10user90

(FIXED) (Roblox)Bumper Car Script

Jan 21st, 2018
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  1. wait(5)
  2. DIE = game.Workspace.robloxguyeg2
  3. DIE.Torso.Anchored = true
  4. BumperCar = Instance.new("Part",DIE.Torso)
  5. BumperCar.Anchored = true
  6. BumperCar.Locked = false
  7. BumperCar.CanCollide = false
  8. BumperCar.Name = "BumperCar"
  9. BumperCar.Size = Vector3.new(8.709, 8.984, 18.304)
  10. BumperCarMesh = Instance.new("SpecialMesh",BumperCar)
  11. BumperCarMesh.MeshId = "rbxassetid://609579448"
  12. BumperCarMesh.TextureId = "rbxassetid://609579474"
  13. BumperCarMesh.Scale = Vector3.new(0.27, 0.2, 0.24)
  14. BumperCarMesh.Offset = Vector3.new(0, 3.65, 0)
  15. BumperCarMesh.Name = "BumperCarMesh"
  16. Human = Instance.new("Part",DIE.Torso)
  17. Human.Anchored = true
  18. Human.Locked = false
  19. Human.CanCollide = false
  20. Human.Name = "Human"
  21. Human.Size = Vector3.new(8.709, 8.984, 4.194)
  22. BUMPERCARS = Instance.new("Sound",Human)
  23. BUMPERCARS.Volume = 10
  24. BUMPERCARS.SoundId = "rbxassetid://135305162"
  25. BUMPERCARS.Looped = true
  26. BabyBUMBERCARS = Instance.new("PitchShiftSoundEffect",BUMPERCARS)
  27. BabyBUMBERCARS.Octave = 1
  28. HumanMesh = Instance.new("SpecialMesh",Human)
  29. HumanMesh.MeshId = "rbxassetid://430118502"
  30. HumanMesh.TextureId = "rbxassetid://430118631"
  31. HumanMesh.Scale = Vector3.new(5.517, 5, 5)
  32. HumanMesh.Offset = Vector3.new(0, -1, 0)
  33. Human.CFrame = CFrame.new(DIE.Torso.Position)
  34. BumperCar.CFrame = CFrame.new(DIE.Torso.Position)
  35. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,-1955)
  36. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,-1955)
  37. BUMPERCARS:Play()
  38.  
  39.  
  40.  
  41.  
  42.  
  43.  
  44. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  45. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  46. wait(0.00000000000000000001)
  47. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  48. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  49. wait(0.00000000000000000001)
  50. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  51. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  52. wait(0.00000000000000000001)
  53. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  54. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  55. wait(0.00000000000000000001)
  56. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  57. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  58. wait(0.00000000000000000001)
  59. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  60. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  61. wait(0.00000000000000000001)
  62. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  63. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  64. wait(0.00000000000000000001)
  65. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  66. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  67. wait(0.00000000000000000001)
  68. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  69. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  70. wait(0.00000000000000000001)
  71. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  72. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  73. wait(0.00000000000000000001)
  74. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  75. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  76. wait(0.00000000000000000001)
  77. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  78. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  79. wait(0.00000000000000000001)
  80. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  81. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  82. wait(0.00000000000000000001)
  83. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  84. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  85. wait(0.00000000000000000001)
  86. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  87. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  88. wait(0.00000000000000000001)
  89. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  90. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  91. wait(0.00000000000000000001)
  92. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  93. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  94. wait(0.00000000000000000001)
  95. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  96. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  97. wait(0.00000000000000000001)
  98. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  99. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  100. wait(0.00000000000000000001)
  101. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  102. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  103. wait(0.00000000000000000001)
  104. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  105. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  106. wait(0.00000000000000000001)
  107. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  108. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  109. wait(0.00000000000000000001)
  110. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  111. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  112. wait(0.00000000000000000001)
  113. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  114. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  115. wait(0.00000000000000000001)
  116. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  117. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  118. wait(0.00000000000000000001)
  119. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  120. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  121. wait(0.00000000000000000001)
  122. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  123. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  124. wait(0.00000000000000000001)
  125. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  126. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  127. wait(0.00000000000000000001)
  128. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  129. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  130. wait(0.00000000000000000001)
  131. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  132. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  133. wait(0.00000000000000000001)
  134. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  135. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  136. wait(0.00000000000000000001)
  137. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  138. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  139. wait(0.00000000000000000001)
  140. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  141. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  142. wait(0.00000000000000000001)
  143. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  144. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  145. wait(0.00000000000000000001)
  146. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  147. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  148. wait(0.00000000000000000001)
  149. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  150. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  151. wait(0.00000000000000000001)
  152. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  153. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  154. wait(0.00000000000000000001)
  155. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  156. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  157. wait(0.00000000000000000001)
  158. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  159. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  160. wait(0.00000000000000000001)
  161. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  162. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  163. wait(0.00000000000000000001)
  164. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  165. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  166. wait(0.00000000000000000001)
  167. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  168. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  169. wait(0.00000000000000000001)
  170. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  171. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  172. wait(0.00000000000000000001)
  173. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  174. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  175. wait(0.00000000000000000001)
  176. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  177. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  178. wait(0.00000000000000000001)
  179. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  180. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  181. wait(0.00000000000000000001)
  182. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  183. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  184. wait(0.00000000000000000001)
  185. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  186. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  187. wait(0.00000000000000000001)
  188. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  189. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  190. wait(0.00000000000000000001)
  191. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  192. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  193. wait(0.00000000000000000001)
  194. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  195. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  196. wait(0.00000000000000000001)
  197. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  198. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  199. wait(0.00000000000000000001)
  200. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  201. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  202. wait(0.00000000000000000001)
  203. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  204. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  205. wait(0.00000000000000000001)
  206. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  207. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  208. wait(0.00000000000000000001)
  209. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  210. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  211. wait(0.00000000000000000001)
  212. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  213. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  214. wait(0.00000000000000000001)
  215. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  216. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  217. wait(0.00000000000000000001)
  218. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  219. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  220. wait(0.00000000000000000001)
  221. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  222. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  223. wait(0.00000000000000000001)
  224. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  225. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  226. wait(0.00000000000000000001)
  227. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  228. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  229. wait(0.00000000000000000001)
  230. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  231. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  232. wait(0.00000000000000000001)
  233. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  234. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  235. wait(0.00000000000000000001)
  236. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  237. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  238. wait(0.00000000000000000001)
  239. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  240. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  241. wait(0.00000000000000000001)
  242. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  243. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  244. wait(0.00000000000000000001)
  245. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  246. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  247. wait(0.00000000000000000001)
  248. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  249. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  250. wait(0.00000000000000000001)
  251. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  252. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  253. wait(0.00000000000000000001)
  254. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  255. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  256. wait(0.00000000000000000001)
  257. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  258. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  259. wait(0.00000000000000000001)
  260. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  261. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  262. wait(0.00000000000000000001)
  263. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  264. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  265. wait(0.00000000000000000001)
  266. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  267. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  268. wait(0.00000000000000000001)
  269. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  270. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  271. wait(0.00000000000000000001)
  272. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  273. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  274. wait(0.00000000000000000001)
  275. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  276. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  277. wait(0.00000000000000000001)
  278. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  279. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  280. wait(0.00000000000000000001)
  281. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  282. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  283. wait(0.00000000000000000001)
  284. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  285. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  286. wait(0.00000000000000000001)
  287. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  288. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  289. wait(0.00000000000000000001)
  290. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  291. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  292. wait(0.00000000000000000001)
  293. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  294. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  295. wait(0.00000000000000000001)
  296. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  297. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  298. wait(0.00000000000000000001)
  299. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  300. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  301. wait(0.00000000000000000001)
  302. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  303. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  304. wait(0.00000000000000000001)
  305. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  306. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  307. wait(0.00000000000000000001)
  308. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  309. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  310. wait(0.00000000000000000001)
  311. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  312. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  313. wait(0.00000000000000000001)
  314. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  315. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  316. wait(0.00000000000000000001)
  317. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  318. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  319. wait(0.00000000000000000001)
  320. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  321. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  322. wait(0.00000000000000000001)
  323. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  324. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  325. wait(0.00000000000000000001)
  326. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  327. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  328. wait(0.00000000000000000001)
  329. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  330. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  331. wait(0.00000000000000000001)
  332. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  333. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  334. wait(0.00000000000000000001)
  335. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  336. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  337. wait(0.00000000000000000001)
  338. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  339. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  340. wait(0.00000000000000000001)
  341. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  342. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  343. wait(0.00000000000000000001)
  344. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  345. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  346. wait(0.00000000000000000001)
  347. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  348. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  349. wait(0.00000000000000000001)
  350. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  351. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  352. wait(0.00000000000000000001)
  353. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  354. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  355. wait(0.00000000000000000001)
  356. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  357. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  358. wait(0.00000000000000000001)
  359. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  360. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  361. wait(0.00000000000000000001)
  362. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  363. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  364. wait(0.00000000000000000001)
  365. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  366. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  367. wait(0.00000000000000000001)
  368. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  369. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  370. wait(0.00000000000000000001)
  371. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  372. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  373. wait(0.00000000000000000001)
  374. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  375. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  376. wait(0.00000000000000000001)
  377. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  378. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  379. wait(0.00000000000000000001)
  380. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  381. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  382. wait(0.00000000000000000001)
  383. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  384. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  385. wait(0.00000000000000000001)
  386. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  387. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  388. wait(0.00000000000000000001)
  389. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  390. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  391. wait(0.00000000000000000001)
  392. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  393. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  394. wait(0.00000000000000000001)
  395. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  396. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  397. wait(0.00000000000000000001)
  398. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  399. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  400. wait(0.00000000000000000001)
  401. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  402. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  403. wait(0.00000000000000000001)
  404. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  405. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  406. wait(0.00000000000000000001)
  407. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  408. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  409. wait(0.00000000000000000001)
  410. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  411. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  412. wait(0.00000000000000000001)
  413. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  414. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  415. wait(0.00000000000000000001)
  416. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  417. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  418. wait(0.00000000000000000001)
  419. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  420. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  421. wait(0.00000000000000000001)
  422. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  423. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  424. wait(0.00000000000000000001)
  425. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  426. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  427. wait(0.00000000000000000001)
  428. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  429. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  430. wait(0.00000000000000000001)
  431. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  432. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  433. wait(0.00000000000000000001)
  434. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  435. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  436. wait(0.00000000000000000001)
  437. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  438. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  439. wait(0.00000000000000000001)
  440. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  441. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  442. wait(0.00000000000000000001)
  443. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  444. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  445. wait(0.00000000000000000001)
  446. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  447. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  448. wait(0.00000000000000000001)
  449. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  450. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  451. wait(0.00000000000000000001)
  452. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  453. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  454. wait(0.00000000000000000001)
  455. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  456. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  457. wait(0.00000000000000000001)
  458. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  459. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  460. wait(0.00000000000000000001)
  461. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  462. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  463. wait(0.00000000000000000001)
  464. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  465. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  466. wait(0.00000000000000000001)
  467. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  468. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  469. wait(0.00000000000000000001)
  470. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  471. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  472. wait(0.00000000000000000001)
  473. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  474. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  475. wait(0.00000000000000000001)
  476. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  477. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  478. wait(0.00000000000000000001)
  479. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  480. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  481. wait(0.00000000000000000001)
  482. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  483. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  484. wait(0.00000000000000000001)
  485. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  486. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  487. wait(0.00000000000000000001)
  488. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  489. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  490. wait(0.00000000000000000001)
  491. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  492. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  493. wait(0.00000000000000000001)
  494. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  495. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  496. wait(0.00000000000000000001)
  497. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  498. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  499. wait(0.00000000000000000001)
  500. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  501. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  502. wait(0.00000000000000000001)
  503. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  504. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  505. wait(0.00000000000000000001)
  506. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  507. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  508. wait(0.00000000000000000001)
  509. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  510. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  511. wait(0.00000000000000000001)
  512. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  513. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  514. wait(0.00000000000000000001)
  515. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  516. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  517. wait(0.00000000000000000001)
  518. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  519. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  520. wait(0.00000000000000000001)
  521. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  522. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  523. wait(0.00000000000000000001)
  524. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  525. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  526. wait(0.00000000000000000001)
  527. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  528. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  529. wait(0.00000000000000000001)
  530. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  531. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  532. wait(0.00000000000000000001)
  533. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  534. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  535. wait(0.00000000000000000001)
  536. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  537. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  538. wait(0.00000000000000000001)
  539. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  540. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  541. wait(0.00000000000000000001)
  542. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  543. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  544. wait(0.00000000000000000001)
  545. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  546. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  547. wait(0.00000000000000000001)
  548. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  549. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  550. wait(0.00000000000000000001)
  551. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  552. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  553. wait(0.00000000000000000001)
  554. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  555. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  556. wait(0.00000000000000000001)
  557. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  558. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  559. wait(0.00000000000000000001)
  560. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  561. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  562. wait(0.00000000000000000001)
  563. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  564. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  565. wait(0.00000000000000000001)
  566. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  567. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  568. wait(0.00000000000000000001)
  569. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  570. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  571. wait(0.00000000000000000001)
  572. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  573. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  574. wait(0.00000000000000000001)
  575. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  576. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  577. wait(0.00000000000000000001)
  578. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  579. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  580. wait(0.00000000000000000001)
  581. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  582. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  583. wait(0.00000000000000000001)
  584. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  585. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  586. wait(0.00000000000000000001)
  587. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  588. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  589. wait(0.00000000000000000001)
  590. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  591. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  592. wait(0.00000000000000000001)
  593. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  594. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  595. wait(0.00000000000000000001)
  596. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  597. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  598. wait(0.00000000000000000001)
  599. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  600. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  601. wait(0.00000000000000000001)
  602. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  603. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  604. wait(0.00000000000000000001)
  605. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  606. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  607. wait(0.00000000000000000001)
  608. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  609. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  610. wait(0.00000000000000000001)
  611. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  612. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  613. wait(0.00000000000000000001)
  614. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  615. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  616. wait(0.00000000000000000001)
  617. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  618. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  619. wait(0.00000000000000000001)
  620. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  621. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  622. wait(0.00000000000000000001)
  623. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  624. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  625. wait(0.00000000000000000001)
  626. Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,4.345)
  627. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,4.345)
  628.  
  629.  
  630.  
  631.  
  632.  
  633. DIE.Torso.Anchored = false
  634. DIE.HumanoidRootPart:Destroy()
  635. wait(.0451)
  636. Hit = Instance.new("Sound",DIE.Head)
  637. Hit.SoundId = "rbxassetid://305526724"
  638. Hit.EmitterSize = 10000.000
  639. Hit.MaxDistance = 111111112.000
  640. Hit.Volume = 10
  641. dang = Instance.new("DistortionSoundEffect",Hit)
  642. dang.Level = 10
  643. Hit:Play()
  644.  
  645.  
  646. X_X = Instance.new("Sound",DIE.Head)
  647. X_X.SoundId = "rbxassetid://605536910"
  648. X_X.EmitterSize = 10000.000
  649. X_X.MaxDistance = 111111112.000
  650. X_X.Volume = 10
  651. x_x = Instance.new("DistortionSoundEffect",X_X)
  652. X_X:Play()
  653. FLYTOHELL = Instance.new("BodyForce",DIE.Torso)
  654. FLYTOHELL.Force = Vector3.new(0,6543,1789)
  655. BLOOD = Instance.new("ParticleEmitter",DIE.Torso)
  656. BLOOD.Texture = "rbxassetid://612591729"
  657. BLOOD.Lifetime = NumberRange.new(0.1, 0.12)
  658. BLOOD.Rate = 6666666666666666666666666666666666666666666666
  659. BLOOD.RotSpeed = NumberRange.new(367)
  660. BLOOD.Size = NumberSequence.new(1.2)
  661. BLOOD.Acceleration = Vector3.new(0, 0, 0.002)
  662. BLOOD.Speed = NumberRange.new(12)
  663. BLOOD.ZOffset = 0
  664.  
  665. DIE.Head.RotVelocity = Vector3.new(5,5,5)
  666. DIE["Right Arm"].RotVelocity = Vector3.new(5,5,5)
  667. DIE["Left Arm"].RotVelocity = Vector3.new(5,5,5)
  668. DIE.Torso.RotVelocity = Vector3.new(5,5,5)
  669. DIE["Right Leg"].RotVelocity = Vector3.new(5,5,5)
  670. DIE["Left Leg"].RotVelocity = Vector3.new(5,5,5)
  671.  
  672.  
  673.  
  674. DIE.Head.Velocity = Vector3.new(5,5,5)
  675. DIE["Right Arm"].Velocity = Vector3.new(5,5,5)
  676. DIE["Left Arm"].Velocity = Vector3.new(5,5,5)
  677. DIE.Torso.Velocity = Vector3.new(5,5,5)
  678. DIE["Right Leg"].Velocity = Vector3.new(5,5,5)
  679. DIE["Left Leg"].Velocity = Vector3.new(5,5,5)
  680.  
  681.  
  682. DIE.Humanoid:Destroy()
  683. wait(.346)
  684. FLYTOHELL:Destroy()
  685.  
  686.  
  687.  
  688.  
  689. DIE.Head.face.Texture = "http://www.roblox.com/asset/?id=546967948"
  690. d1 = Instance.new("Decal",DIE.Torso)
  691. d2 = Instance.new("Decal",DIE.Torso)
  692. d3 = Instance.new("Decal",DIE.Torso)
  693. b1 = Instance.new("Decal",DIE["Right Arm"])
  694. b2 = Instance.new("Decal",DIE["Right Arm"])
  695. b3 = Instance.new("Decal",DIE["Right Arm"])
  696. c1 = Instance.new("Decal",DIE["Left Arm"])
  697. c2= Instance.new("Decal",DIE["Left Arm"])
  698. c3 = Instance.new("Decal",DIE["Left Arm"])
  699. p1 = Instance.new("Decal",DIE["Right Leg"])
  700. p2 = Instance.new("Decal",DIE["Right Leg"])
  701. p3 = Instance.new("Decal",DIE["Right Arm"])
  702. v1 = Instance.new("Decal",DIE["Left Leg"])
  703. v2 = Instance.new("Decal",DIE["Left Leg"])
  704. v3 = Instance.new("Decal",DIE["Left Leg"])
  705. d1.Texture = "http://www.roblox.com/asset/?id=503089733"
  706. d2.Texture = "http://www.roblox.com/asset/?id=890286383"
  707. d3.Texture = "http://www.roblox.com/asset/?id=860143307"
  708.  
  709.  
  710.  
  711. b1.Texture = "http://www.roblox.com/asset/?id=299237133"
  712. b2.Texture = "http://www.roblox.com/asset/?id=116830967"
  713. b3.Texture = "http://www.roblox.com/asset/?id=303980911"
  714.  
  715.  
  716. c1.Texture = "http://www.roblox.com/asset/?id=785035380"
  717. c2.Texture = "http://www.roblox.com/asset/?id=1253120824"
  718. c3.Texture = "http://www.roblox.com/asset/?id=203653086"
  719.  
  720.  
  721. p1.Texture = "http://www.roblox.com/asset/?id=121678640"
  722. p2.Texture = "http://www.roblox.com/asset/?id=733082708"
  723. p3.Texture = "http://www.roblox.com/asset/?id=449475289"
  724.  
  725.  
  726. v1.Texture = "http://www.roblox.com/asset/?id=944421457"
  727. v2.Texture = "http://www.roblox.com/asset/?id=176678070"
  728. v3.Texture = "http://www.roblox.com/asset/?id=547029774"
  729.  
  730.  
  731.  
  732.  
  733. v1.Texture = "http://www.roblox.com/asset/?id=524781417"
  734. v2.Texture = "http://www.roblox.com/asset/?id=176678048"
  735. v3.Texture = "http://www.roblox.com/asset/?id=154750258"
  736.  
  737.  
  738.  
  739.  
  740. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  741. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  742. wait(.00001)
  743. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  744. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  745. wait(.00001)
  746. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  747. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  748. wait(.00001)
  749. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  750. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  751. wait(.00001)
  752. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  753. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  754. wait(.00001)
  755. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  756. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  757. wait(.00001)
  758.  
  759. DIE.Head.RotVelocity = Vector3.new(5,5,5)
  760. DIE["Right Arm"].RotVelocity = Vector3.new(5,5,5)
  761. DIE["Left Arm"].RotVelocity = Vector3.new(5,5,5)
  762. DIE.Torso.RotVelocity = Vector3.new(5,5,5)
  763. DIE["Right Leg"].RotVelocity = Vector3.new(5,5,5)
  764. DIE["Left Leg"].RotVelocity = Vector3.new(5,5,5)
  765.  
  766.  
  767.  
  768.  
  769.  
  770. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  771. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  772. wait(.00001)
  773. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  774. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  775. wait(.00001)
  776. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  777. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  778. wait(.00001)
  779. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  780. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  781. wait(.00001)
  782. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  783. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  784. wait(.00001)
  785. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  786. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  787. wait(.00001)
  788. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  789. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  790. wait(.00001)
  791. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  792. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  793. wait(.00001)
  794. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  795. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  796. wait(.00001)
  797. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  798. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  799. wait(.00001)
  800. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  801. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  802. wait(.00001)
  803. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  804. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  805. wait(.00001)
  806. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  807. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  808. wait(.00001)
  809. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  810. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  811. wait(.00001)
  812. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  813. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  814. wait(.00001)
  815. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  816. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  817. wait(.00001)
  818. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  819. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  820. wait(.00001)
  821. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  822. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  823. wait(.00001)
  824. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  825. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  826. wait(.00001)
  827. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  828. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  829. wait(.00001)
  830. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  831. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  832. wait(.00001)
  833. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  834. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  835. wait(.00001)
  836. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  837. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  838. wait(.00001)
  839. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  840. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  841. wait(.00001)
  842. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  843. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  844. wait(.00001)
  845. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  846. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  847. wait(.00001)
  848. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  849. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  850. wait(.00001)
  851. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  852. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  853. wait(.00001)
  854. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  855. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  856. wait(.00001)
  857. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  858. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  859. wait(.00001)
  860. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  861. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  862. wait(.00001)
  863. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  864. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  865. wait(.00001)
  866. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  867. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  868. wait(.00001)
  869. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  870. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  871. wait(.00001)
  872. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  873. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  874. wait(.00001)
  875. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  876. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  877. wait(.00001)
  878. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  879. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  880. wait(.00001)
  881. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  882. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  883. wait(.00001)
  884. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  885. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  886. wait(.00001)
  887. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  888. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  889. wait(.00001)
  890. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  891. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  892. wait(.00001)
  893. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  894. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  895. wait(.00001)
  896. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  897. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  898. wait(.00001)
  899. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  900. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  901. wait(.00001)
  902. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  903. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  904. wait(.00001)
  905. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  906. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  907. wait(.00001)
  908. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  909. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  910. wait(.00001)
  911. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  912. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  913. wait(.00001)
  914. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  915. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  916. wait(.00001)
  917. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  918. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  919. wait(.00001)
  920. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  921. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  922. wait(.00001)
  923. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  924. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  925. wait(.00001)
  926. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  927. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  928. wait(.00001)
  929. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  930. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  931. wait(.00001)
  932. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  933. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  934. wait(.00001)
  935. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  936. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  937. wait(.00001)
  938. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  939. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  940. wait(.00001)
  941. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  942. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  943. wait(.00001)
  944. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  945. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  946. wait(.00001)
  947. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  948. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  949. wait(.00001)
  950. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  951. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  952. wait(.00001)
  953. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  954. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  955. wait(.00001)
  956. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  957. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  958. wait(.00001)
  959. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  960. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  961. wait(.00001)
  962. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  963. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  964. wait(.00001)
  965. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  966. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  967. wait(.00001)
  968. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  969. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  970. wait(.00001)
  971. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  972. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  973. wait(.00001)
  974. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  975. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  976. wait(.00001)
  977. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  978. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  979. wait(.00001)
  980. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  981. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  982. wait(.00001)
  983. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  984. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  985. wait(.00001)
  986. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  987. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  988. wait(.00001)
  989. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  990. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  991. wait(.00001)
  992. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  993. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  994. wait(.00001)
  995. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  996. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  997. wait(.00001)
  998. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  999. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1000. wait(.00001)
  1001. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1002. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1003. wait(.00001)
  1004. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1005. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1006. wait(.00001)
  1007. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1008. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1009. wait(.00001)
  1010. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1011. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1012. wait(.00001)
  1013. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1014. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1015. wait(.00001)
  1016. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1017. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1018. wait(.00001)
  1019. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1020. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1021. wait(.00001)
  1022. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1023. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1024. wait(.00001)
  1025. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1026. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1027. wait(.00001)
  1028. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1029. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1030. wait(.00001)
  1031. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1032. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1033. wait(.00001)
  1034. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1035. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1036. wait(.00001)
  1037. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1038. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1039. wait(.00001)
  1040. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1041. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1042. wait(.00001)
  1043. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1044. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1045. wait(.00001)
  1046. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1047. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1048. wait(.00001)
  1049. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1050. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1051. wait(.00001)
  1052. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1053. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1054. wait(.00001)
  1055. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1056. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1057. wait(.00001)
  1058.  
  1059. BLOOD:Destroy()
  1060.  
  1061.  
  1062. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1063. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1064. wait(.00001)
  1065. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1066. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1067. wait(.00001)
  1068. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1069. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1070. wait(.00001)
  1071. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1072. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1073. wait(.00001)
  1074. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1075. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1076. wait(.00001)
  1077. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1078. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1079. wait(.00001)
  1080. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1081. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1082. wait(.00001)
  1083. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1084. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1085. wait(.00001)
  1086. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1087. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1088. wait(.00001)
  1089. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1090. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1091. wait(.00001)
  1092. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1093. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1094. wait(.00001)
  1095. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1096. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1097. wait(.00001)
  1098. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1099. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1100. wait(.00001)
  1101. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1102. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1103. wait(.00001)
  1104. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1105. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1106. wait(.00001)
  1107. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1108. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1109. wait(.00001)
  1110. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1111. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1112. wait(.00001)
  1113. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1114. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1115. wait(.00001)
  1116. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1117. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1118. wait(.00001)
  1119. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1120. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1121. wait(.00001)
  1122. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1123. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1124. wait(.00001)
  1125. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1126. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1127. wait(.00001)
  1128. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1129. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1130. wait(.00001)
  1131. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1132. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1133. wait(.00001)
  1134. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1135. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1136. wait(.00001)
  1137. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1138. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1139. wait(.00001)
  1140. Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
  1141. BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
  1142. wait(.00001)
  1143.  
  1144. DIE:Clone()
  1145. DIE.Parent = game.Workspace.Baseplate
  1146.  
  1147.  
  1148. kaboom = Instance.new("Part",workspace)
  1149. kaboom.Anchored = true
  1150. kaboom.Locked = true
  1151. kaboom.Name = "kaboom"
  1152. BOOOM = Instance.new("SpecialMesh",kaboom)
  1153. kaboom.Transparency = 1
  1154. kaboom.CFrame = CFrame.new(BumperCar.Position)
  1155. kaboom.BrickColor = BrickColor.new("New Yeller")
  1156. kaboom.Transparency = 0.5
  1157. BUMPERCARS.Volume = 0
  1158. BUMPERCARS.Parent = BumperCar
  1159. BUMPERCARS.SoundId = "rbxassetid://926261373"
  1160. BUMPERCARS.Volume = 10
  1161.  
  1162. BOOOM.MeshId = "http://www.roblox.com/asset/?id=1323306"
  1163. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1164. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1165. wait(0.00000001)
  1166. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1167. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1168. wait(0.00000001)
  1169. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1170. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1171. wait(0.00000001)
  1172. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1173. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1174. wait(0.00000001)
  1175. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1176. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1177. wait(0.00000001)
  1178. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1179. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1180. wait(0.00000001)
  1181. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1182. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1183. wait(0.00000001)
  1184. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1185. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1186. wait(0.00000001)
  1187. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1188. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1189. wait(0.00000001)
  1190. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1191. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1192. wait(0.00000001)
  1193. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1194. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1195. wait(0.00000001)
  1196. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1197. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1198. wait(0.00000001)
  1199. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1200. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1201. wait(0.00000001)
  1202. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1203. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1204. wait(0.00000001)
  1205. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1206. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1207. wait(0.00000001)
  1208. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1209. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1210. wait(0.00000001)
  1211. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1212. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1213. wait(0.00000001)
  1214. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1215. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1216. wait(0.00000001)
  1217. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1218. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1219. wait(0.00000001)
  1220. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1221. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1222. wait(0.00000001)
  1223. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1224. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1225. wait(0.00000001)
  1226. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1227. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1228. wait(0.00000001)
  1229. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1230. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1231. wait(0.00000001)
  1232. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1233. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1234. wait(0.00000001)
  1235. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1236. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1237. wait(0.00000001)
  1238. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1239. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1240. wait(0.00000001)
  1241. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1242. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1243. wait(0.00000001)
  1244. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1245. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1246. wait(0.00000001)
  1247. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1248. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1249. wait(0.00000001)
  1250. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1251. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1252. wait(0.00000001)
  1253. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1254. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1255. wait(0.00000001)
  1256. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1257. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1258. wait(0.00000001)
  1259. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1260. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1261. wait(0.00000001)
  1262. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1263. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1264. wait(0.00000001)
  1265. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1266. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1267. wait(0.00000001)
  1268. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1269. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1270. BUMPERCARS.Looped = false
  1271. wait(0.00000001)
  1272. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1273. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1274. wait(0.00000001)
  1275. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1276. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1277. wait(0.00000001)
  1278. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1279. wait(0.00000001)
  1280. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1281. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1282. wait(0.00000001)
  1283. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1284. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1285. wait(0.00000001)
  1286. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1287. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1288. wait(0.00000001)
  1289. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1290. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1291. wait(0.00000001)
  1292. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1293. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1294. wait(0.00000001)
  1295. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1296. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1297. wait(0.00000001)
  1298. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1299. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1300. wait(0.00000001)
  1301. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1302. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1303. wait(0.00000001)
  1304. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1305. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1306. wait(0.00000001)
  1307. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1308. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1309. wait(0.00000001)
  1310. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1311. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1312. wait(0.00000001)
  1313. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1314. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1315. wait(0.00000001)
  1316. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1317. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1318. wait(0.00000001)
  1319. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1320. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1321. wait(0.00000001)
  1322. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1323. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1324. wait(0.00000001)
  1325. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1326. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1327. wait(0.00000001)
  1328. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1329. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1330. wait(0.00000001)
  1331. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1332. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1333. wait(0.00000001)
  1334. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1335. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1336. wait(0.00000001)
  1337. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1338. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1339. wait(0.00000001)
  1340. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1341. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1342. wait(0.00000001)
  1343. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1344. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1345. wait(0.00000001)
  1346. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1347. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1348. wait(0.00000001)
  1349. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1350. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1351. wait(0.00000001)
  1352. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1353. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1354. wait(0.00000001)
  1355. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1356. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1357. wait(0.00000001)
  1358. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1359. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1360. wait(0.00000001)
  1361. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1362. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1363. wait(0.00000001)
  1364. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1365. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1366. wait(0.00000001)
  1367. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1368. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1369. wait(0.00000001)
  1370. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1371. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1372. wait(0.00000001)
  1373. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1374. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1375. wait(0.00000001)
  1376. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1377. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1378. wait(0.00000001)
  1379. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1380. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1381. wait(0.00000001)
  1382. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1383. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1384. wait(0.00000001)
  1385. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1386. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1387. wait(0.00000001)
  1388. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1389. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1390. wait(0.00000001)
  1391. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1392. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1393. wait(0.00000001)
  1394. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1395. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1396. wait(0.00000001)
  1397. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1398. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1399. wait(0.00000001)
  1400. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1401. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1402. wait(0.00000001)
  1403. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1404. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1405. wait(0.00000001)
  1406. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1407. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1408. wait(0.00000001)
  1409. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1410. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1411. wait(0.00000001)
  1412. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1413. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1414. wait(0.00000001)
  1415. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1416. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1417. wait(0.00000001)
  1418. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1419. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1420. wait(0.00000001)
  1421. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1422. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1423. wait(0.00000001)
  1424. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1425. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1426. wait(0.00000001)
  1427. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1428. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1429. wait(0.00000001)
  1430. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1431. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1432. wait(0.00000001)
  1433. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1434. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1435. wait(0.00000001)
  1436. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1437. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1438. wait(0.00000001)
  1439. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1440. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1441. wait(0.00000001)
  1442. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1443. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1444. wait(0.00000001)
  1445. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1446. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1447. wait(0.00000001)
  1448. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1449. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1450. wait(0.00000001)
  1451. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1452. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1453. wait(0.00000001)
  1454. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1455. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1456. wait(0.00000001)
  1457. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1458. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1459. wait(0.00000001)
  1460. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1461. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1462. wait(0.00000001)
  1463. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1464. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1465. wait(0.00000001)
  1466. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1467. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1468. wait(0.00000001)
  1469. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1470. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1471. wait(0.00000001)
  1472. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1473. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1474. wait(0.00000001)
  1475. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1476. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1477. wait(0.00000001)
  1478. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1479. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1480. wait(0.00000001)
  1481. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1482. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1483. wait(0.00000001)
  1484. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1485. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1486. wait(0.00000001)
  1487. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1488. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1489. wait(0.00000001)
  1490. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1491. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1492. wait(0.00000001)
  1493. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1494. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1495. wait(0.00000001)
  1496. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1497. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1498. wait(0.00000001)
  1499. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1500. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1501. wait(0.00000001)
  1502. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1503. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1504. wait(0.00000001)
  1505. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1506. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1507. wait(0.00000001)
  1508. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1509. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1510. wait(0.00000001)
  1511. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1512. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1513. wait(0.00000001)
  1514. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1515. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1516. wait(0.00000001)
  1517. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1518. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1519. wait(0.00000001)
  1520. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1521. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1522. wait(0.00000001)
  1523. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1524. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1525. wait(0.00000001)
  1526. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1527. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1528. wait(0.00000001)
  1529. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1530. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1531. wait(0.00000001)
  1532. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1533. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1534. wait(0.00000001)
  1535. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1536. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1537. wait(0.00000001)
  1538. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1539. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1540. wait(0.00000001)
  1541. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1542. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1543. wait(0.00000001)
  1544. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1545. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1546. wait(0.00000001)
  1547. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1548. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1549. wait(0.00000001)
  1550. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1551. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1552. wait(0.00000001)
  1553. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1554. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1555. wait(0.00000001)
  1556. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1557. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1558. wait(0.00000001)
  1559. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1560. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1561. wait(0.00000001)
  1562. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1563. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1564. wait(0.00000001)
  1565. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1566. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1567. wait(0.00000001)
  1568. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1569. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1570. wait(0.00000001)
  1571. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1572. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1573. wait(0.00000001)
  1574. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1575. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1576. wait(0.00000001)
  1577. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1578. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1579. wait(0.00000001)
  1580. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1581. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1582. wait(0.00000001)
  1583. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1584. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1585. wait(0.00000001)
  1586. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1587. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1588. wait(0.00000001)
  1589. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1590. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1591. wait(0.00000001)
  1592. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1593. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1594. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1595. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1596. wait(0.00000001)
  1597. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1598. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1599. wait(0.00000001)
  1600. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1601. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1602. wait(0.00000001)
  1603. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1604. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1605. wait(0.00000001)
  1606. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1607. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1608. wait(0.00000001)
  1609. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1610. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1611. wait(0.00000001)
  1612. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1613. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1614. wait(0.00000001)
  1615. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1616. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1617. wait(0.00000001)
  1618. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1619. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1620. wait(0.00000001)
  1621. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1622. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1623. wait(0.00000001)
  1624. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1625. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1626. wait(0.00000001)
  1627. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1628. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1629. wait(0.00000001)
  1630. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1631. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1632. wait(0.00000001)
  1633. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1634. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1635. wait(0.00000001)
  1636. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1637. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1638. wait(0.00000001)
  1639. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1640. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1641. wait(0.00000001)
  1642. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1643. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1644. wait(0.00000001)
  1645. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1646. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1647. wait(0.00000001)
  1648. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1649. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1650. wait(0.00000001)
  1651. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1652. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1653. wait(0.00000001)
  1654. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1655. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1656. wait(0.00000001)
  1657. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1658. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1659. wait(0.00000001)
  1660. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1661. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1662. wait(0.00000001)
  1663. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1664. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1665. wait(0.00000001)
  1666. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1667. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1668. wait(0.00000001)
  1669. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1670. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1671. wait(0.00000001)
  1672. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1673. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1674. wait(0.00000001)
  1675. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1676. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1677. wait(0.00000001)
  1678. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1679. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1680. wait(0.00000001)
  1681. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1682. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1683. wait(0.00000001)
  1684. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1685. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1686. wait(0.00000001)
  1687. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1688. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1689. wait(0.00000001)
  1690. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1691. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1692. wait(0.00000001)
  1693. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1694. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1695. wait(0.00000001)
  1696. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1697. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1698. wait(0.00000001)
  1699. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1700. wait(0.00000001)
  1701. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1702. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1703. wait(0.00000001)
  1704. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1705. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1706. wait(0.00000001)
  1707. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1708. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1709. wait(0.00000001)
  1710. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1711. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1712. wait(0.00000001)
  1713. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1714. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1715. wait(0.00000001)
  1716. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1717. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1718. wait(0.00000001)
  1719. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1720. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1721. wait(0.00000001)
  1722. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1723. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1724. wait(0.00000001)
  1725. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1726. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1727. wait(0.00000001)
  1728. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1729. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1730. wait(0.00000001)
  1731. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1732. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1733. wait(0.00000001)
  1734. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1735. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1736. wait(0.00000001)
  1737. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1738. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1739. wait(0.00000001)
  1740. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1741. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1742. wait(0.00000001)
  1743. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1744. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1745. wait(0.00000001)
  1746. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1747. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1748. wait(0.00000001)
  1749. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1750. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1751. wait(0.00000001)
  1752. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1753. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1754. wait(0.00000001)
  1755. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1756. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1757. wait(0.00000001)
  1758. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1759. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1760. wait(0.00000001)
  1761. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1762. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1763. wait(0.00000001)
  1764. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1765. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1766. wait(0.00000001)
  1767. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1768. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1769. wait(0.00000001)
  1770. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1771. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1772. wait(0.00000001)
  1773. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1774. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1775. wait(0.00000001)
  1776. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1777. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1778. wait(0.00000001)
  1779. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1780. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1781. wait(0.00000001)
  1782. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1783. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1784. wait(0.00000001)
  1785. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1786. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1787. wait(0.00000001)
  1788. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1789. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1790. wait(0.00000001)
  1791. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1792. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1793. wait(0.00000001)
  1794. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1795. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1796. wait(0.00000001)
  1797. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1798. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1799. wait(0.00000001)
  1800. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1801. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1802. wait(0.00000001)
  1803. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1804. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1805. wait(0.00000001)
  1806. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1807. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1808. wait(0.00000001)
  1809. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1810. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1811. wait(0.00000001)
  1812. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1813. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1814. wait(0.00000001)
  1815. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1816. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1817. wait(0.00000001)
  1818. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1819. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1820. wait(0.00000001)
  1821. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1822. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1823. wait(0.00000001)
  1824. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1825. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1826. wait(0.00000001)
  1827. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1828. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1829. wait(0.00000001)
  1830. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1831. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1832. wait(0.00000001)
  1833. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1834. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1835. wait(0.00000001)
  1836. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1837. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1838. wait(0.00000001)
  1839. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1840. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1841. wait(0.00000001)
  1842. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1843. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1844. wait(0.00000001)
  1845. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1846. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1847. wait(0.00000001)
  1848. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1849. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1850. wait(0.00000001)
  1851. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1852. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1853. wait(0.00000001)
  1854. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1855. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1856. wait(0.00000001)
  1857. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1858. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1859. wait(0.00000001)
  1860. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1861. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1862. wait(0.00000001)
  1863. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1864. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1865. wait(0.00000001)
  1866. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1867. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1868. wait(0.00000001)
  1869. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1870. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1871. wait(0.00000001)
  1872. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1873. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1874. wait(0.00000001)
  1875. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1876. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1877. wait(0.00000001)
  1878. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1879. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1880. wait(0.00000001)
  1881. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1882. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1883. wait(0.00000001)
  1884. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1885. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1886. wait(0.00000001)
  1887. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1888. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1889. wait(0.00000001)
  1890. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1891. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1892. wait(0.00000001)
  1893. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1894. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1895. wait(0.00000001)
  1896. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1897. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1898. wait(0.00000001)
  1899. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1900. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1901. wait(0.00000001)
  1902. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1903. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1904. wait(0.00000001)
  1905. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1906. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1907. wait(0.00000001)
  1908. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1909. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1910. wait(0.00000001)
  1911. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1912. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1913. wait(0.00000001)
  1914. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1915. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1916. wait(0.00000001)
  1917. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1918. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1919. wait(0.00000001)
  1920. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1921. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1922. wait(0.00000001)
  1923. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1924. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1925. wait(0.00000001)
  1926. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1927. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1928. wait(0.00000001)
  1929. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1930. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1931. wait(0.00000001)
  1932. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1933. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1934. wait(0.00000001)
  1935. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1936. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1937. wait(0.00000001)
  1938. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1939. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1940. wait(0.00000001)
  1941. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1942. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1943. wait(0.00000001)
  1944. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1945. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1946. wait(0.00000001)
  1947. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1948. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1949. wait(0.00000001)
  1950. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1951. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1952. wait(0.00000001)
  1953. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1954. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1955. wait(0.00000001)
  1956. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1957. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1958. wait(0.00000001)
  1959. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1960. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1961. wait(0.00000001)
  1962. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1963. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1964. wait(0.00000001)
  1965. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1966. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1967. wait(0.00000001)
  1968. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1969. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1970. wait(0.00000001)
  1971. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1972. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1973. wait(0.00000001)
  1974. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1975. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1976. wait(0.00000001)
  1977. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1978. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1979. wait(0.00000001)
  1980. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1981. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1982. wait(0.00000001)
  1983. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1984. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1985. wait(0.00000001)
  1986. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1987. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1988. wait(0.00000001)
  1989. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1990. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1991. wait(0.00000001)
  1992. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1993. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1994. wait(0.00000001)
  1995. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1996. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  1997. wait(0.00000001)
  1998. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  1999. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2000. wait(0.00000001)
  2001. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2002. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2003. wait(0.00000001)
  2004. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2005. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2006. wait(0.00000001)
  2007. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2008. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2009. wait(0.00000001)
  2010. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2011. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2012. wait(0.00000001)
  2013. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2014. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2015. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2016. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2017. wait(0.00000001)
  2018. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2019. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2020. wait(0.00000001)
  2021. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2022. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2023. wait(0.00000001)
  2024. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2025. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2026. wait(0.00000001)
  2027. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2028. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2029. wait(0.00000001)
  2030. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2031. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2032. wait(0.00000001)
  2033. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2034. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2035. wait(0.00000001)
  2036. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2037. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2038. wait(0.00000001)
  2039. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2040. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2041. wait(0.00000001)
  2042. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2043. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2044. wait(0.00000001)
  2045. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2046. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2047. wait(0.00000001)
  2048. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2049. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2050. wait(0.00000001)
  2051. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2052. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2053. wait(0.00000001)
  2054. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2055. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2056. wait(0.00000001)
  2057. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2058. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2059. wait(0.00000001)
  2060. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2061. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2062. wait(0.00000001)
  2063. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2064. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2065. wait(0.00000001)
  2066. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2067. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2068. wait(0.00000001)
  2069. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2070. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2071. wait(0.00000001)
  2072. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2073. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2074. wait(0.00000001)
  2075. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2076. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2077. wait(0.00000001)
  2078. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2079. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2080. wait(0.00000001)
  2081. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2082. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2083. wait(0.00000001)
  2084. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2085. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2086. wait(0.00000001)
  2087. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2088. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2089. wait(0.00000001)
  2090. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2091. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2092. wait(0.00000001)
  2093. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2094. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2095. wait(0.00000001)
  2096. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2097. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2098. wait(0.00000001)
  2099. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2100. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2101. wait(0.00000001)
  2102. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2103. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2104. wait(0.00000001)
  2105. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2106. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2107. wait(0.00000001)
  2108. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2109. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2110. wait(0.00000001)
  2111. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2112. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2113. wait(0.00000001)
  2114. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2115. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2116. wait(0.00000001)
  2117. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2118. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2119. wait(0.00000001)
  2120. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2121. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2122. wait(0.00000001)
  2123. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2124. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2125. wait(0.00000001)
  2126. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2127. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2128. wait(0.00000001)
  2129. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2130. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2131. wait(0.00000001)
  2132. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2133. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2134. wait(0.00000001)
  2135. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2136. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2137. wait(0.00000001)
  2138. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2139. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2140. wait(0.00000001)
  2141. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2142. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2143. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2144. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2145. wait(0.00000001)
  2146. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2147. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2148. wait(0.00000001)
  2149. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2150. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2151. wait(0.00000001)
  2152. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2153. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2154. wait(0.00000001)
  2155. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2156. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2157. wait(0.00000001)
  2158. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2159. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2160. wait(0.00000001)
  2161. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2162. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2163. wait(0.00000001)
  2164. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2165. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2166. wait(0.00000001)
  2167. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2168. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2169. wait(0.00000001)
  2170. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2171. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2172. wait(0.00000001)
  2173. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2174. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2175. wait(0.00000001)
  2176. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2177. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2178. wait(0.00000001)
  2179. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2180. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2181. wait(0.00000001)
  2182. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2183. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2184. wait(0.00000001)
  2185. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2186. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2187. wait(0.00000001)
  2188. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2189. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2190. wait(0.00000001)
  2191. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2192. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2193. wait(0.00000001)
  2194. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2195. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2196. wait(0.00000001)
  2197. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2198. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2199. wait(0.00000001)
  2200. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2201. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2202. wait(0.00000001)
  2203. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2204. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2205. wait(0.00000001)
  2206. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2207. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2208. wait(0.00000001)
  2209. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2210. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2211. wait(0.00000001)
  2212. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2213. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2214. wait(0.00000001)
  2215. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2216. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2217. wait(0.00000001)
  2218. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2219. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2220. wait(0.00000001)
  2221. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2222. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2223. wait(0.00000001)
  2224. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2225. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2226. wait(0.00000001)
  2227. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2228. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2229. wait(0.00000001)
  2230. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2231. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2232. wait(0.00000001)
  2233. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2234. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2235. wait(0.00000001)
  2236. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2237. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2238. wait(0.00000001)
  2239. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2240. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2241. wait(0.00000001)
  2242. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2243. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2244. wait(0.00000001)
  2245. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2246. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2247. wait(0.00000001)
  2248. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2249. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2250. wait(0.00000001)
  2251. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2252. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2253. wait(0.00000001)
  2254. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2255. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2256. wait(0.00000001)
  2257. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2258. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2259. wait(0.00000001)
  2260. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2261. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2262. wait(0.00000001)
  2263. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2264. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2265. wait(0.00000001)
  2266. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2267. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2268. wait(0.00000001)
  2269. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2270. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2271. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2272. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2273. wait(0.00000001)
  2274. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2275. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2276. wait(0.00000001)
  2277. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2278. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2279. wait(0.00000001)
  2280. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2281. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2282. wait(0.00000001)
  2283. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2284. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2285. wait(0.00000001)
  2286. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2287. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2288. wait(0.00000001)
  2289. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2290. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2291. wait(0.00000001)
  2292. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2293. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2294. wait(0.00000001)
  2295. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2296. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2297. wait(0.00000001)
  2298. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2299. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2300. wait(0.00000001)
  2301. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2302. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2303. wait(0.00000001)
  2304. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2305. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2306. wait(0.00000001)
  2307. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2308. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2309. wait(0.00000001)
  2310. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2311. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2312. wait(0.00000001)
  2313. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2314. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2315. wait(0.00000001)
  2316. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2317. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2318. wait(0.00000001)
  2319. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2320. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2321. wait(0.00000001)
  2322. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2323. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2324. wait(0.00000001)
  2325. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2326. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2327. wait(0.00000001)
  2328. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2329. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2330. wait(0.00000001)
  2331. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2332. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2333. wait(0.00000001)
  2334. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2335. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2336. wait(0.00000001)
  2337. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2338. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2339. wait(0.00000001)
  2340. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2341. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2342. wait(0.00000001)
  2343. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2344. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2345. wait(0.00000001)
  2346. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2347. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2348. wait(0.00000001)
  2349. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2350. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2351. wait(0.00000001)
  2352. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2353. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2354. wait(0.00000001)
  2355. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2356. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2357. wait(0.00000001)
  2358. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2359. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2360. wait(0.00000001)
  2361. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2362. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2363. wait(0.00000001)
  2364. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2365. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2366. wait(0.00000001)
  2367. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2368. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2369. wait(0.00000001)
  2370. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2371. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2372. wait(0.00000001)
  2373. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2374. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2375. wait(0.00000001)
  2376. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2377. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2378. wait(0.00000001)
  2379. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2380. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2381. wait(0.00000001)
  2382. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2383. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2384. wait(0.00000001)
  2385. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2386. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2387. wait(0.00000001)
  2388. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2389. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2390. wait(0.00000001)
  2391. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2392. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2393. wait(0.00000001)
  2394. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2395. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2396. wait(0.00000001)
  2397. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2398. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2399. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2400. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2401. wait(0.00000001)
  2402. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2403. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2404. wait(0.00000001)
  2405. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2406. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2407. wait(0.00000001)
  2408. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2409. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2410. wait(0.00000001)
  2411. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2412. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2413. wait(0.00000001)
  2414. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2415. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2416. wait(0.00000001)
  2417. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2418. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2419. wait(0.00000001)
  2420. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2421. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2422. wait(0.00000001)
  2423. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2424. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2425. wait(0.00000001)
  2426. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2427. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2428. wait(0.00000001)
  2429. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2430. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2431. wait(0.00000001)
  2432. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2433. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2434. wait(0.00000001)
  2435. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2436. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2437. wait(0.00000001)
  2438. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2439. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2440. wait(0.00000001)
  2441. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2442. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2443. wait(0.00000001)
  2444. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2445. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2446. wait(0.00000001)
  2447. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2448. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2449. wait(0.00000001)
  2450. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2451. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2452. wait(0.00000001)
  2453. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2454. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2455. wait(0.00000001)
  2456. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2457. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2458. wait(0.00000001)
  2459. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2460. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2461. wait(0.00000001)
  2462. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2463. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2464. wait(0.00000001)
  2465. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2466. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2467. wait(0.00000001)
  2468. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2469. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2470. wait(0.00000001)
  2471. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2472. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2473. wait(0.00000001)
  2474. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2475. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2476. wait(0.00000001)
  2477. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2478. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2479. wait(0.00000001)
  2480. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2481. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2482. wait(0.00000001)
  2483. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2484. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2485. wait(0.00000001)
  2486. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2487. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2488. wait(0.00000001)
  2489. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2490. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2491. wait(0.00000001)
  2492. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2493. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2494. wait(0.00000001)
  2495. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2496. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2497. wait(0.00000001)
  2498. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2499. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2500. wait(0.00000001)
  2501. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2502. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2503. wait(0.00000001)
  2504. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2505. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2506. wait(0.00000001)
  2507. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2508. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2509. wait(0.00000001)
  2510. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2511. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2512. wait(0.00000001)
  2513. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2514. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2515. wait(0.00000001)
  2516. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2517. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2518. wait(0.00000001)
  2519. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2520. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2521. wait(0.00000001)
  2522. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2523. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2524. wait(0.00000001)
  2525. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2526. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2527. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2528. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2529. wait(0.00000001)
  2530. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2531. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2532. wait(0.00000001)
  2533. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2534. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2535. wait(0.00000001)
  2536. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2537. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2538. wait(0.00000001)
  2539. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2540. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2541. wait(0.00000001)
  2542. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2543. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2544. wait(0.00000001)
  2545. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2546. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2547. wait(0.00000001)
  2548. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2549. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2550. wait(0.00000001)
  2551. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2552. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2553. wait(0.00000001)
  2554. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2555. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2556. wait(0.00000001)
  2557. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2558. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2559. wait(0.00000001)
  2560. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2561. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2562. wait(0.00000001)
  2563. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2564. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2565. wait(0.00000001)
  2566. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2567. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2568. wait(0.00000001)
  2569. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2570. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2571. wait(0.00000001)
  2572. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2573. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2574. wait(0.00000001)
  2575. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2576. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2577. wait(0.00000001)
  2578. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2579. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2580. wait(0.00000001)
  2581. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2582. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2583. wait(0.00000001)
  2584. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2585. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2586. wait(0.00000001)
  2587. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2588. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2589. wait(0.00000001)
  2590. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2591. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2592. wait(0.00000001)
  2593. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2594. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2595. wait(0.00000001)
  2596. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2597. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2598. wait(0.00000001)
  2599. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2600. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2601. wait(0.00000001)
  2602. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2603. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2604. wait(0.00000001)
  2605. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2606. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2607. wait(0.00000001)
  2608. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2609. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2610. wait(0.00000001)
  2611. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2612. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2613. wait(0.00000001)
  2614. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2615. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2616. wait(0.00000001)
  2617. BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
  2618. kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
  2619.  
  2620.  
  2621.  
  2622.  
  2623. Human:Destroy()
  2624. BumperCar:Destroy()
  2625. kaboom:Destroy()
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