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Untitled

Jun 21st, 2019
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  1. --LANCER SCRIPT BY YOUNGMACKA123.--
  2.  
  3.  
  4. --We already have jevil, how about we have lancer?--
  5.  
  6. plr = owner
  7. char = plr.Character
  8. Character = char
  9. anim = char.Animate
  10. anim:Destroy()
  11. torso = char.Torso
  12. lefta = char["Left Arm"]
  13. righta = char["Right Arm"]
  14. leftl = char["Left Leg"]
  15. rightl = char["Right Leg"]
  16. Root=Character["HumanoidRootPart"]
  17. position = nil
  18. LeftArm=Character["Left Arm"]
  19. LeftLeg=Character["Left Leg"]
  20. RightArm=Character["Right Arm"]
  21. RightLeg=Character["Right Leg"]
  22. Root=Character["HumanoidRootPart"]
  23. Head=Character["Head"]
  24. Torso=Character["Torso"]
  25. Neck=Torso["Neck"]
  26. walking = false
  27. jumping = false
  28. attacking = false
  29. firsttime = false
  30. tauntdebounce = false
  31. position = nil
  32. MseGuide = true
  33. running = false
  34. settime = 0
  35. sine = 0
  36. t = 0
  37. ws = 14
  38. change = 1
  39. combo1 = true
  40. dancing = false
  41. equip = false
  42. dgs = 75
  43. combo2 = false
  44. switch1 = true
  45. switch2 = false
  46. firsttime2 = false
  47. combo3 = false
  48. RunSrv = game:GetService("RunService")
  49. removeuseless = game:GetService("Debris")
  50.  
  51. --CREATE LANCER CHARACTER--
  52.  
  53. facetxt = "rbxassetid://2842757463"
  54. chesttxt = "rbxassetid://3111279416"
  55.  
  56.  
  57. spawn(function()
  58.     while wait() do
  59.         Head.BrickColor = BrickColor.new("Institutional white")
  60.         RightArm.BrickColor = BrickColor.new("Institutional white")
  61.         LeftArm.BrickColor = BrickColor.new("Institutional white")
  62.         Torso.BrickColor = BrickColor.new("Black")
  63.         RightLeg.BrickColor = BrickColor.new("Institutional white")
  64.         LeftLeg.BrickColor = BrickColor.new("Institutional white")
  65.         Head.face.Texture = facetxt
  66.        
  67.     end
  68. end)
  69. for i,v in pairs(Character:children()) do
  70.     if v:IsA("Hat") then
  71.         v:Destroy()
  72.     end
  73. end
  74. for i,v in pairs(Character:children()) do
  75.     if v:IsA("Accessory") then
  76.         v:Destroy()
  77.     end
  78. end
  79. for i,v in pairs(Character:children()) do
  80.     if v:IsA("Hair") then
  81.         v:Destroy()
  82.     end
  83. end
  84. for i,v in pairs(Character:children()) do
  85.     if v:IsA("Shirt") then
  86.         v:Destroy()
  87.     end
  88. end
  89. for i,v in pairs(Character:children()) do
  90.     if v:IsA("Pants") then
  91.         v:Destroy()
  92.     end
  93. end
  94. for i,v in pairs(Character:children()) do
  95.     if v:IsA("Graphic Shirt") then
  96.         v:Destroy()
  97.     end
  98. end
  99. for i,v in pairs(Character:children()) do
  100.     if v:IsA("GraphicShirt") then
  101.         v:Destroy()
  102.     end
  103. end
  104.  
  105. for _,v in pairs(Character:children()) do
  106. if v:IsA("Shirt") then
  107. v.ShirtTemplate = "rbxassetid://0"
  108. elseif v:IsA("Pants") then
  109. v.PantsTemplate = "rbxassetid://0"
  110. elseif v:IsA("ShirtGraphic") then
  111. v:Remove()
  112. wait(.1)
  113. Torso.roblox:Remove()
  114. elseif v:IsA("Accessory") then
  115. v:Remove()
  116. end
  117. end
  118.  
  119. block1 = Instance.new("Part")
  120. block1.Parent = LeftArm
  121. block1.BrickColor = BrickColor.new("Bright blue")
  122. block1.CanCollide = false
  123. block1.Transparency = 0
  124. block1.Size = Vector3.new(1.1, 1, 1.1)
  125. block1.TopSurface = "Smooth"
  126. block1.BottomSurface = "Smooth"
  127. wblock1 = Instance.new("Weld")
  128. wblock1.Parent = block1
  129. wblock1.Part0 = block1
  130. wblock1.Part1 = LeftArm
  131. wblock1.C0 = CFrame.new(0, 0.51, 0)
  132.  
  133. block2 = Instance.new("Part")
  134. block2.Parent = RightArm
  135. block2.BrickColor = BrickColor.new("Bright blue")
  136. block2.CanCollide = false
  137. block2.Transparency = 0
  138. block2.Size = Vector3.new(1.1, 1, 1.1)
  139. block2.TopSurface = "Smooth"
  140. block2.BottomSurface = "Smooth"
  141. wblock2 = Instance.new("Weld")
  142. wblock2.Parent = block2
  143. wblock2.Part0 = block2
  144. wblock2.Part1 = RightArm
  145. wblock2.C0 = CFrame.new(0, 0.51, 0)
  146.  
  147. block3 = Instance.new("Part")
  148. block3.Parent = LeftLeg
  149. block3.BrickColor = BrickColor.new("Bright blue")
  150. block3.CanCollide = false
  151. block3.Transparency = 0
  152. block3.Size = Vector3.new(1.1, 1, 1.1)
  153. block3.TopSurface = "Smooth"
  154. block3.BottomSurface = "Smooth"
  155. wblock3 = Instance.new("Weld")
  156. wblock3.Parent = block3
  157. wblock3.Part0 = block3
  158. wblock3.Part1 = LeftLeg
  159. wblock3.C0 = CFrame.new(0, 0.51, 0)
  160.  
  161. block4 = Instance.new("Part")
  162. block4.Parent = RightLeg
  163. block4.BrickColor = BrickColor.new("Bright blue")
  164. block4.CanCollide = false
  165. block4.Transparency = 0
  166. block4.Size = Vector3.new(1.1, 1, 1.1)
  167. block4.TopSurface = "Smooth"
  168. block4.BottomSurface = "Smooth"
  169. wblock4 = Instance.new("Weld")
  170. wblock4.Parent = block4
  171. wblock4.Part0 = block4
  172. wblock4.Part1 = RightLeg
  173. wblock4.C0 = CFrame.new(0, 0.51, 0)
  174.  
  175. hat = Instance.new("Part")
  176. hat.Parent = Head
  177. hat.CanCollide = false
  178. hat.Size = Vector3.new(0.1, 0.1, 0.1)
  179. hat.BrickColor = BrickColor.new("Bright blue")
  180. mhat = Instance.new("SpecialMesh")
  181. mhat.Parent = hat
  182. mhat.MeshId = "rbxassetid://54924800"
  183. mhat.Scale = Vector3.new(1.2, 1, 1.2)
  184. what = Instance.new("Weld")
  185. what.Parent = hat
  186. what.Part0 = hat
  187. what.Part1 = Head
  188. what.C0 = CFrame.new(0, -0.43, -0.6)
  189.  
  190. --SMOOTH WAIT--
  191.  
  192. local HEADLERP = Instance.new("ManualWeld")
  193. HEADLERP.Parent = Head
  194. HEADLERP.Part0 = Head
  195. HEADLERP.Part1 = Head
  196. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  197.  
  198. local TORSOLERP = Instance.new("ManualWeld")
  199. TORSOLERP.Parent = Root
  200. TORSOLERP.Part0 = Torso
  201. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  202.  
  203. local ROOTLERP = Instance.new("ManualWeld")
  204. ROOTLERP.Parent = Root
  205. ROOTLERP.Part0 = Root
  206. ROOTLERP.Part1 = Torso
  207. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  208.  
  209. local RIGHTARMLERP = Instance.new("ManualWeld")
  210. RIGHTARMLERP.Parent = RightArm
  211. RIGHTARMLERP.Part0 = RightArm
  212. RIGHTARMLERP.Part1 = Torso
  213. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  214.  
  215. local LEFTARMLERP = Instance.new("ManualWeld")
  216. LEFTARMLERP.Parent = LeftArm
  217. LEFTARMLERP.Part0 = LeftArm
  218. LEFTARMLERP.Part1 = Torso
  219. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  220.  
  221. local RIGHTLEGLERP = Instance.new("ManualWeld")
  222. RIGHTLEGLERP.Parent = RightLeg
  223. RIGHTLEGLERP.Part0 = RightLeg
  224. RIGHTLEGLERP.Part1 = Torso
  225. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  226.  
  227. local LEFTLEGLERP = Instance.new("ManualWeld")
  228. LEFTLEGLERP.Parent = LeftLeg
  229. LEFTLEGLERP.Part0 = LeftLeg
  230. LEFTLEGLERP.Part1 = Torso
  231. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  232.  
  233. local function weldBetween(a, b)
  234.     local weld = Instance.new("ManualWeld", a)
  235.     weld.Part0 = a
  236.     weld.Part1 = b
  237.     weld.C0 = a.CFrame:inverse() * b.CFrame
  238.     return weld
  239. end
  240.  
  241.  
  242. function ray(pos, dir, rang, ignoredesc)
  243.     return workspace:FindPartOnRay(Ray.new(pos, dir.unit * rang), ignoredesc)
  244. end
  245.  
  246. function swait(num)
  247.     if num == 0 or num == nil then
  248.         game:service("RunService").Stepped:wait(0)
  249.     else
  250.         for i = 0, num do
  251.             game:service("RunService").Stepped:wait(0)
  252.         end
  253.     end
  254. end
  255.  
  256. hf = ray(Root.Position,(CFrame.new(Root.Position,Root.Position+Vector3.new(0,-1,0))).lookVector,3*3,Character)
  257.  
  258. --ANIMATIONS--
  259.  
  260. checks1 = coroutine.wrap(function()
  261. while true do
  262. hf = ray(Root.Position,(CFrame.new(Root.Position,Root.Position+Vector3.new(0,-1,0))).lookVector,3*3,Character)
  263. if Root.Velocity.y > 1 then
  264. position = "Jump"
  265. elseif Root.Velocity.y < -1 then
  266. position = "Falling"
  267. elseif Root.Velocity.Magnitude < 2 then
  268. position = "Idle"
  269. elseif Root.Velocity.Magnitude > 2 then
  270. position = "Walking"
  271. elseif Root.Velocity.Magnitude > 20 then
  272. position = "Running"
  273. else
  274. end
  275. wait()
  276. end
  277. end)
  278. checks1()
  279.  
  280. local anims = coroutine.wrap(function()
  281. while true do
  282. settime = 0.05
  283. sine = sine + change
  284. if position == "Jump" and attacking == false then
  285. change = 1
  286. spin = false
  287. for i,v in pairs(Torso:GetChildren()) do if v:IsA("Sound") then v:Remove() end end
  288. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  289. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  290. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  291. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  292. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.2)
  293. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
  294. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  295. elseif position == "Falling" and attacking == false then
  296. change = 1
  297. spin = false
  298. for i,v in pairs(Torso:GetChildren()) do if v:IsA("Sound") then v:Remove() end end
  299. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
  300. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  301. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  302. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  303. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  304. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(-4), math.rad(0)), 0.2)
  305. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.94 + .02 * math.sin(sine/12),-0) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(45)), 0.2)
  306. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.94 + .02 * math.sin(sine/12),-0) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(-45)), 0.2)
  307. elseif position == "Walking" and attacking == false and running == false then
  308. change = 1.2
  309. walking = true
  310. spin = false
  311. for i,v in pairs(Torso:GetChildren()) do if v:IsA("Sound") then v:Remove() end end
  312. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5 + Root.RotVelocity.Y / 85,.35,-.5*math.sin(sine/11)) * CFrame.Angles(math.rad(35*math.sin(sine/11)),math.rad(0*math.sin(sine/11)),math.rad(-10 + Root.RotVelocity.Y / 10, math.sin(-20 * math.sin(sine/4)))),.3)
  313. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.45,.5*math.sin(sine/11)) * CFrame.Angles(math.rad(-55*math.sin(sine/11)),math.rad(-5*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
  314. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.15 * 0.6*-math.sin(sine/5.5), 0) * CFrame.Angles(math.rad(10), math.rad(12 * -math.sin(sine/11)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  315. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/11)/2.8, -0.1  + 0.1 - math.sin(sine/11)/3.4) * CFrame.Angles(math.rad(25 - 25) + -math.sin(sine/11)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(-15 * 25 * math.cos(sine/11))), 0.3)
  316. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/11)/2.8, -0.1 + 0.1 + math.sin(sine/11)/3.4) * CFrame.Angles(math.rad(25 - 25) - -math.sin(sine/11)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(-15 * 25 * math.cos(sine/11))), 0.3)
  317. elseif position == "Idle" and attacking == false and running == false then
  318. change = .5
  319. spin = true
  320. for i,v in pairs(Torso:GetChildren()) do if v:IsA("Sound") then v:Remove() end end
  321. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0 * -math.sin(sine/12)),math.rad(0),math.rad(0)),.1)
  322. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.27 + .02 * math.sin(sine/12),.20 * -math.sin(sine/12)) * CFrame.Angles(math.rad(20 * math.sin(sine/12)),math.rad(0),math.rad(10)), 0.1)
  323. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.25,-.32 + 0 * math.sin(sine/12),0 * -math.sin(sine/12)) * CFrame.Angles(math.rad(0 * math.sin(sine/12)),math.rad(0),math.rad(20)), 0.1)
  324. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(6 * -math.sin(sine/12)), math.rad(0), math.rad(-10)), 0.1)
  325. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(6 * -math.sin(sine/12)), math.rad(0), math.rad(10)), 0.1)
  326. elseif position == "Running" and attacking == false then
  327. change = 1
  328. for i,v in pairs(Torso:GetChildren()) do if v:IsA("Sound") then v:Remove() end end
  329. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  330. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  331. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  332. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  333. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  334. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  335. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  336. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  337. end
  338. swait()
  339. end
  340. end)
  341. anims()
  342. r = game:service("RunService")
  343.  
  344. local damage = 0
  345.  
  346. sword = script.Parent.blade
  347. Tool = script.Parent
  348.  
  349. local damages,values,sounds = {30,45,65},{Tool.PlaySlash,Tool.PlayThrust,Tool.PlayOverhead},{Tool.Handle.SlashSound,Tool.Handle.OverheadSound,Tool.Handle.LungeSound}
  350. local enabledToDamage = true
  351.  
  352. function blow(hit)
  353.     if enabledToDamage == false then return end
  354.     enabledToDamage = false
  355.     if (hit.Parent == nil) then enabledToDamage = true return end -- happens when bullet hits sword
  356.     local humanoid = hit.Parent:findFirstChild("Humanoid")
  357.     local vCharacter = Tool.Parent
  358.     local vPlayer = game.Players:playerFromCharacter(vCharacter)
  359.     local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
  360.     if humanoid~=nil and humanoid ~= hum and hum ~= nil then
  361.         -- final check, make sure sword is in-hand
  362.         local right_arm = vCharacter:FindFirstChild("Right Arm")
  363.         if (right_arm ~= nil) then
  364.             local joint = right_arm:FindFirstChild("RightGrip")
  365.             if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
  366.                 tagHumanoid(humanoid, vPlayer)
  367.                 humanoid:TakeDamage(damage)
  368.                 wait(1)
  369.                 untagHumanoid(humanoid)
  370.             else
  371.                 enabledToDamage = true
  372.             end
  373.         else
  374.             enabledToDamage = true
  375.         end
  376.     else
  377.         enabledToDamage = true
  378.     end
  379. end
  380.  
  381.  
  382. function tagHumanoid(humanoid, player)
  383.     local creator_tag = Instance.new("ObjectValue")
  384.     creator_tag.Value = player
  385.     creator_tag.Name = "creator"
  386.     creator_tag.Parent = humanoid
  387. end
  388.  
  389. function untagHumanoid(humanoid)
  390.     if humanoid ~= nil then
  391.         local tag = humanoid:findFirstChild("creator")
  392.         if tag ~= nil then
  393.             tag.Parent = nil
  394.         end
  395.     end
  396. end
  397.  
  398.  
  399. function attack()
  400.     damage = slash_damage
  401.     script.Parent.Handle.SlashSound:Play()
  402.     script.Parent.PlaySlash.Value = not script.Parent.PlaySlash.Value
  403. end
  404.  
  405. function lunge()
  406.     damage = lunge_damage
  407.     script.Parent.Handle.LungeSound:Play()
  408.     script.Parent.PlayOverhead.Value = not script.Parent.PlayOverhead.Value
  409.     force = Instance.new("BodyVelocity")
  410.     force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
  411.     force.Parent = Tool.Parent.Torso
  412.     wait(.5)
  413.     force.Parent = nil
  414.     wait(.5)
  415.     damage = slash_damage
  416. end
  417.  
  418.  
  419. Tool.Enabled = true
  420. local last_attack = 0
  421. local status = 0
  422.  
  423. function onActivated()
  424.     if not Tool.Enabled then
  425.         return
  426.     end
  427.     Tool.Enabled = false
  428.     local character = Tool.Parent;
  429.     local humanoid = character.Humanoid
  430.     if humanoid == nil then
  431.         print("Humanoid not found")
  432.         return
  433.     end
  434.     t = r.Stepped:wait()
  435.     if (t - last_attack < 1.5) then
  436.         if status == 3 then
  437.             status = 0
  438.             damage = 0
  439.         else
  440.             status = status + 1
  441.             values[status].Value = not values[status].Value
  442.             damage = damages[status]
  443.             sounds[status]:Play()
  444.             enabledToDamage = true
  445.             wait(0.5)
  446.             enabledToDamage = false
  447.         end
  448.     else
  449.         status = 0
  450.         damage = 0
  451.     end
  452.     last_attack = t
  453.     Tool.Enabled = true
  454. end
  455.  
  456. function onEquipped()
  457.     wait(1/3)
  458.     Tool.Handle.UnsheathSound:Play()
  459. end
  460.  
  461. Tool.Equipped:connect(onEquipped)
  462. script.Parent.Activated:connect(onActivated)
  463. connection = sword.Touched:connect(blow)
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