442.  
  2443.  
  2444. -- 153 - Mesh
  2445.  
  2446. obj153 = Instance.new("CylinderMesh")
  2447.  
  2448. obj153.Scale = Vector3.new(0.230769247, 0.0538461618, 0.192307696)
  2449.  
  2450. obj153.Parent = obj152
  2451.  
  2452.  
  2453.  
  2454. -- 154 - Handguard
  2455.  
  2456. obj154 = Instance.new("Part")
  2457.  
  2458. obj154.CFrame = CFrame.new(Vector3.new(17.7880917, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2459.  
  2460. obj154.FormFactor = 'Custom'
  2461.  
  2462. obj154.LeftSurface = 10
  2463.  
  2464. obj154.TopSurface = 10
  2465.  
  2466. obj154.RightSurface = 10
  2467.  
  2468. obj154.Material = 'SmoothPlastic'
  2469.  
  2470. obj154.Size = Vector3.new(1, 1, 1)
  2471.  
  2472. obj154.FrontSurface = 10
  2473.  
  2474. obj154.BottomSurface = 10
  2475.  
  2476. obj154.BackSurface = 10
  2477.  
  2478. obj154.Anchored = true
  2479.  
  2480. obj154.BrickColor = BrickColor.new("Black")
  2481.  
  2482. obj154.Name = "Handguard"
  2483.  
  2484. obj154.Parent = Gun
  2485.  
  2486.  
  2487.  
  2488. -- 155 - Mesh
  2489.  
  2490. obj155 = Instance.new("CylinderMesh")
  2491.  
  2492. obj155.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2493.  
  2494. obj155.Parent = obj154
  2495.  
  2496.  
  2497.  
  2498. -- 156 - Handguard
  2499.  
  2500. obj156 = Instance.new("Part")
  2501.  
  2502. obj156.CFrame = CFrame.new(Vector3.new(17.3920918, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2503.  
  2504. obj156.FormFactor = 'Custom'
  2505.  
  2506. obj156.LeftSurface = 10
  2507.  
  2508. obj156.TopSurface = 10
  2509.  
  2510. obj156.RightSurface = 10
  2511.  
  2512. obj156.Material = 'SmoothPlastic'
  2513.  
  2514. obj156.Size = Vector3.new(1, 1, 1)
  2515.  
  2516. obj156.FrontSurface = 10
  2517.  
  2518. obj156.BottomSurface = 10
  2519.  
  2520. obj156.BackSurface = 10
  2521.  
  2522. obj156.Anchored = true
  2523.  
  2524. obj156.BrickColor = BrickColor.new("Black")
  2525.  
  2526. obj156.Name = "Handguard"
  2527.  
  2528. obj156.Parent = Gun
  2529.  
  2530.  
  2531.  
  2532. -- 157 - Mesh
  2533.  
  2534. obj157 = Instance.new("CylinderMesh")
  2535.  
  2536. obj157.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2537.  
  2538. obj157.Parent = obj156
  2539.  
  2540.  
  2541.  
  2542. -- 158 - Handguard
  2543.  
  2544. obj158 = Instance.new("Part")
  2545.  
  2546. obj158.CFrame = CFrame.new(Vector3.new(17.1300907, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2547.  
  2548. obj158.FormFactor = 'Custom'
  2549.  
  2550. obj158.LeftSurface = 10
  2551.  
  2552. obj158.TopSurface = 10
  2553.  
  2554. obj158.RightSurface = 10
  2555.  
  2556. obj158.Material = 'SmoothPlastic'
  2557.  
  2558. obj158.Size = Vector3.new(1, 1, 1)
  2559.  
  2560. obj158.FrontSurface = 10
  2561.  
  2562. obj158.BottomSurface = 10
  2563.  
  2564. obj158.BackSurface = 10
  2565.  
  2566. obj158.Anchored = true
  2567.  
  2568. obj158.BrickColor = BrickColor.new("Black")
  2569.  
  2570. obj158.Name = "Handguard"
  2571.  
  2572. obj158.Parent = Gun
  2573.  
  2574.  
  2575.  
  2576. -- 159 - Mesh
  2577.  
  2578. obj159 = Instance.new("CylinderMesh")
  2579.  
  2580. obj159.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2581.  
  2582. obj159.Parent = obj158
  2583.  
  2584.  
  2585.  
  2586. -- 160 - Handguard
  2587.  
  2588. obj160 = Instance.new("Part")
  2589.  
  2590. obj160.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8126535, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  2591.  
  2592. obj160.FormFactor = 'Custom'
  2593.  
  2594. obj160.LeftSurface = 10
  2595.  
  2596. obj160.TopSurface = 10
  2597.  
  2598. obj160.RightSurface = 10
  2599.  
  2600. obj160.Material = 'SmoothPlastic'
  2601.  
  2602. obj160.Size = Vector3.new(2, 1, 1)
  2603.  
  2604. obj160.FrontSurface = 10
  2605.  
  2606. obj160.BottomSurface = 10
  2607.  
  2608. obj160.BackSurface = 10
  2609.  
  2610. obj160.Anchored = true
  2611.  
  2612. obj160.BrickColor = BrickColor.new("Black")
  2613.  
  2614. obj160.Name = "Handguard"
  2615.  
  2616. obj160.Parent = Gun
  2617.  
  2618.  
  2619.  
  2620. -- 161 - Mesh
  2621.  
  2622. obj161 = Instance.new("SpecialMesh")
  2623.  
  2624. obj161.MeshType = Enum.MeshType.Brick
  2625.  
  2626. obj161.Scale = Vector3.new(0.799999893, 0.353846163, 0.0769230798)
  2627.  
  2628. obj161.Parent = obj160
  2629.  
  2630.  
  2631.  
  2632. -- 162 - Handguard
  2633.  
  2634. obj162 = Instance.new("Part")
  2635.  
  2636. obj162.CFrame = CFrame.new(Vector3.new(16.2770939, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2637.  
  2638. obj162.FormFactor = 'Custom'
  2639.  
  2640. obj162.LeftSurface = 10
  2641.  
  2642. obj162.TopSurface = 10
  2643.  
  2644. obj162.RightSurface = 10
  2645.  
  2646. obj162.Material = 'SmoothPlastic'
  2647.  
  2648. obj162.Size = Vector3.new(1, 1, 1)
  2649.  
  2650. obj162.FrontSurface = 10
  2651.  
  2652. obj162.BottomSurface = 10
  2653.  
  2654. obj162.BackSurface = 10
  2655.  
  2656. obj162.Anchored = true
  2657.  
  2658. obj162.BrickColor = BrickColor.new("Black")
  2659.  
  2660. obj162.Name = "Handguard"
  2661.  
  2662. obj162.Parent = Gun
  2663.  
  2664.  
  2665.  
  2666. -- 163 - Mesh
  2667.  
  2668. obj163 = Instance.new("CylinderMesh")
  2669.  
  2670. obj163.Scale = Vector3.new(0.246153861, 0.0230769273, 0.346153855)
  2671.  
  2672. obj163.Parent = obj162
  2673.  
  2674.  
  2675.  
  2676. -- 164 - Handguard
  2677.  
  2678. obj164 = Instance.new("Part")
  2679.  
  2680. obj164.CFrame = CFrame.new(Vector3.new(16.6070881, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2681.  
  2682. obj164.FormFactor = 'Custom'
  2683.  
  2684. obj164.LeftSurface = 10
  2685.  
  2686. obj164.TopSurface = 10
  2687.  
  2688. obj164.RightSurface = 10
  2689.  
  2690. obj164.Material = 'SmoothPlastic'
  2691.  
  2692. obj164.Size = Vector3.new(1, 1, 1)
  2693.  
  2694. obj164.FrontSurface = 10
  2695.  
  2696. obj164.BottomSurface = 10
  2697.  
  2698. obj164.BackSurface = 10
  2699.  
  2700. obj164.Anchored = true
  2701.  
  2702. obj164.BrickColor = BrickColor.new("Black")
  2703.  
  2704. obj164.Name = "Handguard"
  2705.  
  2706. obj164.Parent = Gun
  2707.  
  2708.  
  2709.  
  2710. -- 165 - Mesh
  2711.  
  2712. obj165 = Instance.new("CylinderMesh")
  2713.  
  2714. obj165.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2715.  
  2716. obj165.Parent = obj164
  2717.  
  2718.  
  2719.  
  2720. -- 166 - Handguard
  2721.  
  2722. obj166 = Instance.new("Part")
  2723.  
  2724. obj166.CFrame = CFrame.new(Vector3.new(17.6530933, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2725.  
  2726. obj166.FormFactor = 'Custom'
  2727.  
  2728. obj166.LeftSurface = 10
  2729.  
  2730. obj166.TopSurface = 10
  2731.  
  2732. obj166.RightSurface = 10
  2733.  
  2734. obj166.Material = 'SmoothPlastic'
  2735.  
  2736. obj166.Size = Vector3.new(1, 1, 1)
  2737.  
  2738. obj166.FrontSurface = 10
  2739.  
  2740. obj166.BottomSurface = 10
  2741.  
  2742. obj166.BackSurface = 10
  2743.  
  2744. obj166.Anchored = true
  2745.  
  2746. obj166.BrickColor = BrickColor.new("Black")
  2747.  
  2748. obj166.Name = "Handguard"
  2749.  
  2750. obj166.Parent = Gun
  2751.  
  2752.  
  2753.  
  2754. -- 167 - Mesh
  2755.  
  2756. obj167 = Instance.new("CylinderMesh")
  2757.  
  2758. obj167.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2759.  
  2760. obj167.Parent = obj166
  2761.  
  2762.  
  2763.  
  2764. -- 168 - Handguard
  2765.  
  2766. obj168 = Instance.new("Part")
  2767.  
  2768. obj168.CFrame = CFrame.new(Vector3.new(16.3460941, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2769.  
  2770. obj168.FormFactor = 'Custom'
  2771.  
  2772. obj168.LeftSurface = 10
  2773.  
  2774. obj168.TopSurface = 10
  2775.  
  2776. obj168.RightSurface = 10
  2777.  
  2778. obj168.Material = 'SmoothPlastic'
  2779.  
  2780. obj168.Size = Vector3.new(1, 1, 1)
  2781.  
  2782. obj168.FrontSurface = 10
  2783.  
  2784. obj168.BottomSurface = 10
  2785.  
  2786. obj168.BackSurface = 10
  2787.  
  2788. obj168.Anchored = true
  2789.  
  2790. obj168.BrickColor = BrickColor.new("Black")
  2791.  
  2792. obj168.Name = "Handguard"
  2793.  
  2794. obj168.Parent = Gun
  2795.  
  2796.  
  2797.  
  2798. -- 169 - Mesh
  2799.  
  2800. obj169 = Instance.new("CylinderMesh")
  2801.  
  2802. obj169.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2803.  
  2804. obj169.Parent = obj168
  2805.  
  2806.  
  2807.  
  2808. -- 170 - PointTo
  2809.  
  2810. obj170 = Instance.new("Part")
  2811.  
  2812. obj170.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2813.  
  2814. obj170.FormFactor = 'Custom'
  2815.  
  2816. obj170.LeftSurface = 10
  2817.  
  2818. obj170.TopSurface = 10
  2819.  
  2820. obj170.RightSurface = 10
  2821.  
  2822. obj170.Material = 'SmoothPlastic'
  2823.  
  2824. obj170.Size = Vector3.new(1, 2, 1)
  2825.  
  2826. obj170.FrontSurface = 10
  2827.  
  2828. obj170.BottomSurface = 10
  2829.  
  2830. obj170.BackSurface = 10
  2831.  
  2832. obj170.Anchored = true
  2833.  
  2834. obj170.BrickColor = BrickColor.new("Black")
  2835.  
  2836. obj170.Name = "PointTo"
  2837.  
  2838. obj170.Parent = Gun
  2839.  
  2840.  
  2841.  
  2842. -- 171 - Mesh
  2843.  
  2844. obj171 = Instance.new("CylinderMesh")
  2845.  
  2846. obj171.Scale = Vector3.new(0.346153915, 0.799999893, 0.369230747)
  2847.  
  2848. obj171.Parent = obj170
  2849.  
  2850.  
  2851.  
  2852. -- 172 - Handguard
  2853.  
  2854. obj172 = Instance.new("Part")
  2855.  
  2856. obj172.CFrame = CFrame.new(Vector3.new(16.2070904, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2857.  
  2858. obj172.FormFactor = 'Custom'
  2859.  
  2860. obj172.LeftSurface = 10
  2861.  
  2862. obj172.TopSurface = 10
  2863.  
  2864. obj172.RightSurface = 10
  2865.  
  2866. obj172.Material = 'SmoothPlastic'
  2867.  
  2868. obj172.Size = Vector3.new(1, 1, 1)
  2869.  
  2870. obj172.FrontSurface = 10
  2871.  
  2872. obj172.BottomSurface = 10
  2873.  
  2874. obj172.BackSurface = 10
  2875.  
  2876. obj172.Anchored = true
  2877.  
  2878. obj172.BrickColor = BrickColor.new("Black")
  2879.  
  2880. obj172.Name = "Handguard"
  2881.  
  2882. obj172.Parent = Gun
  2883.  
  2884.  
  2885.  
  2886. -- 173 - Mesh
  2887.  
  2888. obj173 = Instance.new("CylinderMesh")
  2889.  
  2890. obj173.Scale = Vector3.new(0.27692309, 0.0230769273, 0.269230783)
  2891.  
  2892. obj173.Parent = obj172
  2893.  
  2894.  
  2895.  
  2896. -- 174 - Handguard
  2897.  
  2898. obj174 = Instance.new("Part")
  2899.  
  2900. obj174.CFrame = CFrame.new(Vector3.new(16.253088, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2901.  
  2902. obj174.FormFactor = 'Custom'
  2903.  
  2904. obj174.LeftSurface = 10
  2905.  
  2906. obj174.TopSurface = 10
  2907.  
  2908. obj174.RightSurface = 10
  2909.  
  2910. obj174.Material = 'SmoothPlastic'
  2911.  
  2912. obj174.Size = Vector3.new(1, 1, 1)
  2913.  
  2914. obj174.FrontSurface = 10
  2915.  
  2916. obj174.BottomSurface = 10
  2917.  
  2918. obj174.BackSurface = 10
  2919.  
  2920. obj174.Anchored = true
  2921.  
  2922. obj174.BrickColor = BrickColor.new("Black")
  2923.  
  2924. obj174.Name = "Handguard"
  2925.  
  2926. obj174.Parent = Gun
  2927.  
  2928.  
  2929.  
  2930. -- 175 - Mesh
  2931.  
  2932. obj175 = Instance.new("CylinderMesh")
  2933.  
  2934. obj175.Scale = Vector3.new(0.27692309, 0.0230769273, 0.346153855)
  2935.  
  2936. obj175.Parent = obj174
  2937.  
  2938.  
  2939.  
  2940. -- 176 - Handguard
  2941.  
  2942. obj176 = Instance.new("Part")
  2943.  
  2944. obj176.CFrame = CFrame.new(Vector3.new(17.0000935, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2945.  
  2946. obj176.FormFactor = 'Custom'
  2947.  
  2948. obj176.LeftSurface = 10
  2949.  
  2950. obj176.TopSurface = 10
  2951.  
  2952. obj176.RightSurface = 10
  2953.  
  2954. obj176.Material = 'SmoothPlastic'
  2955.  
  2956. obj176.Size = Vector3.new(1, 1, 1)
  2957.  
  2958. obj176.FrontSurface = 10
  2959.  
  2960. obj176.BottomSurface = 10
  2961.  
  2962. obj176.BackSurface = 10
  2963.  
  2964. obj176.Anchored = true
  2965.  
  2966. obj176.BrickColor = BrickColor.new("Black")
  2967.  
  2968. obj176.Name = "Handguard"
  2969.  
  2970. obj176.Parent = Gun
  2971.  
  2972.  
  2973.  
  2974. -- 177 - Mesh
  2975.  
  2976. obj177 = Instance.new("CylinderMesh")
  2977.  
  2978. obj177.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  2979.  
  2980. obj177.Parent = obj176
  2981.  
  2982.  
  2983.  
  2984. -- 178 - Handguard
  2985.  
  2986. obj178 = Instance.new("Part")
  2987.  
  2988. obj178.CFrame = CFrame.new(Vector3.new(16.8690853, 13.8086538, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  2989.  
  2990. obj178.FormFactor = 'Custom'
  2991.  
  2992. obj178.LeftSurface = 10
  2993.  
  2994. obj178.TopSurface = 10
  2995.  
  2996. obj178.RightSurface = 10
  2997.  
  2998. obj178.Material = 'SmoothPlastic'
  2999.  
  3000. obj178.Size = Vector3.new(1, 1, 1)
  3001.  
  3002. obj178.FrontSurface = 10
  3003.  
  3004. obj178.BottomSurface = 10
  3005.  
  3006. obj178.BackSurface = 10
  3007.  
  3008. obj178.Anchored = true
  3009.  
  3010. obj178.BrickColor = BrickColor.new("Black")
  3011.  
  3012. obj178.Name = "Handguard"
  3013.  
  3014. obj178.Parent = Gun
  3015.  
  3016.  
  3017.  
  3018. -- 179 - Mesh
  3019.  
  3020. obj179 = Instance.new("CylinderMesh")
  3021.  
  3022. obj179.Scale = Vector3.new(0.384615391, 0.0230769515, 0.353846163)
  3023.  
  3024. obj179.Parent = obj178
  3025.  
  3026.  
  3027.  
  3028. -- 180 - Handguard
  3029.  
  3030. obj180 = Instance.new("Part")
  3031.  
  3032. obj180.CFrame = CFrame.new(Vector3.new(17.0880909, 13.8086538, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3033.  
  3034. obj180.FormFactor = 'Custom'
  3035.  
  3036. obj180.LeftSurface = 10
  3037.  
  3038. obj180.TopSurface = 10
  3039.  
  3040. obj180.RightSurface = 10
  3041.  
  3042. obj180.Material = 'SmoothPlastic'
  3043.  
  3044. obj180.Size = Vector3.new(2, 1, 1)
  3045.  
  3046. obj180.FrontSurface = 10
  3047.  
  3048. obj180.BottomSurface = 10
  3049.  
  3050. obj180.BackSurface = 10
  3051.  
  3052. obj180.Anchored = true
  3053.  
  3054. obj180.BrickColor = BrickColor.new("Black")
  3055.  
  3056. obj180.Name = "Handguard"
  3057.  
  3058. obj180.Parent = Gun
  3059.  
  3060.  
  3061.  
  3062. -- 181 - Mesh
  3063.  
  3064. obj181 = Instance.new("SpecialMesh")
  3065.  
  3066. obj181.MeshType = Enum.MeshType.Brick
  3067.  
  3068. obj181.Scale = Vector3.new(0.800000072, 0.353846163, 0.0769230798)
  3069.  
  3070. obj181.Parent = obj180
  3071.  
  3072.  
  3073.  
  3074. -- 182 - Part
  3075.  
  3076. obj182 = Instance.new("Part")
  3077.  
  3078. obj182.CFrame = CFrame.new(Vector3.new(15.7000923, 13.5936537, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  3079.  
  3080. obj182.FormFactor = 'Custom'
  3081.  
  3082. obj182.LeftSurface = 10
  3083.  
  3084. obj182.TopSurface = 10
  3085.  
  3086. obj182.RightSurface = 10
  3087.  
  3088. obj182.Material = 'SmoothPlastic'
  3089.  
  3090. obj182.Size = Vector3.new(1, 1, 1)
  3091.  
  3092. obj182.FrontSurface = 10
  3093.  
  3094. obj182.BottomSurface = 10
  3095.  
  3096. obj182.BackSurface = 10
  3097.  
  3098. obj182.Anchored = true
  3099.  
  3100. obj182.BrickColor = BrickColor.new("Black")
  3101.  
  3102. obj182.Parent = Gun
  3103.  
  3104.  
  3105.  
  3106. -- 183 - Mesh
  3107.  
  3108. obj183 = Instance.new("SpecialMesh")
  3109.  
  3110. obj183.MeshType = Enum.MeshType.Wedge
  3111.  
  3112. obj183.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  3113.  
  3114. obj183.Parent = obj182
  3115.  
  3116.  
  3117.  
  3118. -- 184 - Grip
  3119.  
  3120. obj184 = Instance.new("Part")
  3121.  
  3122. obj184.CFrame = CFrame.new(Vector3.new(15.2210979, 13.0296526, -9.96266651)) * CFrame.Angles(1.5707961320877, -0.5146958231926, -3.141592502594)
  3123.  
  3124. obj184.FormFactor = 'Custom'
  3125.  
  3126. obj184.LeftSurface = 10
  3127.  
  3128. obj184.TopSurface = 10
  3129.  
  3130. obj184.RightSurface = 10
  3131.  
  3132. obj184.Material = 'SmoothPlastic'
  3133.  
  3134. obj184.Size = Vector3.new(1, 1, 1)
  3135.  
  3136. obj184.FrontSurface = 10
  3137.  
  3138. obj184.BottomSurface = 10
  3139.  
  3140. obj184.BackSurface = 10
  3141.  
  3142. obj184.Anchored = true
  3143.  
  3144. obj184.BrickColor = BrickColor.new("Black")
  3145.  
  3146. obj184.Name = "Grip"
  3147.  
  3148. obj184.Parent = Gun
  3149.  
  3150.  
  3151.  
  3152. -- 185 - Mesh
  3153.  
  3154. obj185 = Instance.new("CylinderMesh")
  3155.  
  3156. obj185.Scale = Vector3.new(0.0384615399, 0.138461545, 0.0384615399)
  3157.  
  3158. obj185.Parent = obj184
  3159.  
  3160.  
  3161.  
  3162. -- 186 - A1
  3163.  
  3164. obj186 = Instance.new("Part")
  3165.  
  3166. obj186.CFrame = CFrame.new(Vector3.new(15.9290953, 13.8306532, -9.94667149)) * CFrame.Angles(1.5099580252809e-007, -2.2799733224977e-014, 1.570796251297)
  3167.  
  3168. obj186.FormFactor = 'Custom'
  3169.  
  3170. obj186.LeftSurface = 10
  3171.  
  3172. obj186.TopSurface = 10
  3173.  
  3174. obj186.RightSurface = 10
  3175.  
  3176. obj186.Material = 'SmoothPlastic'
  3177.  
  3178. obj186.Size = Vector3.new(1, 1, 1)
  3179.  
  3180. obj186.FrontSurface = 10
  3181.  
  3182. obj186.BottomSurface = 10
  3183.  
  3184. obj186.BackSurface = 10
  3185.  
  3186. obj186.Anchored = true
  3187.  
  3188. obj186.BrickColor = BrickColor.new("Dark stone grey")
  3189.  
  3190. obj186.Name = "A1"
  3191.  
  3192. obj186.Parent = Gun
  3193.  
  3194.  
  3195.  
  3196. -- 187 - Mesh
  3197.  
  3198. obj187 = Instance.new("CylinderMesh")
  3199.  
  3200. obj187.Scale = Vector3.new(0.134999976, 0.423000127, 0.200000018)
  3201.  
  3202. obj187.Parent = obj186
  3203.  
  3204.  
  3205.  
  3206. -- 188 - Part
  3207.  
  3208. obj188 = Instance.new("Part")
  3209.  
  3210. obj188.CFrame = CFrame.new(Vector3.new(15.9380903, 13.4856529, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  3211.  
  3212. obj188.FormFactor = 'Custom'
  3213.  
  3214. obj188.LeftSurface = 10
  3215.  
  3216. obj188.TopSurface = 10
  3217.  
  3218. obj188.RightSurface = 10
  3219.  
  3220. obj188.Material = 'SmoothPlastic'
  3221.  
  3222. obj188.Size = Vector3.new(1, 1, 1)
  3223.  
  3224. obj188.FrontSurface = 10
  3225.  
  3226. obj188.BottomSurface = 10
  3227.  
  3228. obj188.BackSurface = 10
  3229.  
  3230. obj188.Anchored = true
  3231.  
  3232. obj188.BrickColor = BrickColor.new("Black")
  3233.  
  3234. obj188.Parent = Gun
  3235.  
  3236.  
  3237.  
  3238. -- 189 - Mesh
  3239.  
  3240. obj189 = Instance.new("SpecialMesh")
  3241.  
  3242. obj189.MeshType = Enum.MeshType.Wedge
  3243.  
  3244. obj189.Scale = Vector3.new(0.15384616, 0.0692307726, 0.438461393)
  3245.  
  3246. obj189.Parent = obj188
  3247.  
  3248.  
  3249.  
  3250. -- 190 - Part
  3251.  
  3252. obj190 = Instance.new("Part")
  3253.  
  3254. obj190.CFrame = CFrame.new(Vector3.new(15.9000959, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  3255.  
  3256. obj190.FormFactor = 'Custom'
  3257.  
  3258. obj190.LeftSurface = 10
  3259.  
  3260. obj190.TopSurface = 10
  3261.  
  3262. obj190.RightSurface = 10
  3263.  
  3264. obj190.Material = 'SmoothPlastic'
  3265.  
  3266. obj190.Size = Vector3.new(1, 1, 1)
  3267.  
  3268. obj190.FrontSurface = 10
  3269.  
  3270. obj190.BottomSurface = 10
  3271.  
  3272. obj190.BackSurface = 10
  3273.  
  3274. obj190.Anchored = true
  3275.  
  3276. obj190.BrickColor = BrickColor.new("Dark stone grey")
  3277.  
  3278. obj190.Parent = Gun
  3279.  
  3280.  
  3281.  
  3282. -- 191 - Mesh
  3283.  
  3284. obj191 = Instance.new("CylinderMesh")
  3285.  
  3286. obj191.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
  3287.  
  3288. obj191.Parent = obj190
  3289.  
  3290.  
  3291.  
  3292. -- 192 - Part
  3293.  
  3294. obj192 = Instance.new("Part")
  3295.  
  3296. obj192.CFrame = CFrame.new(Vector3.new(15.7300911, 13.608654, -9.93166256)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  3297.  
  3298. obj192.FormFactor = 'Custom'
  3299.  
  3300. obj192.LeftSurface = 10
  3301.  
  3302. obj192.TopSurface = 10
  3303.  
  3304. obj192.RightSurface = 10
  3305.  
  3306. obj192.Material = 'SmoothPlastic'
  3307.  
  3308. obj192.Size = Vector3.new(1, 1, 1)
  3309.  
  3310. obj192.FrontSurface = 10
  3311.  
  3312. obj192.BottomSurface = 10
  3313.  
  3314. obj192.BackSurface = 10
  3315.  
  3316. obj192.Anchored = true
  3317.  
  3318. obj192.BrickColor = BrickColor.new("Dark stone grey")
  3319.  
  3320. obj192.Parent = Gun
  3321.  
  3322.  
  3323.  
  3324. -- 193 - Mesh
  3325.  
  3326. obj193 = Instance.new("CylinderMesh")
  3327.  
  3328. obj193.Scale = Vector3.new(0.0769230798, 0.107692324, 0.0384615399)
  3329.  
  3330. obj193.Parent = obj192
  3331.  
  3332.  
  3333.  
  3334. -- 194 - Part
  3335.  
  3336. obj194 = Instance.new("Part")
  3337.  
  3338. obj194.CFrame = CFrame.new(Vector3.new(15.8030958, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3339.  
  3340. obj194.FormFactor = 'Custom'
  3341.  
  3342. obj194.LeftSurface = 10
  3343.  
  3344. obj194.TopSurface = 10
  3345.  
  3346. obj194.RightSurface = 10
  3347.  
  3348. obj194.Material = 'SmoothPlastic'
  3349.  
  3350. obj194.Size = Vector3.new(1, 1, 1)
  3351.  
  3352. obj194.FrontSurface = 10
  3353.  
  3354. obj194.BottomSurface = 10
  3355.  
  3356. obj194.BackSurface = 10
  3357.  
  3358. obj194.Anchored = true
  3359.  
  3360. obj194.BrickColor = BrickColor.new("Dark stone grey")
  3361.  
  3362. obj194.Parent = Gun
  3363.  
  3364.  
  3365.  
  3366. -- 195 - Mesh
  3367.  
  3368. obj195 = Instance.new("SpecialMesh")
  3369.  
  3370. obj195.MeshType = Enum.MeshType.Brick
  3371.  
  3372. obj195.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
  3373.  
  3374. obj195.Parent = obj194
  3375.  
  3376.  
  3377.  
  3378. -- 196 - Part
  3379.  
  3380. obj196 = Instance.new("Part")
  3381.  
  3382. obj196.CFrame = CFrame.new(Vector3.new(15.1420965, 13.6936531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3383.  
  3384. obj196.FormFactor = 'Custom'
  3385.  
  3386. obj196.LeftSurface = 10
  3387.  
  3388. obj196.TopSurface = 10
  3389.  
  3390. obj196.RightSurface = 10
  3391.  
  3392. obj196.Material = 'SmoothPlastic'
  3393.  
  3394. obj196.Size = Vector3.new(1, 1, 1)
  3395.  
  3396. obj196.FrontSurface = 10
  3397.  
  3398. obj196.BottomSurface = 10
  3399.  
  3400. obj196.BackSurface = 10
  3401.  
  3402. obj196.Anchored = true
  3403.  
  3404. obj196.BrickColor = BrickColor.new("Black")
  3405.  
  3406. obj196.Parent = Gun
  3407.  
  3408.  
  3409.  
  3410. -- 197 - Mesh
  3411.  
  3412. obj197 = Instance.new("SpecialMesh")
  3413.  
  3414. obj197.MeshType = Enum.MeshType.Brick
  3415.  
  3416. obj197.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
  3417.  
  3418. obj197.Parent = obj196
  3419.  
  3420.  
  3421.  
  3422. -- 198 - Part
  3423.  
  3424. obj198 = Instance.new("Part")
  3425.  
  3426. obj198.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4936533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  3427.  
  3428. obj198.FormFactor = 'Custom'
  3429.  
  3430. obj198.LeftSurface = 10
  3431.  
  3432. obj198.TopSurface = 10
  3433.  
  3434. obj198.RightSurface = 10
  3435.  
  3436. obj198.Material = 'SmoothPlastic'
  3437.  
  3438. obj198.Size = Vector3.new(1, 1, 1)
  3439.  
  3440. obj198.FrontSurface = 10
  3441.  
  3442. obj198.BottomSurface = 10
  3443.  
  3444. obj198.BackSurface = 10
  3445.  
  3446. obj198.Anchored = true
  3447.  
  3448. obj198.BrickColor = BrickColor.new("Dark stone grey")
  3449.  
  3450. obj198.Parent = Gun
  3451.  
  3452.  
  3453.  
  3454. -- 199 - Mesh
  3455.  
  3456. obj199 = Instance.new("SpecialMesh")
  3457.  
  3458. obj199.MeshType = Enum.MeshType.Wedge
  3459.  
  3460. obj199.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
  3461.  
  3462. obj199.Parent = obj198
  3463.  
  3464.  
  3465.  
  3466. -- 200 - Part
  3467.  
  3468. obj200 = Instance.new("Part")
  3469.  
  3470. obj200.CFrame = CFrame.new(Vector3.new(15.8530912, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3471.  
  3472. obj200.FormFactor = 'Custom'
  3473.  
  3474. obj200.LeftSurface = 10
  3475.  
  3476. obj200.TopSurface = 10
  3477.  
  3478. obj200.RightSurface = 10
  3479.  
  3480. obj200.Material = 'SmoothPlastic'
  3481.  
  3482. obj200.Size = Vector3.new(1, 1, 1)
  3483.  
  3484. obj200.FrontSurface = 10
  3485.  
  3486. obj200.BottomSurface = 10
  3487.  
  3488. obj200.BackSurface = 10
  3489.  
  3490. obj200.Anchored = true
  3491.  
  3492. obj200.BrickColor = BrickColor.new("Black")
  3493.  
  3494. obj200.Parent = Gun
  3495.  
  3496.  
  3497.  
  3498. -- 201 - Mesh
  3499.  
  3500. obj201 = Instance.new("SpecialMesh")
  3501.  
  3502. obj201.MeshType = Enum.MeshType.Sphere
  3503.  
  3504. obj201.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
  3505.  
  3506. obj201.Parent = obj200
  3507.  
  3508.  
  3509.  
  3510. -- 202 - Part
  3511.  
  3512. obj202 = Instance.new("Part")
  3513.  
  3514. obj202.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5246534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  3515.  
  3516. obj202.FormFactor = 'Custom'
  3517.  
  3518. obj202.LeftSurface = 10
  3519.  
  3520. obj202.TopSurface = 10
  3521.  
  3522. obj202.RightSurface = 10
  3523.  
  3524. obj202.Material = 'SmoothPlastic'
  3525.  
  3526. obj202.Size = Vector3.new(1, 1, 1)
  3527.  
  3528. obj202.FrontSurface = 10
  3529.  
  3530. obj202.BottomSurface = 10
  3531.  
  3532. obj202.BackSurface = 10
  3533.  
  3534. obj202.Anchored = true
  3535.  
  3536. obj202.BrickColor = BrickColor.new("Dark stone grey")
  3537.  
  3538. obj202.Parent = Gun
  3539.  
  3540.  
  3541.  
  3542. -- 203 - Mesh
  3543.  
  3544. obj203 = Instance.new("SpecialMesh")
  3545.  
  3546. obj203.MeshType = Enum.MeshType.Wedge
  3547.  
  3548. obj203.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0230769292)
  3549.  
  3550. obj203.Parent = obj202
  3551.  
  3552.  
  3553.  
  3554. -- 204 - Part
  3555.  
  3556. obj204 = Instance.new("Part")
  3557.  
  3558. obj204.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5706539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3559.  
  3560. obj204.FormFactor = 'Custom'
  3561.  
  3562. obj204.LeftSurface = 10
  3563.  
  3564. obj204.TopSurface = 10
  3565.  
  3566. obj204.RightSurface = 10
  3567.  
  3568. obj204.Material = 'SmoothPlastic'
  3569.  
  3570. obj204.Size = Vector3.new(1, 1, 1)
  3571.  
  3572. obj204.FrontSurface = 10
  3573.  
  3574. obj204.BottomSurface = 10
  3575.  
  3576. obj204.BackSurface = 10
  3577.  
  3578. obj204.Anchored = true
  3579.  
  3580. obj204.BrickColor = BrickColor.new("Dark stone grey")
  3581.  
  3582. obj204.Parent = Gun
  3583.  
  3584.  
  3585.  
  3586. -- 205 - Mesh
  3587.  
  3588. obj205 = Instance.new("SpecialMesh")
  3589.  
  3590. obj205.MeshType = Enum.MeshType.Brick
  3591.  
  3592. obj205.Scale = Vector3.new(0.0153846163, 0.0846154019, 0.0384615399)
  3593.  
  3594. obj205.Parent = obj204
  3595.  
  3596.  
  3597.  
  3598. -- 206 - Part
  3599.  
  3600. obj206 = Instance.new("Part")
  3601.  
  3602. obj206.CFrame = CFrame.new(Vector3.new(15.8150892, 13.6476536, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
  3603.  
  3604. obj206.FormFactor = 'Custom'
  3605.  
  3606. obj206.LeftSurface = 10
  3607.  
  3608. obj206.TopSurface = 10
  3609.  
  3610. obj206.RightSurface = 10
  3611.  
  3612. obj206.Material = 'SmoothPlastic'
  3613.  
  3614. obj206.Size = Vector3.new(1, 1, 1)
  3615.  
  3616. obj206.FrontSurface = 10
  3617.  
  3618. obj206.BottomSurface = 10
  3619.  
  3620. obj206.BackSurface = 10
  3621.  
  3622. obj206.Anchored = true
  3623.  
  3624. obj206.BrickColor = BrickColor.new("Dark stone grey")
  3625.  
  3626. obj206.Parent = Gun
  3627.  
  3628.  
  3629.  
  3630. -- 207 - Mesh
  3631.  
  3632. obj207 = Instance.new("SpecialMesh")
  3633.  
  3634. obj207.MeshType = Enum.MeshType.Brick
  3635.  
  3636. obj207.Scale = Vector3.new(0.0384615399, 0.15384616, 0.00769230817)
  3637.  
  3638. obj207.Parent = obj206
  3639.  
  3640.  
  3641.  
  3642. -- 208 - Part
  3643.  
  3644. obj208 = Instance.new("Part")
  3645.  
  3646. obj208.CFrame = CFrame.new(Vector3.new(15.9340925, 13.7346544, -9.86966419)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  3647.  
  3648. obj208.FormFactor = 'Custom'
  3649.  
  3650. obj208.LeftSurface = 10
  3651.  
  3652. obj208.TopSurface = 10
  3653.  
  3654. obj208.RightSurface = 10
  3655.  
  3656. obj208.Material = 'SmoothPlastic'
  3657.  
  3658. obj208.Size = Vector3.new(1, 1, 1)
  3659.  
  3660. obj208.FrontSurface = 10
  3661.  
  3662. obj208.BottomSurface = 10
  3663.  
  3664. obj208.BackSurface = 10
  3665.  
  3666. obj208.Anchored = true
  3667.  
  3668. obj208.BrickColor = BrickColor.new("Black")
  3669.  
  3670. obj208.Parent = Gun
  3671.  
  3672.  
  3673.  
  3674. -- 209 - Mesh
  3675.  
  3676. obj209 = Instance.new("SpecialMesh")
  3677.  
  3678. obj209.MeshType = Enum.MeshType.Brick
  3679.  
  3680. obj209.Scale = Vector3.new(0.41538471, 0.107692324, 0.0230769273)
  3681.  
  3682. obj209.Parent = obj208
  3683.  
  3684.  
  3685.  
  3686. -- 210 - Part
  3687.  
  3688. obj210 = Instance.new("Part")
  3689.  
  3690. obj210.CFrame = CFrame.new(Vector3.new(16.0230885, 13.8936529, -10.0146646)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3691.  
  3692. obj210.FormFactor = 'Custom'
  3693.  
  3694. obj210.LeftSurface = 10
  3695.  
  3696. obj210.TopSurface = 10
  3697.  
  3698. obj210.RightSurface = 10
  3699.  
  3700. obj210.Material = 'SmoothPlastic'
  3701.  
  3702. obj210.Size = Vector3.new(1, 1, 1)
  3703.  
  3704. obj210.FrontSurface = 10
  3705.  
  3706. obj210.BottomSurface = 10
  3707.  
  3708. obj210.BackSurface = 10
  3709.  
  3710. obj210.Anchored = true
  3711.  
  3712. obj210.BrickColor = BrickColor.new("Black")
  3713.  
  3714. obj210.Parent = Gun
  3715.  
  3716.  
  3717.  
  3718. -- 211 - Mesh
  3719.  
  3720. obj211 = Instance.new("SpecialMesh")
  3721.  
  3722. obj211.MeshType = Enum.MeshType.Brick
  3723.  
  3724. obj211.Scale = Vector3.new(0.115384638, 0.0769230798, 0.0769230798)
  3725.  
  3726. obj211.Parent = obj210
  3727.  
  3728.  
  3729.  
  3730. -- 212 - Part
  3731.  
  3732. obj212 = Instance.new("Part")
  3733.  
  3734. obj212.CFrame = CFrame.new(Vector3.new(15.7000923, 13.6856527, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  3735.  
  3736. obj212.FormFactor = 'Custom'
  3737.  
  3738. obj212.LeftSurface = 10
  3739.  
  3740. obj212.TopSurface = 10
  3741.  
  3742. obj212.RightSurface = 10
  3743.  
  3744. obj212.Material = 'SmoothPlastic'
  3745.  
  3746. obj212.Size = Vector3.new(1, 1, 1)
  3747.  
  3748. obj212.FrontSurface = 10
  3749.  
  3750. obj212.BottomSurface = 10
  3751.  
  3752. obj212.BackSurface = 10
  3753.  
  3754. obj212.Anchored = true
  3755.  
  3756. obj212.BrickColor = BrickColor.new("Dark stone grey")
  3757.  
  3758. obj212.Parent = Gun
  3759.  
  3760.  
  3761.  
  3762. -- 213 - Mesh
  3763.  
  3764. obj213 = Instance.new("CylinderMesh")
  3765.  
  3766. obj213.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.0384615399)
  3767.  
  3768. obj213.Parent = obj212
  3769.  
  3770.  
  3771.  
  3772. -- 214 - CenterWeld
  3773.  
  3774. obj214 = Instance.new("Part")
  3775.  
  3776. obj214.CFrame = CFrame.new(Vector3.new(15.9340925, 13.8276529, -9.97666454)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  3777.  
  3778. obj214.FormFactor = 'Custom'
  3779.  
  3780. obj214.LeftSurface = 10
  3781.  
  3782. obj214.TopSurface = 10
  3783.  
  3784. obj214.RightSurface = 10
  3785.  
  3786. obj214.Material = 'SmoothPlastic'
  3787.  
  3788. obj214.Size = Vector3.new(1, 1, 1)
  3789.  
  3790. obj214.FrontSurface = 10
  3791.  
  3792. obj214.BottomSurface = 10
  3793.  
  3794. obj214.BackSurface = 10
  3795.  
  3796. obj214.Anchored = true
  3797.  
  3798. obj214.BrickColor = BrickColor.new("Black")
  3799.  
  3800. obj214.Name = "CenterWeld"
  3801.  
  3802. obj214.Parent = Gun
  3803.  
  3804.  
  3805.  
  3806. -- 215 - Mesh
  3807.  
  3808. obj215 = Instance.new("CylinderMesh")
  3809.  
  3810. obj215.Scale = Vector3.new(0.169230834, 0.415384561, 0.192307696)
  3811.  
  3812. obj215.Parent = obj214
  3813.  
  3814.  
  3815.  
  3816. -- 216 - Part
  3817.  
  3818. obj216 = Instance.new("Part")
  3819.  
  3820. obj216.CFrame = CFrame.new(Vector3.new(15.1730947, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  3821.  
  3822. obj216.FormFactor = 'Custom'
  3823.  
  3824. obj216.LeftSurface = 10
  3825.  
  3826. obj216.TopSurface = 10
  3827.  
  3828. obj216.RightSurface = 10
  3829.  
  3830. obj216.Material = 'SmoothPlastic'
  3831.  
  3832. obj216.Size = Vector3.new(1, 1, 1)
  3833.  
  3834. obj216.FrontSurface = 10
  3835.  
  3836. obj216.BottomSurface = 10
  3837.  
  3838. obj216.BackSurface = 10
  3839.  
  3840. obj216.Anchored = true
  3841.  
  3842. obj216.BrickColor = BrickColor.new("Black")
  3843.  
  3844. obj216.Parent = Gun
  3845.  
  3846.  
  3847.  
  3848. -- 217 - Mesh
  3849.  
  3850. obj217 = Instance.new("SpecialMesh")
  3851.  
  3852. obj217.MeshType = Enum.MeshType.Brick
  3853.  
  3854. obj217.Scale = Vector3.new(0.0461538397, 0.00769230817, 0.0692308173)
  3855.  
  3856. obj217.Parent = obj216
  3857.  
  3858.  
  3859.  
  3860. -- 218 - Part
  3861.  
  3862. obj218 = Instance.new("Part")
  3863.  
  3864. obj218.CFrame = CFrame.new(Vector3.new(15.1530981, 13.9626551, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  3865.  
  3866. obj218.FormFactor = 'Custom'
  3867.  
  3868. obj218.LeftSurface = 10
  3869.  
  3870. obj218.TopSurface = 10
  3871.  
  3872. obj218.RightSurface = 10
  3873.  
  3874. obj218.Material = 'SmoothPlastic'
  3875.  
  3876. obj218.Size = Vector3.new(1, 1, 1)
  3877.  
  3878. obj218.FrontSurface = 10
  3879.  
  3880. obj218.BottomSurface = 10
  3881.  
  3882. obj218.BackSurface = 10
  3883.  
  3884. obj218.Anchored = true
  3885.  
  3886. obj218.Parent = Gun
  3887.  
  3888.  
  3889.  
  3890. -- 219 - Mesh
  3891.  
  3892. obj219 = Instance.new("SpecialMesh")
  3893.  
  3894. obj219.MeshType = Enum.MeshType.Wedge
  3895.  
  3896. obj219.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  3897.  
  3898. obj219.Parent = obj218
  3899.  
  3900.  
  3901.  
  3902. -- 220 - Part
  3903.  
  3904. obj220 = Instance.new("Part")
  3905.  
  3906. obj220.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6546535, -9.88166332)) * CFrame.Angles(-1.5707963705063, 0, 3.141592502594)
  3907.  
  3908. obj220.FormFactor = 'Custom'
  3909.  
  3910. obj220.LeftSurface = 10
  3911.  
  3912. obj220.TopSurface = 10
  3913.  
  3914. obj220.RightSurface = 10
  3915.  
  3916. obj220.Material = 'SmoothPlastic'
  3917.  
  3918. obj220.Size = Vector3.new(1, 1, 1)
  3919.  
  3920. obj220.FrontSurface = 10
  3921.  
  3922. obj220.BottomSurface = 10
  3923.  
  3924. obj220.BackSurface = 10
  3925.  
  3926. obj220.Anchored = true
  3927.  
  3928. obj220.BrickColor = BrickColor.new("Dark stone grey")
  3929.  
  3930. obj220.Parent = Gun
  3931.  
  3932.  
  3933.  
  3934. -- 221 - Mesh
  3935.  
  3936. obj221 = Instance.new("CylinderMesh")
  3937.  
  3938. obj221.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
  3939.  
  3940. obj221.Parent = obj220
  3941.  
  3942.  
  3943.  
  3944. -- 222 - Part
  3945.  
  3946. obj222 = Instance.new("Part")
  3947.  
  3948. obj222.CFrame = CFrame.new(Vector3.new(15.6030922, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  3949.  
  3950. obj222.FormFactor = 'Custom'
  3951.  
  3952. obj222.LeftSurface = 10
  3953.  
  3954. obj222.TopSurface = 10
  3955.  
  3956. obj222.RightSurface = 10
  3957.  
  3958. obj222.Material = 'SmoothPlastic'
  3959.  
  3960. obj222.Size = Vector3.new(1, 1, 1)
  3961.  
  3962. obj222.FrontSurface = 10
  3963.  
  3964. obj222.BottomSurface = 10
  3965.  
  3966. obj222.BackSurface = 10
  3967.  
  3968. obj222.Anchored = true
  3969.  
  3970. obj222.BrickColor = BrickColor.new("Black")
  3971.  
  3972. obj222.Parent = Gun
  3973.  
  3974.  
  3975.  
  3976. -- 223 - Mesh
  3977.  
  3978. obj223 = Instance.new("SpecialMesh")
  3979.  
  3980. obj223.MeshType = Enum.MeshType.Brick
  3981.  
  3982. obj223.Scale = Vector3.new(0.230769277, 0.369230747, 0.161538497)
  3983.  
  3984. obj223.Parent = obj222
  3985.  
  3986.  
  3987.  
  3988. -- 224 - Part
  3989.  
  3990. obj224 = Instance.new("Part")
  3991.  
  3992. obj224.CFrame = CFrame.new(Vector3.new(15.1610937, 13.6546535, -9.96266651)) * CFrame.Angles(-3.141592502594, 1.5707963705063, 0)
  3993.  
  3994. obj224.FormFactor = 'Custom'
  3995.  
  3996. obj224.LeftSurface = 10
  3997.  
  3998. obj224.TopSurface = 10
  3999.  
  4000. obj224.RightSurface = 10
  4001.  
  4002. obj224.Material = 'SmoothPlastic'
  4003.  
  4004. obj224.Size = Vector3.new(1, 1, 1)
  4005.  
  4006. obj224.FrontSurface = 10
  4007.  
  4008. obj224.BottomSurface = 10
  4009.  
  4010. obj224.BackSurface = 10
  4011.  
  4012. obj224.Anchored = true
  4013.  
  4014. obj224.BrickColor = BrickColor.new("Black")
  4015.  
  4016. obj224.Parent = Gun
  4017.  
  4018.  
  4019.  
  4020. -- 225 - Mesh
  4021.  
  4022. obj225 = Instance.new("SpecialMesh")
  4023.  
  4024. obj225.MeshType = Enum.MeshType.Wedge
  4025.  
  4026. obj225.Scale = Vector3.new(0.161538467, 0.0384615399, 0.0384615399)
  4027.  
  4028. obj225.Parent = obj224
  4029.  
  4030.  
  4031.  
  4032. -- 226 - Part
  4033.  
  4034. obj226 = Instance.new("Part")
  4035.  
  4036. obj226.CFrame = CFrame.new(Vector3.new(15.2000942, 13.6746531, -9.96266651)) * CFrame.Angles(-0, 0, 1.5707963705063)
  4037.  
  4038. obj226.FormFactor = 'Custom'
  4039.  
  4040. obj226.LeftSurface = 10
  4041.  
  4042. obj226.TopSurface = 10
  4043.  
  4044. obj226.RightSurface = 10
  4045.  
  4046. obj226.Material = 'SmoothPlastic'
  4047.  
  4048. obj226.Size = Vector3.new(1, 1, 1)
  4049.  
  4050. obj226.FrontSurface = 10
  4051.  
  4052. obj226.BottomSurface = 10
  4053.  
  4054. obj226.BackSurface = 10
  4055.  
  4056. obj226.Anchored = true
  4057.  
  4058. obj226.BrickColor = BrickColor.new("Black")
  4059.  
  4060. obj226.Parent = Gun
  4061.  
  4062.  
  4063.  
  4064. -- 227 - Mesh
  4065.  
  4066. obj227 = Instance.new("SpecialMesh")
  4067.  
  4068. obj227.MeshType = Enum.MeshType.Brick
  4069.  
  4070. obj227.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.161538467)
  4071.  
  4072. obj227.Parent = obj226
  4073.  
  4074.  
  4075.  
  4076. -- 228 - Part
  4077.  
  4078. obj228 = Instance.new("Part")
  4079.  
  4080. obj228.CFrame = CFrame.new(Vector3.new(15.7300911, 13.6316538, -9.93166256)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4081.  
  4082. obj228.FormFactor = 'Custom'
  4083.  
  4084. obj228.LeftSurface = 10
  4085.  
  4086. obj228.TopSurface = 10
  4087.  
  4088. obj228.RightSurface = 10
  4089.  
  4090. obj228.Material = 'SmoothPlastic'
  4091.  
  4092. obj228.Size = Vector3.new(1, 1, 1)
  4093.  
  4094. obj228.FrontSurface = 10
  4095.  
  4096. obj228.BottomSurface = 10
  4097.  
  4098. obj228.BackSurface = 10
  4099.  
  4100. obj228.Anchored = true
  4101.  
  4102. obj228.BrickColor = BrickColor.new("Dark stone grey")
  4103.  
  4104. obj228.Parent = Gun
  4105.  
  4106.  
  4107.  
  4108. -- 229 - Mesh
  4109.  
  4110. obj229 = Instance.new("SpecialMesh")
  4111.  
  4112. obj229.MeshType = Enum.MeshType.Brick
  4113.  
  4114. obj229.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.107692324)
  4115.  
  4116. obj229.Parent = obj228
  4117.  
  4118.  
  4119.  
  4120. -- 230 - Part
  4121.  
  4122. obj230 = Instance.new("Part")
  4123.  
  4124. obj230.CFrame = CFrame.new(Vector3.new(15.0840979, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  4125.  
  4126. obj230.FormFactor = 'Custom'
  4127.  
  4128. obj230.LeftSurface = 10
  4129.  
  4130. obj230.TopSurface = 10
  4131.  
  4132. obj230.RightSurface = 10
  4133.  
  4134. obj230.Material = 'SmoothPlastic'
  4135.  
  4136. obj230.Size = Vector3.new(1, 1, 1)
  4137.  
  4138. obj230.FrontSurface = 10
  4139.  
  4140. obj230.BottomSurface = 10
  4141.  
  4142. obj230.BackSurface = 10
  4143.  
  4144. obj230.Anchored = true
  4145.  
  4146. obj230.BrickColor = BrickColor.new("Black")
  4147.  
  4148. obj230.Parent = Gun
  4149.  
  4150.  
  4151.  
  4152. -- 231 - Mesh
  4153.  
  4154. obj231 = Instance.new("SpecialMesh")
  4155.  
  4156. obj231.MeshType = Enum.MeshType.Brick
  4157.  
  4158. obj231.Scale = Vector3.new(0.0384615399, 0.269230783, 0.161538467)
  4159.  
  4160. obj231.Parent = obj230
  4161.  
  4162.  
  4163.  
  4164. -- 232 - Part
  4165.  
  4166. obj232 = Instance.new("Part")
  4167.  
  4168. obj232.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -10.0546656)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4169.  
  4170. obj232.FormFactor = 'Custom'
  4171.  
  4172. obj232.LeftSurface = 10
  4173.  
  4174. obj232.TopSurface = 10
  4175.  
  4176. obj232.RightSurface = 10
  4177.  
  4178. obj232.Material = 'SmoothPlastic'
  4179.  
  4180. obj232.Size = Vector3.new(1, 1, 1)
  4181.  
  4182. obj232.FrontSurface = 10
  4183.  
  4184. obj232.BottomSurface = 10
  4185.  
  4186. obj232.BackSurface = 10
  4187.  
  4188. obj232.Anchored = true
  4189.  
  4190. obj232.BrickColor = BrickColor.new("Black")
  4191.  
  4192. obj232.Parent = Gun
  4193.  
  4194.  
  4195.  
  4196. -- 233 - Mesh
  4197.  
  4198. obj233 = Instance.new("CylinderMesh")
  4199.  
  4200. obj233.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  4201.  
  4202. obj233.Parent = obj232
  4203.  
  4204.  
  4205.  
  4206. -- 234 - Part
  4207.  
  4208. obj234 = Instance.new("Part")
  4209.  
  4210. obj234.CFrame = CFrame.new(Vector3.new(16.0650883, 13.740653, -9.85966587)) * CFrame.Angles(2.6179935932159, 0, 3.141592502594)
  4211.  
  4212. obj234.FormFactor = 'Custom'
  4213.  
  4214. obj234.LeftSurface = 10
  4215.  
  4216. obj234.TopSurface = 10
  4217.  
  4218. obj234.RightSurface = 10
  4219.  
  4220. obj234.Material = 'SmoothPlastic'
  4221.  
  4222. obj234.Size = Vector3.new(1, 1, 1)
  4223.  
  4224. obj234.FrontSurface = 10
  4225.  
  4226. obj234.BottomSurface = 10
  4227.  
  4228. obj234.BackSurface = 10
  4229.  
  4230. obj234.Anchored = true
  4231.  
  4232. obj234.BrickColor = BrickColor.new("Dark stone grey")
  4233.  
  4234. obj234.Parent = Gun
  4235.  
  4236.  
  4237.  
  4238. -- 235 - Mesh
  4239.  
  4240. obj235 = Instance.new("SpecialMesh")
  4241.  
  4242. obj235.MeshType = Enum.MeshType.Brick
  4243.  
  4244. obj235.Scale = Vector3.new(0.092307739, 0.0923077092, 0.00769230817)
  4245.  
  4246. obj235.Parent = obj234
  4247.  
  4248.  
  4249.  
  4250. -- 236 - Part
  4251.  
  4252. obj236 = Instance.new("Part")
  4253.  
  4254. obj236.CFrame = CFrame.new(Vector3.new(15.1820974, 13.8276529, -9.8166666)) * CFrame.Angles(1.5707963705063, 7.2426775687973e-009, 1.2217304706573)
  4255.  
  4256. obj236.FormFactor = 'Custom'
  4257.  
  4258. obj236.LeftSurface = 10
  4259.  
  4260. obj236.TopSurface = 10
  4261.  
  4262. obj236.RightSurface = 10
  4263.  
  4264. obj236.Material = 'SmoothPlastic'
  4265.  
  4266. obj236.Size = Vector3.new(1, 1, 1)
  4267.  
  4268. obj236.FrontSurface = 10
  4269.  
  4270. obj236.BottomSurface = 10
  4271.  
  4272. obj236.BackSurface = 10
  4273.  
  4274. obj236.Anchored = true
  4275.  
  4276. obj236.BrickColor = BrickColor.new("Dark stone grey")
  4277.  
  4278. obj236.Parent = Gun
  4279.  
  4280.  
  4281.  
  4282. -- 237 - Mesh
  4283.  
  4284. obj237 = Instance.new("CylinderMesh")
  4285.  
  4286. obj237.Scale = Vector3.new(0.115384638, 0.00769233704, 0.115384638)
  4287.  
  4288. obj237.Parent = obj236
  4289.  
  4290.  
  4291.  
  4292. -- 238 - Part
  4293.  
  4294. obj238 = Instance.new("Part")
  4295.  
  4296. obj238.CFrame = CFrame.new(Vector3.new(15.5480928, 13.5706539, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  4297.  
  4298. obj238.FormFactor = 'Custom'
  4299.  
  4300. obj238.LeftSurface = 10
  4301.  
  4302. obj238.TopSurface = 10
  4303.  
  4304. obj238.RightSurface = 10
  4305.  
  4306. obj238.Material = 'SmoothPlastic'
  4307.  
  4308. obj238.Size = Vector3.new(1, 1, 1)
  4309.  
  4310. obj238.FrontSurface = 10
  4311.  
  4312. obj238.BottomSurface = 10
  4313.  
  4314. obj238.BackSurface = 10
  4315.  
  4316. obj238.Anchored = true
  4317.  
  4318. obj238.BrickColor = BrickColor.new("Dark stone grey")
  4319.  
  4320. obj238.Parent = Gun
  4321.  
  4322.  
  4323.  
  4324. -- 239 - Mesh
  4325.  
  4326. obj239 = Instance.new("SpecialMesh")
  4327.  
  4328. obj239.MeshType = Enum.MeshType.Wedge
  4329.  
  4330. obj239.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0846154019)
  4331.  
  4332. obj239.Parent = obj238
  4333.  
  4334.  
  4335.  
  4336. -- 240 - Part
  4337.  
  4338. obj240 = Instance.new("Part")
  4339.  
  4340. obj240.CFrame = CFrame.new(Vector3.new(15.796093, 13.5206528, -9.89666271)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  4341.  
  4342. obj240.FormFactor = 'Custom'
  4343.  
  4344. obj240.LeftSurface = 10
  4345.  
  4346. obj240.TopSurface = 10
  4347.  
  4348. obj240.RightSurface = 10
  4349.  
  4350. obj240.Material = 'SmoothPlastic'
  4351.  
  4352. obj240.Size = Vector3.new(1, 1, 1)
  4353.  
  4354. obj240.FrontSurface = 10
  4355.  
  4356. obj240.BottomSurface = 10
  4357.  
  4358. obj240.BackSurface = 10
  4359.  
  4360. obj240.Anchored = true
  4361.  
  4362. obj240.BrickColor = BrickColor.new("Black")
  4363.  
  4364. obj240.Parent = Gun
  4365.  
  4366.  
  4367.  
  4368. -- 241 - Mesh
  4369.  
  4370. obj241 = Instance.new("CylinderMesh")
  4371.  
  4372. obj241.Scale = Vector3.new(0.0384615399, 0.115384638, 0.0384615399)
  4373.  
  4374. obj241.Parent = obj240
  4375.  
  4376.  
  4377.  
  4378. -- 242 - Part
  4379.  
  4380. obj242 = Instance.new("Part")
  4381.  
  4382. obj242.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4383.  
  4384. obj242.FormFactor = 'Custom'
  4385.  
  4386. obj242.LeftSurface = 10
  4387.  
  4388. obj242.TopSurface = 10
  4389.  
  4390. obj242.RightSurface = 10
  4391.  
  4392. obj242.Material = 'SmoothPlastic'
  4393.  
  4394. obj242.Size = Vector3.new(1, 1, 1)
  4395.  
  4396. obj242.FrontSurface = 10
  4397.  
  4398. obj242.BottomSurface = 10
  4399.  
  4400. obj242.BackSurface = 10
  4401.  
  4402. obj242.Anchored = true
  4403.  
  4404. obj242.BrickColor = BrickColor.new("Black")
  4405.  
  4406. obj242.Parent = Gun
  4407.  
  4408.  
  4409.  
  4410. -- 243 - Mesh
  4411.  
  4412. obj243 = Instance.new("SpecialMesh")
  4413.  
  4414. obj243.MeshType = Enum.MeshType.Brick
  4415.  
  4416. obj243.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.184615433)
  4417.  
  4418. obj243.Parent = obj242
  4419.  
  4420.  
  4421.  
  4422. -- 244 - Part
  4423.  
  4424. obj244 = Instance.new("Part")
  4425.  
  4426. obj244.CFrame = CFrame.new(Vector3.new(15.3530941, 13.6706533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 2.8797931671143)
  4427.  
  4428. obj244.FormFactor = 'Custom'
  4429.  
  4430. obj244.LeftSurface = 10
  4431.  
  4432. obj244.TopSurface = 10
  4433.  
  4434. obj244.RightSurface = 10
  4435.  
  4436. obj244.Material = 'SmoothPlastic'
  4437.  
  4438. obj244.Size = Vector3.new(1, 1, 1)
  4439.  
  4440. obj244.FrontSurface = 10
  4441.  
  4442. obj244.BottomSurface = 10
  4443.  
  4444. obj244.BackSurface = 10
  4445.  
  4446. obj244.Anchored = true
  4447.  
  4448. obj244.BrickColor = BrickColor.new("Dark stone grey")
  4449.  
  4450. obj244.Parent = Gun
  4451.  
  4452.  
  4453.  
  4454. -- 245 - Mesh
  4455.  
  4456. obj245 = Instance.new("SpecialMesh")
  4457.  
  4458. obj245.MeshType = Enum.MeshType.Brick
  4459.  
  4460. obj245.Scale = Vector3.new(0.0230769273, 0.00769230817, 0.169230789)
  4461.  
  4462. obj245.Parent = obj244
  4463.  
  4464.  
  4465.  
  4466. -- 246 - Part
  4467.  
  4468. obj246 = Instance.new("Part")
  4469.  
  4470. obj246.CFrame = CFrame.new(Vector3.new(15.3960934, 13.8276529, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  4471.  
  4472. obj246.FormFactor = 'Custom'
  4473.  
  4474. obj246.LeftSurface = 10
  4475.  
  4476. obj246.TopSurface = 10
  4477.  
  4478. obj246.RightSurface = 10
  4479.  
  4480. obj246.Material = 'SmoothPlastic'
  4481.  
  4482. obj246.Size = Vector3.new(1, 1, 1)
  4483.  
  4484. obj246.FrontSurface = 10
  4485.  
  4486. obj246.BottomSurface = 10
  4487.  
  4488. obj246.BackSurface = 10
  4489.  
  4490. obj246.Anchored = true
  4491.  
  4492. obj246.BrickColor = BrickColor.new("Black")
  4493.  
  4494. obj246.Parent = Gun
  4495.  
  4496.  
  4497.  
  4498. -- 247 - Mesh
  4499.  
  4500. obj247 = Instance.new("CylinderMesh")
  4501.  
  4502. obj247.Scale = Vector3.new(0.230769247, 0.661538541, 0.192307696)
  4503.  
  4504. obj247.Parent = obj246
  4505.  
  4506.  
  4507.  
  4508. -- 248 - Part
  4509.  
  4510. obj248 = Instance.new("Part")
  4511.  
  4512. obj248.CFrame = CFrame.new(Vector3.new(15.7380943, 13.5206528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4513.  
  4514. obj248.FormFactor = 'Custom'
  4515.  
  4516. obj248.LeftSurface = 10
  4517.  
  4518. obj248.TopSurface = 10
  4519.  
  4520. obj248.RightSurface = 10
  4521.  
  4522. obj248.Material = 'SmoothPlastic'
  4523.  
  4524. obj248.Size = Vector3.new(1, 1, 1)
  4525.  
  4526. obj248.FrontSurface = 10
  4527.  
  4528. obj248.BottomSurface = 10
  4529.  
  4530. obj248.BackSurface = 10
  4531.  
  4532. obj248.Anchored = true
  4533.  
  4534. obj248.BrickColor = BrickColor.new("Black")
  4535.  
  4536. obj248.Parent = Gun
  4537.  
  4538.  
  4539.  
  4540. -- 249 - Mesh
  4541.  
  4542. obj249 = Instance.new("SpecialMesh")
  4543.  
  4544. obj249.MeshType = Enum.MeshType.Sphere
  4545.  
  4546. obj249.Scale = Vector3.new(0.0384615399, 0.0384615399, 0.0384615399)
  4547.  
  4548. obj249.Parent = obj248
  4549.  
  4550.  
  4551.  
  4552. -- 250 - Part
  4553.  
  4554. obj250 = Instance.new("Part")
  4555.  
  4556. obj250.CFrame = CFrame.new(Vector3.new(15.4270906, 13.3476534, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.0561007261276, -1.5707963705063)
  4557.  
  4558. obj250.FormFactor = 'Custom'
  4559.  
  4560. obj250.LeftSurface = 10
  4561.  
  4562. obj250.TopSurface = 10
  4563.  
  4564. obj250.RightSurface = 10
  4565.  
  4566. obj250.Material = 'SmoothPlastic'
  4567.  
  4568. obj250.Size = Vector3.new(1, 1, 1)
  4569.  
  4570. obj250.FrontSurface = 10
  4571.  
  4572. obj250.BottomSurface = 10
  4573.  
  4574. obj250.BackSurface = 10
  4575.  
  4576. obj250.Anchored = true
  4577.  
  4578. obj250.BrickColor = BrickColor.new("Black")
  4579.  
  4580. obj250.Parent = Gun
  4581.  
  4582.  
  4583.  
  4584. -- 251 - Mesh
  4585.  
  4586. obj251 = Instance.new("SpecialMesh")
  4587.  
  4588. obj251.MeshType = Enum.MeshType.Wedge
  4589.  
  4590. obj251.Scale = Vector3.new(0.15384616, 0.0230769273, 0.0384615399)
  4591.  
  4592. obj251.Parent = obj250
  4593.  
  4594.  
  4595.  
  4596. -- 252 - Part
  4597.  
  4598. obj252 = Instance.new("Part")
  4599.  
  4600. obj252.CFrame = CFrame.new(Vector3.new(15.9380903, 13.7516527, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4601.  
  4602. obj252.FormFactor = 'Custom'
  4603.  
  4604. obj252.LeftSurface = 10
  4605.  
  4606. obj252.TopSurface = 10
  4607.  
  4608. obj252.RightSurface = 10
  4609.  
  4610. obj252.Material = 'SmoothPlastic'
  4611.  
  4612. obj252.Size = Vector3.new(1, 1, 1)
  4613.  
  4614. obj252.FrontSurface = 10
  4615.  
  4616. obj252.BottomSurface = 10
  4617.  
  4618. obj252.BackSurface = 10
  4619.  
  4620. obj252.Anchored = true
  4621.  
  4622. obj252.BrickColor = BrickColor.new("Black")
  4623.  
  4624. obj252.Parent = Gun
  4625.  
  4626.  
  4627.  
  4628. -- 253 - Mesh
  4629.  
  4630. obj253 = Instance.new("SpecialMesh")
  4631.  
  4632. obj253.MeshType = Enum.MeshType.Brick
  4633.  
  4634. obj253.Scale = Vector3.new(0.438461453, 0.461538404, 0.153846174)
  4635.  
  4636. obj253.Parent = obj252
  4637.  
  4638.  
  4639.  
  4640. -- 254 - Part
  4641.  
  4642. obj254 = Instance.new("Part")
  4643.  
  4644. obj254.CFrame = CFrame.new(Vector3.new(15.7380943, 13.6476536, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4645.  
  4646. obj254.FormFactor = 'Custom'
  4647.  
  4648. obj254.LeftSurface = 10
  4649.  
  4650. obj254.TopSurface = 10
  4651.  
  4652. obj254.RightSurface = 10
  4653.  
  4654. obj254.Material = 'SmoothPlastic'
  4655.  
  4656. obj254.Size = Vector3.new(1, 1, 1)
  4657.  
  4658. obj254.FrontSurface = 10
  4659.  
  4660. obj254.BottomSurface = 10
  4661.  
  4662. obj254.BackSurface = 10
  4663.  
  4664. obj254.Anchored = true
  4665.  
  4666. obj254.BrickColor = BrickColor.new("Dark stone grey")
  4667.  
  4668. obj254.Parent = Gun
  4669.  
  4670.  
  4671.  
  4672. -- 255 - Mesh
  4673.  
  4674. obj255 = Instance.new("CylinderMesh")
  4675.  
  4676. obj255.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0384615399)
  4677.  
  4678. obj255.Parent = obj254
  4679.  
  4680.  
  4681.  
  4682. -- 256 - Part
  4683.  
  4684. obj256 = Instance.new("Part")
  4685.  
  4686. obj256.CFrame = CFrame.new(Vector3.new(15.7000923, 13.747653, -10.0426626)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  4687.  
  4688. obj256.FormFactor = 'Custom'
  4689.  
  4690. obj256.LeftSurface = 10
  4691.  
  4692. obj256.TopSurface = 10
  4693.  
  4694. obj256.RightSurface = 10
  4695.  
  4696. obj256.Material = 'SmoothPlastic'
  4697.  
  4698. obj256.Size = Vector3.new(1, 1, 1)
  4699.  
  4700. obj256.FrontSurface = 10
  4701.  
  4702. obj256.BottomSurface = 10
  4703.  
  4704. obj256.BackSurface = 10
  4705.  
  4706. obj256.Anchored = true
  4707.  
  4708. obj256.BrickColor = BrickColor.new("Dark stone grey")
  4709.  
  4710. obj256.Parent = Gun
  4711.  
  4712.  
  4713.  
  4714. -- 257 - Mesh
  4715.  
  4716. obj257 = Instance.new("CylinderMesh")
  4717.  
  4718. obj257.Scale = Vector3.new(0.0538461618, 0.00769230817, 0.0538461618)
  4719.  
  4720. obj257.Parent = obj256
  4721.  
  4722.  
  4723.  
  4724. -- 258 - Part
  4725.  
  4726. obj258 = Instance.new("Part")
  4727.  
  4728. obj258.CFrame = CFrame.new(Vector3.new(15.7000923, 13.7126532, -10.0426626)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4729.  
  4730. obj258.FormFactor = 'Custom'
  4731.  
  4732. obj258.LeftSurface = 10
  4733.  
  4734. obj258.TopSurface = 10
  4735.  
  4736. obj258.RightSurface = 10
  4737.  
  4738. obj258.Material = 'SmoothPlastic'
  4739.  
  4740. obj258.Size = Vector3.new(1, 1, 1)
  4741.  
  4742. obj258.FrontSurface = 10
  4743.  
  4744. obj258.BottomSurface = 10
  4745.  
  4746. obj258.BackSurface = 10
  4747.  
  4748. obj258.Anchored = true
  4749.  
  4750. obj258.BrickColor = BrickColor.new("Dark stone grey")
  4751.  
  4752. obj258.Parent = Gun
  4753.  
  4754.  
  4755.  
  4756. -- 259 - Mesh
  4757.  
  4758. obj259 = Instance.new("SpecialMesh")
  4759.  
  4760. obj259.MeshType = Enum.MeshType.Brick
  4761.  
  4762. obj259.Scale = Vector3.new(0.0230769273, 0.0538461506, 0.00769230817)
  4763.  
  4764. obj259.Parent = obj258
  4765.  
  4766.  
  4767.  
  4768. -- 260 - Part
  4769.  
  4770. obj260 = Instance.new("Part")
  4771.  
  4772. obj260.CFrame = CFrame.new(Vector3.new(15.9420958, 13.6976528, -9.89666271)) * CFrame.Angles(3.141592502594, 0, 1.5707963705063)
  4773.  
  4774. obj260.FormFactor = 'Custom'
  4775.  
  4776. obj260.LeftSurface = 10
  4777.  
  4778. obj260.TopSurface = 10
  4779.  
  4780. obj260.RightSurface = 10
  4781.  
  4782. obj260.Material = 'SmoothPlastic'
  4783.  
  4784. obj260.Size = Vector3.new(1, 1, 1)
  4785.  
  4786. obj260.FrontSurface = 10
  4787.  
  4788. obj260.BottomSurface = 10
  4789.  
  4790. obj260.BackSurface = 10
  4791.  
  4792. obj260.Anchored = true
  4793.  
  4794. obj260.BrickColor = BrickColor.new("Black")
  4795.  
  4796. obj260.Parent = Gun
  4797.  
  4798.  
  4799.  
  4800. -- 261 - Mesh
  4801.  
  4802. obj261 = Instance.new("CylinderMesh")
  4803.  
  4804. obj261.Scale = Vector3.new(0.0384615399, 0.453846127, 0.0384615399)
  4805.  
  4806. obj261.Parent = obj260
  4807.  
  4808.  
  4809.  
  4810. -- 262 - Part
  4811.  
  4812. obj262 = Instance.new("Part")
  4813.  
  4814. obj262.CFrame = CFrame.new(Vector3.new(15.5940905, 13.4866533, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  4815.  
  4816. obj262.FormFactor = 'Custom'
  4817.  
  4818. obj262.LeftSurface = 10
  4819.  
  4820. obj262.TopSurface = 10
  4821.  
  4822. obj262.RightSurface = 10
  4823.  
  4824. obj262.Material = 'SmoothPlastic'
  4825.  
  4826. obj262.Size = Vector3.new(1, 1, 1)
  4827.  
  4828. obj262.FrontSurface = 10
  4829.  
  4830. obj262.BottomSurface = 10
  4831.  
  4832. obj262.BackSurface = 10
  4833.  
  4834. obj262.Anchored = true
  4835.  
  4836. obj262.BrickColor = BrickColor.new("Dark stone grey")
  4837.  
  4838. obj262.Parent = Gun
  4839.  
  4840.  
  4841.  
  4842. -- 263 - Mesh
  4843.  
  4844. obj263 = Instance.new("SpecialMesh")
  4845.  
  4846. obj263.MeshType = Enum.MeshType.Wedge
  4847.  
  4848. obj263.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.00769231468)
  4849.  
  4850. obj263.Parent = obj262
  4851.  
  4852.  
  4853.  
  4854. -- 264 - Part
  4855.  
  4856. obj264 = Instance.new("Part")
  4857.  
  4858. obj264.CFrame = CFrame.new(Vector3.new(15.5860949, 13.4866533, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4859.  
  4860. obj264.FormFactor = 'Custom'
  4861.  
  4862. obj264.LeftSurface = 10
  4863.  
  4864. obj264.TopSurface = 10
  4865.  
  4866. obj264.RightSurface = 10
  4867.  
  4868. obj264.Material = 'SmoothPlastic'
  4869.  
  4870. obj264.Size = Vector3.new(1, 1, 1)
  4871.  
  4872. obj264.FrontSurface = 10
  4873.  
  4874. obj264.BottomSurface = 10
  4875.  
  4876. obj264.BackSurface = 10
  4877.  
  4878. obj264.Anchored = true
  4879.  
  4880. obj264.BrickColor = BrickColor.new("Dark stone grey")
  4881.  
  4882. obj264.Parent = Gun
  4883.  
  4884.  
  4885.  
  4886. -- 265 - Mesh
  4887.  
  4888. obj265 = Instance.new("SpecialMesh")
  4889.  
  4890. obj265.MeshType = Enum.MeshType.Brick
  4891.  
  4892. obj265.Scale = Vector3.new(0.00769230817, 0.00769230817, 0.0384615399)
  4893.  
  4894. obj265.Parent = obj264
  4895.  
  4896.  
  4897.  
  4898. -- 266 - Part
  4899.  
  4900. obj266 = Instance.new("Part")
  4901.  
  4902. obj266.CFrame = CFrame.new(Vector3.new(15.5710955, 13.5056534, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4903.  
  4904. obj266.FormFactor = 'Custom'
  4905.  
  4906. obj266.LeftSurface = 10
  4907.  
  4908. obj266.TopSurface = 10
  4909.  
  4910. obj266.RightSurface = 10
  4911.  
  4912. obj266.Material = 'SmoothPlastic'
  4913.  
  4914. obj266.Size = Vector3.new(1, 1, 1)
  4915.  
  4916. obj266.FrontSurface = 10
  4917.  
  4918. obj266.BottomSurface = 10
  4919.  
  4920. obj266.BackSurface = 10
  4921.  
  4922. obj266.Anchored = true
  4923.  
  4924. obj266.BrickColor = BrickColor.new("Dark stone grey")
  4925.  
  4926. obj266.Parent = Gun
  4927.  
  4928.  
  4929.  
  4930. -- 267 - Mesh
  4931.  
  4932. obj267 = Instance.new("SpecialMesh")
  4933.  
  4934. obj267.MeshType = Enum.MeshType.Brick
  4935.  
  4936. obj267.Scale = Vector3.new(0.00769230817, 0.0153846219, 0.0384615399)
  4937.  
  4938. obj267.Parent = obj266
  4939.  
  4940.  
  4941.  
  4942. -- 268 - Part
  4943.  
  4944. obj268 = Instance.new("Part")
  4945.  
  4946. obj268.CFrame = CFrame.new(Vector3.new(15.1420965, 13.9626551, -9.86966419)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  4947.  
  4948. obj268.FormFactor = 'Custom'
  4949.  
  4950. obj268.LeftSurface = 10
  4951.  
  4952. obj268.TopSurface = 10
  4953.  
  4954. obj268.RightSurface = 10
  4955.  
  4956. obj268.Material = 'SmoothPlastic'
  4957.  
  4958. obj268.Size = Vector3.new(1, 1, 1)
  4959.  
  4960. obj268.FrontSurface = 10
  4961.  
  4962. obj268.BottomSurface = 10
  4963.  
  4964. obj268.BackSurface = 10
  4965.  
  4966. obj268.Anchored = true
  4967.  
  4968. obj268.BrickColor = BrickColor.new("Black")
  4969.  
  4970. obj268.Parent = Gun
  4971.  
  4972.  
  4973.  
  4974. -- 269 - Mesh
  4975.  
  4976. obj269 = Instance.new("CylinderMesh")
  4977.  
  4978. obj269.Scale = Vector3.new(0.0769230798, 0.0384615399, 0.0769230798)
  4979.  
  4980. obj269.Parent = obj268
  4981.  
  4982.  
  4983.  
  4984. -- 270 - Part
  4985.  
  4986. obj270 = Instance.new("Part")
  4987.  
  4988. obj270.CFrame = CFrame.new(Vector3.new(15.7000923, 13.4856529, -9.96266651)) * CFrame.Angles(0, 1.5707963705063, 0)
  4989.  
  4990. obj270.FormFactor = 'Custom'
  4991.  
  4992. obj270.LeftSurface = 10
  4993.  
  4994. obj270.TopSurface = 10
  4995.  
  4996. obj270.RightSurface = 10
  4997.  
  4998. obj270.Material = 'SmoothPlastic'
  4999.  
  5000. obj270.Size = Vector3.new(1, 1, 1)
  5001.  
  5002. obj270.FrontSurface = 10
  5003.  
  5004. obj270.BottomSurface = 10
  5005.  
  5006. obj270.BackSurface = 10
  5007.  
  5008. obj270.Anchored = true
  5009.  
  5010. obj270.BrickColor = BrickColor.new("Black")
  5011.  
  5012. obj270.Parent = Gun
  5013.  
  5014.  
  5015.  
  5016. -- 271 - Mesh
  5017.  
  5018. obj271 = Instance.new("SpecialMesh")
  5019.  
  5020. obj271.MeshType = Enum.MeshType.Wedge
  5021.  
  5022. obj271.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  5023.  
  5024. obj271.Parent = obj270
  5025.  
  5026.  
  5027.  
  5028. -- 272 - Part
  5029.  
  5030. obj272 = Instance.new("Part")
  5031.  
  5032. obj272.CFrame = CFrame.new(Vector3.new(15.5740938, 13.4896536, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  5033.  
  5034. obj272.FormFactor = 'Custom'
  5035.  
  5036. obj272.LeftSurface = 10
  5037.  
  5038. obj272.TopSurface = 10
  5039.  
  5040. obj272.RightSurface = 10
  5041.  
  5042. obj272.Material = 'SmoothPlastic'
  5043.  
  5044. obj272.Size = Vector3.new(1, 1, 1)
  5045.  
  5046. obj272.FrontSurface = 10
  5047.  
  5048. obj272.BottomSurface = 10
  5049.  
  5050. obj272.BackSurface = 10
  5051.  
  5052. obj272.Anchored = true
  5053.  
  5054. obj272.BrickColor = BrickColor.new("Dark stone grey")
  5055.  
  5056. obj272.Parent = Gun
  5057.  
  5058.  
  5059.  
  5060. -- 273 - Mesh
  5061.  
  5062. obj273 = Instance.new("SpecialMesh")
  5063.  
  5064. obj273.MeshType = Enum.MeshType.Wedge
  5065.  
  5066. obj273.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0153846219)
  5067.  
  5068. obj273.Parent = obj272
  5069.  
  5070.  
  5071.  
  5072. -- 274 - Part
  5073.  
  5074. obj274 = Instance.new("Part")
  5075.  
  5076. obj274.CFrame = CFrame.new(Vector3.new(15.4840975, 13.5936537, -9.96266651)) * CFrame.Angles(3.141592502594, -1.5707963705063, 0)
  5077.  
  5078. obj274.FormFactor = 'Custom'
  5079.  
  5080. obj274.LeftSurface = 10
  5081.  
  5082. obj274.TopSurface = 10
  5083.  
  5084. obj274.RightSurface = 10
  5085.  
  5086. obj274.Material = 'SmoothPlastic'
  5087.  
  5088. obj274.Size = Vector3.new(1, 1, 1)
  5089.  
  5090. obj274.FrontSurface = 10
  5091.  
  5092. obj274.BottomSurface = 10
  5093.  
  5094. obj274.BackSurface = 10
  5095.  
  5096. obj274.Anchored = true
  5097.  
  5098. obj274.BrickColor = BrickColor.new("Black")
  5099.  
  5100. obj274.Parent = Gun
  5101.  
  5102.  
  5103.  
  5104. -- 275 - Mesh
  5105.  
  5106. obj275 = Instance.new("SpecialMesh")
  5107.  
  5108. obj275.MeshType = Enum.MeshType.Wedge
  5109.  
  5110. obj275.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  5111.  
  5112. obj275.Parent = obj274
  5113.  
  5114.  
  5115.  
  5116. -- 276 - Part
  5117.  
  5118. obj276 = Instance.new("Part")
  5119.  
  5120. obj276.CFrame = CFrame.new(Vector3.new(15.5680971, 13.8856535, -9.90066433)) * CFrame.Angles(3.141592502594, -0.62831854820251, 3.141592502594)
  5121.  
  5122. obj276.FormFactor = 'Custom'
  5123.  
  5124. obj276.LeftSurface = 10
  5125.  
  5126. obj276.TopSurface = 10
  5127.  
  5128. obj276.RightSurface = 10
  5129.  
  5130. obj276.Material = 'SmoothPlastic'
  5131.  
  5132. obj276.Size = Vector3.new(1, 1, 1)
  5133.  
  5134. obj276.FrontSurface = 10
  5135.  
  5136. obj276.BottomSurface = 10
  5137.  
  5138. obj276.BackSurface = 10
  5139.  
  5140. obj276.Anchored = true
  5141.  
  5142. obj276.BrickColor = BrickColor.new("Black")
  5143.  
  5144. obj276.Parent = Gun
  5145.  
  5146.  
  5147.  
  5148. -- 277 - Mesh
  5149.  
  5150. obj277 = Instance.new("SpecialMesh")
  5151.  
  5152. obj277.MeshType = Enum.MeshType.Brick
  5153.  
  5154. obj277.Scale = Vector3.new(0.100000016, 0.0923077092, 0.100000016)
  5155.  
  5156. obj277.Parent = obj276
  5157.  
  5158.  
  5159.  
  5160. -- 278 - Part
  5161.  
  5162. obj278 = Instance.new("Part")
  5163.  
  5164. obj278.CFrame = CFrame.new(Vector3.new(15.1610937, 13.9246531, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  5165.  
  5166. obj278.FormFactor = 'Custom'
  5167.  
  5168. obj278.LeftSurface = 10
  5169.  
  5170. obj278.TopSurface = 10
  5171.  
  5172. obj278.RightSurface = 10
  5173.  
  5174. obj278.Material = 'SmoothPlastic'
  5175.  
  5176. obj278.Size = Vector3.new(1, 1, 1)
  5177.  
  5178. obj278.FrontSurface = 10
  5179.  
  5180. obj278.BottomSurface = 10
  5181.  
  5182. obj278.BackSurface = 10
  5183.  
  5184. obj278.Anchored = true
  5185.  
  5186. obj278.BrickColor = BrickColor.new("Black")
  5187.  
  5188. obj278.Parent = Gun
  5189.  
  5190.  
  5191.  
  5192. -- 279 - Mesh
  5193.  
  5194. obj279 = Instance.new("SpecialMesh")
  5195.  
  5196. obj279.MeshType = Enum.MeshType.Brick
  5197.  
  5198. obj279.Scale = Vector3.new(0.115384638, 0.0384615399, 0.161538467)
  5199.  
  5200. obj279.Parent = obj278
  5201.  
  5202.  
  5203.  
  5204. -- 280 - Part
  5205.  
  5206. obj280 = Instance.new("Part")
  5207.  
  5208. obj280.CFrame = CFrame.new(Vector3.new(15.1460943, 13.9856539, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5209.  
  5210. obj280.FormFactor = 'Custom'
  5211.  
  5212. obj280.LeftSurface = 10
  5213.  
  5214. obj280.TopSurface = 10
  5215.  
  5216. obj280.RightSurface = 10
  5217.  
  5218. obj280.Material = 'SmoothPlastic'
  5219.  
  5220. obj280.Size = Vector3.new(1, 1, 1)
  5221.  
  5222. obj280.FrontSurface = 10
  5223.  
  5224. obj280.BottomSurface = 10
  5225.  
  5226. obj280.BackSurface = 10
  5227.  
  5228. obj280.Anchored = true
  5229.  
  5230. obj280.BrickColor = BrickColor.new("Black")
  5231.  
  5232. obj280.Parent = Gun
  5233.  
  5234.  
  5235.  
  5236. -- 281 - Mesh
  5237.  
  5238. obj281 = Instance.new("CylinderMesh")
  5239.  
  5240. obj281.Scale = Vector3.new(0.06923078, 0.00769230817, 0.06923078)
  5241.  
  5242. obj281.Parent = obj280
  5243.  
  5244.  
  5245.  
  5246. -- 282 - Part
  5247.  
  5248. obj282 = Instance.new("Part")
  5249.  
  5250. obj282.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5056534, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  5251.  
  5252. obj282.FormFactor = 'Custom'
  5253.  
  5254. obj282.LeftSurface = 10
  5255.  
  5256. obj282.TopSurface = 10
  5257.  
  5258. obj282.RightSurface = 10
  5259.  
  5260. obj282.Material = 'SmoothPlastic'
  5261.  
  5262. obj282.Size = Vector3.new(1, 1, 1)
  5263.  
  5264. obj282.FrontSurface = 10
  5265.  
  5266. obj282.BottomSurface = 10
  5267.  
  5268. obj282.BackSurface = 10
  5269.  
  5270. obj282.Anchored = true
  5271.  
  5272. obj282.BrickColor = BrickColor.new("Dark stone grey")
  5273.  
  5274. obj282.Parent = Gun
  5275.  
  5276.  
  5277.  
  5278. -- 283 - Mesh
  5279.  
  5280. obj283 = Instance.new("SpecialMesh")
  5281.  
  5282. obj283.MeshType = Enum.MeshType.Wedge
  5283.  
  5284. obj283.Scale = Vector3.new(0.0384615399, 0.00769230817, 0.0153846219)
  5285.  
  5286. obj283.Parent = obj282
  5287.  
  5288.  
  5289.  
  5290. -- 284 - Part
  5291.  
  5292. obj284 = Instance.new("Part")
  5293.  
  5294. obj284.CFrame = CFrame.new(Vector3.new(15.3230953, 13.662653, -9.96266651)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  5295.  
  5296. obj284.FormFactor = 'Custom'
  5297.  
  5298. obj284.LeftSurface = 10
  5299.  
  5300. obj284.TopSurface = 10
  5301.  
  5302. obj284.RightSurface = 10
  5303.  
  5304. obj284.Material = 'SmoothPlastic'
  5305.  
  5306. obj284.Size = Vector3.new(1, 1, 1)
  5307.  
  5308. obj284.FrontSurface = 10
  5309.  
  5310. obj284.BottomSurface = 10
  5311.  
  5312. obj284.BackSurface = 10
  5313.  
  5314. obj284.Anchored = true
  5315.  
  5316. obj284.BrickColor = BrickColor.new("Dark stone grey")
  5317.  
  5318. obj284.Parent = Gun
  5319.  
  5320.  
  5321.  
  5322. -- 285 - Mesh
  5323.  
  5324. obj285 = Instance.new("CylinderMesh")
  5325.  
  5326. obj285.Scale = Vector3.new(0.0538461618, 0.169230789, 0.0538461618)
  5327.  
  5328. obj285.Parent = obj284
  5329.  
  5330.  
  5331.  
  5332. -- 286 - Part
  5333.  
  5334. obj286 = Instance.new("Part")
  5335.  
  5336. obj286.CFrame = CFrame.new(Vector3.new(15.8530912, 13.608654, -9.89666271)) * CFrame.Angles(0, 1.5707963705063, 0)
  5337.  
  5338. obj286.FormFactor = 'Custom'
  5339.  
  5340. obj286.LeftSurface = 10
  5341.  
  5342. obj286.TopSurface = 10
  5343.  
  5344. obj286.RightSurface = 10
  5345.  
  5346. obj286.Material = 'SmoothPlastic'
  5347.  
  5348. obj286.Size = Vector3.new(1, 1, 1)
  5349.  
  5350. obj286.FrontSurface = 10
  5351.  
  5352. obj286.BottomSurface = 10
  5353.  
  5354. obj286.BackSurface = 10
  5355.  
  5356. obj286.Anchored = true
  5357.  
  5358. obj286.BrickColor = BrickColor.new("Black")
  5359.  
  5360. obj286.Parent = Gun
  5361.  
  5362.  
  5363.  
  5364. -- 287 - Mesh
  5365.  
  5366. obj287 = Instance.new("CylinderMesh")
  5367.  
  5368. obj287.Scale = Vector3.new(0.0384615399, 0.176923081, 0.0384615399)
  5369.  
  5370. obj287.Parent = obj286
  5371.  
  5372.  
  5373.  
  5374. -- 288 - Part
  5375.  
  5376. obj288 = Instance.new("Part")
  5377.  
  5378. obj288.CFrame = CFrame.new(Vector3.new(15.5920916, 13.4626532, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5379.  
  5380. obj288.FormFactor = 'Custom'
  5381.  
  5382. obj288.LeftSurface = 10
  5383.  
  5384. obj288.TopSurface = 10
  5385.  
  5386. obj288.RightSurface = 10
  5387.  
  5388. obj288.Material = 'SmoothPlastic'
  5389.  
  5390. obj288.Size = Vector3.new(1, 1, 1)
  5391.  
  5392. obj288.FrontSurface = 10
  5393.  
  5394. obj288.BottomSurface = 10
  5395.  
  5396. obj288.BackSurface = 10
  5397.  
  5398. obj288.Anchored = true
  5399.  
  5400. obj288.BrickColor = BrickColor.new("Black")
  5401.  
  5402. obj288.Parent = Gun
  5403.  
  5404.  
  5405.  
  5406. -- 289 - Mesh
  5407.  
  5408. obj289 = Instance.new("SpecialMesh")
  5409.  
  5410. obj289.MeshType = Enum.MeshType.Brick
  5411.  
  5412. obj289.Scale = Vector3.new(0.253846109, 0.00769230817, 0.15384616)
  5413.  
  5414. obj289.Parent = obj288
  5415.  
  5416.  
  5417.  
  5418. -- 290 - Part
  5419.  
  5420. obj290 = Instance.new("Part")
  5421.  
  5422. obj290.CFrame = CFrame.new(Vector3.new(15.4840975, 13.4856529, -9.96266651)) * CFrame.Angles(-0, -1.5707963705063, 0)
  5423.  
  5424. obj290.FormFactor = 'Custom'
  5425.  
  5426. obj290.LeftSurface = 10
  5427.  
  5428. obj290.TopSurface = 10
  5429.  
  5430. obj290.RightSurface = 10
  5431.  
  5432. obj290.Material = 'SmoothPlastic'
  5433.  
  5434. obj290.Size = Vector3.new(1, 1, 1)
  5435.  
  5436. obj290.FrontSurface = 10
  5437.  
  5438. obj290.BottomSurface = 10
  5439.  
  5440. obj290.BackSurface = 10
  5441.  
  5442. obj290.Anchored = true
  5443.  
  5444. obj290.BrickColor = BrickColor.new("Black")
  5445.  
  5446. obj290.Parent = Gun
  5447.  
  5448.  
  5449.  
  5450. -- 291 - Mesh
  5451.  
  5452. obj291 = Instance.new("SpecialMesh")
  5453.  
  5454. obj291.MeshType = Enum.MeshType.Wedge
  5455.  
  5456. obj291.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0384615399)
  5457.  
  5458. obj291.Parent = obj290
  5459.  
  5460.  
  5461.  
  5462. -- 292 - Part
  5463.  
  5464. obj292 = Instance.new("Part")
  5465.  
  5466. obj292.CFrame = CFrame.new(Vector3.new(15.5230913, 13.9976549, -10.0586653)) * CFrame.Angles(1.5707963705063, 0, 3.141592502594)
  5467.  
  5468. obj292.FormFactor = 'Custom'
  5469.  
  5470. obj292.LeftSurface = 10
  5471.  
  5472. obj292.TopSurface = 10
  5473.  
  5474. obj292.RightSurface = 10
  5475.  
  5476. obj292.Material = 'SmoothPlastic'
  5477.  
  5478. obj292.Size = Vector3.new(1, 1, 1)
  5479.  
  5480. obj292.FrontSurface = 10
  5481.  
  5482. obj292.BottomSurface = 10
  5483.  
  5484. obj292.BackSurface = 10
  5485.  
  5486. obj292.Anchored = true
  5487.  
  5488. obj292.BrickColor = BrickColor.new("Dark stone grey")
  5489.  
  5490. obj292.Parent = Gun
  5491.  
  5492.  
  5493.  
  5494. -- 293 - Mesh
  5495.  
  5496. obj293 = Instance.new("CylinderMesh")
  5497.  
  5498. obj293.Scale = Vector3.new(0.115384638, 0.0384615399, 0.100000016)
  5499.  
  5500. obj293.Parent = obj292
  5501.  
  5502.  
  5503.  
  5504. -- 294 - Part
  5505.  
  5506. obj294 = Instance.new("Part")
  5507.  
  5508. obj294.CFrame = CFrame.new(Vector3.new(15.5590944, 13.5126534, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  5509.  
  5510. obj294.FormFactor = 'Custom'
  5511.  
  5512. obj294.LeftSurface = 10
  5513.  
  5514. obj294.TopSurface = 10
  5515.  
  5516. obj294.RightSurface = 10
  5517.  
  5518. obj294.Material = 'SmoothPlastic'
  5519.  
  5520. obj294.Size = Vector3.new(1, 1, 1)
  5521.  
  5522. obj294.FrontSurface = 10
  5523.  
  5524. obj294.BottomSurface = 10
  5525.  
  5526. obj294.BackSurface = 10
  5527.  
  5528. obj294.Anchored = true
  5529.  
  5530. obj294.BrickColor = BrickColor.new("Dark stone grey")
  5531.  
  5532. obj294.Parent = Gun
  5533.  
  5534.  
  5535.  
  5536. -- 295 - Mesh
  5537.  
  5538. obj295 = Instance.new("SpecialMesh")
  5539.  
  5540. obj295.MeshType = Enum.MeshType.Wedge
  5541.  
  5542. obj295.Scale = Vector3.new(0.0384615399, 0.0153846163, 0.0307692345)
  5543.  
  5544. obj295.Parent = obj294
  5545.  
  5546.  
  5547.  
  5548. -- 296 - Part
  5549.  
  5550. obj296 = Instance.new("Part")
  5551.  
  5552. obj296.CFrame = CFrame.new(Vector3.new(15.1920996, 13.9626551, -9.96266651)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5553.  
  5554. obj296.FormFactor = 'Custom'
  5555.  
  5556. obj296.LeftSurface = 10
  5557.  
  5558. obj296.TopSurface = 10
  5559.  
  5560. obj296.RightSurface = 10
  5561.  
  5562. obj296.Material = 'SmoothPlastic'
  5563.  
  5564. obj296.Size = Vector3.new(1, 1, 1)
  5565.  
  5566. obj296.FrontSurface = 10
  5567.  
  5568. obj296.BottomSurface = 10
  5569.  
  5570. obj296.BackSurface = 10
  5571.  
  5572. obj296.Anchored = true
  5573.  
  5574. obj296.BrickColor = BrickColor.new("Black")
  5575.  
  5576. obj296.Parent = Gun
  5577.  
  5578.  
  5579.  
  5580. -- 297 - Mesh
  5581.  
  5582. obj297 = Instance.new("SpecialMesh")
  5583.  
  5584. obj297.MeshType = Enum.MeshType.Brick
  5585.  
  5586. obj297.Scale = Vector3.new(0.0538461618, 0.0384615399, 0.15384616)
  5587.  
  5588. obj297.Parent = obj296
  5589.  
  5590.  
  5591.  
  5592. -- 298 - Part
  5593.  
  5594. obj298 = Instance.new("Part")
  5595.  
  5596. obj298.CFrame = CFrame.new(Vector3.new(15.1920996, 13.8276529, -9.82066441)) * CFrame.Angles(1.5707963705063, -7.2426775687973e-009, 1.2217304706573)
  5597.  
  5598. obj298.FormFactor = 'Custom'
  5599.  
  5600. obj298.LeftSurface = 10
  5601.  
  5602. obj298.TopSurface = 10
  5603.  
  5604. obj298.RightSurface = 10
  5605.  
  5606. obj298.Material = 'SmoothPlastic'
  5607.  
  5608. obj298.Size = Vector3.new(1, 1, 1)
  5609.  
  5610. obj298.FrontSurface = 10
  5611.  
  5612. obj298.BottomSurface = 10
  5613.  
  5614. obj298.BackSurface = 10
  5615.  
  5616. obj298.Anchored = true
  5617.  
  5618. obj298.BrickColor = BrickColor.new("Dark stone grey")
  5619.  
  5620. obj298.Parent = Gun
  5621.  
  5622.  
  5623.  
  5624. -- 299 - Mesh
  5625.  
  5626. obj299 = Instance.new("CylinderMesh")
  5627.  
  5628. obj299.Scale = Vector3.new(0.103846155, 0.00769233704, 0.115384638)
  5629.  
  5630. obj299.Parent = obj298
  5631.  
  5632.  
  5633.  
  5634. -- 300 - Part
  5635.  
  5636. obj300 = Instance.new("Part")
  5637.  
  5638. obj300.CFrame = CFrame.new(Vector3.new(15.1610937, 13.8086538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
  5639.  
  5640. obj300.FormFactor = 'Custom'
  5641.  
  5642. obj300.LeftSurface = 10
  5643.  
  5644. obj300.TopSurface = 10
  5645.  
  5646. obj300.RightSurface = 10
  5647.  
  5648. obj300.Material = 'SmoothPlastic'
  5649.  
  5650. obj300.Size = Vector3.new(1, 1, 1)
  5651.  
  5652. obj300.FrontSurface = 10
  5653.  
  5654. obj300.BottomSurface = 10
  5655.  
  5656. obj300.BackSurface = 10
  5657.  
  5658. obj300.Anchored = true
  5659.  
  5660. obj300.BrickColor = BrickColor.new("Black")
  5661.  
  5662. obj300.Parent = Gun
  5663.  
  5664.  
  5665.  
  5666. -- 301 - Mesh
  5667.  
  5668. obj301 = Instance.new("SpecialMesh")
  5669.  
  5670. obj301.MeshType = Enum.MeshType.Brick
  5671.  
  5672. obj301.Scale = Vector3.new(0.115384638, 0.192307696, 0.161538467)
  5673.  
  5674. obj301.Parent = obj300
  5675.  
  5676.  
  5677.  
  5678. -- 302 - Part
  5679.  
  5680. obj302 = Instance.new("Part")
  5681.  
  5682. obj302.CFrame = CFrame.new(Vector3.new(15.5780916, 13.5866537, -9.96266651)) * CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  5683.  
  5684. obj302.FormFactor = 'Custom'
  5685.  
  5686. obj302.LeftSurface = 10
  5687.  
  5688. obj302.TopSurface = 10
  5689.  
  5690. obj302.RightSurface = 10
  5691.  
  5692. obj302.Material = 'SmoothPlastic'
  5693.  
  5694. obj302.Size = Vector3.new(1, 1, 1)
  5695.  
  5696. obj302.FrontSurface = 10
  5697.  
  5698. obj302.BottomSurface = 10
  5699.  
  5700. obj302.BackSurface = 10
  5701.  
  5702. obj302.Anchored = true
  5703.  
  5704. obj302.BrickColor = BrickColor.new("Dark stone grey")
  5705.  
  5706. obj302.Parent = Gun
  5707.  
  5708.  
  5709.  
  5710. -- 303 - Mesh
  5711.  
  5712. obj303 = Instance.new("SpecialMesh")
  5713.  
  5714. obj303.MeshType = Enum.MeshType.Wedge
  5715.  
  5716. obj303.Scale = Vector3.new(0.0384615399, 0.0230769273, 0.06923078)
  5717.  
  5718. obj303.Parent = obj302
  5719.  
  5720.  
  5721.  
  5722. -- 304 - Part
  5723.  
  5724. obj304 = Instance.new("Part")
  5725.  
  5726. obj304.CFrame = CFrame.new(Vector3.new(15.3460979, 13.7976542, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, -0)
  5727.  
  5728. obj304.FormFactor = 'Custom'
  5729.  
  5730. obj304.LeftSurface = 10
  5731.  
  5732. obj304.TopSurface = 10
  5733.  
  5734. obj304.RightSurface = 10
  5735.  
  5736. obj304.Material = 'SmoothPlastic'
  5737.  
  5738. obj304.Size = Vector3.new(1, 1, 1)
  5739.  
  5740. obj304.FrontSurface = 10
  5741.  
  5742. obj304.BottomSurface = 10
  5743.  
  5744. obj304.BackSurface = 10
  5745.  
  5746. obj304.Anchored = true
  5747.  
  5748. obj304.BrickColor = BrickColor.new("Black")
  5749.  
  5750. obj304.Parent = Gun
  5751.  
  5752.  
  5753.  
  5754. -- 305 - Mesh
  5755.  
  5756. obj305 = Instance.new("SpecialMesh")
  5757.  
  5758. obj305.MeshType = Enum.MeshType.Brick
  5759.  
  5760. obj305.Scale = Vector3.new(0.284615368, 0.369230717, 0.161538467)
  5761.  
  5762. obj305.Parent = obj304
  5763.  
  5764.  
  5765.  
  5766. -- 306 - Stock
  5767.  
  5768. obj306 = Instance.new("Part")
  5769.  
  5770. obj306.CFrame = CFrame.new(Vector3.new(13.7380981, 13.5016527, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5771.  
  5772. obj306.FormFactor = 'Custom'
  5773.  
  5774. obj306.LeftSurface = 10
  5775.  
  5776. obj306.TopSurface = 10
  5777.  
  5778. obj306.RightSurface = 10
  5779.  
  5780. obj306.Material = 'SmoothPlastic'
  5781.  
  5782. obj306.Size = Vector3.new(1, 1, 1)
  5783.  
  5784. obj306.FrontSurface = 10
  5785.  
  5786. obj306.BottomSurface = 10
  5787.  
  5788. obj306.BackSurface = 10
  5789.  
  5790. obj306.Anchored = true
  5791.  
  5792. obj306.BrickColor = BrickColor.new("Black")
  5793.  
  5794. obj306.Name = "Stock"
  5795.  
  5796. obj306.Parent = Gun
  5797.  
  5798.  
  5799.  
  5800. -- 307 - Mesh
  5801.  
  5802. obj307 = Instance.new("SpecialMesh")
  5803.  
  5804. obj307.MeshType = Enum.MeshType.Brick
  5805.  
  5806. obj307.Scale = Vector3.new(0.115384638, 0.346153855, 0.15384616)
  5807.  
  5808. obj307.Parent = obj306
  5809.  
  5810.  
  5811.  
  5812. -- 308 - Stock
  5813.  
  5814. obj308 = Instance.new("Part")
  5815.  
  5816. obj308.CFrame = CFrame.new(Vector3.new(14.3731003, 13.8666525, -9.96666431)) * CFrame.Angles(-3.141592502594, 8.7422769468049e-008, 1.5707963705063)
  5817.  
  5818. obj308.FormFactor = 'Custom'
  5819.  
  5820. obj308.LeftSurface = 10
  5821.  
  5822. obj308.TopSurface = 10
  5823.  
  5824. obj308.RightSurface = 10
  5825.  
  5826. obj308.Material = 'SmoothPlastic'
  5827.  
  5828. obj308.Size = Vector3.new(1, 1, 1)
  5829.  
  5830. obj308.FrontSurface = 10
  5831.  
  5832. obj308.BottomSurface = 10
  5833.  
  5834. obj308.BackSurface = 10
  5835.  
  5836. obj308.Anchored = true
  5837.  
  5838. obj308.BrickColor = BrickColor.new("Black")
  5839.  
  5840. obj308.Name = "Stock"
  5841.  
  5842. obj308.Parent = Gun
  5843.  
  5844.  
  5845.  
  5846. -- 309 - Mesh
  5847.  
  5848. obj309 = Instance.new("CylinderMesh")
  5849.  
  5850. obj309.Scale = Vector3.new(0.15384616, 1.38461542, 0.15384616)
  5851.  
  5852. obj309.Parent = obj308
  5853.  
  5854.  
  5855.  
  5856. -- 310 - Stock
  5857.  
  5858. obj310 = Instance.new("Part")
  5859.  
  5860. obj310.CFrame = CFrame.new(Vector3.new(14.3731003, 13.7706537, -9.96666431)) * CFrame.Angles(3.141592502594, 0, 3.141592502594)
  5861.  
  5862. obj310.FormFactor = 'Custom'
  5863.  
  5864. obj310.LeftSurface = 10
  5865.  
  5866. obj310.TopSurface = 10
  5867.  
  5868. obj310.RightSurface = 10
  5869.  
  5870. obj310.Material = 'SmoothPlastic'
  5871.  
  5872. obj310.Size = Vector3.new(1, 1, 1)
  5873.  
  5874. obj310.FrontSurface = 10
  5875.  
  5876. obj310.BottomSurface = 10
  5877.  
  5878. obj310.BackSurface = 10
  5879.  
  5880. obj310.Anchored = true
  5881.  
  5882. obj310.BrickColor = BrickColor.new("Black")
  5883.  
  5884. obj310.Name = "Stock"
  5885.  
  5886. obj310.Parent = Gun
  5887.  
  5888.  
  5889.  
  5890. -- 311 - Mesh
  5891.  
  5892. obj311 = Instance.new("SpecialMesh")
  5893.  
  5894. obj311.MeshType = Enum.MeshType.Brick
  5895.  
  5896. obj311.Scale = Vector3.new(1.38461542, 0.192307696, 0.15384616)
  5897.  
  5898. obj311.Parent = obj310
  5899.  
  5900.  
  5901.  
  5902. -- 312 - Grip
  5903.  
  5904. obj312 = Instance.new("Part")
  5905.  
  5906. obj312.CFrame = CFrame.new(Vector3.new(15.0880957, 13.0936527, -9.96266651)) * CFrame.Angles(-1.5707969665527, 0.4506810605526, 1.5707964897156)
  5907.  
  5908. obj312.FormFactor = 'Custom'
  5909.  
  5910. obj312.LeftSurface = 10
  5911.  
  5912. obj312.TopSurface = 10
  5913.  
  5914. obj312.RightSurface = 10
  5915.  
  5916. obj312.Material = 'SmoothPlastic'
  5917.  
  5918. obj312.Size = Vector3.new(1, 1, 1)
  5919.  
  5920. obj312.FrontSurface = 10
  5921.  
  5922. obj312.BottomSurface = 10
  5923.  
  5924. obj312.BackSurface = 10
  5925.  
  5926. obj312.Anchored = true
  5927.  
  5928. obj312.BrickColor = BrickColor.new("Black")
  5929.  
  5930. obj312.Name = "Grip"
  5931.  
  5932. obj312.Parent = Gun
  5933.  
  5934.  
  5935.  
  5936. -- 313 - Mesh
  5937.  
  5938. obj313 = Instance.new("SpecialMesh")
  5939.  
  5940. obj313.MeshType = Enum.MeshType.Wedge
  5941.  
  5942. obj313.Scale = Vector3.new(0.15384616, 0.292307675, 0.0384615399)
  5943.  
  5944. obj313.Parent = obj312
  5945.  
  5946.  
  5947.  
  5948. -- 314 - Grip
  5949.  
  5950. obj314 = Instance.new("Part")
  5951.  
  5952. obj314.CFrame = CFrame.new(Vector3.new(15.3420925, 13.5396538, -9.96266651)) * CFrame.Angles(-3.141592502594, 0, 3.141592502594)
  5953.  
  5954. obj314.FormFactor = 'Custom'
  5955.  
  5956. obj314.LeftSurface = 10
  5957.  
  5958. obj314.TopSurface = 10
  5959.  
  5960. obj314.RightSurface = 10
  5961.  
  5962. obj314.Material = 'SmoothPlastic'
  5963.  
  5964. obj314.Size = Vector3.new(1, 1, 1)
  5965.  
  5966. obj314.FrontSurface = 10
  5967.  
  5968. obj314.BottomSurface = 10
  5969.  
  5970. obj314.BackSurface = 10
  5971.  
  5972. obj314.Anchored = true
  5973.  
  5974. obj314.BrickColor = BrickColor.new("Black")
  5975.  
  5976. obj314.Name = "Grip"
  5977.  
  5978. obj314.Parent = Gun
  5979.  
  5980.  
  5981.  
  5982. -- 315 - Mesh
  5983.  
  5984. obj315 = Instance.new("SpecialMesh")
  5985.  
  5986. obj315.MeshType = Enum.MeshType.Brick
  5987.  
  5988. obj315.Scale = Vector3.new(0.246153772, 0.184615359, 0.138461545)
  5989.  
  5990. obj315.Parent = obj314
  5991.  
  5992.  
  5993.  
  5994. -- 316 - Grip
  5995.  
  5996. obj316 = Instance.new("Part")
  5997.  
  5998. obj316.CFrame = CFrame.new(Vector3.new(15.0360937, 13.2256517, -9.96266651)) * CFrame.Angles(3.141592502594, 2.254989794892e-008, -2.6909120082855)
  5999.  
  6000. obj316.FormFactor = 'Custom'
  6001.  
  6002. obj316.LeftSurface = 10
  6003.  
  6004. obj316.TopSurface = 10
  6005.  
  6006. obj316.RightSurface = 10
  6007.  
  6008. obj316.Material = 'SmoothPlastic'
  6009.  
  6010. obj316.Size = Vector3.new(1, 1, 1)
  6011.  
  6012. obj316.FrontSurface = 10
  6013.  
  6014. obj316.BottomSurface = 10
  6015.  
  6016. obj316.BackSurface = 10
  6017.  
  6018. obj316.Anchored = true
  6019.  
  6020. obj316.BrickColor = BrickColor.new("Black")
  6021.  
  6022. obj316.Name = "Grip"
  6023.  
  6024. obj316.Parent = Gun
  6025.  
  6026.  
  6027.  
  6028. -- 317 - Mesh
  6029.  
  6030. obj317 = Instance.new("SpecialMesh")
  6031.  
  6032. obj317.MeshType = Enum.MeshType.Brick
  6033.  
  6034. obj317.Scale = Vector3.new(0.0846153945, 0.15384616, 0.138461545)
  6035.  
  6036. obj317.Parent = obj316
  6037.  
  6038.  
  6039.  
  6040. -- 318 - Handle
  6041.  
  6042. obj318 = Instance.new("Part")
  6043.  
  6044. obj318.CFrame = CFrame.new(Vector3.new(15.3370953, 13.2296524, -9.96266651)) * CFrame.Angles(-1.5707966089249, -1.1201161146164, 1.570796251297)
  6045.  
  6046. obj318.FormFactor = 'Custom'
  6047.  
  6048. obj318.LeftSurface = 10
  6049.  
  6050. obj318.TopSurface = 10
  6051.  
  6052. obj318.RightSurface = 10
  6053.  
  6054. obj318.Material = 'SmoothPlastic'
  6055.  
  6056. obj318.Size = Vector3.new(1, 1, 1)
  6057.  
  6058. obj318.FrontSurface = 10
  6059.  
  6060. obj318.BottomSurface = 10
  6061.  
  6062. obj318.BackSurface = 10
  6063.  
  6064. obj318.Anchored = true
  6065.  
  6066. obj318.BrickColor = BrickColor.new("Black")
  6067.  
  6068. obj318.Name = "Handle"
  6069.  
  6070. obj318.Parent = Gun
  6071.  
  6072.  
  6073.  
  6074. -- 319 - Mesh
  6075.  
  6076. obj319 = Instance.new("SpecialMesh")
  6077.  
  6078. obj319.MeshType = Enum.MeshType.Wedge
  6079.  
  6080. obj319.Scale = Vector3.new(0.15384616, 0.502307534, 0.0384615399)
  6081.  
  6082. obj319.Parent = obj318
  6083.  
  6084.  
  6085.  
  6086. -- 320 - Grip
  6087.  
  6088. obj320 = Instance.new("Part")
  6089.  
  6090. obj320.CFrame = CFrame.new(Vector3.new(15.1450949, 13.4506531, -9.96266651)) * CFrame.Angles(1.5707960128784, -0.45067909359932, 1.5707963705063)
  6091.  
  6092. obj320.FormFactor = 'Custom'
  6093.  
  6094. obj320.LeftSurface = 10
  6095.  
  6096. obj320.TopSurface = 10
  6097.  
  6098. obj320.RightSurface = 10
  6099.  
  6100. obj320.Material = 'SmoothPlastic'
  6101.  
  6102. obj320.Size = Vector3.new(1, 1, 1)
  6103.  
  6104. obj320.FrontSurface = 10
  6105.  
  6106. obj320.BottomSurface = 10
  6107.  
  6108. obj320.BackSurface = 10
  6109.  
  6110. obj320.Anchored = true
  6111.  
  6112. obj320.BrickColor = BrickColor.new("Black")
  6113.  
  6114. obj320.Name = "Grip"
  6115.  
  6116. obj320.Parent = Gun
  6117.  
  6118.  
  6119.  
  6120. -- 321 - Mesh
  6121.  
  6122. obj321 = Instance.new("SpecialMesh")
  6123.  
  6124. obj321.MeshType = Enum.MeshType.Wedge
  6125.  
  6126. obj321.Scale = Vector3.new(0.15384616, 0.0846153945, 0.346153855)
  6127.  
  6128. obj321.Parent = obj320
  6129.  
  6130.  
  6131.  
  6132. -- 322 - Grip
  6133.  
  6134. obj322 = Instance.new("Part")
  6135.  
  6136. obj322.CFrame = CFrame.new(Vector3.new(15.2410946, 13.313652, -9.96266651)) * CFrame.Angles(3.1415922641754, -1.5529582952922e-008, -2.6909120082855)
  6137.  
  6138. obj322.FormFactor = 'Custom'
  6139.  
  6140. obj322.LeftSurface = 10
  6141.  
  6142. obj322.TopSurface = 10
  6143.  
  6144. obj322.RightSurface = 10
  6145.  
  6146. obj322.Material = 'SmoothPlastic'
  6147.  
  6148. obj322.Size = Vector3.new(1, 1, 1)
  6149.  
  6150. obj322.FrontSurface = 10
  6151.  
  6152. obj322.BottomSurface = 10
  6153.  
  6154. obj322.BackSurface = 10
  6155.  
  6156. obj322.Anchored = true
  6157.  
  6158. obj322.BrickColor = BrickColor.new("Black")
  6159.  
  6160. obj322.Name = "Grip"
  6161.  
  6162. obj322.Parent = Gun
  6163.  
  6164.  
  6165.  
  6166. -- 323 - Mesh
  6167.  
  6168. obj323 = Instance.new("SpecialMesh")
  6169.  
  6170. obj323.MeshType = Enum.MeshType.Brick
  6171.  
  6172. obj323.Scale = Vector3.new(0.207692266, 0.492307663, 0.138461545)
  6173.  
  6174. obj323.Parent = obj322
  6175.  
  6176.  
  6177.  
  6178. -- 324 - Grip
  6179.  
  6180. obj324 = Instance.new("Part")
  6181.  
  6182. obj324.CFrame = CFrame.new(Vector3.new(15.4160967, 13.3276529, -9.96266651)) * CFrame.Angles(-1.5707966089249, 0.51469540596008, -1.5707963705063)
  6183.  
  6184. obj324.FormFactor = 'Custom'
  6185.  
  6186. obj324.LeftSurface = 10
  6187.  
  6188. obj324.TopSurface = 10
  6189.  
  6190. obj324.RightSurface = 10
  6191.  
  6192. obj324.Material = 'SmoothPlastic'
  6193.  
  6194. obj324.Size = Vector3.new(1, 1, 1)
  6195.  
  6196. obj324.FrontSurface = 10
  6197.  
  6198. obj324.BottomSurface = 10
  6199.  
  6200. obj324.BackSurface = 10
  6201.  
  6202. obj324.Anchored = true
  6203.  
  6204. obj324.BrickColor = BrickColor.new("Black")
  6205.  
  6206. obj324.Name = "Grip"
  6207.  
  6208. obj324.Parent = Gun
  6209.  
  6210.  
  6211.  
  6212. -- 325 - Mesh
  6213.  
  6214. obj325 = Instance.new("SpecialMesh")
  6215.  
  6216. obj325.MeshType = Enum.MeshType.Wedge
  6217.  
  6218. obj325.Scale = Vector3.new(0.15384616, 0.0384615399, 0.0230769273)
  6219.  
  6220. obj325.Parent = obj324
  6221.  
  6222.  
  6223.  
  6224. scan(Gun)
  6225.  
  6226.  
  6227.  
  6228.  
  6229.  
  6230. local rm = Instance.new("Weld")
  6231.  
  6232. rm.C0 = CFrame.new(1.5, 0.5, 0)
  6233.  
  6234. rm.C1 = CFrame.new(0, 0.5, 0)
  6235.  
  6236. rm.Part0 = torso
  6237.  
  6238. rm.Part1 = ra
  6239.  
  6240.  
  6241.  
  6242. local lm = Instance.new("Weld")
  6243.  
  6244. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  6245.  
  6246. lm.C1 = CFrame.new(0, 0.5, 0)
  6247.  
  6248. lm.Part0 = torso
  6249.  
  6250. lm.Part1 = la
  6251.  
  6252.  
  6253.  
  6254. local tool = Instance.new('HopperBin', plr.Backpack)
  6255.  
  6256. tool.Name = 'M16A4'
  6257.  
  6258.  
  6259.  
  6260. local hw = Instance.new('Weld', char)
  6261.  
  6262. hw.Part0 = Gun.CenterWeld
  6263.  
  6264. hw.Part1 = torso
  6265.  
  6266. hw.C1 = CFrame.new(0,.2,.55)
  6267.  
  6268. hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
  6269.  
  6270.  
  6271.  
  6272. local RS = game:service'RunService'.RenderStepped
  6273.  
  6274. local rsc0 = rm.C0
  6275.  
  6276. local lsc0 = lm.C0
  6277.  
  6278. local lhc0 = lh.C0
  6279.  
  6280. local rhc0 = rh.C0
  6281.  
  6282. local angle = 0
  6283.  
  6284. local anglespeed = .5
  6285.  
  6286. local speed = .3
  6287.  
  6288. local rootc0 = rj.C0
  6289.  
  6290. local neckc0 = neck.C0
  6291.  
  6292. local firing
  6293.  
  6294. local auto
  6295.  
  6296. local maxammo = 25
  6297.  
  6298. local ammo = maxammo
  6299.  
  6300. local recoil = 0
  6301.  
  6302. local maxrecoil = 2;
  6303.  
  6304.  
  6305.  
  6306. local bodygyro = Instance.new('BodyGyro')
  6307.  
  6308. bodygyro.maxTorque = Vector3.new(14e16,14e16,14e16)
  6309.  
  6310. bodygyro.P = 10000
  6311.  
  6312.  
  6313.  
  6314. local EffectsM = Instance.new('Model', workspace)
  6315.  
  6316. EffectsM.Name = 'GunEffects'
  6317.  
  6318.  
  6319.  
  6320. game:service'RunService'.Stepped:connect(function()
  6321.  
  6322. if EffectsM.Parent == nil then
  6323.  
  6324. EffectsM = Instance.new('Model', workspace)
  6325.  
  6326. EffectsM.Name = 'GunEffects'
  6327.  
  6328. end
  6329.  
  6330. end)
  6331.  
  6332.  
  6333.  
  6334. function DoRayCast(obj, speed, dmg, mouse, recoil)
  6335.  
  6336. if not humanoid.Sit then
  6337.  
  6338. bodygyro.Parent = rootpart
  6339.  
  6340. end
  6341.  
  6342. local fireeffect = Instance.new('Fire', obj)
  6343.  
  6344. fireeffect.Size = 0
  6345.  
  6346. game:service'Debris':AddItem(fireeffect,.15)
  6347.  
  6348.  
  6349.  
  6350. local muzzle = Instance.new('PointLight', obj)
  6351.  
  6352. muzzle.Range = 12
  6353.  
  6354. muzzle.Color = Color3.new(1,.6,.1)
  6355.  
  6356. game:service'Debris':AddItem(muzzle, .05)
  6357.  
  6358.  
  6359.  
  6360. local pa = Instance.new('Part')
  6361.  
  6362. pa.CanCollide = false
  6363.  
  6364. pa.Anchored = true
  6365.  
  6366. pa.Locked = true
  6367.  
  6368. pa.TopSurface = 0
  6369.  
  6370. pa.BottomSurface = 0
  6371.  
  6372. pa.FormFactor = 'Custom'
  6373.  
  6374. pa.BrickColor = BrickColor.new('Brick yellow')
  6375.  
  6376. pa.Size = Vector3.new(.2,80,.2)
  6377.  
  6378. pa.Transparency = .4
  6379.  
  6380. pa.Material = "Neon";
  6381.  
  6382.  
  6383.  
  6384. local shell = pa:clone()
  6385.  
  6386. shell.Transparency = 0
  6387.  
  6388. shell:ClearAllChildren()
  6389.  
  6390. shell.Anchored = false
  6391.  
  6392. shell.CFrame = Gun.CenterWeld.CFrame * CFrame.new(.2,0,0)
  6393.  
  6394. shell.Size = Vector3.new(.2,.5,.2)
  6395.  
  6396. shell.Parent = EffectsM
  6397.  
  6398. shell.BrickColor = BrickColor.new('Bright yellow')
  6399.  
  6400. shell.CanCollide = true
  6401.  
  6402. Instance.new('BlockMesh', shell).Scale = Vector3.new(.2,.4,.2)
  6403.  
  6404. game:service'Debris':AddItem(shell,25)
  6405.  
  6406. shell.Velocity = (Gun.CenterWeld.CFrame * CFrame.Angles(math.rad(math.random(-10,10)*8), -math.rad(40), math.rad(20))).lookVector * 15
  6407.  
  6408.  
  6409.  
  6410. bodygyro.cframe = CFrame.new(torso.Position, Vector3.new(mouse.Hit.x,torso.Position.y,mouse.Hit.z))
  6411.  
  6412.  
  6413.  
  6414. local bulletpos = obj.Position
  6415.  
  6416. local bulletvelocity = Vector3.new(math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10, math.random(-recoil*10,recoil*10)/10)+(mouse.Hit.p - bulletpos).unit*speed
  6417.  
  6418. local lastbulletpos = obj.Position
  6419.  
  6420. local fire = Instance.new('Sound', head)
  6421.  
  6422. fire.SoundId = "rbxassetid://150204147"
  6423.  
  6424. fire.Volume = 1
  6425.  
  6426. fire:play()
  6427.  
  6428. coroutine.wrap(function()
  6429.  
  6430. while true do
  6431.  
  6432. dt = RS:wait();
  6433.  
  6434. lastbulletpos = bulletpos
  6435.  
  6436. bulletvelocity = bulletvelocity - Vector3.new(0, 9.81*.2, 0)*dt
  6437.  
  6438. bulletpos = bulletpos + bulletvelocity
  6439.  
  6440. local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos))
  6441.  
  6442. local hit, hitpos, normal = workspace:FindPartOnRayWithIgnoreList(RayCast, {char,EffectsM})
  6443.  
  6444. if (torso.Position - pa.Position).magnitude > 1600 then
  6445.  
  6446. pa:Destroy()
  6447.  
  6448. break
  6449.  
  6450. end
  6451.  
  6452. pa.Anchored = true
  6453.  
  6454. pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  6455.  
  6456. pa.Parent = char
  6457.  
  6458. if hit then
  6459.  
  6460. local damage
  6461.  
  6462. local hum = hit and hit.Parent and hit.Parent:findFirstChild'Humanoid'
  6463.  
  6464. if hum then
  6465.  
  6466. damage = math.random(dmg,dmg+15)
  6467.  
  6468. hum.Health = hum.Health - damage
  6469.  
  6470. end
  6471.  
  6472. local hum2 = hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:findFirstChild'Humanoid'
  6473.  
  6474. if hum2 then
  6475.  
  6476. damage = math.random(dmg,dmg+15)
  6477.  
  6478. hum2.Health = hum2.Health - damage
  6479.  
  6480. end
  6481.  
  6482. local BulletHole
  6483.  
  6484. local Dec
  6485.  
  6486. if not hum and not hum2 then
  6487.  
  6488. BulletHole = pa:clone()
  6489.  
  6490. Particles.BulletholeParticles(BulletHole, hit)
  6491.  
  6492. BulletHole.Transparency = 1
  6493.  
  6494. BulletHole.Size = Vector3.new(.8,.2,.8)
  6495.  
  6496. BulletHole.CFrame = CFrame.new(hitpos, hitpos+normal) * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6497.  
  6498. BulletHole.Parent = EffectsM
  6499.  
  6500. Dec = Instance.new("Decal",BulletHole)
  6501.  
  6502. Dec.Texture = "rbxassetid://64291977"
  6503.  
  6504. if not hit.Anchored then
  6505.  
  6506. BulletHole.Anchored = false
  6507.  
  6508. local Bweld = Instance.new('Weld', BulletHole)
  6509.  
  6510. Bweld.Part0 = hit
  6511.  
  6512. Bweld.Part1 = BulletHole
  6513.  
  6514. Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6515.  
  6516. end
  6517.  
  6518. game:service'Debris':AddItem(BulletHole, 25)
  6519.  
  6520. end
  6521.  
  6522. local sound = Instance.new('Sound', pa)
  6523.  
  6524. if hit:IsA'BasePart' and hit.Transparency >= .1 then
  6525.  
  6526. local id = {176678459,176678487,176678351}
  6527.  
  6528. if Dec then
  6529.  
  6530. Dec.Texture = "rbxassetid://"..id[math.random(1,#id)]
  6531.  
  6532. end
  6533.  
  6534. if BulletHole then
  6535.  
  6536. Particles.BulletholeParticles(BulletHole, hit)
  6537.  
  6538. BulletHole.Size = Vector3.new(1.5,1.5,.2)
  6539.  
  6540. BulletHole.CFrame = CFrame.new(hitpos,hitpos+normal)*CFrame.new(0,0,.1)*CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6541.  
  6542. if not hit.Anchored then
  6543.  
  6544. BulletHole.Anchored = false
  6545.  
  6546. local Bweld = Instance.new('Weld', BulletHole)
  6547.  
  6548. Bweld.Part0 = hit
  6549.  
  6550. Bweld.Part1 = BulletHole
  6551.  
  6552. Bweld.C0 = hit.CFrame:toObjectSpace(CFrame.new(hitpos, hitpos+normal)) * CFrame.Angles(-math.pi/2,math.rad(math.random(-90,90)*4),0)
  6553.  
  6554. end
  6555.  
  6556. end
  6557.  
  6558. sound.SoundId = "rbxassetid://142082167"
  6559.  
  6560. else
  6561.  
  6562. sound.SoundId = "rbxassetid://170538363"
  6563.  
  6564. end
  6565.  
  6566. sound.Pitch = 1.2+math.random()/3
  6567.  
  6568. sound.Volume = .4
  6569.  
  6570. sound:play()
  6571.  
  6572. game:service'Debris':AddItem(sound,4)
  6573.  
  6574. pa.Size = Vector3.new(.2,(lastbulletpos - hitpos).magnitude,.2)
  6575.  
  6576. pa.CFrame = CFrame.new(lastbulletpos, hitpos) * CFrame.Angles(math.pi/2,0,0) * CFrame.new(0,-(lastbulletpos - hitpos).magnitude/2,0)
  6577.  
  6578. RS:wait()
  6579.  
  6580. pa:Destroy()
  6581.  
  6582. break
  6583.  
  6584. end
  6585.  
  6586. pa.Anchored = true
  6587.  
  6588. pa.Parent = char
  6589.  
  6590. pa.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
  6591.  
  6592. end
  6593.  
  6594. end)()
  6595.  
  6596. end
  6597.  
  6598.  
  6599.  
  6600. local accuracymain = Instance.new("ScreenGui", plr.PlayerGui)
  6601.  
  6602. accuracymain.Name = 'GunAccuracyFrame'
  6603.  
  6604. local accuracyFrame = Instance.new("Frame", accuracymain)
  6605.  
  6606. accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
  6607.  
  6608. accuracyFrame.BackgroundTransparency = 1
  6609.  
  6610. game:service'RunService'.RenderStepped:connect(function()
  6611.  
  6612. accuracyFrame.Position = UDim2.new(0, plr:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, plr:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
  6613.  
  6614. end)
  6615.  
  6616. local accuracy1 = Instance.new("Frame", accuracyFrame)
  6617.  
  6618. accuracy1.BackgroundColor = BrickColor.new("White")
  6619.  
  6620. accuracy1.Size = UDim2.new(0, 8, 0, 2)
  6621.  
  6622. accuracy1.Position = UDim2.new(0, 0, .5, -1)
  6623.  
  6624. local accuracy2 = Instance.new("Frame", accuracyFrame)
  6625.  
  6626. accuracy2.BackgroundColor = BrickColor.new("White")
  6627.  
  6628. accuracy2.Size = UDim2.new(0, 8, 0, 2)
  6629.  
  6630. accuracy2.Position = UDim2.new(1, -8, .5, -1)
  6631.  
  6632. local accuracy3 = Instance.new("Frame", accuracyFrame)
  6633.  
  6634. accuracy3.BackgroundColor = BrickColor.new("White")
  6635.  
  6636. accuracy3.Size = UDim2.new(0, 2, 0, 8)
  6637.  
  6638. accuracy3.Position = UDim2.new(.5, -1, 0, 0)
  6639.  
  6640. local accuracy4 = Instance.new("Frame", accuracyFrame)
  6641.  
  6642. accuracy4.BackgroundColor = BrickColor.new("White")
  6643.  
  6644. accuracy4.Size = UDim2.new(0, 2, 0, 8)
  6645.  
  6646. accuracy4.Position = UDim2.new(.5, -1, 1, -8)
  6647.  
  6648. accuracyFrame.Visible = false
  6649.  
  6650.  
  6651.  
  6652. tool.Selected:connect(function(mouse)
  6653.  
  6654. accuracyFrame.Visible = true
  6655.  
  6656. mouse.Icon = "rbxassetid://75216962"
  6657.  
  6658. rm.Parent = torso
  6659.  
  6660. lm.Parent = torso
  6661.  
  6662. hw.Part1 = ra
  6663.  
  6664. hw.C0 = CFrame.new()
  6665.  
  6666. hw.C1 = CFrame.new(-.3,-1.4,-.5)
  6667.  
  6668. for i = 0, 90, 15 do
  6669.  
  6670. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
  6671.  
  6672. rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
  6673.  
  6674. rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
  6675.  
  6676. lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
  6677.  
  6678. RS:wait()
  6679.  
  6680. end
  6681.  
  6682. mouse.KeyDown:connect(function(k)
  6683.  
  6684. if k == "c" then
  6685.  
  6686. crouch = not crouch
  6687.  
  6688. if crouch then
  6689.  
  6690. while crouch do
  6691.  
  6692. if not crouch then break end
  6693.  
  6694. RS:wait()
  6695.  
  6696. humanoid.WalkSpeed = 10
  6697.  
  6698. if Vector3.new(torso.Velocity.x,0,torso.Velocity.z).magnitude < .5 and torso.RotVelocity.y < .5 then
  6699.  
  6700. humanoid.CameraOffset = Vector3.new(0,-1,0)
  6701.  
  6702. rj.C0 = rootc0 * CFrame.new(0,0,-1) * CFrame.Angles(0,0,-math.rad(45))
  6703.  
  6704. lh.C0 = lhc0 * CFrame.new(-.75,-.15,0) * CFrame.Angles(0,0,math.rad(70))
  6705.  
  6706. rh.C0 = rhc0 * CFrame.new(.75,.75,0) * CFrame.Angles(0,0,-math.rad(20))
  6707.  
  6708. else
  6709.  
  6710. humanoid.CameraOffset = Vector3.new(0,-.7,0)
  6711.  
  6712. rj.C0 = rootc0 * CFrame.new(0,0,-.7) * CFrame.Angles(0,0,-math.rad(45))
  6713.  
  6714. lh.C0 = lhc0 * CFrame.new(-.4,.65,0) * CFrame.Angles(0,0,math.rad(2))
  6715.  
  6716. rh.C0 = rhc0 * CFrame.new(.4,.65,0) * CFrame.Angles(0,0,-math.rad(2))
  6717.  
  6718. end
  6719.  
  6720. end
  6721.  
  6722. else
  6723.  
  6724. humanoid.CameraOffset = Vector3.new(0,0,0)
  6725.  
  6726. humanoid.WalkSpeed = 16
  6727.  
  6728. RS:wait()
  6729.  
  6730. RS:wait()
  6731.  
  6732. humanoid.CameraOffset = Vector3.new(0,0,0)
  6733.  
  6734. humanoid.WalkSpeed = 16
  6735.  
  6736. rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(45))
  6737.  
  6738. lh.C0 = lhc0
  6739.  
  6740. rh.C0 = rhc0
  6741.  
  6742. end
  6743.  
  6744. end
  6745.  
  6746. if k == "r" then
  6747.  
  6748. if firing or auto or ammo >= maxammo then return end
  6749.  
  6750. firing = true
  6751.  
  6752. local sound = Instance.new('Sound', head)
  6753.  
  6754. sound.SoundId = "rbxassetid://144798533"
  6755.  
  6756. sound.Volume = .5
  6757.  
  6758. sound:play()
  6759.  
  6760. game:service'Debris':AddItem(sound,15)
  6761.  
  6762. for i = 0, 90, 15 do
  6763.  
  6764. lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
  6765.  
  6766. RS:wait()
  6767.  
  6768. end
  6769.  
  6770. ammo = maxammo
  6771.  
  6772. wait(2)
  6773.  
  6774. for i = 90, 0, -15 do
  6775.  
  6776. lm.C0 = lsc0 * CFrame.Angles(math.rad(90) - math.rad(i/1.1),0,math.rad(90/4)-math.rad(i/5)) * CFrame.new(0,-90/(90*1.45),0)
  6777.  
  6778. RS:wait()
  6779.  
  6780. end
  6781.  
  6782. wait(.7)
  6783.  
  6784. for i = 0, 90, 15 do
  6785.  
  6786. lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6787.  
  6788. RS:wait()
  6789.  
  6790. end
  6791.  
  6792. wait(.3)
  6793.  
  6794. for i = 90, 0, -15 do
  6795.  
  6796. lm.C0 = lsc0 * CFrame.new(i/90*.5, 0, i/90*.5) * CFrame.Angles(math.rad(110),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6797.  
  6798. RS:wait()
  6799.  
  6800. end
  6801.  
  6802. lm.C0 = lsc0 * CFrame.Angles(math.rad(90),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45),0)
  6803.  
  6804. firing = false
  6805.  
  6806. end
  6807.  
  6808. end)
  6809.  
  6810. mouse.Button1Down:connect(function()
  6811.  
  6812. if auto or firing then return end
  6813.  
  6814. auto = true
  6815.  
  6816. while true do
  6817.  
  6818. if ammo <= 0 then
  6819.  
  6820. auto = false
  6821.  
  6822. firing = false
  6823.  
  6824. local sound = Instance.new('Sound', head)
  6825.  
  6826. sound.SoundId = "rbxassetid://132464034"
  6827.  
  6828. sound.Volume = .35
  6829.  
  6830. sound:play()
  6831.  
  6832. game:service'Debris':AddItem(sound,1)
  6833.  
  6834. break
  6835.  
  6836. end
  6837.  
  6838. if not auto or firing then break end
  6839.  
  6840. ammo = ammo - 1
  6841.  
  6842. firing = true
  6843.  
  6844. if crouch then
  6845.  
  6846. recoil = recoil + .15
  6847.  
  6848. else
  6849.  
  6850. recoil = recoil + .3
  6851.  
  6852. end
  6853.  
  6854. recoil = math.min(maxrecoil, recoil);
  6855.  
  6856. accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6857.  
  6858. accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6859.  
  6860. accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6861.  
  6862. accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6863.  
  6864.  
  6865.  
  6866. local value = math.random(-10,10)*50
  6867.  
  6868. local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
  6869.  
  6870.  
  6871.  
  6872. camera.Focus = camera.Focus * CFrame.new(math.rad(math.sin(value)/4)*dist, math.rad((2)/4)*dist, 0)
  6873.  
  6874.  
  6875.  
  6876. DoRayCast(Gun.FireHole, 40, 10, mouse, recoil)
  6877.  
  6878. coroutine.wrap(function()
  6879.  
  6880. for i = 0, 10, 2.5 do
  6881.  
  6882. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
  6883.  
  6884. rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
  6885.  
  6886. lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
  6887.  
  6888. RS:wait()
  6889.  
  6890. end
  6891.  
  6892. for i = 10, 0, -2.5 do
  6893.  
  6894.  
  6895.  
  6896. local dist = (head.Position - camera.CoordinateFrame.p).magnitude*2
  6897.  
  6898. camera.Focus = camera.Focus * CFrame.new(-math.rad(math.sin(value)/4)*dist/(10), -math.rad(2/4)*dist/(10), 0)
  6899.  
  6900.  
  6901.  
  6902. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(90/2))
  6903.  
  6904. rm.C0 = rsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,-math.rad(90/2)) * CFrame.new(0,-i/(90),0)
  6905.  
  6906. lm.C0 = lsc0 * CFrame.Angles(math.rad(90)+math.rad(i),0,math.rad(90/4)) * CFrame.new(0,-90/(90*1.45) + -i/(90),0)
  6907.  
  6908. RS:wait()
  6909.  
  6910. end
  6911.  
  6912. end)()
  6913.  
  6914. wait(.0175)
  6915.  
  6916. firing = false
  6917.  
  6918. wait(.015)
  6919.  
  6920. if not auto or firing then break end
  6921.  
  6922. end
  6923.  
  6924. repeat RS:wait()
  6925.  
  6926. recoil = recoil - .05
  6927.  
  6928. accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6929.  
  6930. accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6931.  
  6932. accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6933.  
  6934. accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6935.  
  6936. until recoil <= 0 or auto
  6937.  
  6938. recoil = 0
  6939.  
  6940. accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  6941.  
  6942. accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  6943.  
  6944. accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  6945.  
  6946. accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  6947.  
  6948. end)
  6949.  
  6950. mouse.Button1Up:connect(function()
  6951.  
  6952. if firing then
  6953.  
  6954. repeat RS:wait() until firing == false
  6955.  
  6956. end
  6957.  
  6958. auto = false
  6959.  
  6960. wait(1)
  6961.  
  6962. if not auto then
  6963.  
  6964. bodygyro.Parent = nil
  6965.  
  6966. end
  6967.  
  6968. end)
  6969.  
  6970. end)
  6971.  
  6972. tool.Deselected:connect(function()
  6973.  
  6974. accuracyFrame.Visible = false
  6975.  
  6976. humanoid.CameraOffset = Vector3.new(0,0,0)
  6977.  
  6978. lh.C0 = lhc0
  6979.  
  6980. rh.C0 = rhc0
  6981.  
  6982. crouch = false
  6983.  
  6984. humanoid.WalkSpeed = 16
  6985.  
  6986. for i = 90, 0, -15 do
  6987.  
  6988. neck.C0 = neckc0 * CFrame.Angles(0,0,math.rad(i/2))
  6989.  
  6990. rj.C0 = rootc0 * CFrame.Angles(0,0,-math.rad(i/2))
  6991.  
  6992. rm.C0 = rsc0 * CFrame.Angles(math.rad(i),0,-math.rad(i/2))
  6993.  
  6994. lm.C0 = lsc0 * CFrame.Angles(math.rad(i),0,math.rad(i/4)) * CFrame.new(0,-i/(90*1.45),0)
  6995.  
  6996. RS:wait()
  6997.  
  6998. end
  6999.  
  7000. humanoid.WalkSpeed = 16
  7001.  
  7002. humanoid.CameraOffset = Vector3.new(0,0,0)
  7003.  
  7004. lh.C0 = lhc0
  7005.  
  7006. rh.C0 = rhc0
  7007.  
  7008. hw.Part0 = Gun.CenterWeld
  7009.  
  7010. hw.Part1 = torso
  7011.  
  7012. hw.C1 = CFrame.new(0,.2,.55)
  7013.  
  7014. hw.C0 = CFrame.Angles(0,-math.pi/2,math.pi/4)
  7015.  
  7016. rm.Parent = nil
  7017.  
  7018. lm.Parent = nil
  7019.  
  7020. ls.Parent = torso
  7021.  
  7022. rs.Parent = torso
  7023.  
  7024. end)
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