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- local RunService = game:GetService("RunService")
- local Players = game:GetService("Players")
- local UserInputService = game:GetService("UserInputService")
- local NetworkClient = game:GetService("NetworkClient")
- local StarterGui = game:GetService("StarterGui")
- local player = Players.LocalPlayer
- -- Send Notification
- StarterGui:SetCore("SendNotification", {
- Title = "Made By bruhmoments#5852",
- Text = "Best Fps and Ping Booster Loaded!",
- Duration = 10, -- Set a finite duration (infinite might not work)
- Button1 = "Okay"
- })
- -- Unlock FPS to MAX (99999)
- if setfpscap then
- setfpscap(99999) -- Uncapped FPS for maximum frame rate
- end
- -- Extreme Graphics and Material Reductions (Potato Mode 3000)
- settings().Rendering.QualityLevel = Enum.QualityLevel.Level01 -- Set lowest quality for extreme performance
- game:GetService("Lighting").Brightness = 0.01 -- Set brightness to ultra low
- game:GetService("Lighting").GlobalShadows = false -- Disable all shadows
- game:GetService("Lighting").Ambient = Color3.new(0, 0, 0) -- No ambient light
- game:GetService("Lighting").ReflectionQuality = Enum.ReflectionQuality.NoReflection -- No reflections
- game:GetService("Lighting").FogEnd = 50 -- Minimal fog effect
- -- Disable All Lighting, Particle Effects, and Materials
- for _, v in pairs(workspace:GetDescendants()) do
- if v:IsA("Part") or v:IsA("UnionOperation") or v:IsA("MeshPart") then
- v.Material = Enum.Material.SmoothPlastic -- Use smooth plastic for all parts
- v.Reflectance = 0 -- Disable all reflections
- v.Color = Color3.new(0, 0, 0) -- Set all parts to black (or invisible)
- elseif v:IsA("Light") then
- v.Enabled = false -- Turn off all lights
- elseif v:IsA("ParticleEmitter") or v:IsA("Trail") or v:IsA("Beam") then
- v.Enabled = false -- Disable all particle effects
- end
- end
- -- Aggressive Network Optimizations
- setfflag("AbuseReportScreenshot", "False")
- setfflag("AbuseReportScreenshotPercentage", "0")
- setfflag("DFIntTaskSchedulerTargetFps", "99999") -- Max FPS for network tasks
- setfflag("UseOptimizedNetworkCompression", "True") -- Enable optimized network compression
- setfflag("UseFastPing", "True") -- Enable faster ping optimization
- setfflag("UseHighBandwidthMode", "True") -- Enable high bandwidth for smoother transmission
- setfflag("NetworkCompressionLevel", "3") -- Maximize compression level for bandwidth saving
- setfflag("FastNetworkReplication", "True") -- Speed up data replication
- -- Maximize CPU & Memory Optimization
- if setpriority then
- setpriority(20) -- Set the highest CPU/GPU priority for Roblox
- end
- -- Disable All Redundant Background Processes
- for _, connection in pairs(getconnections(RunService.RenderStepped)) do
- connection:Disable()
- end
- for _, connection in pairs(getconnections(RunService.Heartbeat)) do
- connection:Disable()
- end
- for _, connection in pairs(getconnections(RunService.Stepped)) do
- connection:Disable()
- end
- -- Ultra Aggressive Garbage Collection
- local function optimizeMemory()
- collectgarbage("setpause", 0) -- Disable garbage collection pause
- collectgarbage("setstepmul", 10000) -- Maximize garbage collection efficiency
- end
- -- Aggressive Ping Optimizations
- local function optimizePing()
- NetworkClient:SetOutgoingKBPSLimit(50000) -- Maximize outgoing bandwidth
- NetworkClient.IncomingReplicationLag = 0 -- Set incoming replication lag to zero
- end
- -- Auto Apply Optimizations (As Fast As Possible)
- optimizeMemory()
- optimizePing()
- -- Set Global Physics Settings to Ultra Efficient
- RunService.PhysicsSteppingMethod = Enum.PhysicsSteppingMethod.Fixed -- Keep physics stable but lightweight
- -- Keep Memory Leaks in Check (Ultra Frequent Garbage Collection)
- local function preventMemoryLeaks()
- while true do
- collectgarbage("collect")
- task.wait(10) -- Collect memory aggressively every 10 seconds
- end
- end
- -- Run Prevent Memory Leaks in the background
- task.spawn(preventMemoryLeaks)
- -- Fully Remove Visual Effects (Ultra Potato Mode)
- game:GetService("Lighting").Ambient = Color3.new(0, 0, 0) -- No ambient light
- game:GetService("Lighting").GlobalShadows = false -- Disable all shadows
- game:GetService("Lighting").ReflectionQuality = Enum.ReflectionQuality.NoReflection -- No reflections
- -- Preload all assets aggressively (Streamline asset loading)
- local function preloadAssets()
- for _, v in pairs(game:GetDescendants()) do
- if v:IsA("MeshPart") or v:IsA("Texture") or v:IsA("Decal") then
- v.Loaded:Connect(function() end) -- Preload all assets immediately
- end
- end
- end
- -- Run Asset Preloading
- preloadAssets()
- -- Disable most GUI components (Ultra Performance)
- for _, gui in pairs(player.PlayerGui:GetDescendants()) do
- if gui:IsA("GuiObject") then
- gui.Visible = false -- Hide all GUI elements to save resources
- end
- end
- -- Forcefully remove the unnecessary rendering from the entire game
- RunService:Set3dRenderingEnabled(false)
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