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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end function KICK(PLAYER)
- spawn(function()
- local function KICK()
- if PLAYER.Character and PLAYER.Character:FindFirstChild('HumanoidRootPart') and PLAYER.Character:FindFirstChild('Torso') then
- local SP = Instance.new('SkateboardPlatform', PLAYER.Character) SP.Position = Vector3.new(1000000, 1000000, 1000000) SP.Transparency = 1
- PLAYER.Character.HumanoidRootPart.CFrame = SP.CFrame
- PLAYER.Character.Torso.Anchored = true
- end
- end
- spawn(function()
- repeat wait()
- if PLAYER ~= nil then
- KICK()
- end
- until not game:GetService('Players'):FindFirstChild(PLAYER.Name)
- if not game:GetService('Players'):FindFirstChild(PLAYER.Name) then
- print('REMOVED ' .. PLAYER.Name)
- end
- end)
- end)
- end
- wait(0.016666666666667)
- Effects = {}
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new("Model", Character)
- m.Name = "Hades"
- local effect = Instance.new("Model", Character)
- effect.Name = "Effects"
- Hammer = {}
- HammerWelds = {}
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local WStyle = "Hammer"
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local mananum = 0
- local attacktype = 1
- local attacktype2 = 1
- local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local mana = 100
- local it = Instance.new
- local vt = Vector3.new
- local grabbed = false
- local cf = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- Anim = Instance.new("StringValue")
- Anim.Name = "Animation"
- Anim.Parent = Character
- Anim.Value = "Walking"
- local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- xenabled = true
- cenabled = true
- venabled = true
- zenabled = true
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
- RSH = nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = RightArm
- RW.Parent = Torso
- LW.Name = "LW"
- LW.Part0 = Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = LeftArm
- LW.Parent = Torso
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- RemoveOutlines = function(part)
- part.TopSurface = 10
- end
- CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
- RemoveOutlines(Part)
- return Part
- end
- CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.016666666666667
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- swait = function(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17, 17, 17)
- fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- fenframe.Position = UDim2.new(0.4, 0, 0.1, 0)
- local fenbarmana1 = it("TextLabel")
- fenbarmana1.Parent = fenframe
- fenbarmana1.Text = " "
- fenbarmana1.BackgroundTransparency = 0
- fenbarmana1.BackgroundColor3 = Color3.new(0, 0, 0)
- fenbarmana1.SizeConstraint = "RelativeXY"
- fenbarmana1.TextXAlignment = "Center"
- fenbarmana1.TextYAlignment = "Center"
- fenbarmana1.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana1.Size = UDim2.new(4, 0, 0.2, 0)
- local fenbarmana2 = it("TextLabel")
- fenbarmana2.Parent = fenframe
- fenbarmana2.Text = " "
- fenbarmana2.BackgroundTransparency = 0
- fenbarmana2.BackgroundColor3 = Torso.Color
- fenbarmana2.SizeConstraint = "RelativeXY"
- fenbarmana2.TextXAlignment = "Center"
- fenbarmana2.TextYAlignment = "Center"
- fenbarmana2.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana2.Size = UDim2.new(4 * mana / 100, 0, 0.2, 0)
- local fenbarmana3 = it("TextLabel")
- fenbarmana3.Parent = fenframe
- fenbarmana3.Text = " "
- fenbarmana3.BackgroundTransparency = 0
- fenbarmana3.BackgroundColor3 = Color3.new(Col1, Col2, Col3)
- fenbarmana3.SizeConstraint = "RelativeXY"
- fenbarmana3.TextXAlignment = "Center"
- fenbarmana3.TextYAlignment = "Center"
- fenbarmana3.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana3.Size = UDim2.new(0, 0, 0.2, 0)
- local fenbarmana4 = it("TextLabel")
- fenbarmana4.Parent = fenframe
- fenbarmana4.Text = "Energy(" .. mana .. ")"
- fenbarmana4.BackgroundTransparency = 1
- fenbarmana4.BackgroundColor3 = Color3.new(0, 0, 0)
- fenbarmana4.SizeConstraint = "RelativeXY"
- fenbarmana4.TextXAlignment = "Center"
- fenbarmana4.TextYAlignment = "Center"
- fenbarmana4.Position = UDim2.new(0, 0, -0.3, 0)
- fenbarmana4.Size = UDim2.new(4, 0, 0.2, 0)
- fenbarmana4.FontSize = "Size9"
- fenbarmana4.TextStrokeTransparency = 0
- fenbarmana4.TextColor = BrickColor.new("White")
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe1 = it("TextLabel")
- fenframe1.Parent = fengui
- fenframe1.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe1.BackgroundTransparency = 0.3
- fenframe1.BorderSizePixel = 5
- fenframe1.BorderColor3 = Color3.new(1, 1, 1)
- fenframe1.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe1.Position = UDim2.new(0.325, 0, 0.7, 0)
- fenframe1.Text = "Z"
- fenframe1.TextWrapped = true
- fenframe1.FontSize = 7
- fenframe1.TextColor3 = Color3.new(1, 1, 1)
- local fenframe1a = it("TextLabel")
- fenframe1a.Parent = fengui
- fenframe1a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe1a.BackgroundTransparency = 0.3
- fenframe1a.BorderSizePixel = 5
- fenframe1a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe1a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe1a.Position = UDim2.new(0.325, 0, 0.7, 0)
- fenframe1a.Text = ""
- local fenframe2 = it("TextLabel")
- fenframe2.Parent = fengui
- fenframe2.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe2.BackgroundTransparency = 0.3
- fenframe2.BorderSizePixel = 5
- fenframe2.BorderColor3 = Color3.new(1, 1, 1)
- fenframe2.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe2.Position = UDim2.new(0.425, 0, 0.7, 0)
- fenframe2.Text = "X"
- fenframe2.TextWrapped = true
- fenframe2.FontSize = 7
- fenframe2.TextColor3 = Color3.new(1, 1, 1)
- local fenframe2a = it("TextLabel")
- fenframe2a.Parent = fengui
- fenframe2a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe2a.BackgroundTransparency = 0.3
- fenframe2a.BorderSizePixel = 5
- fenframe2a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe2a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe2a.Position = UDim2.new(0.425, 0, 0.7, 0)
- fenframe2a.Text = ""
- local fenframe3 = it("TextLabel")
- fenframe3.Parent = fengui
- fenframe3.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe3.BackgroundTransparency = 0.3
- fenframe3.BorderSizePixel = 5
- fenframe3.BorderColor3 = Color3.new(1, 1, 1)
- fenframe3.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe3.Position = UDim2.new(0.525, 0, 0.7, 0)
- fenframe3.Text = "C"
- fenframe3.TextWrapped = true
- fenframe3.FontSize = 7
- fenframe3.TextColor3 = Color3.new(1, 1, 1)
- local fenframe3a = it("TextLabel")
- fenframe3a.Parent = fengui
- fenframe3a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe3a.BackgroundTransparency = 0.3
- fenframe3a.BorderSizePixel = 5
- fenframe3a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe3a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe3a.Position = UDim2.new(0.525, 0, 0.7, 0)
- fenframe3a.Text = ""
- local fenframe4 = it("TextLabel")
- fenframe4.Parent = fengui
- fenframe4.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe4.BackgroundTransparency = 0.3
- fenframe4.BorderSizePixel = 5
- fenframe4.BorderColor3 = Color3.new(1, 1, 1)
- fenframe4.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe4.Position = UDim2.new(0.625, 0, 0.7, 0)
- fenframe4.Text = "V"
- fenframe4.TextWrapped = true
- fenframe4.FontSize = 7
- fenframe4.TextColor3 = Color3.new(1, 1, 1)
- local fenframe4a = it("TextLabel")
- fenframe4a.Parent = fengui
- fenframe4a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe4a.BackgroundTransparency = 0.3
- fenframe4a.BorderSizePixel = 5
- fenframe4a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe4a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe4a.Position = UDim2.new(0.625, 0, 0.7, 0)
- fenframe4a.Text = ""
- fenframe1a.Size = UDim2.new(0, 0, 0.1, 0)
- fenframe2a.Size = UDim2.new(0, 0, 0.1, 0)
- fenframe3a.Size = UDim2.new(0, 0, 0.1, 0)
- fenframe4a.Size = UDim2.new(0, 0, 0.1, 0)
- CreateWeld = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
- return Weld
- end
- rayCast = function(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- CreateSound = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end
- ))
- end
- local getclosest = function(obj, distance)
- local last, lastx = distance + 1, nil
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
- local t = v.Torso
- local dist = t.Position - obj.Position.magnitude
- if dist <= distance and dist < last then
- last = dist
- lastx = v
- end
- end
- end
- return lastx
- end
- Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "FakeHandle", Vector3.new(0.209999964, 2.57000017, 0.210000098))
- HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.971689701, -0.108011246, 0.0337958336, 7.52883196e-008, -1, 5.96046377e-008, 1.49776653e-008, -5.96046377e-008, -1, 1, 7.52883196e-008, 1.497766e-008))
- CreateMesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "FakeHandle", Vector3.new(0.209999964, 2.57000017, 0.210000098))
- FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 1.12764321e-015, 0, 1.12764321e-015, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh", FakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Hitbox = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "Hitbox", Vector3.new(3, 5.2300005, 2.70000005))
- HitboxWeld = CreateWeld(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100002289, -0.0249986649, -5.90500546, -5.96046235e-008, -1.59872116e-014, -1, -1, -5.96046341e-008, 5.96046235e-008, -5.96046341e-008, 1, -1.24344979e-014))
- CreateMesh("CylinderMesh", Hitbox, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(m, Enum.Material.Plastic, 0, 0, "Really black", "Part", Vector3.new(3, 2.79999995, 0.399999976))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.85500193, 0.0100011826, -2.64999771, 1.49011612e-007, 1, -7.54979084e-008, -5.96046341e-008, -7.54979013e-008, -1, -1, 1.49011612e-007, 5.96046235e-008))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(3, 3, 1))
- Part = CreatePart(m, Enum.Material.Plastic, 0, 0, "Really black", "Part", Vector3.new(3, 2.79999995, 0.399999976))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.85500288, 0.0100007057, 2.60000563, 1.49011612e-007, 1, -7.54979084e-008, -5.96046341e-008, -7.54979013e-008, -1, -1, 1.49011612e-007, 5.96046235e-008))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(3, 3, 1))
- Part = CreatePart(m, Enum.Material.Plastic, 0, 0, "Really black", "Part", Vector3.new(3, 2.79999995, 0.399999976))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.88499594, 0.0100002289, -1.46000004, 1.49011612e-007, 1, -7.54979084e-008, -5.96046341e-008, -7.54979013e-008, -1, -1, 1.49011612e-007, 5.96046235e-008))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(2.5, 2.5, 1))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(3, 1.16000009, 2.70000005))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00999927521, -2.06000137, -5.90500546, -5.96046235e-008, -1.59872116e-014, -1, -1, -5.96046341e-008, 5.96046235e-008, -5.96046341e-008, 1, -1.24344979e-014))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(3, 1.16000009, 2.70000005))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100007057, 2.06999922, -5.90500736, -5.96046235e-008, -1.59872116e-014, -1, -1, -5.96046341e-008, 5.96046235e-008, -5.96046341e-008, 1, -1.24344979e-014))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.63, 0.56000042, 1.28000009))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0049996376, 1.21000218, -5.91500092, -5.96046235e-008, -1.59872116e-014, -1, -1, -5.96046341e-008, 5.96046235e-008, -5.96046341e-008, 1, -1.24344979e-014))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(m, Enum.Material.Plastic, 0, 0, "Really black", "Part", Vector3.new(1.15999997, 1.44999993, 0.399999976))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.91499901, -0.0250031948, 0.0100007057, -6.23954073e-015, 1, 4.37113883e-008, 1, 1.08930461e-014, -5.96046448e-008, -5.96046448e-008, 4.37113883e-008, -1))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(2, 2, 15))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.63, 0.56000042, 1.28000009))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0400049686, -0.0049996376, -5.91499901, 1, 5.96046377e-008, 1.42108547e-014, 1.42108547e-014, -4.37113883e-008, -1, -5.96046377e-008, 1, -4.37113883e-008))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.63, 0.56000042, 1.28000009))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00500011444, -1.22999811, -5.91500092, -5.96046235e-008, -1.59872116e-014, -1, -1, -5.96046341e-008, 5.96046235e-008, -5.96046341e-008, 1, -1.24344979e-014))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.209999964, 9.44000053, 0.51000011))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.724998236, -0.0100002289, 1, 1.12764321e-015, 0, 1.12764321e-015, 1, 0, 0, 0, 1))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(m, Enum.Material.Plastic, 0, 0, "Really black", "Part", Vector3.new(3, 2.79999995, 0.399999976))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.88499784, 0.00999975204, 1.47000384, 1.49011612e-007, 1, -7.54979084e-008, -5.96046341e-008, -7.54979013e-008, -1, -1, 1.49011612e-007, 5.96046235e-008))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(2.5, 2.5, 1))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.5, 0, "Black", "Part", Vector3.new(0.74000001, 0.220000267, 0.360000014))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0199999809, -5.46746063, -2.75282335, -5.96046235e-008, -1.59872116e-014, -1, -0.499999762, 0.866025686, 2.98022833e-008, 0.866025686, 0.499999732, -5.16191392e-008))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.350000024, 0.56000042, 0.240000129))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00500011444, -0.0100033283, 4.05498981, -2.08616257e-007, 4.37113954e-008, 1, 1, 7.80494105e-015, 2.08616257e-007, 4.94211283e-015, 1, -4.37113954e-008))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.5, 0, "Black", "Part", Vector3.new(0.74000001, 0.220000267, 0.350000024))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0200004578, -5.48171663, 2.72313046, -5.96046235e-008, -1.59872116e-014, -1, 0.500000298, 0.866025209, -2.98023437e-008, 0.866025209, -0.500000298, -5.1619093e-008))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.5, 0, "Black", "Part", Vector3.new(0.74000001, 0.220000267, 0.650000036))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0199995041, 0.0192580223, -5.73387241, -5.96046235e-008, -1.59872116e-014, -1, -1, 2.08616285e-007, 5.96046199e-008, 2.08616285e-007, 1, -2.84217094e-014))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.5, 0, "Black", "Part", Vector3.new(0.74000001, 0.220000267, 0.240000024))
- PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0199999809, 0.0192596912, -6.29887009, -5.96046235e-008, -1.59872116e-014, -1, -1, 2.08616285e-007, 5.96046199e-008, 2.08616285e-007, 1, -2.84217094e-014))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- for _,c in pairs(m:children()) do
- if c.className == "Part" then
- table.insert(Hammer, c)
- end
- end
- for _,c in pairs(m:children()) do
- if c.className == "Weld" then
- table.insert(HammerWelds, c)
- print(c)
- end
- end
- local model2 = (Instance.new("Model"))
- model2.Parent = nil
- model2.Name = "Chakkran"
- DBlade = {}
- DBladeWelds = {}
- Handle2 = CreatePart(model2, Enum.Material.SmoothPlastic, 0, 1, "Black", "FakeHandle2", Vector3.new(0.209999964, 2.69000053, 0.51000011))
- Handle2Weld = CreateWeld(model2, Character["Right Arm"], Handle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.949001789, 0.258885384, 0.0171251297, 0.000207733654, -0.99935025, 0.0360427685, -0.00575854396, -0.036043372, -0.999333739, 0.99998337, 4.13686969e-008, -0.00576228928))
- FakeHandle2 = CreatePart(model2, Enum.Material.SmoothPlastic, 0, 1, "Black", "FakeHandle2", Vector3.new(0.209999964, 2.69000053, 0.51000011))
- FakeHandle2Weld = CreateWeld(model2, Handle2, FakeHandle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -4.25188773e-010, 0, -4.25188773e-010, 1.00000024, 4.65661287e-010, 0, 4.65661287e-010, 0.99999994))
- Part = CreatePart(model2, Enum.Material.Plastic, 0.20000000298023, 0, "Black", "Part", Vector3.new(1, 1, 1))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-8.92499352, -0.0200054646, -0.0200014114, 2.93771336e-008, 1.00000024, 4.65661287e-010, 1, -2.99711473e-008, -4.46889317e-008, -4.47034836e-008, -4.65661287e-010, -0.99999994))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1.20000005))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.439999789, 0.730000019))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, -8.08396149, 2.38490152, 1.28376996e-007, -2.45403498e-007, -1, 1.82063104e-007, 1.00000012, -2.44472176e-007, 1.00000012, -1.83709744e-007, 1.28362444e-007))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.439999789, 0.730000019))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -8.08396339, 2.48509741, -2.16707122e-007, -3.11993062e-008, 0.99999994, -1.41979626e-007, 1.00000012, 3.21306288e-008, -1, -1.39892563e-007, -2.1669257e-007))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 4.19999981, 0.430000037))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.0473937988, 8.07886314, -4.40340955e-008, -1.62050128e-007, -1, 1.00000012, -2.46049012e-007, -4.40486474e-008, -2.4541032e-007, -1.00000024, 1.61584467e-007))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 6.19999981, 0.430000037))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -5.36886501, -0.00739479065, -4.40340955e-008, -1.62050128e-007, -1, 1.82080385e-007, 1.00000024, -1.61584467e-007, 1.00000012, -1.82716917e-007, -4.40340955e-008))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 6.0999999, 0.430000037))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.097391963, 9.86886406, -4.40340955e-008, -1.62050128e-007, -1, 1.00000012, -2.46049012e-007, -4.40486474e-008, -2.4541032e-007, -1.00000024, 1.61584467e-007))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
- Part = CreatePart(model2, Enum.Material.Plastic, 0, 0, "Black", "Part", Vector3.new(1, 1, 1))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.77499247, -0.0200061798, -0.0100002289, 2.93771336e-008, 1.00000024, 4.65661287e-010, 1, -2.99711473e-008, -4.46889317e-008, -4.47034836e-008, -4.65661287e-010, -0.99999994))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(1, 1, 3))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.439999789, 0.730000019))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, -9.87396622, 3.47510171, -2.16707122e-007, -3.11993062e-008, 0.99999994, -1.41979626e-007, 1.00000012, 3.21306288e-008, -1, -1.39892563e-007, -2.1669257e-007))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.439999789, 0.730000019))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.90734863e-006, -9.8739624, 3.23490095, 1.28376996e-007, -2.45403498e-007, -1, 1.82063104e-007, 1.00000012, -2.44472176e-007, 1.00000012, -1.83709744e-007, 1.28362444e-007))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 2.29999971, 0.430000037))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -1.59739149, 8.96886349, -4.40340955e-008, -1.62050128e-007, -1, 1.00000012, -2.46049012e-007, -4.40486474e-008, -2.4541032e-007, -1.00000024, 1.61584467e-007))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.350000024, 0.56000042, 0.240000129))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0149993896, -0.0100066662, 1.40500164, -1.05195795e-007, 1.56462193e-007, 1, 1, -7.18138153e-008, 1.05181243e-007, 7.03228125e-008, 1.00000024, -1.55996531e-007))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.439999789, 0.730000019))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -8.97396851, 3.07490206, 1.28376996e-007, -2.45403498e-007, -1, 1.82063104e-007, 1.00000012, -2.44472176e-007, 1.00000012, -1.83709744e-007, 1.28362444e-007))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.209999964, 2.69000053, 0.51000011))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -4.25188773e-010, 0, -4.25188773e-010, 1.00000024, 4.65661287e-010, 0, 4.65661287e-010, 0.99999994))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.439999789, 0.730000019))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -8.9739666, 3.09509993, -2.16707122e-007, -3.11993062e-008, 0.99999994, -1.41979626e-007, 1.00000012, 3.21306288e-008, -1, -1.39892563e-007, -2.1669257e-007))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.249999881, 0.200000033))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0299987793, -6.23282051, -6.55576801, -4.40340955e-008, -1.62050128e-007, -1, -0.707106888, 0.707106769, -8.28877091e-008, 0.707106769, 0.707106888, -1.45286322e-007))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.350000024, 0.56000042, 0.240000129))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014998436, 0.749990344, -1.77499676, -1.05195795e-007, 1.56462193e-007, 1, 1, -7.18138153e-008, 1.05181243e-007, 7.03228125e-008, 1.00000024, -1.55996531e-007))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.21999988, 0.200000033))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0299987793, -1.96886635, -0.0223923922, -4.40340955e-008, -1.62050128e-007, -1, 1.82080385e-007, 1.00000024, -1.61584467e-007, 1.00000012, -1.82716917e-007, -4.40340955e-008))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.21999988, 0.200000033))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0299987793, -9.13886261, -0.0223926306, -4.40340955e-008, -1.62050128e-007, -1, 1.82080385e-007, 1.00000024, -1.61584467e-007, 1.00000012, -1.82716917e-007, -4.40340955e-008))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.5, 0.5))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.249999881, 0.200000033))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0299987793, 6.25878143, -6.52980947, -4.40340955e-008, -1.62050128e-007, -1, -0.707107246, -0.707106411, 1.45286322e-007, -0.707106411, 0.707107306, -8.28877091e-008))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.379999876, 0.200000033))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0299987793, -8.84886265, -0.0223910809, -4.40340955e-008, -1.62050128e-007, -1, 1.82080385e-007, 1.00000024, -1.61584467e-007, 1.00000012, -1.82716917e-007, -4.40340955e-008))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.379999876, 0.200000033))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.029999733, -1.67886019, -0.0223929882, -4.40340955e-008, -1.62050128e-007, -1, 1.82080385e-007, 1.00000024, -1.61584467e-007, 1.00000012, -1.82716917e-007, -4.40340955e-008))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 2.29999971, 0.430000037))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, 1.59260416, 8.96886063, -4.40340955e-008, -1.62050128e-007, -1, 1.00000012, -2.46049012e-007, -4.40486474e-008, -2.4541032e-007, -1.00000024, 1.61584467e-007))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.350000024, 0.56000042, 0.240000129))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.014998436, -0.780008078, -1.7750001, -1.05195795e-007, 1.56462193e-007, 1, 1, -7.18138153e-008, 1.05181243e-007, 7.03228125e-008, 1.00000024, -1.55996531e-007))
- CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.309999585, 0.430000037))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -9.56385708, -0.00739264488, -4.40340955e-008, -1.62050128e-007, -1, 1.82080385e-007, 1.00000024, -1.61584467e-007, 1.00000012, -1.82716917e-007, -4.40340955e-008))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.249999881, 0.200000033))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0299987793, 1.18883181, -1.45985472, -4.40340955e-008, -1.62050128e-007, -1, -0.707107246, -0.707106411, 1.45286322e-007, -0.707106411, 0.707107306, -8.28877091e-008))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
- Part = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 0, "Black", "Part", Vector3.new(0.219999999, 0.249999881, 0.200000033))
- PartWeld = CreateWeld(model2, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.029999733, -1.16286898, -1.48581553, -4.40340955e-008, -1.62050128e-007, -1, -0.707106888, 0.707106769, -8.28877091e-008, 0.707106769, 0.707106888, -1.45286322e-007))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 0.5))
- Hitbox2 = CreatePart(model2, Enum.Material.SmoothPlastic, 0.25, 1, "Black", "Hitbox2", Vector3.new(0.219999999, 7.46999931, 2.97999978))
- Hitbox2Weld = CreateWeld(model2, FakeHandle2, Hitbox2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316e-007, -6.36385679, -0.112392664, -4.40340955e-008, -1.62050128e-007, -1, 1.82080385e-007, 1.00000024, -1.61584467e-007, 1.00000012, -1.82716917e-007, -4.40340955e-008))
- CreateMesh("SpecialMesh", Hitbox2, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1, 1))
- for _,c in pairs(model2:children()) do
- if c.className == "Part" then
- table.insert(DBlade, c)
- end
- end
- for _,c in pairs(model2:children()) do
- if c.className == "Weld" then
- table.insert(DBladeWelds, c)
- print(c)
- end
- end
- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- kplayer = hit.Parent
- KICK(game.Players:FindFirstChild(kplayer.Name))
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CreateSound(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Normal" then
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- do
- if Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- else
- do
- if Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
- end
- end
- ))
- local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- else
- do
- if Type == "Snare" then
- local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
- game:GetService("Debris"):AddItem(bp, 1)
- else
- do
- if Type == "Freeze" then
- local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
- local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end
- ), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- do
- local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- ShowDamage = function(Pos, Text, Time, Color)
- local Rate = 0.033333333333333
- if not Pos then
- local Pos = Vector3.new(0, 0, 0)
- end
- local Text = Text or ""
- local Time = Time or 2
- if not Color then
- local Color = Color3.new(1, 0, 1)
- end
- local EffectPart = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
- local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end
- )
- end
- MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
- end
- end
- end
- end
- end
- BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- end
- end
- end
- SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh, num)
- for i = 0, 1, delay do
- swait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh, (math.random(0, 1) + math.random()) / 5)
- end
- CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- CloudEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://1095708", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- BreakEffect = function(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
- end
- battackone = function()
- attack = true
- local con = Hitbox2.Touched:connect(function(hit)
- Damagefunc(Hitbox2, hit, 5, 13, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- end
- )
- CreateSound("http://roblox.com/asset/?id=189505665", Hitbox2, 1, 0.85)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(100)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
- end
- CreateSound("http://roblox.com/asset/?id=189505662", Hitbox2, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(70)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(100), math.rad(0)), 0.3)
- end
- attack = false
- con:disconnect()
- end
- HadesKnife = function()
- attack = true
- local con = Hitbox2.Touched:connect(function(hit)
- Damagefunc(Hitbox2, hit, 5, 10, math.random(1, 5), "Knockdown", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- end
- )
- CreateSound("http://www.roblox.com/asset/?id=233856146", Torso, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(100), math.rad(0)), 0.3)
- end
- CreateSound("http://roblox.com/asset/?id=189505662", Hitbox2, 1, 1.2)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * i)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
- end
- CreateSound("http://roblox.com/asset/?id=189505662", Hitbox2, 1, 1.2)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * i)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
- end
- CreateSound("http://roblox.com/asset/?id=189505662", Hitbox2, 1, 1.2)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(40), math.rad(0), math.rad(-70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(-30), math.rad(70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-60)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-30)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0.2, 0) * angles(math.rad(0), math.rad(-40), math.rad(-60)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
- end
- con:disconnect()
- attack = false
- end
- HellFromAbove = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(40), math.rad(0), math.rad(-70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(-30), math.rad(70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-60)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-30)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0.2, 0) * angles(math.rad(0), math.rad(-40), math.rad(-60)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
- end
- RingEffect(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 2, 2, 0, 2, 2, 0, 0.05)
- RingEffect(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1, 1, 130, 0.5, 0.5, 130, 0.05)
- CreateSound("http://roblox.com/asset/?id=231917970", RootPart, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 100) * angles(math.rad(0), math.rad(0), math.rad(-55)), 0.37)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.37)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(15)), 0.37)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.37)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), 0.35)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), 0.35)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.37)
- end
- coroutine.resume(coroutine.create(function()
- invisle()
- end
- ))
- end
- spread = 0
- range = 100
- rangepower = 25
- shoottrail3 = function(mouse, baseprt)
- coroutine.resume(coroutine.create(function(v)
- local spreadvector = Vector3.new(math.random(-spread, spread), math.random(-spread, spread), math.random(-spread, spread)) * baseprt.Position - mouse.Hit.p.magnitude / 100
- local dir = CFrame.new((baseprt.Position + mouse.Hit.p) / 2, mouse.Hit.p + spreadvector)
- local hit, pos = rayCast(baseprt.Position, dir.lookVector, 10, Character)
- local rangepos = range * 50
- local drawtrail = function(From, To)
- local effectsmsh = Instance.new("SpecialMesh")
- effectsmsh.Scale = Vector3.new(1, 1, 1)
- effectsmsh.Name = "Mesh"
- effectsmsh.MeshType = "Sphere"
- effectsmsh.Scale = Vector3.new(5, 5, 5)
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.2, 0.2, 0.2)
- effectsg.Parent = effect
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new("Black")
- effectsg.Reflectance = 0.25
- local LP = From
- local point1 = To
- local mg = LP - point1.magnitude
- effectsmsh.Scale = Vector3.new(20, 20, 20)
- effectsg.CFrame = CFrame.new((LP + point1) / 2, point1) * CFrame.Angles(math.rad(90), 0, 0)
- coroutine.resume(coroutine.create(function()
- swait()
- effectsg.Parent = nil
- end
- ))
- end
- local newpos = baseprt.Position
- local inc = rangepower / 10
- repeat
- swait()
- rangepos = rangepos - 10
- hit = rayCast(newpos, dir.lookVector, inc, Character)
- drawtrail(newpos, pos)
- local list = (effect:children())
- local torso = nil
- local dist = 10
- local temp, human, temp2 = nil, nil, nil
- for x = 1, #list do
- temp2 = list[x]
- if temp2.className == "Model" and temp2.Name ~= Character.Name then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - pos.magnitude < dist then
- torso = temp
- dist = temp.Position - pos.magnitude
- end
- end
- end
- if torso ~= nil then
- dir = CFrame.new(pos, torso.Position)
- end
- newpos = newpos + dir.lookVector * inc
- if hit ~= nil then
- rangepos = 0
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Humanoid
- tTorso = hit.Parent.Torso
- MagniDamage(hit, 10, 10, 15, 0, "Knockdown")
- attackdebounce = false
- else
- if hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Parent.Humanoid
- tTorso = hit.Parent.Parent.Torso
- MagniDamage(hit.Parent.Parent.Torso, 10, 10, 15, 0, "Knockdown")
- attackdebounce = false
- end
- end
- for i = 1, math.random(3, 6) do
- BreakEffect(BrickColor.new("Black"), CFrame.new(newpos), 0.5, math.random(5, 20), 0.5)
- end
- CreateSound("http://roblox.com/asset/?id=3264793", hit, 1, math.random() + math.random() + 1)
- SphereEffect(BrickColor.new("Black"), CFrame.new(newpos), 2, 2, 2, 3, 3, 3, 0.07)
- BlockEffect(BrickColor.new("Black"), CFrame.new(newpos), 2, 2, 2, 2, 2, 2, 0.07, 1)
- end
- until rangepos <= 0
- end
- ))
- end
- PlaySound = function(id, pitch, parent, volume)
- if volume == nil then
- volume = tonumber(1)
- end
- local epicsound = Instance.new("Sound")
- epicsound.Name = "Epicosound"
- epicsound.SoundId = "rbxassetid://" .. id
- epicsound.Volume = volume
- epicsound.Pitch = pitch
- epicsound.Looped = false
- epicsound.Parent = parent
- wait()
- epicsound:Play()
- game:service("Debris"):AddItem(epicsound, 8)
- end
- Shots = {263609809, 263609836, 263609864, 263609874, 263609898}
- Shot = function(part)
- local shot = math.random(1, #Shots)
- PlaySound(Shots[shot], 1, part)
- end
- invisle = function()
- invisy = true
- Humanoid.WalkSpeed = 125
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(Character:children()) do
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
- v.Transparency = 1
- end
- if v:IsA("Hat") then
- v.Handle.Transparency = 1
- end
- Head.face.Transparency = 1
- end
- for i,v in pairs(model2:children()) do
- if v:IsA("BasePart") then
- v.Transparency = 1
- Handle2.TransParency = 1
- FakeHandle2.TransParency = 1
- end
- end
- end
- ))
- coroutine.resume(coroutine.create(function()
- while invisy == true do
- wait(0.5)
- for i = 1, 3 do
- local orb = CreatePart(Character, "SmoothPlastic", 0, 0.5, BrickColor.new("Black"), "Orb", vt())
- orb.Anchored = true
- Shot(orb)
- local omsh = CreateMesh("SpecialMesh", orb, "Sphere", "", vt(0, 0, 0), vt(10, 10, 10))
- orb.CFrame = cf(RootPart.Position + vt(math.random(-10, 10), 1, math.random(-10, 10)))
- SphereEffect(BrickColor.new("Black"), orb.CFrame, 10, 10, 10, 1, 1, 1, 0.1)
- coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
- wait(1)
- Part.Parent = nil
- local spread = vt(0, 0, 0) * (Part.Position - (Part.Position + vt(0, -1, 0))).magnitude / 100
- local TheHit = Part.Position + vt(0, -1, 0)
- local MouseLook = cf((Part.Position + TheHit) / 2, TheHit + spread)
- local hit, pos = rayCast(Part.Position, MouseLook.lookVector, 999, Character)
- local mag = (Part.Position - pos).magnitude
- CylinderEffect(BrickColor.new("Black"), CFrame.new((Part.Position + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 10, 1, 0.5, 100, 0.5, 0.05)
- RingEffect(BrickColor.new("Black"), Player.Character["Right Leg"].CFrame * angles(1.57, math.random(-100, 100) / 100, math.random(-100, 100) / 100), 1, 1, 1, 2, 2, 2, 0.05)
- do
- local ref = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Effect", vt())
- ref.CFrame = Player.Character["Right Leg"].CFrame
- CreateSound("http://roblox.com/asset/?id=231917788", ref, 1, 1.4)
- coroutine.resume(coroutine.create(function(Part)
- wait(1)
- Part.Parent = nil
- end
- ), ref)
- MagniDamage(ref, 15, 5, 10, 0, "Normal")
- if hit ~= nil then
- end
- end
- end
- ), orb, omsh)
- end
- wait(0.5)
- local n = 2
- for i = 0, 1, 0.1 do
- wait()
- n = n - 0.1
- end
- RingEffect(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 2, 2, 0, 2, 2, 0, 0.05)
- end
- end
- ))
- coroutine.resume(coroutine.create(function()
- while invisy == true do
- wait(0.1)
- Torso.Velocity = RootPart.CFrame.lookVector * 50
- WaveEffect(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1, 1, 1, 0.5, 0.5, 0.5, 0.05)
- end
- end
- ))
- for i = 1, 100 do
- wait()
- end
- SphereEffect(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 2, 2, 0, 2, 2, 0, 0.05)
- SphereEffect(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1, 1, 130, 0.5, 0.5, 130, 0.05)
- BlockEffect(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1, 1, 1, 1, 1, 1, 0.05, 1)
- CreateSound("http://roblox.com/asset/?id=231917806", Torso, 1, 1)
- MagniDamage(Hitbox, 10, 15, 25, 10, "Normal")
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(Character:children()) do
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
- v.Transparency = 0
- end
- if v:IsA("Hat") then
- v.Handle.Transparency = 0
- end
- Head.face.Transparency = 0
- end
- for i,v in pairs(model2:children()) do
- if v:IsA("BasePart") then
- v.Transparency = 0
- end
- end
- Hitbox2.Transparency = 1
- Handle2.Transparency = 1
- FakeHandle2.Transparency = 1
- end
- ))
- Humanoid.WalkSpeed = 100
- attack = false
- invisy = false
- end
- battacktwo = function()
- attack = true
- local con = Hitbox2.Touched:connect(function(hit)
- Damagefunc(Hitbox2, hit, 5, 13, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- end
- )
- CreateSound("http://roblox.com/asset/?id=320557453", Handle2, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(100), math.rad(0)), 0.3)
- end
- CreateSound("http://roblox.com/asset/?id=189505639", Hitbox2, 1, 0.85)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
- end
- attack = false
- con:disconnect()
- end
- HadesArrow = function()
- attack = true
- CreateSound("http://www.roblox.com/asset/?id=233856146", Torso, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(100)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
- end
- for i = 0, 1, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Black"), LeftArm.CFrame * cf(0, 0, 0), 1, 1, 1, 1, 1, 1, 0.05)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(100)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
- end
- shoottrail3(mouse, LeftArm)
- attack = false
- end
- battackthree = function()
- attack = true
- CreateSound("http://www.roblox.com/asset/?id=233856146", Torso, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(100)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 1 do
- swait()
- local ef = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Effect", vt())
- CreateSound("http://www.roblox.com/asset/?id=192410089", ef, 1, 1)
- ef.Anchored = true
- ef.CFrame = RootPart.CFrame * cf(0, 0, -7.5)
- MagniDamage(ef, 7, 10, 15, 10, "Knockdown")
- SphereEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, -7.5), 1, 1, 1, 5, 5, 5, 0.05)
- game:GetService("Debris"):AddItem(ef, 0.5)
- WaveEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, -2, -7.5), 1, 1, 1, 1, 1, 1, 0.08)
- end
- end
- ))
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-90)), 0.3)
- end
- attack = false
- end
- attackone = function()
- attack = true
- CreateSound("http://roblox.com/asset/?id=320557453", Handle, 1, 1)
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 5, 13, math.random(5, 10), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(-20), math.rad(-80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(30), math.rad(20), math.rad(90)), 0.3)
- end
- CreateSound("http://roblox.com/asset/?id=377357731", Handle, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(20), math.rad(80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(100), math.rad(130)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(90), math.rad(90), math.rad(180)), 0.3)
- end
- con:disconnect()
- attack = false
- end
- attacktwo = function()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 5, 13, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- end
- )
- CreateSound("http://roblox.com/asset/?id=320557563", Handle, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(20), math.rad(80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(100), math.rad(130)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(90), math.rad(90), math.rad(180)), 0.3)
- end
- CreateSound("http://roblox.com/asset/?id=377357731", Handle, 1, 1.1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(-20), math.rad(-80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(30), math.rad(20), math.rad(90)), 0.3)
- end
- con:disconnect()
- attack = false
- end
- attackthree = function()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 5, 13, math.random(1, 10), "Knockdown", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- end
- )
- CreateSound("http://roblox.com/asset/?id=320557518", Handle, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(50), math.rad(80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
- end
- CreateSound("http://roblox.com/asset/?id=377357731", Handle, 1, 0.9)
- for i = 0, 1, 0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(30), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(50), math.rad(80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
- end
- con:disconnect()
- CloudEffect(BrickColor.new("Black"), Hitbox.CFrame, 1, 1, 1, 0.5, 0.5, 0.5, 0.05)
- attack = false
- end
- BlackDeath = function()
- attack = true
- CreateSound("http://www.roblox.com/asset/?id=169445046", Handle, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0.7) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- end
- for i = 0, 1, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Black"), LeftArm.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-180)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0.7) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- end
- n = 2
- local cf2 = RootPart.CFrame * cf(0, 500, -20)
- local ref = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Navy blue"), "Effect", vt())
- ref.CFrame = cf2
- ref.Anchored = true
- local TheHit = ref.Position + vt(0, -1, 0)
- local MouseLook = cf((ref.Position + TheHit) / 2, TheHit)
- local hit, pos = rayCast(ref.Position, MouseLook.lookVector, 999, Character)
- local ref2 = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Navy blue"), "Effect", vt())
- ref2.CFrame = Player.Character["Right Leg"].CFrame
- ref2.Anchored = true
- local mag = (ref.Position - pos).magnitude
- CylinderEffect(BrickColor.new("Black"), CFrame.new((ref.Position + pos) / 2, pos) * angles(1.57, 0, 0), 5, mag * 5, 5, 1, 0, 1, 0.05)
- SphereEffect(BrickColor.new("Black"), ref2.CFrame, 15, 15, 15, 3, 3, 3, 0.02)
- BlockEffect(BrickColor.new("Black"), ref2.CFrame, 15, 15, 15, 2, 2, 2, 0.02)
- WaveEffect(BrickColor.new("Black"), ref2.CFrame, 5, 5, 5, 2, 2, 2, 0.05)
- RingEffect(BrickColor.new("Black"), cf(ref2.Position) * angles(1.57, 0, 0), 5, 5, 5, 1, 1, 1, 0.05)
- MagniDamage(ref2, 10, 10, 15, 30, "Knockdown")
- CreateSound("http://roblox.com/asset/?id=144844438", ref2, 1, 0.9)
- CreateSound("http://roblox.com/asset/?id=144844438", ref2, 1, 0.8)
- game:GetService("Debris"):AddItem(ref, 2)
- game:GetService("Debris"):AddItem(ref2, 2)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(20), math.rad(70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-70)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0.7) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- end
- attack = false
- end
- HadesHammer = function()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- end
- )
- Humanoid.Jump = true
- CreateSound("http://roblox.com/asset/?id=320557563", Handle, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(50), math.rad(80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
- end
- for i = 0, 1, 0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(30), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(50), math.rad(80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
- end
- con:disconnect()
- hit = nil
- for i = 1, 1 do
- if hit == nil then
- swait()
- end
- hit = rayCast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character)
- end
- local hit = nil
- while hit == nil do
- swait()
- hit = rayCast(Hitbox.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character)
- end
- hit = rayCast(Hitbox.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character)
- do
- if hit ~= nil then
- local ref = CreatePart(effect, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "Effect", vt())
- ref.Anchored = true
- ref.CFrame = Player.Character["Right Leg"].CFrame
- game:GetService("Debris"):AddItem(ref, 3)
- for i = 1, 10 do
- Col = hit.BrickColor
- local groundpart = CreatePart(effect, hit.Material, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
- groundpart.Anchored = true
- groundpart.CanCollide = true
- groundpart.CFrame = (Player.Character["Right Leg"].CFrame) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(groundpart, 5)
- end
- CreateSound("http://roblox.com/asset/?id=157878578", ref, 0.6, 1.2)
- WaveEffect(hit.BrickColor, Player.Character["Right Leg"].CFrame, 1, 1, 1, 0.7, 0.7, 0.7, 0.05)
- MagniDamage(ref, 9, 9, 13, math.random(10, 20), "Knockdown")
- end
- CloudEffect(BrickColor.new("Black"), Hitbox.CFrame, 1, 1, 1, 0.5, 3, 0.5, 0.05)
- CloudEffect(BrickColor.new("Black"), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, 0.05)
- attack = false
- end
- end
- Beast = function()
- attack = true
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(-3, 3, 1) * LHCF * angles(math.rad(80), math.rad(0), math.rad(-90)), 0.3)
- end
- CreateSound("http://www.roblox.com/asset/?id=192410062", RootPart, 1, 1)
- num = 0
- for i = 0, 1, 0.01 do
- swait()
- if num >= 10 then
- num = 0
- WaveEffect(BrickColor.new("Black"), cf(Torso.Position) * cf(0, -1, 0) * angles(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
- end
- for i = 1, 2 do
- if math.random(1, 5) == 1 then
- BlockEffect(BrickColor.new("Black"), Hitbox2.CFrame * cf(math.random(-100, 100) / 100, -math.random(-700, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05, 1)
- else
- BlockEffect(BrickColor.new("Really black"), Hitbox2.CFrame * cf(math.random(-100, 100) / 100, -math.random(-700, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05, 1)
- end
- end
- num = num + 1
- end
- SphereEffect(BrickColor.new("Black"), Hitbox2.CFrame, 1, 5, 1, 2, 5, 2, 0.05)
- for i = 0, 1, 0.1 do
- swait()
- end
- model2.Parent = nil
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(100), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- end
- CreateSound("http://www.roblox.com/asset/?id=188959258", RootPart, 1, 1)
- SphereEffect(BrickColor.new("Black"), Hitbox.CFrame, 1, 5, 1, 2, 5, 2, 0.05)
- for i = 0, 1, 0.1 do
- swait()
- end
- model2.Parent = nil
- m.Parent = Character
- for i = 1, #Hammer do
- Hammer[i].Parent = m
- HammerWelds[i].Parent = Hammer[1]
- end
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(-3, 3, 1) * LHCF * angles(math.rad(80), math.rad(0), math.rad(-90)), 0.3)
- end
- WStyle = "Hammer"
- attack = false
- end
- Beauty = function()
- attack = true
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(-3, 3, 1) * LHCF * angles(math.rad(80), math.rad(0), math.rad(-90)), 0.3)
- end
- num = 0
- CreateSound("http://www.roblox.com/asset/?id=192410062", RootPart, 1, 1)
- for i = 0, 1, 0.01 do
- swait()
- if num >= 10 then
- num = 0
- WaveEffect(BrickColor.new("Black"), cf(Torso.Position) * cf(0, -1, 0) * angles(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
- end
- for i = 1, 2 do
- if math.random(1, 5) == 1 then
- BlockEffect(BrickColor.new("Black"), FakeHandle.CFrame * cf(math.random(-100, 100) / 100, -math.random(-700, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05, 1)
- else
- BlockEffect(BrickColor.new("Really black"), FakeHandle.CFrame * cf(math.random(-100, 100) / 100, -math.random(-700, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05, 1)
- end
- end
- num = num + 1
- end
- CreateSound("http://www.roblox.com/asset/?id=243711369", RootPart, 1, 1)
- SphereEffect(BrickColor.new("Black"), FakeHandle.CFrame, 1, 5, 1, 2, 5, 2, 0.05)
- for i = 0, 1, 0.1 do
- swait()
- end
- m.Parent = nil
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(100), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- end
- CreateSound("http://www.roblox.com/asset/?id=188959258", RootPart, 1, 1)
- SphereEffect(BrickColor.new("Black"), FakeHandle.CFrame, 1, 5, 1, 2, 5, 2, 0.05)
- for i = 0, 1, 0.1 do
- swait()
- end
- m.Parent = nil
- model2.Parent = Character
- for i = 1, #DBlade do
- DBlade[i].Parent = model2
- DBladeWelds[i].Parent = DBlade[1]
- end
- m.Parent = nil
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(-3, 3, 1) * LHCF * angles(math.rad(80), math.rad(0), math.rad(-90)), 0.3)
- end
- WStyle = "Blade"
- attack = false
- end
- HadesStorm = function()
- attack = true
- CreateSound("http://roblox.com/asset/?id=320557563", Handle, 1, 1)
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 1, 0) * angles(math.rad(180), math.rad(0), math.rad(-50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 1, 0) * angles(math.rad(180), math.rad(50), math.rad(80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
- end
- for i = 0, 1, 0.5 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(30), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(50), math.rad(80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
- end
- for i = 0, 1, 0.2 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-90), math.rad(90), math.rad(90)), 0.3)
- end
- hit = nil
- for i = 1, 1 do
- if hit == nil then
- swait()
- end
- hit = rayCast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character)
- end
- local hit = nil
- while hit == nil do
- swait()
- hit = rayCast(Hitbox.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character)
- end
- hit = rayCast(Hitbox.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 10, Character)
- do
- if hit ~= nil then
- local ref = CreatePart(effect, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "Effect", vt())
- ref.Anchored = true
- ref.CFrame = Player.Character["Right Leg"].CFrame
- game:GetService("Debris"):AddItem(ref, 3)
- for i = 1, 10 do
- Col = hit.BrickColor
- local groundpart = CreatePart(effect, hit.Material, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100))
- groundpart.Anchored = true
- groundpart.CanCollide = true
- groundpart.CFrame = (Player.Character["Right Leg"].CFrame) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- game:GetService("Debris"):AddItem(groundpart, 5)
- end
- CreateSound("http://roblox.com/asset/?id=157878578", ref, 0.6, 1.2)
- WaveEffect(hit.BrickColor, (Player.Character["Right Leg"].CFrame), 1, 1, 1, 0.7, 0.7, 0.7, 0.05)
- MagniDamage(ref, 9, 9, 13, math.random(10, 20), "Knockdown")
- end
- local numb = -8
- local basecf = RootPart.CFrame
- for i = 1, 4 do
- swait()
- local cf2 = basecf * cf(0, 0, numb)
- local ref = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- ref.CFrame = cf2
- ref.Anchored = true
- local TheHit = ref.Position + vt(0, -1, 0)
- local MouseLook = cf((ref.Position + TheHit) / 2, TheHit)
- local hit, pos = rayCast(ref.Position, MouseLook.lookVector, 999, Character)
- local ref2 = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", vt())
- ref2.CFrame = Player.Character["Right Leg"].CFrame
- ref2.Anchored = true
- SphereEffect(BrickColor.new("Really black"), ref2.CFrame, 15, 15, 15, 5, 5, 5, 0.02)
- WaveEffect(BrickColor.new("Really black"), ref2.CFrame, 5, 5, 5, 2, 2, 2, 0.05)
- MagniDamage(ref2, 20, 10, 15, math.random(5, 20), "Normal", RootPart)
- CreateSound("http://www.roblox.com/asset/?id=161006093", ref2, 1, 0.6)
- game:GetService("Debris"):AddItem(ref, 2)
- game:GetService("Debris"):AddItem(ref2, 2)
- numb = numb - 15
- wait(0.4)
- end
- CloudEffect(BrickColor.new("Black"), Hitbox.CFrame, 1, 1, 1, 1, 3, 1, 0.05)
- CloudEffect(BrickColor.new("Black"), Hitbox.CFrame, 1, 1, 1, 2, 1, 2, 0.05)
- attack = false
- end
- end
- ob1u = function()
- end
- ob1d = function()
- if WStyle == "Hammer" then
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- else
- if attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- else
- if attack == false and attacktype == 3 then
- attacktype = 1
- attackthree()
- end
- end
- end
- end
- if WStyle == "Blade" then
- if attack == false and attacktype2 == 1 then
- attacktype2 = 2
- battackone()
- else
- if attack == false and attacktype2 == 2 then
- attacktype2 = 3
- battacktwo()
- else
- if attack == false and attacktype2 == 3 then
- attacktype2 = 1
- battackthree()
- end
- end
- end
- end
- end
- key = function(k)
- k = k:lower()
- if attack == false and k == "z" and zenabled == true and mana >= 15 then
- zenabled = false
- mana = mana
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.02 do
- swait()
- fenframe1a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- zenabled = true
- fenframe1a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- if WStyle == "Hammer" then
- HadesHammer()
- else
- if WStyle == "Blade" then
- HadesKnife()
- end
- end
- else
- if attack == false and k == "x" and mana >= 25 and xenabled == true then
- xenabled = false
- mana = mana
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.0025 do
- swait()
- fenframe2a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- xenabled = true
- fenframe2a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- if WStyle == "Hammer" then
- BlackDeath()
- else
- if WStyle == "Blade" then
- HellFromAbove()
- end
- end
- else
- if attack == false and k == "c" and mana >= 35 and cenabled == true then
- cenabled = false
- mana = mana
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.0025 do
- swait()
- fenframe3a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- cenabled = true
- fenframe3a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- if WStyle == "Hammer" then
- HadesStorm()
- else
- if WStyle == "Blade" then
- HadesArrow()
- end
- end
- else
- if attack == false and k == "v" and mana >= 25 and venabled == true then
- venabled = false
- mana = mana
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.025 do
- swait()
- fenframe4a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- venabled = true
- fenframe4a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- if WStyle == "Hammer" then
- Beauty()
- else
- if WStyle == "Blade" then
- Beast()
- end
- end
- end
- end
- end
- end
- end
- Bin = Instance.new("HopperBin", Player.Backpack)
- ds = function(mouse)
- end
- s = function(mouse)
- print("Selected")
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end
- )
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end
- )
- mouse.KeyDown:connect(key)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- while 1 do
- while 1 do
- while 1 do
- swait()
- Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if 1 < RootPart.Velocity.y and hit == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0.7) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- end
- else
- if RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0.7) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- end
- else
- if Torsovelocity.x < 1 or Torsovelocity.z <1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- if WStyle == "Hammer" then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0.7) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- else
- if WStyle == "Blade" then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(80)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-50)), 0.3)
- end
- end
- end
- else
- if 2 < Torsovelocity.z or 2 < Torsovelocity.x and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- if WStyle == "Hammer" then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(80)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(70), math.rad(0), math.rad(180)), 0.3)
- else
- if WStyle == "Blade" then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(80)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(0), math.rad(90), math.rad(-50)), 0.3)
- end
- end
- end
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- do
- fenbarmana2:TweenSize((UDim2.new(4 * mana / 100, 0, 0.2, 0)), nil, 1, 0.4, true)
- fenbarmana4.Text = "[Hate] <{[ " .. mana .. " ]}> [Hate]"
- if 100 <= mana then
- mana = 100
- -- DECOMPILER ERROR at PC6273: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC6273: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC6273: LeaveBlock: unexpected jumping out DO_STMT
- end
- end
- end
- if mananum <= 8 then
- mananum = mananum + 1
- -- DECOMPILER ERROR at PC6279: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC6279: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- mananum = 0
- mana = mana + 1
- end
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