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- /*------------------------------------------------------------------------------
- ######## ## ###### ### ######
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- ######## ######## ####### ###### ## ## ## #######
- Anti-Cheat(ELC_AC)
- PROTECTIONS :
- Anti-Weapon HACK
- Anti-Ammo HACK
- Anti-Ammo Block HACK
- Anti-Money HACKF
- Anti-Speed HACK
- Anti-Teleport & Anti-Airbreak
- Anti-Health HACK
- Anti-Armour HACK
- Anti-VEHICLE TELEPORT HACK
- BUG :
- Nothing
- VERSION :
- V4
- COMPATIBLE :
- SA-MP 0.3e
- CREDITS :
- ELOCTRO (SCRIPT)
- SIM (GetTickCount for linux)
- ELC_AC THE BEST PROTECTION
- !
- \**/
- /*/- Anti-Cheat By Eloctro -----------------------------------------------------
- ELC PRODUCTION(FRANCE)
- http://eloctro.blogspot.com/
- */
- #include <a_samp>
- /*----------------------------------------------------------------------------*/
- //Anti-Cheat Statut defaut :
- #define ANTI_WEAPON_&_AMMO_HACK 1
- #define ANTI_AMMO_BLOCK_HACK 1
- #define ANTI_MONEY_HACK 1
- #define ANTI_SPEED_HACK 1
- #define ANTI_TELEPORT/AIBREAK_HACK 1
- #define ANTI_HEALTH_HACK 0//Not fix
- #define ANTI_ARMOUR_HACK 0//Not fix
- //Configuration :
- #define MAX_SPEED_VEHICLE 380.0 // SPEED VEHICLE MAX(380=default)
- #define MAX_VEHICLE_DISTANCE_PER_SECOND 180 // DISTANCE PARCOUR MAX VEHICLE PER SECOND(180=default)
- #define MAX_PED_DISTANCE_PER_SECOND 100 // DISTANCE PARCOUR MAX AT PED PER SECOND(100=default)
- #define SPRINT_SPEED 30.0 // (30=DEFAULT/BETA)
- #define TIRE_RATE 2000 // (2000=default)
- #define TIMER_CHEAT_RATE 3500
- #define TIME_GRANULITY 50 // Granulity GetTickCount
- #define DELAY_LOAD_AFTER_SPAWN 5000
- #define MAX_DELAY_SEND_STATS 2000
- #define MAX_DELAY_WAIT_AFTER_SPAWN 3000
- #define MAX_HEALTH 100 // Max HEALTH
- #define MAX_ARMOUR 100 // Max ARMOUR
- #define MAX_VEHICLE_DISTANCE_UCM 10.0//MAX_VEHICLE_DISTANCE_UNOCCUPIED_CAN_MOVE
- //STATUS MODE :
- //#define NO_TICK_COUNT //uncomment If GetTickCount() bug(linux?)
- #define INCLUDE_BASE_MODE //uncomment to pass in mod include
- #define MODE_DELAY_SEND_STATS //uncomment if the sending of stats is a bit slow(RECOMMANDED)
- //Calcul(DON'T TOUCH)----------------------------------------------------------
- #define XMAX_VEHICLE_DISTANCE_PER_SECOND MAX_VEHICLE_DISTANCE_PER_SECOND*(TIMER_CHEAT_RATE/1000)
- #define XMAX_PED_DISTANCE_PER_SECOND MAX_PED_DISTANCE_PER_SECOND*(TIMER_CHEAT_RATE/1000)
- #define SaveTime(%0,%1) %0=%1
- #define IsPassTime(%0,%1) ((MAX_DELAY_SEND_STATS+%0)<%1)//Time Action ,Time Now
- #define IsPlayerCheatPos(%0) (!IsPlayerInRangeOfPoint(%0,XMAX_VEHICLE_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][aX],CheatPlayerInfo[%0][aY],CheatPlayerInfo[%0][aZ]))||((GetPlayerSurfingVehicleID(%0)==INVALID_VEHICLE_ID && !IsPlayerInAnyVehicle(%0)) && !IsPlayerInRangeOfPoint(%0,XMAX_PED_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][aX],CheatPlayerInfo[%0][aY],CheatPlayerInfo[%0][aZ]))
- #define ELC_AC_IsCreatedVehicle(%0) (GetVehicleModel(%0)!=0)
- /*----------------------------------------------------------------------------*/
- enum aELCp
- {
- aMoney,
- aAmmo[13],
- aWeapon[13],
- aTickFire,
- aAmmoFire,
- aWeaponFire,
- Float:aHealth,
- Float:aGainHealth,
- Float:aArmour,
- aTimer,
- Float:aX,
- Float:aY,
- Float:aZ,
- aAntiTeleportHack,
- aAntiWeaponHack,
- aAntiAmmoBlockHack,
- aAntiMoneyHack,
- aAntiSpeedHack,
- aAntiHealthHack,
- aAntiArmourHack,
- #if defined MODE_DELAY_SEND_STATS
- aGiveWeaponTime,
- aGiveMoneyTime,
- aGiveHealthTime,
- aGiveArmourTime,
- #endif
- aSetPositionTime,
- aPlayerEnterTime,
- aPossibleVehicleHack
- };
- new CheatPlayerInfo[MAX_PLAYERS][aELCp];
- enum aELCv
- {
- Float:vHealth,
- Float:vX,
- Float:vY,
- Float:vZ,
- Float:vAngle,
- vSetPositionTime,
- vPossiblePlayerHack,
- vPossibleHackTime
- };
- new CheatVehicleInfo[MAX_VEHICLES][aELCv];
- #if defined NO_TICK_COUNT
- enum aELCs
- {
- TickCount,
- TimerTick
- };
- new CheatServerInfo[aELCs];
- #endif
- /*stock SENDPOS(playerid)
- {
- new Float:Px[3],Ps[128];
- GetPlayerPos(playerid,Px[0],Px[1],Px[2]);
- format(Ps, 128,"ACUTEL : %f,%f,%f | AVANT : %f,%f,%f",Px[0],Px[1],Px[2],CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
- SendClientMessageToAll(0xBD0000FF,Ps);
- }*/
- /*----------------------------------------------------------------------------*/
- stock Float:GetPlayerSpeedXY(playerid)
- {
- new Float:SpeedX, Float:SpeedY, Float:SpeedZ;
- new Float:Speed;
- if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid), SpeedX, SpeedY, SpeedZ);
- else GetPlayerVelocity(playerid, SpeedX, SpeedY, SpeedZ);
- Speed = floatsqroot(floatadd(floatpower(SpeedX, 2.0), floatpower(SpeedY, 2.0)));
- return floatmul(Speed, 200.0);
- }
- #if defined NO_TICK_COUNT
- #define GetTickCount() (CheatServerInfo[TickCount])
- forward TimeUpdate();
- public TimeUpdate()
- {
- CheatServerInfo[TickCount] +=TIME_GRANULITY;
- return 1;
- }
- #endif
- forward OnPlayerCheckCheat(playerid);
- forward OnPlayerCheat(playerid, cheatid);
- forward ELC_AC_EnablePlayerCheatID(playerid,cheatid,enable);
- forward ELC_AC_OnPlayerBuy(playerid,buyprice);
- forward OnPlayerCheckFaceWall(playerid,Float:wall_x,Float:wall_y,Float:wall_z,Float:nwall_x,Float:nwall_y,Float:wall_he);
- forward RemovePlayerWeapon(playerid, weaponid);
- /*----------------------------------------------------------------------------*/
- forward ELC_AC_GivePlayerMoney(playerid, money);
- public ELC_AC_GivePlayerMoney(playerid, money)
- {
- if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1)CheatPlayerInfo[playerid][aAntiMoneyHack]=2;
- CheatPlayerInfo[playerid][aMoney] += money;
- GivePlayerMoney(playerid, money);
- #if defined MODE_DELAY_SEND_STATS
- SaveTime(CheatPlayerInfo[playerid][aGiveMoneyTime],GetTickCount());
- #endif
- if(CheatPlayerInfo[playerid][aAntiMoneyHack]==2)CheatPlayerInfo[playerid][aAntiMoneyHack]=1;
- return 1;
- }
- stock initial_GivePlayerMoney(playerid, money)
- {
- return GivePlayerMoney(playerid, money);
- }
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_GivePlayerMoney
- #undef GivePlayerMoney
- #else
- #define _ALS_GivePlayerMoney
- #endif
- #define GivePlayerMoney ELC_AC_GivePlayerMoney
- #endif
- //ALS_OFF_SYSTEME ----------------
- /*----------------------------------------------------------------------------*/
- forward ELC_AC_ResetPlayerMoney(playerid);
- public ELC_AC_ResetPlayerMoney(playerid)
- {
- if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1)CheatPlayerInfo[playerid][aAntiMoneyHack]=2;
- ResetPlayerMoney(playerid);
- CheatPlayerInfo[playerid][aMoney] = 0;
- #if defined MODE_DELAY_SEND_STATS
- SaveTime(CheatPlayerInfo[playerid][aGiveMoneyTime],GetTickCount());
- #endif
- if(CheatPlayerInfo[playerid][aAntiMoneyHack]==2)CheatPlayerInfo[playerid][aAntiMoneyHack]=1;
- return 1;
- }
- stock initial_ResetPlayerMoney(playerid)
- {
- return ResetPlayerMoney(playerid);
- }
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_ResetPlayerMoney
- #undef ResetPlayerMoney
- #else
- #define _ALS_ResetPlayerMoney
- #endif
- #define ResetPlayerMoney ELC_AC_ResetPlayerMoney
- #endif
- //ALS_OFF_SYSTEME ----------------
- /*----------------------------------------------------------------------------*/
- forward ELC_AC_GetPlayerMoney(playerid);
- public ELC_AC_GetPlayerMoney(playerid)
- {
- return CheatPlayerInfo[playerid][aMoney];
- }
- stock initial_GetPlayerMoney(playerid)
- {
- return GetPlayerMoney(playerid);
- }
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_GetPlayerMoney
- #undef GetPlayerMoney
- #else
- #define _ALS_GetPlayerMoney
- #endif
- #define GetPlayerMoney ELC_AC_GetPlayerMoney
- #endif
- //ALS_OFF_SYSTEME ----------------
- /*----------------------------------------------------------------------------*/
- forward ELC_AC_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz);
- public ELC_AC_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz)
- {
- if(CheatPlayerInfo[playerid][aAntiTeleportHack]==1)CheatPlayerInfo[playerid][aAntiTeleportHack]=2;
- CheatPlayerInfo[playerid][aPlayerEnterTime]+=221;
- SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount());
- CheatPlayerInfo[playerid][aX]=ix; CheatPlayerInfo[playerid][aY]=iy; CheatPlayerInfo[playerid][aZ]=iz;
- SetPlayerPos(playerid, ix, iy, iz);
- if(CheatPlayerInfo[playerid][aAntiTeleportHack]==2)CheatPlayerInfo[playerid][aAntiTeleportHack]=1;
- return 1;
- }
- stock initial_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz)
- {
- return SetPlayerPos(playerid, ix, iy, iz);
- }
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_SetPlayerPos
- #undef SetPlayerPos
- #else
- #define _ALS_SetPlayerPos
- #endif
- #define SetPlayerPos ELC_AC_SetPlayerPos
- //ALS_OFF_SYSTEME ----------------
- #endif
- /*----------------------------------------------------------------------------*/
- forward ELC_AC_PutPlayerInVehicle(playerid,vehicleid, seatid);
- public ELC_AC_PutPlayerInVehicle(playerid,vehicleid, seatid)
- {
- if(CheatPlayerInfo[playerid][aAntiTeleportHack]==1)CheatPlayerInfo[playerid][aAntiTeleportHack]=2;
- CheatPlayerInfo[playerid][aPlayerEnterTime]+=221;
- SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount());
- PutPlayerInVehicle(playerid,vehicleid, seatid);
- if(CheatPlayerInfo[playerid][aAntiTeleportHack]==2)CheatPlayerInfo[playerid][aAntiTeleportHack]=1;
- return 1;
- }
- stock initial_PutPlayerInVehicle(playerid,vehicleid, seatid)
- {
- return PutPlayerInVehicle(playerid,vehicleid, seatid);
- }
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_PutPlayerInVehicle
- #undef PutPlayerInVehicle
- #else
- #define _ALS_PutPlayerInVehicle
- #endif
- #define PutPlayerInVehicle ELC_AC_PutPlayerInVehicle
- //ALS_OFF_SYSTEME ----------------
- #endif
- /*----------------------------------------------------------------------------*/
- forward ELC_AC_RemovePlayerFromVehicle(playerid);
- public ELC_AC_RemovePlayerFromVehicle(playerid)
- {
- CheatPlayerInfo[playerid][aPlayerEnterTime]+=221;
- RemovePlayerFromVehicle(playerid);
- return 1;
- }
- stock initial_RemovePlayerFromVehicle(playerid)
- {
- return RemovePlayerFromVehicle(playerid);
- }
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_RemovePlayerFromVehicle
- #undef RemovePlayerFromVehicle
- #else
- #define _ALS_RemovePlayerFromVehicle
- #endif
- #define RemovePlayerFromVehicle ELC_AC_RemovePlayerFromVehicle
- //ALS_OFF_SYSTEME ----------------
- #endif
- /*----------------------------------------------------------------------------*/
- forward ELC_AC_TogglePlayerSpectating(playerid, toggle);
- public ELC_AC_TogglePlayerSpectating(playerid, toggle)
- {
- if(toggle==1)
- {
- if(CheatPlayerInfo[playerid][aAntiSpeedHack]==0) CheatPlayerInfo[playerid][aAntiSpeedHack]=3;
- if(CheatPlayerInfo[playerid][aAntiTeleportHack]==0) CheatPlayerInfo[playerid][aAntiTeleportHack]=3;
- }
- else
- {
- if(CheatPlayerInfo[playerid][aAntiSpeedHack]==3) CheatPlayerInfo[playerid][aAntiSpeedHack]=1;
- if(CheatPlayerInfo[playerid][aAntiTeleportHack]==3)CheatPlayerInfo[playerid][aAntiTeleportHack]=1;
- SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount());
- }
- return TogglePlayerSpectating(playerid, toggle);
- }
- stock initial_TogglePlayerSpectating(playerid, toggle)
- {
- return TogglePlayerSpectating(playerid, toggle);
- }
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_TogglePlayerSpectating
- #undef TogglePlayerSpectating
- #else
- #define _ALS_TogglePlayerSpectating
- #endif
- #define TogglePlayerSpectating ELC_AC_TogglePlayerSpectating
- //ALS_OFF_SYSTEME ----------------
- #endif
- //Weapon------------------------------------------------------------------------
- /*#define IsNotWeaponNoAmmo(%0) (%0!=0 && %0!=1 && %0!=10)
- #define IsNotWeaponVise(%0,%1) (%0>1 && %0!=10 && %0!=6 && %0!=9 && %0!=11 && %0!=12 && %1!=35 && %1!=36 %1!=43)*/
- stock IsNotWeaponNoAmmo(WeaponID)
- {
- new slot=GetWeaponSlot(WeaponID);
- if(slot!=0 && slot!=1 && slot!=10)return 1;
- return 0;
- }
- stock IsNotWeaponVise(WeaponID)
- {
- new slot=GetWeaponSlot(WeaponID);
- if(slot>1 && slot!=10 && slot!=6 && slot!=9 &&slot!=11 && slot!=12 && slot!=35 && slot!=36 && slot!=43) return 1;
- return 0;
- }
- stock IsGiveVehicleWeapon(WeaponID)
- {
- if(WeaponID==25 || WeaponID==46 || WeaponID==2) return 1;
- return 0;
- }
- #define IsValidWeapon(%0) (%0>=1 && %0<=18 || %0>=21 && %0<=46)
- stock GetWeaponSlot(weaponid)
- {
- new slot=-1;
- switch(weaponid)
- {
- case 0,1: slot = 0;
- case 2 .. 9: slot = 1;
- case 10 .. 15: slot = 10;
- case 16 .. 18, 39: slot = 8;
- case 22 .. 24: slot =2;
- case 25 .. 27: slot = 3;
- case 28, 29, 32: slot = 4;
- case 30, 31: slot = 5;
- case 33, 34: slot = 6;
- case 35 .. 38: slot = 7;
- case 40: slot = 12;
- case 41 .. 43: slot = 9;
- case 44 .. 46: slot = 11;
- }
- return slot;
- }
- /*----------------------------------------------------------------------------*/
- forward ELC_AC_GivePlayerWeapon(playerid,Weapon,ammo);
- public ELC_AC_GivePlayerWeapon(playerid,Weapon,ammo)
- {
- if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2;
- new slot=GetWeaponSlot(Weapon);
- if(IsValidWeapon(Weapon) && slot!=-1)
- {
- CheatPlayerInfo[playerid][aWeapon][slot] = Weapon;
- CheatPlayerInfo[playerid][aAmmo][slot] += ammo;
- GivePlayerWeapon(playerid,Weapon,ammo);
- #if defined MODE_DELAY_SEND_STATS
- SaveTime(CheatPlayerInfo[playerid][aGiveWeaponTime],GetTickCount());
- #endif
- }
- if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
- return 1;
- }
- stock initial_GivePlayerWeapon(playerid,Weapon,ammo)
- {
- return GivePlayerWeapon(playerid,Weapon,ammo);
- }
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_GivePlayerWeapon
- #undef GivePlayerWeapon
- #else
- #define _ALS_GivePlayerWeapon
- #endif
- #define GivePlayerWeapon ELC_AC_GivePlayerWeapon
- //ALS_OFF_SYSTEME ----------------
- #endif
- /*----------------------------------------------------------------------------*/
- forward ELC_AC_SetPlayerAmmo(playerid,weapon,ammo);
- public ELC_AC_SetPlayerAmmo(playerid,weapon,ammo)
- {
- if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2;
- new slot=GetWeaponSlot(weapon);
- if(weapon>0 && 47>weapon && slot!=-1)
- {
- CheatPlayerInfo[playerid][aAmmo][slot]=ammo;
- SetPlayerAmmo(playerid,weapon,ammo);
- #if defined MODE_DELAY_SEND_STATS
- SaveTime(CheatPlayerInfo[playerid][aGiveWeaponTime],GetTickCount());
- #endif
- }
- if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
- return 1;
- }
- stock initial_SetPlayerAmmo(playerid,weapon,ammo)
- {
- return SetPlayerAmmo(playerid,weapon,ammo);
- }
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_SetPlayerAmmo
- #undef SetPlayerAmmo
- #else
- #define _ALS_SetPlayerAmmo
- #endif
- #define SetPlayerAmmo ELC_AC_SetPlayerAmmo
- //ALS_OFF_SYSTEME ----------------
- #endif
- /*----------------------------------------------------------------------------*/
- forward ELC_AC_ResetPlayerWeapons(playerid);
- public ELC_AC_ResetPlayerWeapons(playerid)
- {
- if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2;
- for(new i = 0; i <13; i++)
- {
- CheatPlayerInfo[playerid][aWeapon][i]=0;
- CheatPlayerInfo[playerid][aAmmo][i]=0;
- }
- ResetPlayerWeapons(playerid);
- #if defined MODE_DELAY_SEND_STATS
- SaveTime(CheatPlayerInfo[playerid][aGiveWeaponTime],GetTickCount());
- #endif
- if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
- return 1;
- }
- stock initial_ResetPlayerWeapons(playerid)
- {
- return ResetPlayerWeapons(playerid);
- }
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_ResetPlayerWeapons
- #undef ResetPlayerWeapons
- #else
- #define _ALS_ResetPlayerWeapons
- #endif
- #define ResetPlayerWeapons ELC_AC_ResetPlayerWeapons
- //ALS_OFF_SYSTEME ----------------
- #endif
- /*----------------------------------------------------------------------------*/
- forward ELC_AC_SetPlayerHealth(playerid,Float:health);
- public ELC_AC_SetPlayerHealth(playerid,Float:health)
- {
- if(CheatPlayerInfo[playerid][aAntiHealthHack]==1)CheatPlayerInfo[playerid][aAntiHealthHack]=2;
- if(health>MAX_HEALTH)
- {
- CheatPlayerInfo[playerid][aHealth]=MAX_HEALTH;
- SetPlayerHealth(playerid,MAX_HEALTH);
- }
- else
- {
- CheatPlayerInfo[playerid][aHealth]=health;
- SetPlayerHealth(playerid,health);
- }
- #if defined MODE_DELAY_SEND_STATS
- SaveTime(CheatPlayerInfo[playerid][aGiveHealthTime],GetTickCount());
- #endif
- if(CheatPlayerInfo[playerid][aAntiHealthHack]==2)CheatPlayerInfo[playerid][aAntiHealthHack]=1;
- return 1;
- }
- stock initial_SetPlayerHealth(playerid,Float:health)
- {
- return SetPlayerHealth(playerid,health);
- }
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_SetPlayerHealth
- #undef SetPlayerHealth
- #else
- #define _ALS_SetPlayerHealth
- #endif
- #define SetPlayerHealth ELC_AC_SetPlayerHealth
- //ALS_OFF_SYSTEME ----------------
- #endif
- /*----------------------------------------------------------------------------*/
- forward ELC_AC_SetPlayerArmour(playerid,Float:armour);
- public ELC_AC_SetPlayerArmour(playerid,Float:armour)
- {
- if(CheatPlayerInfo[playerid][aAntiArmourHack]==1)CheatPlayerInfo[playerid][aAntiArmourHack]=2;
- if(armour>MAX_ARMOUR)
- {
- CheatPlayerInfo[playerid][aArmour]=MAX_ARMOUR;
- SetPlayerHealth(playerid,MAX_ARMOUR);
- }
- else
- {
- CheatPlayerInfo[playerid][aArmour]=armour;
- SetPlayerHealth(playerid,armour);
- }
- #if defined MODE_DELAY_SEND_STATS
- SaveTime(CheatPlayerInfo[playerid][aGiveArmourTime],GetTickCount());
- #endif
- if(CheatPlayerInfo[playerid][aAntiArmourHack]==2)CheatPlayerInfo[playerid][aAntiArmourHack]=1;
- return 1;
- }
- stock initial_SetPlayerArmour(playerid,Float:armour)
- {
- return SetPlayerArmour(playerid,armour);
- }
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_SetPlayerArmour
- #undef SetPlayerArmour
- #else
- #define _ALS_SetPlayerArmour
- #endif
- #define SetPlayerArmour ELC_AC_SetPlayerArmour
- //ALS_OFF_SYSTEME ----------------
- #endif
- /*----------------------------------------------------------------------------*/
- forward ELC_AC_SetVehiclePos(vehicleid,Float:x,Float:y,Float:z);
- public ELC_AC_SetVehiclePos(vehicleid,Float:x,Float:y,Float:z)
- {
- CheatVehicleInfo[vehicleid][vX]=x;
- CheatVehicleInfo[vehicleid][vY]=y;
- CheatVehicleInfo[vehicleid][vZ]=z;
- SetVehiclePos(vehicleid,x,y,z);
- return 1;
- }
- stock initial_SetVehiclePos(vehicleid,Float:x,Float:y,Float:z)
- {
- return SetVehiclePos(vehicleid,x,y,z);
- }
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_SetVehiclePos
- #undef SetVehiclePos
- #else
- #define _ALS_SetVehiclePos
- #endif
- #define SetVehiclePos ELC_AC_SetVehiclePos
- //ALS_OFF_SYSTEME ----------------
- #endif
- //Core--------------------------------------------------------------------------
- public OnPlayerCheckCheat(playerid)
- {
- new IsTime=GetTickCount();
- #if defined MODE_DELAY_SEND_STATS
- if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],IsTime))
- #else
- if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1)
- #endif
- {
- new elc_getmoney=initial_GetPlayerMoney(playerid);
- if(elc_getmoney!=CheatPlayerInfo[playerid][aMoney])
- {
- if (CheatPlayerInfo[playerid][aMoney] > elc_getmoney)
- {
- ELC_AC_OnPlayerBuy(playerid,CheatPlayerInfo[playerid][aMoney]-elc_getmoney);
- CheatPlayerInfo[playerid][aMoney]=elc_getmoney;
- }
- else
- {
- initial_ResetPlayerMoney(playerid);
- initial_GivePlayerMoney(playerid, CheatPlayerInfo[playerid][aMoney]);
- CallRemoteFunction("OnPlayerCheat", "dd", playerid,1);
- }
- }
- }
- if(CheatPlayerInfo[playerid][aAntiSpeedHack]==1)
- {
- if((GetPlayerSurfingVehicleID(playerid)!=INVALID_VEHICLE_ID || GetPlayerState(playerid) == PLAYER_STATE_DRIVER) && (GetPlayerSpeedXY(playerid) > MAX_SPEED_VEHICLE)) CallRemoteFunction("OnPlayerCheat", "dd", playerid,5);
- }
- if(CheatPlayerInfo[playerid][aAntiTeleportHack]==1)
- {
- #if defined MODE_DELAY_SEND_STATS
- if(CheatPlayerInfo[playerid][aSetPositionTime]!=0 && IsPassTime(CheatPlayerInfo[playerid][aSetPositionTime],IsTime))
- {
- CheatPlayerInfo[playerid][aSetPositionTime]=0;
- GetPlayerPos(playerid,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
- }
- else if(IsPlayerCheatPos(playerid))
- #else
- if(IsPlayerCheatPos(playerid))
- #endif
- {
- CallRemoteFunction("OnPlayerCheat", "dd", playerid,6);
- GetPlayerPos(playerid,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
- }
- else
- {
- GetPlayerPos(playerid,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
- }
- }
- #if defined MODE_DELAY_SEND_STATS
- if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveWeaponTime],IsTime))
- #else
- if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)
- #endif
- {
- //ANTI BLOCK MUNITIONS
- if(CheatPlayerInfo[playerid][aTickFire]!=0 && CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==1)
- {
- if((IsTime-CheatPlayerInfo[playerid][aTickFire]) >= TIRE_RATE)
- {
- if(CheatPlayerInfo[playerid][aWeaponFire]==GetPlayerWeapon(playerid))
- {
- if(CheatPlayerInfo[playerid][aAmmoFire]==GetPlayerAmmo(playerid)) ELC_AC_StartCheckPlayerFaceWall(playerid);
- CheatPlayerInfo[playerid][aTickFire]=0;
- CheatPlayerInfo[playerid][aAmmoFire]=0;
- CheatPlayerInfo[playerid][aWeaponFire]=0;
- }
- else
- {
- new keys,ud,lr;
- GetPlayerKeys(playerid,keys,ud,lr);
- if(keys==4 && IsNotWeaponVise(GetPlayerWeapon(playerid)))
- {
- CheatPlayerInfo[playerid][aTickFire]=IsTime;
- CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid);
- CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid);
- }
- else if(keys==132 && IsNotWeaponNoAmmo(GetPlayerWeapon(playerid)) && (GetPlayerSpeedXY(playerid) < 1))
- {
- CheatPlayerInfo[playerid][aTickFire]=IsTime;
- CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid);
- CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid);
- }
- else
- {
- CheatPlayerInfo[playerid][aTickFire]=0;
- CheatPlayerInfo[playerid][aAmmoFire]=0;
- CheatPlayerInfo[playerid][aWeaponFire]=0;
- }
- }
- }
- }
- new WA_VAR[2][13];
- new NeedRemove;
- for(new i = 0; i <13; i++)
- {
- GetPlayerWeaponData(playerid,i,WA_VAR[0][i],WA_VAR[1][i]);
- if((WA_VAR[0][i]!=CheatPlayerInfo[playerid][aWeapon][i] && WA_VAR[0][i]!=0 && WA_VAR[1][i]!=0))
- {
- //CHEAT WEAPON
- if(!IsGiveVehicleWeapon(WA_VAR[0][i])) CallRemoteFunction("OnPlayerCheat", "dd", playerid,2);
- NeedRemove=1;
- //SetPlayerAmmo(playerid, WA_VAR[0], 0);
- }
- else if(((CheatPlayerInfo[playerid][aAmmo][i]-WA_VAR[1][i]) < 0) && IsNotWeaponNoAmmo(WA_VAR[0][i]) && WA_VAR[0][i]!=0)
- {
- //CHEAT AMMO
- CallRemoteFunction("OnPlayerCheat", "dd", playerid,3);
- NeedRemove=1;
- //SetPlayerAmmo(playerid, WA_VAR[0], 0);
- }
- else if(CheatPlayerInfo[playerid][aWeapon][i]!=0 && WA_VAR[0][i]==0 && WA_VAR[1][i]==0)
- {
- CheatPlayerInfo[playerid][aWeapon][i]=0;
- CheatPlayerInfo[playerid][aAmmo][i]=0;
- }
- else CheatPlayerInfo[playerid][aAmmo][i]=WA_VAR[1][i];
- }
- if(NeedRemove==1)
- {
- new WepUse=GetPlayerWeapon(playerid);
- initial_ResetPlayerWeapons(playerid);
- for(new i = 0; i <13; i++)if(CheatPlayerInfo[playerid][aWeapon][i] != 0)initial_GivePlayerWeapon(playerid, CheatPlayerInfo[playerid][aWeapon][i], CheatPlayerInfo[playerid][aAmmo][i]);
- SetPlayerArmedWeapon(playerid,WepUse);
- }
- }
- #if defined MODE_DELAY_SEND_STATS
- if(CheatPlayerInfo[playerid][aAntiHealthHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveHealthTime],IsTime) && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],IsTime))
- #else
- if(CheatPlayerInfo[playerid][aAntiHealthHack]==1)
- #endif
- {
- new Float:elc_health;
- GetPlayerHealth(playerid,elc_health);
- if(elc_health!=CheatPlayerInfo[playerid][aHealth])
- {
- if(elc_health<=100 && CheatPlayerInfo[playerid][aHealth]==0) CheatPlayerInfo[playerid][aHealth]=elc_health;
- else if(elc_health>CheatPlayerInfo[playerid][aHealth])
- {
- //Cheat Health
- initial_SetPlayerHealth(playerid,CheatPlayerInfo[playerid][aHealth]);
- CallRemoteFunction("OnPlayerCheat", "dd", playerid,7);
- }
- else CheatPlayerInfo[playerid][aHealth]=elc_health;
- }
- }
- #if defined MODE_DELAY_SEND_STATS
- if(CheatPlayerInfo[playerid][aAntiArmourHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveArmourTime],IsTime) && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],IsTime))
- #else
- if(CheatPlayerInfo[playerid][aAntiArmourHack]==1)
- #endif
- {
- new Float:elc_armour;
- GetPlayerArmour(playerid,elc_armour);
- if(elc_armour!=CheatPlayerInfo[playerid][aArmour])
- {
- if(elc_armour>CheatPlayerInfo[playerid][aArmour])
- {
- //Cheat Armour
- initial_SetPlayerArmour(playerid,CheatPlayerInfo[playerid][aArmour]);
- CallRemoteFunction("OnPlayerCheat", "dd", playerid,8);
- }
- else CheatPlayerInfo[playerid][aArmour]=elc_armour;
- }
- }
- if(GetPlayerVehicleSeat(playerid)==0)
- {
- new vehicleid=GetPlayerVehicleID(playerid);
- if(vehicleid!=0)
- {
- GetVehiclePos(vehicleid, CheatVehicleInfo[vehicleid][vX], CheatVehicleInfo[vehicleid][vY], CheatVehicleInfo[vehicleid][vZ]);
- GetVehicleZAngle(vehicleid,CheatVehicleInfo[vehicleid][vAngle]);
- }
- }
- if(CheatPlayerInfo[playerid][aPossibleVehicleHack]!=0 && IsPassTime(CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vPossibleHackTime],IsTime))
- {
- if(ELC_AC_IsCreatedVehicle(CheatPlayerInfo[playerid][aPossibleVehicleHack]))
- {
- CallRemoteFunction("OnPlayerCheat", "dd", playerid,9);
- SetVehiclePos(CheatPlayerInfo[playerid][aPossibleVehicleHack], CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vX], CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vY], CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vZ]);
- SetVehicleZAngle(CheatPlayerInfo[playerid][aPossibleVehicleHack],CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vAngle]);
- CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vPossiblePlayerHack]=0;
- CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vPossibleHackTime]=0;
- }
- CheatPlayerInfo[playerid][aPossibleVehicleHack]=0;
- }
- return 1;
- }
- /*----------------------------------------------------------------------------*/
- stock ELC_AC_StartCheckPlayerFaceWall(playerid)
- {
- if(IsPlayerConnected(playerid))
- {
- if(CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==1)CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=2;
- new Float:x,Float:y,Float:z,Float:a,Float:lx,Float:ly,Float:lhealth;
- GetPlayerPos(playerid, x, y ,z);
- GetPlayerFacingAngle(playerid, a);
- GetPlayerHealth(playerid,lhealth);
- lx = (0.5 * floatsin(-a, degrees));
- ly = (0.5 * floatcos(-a, degrees));
- SetPlayerVelocity(playerid,lx,ly,0.0);
- SetTimerEx("OnPlayerCheckFaceWall",500,0,"iffffff",playerid,x+lx,y+ly,z,x,y,lhealth);
- }
- return 1;
- }
- /*----------------------------------------------------------------------------*/
- public OnPlayerCheckFaceWall(playerid,Float:wall_x,Float:wall_y,Float:wall_z,Float:nwall_x,Float:nwall_y,Float:wall_he)
- {
- if(IsPlayerConnected(playerid))
- {
- new Float:x,Float:y,Float:z;
- GetPlayerPos(playerid, x, y ,z);
- if(IsPlayerInRangeOfPoint(playerid,0.25,wall_x,wall_y,z))
- {
- //Cheat Block Ammo
- CallRemoteFunction("OnPlayerCheat", "dd", playerid,4);
- initial_ResetPlayerWeapons(playerid);
- }
- SetPlayerHealth(playerid,wall_he);
- initial_SetPlayerPos(playerid, nwall_x,nwall_y,wall_z);
- if(CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==2)CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=1;
- }
- return 1;
- }
- /*----------------------------------------------------------------------------*/
- public ELC_AC_OnPlayerBuy(playerid,buyprice)
- {
- if(buyprice==1)
- {
- new Float:elc_health;
- GetPlayerHealth(playerid,elc_health);
- if(elc_health<=CheatPlayerInfo[playerid][aHealth]+35) CheatPlayerInfo[playerid][aGainHealth]+=35;//Buy Soda
- }
- return 1;
- }
- /*----------------------------------------------------------------------------*/
- public OnPlayerUpdate(playerid)
- {
- new elc_getmoney=initial_GetPlayerMoney(playerid);
- new Float:elc_health; GetPlayerHealth(playerid,elc_health);
- #if defined MODE_DELAY_SEND_STATS
- if(CheatPlayerInfo[playerid][aMoney] > elc_getmoney && CheatPlayerInfo[playerid][aAntiMoneyHack]!=2 && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],GetTickCount()))
- #else
- if(CheatPlayerInfo[playerid][aMoney] > elc_getmoney && CheatPlayerInfo[playerid][aAntiMoneyHack]!=2)
- #endif
- {
- //printf("ARGENTV : %d,ARGENT : %d,TIME : %d",CheatPlayerInfo[playerid][aMoney],elc_getmoney,GetTickCount());
- ELC_AC_OnPlayerBuy(playerid,CheatPlayerInfo[playerid][aMoney]-elc_getmoney);
- if(elc_health!=CheatPlayerInfo[playerid][aHealth])
- {
- if(CheatPlayerInfo[playerid][aGainHealth]+CheatPlayerInfo[playerid][aHealth]>=elc_health && elc_health<=MAX_HEALTH)
- {
- CheatPlayerInfo[playerid][aGainHealth]=0;
- CheatPlayerInfo[playerid][aHealth]=elc_health;
- }
- else initial_SetPlayerHealth(playerid,CheatPlayerInfo[playerid][aHealth]);
- }
- CheatPlayerInfo[playerid][aMoney]=elc_getmoney;
- }
- #if defined INCLUDE_BASE_MODE
- return CallLocalFunction("ELC_AC_OnPlayerUpdate", "i",playerid);
- #else
- return 1;
- #endif
- }
- /*----------------------------------------------------------------------------*/
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_OnPlayerUpdate
- #undef OnPlayerUpdate
- #else
- #define _ALS_OnPlayerUpdate
- #endif
- #define OnPlayerUpdate ELC_AC_OnPlayerUpdate
- forward ELC_AC_OnPlayerUpdate(playerid);
- #endif
- //ALS_OFF_SYSTEME ----------------
- /*----------------------------------------------------------------------------*/
- #if defined INCLUDE_BASE_MODE
- public OnGameModeInit()
- #else
- public OnFilterScriptInit()
- #endif
- {
- #if defined NO_TICK_COUNT
- CheatServerInfo[TimerTick]=SetTimer("TimeUpdate", TIME_GRANULITY, true);
- #endif
- #if defined INCLUDE_BASE_MODE
- return CallLocalFunction("ELC_AC_OnGameModeInit", "");
- #else
- return 1;
- #endif
- }
- /*----------------------------------------------------------------------------*/
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_OnGameModeInit
- #undef OnGameModeInit
- #else
- #define _ALS_OnGameModeInit
- #endif
- #define OnGameModeInit ELC_AC_OnGameModeInit
- forward ELC_AC_OnGameModeInit();
- #endif
- //ALS_OFF_SYSTEME ----------------
- /*----------------------------------------------------------------------------*/
- #if defined INCLUDE_BASE_MODE
- public OnGameModeExit()
- #else
- public OnFilterScriptExit()
- #endif
- {
- #if defined NO_TICK_COUNT
- KillTimer(CheatServerInfo[TimerTick]);
- #endif
- #if defined INCLUDE_BASE_MODE
- return CallLocalFunction("ELC_AC_OnGameModeExit", "");
- #else
- return 1;
- #endif
- }
- /*----------------------------------------------------------------------------*/
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_OnGameModeExit
- #undef OnGameModeExit
- #else
- #define _ALS_OnGameModeExit
- #endif
- #define OnGameModeExit ELC_AC_OnGameModeExit
- forward ELC_AC_OnGameModeExit();
- #endif
- //ALS_OFF_SYSTEME ----------------
- /*----------------------------------------------------------------------------*/
- public OnPlayerConnect(playerid)
- {
- if (!IsPlayerNPC(playerid))
- {
- CheatPlayerInfo[playerid][aTickFire]=0;
- CheatPlayerInfo[playerid][aAmmoFire]=0;
- CheatPlayerInfo[playerid][aWeaponFire]=0;
- for(new i = 0; i <13; i++)
- {
- CheatPlayerInfo[playerid][aWeapon][i]=0;
- CheatPlayerInfo[playerid][aAmmo][i]=0;
- }
- CheatPlayerInfo[playerid][aMoney] = 0;
- CheatPlayerInfo[playerid][aArmour]=100;
- CheatPlayerInfo[playerid][aHealth]=100;
- CheatPlayerInfo[playerid][aGainHealth]=0;
- CheatPlayerInfo[playerid][aTimer]=SetTimerEx("OnPlayerCheckCheat", TIMER_CHEAT_RATE, 1, "i", playerid);
- CheatPlayerInfo[playerid][aX] = 0; CheatPlayerInfo[playerid][aY] = 0; CheatPlayerInfo[playerid][aZ] = 0;
- CheatPlayerInfo[playerid][aAntiTeleportHack]=0;
- CheatPlayerInfo[playerid][aAntiWeaponHack]=ANTI_WEAPON_&_AMMO_HACK;
- CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=ANTI_AMMO_BLOCK_HACK;
- CheatPlayerInfo[playerid][aAntiMoneyHack]=ANTI_MONEY_HACK;
- CheatPlayerInfo[playerid][aAntiSpeedHack]=0;
- CheatPlayerInfo[playerid][aAntiArmourHack]=ANTI_ARMOUR_HACK;
- CheatPlayerInfo[playerid][aAntiHealthHack]=ANTI_HEALTH_HACK;
- #if defined MODE_DELAY_SEND_STATS
- CheatPlayerInfo[playerid][aGiveWeaponTime]=1;
- CheatPlayerInfo[playerid][aGiveMoneyTime]=1;
- CheatPlayerInfo[playerid][aGiveHealthTime]=1;
- CheatPlayerInfo[playerid][aGiveArmourTime]=1;
- #endif
- CheatPlayerInfo[playerid][aPlayerEnterTime]=0;
- SendClientMessage(playerid,0xBD0000FF,"[ANTI-CHEAT]Ce serveur est protégé par ELC_AC(By Eloctro)");
- }
- #if defined INCLUDE_BASE_MODE
- return CallLocalFunction("ELC_AC_OnPlayerConnect", "d", playerid);
- #else
- return 1;
- #endif
- }
- /*----------------------------------------------------------------------------*/
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #define OnPlayerConnect ELC_AC_OnPlayerConnect
- forward ELC_AC_OnPlayerConnect(playerid);
- #endif
- //ALS_OFF_SYSTEME ----------------
- /*----------------------------------------------------------------------------*/
- public OnPlayerSpawn(playerid)
- {
- if (!IsPlayerNPC(playerid))
- {
- SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount()+MAX_DELAY_WAIT_AFTER_SPAWN);
- if(CheatPlayerInfo[playerid][aAntiSpeedHack]!=2)
- {
- CheatPlayerInfo[playerid][aAntiTeleportHack]=ANTI_TELEPORT/AIBREAK_HACK;
- CheatPlayerInfo[playerid][aAntiSpeedHack]=ANTI_SPEED_HACK;
- }
- CheatPlayerInfo[playerid][aHealth]=100;
- CheatPlayerInfo[playerid][aArmour]=100;
- }
- #if defined INCLUDE_BASE_MODE
- return CallLocalFunction("ELC_AC_OnPlayerSpawn", "d", playerid);
- #else
- return 1;
- #endif
- }
- /*----------------------------------------------------------------------------*/
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_OnPlayerSpawn
- #undef OnPlayerSpawn
- #else
- #define _ALS_OnPlayerSpawn
- #endif
- #define OnPlayerSpawn ELC_AC_OnPlayerSpawn
- forward ELC_AC_OnPlayerSpawn(playerid);
- #endif
- //ALS_OFF_SYSTEME ----------------
- /*----------------------------------------------------------------------------*/
- public OnPlayerDeath(playerid, killerid, reason)
- {
- if (!IsPlayerNPC(playerid))
- {
- CheatPlayerInfo[playerid][aPlayerEnterTime]+=221;
- CheatPlayerInfo[playerid][aAntiTeleportHack]=0;
- CheatPlayerInfo[playerid][aAntiSpeedHack]=0;
- }
- #if defined INCLUDE_BASE_MODE
- return CallLocalFunction("ELC_AC_OnPlayerDeath", "ddd", playerid, killerid, reason);
- #else
- return 1;
- #endif
- }
- /*----------------------------------------------------------------------------*/
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_OnPlayerDeath
- #undef OnPlayerDeath
- #else
- #define _ALS_OnPlayerDeath
- #endif
- #define OnPlayerDeath ELC_AC_OnPlayerDeath
- forward ELC_AC_OnPlayerDeath(playerid, killerid, reason);
- #endif
- //ALS_OFF_SYSTEME ----------------
- /*----------------------------------------------------------------------------*/
- public OnPlayerDisconnect(playerid, reason)
- {
- CheatPlayerInfo[playerid][aAntiTeleportHack]=0;
- CheatPlayerInfo[playerid][aAntiWeaponHack]=0;
- CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=0;
- CheatPlayerInfo[playerid][aAntiMoneyHack]=0;
- CheatPlayerInfo[playerid][aAntiSpeedHack]=0;
- CheatPlayerInfo[playerid][aAntiArmourHack]=0;
- CheatPlayerInfo[playerid][aAntiHealthHack]=0;
- if (!IsPlayerNPC(playerid))
- {
- KillTimer(CheatPlayerInfo[playerid][aTimer]);
- CheatPlayerInfo[playerid][aTickFire]=0;
- CheatPlayerInfo[playerid][aAmmoFire]=0;
- CheatPlayerInfo[playerid][aWeaponFire]=0;
- }
- CheatPlayerInfo[playerid][aX] = 0; CheatPlayerInfo[playerid][aY] = 0; CheatPlayerInfo[playerid][aZ] = 0;
- CheatPlayerInfo[playerid][aArmour]=0;
- CheatPlayerInfo[playerid][aHealth]=0;
- CheatPlayerInfo[playerid][aGainHealth]=0;
- #if defined MODE_DELAY_SEND_STATS
- CheatPlayerInfo[playerid][aGiveWeaponTime]=0;
- CheatPlayerInfo[playerid][aGiveMoneyTime]=0;
- CheatPlayerInfo[playerid][aGiveHealthTime]=0;
- CheatPlayerInfo[playerid][aGiveArmourTime]=0;
- #endif
- #if defined INCLUDE_BASE_MODE
- return CallLocalFunction("ELC_AC_OnPlayerDisconnect", "dd", playerid, reason);
- #else
- return 1;
- #endif
- }
- /*----------------------------------------------------------------------------*/
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_OnPlayerDisconnect
- #undef OnPlayerDisconnect
- #else
- #define _ALS_OnPlayerDisconnect
- #endif
- #define OnPlayerDisconnect ELC_AC_OnPlayerDisconnect
- forward ELC_AC_OnPlayerDisconnect(playerid, reason);
- #endif
- //ALS_OFF_SYSTEME ----------------
- /*----------------------------------------------------------------------------*/
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(IsPlayerConnected(playerid) && !IsPlayerNPC(playerid))
- {
- if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1 && CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==1)
- {
- if(newkeys==4)
- {
- new Float:XPOS[3]; GetPlayerPos(playerid,XPOS[0],XPOS[1],XPOS[2]);
- if(CheatPlayerInfo[playerid][aTickFire]==0 && IsNotWeaponVise(GetPlayerWeapon(playerid)) && CheatPlayerInfo[playerid][aZ]==XPOS[2])
- {
- CheatPlayerInfo[playerid][aTickFire]=GetTickCount();
- CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid);
- CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid);
- }
- }
- else if(newkeys==132)
- {
- if(CheatPlayerInfo[playerid][aTickFire]==0 && IsNotWeaponNoAmmo(GetPlayerWeapon(playerid)) && (GetPlayerSpeedXY(playerid) < 1))
- {
- CheatPlayerInfo[playerid][aTickFire]=GetTickCount();
- CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid);
- CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid);
- }
- }
- else if(oldkeys==4&&newkeys!=132 || oldkeys==132&&newkeys!=4)
- {
- if(CheatPlayerInfo[playerid][aTickFire]!=0)
- {
- if((GetTickCount()-CheatPlayerInfo[playerid][aTickFire]) >= TIRE_RATE)
- {
- new Float:XPOS[3];
- GetPlayerPos(playerid,XPOS[0],XPOS[1],XPOS[2]);
- if(CheatPlayerInfo[playerid][aZ]==XPOS[2] && CheatPlayerInfo[playerid][aWeaponFire]==GetPlayerWeapon(playerid)&& CheatPlayerInfo[playerid][aAmmoFire]==GetPlayerAmmo(playerid)) ELC_AC_StartCheckPlayerFaceWall(playerid);
- }
- CheatPlayerInfo[playerid][aTickFire]=0;
- CheatPlayerInfo[playerid][aAmmoFire]=0;
- CheatPlayerInfo[playerid][aWeaponFire]=0;
- }
- }
- }
- }
- #if defined INCLUDE_BASE_MODE
- return CallLocalFunction("ELC_AC_OnPlayerKeyStateChange", "ddd",playerid, newkeys, oldkeys);
- #else
- return 1;
- #endif
- }
- /*----------------------------------------------------------------------------*/
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_OnPlayerKeyStateChange
- #undef OnPlayerKeyStateChange
- #else
- #define _ALS_OnPlayerKeyStateChange
- #endif
- #define OnPlayerKeyStateChange ELC_AC_OnPlayerKeyStateChange
- forward ELC_AC_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
- #endif
- //ALS_OFF_SYSTEME ----------------
- /*----------------------------------------------------------------------------*/
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- if(newstate == PLAYER_STATE_DRIVER)
- {
- CheatPlayerInfo[playerid][aPlayerEnterTime] = GetTickCount();
- }
- else if(oldstate == PLAYER_STATE_DRIVER)
- {
- if((GetTickCount()-CheatPlayerInfo[playerid][aPlayerEnterTime]) < 220)//player entered and exited vehicle faster than 220 ms.
- {
- CallRemoteFunction("OnPlayerCheat", "dd", playerid,9);
- }
- //GetVehiclePos(vehicleid, CheatVehicleInfo[vehicleid][vX], CheatVehicleInfo[vehicleid][vY], CheatVehicleInfo[vehicleid][vZ]);
- }
- #if defined INCLUDE_BASE_MODE
- return CallLocalFunction("ELC_AC_OnPlayerStateChange", "ddd",playerid, newstate, oldstate);
- #else
- return 1;
- #endif
- }
- /*----------------------------------------------------------------------------*/
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_OnPlayerStateChange
- #undef OnPlayerStateChange
- #else
- #define _ALS_OnPlayerStateChange
- #endif
- #define OnPlayerStateChange ELC_AC_OnPlayerStateChange
- forward ELC_AC_OnPlayerStateChange(playerid, newstate, oldstate);
- #endif
- //ALS_OFF_SYSTEME ----------------
- /*----------------------------------------------------------------------------*/
- public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
- {
- new Float:oldposx, Float:oldposy, Float:oldposz;
- new Float:tempposx, Float:tempposy, Float:tempposz;
- GetVehiclePos(vehicleid, oldposx, oldposy, oldposz);
- tempposx = (oldposx -CheatVehicleInfo[vehicleid][vX]);
- tempposy = (oldposy -CheatVehicleInfo[vehicleid][vY]);
- tempposz = (oldposz -CheatVehicleInfo[vehicleid][vZ]);
- if (CheatVehicleInfo[vehicleid][vX]==0 || ((tempposx < MAX_VEHICLE_DISTANCE_UCM) && (tempposx > -MAX_VEHICLE_DISTANCE_UCM)) && ((tempposy < MAX_VEHICLE_DISTANCE_UCM) && (tempposy > -MAX_VEHICLE_DISTANCE_UCM)) && ((tempposz < MAX_VEHICLE_DISTANCE_UCM) && (tempposz > -MAX_VEHICLE_DISTANCE_UCM)))
- {
- CheatVehicleInfo[vehicleid][vX]=oldposx;
- CheatVehicleInfo[vehicleid][vY]=oldposy;
- CheatVehicleInfo[vehicleid][vZ]=oldposz;
- GetVehicleZAngle(vehicleid,CheatVehicleInfo[vehicleid][vAngle]);
- }
- else if(playerid!=INVALID_PLAYER_ID && IsPlayerInRangeOfPoint(playerid,MAX_VEHICLE_DISTANCE_UCM,oldposx,oldposy,oldposz))
- {
- if(CheatVehicleInfo[vehicleid][vPossiblePlayerHack]==0)
- {
- CheatVehicleInfo[vehicleid][vPossiblePlayerHack]=playerid+1;
- SaveTime(CheatVehicleInfo[vehicleid][vPossibleHackTime],GetTickCount());
- CheatPlayerInfo[playerid][aPossibleVehicleHack]=vehicleid;
- }
- else if(CheatVehicleInfo[vehicleid][vPossiblePlayerHack]!=playerid+1)
- {
- CheatVehicleInfo[vehicleid][vPossiblePlayerHack]=0;
- CheatVehicleInfo[vehicleid][vPossibleHackTime]=0;
- if(IsPlayerConnected(CheatVehicleInfo[vehicleid][vPossiblePlayerHack]-1))CheatPlayerInfo[CheatVehicleInfo[vehicleid][vPossiblePlayerHack]-1][aPossibleVehicleHack]=0;
- SetVehiclePos(vehicleid, CheatVehicleInfo[vehicleid][vX], CheatVehicleInfo[vehicleid][vY], CheatVehicleInfo[vehicleid][vZ]);
- SetVehicleZAngle(vehicleid,CheatVehicleInfo[vehicleid][vAngle]);
- }
- }
- #if defined INCLUDE_BASE_MODE
- return CallLocalFunction("ELC_AC_OnUnoccupiedVehicle", "ddd",vehicleid, playerid, passenger_seat);
- #else
- return 1;
- #endif
- }
- /*----------------------------------------------------------------------------*/
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_OnUnoccupiedVehicleUpdate
- #undef OnUnoccupiedVehicleUpdate
- #else
- #define _ALS_OnUnoccupiedVehicleUpdate
- #endif
- #define OnUnoccupiedVehicleUpdate ELC_AC_OnUnoccupiedVehicle
- forward ELC_AC_OnUnoccupiedVehicle(vehicleid, playerid, passenger_seat);
- #endif
- //ALS_OFF_SYSTEME ----------------
- /*----------------------------------------------------------------------------*/
- public OnVehicleSpawn(vehicleid)
- {
- GetVehiclePos(vehicleid, CheatVehicleInfo[vehicleid][vX], CheatVehicleInfo[vehicleid][vY], CheatVehicleInfo[vehicleid][vZ]);
- #if defined INCLUDE_BASE_MODE
- return CallLocalFunction("ELC_AC_OnVehicleSpawn", "d",vehicleid);
- #else
- return 1;
- #endif
- }
- /*----------------------------------------------------------------------------*/
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_OnVehicleSpawn
- #undef OnVehicleSpawn
- #else
- #define _ALS_OnVehicleSpawn
- #endif
- #define OnVehicleSpawn ELC_AC_OnVehicleSpawn
- forward ELC_AC_OnVehicleSpawn(vehicleid);
- #endif
- //ALS_OFF_SYSTEME ----------------
- /*----------------------------------------------------------------------------*/
- public OnVehicleDeath(vehicleid)
- {
- CheatVehicleInfo[vehicleid][vX]=0;
- #if defined INCLUDE_BASE_MODE
- return CallLocalFunction("ELC_AC_OnVehicleDeath", "d",vehicleid);
- #else
- return 1;
- #endif
- }
- /*----------------------------------------------------------------------------*/
- #if defined INCLUDE_BASE_MODE
- //ALS_SYSTEME --------------------
- #if defined _ALS_OnVehicleDeath
- #undef OnVehicleDeath
- #else
- #define _ALS_OnVehicleDeath
- #endif
- #define OnVehicleDeath ELC_AC_OnVehicleDeath
- forward ELC_AC_OnVehicleDeath(vehicleid);
- #endif
- //ALS_OFF_SYSTEME ----------------
- /*----------------------------------------------------------------------------*/
- public ELC_AC_EnablePlayerCheatID(playerid,cheatid,enable)
- {
- if(cheatid==1)//Money
- {
- if(enable==1)
- {
- CheatPlayerInfo[playerid][aAntiMoneyHack]=1;
- }
- else CheatPlayerInfo[playerid][aAntiMoneyHack]=0;
- }
- else if(cheatid==2)//Weapon
- {
- if(enable==1)
- {
- for(new i = 0; i <13; i++)
- {
- GetPlayerWeaponData(playerid,i,CheatPlayerInfo[playerid][aWeapon][i],CheatPlayerInfo[playerid][aAmmo][i]);
- }
- CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
- }
- else CheatPlayerInfo[playerid][aAntiWeaponHack]=0;
- }
- else if(cheatid==3)//AirBreak/SpeedHack
- {
- if(enable==1) CheatPlayerInfo[playerid][aAntiSpeedHack]=1;
- else CheatPlayerInfo[playerid][aAntiSpeedHack]=0;
- }
- else if(cheatid==4)//Anti-Teleport
- {
- if(enable==1)
- {
- GetPlayerPos(playerid,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]);
- CheatPlayerInfo[playerid][aAntiTeleportHack]=1;
- }
- else CheatPlayerInfo[playerid][aAntiTeleportHack]=0;
- }
- else if(cheatid==5)//Anti-Ammo_Block
- {
- if(enable==1)
- {
- CheatPlayerInfo[playerid][aTickFire]=0;
- CheatPlayerInfo[playerid][aAmmoFire]=0;
- CheatPlayerInfo[playerid][aWeaponFire]=0;
- CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=1;
- }
- else CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=0;
- }
- else if(cheatid==6)//Anti_HEALTH_HACK
- {
- if(enable==1)
- {
- CheatPlayerInfo[playerid][aAntiHealthHack]=1;
- }
- else CheatPlayerInfo[playerid][aAntiHealthHack]=0;
- }
- else if(cheatid==7)//Anti_ARMOUR_HACK
- {
- if(enable==1)
- {
- CheatPlayerInfo[playerid][aAntiArmourHack]=1;
- }
- else CheatPlayerInfo[playerid][aAntiArmourHack]=0;
- }
- return 1;
- }
- public RemovePlayerWeapon(playerid, weaponid)
- {
- if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2;
- new WeaponsID[13];
- new AmmoID[13];
- new WepUse=GetPlayerWeapon(playerid);
- new slotremove=GetWeaponSlot(weaponid);
- for(new slot = 0; slot <13; slot++)
- {
- if(slotremove!=slot)GetPlayerWeaponData(playerid, slot, WeaponsID[slot], AmmoID[slot]);
- }
- initial_ResetPlayerWeapons(playerid);
- for(new slot = 0; slot <13; slot++)if(WeaponsID[slot]!=0 && AmmoID[slot] != 0)initial_GivePlayerWeapon(playerid, WeaponsID[slot], AmmoID[slot]);
- SetPlayerArmedWeapon(playerid,WepUse);
- if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1;
- return 1;
- }
- /*----------------------------------------------------------------------------*/
- #define EnablePlayerCheatID ELC_AC_EnablePlayerCheatID
- /*----------------------------------------------------------------------------*/
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