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"EyeRefract"
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{
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	"$iris" "models/Yadalieu/Arcalees/pupil"
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	"$AmbientOcclTexture" "models/Yadalieu/Arcalees/pupil_ambient"  // Ambient occlusion in RGB, A unused
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	"$Envmap"             "Engine/eye-reflection-cubemap-"    // Reflection environment map
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	"$CorneaTexture"      "Engine/eye-cornea"                 // Special texture that has 2D cornea normal in RG and other data in BA
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	"$EyeballRadius" "0.5"// Default 0.5
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	"$AmbientOcclColor" "[0.1 0.1 0.1]"// Default 0.33, 0.33, 0.33
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	"$Dilation" "0.5"// Default 0.5
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	"$ParallaxStrength" "0.30"          // Default 0.25
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	"$CorneaBumpStrength" "0.5"// Default 1.0
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                "$Glossiness" "0.2" 
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                $selfillum	1
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	$selfillumtint	"[0.2 2 4]"
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                  $detail "models/Yadalieu/Arcalees/pupilglow"
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    $detailscale 1
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    $detailblendfactor "1"
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    $detailblendmode 5
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	// These effects are only available in ps.2.0b and later
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	"$RaytraceSphere" "0"// Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
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	"$SphereTexkillCombo" "0"// Default 1 - Enables killing pixels that don't ray-intersect the sphere
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}