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1
--LANCER SCRIPT BY YOUNGMACKA123.--
2
3
4
--We already have jevil, how about we have lancer?--
5
6
plr = owner
7
char = plr.Character
8
Character = char
9
anim = char.Animate
10
anim:Destroy()
11
torso = char.Torso
12
lefta = char["Left Arm"]
13
righta = char["Right Arm"]
14
leftl = char["Left Leg"]
15
rightl = char["Right Leg"]
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Root=Character["HumanoidRootPart"]
17
position = nil
18
LeftArm=Character["Left Arm"]
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LeftLeg=Character["Left Leg"]
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RightArm=Character["Right Arm"]
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RightLeg=Character["Right Leg"]
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Root=Character["HumanoidRootPart"]
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Head=Character["Head"]
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Torso=Character["Torso"]
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Neck=Torso["Neck"]
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walking = false
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jumping = false
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attacking = false
29
firsttime = false
30
tauntdebounce = false
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position = nil
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MseGuide = true
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running = false
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settime = 0
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sine = 0
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t = 0
37
ws = 14
38
change = 1
39
combo1 = true
40
dancing = false
41
equip = false
42
dgs = 75
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combo2 = false
44
switch1 = true
45
switch2 = false
46
firsttime2 = false
47
combo3 = false
48
RunSrv = game:GetService("RunService")
49
removeuseless = game:GetService("Debris")
50
51
--CREATE LANCER CHARACTER--
52
53
facetxt = "rbxassetid://2842757463"
54
chesttxt = "rbxassetid://3111279416"
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56
57
spawn(function()
58
    while wait() do
59
        Head.BrickColor = BrickColor.new("Institutional white")
60
        RightArm.BrickColor = BrickColor.new("Institutional white")
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        LeftArm.BrickColor = BrickColor.new("Institutional white")
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        Torso.BrickColor = BrickColor.new("Black")
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        RightLeg.BrickColor = BrickColor.new("Institutional white")
64
        LeftLeg.BrickColor = BrickColor.new("Institutional white")
65
        Head.face.Texture = facetxt
66-
        local Chestplate
66+
       
67-
        Chestplate = Instance.new("Decal")
67+
68-
        Chestplate.Parent = Torso
68+
69-
        Chestplate.Texture = chesttxt
69+
70-
        Chestplate.Face = "Front"
70+
71
        v:Destroy()
72
    end
73
end
74
for i,v in pairs(Character:children()) do
75
    if v:IsA("Accessory") then
76
        v:Destroy()
77
    end
78
end
79
for i,v in pairs(Character:children()) do
80
    if v:IsA("Hair") then
81
        v:Destroy()
82
    end
83
end
84
for i,v in pairs(Character:children()) do
85
    if v:IsA("Shirt") then
86
        v:Destroy()
87
    end
88
end
89
for i,v in pairs(Character:children()) do
90
    if v:IsA("Pants") then
91
        v:Destroy()
92
    end
93
end
94
for i,v in pairs(Character:children()) do
95
    if v:IsA("Graphic Shirt") then
96
        v:Destroy()
97
    end
98
end
99
for i,v in pairs(Character:children()) do
100
    if v:IsA("GraphicShirt") then
101
        v:Destroy()
102
    end
103
end
104
 
105
for _,v in pairs(Character:children()) do
106
if v:IsA("Shirt") then
107
v.ShirtTemplate = "rbxassetid://0"
108
elseif v:IsA("Pants") then
109
v.PantsTemplate = "rbxassetid://0"
110
elseif v:IsA("ShirtGraphic") then
111
v:Remove()
112
wait(.1)
113
Torso.roblox:Remove()
114
elseif v:IsA("Accessory") then
115
v:Remove()
116
end
117
end
118
119
block1 = Instance.new("Part")
120
block1.Parent = LeftArm
121
block1.BrickColor = BrickColor.new("Bright blue")
122
block1.CanCollide = false
123
block1.Transparency = 0
124
block1.Size = Vector3.new(1.1, 1, 1.1)
125
block1.TopSurface = "Smooth"
126
block1.BottomSurface = "Smooth"
127
wblock1 = Instance.new("Weld")
128
wblock1.Parent = block1
129
wblock1.Part0 = block1
130
wblock1.Part1 = LeftArm
131
wblock1.C0 = CFrame.new(0, 0.51, 0)
132
133
block2 = Instance.new("Part")
134
block2.Parent = RightArm
135
block2.BrickColor = BrickColor.new("Bright blue")
136
block2.CanCollide = false
137
block2.Transparency = 0
138
block2.Size = Vector3.new(1.1, 1, 1.1)
139
block2.TopSurface = "Smooth"
140
block2.BottomSurface = "Smooth"
141
wblock2 = Instance.new("Weld")
142
wblock2.Parent = block2
143
wblock2.Part0 = block2
144
wblock2.Part1 = RightArm
145
wblock2.C0 = CFrame.new(0, 0.51, 0)
146
147
block3 = Instance.new("Part")
148
block3.Parent = LeftLeg
149
block3.BrickColor = BrickColor.new("Bright blue")
150
block3.CanCollide = false
151
block3.Transparency = 0
152
block3.Size = Vector3.new(1.1, 1, 1.1)
153
block3.TopSurface = "Smooth"
154
block3.BottomSurface = "Smooth"
155
wblock3 = Instance.new("Weld")
156
wblock3.Parent = block3
157
wblock3.Part0 = block3
158
wblock3.Part1 = LeftLeg
159
wblock3.C0 = CFrame.new(0, 0.51, 0)
160
161
block4 = Instance.new("Part")
162
block4.Parent = RightLeg
163
block4.BrickColor = BrickColor.new("Bright blue")
164
block4.CanCollide = false
165
block4.Transparency = 0
166
block4.Size = Vector3.new(1.1, 1, 1.1)
167
block4.TopSurface = "Smooth"
168
block4.BottomSurface = "Smooth"
169
wblock4 = Instance.new("Weld")
170
wblock4.Parent = block4
171
wblock4.Part0 = block4
172
wblock4.Part1 = RightLeg
173
wblock4.C0 = CFrame.new(0, 0.51, 0)
174
175
hat = Instance.new("Part")
176
hat.Parent = Head
177
hat.CanCollide = false
178
hat.Size = Vector3.new(0.1, 0.1, 0.1)
179
hat.BrickColor = BrickColor.new("Bright blue")
180
mhat = Instance.new("SpecialMesh")
181
mhat.Parent = hat
182
mhat.MeshId = "rbxassetid://54924800"
183
mhat.Scale = Vector3.new(1.2, 1, 1.2)
184
what = Instance.new("Weld")
185
what.Parent = hat
186
what.Part0 = hat
187
what.Part1 = Head
188
what.C0 = CFrame.new(0, -0.43, -0.6)
189
190
--SMOOTH WAIT--
191
 
192
local HEADLERP = Instance.new("ManualWeld")
193
HEADLERP.Parent = Head
194
HEADLERP.Part0 = Head
195
HEADLERP.Part1 = Head
196
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
197
 
198
local TORSOLERP = Instance.new("ManualWeld")
199
TORSOLERP.Parent = Root
200
TORSOLERP.Part0 = Torso
201
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
202
 
203
local ROOTLERP = Instance.new("ManualWeld")
204
ROOTLERP.Parent = Root
205
ROOTLERP.Part0 = Root
206
ROOTLERP.Part1 = Torso
207
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
208
 
209
local RIGHTARMLERP = Instance.new("ManualWeld")
210
RIGHTARMLERP.Parent = RightArm
211
RIGHTARMLERP.Part0 = RightArm
212
RIGHTARMLERP.Part1 = Torso
213
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
214
 
215
local LEFTARMLERP = Instance.new("ManualWeld")
216
LEFTARMLERP.Parent = LeftArm
217
LEFTARMLERP.Part0 = LeftArm
218
LEFTARMLERP.Part1 = Torso
219
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
220
 
221
local RIGHTLEGLERP = Instance.new("ManualWeld")
222
RIGHTLEGLERP.Parent = RightLeg
223
RIGHTLEGLERP.Part0 = RightLeg
224
RIGHTLEGLERP.Part1 = Torso
225
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
226
 
227
local LEFTLEGLERP = Instance.new("ManualWeld")
228
LEFTLEGLERP.Parent = LeftLeg
229
LEFTLEGLERP.Part0 = LeftLeg
230
LEFTLEGLERP.Part1 = Torso
231
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
232
 
233
local function weldBetween(a, b)
234
    local weld = Instance.new("ManualWeld", a)
235
    weld.Part0 = a
236
    weld.Part1 = b
237
    weld.C0 = a.CFrame:inverse() * b.CFrame
238
    return weld
239
end
240
 
241
 
242
function ray(pos, dir, rang, ignoredesc)
243
    return workspace:FindPartOnRay(Ray.new(pos, dir.unit * rang), ignoredesc)
244
end
245
 
246
function swait(num)
247
    if num == 0 or num == nil then
248
        game:service("RunService").Stepped:wait(0)
249
    else
250
        for i = 0, num do
251
            game:service("RunService").Stepped:wait(0)
252
        end
253
    end
254
end
255
 
256
hf = ray(Root.Position,(CFrame.new(Root.Position,Root.Position+Vector3.new(0,-1,0))).lookVector,3*3,Character)
257
258
--ANIMATIONS--
259
 
260
checks1 = coroutine.wrap(function()
261
while true do
262
hf = ray(Root.Position,(CFrame.new(Root.Position,Root.Position+Vector3.new(0,-1,0))).lookVector,3*3,Character)
263
if Root.Velocity.y > 1 then
264
position = "Jump"
265
elseif Root.Velocity.y < -1 then
266
position = "Falling"
267
elseif Root.Velocity.Magnitude < 2 then
268
position = "Idle"
269
elseif Root.Velocity.Magnitude > 2 then
270
position = "Walking"
271
elseif Root.Velocity.Magnitude > 20 then
272
position = "Running"
273
else
274
end
275
wait()
276
end
277
end)
278
checks1()
279
 
280
local anims = coroutine.wrap(function()
281
while true do
282
settime = 0.05
283
sine = sine + change
284
if position == "Jump" and attacking == false then
285
change = 1
286
spin = false
287
for i,v in pairs(Torso:GetChildren()) do if v:IsA("Sound") then v:Remove() end end
288
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
289
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
290
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
291
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
292
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.2)
293
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
294
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
295
elseif position == "Falling" and attacking == false then
296
change = 1
297
spin = false
298
for i,v in pairs(Torso:GetChildren()) do if v:IsA("Sound") then v:Remove() end end
299
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
300
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
301
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
302
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
303
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
304
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(-4), math.rad(0)), 0.2)
305
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.94 + .02 * math.sin(sine/12),-0) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(45)), 0.2)
306
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.94 + .02 * math.sin(sine/12),-0) * CFrame.Angles(math.rad(28 + 5 * math.sin(sine/12)),math.rad(0),math.rad(-45)), 0.2)
307
elseif position == "Walking" and attacking == false and running == false then
308
change = 1.2
309
walking = true
310
spin = false
311
for i,v in pairs(Torso:GetChildren()) do if v:IsA("Sound") then v:Remove() end end
312
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5 + Root.RotVelocity.Y / 85,.35,-.5*math.sin(sine/11)) * CFrame.Angles(math.rad(35*math.sin(sine/11)),math.rad(0*math.sin(sine/11)),math.rad(-10 + Root.RotVelocity.Y / 10, math.sin(-20 * math.sin(sine/4)))),.3)
313
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.45,.5*math.sin(sine/11)) * CFrame.Angles(math.rad(-55*math.sin(sine/11)),math.rad(-5*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
314
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.15 * 0.6*-math.sin(sine/5.5), 0) * CFrame.Angles(math.rad(10), math.rad(12 * -math.sin(sine/11)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
315
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/11)/2.8, -0.1  + 0.1 - math.sin(sine/11)/3.4) * CFrame.Angles(math.rad(25 - 25) + -math.sin(sine/11)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(-15 * 25 * math.cos(sine/11))), 0.3)
316
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/11)/2.8, -0.1 + 0.1 + math.sin(sine/11)/3.4) * CFrame.Angles(math.rad(25 - 25) - -math.sin(sine/11)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(-15 * 25 * math.cos(sine/11))), 0.3)
317
elseif position == "Idle" and attacking == false and running == false then
318
change = .5
319
spin = true
320
for i,v in pairs(Torso:GetChildren()) do if v:IsA("Sound") then v:Remove() end end
321
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0 * -math.sin(sine/12)),math.rad(0),math.rad(0)),.1)
322
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.27 + .02 * math.sin(sine/12),.20 * -math.sin(sine/12)) * CFrame.Angles(math.rad(20 * math.sin(sine/12)),math.rad(0),math.rad(10)), 0.1)
323
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.25,-.32 + 0 * math.sin(sine/12),0 * -math.sin(sine/12)) * CFrame.Angles(math.rad(0 * math.sin(sine/12)),math.rad(0),math.rad(20)), 0.1)
324
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(6 * -math.sin(sine/12)), math.rad(0), math.rad(-10)), 0.1)
325
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(6 * -math.sin(sine/12)), math.rad(0), math.rad(10)), 0.1)
326
elseif position == "Running" and attacking == false then
327
change = 1
328
for i,v in pairs(Torso:GetChildren()) do if v:IsA("Sound") then v:Remove() end end
329
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
330
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
331
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
332
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
333
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
334
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
335
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
336
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
337
end
338
swait()
339
end
340
end)
341
anims()
342
r = game:service("RunService")
343
 
344
local damage = 0
345-
anims()
345+
346
sword = script.Parent.blade
347
Tool = script.Parent
348
 
349
local damages,values,sounds = {30,45,65},{Tool.PlaySlash,Tool.PlayThrust,Tool.PlayOverhead},{Tool.Handle.SlashSound,Tool.Handle.OverheadSound,Tool.Handle.LungeSound}
350
local enabledToDamage = true
351
 
352
function blow(hit)
353
    if enabledToDamage == false then return end
354
    enabledToDamage = false
355
    if (hit.Parent == nil) then enabledToDamage = true return end -- happens when bullet hits sword
356
    local humanoid = hit.Parent:findFirstChild("Humanoid")
357
    local vCharacter = Tool.Parent
358
    local vPlayer = game.Players:playerFromCharacter(vCharacter)
359
    local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
360
    if humanoid~=nil and humanoid ~= hum and hum ~= nil then
361
        -- final check, make sure sword is in-hand
362
        local right_arm = vCharacter:FindFirstChild("Right Arm")
363
        if (right_arm ~= nil) then
364
            local joint = right_arm:FindFirstChild("RightGrip")
365
            if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
366
                tagHumanoid(humanoid, vPlayer)
367
                humanoid:TakeDamage(damage)
368
                wait(1)
369
                untagHumanoid(humanoid)
370
            else
371
                enabledToDamage = true
372
            end
373
        else
374
            enabledToDamage = true
375
        end
376
    else
377
        enabledToDamage = true
378
    end
379
end
380
 
381
 
382
function tagHumanoid(humanoid, player)
383
    local creator_tag = Instance.new("ObjectValue")
384
    creator_tag.Value = player
385
    creator_tag.Name = "creator"
386
    creator_tag.Parent = humanoid
387
end
388
 
389
function untagHumanoid(humanoid)
390
    if humanoid ~= nil then
391
        local tag = humanoid:findFirstChild("creator")
392
        if tag ~= nil then
393
            tag.Parent = nil
394
        end
395
    end
396
end
397
 
398
 
399
function attack()
400
    damage = slash_damage
401
    script.Parent.Handle.SlashSound:Play()
402
    script.Parent.PlaySlash.Value = not script.Parent.PlaySlash.Value
403
end
404
 
405
function lunge()
406
    damage = lunge_damage
407
    script.Parent.Handle.LungeSound:Play()
408
    script.Parent.PlayOverhead.Value = not script.Parent.PlayOverhead.Value
409
    force = Instance.new("BodyVelocity")
410
    force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
411
    force.Parent = Tool.Parent.Torso
412
    wait(.5)
413
    force.Parent = nil
414
    wait(.5)
415
    damage = slash_damage
416
end
417
 
418
 
419
Tool.Enabled = true
420
local last_attack = 0
421
local status = 0
422
 
423
function onActivated()
424
    if not Tool.Enabled then
425
        return
426
    end
427
    Tool.Enabled = false
428
    local character = Tool.Parent;
429
    local humanoid = character.Humanoid
430
    if humanoid == nil then
431
        print("Humanoid not found")
432
        return
433
    end
434
    t = r.Stepped:wait()
435
    if (t - last_attack < 1.5) then
436
        if status == 3 then
437
            status = 0
438
            damage = 0
439
        else
440
            status = status + 1
441
            values[status].Value = not values[status].Value
442
            damage = damages[status]
443
            sounds[status]:Play()
444
            enabledToDamage = true
445
            wait(0.5)
446
            enabledToDamage = false
447
        end
448
    else
449
        status = 0
450
        damage = 0
451
    end
452
    last_attack = t
453
    Tool.Enabled = true
454
end
455
 
456
function onEquipped()
457
    wait(1/3)
458
    Tool.Handle.UnsheathSound:Play()
459
end
460
 
461
Tool.Equipped:connect(onEquipped)
462
script.Parent.Activated:connect(onActivated)
463
connection = sword.Touched:connect(blow)