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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer | |
5 | script.Parent = InternalData.RealOwner.Character | |
6 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event | |
7 | local function createObject (connections, index) | |
8 | local proxy = newproxy (true);local meta = getmetatable (proxy); | |
9 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
10 | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end; | |
11 | meta.__index = function (self, i) | |
12 | if (i == 'TriggerEvent') then return runbind end; | |
13 | return connections[i] and connections[i].Event or index[i]; | |
14 | end; | |
15 | meta.__newindex = index;meta.__metatable = false;return proxy | |
16 | end; | |
17 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) | |
18 | local UserInputService = createObject({"InputBegan","InputEnded"},{}) | |
19 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
20 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
21 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
22 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
23 | if FiredBy ~= InternalData.RealOwner then return end | |
24 | if Input.MouseEvent then | |
25 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
26 | elseif Input.Sound then | |
27 | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end | |
28 | else | |
29 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
30 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
31 | for _,Action in pairs(ContextActionService.Actions) do | |
32 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
33 | end | |
34 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
35 | end | |
36 | end) | |
37 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
38 | Event.Parent = NLS([[ | |
39 | local Player = owner; | |
40 | local Sounds = {}; | |
41 | local Event = script:WaitForChild("UserInput"); | |
42 | local UserInputService = game:GetService("UserInputService"); | |
43 | local Mouse = Player:GetMouse(); | |
44 | local Input = function(Input,gameProcessedEvent) | |
45 | if gameProcessedEvent then return end | |
46 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
47 | end | |
48 | Event.OnClientEvent:connect(function(Args) | |
49 | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end | |
50 | end) | |
51 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
52 | local Hit,Target | |
53 | while wait(1/30) do | |
54 | for x,Sound in pairs(Sounds) do | |
55 | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end | |
56 | end | |
57 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
58 | Hit = Mouse.Hit;Target = Mouse.Target; | |
59 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
60 | end | |
61 | end | |
62 | ]],InternalData.RealOwner.Character) | |
63 | end | |
64 | InternalData.NewOwner = setmetatable({},{ | |
65 | __index = function (self,Index) | |
66 | local Type = type(InternalData.RealOwner[Index]) | |
67 | if Type == "function" then | |
68 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
69 | return function (self)return InternalData["Mouse"] end | |
70 | end | |
71 | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end | |
72 | elseif Index == "FakePlayer" then | |
73 | return true | |
74 | end | |
75 | return InternalData.RealOwner[Index] | |
76 | end; | |
77 | __tostring = function(self) return tostring(InternalData.RealOwner) end | |
78 | }) | |
79 | --LoadLibrary("RbxUtility").Create | |
80 | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) | |
81 | if Library == "RbxUtility" then | |
82 | return setmetatable({},{ | |
83 | __tostring = function() return "RbxUtility" end; | |
84 | __index = function(self, Index) | |
85 | if Index:lower() == "create" then | |
86 | return function(Type) | |
87 | return function(Data) | |
88 | Data = Data or {} | |
89 | local Inst = Instance.new(Type) | |
90 | for x,y in pairs(Data) do | |
91 | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end | |
92 | if y == owner then y = InternalData.RealOwner end | |
93 | Inst[x] = y | |
94 | end | |
95 | return Inst | |
96 | end | |
97 | end | |
98 | end | |
99 | return InternalData.LoadLibrary(Library)[Index] | |
100 | end | |
101 | }) | |
102 | end | |
103 | return InternalData.LoadLibrary(Library) | |
104 | end | |
105 | InternalData.RealInstance = Instance;Instance = setmetatable({},{ | |
106 | __index = function (self,Index) | |
107 | if Index:lower() == 'new' then | |
108 | return function (Type, Parent) | |
109 | if Parent == owner then Parent = InternalData.RealOwner end | |
110 | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end | |
111 | local Real = InternalData.RealInstance.new(Type,Parent) | |
112 | if not Type then return end | |
113 | if Type == "BillboardGui" then | |
114 | local ToReturn = setmetatable({},{ | |
115 | __index = function (self,Index) | |
116 | if type(Real[Index]) == "function" then | |
117 | if Index:lower() == "clone" then | |
118 | return function (self) | |
119 | local Real = Real:Clone() | |
120 | local ToReturn = setmetatable({RealObject = Real},{ | |
121 | __index = function (self,Index) | |
122 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
123 | return Real[Index] | |
124 | end; | |
125 | __newindex = function (self,Index,Value) | |
126 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
127 | if Value == owner then Value = InternalData.RealOwner end | |
128 | Real[Index] = Value | |
129 | end; | |
130 | __tostring = function(self) return tostring(Real) end; | |
131 | }) | |
132 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
133 | end | |
134 | end | |
135 | return function (self,...) return Real[Index](Real,...)end | |
136 | end | |
137 | return Real[Index] | |
138 | end; | |
139 | __newindex = function (self,Index,Value) | |
140 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
141 | if Value == owner then Value = InternalData.RealOwner end | |
142 | Real[Index] = Value | |
143 | end; | |
144 | __tostring = function(self) return tostring(Real) end; | |
145 | }) | |
146 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
147 | elseif Type:lower() == "sound" then | |
148 | Real.Parent = owner.Character; | |
149 | local ToReturn = setmetatable({RealObject = Real},{ | |
150 | __index = function (self,Index) | |
151 | if Index:lower() == "playbackloudness" then | |
152 | return InternalData.SoundLoudness[Real] or 0 | |
153 | elseif type(Real[Index]) == "function" then | |
154 | if Index:lower() == "clone" then | |
155 | return function (self) | |
156 | local Real = Real:Clone() | |
157 | local ToReturn = setmetatable({},{ | |
158 | __index = function (self,Index) | |
159 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
160 | return Real[Index] | |
161 | end; | |
162 | __newindex = function (self,Index,Value) | |
163 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
164 | if Value == owner then Value = InternalData.RealOwner end | |
165 | Real[Index] = Value | |
166 | end; | |
167 | __tostring = function(self) return tostring(Real) end; | |
168 | }) | |
169 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
170 | end | |
171 | end | |
172 | return function (self,...) return Real[Index](Real,...)end | |
173 | end | |
174 | return Real[Index] | |
175 | end; | |
176 | __newindex = function (self,Index,Value) | |
177 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
178 | if Value == owner then Value = InternalData.RealOwner end | |
179 | Real[Index] = Value | |
180 | end; | |
181 | __tostring = function(self) return tostring(Real) end; | |
182 | }) | |
183 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn; | |
184 | else | |
185 | local ToReturn = setmetatable({RealObject = Real},{ | |
186 | __index = function (self,Index) | |
187 | if type(Real[Index]) == "function" then | |
188 | if Index:lower() == "clone" then | |
189 | return function (self) | |
190 | local Real = Real:Clone() | |
191 | local ToReturn = setmetatable({},{ | |
192 | __index = function (self,Index) | |
193 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
194 | return Real[Index] | |
195 | end; | |
196 | __newindex = function (self,Index,Value) | |
197 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
198 | if Value == owner then Value = InternalData.RealOwner end | |
199 | Real[Index] = Value | |
200 | end; | |
201 | __tostring = function(self) return tostring(Real) end; | |
202 | }) | |
203 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
204 | end | |
205 | end | |
206 | return function (self,...) return Real[Index](Real,...)end | |
207 | end | |
208 | return Real[Index] | |
209 | end; | |
210 | __newindex = function (self,Index,Value) | |
211 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
212 | if Value == owner then Value = InternalData.RealOwner end | |
213 | Real[Index] = Value | |
214 | end; | |
215 | __tostring = function(self) return tostring(Real) end; | |
216 | }) | |
217 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
218 | end | |
219 | end | |
220 | end | |
221 | return InternalData.RealInstance[Index] | |
222 | end; | |
223 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
224 | }); | |
225 | InternalData.RealGame = game;game = setmetatable({},{ | |
226 | __index = function (self,Index) | |
227 | if InternalData.RealGame[Index] then | |
228 | local Type = type(InternalData.RealGame[Index]) | |
229 | if Type == "function" then | |
230 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
231 | return function (self,Service) | |
232 | local FakeServices = { | |
233 | ["players"] = function() | |
234 | return setmetatable({},{ | |
235 | __index = function (self2,Index2) | |
236 | local RealService = InternalData.RealGame:GetService(Service) | |
237 | local Type2 = type(RealService[Index2]) | |
238 | if Type2 == "function" then | |
239 | return function (self,...) return RealService[Index2](RealService,...)end | |
240 | else | |
241 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
242 | return RealService[Index2] | |
243 | end | |
244 | end; | |
245 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
246 | }) | |
247 | end; | |
248 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
249 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
250 | ["debris"] = function() | |
251 | return setmetatable({},{ | |
252 | __index = function(self2,Index2) | |
253 | local RealService = InternalData.RealGame:GetService(Service) | |
254 | local Type2 = type(RealService[Index2]) | |
255 | if Type2 == "function" then | |
256 | if Index2:lower() == "additem" then | |
257 | return function (self,Item,Time) | |
258 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
259 | return RealService:AddItem(Item,Time) | |
260 | end | |
261 | end | |
262 | return function (self,...) return RealService[Index2](RealService,...) end | |
263 | end | |
264 | return RealService[Index2] | |
265 | end; | |
266 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end | |
267 | }) | |
268 | end; | |
269 | ["runservice"] = function() | |
270 | return setmetatable({},{ | |
271 | __index = function(self2,Index2) | |
272 | local RealService = InternalData.RealGame:GetService(Service) | |
273 | local Type2 = type(RealService[Index2]) | |
274 | if Type2 == "function" then | |
275 | return function (self,...) return RealService[Index2](RealService,...) end | |
276 | else | |
277 | local RunServices = { | |
278 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
279 | ["renderstepped"] = function() return RealService["Stepped"] end | |
280 | } | |
281 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
282 | return RealService[Index2] | |
283 | end | |
284 | end; | |
285 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end | |
286 | }) | |
287 | end | |
288 | } | |
289 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
290 | return InternalData.RealGame:GetService(Service) | |
291 | end | |
292 | end | |
293 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
294 | else | |
295 | if game:GetService(Index) then return game:GetService(Index) end | |
296 | return InternalData.RealGame[Index] | |
297 | end | |
298 | end | |
299 | return nil | |
300 | end; | |
301 | __tostring = function(self) return tostring(InternalData.game) end | |
302 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") | |
303 | ||
304 | wait(1/25) | |
305 | ||
306 | -- Main Things | |
307 | ||
308 | local player = game.Players.LocalPlayer | |
309 | local character = player.Character | |
310 | local mouse = player:GetMouse() | |
311 | ||
312 | -- Other Things | |
313 | ||
314 | local run = false | |
315 | local stopvelocity = false | |
316 | local speedup = 0 | |
317 | local hover = false | |
318 | local timepass = 0 | |
319 | ||
320 | -- Customization Options | |
321 | ||
322 | local forcefield = false | |
323 | local everyone_dies = false | |
324 | local have_music = true | |
325 | local have_light = true | |
326 | local speakingtext = true | |
327 | doeffect = 1 | |
328 | ||
329 | -- Customization Run | |
330 | ||
331 | if have_music == true then | |
332 | local music = Instance.new("Sound") | |
333 | music.SoundId = "https://www.roblox.com/asset/?id=243139642" | |
334 | music.Volume = 1 | |
335 | music.Playing = true | |
336 | music.Looped = true | |
337 | music.Pitch = 1.2 | |
338 | music.Parent = character:WaitForChild("Head") | |
339 | end | |
340 | ||
341 | if have_light == true then | |
342 | light = Instance.new("PointLight") | |
343 | light.Range = 15 | |
344 | light.Brightness = 1000 | |
345 | light.Shadows = true | |
346 | light.Enabled = false | |
347 | light.Parent = character:WaitForChild("Head") | |
348 | end | |
349 | ||
350 | if speakingtext == true then | |
351 | local bgui = Instance.new("BillboardGui",character) | |
352 | bgui.Size = UDim2.new(0,100,0,40) | |
353 | bgui.StudsOffset = Vector3.new(0,2,0) | |
354 | bgui.Adornee = character.Head | |
355 | local text = Instance.new("TextLabel", bgui) | |
356 | text.BackgroundTransparency = 1 | |
357 | text.BorderSizePixel = 0 | |
358 | text.Text = "Rainbow's Fury!" | |
359 | text.Font = "ArialBold" | |
360 | text.FontSize = "Size24" | |
361 | text.TextStrokeTransparency = 0 | |
362 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
363 | text.TextColor3 = Color3.new(255,255,255) | |
364 | coroutine.resume(coroutine.create(function() | |
365 | while true do | |
366 | for i=1, 255 do | |
367 | wait() | |
368 | text.TextColor3 = Color3.new((math.random(0, 255) / i),(math.random(0, 255) / i),(math.random(0, 255) / i)) | |
369 | end | |
370 | text.TextColor3 = Color3.new(255, 255, 255) | |
371 | wait() | |
372 | end | |
373 | end)) | |
374 | text.Size = UDim2.new(1,0,0.5,0) | |
375 | player.Chatted:connect(function(chat) | |
376 | for i=1,string.len(chat) do | |
377 | text.Text = string.sub(chat, 1, i) | |
378 | wait() | |
379 | end | |
380 | wait(2) | |
381 | text.Text = "" | |
382 | end) | |
383 | wait(0.2) | |
384 | for i=1,10 do | |
385 | wait() | |
386 | text.Transparency = text.Transparency + (0.05 * i) | |
387 | end | |
388 | text.Text = "" | |
389 | text.FontSize = "Size28" | |
390 | for i=1,10 do | |
391 | text.Transparency = text.Transparency - (0.05 * i) | |
392 | wait() | |
393 | end | |
394 | end | |
395 | ||
396 | -- God Strength | |
397 | ||
398 | local humanoid = character:FindFirstChild("Humanoid") | |
399 | if humanoid == nil then | |
400 | return | |
401 | else | |
402 | if forcefield == true then | |
403 | local forcefield = Instance.new("ForceField") | |
404 | forcefield.Parent = character | |
405 | end | |
406 | coroutine.resume(coroutine.create(function() | |
407 | repeat | |
408 | humanoid.MaxHealth = "inf" | |
409 | humanoid.Health = humanoid.MaxHealth | |
410 | if run == false then | |
411 | humanoid.WalkSpeed = 30 | |
412 | end | |
413 | humanoid.JumpPower = 100 | |
414 | humanoid.PlatformStand = false | |
415 | game.Workspace.Gravity = 196.2 | |
416 | for i,v in pairs(character:GetChildren()) do | |
417 | if v.ClassName == "Part" then | |
418 | v.Anchored = false | |
419 | end | |
420 | if v.ClassName == "Accessory" then | |
421 | for i,g in pairs(v:GetChildren()) do | |
422 | if g.ClassName == "Part" then | |
423 | g.Anchored = false | |
424 | if stopvelocity == true then | |
425 | g.Velocity = Vector3.new(0,0,0) | |
426 | end | |
427 | end | |
428 | end | |
429 | end | |
430 | end | |
431 | wait() | |
432 | if everyone_dies == true then | |
433 | if humanoid.Health <= 1 or humanoid == nil then | |
434 | for i,v in pairs(game.Workspace:GetChildren()) do | |
435 | if v:FindFirstChild("Humanoid") and v:FindFirstChild("Torso") then | |
436 | v:Destroy() | |
437 | end | |
438 | end | |
439 | return | |
440 | end | |
441 | end | |
442 | until humanoid == "nil" | |
443 | wait() | |
444 | end)) | |
445 | end | |
446 | ||
447 | -- Keys | |
448 | ||
449 | mouse.KeyDown:connect(function(key) | |
450 | if key == "z" then | |
451 | if mouse.Target ~= nil then | |
452 | local hitmodel = mouse.Target.Parent | |
453 | local hithumanoid = mouse.Target.Parent:FindFirstChild("Humanoid") | |
454 | if mouse.Target.Parent.ClassName == "Accessory" then | |
455 | hithumanoid = mouse.Target.Parent.Parent | |
456 | end | |
457 | if hithumanoid then | |
458 | coroutine.resume(coroutine.create(function() | |
459 | repeat | |
460 | hithumanoid:UnequipTools() | |
461 | hithumanoid.WalkSpeed = 0 | |
462 | hithumanoid.JumpPower = 0 | |
463 | hithumanoid.PlatformStand = true | |
464 | wait() | |
465 | until hithumanoid == "nil" | |
466 | wait() | |
467 | end)) | |
468 | end | |
469 | end | |
470 | elseif key == "r" then | |
471 | if mouse.Target ~= nil then | |
472 | mouse.Target:Destroy() | |
473 | end | |
474 | elseif key == "k" then | |
475 | if (character.Torso.Position - mouse.Hit.p).magnitude < 1000 then | |
476 | local part = Instance.new("Part") | |
477 | part.Name = "Block" | |
478 | part.Material = "SmoothPlastic" | |
479 | part.Anchored = true | |
480 | part.CanCollide = true | |
481 | part.Size = Vector3.new(3,9,3) | |
482 | part.Parent = workspace | |
483 | part.Position = mouse.Hit.p | |
484 | coroutine.resume(coroutine.create(function() | |
485 | wait(5) | |
486 | for i=1,10 do | |
487 | part.Size = part.Size + Vector3.new(1 * i,(1 * (i * 3)),1 * i) | |
488 | part.Transparency = part.Transparency + (0.025 * i) | |
489 | wait() | |
490 | end | |
491 | part.Transparency = 1 | |
492 | part:Destroy() | |
493 | end)) | |
494 | end | |
495 | elseif key == "f" then | |
496 | if mouse.Target ~= nil and mouse.Target.ClassName == "Part" then | |
497 | coroutine.resume(coroutine.create(function() | |
498 | local lookat = mouse.Target | |
499 | repeat | |
500 | lookat.BrickColor = BrickColor.Random() | |
501 | lookat.Material = "Neon" | |
502 | wait() | |
503 | until lookat == "nil" | |
504 | wait() | |
505 | end)) | |
506 | end | |
507 | elseif key == "g" then | |
508 | if mouse.Target ~= nil and mouse.Target.ClassName == "Part" then | |
509 | local spinthing = mouse.Target | |
510 | coroutine.resume(coroutine.create(function() | |
511 | repeat | |
512 | wait() | |
513 | local random = math.random(-1,1) | |
514 | random = random * math.random(-10,10) | |
515 | spinthing.CFrame = spinthing.CFrame * CFrame.fromEulerAnglesXYZ(random, random, random) | |
516 | until spinthing == "nil" | |
517 | wait() | |
518 | end)) | |
519 | end | |
520 | elseif key == "e" then | |
521 | local deletehumanoid = mouse.Target.Parent:FindFirstChild("Humanoid") | |
522 | if mouse.Target.Parent.ClassName == "Accessory" then | |
523 | deletehumanoid = mouse.Target.Parent.Parent | |
524 | end | |
525 | if mouse.Target ~= nil and deletehumanoid then | |
526 | mouse.Target.Parent:Destroy() | |
527 | end | |
528 | elseif key == "x" then | |
529 | local healhumanoid = mouse.Target.Parent:FindFirstChild("Humanoid") | |
530 | if mouse.Target.Parent.ClassName == "Accessory" then | |
531 | healhumanoid = mouse.Target.Parent.Parent | |
532 | end | |
533 | if mouse.Target ~= nil and healhumanoid then | |
534 | healhumanoid.Health = healhumanoid.MaxHealth | |
535 | healhumanoid.PlatformStand = false | |
536 | end | |
537 | elseif key == "l" then | |
538 | if (character.Torso.Position - mouse.Hit.p).magnitude < 1000 then | |
539 | local part = Instance.new("Part") | |
540 | part.Name = "Block" | |
541 | part.Material = "Neon" | |
542 | part.Anchored = true | |
543 | part.CanCollide = true | |
544 | part.Size = Vector3.new(3,3,3) | |
545 | part.Parent = workspace | |
546 | part.CFrame = mouse.Hit | |
547 | coroutine.resume(coroutine.create(function() | |
548 | for i=1,10 do | |
549 | part.Size = part.Size + Vector3.new(1 * i,(1 * i),1 * i) | |
550 | part.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(i), math.rad(i), math.rad(i)) | |
551 | part.Transparency = part.Transparency + (0.025 * i) | |
552 | wait() | |
553 | end | |
554 | part.Transparency = 1 | |
555 | part:Destroy() | |
556 | end)) | |
557 | end | |
558 | elseif key == "q" then | |
559 | local flytarget = mouse.Target | |
560 | if mouse.Target ~= "nil" then | |
561 | for i=1,50 do | |
562 | flytarget.CFrame = flytarget.CFrame + Vector3.new(0,(0.1 * (i / 5)),0) | |
563 | wait() | |
564 | end | |
565 | local flytargethumanoid = flytarget.Parent:FindFirstChild("Humanoid") | |
566 | if flytargethumanoid then | |
567 | flytarget.Parent:BreakJoints() | |
568 | flytargethumanoid.Health = 0 | |
569 | flytargethumanoid.PlatformStand = true | |
570 | flytargethumanoid:ClearAllChildren() | |
571 | end | |
572 | local explosion = Instance.new("Explosion") | |
573 | explosion.Position = flytarget.Position | |
574 | explosion.BlastRadius = 20 | |
575 | explosion.BlastPressure = 250000 | |
576 | explosion.DestroyJointRadiusPercent = 1 | |
577 | explosion.Parent = flytarget | |
578 | game.Debris:AddItem(flytarget, 2) | |
579 | end | |
580 | elseif key == "y" then | |
581 | local pdude = mouse.Target.Parent | |
582 | local pdeletehumanoid = mouse.Target.Parent:FindFirstChild("Humanoid") | |
583 | if mouse.Target.Parent.ClassName == "Accessory" then | |
584 | pdeletehumanoid = mouse.Target.Parent.Parent | |
585 | pdude = mouse.Target.Parent.Parent | |
586 | end | |
587 | if mouse.Target ~= nil and pdeletehumanoid then | |
588 | repeat | |
589 | local pdude = game.Workspace:FindFirstChild(pdude.Name) | |
590 | if pdude then | |
591 | pdude:Destroy() | |
592 | end | |
593 | wait() | |
594 | until 1 == 2 | |
595 | end | |
596 | elseif key == "t" then | |
597 | if mouse.Target ~= nil and mouse.Target.Parent.ClassName == "Accessory" then | |
598 | mouse.Target:Destroy() | |
599 | end | |
600 | elseif key == "m" then | |
601 | local block = Instance.new("Part") | |
602 | block.Size = Vector3.new(math.random(1, 3),math.random(1, 3),math.random(1, 3)) | |
603 | block.BrickColor = BrickColor.Random() | |
604 | block.Position = mouse.Hit.p | |
605 | block.Parent = workspace | |
606 | elseif key == "n" then | |
607 | local blowup = Instance.new("Explosion") | |
608 | blowup.Position = mouse.Hit.p | |
609 | blowup.BlastRadius = 10 | |
610 | blowup.BlastPressure = 250000 | |
611 | blowup.DestroyJointRadiusPercent = 1 | |
612 | blowup.Parent = workspace | |
613 | elseif key:byte() == 48 then | |
614 | run = true | |
615 | doeffect = doeffect + 1 | |
616 | speedup = 0.01 | |
617 | elseif key == "b" then | |
618 | if light.Enabled == false then | |
619 | light.Enabled = true | |
620 | else | |
621 | light.Enabled = false | |
622 | end | |
623 | elseif key == "v" then | |
624 | if stopvelocity == false then | |
625 | stopvelocity = true | |
626 | else | |
627 | stopvelocity = false | |
628 | end | |
629 | elseif key == "c" then | |
630 | if (character:FindFirstChild("Head").Position - mouse.Hit.p).magnitude < 1500 then | |
631 | character.Head.CFrame = mouse.Hit + Vector3.new(0, 5, 0) | |
632 | end | |
633 | elseif key == "h" then | |
634 | if hover == false then | |
635 | hover = true | |
636 | else | |
637 | hover = false | |
638 | end | |
639 | end --end of ifkeys | |
640 | end) | |
641 | ||
642 | mouse.KeyUp:connect(function(key) | |
643 | if key:byte() == 48 then | |
644 | run = false | |
645 | doeffect = doeffect - 1 | |
646 | speedup = 0 | |
647 | end | |
648 | end) | |
649 | ||
650 | -- Hold Actions | |
651 | ||
652 | coroutine.resume(coroutine.create(function() | |
653 | while true do | |
654 | if run == true then | |
655 | humanoid.WalkSpeed = 70 | |
656 | repeat | |
657 | humanoid.WalkSpeed = humanoid.WalkSpeed + (0.05 + speedup) | |
658 | character.Head.Velocity = character.Head.Velocity + Vector3.new(1,0,1) * character.Head.CFrame.lookVector * speedup | |
659 | if speedup > 15 then | |
660 | speedup = speedup + 0.5 | |
661 | humanoid.WalkSpeed = humanoid.WalkSpeed + 60 | |
662 | else | |
663 | speedup = speedup + 0.1 | |
664 | end | |
665 | local reffect = Instance.new("Part") | |
666 | game.Debris:AddItem(reffect, 5) | |
667 | reffect.Size = Vector3.new(math.random(0.6,1),math.random(0.6,1),math.random(0.6,1)) | |
668 | reffect.Anchored = true | |
669 | reffect.CanCollide = false | |
670 | reffect.Material = "Plastic" | |
671 | reffect.Name = "Run Effect" | |
672 | reffect.BrickColor = BrickColor.Random() | |
673 | reffect.CFrame = (character:FindFirstChild("Head").CFrame - Vector3.new(math.random(-1,1), math.random(4,4.5), math.random(-1,1))) * CFrame.Angles(math.rad(90),0,0) | |
674 | local runmesh = Instance.new("SpecialMesh") | |
675 | runmesh.MeshType = "FileMesh" | |
676 | runmesh.MeshId = "rbxassetid://20329976" | |
677 | runmesh.Offset = Vector3.new(0, 0, 0.5) | |
678 | runmesh.Parent = reffect | |
679 | reffect.Parent = workspace | |
680 | coroutine.resume(coroutine.create(function() | |
681 | for i=1,10 do | |
682 | reffect.Transparency = reffect.Transparency + (0.05 * i) | |
683 | runmesh.Offset = runmesh.Offset + Vector3.new(0, 1 + ((speedup) / i), 0) | |
684 | runmesh.Scale = runmesh.Scale + Vector3.new((humanoid.WalkSpeed / 1000) * i, (humanoid.WalkSpeed / 1000) * i, (humanoid.WalkSpeed / 1000) * i) | |
685 | wait() | |
686 | end | |
687 | reffect:Destroy() | |
688 | end)) | |
689 | wait() | |
690 | until run == false | |
691 | humanoid.WalkSpeed = 30 | |
692 | speedup = 0 | |
693 | end | |
694 | wait() | |
695 | end | |
696 | end)) | |
697 | ||
698 | coroutine.resume(coroutine.create(function() | |
699 | while true do | |
700 | if hover == true then | |
701 | repeat | |
702 | local effect = Instance.new("Part") | |
703 | game.Debris:AddItem(effect, 5) | |
704 | effect.Size = Vector3.new(0.1, 0.1, 0.1) | |
705 | effect.Anchored = true | |
706 | effect.CanCollide = false | |
707 | effect.Material = "Plastic" | |
708 | effect.Name = "Hover Effect" | |
709 | effect.BrickColor = BrickColor.Random() | |
710 | effect.CFrame = (character:FindFirstChild("Head").CFrame - Vector3.new(math.random(-0.5,0.5), 4.5, math.random(-0.5,0.5))) * CFrame.Angles(math.rad(90),0,0) | |
711 | local ringmesh = Instance.new("SpecialMesh") | |
712 | ringmesh.MeshType = "FileMesh" | |
713 | ringmesh.MeshId = "rbxassetid://3270017" | |
714 | ringmesh.Offset = Vector3.new(0, 0, 0.5) | |
715 | ringmesh.Scale = Vector3.new(3,3,3) | |
716 | ringmesh.Parent = effect | |
717 | effect.Parent = workspace | |
718 | character.Head.Velocity = Vector3.new(character.Head.Velocity.x, 50, character.Head.Velocity.z) | |
719 | coroutine.resume(coroutine.create(function() | |
720 | for i=1,30 do | |
721 | effect.Transparency = effect.Transparency + ((0.05 / 3) * i) | |
722 | ringmesh.Scale = ringmesh.Scale + Vector3.new((-0.05 * i), (-0.05 * i), (-0.05 * i)) | |
723 | ringmesh.Offset = ringmesh.Offset + Vector3.new(0, 0, (0.5 * i)) | |
724 | wait() | |
725 | end | |
726 | effect:Destroy() | |
727 | end)) | |
728 | wait() | |
729 | until hover == false | |
730 | end | |
731 | wait() | |
732 | end | |
733 | end)) | |
734 | ||
735 | -- Rainbow Particle | |
736 | ||
737 | coroutine.resume(coroutine.create(function() | |
738 | while true do | |
739 | for i=1, math.random(1, doeffect) do | |
740 | local shine = Instance.new("Part") | |
741 | game.Debris:AddItem(shine, 5) | |
742 | shine.Size = Vector3.new(math.random(0.6,0.9),math.random(0.6,0.9),math.random(0.6,0.9)) | |
743 | shine.BrickColor = BrickColor.Random() | |
744 | shine.Material = "Neon" | |
745 | shine.Anchored = true | |
746 | shine.CanCollide = false | |
747 | shine.Name = "Idle Effect" | |
748 | shine.CFrame = (character:FindFirstChild("Head").CFrame - Vector3.new(0, 4, 0)) * CFrame.Angles(math.rad(math.random(-360, 360)),math.rad(math.random(-360, 360)),math.rad(math.random(-360, 360))) | |
749 | shine.Parent = workspace | |
750 | coroutine.resume(coroutine.create(function() | |
751 | for i=1,40 do | |
752 | shine.Transparency = shine.Transparency + ((0.05 / 4) * i) | |
753 | shine.Size = shine.Size - Vector3.new(((0.05 / 4) * i), ((0.05 / 4) * i), ((0.05 / 4) * i)) | |
754 | shine.CFrame = shine.CFrame + shine.CFrame.lookVector * (0.3 * (i / (i / 3))) | |
755 | shine.CFrame = shine.CFrame + Vector3.new(0,(0.1 * i), 0) | |
756 | shine.CFrame = shine.CFrame * CFrame.Angles(math.rad(i * 4), math.rad(i * 4), math.rad(i * 4)) | |
757 | wait() | |
758 | end | |
759 | shine:Destroy() | |
760 | end)) | |
761 | end | |
762 | wait() | |
763 | end | |
764 | end)) |