wamandnj

Untitled

Mar 5th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. wait(1/25)
  305.  
  306. -- Main Things
  307.  
  308. local player = game.Players.LocalPlayer
  309. local character = player.Character
  310. local mouse = player:GetMouse()
  311.  
  312. -- Other Things
  313.  
  314. local run = false
  315. local stopvelocity = false
  316. local speedup = 0
  317. local hover = false
  318. local timepass = 0
  319.  
  320. -- Customization Options
  321.  
  322. local forcefield = false
  323. local everyone_dies = false
  324. local have_music = true
  325. local have_light = true
  326. local speakingtext = true
  327. doeffect = 1
  328.  
  329. -- Customization Run
  330.  
  331. if have_music == true then
  332. local music = Instance.new("Sound")
  333. music.SoundId = "https://www.roblox.com/asset/?id=243139642"
  334. music.Volume = 1
  335. music.Playing = true
  336. music.Looped = true
  337. music.Pitch = 1.2
  338. music.Parent = character:WaitForChild("Head")
  339. end
  340.  
  341. if have_light == true then
  342. light = Instance.new("PointLight")
  343. light.Range = 15
  344. light.Brightness = 1000
  345. light.Shadows = true
  346. light.Enabled = false
  347. light.Parent = character:WaitForChild("Head")
  348. end
  349.  
  350. if speakingtext == true then
  351. local bgui = Instance.new("BillboardGui",character)
  352. bgui.Size = UDim2.new(0,100,0,40)
  353. bgui.StudsOffset = Vector3.new(0,2,0)
  354. bgui.Adornee = character.Head
  355. local text = Instance.new("TextLabel", bgui)
  356. text.BackgroundTransparency = 1
  357. text.BorderSizePixel = 0
  358. text.Text = "Rainbow's Fury!"
  359. text.Font = "ArialBold"
  360. text.FontSize = "Size24"
  361. text.TextStrokeTransparency = 0
  362. text.TextStrokeColor3 = Color3.new(0,0,0)
  363. text.TextColor3 = Color3.new(255,255,255)
  364. coroutine.resume(coroutine.create(function()
  365. while true do
  366. for i=1, 255 do
  367. wait()
  368. text.TextColor3 = Color3.new((math.random(0, 255) / i),(math.random(0, 255) / i),(math.random(0, 255) / i))
  369. end
  370. text.TextColor3 = Color3.new(255, 255, 255)
  371. wait()
  372. end
  373. end))
  374. text.Size = UDim2.new(1,0,0.5,0)
  375. player.Chatted:connect(function(chat)
  376. for i=1,string.len(chat) do
  377. text.Text = string.sub(chat, 1, i)
  378. wait()
  379. end
  380. wait(2)
  381. text.Text = ""
  382. end)
  383. wait(0.2)
  384. for i=1,10 do
  385. wait()
  386. text.Transparency = text.Transparency + (0.05 * i)
  387. end
  388. text.Text = ""
  389. text.FontSize = "Size28"
  390. for i=1,10 do
  391. text.Transparency = text.Transparency - (0.05 * i)
  392. wait()
  393. end
  394. end
  395.  
  396. -- God Strength
  397.  
  398. local humanoid = character:FindFirstChild("Humanoid")
  399. if humanoid == nil then
  400. return
  401. else
  402. if forcefield == true then
  403. local forcefield = Instance.new("ForceField")
  404. forcefield.Parent = character
  405. end
  406. coroutine.resume(coroutine.create(function()
  407. repeat
  408. humanoid.MaxHealth = "inf"
  409. humanoid.Health = humanoid.MaxHealth
  410. if run == false then
  411. humanoid.WalkSpeed = 30
  412. end
  413. humanoid.JumpPower = 100
  414. humanoid.PlatformStand = false
  415. game.Workspace.Gravity = 196.2
  416. for i,v in pairs(character:GetChildren()) do
  417. if v.ClassName == "Part" then
  418. v.Anchored = false
  419. end
  420. if v.ClassName == "Accessory" then
  421. for i,g in pairs(v:GetChildren()) do
  422. if g.ClassName == "Part" then
  423. g.Anchored = false
  424. if stopvelocity == true then
  425. g.Velocity = Vector3.new(0,0,0)
  426. end
  427. end
  428. end
  429. end
  430. end
  431. wait()
  432. if everyone_dies == true then
  433. if humanoid.Health <= 1 or humanoid == nil then
  434. for i,v in pairs(game.Workspace:GetChildren()) do
  435. if v:FindFirstChild("Humanoid") and v:FindFirstChild("Torso") then
  436. v:Destroy()
  437. end
  438. end
  439. return
  440. end
  441. end
  442. until humanoid == "nil"
  443. wait()
  444. end))
  445. end
  446.  
  447. -- Keys
  448.  
  449. mouse.KeyDown:connect(function(key)
  450. if key == "z" then
  451. if mouse.Target ~= nil then
  452. local hitmodel = mouse.Target.Parent
  453. local hithumanoid = mouse.Target.Parent:FindFirstChild("Humanoid")
  454. if mouse.Target.Parent.ClassName == "Accessory" then
  455. hithumanoid = mouse.Target.Parent.Parent
  456. end
  457. if hithumanoid then
  458. coroutine.resume(coroutine.create(function()
  459. repeat
  460. hithumanoid:UnequipTools()
  461. hithumanoid.WalkSpeed = 0
  462. hithumanoid.JumpPower = 0
  463. hithumanoid.PlatformStand = true
  464. wait()
  465. until hithumanoid == "nil"
  466. wait()
  467. end))
  468. end
  469. end
  470. elseif key == "r" then
  471. if mouse.Target ~= nil then
  472. mouse.Target:Destroy()
  473. end
  474. elseif key == "k" then
  475. if (character.Torso.Position - mouse.Hit.p).magnitude < 1000 then
  476. local part = Instance.new("Part")
  477. part.Name = "Block"
  478. part.Material = "SmoothPlastic"
  479. part.Anchored = true
  480. part.CanCollide = true
  481. part.Size = Vector3.new(3,9,3)
  482. part.Parent = workspace
  483. part.Position = mouse.Hit.p
  484. coroutine.resume(coroutine.create(function()
  485. wait(5)
  486. for i=1,10 do
  487. part.Size = part.Size + Vector3.new(1 * i,(1 * (i * 3)),1 * i)
  488. part.Transparency = part.Transparency + (0.025 * i)
  489. wait()
  490. end
  491. part.Transparency = 1
  492. part:Destroy()
  493. end))
  494. end
  495. elseif key == "f" then
  496. if mouse.Target ~= nil and mouse.Target.ClassName == "Part" then
  497. coroutine.resume(coroutine.create(function()
  498. local lookat = mouse.Target
  499. repeat
  500. lookat.BrickColor = BrickColor.Random()
  501. lookat.Material = "Neon"
  502. wait()
  503. until lookat == "nil"
  504. wait()
  505. end))
  506. end
  507. elseif key == "g" then
  508. if mouse.Target ~= nil and mouse.Target.ClassName == "Part" then
  509. local spinthing = mouse.Target
  510. coroutine.resume(coroutine.create(function()
  511. repeat
  512. wait()
  513. local random = math.random(-1,1)
  514. random = random * math.random(-10,10)
  515. spinthing.CFrame = spinthing.CFrame * CFrame.fromEulerAnglesXYZ(random, random, random)
  516. until spinthing == "nil"
  517. wait()
  518. end))
  519. end
  520. elseif key == "e" then
  521. local deletehumanoid = mouse.Target.Parent:FindFirstChild("Humanoid")
  522. if mouse.Target.Parent.ClassName == "Accessory" then
  523. deletehumanoid = mouse.Target.Parent.Parent
  524. end
  525. if mouse.Target ~= nil and deletehumanoid then
  526. mouse.Target.Parent:Destroy()
  527. end
  528. elseif key == "x" then
  529. local healhumanoid = mouse.Target.Parent:FindFirstChild("Humanoid")
  530. if mouse.Target.Parent.ClassName == "Accessory" then
  531. healhumanoid = mouse.Target.Parent.Parent
  532. end
  533. if mouse.Target ~= nil and healhumanoid then
  534. healhumanoid.Health = healhumanoid.MaxHealth
  535. healhumanoid.PlatformStand = false
  536. end
  537. elseif key == "l" then
  538. if (character.Torso.Position - mouse.Hit.p).magnitude < 1000 then
  539. local part = Instance.new("Part")
  540. part.Name = "Block"
  541. part.Material = "Neon"
  542. part.Anchored = true
  543. part.CanCollide = true
  544. part.Size = Vector3.new(3,3,3)
  545. part.Parent = workspace
  546. part.CFrame = mouse.Hit
  547. coroutine.resume(coroutine.create(function()
  548. for i=1,10 do
  549. part.Size = part.Size + Vector3.new(1 * i,(1 * i),1 * i)
  550. part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(i), math.rad(i), math.rad(i))
  551. part.Transparency = part.Transparency + (0.025 * i)
  552. wait()
  553. end
  554. part.Transparency = 1
  555. part:Destroy()
  556. end))
  557. end
  558. elseif key == "q" then
  559. local flytarget = mouse.Target
  560. if mouse.Target ~= "nil" then
  561. for i=1,50 do
  562. flytarget.CFrame = flytarget.CFrame + Vector3.new(0,(0.1 * (i / 5)),0)
  563. wait()
  564. end
  565. local flytargethumanoid = flytarget.Parent:FindFirstChild("Humanoid")
  566. if flytargethumanoid then
  567. flytarget.Parent:BreakJoints()
  568. flytargethumanoid.Health = 0
  569. flytargethumanoid.PlatformStand = true
  570. flytargethumanoid:ClearAllChildren()
  571. end
  572. local explosion = Instance.new("Explosion")
  573. explosion.Position = flytarget.Position
  574. explosion.BlastRadius = 20
  575. explosion.BlastPressure = 250000
  576. explosion.DestroyJointRadiusPercent = 1
  577. explosion.Parent = flytarget
  578. game.Debris:AddItem(flytarget, 2)
  579. end
  580. elseif key == "y" then
  581. local pdude = mouse.Target.Parent
  582. local pdeletehumanoid = mouse.Target.Parent:FindFirstChild("Humanoid")
  583. if mouse.Target.Parent.ClassName == "Accessory" then
  584. pdeletehumanoid = mouse.Target.Parent.Parent
  585. pdude = mouse.Target.Parent.Parent
  586. end
  587. if mouse.Target ~= nil and pdeletehumanoid then
  588. repeat
  589. local pdude = game.Workspace:FindFirstChild(pdude.Name)
  590. if pdude then
  591. pdude:Destroy()
  592. end
  593. wait()
  594. until 1 == 2
  595. end
  596. elseif key == "t" then
  597. if mouse.Target ~= nil and mouse.Target.Parent.ClassName == "Accessory" then
  598. mouse.Target:Destroy()
  599. end
  600. elseif key == "m" then
  601. local block = Instance.new("Part")
  602. block.Size = Vector3.new(math.random(1, 3),math.random(1, 3),math.random(1, 3))
  603. block.BrickColor = BrickColor.Random()
  604. block.Position = mouse.Hit.p
  605. block.Parent = workspace
  606. elseif key == "n" then
  607. local blowup = Instance.new("Explosion")
  608. blowup.Position = mouse.Hit.p
  609. blowup.BlastRadius = 10
  610. blowup.BlastPressure = 250000
  611. blowup.DestroyJointRadiusPercent = 1
  612. blowup.Parent = workspace
  613. elseif key:byte() == 48 then
  614. run = true
  615. doeffect = doeffect + 1
  616. speedup = 0.01
  617. elseif key == "b" then
  618. if light.Enabled == false then
  619. light.Enabled = true
  620. else
  621. light.Enabled = false
  622. end
  623. elseif key == "v" then
  624. if stopvelocity == false then
  625. stopvelocity = true
  626. else
  627. stopvelocity = false
  628. end
  629. elseif key == "c" then
  630. if (character:FindFirstChild("Head").Position - mouse.Hit.p).magnitude < 1500 then
  631. character.Head.CFrame = mouse.Hit + Vector3.new(0, 5, 0)
  632. end
  633. elseif key == "h" then
  634. if hover == false then
  635. hover = true
  636. else
  637. hover = false
  638. end
  639. end --end of ifkeys
  640. end)
  641.  
  642. mouse.KeyUp:connect(function(key)
  643. if key:byte() == 48 then
  644. run = false
  645. doeffect = doeffect - 1
  646. speedup = 0
  647. end
  648. end)
  649.  
  650. -- Hold Actions
  651.  
  652. coroutine.resume(coroutine.create(function()
  653. while true do
  654. if run == true then
  655. humanoid.WalkSpeed = 70
  656. repeat
  657. humanoid.WalkSpeed = humanoid.WalkSpeed + (0.05 + speedup)
  658. character.Head.Velocity = character.Head.Velocity + Vector3.new(1,0,1) * character.Head.CFrame.lookVector * speedup
  659. if speedup > 15 then
  660. speedup = speedup + 0.5
  661. humanoid.WalkSpeed = humanoid.WalkSpeed + 60
  662. else
  663. speedup = speedup + 0.1
  664. end
  665. local reffect = Instance.new("Part")
  666. game.Debris:AddItem(reffect, 5)
  667. reffect.Size = Vector3.new(math.random(0.6,1),math.random(0.6,1),math.random(0.6,1))
  668. reffect.Anchored = true
  669. reffect.CanCollide = false
  670. reffect.Material = "Plastic"
  671. reffect.Name = "Run Effect"
  672. reffect.BrickColor = BrickColor.Random()
  673. reffect.CFrame = (character:FindFirstChild("Head").CFrame - Vector3.new(math.random(-1,1), math.random(4,4.5), math.random(-1,1))) * CFrame.Angles(math.rad(90),0,0)
  674. local runmesh = Instance.new("SpecialMesh")
  675. runmesh.MeshType = "FileMesh"
  676. runmesh.MeshId = "rbxassetid://20329976"
  677. runmesh.Offset = Vector3.new(0, 0, 0.5)
  678. runmesh.Parent = reffect
  679. reffect.Parent = workspace
  680. coroutine.resume(coroutine.create(function()
  681. for i=1,10 do
  682. reffect.Transparency = reffect.Transparency + (0.05 * i)
  683. runmesh.Offset = runmesh.Offset + Vector3.new(0, 1 + ((speedup) / i), 0)
  684. runmesh.Scale = runmesh.Scale + Vector3.new((humanoid.WalkSpeed / 1000) * i, (humanoid.WalkSpeed / 1000) * i, (humanoid.WalkSpeed / 1000) * i)
  685. wait()
  686. end
  687. reffect:Destroy()
  688. end))
  689. wait()
  690. until run == false
  691. humanoid.WalkSpeed = 30
  692. speedup = 0
  693. end
  694. wait()
  695. end
  696. end))
  697.  
  698. coroutine.resume(coroutine.create(function()
  699. while true do
  700. if hover == true then
  701. repeat
  702. local effect = Instance.new("Part")
  703. game.Debris:AddItem(effect, 5)
  704. effect.Size = Vector3.new(0.1, 0.1, 0.1)
  705. effect.Anchored = true
  706. effect.CanCollide = false
  707. effect.Material = "Plastic"
  708. effect.Name = "Hover Effect"
  709. effect.BrickColor = BrickColor.Random()
  710. effect.CFrame = (character:FindFirstChild("Head").CFrame - Vector3.new(math.random(-0.5,0.5), 4.5, math.random(-0.5,0.5))) * CFrame.Angles(math.rad(90),0,0)
  711. local ringmesh = Instance.new("SpecialMesh")
  712. ringmesh.MeshType = "FileMesh"
  713. ringmesh.MeshId = "rbxassetid://3270017"
  714. ringmesh.Offset = Vector3.new(0, 0, 0.5)
  715. ringmesh.Scale = Vector3.new(3,3,3)
  716. ringmesh.Parent = effect
  717. effect.Parent = workspace
  718. character.Head.Velocity = Vector3.new(character.Head.Velocity.x, 50, character.Head.Velocity.z)
  719. coroutine.resume(coroutine.create(function()
  720. for i=1,30 do
  721. effect.Transparency = effect.Transparency + ((0.05 / 3) * i)
  722. ringmesh.Scale = ringmesh.Scale + Vector3.new((-0.05 * i), (-0.05 * i), (-0.05 * i))
  723. ringmesh.Offset = ringmesh.Offset + Vector3.new(0, 0, (0.5 * i))
  724. wait()
  725. end
  726. effect:Destroy()
  727. end))
  728. wait()
  729. until hover == false
  730. end
  731. wait()
  732. end
  733. end))
  734.  
  735. -- Rainbow Particle
  736.  
  737. coroutine.resume(coroutine.create(function()
  738. while true do
  739. for i=1, math.random(1, doeffect) do
  740. local shine = Instance.new("Part")
  741. game.Debris:AddItem(shine, 5)
  742. shine.Size = Vector3.new(math.random(0.6,0.9),math.random(0.6,0.9),math.random(0.6,0.9))
  743. shine.BrickColor = BrickColor.Random()
  744. shine.Material = "Neon"
  745. shine.Anchored = true
  746. shine.CanCollide = false
  747. shine.Name = "Idle Effect"
  748. shine.CFrame = (character:FindFirstChild("Head").CFrame - Vector3.new(0, 4, 0)) * CFrame.Angles(math.rad(math.random(-360, 360)),math.rad(math.random(-360, 360)),math.rad(math.random(-360, 360)))
  749. shine.Parent = workspace
  750. coroutine.resume(coroutine.create(function()
  751. for i=1,40 do
  752. shine.Transparency = shine.Transparency + ((0.05 / 4) * i)
  753. shine.Size = shine.Size - Vector3.new(((0.05 / 4) * i), ((0.05 / 4) * i), ((0.05 / 4) * i))
  754. shine.CFrame = shine.CFrame + shine.CFrame.lookVector * (0.3 * (i / (i / 3)))
  755. shine.CFrame = shine.CFrame + Vector3.new(0,(0.1 * i), 0)
  756. shine.CFrame = shine.CFrame * CFrame.Angles(math.rad(i * 4), math.rad(i * 4), math.rad(i * 4))
  757. wait()
  758. end
  759. shine:Destroy()
  760. end))
  761. end
  762. wait()
  763. end
  764. end))
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