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1 | - | jun = game.Players.HextremeXD2 |
1 | + | --By zed_isJayTheLionJR |
2 | - | Stuff = false |
2 | + | sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) |
3 | - | --password |
3 | + | sound.SoundId = "" |
4 | - | function ssj() |
4 | + | Instance.new("ForceField", game.Players.LocalPlayer.Character) |
5 | - | if Stuff == false then |
5 | + | mouse = game.Players.LocalPlayer:GetMouse() |
6 | - | Stuff = true |
6 | + | function key(key) |
7 | - | for u, c in pairs (jun.Character:GetChildren()) do |
7 | + | key = key:lower() |
8 | - | if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then |
8 | + | if key == "q" then |
9 | - | c.Handle.Transparency = 1 |
9 | + | for i = 1,5 do |
10 | wait(0.01) | |
11 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) | |
12 | - | Hair22 = Instance.new("Part") |
12 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0) |
13 | - | Hair22.Parent = jun.Character |
13 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) |
14 | - | Hair22.Name = "Hair" |
14 | + | end |
15 | - | Hair22.formFactor = "Symmetric" |
15 | + | sound:Play() |
16 | - | Hair22.Size = Vector3.new(1, 1, 1) |
16 | + | local hit = Instance.new("Explosion", plr["Right Arm"]) |
17 | - | Hair22.CFrame = jun.Character.Head.CFrame |
17 | + | hit.Position = plr["Right Arm"].Position |
18 | - | Hair22:BreakJoints() |
18 | + | hit.Visible = false |
19 | - | Hair22.CanCollide = false |
19 | + | hit.BlastPressure = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 |
20 | - | Hair22.TopSurface = "Smooth" |
20 | + | hit.BlastRadius = 25 |
21 | - | Hair22.BottomSurface = "Smooth" |
21 | + | wait(0.05) |
22 | - | Hair22.BrickColor = BrickColor.new("Bright yellow") |
22 | + | for i = 1,5 do |
23 | - | Weld = Instance.new("Weld") |
23 | + | wait(0.01) |
24 | - | Weld.Part0 = jun.Character.Head |
24 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) |
25 | - | Weld.Part1 = Hair22 |
25 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0) |
26 | - | Weld.Parent = jun.Character.Head |
26 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) |
27 | - | Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0) |
27 | + | end |
28 | - | Mesh = Instance.new("SpecialMesh") |
28 | + | hit:destroy() |
29 | - | Mesh.Parent = Hair22 |
29 | + | end |
30 | - | Mesh.MeshType = "Sphere" |
30 | + | if key == "e" then |
31 | - | Mesh.Scale = Vector3.new(1.3, 1.3, 1.3) |
31 | + | for i = 1,5 do |
32 | - | Hair4 = Instance.new("Part") |
32 | + | wait(0.01) |
33 | - | Hair4.Parent = jun.Character |
33 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3) |
34 | - | Hair4.Name = "Hair" |
34 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0) |
35 | - | Hair4.CanCollide = false |
35 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06) |
36 | - | Hair4.Locked = true |
36 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06) |
37 | - | Hair4.TopSurface = "Smooth" |
37 | + | sound.PlaybackSpeed = 40 |
38 | - | Hair4.BottomSurface = "Smooth" |
38 | + | end |
39 | - | Hair4.formFactor = "Symmetric" |
39 | + | sound:Play() |
40 | - | Hair4.BrickColor = BrickColor.new("Bright yellow") |
40 | + | local hit1 = Instance.new("Explosion", plr["Right Leg"]) |
41 | - | Hair4.CFrame = jun.Character.Torso.CFrame |
41 | + | hit1.Position = plr["Right Leg"].Position |
42 | - | Hair4.Size = Vector3.new(1, 1, 1) |
42 | + | hit1.Visible = false |
43 | - | Weld = Instance.new("Weld") |
43 | + | hit1.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 |
44 | - | Weld.Parent = jun.Character.Head |
44 | + | hit1.BlastRadius = 25 |
45 | - | Weld.Part0 = jun.Character.Head |
45 | + | wait(0.1) |
46 | - | Weld.Part1 = Hair4 |
46 | + | for i = 1,5 do |
47 | - | Weld.C0 = CFrame.new(0, 1, 0) |
47 | + | wait(0.01) |
48 | - | Mesh = Instance.new("SpecialMesh") |
48 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3) |
49 | - | Mesh.Parent = Hair4 |
49 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) |
50 | - | Mesh.Scale = Vector3.new(1.15, 1.8, 1.26) |
50 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06) |
51 | - | Mesh.MeshType = "FileMesh" |
51 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06) |
52 | - | Mesh.MeshId = "http://www.roblox.com/asset/?id=12212520" |
52 | + | end |
53 | - | Mesh.TextureId = "" |
53 | + | sound.PlaybackSpeed = 1 |
54 | - | Effect = Instance.new("Part") |
54 | + | hit1:destory() |
55 | - | Effect.Parent = jun.Character |
55 | + | end |
56 | - | Effect.Anchored = true |
56 | + | if key == "r" then |
57 | - | Effect.CanCollide = false |
57 | + | for i = 1,5 do |
58 | - | Effect.Size = Vector3.new(1, 1, 1) |
58 | + | wait(0.01) |
59 | - | Effect.formFactor = "Symmetric" |
59 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) |
60 | - | Effect.Transparency = 0.5 |
60 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0) |
61 | - | Effect.BrickColor = BrickColor.new("Bright yellow") |
61 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) |
62 | - | Effect.TopSurface = "Smooth" |
62 | + | end |
63 | - | Effect.BottomSurface = "Smooth" |
63 | + | sound:Play() |
64 | - | EffectMesh = Instance.new("CylinderMesh") |
64 | + | local hit2 = Instance.new("Explosion", plr["Left Arm"]) |
65 | - | EffectMesh.Parent = Effect |
65 | + | hit2.Position = plr["Left Arm"].Position |
66 | - | EffectMesh.Scale = Vector3.new(1, 1500, 1) |
66 | + | hit2.Visible = false |
67 | - | --[[ex = Instance.new("Explosion") |
67 | + | hit2.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 |
68 | - | ex.Position = jun.Character.Torso.Position |
68 | + | hit2.BlastRadius = 25 |
69 | - | ex.BlastPressure = 0 |
69 | + | wait(0.05) |
70 | - | ex.Parent = workspace]] |
70 | + | for i = 1,5 do |
71 | - | jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0) |
71 | + | wait(0.01) |
72 | - | for i = 1 , 20 do |
72 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) |
73 | - | Effect.CFrame = CFrame.new(jun.Character.Torso.Position) |
73 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0) |
74 | - | EffectMesh.Scale = EffectMesh.Scale + Vector3.new(2, 0, 2) |
74 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) |
75 | - | Effect.Transparency = Effect.Transparency + 0.025 |
75 | + | end |
76 | - | wait(0.06) |
76 | + | hit2:destroy() |
77 | end | |
78 | - | Effect:Remove() |
78 | + | |
79 | - | if jun.Character.Torso:findFirstChild("PwnFire") == nil then |
79 | + | mouse.KeyDown:connect(key) |
80 | - | pie = Instance.new("Fire") |
80 | + | plr = game.Players.LocalPlayer.Character |
81 | - | pie.Name = "PwnFire" |
81 | + | sound1 = Instance.new("Sound", plr.Head) |
82 | - | pie.Parent = jun.Character.Torso |
82 | + | sound1.SoundId = "rbxassetid://378387996" |
83 | - | pie.Size = 13 |
83 | + | sound1:Play() |
84 | - | pie.Color = BrickColor.new("Bright yellow") |
84 | + | sound1.Looped = true |
85 | sound1.Volume = 10 | |
86 | - | if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then |
86 | + | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) |
87 | - | pie = Instance.new("Sparkles") |
87 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) |
88 | - | pie.Name = "PwnSparkles" |
88 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) |
89 | - | pie.Parent = jun.Character.Torso |
89 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15) |
90 | - | pie.Color = BrickColor.new("Bright yellow") |
90 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15) |
91 | while true do | |
92 | - | jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth*1.5 |
92 | + | wait(0.01) |
93 | - | wait(0.3) |
93 | + | for i = 1,2 do |
94 | - | jun.Character.Humanoid.Health = jun.Character.Humanoid.Health*1.5 |
94 | + | wait(0.05) |
95 | plr = game.Players.LocalPlayer.Character | |
96 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
97 | - | function nossj() |
97 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) |
98 | - | if Stuff == true then |
98 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) |
99 | - | Stuff = false |
99 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0) |
100 | - | if jun.Character.Torso:findFirstChild("PwnFire") ~= nil then |
100 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0) |
101 | - | jun.Character.Torso:findFirstChild("PwnFire"):Remove() |
101 | + | end |
102 | for i = 1,2 do | |
103 | - | if jun.Character.Torso:findFirstChild("PwnSparkles") ~= nil then |
103 | + | wait(0.05) |
104 | - | jun.Character.Torso:findFirstChild("PwnSparkles"):Remove() |
104 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) |
105 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
106 | - | p = Instance.new("Part") |
106 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) |
107 | - | p.Parent = jun.Character |
107 | + | plr = game.Players.LocalPlayer.Character |
108 | - | p.Anchored = true |
108 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0) |
109 | - | p.CanCollide = false |
109 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0) |
110 | - | p.Transparency = 0.1 |
110 | + | end |
111 | - | p.formFactor = "Symmetric" |
111 | + | for i = 1,3 do |
112 | - | p.Size = Vector3.new(22, 22, 22) |
112 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) |
113 | - | p.TopSurface = "Smooth" |
113 | + | wait(0.05) |
114 | - | p.BottomSurface = "Smooth" |
114 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) |
115 | - | p.Name = "Sharingan" |
115 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) |
116 | - | p.Shape = "Ball" |
116 | + | plr = game.Players.LocalPlayer.Character |
117 | - | p.CFrame = jun.Character.Torso.CFrame |
117 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0) |
118 | - | p.BrickColor = BrickColor.new("Bright yellow") |
118 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0) |
119 | - | for i = 1 , 10 do |
119 | + | end |
120 | - | wait(0.05) |
120 | + | wait(1) |
121 | - | p.Size = p.Size + Vector3.new(-4, -4, -4) |
121 | + | ------------------------------------------------------------------------------------------------------- |
122 | - | p.Transparency = p.Transparency + 0.1 |
122 | + | for i = 1,3 do |
123 | - | p.CFrame = jun.Character.Torso.CFrame |
123 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) |
124 | wait(0.05) | |
125 | - | p:Remove() |
125 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) |
126 | - | for u, c in pairs (jun.Character:GetChildren()) do |
126 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) |
127 | - | if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then |
127 | + | plr = game.Players.LocalPlayer.Character |
128 | - | c.Handle.Transparency = 0 |
128 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0) |
129 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0) | |
130 | - | if c.Name == "Hair" then |
130 | + | |
131 | - | c:Remove() |
131 | + | |
132 | for i = 1,2 do | |
133 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
134 | - | jun.Character.Humanoid.Health = jun.Character.Humanoid.Health/1.5 |
134 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) |
135 | - | wait(0.3) |
135 | + | wait(0.05) |
136 | - | jun.Character.Humanoid.MaxHealth = jun.Character.Humanoid.MaxHealth/1.5 |
136 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) |
137 | plr = game.Players.LocalPlayer.Character | |
138 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0) | |
139 | - | jun.Chatted:connect(function(Msg) |
139 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0) |
140 | - | msg = Msg:lower() |
140 | + | |
141 | - | if string.sub(msg, 1, 7) == "pwnage" then |
141 | + | |
142 | - | wait(0.1) |
142 | + | for i = 1,2 do |
143 | - | ssj() |
143 | + | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) |
144 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
145 | - | if string.sub(msg, 1, 13) == "super saiyan" then |
145 | + | wait(0.05) |
146 | - | wait(0.1) |
146 | + | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) |
147 | - | ssj() |
147 | + | plr = game.Players.LocalPlayer.Character |
148 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0) | |
149 | - | if string.sub(msg, 1, 6) == "ssj" then |
149 | + | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0) |
150 | - | wait(0.1) |
150 | + | game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 170 |
151 | - | ssj() |
151 | + | --By zed_isJayTheLionJR |
152 | sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) | |
153 | - | if string.sub(msg, 1, 10) == "pwnd" then |
153 | + | sound.SoundId = "" |
154 | - | wait(0.1) |
154 | + | Instance.new("ForceField", game.Players.LocalPlayer.Character) |
155 | - | nossj() |
155 | + | mouse = game.Players.LocalPlayer:GetMouse() |
156 | function key(key) | |
157 | - | if string.sub(msg, 1, 3) == "off" then |
157 | + | key = key:lower() |
158 | - | wait(0.1) |
158 | + | if key == "q" then |
159 | - | nossj() |
159 | + | for i = 1,5 do |
160 | wait(0.01) | |
161 | - | end) |
161 | + | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) |
162 | - | function OnDeath() |
162 | + | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0) |
163 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) | |
164 | - | nossj() |
164 | + | end |
165 | sound:Play() | |
166 | - | jun.Character.Humanoid.Died:connect(OnDeath) |
166 | + | local hit = Instance.new("Explosion", plr["Right Arm"]) |
167 | - | jun = game.Players.DJScripter |
167 | + | hit.Position = plr["Right Arm"].Position |
168 | - | Stuff = false |
168 | + | hit.Visible = false |
169 | hit.BlastPressure = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 | |
170 | hit.BlastRadius = 25 | |
171 | wait(0.05) | |
172 | for i = 1,5 do | |
173 | wait(0.01) | |
174 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) | |
175 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0) | |
176 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) | |
177 | end | |
178 | hit:destroy() | |
179 | end | |
180 | if key == "e" then | |
181 | for i = 1,5 do | |
182 | wait(0.01) | |
183 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3) | |
184 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0) | |
185 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06) | |
186 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06) | |
187 | sound.PlaybackSpeed = 40 | |
188 | end | |
189 | sound:Play() | |
190 | local hit1 = Instance.new("Explosion", plr["Right Leg"]) | |
191 | hit1.Position = plr["Right Leg"].Position | |
192 | hit1.Visible = false | |
193 | hit1.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 | |
194 | hit1.BlastRadius = 25 | |
195 | wait(0.1) | |
196 | for i = 1,5 do | |
197 | wait(0.01) | |
198 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3) | |
199 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) | |
200 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06) | |
201 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06) | |
202 | end | |
203 | sound.PlaybackSpeed = 1 | |
204 | hit1:destory() | |
205 | end | |
206 | if key == "r" then | |
207 | for i = 1,5 do | |
208 | wait(0.01) | |
209 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) | |
210 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0) | |
211 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) | |
212 | end | |
213 | sound:Play() | |
214 | local hit2 = Instance.new("Explosion", plr["Left Arm"]) | |
215 | hit2.Position = plr["Left Arm"].Position | |
216 | hit2.Visible = false | |
217 | hit2.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 | |
218 | hit2.BlastRadius = 25 | |
219 | wait(0.05) | |
220 | for i = 1,5 do | |
221 | wait(0.01) | |
222 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) | |
223 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0) | |
224 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) | |
225 | end | |
226 | hit2:destroy() | |
227 | end | |
228 | end | |
229 | mouse.KeyDown:connect(key) | |
230 | plr = game.Players.LocalPlayer.Character | |
231 | sound1 = Instance.new("Sound", plr.Head) | |
232 | sound1.SoundId = "" | |
233 | sound1:Play() | |
234 | sound1.Looped = true | |
235 | sound1.Volume = 10 | |
236 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) | |
237 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) | |
238 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) | |
239 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15) | |
240 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15) | |
241 | while true do | |
242 | wait(0.01) | |
243 | for i = 1,2 do | |
244 | wait(0.05) | |
245 | plr = game.Players.LocalPlayer.Character | |
246 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
247 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
248 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
249 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0) | |
250 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0) | |
251 | end | |
252 | for i = 1,2 do | |
253 | wait(0.05) | |
254 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
255 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
256 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
257 | plr = game.Players.LocalPlayer.Character | |
258 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0) | |
259 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0) | |
260 | end | |
261 | for i = 1,3 do | |
262 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
263 | wait(0.05) | |
264 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
265 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
266 | plr = game.Players.LocalPlayer.Character | |
267 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0) | |
268 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0) | |
269 | end | |
270 | wait(1) | |
271 | ------------------------------------------------------------------------------------------------------- | |
272 | for i = 1,3 do | |
273 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
274 | wait(0.05) | |
275 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
276 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
277 | plr = game.Players.LocalPlayer.Character | |
278 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0) | |
279 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0) | |
280 | ||
281 | end | |
282 | for i = 1,2 do | |
283 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
284 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
285 | wait(0.05) | |
286 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
287 | plr = game.Players.LocalPlayer.Character | |
288 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0) | |
289 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0) | |
290 | ||
291 | end | |
292 | for i = 1,2 do | |
293 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
294 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
295 | wait(0.05) | |
296 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
297 | plr = game.Players.LocalPlayer.Character | |
298 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0) | |
299 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0) | |
300 | game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 170 | |
301 | p = game.Players.LocalPlayer | |
302 | char = p.Character | |
303 | des = false | |
304 | fling = true | |
305 | dot = false | |
306 | falling = false | |
307 | jump = true | |
308 | char.Shirt:Remove() | |
309 | for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end | |
310 | for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end | |
311 | wait()shirt = Instance.new("Shirt", char) | |
312 | shirt.Name = "Shirt" | |
313 | pants = Instance.new("Pants", char) | |
314 | pants.Name = "Pants" | |
315 | ||
316 | char.Shirt.ShirtTemplate = "rbxassetid://781044474" | |
317 | char.Pants.PantsTemplate = "rbxassetid://814941350" | |
318 | tp = true | |
319 | shoot = true | |
320 | hum = char.Humanoid | |
321 | punch = true | |
322 | neckp = char.Torso.Neck.C0 | |
323 | neck = char.Torso.Neck | |
324 | hum.MaxHealth = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 | |
325 | wait() | |
326 | hum.Health =hum.MaxHealth | |
327 | des = false | |
328 | root=char.HumanoidRootPart | |
329 | torso = char.Torso | |
330 | char.Head.face.Texture = "rbxassetid://332768867" | |
331 | end | |
332 | end | |
333 | end | |
334 | end |