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SuperDragonFost

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Jul 26th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. --//====================================================\\--
  154. --|| CREATED BY SHACKLUSTER
  155. --\\====================================================//--
  156.  
  157.  
  158.  
  159. wait(0.2)
  160.  
  161.  
  162.  
  163. Player = game:GetService("Players").LocalPlayer
  164. PlayerGui = Player.PlayerGui
  165. Cam = workspace.CurrentCamera
  166. Backpack = Player.Backpack
  167. Character = Player.Character
  168. Humanoid = Character.Humanoid
  169. Mouse = Player:GetMouse()
  170. RootPart = Character["HumanoidRootPart"]
  171. Torso = Character["Torso"]
  172. Head = Character["Head"]
  173. RightArm = Character["Right Arm"]
  174. LeftArm = Character["Left Arm"]
  175. RightLeg = Character["Right Leg"]
  176. LeftLeg = Character["Left Leg"]
  177. RootJoint = RootPart["RootJoint"]
  178. Neck = Torso["Neck"]
  179. RightShoulder = Torso["Right Shoulder"]
  180. LeftShoulder = Torso["Left Shoulder"]
  181. RightHip = Torso["Right Hip"]
  182. LeftHip = Torso["Left Hip"]
  183. local sick = Instance.new("Sound",Character)
  184. sick.SoundId = "rbxassetid://195900687"
  185. sick.Looped = true
  186. sick.Pitch = 1
  187. sick.Volume = 3
  188. sick:Play()
  189.  
  190. IT = Instance.new
  191. CF = CFrame.new
  192. VT = Vector3.new
  193. RAD = math.rad
  194. C3 = Color3.new
  195. UD2 = UDim2.new
  196. BRICKC = BrickColor.new
  197. ANGLES = CFrame.Angles
  198. EULER = CFrame.fromEulerAnglesXYZ
  199. COS = math.cos
  200. ACOS = math.acos
  201. SIN = math.sin
  202. ASIN = math.asin
  203. ABS = math.abs
  204. MRANDOM = math.random
  205. FLOOR = math.floor
  206.  
  207. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  208. local NEWMESH = IT(MESH)
  209. if MESH == "SpecialMesh" then
  210. NEWMESH.MeshType = MESHTYPE
  211. if MESHID ~= "nil" and MESHID ~= "" then
  212. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  213. end
  214. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  215. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  216. end
  217. end
  218. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  219. NEWMESH.Scale = SCALE
  220. NEWMESH.Parent = PARENT
  221. return NEWMESH
  222. end
  223.  
  224. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  225. local NEWPART = IT("Part")
  226. NEWPART.formFactor = FORMFACTOR
  227. NEWPART.Reflectance = REFLECTANCE
  228. NEWPART.Transparency = TRANSPARENCY
  229. NEWPART.CanCollide = false
  230. NEWPART.Locked = true
  231. NEWPART.Anchored = true
  232. if ANCHOR == false then
  233. NEWPART.Anchored = false
  234. end
  235. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  236. NEWPART.Name = NAME
  237. NEWPART.Size = SIZE
  238. NEWPART.Position = Torso.Position
  239. NEWPART.Material = MATERIAL
  240. NEWPART:BreakJoints()
  241. NEWPART.Parent = PARENT
  242. return NEWPART
  243. end
  244.  
  245. --//=================================\\
  246. --|| CUSTOMIZATION
  247. --\\=================================//
  248.  
  249. Player_Size = 1 --Size of the player.
  250. Animation_Speed = 3
  251. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  252.  
  253. local Speed = 16
  254. local Effects2 = {}
  255.  
  256. --//=================================\\
  257. --|| END OF CUSTOMIZATION
  258. --\\=================================//
  259.  
  260. local function weldBetween(a, b)
  261. local weldd = Instance.new("ManualWeld")
  262. weldd.Part0 = a
  263. weldd.Part1 = b
  264. weldd.C0 = CFrame.new()
  265. weldd.C1 = b.CFrame:inverse() * a.CFrame
  266. weldd.Parent = a
  267. return weldd
  268. end
  269.  
  270. --//=================================\\
  271. --|| USEFUL VALUES
  272. --\\=================================//
  273.  
  274. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  275. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  276. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  277. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  278. local CHANGEDEFENSE = 0
  279. local CHANGEDAMAGE = 0
  280. local CHANGEMOVEMENT = 0
  281. local ANIM = "Idle"
  282. local ATTACK = false
  283. local EQUIPPED = false
  284. local HOLD = false
  285. local COMBO = 1
  286. local Rooted = false
  287. local SINE = 0
  288. local KEYHOLD = false
  289. local CHANGE = 2 / Animation_Speed
  290. local WALKINGANIM = false
  291. local WALK = 0
  292. local VALUE1 = false
  293. local VALUE2 = false
  294. local ROBLOXIDLEANIMATION = IT("Animation")
  295. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  296. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  297. --ROBLOXIDLEANIMATION.Parent = Humanoid
  298. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  299. WEAPONGUI.Name = "Weapon GUI"
  300. local Effects = IT("Folder", Character)
  301. Effects.Name = "Effects"
  302. local ANIMATOR = Humanoid.Animator
  303. local ANIMATE = Character.Animate
  304. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  305. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  306. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  307. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  308. local UNANCHOR = true
  309.  
  310. local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
  311.  
  312. --//=================================\\
  313. --\\=================================//
  314.  
  315.  
  316. --//=================================\\
  317. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  318. --\\=================================//
  319.  
  320. ArtificialHB = Instance.new("BindableEvent", script)
  321. ArtificialHB.Name = "ArtificialHB"
  322.  
  323. script:WaitForChild("ArtificialHB")
  324.  
  325. frame = Frame_Speed
  326. tf = 0
  327. allowframeloss = false
  328. tossremainder = false
  329. lastframe = tick()
  330. script.ArtificialHB:Fire()
  331.  
  332. game:GetService("RunService").Heartbeat:connect(function(s, p)
  333. tf = tf + s
  334. if tf >= frame then
  335. if allowframeloss then
  336. script.ArtificialHB:Fire()
  337. lastframe = tick()
  338. else
  339. for i = 1, math.floor(tf / frame) do
  340. script.ArtificialHB:Fire()
  341. end
  342. lastframe = tick()
  343. end
  344. if tossremainder then
  345. tf = 0
  346. else
  347. tf = tf - frame * math.floor(tf / frame)
  348. end
  349. end
  350. end)
  351.  
  352. --//=================================\\
  353. --\\=================================//
  354.  
  355.  
  356.  
  357.  
  358.  
  359. --//=================================\\
  360. --|| SOME FUNCTIONS
  361. --\\=================================//
  362.  
  363. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  364. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  365. end
  366.  
  367. function PositiveAngle(NUMBER)
  368. if NUMBER >= 0 then
  369. NUMBER = 0
  370. end
  371. return NUMBER
  372. end
  373.  
  374. function NegativeAngle(NUMBER)
  375. if NUMBER <= 0 then
  376. NUMBER = 0
  377. end
  378. return NUMBER
  379. end
  380.  
  381. function Swait(NUMBER)
  382. if NUMBER == 0 or NUMBER == nil then
  383. ArtificialHB.Event:wait()
  384. else
  385. for i = 1, NUMBER do
  386. ArtificialHB.Event:wait()
  387. end
  388. end
  389. end
  390.  
  391. function QuaternionFromCFrame(cf)
  392. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  393. local trace = m00 + m11 + m22
  394. if trace > 0 then
  395. local s = math.sqrt(1 + trace)
  396. local recip = 0.5 / s
  397. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  398. else
  399. local i = 0
  400. if m11 > m00 then
  401. i = 1
  402. end
  403. if m22 > (i == 0 and m00 or m11) then
  404. i = 2
  405. end
  406. if i == 0 then
  407. local s = math.sqrt(m00 - m11 - m22 + 1)
  408. local recip = 0.5 / s
  409. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  410. elseif i == 1 then
  411. local s = math.sqrt(m11 - m22 - m00 + 1)
  412. local recip = 0.5 / s
  413. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  414. elseif i == 2 then
  415. local s = math.sqrt(m22 - m00 - m11 + 1)
  416. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  417. end
  418. end
  419. end
  420.  
  421. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  422. local xs, ys, zs = x + x, y + y, z + z
  423. local wx, wy, wz = w * xs, w * ys, w * zs
  424. local xx = x * xs
  425. local xy = x * ys
  426. local xz = x * zs
  427. local yy = y * ys
  428. local yz = y * zs
  429. local zz = z * zs
  430. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  431. end
  432.  
  433. function QuaternionSlerp(a, b, t)
  434. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  435. local startInterp, finishInterp;
  436. if cosTheta >= 0.0001 then
  437. if (1 - cosTheta) > 0.0001 then
  438. local theta = ACOS(cosTheta)
  439. local invSinTheta = 1 / SIN(theta)
  440. startInterp = SIN((1 - t) * theta) * invSinTheta
  441. finishInterp = SIN(t * theta) * invSinTheta
  442. else
  443. startInterp = 1 - t
  444. finishInterp = t
  445. end
  446. else
  447. if (1 + cosTheta) > 0.0001 then
  448. local theta = ACOS(-cosTheta)
  449. local invSinTheta = 1 / SIN(theta)
  450. startInterp = SIN((t - 1) * theta) * invSinTheta
  451. finishInterp = SIN(t * theta) * invSinTheta
  452. else
  453. startInterp = t - 1
  454. finishInterp = t
  455. end
  456. end
  457. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  458. end
  459.  
  460. function Clerp(a, b, t)
  461. local qa = {QuaternionFromCFrame(a)}
  462. local qb = {QuaternionFromCFrame(b)}
  463. local ax, ay, az = a.x, a.y, a.z
  464. local bx, by, bz = b.x, b.y, b.z
  465. local _t = 1 - t
  466. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  467. end
  468.  
  469. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  470. local frame = IT("Frame")
  471. frame.BackgroundTransparency = TRANSPARENCY
  472. frame.BorderSizePixel = BORDERSIZEPIXEL
  473. frame.Position = POSITION
  474. frame.Size = SIZE
  475. frame.BackgroundColor3 = COLOR
  476. frame.BorderColor3 = BORDERCOLOR
  477. frame.Name = NAME
  478. frame.Parent = PARENT
  479. return frame
  480. end
  481.  
  482. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  483. local label = IT("TextLabel")
  484. label.BackgroundTransparency = 1
  485. label.Size = UD2(1, 0, 1, 0)
  486. label.Position = UD2(0, 0, 0, 0)
  487. label.TextColor3 = TEXTCOLOR
  488. label.TextStrokeTransparency = STROKETRANSPARENCY
  489. label.TextTransparency = TRANSPARENCY
  490. label.FontSize = TEXTFONTSIZE
  491. label.Font = TEXTFONT
  492. label.BorderSizePixel = BORDERSIZEPIXEL
  493. label.TextScaled = false
  494. label.Text = TEXT
  495. label.Name = NAME
  496. label.Parent = PARENT
  497. return label
  498. end
  499.  
  500. function NoOutlines(PART)
  501. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  502. end
  503.  
  504.  
  505. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  506. local NEWWELD = IT(TYPE)
  507. NEWWELD.Part0 = PART0
  508. NEWWELD.Part1 = PART1
  509. NEWWELD.C0 = C0
  510. NEWWELD.C1 = C1
  511. NEWWELD.Parent = PARENT
  512. return NEWWELD
  513. end
  514.  
  515. function CreateSound(ID, PARENT, VOLUME, PITCH)
  516. local NEWSOUND = nil
  517. coroutine.resume(coroutine.create(function()
  518. NEWSOUND = IT("Sound", PARENT)
  519. NEWSOUND.Volume = VOLUME
  520. NEWSOUND.Pitch = PITCH
  521. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  522. Swait()
  523. NEWSOUND:play()
  524. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  525. end))
  526. return NEWSOUND
  527. end
  528.  
  529. function CFrameFromTopBack(at, top, back)
  530. local right = top:Cross(back)
  531. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  532. end
  533.  
  534. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  535. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  536. wave.Color = COLOR
  537. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  538. wave.CFrame = CFRAME
  539. coroutine.resume(coroutine.create(function(PART)
  540. for i = 1, WAIT do
  541. Swait()
  542. mesh.Scale = mesh.Scale + GROW
  543. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  544. if DOESROT == true then
  545. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  546. end
  547. wave.Transparency = wave.Transparency + (0.5/WAIT)
  548. if wave.Transparency > 0.99 then
  549. wave:remove()
  550. end
  551. end
  552. end))
  553. end
  554.  
  555. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  556. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  557. wave.Color = COLOR
  558. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  559. wave.CFrame = CFRAME
  560. coroutine.resume(coroutine.create(function(PART)
  561. for i = 1, WAIT do
  562. Swait()
  563. mesh.Scale = mesh.Scale + GROW
  564. wave.Transparency = wave.Transparency + (1/WAIT)
  565. if wave.Transparency > 0.99 then
  566. wave:remove()
  567. end
  568. end
  569. end))
  570. end
  571.  
  572. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  573. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  574. local mesh = nil
  575. if KIND == "Base" then
  576. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  577. elseif KIND == "Thin" then
  578. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  579. elseif KIND == "Round" then
  580. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  581. end
  582. wave.CFrame = CFRAME
  583. coroutine.resume(coroutine.create(function(PART)
  584. for i = 1, WAIT do
  585. Swait()
  586. mesh.Scale = mesh.Scale + GROW/10
  587. wave.Transparency = wave.Transparency + (0.5/WAIT)
  588. if wave.Transparency > 0.99 then
  589. wave:remove()
  590. end
  591. end
  592. end))
  593. end
  594.  
  595. function MakeForm(PART,TYPE)
  596. if TYPE == "Cyl" then
  597. local MSH = IT("CylinderMesh",PART)
  598. elseif TYPE == "Ball" then
  599. local MSH = IT("SpecialMesh",PART)
  600. MSH.MeshType = "Sphere"
  601. elseif TYPE == "Wedge" then
  602. local MSH = IT("SpecialMesh",PART)
  603. MSH.MeshType = "Wedge"
  604. end
  605. end
  606.  
  607. function CheckTableForString(Table, String)
  608. for i, v in pairs(Table) do
  609. if string.find(string.lower(String), string.lower(v)) then
  610. return true
  611. end
  612. end
  613. return false
  614. end
  615.  
  616. function CheckIntangible(Hit)
  617. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  618. if Hit and Hit.Parent then
  619. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  620. return true
  621. end
  622. end
  623. return false
  624. end
  625.  
  626. Debris = game:GetService("Debris")
  627.  
  628. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  629. local Direction = CFrame.new(StartPos, Vec).lookVector
  630. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  631. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  632. if RayHit and CheckIntangible(RayHit) then
  633. if DelayIfHit then
  634. wait()
  635. end
  636. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  637. end
  638. return RayHit, RayPos, RayNormal
  639. end
  640.  
  641. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  642. if DoesCourontine == false then
  643. local Direction = CF(Part.Position,ToLocation)
  644. local Distance = (Part.Position - ToLocation).magnitude
  645. for i = 1, AmountOfTime do
  646. Swait()
  647. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  648. Direction = Part.CFrame
  649. end
  650. Part:remove()
  651. elseif DoesCourontine == true then
  652. coroutine.resume(coroutine.create(function()
  653. local Direction = CF(Part.Position,ToLocation)
  654. local Distance = (Part.Position - ToLocation).magnitude
  655. for i = 1, AmountOfTime do
  656. Swait()
  657. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  658. Direction = Part.CFrame
  659. end
  660. Part:remove()
  661. end))
  662. end
  663. end
  664.  
  665. function turnto(position)
  666. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  667. end
  668.  
  669. --//=================================\\
  670. --|| WEAPON CREATION
  671. --\\=================================//
  672.  
  673. local naeeym2 = Instance.new("BillboardGui",Character)
  674. naeeym2.AlwaysOnTop = true
  675. naeeym2.Size = UDim2.new(5,35,2,15)
  676. naeeym2.StudsOffset = Vector3.new(0,3,0)
  677. naeeym2.Adornee = Character.Head
  678. naeeym2.Name = "Name"
  679. naeeym2.PlayerToHideFrom = Player
  680. local tecks2 = Instance.new("TextLabel",naeeym2)
  681. tecks2.BackgroundTransparency = 1
  682. tecks2.TextScaled = true
  683. tecks2.BorderSizePixel = 0
  684. tecks2.Text = "Dominus Astra"
  685. tecks2.Font = "Fantasy"
  686. tecks2.TextSize = 30
  687. tecks2.TextStrokeTransparency = 0
  688. tecks2.TextColor3 = Color3.new(0.05,0.05,0.15)
  689. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  690. tecks2.Size = UDim2.new(1,0,0.5,0)
  691. tecks2.Parent = naeeym2
  692.  
  693. function Transparency(TRANS)
  694. tecks2.TextTransparency = TRANS
  695. tecks2.TextStrokeTransparency = TRANS
  696. for _, c in pairs(Character:GetChildren()) do
  697. if c.ClassName == "Part" and c ~= RootPart then
  698. c.Transparency = TRANS
  699. if c:FindFirstChildOfClass("Decal") then
  700. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  701. end
  702. elseif c.ClassName == "Accessory" then
  703. c.Handle.Transparency = TRANS
  704. elseif c.ClassName == "Model" then
  705. for _, q in pairs(c:GetChildren()) do
  706. if q.ClassName == "Part" then
  707. q.Transparency = TRANS
  708. if q:FindFirstChildOfClass("Decal") then
  709. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  710. end
  711. end
  712. end
  713. end
  714. end
  715. end
  716.  
  717. Humanoid.Died:connect(function()
  718. Humanoid.Parent = nil
  719. Humanoid.MaxHealth = "inf"
  720. Humanoid.Health = "inf"
  721. refit()
  722. Humanoid.Parent = Character
  723. CreateSound("907330011", Head, 10, 1.2)
  724. end)
  725.  
  726. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  727. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  728. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  729. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame")
  730.  
  731. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lunar Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  732. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Star Cutter", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  733. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3")
  734. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Astral Hop", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp")
  735.  
  736. --//=================================\\
  737. --|| DAMAGING
  738. --\\=================================//
  739.  
  740. function killnearest(position,range,maxstrength)
  741. for i,v in ipairs(workspace:GetChildren()) do
  742. local body = v:GetChildren()
  743. for part = 1, #body do
  744. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  745. if(body[part].Position - position).Magnitude < range then
  746. if v.ClassName == "Model" then
  747. v:BreakJoints()
  748. end
  749. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  750. local bv = Instance.new("BodyVelocity")
  751. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  752. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  753. bv.Parent = body[part]
  754. Debris:AddItem(bv,0.2)
  755. end
  756. end
  757. end
  758. if v.ClassName == "Part" then
  759. if v.Anchored == false and (v.Position - position).Magnitude < range then
  760. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  761. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  762. end
  763. end
  764. end
  765. end
  766.  
  767. --//=================================\\
  768. --|| ATTACK FUNCTIONS AND STUFF
  769. --\\=================================//
  770.  
  771. function Lunar_Blast()
  772. local HITBODIES = {}
  773. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0))
  774. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  775. CENTER.CFrame = CF(ECH)
  776. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25))
  777. RAY.Color = C3(0.05,0.05,0.15)
  778. MakeForm(RAY,"Cyl")
  779. RAY.CFrame = CF(ECH)
  780. for i = 1, 75 do
  781. Swait()
  782. RAY.Transparency = RAY.Transparency - 1/75
  783. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  784. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  785. end
  786. killnearest(ECH,25,25)
  787. MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
  788. for i = 1, 25 do
  789. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  790. end
  791. CreateSound("168586621", CENTER, 10, 0.8)
  792. RAY:remove()
  793. Debris:AddItem(CENTER,5)
  794. end
  795.  
  796. function Star_Cutter()
  797. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  798. if HITFLOOR ~= nil then
  799. ATTACK = true
  800. Rooted = true
  801. local GYRO = IT("BodyGyro",RootPart)
  802. GYRO.D = 100
  803. GYRO.P = 2000
  804. GYRO.MaxTorque = VT(0,4000000,0)
  805. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  806. CreateSound("429459101", RightArm, 10, 0.8)
  807. for i=0, 3.5, 0.1 / Animation_Speed do
  808. Swait()
  809. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  810. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  817. end
  818. GYRO:remove()
  819. for i=0, 0.15, 0.1 / Animation_Speed do
  820. Swait()
  821. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  822. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. end
  830. local BOMBSPOTS = {}
  831. for i = 1, 25 do
  832. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8))
  833. SPOT.Color = SKILLTEXTCOLOR
  834. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  835. table.insert(BOMBSPOTS,SPOT)
  836. MakeForm(SPOT,"Cyl")
  837. end
  838. for i=0, 0.2, 0.1 / Animation_Speed do
  839. Swait()
  840. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  846. end
  847. ATTACK = false
  848. Rooted = false
  849. coroutine.resume(coroutine.create(function()
  850. Swait(3)
  851. for i = 1, #BOMBSPOTS do
  852. if BOMBSPOTS[i] ~= nil then
  853. local E = BOMBSPOTS[i]
  854. coroutine.resume(coroutine.create(function()
  855. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0))
  856. BLADE.Color = SKILLTEXTCOLOR
  857. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  858. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  859. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  860. for i = 1, 10 do
  861. Swait()
  862. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  863. killnearest(BLADE.Position,6,80)
  864. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  865. BLADE.Transparency = BLADE.Transparency - 0.1
  866. end
  867. Swait(45)
  868. for i = 1, 100 do
  869. Swait()
  870. BLADE.Transparency = BLADE.Transparency + 0.01
  871. E.Transparency = E.Transparency + 0.01
  872. end
  873. BLADE:remove()
  874. E:remove()
  875. end))
  876. end
  877. end
  878. end))
  879. end
  880. end
  881.  
  882. function Supernova()
  883. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  884. if HITFLOOR ~= nil then
  885. local HITBODIES = {}
  886. ATTACK = true
  887. Rooted = true
  888. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
  889. MakeForm(ABSOLUTE,"Ball")
  890. CreateSound("429459101", ABSOLUTE, 10, 1)
  891. for i=0, 4, 0.1 / Animation_Speed do
  892. Swait()
  893. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  894. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  895. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  896. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  897. MakeForm(CHARGE,"Ball")
  898. CHARGE.Color = C3(1,1,1)
  899. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  900. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. end
  908. CreateSound("907330103", Head, 10, 1.2)
  909. for i = 1, 75 do
  910. Swait()
  911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  917. end
  918. coroutine.resume(coroutine.create(function()
  919. for i = 1, 13 do
  920. for e = 1, 8 do
  921. Swait()
  922. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  923. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
  924. end
  925. for i = 1, 5 do
  926. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  927. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  928. end
  929. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
  930. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  931. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  932. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  933. killnearest(ABSOLUTE.Position,i*18,i)
  934. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  935. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  936. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  937. end
  938. ABSOLUTE.Transparency = 1
  939. Debris:AddItem(ABSOLUTE,10)
  940. end))
  941. ATTACK = false
  942. Rooted = false
  943. end
  944. end
  945.  
  946. local Decal = IT("Decal")
  947.  
  948. function Astral_Hop()
  949. ATTACK = true
  950. Rooted = false
  951. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  952. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  953. local decal = Decal:Clone()
  954. decal.Parent = O1
  955. decal.Face = "Top"
  956. decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  957. local decal2 = Decal:Clone()
  958. decal2.Parent = O1
  959. decal2.Face = "Bottom"
  960. decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  961. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  962. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  963. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  964. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  965. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  966. local decal = Decal:Clone()
  967. decal.Parent = O2
  968. decal.Face = "Top"
  969. decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  970. local decal2 = Decal:Clone()
  971. decal2.Parent = O2
  972. decal2.Face = "Bottom"
  973. decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  974. CreateSound("84005018", O1, 10, 0.7)
  975. CreateSound("84005018", O2, 10, 0.7)
  976. for i = 1, 75 do
  977. Swait()
  978. O1.Size = O1.Size + VT(0.1,0,0.1)
  979. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  980. O2.Size = O2.Size + VT(0.1,0,0.1)
  981. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. end
  989. Rooted = true
  990. UNANCHOR = false
  991. RootPart.Anchored = true
  992. VALUE1 = true
  993. for i = 1, 15 do
  994. Transparency(i/15)
  995. Swait()
  996. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1003. end
  1004. RootPart.CFrame = ROOT.CFrame
  1005. ROOT:remove()
  1006. for i = 1, 15 do
  1007. Transparency(1-(i/15))
  1008. Swait()
  1009. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  1010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. end
  1017. VALUE1 = false
  1018. coroutine.resume(coroutine.create(function()
  1019. for i = 1, 75 do
  1020. Swait()
  1021. O1.Size = O1.Size - VT(0.1,0,0.1)
  1022. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1023. O2.Size = O2.Size - VT(0.1,0,0.1)
  1024. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1025. end
  1026. O1:remove()
  1027. O2:remove()
  1028. end))
  1029. UNANCHOR = true
  1030. RootPart.Anchored = false
  1031. ATTACK = false
  1032. Rooted = false
  1033. end
  1034.  
  1035. --//=================================\\
  1036. --|| ASSIGN THINGS TO KEYS
  1037. --\\=================================//
  1038.  
  1039. function MouseDown(Mouse)
  1040. if ATTACK == false then
  1041. end
  1042. end
  1043.  
  1044. function MouseUp(Mouse)
  1045. HOLD = false
  1046. end
  1047.  
  1048. function KeyDown(Key)
  1049. KEYHOLD = true
  1050. if Key == "z" and ATTACK == false then
  1051. Lunar_Blast()
  1052. end
  1053.  
  1054. if Key == "b" and ATTACK == false then
  1055. Star_Cutter()
  1056. end
  1057.  
  1058. if Key == "c" and ATTACK == false then
  1059. Supernova()
  1060. end
  1061.  
  1062. if Key == "q" and ATTACK == false then
  1063. Astral_Hop()
  1064. end
  1065. end
  1066.  
  1067. function KeyUp(Key)
  1068. KEYHOLD = false
  1069. end
  1070.  
  1071. Mouse.Button1Down:connect(function(NEWKEY)
  1072. MouseDown(NEWKEY)
  1073. end)
  1074. Mouse.Button1Up:connect(function(NEWKEY)
  1075. MouseUp(NEWKEY)
  1076. end)
  1077. Mouse.KeyDown:connect(function(NEWKEY)
  1078. KeyDown(NEWKEY)
  1079. end)
  1080. Mouse.KeyUp:connect(function(NEWKEY)
  1081. KeyUp(NEWKEY)
  1082. end)
  1083.  
  1084. --//=================================\\
  1085. --\\=================================//
  1086.  
  1087.  
  1088. function unanchor()
  1089. if UNANCHOR == true then
  1090. g = Character:GetChildren()
  1091. for i = 1, #g do
  1092. if g[i].ClassName == "Part" then
  1093. g[i].Anchored = false
  1094. end
  1095. end
  1096. end
  1097. end
  1098.  
  1099.  
  1100. --//=================================\\
  1101. --|| WRAP THE WHOLE SCRIPT UP
  1102. --\\=================================//
  1103.  
  1104. Humanoid.Changed:connect(function(Jump)
  1105. if Jump == "Jump" and (Disable_Jump == true) then
  1106. Humanoid.Jump = false
  1107. end
  1108. end)
  1109.  
  1110. Humanoid.HipHeight = 2
  1111. Head:ClearAllChildren()
  1112. local FF = IT("ForceField",Character)
  1113. FF.Visible = false
  1114. Speed = 35
  1115.  
  1116. function refit()
  1117. RootJoint.Parent = RootPart
  1118. Neck.Parent = Torso
  1119. RightShoulder.Parent = Torso
  1120. LeftShoulder.Parent = Torso
  1121. RightHip.Parent = Torso
  1122. LeftHip.Parent = Torso
  1123. RootPart.Parent = Character
  1124. LeftArm.Parent = Character
  1125. RightArm.Parent = Character
  1126. RightLeg.Parent = Character
  1127. LeftLeg.Parent = Character
  1128. Torso.Parent = Character
  1129. Head.Parent = Character
  1130. end
  1131.  
  1132. local FOUNDFORGOTTEN = false
  1133.  
  1134. while true do
  1135. Swait()
  1136. ANIMATE.Parent = nil
  1137. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1138. IDLEANIMATION:Play()
  1139. SINE = SINE + CHANGE
  1140. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1141. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1142. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1143. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1144. if ATTACK == false then
  1145. if TORSOVELOCITY < 1 then
  1146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. elseif TORSOVELOCITY > 1 then
  1153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. end
  1160. end
  1161. unanchor()
  1162. Humanoid.MaxHealth = "inf"
  1163. Humanoid.Health = "inf"
  1164. if Rooted == false then
  1165. Disable_Jump = false
  1166. Humanoid.WalkSpeed = Speed
  1167. elseif Rooted == true then
  1168. Disable_Jump = true
  1169. Humanoid.WalkSpeed = 0
  1170. end
  1171. for _, c in pairs(Character:GetChildren()) do
  1172. if c.ClassName == "Part" then
  1173. c.Material = "Neon"
  1174. if c:FindFirstChildOfClass("ParticleEmitter") then
  1175. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1176. end
  1177. if c == Torso then
  1178. c.Color = C3(0,0,0)
  1179. elseif c == RightArm then
  1180. c.Color = C3(0.05,0.05,0.15)
  1181. elseif c == LeftArm then
  1182. c.Color = C3(0.05,0.05,0.15)
  1183. elseif c == RightLeg then
  1184. c.Color = C3(0,0,0.05)
  1185. elseif c == LeftLeg then
  1186. c.Color = C3(0,0,0.05)
  1187. elseif c == Head then
  1188. if c:FindFirstChild("Dominus") == nil then
  1189. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1190. M.Name = "Dominus"
  1191. end
  1192. if c:FindFirstChild("face") then
  1193. c.face:remove()
  1194. end
  1195. end
  1196. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1197. c:remove()
  1198. end
  1199. end
  1200. FF.Parent = Character
  1201. sick.Parent = Character
  1202. refit()
  1203. script.Parent = WEAPONGUI
  1204. Character.Parent = workspace
  1205. Humanoid.PlatformStand = false
  1206. Humanoid.Name = "Astra"
  1207. for _, c in pairs(game.Players:GetChildren()) do
  1208. if c.Character ~= nil then
  1209. if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1210. c.Character:BreakJoints()
  1211. end
  1212. end
  1213. end
  1214. FOUNDFORGOTTEN = false
  1215. Humanoid.DisplayDistanceType = "None"
  1216. for _, c in pairs(workspace:GetChildren()) do
  1217. if c.ClassName == "Model" then
  1218. for _, q in pairs(c:GetChildren()) do
  1219. if q.Name == ("Forgotten Dominus") then
  1220. FOUNDFORGOTTEN = true
  1221. end
  1222. end
  1223. end
  1224. end
  1225. if FOUNDFORGOTTEN == true then
  1226. sick:Stop()
  1227. else
  1228. sick.Playing = true
  1229. end
  1230. if VALUE1 == false then
  1231. MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1232. end
  1233. end
  1234.  
  1235. --//=================================\\
  1236. --\\=================================//
  1237.  
  1238.  
  1239.  
  1240.  
  1241.  
  1242. --//====================================================\\--
  1243. --|| END OF SCRIPT
  1244. --\\====================================================//--
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