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1 | /*------------------------------------------------------------------------------ | |
2 | ######## ## ###### ### ###### | |
3 | ## ## ## ## ## ## ## ## | |
4 | ## ## ## ## ## ## | |
5 | ###### ## ## ## ## ## | |
6 | ## ## ## ######### ## | |
7 | ## ## ## ## ## ## ## ## | |
8 | ######## ######## ###### ####### ## ## ###### | |
9 | ||
10 | ||
11 | ######## ## ## | |
12 | ## ## ## ## | |
13 | ## ## #### | |
14 | ######## ## | |
15 | ## ## ## | |
16 | ## ## ## | |
17 | ######## ## | |
18 | ||
19 | ||
20 | ######## ## ####### ###### ######## ######## ####### | |
21 | ## ## ## ## ## ## ## ## ## ## ## | |
22 | ## ## ## ## ## ## ## ## ## ## | |
23 | ###### ## ## ## ## ## ######## ## ## | |
24 | ## ## ## ## ## ## ## ## ## ## | |
25 | ## ## ## ## ## ## ## ## ## ## ## | |
26 | ######## ######## ####### ###### ## ## ## ####### | |
27 | ||
28 | Anti-Cheat(ELC_AC) | |
29 | ||
30 | PROTECTIONS : | |
31 | Anti-Weapon HACK | |
32 | Anti-Ammo HACK | |
33 | Anti-Ammo Block HACK | |
34 | Anti-Money HACKF | |
35 | Anti-Speed HACK | |
36 | Anti-Teleport & Anti-Airbreak | |
37 | Anti-Health HACK | |
38 | Anti-Armour HACK | |
39 | Anti-VEHICLE TELEPORT HACK | |
40 | ||
41 | BUG : | |
42 | Nothing | |
43 | ||
44 | - | V3.3 |
44 | + | |
45 | V4 | |
46 | ||
47 | - | SA-MP 0.3c |
47 | + | |
48 | - | & |
48 | + | SA-MP 0.3e |
49 | - | SA-MP 0.3d |
49 | + | |
50 | CREDITS : | |
51 | ELOCTRO (SCRIPT) | |
52 | SIM (GetTickCount for linux) | |
53 | ||
54 | ELC_AC THE BEST PROTECTION | |
55 | ! | |
56 | ||
57 | \**/ | |
58 | /*/- Anti-Cheat By Eloctro ----------------------------------------------------- | |
59 | ||
60 | ELC PRODUCTION(FRANCE) | |
61 | ||
62 | http://eloctro.blogspot.com/ | |
63 | ||
64 | */ | |
65 | #include <a_samp> | |
66 | /*----------------------------------------------------------------------------*/ | |
67 | //Anti-Cheat Statut defaut : | |
68 | #define ANTI_WEAPON_&_AMMO_HACK 1 | |
69 | #define ANTI_AMMO_BLOCK_HACK 1 | |
70 | #define ANTI_MONEY_HACK 1 | |
71 | #define ANTI_SPEED_HACK 1 | |
72 | #define ANTI_TELEPORT/AIBREAK_HACK 1 | |
73 | #define ANTI_HEALTH_HACK 0//Not fix | |
74 | #define ANTI_ARMOUR_HACK 0//Not fix | |
75 | //Configuration : | |
76 | #define MAX_SPEED_VEHICLE 380.0 // SPEED VEHICLE MAX(380=default) | |
77 | #define MAX_VEHICLE_DISTANCE_PER_SECOND 180 // DISTANCE PARCOUR MAX VEHICLE PER SECOND(180=default) | |
78 | #define MAX_PED_DISTANCE_PER_SECOND 100 // DISTANCE PARCOUR MAX AT PED PER SECOND(100=default) | |
79 | #define SPRINT_SPEED 30.0 // (30=DEFAULT/BETA) | |
80 | #define TIRE_RATE 2000 // (2000=default) | |
81 | #define TIMER_CHEAT_RATE 3500 | |
82 | #define TIME_GRANULITY 50 // Granulity GetTickCount | |
83 | #define DELAY_LOAD_AFTER_SPAWN 5000 | |
84 | #define MAX_DELAY_SEND_STATS 2000 | |
85 | #define MAX_DELAY_WAIT_AFTER_SPAWN 3000 | |
86 | #define MAX_HEALTH 100 // Max HEALTH | |
87 | #define MAX_ARMOUR 100 // Max ARMOUR | |
88 | #define MAX_VEHICLE_DISTANCE_UCM 10.0//MAX_VEHICLE_DISTANCE_UNOCCUPIED_CAN_MOVE | |
89 | //STATUS MODE : | |
90 | //#define NO_TICK_COUNT //uncomment If GetTickCount() bug(linux?) | |
91 | #define INCLUDE_BASE_MODE //uncomment to pass in mod include | |
92 | #define MODE_DELAY_SEND_STATS //uncomment if the sending of stats is a bit slow(RECOMMANDED) | |
93 | //Calcul(DON'T TOUCH)---------------------------------------------------------- | |
94 | #define XMAX_VEHICLE_DISTANCE_PER_SECOND MAX_VEHICLE_DISTANCE_PER_SECOND*(TIMER_CHEAT_RATE/1000) | |
95 | #define XMAX_PED_DISTANCE_PER_SECOND MAX_PED_DISTANCE_PER_SECOND*(TIMER_CHEAT_RATE/1000) | |
96 | #define SaveTime(%0,%1) %0=%1 | |
97 | #define IsPassTime(%0,%1) ((MAX_DELAY_SEND_STATS+%0)<%1)//Time Action ,Time Now | |
98 | #define IsPlayerCheatPos(%0) (!IsPlayerInRangeOfPoint(%0,XMAX_VEHICLE_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][aX],CheatPlayerInfo[%0][aY],CheatPlayerInfo[%0][aZ]))||((GetPlayerSurfingVehicleID(%0)==INVALID_VEHICLE_ID && !IsPlayerInAnyVehicle(%0)) && !IsPlayerInRangeOfPoint(%0,XMAX_PED_DISTANCE_PER_SECOND,CheatPlayerInfo[%0][aX],CheatPlayerInfo[%0][aY],CheatPlayerInfo[%0][aZ])) | |
99 | #define ELC_AC_IsCreatedVehicle(%0) (GetVehicleModel(%0)!=0) | |
100 | /*----------------------------------------------------------------------------*/ | |
101 | enum aELCp | |
102 | { | |
103 | - | aAmmo[12], |
103 | + | |
104 | - | aWeapon[12], |
104 | + | aAmmo[13], |
105 | aWeapon[13], | |
106 | aTickFire, | |
107 | aAmmoFire, | |
108 | aWeaponFire, | |
109 | Float:aHealth, | |
110 | Float:aGainHealth, | |
111 | Float:aArmour, | |
112 | aTimer, | |
113 | Float:aX, | |
114 | Float:aY, | |
115 | Float:aZ, | |
116 | aAntiTeleportHack, | |
117 | aAntiWeaponHack, | |
118 | aAntiAmmoBlockHack, | |
119 | aAntiMoneyHack, | |
120 | aAntiSpeedHack, | |
121 | aAntiHealthHack, | |
122 | aAntiArmourHack, | |
123 | #if defined MODE_DELAY_SEND_STATS | |
124 | aGiveWeaponTime, | |
125 | aGiveMoneyTime, | |
126 | aGiveHealthTime, | |
127 | aGiveArmourTime, | |
128 | #endif | |
129 | - | aSpawnPlayer |
129 | + | |
130 | aPlayerEnterTime, | |
131 | aPossibleVehicleHack | |
132 | }; | |
133 | new CheatPlayerInfo[MAX_PLAYERS][aELCp]; | |
134 | enum aELCv | |
135 | { | |
136 | Float:vHealth, | |
137 | Float:vX, | |
138 | Float:vY, | |
139 | Float:vZ, | |
140 | Float:vAngle, | |
141 | vSetPositionTime, | |
142 | vPossiblePlayerHack, | |
143 | vPossibleHackTime | |
144 | }; | |
145 | new CheatVehicleInfo[MAX_VEHICLES][aELCv]; | |
146 | #if defined NO_TICK_COUNT | |
147 | enum aELCs | |
148 | { | |
149 | TickCount, | |
150 | TimerTick | |
151 | }; | |
152 | new CheatServerInfo[aELCs]; | |
153 | #endif | |
154 | /*stock SENDPOS(playerid) | |
155 | { | |
156 | new Float:Px[3],Ps[128]; | |
157 | GetPlayerPos(playerid,Px[0],Px[1],Px[2]); | |
158 | format(Ps, 128,"ACUTEL : %f,%f,%f | AVANT : %f,%f,%f",Px[0],Px[1],Px[2],CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]); | |
159 | SendClientMessageToAll(0xBD0000FF,Ps); | |
160 | }*/ | |
161 | /*----------------------------------------------------------------------------*/ | |
162 | stock Float:GetPlayerSpeedXY(playerid) | |
163 | { | |
164 | new Float:SpeedX, Float:SpeedY, Float:SpeedZ; | |
165 | new Float:Speed; | |
166 | if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid), SpeedX, SpeedY, SpeedZ); | |
167 | else GetPlayerVelocity(playerid, SpeedX, SpeedY, SpeedZ); | |
168 | Speed = floatsqroot(floatadd(floatpower(SpeedX, 2.0), floatpower(SpeedY, 2.0))); | |
169 | return floatmul(Speed, 200.0); | |
170 | } | |
171 | #if defined NO_TICK_COUNT | |
172 | #define GetTickCount() (CheatServerInfo[TickCount]) | |
173 | forward TimeUpdate(); | |
174 | public TimeUpdate() | |
175 | { | |
176 | CheatServerInfo[TickCount] +=TIME_GRANULITY; | |
177 | return 1; | |
178 | } | |
179 | #endif | |
180 | forward OnPlayerCheckCheat(playerid); | |
181 | forward OnPlayerCheat(playerid, cheatid); | |
182 | forward ELC_AC_EnablePlayerCheatID(playerid,cheatid,enable); | |
183 | forward ELC_AC_OnPlayerBuy(playerid,buyprice); | |
184 | forward OnPlayerCheckFaceWall(playerid,Float:wall_x,Float:wall_y,Float:wall_z,Float:nwall_x,Float:nwall_y,Float:wall_he); | |
185 | forward RemovePlayerWeapon(playerid, weaponid); | |
186 | /*----------------------------------------------------------------------------*/ | |
187 | forward ELC_AC_GivePlayerMoney(playerid, money); | |
188 | public ELC_AC_GivePlayerMoney(playerid, money) | |
189 | { | |
190 | if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1)CheatPlayerInfo[playerid][aAntiMoneyHack]=2; | |
191 | CheatPlayerInfo[playerid][aMoney] += money; | |
192 | GivePlayerMoney(playerid, money); | |
193 | #if defined MODE_DELAY_SEND_STATS | |
194 | SaveTime(CheatPlayerInfo[playerid][aGiveMoneyTime],GetTickCount()); | |
195 | #endif | |
196 | if(CheatPlayerInfo[playerid][aAntiMoneyHack]==2)CheatPlayerInfo[playerid][aAntiMoneyHack]=1; | |
197 | return 1; | |
198 | } | |
199 | stock initial_GivePlayerMoney(playerid, money) | |
200 | { | |
201 | return GivePlayerMoney(playerid, money); | |
202 | } | |
203 | #if defined INCLUDE_BASE_MODE | |
204 | //ALS_SYSTEME -------------------- | |
205 | #if defined _ALS_GivePlayerMoney | |
206 | #undef GivePlayerMoney | |
207 | #else | |
208 | #define _ALS_GivePlayerMoney | |
209 | #endif | |
210 | #define GivePlayerMoney ELC_AC_GivePlayerMoney | |
211 | #endif | |
212 | //ALS_OFF_SYSTEME ---------------- | |
213 | /*----------------------------------------------------------------------------*/ | |
214 | forward ELC_AC_ResetPlayerMoney(playerid); | |
215 | public ELC_AC_ResetPlayerMoney(playerid) | |
216 | { | |
217 | if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1)CheatPlayerInfo[playerid][aAntiMoneyHack]=2; | |
218 | ResetPlayerMoney(playerid); | |
219 | CheatPlayerInfo[playerid][aMoney] = 0; | |
220 | #if defined MODE_DELAY_SEND_STATS | |
221 | SaveTime(CheatPlayerInfo[playerid][aGiveMoneyTime],GetTickCount()); | |
222 | #endif | |
223 | if(CheatPlayerInfo[playerid][aAntiMoneyHack]==2)CheatPlayerInfo[playerid][aAntiMoneyHack]=1; | |
224 | return 1; | |
225 | } | |
226 | stock initial_ResetPlayerMoney(playerid) | |
227 | { | |
228 | return ResetPlayerMoney(playerid); | |
229 | } | |
230 | #if defined INCLUDE_BASE_MODE | |
231 | //ALS_SYSTEME -------------------- | |
232 | #if defined _ALS_ResetPlayerMoney | |
233 | #undef ResetPlayerMoney | |
234 | #else | |
235 | #define _ALS_ResetPlayerMoney | |
236 | #endif | |
237 | #define ResetPlayerMoney ELC_AC_ResetPlayerMoney | |
238 | #endif | |
239 | //ALS_OFF_SYSTEME ---------------- | |
240 | /*----------------------------------------------------------------------------*/ | |
241 | forward ELC_AC_GetPlayerMoney(playerid); | |
242 | public ELC_AC_GetPlayerMoney(playerid) | |
243 | { | |
244 | return CheatPlayerInfo[playerid][aMoney]; | |
245 | } | |
246 | stock initial_GetPlayerMoney(playerid) | |
247 | { | |
248 | return GetPlayerMoney(playerid); | |
249 | } | |
250 | #if defined INCLUDE_BASE_MODE | |
251 | //ALS_SYSTEME -------------------- | |
252 | #if defined _ALS_GetPlayerMoney | |
253 | #undef GetPlayerMoney | |
254 | #else | |
255 | #define _ALS_GetPlayerMoney | |
256 | #endif | |
257 | #define GetPlayerMoney ELC_AC_GetPlayerMoney | |
258 | #endif | |
259 | //ALS_OFF_SYSTEME ---------------- | |
260 | /*----------------------------------------------------------------------------*/ | |
261 | forward ELC_AC_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz); | |
262 | public ELC_AC_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz) | |
263 | { | |
264 | if(CheatPlayerInfo[playerid][aAntiTeleportHack]==1)CheatPlayerInfo[playerid][aAntiTeleportHack]=2; | |
265 | CheatPlayerInfo[playerid][aPlayerEnterTime]+=221; | |
266 | SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount()); | |
267 | CheatPlayerInfo[playerid][aX]=ix; CheatPlayerInfo[playerid][aY]=iy; CheatPlayerInfo[playerid][aZ]=iz; | |
268 | SetPlayerPos(playerid, ix, iy, iz); | |
269 | if(CheatPlayerInfo[playerid][aAntiTeleportHack]==2)CheatPlayerInfo[playerid][aAntiTeleportHack]=1; | |
270 | return 1; | |
271 | } | |
272 | stock initial_SetPlayerPos(playerid, Float:ix, Float:iy, Float:iz) | |
273 | { | |
274 | return SetPlayerPos(playerid, ix, iy, iz); | |
275 | } | |
276 | - | CheatPlayerInfo[playerid][aSpawnPlayer]=1; |
276 | + | |
277 | //ALS_SYSTEME -------------------- | |
278 | #if defined _ALS_SetPlayerPos | |
279 | #undef SetPlayerPos | |
280 | #else | |
281 | #define _ALS_SetPlayerPos | |
282 | #endif | |
283 | #define SetPlayerPos ELC_AC_SetPlayerPos | |
284 | //ALS_OFF_SYSTEME ---------------- | |
285 | #endif | |
286 | /*----------------------------------------------------------------------------*/ | |
287 | forward ELC_AC_PutPlayerInVehicle(playerid,vehicleid, seatid); | |
288 | public ELC_AC_PutPlayerInVehicle(playerid,vehicleid, seatid) | |
289 | { | |
290 | if(CheatPlayerInfo[playerid][aAntiTeleportHack]==1)CheatPlayerInfo[playerid][aAntiTeleportHack]=2; | |
291 | CheatPlayerInfo[playerid][aPlayerEnterTime]+=221; | |
292 | SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount()); | |
293 | PutPlayerInVehicle(playerid,vehicleid, seatid); | |
294 | if(CheatPlayerInfo[playerid][aAntiTeleportHack]==2)CheatPlayerInfo[playerid][aAntiTeleportHack]=1; | |
295 | return 1; | |
296 | } | |
297 | stock initial_PutPlayerInVehicle(playerid,vehicleid, seatid) | |
298 | { | |
299 | return PutPlayerInVehicle(playerid,vehicleid, seatid); | |
300 | } | |
301 | #if defined INCLUDE_BASE_MODE | |
302 | //ALS_SYSTEME -------------------- | |
303 | #if defined _ALS_PutPlayerInVehicle | |
304 | #undef PutPlayerInVehicle | |
305 | #else | |
306 | #define _ALS_PutPlayerInVehicle | |
307 | #endif | |
308 | - | CheatPlayerInfo[playerid][aSpawnPlayer]=1; |
308 | + | |
309 | //ALS_OFF_SYSTEME ---------------- | |
310 | #endif | |
311 | /*----------------------------------------------------------------------------*/ | |
312 | forward ELC_AC_RemovePlayerFromVehicle(playerid); | |
313 | public ELC_AC_RemovePlayerFromVehicle(playerid) | |
314 | { | |
315 | CheatPlayerInfo[playerid][aPlayerEnterTime]+=221; | |
316 | RemovePlayerFromVehicle(playerid); | |
317 | return 1; | |
318 | } | |
319 | stock initial_RemovePlayerFromVehicle(playerid) | |
320 | { | |
321 | return RemovePlayerFromVehicle(playerid); | |
322 | } | |
323 | #if defined INCLUDE_BASE_MODE | |
324 | //ALS_SYSTEME -------------------- | |
325 | #if defined _ALS_RemovePlayerFromVehicle | |
326 | #undef RemovePlayerFromVehicle | |
327 | #else | |
328 | #define _ALS_RemovePlayerFromVehicle | |
329 | #endif | |
330 | #define RemovePlayerFromVehicle ELC_AC_RemovePlayerFromVehicle | |
331 | //ALS_OFF_SYSTEME ---------------- | |
332 | #endif | |
333 | /*----------------------------------------------------------------------------*/ | |
334 | forward ELC_AC_TogglePlayerSpectating(playerid, toggle); | |
335 | public ELC_AC_TogglePlayerSpectating(playerid, toggle) | |
336 | { | |
337 | if(toggle==1) | |
338 | { | |
339 | if(CheatPlayerInfo[playerid][aAntiSpeedHack]==0) CheatPlayerInfo[playerid][aAntiSpeedHack]=3; | |
340 | if(CheatPlayerInfo[playerid][aAntiTeleportHack]==0) CheatPlayerInfo[playerid][aAntiTeleportHack]=3; | |
341 | } | |
342 | else | |
343 | { | |
344 | if(CheatPlayerInfo[playerid][aAntiSpeedHack]==3) CheatPlayerInfo[playerid][aAntiSpeedHack]=1; | |
345 | if(CheatPlayerInfo[playerid][aAntiTeleportHack]==3)CheatPlayerInfo[playerid][aAntiTeleportHack]=1; | |
346 | SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount()); | |
347 | } | |
348 | return TogglePlayerSpectating(playerid, toggle); | |
349 | } | |
350 | - | new slot; |
350 | + | |
351 | { | |
352 | return TogglePlayerSpectating(playerid, toggle); | |
353 | } | |
354 | #if defined INCLUDE_BASE_MODE | |
355 | //ALS_SYSTEME -------------------- | |
356 | #if defined _ALS_TogglePlayerSpectating | |
357 | #undef TogglePlayerSpectating | |
358 | #else | |
359 | #define _ALS_TogglePlayerSpectating | |
360 | #endif | |
361 | #define TogglePlayerSpectating ELC_AC_TogglePlayerSpectating | |
362 | //ALS_OFF_SYSTEME ---------------- | |
363 | #endif | |
364 | //Weapon------------------------------------------------------------------------ | |
365 | /*#define IsNotWeaponNoAmmo(%0) (%0!=0 && %0!=1 && %0!=10) | |
366 | #define IsNotWeaponVise(%0,%1) (%0>1 && %0!=10 && %0!=6 && %0!=9 && %0!=11 && %0!=12 && %1!=35 && %1!=36 %1!=43)*/ | |
367 | stock IsNotWeaponNoAmmo(WeaponID) | |
368 | { | |
369 | new slot=GetWeaponSlot(WeaponID); | |
370 | if(slot!=0 && slot!=1 && slot!=10)return 1; | |
371 | return 0; | |
372 | } | |
373 | stock IsNotWeaponVise(WeaponID) | |
374 | { | |
375 | - | if(IsValidWeapon(Weapon)) |
375 | + | |
376 | if(slot>1 && slot!=10 && slot!=6 && slot!=9 &&slot!=11 && slot!=12 && slot!=35 && slot!=36 && slot!=43) return 1; | |
377 | return 0; | |
378 | } | |
379 | stock IsGiveVehicleWeapon(WeaponID) | |
380 | { | |
381 | if(WeaponID==25 || WeaponID==46 || WeaponID==2) return 1; | |
382 | return 0; | |
383 | } | |
384 | #define IsValidWeapon(%0) (%0>=1 && %0<=18 || %0>=21 && %0<=46) | |
385 | stock GetWeaponSlot(weaponid) | |
386 | { | |
387 | new slot=-1; | |
388 | switch(weaponid) | |
389 | { | |
390 | case 0,1: slot = 0; | |
391 | case 2 .. 9: slot = 1; | |
392 | case 10 .. 15: slot = 10; | |
393 | case 16 .. 18, 39: slot = 8; | |
394 | case 22 .. 24: slot =2; | |
395 | case 25 .. 27: slot = 3; | |
396 | case 28, 29, 32: slot = 4; | |
397 | case 30, 31: slot = 5; | |
398 | case 33, 34: slot = 6; | |
399 | case 35 .. 38: slot = 7; | |
400 | case 40: slot = 12; | |
401 | case 41 .. 43: slot = 9; | |
402 | case 44 .. 46: slot = 11; | |
403 | } | |
404 | return slot; | |
405 | } | |
406 | - | if(weapon>0 && 47>weapon) |
406 | + | |
407 | forward ELC_AC_GivePlayerWeapon(playerid,Weapon,ammo); | |
408 | - | CheatPlayerInfo[playerid][aAmmo][GetWeaponSlot(weapon)]=ammo; |
408 | + | |
409 | { | |
410 | if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2; | |
411 | new slot=GetWeaponSlot(Weapon); | |
412 | if(IsValidWeapon(Weapon) && slot!=-1) | |
413 | { | |
414 | CheatPlayerInfo[playerid][aWeapon][slot] = Weapon; | |
415 | CheatPlayerInfo[playerid][aAmmo][slot] += ammo; | |
416 | GivePlayerWeapon(playerid,Weapon,ammo); | |
417 | #if defined MODE_DELAY_SEND_STATS | |
418 | SaveTime(CheatPlayerInfo[playerid][aGiveWeaponTime],GetTickCount()); | |
419 | #endif | |
420 | } | |
421 | if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1; | |
422 | return 1; | |
423 | } | |
424 | stock initial_GivePlayerWeapon(playerid,Weapon,ammo) | |
425 | { | |
426 | return GivePlayerWeapon(playerid,Weapon,ammo); | |
427 | } | |
428 | #if defined INCLUDE_BASE_MODE | |
429 | //ALS_SYSTEME -------------------- | |
430 | #if defined _ALS_GivePlayerWeapon | |
431 | #undef GivePlayerWeapon | |
432 | #else | |
433 | #define _ALS_GivePlayerWeapon | |
434 | #endif | |
435 | #define GivePlayerWeapon ELC_AC_GivePlayerWeapon | |
436 | - | for(new i = 0; i <12; i++) |
436 | + | |
437 | #endif | |
438 | /*----------------------------------------------------------------------------*/ | |
439 | forward ELC_AC_SetPlayerAmmo(playerid,weapon,ammo); | |
440 | public ELC_AC_SetPlayerAmmo(playerid,weapon,ammo) | |
441 | { | |
442 | if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2; | |
443 | new slot=GetWeaponSlot(weapon); | |
444 | if(weapon>0 && 47>weapon && slot!=-1) | |
445 | { | |
446 | CheatPlayerInfo[playerid][aAmmo][slot]=ammo; | |
447 | SetPlayerAmmo(playerid,weapon,ammo); | |
448 | #if defined MODE_DELAY_SEND_STATS | |
449 | SaveTime(CheatPlayerInfo[playerid][aGiveWeaponTime],GetTickCount()); | |
450 | #endif | |
451 | } | |
452 | if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1; | |
453 | return 1; | |
454 | } | |
455 | stock initial_SetPlayerAmmo(playerid,weapon,ammo) | |
456 | { | |
457 | return SetPlayerAmmo(playerid,weapon,ammo); | |
458 | } | |
459 | #if defined INCLUDE_BASE_MODE | |
460 | //ALS_SYSTEME -------------------- | |
461 | #if defined _ALS_SetPlayerAmmo | |
462 | #undef SetPlayerAmmo | |
463 | #else | |
464 | #define _ALS_SetPlayerAmmo | |
465 | #endif | |
466 | #define SetPlayerAmmo ELC_AC_SetPlayerAmmo | |
467 | //ALS_OFF_SYSTEME ---------------- | |
468 | #endif | |
469 | /*----------------------------------------------------------------------------*/ | |
470 | forward ELC_AC_ResetPlayerWeapons(playerid); | |
471 | public ELC_AC_ResetPlayerWeapons(playerid) | |
472 | { | |
473 | if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2; | |
474 | for(new i = 0; i <13; i++) | |
475 | { | |
476 | CheatPlayerInfo[playerid][aWeapon][i]=0; | |
477 | CheatPlayerInfo[playerid][aAmmo][i]=0; | |
478 | } | |
479 | ResetPlayerWeapons(playerid); | |
480 | #if defined MODE_DELAY_SEND_STATS | |
481 | SaveTime(CheatPlayerInfo[playerid][aGiveWeaponTime],GetTickCount()); | |
482 | #endif | |
483 | if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1; | |
484 | return 1; | |
485 | } | |
486 | stock initial_ResetPlayerWeapons(playerid) | |
487 | { | |
488 | return ResetPlayerWeapons(playerid); | |
489 | } | |
490 | #if defined INCLUDE_BASE_MODE | |
491 | //ALS_SYSTEME -------------------- | |
492 | #if defined _ALS_ResetPlayerWeapons | |
493 | #undef ResetPlayerWeapons | |
494 | #else | |
495 | #define _ALS_ResetPlayerWeapons | |
496 | #endif | |
497 | #define ResetPlayerWeapons ELC_AC_ResetPlayerWeapons | |
498 | //ALS_OFF_SYSTEME ---------------- | |
499 | #endif | |
500 | /*----------------------------------------------------------------------------*/ | |
501 | forward ELC_AC_SetPlayerHealth(playerid,Float:health); | |
502 | public ELC_AC_SetPlayerHealth(playerid,Float:health) | |
503 | { | |
504 | if(CheatPlayerInfo[playerid][aAntiHealthHack]==1)CheatPlayerInfo[playerid][aAntiHealthHack]=2; | |
505 | if(health>MAX_HEALTH) | |
506 | { | |
507 | CheatPlayerInfo[playerid][aHealth]=MAX_HEALTH; | |
508 | SetPlayerHealth(playerid,MAX_HEALTH); | |
509 | } | |
510 | else | |
511 | { | |
512 | CheatPlayerInfo[playerid][aHealth]=health; | |
513 | SetPlayerHealth(playerid,health); | |
514 | } | |
515 | #if defined MODE_DELAY_SEND_STATS | |
516 | SaveTime(CheatPlayerInfo[playerid][aGiveHealthTime],GetTickCount()); | |
517 | #endif | |
518 | if(CheatPlayerInfo[playerid][aAntiHealthHack]==2)CheatPlayerInfo[playerid][aAntiHealthHack]=1; | |
519 | return 1; | |
520 | } | |
521 | stock initial_SetPlayerHealth(playerid,Float:health) | |
522 | { | |
523 | return SetPlayerHealth(playerid,health); | |
524 | } | |
525 | #if defined INCLUDE_BASE_MODE | |
526 | //ALS_SYSTEME -------------------- | |
527 | #if defined _ALS_SetPlayerHealth | |
528 | #undef SetPlayerHealth | |
529 | #else | |
530 | #define _ALS_SetPlayerHealth | |
531 | #endif | |
532 | #define SetPlayerHealth ELC_AC_SetPlayerHealth | |
533 | //ALS_OFF_SYSTEME ---------------- | |
534 | #endif | |
535 | /*----------------------------------------------------------------------------*/ | |
536 | forward ELC_AC_SetPlayerArmour(playerid,Float:armour); | |
537 | public ELC_AC_SetPlayerArmour(playerid,Float:armour) | |
538 | { | |
539 | if(CheatPlayerInfo[playerid][aAntiArmourHack]==1)CheatPlayerInfo[playerid][aAntiArmourHack]=2; | |
540 | if(armour>MAX_ARMOUR) | |
541 | { | |
542 | CheatPlayerInfo[playerid][aArmour]=MAX_ARMOUR; | |
543 | SetPlayerHealth(playerid,MAX_ARMOUR); | |
544 | } | |
545 | else | |
546 | { | |
547 | CheatPlayerInfo[playerid][aArmour]=armour; | |
548 | SetPlayerHealth(playerid,armour); | |
549 | } | |
550 | #if defined MODE_DELAY_SEND_STATS | |
551 | SaveTime(CheatPlayerInfo[playerid][aGiveArmourTime],GetTickCount()); | |
552 | #endif | |
553 | if(CheatPlayerInfo[playerid][aAntiArmourHack]==2)CheatPlayerInfo[playerid][aAntiArmourHack]=1; | |
554 | return 1; | |
555 | } | |
556 | stock initial_SetPlayerArmour(playerid,Float:armour) | |
557 | { | |
558 | return SetPlayerArmour(playerid,armour); | |
559 | } | |
560 | #if defined INCLUDE_BASE_MODE | |
561 | //ALS_SYSTEME -------------------- | |
562 | #if defined _ALS_SetPlayerArmour | |
563 | #undef SetPlayerArmour | |
564 | #else | |
565 | #define _ALS_SetPlayerArmour | |
566 | - | #if defined MODE_DELAY_SEND_STATS |
566 | + | |
567 | - | if(CheatPlayerInfo[playerid][aSpawnPlayer]==0 && IsPassTime(CheatPlayerInfo[playerid][aSetPositionTime],IsTime)) |
567 | + | #define SetPlayerArmour ELC_AC_SetPlayerArmour |
568 | - | #else |
568 | + | |
569 | - | if(CheatPlayerInfo[playerid][aSpawnPlayer]==0) |
569 | + | |
570 | - | #endif |
570 | + | |
571 | forward ELC_AC_SetVehiclePos(vehicleid,Float:x,Float:y,Float:z); | |
572 | - | CallRemoteFunction("OnPlayerCheat", "dd", playerid,6); |
572 | + | public ELC_AC_SetVehiclePos(vehicleid,Float:x,Float:y,Float:z) |
573 | { | |
574 | CheatVehicleInfo[vehicleid][vX]=x; | |
575 | CheatVehicleInfo[vehicleid][vY]=y; | |
576 | CheatVehicleInfo[vehicleid][vZ]=z; | |
577 | SetVehiclePos(vehicleid,x,y,z); | |
578 | return 1; | |
579 | - | #if defined MODE_DELAY_SEND_STATS |
579 | + | |
580 | - | if(CheatPlayerInfo[playerid][aSpawnPlayer]==1 && IsPassTime(CheatPlayerInfo[playerid][aSetPositionTime],IsTime)) |
580 | + | stock initial_SetVehiclePos(vehicleid,Float:x,Float:y,Float:z) |
581 | - | #else |
581 | + | |
582 | - | if(CheatPlayerInfo[playerid][aSpawnPlayer]==1) |
582 | + | return SetVehiclePos(vehicleid,x,y,z); |
583 | - | #endif |
583 | + | |
584 | #if defined INCLUDE_BASE_MODE | |
585 | - | CheatPlayerInfo[playerid][aSpawnPlayer]=0; |
585 | + | |
586 | #if defined _ALS_SetVehiclePos | |
587 | - | #if defined MODE_DELAY_SEND_STATS |
587 | + | #undef SetVehiclePos |
588 | - | else CheatPlayerInfo[playerid][aSetPositionTime]=0; |
588 | + | |
589 | - | #endif |
589 | + | #define _ALS_SetVehiclePos |
590 | #endif | |
591 | #define SetVehiclePos ELC_AC_SetVehiclePos | |
592 | //ALS_OFF_SYSTEME ---------------- | |
593 | #endif | |
594 | //Core-------------------------------------------------------------------------- | |
595 | public OnPlayerCheckCheat(playerid) | |
596 | { | |
597 | new IsTime=GetTickCount(); | |
598 | #if defined MODE_DELAY_SEND_STATS | |
599 | if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],IsTime)) | |
600 | #else | |
601 | if(CheatPlayerInfo[playerid][aAntiMoneyHack]==1) | |
602 | #endif | |
603 | { | |
604 | new elc_getmoney=initial_GetPlayerMoney(playerid); | |
605 | if(elc_getmoney!=CheatPlayerInfo[playerid][aMoney]) | |
606 | { | |
607 | if (CheatPlayerInfo[playerid][aMoney] > elc_getmoney) | |
608 | { | |
609 | ELC_AC_OnPlayerBuy(playerid,CheatPlayerInfo[playerid][aMoney]-elc_getmoney); | |
610 | CheatPlayerInfo[playerid][aMoney]=elc_getmoney; | |
611 | } | |
612 | else | |
613 | { | |
614 | initial_ResetPlayerMoney(playerid); | |
615 | initial_GivePlayerMoney(playerid, CheatPlayerInfo[playerid][aMoney]); | |
616 | CallRemoteFunction("OnPlayerCheat", "dd", playerid,1); | |
617 | } | |
618 | } | |
619 | } | |
620 | if(CheatPlayerInfo[playerid][aAntiSpeedHack]==1) | |
621 | { | |
622 | if((GetPlayerSurfingVehicleID(playerid)!=INVALID_VEHICLE_ID || GetPlayerState(playerid) == PLAYER_STATE_DRIVER) && (GetPlayerSpeedXY(playerid) > MAX_SPEED_VEHICLE)) CallRemoteFunction("OnPlayerCheat", "dd", playerid,5); | |
623 | } | |
624 | if(CheatPlayerInfo[playerid][aAntiTeleportHack]==1) | |
625 | { | |
626 | #if defined MODE_DELAY_SEND_STATS | |
627 | if(CheatPlayerInfo[playerid][aSetPositionTime]!=0 && IsPassTime(CheatPlayerInfo[playerid][aSetPositionTime],IsTime)) | |
628 | { | |
629 | CheatPlayerInfo[playerid][aSetPositionTime]=0; | |
630 | GetPlayerPos(playerid,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]); | |
631 | } | |
632 | else if(IsPlayerCheatPos(playerid)) | |
633 | #else | |
634 | if(IsPlayerCheatPos(playerid)) | |
635 | #endif | |
636 | { | |
637 | - | new WA_VAR[3]; |
637 | + | CallRemoteFunction("OnPlayerCheat", "dd", playerid,6); |
638 | - | for(new i = 0; i <12; i++) |
638 | + | |
639 | } | |
640 | - | WA_VAR[0]=0; WA_VAR[1]=0; |
640 | + | |
641 | - | GetPlayerWeaponData(playerid,i,WA_VAR[0],WA_VAR[1]); |
641 | + | |
642 | - | if((WA_VAR[0]!=CheatPlayerInfo[playerid][aWeapon][i] && WA_VAR[0]!=0 && WA_VAR[1]!=0)) |
642 | + | |
643 | } | |
644 | } | |
645 | - | if(!IsGiveVehicleWeapon(WA_VAR[0])) CallRemoteFunction("OnPlayerCheat", "dd", playerid,2); |
645 | + | |
646 | - | SetPlayerAmmo(playerid, WA_VAR[0], 0); |
646 | + | |
647 | #else | |
648 | - | else if(((CheatPlayerInfo[playerid][aAmmo][i]-WA_VAR[1]) < 0) && IsNotWeaponNoAmmo(WA_VAR[0]) && WA_VAR[0]!=0) |
648 | + | |
649 | #endif | |
650 | { | |
651 | //ANTI BLOCK MUNITIONS | |
652 | - | SetPlayerAmmo(playerid, WA_VAR[0], 0); |
652 | + | |
653 | { | |
654 | - | else if(CheatPlayerInfo[playerid][aWeapon][i]!=0 && WA_VAR[0]==0 && WA_VAR[1]==0) |
654 | + | |
655 | { | |
656 | if(CheatPlayerInfo[playerid][aWeaponFire]==GetPlayerWeapon(playerid)) | |
657 | { | |
658 | if(CheatPlayerInfo[playerid][aAmmoFire]==GetPlayerAmmo(playerid)) ELC_AC_StartCheckPlayerFaceWall(playerid); | |
659 | - | else CheatPlayerInfo[playerid][aAmmo][i]=WA_VAR[1]; |
659 | + | |
660 | CheatPlayerInfo[playerid][aAmmoFire]=0; | |
661 | CheatPlayerInfo[playerid][aWeaponFire]=0; | |
662 | ||
663 | } | |
664 | else | |
665 | { | |
666 | ||
667 | new keys,ud,lr; | |
668 | GetPlayerKeys(playerid,keys,ud,lr); | |
669 | if(keys==4 && IsNotWeaponVise(GetPlayerWeapon(playerid))) | |
670 | { | |
671 | CheatPlayerInfo[playerid][aTickFire]=IsTime; | |
672 | CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid); | |
673 | CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid); | |
674 | } | |
675 | else if(keys==132 && IsNotWeaponNoAmmo(GetPlayerWeapon(playerid)) && (GetPlayerSpeedXY(playerid) < 1)) | |
676 | { | |
677 | CheatPlayerInfo[playerid][aTickFire]=IsTime; | |
678 | CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid); | |
679 | CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid); | |
680 | } | |
681 | else | |
682 | { | |
683 | CheatPlayerInfo[playerid][aTickFire]=0; | |
684 | CheatPlayerInfo[playerid][aAmmoFire]=0; | |
685 | CheatPlayerInfo[playerid][aWeaponFire]=0; | |
686 | } | |
687 | } | |
688 | } | |
689 | } | |
690 | new WA_VAR[2][13]; | |
691 | new NeedRemove; | |
692 | for(new i = 0; i <13; i++) | |
693 | { | |
694 | GetPlayerWeaponData(playerid,i,WA_VAR[0][i],WA_VAR[1][i]); | |
695 | if((WA_VAR[0][i]!=CheatPlayerInfo[playerid][aWeapon][i] && WA_VAR[0][i]!=0 && WA_VAR[1][i]!=0)) | |
696 | { | |
697 | //CHEAT WEAPON | |
698 | if(!IsGiveVehicleWeapon(WA_VAR[0][i])) CallRemoteFunction("OnPlayerCheat", "dd", playerid,2); | |
699 | NeedRemove=1; | |
700 | //SetPlayerAmmo(playerid, WA_VAR[0], 0); | |
701 | } | |
702 | else if(((CheatPlayerInfo[playerid][aAmmo][i]-WA_VAR[1][i]) < 0) && IsNotWeaponNoAmmo(WA_VAR[0][i]) && WA_VAR[0][i]!=0) | |
703 | { | |
704 | //CHEAT AMMO | |
705 | CallRemoteFunction("OnPlayerCheat", "dd", playerid,3); | |
706 | NeedRemove=1; | |
707 | //SetPlayerAmmo(playerid, WA_VAR[0], 0); | |
708 | } | |
709 | else if(CheatPlayerInfo[playerid][aWeapon][i]!=0 && WA_VAR[0][i]==0 && WA_VAR[1][i]==0) | |
710 | { | |
711 | CheatPlayerInfo[playerid][aWeapon][i]=0; | |
712 | CheatPlayerInfo[playerid][aAmmo][i]=0; | |
713 | } | |
714 | else CheatPlayerInfo[playerid][aAmmo][i]=WA_VAR[1][i]; | |
715 | } | |
716 | if(NeedRemove==1) | |
717 | { | |
718 | new WepUse=GetPlayerWeapon(playerid); | |
719 | initial_ResetPlayerWeapons(playerid); | |
720 | for(new i = 0; i <13; i++)if(CheatPlayerInfo[playerid][aWeapon][i] != 0)initial_GivePlayerWeapon(playerid, CheatPlayerInfo[playerid][aWeapon][i], CheatPlayerInfo[playerid][aAmmo][i]); | |
721 | SetPlayerArmedWeapon(playerid,WepUse); | |
722 | } | |
723 | } | |
724 | #if defined MODE_DELAY_SEND_STATS | |
725 | if(CheatPlayerInfo[playerid][aAntiHealthHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveHealthTime],IsTime) && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],IsTime)) | |
726 | #else | |
727 | if(CheatPlayerInfo[playerid][aAntiHealthHack]==1) | |
728 | #endif | |
729 | { | |
730 | new Float:elc_health; | |
731 | GetPlayerHealth(playerid,elc_health); | |
732 | if(elc_health!=CheatPlayerInfo[playerid][aHealth]) | |
733 | { | |
734 | if(elc_health<=100 && CheatPlayerInfo[playerid][aHealth]==0) CheatPlayerInfo[playerid][aHealth]=elc_health; | |
735 | else if(elc_health>CheatPlayerInfo[playerid][aHealth]) | |
736 | { | |
737 | //Cheat Health | |
738 | initial_SetPlayerHealth(playerid,CheatPlayerInfo[playerid][aHealth]); | |
739 | CallRemoteFunction("OnPlayerCheat", "dd", playerid,7); | |
740 | } | |
741 | else CheatPlayerInfo[playerid][aHealth]=elc_health; | |
742 | } | |
743 | } | |
744 | #if defined MODE_DELAY_SEND_STATS | |
745 | if(CheatPlayerInfo[playerid][aAntiArmourHack]==1 && IsPassTime(CheatPlayerInfo[playerid][aGiveArmourTime],IsTime) && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],IsTime)) | |
746 | #else | |
747 | if(CheatPlayerInfo[playerid][aAntiArmourHack]==1) | |
748 | #endif | |
749 | { | |
750 | new Float:elc_armour; | |
751 | GetPlayerArmour(playerid,elc_armour); | |
752 | if(elc_armour!=CheatPlayerInfo[playerid][aArmour]) | |
753 | { | |
754 | if(elc_armour>CheatPlayerInfo[playerid][aArmour]) | |
755 | { | |
756 | //Cheat Armour | |
757 | initial_SetPlayerArmour(playerid,CheatPlayerInfo[playerid][aArmour]); | |
758 | CallRemoteFunction("OnPlayerCheat", "dd", playerid,8); | |
759 | } | |
760 | else CheatPlayerInfo[playerid][aArmour]=elc_armour; | |
761 | } | |
762 | } | |
763 | if(GetPlayerVehicleSeat(playerid)==0) | |
764 | { | |
765 | new vehicleid=GetPlayerVehicleID(playerid); | |
766 | if(vehicleid!=0) | |
767 | { | |
768 | GetVehiclePos(vehicleid, CheatVehicleInfo[vehicleid][vX], CheatVehicleInfo[vehicleid][vY], CheatVehicleInfo[vehicleid][vZ]); | |
769 | GetVehicleZAngle(vehicleid,CheatVehicleInfo[vehicleid][vAngle]); | |
770 | } | |
771 | } | |
772 | if(CheatPlayerInfo[playerid][aPossibleVehicleHack]!=0 && IsPassTime(CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vPossibleHackTime],IsTime)) | |
773 | { | |
774 | if(ELC_AC_IsCreatedVehicle(CheatPlayerInfo[playerid][aPossibleVehicleHack])) | |
775 | { | |
776 | CallRemoteFunction("OnPlayerCheat", "dd", playerid,9); | |
777 | SetVehiclePos(CheatPlayerInfo[playerid][aPossibleVehicleHack], CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vX], CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vY], CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vZ]); | |
778 | SetVehicleZAngle(CheatPlayerInfo[playerid][aPossibleVehicleHack],CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vAngle]); | |
779 | CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vPossiblePlayerHack]=0; | |
780 | CheatVehicleInfo[CheatPlayerInfo[playerid][aPossibleVehicleHack]][vPossibleHackTime]=0; | |
781 | } | |
782 | CheatPlayerInfo[playerid][aPossibleVehicleHack]=0; | |
783 | } | |
784 | return 1; | |
785 | } | |
786 | /*----------------------------------------------------------------------------*/ | |
787 | stock ELC_AC_StartCheckPlayerFaceWall(playerid) | |
788 | { | |
789 | if(IsPlayerConnected(playerid)) | |
790 | { | |
791 | if(CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==1)CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=2; | |
792 | new Float:x,Float:y,Float:z,Float:a,Float:lx,Float:ly,Float:lhealth; | |
793 | GetPlayerPos(playerid, x, y ,z); | |
794 | GetPlayerFacingAngle(playerid, a); | |
795 | GetPlayerHealth(playerid,lhealth); | |
796 | lx = (0.5 * floatsin(-a, degrees)); | |
797 | ly = (0.5 * floatcos(-a, degrees)); | |
798 | SetPlayerVelocity(playerid,lx,ly,0.0); | |
799 | SetTimerEx("OnPlayerCheckFaceWall",500,0,"iffffff",playerid,x+lx,y+ly,z,x,y,lhealth); | |
800 | } | |
801 | return 1; | |
802 | } | |
803 | /*----------------------------------------------------------------------------*/ | |
804 | public OnPlayerCheckFaceWall(playerid,Float:wall_x,Float:wall_y,Float:wall_z,Float:nwall_x,Float:nwall_y,Float:wall_he) | |
805 | { | |
806 | if(IsPlayerConnected(playerid)) | |
807 | { | |
808 | new Float:x,Float:y,Float:z; | |
809 | GetPlayerPos(playerid, x, y ,z); | |
810 | if(IsPlayerInRangeOfPoint(playerid,0.25,wall_x,wall_y,z)) | |
811 | { | |
812 | //Cheat Block Ammo | |
813 | CallRemoteFunction("OnPlayerCheat", "dd", playerid,4); | |
814 | initial_ResetPlayerWeapons(playerid); | |
815 | } | |
816 | SetPlayerHealth(playerid,wall_he); | |
817 | initial_SetPlayerPos(playerid, nwall_x,nwall_y,wall_z); | |
818 | if(CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==2)CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=1; | |
819 | } | |
820 | return 1; | |
821 | } | |
822 | /*----------------------------------------------------------------------------*/ | |
823 | public ELC_AC_OnPlayerBuy(playerid,buyprice) | |
824 | { | |
825 | if(buyprice==1) | |
826 | { | |
827 | new Float:elc_health; | |
828 | GetPlayerHealth(playerid,elc_health); | |
829 | if(elc_health<=CheatPlayerInfo[playerid][aHealth]+35) CheatPlayerInfo[playerid][aGainHealth]+=35;//Buy Soda | |
830 | } | |
831 | return 1; | |
832 | } | |
833 | /*----------------------------------------------------------------------------*/ | |
834 | public OnPlayerUpdate(playerid) | |
835 | { | |
836 | new elc_getmoney=initial_GetPlayerMoney(playerid); | |
837 | new Float:elc_health; GetPlayerHealth(playerid,elc_health); | |
838 | #if defined MODE_DELAY_SEND_STATS | |
839 | if(CheatPlayerInfo[playerid][aMoney] > elc_getmoney && CheatPlayerInfo[playerid][aAntiMoneyHack]!=2 && IsPassTime(CheatPlayerInfo[playerid][aGiveMoneyTime],GetTickCount())) | |
840 | #else | |
841 | if(CheatPlayerInfo[playerid][aMoney] > elc_getmoney && CheatPlayerInfo[playerid][aAntiMoneyHack]!=2) | |
842 | #endif | |
843 | { | |
844 | //printf("ARGENTV : %d,ARGENT : %d,TIME : %d",CheatPlayerInfo[playerid][aMoney],elc_getmoney,GetTickCount()); | |
845 | ELC_AC_OnPlayerBuy(playerid,CheatPlayerInfo[playerid][aMoney]-elc_getmoney); | |
846 | if(elc_health!=CheatPlayerInfo[playerid][aHealth]) | |
847 | { | |
848 | if(CheatPlayerInfo[playerid][aGainHealth]+CheatPlayerInfo[playerid][aHealth]>=elc_health && elc_health<=MAX_HEALTH) | |
849 | { | |
850 | CheatPlayerInfo[playerid][aGainHealth]=0; | |
851 | CheatPlayerInfo[playerid][aHealth]=elc_health; | |
852 | } | |
853 | else initial_SetPlayerHealth(playerid,CheatPlayerInfo[playerid][aHealth]); | |
854 | } | |
855 | CheatPlayerInfo[playerid][aMoney]=elc_getmoney; | |
856 | ||
857 | - | for(new i = 0; i <12; i++) |
857 | + | |
858 | #if defined INCLUDE_BASE_MODE | |
859 | return CallLocalFunction("ELC_AC_OnPlayerUpdate", "i",playerid); | |
860 | #else | |
861 | return 1; | |
862 | #endif | |
863 | } | |
864 | /*----------------------------------------------------------------------------*/ | |
865 | #if defined INCLUDE_BASE_MODE | |
866 | //ALS_SYSTEME -------------------- | |
867 | #if defined _ALS_OnPlayerUpdate | |
868 | - | CheatPlayerInfo[playerid][aSpawnPlayer]=1; |
868 | + | |
869 | #else | |
870 | #define _ALS_OnPlayerUpdate | |
871 | #endif | |
872 | #define OnPlayerUpdate ELC_AC_OnPlayerUpdate | |
873 | forward ELC_AC_OnPlayerUpdate(playerid); | |
874 | #endif | |
875 | //ALS_OFF_SYSTEME ---------------- | |
876 | /*----------------------------------------------------------------------------*/ | |
877 | #if defined INCLUDE_BASE_MODE | |
878 | public OnGameModeInit() | |
879 | #else | |
880 | public OnFilterScriptInit() | |
881 | #endif | |
882 | { | |
883 | #if defined NO_TICK_COUNT | |
884 | CheatServerInfo[TimerTick]=SetTimer("TimeUpdate", TIME_GRANULITY, true); | |
885 | #endif | |
886 | #if defined INCLUDE_BASE_MODE | |
887 | return CallLocalFunction("ELC_AC_OnGameModeInit", ""); | |
888 | #else | |
889 | return 1; | |
890 | #endif | |
891 | } | |
892 | /*----------------------------------------------------------------------------*/ | |
893 | #if defined INCLUDE_BASE_MODE | |
894 | //ALS_SYSTEME -------------------- | |
895 | #if defined _ALS_OnGameModeInit | |
896 | #undef OnGameModeInit | |
897 | #else | |
898 | #define _ALS_OnGameModeInit | |
899 | #endif | |
900 | #define OnGameModeInit ELC_AC_OnGameModeInit | |
901 | - | CheatPlayerInfo[playerid][aSpawnPlayer]=1; |
901 | + | |
902 | #endif | |
903 | //ALS_OFF_SYSTEME ---------------- | |
904 | /*----------------------------------------------------------------------------*/ | |
905 | #if defined INCLUDE_BASE_MODE | |
906 | public OnGameModeExit() | |
907 | #else | |
908 | public OnFilterScriptExit() | |
909 | #endif | |
910 | { | |
911 | #if defined NO_TICK_COUNT | |
912 | KillTimer(CheatServerInfo[TimerTick]); | |
913 | #endif | |
914 | #if defined INCLUDE_BASE_MODE | |
915 | return CallLocalFunction("ELC_AC_OnGameModeExit", ""); | |
916 | #else | |
917 | return 1; | |
918 | #endif | |
919 | } | |
920 | /*----------------------------------------------------------------------------*/ | |
921 | #if defined INCLUDE_BASE_MODE | |
922 | //ALS_SYSTEME -------------------- | |
923 | #if defined _ALS_OnGameModeExit | |
924 | #undef OnGameModeExit | |
925 | #else | |
926 | #define _ALS_OnGameModeExit | |
927 | #endif | |
928 | #define OnGameModeExit ELC_AC_OnGameModeExit | |
929 | forward ELC_AC_OnGameModeExit(); | |
930 | #endif | |
931 | //ALS_OFF_SYSTEME ---------------- | |
932 | /*----------------------------------------------------------------------------*/ | |
933 | public OnPlayerConnect(playerid) | |
934 | { | |
935 | if (!IsPlayerNPC(playerid)) | |
936 | { | |
937 | CheatPlayerInfo[playerid][aTickFire]=0; | |
938 | CheatPlayerInfo[playerid][aAmmoFire]=0; | |
939 | CheatPlayerInfo[playerid][aWeaponFire]=0; | |
940 | for(new i = 0; i <13; i++) | |
941 | { | |
942 | CheatPlayerInfo[playerid][aWeapon][i]=0; | |
943 | CheatPlayerInfo[playerid][aAmmo][i]=0; | |
944 | } | |
945 | CheatPlayerInfo[playerid][aMoney] = 0; | |
946 | CheatPlayerInfo[playerid][aArmour]=100; | |
947 | CheatPlayerInfo[playerid][aHealth]=100; | |
948 | CheatPlayerInfo[playerid][aGainHealth]=0; | |
949 | CheatPlayerInfo[playerid][aTimer]=SetTimerEx("OnPlayerCheckCheat", TIMER_CHEAT_RATE, 1, "i", playerid); | |
950 | CheatPlayerInfo[playerid][aX] = 0; CheatPlayerInfo[playerid][aY] = 0; CheatPlayerInfo[playerid][aZ] = 0; | |
951 | CheatPlayerInfo[playerid][aAntiTeleportHack]=0; | |
952 | CheatPlayerInfo[playerid][aAntiWeaponHack]=ANTI_WEAPON_&_AMMO_HACK; | |
953 | CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=ANTI_AMMO_BLOCK_HACK; | |
954 | CheatPlayerInfo[playerid][aAntiMoneyHack]=ANTI_MONEY_HACK; | |
955 | CheatPlayerInfo[playerid][aAntiSpeedHack]=0; | |
956 | CheatPlayerInfo[playerid][aAntiArmourHack]=ANTI_ARMOUR_HACK; | |
957 | CheatPlayerInfo[playerid][aAntiHealthHack]=ANTI_HEALTH_HACK; | |
958 | #if defined MODE_DELAY_SEND_STATS | |
959 | CheatPlayerInfo[playerid][aGiveWeaponTime]=1; | |
960 | CheatPlayerInfo[playerid][aGiveMoneyTime]=1; | |
961 | CheatPlayerInfo[playerid][aGiveHealthTime]=1; | |
962 | CheatPlayerInfo[playerid][aGiveArmourTime]=1; | |
963 | #endif | |
964 | CheatPlayerInfo[playerid][aPlayerEnterTime]=0; | |
965 | SendClientMessage(playerid,0xBD0000FF,"[ANTI-CHEAT]Ce serveur est protégé par ELC_AC(By Eloctro)"); | |
966 | } | |
967 | #if defined INCLUDE_BASE_MODE | |
968 | return CallLocalFunction("ELC_AC_OnPlayerConnect", "d", playerid); | |
969 | #else | |
970 | return 1; | |
971 | #endif | |
972 | } | |
973 | /*----------------------------------------------------------------------------*/ | |
974 | #if defined INCLUDE_BASE_MODE | |
975 | //ALS_SYSTEME -------------------- | |
976 | - | CheatPlayerInfo[playerid][aSpawnPlayer]=0; |
976 | + | |
977 | #undef OnPlayerConnect | |
978 | #else | |
979 | #define _ALS_OnPlayerConnect | |
980 | #endif | |
981 | #define OnPlayerConnect ELC_AC_OnPlayerConnect | |
982 | forward ELC_AC_OnPlayerConnect(playerid); | |
983 | #endif | |
984 | //ALS_OFF_SYSTEME ---------------- | |
985 | /*----------------------------------------------------------------------------*/ | |
986 | public OnPlayerSpawn(playerid) | |
987 | { | |
988 | if (!IsPlayerNPC(playerid)) | |
989 | { | |
990 | SaveTime(CheatPlayerInfo[playerid][aSetPositionTime],GetTickCount()+MAX_DELAY_WAIT_AFTER_SPAWN); | |
991 | if(CheatPlayerInfo[playerid][aAntiSpeedHack]!=2) | |
992 | { | |
993 | CheatPlayerInfo[playerid][aAntiTeleportHack]=ANTI_TELEPORT/AIBREAK_HACK; | |
994 | CheatPlayerInfo[playerid][aAntiSpeedHack]=ANTI_SPEED_HACK; | |
995 | } | |
996 | CheatPlayerInfo[playerid][aHealth]=100; | |
997 | CheatPlayerInfo[playerid][aArmour]=100; | |
998 | } | |
999 | #if defined INCLUDE_BASE_MODE | |
1000 | return CallLocalFunction("ELC_AC_OnPlayerSpawn", "d", playerid); | |
1001 | #else | |
1002 | return 1; | |
1003 | #endif | |
1004 | } | |
1005 | /*----------------------------------------------------------------------------*/ | |
1006 | #if defined INCLUDE_BASE_MODE | |
1007 | //ALS_SYSTEME -------------------- | |
1008 | #if defined _ALS_OnPlayerSpawn | |
1009 | #undef OnPlayerSpawn | |
1010 | #else | |
1011 | #define _ALS_OnPlayerSpawn | |
1012 | #endif | |
1013 | #define OnPlayerSpawn ELC_AC_OnPlayerSpawn | |
1014 | forward ELC_AC_OnPlayerSpawn(playerid); | |
1015 | #endif | |
1016 | //ALS_OFF_SYSTEME ---------------- | |
1017 | /*----------------------------------------------------------------------------*/ | |
1018 | public OnPlayerDeath(playerid, killerid, reason) | |
1019 | { | |
1020 | if (!IsPlayerNPC(playerid)) | |
1021 | { | |
1022 | CheatPlayerInfo[playerid][aPlayerEnterTime]+=221; | |
1023 | CheatPlayerInfo[playerid][aAntiTeleportHack]=0; | |
1024 | CheatPlayerInfo[playerid][aAntiSpeedHack]=0; | |
1025 | } | |
1026 | #if defined INCLUDE_BASE_MODE | |
1027 | return CallLocalFunction("ELC_AC_OnPlayerDeath", "ddd", playerid, killerid, reason); | |
1028 | #else | |
1029 | return 1; | |
1030 | #endif | |
1031 | } | |
1032 | /*----------------------------------------------------------------------------*/ | |
1033 | #if defined INCLUDE_BASE_MODE | |
1034 | //ALS_SYSTEME -------------------- | |
1035 | #if defined _ALS_OnPlayerDeath | |
1036 | #undef OnPlayerDeath | |
1037 | #else | |
1038 | #define _ALS_OnPlayerDeath | |
1039 | #endif | |
1040 | #define OnPlayerDeath ELC_AC_OnPlayerDeath | |
1041 | forward ELC_AC_OnPlayerDeath(playerid, killerid, reason); | |
1042 | #endif | |
1043 | //ALS_OFF_SYSTEME ---------------- | |
1044 | /*----------------------------------------------------------------------------*/ | |
1045 | public OnPlayerDisconnect(playerid, reason) | |
1046 | { | |
1047 | CheatPlayerInfo[playerid][aAntiTeleportHack]=0; | |
1048 | CheatPlayerInfo[playerid][aAntiWeaponHack]=0; | |
1049 | CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=0; | |
1050 | CheatPlayerInfo[playerid][aAntiMoneyHack]=0; | |
1051 | CheatPlayerInfo[playerid][aAntiSpeedHack]=0; | |
1052 | CheatPlayerInfo[playerid][aAntiArmourHack]=0; | |
1053 | CheatPlayerInfo[playerid][aAntiHealthHack]=0; | |
1054 | if (!IsPlayerNPC(playerid)) | |
1055 | { | |
1056 | KillTimer(CheatPlayerInfo[playerid][aTimer]); | |
1057 | CheatPlayerInfo[playerid][aTickFire]=0; | |
1058 | CheatPlayerInfo[playerid][aAmmoFire]=0; | |
1059 | CheatPlayerInfo[playerid][aWeaponFire]=0; | |
1060 | } | |
1061 | CheatPlayerInfo[playerid][aX] = 0; CheatPlayerInfo[playerid][aY] = 0; CheatPlayerInfo[playerid][aZ] = 0; | |
1062 | CheatPlayerInfo[playerid][aArmour]=0; | |
1063 | CheatPlayerInfo[playerid][aHealth]=0; | |
1064 | CheatPlayerInfo[playerid][aGainHealth]=0; | |
1065 | #if defined MODE_DELAY_SEND_STATS | |
1066 | CheatPlayerInfo[playerid][aGiveWeaponTime]=0; | |
1067 | CheatPlayerInfo[playerid][aGiveMoneyTime]=0; | |
1068 | CheatPlayerInfo[playerid][aGiveHealthTime]=0; | |
1069 | CheatPlayerInfo[playerid][aGiveArmourTime]=0; | |
1070 | #endif | |
1071 | - | for(new i = 0; i <12; i++) |
1071 | + | |
1072 | return CallLocalFunction("ELC_AC_OnPlayerDisconnect", "dd", playerid, reason); | |
1073 | #else | |
1074 | return 1; | |
1075 | #endif | |
1076 | } | |
1077 | /*----------------------------------------------------------------------------*/ | |
1078 | #if defined INCLUDE_BASE_MODE | |
1079 | //ALS_SYSTEME -------------------- | |
1080 | #if defined _ALS_OnPlayerDisconnect | |
1081 | #undef OnPlayerDisconnect | |
1082 | #else | |
1083 | #define _ALS_OnPlayerDisconnect | |
1084 | #endif | |
1085 | #define OnPlayerDisconnect ELC_AC_OnPlayerDisconnect | |
1086 | forward ELC_AC_OnPlayerDisconnect(playerid, reason); | |
1087 | #endif | |
1088 | //ALS_OFF_SYSTEME ---------------- | |
1089 | /*----------------------------------------------------------------------------*/ | |
1090 | public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) | |
1091 | { | |
1092 | if(IsPlayerConnected(playerid) && !IsPlayerNPC(playerid)) | |
1093 | { | |
1094 | if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1 && CheatPlayerInfo[playerid][aAntiAmmoBlockHack]==1) | |
1095 | { | |
1096 | if(newkeys==4) | |
1097 | { | |
1098 | new Float:XPOS[3]; GetPlayerPos(playerid,XPOS[0],XPOS[1],XPOS[2]); | |
1099 | if(CheatPlayerInfo[playerid][aTickFire]==0 && IsNotWeaponVise(GetPlayerWeapon(playerid)) && CheatPlayerInfo[playerid][aZ]==XPOS[2]) | |
1100 | { | |
1101 | CheatPlayerInfo[playerid][aTickFire]=GetTickCount(); | |
1102 | CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid); | |
1103 | CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid); | |
1104 | } | |
1105 | } | |
1106 | else if(newkeys==132) | |
1107 | { | |
1108 | if(CheatPlayerInfo[playerid][aTickFire]==0 && IsNotWeaponNoAmmo(GetPlayerWeapon(playerid)) && (GetPlayerSpeedXY(playerid) < 1)) | |
1109 | { | |
1110 | CheatPlayerInfo[playerid][aTickFire]=GetTickCount(); | |
1111 | CheatPlayerInfo[playerid][aAmmoFire]=GetPlayerAmmo(playerid); | |
1112 | CheatPlayerInfo[playerid][aWeaponFire]=GetPlayerWeapon(playerid); | |
1113 | } | |
1114 | } | |
1115 | else if(oldkeys==4&&newkeys!=132 || oldkeys==132&&newkeys!=4) | |
1116 | { | |
1117 | if(CheatPlayerInfo[playerid][aTickFire]!=0) | |
1118 | { | |
1119 | if((GetTickCount()-CheatPlayerInfo[playerid][aTickFire]) >= TIRE_RATE) | |
1120 | { | |
1121 | new Float:XPOS[3]; | |
1122 | GetPlayerPos(playerid,XPOS[0],XPOS[1],XPOS[2]); | |
1123 | if(CheatPlayerInfo[playerid][aZ]==XPOS[2] && CheatPlayerInfo[playerid][aWeaponFire]==GetPlayerWeapon(playerid)&& CheatPlayerInfo[playerid][aAmmoFire]==GetPlayerAmmo(playerid)) ELC_AC_StartCheckPlayerFaceWall(playerid); | |
1124 | } | |
1125 | CheatPlayerInfo[playerid][aTickFire]=0; | |
1126 | CheatPlayerInfo[playerid][aAmmoFire]=0; | |
1127 | CheatPlayerInfo[playerid][aWeaponFire]=0; | |
1128 | } | |
1129 | } | |
1130 | } | |
1131 | } | |
1132 | #if defined INCLUDE_BASE_MODE | |
1133 | return CallLocalFunction("ELC_AC_OnPlayerKeyStateChange", "ddd",playerid, newkeys, oldkeys); | |
1134 | #else | |
1135 | return 1; | |
1136 | #endif | |
1137 | } | |
1138 | /*----------------------------------------------------------------------------*/ | |
1139 | #if defined INCLUDE_BASE_MODE | |
1140 | //ALS_SYSTEME -------------------- | |
1141 | #if defined _ALS_OnPlayerKeyStateChange | |
1142 | #undef OnPlayerKeyStateChange | |
1143 | #else | |
1144 | #define _ALS_OnPlayerKeyStateChange | |
1145 | #endif | |
1146 | #define OnPlayerKeyStateChange ELC_AC_OnPlayerKeyStateChange | |
1147 | forward ELC_AC_OnPlayerKeyStateChange(playerid, newkeys, oldkeys); | |
1148 | #endif | |
1149 | //ALS_OFF_SYSTEME ---------------- | |
1150 | /*----------------------------------------------------------------------------*/ | |
1151 | ||
1152 | public OnPlayerStateChange(playerid, newstate, oldstate) | |
1153 | { | |
1154 | if(newstate == PLAYER_STATE_DRIVER) | |
1155 | { | |
1156 | CheatPlayerInfo[playerid][aPlayerEnterTime] = GetTickCount(); | |
1157 | } | |
1158 | else if(oldstate == PLAYER_STATE_DRIVER) | |
1159 | { | |
1160 | if((GetTickCount()-CheatPlayerInfo[playerid][aPlayerEnterTime]) < 220)//player entered and exited vehicle faster than 220 ms. | |
1161 | { | |
1162 | CallRemoteFunction("OnPlayerCheat", "dd", playerid,9); | |
1163 | } | |
1164 | //GetVehiclePos(vehicleid, CheatVehicleInfo[vehicleid][vX], CheatVehicleInfo[vehicleid][vY], CheatVehicleInfo[vehicleid][vZ]); | |
1165 | ||
1166 | } | |
1167 | #if defined INCLUDE_BASE_MODE | |
1168 | return CallLocalFunction("ELC_AC_OnPlayerStateChange", "ddd",playerid, newstate, oldstate); | |
1169 | #else | |
1170 | return 1; | |
1171 | #endif | |
1172 | } | |
1173 | /*----------------------------------------------------------------------------*/ | |
1174 | #if defined INCLUDE_BASE_MODE | |
1175 | //ALS_SYSTEME -------------------- | |
1176 | #if defined _ALS_OnPlayerStateChange | |
1177 | #undef OnPlayerStateChange | |
1178 | #else | |
1179 | #define _ALS_OnPlayerStateChange | |
1180 | #endif | |
1181 | #define OnPlayerStateChange ELC_AC_OnPlayerStateChange | |
1182 | forward ELC_AC_OnPlayerStateChange(playerid, newstate, oldstate); | |
1183 | #endif | |
1184 | //ALS_OFF_SYSTEME ---------------- | |
1185 | /*----------------------------------------------------------------------------*/ | |
1186 | public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat) | |
1187 | { | |
1188 | new Float:oldposx, Float:oldposy, Float:oldposz; | |
1189 | new Float:tempposx, Float:tempposy, Float:tempposz; | |
1190 | GetVehiclePos(vehicleid, oldposx, oldposy, oldposz); | |
1191 | tempposx = (oldposx -CheatVehicleInfo[vehicleid][vX]); | |
1192 | tempposy = (oldposy -CheatVehicleInfo[vehicleid][vY]); | |
1193 | tempposz = (oldposz -CheatVehicleInfo[vehicleid][vZ]); | |
1194 | if (CheatVehicleInfo[vehicleid][vX]==0 || ((tempposx < MAX_VEHICLE_DISTANCE_UCM) && (tempposx > -MAX_VEHICLE_DISTANCE_UCM)) && ((tempposy < MAX_VEHICLE_DISTANCE_UCM) && (tempposy > -MAX_VEHICLE_DISTANCE_UCM)) && ((tempposz < MAX_VEHICLE_DISTANCE_UCM) && (tempposz > -MAX_VEHICLE_DISTANCE_UCM))) | |
1195 | { | |
1196 | CheatVehicleInfo[vehicleid][vX]=oldposx; | |
1197 | CheatVehicleInfo[vehicleid][vY]=oldposy; | |
1198 | CheatVehicleInfo[vehicleid][vZ]=oldposz; | |
1199 | GetVehicleZAngle(vehicleid,CheatVehicleInfo[vehicleid][vAngle]); | |
1200 | } | |
1201 | else if(playerid!=INVALID_PLAYER_ID && IsPlayerInRangeOfPoint(playerid,MAX_VEHICLE_DISTANCE_UCM,oldposx,oldposy,oldposz)) | |
1202 | { | |
1203 | if(CheatVehicleInfo[vehicleid][vPossiblePlayerHack]==0) | |
1204 | { | |
1205 | CheatVehicleInfo[vehicleid][vPossiblePlayerHack]=playerid+1; | |
1206 | SaveTime(CheatVehicleInfo[vehicleid][vPossibleHackTime],GetTickCount()); | |
1207 | CheatPlayerInfo[playerid][aPossibleVehicleHack]=vehicleid; | |
1208 | } | |
1209 | else if(CheatVehicleInfo[vehicleid][vPossiblePlayerHack]!=playerid+1) | |
1210 | { | |
1211 | CheatVehicleInfo[vehicleid][vPossiblePlayerHack]=0; | |
1212 | CheatVehicleInfo[vehicleid][vPossibleHackTime]=0; | |
1213 | if(IsPlayerConnected(CheatVehicleInfo[vehicleid][vPossiblePlayerHack]-1))CheatPlayerInfo[CheatVehicleInfo[vehicleid][vPossiblePlayerHack]-1][aPossibleVehicleHack]=0; | |
1214 | SetVehiclePos(vehicleid, CheatVehicleInfo[vehicleid][vX], CheatVehicleInfo[vehicleid][vY], CheatVehicleInfo[vehicleid][vZ]); | |
1215 | SetVehicleZAngle(vehicleid,CheatVehicleInfo[vehicleid][vAngle]); | |
1216 | } | |
1217 | } | |
1218 | #if defined INCLUDE_BASE_MODE | |
1219 | return CallLocalFunction("ELC_AC_OnUnoccupiedVehicle", "ddd",vehicleid, playerid, passenger_seat); | |
1220 | #else | |
1221 | return 1; | |
1222 | #endif | |
1223 | } | |
1224 | ||
1225 | /*----------------------------------------------------------------------------*/ | |
1226 | #if defined INCLUDE_BASE_MODE | |
1227 | //ALS_SYSTEME -------------------- | |
1228 | #if defined _ALS_OnUnoccupiedVehicleUpdate | |
1229 | #undef OnUnoccupiedVehicleUpdate | |
1230 | #else | |
1231 | #define _ALS_OnUnoccupiedVehicleUpdate | |
1232 | #endif | |
1233 | #define OnUnoccupiedVehicleUpdate ELC_AC_OnUnoccupiedVehicle | |
1234 | forward ELC_AC_OnUnoccupiedVehicle(vehicleid, playerid, passenger_seat); | |
1235 | #endif | |
1236 | //ALS_OFF_SYSTEME ---------------- | |
1237 | /*----------------------------------------------------------------------------*/ | |
1238 | public OnVehicleSpawn(vehicleid) | |
1239 | { | |
1240 | GetVehiclePos(vehicleid, CheatVehicleInfo[vehicleid][vX], CheatVehicleInfo[vehicleid][vY], CheatVehicleInfo[vehicleid][vZ]); | |
1241 | #if defined INCLUDE_BASE_MODE | |
1242 | return CallLocalFunction("ELC_AC_OnVehicleSpawn", "d",vehicleid); | |
1243 | #else | |
1244 | return 1; | |
1245 | #endif | |
1246 | } | |
1247 | /*----------------------------------------------------------------------------*/ | |
1248 | #if defined INCLUDE_BASE_MODE | |
1249 | //ALS_SYSTEME -------------------- | |
1250 | #if defined _ALS_OnVehicleSpawn | |
1251 | #undef OnVehicleSpawn | |
1252 | #else | |
1253 | #define _ALS_OnVehicleSpawn | |
1254 | #endif | |
1255 | #define OnVehicleSpawn ELC_AC_OnVehicleSpawn | |
1256 | forward ELC_AC_OnVehicleSpawn(vehicleid); | |
1257 | #endif | |
1258 | //ALS_OFF_SYSTEME ---------------- | |
1259 | /*----------------------------------------------------------------------------*/ | |
1260 | public OnVehicleDeath(vehicleid) | |
1261 | { | |
1262 | CheatVehicleInfo[vehicleid][vX]=0; | |
1263 | #if defined INCLUDE_BASE_MODE | |
1264 | return CallLocalFunction("ELC_AC_OnVehicleDeath", "d",vehicleid); | |
1265 | #else | |
1266 | return 1; | |
1267 | #endif | |
1268 | } | |
1269 | /*----------------------------------------------------------------------------*/ | |
1270 | #if defined INCLUDE_BASE_MODE | |
1271 | //ALS_SYSTEME -------------------- | |
1272 | #if defined _ALS_OnVehicleDeath | |
1273 | #undef OnVehicleDeath | |
1274 | #else | |
1275 | #define _ALS_OnVehicleDeath | |
1276 | #endif | |
1277 | #define OnVehicleDeath ELC_AC_OnVehicleDeath | |
1278 | forward ELC_AC_OnVehicleDeath(vehicleid); | |
1279 | #endif | |
1280 | //ALS_OFF_SYSTEME ---------------- | |
1281 | /*----------------------------------------------------------------------------*/ | |
1282 | public ELC_AC_EnablePlayerCheatID(playerid,cheatid,enable) | |
1283 | { | |
1284 | if(cheatid==1)//Money | |
1285 | { | |
1286 | if(enable==1) | |
1287 | { | |
1288 | CheatPlayerInfo[playerid][aAntiMoneyHack]=1; | |
1289 | } | |
1290 | else CheatPlayerInfo[playerid][aAntiMoneyHack]=0; | |
1291 | } | |
1292 | else if(cheatid==2)//Weapon | |
1293 | { | |
1294 | if(enable==1) | |
1295 | { | |
1296 | for(new i = 0; i <13; i++) | |
1297 | { | |
1298 | GetPlayerWeaponData(playerid,i,CheatPlayerInfo[playerid][aWeapon][i],CheatPlayerInfo[playerid][aAmmo][i]); | |
1299 | } | |
1300 | CheatPlayerInfo[playerid][aAntiWeaponHack]=1; | |
1301 | } | |
1302 | else CheatPlayerInfo[playerid][aAntiWeaponHack]=0; | |
1303 | } | |
1304 | else if(cheatid==3)//AirBreak/SpeedHack | |
1305 | { | |
1306 | if(enable==1) CheatPlayerInfo[playerid][aAntiSpeedHack]=1; | |
1307 | else CheatPlayerInfo[playerid][aAntiSpeedHack]=0; | |
1308 | } | |
1309 | else if(cheatid==4)//Anti-Teleport | |
1310 | { | |
1311 | if(enable==1) | |
1312 | { | |
1313 | GetPlayerPos(playerid,CheatPlayerInfo[playerid][aX],CheatPlayerInfo[playerid][aY],CheatPlayerInfo[playerid][aZ]); | |
1314 | CheatPlayerInfo[playerid][aAntiTeleportHack]=1; | |
1315 | } | |
1316 | else CheatPlayerInfo[playerid][aAntiTeleportHack]=0; | |
1317 | } | |
1318 | else if(cheatid==5)//Anti-Ammo_Block | |
1319 | { | |
1320 | if(enable==1) | |
1321 | { | |
1322 | CheatPlayerInfo[playerid][aTickFire]=0; | |
1323 | CheatPlayerInfo[playerid][aAmmoFire]=0; | |
1324 | CheatPlayerInfo[playerid][aWeaponFire]=0; | |
1325 | CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=1; | |
1326 | } | |
1327 | else CheatPlayerInfo[playerid][aAntiAmmoBlockHack]=0; | |
1328 | } | |
1329 | else if(cheatid==6)//Anti_HEALTH_HACK | |
1330 | { | |
1331 | if(enable==1) | |
1332 | { | |
1333 | CheatPlayerInfo[playerid][aAntiHealthHack]=1; | |
1334 | } | |
1335 | else CheatPlayerInfo[playerid][aAntiHealthHack]=0; | |
1336 | } | |
1337 | else if(cheatid==7)//Anti_ARMOUR_HACK | |
1338 | { | |
1339 | if(enable==1) | |
1340 | { | |
1341 | CheatPlayerInfo[playerid][aAntiArmourHack]=1; | |
1342 | } | |
1343 | else CheatPlayerInfo[playerid][aAntiArmourHack]=0; | |
1344 | } | |
1345 | return 1; | |
1346 | } | |
1347 | public RemovePlayerWeapon(playerid, weaponid) | |
1348 | { | |
1349 | if(CheatPlayerInfo[playerid][aAntiWeaponHack]==1)CheatPlayerInfo[playerid][aAntiWeaponHack]=2; | |
1350 | new WeaponsID[13]; | |
1351 | new AmmoID[13]; | |
1352 | new WepUse=GetPlayerWeapon(playerid); | |
1353 | new slotremove=GetWeaponSlot(weaponid); | |
1354 | for(new slot = 0; slot <13; slot++) | |
1355 | { | |
1356 | if(slotremove!=slot)GetPlayerWeaponData(playerid, slot, WeaponsID[slot], AmmoID[slot]); | |
1357 | } | |
1358 | initial_ResetPlayerWeapons(playerid); | |
1359 | for(new slot = 0; slot <13; slot++)if(WeaponsID[slot]!=0 && AmmoID[slot] != 0)initial_GivePlayerWeapon(playerid, WeaponsID[slot], AmmoID[slot]); | |
1360 | SetPlayerArmedWeapon(playerid,WepUse); | |
1361 | if(CheatPlayerInfo[playerid][aAntiWeaponHack]==2)CheatPlayerInfo[playerid][aAntiWeaponHack]=1; | |
1362 | return 1; | |
1363 | } | |
1364 | /*----------------------------------------------------------------------------*/ | |
1365 | #define EnablePlayerCheatID ELC_AC_EnablePlayerCheatID | |
1366 | /*----------------------------------------------------------------------------*/ |