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- Cow Mangler 5000
- + Fixed behavior where speed was inappropriately set during charge
- Should behave consistently now in pre-round and while under speed modifiers.
- Flamethrowers
- + Increased lingering flame time to 4 seconds (was 3 seconds)
- A slight increase to the active threat the flames can provide in denying space.
- Compression Blast
- Reverted Pressure system to passive charge
- Airblast takes 8 seconds to charge to full pressure, without firing
- Airblast uses 33% pressure on ground, 100% in the air
- + Extinguishing teammates restores 33% pressure
- + Airblast pushes user while airborne (max 150 HU high)
- - Knockback scales with pressure from 0% to 100%
- The manual charge system was a bit too clunky, and more drastically worsened the Pyro's ability to use airblast supportively in contrast to the offensive boost he gained, which itself was not reined in enough with overload self-damage. The system was reverted to the automatic recharge version, just made less polarizing. Supportive usage of airblast is made less punishing than it is for mobility, which itself was reined in in strength.
- The Degreaser
- + Decreased airblast pressure recharge rate to 33% faster (was 25%)
- A slight buff for the base rate nerf of stock.
- Dragon's Fury
- Pressure recharge is tied to re-pressurization rate
- Meant to reward consistent hits being made with the weapon, compensating for it's slower airblast rate.
- Scorch Shot
- + Fixed bouncing behavior against props, other non-world entities
- Flares were not properly bouncing on surfaces and exploded prematurely.
- Loch-N-Load
- + Stickybombs deal +20% more damage when chain-detonated
- The automatic detonation of stickies was seen as lacking, with not enough incentive to prematurely do so. This slight boost should make the combo more enticing.
- Buffalo Steak Sandvich
- + Fixed behavior while collecting health kits to replenish charge
- Behavior was meant to be fully reverted in last update, should now recharge as other lunchbox items do.
- Sydney Sleeper
- + Fixed rescoping behavior to be consistent - with and without auto-rezoom
- Re-scoping should now be smoother between shots, hopefully no longer forcing you out or into scope when unwanted.
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