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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code V2 by Mokiros")
7
	local RealPlayer = RealPlayer
8
	script.Parent = RealPlayer.Character
9
10
	--Fake event to make stuff like Mouse.KeyDown work
11
	local Disconnect_Function = function(this)
12
		this[1].Functions[this[2]] = nil
13
	end
14
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
	local FakeEvent_Metatable = {__index={
16
		Connect = function(this,f)
17
			local i = tostring(math.random(0,10000))
18
			while this.Functions[i] do
19
				i = tostring(math.random(0,10000))
20
			end
21
			this.Functions[i] = f
22
			return setmetatable({this,i},Disconnect_Metatable)
23
		end
24
	}}
25
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
	local function fakeEvent()
27
		return setmetatable({Functions={}},FakeEvent_Metatable)
28
	end
29
30
	--Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
	end}
38
	--Merged 2 functions into one by checking amount of arguments
39
	CAS.UnbindAction = CAS.BindAction
40
41
	--This function will trigger the events that have been :Connect()'ed
42
	local function TriggerEvent(self,ev,...)
43
		for _,f in pairs(self[ev].Functions) do
44
			f(...)
45
		end
46
	end
47
	FakeMouse.TriggerEvent = TriggerEvent
48
	UIS.TriggerEvent = TriggerEvent
49
50
	--Client communication
51
	local Event = Instance.new("RemoteEvent")
52
	Event.Name = "UserInput_Event"
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=RealPlayer then return end
55
		FakeMouse.Target = io.Target
56
		FakeMouse.Hit = io.Hit
57
		if not io.isMouse then
58
			local b = io.UserInputState == Enum.UserInputState.Begin
59
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
			end
62
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
			end
65
			for _,t in pairs(CAS.Actions) do
66
				for _,k in pairs(t.Keys) do
67
					if k==io.KeyCode then
68
						t.Function(t.Name,io.UserInputState,io)
69
					end
70
				end
71
			end
72
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
	    end
75
	end)
76
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
	local Mouse = owner:GetMouse()
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,RobloxHandled)
80
		if RobloxHandled then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
87
	local h,t
88
	--Give the server mouse data every second frame, but only if the values changed
89
	--If player is not moving their mouse, client won't fire events
90
	local HB = game:GetService("RunService").Heartbeat
91
	while true do
92
		if h~=Mouse.Hit or t~=Mouse.Target then
93
			h,t=Mouse.Hit,Mouse.Target
94
			Event:FireServer({isMouse=true,Target=t,Hit=h})
95
		end
96
		--Wait 2 frames
97
		for i=1,2 do
98
			HB:Wait()
99
		end
100
	end]==],script)
101
102
	----Sandboxed game object that allows the usage of client-side methods and services
103
	--Real game object
104
	local RealGame = game
105
106
	--Metatable for fake service
107
	local FakeService_Metatable = {
108
		__index = function(self,k)
109
			local s = rawget(self,"_RealService")
110
			if s then
111
				return typeof(s[k])=="function"
112
				and function(_,...)return s[k](s,...)end or s[k]
113
			end
114
		end,
115
		__newindex = function(self,k,v)
116
			local s = rawget(self,"_RealService")
117
			if s then s[k]=v end
118
		end
119
	}
120
	local function FakeService(t,RealService)
121
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
122
		return setmetatable(t,FakeService_Metatable)
123
	end
124
125
	--Fake game object
126
	local FakeGame = {
127
		GetService = function(self,s)
128
			return rawget(self,s) or RealGame:GetService(s)
129
		end,
130
		Players = FakeService({
131
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
132
		},"Players"),
133
		UserInputService = FakeService(UIS,"UserInputService"),
134
		ContextActionService = FakeService(CAS,"ContextActionService"),
135
		RunService = FakeService({
136
			_btrs = {},
137
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
138
			BindToRenderStep = function(self,name,_,fun)
139
				self._btrs[name] = self.Heartbeat:Connect(fun)
140
			end,
141
			UnbindFromRenderStep = function(self,name)
142
				self._btrs[name]:Disconnect()
143
			end,
144
		},"RunService")
145
	}
146
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
147
	FakeGame.service = FakeGame.GetService
148
	FakeService(FakeGame,game)
149
	--Changing owner to fake player object to support owner:GetMouse()
150
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
151
end
152
153
--//====================================================\\--
154
--||               CREATED BY SHACKLUSTER
155
--\\====================================================//--
156
 
157
 
158
 
159
wait(0.2)
160
 
161
 
162
 
163
Player = game:GetService("Players").LocalPlayer
164
PlayerGui = Player.PlayerGui
165
Cam = workspace.CurrentCamera
166
Backpack = Player.Backpack
167
Character = Player.Character
168
Humanoid = Character.Humanoid
169
Mouse = Player:GetMouse()
170
RootPart = Character["HumanoidRootPart"]
171
Torso = Character["Torso"]
172
Head = Character["Head"]
173
RightArm = Character["Right Arm"]
174
LeftArm = Character["Left Arm"]
175
RightLeg = Character["Right Leg"]
176
LeftLeg = Character["Left Leg"]
177
RootJoint = RootPart["RootJoint"]
178
Neck = Torso["Neck"]
179
RightShoulder = Torso["Right Shoulder"]
180
LeftShoulder = Torso["Left Shoulder"]
181
RightHip = Torso["Right Hip"]
182
LeftHip = Torso["Left Hip"]
183
local sick = Instance.new("Sound",Character)
184
sick.SoundId = "rbxassetid://195900687"
185
sick.Looped = true
186
sick.Pitch = 1
187
sick.Volume = 3
188
sick:Play()
189
 
190
IT = Instance.new
191
CF = CFrame.new
192
VT = Vector3.new
193
RAD = math.rad
194
C3 = Color3.new
195
UD2 = UDim2.new
196
BRICKC = BrickColor.new
197
ANGLES = CFrame.Angles
198
EULER = CFrame.fromEulerAnglesXYZ
199
COS = math.cos
200
ACOS = math.acos
201
SIN = math.sin
202
ASIN = math.asin
203
ABS = math.abs
204
MRANDOM = math.random
205
FLOOR = math.floor
206
 
207
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
208
    local NEWMESH = IT(MESH)
209
    if MESH == "SpecialMesh" then
210
        NEWMESH.MeshType = MESHTYPE
211
        if MESHID ~= "nil" and MESHID ~= "" then
212
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
213
        end
214
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
215
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
216
        end
217
    end
218
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
219
    NEWMESH.Scale = SCALE
220
    NEWMESH.Parent = PARENT
221
    return NEWMESH
222
end
223
 
224
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
225
    local NEWPART = IT("Part")
226
    NEWPART.formFactor = FORMFACTOR
227
    NEWPART.Reflectance = REFLECTANCE
228
    NEWPART.Transparency = TRANSPARENCY
229
    NEWPART.CanCollide = false
230
    NEWPART.Locked = true
231
    NEWPART.Anchored = true
232
    if ANCHOR == false then
233
        NEWPART.Anchored = false
234
    end
235
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
236
    NEWPART.Name = NAME
237
    NEWPART.Size = SIZE
238
    NEWPART.Position = Torso.Position
239
    NEWPART.Material = MATERIAL
240
    NEWPART:BreakJoints()
241
    NEWPART.Parent = PARENT
242
    return NEWPART
243
end
244
 
245
--//=================================\\
246
--||          CUSTOMIZATION
247
--\\=================================//
248
 
249
Player_Size = 1 --Size of the player.
250
Animation_Speed = 3
251
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
252
 
253
local Speed = 16
254
local Effects2 = {}
255
 
256
--//=================================\\
257
--||      END OF CUSTOMIZATION
258
--\\=================================//
259
 
260
    local function weldBetween(a, b)
261
        local weldd = Instance.new("ManualWeld")
262
        weldd.Part0 = a
263
        weldd.Part1 = b
264
        weldd.C0 = CFrame.new()
265
        weldd.C1 = b.CFrame:inverse() * a.CFrame
266
        weldd.Parent = a
267
        return weldd
268
    end
269
 
270
--//=================================\\
271
--||          USEFUL VALUES
272
--\\=================================//
273
 
274
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
275
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
276
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
277
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
278
local CHANGEDEFENSE = 0
279
local CHANGEDAMAGE = 0
280
local CHANGEMOVEMENT = 0
281
local ANIM = "Idle"
282
local ATTACK = false
283
local EQUIPPED = false
284
local HOLD = false
285
local COMBO = 1
286
local Rooted = false
287
local SINE = 0
288
local KEYHOLD = false
289
local CHANGE = 2 / Animation_Speed
290
local WALKINGANIM = false
291
local WALK = 0
292
local VALUE1 = false
293
local VALUE2 = false
294
local ROBLOXIDLEANIMATION = IT("Animation")
295
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
296
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
297
--ROBLOXIDLEANIMATION.Parent = Humanoid
298
local WEAPONGUI = IT("ScreenGui", PlayerGui)
299
WEAPONGUI.Name = "Weapon GUI"
300
local Effects = IT("Folder", Character)
301
Effects.Name = "Effects"
302
local ANIMATOR = Humanoid.Animator
303
local ANIMATE = Character.Animate
304
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
305
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
306
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
307
local HITBLOCKSOUNDS = {"199148933", "199148947"}
308
local UNANCHOR = true
309
 
310
local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
311
 
312
--//=================================\\
313
--\\=================================//
314
 
315
 
316
--//=================================\\
317
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
318
--\\=================================//
319
 
320
ArtificialHB = Instance.new("BindableEvent", script)
321
ArtificialHB.Name = "ArtificialHB"
322
 
323
script:WaitForChild("ArtificialHB")
324
 
325
frame = Frame_Speed
326
tf = 0
327
allowframeloss = false
328
tossremainder = false
329
lastframe = tick()
330
script.ArtificialHB:Fire()
331
 
332
game:GetService("RunService").Heartbeat:connect(function(s, p)
333
    tf = tf + s
334
    if tf >= frame then
335
        if allowframeloss then
336
            script.ArtificialHB:Fire()
337
            lastframe = tick()
338
        else
339
            for i = 1, math.floor(tf / frame) do
340
                script.ArtificialHB:Fire()
341
            end
342
        lastframe = tick()
343
        end
344
        if tossremainder then
345
            tf = 0
346
        else
347
            tf = tf - frame * math.floor(tf / frame)
348
        end
349
    end
350
end)
351
 
352
--//=================================\\
353
--\\=================================//
354
 
355
 
356
 
357
 
358
 
359
--//=================================\\
360
--||          SOME FUNCTIONS
361
--\\=================================//
362
 
363
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
364
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
365
end
366
 
367
function PositiveAngle(NUMBER)
368
    if NUMBER >= 0 then
369
        NUMBER = 0
370
    end
371
    return NUMBER
372
end
373
 
374
function NegativeAngle(NUMBER)
375
    if NUMBER <= 0 then
376
        NUMBER = 0
377
    end
378
    return NUMBER
379
end
380
 
381
function Swait(NUMBER)
382
    if NUMBER == 0 or NUMBER == nil then
383
        ArtificialHB.Event:wait()
384
    else
385
        for i = 1, NUMBER do
386
            ArtificialHB.Event:wait()
387
        end
388
    end
389
end
390
 
391
function QuaternionFromCFrame(cf)
392
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
393
    local trace = m00 + m11 + m22
394
    if trace > 0 then
395
        local s = math.sqrt(1 + trace)
396
        local recip = 0.5 / s
397
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
398
    else
399
        local i = 0
400
        if m11 > m00 then
401
            i = 1
402
        end
403
        if m22 > (i == 0 and m00 or m11) then
404
            i = 2
405
        end
406
        if i == 0 then
407
            local s = math.sqrt(m00 - m11 - m22 + 1)
408
            local recip = 0.5 / s
409
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
410
        elseif i == 1 then
411
            local s = math.sqrt(m11 - m22 - m00 + 1)
412
            local recip = 0.5 / s
413
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
414
        elseif i == 2 then
415
            local s = math.sqrt(m22 - m00 - m11 + 1)
416
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
417
        end
418
    end
419
end
420
 
421
function QuaternionToCFrame(px, py, pz, x, y, z, w)
422
    local xs, ys, zs = x + x, y + y, z + z
423
    local wx, wy, wz = w * xs, w * ys, w * zs
424
    local xx = x * xs
425
    local xy = x * ys
426
    local xz = x * zs
427
    local yy = y * ys
428
    local yz = y * zs
429
    local zz = z * zs
430
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
431
end
432
 
433
function QuaternionSlerp(a, b, t)
434
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
435
    local startInterp, finishInterp;
436
    if cosTheta >= 0.0001 then
437
        if (1 - cosTheta) > 0.0001 then
438
            local theta = ACOS(cosTheta)
439
            local invSinTheta = 1 / SIN(theta)
440
            startInterp = SIN((1 - t) * theta) * invSinTheta
441
            finishInterp = SIN(t * theta) * invSinTheta
442
        else
443
            startInterp = 1 - t
444
            finishInterp = t
445
        end
446
    else
447
        if (1 + cosTheta) > 0.0001 then
448
            local theta = ACOS(-cosTheta)
449
            local invSinTheta = 1 / SIN(theta)
450
            startInterp = SIN((t - 1) * theta) * invSinTheta
451
            finishInterp = SIN(t * theta) * invSinTheta
452
        else
453
            startInterp = t - 1
454
            finishInterp = t
455
        end
456
    end
457
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
458
end
459
 
460
function Clerp(a, b, t)
461
    local qa = {QuaternionFromCFrame(a)}
462
    local qb = {QuaternionFromCFrame(b)}
463
    local ax, ay, az = a.x, a.y, a.z
464
    local bx, by, bz = b.x, b.y, b.z
465
    local _t = 1 - t
466
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
467
end
468
 
469
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
470
    local frame = IT("Frame")
471
    frame.BackgroundTransparency = TRANSPARENCY
472
    frame.BorderSizePixel = BORDERSIZEPIXEL
473
    frame.Position = POSITION
474
    frame.Size = SIZE
475
    frame.BackgroundColor3 = COLOR
476
    frame.BorderColor3 = BORDERCOLOR
477
    frame.Name = NAME
478
    frame.Parent = PARENT
479
    return frame
480
end
481
 
482
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
483
    local label = IT("TextLabel")
484
    label.BackgroundTransparency = 1
485
    label.Size = UD2(1, 0, 1, 0)
486
    label.Position = UD2(0, 0, 0, 0)
487
    label.TextColor3 = TEXTCOLOR
488
    label.TextStrokeTransparency = STROKETRANSPARENCY
489
    label.TextTransparency = TRANSPARENCY
490
    label.FontSize = TEXTFONTSIZE
491
    label.Font = TEXTFONT
492
    label.BorderSizePixel = BORDERSIZEPIXEL
493
    label.TextScaled = false
494
    label.Text = TEXT
495
    label.Name = NAME
496
    label.Parent = PARENT
497
    return label
498
end
499
 
500
function NoOutlines(PART)
501
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
502
end
503
 
504
 
505
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
506
    local NEWWELD = IT(TYPE)
507
    NEWWELD.Part0 = PART0
508
    NEWWELD.Part1 = PART1
509
    NEWWELD.C0 = C0
510
    NEWWELD.C1 = C1
511
    NEWWELD.Parent = PARENT
512
    return NEWWELD
513
end
514
 
515
function CreateSound(ID, PARENT, VOLUME, PITCH)
516
    local NEWSOUND = nil
517
    coroutine.resume(coroutine.create(function()
518
        NEWSOUND = IT("Sound", PARENT)
519
        NEWSOUND.Volume = VOLUME
520
        NEWSOUND.Pitch = PITCH
521
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
522
        Swait()
523
        NEWSOUND:play()
524
        game:GetService("Debris"):AddItem(NEWSOUND, 10)
525
    end))
526
    return NEWSOUND
527
end
528
 
529
function CFrameFromTopBack(at, top, back)
530
    local right = top:Cross(back)
531
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
532
end
533
 
534
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
535
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
536
    wave.Color = COLOR
537
    local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
538
    wave.CFrame = CFRAME
539
    coroutine.resume(coroutine.create(function(PART)
540
        for i = 1, WAIT do
541
            Swait()
542
            mesh.Scale = mesh.Scale + GROW
543
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
544
            if DOESROT == true then
545
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
546
            end
547
            wave.Transparency = wave.Transparency + (0.5/WAIT)
548
            if wave.Transparency > 0.99 then
549
                wave:remove()
550
            end
551
        end
552
    end))
553
end
554
555
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
556
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
557
    wave.Color = COLOR
558
    local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
559
    wave.CFrame = CFRAME
560
    coroutine.resume(coroutine.create(function(PART)
561
        for i = 1, WAIT do
562
            Swait()
563
            mesh.Scale = mesh.Scale + GROW
564
            wave.Transparency = wave.Transparency + (1/WAIT)
565
            if wave.Transparency > 0.99 then
566
                wave:remove()
567
            end
568
        end
569
    end))
570
end
571
 
572
function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
573
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
574
    local mesh = nil
575
    if KIND == "Base" then
576
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
577
    elseif KIND == "Thin" then
578
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
579
    elseif KIND == "Round" then
580
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
581
    end
582
    wave.CFrame = CFRAME
583
    coroutine.resume(coroutine.create(function(PART)
584
        for i = 1, WAIT do
585
            Swait()
586
            mesh.Scale = mesh.Scale + GROW/10
587
            wave.Transparency = wave.Transparency + (0.5/WAIT)
588
            if wave.Transparency > 0.99 then
589
                wave:remove()
590
            end
591
        end
592
    end))
593
end
594
 
595
function MakeForm(PART,TYPE)
596
    if TYPE == "Cyl" then
597
        local MSH = IT("CylinderMesh",PART)
598
    elseif TYPE == "Ball" then
599
        local MSH = IT("SpecialMesh",PART)
600
        MSH.MeshType = "Sphere"
601
    elseif TYPE == "Wedge" then
602
        local MSH = IT("SpecialMesh",PART)
603
        MSH.MeshType = "Wedge"
604
    end
605
end
606
 
607
function CheckTableForString(Table, String)
608
    for i, v in pairs(Table) do
609
        if string.find(string.lower(String), string.lower(v)) then
610
            return true
611
        end
612
    end
613
    return false
614
end
615
 
616
function CheckIntangible(Hit)
617
    local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
618
    if Hit and Hit.Parent then
619
        if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
620
            return true
621
        end
622
    end
623
    return false
624
end
625
 
626
Debris = game:GetService("Debris")
627
 
628
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
629
    local Direction = CFrame.new(StartPos, Vec).lookVector
630
    local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
631
    local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
632
    if RayHit and CheckIntangible(RayHit) then
633
        if DelayIfHit then
634
            wait()
635
        end
636
        RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
637
    end
638
    return RayHit, RayPos, RayNormal
639
end
640
 
641
function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
642
    if DoesCourontine == false then
643
        local Direction = CF(Part.Position,ToLocation)
644
        local Distance = (Part.Position - ToLocation).magnitude
645
        for i = 1, AmountOfTime do
646
            Swait()
647
            Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
648
            Direction = Part.CFrame
649
        end
650
        Part:remove()
651
    elseif DoesCourontine == true then
652
        coroutine.resume(coroutine.create(function()
653
            local Direction = CF(Part.Position,ToLocation)
654
            local Distance = (Part.Position - ToLocation).magnitude
655
            for i = 1, AmountOfTime do
656
                Swait()
657
                Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
658
                Direction = Part.CFrame
659
            end
660
            Part:remove()
661
        end))
662
    end
663
end
664
 
665
function turnto(position)
666
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
667
end
668
 
669
--//=================================\\
670
--||         WEAPON CREATION
671
--\\=================================//
672
 
673
local naeeym2 = Instance.new("BillboardGui",Character)
674
naeeym2.AlwaysOnTop = true
675
naeeym2.Size = UDim2.new(5,35,2,15)
676
naeeym2.StudsOffset = Vector3.new(0,3,0)
677
naeeym2.Adornee = Character.Head
678
naeeym2.Name = "Name"
679
naeeym2.PlayerToHideFrom = Player
680
local tecks2 = Instance.new("TextLabel",naeeym2)
681
tecks2.BackgroundTransparency = 1
682
tecks2.TextScaled = true
683
tecks2.BorderSizePixel = 0
684
tecks2.Text = "Dominus Astra"
685
tecks2.Font = "Fantasy"
686
tecks2.TextSize = 30
687
tecks2.TextStrokeTransparency = 0
688
tecks2.TextColor3 = Color3.new(0.05,0.05,0.15)
689
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
690
tecks2.Size = UDim2.new(1,0,0.5,0)
691
tecks2.Parent = naeeym2
692
 
693
function Transparency(TRANS)
694
    tecks2.TextTransparency = TRANS
695
    tecks2.TextStrokeTransparency = TRANS
696
    for _, c in pairs(Character:GetChildren()) do
697
        if c.ClassName == "Part" and c ~= RootPart then
698
            c.Transparency = TRANS
699
            if c:FindFirstChildOfClass("Decal") then
700
                c:FindFirstChildOfClass("Decal").Transparency = TRANS
701
            end
702
        elseif c.ClassName == "Accessory" then
703
            c.Handle.Transparency = TRANS
704
        elseif c.ClassName == "Model" then
705
            for _, q in pairs(c:GetChildren()) do
706
                if q.ClassName == "Part" then
707
                    q.Transparency = TRANS
708
                    if q:FindFirstChildOfClass("Decal") then
709
                        q:FindFirstChildOfClass("Decal").Transparency = TRANS
710
                    end
711
                end
712
            end
713
        end
714
    end
715
end
716
 
717
Humanoid.Died:connect(function()
718
    Humanoid.Parent = nil
719
    Humanoid.MaxHealth = "inf"
720
    Humanoid.Health = "inf"
721
    refit()
722
    Humanoid.Parent = Character
723
    CreateSound("907330011", Head, 10, 1.2)
724
end)
725
 
726
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
727
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
728
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
729
local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame")
730
 
731
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Lunar Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
732
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Star Cutter", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
733
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Supernova", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3")
734
local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Astral Hop", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp")
735
 
736
--//=================================\\
737
--||            DAMAGING
738
--\\=================================//
739
 
740
function killnearest(position,range,maxstrength)
741
    for i,v in ipairs(workspace:GetChildren()) do
742
    local body = v:GetChildren()
743
        for part = 1, #body do
744
            if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
745
                if(body[part].Position - position).Magnitude < range then
746
                    if v.ClassName == "Model" then
747
                        v:BreakJoints()
748
                    end
749
                    --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
750
                    local bv = Instance.new("BodyVelocity")
751
                    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
752
                    bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
753
                    bv.Parent = body[part]
754
                    Debris:AddItem(bv,0.2)
755
                end
756
            end
757
        end
758
        if v.ClassName == "Part" then
759
            if v.Anchored == false and (v.Position - position).Magnitude < range then
760
                --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
761
                v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
762
            end
763
        end
764
    end
765
end
766
 
767
--//=================================\\
768
--||    ATTACK FUNCTIONS AND STUFF
769
--\\=================================//
770
 
771
function Lunar_Blast()
772
    local HITBODIES = {}
773
    local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0))
774
    local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
775
    CENTER.CFrame = CF(ECH)
776
    local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25))
777
    RAY.Color = C3(0.05,0.05,0.15)
778
    MakeForm(RAY,"Cyl")
779
    RAY.CFrame = CF(ECH)
780
    for i = 1, 75 do
781
        Swait()
782
        RAY.Transparency = RAY.Transparency - 1/75
783
        RAY.Size = RAY.Size - VT(25/75,0,25/75)
784
        MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
785
    end
786
    killnearest(ECH,25,25)
787
    MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
788
    for i = 1, 25 do
789
        MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
790
    end
791
    CreateSound("168586621", CENTER, 10, 0.8)
792
    RAY:remove()
793
    Debris:AddItem(CENTER,5)
794
end
795
 
796
function Star_Cutter()
797
    local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
798
    if HITFLOOR ~= nil then
799
        ATTACK = true
800
        Rooted = true
801
        local GYRO = IT("BodyGyro",RootPart)
802
        GYRO.D = 100
803
        GYRO.P = 2000
804
        GYRO.MaxTorque = VT(0,4000000,0)
805
        GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
806
        CreateSound("429459101", RightArm, 10, 0.8)
807
        for i=0, 3.5, 0.1 / Animation_Speed do
808
            Swait()
809
            GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
810
            Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
811
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
812
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
813
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
814
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
815
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
816
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
817
        end
818
        GYRO:remove()
819
        for i=0, 0.15, 0.1 / Animation_Speed do
820
            Swait()
821
            GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
822
            Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
823
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
824
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
825
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
826
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
827
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
828
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
829
        end
830
        local BOMBSPOTS = {}
831
        for i = 1, 25 do
832
            local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8))
833
            SPOT.Color = SKILLTEXTCOLOR
834
            SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
835
            table.insert(BOMBSPOTS,SPOT)
836
            MakeForm(SPOT,"Cyl")
837
        end
838
        for i=0, 0.2, 0.1 / Animation_Speed do
839
            Swait()
840
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
841
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
842
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
843
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
844
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
845
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
846
        end
847
        ATTACK = false
848
        Rooted = false
849
        coroutine.resume(coroutine.create(function()
850
            Swait(3)
851
            for i = 1, #BOMBSPOTS do
852
                if BOMBSPOTS[i] ~= nil then
853
                    local E = BOMBSPOTS[i]
854
                    coroutine.resume(coroutine.create(function()
855
                        local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0))
856
                        BLADE.Color = SKILLTEXTCOLOR
857
                        CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
858
                        CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
859
                        BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
860
                        for i = 1, 10 do
861
                            Swait()
862
                            MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
863
                            killnearest(BLADE.Position,6,80)
864
                            BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
865
                            BLADE.Transparency = BLADE.Transparency - 0.1
866
                        end
867
                        Swait(45)
868
                        for i = 1, 100 do
869
                            Swait()
870
                            BLADE.Transparency = BLADE.Transparency + 0.01
871
                            E.Transparency = E.Transparency + 0.01
872
                        end
873
                        BLADE:remove()
874
                        E:remove()
875
                    end))
876
                end
877
            end
878
        end))
879
    end
880
end
881
 
882
function Supernova()
883
    local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
884
    if HITFLOOR ~= nil then
885
        local HITBODIES = {}
886
        ATTACK = true
887
        Rooted = true
888
        local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
889
        MakeForm(ABSOLUTE,"Ball")
890
        CreateSound("429459101", ABSOLUTE, 10, 1)
891
        for i=0, 4, 0.1 / Animation_Speed do
892
            Swait()
893
            ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
894
            ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
895
            ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
896
            local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
897
            MakeForm(CHARGE,"Ball")
898
            CHARGE.Color = C3(1,1,1)
899
            CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
900
            FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
901
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
902
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
903
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
904
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
905
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
906
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
907
        end
908
        CreateSound("907330103", Head, 10, 1.2)
909
        for i = 1, 75 do
910
            Swait()
911
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
912
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
913
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
914
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
915
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
916
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
917
        end
918
        coroutine.resume(coroutine.create(function()
919
            for i = 1, 13 do
920
                for e = 1, 8 do
921
                    Swait()
922
                    MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
923
                    CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
924
                end
925
                for i = 1, 5 do
926
                    Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
927
                    Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
928
                end
929
                CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
930
                CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
931
                CreateSound("168586621", ABSOLUTE, 4, 0.8)
932
                CreateSound("201858144", ABSOLUTE, 10, 0.8)
933
                killnearest(ABSOLUTE.Position,i*18,i)
934
                ABSOLUTE.Size = ABSOLUTE.Size*0.9
935
                MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
936
                MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
937
            end
938
            ABSOLUTE.Transparency = 1
939
            Debris:AddItem(ABSOLUTE,10)
940
        end))
941
        ATTACK = false
942
        Rooted = false
943
    end
944
end
945
 
946
local Decal = IT("Decal")
947
 
948
function Astral_Hop()
949
    ATTACK = true
950
    Rooted = false
951
    local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
952
    O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
953
    local decal = Decal:Clone()
954
    decal.Parent = O1
955
    decal.Face = "Top"
956
    decal.Texture = "http://www.roblox.com/asset/?id=349165228"
957
    local decal2 = Decal:Clone()
958
    decal2.Parent = O1
959
    decal2.Face = "Bottom"
960
    decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
961
    local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
962
    local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
963
    O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
964
    local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
965
    ROOT.CFrame = CF(O2.Position,RootPart.Position)
966
    local decal = Decal:Clone()
967
    decal.Parent = O2
968
    decal.Face = "Top"
969
    decal.Texture = "http://www.roblox.com/asset/?id=349165228"
970
    local decal2 = Decal:Clone()
971
    decal2.Parent = O2
972
    decal2.Face = "Bottom"
973
    decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
974
    CreateSound("84005018", O1, 10, 0.7)
975
    CreateSound("84005018", O2, 10, 0.7)
976
    for i = 1, 75 do
977
        Swait()
978
        O1.Size = O1.Size + VT(0.1,0,0.1)
979
        O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
980
        O2.Size = O2.Size + VT(0.1,0,0.1)
981
        O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
982
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
983
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
984
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
985
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
986
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
987
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
988
    end
989
    Rooted = true
990
    UNANCHOR = false
991
    RootPart.Anchored = true
992
    VALUE1 = true
993
    for i = 1, 15 do
994
        Transparency(i/15)
995
        Swait()
996
        RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
997
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
998
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
999
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1000
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1001
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1002
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1003
    end
1004
    RootPart.CFrame = ROOT.CFrame
1005
    ROOT:remove()
1006
    for i = 1, 15 do
1007
        Transparency(1-(i/15))
1008
        Swait()
1009
        RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
1010
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1011
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1012
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1013
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1014
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1015
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1016
    end
1017
    VALUE1 = false
1018
    coroutine.resume(coroutine.create(function()
1019
        for i = 1, 75 do
1020
            Swait()
1021
            O1.Size = O1.Size - VT(0.1,0,0.1)
1022
            O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1023
            O2.Size = O2.Size - VT(0.1,0,0.1)
1024
            O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1025
        end
1026
        O1:remove()
1027
        O2:remove()
1028
    end))
1029
    UNANCHOR = true
1030
    RootPart.Anchored = false
1031
    ATTACK = false
1032
    Rooted = false
1033
end
1034
 
1035
--//=================================\\
1036
--||      ASSIGN THINGS TO KEYS
1037
--\\=================================//
1038
 
1039
function MouseDown(Mouse)
1040
    if ATTACK == false then
1041
    end
1042
end
1043
 
1044
function MouseUp(Mouse)
1045
HOLD = false
1046
end
1047
 
1048
function KeyDown(Key)
1049
    KEYHOLD = true
1050
    if Key == "z" and ATTACK == false then
1051
        Lunar_Blast()
1052
    end
1053
 
1054
    if Key == "b" and ATTACK == false then
1055
        Star_Cutter()
1056
    end
1057
 
1058
    if Key == "c" and ATTACK == false then
1059
        Supernova()
1060
    end
1061
 
1062
    if Key == "q" and ATTACK == false then
1063
        Astral_Hop()
1064
    end
1065
end
1066
 
1067
function KeyUp(Key)
1068
    KEYHOLD = false
1069
end
1070
 
1071
    Mouse.Button1Down:connect(function(NEWKEY)
1072
        MouseDown(NEWKEY)
1073
    end)
1074
    Mouse.Button1Up:connect(function(NEWKEY)
1075
        MouseUp(NEWKEY)
1076
    end)
1077
    Mouse.KeyDown:connect(function(NEWKEY)
1078
        KeyDown(NEWKEY)
1079
    end)
1080
    Mouse.KeyUp:connect(function(NEWKEY)
1081
        KeyUp(NEWKEY)
1082
    end)
1083
 
1084
--//=================================\\
1085
--\\=================================//
1086
 
1087
 
1088
function unanchor()
1089
    if UNANCHOR == true then
1090
        g = Character:GetChildren()
1091
        for i = 1, #g do
1092
            if g[i].ClassName == "Part" then
1093
                g[i].Anchored = false
1094
            end
1095
        end
1096
    end
1097
end
1098
 
1099
 
1100
--//=================================\\
1101
--||    WRAP THE WHOLE SCRIPT UP
1102
--\\=================================//
1103
 
1104
Humanoid.Changed:connect(function(Jump)
1105
    if Jump == "Jump" and (Disable_Jump == true) then
1106
        Humanoid.Jump = false
1107
    end
1108
end)
1109
 
1110
Humanoid.HipHeight = 2
1111
Head:ClearAllChildren()
1112
local FF = IT("ForceField",Character)
1113
FF.Visible = false
1114
Speed = 35
1115
 
1116
function refit()
1117
    RootJoint.Parent = RootPart
1118
    Neck.Parent = Torso
1119
    RightShoulder.Parent = Torso
1120
    LeftShoulder.Parent = Torso
1121
    RightHip.Parent = Torso
1122
    LeftHip.Parent = Torso
1123
    RootPart.Parent = Character
1124
    LeftArm.Parent = Character
1125
    RightArm.Parent = Character
1126
    RightLeg.Parent = Character
1127
    LeftLeg.Parent = Character
1128
    Torso.Parent = Character
1129
    Head.Parent = Character
1130
end
1131
 
1132
local FOUNDFORGOTTEN = false
1133
 
1134
while true do
1135
    Swait()
1136
    ANIMATE.Parent = nil
1137
    local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1138
    IDLEANIMATION:Play()
1139
    SINE = SINE + CHANGE
1140
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1141
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1142
    local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1143
    local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
1144
    if ATTACK == false then
1145
        if TORSOVELOCITY < 1 then
1146
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1147
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1148
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1149
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1150
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1151
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1152
        elseif TORSOVELOCITY > 1 then
1153
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1154
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1155
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1156
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1157
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1158
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1159
        end
1160
    end
1161
    unanchor()
1162
    Humanoid.MaxHealth = "inf"
1163
    Humanoid.Health = "inf"
1164
    if Rooted == false then
1165
        Disable_Jump = false
1166
        Humanoid.WalkSpeed = Speed
1167
    elseif Rooted == true then
1168
        Disable_Jump = true
1169
        Humanoid.WalkSpeed = 0
1170
    end
1171
    for _, c in pairs(Character:GetChildren()) do
1172
        if c.ClassName == "Part" then
1173
            c.Material = "Neon"
1174
            if c:FindFirstChildOfClass("ParticleEmitter") then
1175
                c:FindFirstChildOfClass("ParticleEmitter"):remove()
1176
            end
1177
            if c == Torso then
1178
                c.Color = C3(0,0,0)
1179
            elseif c == RightArm then
1180
                c.Color = C3(0.05,0.05,0.15)
1181
            elseif c == LeftArm then
1182
                c.Color = C3(0.05,0.05,0.15)
1183
            elseif c == RightLeg then
1184
                c.Color = C3(0,0,0.05)
1185
            elseif c == LeftLeg then
1186
                c.Color = C3(0,0,0.05)
1187
            elseif c == Head then
1188
                if c:FindFirstChild("Dominus") == nil then
1189
                    local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
1190
                    M.Name = "Dominus"
1191
                end
1192
                if c:FindFirstChild("face") then
1193
                    c.face:remove()
1194
                end
1195
            end
1196
        elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1197
            c:remove()
1198
        end
1199
    end
1200
    FF.Parent = Character
1201
    sick.Parent = Character
1202
    refit()
1203
    script.Parent = WEAPONGUI
1204
    Character.Parent = workspace
1205
    Humanoid.PlatformStand = false
1206
    Humanoid.Name = "Astra"
1207
    for _, c in pairs(game.Players:GetChildren()) do
1208
        if c.Character ~= nil then
1209
            if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
1210
                c.Character:BreakJoints()
1211
            end
1212
        end
1213
    end
1214
    FOUNDFORGOTTEN = false
1215
    Humanoid.DisplayDistanceType = "None"
1216
    for _, c in pairs(workspace:GetChildren()) do
1217
        if c.ClassName == "Model" then
1218
            for _, q in pairs(c:GetChildren()) do
1219
                if q.Name == ("Forgotten Dominus") then
1220
                    FOUNDFORGOTTEN = true
1221
                end
1222
            end
1223
        end
1224
    end
1225
    if FOUNDFORGOTTEN == true then
1226
        sick:Stop()
1227
    else
1228
        sick.Playing = true
1229
    end
1230
    if VALUE1 == false then
1231
        MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
1232
    end
1233
end
1234
 
1235
--//=================================\\
1236
--\\=================================//
1237
 
1238
 
1239
 
1240
 
1241
 
1242
--//====================================================\\--
1243
--||                     END OF SCRIPT
1244
--\\====================================================//--