View difference between Paste ID: 10CUyhvg and D7LVT3p3
SHOW: | | - or go back to the newest paste.
1-
wait(1.678)
1+
wait(5)
2-
DIE = game.Workspace.robloxguyeg2 ---put name here
2+
DIE = game.Workspace.robloxguyeg2
3
DIE.Torso.Anchored = true
4
BumperCar = Instance.new("Part",DIE.Torso)
5
BumperCar.Anchored = true
6
BumperCar.Locked = false
7
BumperCar.CanCollide = false
8
BumperCar.Name = "BumperCar"
9
BumperCar.Size = Vector3.new(8.709, 8.984, 18.304)
10
BumperCarMesh = Instance.new("SpecialMesh",BumperCar)
11
BumperCarMesh.MeshId = "rbxassetid://609579448"
12
BumperCarMesh.TextureId = "rbxassetid://609579474"
13
BumperCarMesh.Scale = Vector3.new(0.27, 0.2, 0.24)
14-
BumperCarMesh.Offset = Vector3.new(0, 6.6, 0)
14+
BumperCarMesh.Offset = Vector3.new(0, 3.65, 0)
15
BumperCarMesh.Name = "BumperCarMesh"
16
Human = Instance.new("Part",DIE.Torso)
17
Human.Anchored = true
18
Human.Locked = false
19
Human.CanCollide = false
20
Human.Name = "Human"
21
Human.Size = Vector3.new(8.709, 8.984, 4.194)
22
BUMPERCARS = Instance.new("Sound",Human)
23-
BUMPERCARS.Volume = 3.25
23+
BUMPERCARS.Volume = 10
24
BUMPERCARS.SoundId = "rbxassetid://135305162"
25
BUMPERCARS.Looped = true
26
BabyBUMBERCARS = Instance.new("PitchShiftSoundEffect",BUMPERCARS)
27-
BabyBUMBERCARS.Octave = 2
27+
BabyBUMBERCARS.Octave = 1
28
HumanMesh = Instance.new("SpecialMesh",Human)
29
HumanMesh.MeshId = "rbxassetid://430118502"
30
HumanMesh.TextureId = "rbxassetid://430118631"
31-
HumanMesh.Scale = Vector3.new(5.517, 5, 3.345)
31+
HumanMesh.Scale = Vector3.new(5.517, 5, 5)
32-
HumanMesh.Offset = Vector3.new(0, 3.8, 0)
32+
HumanMesh.Offset = Vector3.new(0, -1, 0)
33-
Human.Position = Human.Position + Vector3.new(-.32,0,-1955)
33+
Human.CFrame = CFrame.new(DIE.Torso.Position)
34-
BumperCar.Position = BumperCar.Position + Vector3.new(-.32,0,-1955)
34+
BumperCar.CFrame = CFrame.new(DIE.Torso.Position)
35
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,-1955)
36
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,-1955)
37-
	Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
37+
38
 
39-
	wait(.00001)
39+
40-
    Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
40+
41
42
43
44
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
45
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
46
wait(0.00000000000000000001)
47
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
48
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
49
wait(0.00000000000000000001)
50
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
51
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
52
wait(0.00000000000000000001)
53
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
54
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
55
wait(0.00000000000000000001)
56
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
57
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
58
wait(0.00000000000000000001)
59
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
60
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
61
wait(0.00000000000000000001)
62
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
63
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
64
wait(0.00000000000000000001)
65
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
66
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
67
wait(0.00000000000000000001)
68
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
69
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
70
wait(0.00000000000000000001)
71
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
72
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
73
wait(0.00000000000000000001)
74
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
75
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
76
wait(0.00000000000000000001)
77
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
78
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
79
wait(0.00000000000000000001)
80
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
81
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
82
wait(0.00000000000000000001)
83
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
84
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
85
wait(0.00000000000000000001)
86
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
87
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
88
wait(0.00000000000000000001)
89
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
90
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
91
wait(0.00000000000000000001)
92
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
93
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
94
wait(0.00000000000000000001)
95
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
96
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
97
wait(0.00000000000000000001)
98
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
99
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
100
wait(0.00000000000000000001)
101
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
102
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
103
wait(0.00000000000000000001)
104
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
105
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
106
wait(0.00000000000000000001)
107
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
108
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
109
wait(0.00000000000000000001)
110
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
111
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
112
wait(0.00000000000000000001)
113
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
114
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
115
wait(0.00000000000000000001)
116
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
117
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
118
wait(0.00000000000000000001)
119
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
120
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
121
wait(0.00000000000000000001)
122
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
123
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
124
wait(0.00000000000000000001)
125
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
126
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
127
wait(0.00000000000000000001)
128
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
129
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
130
wait(0.00000000000000000001)
131
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
132
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
133
wait(0.00000000000000000001)
134
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
135
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
136
wait(0.00000000000000000001)
137
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
138
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
139
wait(0.00000000000000000001)
140
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
141
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
142
wait(0.00000000000000000001)
143
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
144
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
145
wait(0.00000000000000000001)
146
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
147
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
148
wait(0.00000000000000000001)
149
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
150
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
151
wait(0.00000000000000000001)
152
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
153
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
154
wait(0.00000000000000000001)
155
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
156
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
157
wait(0.00000000000000000001)
158
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
159
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
160
wait(0.00000000000000000001)
161
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
162
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
163
wait(0.00000000000000000001)
164
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
165
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
166
wait(0.00000000000000000001)
167
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
168
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
169
wait(0.00000000000000000001)
170
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
171
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
172
wait(0.00000000000000000001)
173
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
174
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
175
wait(0.00000000000000000001)
176
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
177
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
178
wait(0.00000000000000000001)
179
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
180
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
181
wait(0.00000000000000000001)
182
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
183
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
184
wait(0.00000000000000000001)
185
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
186
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
187
wait(0.00000000000000000001)
188
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
189
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
190
wait(0.00000000000000000001)
191
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
192
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
193
wait(0.00000000000000000001)
194
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
195
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
196
wait(0.00000000000000000001)
197
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
198
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
199
wait(0.00000000000000000001)
200
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
201
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
202
wait(0.00000000000000000001)
203
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
204
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
205
wait(0.00000000000000000001)
206
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
207
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
208
wait(0.00000000000000000001)
209
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
210
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
211
wait(0.00000000000000000001)
212
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
213
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
214
wait(0.00000000000000000001)
215
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
216
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
217
wait(0.00000000000000000001)
218
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
219
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
220
wait(0.00000000000000000001)
221
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
222
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
223
wait(0.00000000000000000001)
224
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
225
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
226
wait(0.00000000000000000001)
227
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
228
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
229
wait(0.00000000000000000001)
230
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
231
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
232
wait(0.00000000000000000001)
233
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
234
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
235
wait(0.00000000000000000001)
236
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
237
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
238
wait(0.00000000000000000001)
239
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
240
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
241
wait(0.00000000000000000001)
242
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
243
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
244
wait(0.00000000000000000001)
245
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
246
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
247
wait(0.00000000000000000001)
248
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
249
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
250
wait(0.00000000000000000001)
251
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
252
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
253
wait(0.00000000000000000001)
254
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
255
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
256
wait(0.00000000000000000001)
257
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
258
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
259
wait(0.00000000000000000001)
260
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
261
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
262
wait(0.00000000000000000001)
263
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
264
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
265
wait(0.00000000000000000001)
266
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
267
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
268
wait(0.00000000000000000001)
269
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
270
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
271
wait(0.00000000000000000001)
272
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
273
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
274
wait(0.00000000000000000001)
275
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
276
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
277
wait(0.00000000000000000001)
278
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
279
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
280
wait(0.00000000000000000001)
281
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
282
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
283
wait(0.00000000000000000001)
284
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
285
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
286
wait(0.00000000000000000001)
287
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
288
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
289
wait(0.00000000000000000001)
290
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
291
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
292
wait(0.00000000000000000001)
293
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
294
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
295
wait(0.00000000000000000001)
296
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
297
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
298
wait(0.00000000000000000001)
299
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
300
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
301
wait(0.00000000000000000001)
302
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
303
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
304
wait(0.00000000000000000001)
305
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
306
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
307
wait(0.00000000000000000001)
308
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
309
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
310
wait(0.00000000000000000001)
311
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
312
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
313
wait(0.00000000000000000001)
314
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
315
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
316
wait(0.00000000000000000001)
317
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
318
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
319
wait(0.00000000000000000001)
320
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
321
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
322
wait(0.00000000000000000001)
323
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
324
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
325
wait(0.00000000000000000001)
326
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
327
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
328
wait(0.00000000000000000001)
329
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
330
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
331
wait(0.00000000000000000001)
332
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
333
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
334
wait(0.00000000000000000001)
335
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
336
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
337
wait(0.00000000000000000001)
338
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
339
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
340
wait(0.00000000000000000001)
341
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
342
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
343
wait(0.00000000000000000001)
344
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
345
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
346
wait(0.00000000000000000001)
347
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
348
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
349
wait(0.00000000000000000001)
350
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
351
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
352
wait(0.00000000000000000001)
353
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
354
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
355
wait(0.00000000000000000001)
356
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
357
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
358
wait(0.00000000000000000001)
359
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
360
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
361
wait(0.00000000000000000001)
362
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
363
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
364
wait(0.00000000000000000001)
365
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
366
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
367
wait(0.00000000000000000001)
368
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
369
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
370
wait(0.00000000000000000001)
371
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
372
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
373
wait(0.00000000000000000001)
374
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
375
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
376
wait(0.00000000000000000001)
377
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
378
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
379
wait(0.00000000000000000001)
380
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
381
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
382
wait(0.00000000000000000001)
383
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
384
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
385
wait(0.00000000000000000001)
386
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
387
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
388
wait(0.00000000000000000001)
389
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
390
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
391
wait(0.00000000000000000001)
392
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
393
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
394
wait(0.00000000000000000001)
395
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
396
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
397
wait(0.00000000000000000001)
398
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
399
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
400
wait(0.00000000000000000001)
401
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
402
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
403
wait(0.00000000000000000001)
404
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
405
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
406
wait(0.00000000000000000001)
407
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
408
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
409
wait(0.00000000000000000001)
410
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
411
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
412
wait(0.00000000000000000001)
413
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
414
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
415
wait(0.00000000000000000001)
416
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
417
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
418
wait(0.00000000000000000001)
419
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
420
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
421
wait(0.00000000000000000001)
422
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
423
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
424
wait(0.00000000000000000001)
425
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
426
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
427
wait(0.00000000000000000001)
428
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
429
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
430
wait(0.00000000000000000001)
431
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
432
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
433
wait(0.00000000000000000001)
434
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
435
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
436
wait(0.00000000000000000001)
437
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
438
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
439
wait(0.00000000000000000001)
440
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
441
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
442
wait(0.00000000000000000001)
443
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
444
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
445
wait(0.00000000000000000001)
446
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
447
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
448
wait(0.00000000000000000001)
449
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
450
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
451
wait(0.00000000000000000001)
452
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
453
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
454
wait(0.00000000000000000001)
455
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
456
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
457
wait(0.00000000000000000001)
458
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
459
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
460
wait(0.00000000000000000001)
461
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
462
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
463
wait(0.00000000000000000001)
464
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
465
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
466
wait(0.00000000000000000001)
467
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
468
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
469
wait(0.00000000000000000001)
470
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
471
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
472
wait(0.00000000000000000001)
473
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
474
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
475
wait(0.00000000000000000001)
476
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
477
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
478
wait(0.00000000000000000001)
479
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
480
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
481
wait(0.00000000000000000001)
482
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
483
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
484
wait(0.00000000000000000001)
485
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
486
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
487
wait(0.00000000000000000001)
488
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
489
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
490
wait(0.00000000000000000001)
491
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
492
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
493
wait(0.00000000000000000001)
494
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
495
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
496
wait(0.00000000000000000001)
497
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
498
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
499
wait(0.00000000000000000001)
500
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
501
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
502
wait(0.00000000000000000001)
503
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
504
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
505
wait(0.00000000000000000001)
506
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
507
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
508
wait(0.00000000000000000001)
509
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
510
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
511
wait(0.00000000000000000001)
512
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
513
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
514
wait(0.00000000000000000001)
515
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
516
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
517
wait(0.00000000000000000001)
518
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
519
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
520
wait(0.00000000000000000001)
521
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
522
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
523
wait(0.00000000000000000001)
524
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
525
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
526
wait(0.00000000000000000001)
527
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
528
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
529
wait(0.00000000000000000001)
530
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
531
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
532
wait(0.00000000000000000001)
533
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
534
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
535
wait(0.00000000000000000001)
536
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
537
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
538
wait(0.00000000000000000001)
539
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
540
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
541
wait(0.00000000000000000001)
542
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
543
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
544
wait(0.00000000000000000001)
545
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
546
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
547
wait(0.00000000000000000001)
548
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
549
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
550
wait(0.00000000000000000001)
551
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
552
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
553
wait(0.00000000000000000001)
554
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
555
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
556
wait(0.00000000000000000001)
557
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
558
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
559
wait(0.00000000000000000001)
560
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
561
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
562
wait(0.00000000000000000001)
563
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
564
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
565
wait(0.00000000000000000001)
566
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
567
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
568
wait(0.00000000000000000001)
569
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
570
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
571
wait(0.00000000000000000001)
572
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
573
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
574
wait(0.00000000000000000001)
575
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
576
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
577
wait(0.00000000000000000001)
578
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
579
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
580
wait(0.00000000000000000001)
581
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
582
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
583
wait(0.00000000000000000001)
584
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
585
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
586
wait(0.00000000000000000001)
587
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
588
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
589
wait(0.00000000000000000001)
590
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
591
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
592
wait(0.00000000000000000001)
593
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
594
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
595
wait(0.00000000000000000001)
596
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
597
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
598
wait(0.00000000000000000001)
599
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
600
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
601
wait(0.00000000000000000001)
602
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
603
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
604
wait(0.00000000000000000001)
605
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
606
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
607
wait(0.00000000000000000001)
608
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
609
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
610
wait(0.00000000000000000001)
611
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
612
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
613
wait(0.00000000000000000001)
614
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
615
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
616
wait(0.00000000000000000001)
617
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
618
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
619
wait(0.00000000000000000001)
620
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
621
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
622
wait(0.00000000000000000001)
623
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
624
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
625
wait(0.00000000000000000001)
626
Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,4.345)
627
BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,4.345)
628
629
630
631
	
632
	
633
	DIE.Torso.Anchored = false
634
	DIE.HumanoidRootPart:Destroy()
635
	wait(.0451)
636-
Human.CFrame = Human.CFrame + Vector3.new(0,0,8)
636+
	Hit = Instance.new("Sound",DIE.Head)
637-
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,8)
637+
	Hit.SoundId = "rbxassetid://305526724"
638-
   wait(.00001)
638+
	Hit.EmitterSize = 10000.000
639-
Human.CFrame = Human.CFrame + Vector3.new(0,0,8)
639+
	Hit.MaxDistance = 111111112.000
640-
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,8)
640+
	Hit.Volume = 10
641
	dang = Instance.new("DistortionSoundEffect",Hit)
642
	dang.Level = 10
643
	Hit:Play()
644-
	FLYTOHELL.Force = Vector3.new(0,4567,2377)
644+
645
	
646
	X_X = Instance.new("Sound",DIE.Head)
647-
	BLOOD.Lifetime = NumberRange.new(0.2, 1)
647+
	X_X.SoundId = "rbxassetid://605536910"
648
	X_X.EmitterSize = 10000.000
649
	X_X.MaxDistance = 111111112.000
650
	X_X.Volume = 10
651-
	BLOOD.Acceleration = Vector3.new(0, 0, 0.5)
651+
	x_x = Instance.new("DistortionSoundEffect",X_X)
652
	X_X:Play()
653-
	BLOOD.ZOffset = -.5
653+
654
	FLYTOHELL.Force = Vector3.new(0,6543,1789)
655
	BLOOD = Instance.new("ParticleEmitter",DIE.Torso)
656
	BLOOD.Texture = "rbxassetid://612591729"
657
	BLOOD.Lifetime = NumberRange.new(0.1, 0.12)
658
	BLOOD.Rate = 6666666666666666666666666666666666666666666666
659
	BLOOD.RotSpeed = NumberRange.new(367)
660
	BLOOD.Size = NumberSequence.new(1.2)
661
	BLOOD.Acceleration = Vector3.new(0, 0, 0.002)
662
	BLOOD.Speed = NumberRange.new(12)
663-
	DIE.Head.BrickColor = BrickColor.new("Crimson")
663+
	BLOOD.ZOffset = 0
664-
	DIE["Right Arm"].BrickColor = BrickColor.new("Crimson")
664+
665-
	DIE["Left Arm"].BrickColor = BrickColor.new("Crimson")
665+
666-
	DIE.Torso.BrickColor = BrickColor.new("Crimson")
666+
667-
	DIE["Right Leg"].BrickColor = BrickColor.new("Crimson")
667+
668-
	DIE["Left Leg"].BrickColor = BrickColor.new("Crimson")
668+
669
	DIE["Right Leg"].RotVelocity = Vector3.new(5,5,5)
670
	DIE["Left Leg"].RotVelocity = Vector3.new(5,5,5)
671
	
672
	
673
	
674
	DIE.Head.Velocity = Vector3.new(5,5,5)
675-
	Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
675+
	DIE["Right Arm"].Velocity = Vector3.new(5,5,5)
676
	DIE["Left Arm"].Velocity = Vector3.new(5,5,5)
677
	DIE.Torso.Velocity = Vector3.new(5,5,5)
678
	DIE["Right Leg"].Velocity = Vector3.new(5,5,5)
679
	DIE["Left Leg"].Velocity = Vector3.new(5,5,5)
680
	
681
	
682
	DIE.Humanoid:Destroy()
683
	wait(.346)
684
	FLYTOHELL:Destroy()
685
										
686
							
687
	
688
689
DIE.Head.face.Texture = "http://www.roblox.com/asset/?id=546967948"
690
d1 = Instance.new("Decal",DIE.Torso)
691
d2 = Instance.new("Decal",DIE.Torso)
692
d3 = Instance.new("Decal",DIE.Torso)
693
b1 = Instance.new("Decal",DIE["Right Arm"])
694
b2 = Instance.new("Decal",DIE["Right Arm"])
695
b3 = Instance.new("Decal",DIE["Right Arm"])
696
c1 = Instance.new("Decal",DIE["Left Arm"])
697
c2= Instance.new("Decal",DIE["Left Arm"])
698
c3 = Instance.new("Decal",DIE["Left Arm"])
699
p1 = Instance.new("Decal",DIE["Right Leg"])
700
p2 = Instance.new("Decal",DIE["Right Leg"])
701
p3 = Instance.new("Decal",DIE["Right Arm"])
702
v1 = Instance.new("Decal",DIE["Left Leg"])
703
v2 = Instance.new("Decal",DIE["Left Leg"])
704
v3 = Instance.new("Decal",DIE["Left Leg"])
705
d1.Texture = "http://www.roblox.com/asset/?id=503089733"
706
d2.Texture = "http://www.roblox.com/asset/?id=890286383"
707
d3.Texture = "http://www.roblox.com/asset/?id=860143307"
708
709
710
711
b1.Texture = "http://www.roblox.com/asset/?id=299237133"
712
b2.Texture = "http://www.roblox.com/asset/?id=116830967"
713
b3.Texture = "http://www.roblox.com/asset/?id=303980911"
714
715
716
c1.Texture = "http://www.roblox.com/asset/?id=785035380"
717
c2.Texture = "http://www.roblox.com/asset/?id=1253120824"
718
c3.Texture = "http://www.roblox.com/asset/?id=203653086"
719
720
721
p1.Texture = "http://www.roblox.com/asset/?id=121678640"
722
p2.Texture = "http://www.roblox.com/asset/?id=733082708"
723
p3.Texture = "http://www.roblox.com/asset/?id=449475289"
724
725
726
v1.Texture = "http://www.roblox.com/asset/?id=944421457"
727
v2.Texture = "http://www.roblox.com/asset/?id=176678070"
728
v3.Texture = "http://www.roblox.com/asset/?id=547029774"
729
730
731
732
733
v1.Texture = "http://www.roblox.com/asset/?id=524781417"
734
v2.Texture = "http://www.roblox.com/asset/?id=176678048"
735
v3.Texture = "http://www.roblox.com/asset/?id=154750258"
736
737
738
739
740
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
741
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
742
    wait(.00001)
743
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
744
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
745
    wait(.00001)	
746
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
747
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
748
    wait(.00001)
749
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
750
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
751
    wait(.00001)
752
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
753
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
754
    wait(.00001)
755
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
756
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
757
    wait(.00001)
758
759
DIE.Head.RotVelocity = Vector3.new(5,5,5)
760
	DIE["Right Arm"].RotVelocity = Vector3.new(5,5,5)
761
	DIE["Left Arm"].RotVelocity = Vector3.new(5,5,5)
762
	DIE.Torso.RotVelocity = Vector3.new(5,5,5)
763
	DIE["Right Leg"].RotVelocity = Vector3.new(5,5,5)
764
	DIE["Left Leg"].RotVelocity = Vector3.new(5,5,5)
765
	
766
767
768
769
770
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
771
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
772
    wait(.00001)
773
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
774
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
775
    wait(.00001)
776
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
777
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
778
    wait(.00001)
779
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
780
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
781
    wait(.00001)
782
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
783
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
784
    wait(.00001)	
785
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
786
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
787
    wait(.00001)
788
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
789
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
790
    wait(.00001)
791
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
792
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
793
    wait(.00001)
794
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
795
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
796
    wait(.00001)
797
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
798
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
799
    wait(.00001)
800
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
801
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
802
    wait(.00001)
803
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
804
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
805
    wait(.00001)
806
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
807
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
808
    wait(.00001)
809
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
810
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
811
    wait(.00001)	
812
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
813
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
814
    wait(.00001)
815
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
816
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
817
    wait(.00001)
818
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
819
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
820
    wait(.00001)
821
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
822
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
823
    wait(.00001)
824
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
825
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
826
    wait(.00001)
827
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
828
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
829
    wait(.00001)
830
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
831
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
832
    wait(.00001)
833
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
834
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
835
    wait(.00001)
836-
    wait(.00001)
836+
837
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
838
    wait(.00001)	
839
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
840
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
841
    wait(.00001)
842
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
843
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
844
    wait(.00001)
845
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
846
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
847
    wait(.00001)
848
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
849
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
850
    wait(.00001)
851
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
852
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
853
    wait(.00001)
854
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
855
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
856
    wait(.00001)
857
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
858
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
859
    wait(.00001)
860
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
861
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
862
    wait(.00001)
863
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
864
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
865
    wait(.00001)	
866
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
867
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
868
    wait(.00001)
869
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
870
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
871
    wait(.00001)
872
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
873
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
874
    wait(.00001)
875
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
876
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
877
    wait(.00001)
878
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
879
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
880
    wait(.00001)
881
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
882
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
883
    wait(.00001)
884
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
885
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
886
    wait(.00001)
887
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
888
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
889
    wait(.00001)
890
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
891
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
892
    wait(.00001)	
893
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
894
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
895
    wait(.00001)
896
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
897
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
898
    wait(.00001)
899
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
900
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
901
    wait(.00001)
902
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
903
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
904
    wait(.00001)
905
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
906
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
907
    wait(.00001)
908
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
909
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
910
    wait(.00001)
911
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
912
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
913
    wait(.00001)
914
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
915
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
916
    wait(.00001)
917
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
918
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
919
    wait(.00001)	
920
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
921
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
922
    wait(.00001)
923
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
924
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
925
    wait(.00001)
926
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
927
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
928
    wait(.00001)
929
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
930
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
931
    wait(.00001)
932
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
933
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
934
    wait(.00001)
935
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
936
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
937
    wait(.00001)
938
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
939
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
940
    wait(.00001)
941
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
942
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
943
    wait(.00001)
944
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
945
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
946
    wait(.00001)	
947
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
948
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
949
    wait(.00001)
950
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
951
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
952
    wait(.00001)
953
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
954
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
955
    wait(.00001)
956
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
957
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
958
    wait(.00001)
959
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
960
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
961
    wait(.00001)
962
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
963
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
964
    wait(.00001)
965
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
966
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
967
    wait(.00001)
968
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
969
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
970
    wait(.00001)
971
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
972
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
973
    wait(.00001)	
974
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
975
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
976
    wait(.00001)
977
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
978
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
979
    wait(.00001)
980
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
981
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
982
    wait(.00001)
983
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
984
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
985
    wait(.00001)
986
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
987
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
988
    wait(.00001)
989
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
990
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
991
    wait(.00001)
992
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
993
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
994
    wait(.00001)
995
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
996
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
997
    wait(.00001)
998
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
999
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1000
    wait(.00001)	
1001
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1002
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1003
    wait(.00001)
1004
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1005
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1006
    wait(.00001)
1007
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1008
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1009
    wait(.00001)
1010
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1011
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1012
    wait(.00001)
1013
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1014
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1015
    wait(.00001)
1016
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1017
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1018
    wait(.00001)
1019
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1020
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1021
    wait(.00001)
1022
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1023
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1024
    wait(.00001)
1025
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1026
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1027
    wait(.00001)	
1028
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1029
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1030
    wait(.00001)
1031
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1032
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1033
    wait(.00001)
1034
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1035
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1036
    wait(.00001)
1037
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1038
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1039
    wait(.00001)
1040
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1041
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1042
    wait(.00001)
1043
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1044
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1045
    wait(.00001)
1046
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1047
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1048
    wait(.00001)
1049
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1050
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1051
    wait(.00001)
1052
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1053
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1054
    wait(.00001)	
1055
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1056
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1057
    wait(.00001)
1058
1059
BLOOD:Destroy()
1060
1061
1062
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1063
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1064
    wait(.00001)
1065
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1066
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1067
    wait(.00001)
1068
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1069
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1070
    wait(.00001)
1071
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1072
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1073
    wait(.00001)
1074
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1075
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1076
    wait(.00001)
1077
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1078
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1079
    wait(.00001)
1080
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1081
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1082
    wait(.00001)
1083
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1084
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1085
    wait(.00001)	
1086
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1087
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1088
    wait(.00001)
1089
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1090
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1091
    wait(.00001)
1092
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1093
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1094
    wait(.00001)
1095
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1096
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1097
    wait(.00001)
1098
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1099
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1100
    wait(.00001)
1101
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1102
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1103
    wait(.00001)
1104
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1105
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1106
    wait(.00001)
1107
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1108
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1109
    wait(.00001)
1110
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1111
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1112
    wait(.00001)	
1113
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1114
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1115
    wait(.00001)
1116
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1117
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1118
    wait(.00001)
1119
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1120
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1121
    wait(.00001)
1122
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1123
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1124
    wait(.00001)
1125
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1126
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1127
    wait(.00001)
1128
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1129
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1130
    wait(.00001)
1131
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1132
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1133
    wait(.00001)
1134
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1135
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1136
    wait(.00001)
1137
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1138
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1139
    wait(.00001)	
1140
Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
1141
	BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
1142
    wait(.00001)
1143
1144
DIE:Clone()
1145
DIE.Parent = game.Workspace.Baseplate
1146
1147
1148
kaboom = Instance.new("Part",workspace)
1149
kaboom.Anchored = true
1150
kaboom.Locked = true
1151
kaboom.Name = "kaboom"
1152
BOOOM = Instance.new("SpecialMesh",kaboom)
1153
kaboom.Transparency = 1
1154
kaboom.CFrame = CFrame.new(BumperCar.Position)
1155
kaboom.BrickColor = BrickColor.new("New Yeller")
1156
kaboom.Transparency = 0.5
1157
BUMPERCARS.Volume = 0
1158
BUMPERCARS.Parent = BumperCar
1159
BUMPERCARS.SoundId = "rbxassetid://926261373"
1160
BUMPERCARS.Volume = 10
1161
1162
BOOOM.MeshId = "http://www.roblox.com/asset/?id=1323306"
1163
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1164
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1165
	wait(0.00000001)
1166
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1167
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1168
	wait(0.00000001)	
1169
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1170
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1171
	wait(0.00000001)
1172
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1173
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1174
	wait(0.00000001)
1175
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1176
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1177
	wait(0.00000001)
1178
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1179
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1180
	wait(0.00000001)
1181
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1182
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1183
	wait(0.00000001)
1184
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1185
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1186
	wait(0.00000001)
1187
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1188
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1189
	wait(0.00000001)
1190
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1191
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1192
	wait(0.00000001)
1193
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1194
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1195
	wait(0.00000001)
1196
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1197
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1198
	wait(0.00000001)
1199
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1200
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1201
	wait(0.00000001)
1202
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1203
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1204
	wait(0.00000001)
1205
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1206
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1207
	wait(0.00000001)	
1208
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1209
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1210
	wait(0.00000001)
1211
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)	
1212
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1213
	wait(0.00000001)
1214
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1215
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1216
	wait(0.00000001)
1217
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1218
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1219
	wait(0.00000001)
1220
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1221
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1222
	wait(0.00000001)
1223
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1224
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1225
	wait(0.00000001)
1226
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1227
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1228
	wait(0.00000001)
1229
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1230
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1231
	wait(0.00000001)
1232
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1233
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1234
	wait(0.00000001)
1235
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1236
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1237
	wait(0.00000001)
1238
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1239
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1240
	wait(0.00000001)
1241
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1242
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1243
	wait(0.00000001)
1244
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1245
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1246
	wait(0.00000001)	
1247
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1248
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1249
	wait(0.00000001)
1250
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1251
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1252
	wait(0.00000001)
1253
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1254
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1255
	wait(0.00000001)
1256
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1257
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1258
	wait(0.00000001)
1259
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1260
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1261
	wait(0.00000001)
1262
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1263
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1264
	wait(0.00000001)
1265
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1266
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1267
	wait(0.00000001)
1268
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1269
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1270
	BUMPERCARS.Looped = false
1271
	wait(0.00000001)
1272
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1273
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1274
	wait(0.00000001)
1275
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1276
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1277
	wait(0.00000001)
1278
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1279
	wait(0.00000001)
1280
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1281
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1282
	wait(0.00000001)
1283
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1284
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1285
	wait(0.00000001)	
1286
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1287
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1288
	wait(0.00000001)
1289
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1290
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1291
	wait(0.00000001)
1292
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1293
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1294
	wait(0.00000001)
1295
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1296
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1297
	wait(0.00000001)
1298
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1299
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1300
	wait(0.00000001)
1301
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1302
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1303
	wait(0.00000001)
1304
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1305
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1306
	wait(0.00000001)
1307
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1308
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1309
	wait(0.00000001)
1310
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1311
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1312
	wait(0.00000001)
1313
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1314
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1315
	wait(0.00000001)
1316
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1317
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1318
	wait(0.00000001)
1319
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1320
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1321
	wait(0.00000001)
1322
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1323
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1324
	wait(0.00000001)	
1325
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1326
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1327
	wait(0.00000001)
1328
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1329
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1330
	wait(0.00000001)
1331
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1332
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1333
	wait(0.00000001)
1334
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1335
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1336
	wait(0.00000001)
1337
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1338
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1339
	wait(0.00000001)
1340
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1341
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1342
	wait(0.00000001)
1343
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1344
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1345
	wait(0.00000001)
1346
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1347
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1348
	wait(0.00000001)
1349
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1350
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1351
	wait(0.00000001)
1352
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1353
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1354
	wait(0.00000001)
1355
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1356
    kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1357
	wait(0.00000001)
1358
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1359
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1360
	wait(0.00000001)
1361
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1362
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1363
	wait(0.00000001)	
1364
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1365
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1366
	wait(0.00000001)
1367
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1368
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1369
	wait(0.00000001)
1370
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1371
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1372
	wait(0.00000001)
1373
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1374
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1375
	wait(0.00000001)
1376
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1377
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1378
	wait(0.00000001)
1379
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1380
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1381
	wait(0.00000001)
1382
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1383
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1384
	wait(0.00000001)
1385
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1386
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1387
	wait(0.00000001)
1388
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1389
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1390
	wait(0.00000001)
1391
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1392
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1393
	wait(0.00000001)
1394
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1395
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1396
	wait(0.00000001)
1397
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1398
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1399
	wait(0.00000001)
1400
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1401
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1402
	wait(0.00000001)	
1403
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1404
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1405
	wait(0.00000001)
1406
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1407
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1408
	wait(0.00000001)
1409
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1410
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1411
	wait(0.00000001)
1412
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1413
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1414
	wait(0.00000001)
1415
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1416
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1417
	wait(0.00000001)
1418
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1419
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1420
	wait(0.00000001)
1421
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1422
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1423
	wait(0.00000001)
1424
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1425
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1426
	wait(0.00000001)
1427
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1428
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1429
	wait(0.00000001)
1430
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1431
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1432
	wait(0.00000001)
1433
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1434
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1435
	wait(0.00000001)
1436
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1437
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1438
	wait(0.00000001)
1439
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1440
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1441
	wait(0.00000001)	
1442
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1443
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1444
	wait(0.00000001)
1445
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1446
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1447
	wait(0.00000001)
1448
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1449
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1450
	wait(0.00000001)
1451
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1452
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1453
	wait(0.00000001)
1454
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1455
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1456
	wait(0.00000001)
1457
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1458
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1459
	wait(0.00000001)
1460
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1461
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1462
	wait(0.00000001)
1463
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1464
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1465
	wait(0.00000001)
1466
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1467
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1468
	wait(0.00000001)
1469
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1470
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1471
	wait(0.00000001)
1472
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1473
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1474
	wait(0.00000001)
1475
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1476
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1477
	wait(0.00000001)
1478
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1479
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1480
	wait(0.00000001)	
1481
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1482
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1483
	wait(0.00000001)
1484
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1485
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1486
	wait(0.00000001)
1487
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1488
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1489
	wait(0.00000001)
1490
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1491
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1492
	wait(0.00000001)
1493
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1494
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1495
	wait(0.00000001)
1496
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1497
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1498
	wait(0.00000001)
1499
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1500
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1501
	wait(0.00000001)
1502
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1503
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1504
	wait(0.00000001)
1505
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1506
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1507
	wait(0.00000001)
1508
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1509
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1510
	wait(0.00000001)
1511
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1512
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1513
	wait(0.00000001)
1514
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1515
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1516
	wait(0.00000001)
1517
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1518
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1519
	wait(0.00000001)	
1520
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1521
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1522
	wait(0.00000001)
1523
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1524
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1525
	wait(0.00000001)
1526
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1527
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1528
	wait(0.00000001)
1529
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1530
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1531
	wait(0.00000001)
1532
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1533
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1534
	wait(0.00000001)
1535
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1536
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1537
	wait(0.00000001)
1538
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1539
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1540
	wait(0.00000001)
1541
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1542
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1543
	wait(0.00000001)
1544
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1545
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1546
	wait(0.00000001)
1547
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1548
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1549
	wait(0.00000001)
1550
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)	
1551
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1552
	wait(0.00000001)
1553
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1554
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1555
	wait(0.00000001)
1556
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1557
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1558
	wait(0.00000001)	
1559
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1560
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1561
	wait(0.00000001)
1562
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1563
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1564
	wait(0.00000001)
1565
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1566
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1567
	wait(0.00000001)
1568
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1569
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1570
	wait(0.00000001)
1571
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1572
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1573
	wait(0.00000001)
1574
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1575
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1576
	wait(0.00000001)
1577
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1578
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1579
	wait(0.00000001)
1580
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1581
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1582
	wait(0.00000001)
1583
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1584
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1585
	wait(0.00000001)
1586
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1587
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1588
	wait(0.00000001)
1589
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1590
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1591
	wait(0.00000001)
1592
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1593
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1594
BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1595
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1596
	wait(0.00000001)
1597
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1598
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1599
	wait(0.00000001)
1600
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1601
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1602
	wait(0.00000001)
1603
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1604
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1605
	wait(0.00000001)
1606
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1607
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1608
	wait(0.00000001)
1609
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1610
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1611
	wait(0.00000001)
1612
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1613
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1614
	wait(0.00000001)
1615
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1616
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1617
	wait(0.00000001)
1618
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1619
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1620
	wait(0.00000001)
1621
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1622
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1623
	wait(0.00000001)
1624
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1625
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1626
	wait(0.00000001)
1627
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1628
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1629
	wait(0.00000001)	
1630
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1631
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1632
	wait(0.00000001)
1633
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)	
1634
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1635
	wait(0.00000001)
1636
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1637
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1638
	wait(0.00000001)
1639
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1640
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1641
	wait(0.00000001)
1642
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1643
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1644
	wait(0.00000001)
1645
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1646
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1647
	wait(0.00000001)
1648
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1649
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1650
	wait(0.00000001)
1651
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1652
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1653
	wait(0.00000001)
1654
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1655
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1656
	wait(0.00000001)
1657
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1658
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1659
	wait(0.00000001)
1660
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1661
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1662
	wait(0.00000001)
1663
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1664
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1665
	wait(0.00000001)
1666
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1667
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1668
	wait(0.00000001)	
1669
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1670
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1671
	wait(0.00000001)
1672
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1673
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1674
	wait(0.00000001)
1675
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1676
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1677
	wait(0.00000001)
1678
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1679
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1680
	wait(0.00000001)
1681
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1682
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1683
	wait(0.00000001)
1684
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1685
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1686
	wait(0.00000001)
1687
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1688
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1689
	wait(0.00000001)
1690
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1691
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1692
	wait(0.00000001)
1693
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1694
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1695
	wait(0.00000001)
1696
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1697
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1698
	wait(0.00000001)
1699
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1700
	wait(0.00000001)
1701
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1702
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1703
	wait(0.00000001)
1704
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1705
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1706
	wait(0.00000001)	
1707
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1708
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1709
	wait(0.00000001)
1710
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1711
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1712
	wait(0.00000001)
1713
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1714
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1715
	wait(0.00000001)
1716
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1717
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1718
	wait(0.00000001)
1719
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1720
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1721
	wait(0.00000001)
1722
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1723
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1724
	wait(0.00000001)
1725
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1726
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1727
	wait(0.00000001)
1728
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1729
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1730
	wait(0.00000001)
1731
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1732
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1733
	wait(0.00000001)
1734
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1735
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1736
	wait(0.00000001)
1737
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1738
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1739
	wait(0.00000001)
1740
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1741
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1742
	wait(0.00000001)
1743
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1744
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1745
	wait(0.00000001)	
1746
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1747
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1748
	wait(0.00000001)
1749
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1750
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1751
	wait(0.00000001)
1752
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1753
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1754
	wait(0.00000001)
1755
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1756
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1757
	wait(0.00000001)
1758
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1759
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1760
	wait(0.00000001)
1761
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1762
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1763
	wait(0.00000001)
1764
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1765
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1766
	wait(0.00000001)
1767
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1768
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1769
	wait(0.00000001)
1770
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1771
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1772
	wait(0.00000001)
1773
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1774
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1775
	wait(0.00000001)
1776
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1777
    kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1778
	wait(0.00000001)
1779
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1780
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1781
	wait(0.00000001)
1782
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1783
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1784
	wait(0.00000001)	
1785
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1786
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1787
	wait(0.00000001)
1788
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1789
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1790
	wait(0.00000001)
1791
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1792
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1793
	wait(0.00000001)
1794
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1795
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1796
	wait(0.00000001)
1797
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1798
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1799
	wait(0.00000001)
1800
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1801
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1802
	wait(0.00000001)
1803
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1804
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1805
	wait(0.00000001)
1806
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1807
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1808
	wait(0.00000001)
1809
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1810
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1811
	wait(0.00000001)
1812
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1813
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1814
	wait(0.00000001)
1815
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1816
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1817
	wait(0.00000001)
1818
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1819
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1820
	wait(0.00000001)
1821
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1822
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1823
	wait(0.00000001)	
1824
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1825
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1826
	wait(0.00000001)
1827
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1828
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1829
	wait(0.00000001)
1830
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1831
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1832
	wait(0.00000001)
1833
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1834
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1835
	wait(0.00000001)
1836
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1837
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1838
	wait(0.00000001)
1839
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1840
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1841
	wait(0.00000001)
1842
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1843
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1844
	wait(0.00000001)
1845
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1846
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1847
	wait(0.00000001)
1848
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1849
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1850
	wait(0.00000001)
1851
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1852
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1853
	wait(0.00000001)
1854
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1855
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1856
	wait(0.00000001)
1857
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1858
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1859
	wait(0.00000001)
1860
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1861
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1862
	wait(0.00000001)	
1863
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1864
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1865
	wait(0.00000001)
1866
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1867
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1868
	wait(0.00000001)
1869
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1870
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1871
	wait(0.00000001)
1872
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1873
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1874
	wait(0.00000001)
1875
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1876
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1877
	wait(0.00000001)
1878
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1879
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1880
	wait(0.00000001)
1881
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1882
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1883
	wait(0.00000001)
1884
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1885
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1886
	wait(0.00000001)
1887
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1888
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1889
	wait(0.00000001)
1890
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1891
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1892
	wait(0.00000001)
1893
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1894
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1895
	wait(0.00000001)
1896
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1897
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1898
	wait(0.00000001)
1899
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1900
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1901
	wait(0.00000001)	
1902
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1903
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1904
	wait(0.00000001)
1905
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1906
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1907
	wait(0.00000001)
1908
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1909
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1910
	wait(0.00000001)
1911
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1912
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1913
	wait(0.00000001)
1914
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1915
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1916
	wait(0.00000001)
1917
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1918
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1919
	wait(0.00000001)
1920
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1921
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1922
	wait(0.00000001)
1923
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1924
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1925
	wait(0.00000001)
1926
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1927
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1928
	wait(0.00000001)
1929
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1930
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1931
	wait(0.00000001)
1932
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1933
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1934
	wait(0.00000001)
1935
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1936
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1937
	wait(0.00000001)
1938
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1939
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1940
	wait(0.00000001)	
1941
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1942
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1943
	wait(0.00000001)
1944
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1945
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1946
	wait(0.00000001)
1947
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1948
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1949
	wait(0.00000001)
1950
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1951
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1952
	wait(0.00000001)
1953
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1954
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1955
	wait(0.00000001)
1956
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1957
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1958
	wait(0.00000001)
1959
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1960
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1961
	wait(0.00000001)
1962
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1963
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1964
	wait(0.00000001)
1965
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1966
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1967
	wait(0.00000001)
1968
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1969
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1970
	wait(0.00000001)
1971
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)	
1972
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1973
	wait(0.00000001)
1974
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1975
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1976
	wait(0.00000001)
1977
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1978
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1979
	wait(0.00000001)	
1980
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1981
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1982
	wait(0.00000001)
1983
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1984
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1985
	wait(0.00000001)
1986
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1987
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1988
	wait(0.00000001)
1989
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1990
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1991
	wait(0.00000001)
1992
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1993
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1994
	wait(0.00000001)
1995
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1996
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
1997
	wait(0.00000001)
1998
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
1999
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2000
	wait(0.00000001)
2001
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2002
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2003
	wait(0.00000001)
2004
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2005
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2006
	wait(0.00000001)
2007
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2008
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2009
	wait(0.00000001)
2010
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2011
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2012
	wait(0.00000001)
2013
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2014
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2015
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2016
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2017
	wait(0.00000001)
2018
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2019
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2020
	wait(0.00000001)
2021
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2022
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2023
	wait(0.00000001)
2024
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2025
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2026
	wait(0.00000001)
2027
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2028
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2029
	wait(0.00000001)	
2030
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2031
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2032
	wait(0.00000001)
2033
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2034
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2035
	wait(0.00000001)
2036
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2037
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2038
	wait(0.00000001)
2039
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2040
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2041
	wait(0.00000001)
2042
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2043
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2044
	wait(0.00000001)
2045
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2046
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2047
	wait(0.00000001)
2048
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2049
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2050
	wait(0.00000001)
2051
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2052
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2053
	wait(0.00000001)
2054
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2055
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2056
	wait(0.00000001)
2057
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2058
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2059
	wait(0.00000001)
2060
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2061
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2062
	wait(0.00000001)
2063
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2064
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2065
	wait(0.00000001)
2066
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2067
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2068
	wait(0.00000001)	
2069
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2070
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2071
	wait(0.00000001)
2072
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2073
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2074
	wait(0.00000001)
2075
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2076
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2077
	wait(0.00000001)
2078
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2079
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2080
	wait(0.00000001)
2081
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2082
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2083
	wait(0.00000001)
2084
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2085
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2086
	wait(0.00000001)
2087
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2088
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2089
	wait(0.00000001)
2090
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2091
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2092
	wait(0.00000001)
2093
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2094
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2095
	wait(0.00000001)
2096
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2097
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2098
	wait(0.00000001)
2099
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)	
2100
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2101
	wait(0.00000001)
2102
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2103
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2104
	wait(0.00000001)
2105
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2106
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2107
	wait(0.00000001)	
2108
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2109
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2110
	wait(0.00000001)
2111
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2112
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2113
	wait(0.00000001)
2114
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2115
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2116
	wait(0.00000001)
2117
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2118
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2119
	wait(0.00000001)
2120
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2121
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2122
	wait(0.00000001)
2123
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2124
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2125
	wait(0.00000001)
2126
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2127
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2128
	wait(0.00000001)
2129
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2130
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2131
	wait(0.00000001)
2132
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2133
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2134
	wait(0.00000001)
2135
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2136
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2137
	wait(0.00000001)
2138
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2139
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2140
	wait(0.00000001)
2141
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2142
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2143
BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2144
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2145
	wait(0.00000001)
2146
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2147
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2148
	wait(0.00000001)
2149
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2150
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2151
	wait(0.00000001)
2152
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2153
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2154
	wait(0.00000001)
2155
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2156
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2157
	wait(0.00000001)	
2158
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2159
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2160
	wait(0.00000001)
2161
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2162
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2163
	wait(0.00000001)
2164
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2165
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2166
	wait(0.00000001)
2167
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2168
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2169
	wait(0.00000001)
2170
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2171
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2172
	wait(0.00000001)
2173
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2174
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2175
	wait(0.00000001)
2176
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2177
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2178
	wait(0.00000001)
2179
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2180
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2181
	wait(0.00000001)
2182
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2183
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2184
	wait(0.00000001)
2185
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2186
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2187
	wait(0.00000001)
2188
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2189
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2190
	wait(0.00000001)
2191
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2192
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2193
	wait(0.00000001)
2194
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2195
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2196
	wait(0.00000001)	
2197
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2198
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2199
	wait(0.00000001)
2200
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2201
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2202
	wait(0.00000001)
2203
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2204
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2205
	wait(0.00000001)
2206
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2207
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2208
	wait(0.00000001)
2209
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2210
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2211
	wait(0.00000001)
2212
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2213
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2214
	wait(0.00000001)
2215
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2216
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2217
	wait(0.00000001)
2218
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2219
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2220
	wait(0.00000001)
2221
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2222
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2223
	wait(0.00000001)
2224
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2225
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2226
	wait(0.00000001)
2227
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)	
2228
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2229
	wait(0.00000001)
2230
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2231
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2232
	wait(0.00000001)
2233
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2234
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2235
	wait(0.00000001)	
2236
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2237
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2238
	wait(0.00000001)
2239
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2240
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2241
	wait(0.00000001)
2242
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2243
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2244
	wait(0.00000001)
2245
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2246
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2247
	wait(0.00000001)
2248
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2249
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2250
	wait(0.00000001)
2251
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2252
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2253
	wait(0.00000001)
2254
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2255
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2256
	wait(0.00000001)
2257
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2258
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2259
	wait(0.00000001)
2260
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2261
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2262
	wait(0.00000001)
2263
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2264
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2265
	wait(0.00000001)
2266
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2267
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2268
	wait(0.00000001)
2269
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2270
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2271
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2272
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2273
	wait(0.00000001)
2274
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2275
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2276
	wait(0.00000001)
2277
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2278
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2279
	wait(0.00000001)
2280
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2281
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2282
	wait(0.00000001)
2283
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2284
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2285
	wait(0.00000001)	
2286
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2287
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2288
	wait(0.00000001)
2289
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2290
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2291
	wait(0.00000001)
2292
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2293
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2294
	wait(0.00000001)
2295
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2296
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2297
	wait(0.00000001)
2298
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2299
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2300
	wait(0.00000001)
2301
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2302
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2303
	wait(0.00000001)
2304
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2305
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2306
	wait(0.00000001)
2307
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2308
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2309
	wait(0.00000001)
2310
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2311
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2312
	wait(0.00000001)
2313
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2314
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2315
	wait(0.00000001)
2316
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2317
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2318
	wait(0.00000001)
2319
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2320
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2321
	wait(0.00000001)
2322
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2323
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2324
	wait(0.00000001)	
2325
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2326
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2327
	wait(0.00000001)
2328
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2329
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2330
	wait(0.00000001)
2331
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2332
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2333
	wait(0.00000001)
2334
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2335
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2336
	wait(0.00000001)
2337
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2338
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2339
	wait(0.00000001)
2340
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2341
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2342
	wait(0.00000001)
2343
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2344
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2345
	wait(0.00000001)
2346
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2347
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2348
	wait(0.00000001)
2349
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2350
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2351
	wait(0.00000001)
2352
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2353
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2354
	wait(0.00000001)
2355
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)	
2356
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2357
	wait(0.00000001)
2358
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2359
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2360
	wait(0.00000001)
2361
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2362
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2363
	wait(0.00000001)	
2364
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2365
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2366
	wait(0.00000001)
2367
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2368
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2369
	wait(0.00000001)
2370
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2371
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2372
	wait(0.00000001)
2373
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2374
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2375
	wait(0.00000001)
2376
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2377
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2378
	wait(0.00000001)
2379
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2380
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2381
	wait(0.00000001)
2382
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2383
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2384
	wait(0.00000001)
2385
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2386
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2387
	wait(0.00000001)
2388
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2389
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2390
	wait(0.00000001)
2391
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2392
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2393
	wait(0.00000001)
2394
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2395
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2396
	wait(0.00000001)
2397
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2398
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2399
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2400
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2401
	wait(0.00000001)
2402
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2403
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2404
	wait(0.00000001)
2405
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2406
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2407
	wait(0.00000001)
2408
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2409
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2410
	wait(0.00000001)
2411
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2412
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2413
	wait(0.00000001)	
2414
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2415
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2416
	wait(0.00000001)
2417
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2418
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2419
	wait(0.00000001)
2420
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2421
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2422
	wait(0.00000001)
2423
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2424
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2425
	wait(0.00000001)
2426
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2427
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2428
	wait(0.00000001)
2429
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2430
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2431
	wait(0.00000001)
2432
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2433
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2434
	wait(0.00000001)
2435
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2436
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2437
	wait(0.00000001)
2438
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2439
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2440
	wait(0.00000001)
2441
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2442
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2443
	wait(0.00000001)
2444
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2445
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2446
	wait(0.00000001)
2447
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2448
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2449
	wait(0.00000001)
2450
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2451
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2452
	wait(0.00000001)	
2453
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2454
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2455
	wait(0.00000001)
2456
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2457
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2458
	wait(0.00000001)
2459
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2460
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2461
	wait(0.00000001)
2462
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2463
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2464
	wait(0.00000001)
2465
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2466
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2467
	wait(0.00000001)
2468
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2469
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2470
	wait(0.00000001)
2471
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2472
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2473
	wait(0.00000001)
2474
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2475
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2476
	wait(0.00000001)
2477
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2478
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2479
	wait(0.00000001)
2480
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2481
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2482
	wait(0.00000001)
2483
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)	
2484
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2485
	wait(0.00000001)
2486
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2487
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2488
	wait(0.00000001)
2489
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2490
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2491
	wait(0.00000001)	
2492
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2493
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2494
	wait(0.00000001)
2495
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2496
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2497
	wait(0.00000001)
2498
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2499
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2500
	wait(0.00000001)
2501
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2502
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2503
	wait(0.00000001)
2504
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2505
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2506
	wait(0.00000001)
2507
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2508
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2509
	wait(0.00000001)
2510
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2511
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2512
	wait(0.00000001)
2513
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2514
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2515
	wait(0.00000001)
2516
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2517
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2518
	wait(0.00000001)
2519
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2520
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2521
	wait(0.00000001)
2522
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2523
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2524
	wait(0.00000001)
2525
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2526
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2527
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2528
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2529
	wait(0.00000001)
2530
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2531
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2532
	wait(0.00000001)
2533
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2534
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2535
	wait(0.00000001)
2536
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2537
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2538
	wait(0.00000001)
2539
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2540
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2541
	wait(0.00000001)	
2542
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2543
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2544
	wait(0.00000001)
2545
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2546
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2547
	wait(0.00000001)
2548
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2549
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2550
	wait(0.00000001)
2551
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2552
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2553
	wait(0.00000001)
2554
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2555
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2556
	wait(0.00000001)
2557
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2558
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2559
	wait(0.00000001)
2560
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2561
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2562
	wait(0.00000001)
2563
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2564
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2565
	wait(0.00000001)
2566
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2567
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2568
	wait(0.00000001)
2569
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2570
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2571
	wait(0.00000001)
2572
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2573
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2574
	wait(0.00000001)
2575
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2576
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2577
	wait(0.00000001)
2578
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2579
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2580
	wait(0.00000001)	
2581
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2582
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2583
	wait(0.00000001)
2584
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2585
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2586
	wait(0.00000001)
2587
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2588
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2589
	wait(0.00000001)
2590
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2591
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2592
	wait(0.00000001)
2593
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2594
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2595
	wait(0.00000001)
2596
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2597
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2598
	wait(0.00000001)
2599
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2600
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2601
	wait(0.00000001)
2602
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2603
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2604
	wait(0.00000001)
2605
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2606
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2607
	wait(0.00000001)
2608
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2609
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2610
	wait(0.00000001)
2611
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)	
2612
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2613
	wait(0.00000001)
2614
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2615
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2616
	wait(0.00000001)
2617
	BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
2618
	kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
2619
	
2620
2621
2622
2623
Human:Destroy()
2624
BumperCar:Destroy()
2625
kaboom:Destroy()