SHOW:
|
|
- or go back to the newest paste.
1 | "EyeRefract" | |
2 | { | |
3 | "$iris" "models/Yadalieu/Arcalees/pupil" | |
4 | "$AmbientOcclTexture" "models/Yadalieu/Arcalees/pupil_ambient" // Ambient occlusion in RGB, A unused | |
5 | "$Envmap" "Engine/eye-reflection-cubemap-" // Reflection environment map | |
6 | "$CorneaTexture" "Engine/eye-cornea" // Special texture that has 2D cornea normal in RG and other data in BA | |
7 | ||
8 | "$EyeballRadius" "0.5"// Default 0.5 | |
9 | "$AmbientOcclColor" "[0.1 0.1 0.1]"// Default 0.33, 0.33, 0.33 | |
10 | "$Dilation" "0.5"// Default 0.5 | |
11 | "$ParallaxStrength" "0.30" // Default 0.25 | |
12 | "$CorneaBumpStrength" "0.5"// Default 1.0 | |
13 | "$Glossiness" "0.2" | |
14 | ||
15 | $selfillum 1 | |
16 | $selfillumtint "[0.2 2 4]" | |
17 | ||
18 | $detail "models/Yadalieu/Arcalees/pupilglow" | |
19 | $detailscale 1 | |
20 | $detailblendfactor "1" | |
21 | $detailblendmode 5 | |
22 | ||
23 | // These effects are only available in ps.2.0b and later | |
24 | "$RaytraceSphere" "0"// Default 1 - Enables raytracing in the pixel shader to make the eyeball look round | |
25 | "$SphereTexkillCombo" "0"// Default 1 - Enables killing pixels that don't ray-intersect the sphere | |
26 | ||
27 | ||
28 | } |