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1-
jun = game.Players.HextremeXD2
1+
--By zed_isJayTheLionJR
2-
Stuff = false
2+
sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
3-
--password
3+
sound.SoundId = ""
4-
function ssj()
4+
Instance.new("ForceField", game.Players.LocalPlayer.Character)
5-
if Stuff == false then
5+
mouse = game.Players.LocalPlayer:GetMouse()
6-
Stuff = true
6+
function key(key)
7-
for u, c in pairs (jun.Character:GetChildren()) do
7+
	key = key:lower()
8-
if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
8+
	if key == "q" then
9-
c.Handle.Transparency = 1
9+
		for i = 1,5 do
10
		wait(0.01)
11
		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
12-
Hair22 = Instance.new("Part")
12+
		plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0)
13-
Hair22.Parent = jun.Character
13+
		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
14-
Hair22.Name = "Hair"
14+
		end
15-
Hair22.formFactor = "Symmetric"
15+
		sound:Play()
16-
Hair22.Size = Vector3.new(1, 1, 1)
16+
		local hit = Instance.new("Explosion", plr["Right Arm"])
17-
Hair22.CFrame = jun.Character.Head.CFrame
17+
		hit.Position = plr["Right Arm"].Position
18-
Hair22:BreakJoints()
18+
		hit.Visible = false
19-
Hair22.CanCollide = false
19+
		hit.BlastPressure = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
20-
Hair22.TopSurface = "Smooth"
20+
		hit.BlastRadius = 25
21-
Hair22.BottomSurface = "Smooth"
21+
		wait(0.05)
22-
Hair22.BrickColor = BrickColor.new("Bright yellow")
22+
		for i = 1,5 do
23-
Weld = Instance.new("Weld") 
23+
		wait(0.01)
24-
Weld.Part0 = jun.Character.Head 
24+
		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
25-
Weld.Part1 = Hair22
25+
		plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
26-
Weld.Parent = jun.Character.Head 
26+
		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
27-
Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0) 
27+
		end
28-
Mesh = Instance.new("SpecialMesh")
28+
		hit:destroy()
29-
Mesh.Parent = Hair22
29+
	end
30-
Mesh.MeshType = "Sphere"
30+
	if key == "e" then
31-
Mesh.Scale = Vector3.new(1.3, 1.3, 1.3)
31+
		for i = 1,5 do
32-
Hair4 = Instance.new("Part")
32+
		wait(0.01)
33-
Hair4.Parent = jun.Character
33+
		plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3)
34-
Hair4.Name = "Hair"
34+
        plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0)
35-
Hair4.CanCollide = false
35+
        plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06)
36-
Hair4.Locked = true
36+
        plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06)
37-
Hair4.TopSurface = "Smooth"
37+
        sound.PlaybackSpeed = 40
38-
Hair4.BottomSurface = "Smooth"
38+
		end
39-
Hair4.formFactor = "Symmetric"
39+
		sound:Play()
40-
Hair4.BrickColor = BrickColor.new("Bright yellow")
40+
		local hit1 = Instance.new("Explosion", plr["Right Leg"])
41-
Hair4.CFrame = jun.Character.Torso.CFrame
41+
		hit1.Position = plr["Right Leg"].Position
42-
Hair4.Size = Vector3.new(1, 1, 1)
42+
		hit1.Visible = false
43-
Weld = Instance.new("Weld")
43+
		hit1.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
44-
Weld.Parent = jun.Character.Head
44+
		hit1.BlastRadius = 25
45-
Weld.Part0 = jun.Character.Head
45+
		wait(0.1)
46-
Weld.Part1 = Hair4
46+
		for i = 1,5 do
47-
Weld.C0 = CFrame.new(0, 1, 0)
47+
		wait(0.01)
48-
Mesh = Instance.new("SpecialMesh")
48+
		plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3)
49-
Mesh.Parent = Hair4
49+
        plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
50-
Mesh.Scale = Vector3.new(1.15, 1.8, 1.26)
50+
        plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
51-
Mesh.MeshType = "FileMesh"
51+
        plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
52-
Mesh.MeshId = "http://www.roblox.com/asset/?id=12212520"
52+
		end
53-
Mesh.TextureId = ""
53+
		sound.PlaybackSpeed = 1
54-
Effect = Instance.new("Part")
54+
		hit1:destory()
55-
Effect.Parent = jun.Character
55+
	end
56-
Effect.Anchored = true
56+
	if key == "r" then
57-
Effect.CanCollide = false
57+
		for i = 1,5 do
58-
Effect.Size = Vector3.new(1, 1, 1)
58+
		wait(0.01)
59-
Effect.formFactor = "Symmetric"
59+
		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
60-
Effect.Transparency = 0.5
60+
		plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0)
61-
Effect.BrickColor = BrickColor.new("Bright yellow")
61+
		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
62-
Effect.TopSurface = "Smooth"
62+
		end
63-
Effect.BottomSurface = "Smooth"
63+
		sound:Play()
64-
EffectMesh = Instance.new("CylinderMesh")
64+
		local hit2 = Instance.new("Explosion", plr["Left Arm"])
65-
EffectMesh.Parent = Effect
65+
		hit2.Position = plr["Left Arm"].Position
66-
EffectMesh.Scale = Vector3.new(1, 1500, 1)
66+
		hit2.Visible = false
67-
--[[ex = Instance.new("Explosion")
67+
		hit2.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
68-
ex.Position = jun.Character.Torso.Position
68+
		hit2.BlastRadius = 25
69-
ex.BlastPressure = 0
69+
		wait(0.05)
70-
ex.Parent = workspace]]
70+
		for i = 1,5 do
71-
jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
71+
		wait(0.01)
72-
for i = 1 , 20 do
72+
		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
73-
Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
73+
		plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
74-
EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2, 0, 2)
74+
		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
75-
Effect.Transparency = Effect.Transparency + 0.025
75+
		end
76-
wait(0.06)
76+
		hit2:destroy()
77
	end
78-
Effect:Remove()
78+
79-
if jun.Character.Torso:findFirstChild("PwnFire") == nil then
79+
mouse.KeyDown:connect(key)
80-
pie = Instance.new("Fire")
80+
plr = game.Players.LocalPlayer.Character
81-
pie.Name = "PwnFire"
81+
sound1 = Instance.new("Sound", plr.Head)
82-
pie.Parent = jun.Character.Torso
82+
sound1.SoundId = "rbxassetid://378387996"
83-
pie.Size = 13
83+
sound1:Play()
84-
pie.Color = BrickColor.new("Bright yellow")
84+
sound1.Looped = true
85
sound1.Volume = 10
86-
if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then
86+
plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
87-
pie = Instance.new("Sparkles")
87+
plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
88-
pie.Name = "PwnSparkles"
88+
plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
89-
pie.Parent = jun.Character.Torso
89+
plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15)
90-
pie.Color = BrickColor.new("Bright yellow")
90+
plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15)
91
while true do
92-
jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth*1.5
92+
	wait(0.01)
93-
wait(0.3)
93+
	for i = 1,2 do
94-
jun.Character.Humanoid.Health = jun.Character.Humanoid.Health*1.5
94+
	wait(0.05)
95
    plr = game.Players.LocalPlayer.Character
96
   plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
97-
function nossj()
97+
    plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
98-
if Stuff == true then
98+
    plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
99-
Stuff = false
99+
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0)
100-
if jun.Character.Torso:findFirstChild("PwnFire") ~= nil then
100+
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0)
101-
jun.Character.Torso:findFirstChild("PwnFire"):Remove()
101+
	end
102
	for i = 1,2 do
103-
if jun.Character.Torso:findFirstChild("PwnSparkles") ~= nil then
103+
	wait(0.05)
104-
jun.Character.Torso:findFirstChild("PwnSparkles"):Remove()
104+
    plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
105
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
106-
p = Instance.new("Part")
106+
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
107-
p.Parent = jun.Character
107+
    plr = game.Players.LocalPlayer.Character
108-
p.Anchored = true
108+
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0)
109-
p.CanCollide = false
109+
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0)
110-
p.Transparency = 0.1
110+
	end
111-
p.formFactor = "Symmetric"
111+
	for i = 1,3 do
112-
p.Size = Vector3.new(22, 22, 22)
112+
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
113-
p.TopSurface = "Smooth"
113+
	wait(0.05)
114-
p.BottomSurface = "Smooth"
114+
	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
115-
p.Name = "Sharingan"
115+
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
116-
p.Shape = "Ball"
116+
    plr = game.Players.LocalPlayer.Character
117-
p.CFrame = jun.Character.Torso.CFrame
117+
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0)
118-
p.BrickColor = BrickColor.new("Bright yellow")
118+
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0)
119-
for i = 1 , 10 do
119+
	end
120-
wait(0.05)
120+
	wait(1)
121-
p.Size = p.Size + Vector3.new(-4, -4, -4)
121+
-------------------------------------------------------------------------------------------------------
122-
p.Transparency = p.Transparency + 0.1
122+
    for i = 1,3 do
123-
p.CFrame = jun.Character.Torso.CFrame
123+
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
124
	wait(0.05)
125-
p:Remove()
125+
	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
126-
for u, c in pairs (jun.Character:GetChildren()) do
126+
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
127-
if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
127+
    plr = game.Players.LocalPlayer.Character
128-
c.Handle.Transparency = 0
128+
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0)
129
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0)
130-
if c.Name == "Hair" then
130+
131-
c:Remove()
131+
132
for i = 1,2 do
133
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
134-
jun.Character.Humanoid.Health = jun.Character.Humanoid.Health/1.5
134+
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
135-
wait(0.3)
135+
	wait(0.05)
136-
jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth/1.5
136+
	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
137
    plr = game.Players.LocalPlayer.Character
138
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0)
139-
jun.Chatted:connect(function(Msg)
139+
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0)
140-
msg = Msg:lower()
140+
141-
if string.sub(msg, 1, 7) == "pwnage" then
141+
142-
wait(0.1)
142+
for i = 1,2 do
143-
ssj()
143+
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
144
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
145-
if string.sub(msg, 1, 13) == "super saiyan" then
145+
	wait(0.05)
146-
wait(0.1)
146+
	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
147-
ssj()
147+
    plr = game.Players.LocalPlayer.Character
148
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0)
149-
if string.sub(msg, 1, 6) == "ssj" then
149+
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0)
150-
wait(0.1)
150+
    game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 170
151-
ssj()
151+
    --By zed_isJayTheLionJR
152
sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
153-
if string.sub(msg, 1, 10) == "pwnd" then
153+
sound.SoundId = ""
154-
wait(0.1)
154+
Instance.new("ForceField", game.Players.LocalPlayer.Character)
155-
nossj()
155+
mouse = game.Players.LocalPlayer:GetMouse()
156
function key(key)
157-
if string.sub(msg, 1, 3) == "off" then
157+
	key = key:lower()
158-
wait(0.1)
158+
	if key == "q" then
159-
nossj()
159+
		for i = 1,5 do
160
		wait(0.01)
161-
end)
161+
		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
162-
function OnDeath()
162+
		plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0)
163
		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
164-
nossj()
164+
		end
165
		sound:Play()
166-
jun.Character.Humanoid.Died:connect(OnDeath)
166+
		local hit = Instance.new("Explosion", plr["Right Arm"])
167-
jun = game.Players.DJScripter
167+
		hit.Position = plr["Right Arm"].Position
168-
Stuff = false
168+
		hit.Visible = false
169
		hit.BlastPressure = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
170
		hit.BlastRadius = 25
171
		wait(0.05)
172
		for i = 1,5 do
173
		wait(0.01)
174
		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
175
		plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
176
		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
177
		end
178
		hit:destroy()
179
	end
180
	if key == "e" then
181
		for i = 1,5 do
182
		wait(0.01)
183
		plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3)
184
        plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0)
185
        plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06)
186
        plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06)
187
        sound.PlaybackSpeed = 40
188
		end
189
		sound:Play()
190
		local hit1 = Instance.new("Explosion", plr["Right Leg"])
191
		hit1.Position = plr["Right Leg"].Position
192
		hit1.Visible = false
193
		hit1.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
194
		hit1.BlastRadius = 25
195
		wait(0.1)
196
		for i = 1,5 do
197
		wait(0.01)
198
		plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3)
199
        plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
200
        plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
201
        plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
202
		end
203
		sound.PlaybackSpeed = 1
204
		hit1:destory()
205
	end
206
	if key == "r" then
207
		for i = 1,5 do
208
		wait(0.01)
209
		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
210
		plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0)
211
		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
212
		end
213
		sound:Play()
214
		local hit2 = Instance.new("Explosion", plr["Left Arm"])
215
		hit2.Position = plr["Left Arm"].Position
216
		hit2.Visible = false
217
		hit2.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
218
		hit2.BlastRadius = 25
219
		wait(0.05)
220
		for i = 1,5 do
221
		wait(0.01)
222
		plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
223
		plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
224
		plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
225
		end
226
		hit2:destroy()
227
	end
228
end
229
mouse.KeyDown:connect(key)
230
plr = game.Players.LocalPlayer.Character
231
sound1 = Instance.new("Sound", plr.Head)
232
sound1.SoundId = ""
233
sound1:Play()
234
sound1.Looped = true
235
sound1.Volume = 10
236
plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
237
plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
238
plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
239
plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15)
240
plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15)
241
while true do
242
	wait(0.01)
243
	for i = 1,2 do
244
	wait(0.05)
245
    plr = game.Players.LocalPlayer.Character
246
   plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
247
    plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
248
    plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
249
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0)
250
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0)
251
	end
252
	for i = 1,2 do
253
	wait(0.05)
254
    plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
255
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
256
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
257
    plr = game.Players.LocalPlayer.Character
258
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0)
259
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0)
260
	end
261
	for i = 1,3 do
262
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
263
	wait(0.05)
264
	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
265
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
266
    plr = game.Players.LocalPlayer.Character
267
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0)
268
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0)
269
	end
270
	wait(1)
271
-------------------------------------------------------------------------------------------------------
272
    for i = 1,3 do
273
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
274
	wait(0.05)
275
	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
276
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
277
    plr = game.Players.LocalPlayer.Character
278
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0)
279
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0)
280
281
end
282
for i = 1,2 do
283
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
284
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
285
	wait(0.05)
286
	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
287
    plr = game.Players.LocalPlayer.Character
288
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0)
289
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0)
290
291
end
292
for i = 1,2 do
293
	plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
294
	plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
295
	wait(0.05)
296
	plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
297
    plr = game.Players.LocalPlayer.Character
298
	plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0)
299
    plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0)
300
    game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 170
301
p = game.Players.LocalPlayer
302
char = p.Character
303
des = false
304
fling = true
305
dot = false
306
falling = false
307
jump = true
308
char.Shirt:Remove()
309
for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
310
for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end
311
wait()shirt = Instance.new("Shirt", char)
312
shirt.Name = "Shirt"
313
pants = Instance.new("Pants", char)
314
pants.Name = "Pants"
315
 
316
char.Shirt.ShirtTemplate = "rbxassetid://781044474"
317
char.Pants.PantsTemplate = "rbxassetid://814941350"
318
tp = true
319
shoot = true
320
hum = char.Humanoid
321
punch = true
322
neckp = char.Torso.Neck.C0
323
neck = char.Torso.Neck
324
hum.MaxHealth = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
325
wait()
326
hum.Health =hum.MaxHealth
327
des = false
328
root=char.HumanoidRootPart
329
torso = char.Torso
330
char.Head.face.Texture = "rbxassetid://332768867"
331
end
332
end
333
end 
334
end