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- namespace SDK
- {
- public readonly partial struct ClassNames
- {
- public readonly partial struct FixWildSpawnType
- {
- public const uint ClassName_ClassToken = 0x200251B; // MDToken
- public const string ClassName = @"\uECA2";
- public const string MethodName = @"SetUpSpawnInfo";
- }
- public readonly partial struct NetworkContainer
- {
- public const uint ClassName_ClassToken = 0x2000634; // MDToken
- public const string ClassName = @"\uE314";
- }
- public readonly partial struct AmmoTemplate
- {
- public const uint ClassName_ClassToken = 0x20028E3; // MDToken
- public const uint MethodName_MethodToken = 0x600F8B4; // MDToken
- public const string ClassName = @"\uEE60";
- public const string MethodName = @"get_LoadUnloadModifier";
- }
- public readonly partial struct NoMalfunctions
- {
- public const uint ClassName_ClassToken = 0x200169D; // MDToken
- public const uint GetMalfunctionState_MethodToken = 0x6009069; // MDToken
- public const string ClassName = @"EFT.Player+FirearmController";
- public const string GetMalfunctionState = @"GetMalfunctionState";
- }
- public readonly partial struct GymHack
- {
- public const uint ClassName_ClassToken = 0x2002003; // MDToken
- public const uint MethodName_MethodToken = 0x600C97E; // MDToken
- public const string ClassName = @"EFT.Hideout.ShrinkingCircleQTE";
- public const string MethodName = @"\uE001";
- }
- public readonly partial struct OpticCameraManagerContainer
- {
- public const uint ClassName_ClassToken = 0x2002CDC; // MDToken
- public const string ClassName = @"\uF017";
- }
- public readonly partial struct ScreenManager
- {
- public const uint ClassName_ClassToken = 0x20033C5; // MDToken
- public const string ClassName = @"\uF0DF";
- }
- public readonly partial struct FirearmController
- {
- public const uint ClassName_ClassToken = 0x200169C; // MDToken
- public const string ClassName = @"EFT.Player+FirearmController";
- }
- public readonly partial struct ProceduralWeaponAnimation
- {
- public const uint ClassName_ClassToken = 0x20023DC; // MDToken
- public const uint MethodName_MethodToken = 0x600DE16; // MDToken
- public const string ClassName = @"EFT.Animations.ProceduralWeaponAnimation";
- public const string MethodName = @"get_ShotNeedsFovAdjustments";
- }
- }
- public readonly partial struct Offsets
- {
- public readonly partial struct TarkovApplication
- {
- public const uint MenuOperation = 0xF0; // -.\uE92D
- }
- public readonly partial struct MenuOperation
- {
- public const uint AfkMonitor = 0x38; // -.\uE925
- }
- public readonly partial struct AfkMonitor
- {
- public const uint Delay = 0x20; // Single
- }
- public readonly partial struct GameWorld
- {
- public const uint LootMaskObstruction = 0x14; // Int32
- public const uint Location = 0x90; // String
- }
- public readonly partial struct ClientLocalGameWorld
- {
- public const uint TransitController = 0x20; // -.\uE78C
- public const uint ExfilController = 0x30; // -.\uE68E
- public const uint BtrController = 0x50; // -.\uEFBB
- public const uint ClientShellingController = 0x80; // -.\uE69B
- public const uint LocationId = 0x90; // String
- public const uint LootList = 0x118; // System.Collections.Generic.List<\uE2F8>
- public const uint RegisteredPlayers = 0x140; // System.Collections.Generic.List<IPlayer>
- public const uint BorderZones = 0x198; // EFT.Interactive.BorderZone[]
- public const uint MainPlayer = 0x1A8; // EFT.Player
- public const uint SynchronizableObjectLogicProcessor = 0x1D8; // -.\uEB25
- public const uint Grenades = 0x200; // -.\uE3BF<Int32, Throwable>
- }
- public readonly partial struct TransitController
- {
- public const uint TransitPoints = 0x18; // System.Collections.Generic.Dictionary<Int32, TransitPoint>
- }
- public readonly partial struct ClientShellingController
- {
- public const uint ActiveClientProjectiles = 0x68; // System.Collections.Generic.Dictionary<Int32, ArtilleryProjectileClient>
- }
- public readonly partial struct ArtilleryProjectileClient
- {
- public const uint Position = 0x34; // UnityEngine.Vector3
- public const uint IsActive = 0x40; // Boolean
- }
- public readonly partial struct TransitPoint
- {
- public const uint parameters = 0x20; // -.\uE65F.Location.TransitParameters
- }
- public readonly partial struct TransitParameters
- {
- public const uint name = 0x10; // String
- public const uint description = 0x18; // String
- public const uint location = 0x30; // String
- }
- public readonly partial struct SynchronizableObject
- {
- public const uint Type = 0x70; // System.Int32
- }
- public readonly partial struct SynchronizableObjectLogicProcessor
- {
- public const uint SynchronizableObjects = 0x18; // System.Collections.Generic.List<SynchronizableObject>
- }
- public readonly partial struct TripwireSynchronizableObject
- {
- public const uint GrenadeTemplateId = 0x110; // EFT.MongoID
- public const uint _tripwireState = 0x16C; // System.Int32
- public const uint FromPosition = 0x170; // UnityEngine.Vector3
- public const uint ToPosition = 0x17C; // UnityEngine.Vector3
- }
- public readonly partial struct MineDirectional
- {
- public const uint Mines = 0x8; // System.Collections.Generic.List<MineDirectional>
- public const uint MineData = 0x20; // -.MineDirectional.MineSettings
- }
- public readonly partial struct MineSettings
- {
- public const uint _maxExplosionDistance = 0x28; // Single
- public const uint _directionalDamageAngle = 0x64; // Single
- }
- public readonly partial struct BorderZone
- {
- public const uint Description = 0x38; // String
- public const uint _extents = 0x48; // UnityEngine.Vector3
- }
- public readonly partial struct LevelSettings
- {
- public const uint AmbientMode = 0x70; // System.Int32
- public const uint EquatorColor = 0x84; // UnityEngine.Color
- public const uint GroundColor = 0x94; // UnityEngine.Color
- }
- public readonly partial struct BtrController
- {
- public const uint BtrView = 0x30; // EFT.Vehicle.BTRView
- }
- public readonly partial struct BTRView
- {
- public const uint turret = 0x50; // EFT.Vehicle.BTRTurretView
- public const uint _targetPosition = 0xF8; // UnityEngine.Vector3
- }
- public readonly partial struct BTRTurretView
- {
- public const uint AttachedBot = 0x50; // System.ValueTuple<ObservedPlayerView, Boolean>
- }
- public readonly partial struct EFTHardSettings
- {
- public const uint DecelerationSpeed = 0x1A0; // Single
- public const uint LOOT_RAYCAST_DISTANCE = 0x230; // Single
- public const uint DOOR_RAYCAST_DISTANCE = 0x234; // Single
- public const uint STOP_AIMING_AT = 0x284; // Single
- public const uint MOUSE_LOOK_HORIZONTAL_LIMIT = 0x37C; // UnityEngine.Vector2
- }
- public readonly partial struct ExfilController
- {
- public const uint ExfiltrationPointArray = 0x28; // EFT.Interactive.ExfiltrationPoint[]
- public const uint ScavExfiltrationPointArray = 0x30; // EFT.Interactive.ScavExfiltrationPoint[]
- }
- public readonly partial struct Exfil
- {
- public const uint Settings = 0x78; // EFT.Interactive.ExitTriggerSettings
- public const uint EligibleEntryPoints = 0xA0; // System.String[]
- public const uint _status = 0xC8; // System.Byte
- }
- public readonly partial struct ScavExfil
- {
- public const uint EligibleIds = 0xE0; // System.Collections.Generic.List<String>
- }
- public readonly partial struct ExfilSettings
- {
- public const uint Name = 0x18; // String
- }
- public readonly partial struct GenericCollectionContainer
- {
- public const uint List = 0x18; // System.Collections.Generic.List<Var>
- }
- public readonly partial struct Grenade
- {
- public const uint IsDestroyed = 0x5D; // Boolean
- public const uint WeaponSource = 0x80; // -.\uEEC3
- }
- public readonly partial struct Player
- {
- public const uint _characterController = 0x40; // -.ICharacterController
- public const uint MovementContext = 0x58; // EFT.MovementContext
- public const uint _playerBody = 0xC0; // EFT.PlayerBody
- public const uint ProceduralWeaponAnimation = 0x1E0; // EFT.Animations.ProceduralWeaponAnimation
- public const uint _animators = 0x3A0; // -.IAnimator[]
- public const uint Corpse = 0x3D8; // EFT.Interactive.Corpse
- public const uint Location = 0x5C8; // String
- public const uint InteractableObject = 0x5D8; // EFT.Interactive.InteractableObject
- public const uint Profile = 0x600; // EFT.Profile
- public const uint Physical = 0x610; // -.\uE380
- public const uint AIData = 0x620; // -.IAIData
- public const uint _healthController = 0x640; // EFT.HealthSystem.IHealthController
- public const uint _inventoryController = 0x658; // -.Player.PlayerInventoryController
- public const uint _handsController = 0x660; // -.Player.AbstractHandsController
- public const uint EnabledAnimators = 0x978; // System.Int32
- public const uint InteractionRayOriginOnStartOperation = 0x9E4; // UnityEngine.Vector3
- public const uint InteractionRayDirectionOnStartOperation = 0x9F0; // UnityEngine.Vector3
- public const uint IsYourPlayer = 0xA06; // Boolean
- }
- public readonly partial struct AIData
- {
- public const uint IsAI = 0xE8; // Boolean
- }
- public readonly partial struct ObservedPlayerView
- {
- public const uint GroupID = 0x20; // String
- public const uint NickName = 0x50; // String
- public const uint AccountId = 0x58; // String
- public const uint PlayerBody = 0x68; // EFT.PlayerBody
- public const uint ObservedPlayerController = 0x88; // -.\uEC8F
- public const uint Voice = 0x98; // String
- public const uint Side = 0x100; // System.Int32
- public const uint IsAI = 0x111; // Boolean
- public const uint VisibleToCameraType = 0x114; // System.Int32
- }
- public readonly partial struct ObservedPlayerController
- {
- public const uint Player = 0x10; // EFT.NextObservedPlayer.ObservedPlayerView
- public static readonly uint[] MovementController = new uint[] { 0xC8, 0x10 }; // -.\uECAF, -.\uECB1
- public const uint HandsController = 0xD8; // -.\uEC99
- public const uint InfoContainer = 0xE8; // -.\uECA2
- public const uint HealthController = 0xF0; // -.\uE42D
- public const uint InventoryController = 0x118; // -.\uECA4
- }
- public readonly partial struct ObservedMovementController
- {
- public const uint Rotation = 0x88; // UnityEngine.Vector2
- public const uint Velocity = 0x10C; // UnityEngine.Vector3
- }
- public readonly partial struct ObservedHandsController
- {
- public const uint ItemInHands = 0x58; // EFT.InventoryLogic.Item
- }
- public readonly partial struct ObservedHealthController
- {
- public const uint Player = 0x10; // EFT.NextObservedPlayer.ObservedPlayerView
- public const uint PlayerCorpse = 0x18; // EFT.Interactive.ObservedCorpse
- public const uint HealthStatus = 0xD8; // System.Int32
- }
- public readonly partial struct SimpleCharacterController
- {
- public const uint _collisionMask = 0x60; // UnityEngine.LayerMask
- public const uint _speedLimit = 0x7C; // Single
- public const uint _sqrSpeedLimit = 0x80; // Single
- public const uint velocity = 0xEC; // UnityEngine.Vector3
- }
- public readonly partial struct InfoContainer
- {
- public const uint Side = 0x20; // System.Int32
- }
- public readonly partial struct PlayerSpawnInfo
- {
- public const uint Side = 0x28; // System.Int32
- public const uint WildSpawnType = 0x2C; // System.Int32
- }
- public readonly partial struct Physical
- {
- public const uint Stamina = 0x38; // -.\uE37F
- public const uint HandsStamina = 0x40; // -.\uE37F
- public const uint Oxygen = 0x48; // -.\uE37F
- public const uint Overweight = 0x8C; // Single
- public const uint WalkOverweight = 0x90; // Single
- public const uint WalkSpeedLimit = 0x94; // Single
- public const uint Inertia = 0x98; // Single
- public const uint WalkOverweightLimits = 0xD8; // UnityEngine.Vector2
- public const uint BaseOverweightLimits = 0xE0; // UnityEngine.Vector2
- public const uint SprintOverweightLimits = 0xF4; // UnityEngine.Vector2
- public const uint SprintWeightFactor = 0x104; // Single
- public const uint SprintAcceleration = 0x114; // Single
- public const uint PreSprintAcceleration = 0x118; // Single
- public const uint IsOverweightA = 0x11C; // Boolean
- public const uint IsOverweightB = 0x11D; // Boolean
- }
- public readonly partial struct PhysicalValue
- {
- public const uint Current = 0x48; // Single
- }
- public readonly partial struct ProceduralWeaponAnimation
- {
- public const uint HandsContainer = 0x20; // EFT.Animations.PlayerSpring
- public const uint Breath = 0x30; // EFT.Animations.BreathEffector
- public const uint MotionReact = 0x40; // -.MotionEffector
- public const uint Shootingg = 0x50; // -.ShotEffector
- public const uint _optics = 0xC8; // System.Collections.Generic.List<SightNBone>
- public const uint Mask = 0x140; // System.Int32
- public const uint _isAiming = 0x1C5; // Boolean
- public const uint _aimingSpeed = 0x1E4; // Single
- public const uint _fovCompensatoryDistance = 0x1F8; // Single
- public const uint _compensatoryScale = 0x228; // Single
- public const uint _shotDirection = 0x22C; // UnityEngine.Vector3
- public const uint CameraSmoothOut = 0x268; // Single
- public const uint PositionZeroSum = 0x344; // UnityEngine.Vector3
- public const uint ShotNeedsFovAdjustments = 0x40F; // Boolean
- }
- public readonly partial struct SightNBone
- {
- public const uint Mod = 0x10; // EFT.InventoryLogic.SightComponent
- }
- public readonly partial struct MotionEffector
- {
- public const uint _mouseProcessors = 0x18; // -.\uE422[]
- public const uint _movementProcessors = 0x20; // -.\uE421[]
- }
- public readonly partial struct BreathEffector
- {
- public const uint Intensity = 0xA4; // Single
- }
- public readonly partial struct ShotEffector
- {
- public const uint NewShotRecoil = 0x18; // EFT.Animations.NewRecoil.NewRecoilShotEffect
- }
- public readonly partial struct NewShotRecoil
- {
- public const uint IntensitySeparateFactors = 0x94; // UnityEngine.Vector3
- }
- public readonly partial struct VisorEffect
- {
- public const uint Intensity = 0xC8; // Single
- }
- public readonly partial struct Profile
- {
- public const uint Id = 0x10; // String
- public const uint AccountId = 0x18; // String
- public const uint Info = 0x40; // -.\uE8CD
- public const uint Skills = 0x70; // EFT.SkillManager
- public const uint TaskConditionCounters = 0x80; // System.Collections.Generic.Dictionary<MongoID, \uF13D>
- public const uint QuestsData = 0x88; // System.Collections.Generic.List<\uF159>
- public const uint WishlistManager = 0xC8; // -.\uE7FB
- public const uint Stats = 0xF8; // -.\uE396
- }
- public readonly partial struct WishlistManager
- {
- public const uint Items = 0x28; // System.Collections.Generic.Dictionary<MongoID, Int32>
- }
- public readonly partial struct PlayerInfo
- {
- public const uint Nickname = 0x10; // String
- public const uint EntryPoint = 0x18; // String
- public const uint GroupId = 0x28; // String
- public const uint Settings = 0x50; // -.\uE8A9
- public const uint Side = 0x90; // [HUMAN] Int32
- public const uint RegistrationDate = 0x94; // Int32
- public const uint MemberCategory = 0xA0; // System.Int32
- public const uint Experience = 0xA4; // Int32
- }
- public readonly partial struct PlayerInfoSettings
- {
- public const uint Role = 0x10; // System.Int32
- }
- public readonly partial struct SkillManager
- {
- public const uint StrengthBuffJumpHeightInc = 0x60; // -.SkillManager.\uE004
- public const uint StrengthBuffThrowDistanceInc = 0x70; // -.SkillManager.\uE004
- public const uint MagDrillsLoadSpeed = 0x180; // -.SkillManager.\uE004
- public const uint MagDrillsUnloadSpeed = 0x188; // -.SkillManager.\uE004
- }
- public readonly partial struct SkillValueContainer
- {
- public const uint Value = 0x30; // Single
- }
- public readonly partial struct QuestData
- {
- public const uint Id = 0x10; // String
- public const uint CompletedConditions = 0x20; // System.Collections.Generic.HashSet<MongoID>
- public const uint Template = 0x28; // -.\uF15A
- public const uint Status = 0x34; // System.Int32
- }
- public readonly partial struct QuestTemplate
- {
- public const uint Conditions = 0x40; // EFT.Quests.ConditionsDict
- public const uint Name = 0x50; // String
- }
- public readonly partial struct QuestConditionsContainer
- {
- public const uint ConditionsList = 0x50; // System.Collections.Generic.List<Var>
- }
- public readonly partial struct QuestCondition
- {
- public const uint id = 0x10; // EFT.MongoID
- }
- public readonly partial struct QuestConditionItem
- {
- public const uint value = 0x58; // Single
- }
- public readonly partial struct QuestConditionFindItem
- {
- public const uint target = 0x70; // System.String[]
- }
- public readonly partial struct QuestConditionCounterCreator
- {
- public const uint Conditions = 0x78; // -.\uF13A
- }
- public readonly partial struct QuestConditionVisitPlace
- {
- public const uint target = 0x70; // String
- }
- public readonly partial struct QuestConditionPlaceBeacon
- {
- public const uint zoneId = 0x78; // String
- public const uint plantTime = 0x80; // Single
- }
- public readonly partial struct QuestConditionCounterTemplate
- {
- public const uint Conditions = 0x10; // -.\uF13A
- }
- public readonly partial struct ItemHandsController
- {
- public const uint Item = 0x68; // EFT.InventoryLogic.Item
- }
- public readonly partial struct FirearmController
- {
- public const uint Fireport = 0xC8; // EFT.BifacialTransform
- public const uint TotalCenterOfImpact = 0x198; // Single
- }
- public readonly partial struct ClientFirearmController
- {
- public const uint WeaponLn = 0x184; // Single
- public const uint ShotIndex = 0x3F0; // SByte
- }
- public readonly partial struct MovementContext
- {
- public const uint Player = 0x10; // EFT.Player
- public const uint CurrentState = 0xE0; // EFT.BaseMovementState
- public const uint _states = 0x1E0; // System.Collections.Generic.Dictionary<Byte, BaseMovementState>
- public const uint _movementStates = 0x200; // -.IPlayerStateContainerBehaviour[]
- public const uint _tilt = 0x268; // Single
- public const uint _rotation = 0x27C; // UnityEngine.Vector2
- public const uint _physicalCondition = 0x300; // System.Int32
- public const uint _speedLimitIsDirty = 0x305; // Boolean
- public const uint StateSpeedLimit = 0x308; // Single
- public const uint StateSprintSpeedLimit = 0x30C; // Single
- public const uint _lookDirection = 0x420; // UnityEngine.Vector3
- public const uint WalkInertia = 0x4A0; // Single
- public const uint SprintBrakeInertia = 0x4A4; // Single
- }
- public readonly partial struct MovementState
- {
- public const uint Name = 0x21; // System.Byte
- public const uint AnimatorStateHash = 0x24; // Int32
- public const uint StickToGround = 0x5C; // Boolean
- public const uint PlantTime = 0x60; // Single
- }
- public readonly partial struct PlayerStateContainer
- {
- public const uint Name = 0x39; // System.Byte
- public const uint StateFullNameHash = 0x50; // Int32
- }
- public readonly partial struct InventoryController
- {
- public const uint Inventory = 0x118; // EFT.InventoryLogic.Inventory
- }
- public readonly partial struct Inventory
- {
- public const uint Equipment = 0x10; // EFT.InventoryLogic.InventoryEquipment
- public const uint QuestRaidItems = 0x20; // -.\uEF3E
- public const uint QuestStashItems = 0x28; // -.\uEF3E
- }
- public readonly partial struct Equipment
- {
- public const uint Grids = 0x78; // -.\uEDBD[]
- public const uint Slots = 0x80; // EFT.InventoryLogic.Slot[]
- }
- public readonly partial struct Grids
- {
- public const uint ContainedItems = 0x30; // -.\uEDBF
- }
- public readonly partial struct GridContainedItems
- {
- public const uint Items = 0x18; // System.Collections.Generic.List<Item>
- }
- public readonly partial struct Slot
- {
- public const uint ContainedItem = 0x38; // EFT.InventoryLogic.Item
- public const uint ID = 0x48; // String
- public const uint Required = 0x60; // Boolean
- }
- public readonly partial struct InteractiveLootItem
- {
- public const uint Item = 0xB8; // EFT.InventoryLogic.Item
- }
- public readonly partial struct InteractiveCorpse
- {
- public const uint PlayerBody = 0x130; // EFT.PlayerBody
- }
- public readonly partial struct DizSkinningSkeleton
- {
- public const uint _values = 0x30; // System.Collections.Generic.List<Transform>
- }
- public readonly partial struct LootableContainer
- {
- public const uint InteractingPlayer = 0xC0; // EFT.IPlayer
- public const uint ItemOwner = 0x130; // -.\uEEF6
- public const uint Template = 0x138; // String
- }
- public readonly partial struct LootableContainerItemOwner
- {
- public const uint RootItem = 0xB8; // EFT.InventoryLogic.Item
- }
- public readonly partial struct LootItem
- {
- public const uint Template = 0x40; // EFT.InventoryLogic.ItemTemplate
- public const uint StackObjectsCount = 0x64; // Int32
- public const uint Version = 0x68; // Int32
- public const uint SpawnedInSession = 0x6C; // Boolean
- }
- public readonly partial struct LootItemMod
- {
- public const uint Grids = 0x78; // -.\uEDBD[]
- public const uint Slots = 0x80; // EFT.InventoryLogic.Slot[]
- }
- public readonly partial struct LootItemWeapon
- {
- public const uint FireMode = 0xA0; // EFT.InventoryLogic.FireModeComponent
- public const uint Chambers = 0xB0; // EFT.InventoryLogic.Slot[]
- public const uint _magSlotCache = 0xC8; // EFT.InventoryLogic.Slot
- }
- public readonly partial struct FireModeComponent
- {
- public const uint FireMode = 0x28; // System.Byte
- }
- public readonly partial struct LootItemMagazine
- {
- public const uint Cartridges = 0xA0; // EFT.InventoryLogic.StackSlot
- public const uint LoadUnloadModifier = 0x19C; // Single
- }
- public readonly partial struct MagazineClass
- {
- public const uint StackObjectsCount = 0x64; // Int32
- }
- public readonly partial struct StackSlot
- {
- public const uint _items = 0x10; // System.Collections.Generic.List<Item>
- public const uint MaxCount = 0x38; // Int32
- }
- public readonly partial struct ItemTemplate
- {
- public const uint ShortName = 0x18; // String
- public const uint _id = 0x50; // EFT.MongoID
- public const uint Weight = 0xB0; // Single
- public const uint QuestItem = 0xBC; // Boolean
- }
- public readonly partial struct ModTemplate
- {
- public const uint Velocity = 0x168; // Single
- }
- public readonly partial struct AmmoTemplate
- {
- public const uint InitialSpeed = 0x1BC; // Single
- public const uint BallisticCoeficient = 0x1D0; // Single
- public const uint BulletMassGram = 0x258; // Single
- public const uint BulletDiameterMilimeters = 0x25C; // Single
- }
- public readonly partial struct WeaponTemplate
- {
- public const uint Velocity = 0x254; // Single
- }
- public readonly partial struct PlayerBody
- {
- public const uint SkeletonRootJoint = 0x30; // Diz.Skinning.Skeleton
- public const uint BodySkins = 0x48; // System.Collections.Generic.Dictionary<Int32, LoddedSkin>
- public const uint _bodyRenderers = 0x58; // -.\uE42C[]
- public const uint SlotViews = 0x70; // -.\uE3BF<Int32, \uE001>
- }
- public readonly partial struct PlayerBodySubclass
- {
- public const uint Dresses = 0x40; // EFT.Visual.Dress[]
- }
- public readonly partial struct Dress
- {
- public const uint Renderers = 0x30; // UnityEngine.Renderer[]
- }
- public readonly partial struct Skeleton
- {
- public const uint _values = 0x30; // System.Collections.Generic.List<Transform>
- }
- public readonly partial struct LoddedSkin
- {
- public const uint _lods = 0x20; // Diz.Skinning.AbstractSkin[]
- }
- public readonly partial struct Skin
- {
- public const uint _skinnedMeshRenderer = 0x28; // UnityEngine.SkinnedMeshRenderer
- }
- public readonly partial struct TorsoSkin
- {
- public const uint _skin = 0x28; // Diz.Skinning.Skin
- }
- public readonly partial struct SlotViewsContainer
- {
- public const uint Dict = 0x10; // System.Collections.Generic.Dictionary<Var, Var>
- }
- public readonly partial struct WeatherController
- {
- public const uint WeatherDebug = 0x68; // EFT.Weather.WeatherDebug
- }
- public readonly partial struct WeatherDebug
- {
- public const uint isEnabled = 0x18; // Boolean
- public const uint WindMagnitude = 0x1C; // Single
- public const uint CloudDensity = 0x2C; // Single
- public const uint Fog = 0x30; // Single
- public const uint Rain = 0x34; // Single
- public const uint LightningThunderProbability = 0x38; // Single
- }
- public readonly partial struct TOD_Scattering
- {
- public const uint sky = 0x20; // -.TOD_Sky
- }
- public readonly partial struct TOD_Sky
- {
- public const uint Cycle = 0x20; // -.TOD_CycleParameters
- public const uint TOD_Components = 0x80; // -.TOD_Components
- }
- public readonly partial struct TOD_CycleParameters
- {
- public const uint Hour = 0x10; // Single
- }
- public readonly partial struct TOD_Components
- {
- public const uint TOD_Time = 0x118; // -.TOD_Time
- }
- public readonly partial struct TOD_Time
- {
- public const uint LockCurrentTime = 0x70; // Boolean
- }
- public readonly partial struct NetworkContainer
- {
- public const uint NextRequestIndex = 0x8; // Int64
- public const uint PhpSessionId = 0x30; // String
- public const uint AppVersion = 0x38; // String
- }
- public readonly partial struct ScreenManager
- {
- public const uint Instance = 0x0; // -.\uF0E0
- public const uint CurrentScreenController = 0x28; // -.\uF0E2<Var>
- }
- public readonly partial struct CurrentScreenController
- {
- public const uint Generic = 0x20; // Var
- }
- public readonly partial struct OpticCameraManagerContainer
- {
- public const uint Instance = 0x0; // -.\uF018
- public const uint OpticCameraManager = 0x10; // -.\uF019
- public const uint FPSCamera = 0x60; // UnityEngine.Camera
- }
- public readonly partial struct OpticCameraManager
- {
- public const uint Camera = 0x68; // UnityEngine.Camera
- public const uint CurrentOpticSight = 0x70; // EFT.CameraControl.OpticSight
- }
- public readonly partial struct OpticSight
- {
- public const uint LensRenderer = 0x20; // UnityEngine.Renderer
- }
- public readonly partial struct SightComponent
- {
- public const uint _template = 0x20; // -.\uEDB5
- public const uint ScopesSelectedModes = 0x30; // System.Int32[]
- public const uint SelectedScope = 0x38; // Int32
- public const uint ScopeZoomValue = 0x3C; // Single
- }
- public readonly partial struct SightInterface
- {
- public const uint Zooms = 0x190; // System.Single[]
- }
- }
- public readonly partial struct Enums
- {
- public enum EPlayerState
- {
- None = 0,
- Idle = 1,
- ProneIdle = 2,
- ProneMove = 3,
- Run = 4,
- Sprint = 5,
- Jump = 6,
- FallDown = 7,
- Transition = 8,
- BreachDoor = 9,
- Loot = 10,
- Pickup = 11,
- Open = 12,
- Close = 13,
- Unlock = 14,
- Sidestep = 15,
- DoorInteraction = 16,
- Approach = 17,
- Prone2Stand = 18,
- Transit2Prone = 19,
- Plant = 20,
- Stationary = 21,
- Roll = 22,
- JumpLanding = 23,
- ClimbOver = 24,
- ClimbUp = 25,
- VaultingFallDown = 26,
- VaultingLanding = 27,
- BlindFire = 28,
- IdleWeaponMounting = 29,
- IdleZombieState = 30,
- MoveZombieState = 31,
- TurnZombieState = 32,
- StartMoveZombieState = 33,
- EndMoveZombieState = 34,
- DoorInteractionZombieState = 35,
- }
- [Flags]
- public enum EMemberCategory
- {
- Default = 0,
- Developer = 1,
- UniqueId = 2,
- Trader = 4,
- Group = 8,
- System = 16,
- ChatModerator = 32,
- ChatModeratorWithPermanentBan = 64,
- UnitTest = 128,
- Sherpa = 256,
- Emissary = 512,
- Unheard = 1024,
- }
- public enum WildSpawnType
- {
- marksman = 0,
- assault = 1,
- bossTest = 2,
- bossBully = 3,
- followerTest = 4,
- followerBully = 5,
- bossKilla = 6,
- bossKojaniy = 7,
- followerKojaniy = 8,
- pmcBot = 9,
- cursedAssault = 10,
- bossGluhar = 11,
- followerGluharAssault = 12,
- followerGluharSecurity = 13,
- followerGluharScout = 14,
- followerGluharSnipe = 15,
- followerSanitar = 16,
- bossSanitar = 17,
- test = 18,
- assaultGroup = 19,
- sectantWarrior = 20,
- sectantPriest = 21,
- bossTagilla = 22,
- followerTagilla = 23,
- exUsec = 24,
- gifter = 25,
- bossKnight = 26,
- followerBigPipe = 27,
- followerBirdEye = 28,
- bossZryachiy = 29,
- followerZryachiy = 30,
- bossBoar = 32,
- followerBoar = 33,
- arenaFighter = 34,
- arenaFighterEvent = 35,
- bossBoarSniper = 36,
- crazyAssaultEvent = 37,
- peacefullZryachiyEvent = 38,
- sectactPriestEvent = 39,
- ravangeZryachiyEvent = 40,
- followerBoarClose1 = 41,
- followerBoarClose2 = 42,
- bossKolontay = 43,
- followerKolontayAssault = 44,
- followerKolontaySecurity = 45,
- shooterBTR = 46,
- bossPartisan = 47,
- spiritWinter = 48,
- spiritSpring = 49,
- peacemaker = 50,
- pmcBEAR = 51,
- pmcUSEC = 52,
- skier = 53,
- sectantPredvestnik = 57,
- sectantPrizrak = 58,
- sectantOni = 59,
- infectedAssault = 60,
- infectedPmc = 61,
- infectedCivil = 62,
- infectedLaborant = 63,
- infectedTagilla = 64,
- }
- public enum EExfiltrationStatus
- {
- NotPresent = 1,
- UncompleteRequirements = 2,
- Countdown = 3,
- RegularMode = 4,
- Pending = 5,
- AwaitsManualActivation = 6,
- Hidden = 7,
- }
- public enum EMalfunctionState
- {
- None = 0,
- Misfire = 1,
- Jam = 2,
- HardSlide = 3,
- SoftSlide = 4,
- Feed = 5,
- }
- [Flags]
- public enum EPhysicalCondition
- {
- None = 0,
- OnPainkillers = 1,
- LeftLegDamaged = 2,
- RightLegDamaged = 4,
- ProneDisabled = 8,
- LeftArmDamaged = 16,
- RightArmDamaged = 32,
- Tremor = 64,
- UsingMeds = 128,
- HealingLegs = 256,
- JumpDisabled = 512,
- SprintDisabled = 1024,
- ProneMovementDisabled = 2048,
- Panic = 4096,
- }
- [Flags]
- public enum EProceduralAnimationMask
- {
- Breathing = 1,
- Walking = 2,
- MotionReaction = 4,
- ForceReaction = 8,
- Shooting = 16,
- DrawDown = 32,
- Aiming = 64,
- HandShake = 128,
- }
- public enum EquipmentSlot
- {
- FirstPrimaryWeapon = 0,
- SecondPrimaryWeapon = 1,
- Holster = 2,
- Scabbard = 3,
- Backpack = 4,
- SecuredContainer = 5,
- TacticalVest = 6,
- ArmorVest = 7,
- Pockets = 8,
- Eyewear = 9,
- FaceCover = 10,
- Headwear = 11,
- Earpiece = 12,
- Dogtag = 13,
- ArmBand = 14,
- }
- public enum EFireMode
- {
- fullauto = 0,
- single = 1,
- doublet = 2,
- burst = 3,
- doubleaction = 4,
- semiauto = 5,
- grenadeThrowing = 6,
- greanadePlanting = 7,
- }
- public enum SynchronizableObjectType
- {
- AirDrop = 0,
- AirPlane = 1,
- Tripwire = 2,
- }
- public enum ETripwireState
- {
- None = 0,
- Wait = 1,
- Active = 2,
- Exploding = 3,
- Exploded = 4,
- Inert = 5,
- }
- public enum EQuestStatus
- {
- Locked = 0,
- AvailableForStart = 1,
- Started = 2,
- AvailableForFinish = 3,
- Success = 4,
- Fail = 5,
- FailRestartable = 6,
- MarkedAsFailed = 7,
- Expired = 8,
- AvailableAfter = 9,
- }
- }
- }
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