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Iso_Kilo

Sonic 1 - Unused Standing Breathe Restoration

Nov 27th, 2019
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  1. ; Note, this is to replace the animation instruction in Obj64_Wobble. And uses a custom animation.
  2. Obj64_StatusChk:
  3.         btst        #1,$22(a1) ; Check if player is in the air
  4.         bne.s    InAir ; If they are in the air, use the in air breathing animation
  5. Standing:
  6.         move.b    #$1F,$1C(a1) ; Play standing breathing animation
  7.         bra.s    @cont ; Continue
  8. InAir:
  9.         move.b    #$15,$1C(a1) ; Play in air breathing animation
  10. @cont:
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