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RayTheLocker123123

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Mar 28th, 2025
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  1. #define GWORLD 0x1771c988
  2. #define FNAME 0x1792E740                     //0x130C2A80
  3. #define GAME_INSTANCE 0x208 //0x210
  4. #define LOCAL_PLAYERS 0x38
  5. #define PLAYER_CONTROLLER 0x30
  6. #define LOCAL_PAWN 0x350
  7. #define CURRENT_WEAPON 0xa80
  8. #define VELOCITY 0x180 //CompentVELOCITY
  9. #define GRAVITY 0x8a2 // bUseGravity
  10. #define PAWN_PRIVATE 0x320
  11. #define location_under_reticle  0x27f0 // https://dumpspace.spuckwaffel.com/Games/?hash=6b77eceb&type=classes&idx=AFortPlayerController&member=LocationUnderReticle
  12. #define ROOT_COMPONENT 0x1B0
  13. #define RELATIVE_LOCATION 0x138
  14. #define PLAYER_STATE 0x2c8
  15. #define PLAYER_CAMARA_MANEGER 0x360
  16. #define GAME_STATE 0x190 /// 0x188 //0x190
  17. #define PLAYER_ARRAY 0x2C0
  18. #define MESH 0x328
  19. #define Playername 0xb08
  20. #define TEAM_INDEX 0x1259
  21. #define WEAPON_DATA 0x570
  22. #define CURRENT_WEAPON 0xa80
  23. #define AMMO_COUNT 0xefc
  24. #define COMPONENT_TO_WORLD 0x1E0
  25. #define CURRENT_VEHICLE 0x2b40
  26. #define BONE_ARRAY 0x5c8
  27. #define BONE_ARRAY_ACCHE 0x5b8
  28. #define LAST_SUMBIT_TIME 0x2E8
  29. #define LAST_SUMBIT_TIME_ON_SCREEN 0x2F0
  30. #define ProjectileSpeed 0x1d48  //ProjectileSpeed  
  31. #define ProjectileGravityScale 0x1dfc // ProjectileGravityScale
  32. #define PLATFORM 0x430
  33. #define HABANERO_COMPONENT 0xa48
  34. #define RANKED_PROGRESS 0xd0
  35. #define PLAYER_ID 0x2ac
  36. #define b_is_dying 0x718
  37. #define ITEM_NAME 0x40
  38. #define TargetedFortPawn 0x1990
  39.  
  40. #define KILL_COUNT 0x126c // https://dumpspace.spuckwaffel.com/Games/?hash=6b77eceb&type=classes&idx=AFortPlayerStateAthena&member=KillScore
  41. #define FortPTR uintptr_t
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