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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
    print("FE Compatibility code by Mokiros")
6
    local rp = RealPlayer
7
    script.Parent = rp.Character
8
   
9
    --RemoteEvent for communicating
10
    local Event = Instance.new("RemoteEvent")
11
    Event.Name = "UserInput_Event"
12
 
13
    --Fake event to make stuff like Mouse.KeyDown work
14
    local function fakeEvent()
15
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
        t.connect = t.Connect
17
        return t
18
    end
19
 
20
    --Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
    end}
26
    --Merged 2 functions into one by checking amount of arguments
27
    CAS.UnbindAction = CAS.BindAction
28
 
29
    --This function will trigger the events that have been :Connect()'ed
30
    local function te(self,ev,...)
31
        local t = m[ev]
32
        if t and t._fakeEvent then
33
            for _,f in pairs(t.Functions) do
34
                f(...)
35
            end
36
        end
37
    end
38
    m.TrigEvent = te
39
    UIS.TrigEvent = te
40
 
41
    Event.OnServerEvent:Connect(function(plr,io)
42
        if plr~=rp then return end
43
        m.Target = io.Target
44
        m.Hit = io.Hit
45
        if not io.isMouse then
46
            local b = io.UserInputState == Enum.UserInputState.Begin
47
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
            end
50
            for _,t in pairs(CAS.Actions) do
51
                for _,k in pairs(t.Keys) do
52
                    if k==io.KeyCode then
53
                        t.Function(t.Name,io.UserInputState,io)
54
                    end
55
                end
56
            end
57
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
        end
60
    end)
61
    Event.Parent = NLS([==[
62
    local Player = game:GetService("Players").LocalPlayer
63
    local Event = script:WaitForChild("UserInput_Event")
64
 
65
    local Mouse = Player:GetMouse()
66
    local UIS = game:GetService("UserInputService")
67
    local input = function(io,a)
68
        if a then return end
69
        --Since InputObject is a client-side instance, we create and pass table instead
70
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
    end
72
    UIS.InputBegan:Connect(input)
73
    UIS.InputEnded:Connect(input)
74
 
75
    local h,t
76
    --Give the server mouse data 30 times every second, but only if the values changed
77
    --If player is not moving their mouse, client won't fire events
78
    while wait(1/30) do
79
        if h~=Mouse.Hit or t~=Mouse.Target then
80
            h,t=Mouse.Hit,Mouse.Target
81
            Event:FireServer({isMouse=true,Target=t,Hit=h})
82
        end
83
    end]==],Player.Character)
84
 
85
    ----Sandboxed game object that allows the usage of client-side methods and services
86
    --Real game object
87
    local _rg = game
88
 
89
    --Metatable for fake service
90
    local fsmt = {
91
        __index = function(self,k)
92
            local s = rawget(self,"_RealService")
93
            if s then return s[k] end
94
        end,
95
        __newindex = function(self,k,v)
96
            local s = rawget(self,"_RealService")
97
            if s then s[k]=v end
98
        end,
99
        __call = function(self,...)
100
            local s = rawget(self,"_RealService")
101
            if s then return s(...) end
102
        end
103
    }
104
    local function FakeService(t,RealService)
105
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
        return setmetatable(t,fsmt)
107
    end
108
 
109
    --Fake game object
110
    local g = {
111
        GetService = function(self,s)
112
            return self[s]
113
        end,
114
        Players = FakeService({
115
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
        },"Players"),
117
        UserInputService = FakeService(UIS,"UserInputService"),
118
        ContextActionService = FakeService(CAS,"ContextActionService"),
119
    }
120
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
    g.service = g.GetService
122
   
123
    g.RunService = FakeService({
124
        RenderStepped = _rg:GetService("RunService").Heartbeat,
125
        BindToRenderStep = function(self,name,_,fun)
126
            self._btrs[name] = self.Heartbeat:Connect(fun)
127
        end,
128
        UnbindFromRenderStep = function(self,name)
129
            self._btrs[name]:Disconnect()
130
        end,
131
    },"RunService")
132
 
133
    setmetatable(g,{
134
        __index=function(self,s)
135
            return _rg:GetService(s) or typeof(_rg[s])=="function"
136
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
        end,
138
        __newindex = fsmt.__newindex,
139
        __call = fsmt.__call
140
    })
141
    --Changing owner to fake player object to support owner:GetMouse()
142
    game,owner = g,g.Players.LocalPlayer
143
end
144
local plr = game:GetService("Players").LocalPlayer
145
local plrg = plr.PlayerGui
146
local mouse = plr:GetMouse()
147
local char = plr.Character
148
local h = char.Head
149
local t = char.Torso
150
local ra = char["Right Arm"]
151
local la = char["Left Arm"]
152
local rl = char["Right Leg"]
153
local ll = char["Left Leg"]
154
local rs = t["Right Shoulder"]
155
local ls = t["Left Shoulder"]
156
local rh = t["Right Hip"]
157
local lh = t["Left Hip"]
158
local nec = t.Neck
159
local rad = math.rad
160
local anim = "idle"
161
local using = true
162
local supermode = false
163
local canattacc = false
164
local songs = {"rbxassetid://147461803","rbxassetid://1484225071"}
165
local rut = char.HumanoidRootPart
166
local rutj = rut.RootJoint
167
local hum = char:FindFirstChildOfClass("Humanoid")
168
hum.WalkSpeed = 0 hum.JumpPower = 0
169
local ff = Instance.new("ForceField",char) ff.Visible = false
170
local debrs = game:GetService("Debris")
171
local mus local crack local expls
172
local cursong = 1
173
expls = Instance.new("Sound",workspace) expls.Name = "Explso" expls.Volume = 5 expls.SoundId = "rbxassetid://262562442"
174
local hitbox = Instance.new("Part",ra) hitbox.Size = Vector3.new(1,1,1) hitbox.CanCollide = false hitbox.Transparency = 1
175
local hitboxw = Instance.new("Weld",hitbox) hitboxw.Part0 = ra hitboxw.Part1 = hitbox hitboxw.C0 = CFrame.new(0,-.7,0)
176
177
Player = owner
178
    Character = Player.Character
179
    local txt = Instance.new("BillboardGui", Character)
180
    txt.Adornee = Character.Head
181
    txt.Name = "_status"
182
    txt.Size = UDim2.new(2, 0, 1.2, 0)
183
    txt.StudsOffset = Vector3.new(-9, 8, 0)
184
    local text = Instance.new("TextLabel", txt)
185
    text.Size = UDim2.new(10, 0, 7, 0)
186
    text.FontSize = "Size24"
187
    text.TextScaled = true
188
    text.TextTransparency = 0
189
    text.BackgroundTransparency = 1
190
    text.TextTransparency = 0
191
    text.TextStrokeTransparency = 0
192-
    text.Font = "Antique"
192+
    text.Font = "Code"
193-
    text.TextStrokeColor3 = Color3.new(255,0,0)
193+
    text.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
194-
        text.Text = "Crazy"
194+
        text.Text = "Insane"
195
script.Name = "I'm just a text"
196
 
197
wait(0.2)
198
199-
    text.Font = "Antique"
199+
    text.Font = "Code"
200-
    text.TextStrokeColor3 = Color3.new(255,0,0)
200+
    text.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
201-
        text.Text = "cRazy"
201+
        text.Text = "iNsane"
202
203
wait(0.2)
204
205-
    text.Font = "Antique"
205+
    text.Font = "Code"
206-
    text.TextStrokeColor3 = Color3.new(255,0,0)
206+
    text.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
207-
        text.Text = "crAzy"
207+
        text.Text = "inSane"
208
209
wait(0.2)
210
211-
    text.Font = "Antique"
211+
    text.Font = "Code"
212-
    text.TextStrokeColor3 = Color3.new(255,0,0)
212+
    text.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
213-
        text.Text = "craZy"
213+
        text.Text = "insAne"
214
215
wait(0.2)
216
217-
    text.Font = "Antique"
217+
    text.Font = "Code"
218-
    text.TextStrokeColor3 = Color3.new(255,0,0)
218+
    text.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
219-
        text.Text = "crazY"
219+
        text.Text = "insaNe"
220
221
wait(0.2)
222
223-
    text.Font = "Antique"
223+
    text.Font = "Code"
224-
    text.TextStrokeColor3 = Color3.new(255,0,0)
224+
    text.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
225-
        text.Text = "CRAZY"
225+
        text.Text = "insanE"
226
227
wait(0.2)
228
229
 text.Font = "Code"
230
    text.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
231
        text.Text = "insaNe"
232
233
wait(0.2)
234
235
 text.Font = "Code"
236
    text.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
237
        text.Text = "insAne"
238
239
wait(0.2)
240
241
 text.Font = "Code"
242
    text.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
243
        text.Text = "inSane"
244
245
wait(0.2)
246
247
 text.Font = "Code"
248
    text.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
249
        text.Text = "iNsane"
250
251
wait(0.2)
252
253
 text.Font = "Code"
254
    text.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
255
        text.Text = "Insane"
256
257
wait(0.2)
258
259
 text.Font = "Code"
260
    text.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
261
        text.Text = "inSAne"
262
263
wait(0.2)
264
265
266
 text.Font = "Code"
267
    text.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
268
        text.Text = "INSANE"
269
270
271
Player = game:GetService("Players").LocalPlayer
272
PlayerGui = Player.PlayerGui
273
Cam = workspace.CurrentCamera
274
Backpack = Player.Backpack
275
Character = Player.Character
276
Humanoid = Character.Humanoid
277
Mouse = Player:GetMouse()
278
RootPart = Character["HumanoidRootPart"]
279
Torso = Character["Torso"]
280
Head = Character["Head"]
281
RightArm = Character["Right Arm"]
282
LeftArm = Character["Left Arm"]
283
RightLeg = Character["Right Leg"]
284
LeftLeg = Character["Left Leg"]
285
RootJoint = RootPart["RootJoint"]
286
Neck = Torso["Neck"]
287
RightShoulder = Torso["Right Shoulder"]
288
LeftShoulder = Torso["Left Shoulder"]
289
RightHip = Torso["Right Hip"]
290
LeftHip = Torso["Left Hip"]
291
local sick = Instance.new("Sound",Torso)
292
sick.SoundId = "rbxassetid://145082678"
293
sick.Looped = true
294
sick.Pitch = 1
295
sick.Volume = 10
296
sick:Play()
297
298
299
ArtificialHB = Instance.new("BindableEvent", script)
300
ArtificialHB.Name = "Heartbeat"
301
script:WaitForChild("Heartbeat")
302
frame = 1 / 60
303
tf = 0
304
allowframeloss = false
305
tossremainder = false
306
lastframe = tick()
307
script.Heartbeat:Fire()
308
game:GetService("RunService").Heartbeat:connect(function(s, p)
309
    tf = tf + s
310
    if tf >= frame then
311
        if allowframeloss then
312
            script.Heartbeat:Fire()
313
            lastframe = tick()
314
        else
315
            for i = 1, math.floor(tf / frame) do
316
                script.Heartbeat:Fire()
317
            end
318
            lastframe = tick()
319
        end
320
        if tossremainder then
321
            tf = 0
322
        else
323
            tf = tf - frame * math.floor(tf / frame)
324
        end
325
    end
326
end)
327
function swait(num)
328
    if num == 0 or num == nil then
329
        ArtificialHB.Event:wait()
330
    else
331
        for i = 0, num do
332
            ArtificialHB.Event:wait()
333
        end
334
    end
335
end
336
function sound(parent,id,vol,pit)
337
    local sound = Instance.new("Sound",parent)
338
    sound.Volume = vol
339
    sound.SoundId = "rbxassetid://"..id
340
    sound.Pitch = pit
341
    sound:Play()
342
    coroutine.resume(coroutine.create(function()
343
   
344
    repeat
345
        swait()
346
    until sound.Playing == false
347
    sound:Destroy()
348
    end))
349
    end
350
function dest(hit,type)
351
	local size = 50
352
	if type == "big" then
353
		size = 300
354
	end
355
	if hit.Name ~= "Destructed" and hit.Name ~= "ExplEff" and hit.Parent ~= char and hit.Parent.Parent ~= char then
356
	if hit.Size.x <size and hit.Size.y <size and hit.Size.z <size then
357
		if hit:IsA("Seat") or hit:IsA("VehicleSeat") then
358
			hit.Parent = nil
359
		end
360
		hit:ClearAllChildren()
361
		hit.Anchored = false hit.CanCollide = true hit.Parent = workspace
362
		hit.Name = "Destructed"
363
		if hit:IsA("Part") then
364
			hit.FormFactor = "Custom"
365
		end
366
		hit.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
367
		hit.CFrame = hit.CFrame * CFrame.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
368
		local clone = hit:Clone() clone.Parent = workspace
369
		local clone1 = hit:Clone() clone1.Parent = workspace
370
		local clone2 = hit:Clone() clone2.Parent = workspace
371
		local clone3 = hit:Clone() clone3.Parent = workspace
372
		local clone4 = hit:Clone() clone4.Parent = workspace
373
		local clone5 = hit:Clone() clone5.Parent = workspace
374
		local clone6 = hit:Clone() clone6.Parent = workspace
375
		clone.CFrame = hit.CFrame * CFrame.new(0,-hit.Size.y,0)
376
		clone1.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,-hit.Size.y,0)
377
		clone2.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,0,0)
378
		clone3.CFrame = hit.CFrame * CFrame.new(0,0,-hit.Size.z)
379
		clone4.CFrame = clone.CFrame * CFrame.new(0,0,-clone.Size.z)
380
		clone5.CFrame = clone1.CFrame * CFrame.new(0,0,-clone1.Size.z)
381
		clone6.CFrame = clone2.CFrame * CFrame.new(0,0,-clone2.Size.z)
382
		local parts = {hit,clone,clone1,clone2,clone3,clone4,clone5,clone6}
383
		local partsd = 1
384
		for i = 1,#parts do
385
		debrs:AddItem(parts[partsd],math.random(6,17))
386
		partsd = partsd +1
387
		end
388
	end
389
	end
390
end
391
hitbox.Touched:connect(function(hit)
392
	if hit.Size.x <150 and hit.Size.y <150 and hit.Size.z <150 and canattacc then
393
		if hit.Parent ~= char or hit.Parent.Parent ~= char then
394
		if hit:IsA("Seat") or hit:IsA("VehicleSeat") then
395
			hit.Parent = nil
396
		end
397
		crack:Play()
398
		canattacc = false
399
		hit:ClearAllChildren()
400
		hit.Anchored = false hit.CanCollide = true hit.Parent = workspace
401
		hit.Name = "Destructed"
402
		hit:BreakJoints()
403
		hit.Size = Vector3.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
404
		hit.CFrame = hit.CFrame * CFrame.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
405
		local clone = hit:Clone() clone.Parent = workspace
406
		local clone1 = hit:Clone() clone1.Parent = workspace
407
		local clone2 = hit:Clone() clone2.Parent = workspace
408
		local clone3 = hit:Clone() clone3.Parent = workspace
409
		local clone4 = hit:Clone() clone4.Parent = workspace
410
		local clone5 = hit:Clone() clone5.Parent = workspace
411
		local clone6 = hit:Clone() clone6.Parent = workspace
412
		clone.CFrame = hit.CFrame * CFrame.new(0,-hit.Size.y,0)
413
		clone1.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,-hit.Size.y,0)
414
		clone2.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,0,0)
415
		clone3.CFrame = hit.CFrame * CFrame.new(0,0,-hit.Size.z)
416
		clone4.CFrame = clone.CFrame * CFrame.new(0,0,-clone.Size.z)
417
		clone5.CFrame = clone1.CFrame * CFrame.new(0,0,-clone1.Size.z)
418
		clone6.CFrame = clone2.CFrame * CFrame.new(0,0,-clone2.Size.z)
419
		local parts = {hit,clone,clone1,clone2,clone3,clone4,clone5,clone6}
420
		local partsd = 1
421
		for i = 1,#parts do
422
		debrs:AddItem(parts[partsd],math.random(6,17))
423
		partsd = partsd +1
424
		end
425
		end
426
	end
427
end)
428
429
function intro()
430
	local ani = char:WaitForChild("Animate")
431
	local anima = hum:WaitForChild("Animator")
432
	if ani ~= nil then
433
	ani:Destroy()
434
	end
435
	if anima ~= nil then
436
	anima:Destroy()
437
	end
438
	for i = 0,.4,.02 do
439
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)),i)
440
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,-2,0) * CFrame.Angles(rad(-160),rad(0),rad(180)),i)
441
		rs.C0 = rs.C0:lerp(CFrame.new(1,.4,0) * CFrame.Angles(rad(70),rad(90),rad(0)),i)
442
          ls.C0 = ls.C0:lerp(CFrame.new(-1,.4,0) * CFrame.Angles(rad(70),rad(-90),rad(0)),i)
443
		rh.C0 = rh.C0:lerp(CFrame.new(1,-.2,-.7) * CFrame.Angles(rad(-20),rad(80),rad(0)),i)
444
		lh.C0 = lh.C0:lerp(CFrame.new(-1,-.3,-.6) * CFrame.Angles(rad(-20),rad(-80),rad(0)),i)
445
		swait()
446
	end
447
	for i = 1,50 do
448
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),1)
449
		wait()
450
	end
451
	char["Body Colors"]:Destroy()
452
	h.BrickColor = BrickColor.new("Really black")
453
	t.BrickColor = BrickColor.new("Really black")
454
	ra.BrickColor = BrickColor.new("Really black")
455
	la.BrickColor = BrickColor.new("Really black")
456
	rl.BrickColor = BrickColor.new("Really black")
457
	ll.BrickColor = BrickColor.new("Really black")
458
	local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = false eff.Anchored = true eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = rut.CFrame eff.Material = "Neon"
459
	expls:Play()
460
	local cf = rut.CFrame
461
	coroutine.resume(coroutine.create(function()
462
	for i = 0,.6,.016 do
463
		eff.CFrame = eff.CFrame:lerp(cf,i)
464
		eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
465
		eff.Size = eff.Size:lerp(Vector3.new(25,25,25),i)
466
		eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
467
		eff.Transparency = eff.Transparency +.027
468
		if eff.Transparency > .99 then
469
			eff:Destroy()
470
		end
471
		swait()
472
	end
473
	end))
474
	using = false
475
end
476
intro()
477
function explos(pos)
478
	local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = true eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = pos.CFrame eff.Material = "Neon"
479
		local eff2 = Instance.new("Part",eff) eff2.Name = "ExplEff" eff2.Size = Vector3.new(25,70,25) eff2.CanCollide = false eff2.Anchored = true eff2.Material = "Neon" eff2.BrickColor = eff.BrickColor
480
		local eff2m = Instance.new("SpecialMesh",eff2) eff2m.MeshType = Enum.MeshType.Sphere eff2.CFrame = eff.CFrame
481
		local cf = pos.CFrame
482
		expls:Play()
483
		eff.Touched:connect(function(hit)
484
			dest(hit)
485
		end)
486
		coroutine.resume(coroutine.create(function()
487
		for i = 0,.6,.016 do
488
			eff.CFrame = eff.CFrame:lerp(cf,i)
489
			eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
490
			eff.Size = eff.Size:lerp(Vector3.new(25,25,25),i)
491
			eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
492
			eff2.Color = eff2.Color:lerp(Color3.new(160,0,0),i)
493
			eff.Transparency = eff.Transparency +.027
494
			eff2.Transparency = eff2.Transparency +.027
495
			eff2.Size = eff2.Size:lerp(Vector3.new(4,125,4),i)
496
			eff2.CFrame = CFrame.new(eff.CFrame.p,eff2.CFrame.p * Vector3.new(eff2.CFrame.p.x,eff2.CFrame.p.y,eff2.CFrame.p.z))
497
			if eff.Transparency > .99 then
498
				eff:Destroy()
499
				eff2:Destroy()
500
			elseif eff.Transparency >.3 and eff.Transparency <.34 then
501
				local boom = Instance.new("Explosion",workspace) boom.BlastRadius = 20 boom.Position = eff.Position boom.BlastPressure = 100000 boom.Visible = false
502
			end
503
			swait()
504
		end
505
	end))
506
end
507
function bigexplos(pos)
508
	local eff = Instance.new("Part",workspace) eff.Size = Vector3.new(1,1,1) eff.Name = "ExplEff1" eff.CanCollide = false eff.BrickColor = BrickColor.new("Deep orange") eff.CFrame = pos.CFrame eff.Material = "Neon"
509
		local cf = pos.CFrame
510
		expls:Play()
511
		eff.Touched:connect(function(hit)
512
			if hit.Anchored == true then
513
			dest(hit)
514
			else
515
				dest(hit,"big")
516
			end
517
		end)
518
		coroutine.resume(coroutine.create(function()
519
		for i = 0,.6,.016 do
520
			eff.CFrame = eff.CFrame:lerp(cf,i)
521
			eff.CFrame = eff.CFrame * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
522
			eff.Size = eff.Size:lerp(Vector3.new(600,600,600),i)
523
			eff.Color = eff.Color:lerp(Color3.new(160,0,0),i)
524
			eff.Transparency = eff.Transparency +.027
525
			if eff.Transparency > .99 then
526
				eff:Destroy()
527
			elseif eff.Transparency >.3 and eff.Transparency <.34 then
528
				local boom = Instance.new("Explosion",workspace) boom.BlastRadius = 20 boom.Position = eff.Position boom.BlastPressure = 100000 boom.Visible = false
529
			end
530
			swait()
531
		end
532
	end))
533
end
534
function gren(from,to)
535
	local rocc = Instance.new("Part",workspace) rocc.Name = "Rock" rocc.Size = Vector3.new(.3,1.4,.3)
536
    rocc.CFrame = from
537
    local rmesh = Instance.new("SpecialMesh",rocc) rmesh.MeshType = "FileMesh" rmesh.MeshId = "rbxassetid://431532852" rmesh.TextureId = "rbxassetid://431532899" rmesh.Scale = Vector3.new(.005,.005,.005)
538
   local cfm = CFrame.new(rocc.CFrame.p,to.p)
539
	local vel = Instance.new("BodyVelocity",rocc) vel.Velocity = cfm.lookVector * 100
540
	coroutine.resume(coroutine.create(function()
541
		wait(2.91)
542
		explos(rocc)
543
		end))
544
	debrs:AddItem(vel,.1)
545
	debrs:AddItem(rocc,2.9)
546
end
547
function throwgrenade()
548
	using = true
549
		for i = 0,.4,.02 do
550
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
551
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-70),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
552
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
553
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
554
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(-25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
555
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(-20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
556
			swait()
557
		end
558
		gren(ra.CFrame * CFrame.new(0,-1.4,0),mouse.Hit)
559
		for i = 0,.4,.04 do
560
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
561
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
562
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(70)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
563
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
564
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
565
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
566
			swait()
567
		end
568
		using = false
569
end
570
local speed1 = .03
571
local speed2 = .05
572
function swng()
573
	if supermode == true then
574
	speed1 = .05
575
	speed2 = .08
576
	else
577
	speed1 = .03
578
	speed2 = .05
579
	end
580
	using = true
581
	for i = 0,.4,speed1 do
582
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
583
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(150)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
584
		rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(110)) * CFrame.Angles(rad(-60),rad(0),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
585
		swait()
586
	end
587
	canattacc = true
588
	for i = 0,.4,speed2 do
589
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(80),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
590
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(230)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
591
		rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(110)) * CFrame.Angles(rad(20),rad(0),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
592
		swait()
593
	end
594
	for i = 0,.4,speed2 do
595
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
596
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
597
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
598
		swait()
599
	end
600
	canattacc = false
601
	using = false
602
end
603
function selfd()
604
	using = true
605
	for i = 1,50 do
606
		i = .9
607
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*2)
608
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
609
		rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(179)) * CFrame.Angles(rad(50),rad(0),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*2)
610
		ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(0),rad(-90),rad(-179)) * CFrame.Angles(rad(50),rad(0),rad(-20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*2)
611
		rh.C0 = rh.C0:lerp(CFrame.new(1,-.3,-.7) * CFrame.Angles(rad(20),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
612
		lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.6) * CFrame.Angles(rad(-50),rad(-50),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*2)
613
		swait()
614
	end
615
	t.Anchored = true
616
	bigexplos(rut)
617
	wait(1)
618
	t.Anchored = false
619
	using = false
620
end
621
622
mouse.KeyDown:connect(function(key)
623
	if key == "q" and not using then
624
		throwgrenade()
625
	end
626
	if key == "e" and not using then
627
		swng()
628
	end
629
	if key == "f" and supermode then
630
		selfd()
631
	end
632
	if key == "c" and not using then
633
		explos(t)
634
		t.Anchored = true
635
		using = true
636
		wait(.3)
637
		t.Anchored = false
638
		using = false
639
	end
640
	if key == "r" and not supermode then
641
		cursong = 2
642
		mus.SoundId = songs[2] mus:Play()
643
		supermode = true
644
	elseif key == "r" and supermode then
645
		cursong = 1
646
		mus.SoundId = songs[1] mus:Play()
647
		supermode = false
648
	end
649
end)
650
hum.Running:connect(function(a)
651
	if a >0 then
652
	anim = "walk"
653
	else
654
		anim = "idle"
655
	end
656
end)
657
hum.Jumping:connect(function()
658
	anim = "jump"
659
end)
660
hum.FreeFalling:connect(function()
661
	anim = "fall"
662
end)
663
664
while true do
665
	if char:FindFirstChild("MusicA") == nil then
666
		mus = Instance.new("Sound",char) mus.Name = "MusicA" mus.Volume = 3 mus.SoundId = songs[cursong] mus.Looped = true mus:Play()
667
	end
668
	if workspace:FindFirstChild("Explso") == nil then
669
		expls = Instance.new("Sound",workspace) expls.Name = "Explso" expls.Volume = 5 expls.SoundId = "rbxassetid://262562442"
670
	end
671
	if ra:FindFirstChild("Cracko") == nil then
672
		crack = Instance.new("Sound",ra) crack.Name = "Cracko" crack.Pitch = .6 crack.Volume = 5 crack.SoundId = "rbxassetid://147685617"
673
	end
674
	crack = ra:FindFirstChild("Cracko")
675
	expls = workspace:FindFirstChild("Explso") 
676
	mus = char:FindFirstChild("MusicA")
677
	hum.MaxHealth = 7e9 hum.Health = 7e9
678
	if not supermode then
679
		hum.WalkSpeed = 12 hum.JumpPower = 70
680
	else
681
		hum.WalkSpeed = 36 hum.JumpPower = 90
682
	end
683
	if anim == "idle" and not using then
684
			i = .5
685
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
686
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
687
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
688
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
689
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(25),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
690
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
691
	end
692
	if anim == "idle" and not using and supermode then
693
		i = .5
694
		nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(50),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*3)
695
		rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.7,0) * CFrame.Angles(rad(-110),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
696
		rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(0),rad(90),rad(179)) * CFrame.Angles(rad(50),rad(0),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
697
		ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(0),rad(-90),rad(-179)) * CFrame.Angles(rad(50),rad(0),rad(-20)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
698
		rh.C0 = rh.C0:lerp(CFrame.new(1,-.3,-.7) * CFrame.Angles(rad(20),rad(100),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
699
		lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.6) * CFrame.Angles(rad(-50),rad(-50),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
700
	end
701
	if anim == "jump" and not using then
702
			i = .4
703
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
704
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
705
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(-30),rad(0),rad(20)),i)
706
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(-30),rad(0),rad(-20)),i)
707
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1,-.3) * CFrame.Angles(rad(5),rad(100),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
708
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,-.3) * CFrame.Angles(rad(0),rad(-80),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
709
	end
710
	if  anim == "fall" and not using then
711
			i = .4
712
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
713
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
714
			rs.C0 = rs.C0:lerp(CFrame.new(1,.3,0) * CFrame.Angles(rad(20),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(30),rad(0),rad(140)),i)
715
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.3,0) * CFrame.Angles(rad(20),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(math.atan(math.random(-4,4)))) * CFrame.Angles(rad(30),rad(0),rad(-130)),i)
716
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.7,.2) * CFrame.Angles(rad(5),rad(100),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
717
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,.2) * CFrame.Angles(rad(-5),rad(-80),rad(20)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20))),rad(math.atan(math.random(-20,20)))),i)
718
	end
719
	if anim == "walk" and not using and not supermode then
720
		for i = 0,.3,.025 do
721
			if anim == "walk" and not using and not supermode then
722
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
723
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
724
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(-35),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
725
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(35),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
726
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1.2,-.4) * CFrame.Angles(rad(60),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
727
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-.6,-.2) * CFrame.Angles(rad(-35),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
728
			swait()
729
			end
730
		end
731
		for i = 0,.3,.025 do
732
			if anim == "walk" and not using and not supermode then
733
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
734
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
735
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(-10),rad(95),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
736
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(10),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
737
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,.2) * CFrame.Angles(rad(-15),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
738
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,.2) * CFrame.Angles(rad(15),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
739
			swait()
740
			end
741
		end
742
		for i = 0,.3,.025 do
743
			if anim == "walk" and not using and not supermode then
744
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),.4)
745
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
746
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(35),rad(90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
747
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(-35),rad(-90),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
748
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.6,-.2) * CFrame.Angles(rad(-35),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
749
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1.2,-.4) * CFrame.Angles(rad(60),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
750
			swait()
751
			end
752
		end
753
		for i = 0,.3,.025 do
754
			if anim == "walk" and not using and not supermode then
755
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(70),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i)
756
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
757
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(10),rad(95),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
758
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(-10),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i)
759
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.8,-.2) * CFrame.Angles(rad(-15),rad(85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
760
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1,-.2) * CFrame.Angles(rad(15),rad(-85),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
761
			swait()
762
			end
763
		end
764
		end
765
		if anim == "walk" and not using and supermode then
766
			for i = 0,.3,.045 do
767
			if anim == "walk" and not using and supermode then
768
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
769
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,.2,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*3)
770
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
771
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
772
			rh.C0 = rh.C0:lerp(CFrame.new(1,-1.3,-.7) * CFrame.Angles(rad(60),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
773
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-.7,.2) * CFrame.Angles(rad(-35),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
774
			swait()
775
			end
776
			end
777
		for i = 0,.3,.045 do
778
			if anim == "walk" and not using and supermode then
779
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
780
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
781
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
782
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
783
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,.2) * CFrame.Angles(rad(-20),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
784
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,-.2) * CFrame.Angles(rad(20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
785
			swait()
786
			end
787
		end
788
		for i = 0,.3,.045 do
789
			if anim == "walk" and not using and supermode then
790
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
791
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(185)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i*3)
792
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
793
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
794
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.7,.2) * CFrame.Angles(rad(-35),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
795
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-1.3,-.7) * CFrame.Angles(rad(60),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
796
			swait()
797
			end
798
		end
799
		for i = 0,.3,.045 do
800
			if anim == "walk" and not using and supermode then
801
			nec.C0 = nec.C0:lerp(CFrame.new(0,1,-.2) * CFrame.Angles(rad(110),rad(180),rad(0)) * CFrame.Angles(rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10))),rad(math.tan(math.random(-10,10)))),i*5)
802
			rutj.C0 = rutj.C0:lerp(CFrame.new(0,-.1,0) * CFrame.Angles(rad(-110),rad(0),rad(175)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
803
			rs.C0 = rs.C0:lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(100),rad(110)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
804
               ls.C0 = ls.C0:lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(30)) * CFrame.Angles(rad(math.atan(math.random(-40,40))),rad(0),rad(0)),i*5)
805
			rh.C0 = rh.C0:lerp(CFrame.new(1,-.9,-.2) * CFrame.Angles(rad(20),rad(80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
806
			lh.C0 = lh.C0:lerp(CFrame.new(-1,-.5,.2) * CFrame.Angles(rad(-20),rad(-80),rad(0)) * CFrame.Angles(rad(math.atan(math.random(-20,20))),rad(0),rad(0)),i)
807
			swait()
808
			end
809
		end
810
		end
811
	swait()
812
end