SHOW:
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- or go back to the newest paste.
1 | - | wait(1.678) |
1 | + | wait(5) |
2 | - | DIE = game.Workspace.robloxguyeg2 ---put name here |
2 | + | DIE = game.Workspace.robloxguyeg2 |
3 | DIE.Torso.Anchored = true | |
4 | BumperCar = Instance.new("Part",DIE.Torso) | |
5 | BumperCar.Anchored = true | |
6 | BumperCar.Locked = false | |
7 | BumperCar.CanCollide = false | |
8 | BumperCar.Name = "BumperCar" | |
9 | BumperCar.Size = Vector3.new(8.709, 8.984, 18.304) | |
10 | BumperCarMesh = Instance.new("SpecialMesh",BumperCar) | |
11 | BumperCarMesh.MeshId = "rbxassetid://609579448" | |
12 | BumperCarMesh.TextureId = "rbxassetid://609579474" | |
13 | BumperCarMesh.Scale = Vector3.new(0.27, 0.2, 0.24) | |
14 | - | BumperCarMesh.Offset = Vector3.new(0, 6.6, 0) |
14 | + | BumperCarMesh.Offset = Vector3.new(0, 3.65, 0) |
15 | BumperCarMesh.Name = "BumperCarMesh" | |
16 | Human = Instance.new("Part",DIE.Torso) | |
17 | Human.Anchored = true | |
18 | Human.Locked = false | |
19 | Human.CanCollide = false | |
20 | Human.Name = "Human" | |
21 | Human.Size = Vector3.new(8.709, 8.984, 4.194) | |
22 | BUMPERCARS = Instance.new("Sound",Human) | |
23 | - | BUMPERCARS.Volume = 3.25 |
23 | + | BUMPERCARS.Volume = 10 |
24 | BUMPERCARS.SoundId = "rbxassetid://135305162" | |
25 | BUMPERCARS.Looped = true | |
26 | BabyBUMBERCARS = Instance.new("PitchShiftSoundEffect",BUMPERCARS) | |
27 | - | BabyBUMBERCARS.Octave = 2 |
27 | + | BabyBUMBERCARS.Octave = 1 |
28 | HumanMesh = Instance.new("SpecialMesh",Human) | |
29 | HumanMesh.MeshId = "rbxassetid://430118502" | |
30 | HumanMesh.TextureId = "rbxassetid://430118631" | |
31 | - | HumanMesh.Scale = Vector3.new(5.517, 5, 3.345) |
31 | + | HumanMesh.Scale = Vector3.new(5.517, 5, 5) |
32 | - | HumanMesh.Offset = Vector3.new(0, 3.8, 0) |
32 | + | HumanMesh.Offset = Vector3.new(0, -1, 0) |
33 | - | Human.Position = Human.Position + Vector3.new(-.32,0,-1955) |
33 | + | Human.CFrame = CFrame.new(DIE.Torso.Position) |
34 | - | BumperCar.Position = BumperCar.Position + Vector3.new(-.32,0,-1955) |
34 | + | BumperCar.CFrame = CFrame.new(DIE.Torso.Position) |
35 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,-1955) | |
36 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,-1955) | |
37 | - | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) |
37 | + | |
38 | ||
39 | - | wait(.00001) |
39 | + | |
40 | - | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) |
40 | + | |
41 | ||
42 | ||
43 | ||
44 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
45 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
46 | wait(0.00000000000000000001) | |
47 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
48 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
49 | wait(0.00000000000000000001) | |
50 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
51 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
52 | wait(0.00000000000000000001) | |
53 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
54 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
55 | wait(0.00000000000000000001) | |
56 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
57 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
58 | wait(0.00000000000000000001) | |
59 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
60 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
61 | wait(0.00000000000000000001) | |
62 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
63 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
64 | wait(0.00000000000000000001) | |
65 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
66 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
67 | wait(0.00000000000000000001) | |
68 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
69 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
70 | wait(0.00000000000000000001) | |
71 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
72 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
73 | wait(0.00000000000000000001) | |
74 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
75 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
76 | wait(0.00000000000000000001) | |
77 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
78 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
79 | wait(0.00000000000000000001) | |
80 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
81 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
82 | wait(0.00000000000000000001) | |
83 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
84 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
85 | wait(0.00000000000000000001) | |
86 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
87 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
88 | wait(0.00000000000000000001) | |
89 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
90 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
91 | wait(0.00000000000000000001) | |
92 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
93 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
94 | wait(0.00000000000000000001) | |
95 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
96 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
97 | wait(0.00000000000000000001) | |
98 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
99 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
100 | wait(0.00000000000000000001) | |
101 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
102 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
103 | wait(0.00000000000000000001) | |
104 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
105 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
106 | wait(0.00000000000000000001) | |
107 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
108 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
109 | wait(0.00000000000000000001) | |
110 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
111 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
112 | wait(0.00000000000000000001) | |
113 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
114 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
115 | wait(0.00000000000000000001) | |
116 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
117 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
118 | wait(0.00000000000000000001) | |
119 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
120 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
121 | wait(0.00000000000000000001) | |
122 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
123 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
124 | wait(0.00000000000000000001) | |
125 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
126 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
127 | wait(0.00000000000000000001) | |
128 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
129 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
130 | wait(0.00000000000000000001) | |
131 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
132 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
133 | wait(0.00000000000000000001) | |
134 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
135 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
136 | wait(0.00000000000000000001) | |
137 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
138 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
139 | wait(0.00000000000000000001) | |
140 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
141 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
142 | wait(0.00000000000000000001) | |
143 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
144 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
145 | wait(0.00000000000000000001) | |
146 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
147 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
148 | wait(0.00000000000000000001) | |
149 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
150 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
151 | wait(0.00000000000000000001) | |
152 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
153 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
154 | wait(0.00000000000000000001) | |
155 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
156 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
157 | wait(0.00000000000000000001) | |
158 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
159 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
160 | wait(0.00000000000000000001) | |
161 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
162 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
163 | wait(0.00000000000000000001) | |
164 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
165 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
166 | wait(0.00000000000000000001) | |
167 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
168 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
169 | wait(0.00000000000000000001) | |
170 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
171 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
172 | wait(0.00000000000000000001) | |
173 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
174 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
175 | wait(0.00000000000000000001) | |
176 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
177 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
178 | wait(0.00000000000000000001) | |
179 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
180 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
181 | wait(0.00000000000000000001) | |
182 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
183 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
184 | wait(0.00000000000000000001) | |
185 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
186 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
187 | wait(0.00000000000000000001) | |
188 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
189 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
190 | wait(0.00000000000000000001) | |
191 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
192 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
193 | wait(0.00000000000000000001) | |
194 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
195 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
196 | wait(0.00000000000000000001) | |
197 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
198 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
199 | wait(0.00000000000000000001) | |
200 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
201 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
202 | wait(0.00000000000000000001) | |
203 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
204 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
205 | wait(0.00000000000000000001) | |
206 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
207 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
208 | wait(0.00000000000000000001) | |
209 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
210 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
211 | wait(0.00000000000000000001) | |
212 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
213 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
214 | wait(0.00000000000000000001) | |
215 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
216 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
217 | wait(0.00000000000000000001) | |
218 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
219 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
220 | wait(0.00000000000000000001) | |
221 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
222 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
223 | wait(0.00000000000000000001) | |
224 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
225 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
226 | wait(0.00000000000000000001) | |
227 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
228 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
229 | wait(0.00000000000000000001) | |
230 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
231 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
232 | wait(0.00000000000000000001) | |
233 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
234 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
235 | wait(0.00000000000000000001) | |
236 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
237 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
238 | wait(0.00000000000000000001) | |
239 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
240 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
241 | wait(0.00000000000000000001) | |
242 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
243 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
244 | wait(0.00000000000000000001) | |
245 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
246 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
247 | wait(0.00000000000000000001) | |
248 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
249 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
250 | wait(0.00000000000000000001) | |
251 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
252 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
253 | wait(0.00000000000000000001) | |
254 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
255 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
256 | wait(0.00000000000000000001) | |
257 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
258 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
259 | wait(0.00000000000000000001) | |
260 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
261 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
262 | wait(0.00000000000000000001) | |
263 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
264 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
265 | wait(0.00000000000000000001) | |
266 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
267 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
268 | wait(0.00000000000000000001) | |
269 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
270 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
271 | wait(0.00000000000000000001) | |
272 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
273 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
274 | wait(0.00000000000000000001) | |
275 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
276 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
277 | wait(0.00000000000000000001) | |
278 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
279 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
280 | wait(0.00000000000000000001) | |
281 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
282 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
283 | wait(0.00000000000000000001) | |
284 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
285 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
286 | wait(0.00000000000000000001) | |
287 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
288 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
289 | wait(0.00000000000000000001) | |
290 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
291 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
292 | wait(0.00000000000000000001) | |
293 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
294 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
295 | wait(0.00000000000000000001) | |
296 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
297 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
298 | wait(0.00000000000000000001) | |
299 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
300 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
301 | wait(0.00000000000000000001) | |
302 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
303 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
304 | wait(0.00000000000000000001) | |
305 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
306 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
307 | wait(0.00000000000000000001) | |
308 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
309 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
310 | wait(0.00000000000000000001) | |
311 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
312 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
313 | wait(0.00000000000000000001) | |
314 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
315 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
316 | wait(0.00000000000000000001) | |
317 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
318 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
319 | wait(0.00000000000000000001) | |
320 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
321 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
322 | wait(0.00000000000000000001) | |
323 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
324 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
325 | wait(0.00000000000000000001) | |
326 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
327 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
328 | wait(0.00000000000000000001) | |
329 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
330 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
331 | wait(0.00000000000000000001) | |
332 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
333 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
334 | wait(0.00000000000000000001) | |
335 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
336 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
337 | wait(0.00000000000000000001) | |
338 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
339 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
340 | wait(0.00000000000000000001) | |
341 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
342 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
343 | wait(0.00000000000000000001) | |
344 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
345 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
346 | wait(0.00000000000000000001) | |
347 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
348 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
349 | wait(0.00000000000000000001) | |
350 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
351 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
352 | wait(0.00000000000000000001) | |
353 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
354 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
355 | wait(0.00000000000000000001) | |
356 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
357 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
358 | wait(0.00000000000000000001) | |
359 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
360 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
361 | wait(0.00000000000000000001) | |
362 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
363 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
364 | wait(0.00000000000000000001) | |
365 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
366 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
367 | wait(0.00000000000000000001) | |
368 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
369 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
370 | wait(0.00000000000000000001) | |
371 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
372 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
373 | wait(0.00000000000000000001) | |
374 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
375 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
376 | wait(0.00000000000000000001) | |
377 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
378 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
379 | wait(0.00000000000000000001) | |
380 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
381 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
382 | wait(0.00000000000000000001) | |
383 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
384 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
385 | wait(0.00000000000000000001) | |
386 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
387 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
388 | wait(0.00000000000000000001) | |
389 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
390 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
391 | wait(0.00000000000000000001) | |
392 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
393 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
394 | wait(0.00000000000000000001) | |
395 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
396 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
397 | wait(0.00000000000000000001) | |
398 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
399 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
400 | wait(0.00000000000000000001) | |
401 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
402 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
403 | wait(0.00000000000000000001) | |
404 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
405 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
406 | wait(0.00000000000000000001) | |
407 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
408 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
409 | wait(0.00000000000000000001) | |
410 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
411 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
412 | wait(0.00000000000000000001) | |
413 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
414 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
415 | wait(0.00000000000000000001) | |
416 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
417 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
418 | wait(0.00000000000000000001) | |
419 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
420 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
421 | wait(0.00000000000000000001) | |
422 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
423 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
424 | wait(0.00000000000000000001) | |
425 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
426 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
427 | wait(0.00000000000000000001) | |
428 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
429 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
430 | wait(0.00000000000000000001) | |
431 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
432 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
433 | wait(0.00000000000000000001) | |
434 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
435 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
436 | wait(0.00000000000000000001) | |
437 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
438 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
439 | wait(0.00000000000000000001) | |
440 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
441 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
442 | wait(0.00000000000000000001) | |
443 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
444 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
445 | wait(0.00000000000000000001) | |
446 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
447 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
448 | wait(0.00000000000000000001) | |
449 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
450 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
451 | wait(0.00000000000000000001) | |
452 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
453 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
454 | wait(0.00000000000000000001) | |
455 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
456 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
457 | wait(0.00000000000000000001) | |
458 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
459 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
460 | wait(0.00000000000000000001) | |
461 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
462 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
463 | wait(0.00000000000000000001) | |
464 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
465 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
466 | wait(0.00000000000000000001) | |
467 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
468 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
469 | wait(0.00000000000000000001) | |
470 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
471 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
472 | wait(0.00000000000000000001) | |
473 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
474 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
475 | wait(0.00000000000000000001) | |
476 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
477 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
478 | wait(0.00000000000000000001) | |
479 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
480 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
481 | wait(0.00000000000000000001) | |
482 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
483 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
484 | wait(0.00000000000000000001) | |
485 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
486 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
487 | wait(0.00000000000000000001) | |
488 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
489 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
490 | wait(0.00000000000000000001) | |
491 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
492 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
493 | wait(0.00000000000000000001) | |
494 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
495 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
496 | wait(0.00000000000000000001) | |
497 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
498 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
499 | wait(0.00000000000000000001) | |
500 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
501 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
502 | wait(0.00000000000000000001) | |
503 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
504 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
505 | wait(0.00000000000000000001) | |
506 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
507 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
508 | wait(0.00000000000000000001) | |
509 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
510 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
511 | wait(0.00000000000000000001) | |
512 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
513 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
514 | wait(0.00000000000000000001) | |
515 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
516 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
517 | wait(0.00000000000000000001) | |
518 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
519 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
520 | wait(0.00000000000000000001) | |
521 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
522 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
523 | wait(0.00000000000000000001) | |
524 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
525 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
526 | wait(0.00000000000000000001) | |
527 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
528 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
529 | wait(0.00000000000000000001) | |
530 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
531 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
532 | wait(0.00000000000000000001) | |
533 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
534 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
535 | wait(0.00000000000000000001) | |
536 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
537 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
538 | wait(0.00000000000000000001) | |
539 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
540 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
541 | wait(0.00000000000000000001) | |
542 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
543 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
544 | wait(0.00000000000000000001) | |
545 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
546 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
547 | wait(0.00000000000000000001) | |
548 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
549 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
550 | wait(0.00000000000000000001) | |
551 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
552 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
553 | wait(0.00000000000000000001) | |
554 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
555 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
556 | wait(0.00000000000000000001) | |
557 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
558 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
559 | wait(0.00000000000000000001) | |
560 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
561 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
562 | wait(0.00000000000000000001) | |
563 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
564 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
565 | wait(0.00000000000000000001) | |
566 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
567 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
568 | wait(0.00000000000000000001) | |
569 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
570 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
571 | wait(0.00000000000000000001) | |
572 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
573 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
574 | wait(0.00000000000000000001) | |
575 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
576 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
577 | wait(0.00000000000000000001) | |
578 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
579 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
580 | wait(0.00000000000000000001) | |
581 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
582 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
583 | wait(0.00000000000000000001) | |
584 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
585 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
586 | wait(0.00000000000000000001) | |
587 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
588 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
589 | wait(0.00000000000000000001) | |
590 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
591 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
592 | wait(0.00000000000000000001) | |
593 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
594 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
595 | wait(0.00000000000000000001) | |
596 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
597 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
598 | wait(0.00000000000000000001) | |
599 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
600 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
601 | wait(0.00000000000000000001) | |
602 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
603 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
604 | wait(0.00000000000000000001) | |
605 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
606 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
607 | wait(0.00000000000000000001) | |
608 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
609 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
610 | wait(0.00000000000000000001) | |
611 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
612 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
613 | wait(0.00000000000000000001) | |
614 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
615 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
616 | wait(0.00000000000000000001) | |
617 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
618 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
619 | wait(0.00000000000000000001) | |
620 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
621 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
622 | wait(0.00000000000000000001) | |
623 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
624 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
625 | wait(0.00000000000000000001) | |
626 | Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,4.345) | |
627 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,4.345) | |
628 | ||
629 | ||
630 | ||
631 | ||
632 | ||
633 | DIE.Torso.Anchored = false | |
634 | DIE.HumanoidRootPart:Destroy() | |
635 | wait(.0451) | |
636 | - | Human.CFrame = Human.CFrame + Vector3.new(0,0,8) |
636 | + | Hit = Instance.new("Sound",DIE.Head) |
637 | - | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,8) |
637 | + | Hit.SoundId = "rbxassetid://305526724" |
638 | - | wait(.00001) |
638 | + | Hit.EmitterSize = 10000.000 |
639 | - | Human.CFrame = Human.CFrame + Vector3.new(0,0,8) |
639 | + | Hit.MaxDistance = 111111112.000 |
640 | - | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,8) |
640 | + | Hit.Volume = 10 |
641 | dang = Instance.new("DistortionSoundEffect",Hit) | |
642 | dang.Level = 10 | |
643 | Hit:Play() | |
644 | - | FLYTOHELL.Force = Vector3.new(0,4567,2377) |
644 | + | |
645 | ||
646 | X_X = Instance.new("Sound",DIE.Head) | |
647 | - | BLOOD.Lifetime = NumberRange.new(0.2, 1) |
647 | + | X_X.SoundId = "rbxassetid://605536910" |
648 | X_X.EmitterSize = 10000.000 | |
649 | X_X.MaxDistance = 111111112.000 | |
650 | X_X.Volume = 10 | |
651 | - | BLOOD.Acceleration = Vector3.new(0, 0, 0.5) |
651 | + | x_x = Instance.new("DistortionSoundEffect",X_X) |
652 | X_X:Play() | |
653 | - | BLOOD.ZOffset = -.5 |
653 | + | |
654 | FLYTOHELL.Force = Vector3.new(0,6543,1789) | |
655 | BLOOD = Instance.new("ParticleEmitter",DIE.Torso) | |
656 | BLOOD.Texture = "rbxassetid://612591729" | |
657 | BLOOD.Lifetime = NumberRange.new(0.1, 0.12) | |
658 | BLOOD.Rate = 6666666666666666666666666666666666666666666666 | |
659 | BLOOD.RotSpeed = NumberRange.new(367) | |
660 | BLOOD.Size = NumberSequence.new(1.2) | |
661 | BLOOD.Acceleration = Vector3.new(0, 0, 0.002) | |
662 | BLOOD.Speed = NumberRange.new(12) | |
663 | - | DIE.Head.BrickColor = BrickColor.new("Crimson") |
663 | + | BLOOD.ZOffset = 0 |
664 | - | DIE["Right Arm"].BrickColor = BrickColor.new("Crimson") |
664 | + | |
665 | - | DIE["Left Arm"].BrickColor = BrickColor.new("Crimson") |
665 | + | |
666 | - | DIE.Torso.BrickColor = BrickColor.new("Crimson") |
666 | + | |
667 | - | DIE["Right Leg"].BrickColor = BrickColor.new("Crimson") |
667 | + | |
668 | - | DIE["Left Leg"].BrickColor = BrickColor.new("Crimson") |
668 | + | |
669 | DIE["Right Leg"].RotVelocity = Vector3.new(5,5,5) | |
670 | DIE["Left Leg"].RotVelocity = Vector3.new(5,5,5) | |
671 | ||
672 | ||
673 | ||
674 | DIE.Head.Velocity = Vector3.new(5,5,5) | |
675 | - | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) |
675 | + | DIE["Right Arm"].Velocity = Vector3.new(5,5,5) |
676 | DIE["Left Arm"].Velocity = Vector3.new(5,5,5) | |
677 | DIE.Torso.Velocity = Vector3.new(5,5,5) | |
678 | DIE["Right Leg"].Velocity = Vector3.new(5,5,5) | |
679 | DIE["Left Leg"].Velocity = Vector3.new(5,5,5) | |
680 | ||
681 | ||
682 | DIE.Humanoid:Destroy() | |
683 | wait(.346) | |
684 | FLYTOHELL:Destroy() | |
685 | ||
686 | ||
687 | ||
688 | ||
689 | DIE.Head.face.Texture = "http://www.roblox.com/asset/?id=546967948" | |
690 | d1 = Instance.new("Decal",DIE.Torso) | |
691 | d2 = Instance.new("Decal",DIE.Torso) | |
692 | d3 = Instance.new("Decal",DIE.Torso) | |
693 | b1 = Instance.new("Decal",DIE["Right Arm"]) | |
694 | b2 = Instance.new("Decal",DIE["Right Arm"]) | |
695 | b3 = Instance.new("Decal",DIE["Right Arm"]) | |
696 | c1 = Instance.new("Decal",DIE["Left Arm"]) | |
697 | c2= Instance.new("Decal",DIE["Left Arm"]) | |
698 | c3 = Instance.new("Decal",DIE["Left Arm"]) | |
699 | p1 = Instance.new("Decal",DIE["Right Leg"]) | |
700 | p2 = Instance.new("Decal",DIE["Right Leg"]) | |
701 | p3 = Instance.new("Decal",DIE["Right Arm"]) | |
702 | v1 = Instance.new("Decal",DIE["Left Leg"]) | |
703 | v2 = Instance.new("Decal",DIE["Left Leg"]) | |
704 | v3 = Instance.new("Decal",DIE["Left Leg"]) | |
705 | d1.Texture = "http://www.roblox.com/asset/?id=503089733" | |
706 | d2.Texture = "http://www.roblox.com/asset/?id=890286383" | |
707 | d3.Texture = "http://www.roblox.com/asset/?id=860143307" | |
708 | ||
709 | ||
710 | ||
711 | b1.Texture = "http://www.roblox.com/asset/?id=299237133" | |
712 | b2.Texture = "http://www.roblox.com/asset/?id=116830967" | |
713 | b3.Texture = "http://www.roblox.com/asset/?id=303980911" | |
714 | ||
715 | ||
716 | c1.Texture = "http://www.roblox.com/asset/?id=785035380" | |
717 | c2.Texture = "http://www.roblox.com/asset/?id=1253120824" | |
718 | c3.Texture = "http://www.roblox.com/asset/?id=203653086" | |
719 | ||
720 | ||
721 | p1.Texture = "http://www.roblox.com/asset/?id=121678640" | |
722 | p2.Texture = "http://www.roblox.com/asset/?id=733082708" | |
723 | p3.Texture = "http://www.roblox.com/asset/?id=449475289" | |
724 | ||
725 | ||
726 | v1.Texture = "http://www.roblox.com/asset/?id=944421457" | |
727 | v2.Texture = "http://www.roblox.com/asset/?id=176678070" | |
728 | v3.Texture = "http://www.roblox.com/asset/?id=547029774" | |
729 | ||
730 | ||
731 | ||
732 | ||
733 | v1.Texture = "http://www.roblox.com/asset/?id=524781417" | |
734 | v2.Texture = "http://www.roblox.com/asset/?id=176678048" | |
735 | v3.Texture = "http://www.roblox.com/asset/?id=154750258" | |
736 | ||
737 | ||
738 | ||
739 | ||
740 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
741 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
742 | wait(.00001) | |
743 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
744 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
745 | wait(.00001) | |
746 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
747 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
748 | wait(.00001) | |
749 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
750 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
751 | wait(.00001) | |
752 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
753 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
754 | wait(.00001) | |
755 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
756 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
757 | wait(.00001) | |
758 | ||
759 | DIE.Head.RotVelocity = Vector3.new(5,5,5) | |
760 | DIE["Right Arm"].RotVelocity = Vector3.new(5,5,5) | |
761 | DIE["Left Arm"].RotVelocity = Vector3.new(5,5,5) | |
762 | DIE.Torso.RotVelocity = Vector3.new(5,5,5) | |
763 | DIE["Right Leg"].RotVelocity = Vector3.new(5,5,5) | |
764 | DIE["Left Leg"].RotVelocity = Vector3.new(5,5,5) | |
765 | ||
766 | ||
767 | ||
768 | ||
769 | ||
770 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
771 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
772 | wait(.00001) | |
773 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
774 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
775 | wait(.00001) | |
776 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
777 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
778 | wait(.00001) | |
779 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
780 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
781 | wait(.00001) | |
782 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
783 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
784 | wait(.00001) | |
785 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
786 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
787 | wait(.00001) | |
788 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
789 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
790 | wait(.00001) | |
791 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
792 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
793 | wait(.00001) | |
794 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
795 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
796 | wait(.00001) | |
797 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
798 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
799 | wait(.00001) | |
800 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
801 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
802 | wait(.00001) | |
803 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
804 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
805 | wait(.00001) | |
806 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
807 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
808 | wait(.00001) | |
809 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
810 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
811 | wait(.00001) | |
812 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
813 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
814 | wait(.00001) | |
815 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
816 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
817 | wait(.00001) | |
818 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
819 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
820 | wait(.00001) | |
821 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
822 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
823 | wait(.00001) | |
824 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
825 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
826 | wait(.00001) | |
827 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
828 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
829 | wait(.00001) | |
830 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
831 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
832 | wait(.00001) | |
833 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
834 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
835 | wait(.00001) | |
836 | - | wait(.00001) |
836 | + | |
837 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
838 | wait(.00001) | |
839 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
840 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
841 | wait(.00001) | |
842 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
843 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
844 | wait(.00001) | |
845 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
846 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
847 | wait(.00001) | |
848 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
849 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
850 | wait(.00001) | |
851 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
852 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
853 | wait(.00001) | |
854 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
855 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
856 | wait(.00001) | |
857 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
858 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
859 | wait(.00001) | |
860 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
861 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
862 | wait(.00001) | |
863 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
864 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
865 | wait(.00001) | |
866 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
867 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
868 | wait(.00001) | |
869 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
870 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
871 | wait(.00001) | |
872 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
873 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
874 | wait(.00001) | |
875 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
876 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
877 | wait(.00001) | |
878 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
879 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
880 | wait(.00001) | |
881 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
882 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
883 | wait(.00001) | |
884 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
885 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
886 | wait(.00001) | |
887 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
888 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
889 | wait(.00001) | |
890 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
891 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
892 | wait(.00001) | |
893 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
894 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
895 | wait(.00001) | |
896 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
897 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
898 | wait(.00001) | |
899 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
900 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
901 | wait(.00001) | |
902 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
903 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
904 | wait(.00001) | |
905 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
906 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
907 | wait(.00001) | |
908 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
909 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
910 | wait(.00001) | |
911 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
912 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
913 | wait(.00001) | |
914 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
915 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
916 | wait(.00001) | |
917 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
918 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
919 | wait(.00001) | |
920 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
921 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
922 | wait(.00001) | |
923 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
924 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
925 | wait(.00001) | |
926 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
927 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
928 | wait(.00001) | |
929 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
930 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
931 | wait(.00001) | |
932 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
933 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
934 | wait(.00001) | |
935 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
936 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
937 | wait(.00001) | |
938 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
939 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
940 | wait(.00001) | |
941 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
942 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
943 | wait(.00001) | |
944 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
945 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
946 | wait(.00001) | |
947 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
948 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
949 | wait(.00001) | |
950 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
951 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
952 | wait(.00001) | |
953 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
954 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
955 | wait(.00001) | |
956 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
957 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
958 | wait(.00001) | |
959 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
960 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
961 | wait(.00001) | |
962 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
963 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
964 | wait(.00001) | |
965 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
966 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
967 | wait(.00001) | |
968 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
969 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
970 | wait(.00001) | |
971 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
972 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
973 | wait(.00001) | |
974 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
975 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
976 | wait(.00001) | |
977 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
978 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
979 | wait(.00001) | |
980 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
981 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
982 | wait(.00001) | |
983 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
984 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
985 | wait(.00001) | |
986 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
987 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
988 | wait(.00001) | |
989 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
990 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
991 | wait(.00001) | |
992 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
993 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
994 | wait(.00001) | |
995 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
996 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
997 | wait(.00001) | |
998 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
999 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1000 | wait(.00001) | |
1001 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1002 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1003 | wait(.00001) | |
1004 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1005 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1006 | wait(.00001) | |
1007 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1008 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1009 | wait(.00001) | |
1010 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1011 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1012 | wait(.00001) | |
1013 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1014 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1015 | wait(.00001) | |
1016 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1017 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1018 | wait(.00001) | |
1019 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1020 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1021 | wait(.00001) | |
1022 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1023 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1024 | wait(.00001) | |
1025 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1026 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1027 | wait(.00001) | |
1028 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1029 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1030 | wait(.00001) | |
1031 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1032 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1033 | wait(.00001) | |
1034 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1035 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1036 | wait(.00001) | |
1037 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1038 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1039 | wait(.00001) | |
1040 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1041 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1042 | wait(.00001) | |
1043 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1044 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1045 | wait(.00001) | |
1046 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1047 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1048 | wait(.00001) | |
1049 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1050 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1051 | wait(.00001) | |
1052 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1053 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1054 | wait(.00001) | |
1055 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1056 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1057 | wait(.00001) | |
1058 | ||
1059 | BLOOD:Destroy() | |
1060 | ||
1061 | ||
1062 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1063 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1064 | wait(.00001) | |
1065 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1066 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1067 | wait(.00001) | |
1068 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1069 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1070 | wait(.00001) | |
1071 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1072 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1073 | wait(.00001) | |
1074 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1075 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1076 | wait(.00001) | |
1077 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1078 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1079 | wait(.00001) | |
1080 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1081 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1082 | wait(.00001) | |
1083 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1084 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1085 | wait(.00001) | |
1086 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1087 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1088 | wait(.00001) | |
1089 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1090 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1091 | wait(.00001) | |
1092 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1093 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1094 | wait(.00001) | |
1095 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1096 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1097 | wait(.00001) | |
1098 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1099 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1100 | wait(.00001) | |
1101 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1102 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1103 | wait(.00001) | |
1104 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1105 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1106 | wait(.00001) | |
1107 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1108 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1109 | wait(.00001) | |
1110 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1111 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1112 | wait(.00001) | |
1113 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1114 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1115 | wait(.00001) | |
1116 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1117 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1118 | wait(.00001) | |
1119 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1120 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1121 | wait(.00001) | |
1122 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1123 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1124 | wait(.00001) | |
1125 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1126 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1127 | wait(.00001) | |
1128 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1129 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1130 | wait(.00001) | |
1131 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1132 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1133 | wait(.00001) | |
1134 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1135 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1136 | wait(.00001) | |
1137 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1138 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1139 | wait(.00001) | |
1140 | Human.CFrame = Human.CFrame + Vector3.new(0,0,10) | |
1141 | BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10) | |
1142 | wait(.00001) | |
1143 | ||
1144 | DIE:Clone() | |
1145 | DIE.Parent = game.Workspace.Baseplate | |
1146 | ||
1147 | ||
1148 | kaboom = Instance.new("Part",workspace) | |
1149 | kaboom.Anchored = true | |
1150 | kaboom.Locked = true | |
1151 | kaboom.Name = "kaboom" | |
1152 | BOOOM = Instance.new("SpecialMesh",kaboom) | |
1153 | kaboom.Transparency = 1 | |
1154 | kaboom.CFrame = CFrame.new(BumperCar.Position) | |
1155 | kaboom.BrickColor = BrickColor.new("New Yeller") | |
1156 | kaboom.Transparency = 0.5 | |
1157 | BUMPERCARS.Volume = 0 | |
1158 | BUMPERCARS.Parent = BumperCar | |
1159 | BUMPERCARS.SoundId = "rbxassetid://926261373" | |
1160 | BUMPERCARS.Volume = 10 | |
1161 | ||
1162 | BOOOM.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
1163 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1164 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1165 | wait(0.00000001) | |
1166 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1167 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1168 | wait(0.00000001) | |
1169 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1170 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1171 | wait(0.00000001) | |
1172 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1173 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1174 | wait(0.00000001) | |
1175 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1176 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1177 | wait(0.00000001) | |
1178 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1179 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1180 | wait(0.00000001) | |
1181 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1182 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1183 | wait(0.00000001) | |
1184 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1185 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1186 | wait(0.00000001) | |
1187 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1188 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1189 | wait(0.00000001) | |
1190 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1191 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1192 | wait(0.00000001) | |
1193 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1194 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1195 | wait(0.00000001) | |
1196 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1197 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1198 | wait(0.00000001) | |
1199 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1200 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1201 | wait(0.00000001) | |
1202 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1203 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1204 | wait(0.00000001) | |
1205 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1206 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1207 | wait(0.00000001) | |
1208 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1209 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1210 | wait(0.00000001) | |
1211 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1212 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1213 | wait(0.00000001) | |
1214 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1215 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1216 | wait(0.00000001) | |
1217 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1218 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1219 | wait(0.00000001) | |
1220 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1221 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1222 | wait(0.00000001) | |
1223 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1224 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1225 | wait(0.00000001) | |
1226 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1227 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1228 | wait(0.00000001) | |
1229 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1230 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1231 | wait(0.00000001) | |
1232 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1233 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1234 | wait(0.00000001) | |
1235 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1236 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1237 | wait(0.00000001) | |
1238 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1239 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1240 | wait(0.00000001) | |
1241 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1242 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1243 | wait(0.00000001) | |
1244 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1245 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1246 | wait(0.00000001) | |
1247 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1248 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1249 | wait(0.00000001) | |
1250 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1251 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1252 | wait(0.00000001) | |
1253 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1254 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1255 | wait(0.00000001) | |
1256 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1257 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1258 | wait(0.00000001) | |
1259 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1260 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1261 | wait(0.00000001) | |
1262 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1263 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1264 | wait(0.00000001) | |
1265 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1266 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1267 | wait(0.00000001) | |
1268 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1269 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1270 | BUMPERCARS.Looped = false | |
1271 | wait(0.00000001) | |
1272 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1273 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1274 | wait(0.00000001) | |
1275 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1276 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1277 | wait(0.00000001) | |
1278 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1279 | wait(0.00000001) | |
1280 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1281 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1282 | wait(0.00000001) | |
1283 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1284 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1285 | wait(0.00000001) | |
1286 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1287 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1288 | wait(0.00000001) | |
1289 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1290 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1291 | wait(0.00000001) | |
1292 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1293 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1294 | wait(0.00000001) | |
1295 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1296 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1297 | wait(0.00000001) | |
1298 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1299 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1300 | wait(0.00000001) | |
1301 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1302 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1303 | wait(0.00000001) | |
1304 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1305 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1306 | wait(0.00000001) | |
1307 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1308 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1309 | wait(0.00000001) | |
1310 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1311 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1312 | wait(0.00000001) | |
1313 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1314 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1315 | wait(0.00000001) | |
1316 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1317 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1318 | wait(0.00000001) | |
1319 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1320 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1321 | wait(0.00000001) | |
1322 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1323 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1324 | wait(0.00000001) | |
1325 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1326 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1327 | wait(0.00000001) | |
1328 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1329 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1330 | wait(0.00000001) | |
1331 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1332 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1333 | wait(0.00000001) | |
1334 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1335 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1336 | wait(0.00000001) | |
1337 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1338 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1339 | wait(0.00000001) | |
1340 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1341 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1342 | wait(0.00000001) | |
1343 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1344 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1345 | wait(0.00000001) | |
1346 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1347 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1348 | wait(0.00000001) | |
1349 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1350 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1351 | wait(0.00000001) | |
1352 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1353 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1354 | wait(0.00000001) | |
1355 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1356 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1357 | wait(0.00000001) | |
1358 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1359 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1360 | wait(0.00000001) | |
1361 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1362 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1363 | wait(0.00000001) | |
1364 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1365 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1366 | wait(0.00000001) | |
1367 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1368 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1369 | wait(0.00000001) | |
1370 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1371 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1372 | wait(0.00000001) | |
1373 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1374 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1375 | wait(0.00000001) | |
1376 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1377 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1378 | wait(0.00000001) | |
1379 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1380 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1381 | wait(0.00000001) | |
1382 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1383 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1384 | wait(0.00000001) | |
1385 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1386 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1387 | wait(0.00000001) | |
1388 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1389 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1390 | wait(0.00000001) | |
1391 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1392 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1393 | wait(0.00000001) | |
1394 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1395 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1396 | wait(0.00000001) | |
1397 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1398 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1399 | wait(0.00000001) | |
1400 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1401 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1402 | wait(0.00000001) | |
1403 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1404 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1405 | wait(0.00000001) | |
1406 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1407 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1408 | wait(0.00000001) | |
1409 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1410 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1411 | wait(0.00000001) | |
1412 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1413 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1414 | wait(0.00000001) | |
1415 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1416 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1417 | wait(0.00000001) | |
1418 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1419 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1420 | wait(0.00000001) | |
1421 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1422 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1423 | wait(0.00000001) | |
1424 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1425 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1426 | wait(0.00000001) | |
1427 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1428 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1429 | wait(0.00000001) | |
1430 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1431 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1432 | wait(0.00000001) | |
1433 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1434 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1435 | wait(0.00000001) | |
1436 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1437 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1438 | wait(0.00000001) | |
1439 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1440 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1441 | wait(0.00000001) | |
1442 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1443 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1444 | wait(0.00000001) | |
1445 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1446 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1447 | wait(0.00000001) | |
1448 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1449 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1450 | wait(0.00000001) | |
1451 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1452 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1453 | wait(0.00000001) | |
1454 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1455 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1456 | wait(0.00000001) | |
1457 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1458 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1459 | wait(0.00000001) | |
1460 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1461 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1462 | wait(0.00000001) | |
1463 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1464 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1465 | wait(0.00000001) | |
1466 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1467 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1468 | wait(0.00000001) | |
1469 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1470 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1471 | wait(0.00000001) | |
1472 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1473 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1474 | wait(0.00000001) | |
1475 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1476 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1477 | wait(0.00000001) | |
1478 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1479 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1480 | wait(0.00000001) | |
1481 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1482 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1483 | wait(0.00000001) | |
1484 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1485 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1486 | wait(0.00000001) | |
1487 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1488 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1489 | wait(0.00000001) | |
1490 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1491 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1492 | wait(0.00000001) | |
1493 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1494 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1495 | wait(0.00000001) | |
1496 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1497 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1498 | wait(0.00000001) | |
1499 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1500 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1501 | wait(0.00000001) | |
1502 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1503 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1504 | wait(0.00000001) | |
1505 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1506 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1507 | wait(0.00000001) | |
1508 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1509 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1510 | wait(0.00000001) | |
1511 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1512 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1513 | wait(0.00000001) | |
1514 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1515 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1516 | wait(0.00000001) | |
1517 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1518 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1519 | wait(0.00000001) | |
1520 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1521 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1522 | wait(0.00000001) | |
1523 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1524 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1525 | wait(0.00000001) | |
1526 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1527 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1528 | wait(0.00000001) | |
1529 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1530 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1531 | wait(0.00000001) | |
1532 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1533 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1534 | wait(0.00000001) | |
1535 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1536 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1537 | wait(0.00000001) | |
1538 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1539 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1540 | wait(0.00000001) | |
1541 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1542 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1543 | wait(0.00000001) | |
1544 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1545 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1546 | wait(0.00000001) | |
1547 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1548 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1549 | wait(0.00000001) | |
1550 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1551 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1552 | wait(0.00000001) | |
1553 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1554 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1555 | wait(0.00000001) | |
1556 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1557 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1558 | wait(0.00000001) | |
1559 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1560 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1561 | wait(0.00000001) | |
1562 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1563 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1564 | wait(0.00000001) | |
1565 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1566 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1567 | wait(0.00000001) | |
1568 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1569 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1570 | wait(0.00000001) | |
1571 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1572 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1573 | wait(0.00000001) | |
1574 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1575 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1576 | wait(0.00000001) | |
1577 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1578 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1579 | wait(0.00000001) | |
1580 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1581 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1582 | wait(0.00000001) | |
1583 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1584 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1585 | wait(0.00000001) | |
1586 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1587 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1588 | wait(0.00000001) | |
1589 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1590 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1591 | wait(0.00000001) | |
1592 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1593 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1594 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1595 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1596 | wait(0.00000001) | |
1597 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1598 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1599 | wait(0.00000001) | |
1600 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1601 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1602 | wait(0.00000001) | |
1603 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1604 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1605 | wait(0.00000001) | |
1606 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1607 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1608 | wait(0.00000001) | |
1609 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1610 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1611 | wait(0.00000001) | |
1612 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1613 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1614 | wait(0.00000001) | |
1615 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1616 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1617 | wait(0.00000001) | |
1618 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1619 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1620 | wait(0.00000001) | |
1621 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1622 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1623 | wait(0.00000001) | |
1624 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1625 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1626 | wait(0.00000001) | |
1627 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1628 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1629 | wait(0.00000001) | |
1630 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1631 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1632 | wait(0.00000001) | |
1633 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1634 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1635 | wait(0.00000001) | |
1636 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1637 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1638 | wait(0.00000001) | |
1639 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1640 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1641 | wait(0.00000001) | |
1642 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1643 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1644 | wait(0.00000001) | |
1645 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1646 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1647 | wait(0.00000001) | |
1648 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1649 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1650 | wait(0.00000001) | |
1651 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1652 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1653 | wait(0.00000001) | |
1654 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1655 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1656 | wait(0.00000001) | |
1657 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1658 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1659 | wait(0.00000001) | |
1660 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1661 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1662 | wait(0.00000001) | |
1663 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1664 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1665 | wait(0.00000001) | |
1666 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1667 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1668 | wait(0.00000001) | |
1669 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1670 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1671 | wait(0.00000001) | |
1672 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1673 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1674 | wait(0.00000001) | |
1675 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1676 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1677 | wait(0.00000001) | |
1678 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1679 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1680 | wait(0.00000001) | |
1681 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1682 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1683 | wait(0.00000001) | |
1684 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1685 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1686 | wait(0.00000001) | |
1687 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1688 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1689 | wait(0.00000001) | |
1690 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1691 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1692 | wait(0.00000001) | |
1693 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1694 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1695 | wait(0.00000001) | |
1696 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1697 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1698 | wait(0.00000001) | |
1699 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1700 | wait(0.00000001) | |
1701 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1702 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1703 | wait(0.00000001) | |
1704 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1705 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1706 | wait(0.00000001) | |
1707 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1708 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1709 | wait(0.00000001) | |
1710 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1711 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1712 | wait(0.00000001) | |
1713 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1714 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1715 | wait(0.00000001) | |
1716 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1717 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1718 | wait(0.00000001) | |
1719 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1720 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1721 | wait(0.00000001) | |
1722 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1723 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1724 | wait(0.00000001) | |
1725 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1726 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1727 | wait(0.00000001) | |
1728 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1729 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1730 | wait(0.00000001) | |
1731 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1732 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1733 | wait(0.00000001) | |
1734 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1735 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1736 | wait(0.00000001) | |
1737 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1738 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1739 | wait(0.00000001) | |
1740 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1741 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1742 | wait(0.00000001) | |
1743 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1744 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1745 | wait(0.00000001) | |
1746 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1747 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1748 | wait(0.00000001) | |
1749 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1750 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1751 | wait(0.00000001) | |
1752 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1753 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1754 | wait(0.00000001) | |
1755 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1756 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1757 | wait(0.00000001) | |
1758 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1759 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1760 | wait(0.00000001) | |
1761 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1762 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1763 | wait(0.00000001) | |
1764 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1765 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1766 | wait(0.00000001) | |
1767 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1768 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1769 | wait(0.00000001) | |
1770 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1771 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1772 | wait(0.00000001) | |
1773 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1774 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1775 | wait(0.00000001) | |
1776 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1777 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1778 | wait(0.00000001) | |
1779 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1780 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1781 | wait(0.00000001) | |
1782 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1783 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1784 | wait(0.00000001) | |
1785 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1786 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1787 | wait(0.00000001) | |
1788 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1789 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1790 | wait(0.00000001) | |
1791 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1792 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1793 | wait(0.00000001) | |
1794 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1795 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1796 | wait(0.00000001) | |
1797 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1798 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1799 | wait(0.00000001) | |
1800 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1801 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1802 | wait(0.00000001) | |
1803 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1804 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1805 | wait(0.00000001) | |
1806 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1807 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1808 | wait(0.00000001) | |
1809 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1810 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1811 | wait(0.00000001) | |
1812 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1813 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1814 | wait(0.00000001) | |
1815 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1816 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1817 | wait(0.00000001) | |
1818 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1819 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1820 | wait(0.00000001) | |
1821 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1822 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1823 | wait(0.00000001) | |
1824 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1825 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1826 | wait(0.00000001) | |
1827 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1828 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1829 | wait(0.00000001) | |
1830 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1831 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1832 | wait(0.00000001) | |
1833 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1834 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1835 | wait(0.00000001) | |
1836 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1837 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1838 | wait(0.00000001) | |
1839 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1840 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1841 | wait(0.00000001) | |
1842 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1843 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1844 | wait(0.00000001) | |
1845 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1846 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1847 | wait(0.00000001) | |
1848 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1849 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1850 | wait(0.00000001) | |
1851 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1852 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1853 | wait(0.00000001) | |
1854 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1855 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1856 | wait(0.00000001) | |
1857 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1858 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1859 | wait(0.00000001) | |
1860 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1861 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1862 | wait(0.00000001) | |
1863 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1864 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1865 | wait(0.00000001) | |
1866 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1867 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1868 | wait(0.00000001) | |
1869 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1870 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1871 | wait(0.00000001) | |
1872 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1873 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1874 | wait(0.00000001) | |
1875 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1876 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1877 | wait(0.00000001) | |
1878 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1879 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1880 | wait(0.00000001) | |
1881 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1882 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1883 | wait(0.00000001) | |
1884 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1885 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1886 | wait(0.00000001) | |
1887 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1888 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1889 | wait(0.00000001) | |
1890 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1891 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1892 | wait(0.00000001) | |
1893 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1894 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1895 | wait(0.00000001) | |
1896 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1897 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1898 | wait(0.00000001) | |
1899 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1900 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1901 | wait(0.00000001) | |
1902 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1903 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1904 | wait(0.00000001) | |
1905 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1906 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1907 | wait(0.00000001) | |
1908 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1909 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1910 | wait(0.00000001) | |
1911 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1912 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1913 | wait(0.00000001) | |
1914 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1915 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1916 | wait(0.00000001) | |
1917 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1918 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1919 | wait(0.00000001) | |
1920 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1921 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1922 | wait(0.00000001) | |
1923 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1924 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1925 | wait(0.00000001) | |
1926 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1927 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1928 | wait(0.00000001) | |
1929 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1930 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1931 | wait(0.00000001) | |
1932 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1933 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1934 | wait(0.00000001) | |
1935 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1936 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1937 | wait(0.00000001) | |
1938 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1939 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1940 | wait(0.00000001) | |
1941 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1942 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1943 | wait(0.00000001) | |
1944 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1945 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1946 | wait(0.00000001) | |
1947 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1948 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1949 | wait(0.00000001) | |
1950 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1951 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1952 | wait(0.00000001) | |
1953 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1954 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1955 | wait(0.00000001) | |
1956 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1957 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1958 | wait(0.00000001) | |
1959 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1960 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1961 | wait(0.00000001) | |
1962 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1963 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1964 | wait(0.00000001) | |
1965 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1966 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1967 | wait(0.00000001) | |
1968 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1969 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1970 | wait(0.00000001) | |
1971 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1972 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1973 | wait(0.00000001) | |
1974 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1975 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1976 | wait(0.00000001) | |
1977 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1978 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1979 | wait(0.00000001) | |
1980 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1981 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1982 | wait(0.00000001) | |
1983 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1984 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1985 | wait(0.00000001) | |
1986 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1987 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1988 | wait(0.00000001) | |
1989 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1990 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1991 | wait(0.00000001) | |
1992 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1993 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1994 | wait(0.00000001) | |
1995 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1996 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
1997 | wait(0.00000001) | |
1998 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
1999 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2000 | wait(0.00000001) | |
2001 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2002 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2003 | wait(0.00000001) | |
2004 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2005 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2006 | wait(0.00000001) | |
2007 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2008 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2009 | wait(0.00000001) | |
2010 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2011 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2012 | wait(0.00000001) | |
2013 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2014 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2015 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2016 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2017 | wait(0.00000001) | |
2018 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2019 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2020 | wait(0.00000001) | |
2021 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2022 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2023 | wait(0.00000001) | |
2024 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2025 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2026 | wait(0.00000001) | |
2027 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2028 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2029 | wait(0.00000001) | |
2030 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2031 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2032 | wait(0.00000001) | |
2033 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2034 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2035 | wait(0.00000001) | |
2036 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2037 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2038 | wait(0.00000001) | |
2039 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2040 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2041 | wait(0.00000001) | |
2042 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2043 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2044 | wait(0.00000001) | |
2045 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2046 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2047 | wait(0.00000001) | |
2048 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2049 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2050 | wait(0.00000001) | |
2051 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2052 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2053 | wait(0.00000001) | |
2054 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2055 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2056 | wait(0.00000001) | |
2057 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2058 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2059 | wait(0.00000001) | |
2060 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2061 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2062 | wait(0.00000001) | |
2063 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2064 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2065 | wait(0.00000001) | |
2066 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2067 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2068 | wait(0.00000001) | |
2069 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2070 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2071 | wait(0.00000001) | |
2072 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2073 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2074 | wait(0.00000001) | |
2075 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2076 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2077 | wait(0.00000001) | |
2078 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2079 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2080 | wait(0.00000001) | |
2081 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2082 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2083 | wait(0.00000001) | |
2084 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2085 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2086 | wait(0.00000001) | |
2087 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2088 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2089 | wait(0.00000001) | |
2090 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2091 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2092 | wait(0.00000001) | |
2093 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2094 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2095 | wait(0.00000001) | |
2096 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2097 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2098 | wait(0.00000001) | |
2099 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2100 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2101 | wait(0.00000001) | |
2102 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2103 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2104 | wait(0.00000001) | |
2105 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2106 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2107 | wait(0.00000001) | |
2108 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2109 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2110 | wait(0.00000001) | |
2111 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2112 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2113 | wait(0.00000001) | |
2114 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2115 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2116 | wait(0.00000001) | |
2117 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2118 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2119 | wait(0.00000001) | |
2120 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2121 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2122 | wait(0.00000001) | |
2123 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2124 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2125 | wait(0.00000001) | |
2126 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2127 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2128 | wait(0.00000001) | |
2129 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2130 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2131 | wait(0.00000001) | |
2132 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2133 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2134 | wait(0.00000001) | |
2135 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2136 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2137 | wait(0.00000001) | |
2138 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2139 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2140 | wait(0.00000001) | |
2141 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2142 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2143 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2144 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2145 | wait(0.00000001) | |
2146 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2147 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2148 | wait(0.00000001) | |
2149 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2150 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2151 | wait(0.00000001) | |
2152 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2153 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2154 | wait(0.00000001) | |
2155 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2156 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2157 | wait(0.00000001) | |
2158 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2159 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2160 | wait(0.00000001) | |
2161 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2162 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2163 | wait(0.00000001) | |
2164 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2165 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2166 | wait(0.00000001) | |
2167 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2168 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2169 | wait(0.00000001) | |
2170 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2171 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2172 | wait(0.00000001) | |
2173 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2174 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2175 | wait(0.00000001) | |
2176 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2177 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2178 | wait(0.00000001) | |
2179 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2180 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2181 | wait(0.00000001) | |
2182 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2183 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2184 | wait(0.00000001) | |
2185 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2186 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2187 | wait(0.00000001) | |
2188 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2189 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2190 | wait(0.00000001) | |
2191 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2192 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2193 | wait(0.00000001) | |
2194 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2195 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2196 | wait(0.00000001) | |
2197 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2198 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2199 | wait(0.00000001) | |
2200 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2201 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2202 | wait(0.00000001) | |
2203 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2204 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2205 | wait(0.00000001) | |
2206 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2207 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2208 | wait(0.00000001) | |
2209 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2210 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2211 | wait(0.00000001) | |
2212 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2213 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2214 | wait(0.00000001) | |
2215 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2216 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2217 | wait(0.00000001) | |
2218 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2219 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2220 | wait(0.00000001) | |
2221 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2222 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2223 | wait(0.00000001) | |
2224 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2225 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2226 | wait(0.00000001) | |
2227 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2228 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2229 | wait(0.00000001) | |
2230 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2231 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2232 | wait(0.00000001) | |
2233 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2234 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2235 | wait(0.00000001) | |
2236 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2237 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2238 | wait(0.00000001) | |
2239 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2240 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2241 | wait(0.00000001) | |
2242 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2243 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2244 | wait(0.00000001) | |
2245 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2246 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2247 | wait(0.00000001) | |
2248 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2249 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2250 | wait(0.00000001) | |
2251 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2252 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2253 | wait(0.00000001) | |
2254 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2255 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2256 | wait(0.00000001) | |
2257 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2258 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2259 | wait(0.00000001) | |
2260 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2261 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2262 | wait(0.00000001) | |
2263 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2264 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2265 | wait(0.00000001) | |
2266 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2267 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2268 | wait(0.00000001) | |
2269 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2270 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2271 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2272 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2273 | wait(0.00000001) | |
2274 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2275 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2276 | wait(0.00000001) | |
2277 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2278 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2279 | wait(0.00000001) | |
2280 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2281 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2282 | wait(0.00000001) | |
2283 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2284 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2285 | wait(0.00000001) | |
2286 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2287 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2288 | wait(0.00000001) | |
2289 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2290 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2291 | wait(0.00000001) | |
2292 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2293 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2294 | wait(0.00000001) | |
2295 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2296 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2297 | wait(0.00000001) | |
2298 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2299 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2300 | wait(0.00000001) | |
2301 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2302 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2303 | wait(0.00000001) | |
2304 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2305 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2306 | wait(0.00000001) | |
2307 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2308 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2309 | wait(0.00000001) | |
2310 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2311 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2312 | wait(0.00000001) | |
2313 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2314 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2315 | wait(0.00000001) | |
2316 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2317 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2318 | wait(0.00000001) | |
2319 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2320 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2321 | wait(0.00000001) | |
2322 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2323 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2324 | wait(0.00000001) | |
2325 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2326 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2327 | wait(0.00000001) | |
2328 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2329 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2330 | wait(0.00000001) | |
2331 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2332 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2333 | wait(0.00000001) | |
2334 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2335 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2336 | wait(0.00000001) | |
2337 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2338 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2339 | wait(0.00000001) | |
2340 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2341 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2342 | wait(0.00000001) | |
2343 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2344 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2345 | wait(0.00000001) | |
2346 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2347 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2348 | wait(0.00000001) | |
2349 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2350 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2351 | wait(0.00000001) | |
2352 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2353 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2354 | wait(0.00000001) | |
2355 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2356 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2357 | wait(0.00000001) | |
2358 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2359 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2360 | wait(0.00000001) | |
2361 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2362 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2363 | wait(0.00000001) | |
2364 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2365 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2366 | wait(0.00000001) | |
2367 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2368 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2369 | wait(0.00000001) | |
2370 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2371 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2372 | wait(0.00000001) | |
2373 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2374 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2375 | wait(0.00000001) | |
2376 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2377 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2378 | wait(0.00000001) | |
2379 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2380 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2381 | wait(0.00000001) | |
2382 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2383 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2384 | wait(0.00000001) | |
2385 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2386 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2387 | wait(0.00000001) | |
2388 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2389 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2390 | wait(0.00000001) | |
2391 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2392 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2393 | wait(0.00000001) | |
2394 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2395 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2396 | wait(0.00000001) | |
2397 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2398 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2399 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2400 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2401 | wait(0.00000001) | |
2402 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2403 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2404 | wait(0.00000001) | |
2405 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2406 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2407 | wait(0.00000001) | |
2408 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2409 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2410 | wait(0.00000001) | |
2411 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2412 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2413 | wait(0.00000001) | |
2414 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2415 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2416 | wait(0.00000001) | |
2417 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2418 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2419 | wait(0.00000001) | |
2420 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2421 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2422 | wait(0.00000001) | |
2423 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2424 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2425 | wait(0.00000001) | |
2426 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2427 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2428 | wait(0.00000001) | |
2429 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2430 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2431 | wait(0.00000001) | |
2432 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2433 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2434 | wait(0.00000001) | |
2435 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2436 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2437 | wait(0.00000001) | |
2438 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2439 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2440 | wait(0.00000001) | |
2441 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2442 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2443 | wait(0.00000001) | |
2444 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2445 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2446 | wait(0.00000001) | |
2447 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2448 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2449 | wait(0.00000001) | |
2450 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2451 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2452 | wait(0.00000001) | |
2453 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2454 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2455 | wait(0.00000001) | |
2456 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2457 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2458 | wait(0.00000001) | |
2459 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2460 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2461 | wait(0.00000001) | |
2462 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2463 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2464 | wait(0.00000001) | |
2465 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2466 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2467 | wait(0.00000001) | |
2468 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2469 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2470 | wait(0.00000001) | |
2471 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2472 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2473 | wait(0.00000001) | |
2474 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2475 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2476 | wait(0.00000001) | |
2477 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2478 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2479 | wait(0.00000001) | |
2480 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2481 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2482 | wait(0.00000001) | |
2483 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2484 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2485 | wait(0.00000001) | |
2486 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2487 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2488 | wait(0.00000001) | |
2489 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2490 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2491 | wait(0.00000001) | |
2492 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2493 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2494 | wait(0.00000001) | |
2495 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2496 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2497 | wait(0.00000001) | |
2498 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2499 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2500 | wait(0.00000001) | |
2501 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2502 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2503 | wait(0.00000001) | |
2504 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2505 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2506 | wait(0.00000001) | |
2507 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2508 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2509 | wait(0.00000001) | |
2510 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2511 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2512 | wait(0.00000001) | |
2513 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2514 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2515 | wait(0.00000001) | |
2516 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2517 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2518 | wait(0.00000001) | |
2519 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2520 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2521 | wait(0.00000001) | |
2522 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2523 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2524 | wait(0.00000001) | |
2525 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2526 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2527 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2528 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2529 | wait(0.00000001) | |
2530 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2531 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2532 | wait(0.00000001) | |
2533 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2534 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2535 | wait(0.00000001) | |
2536 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2537 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2538 | wait(0.00000001) | |
2539 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2540 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2541 | wait(0.00000001) | |
2542 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2543 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2544 | wait(0.00000001) | |
2545 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2546 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2547 | wait(0.00000001) | |
2548 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2549 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2550 | wait(0.00000001) | |
2551 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2552 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2553 | wait(0.00000001) | |
2554 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2555 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2556 | wait(0.00000001) | |
2557 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2558 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2559 | wait(0.00000001) | |
2560 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2561 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2562 | wait(0.00000001) | |
2563 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2564 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2565 | wait(0.00000001) | |
2566 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2567 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2568 | wait(0.00000001) | |
2569 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2570 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2571 | wait(0.00000001) | |
2572 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2573 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2574 | wait(0.00000001) | |
2575 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2576 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2577 | wait(0.00000001) | |
2578 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2579 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2580 | wait(0.00000001) | |
2581 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2582 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2583 | wait(0.00000001) | |
2584 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2585 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2586 | wait(0.00000001) | |
2587 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2588 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2589 | wait(0.00000001) | |
2590 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2591 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2592 | wait(0.00000001) | |
2593 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2594 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2595 | wait(0.00000001) | |
2596 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2597 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2598 | wait(0.00000001) | |
2599 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2600 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2601 | wait(0.00000001) | |
2602 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2603 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2604 | wait(0.00000001) | |
2605 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2606 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2607 | wait(0.00000001) | |
2608 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2609 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2610 | wait(0.00000001) | |
2611 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2612 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2613 | wait(0.00000001) | |
2614 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2615 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2616 | wait(0.00000001) | |
2617 | BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1) | |
2618 | kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0) | |
2619 | ||
2620 | ||
2621 | ||
2622 | ||
2623 | Human:Destroy() | |
2624 | BumperCar:Destroy() | |
2625 | kaboom:Destroy() |