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- wait(5)
- DIE = game.Workspace.robloxguyeg2
- DIE.Torso.Anchored = true
- BumperCar = Instance.new("Part",DIE.Torso)
- BumperCar.Anchored = true
- BumperCar.Locked = false
- BumperCar.CanCollide = false
- BumperCar.Name = "BumperCar"
- BumperCar.Size = Vector3.new(8.709, 8.984, 18.304)
- BumperCarMesh = Instance.new("SpecialMesh",BumperCar)
- BumperCarMesh.MeshId = "rbxassetid://609579448"
- BumperCarMesh.TextureId = "rbxassetid://609579474"
- BumperCarMesh.Scale = Vector3.new(0.27, 0.2, 0.24)
- BumperCarMesh.Offset = Vector3.new(0, 3.65, 0)
- BumperCarMesh.Name = "BumperCarMesh"
- Human = Instance.new("Part",DIE.Torso)
- Human.Anchored = true
- Human.Locked = false
- Human.CanCollide = false
- Human.Name = "Human"
- Human.Size = Vector3.new(8.709, 8.984, 4.194)
- BUMPERCARS = Instance.new("Sound",Human)
- BUMPERCARS.Volume = 10
- BUMPERCARS.SoundId = "rbxassetid://135305162"
- BUMPERCARS.Looped = true
- BabyBUMBERCARS = Instance.new("PitchShiftSoundEffect",BUMPERCARS)
- BabyBUMBERCARS.Octave = 1
- HumanMesh = Instance.new("SpecialMesh",Human)
- HumanMesh.MeshId = "rbxassetid://430118502"
- HumanMesh.TextureId = "rbxassetid://430118631"
- HumanMesh.Scale = Vector3.new(5.517, 5, 5)
- HumanMesh.Offset = Vector3.new(0, -1, 0)
- Human.CFrame = CFrame.new(DIE.Torso.Position)
- BumperCar.CFrame = CFrame.new(DIE.Torso.Position)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,-1955)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,-1955)
- BUMPERCARS:Play()
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(0.00000000000000000001)
- Human.CFrame = BumperCar.CFrame + Vector3.new(0,0,4.345)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,4.345)
- DIE.Torso.Anchored = false
- DIE.HumanoidRootPart:Destroy()
- wait(.0451)
- Hit = Instance.new("Sound",DIE.Head)
- Hit.SoundId = "rbxassetid://305526724"
- Hit.EmitterSize = 10000.000
- Hit.MaxDistance = 111111112.000
- Hit.Volume = 10
- dang = Instance.new("DistortionSoundEffect",Hit)
- dang.Level = 10
- Hit:Play()
- X_X = Instance.new("Sound",DIE.Head)
- X_X.SoundId = "rbxassetid://605536910"
- X_X.EmitterSize = 10000.000
- X_X.MaxDistance = 111111112.000
- X_X.Volume = 10
- x_x = Instance.new("DistortionSoundEffect",X_X)
- X_X:Play()
- FLYTOHELL = Instance.new("BodyForce",DIE.Torso)
- FLYTOHELL.Force = Vector3.new(0,6543,1789)
- BLOOD = Instance.new("ParticleEmitter",DIE.Torso)
- BLOOD.Texture = "rbxassetid://612591729"
- BLOOD.Lifetime = NumberRange.new(0.1, 0.12)
- BLOOD.Rate = 6666666666666666666666666666666666666666666666
- BLOOD.RotSpeed = NumberRange.new(367)
- BLOOD.Size = NumberSequence.new(1.2)
- BLOOD.Acceleration = Vector3.new(0, 0, 0.002)
- BLOOD.Speed = NumberRange.new(12)
- BLOOD.ZOffset = 0
- DIE.Head.RotVelocity = Vector3.new(5,5,5)
- DIE["Right Arm"].RotVelocity = Vector3.new(5,5,5)
- DIE["Left Arm"].RotVelocity = Vector3.new(5,5,5)
- DIE.Torso.RotVelocity = Vector3.new(5,5,5)
- DIE["Right Leg"].RotVelocity = Vector3.new(5,5,5)
- DIE["Left Leg"].RotVelocity = Vector3.new(5,5,5)
- DIE.Head.Velocity = Vector3.new(5,5,5)
- DIE["Right Arm"].Velocity = Vector3.new(5,5,5)
- DIE["Left Arm"].Velocity = Vector3.new(5,5,5)
- DIE.Torso.Velocity = Vector3.new(5,5,5)
- DIE["Right Leg"].Velocity = Vector3.new(5,5,5)
- DIE["Left Leg"].Velocity = Vector3.new(5,5,5)
- DIE.Humanoid:Destroy()
- wait(.346)
- FLYTOHELL:Destroy()
- DIE.Head.face.Texture = "http://www.roblox.com/asset/?id=546967948"
- d1 = Instance.new("Decal",DIE.Torso)
- d2 = Instance.new("Decal",DIE.Torso)
- d3 = Instance.new("Decal",DIE.Torso)
- b1 = Instance.new("Decal",DIE["Right Arm"])
- b2 = Instance.new("Decal",DIE["Right Arm"])
- b3 = Instance.new("Decal",DIE["Right Arm"])
- c1 = Instance.new("Decal",DIE["Left Arm"])
- c2= Instance.new("Decal",DIE["Left Arm"])
- c3 = Instance.new("Decal",DIE["Left Arm"])
- p1 = Instance.new("Decal",DIE["Right Leg"])
- p2 = Instance.new("Decal",DIE["Right Leg"])
- p3 = Instance.new("Decal",DIE["Right Arm"])
- v1 = Instance.new("Decal",DIE["Left Leg"])
- v2 = Instance.new("Decal",DIE["Left Leg"])
- v3 = Instance.new("Decal",DIE["Left Leg"])
- d1.Texture = "http://www.roblox.com/asset/?id=503089733"
- d2.Texture = "http://www.roblox.com/asset/?id=890286383"
- d3.Texture = "http://www.roblox.com/asset/?id=860143307"
- b1.Texture = "http://www.roblox.com/asset/?id=299237133"
- b2.Texture = "http://www.roblox.com/asset/?id=116830967"
- b3.Texture = "http://www.roblox.com/asset/?id=303980911"
- c1.Texture = "http://www.roblox.com/asset/?id=785035380"
- c2.Texture = "http://www.roblox.com/asset/?id=1253120824"
- c3.Texture = "http://www.roblox.com/asset/?id=203653086"
- p1.Texture = "http://www.roblox.com/asset/?id=121678640"
- p2.Texture = "http://www.roblox.com/asset/?id=733082708"
- p3.Texture = "http://www.roblox.com/asset/?id=449475289"
- v1.Texture = "http://www.roblox.com/asset/?id=944421457"
- v2.Texture = "http://www.roblox.com/asset/?id=176678070"
- v3.Texture = "http://www.roblox.com/asset/?id=547029774"
- v1.Texture = "http://www.roblox.com/asset/?id=524781417"
- v2.Texture = "http://www.roblox.com/asset/?id=176678048"
- v3.Texture = "http://www.roblox.com/asset/?id=154750258"
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- DIE.Head.RotVelocity = Vector3.new(5,5,5)
- DIE["Right Arm"].RotVelocity = Vector3.new(5,5,5)
- DIE["Left Arm"].RotVelocity = Vector3.new(5,5,5)
- DIE.Torso.RotVelocity = Vector3.new(5,5,5)
- DIE["Right Leg"].RotVelocity = Vector3.new(5,5,5)
- DIE["Left Leg"].RotVelocity = Vector3.new(5,5,5)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- BLOOD:Destroy()
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- Human.CFrame = Human.CFrame + Vector3.new(0,0,10)
- BumperCar.CFrame = BumperCar.CFrame + Vector3.new(0,0,10)
- wait(.00001)
- DIE:Clone()
- DIE.Parent = game.Workspace.Baseplate
- kaboom = Instance.new("Part",workspace)
- kaboom.Anchored = true
- kaboom.Locked = true
- kaboom.Name = "kaboom"
- BOOOM = Instance.new("SpecialMesh",kaboom)
- kaboom.Transparency = 1
- kaboom.CFrame = CFrame.new(BumperCar.Position)
- kaboom.BrickColor = BrickColor.new("New Yeller")
- kaboom.Transparency = 0.5
- BUMPERCARS.Volume = 0
- BUMPERCARS.Parent = BumperCar
- BUMPERCARS.SoundId = "rbxassetid://926261373"
- BUMPERCARS.Volume = 10
- BOOOM.MeshId = "http://www.roblox.com/asset/?id=1323306"
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- BUMPERCARS.Looped = false
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- wait(0.00000001)
- BOOOM.Scale = BOOOM.Scale + Vector3.new(1,1,1)
- kaboom.Orientation = kaboom.Orientation + Vector3.new(0,1,0)
- Human:Destroy()
- BumperCar:Destroy()
- kaboom:Destroy()
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