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- "EyeRefract"
- {
- "$iris" "models/Yadalieu/Arcalees/pupil"
- "$AmbientOcclTexture" "models/Yadalieu/Arcalees/pupil_ambient" // Ambient occlusion in RGB, A unused
- "$Envmap" "Engine/eye-reflection-cubemap-" // Reflection environment map
- "$CorneaTexture" "Engine/eye-cornea" // Special texture that has 2D cornea normal in RG and other data in BA
- "$EyeballRadius" "0.5"// Default 0.5
- "$AmbientOcclColor" "[0.1 0.1 0.1]"// Default 0.33, 0.33, 0.33
- "$Dilation" "0.5"// Default 0.5
- "$ParallaxStrength" "0.30" // Default 0.25
- "$CorneaBumpStrength" "0.5"// Default 1.0
- "$Glossiness" "0.2"
- $selfillum 1
- $selfillumtint "[0.2 2 4]"
- $detail "models/Yadalieu/Arcalees/pupilglow"
- $detailscale 1
- $detailblendfactor "1"
- $detailblendmode 5
- // These effects are only available in ps.2.0b and later
- "$RaytraceSphere" "0"// Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
- "$SphereTexkillCombo" "0"// Default 1 - Enables killing pixels that don't ray-intersect the sphere
- }
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