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Sep 13th, 2017
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  1. "EyeRefract"
  2. {
  3. "$iris" "models/Yadalieu/Arcalees/pupil"
  4. "$AmbientOcclTexture" "models/Yadalieu/Arcalees/pupil_ambient" // Ambient occlusion in RGB, A unused
  5. "$Envmap" "Engine/eye-reflection-cubemap-" // Reflection environment map
  6. "$CorneaTexture" "Engine/eye-cornea" // Special texture that has 2D cornea normal in RG and other data in BA
  7.  
  8. "$EyeballRadius" "0.5"// Default 0.5
  9. "$AmbientOcclColor" "[0.1 0.1 0.1]"// Default 0.33, 0.33, 0.33
  10. "$Dilation" "0.5"// Default 0.5
  11. "$ParallaxStrength" "0.30" // Default 0.25
  12. "$CorneaBumpStrength" "0.5"// Default 1.0
  13. "$Glossiness" "0.2"
  14.  
  15. $selfillum 1
  16. $selfillumtint "[0.2 2 4]"
  17.  
  18. $detail "models/Yadalieu/Arcalees/pupilglow"
  19. $detailscale 1
  20. $detailblendfactor "1"
  21. $detailblendmode 5
  22.  
  23. // These effects are only available in ps.2.0b and later
  24. "$RaytraceSphere" "0"// Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
  25. "$SphereTexkillCombo" "0"// Default 1 - Enables killing pixels that don't ray-intersect the sphere
  26.  
  27.  
  28. }
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