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Irkutsk86

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Apr 10th, 2022
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  1. /*
  2.     Author: Chris(tian) "infiSTAR" Lorenzen
  3.     Contact: infiSTAR23@gmail.com // www.infiSTAR.de
  4.  
  5.     Copyright infiSTAR - 2011 - 2018. All rights reserved.
  6.     Christian (Chris) L. (infiSTAR23@gmail.com) Developer of infiSTAR
  7.  
  8.     Description:
  9.     Arma AntiHack & AdminTools - infiSTAR.de
  10.  
  11.  
  12.     READ:
  13.     type 0 = just execute
  14.     type 1 = toggleable function
  15.     type 2 = function targets the selected player (it will be _this)
  16.  
  17.     name = name shown in the admin menu (this is also what has to be put in the EXILE_AHAT_CONFIG.sqf as Admin Power!)
  18.  
  19.     code = code to execute - if you have a linebreak within the code, you need to put a \ at the end of each line!
  20. */
  21. class CfgCustomFunctions {
  22.     class custom1 {
  23.         type = 0;   // just execute
  24.         name = "Spawn_bandits_Mission";
  25.         code = "call fn_spawn_bandits";
  26.     };
  27.     class custom2 {
  28.         type = 0;   // just execute
  29.         name = "Spawn_bauhaus_Mission";
  30.         code = "call fn_spawn_bauhaus";
  31.     };
  32.     class custom3 {
  33.         type = 0;   // just execute
  34.         name = "Spawn_beertransport_Mission";
  35.         code = "call fn_spawn_beertransport";
  36.     };
  37.     class custom4 {
  38.         type = 0;   // just execute
  39.         name = "Spawn_behindenemylines_Mission";
  40.         code = "call fn_spawn_behindenemylines";
  41.     };
  42.     class custom5 {
  43.         type = 0;   // just execute
  44.         name = "Spawn_blackhawkdown_Mission";
  45.         code = "call fn_spawn_blackhawkdown";
  46.     };
  47.     class custom6 {
  48.         type = 0;   // just execute
  49.         name = "Spawn_cardealer_Mission";
  50.         code = "call fn_spawn_cardealer";
  51.     };
  52.     class custom7 {
  53.         type = 0;   // just execute
  54.         name = "Spawn_construction_Mission";
  55.         code = "call fn_spawn_construction";
  56.     };
  57.     class custom8 {
  58.         type = 0;   // just execute
  59.         name = "Spawn_donthasslethehoff_Mission";
  60.         code = "call fn_spawn_donthasslethehoff";
  61.     };
  62.     class custom9 {
  63.         type = 0;   // just execute
  64.         name = "Spawn_foodtransport_Mission";
  65.         code = "call fn_spawn_foodtransport";
  66.     };
  67.     class custom10 {
  68.         type = 0;   // just execute
  69.         name = "Spawn_guntransport_Mission";
  70.         code = "call fn_spawn_guntransport";
  71.     };
  72.     class custom11 {
  73.         type = 0;   // just execute
  74.         name = "Spawn_humanitarian_Mission";
  75.         code = "call fn_spawn_humanitarian";
  76.     };
  77.     class custom12 {
  78.         type = 0;   // just execute
  79.         name = "Spawn_lost_battalion_Mission";
  80.         code = "call fn_spawn_lost_battalion";
  81.     };
  82.     class custom13 {
  83.         type = 0;   // just execute
  84.         name = "Spawn_medical_Mission";
  85.         code = "call fn_spawn_medical";
  86.     };
  87.     class custom14 {
  88.         type = 0;   // just execute
  89.         name = "Spawn_paul_safe_mission";
  90.         code = "call fn_spawn_paul_safe_mission";
  91.     };
  92.     class custom15 {
  93.         type = 0;   // just execute
  94.         name = "Spawn_mercenaries_Mission";
  95.         code = "call fn_spawn_mercenaries";
  96.     };
  97.     class custom16 {
  98.         type = 0;   // just execute
  99.         name = "Spawn_paul_industrial_new";
  100.         code = "call fn_spawn_paul_industrial_new";
  101.     };
  102.     class custom17 {
  103.         type = 0;   // just execute
  104.         name = "Spawn_nedbuilding1_Mission";
  105.         code = "call fn_spawn_nedbuilding1_mission";
  106.     };
  107.     class custom18 {
  108.         type = 0;   // just execute
  109.         name = "Spawn_paul_bandits";
  110.         code = "call fn_spawn_paul_bandits";
  111.     };
  112.     class custom19 {
  113.         type = 0;   // just execute
  114.         name = "Spawn_paul_military_camp";
  115.         code = "call fn_spawn_paul_military_camp";
  116.     };
  117.     class custom20 {
  118.         type = 0;   // just execute
  119.         name = "Spawn_neddrinkstransport_Mission";
  120.         code = "call fn_spawn_neddrinkstransport_mission";
  121.     };
  122.     class custom21 {
  123.         type = 0;   // just execute
  124.         name = "Spawn_nedguns1_Mission";
  125.         code = "call fn_spawn_nedguns1_mission";
  126.     };
  127.     class custom22 {
  128.         type = 0;   // just execute
  129.         name = "Spawn_paul_strider_mission";
  130.         code = "call fn_spawn_paul_strider_mission";
  131.     };
  132.     class custom23 {
  133.         type = 0;   // just execute
  134.         name = "Spawn_nedhuey_Mission";
  135.         code = "call fn_spawn_nedhuey_mission";
  136.     };
  137.     class custom24 {
  138.         type = 0;   // just execute
  139.         name = "Spawn_nedhunter_Mission";
  140.         code = "call fn_spawn_nedhunter_mission";
  141.     };
  142.     class custom25 {
  143.         type = 0;   // just execute
  144.         name = "Spawn_nedifrit_Mission";
  145.         code = "call fn_spawn_nedifrit_mission";
  146.     };
  147.     class custom26 {
  148.         type = 0;   // just execute
  149.         name = "Spawn_paul_ah1z";
  150.         code = "call fn_spawn_paul_ah1z";
  151.     };
  152.     class custom27 {
  153.         type = 0;   // just execute
  154.         name = "Spawn_paul_jackal";
  155.         code = "call fn_spawn_paul_jackal";
  156.     };
  157.     class custom28 {
  158.         type = 0;   // just execute
  159.         name = "Spawn_paul_castle";
  160.         code = "call fn_spawn_paul_castle";
  161.     };
  162.     class custom29 {
  163.         type = 0;   // just execute
  164.         name = "Spawn_paul_apc";
  165.         code = "call fn_spawn_paul_apc";
  166.     };
  167.     class custom30 {
  168.         type = 0;   // just execute
  169.         name = "Spawn_paul_shootingRange";
  170.         code = "call fn_spawn_paul_shootingRange";
  171.     };
  172.     class custom31 {
  173.         type = 0;   // just execute
  174.         name = "Spawn_nedstrider_Mission";
  175.         code = "call fn_spawn_nedstrider_mission";
  176.     };
  177.     class custom32 {
  178.         type = 0;   // just execute
  179.         name = "Spawn_nedbtrader_Mission";
  180.         code = "call fn_spawn_nedbtrader_mission";
  181.     };
  182.     class custom33 {
  183.         type = 0;   // just execute
  184.         name = "Spawn_nedural_Mission";
  185.         code = "call fn_spawn_nedural_mission";
  186.     };
  187.     class custom34 {
  188.         type = 0;   // just execute
  189.         name = "Spawn_roguenavyseals_Mission";
  190.         code = "call fn_spawn_roguenavyseals";
  191.     };
  192.     class custom35 {
  193.         type = 0;   // just execute
  194.         name = "Spawn_thieves_Mission";
  195.         code = "call fn_spawn_thieves";
  196.     };
  197.     class custom36 {
  198.         type = 0;   // just execute
  199.         name = "Spawn_walmart_Mission";
  200.         code = "call fn_spawn_walmart";
  201.     };
  202.     class custom37 {
  203.         type = 0;
  204.         name = "==== Bandit Missions ====";         // Это просто маркер меню
  205.         code = "systemChat 'Choose mission'";       // Если щелкнуть, появится сообщение для администратора
  206.     }; 
  207. /*  Example of static mission                           // удалите, если хотите
  208.     class custom38 {                                    // следующий номер вверх
  209.         type = 0;                                       // просто выполнить
  210.         name = "Spawn_roguenavyseals_Mission";          // название пункта меню - должно быть уникальным
  211.         code = "_this call Spawn_slums_Mission";        // имя вызываемой функции - должно быть уникальным
  212.     };  */ 
  213. };
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