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- ; Note, this is to replace the animation instruction in Obj64_Wobble. And uses a custom animation.
- Obj64_StatusChk:
- btst #1,$22(a1) ; Check if player is in the air
- bne.s InAir ; If they are in the air, use the in air breathing animation
- Standing:
- move.b #$1F,$1C(a1) ; Play standing breathing animation
- bra.s @cont ; Continue
- InAir:
- move.b #$15,$1C(a1) ; Play in air breathing animation
- @cont:
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