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- --By zed_isJayTheLionJR
- sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- sound.SoundId = ""
- Instance.new("ForceField", game.Players.LocalPlayer.Character)
- mouse = game.Players.LocalPlayer:GetMouse()
- function key(key)
- key = key:lower()
- if key == "q" then
- for i = 1,5 do
- wait(0.01)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
- end
- sound:Play()
- local hit = Instance.new("Explosion", plr["Right Arm"])
- hit.Position = plr["Right Arm"].Position
- hit.Visible = false
- hit.BlastPressure = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- hit.BlastRadius = 25
- wait(0.05)
- for i = 1,5 do
- wait(0.01)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
- end
- hit:destroy()
- end
- if key == "e" then
- for i = 1,5 do
- wait(0.01)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06)
- sound.PlaybackSpeed = 40
- end
- sound:Play()
- local hit1 = Instance.new("Explosion", plr["Right Leg"])
- hit1.Position = plr["Right Leg"].Position
- hit1.Visible = false
- hit1.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- hit1.BlastRadius = 25
- wait(0.1)
- for i = 1,5 do
- wait(0.01)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
- end
- sound.PlaybackSpeed = 1
- hit1:destory()
- end
- if key == "r" then
- for i = 1,5 do
- wait(0.01)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
- end
- sound:Play()
- local hit2 = Instance.new("Explosion", plr["Left Arm"])
- hit2.Position = plr["Left Arm"].Position
- hit2.Visible = false
- hit2.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- hit2.BlastRadius = 25
- wait(0.05)
- for i = 1,5 do
- wait(0.01)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
- end
- hit2:destroy()
- end
- end
- mouse.KeyDown:connect(key)
- plr = game.Players.LocalPlayer.Character
- sound1 = Instance.new("Sound", plr.Head)
- sound1.SoundId = "rbxassetid://378387996"
- sound1:Play()
- sound1.Looped = true
- sound1.Volume = 10
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15)
- while true do
- wait(0.01)
- for i = 1,2 do
- wait(0.05)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0)
- end
- for i = 1,2 do
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0)
- end
- for i = 1,3 do
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0)
- end
- wait(1)
- -------------------------------------------------------------------------------------------------------
- for i = 1,3 do
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0)
- end
- for i = 1,2 do
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0)
- end
- for i = 1,2 do
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0)
- game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 170
- --By zed_isJayTheLionJR
- sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- sound.SoundId = ""
- Instance.new("ForceField", game.Players.LocalPlayer.Character)
- mouse = game.Players.LocalPlayer:GetMouse()
- function key(key)
- key = key:lower()
- if key == "q" then
- for i = 1,5 do
- wait(0.01)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
- end
- sound:Play()
- local hit = Instance.new("Explosion", plr["Right Arm"])
- hit.Position = plr["Right Arm"].Position
- hit.Visible = false
- hit.BlastPressure = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- hit.BlastRadius = 25
- wait(0.05)
- for i = 1,5 do
- wait(0.01)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
- end
- hit:destroy()
- end
- if key == "e" then
- for i = 1,5 do
- wait(0.01)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06)
- sound.PlaybackSpeed = 40
- end
- sound:Play()
- local hit1 = Instance.new("Explosion", plr["Right Leg"])
- hit1.Position = plr["Right Leg"].Position
- hit1.Visible = false
- hit1.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- hit1.BlastRadius = 25
- wait(0.1)
- for i = 1,5 do
- wait(0.01)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
- end
- sound.PlaybackSpeed = 1
- hit1:destory()
- end
- if key == "r" then
- for i = 1,5 do
- wait(0.01)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
- end
- sound:Play()
- local hit2 = Instance.new("Explosion", plr["Left Arm"])
- hit2.Position = plr["Left Arm"].Position
- hit2.Visible = false
- hit2.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- hit2.BlastRadius = 25
- wait(0.05)
- for i = 1,5 do
- wait(0.01)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
- end
- hit2:destroy()
- end
- end
- mouse.KeyDown:connect(key)
- plr = game.Players.LocalPlayer.Character
- sound1 = Instance.new("Sound", plr.Head)
- sound1.SoundId = ""
- sound1:Play()
- sound1.Looped = true
- sound1.Volume = 10
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15)
- while true do
- wait(0.01)
- for i = 1,2 do
- wait(0.05)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0)
- end
- for i = 1,2 do
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0)
- end
- for i = 1,3 do
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0)
- end
- wait(1)
- -------------------------------------------------------------------------------------------------------
- for i = 1,3 do
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0)
- end
- for i = 1,2 do
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0)
- end
- for i = 1,2 do
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0)
- game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 170
- p = game.Players.LocalPlayer
- char = p.Character
- des = false
- fling = true
- dot = false
- falling = false
- jump = true
- char.Shirt:Remove()
- for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
- for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end
- wait()shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://781044474"
- char.Pants.PantsTemplate = "rbxassetid://814941350"
- tp = true
- shoot = true
- hum = char.Humanoid
- punch = true
- neckp = char.Torso.Neck.C0
- neck = char.Torso.Neck
- hum.MaxHealth = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- wait()
- hum.Health =hum.MaxHealth
- des = false
- root=char.HumanoidRootPart
- torso = char.Torso
- char.Head.face.Texture = "rbxassetid://332768867"
- end
- end
- end
- end
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