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SSilver

BWR - Changelog 22/5/25

Feb 22nd, 2025
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  1. Cow Mangler 5000
  2. + Fixed behavior where speed was inappropriately set during charge
  3. Should behave consistently now in pre-round and while under speed modifiers.
  4.  
  5. Flamethrowers
  6. + Increased lingering flame time to 4 seconds (was 3 seconds)
  7. A slight increase to the active threat the flames can provide in denying space.
  8.  
  9. Compression Blast
  10.   Reverted Pressure system to passive charge
  11.   Airblast takes 8 seconds to charge to full pressure, without firing
  12.   Airblast uses 33% pressure on ground, 100% in the air
  13. + Extinguishing teammates restores 33% pressure
  14. + Airblast pushes user while airborne (max 150 HU high)
  15. - Knockback scales with pressure from 0% to 100%
  16. The manual charge system was a bit too clunky, and more drastically worsened the Pyro's ability to use airblast supportively in contrast to the offensive boost he gained, which itself was not reined in enough with overload self-damage. The system was reverted to the automatic recharge version, just made less polarizing. Supportive usage of airblast is made less punishing than it is for mobility, which itself was reined in in strength.
  17.  
  18. The Degreaser
  19. + Decreased airblast pressure recharge rate to 33% faster (was 25%)
  20. A slight buff for the base rate nerf of stock.
  21.  
  22. Dragon's Fury
  23.   Pressure recharge is tied to re-pressurization rate
  24. Meant to reward consistent hits being made with the weapon, compensating for it's slower airblast rate.
  25.  
  26. Scorch Shot
  27. + Fixed bouncing behavior against props, other non-world entities
  28. Flares were not properly bouncing on surfaces and exploded prematurely.
  29.  
  30. Loch-N-Load
  31. + Stickybombs deal +20% more damage when chain-detonated
  32. The automatic detonation of stickies was seen as lacking, with not enough incentive to prematurely do so. This slight boost should make the combo more enticing.
  33.  
  34. Buffalo Steak Sandvich
  35. + Fixed behavior while collecting health kits to replenish charge
  36. Behavior was meant to be fully reverted in last update, should now recharge as other lunchbox items do.
  37.  
  38. Sydney Sleeper
  39. + Fixed rescoping behavior to be consistent - with and without auto-rezoom
  40. Re-scoping should now be smoother between shots, hopefully no longer forcing you out or into scope when unwanted.
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