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- ------[[Kirby Morph made by: DoogleFox]]-------------------------------------------------------------------------------------------------------------------------------------------------
- user = "denispitu06"
- if script.Parent.className ~= "HopperBin" then
- bin = Instance.new("HopperBin")
- bin.Parent = game.Players[user].Backpack
- bin.Name = "Kirby"
- script.Parent = bin
- end
- bin = script.Parent
- m = Instance.new("Model")
- m.Parent = bin.Parent.Parent.Character
- m.Name = "KirbyMorph"
- p = Instance.new("Part")
- p.Parent = m
- p.Name = "MainBody"
- p.formFactor = ("Symmetric")
- p.Size = Vector3.new(4,4,4)
- p.CFrame = bin.Parent.Parent.Character.Torso.CFrame
- p.BrickColor = BrickColor.new("Light reddish violet")
- p.Locked = true
- p.CanCollide = true
- p.Shape = ("Ball")
- p.TopSurface = ("Smooth")
- p.BottomSurface = ("Smooth")
- d = Instance.new("Decal")
- d.Parent = p
- d.Face = ("Front")
- d.Texture = ("http://www.roblox.com/asset/?id=5732750")
- w = Instance.new("Weld")
- w.Parent = p
- w.Name = "BodyWeld"
- w.Part0 = p
- w.Part1 = bin.Parent.Parent.Character.Torso
- w.C0 = CFrame.new(0,0.2,0)
- a1 = Instance.new("Part")
- a1.Parent = m
- a1.Name = "Left Arm"
- a1.formFactor = ("Symmetric")
- a1.Size = Vector3.new(2,2,2)
- a1.CFrame = bin.Parent.Parent.Character["Left Arm"].CFrame
- a1.BrickColor = BrickColor.new("Light reddish violet")
- a1.Locked = true
- a1.CanCollide = true
- a1.Shape = ("Ball")
- a1.TopSurface = ("Smooth")
- a1.BottomSurface = ("Smooth")
- a1w = Instance.new("Weld")
- a1w.Parent = a1
- a1w.Name = "ArmWeld1"
- a1w.Part0 = a1
- a1w.Part1 = bin.Parent.Parent.Character["Left Arm"]
- a1w.C0 = CFrame.new(0.2,0.2,0)
- a2 = Instance.new("Part")
- a2.Parent = m
- a2.Name = "Right Arm"
- a2.formFactor = ("Symmetric")
- a2.Size = Vector3.new(2,2,2)
- a2.CFrame = bin.Parent.Parent.Character["Left Arm"].CFrame
- a2.BrickColor = BrickColor.new("Light reddish violet")
- a2.Locked = true
- a2.CanCollide = true
- a2.Shape = ("Ball")
- a2.TopSurface = ("Smooth")
- a2.BottomSurface = ("Smooth")
- a2w = Instance.new("Weld")
- a2w.Parent = a2
- a2w.Name = "ArmWeld2"
- a2w.Part0 = a2
- a2w.Part1 = bin.Parent.Parent.Character["Right Arm"]
- a2w.C0 = CFrame.new(-0.2,0.2,0)
- l = Instance.new("Part")
- l.Parent = m
- l.Name = "Left Leg"
- l.formFactor = ("Symmetric")
- l.Size = Vector3.new(2,2,2)
- l.CFrame = bin.Parent.Parent.Character["Left Leg"].CFrame
- l.BrickColor = BrickColor.new("Dusty Rose")
- l.Locked = true
- l.CanCollide = true
- l.Shape = ("Ball")
- l.TopSurface = ("Smooth")
- l.BottomSurface = ("Smooth")
- lm = Instance.new("SpecialMesh")
- lm.Parent = l
- lm.Name = "LegMesh"
- lm.MeshType = ("Sphere")
- lm.Scale = Vector3.new(0.9,0.9,1.2)
- lw = Instance.new("Weld")
- lw.Parent = l
- lw.Name = "LegWeld"
- lw.Part0 = l
- lw.Part1 = bin.Parent.Parent.Character["Left Leg"]
- lw.C0 = CFrame.new(0.25,0.2,0)
- l2 = Instance.new("Part")
- l2.Parent = m
- l2.Name = "Right Leg"
- l2.formFactor = ("Symmetric")
- l2.Size = Vector3.new(2,2,2)
- l2.CFrame = bin.Parent.Parent.Character["Right Leg"].CFrame
- l2.BrickColor = BrickColor.new("Dusty Rose")
- l2.Locked = true
- l2.CanCollide = true
- l2.Shape = ("Ball")
- l2.TopSurface = ("Smooth")
- l2.BottomSurface = ("Smooth")
- l2m = Instance.new("SpecialMesh")
- l2m.Parent = l2
- l2m.Name = "LegMesh"
- l2m.MeshType = ("Sphere")
- l2m.Scale = Vector3.new(0.9,0.9,1.2)
- l2w = Instance.new("Weld")
- l2w.Parent = l2
- l2w.Name = "LegWeld2"
- l2w.Part0 = l2
- l2w.Part1 = bin.Parent.Parent.Character["Right Leg"]
- l2w.C0 = CFrame.new(-0.25,0.2,0)
- c = bin.Parent.Parent.Character:GetChildren()
- for i = 1, #c do
- if c[i].className == "Part" then
- c[i].Transparency = 1
- end
- end
- for ii = 1, #c do
- if c[ii].className == "Hat" then
- c[ii]:remove()
- end
- end
- wait()
- if bin.Parent.Parent.Character.Head:findFirstChild("face") ~= nil then
- bin.Parent.Parent.Character.Head:findFirstChild("face"):remove()
- end
- ---------------------------------------------------------------------------------------------------------------------
- bp = Instance.new("BodyPosition")
- bp.Parent = bin
- bp.maxForce = Vector3.new(2000,2000,2000)
- enabled = true
- function onButton1Down(mouse)
- if mouse.Target ~= nil then
- if mouse.Target.Parent:findFirstChild("Humanoid") ~= nil then
- if enabled == true then
- enabled = false
- name = mouse.Target.Parent.Name
- bp.Parent = mouse.Target.Parent:findFirstChild("Torso")
- mouse.Target.Parent.Humanoid.PlatformStand = true
- bp.position = bin.Parent.Parent.Character.Torso.Position
- function touch(hit)
- if hit.Name == "MainBody" then
- parts = workspace[name]:GetChildren()
- for i = 1, #parts do
- if parts[i].className == "Part" then
- parts[i]:remove()
- end
- enabled = true
- end
- else
- wait()
- end
- end
- mouse.Target.Parent:findFirstChild("Torso").Touched:connect(touch)
- else
- wait()
- end
- end
- end
- end
- bin.Selected:connect(function(mouse)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end)
- --//====================================================\\--
- --|| this part was CREATED BY SHACKLUSTER, and then copied into this kirby script by trystingb
- --\\====================================================//--
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Torso)
- sick.SoundId = "rbxassetid://319444224"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 1
- local succing = {}
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Class_Name = "Template"
- Weapon_Name = "Add-ons"
- Custom_Colors = {
- Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
- Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
- Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
- Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
- Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
- Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
- Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
- Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
- Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
- Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
- Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
- Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
- }
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local Effects2 = {}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
- local acs = Instance.new("Part")
- acs.CanCollide = false
- acs.Anchored = false
- acs.Size = Vector3.new(0,0,0)
- acs.CFrame = attachmentpart.CFrame
- acs.Parent = Character
- acs.BrickColor = color
- local meshs = Instance.new("SpecialMesh")
- meshs.MeshId = mesh
- meshs.TextureId = texture
- meshs.Parent = acs
- meshs.Scale = scale
- meshs.Offset = offset
- weldBetween(attachmentpart,acs)
- end
- function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
- if TYPE == "Gem" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Skull" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Eye" then
- local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- end
- end
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CO1 = 0
- local CO2 = 0
- local CO3 = 0
- local CO4 = 0
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local LASTPOINT = nil
- local BLCF = nil
- local SCFR = nil
- local STAGGERHITANIM = false
- local STAGGERANIM = false
- local STUNANIM = false
- local CRITCHANCENUMBER = 0
- local IDLENUMBER = 0
- local DONUMBER = 0
- local HANDIDLE = false
- local SINE = 0
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local DISABLEJUMPING = false
- local HASBEENBLOCKED = false
- local STUNDELAYNUMBER = 0
- local MANADELAYNUMBER = 0
- local SECONDARYMANADELAYNUMBER = 0
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", nil)
- WEAPONGUI.Name = "Weapon GUI"
- local WEAPONTOOL = IT("HopperBin", nil)
- WEAPONTOOL.Name = Weapon_Name
- local Weapon = IT("Model")
- Weapon.Name = Weapon_Name
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- local UNANCHOR = true
- local MAGICPARTICLE = "655109389"
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| DEBUFFS / BUFFS
- --\\=================================//
- local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
- DEFENSECHANGE1.Name = "ChangeDefense"
- DEFENSECHANGE1.Value = 0
- local MOVEMENTCHANGE1 = IT("NumberValue", nil)
- MOVEMENTCHANGE1.Name = "ChangeMovement"
- MOVEMENTCHANGE1.Value = 0
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = C3(255, 255, 255)
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = true
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = IT("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- Swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- return NEWSOUND
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- if Player_Size ~= 1 then
- for _, v in pairs (Weapon:GetChildren()) do
- if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
- local p1 = v.Part1
- v.Part1 = nil
- local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
- v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
- v.Part1 = p1
- elseif v.ClassName == "Part" then
- for _, b in pairs (v:GetChildren()) do
- if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
- b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
- end
- end
- end
- end
- end
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- Weapon.Parent = Character
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- print(Class_Name.." loaded.")
- --//=================================\\
- --\\=================================//
- local backpack = IT("Part",Weapon)
- backpack.Size = VT(0.15,0.15,0.15)
- local mesh = IT("SpecialMesh",backpack)
- mesh.MeshId = "rbxassetid://84313478"
- mesh.TextureId = "http://www.roblox.com/asset/?id=84313638"
- backpack.CFrame = Torso.CFrame * CF(0,0.2,1)
- backpack.BrickColor = BRICKC("Black")
- weldBetween(Torso,backpack)
- local hose = IT("Part",Weapon)
- hose.Size = VT(0.15,0.15,0.15)
- local mesh = IT("SpecialMesh",hose)
- mesh.MeshId = "http://www.roblox.com/asset/?id=84313555"
- mesh.TextureId = "http://www.roblox.com/asset/?id=84313638"
- mesh.Scale = VT(2,2,2)
- mesh.Offset = VT(0, -0.4, -0.7)
- hose.CFrame = Torso.CFrame * CF(1.5,0.5,0.2) * ANGLES(RAD(90),RAD(35),RAD(180))
- hose.BrickColor = BRICKC("Black")
- weldBetween(Torso,hose)
- local succ = IT("Part",Weapon)
- succ.Size = VT(2,2,2)
- succ.CanCollide = false
- succ.CFrame = Torso.CFrame * CF(1.5,1.3,-4) * ANGLES(RAD(90),RAD(0),RAD(180))
- succ.Transparency = 1
- succ.BrickColor = BRICKC("Black")
- weldBetween(Torso,succ)
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- local EyeSizes={
- NumberSequenceKeypoint.new(0,0.5,0),
- NumberSequenceKeypoint.new(1,0.2,0)
- }
- local EyeTrans={
- NumberSequenceKeypoint.new(0,0,0),
- NumberSequenceKeypoint.new(1,1,0)
- }
- local PE=Instance.new("ParticleEmitter")
- PE.LightEmission=0.3
- PE.Size=NumberSequence.new(EyeSizes)
- PE.Transparency=NumberSequence.new(EyeTrans)
- PE.Rotation=NumberRange.new(0,360)
- PE.LockedToPart = false
- PE.Speed = NumberRange.new(0,0,0)
- PE.ZOffset = 0.3
- PE.Rate = 999
- PE.VelocitySpread = 25
- PE.Name = "Particles"
- function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
- local particle = nil
- coroutine.resume(coroutine.create(function(PART)
- particle = PE:Clone()
- Swait()
- particle.Rate = 999
- particle.Parent = art
- particle.Acceleration = accel
- if type == "Fire" then
- local EyeSizes={
- NumberSequenceKeypoint.new(0,size,size/2),
- NumberSequenceKeypoint.new(1,size/4,size/8)
- }
- particle.Size = NumberSequence.new(EyeSizes)
- elseif type == "Smoke" then
- local EyeSizes={
- NumberSequenceKeypoint.new(0,size/5,0),
- NumberSequenceKeypoint.new(1,size*2,0.5)
- }
- particle.Size = NumberSequence.new(EyeSizes)
- elseif type == "Solid" then
- local EyeSizes={
- NumberSequenceKeypoint.new(0,size,0),
- NumberSequenceKeypoint.new(1,size,0)
- }
- particle.Size = NumberSequence.new(EyeSizes)
- end
- particle.Lifetime=NumberRange.new(lifetime)
- particle.Drag = drag
- if locked == true then
- particle.LockedToPart = true
- end
- particle.Speed = NumberRange.new(speed*0.8,speed)
- particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
- particle.Enabled = isenabledbydefault
- particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
- end))
- return particle
- end
- local poop = CreateParticles(succ,VT(0,0,0),5,2,"Smoke",false,false,5,35)
- local poop2 = CreateParticles(succ,VT(0,0,0),5,1,"Smoke",false,false,2,15)
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function succnearest(position,range)
- for i,v in ipairs(workspace:GetChildren()) do
- local body = v:GetChildren()
- for part = 1, #body do
- if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < range then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(body[part].Position,succ.Position).lookVector*80
- bv.Parent = body[part]
- bv.Name = "SUCC"
- game:GetService("Debris"):AddItem(bv, 0.1)
- end
- end
- end
- if v.ClassName == "Part" then
- if v.Anchored == false and (v.Position - position).Magnitude < range then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(v.Position,succ.Position).lookVector*80
- bv.Parent = v
- bv.Name = "SUCC"
- game:GetService("Debris"):AddItem(bv, 0.1)
- end
- end
- end
- end
- function cover(position,range)
- for i,v in ipairs(workspace:GetChildren()) do
- local body = v:GetChildren()
- for part = 1, #body do
- if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < range then
- CreateParticles(body[part],VT(0,-2,0),5,1,"Smoke",true,false,0.3,0)
- if v:FindFirstChild("Humanoid") then
- v.Humanoid.PlatformStand = true
- end
- end
- end
- end
- if v.ClassName == "Part" then
- if v.Anchored == false and (v.Position - position).Magnitude < range then
- CreateParticles(v,VT(0,-2,0),5,1,"Smoke",true,false,0.3,0)
- end
- end
- end
- end
- function cough()
- CreateSound("328460122", succ, 3, 1)
- poop.VelocitySpread = 25
- poop:Emit(150)
- cover(CF(succ.Position)*CF(0,0,-1).p,15)
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function CheckTableForString(Table, String)
- for i, v in pairs(Table) do
- if string.find(string.lower(String), string.lower(v)) then
- return true
- end
- end
- return false
- end
- function CheckIntangible(Hit)
- local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
- if Hit and Hit.Parent then
- if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
- return true
- end
- end
- return false
- end
- Debris = game:GetService("Debris")
- function CastRay(StartPos, Vec, Length, Ignore, DelayIfHit)
- local Direction = CFrame.new(StartPos, Vec).lookVector
- local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
- local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
- if RayHit and CheckIntangible(RayHit) then
- if DelayIfHit then
- wait()
- end
- RayHit, RayPos, RayNormal = CastRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
- end
- return RayHit, RayPos, RayNormal
- end
- function turnto(pos,part)
- part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
- end
- function vacuum()
- sick:Play()
- local nado = IT("Part")
- local mesh = IT("SpecialMesh",nado)
- mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
- nado.Transparency = 0.5
- nado.CanCollide = false
- nado.Anchored = true
- local loop = 0
- succing = {}
- local harm = succ.Touched:Connect(function(hit)
- if hit.Anchored == false then
- hit:remove()
- CreateSound("261732529", succ, 3, 1)
- poop2:Emit(1)
- end
- end)
- repeat
- Swait()
- loop = loop + 75
- nado.Parent = Effects
- local RayHit,RayPos = CastRay(succ.Position, Mouse.Hit.p, 1000, Character, false)
- local distance = (succ.Position - RayPos).magnitude
- mesh.Scale = VT(distance/12,distance/3.2,distance/12)
- nado.CFrame = CFrame.new(succ.Position, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(-90),RAD(loop),RAD(0))
- turnto(Mouse.Hit.p,RootPart)
- succnearest(RayPos,distance/2.5)
- if RayHit ~= nil then
- if RayHit.Anchored == false then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(RayHit.Position,succ.Position).lookVector*80
- bv.Parent = RayHit
- bv.Name = "SUCC"
- game:GetService("Debris"):AddItem(bv, 0.1)
- end
- end
- local TotalSuccs = math.ceil(distance / 65)
- local Direction = CFrame.new(RayPos, succ.Position).lookVector
- for i = 1, TotalSuccs do
- local NewPos = (RayPos + (Direction * (distance * (i / TotalSuccs))))
- succnearest(NewPos,distance/(i*2.5))
- end
- until HOLD == false
- if #succing>0 then
- for e=1,#succing do
- if succing[e]~=nil then
- local Thing=succing[e]
- Thing:remove()
- table.remove(succing,e)
- end
- end
- end
- succing = {}
- harm:disconnect()
- nado:remove()
- sick:Stop()
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
- Humanoid.Jump = false
- end
- end)
- function MouseDown(Mouse)
- HOLD = true
- vacuum()
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- if Key == "t" and ATTACK == false then
- CreateSound("743953262", Head, 3, 1)
- end
- if Key == "e" and ATTACK == false then
- cough()
- end
- end
- function KeyUp(Key)
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
- Humanoid.Jump = false
- end
- end)
- while true do
- Swait()
- if #Effects2>0 then
- for e=1,#Effects2 do
- if Effects2[e]~=nil then
- local Thing=Effects2[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- local Part2=Thing[8]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects2,e)
- end
- end
- end
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- if sick == nil then
- sick = Instance.new("Sound",Torso)
- sick.SoundId = "rbxassetid://319444224"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 1
- end
- if #succing>0 then
- for e=1,#succing do
- if succing[e]~=nil then
- local Thing=succing[e]
- Thing.velocity = CF(Thing.Parent.Position,succ.Position).lookVector*80
- if HOLD == false then
- Thing.velocity = CF(Thing.Parent.Position,succ.Position).lookVector*0
- Thing:remove()
- table.remove(succing,e)
- end
- end
- end
- end
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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