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ericdesouza

The ghost1

Apr 25th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://971457500"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 1
  36. sick:Play()
  37.  
  38. spawn(function()
  39. while wait() do
  40. Head.BrickColor = BrickColor.new("Black")
  41. RightArm.BrickColor = BrickColor.new("Black")
  42. LeftArm.BrickColor = BrickColor.new("Black")
  43. Torso.BrickColor = BrickColor.new("Black")
  44. RightLeg.BrickColor = BrickColor.new("Black")
  45. LeftLeg.BrickColor = BrickColor.new("Black")
  46. end
  47. end)
  48.  
  49. IT = Instance.new
  50. CF = CFrame.new
  51. VT = Vector3.new
  52. RAD = math.rad
  53. C3 = Color3.new
  54. UD2 = UDim2.new
  55. BRICKC = BrickColor.new
  56. ANGLES = CFrame.Angles
  57. EULER = CFrame.fromEulerAnglesXYZ
  58. COS = math.cos
  59. ACOS = math.acos
  60. SIN = math.sin
  61. ASIN = math.asin
  62. ABS = math.abs
  63. MRANDOM = math.random
  64. FLOOR = math.floor
  65.  
  66.  
  67.  
  68.  
  69. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  70. local NEWMESH = IT(MESH)
  71. if MESH == "SpecialMesh" then
  72. NEWMESH.MeshType = MESHTYPE
  73. if MESHID ~= "nil" and MESHID ~= "" then
  74. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  75. end
  76. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  77. end
  78. end
  79. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  80. NEWMESH.Scale = SCALE
  81. NEWMESH.Parent = PARENT
  82. return NEWMESH
  83. end
  84.  
  85. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  86. local NEWPART = IT("Part")
  87. NEWPART.formFactor = FORMFACTOR
  88. NEWPART.Reflectance = REFLECTANCE
  89. NEWPART.Transparency = TRANSPARENCY
  90. NEWPART.CanCollide = false
  91. NEWPART.Locked = true
  92. NEWPART.Anchored = true
  93. if ANCHOR == false then
  94. NEWPART.Anchored = false
  95. end
  96. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  97. NEWPART.Name = NAME
  98. NEWPART.Size = SIZE
  99. NEWPART.Position = Torso.Position
  100. NEWPART.Material = MATERIAL
  101. NEWPART:BreakJoints()
  102. NEWPART.Parent = PARENT
  103. return NEWPART
  104. end
  105.  
  106. --//=================================\\
  107. --|| CUSTOMIZATION
  108. --\\=================================//
  109.  
  110. Player_Size = 1 --Size of the player.
  111. Animation_Speed = 2
  112. Frame_Speed = 1 / 30 -- (1 / 10) OR (1 / 30)
  113.  
  114. local Speed = 16
  115. local Effects2 = {}
  116.  
  117. --//=================================\\
  118. --|| END OF CUSTOMIZATION
  119. --\\=================================//
  120.  
  121. local function weldBetween(a, b)
  122. local weldd = Instance.new("ManualWeld")
  123. weldd.Part0 = a
  124. weldd.Part1 = b
  125. weldd.C0 = CFrame.new()
  126. weldd.C1 = b.CFrame:inverse() * a.CFrame
  127. weldd.Parent = a
  128. return weldd
  129. end
  130.  
  131. --//=================================\\
  132. --|| USEFUL VALUES
  133. --\\=================================//
  134.  
  135. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  136. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  138. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  139. local CHANGEDEFENSE = 0
  140. local CHANGEDAMAGE = 0
  141. local CHANGEMOVEMENT = 0
  142. local ANIM = "Idle"
  143. local ATTACK = false
  144. local EQUIPPED = false
  145. local HOLD = false
  146. local COMBO = 1
  147. local Rooted = false
  148. local SINE = 0
  149. local KEYHOLD = false
  150. local CHANGE = 2 / Animation_Speed
  151. local WALKINGANIM = false
  152. local WALK = 0
  153. local VALUE1 = false
  154. local VALUE2 = false
  155. local ROBLOXIDLEANIMATION = IT("Animation")
  156. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  157. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  158. --ROBLOXIDLEANIMATION.Parent = Humanoid
  159. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  160. WEAPONGUI.Name = "Weapon GUI"
  161. local Effects = IT("Folder", Character)
  162. Effects.Name = "Effects"
  163. local ANIMATOR = Humanoid.Animator
  164. local ANIMATE = Character.Animate
  165. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  166. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  167. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  168. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  169. local UNANCHOR = true
  170.  
  171. local SKILLTEXTCOLOR = C3(0,0,0)
  172.  
  173. --//=================================\\
  174. --\\=================================//
  175.  
  176. function WACKYEFFECT(Table)
  177. local TYPE = (Table.EffectType or "Sphere")
  178. local SIZE = (Table.Size or VT(1,1,1))
  179. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  180. local TRANSPARENCY = (Table.Transparency or 0)
  181. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  182. local CFRAME = (Table.CFrame or Torso.CFrame)
  183. local MOVEDIRECTION = (Table.MoveToPos or nil)
  184. local ROTATION1 = (Table.RotationX or 0)
  185. local ROTATION2 = (Table.RotationY or 0)
  186. local ROTATION3 = (Table.RotationZ or 0)
  187. local MATERIAL = (Table.Material or "Glass")
  188. local COLOR = (Table.Color or C3(1,1,1))
  189. local TIME = (Table.Time or 45)
  190. local SOUNDID = (Table.SoundID or nil)
  191. local SOUNDPITCH = (Table.SoundPitch or nil)
  192. local SOUNDVOLUME = (Table.SoundVolume or nil)
  193. end
  194. --//=================================\\
  195. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  196. --\\=================================//
  197.  
  198. ArtificialHB = Instance.new("BindableEvent", script)
  199. ArtificialHB.Name = "ArtificialHB"
  200.  
  201. script:WaitForChild("ArtificialHB")
  202.  
  203. frame = Frame_Speed
  204. tf = 0
  205. allowframeloss = false
  206. tossremainder = false
  207. lastframe = tick()
  208. script.ArtificialHB:Fire()
  209.  
  210. game:GetService("RunService").Heartbeat:connect(function(s, p)
  211. tf = tf + s
  212. if tf >= frame then
  213. if allowframeloss then
  214. script.ArtificialHB:Fire()
  215. lastframe = tick()
  216. else
  217. for i = 1, math.floor(tf / frame) do
  218. script.ArtificialHB:Fire()
  219. end
  220. lastframe = tick()
  221. end
  222. if tossremainder then
  223. tf = 0
  224. else
  225. tf = tf - frame * math.floor(tf / frame)
  226. end
  227. end
  228. end)
  229.  
  230. --//=================================\\
  231. --\\=================================//
  232.  
  233.  
  234. Character["Left Leg"].Transparency = 0.5
  235. Character["Head"].Transparency = 0.5
  236. Character["Right Leg"].Transparency = 0.5
  237. Character["Torso"].Transparency = 0.5
  238. Character["Left Arm"].Transparency = 0.5
  239. Character["Right Arm"].Transparency = 0.5
  240.  
  241.  
  242. --//=================================\\
  243. --|| SOME FUNCTIONS
  244. --\\=================================//
  245.  
  246. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  247. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  248. end
  249.  
  250. function PositiveAngle(NUMBER)
  251. if NUMBER >= 0 then
  252. NUMBER = 0
  253. end
  254. return NUMBER
  255. end
  256.  
  257. function NegativeAngle(NUMBER)
  258. if NUMBER <= 0 then
  259. NUMBER = 0
  260. end
  261. return NUMBER
  262. end
  263.  
  264. function Swait(NUMBER)
  265. if NUMBER == 0 or NUMBER == nil then
  266. ArtificialHB.Event:wait()
  267. else
  268. for i = 1, NUMBER do
  269. ArtificialHB.Event:wait()
  270. end
  271. end
  272. end
  273.  
  274. function QuaternionFromCFrame(cf)
  275. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  276. local trace = m00 + m11 + m22
  277. if trace > 0 then
  278. local s = math.sqrt(1 + trace)
  279. local recip = 0.5 / s
  280. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  281. else
  282. local i = 0
  283. if m11 > m00 then
  284. i = 1
  285. end
  286. if m22 > (i == 0 and m00 or m11) then
  287. i = 2
  288. end
  289. if i == 0 then
  290. local s = math.sqrt(m00 - m11 - m22 + 1)
  291. local recip = 0.5 / s
  292. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  293. elseif i == 1 then
  294. local s = math.sqrt(m11 - m22 - m00 + 1)
  295. local recip = 0.5 / s
  296. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  297. elseif i == 2 then
  298. local s = math.sqrt(m22 - m00 - m11 + 1)
  299. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  300. end
  301. end
  302. end
  303.  
  304. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  305. local xs, ys, zs = x + x, y + y, z + z
  306. local wx, wy, wz = w * xs, w * ys, w * zs
  307. local xx = x * xs
  308. local xy = x * ys
  309. local xz = x * zs
  310. local yy = y * ys
  311. local yz = y * zs
  312. local zz = z * zs
  313. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  314. end
  315.  
  316. function QuaternionSlerp(a, b, t)
  317. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  318. local startInterp, finishInterp;
  319. if cosTheta >= 0.0001 then
  320. if (1 - cosTheta) > 0.0001 then
  321. local theta = ACOS(cosTheta)
  322. local invSinTheta = 1 / SIN(theta)
  323. startInterp = SIN((1 - t) * theta) * invSinTheta
  324. finishInterp = SIN(t * theta) * invSinTheta
  325. else
  326. startInterp = 1 - t
  327. finishInterp = t
  328. end
  329. else
  330. if (1 + cosTheta) > 0.0001 then
  331. local theta = ACOS(-cosTheta)
  332. local invSinTheta = 1 / SIN(theta)
  333. startInterp = SIN((t - 1) * theta) * invSinTheta
  334. finishInterp = SIN(t * theta) * invSinTheta
  335. else
  336. startInterp = t - 1
  337. finishInterp = t
  338. end
  339. end
  340. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  341. end
  342.  
  343. function Clerp(a, b, t)
  344. local qa = {QuaternionFromCFrame(a)}
  345. local qb = {QuaternionFromCFrame(b)}
  346. local ax, ay, az = a.x, a.y, a.z
  347. local bx, by, bz = b.x, b.y, b.z
  348. local _t = 1 - t
  349. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  350. end
  351.  
  352. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  353. local frame = IT("Frame")
  354. frame.BackgroundTransparency = TRANSPARENCY
  355. frame.BorderSizePixel = BORDERSIZEPIXEL
  356. frame.Position = POSITION
  357. frame.Size = SIZE
  358. frame.BackgroundColor3 = COLOR
  359. frame.BorderColor3 = BORDERCOLOR
  360. frame.Name = NAME
  361. frame.Parent = PARENT
  362. return frame
  363. end
  364.  
  365. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  366. local label = IT("TextLabel")
  367. label.BackgroundTransparency = 1
  368. label.Size = UD2(1, 0, 1, 0)
  369. label.Position = UD2(0, 0, 0, 0)
  370. label.TextColor3 = TEXTCOLOR
  371. label.TextStrokeTransparency = STROKETRANSPARENCY
  372. label.TextTransparency = TRANSPARENCY
  373. label.FontSize = TEXTFONTSIZE
  374. label.Font = TEXTFONT
  375. label.BorderSizePixel = BORDERSIZEPIXEL
  376. label.TextScaled = false
  377. label.Text = TEXT
  378. label.Name = NAME
  379. label.Parent = PARENT
  380. return label
  381. end
  382.  
  383. function NoOutlines(PART)
  384. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  385. end
  386.  
  387.  
  388. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  389. local NEWWELD = IT(TYPE)
  390. NEWWELD.Part0 = PART0
  391. NEWWELD.Part1 = PART1
  392. NEWWELD.C0 = C0
  393. NEWWELD.C1 = C1
  394. NEWWELD.Parent = PARENT
  395. return NEWWELD
  396. end
  397.  
  398. function CreateSound(ID, PARENT, VOLUME, PITCH)
  399. local NEWSOUND = nil
  400. coroutine.resume(coroutine.create(function()
  401. NEWSOUND = IT("Sound", PARENT)
  402. NEWSOUND.Volume = VOLUME
  403. NEWSOUND.Pitch = PITCH
  404. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  405. Swait()
  406. NEWSOUND:play()
  407. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  408. end))
  409. return NEWSOUND
  410. end
  411.  
  412. function CFrameFromTopBack(at, top, back)
  413. local right = top:Cross(back)
  414. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  415. end
  416.  
  417. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  418. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  419. wave.Color = COLOR
  420. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  421. wave.CFrame = CFRAME
  422. coroutine.resume(coroutine.create(function(PART)
  423. for i = 1, WAIT do
  424. Swait()
  425. mesh.Scale = mesh.Scale + GROW
  426. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  427. if DOESROT == true then
  428. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  429. end
  430. wave.Transparency = wave.Transparency + (0.5/WAIT)
  431. if wave.Transparency > 0.99 then
  432. wave:remove()
  433. end
  434. end
  435. end))
  436. end
  437.  
  438. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  439. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  440. wave.Color = COLOR
  441. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  442. wave.CFrame = CFRAME
  443. coroutine.resume(coroutine.create(function(PART)
  444. for i = 1, WAIT do
  445. Swait()
  446. mesh.Scale = mesh.Scale + GROW
  447. wave.Transparency = wave.Transparency + (1/WAIT)
  448. if wave.Transparency > 0.99 then
  449. wave:remove()
  450. end
  451. end
  452. end))
  453. end
  454.  
  455. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  456. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  457. local mesh = nil
  458. if KIND == "Base" then
  459. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  460. elseif KIND == "Thin" then
  461. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  462. elseif KIND == "Round" then
  463. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  464. end
  465. wave.CFrame = CFRAME
  466. coroutine.resume(coroutine.create(function(PART)
  467. for i = 1, WAIT do
  468. Swait()
  469. mesh.Scale = mesh.Scale + GROW/10
  470. wave.Transparency = wave.Transparency + (0.5/WAIT)
  471. if wave.Transparency > 0.99 then
  472. wave:remove()
  473. end
  474. end
  475. end))
  476. end
  477.  
  478. function MakeForm(PART,TYPE)
  479. if TYPE == "Cyl" then
  480. local MSH = IT("CylinderMesh",PART)
  481. elseif TYPE == "Ball" then
  482. local MSH = IT("SpecialMesh",PART)
  483. MSH.MeshType = "Sphere"
  484. elseif TYPE == "Wedge" then
  485. local MSH = IT("SpecialMesh",PART)
  486. MSH.MeshType = "Wedge"
  487. end
  488. end
  489.  
  490. function CheckTableForString(Table, String)
  491. for i, v in pairs(Table) do
  492. if string.find(string.lower(String), string.lower(v)) then
  493. return true
  494. end
  495. end
  496. return false
  497. end
  498.  
  499. function CheckIntangible(Hit)
  500. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  501. if Hit and Hit.Parent then
  502. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  503. return true
  504. end
  505. end
  506. return false
  507. end
  508.  
  509. Debris = game:GetService("Debris")
  510.  
  511. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  512. local Direction = CFrame.new(StartPos, Vec).lookVector
  513. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  514. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  515. if RayHit and CheckIntangible(RayHit) then
  516. if DelayIfHit then
  517. wait()
  518. end
  519. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  520. end
  521. return RayHit, RayPos, RayNormal
  522. end
  523.  
  524. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  525. if DoesCourontine == false then
  526. local Direction = CF(Part.Position,ToLocation)
  527. local Distance = (Part.Position - ToLocation).magnitude
  528. for i = 1, AmountOfTime do
  529. Swait()
  530. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  531. Direction = Part.CFrame
  532. end
  533. Part:remove()
  534. elseif DoesCourontine == true then
  535. coroutine.resume(coroutine.create(function()
  536. local Direction = CF(Part.Position,ToLocation)
  537. local Distance = (Part.Position - ToLocation).magnitude
  538. for i = 1, AmountOfTime do
  539. Swait()
  540. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  541. Direction = Part.CFrame
  542. end
  543. Part:remove()
  544. end))
  545. end
  546. end
  547.  
  548. function turnto(position)
  549. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  550. end
  551.  
  552. --//=================================\\
  553. --|| WEAPON CREATION
  554. --\\=================================//
  555.  
  556.  
  557.  
  558. function MakeForm(PART,TYPE)
  559. if TYPE == "Cyl" then
  560. local MSH = IT("CylinderMesh",PART)
  561. elseif TYPE == "Ball" then
  562. local MSH = IT("SpecialMesh",PART)
  563. MSH.MeshType = "Sphere"
  564. elseif TYPE == "Wedge" then
  565. local MSH = IT("SpecialMesh",PART)
  566. MSH.MeshType = "Wedge"
  567. end
  568. end
  569.  
  570. Debris = game:GetService("Debris")
  571.  
  572. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  573. local DIRECTION = CF(StartPos,EndPos).lookVector
  574. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  575. end
  576.  
  577. function turnto(position)
  578. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  579. end
  580.  
  581. function SpawnTrail(FROM,TO,BIG)
  582. local TRAIL = CreatePart(3, Effects, "Glass", 0, 0.5, "Institutional white", "Trail", VT(0,0,0))
  583. MakeForm(TRAIL,"Cyl")
  584. local DIST = (FROM - TO).Magnitude
  585. if BIG == true then
  586. TRAIL.Size = VT(0.5,DIST,0.5)
  587. else
  588. TRAIL.Size = VT(0.25,DIST,0.25)
  589. end
  590. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  591. coroutine.resume(coroutine.create(function()
  592. for i = 1, 5 do
  593. Swait()
  594. TRAIL.Transparency = TRAIL.Transparency + 0.1
  595. end
  596. TRAIL:remove()
  597. end))
  598. end
  599.  
  600. local asd = Instance.new("ParticleEmitter")
  601. asd.Color = ColorSequence.new(Color3.new(0.05, 0, 0), Color3.new(0, 0, 0))
  602. asd.LightEmission = .1
  603. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  604. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  605. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  606. asd.Transparency = bbb
  607. asd.Size = aaa
  608. asd.ZOffset = .9
  609. asd.Acceleration = Vector3.new(0, -15, 0)
  610. asd.LockedToPart = false
  611. asd.EmissionDirection = "Back"
  612. asd.Lifetime = NumberRange.new(1, 2)
  613. asd.Rotation = NumberRange.new(-100, 100)
  614. asd.RotSpeed = NumberRange.new(-100, 100)
  615. asd.Speed = NumberRange.new(10)
  616. asd.Enabled = false
  617. asd.VelocitySpread = 999
  618.  
  619. function getbloody(victim,amount)
  620. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  621. PART.CFrame = victim.CFrame
  622. local HITPLAYERSOUNDS = {"356551938","264486467"}
  623. Debris:AddItem(PART,5)
  624. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  625. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  626. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  627. local prtcl = asd:Clone()
  628. prtcl.Parent = PART
  629. prtcl:Emit(amount*10)
  630. end
  631.  
  632. local Particle = IT("ParticleEmitter",nil)
  633. Particle.Enabled = false
  634. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  635. Particle.LightEmission = 0.5
  636. Particle.Rate = 150
  637. Particle.ZOffset = 1
  638. Particle.Rotation = NumberRange.new(-180, 180)
  639. Particle.RotSpeed = NumberRange.new(-180, 180)
  640. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  641. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  642.  
  643. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  644. function ParticleEmitter(Table)
  645. local PRTCL = Particle:Clone()
  646. local Speed = Table.Speed or 5.01
  647. local Drag = Table.Drag or 0
  648. local Size1 = Table.Size1 or 1
  649. local Size2 = Table.Size2 or 5
  650. local Lifetime1 = Table.Lifetime1 or 1
  651. local Lifetime2 = Table.Lifetime2 or 1.55
  652. local Parent = Table.Parent or Torso
  653. local Emit = Table.Emit or 100
  654. local Offset = Table.Offset or 360
  655. local Acel = Table.Acel or VT(0,0,0)
  656. local Enabled = Table.Enabled or false
  657. PRTCL.Parent = Parent
  658. PRTCL.Size = NumberSequence.new(Size1,Size2)
  659. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  660. PRTCL.Speed = NumberRange.new(Speed)
  661. PRTCL.VelocitySpread = Offset
  662. PRTCL.Drag = Drag
  663. PRTCL.Acceleration = Acel
  664. if Enabled == false then
  665. PRTCL:Emit(Emit)
  666. Debris:AddItem(PRTCL,Lifetime2)
  667. else
  668. PRTCL.Enabled = true
  669. end
  670. return PRTCL
  671. end
  672.  
  673. local A = IT("Attachment",RightBarrel)
  674. A.Position = VT(0,-2.5,0)
  675. local B = IT("Attachment",RightBarrel)
  676. B.Position = VT(0,2.5,0)
  677. local Trail = IT("Trail",RightBarrel)
  678. Trail.Attachment0 = A
  679. Trail.Attachment1 = B
  680. Trail.Lifetime = 0.5
  681. Trail.Color = ColorSequence.new(BRICKC"Institutional white".Color)
  682. Trail.Transparency = NumberSequence.new(0, 1)
  683. Trail.Enabled = false
  684.  
  685. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  686. PRT.LockedToPart = true
  687. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  688. PRT.LockedToPart = true
  689. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  690. PRT.LockedToPart = true
  691. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  692. PRT.LockedToPart = true
  693. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  694. PRT.LockedToPart = true
  695.  
  696. for i = 1, 15 do
  697. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  698. FACE.Color = C3(0,0,0)
  699. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  700. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  701. end
  702. for _, c in pairs(Character:GetChildren()) do
  703. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  704. c.Material = "Glass"
  705. if c:FindFirstChildOfClass("ParticleEmitter") then
  706. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  707. end
  708. c.Color = C3(1,1,1)
  709. if c == Head then
  710. if c:FindFirstChild("face") then
  711. c.face:remove()
  712. end
  713. end
  714. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  715. c:remove()
  716. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  717. c:remove()
  718. end
  719. end
  720. local BODY = {}
  721. for _, c in pairs(Character:GetDescendants()) do
  722. if c:IsA("BasePart") and c.Name ~= "Handle" then
  723. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  724. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  725. end
  726. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  727. elseif c:IsA("JointInstance") then
  728. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  729. end
  730. end
  731. for e = 1, #BODY do
  732. if BODY[e] ~= nil then
  733. local STUFF = BODY[e]
  734. local PART = STUFF[1]
  735. local PARENT = STUFF[2]
  736. local MATERIAL = STUFF[3]
  737. local COLOR = STUFF[4]
  738. local TRANSPARENCY = STUFF[5]
  739. if PART.ClassName == "Part" and PART ~= RootPart then
  740. PART.Material = MATERIAL
  741. PART.Color = COLOR
  742. PART.Transparency = TRANSPARENCY
  743. end
  744. PART.AncestryChanged:Connect(function()
  745. PART.Parent = PARENT
  746. end)
  747. end
  748. end
  749. function refit()
  750. for e = 1, #BODY do
  751. if BODY[e] ~= nil then
  752. local STUFF = BODY[e]
  753. local PART = STUFF[1]
  754. local PARENT = STUFF[2]
  755. local MATERIAL = STUFF[3]
  756. local COLOR = STUFF[4]
  757. local TRANSPARENCY = STUFF[5]
  758. if PART.ClassName == "Part" and PART ~= RootPart then
  759. PART.Material = MATERIAL
  760. PART.Color = COLOR
  761. PART.Transparency = TRANSPARENCY
  762. end
  763. end
  764. end
  765. end
  766.  
  767. --//=================================\\
  768. --|| WEAPON CREATION 2
  769. --\\=================================//
  770.  
  771. local naeeym2 = Instance.new("BillboardGui",Character)
  772. naeeym2.AlwaysOnTop = true
  773. naeeym2.Size = UDim2.new(5,35,2,15)
  774. naeeym2.StudsOffset = Vector3.new(0,3,0)
  775. naeeym2.Adornee = Character.Head
  776. naeeym2.Name = "Name"
  777. naeeym2.PlayerToHideFrom = Player
  778. local tecks2 = Instance.new("TextLabel",naeeym2)
  779. tecks2.BackgroundTransparency = 1
  780. tecks2.TextScaled = true
  781. tecks2.BorderSizePixel = 0
  782. tecks2.Text = "..."
  783. tecks2.Font = "Fantasy"
  784. tecks2.TextSize = 30
  785. tecks2.TextStrokeTransparency = 0
  786. tecks2.TextColor3 = Color3.new(0,0,0)
  787. tecks2.TextStrokeColor3 = Color3.new(0.3,0,0)
  788. tecks2.Size = UDim2.new(1,0,0.5,0)
  789. tecks2.Parent = naeeym2
  790.  
  791. function Transparency(TRANS)
  792. tecks2.TextTransparency = TRANS
  793. tecks2.TextStrokeTransparency = TRANS
  794. for _, c in pairs(Character:GetChildren()) do
  795. if c.ClassName == "Part" and c ~= RootPart then
  796. c.Transparency = TRANS
  797. if c:FindFirstChildOfClass("Decal") then
  798. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  799. end
  800. elseif c.ClassName == "Accessory" then
  801. c.Handle.Transparency = TRANS
  802. elseif c.ClassName == "Model" then
  803. for _, q in pairs(c:GetChildren()) do
  804. if q.ClassName == "Part" then
  805. q.Transparency = TRANS
  806. if q:FindFirstChildOfClass("Decal") then
  807. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  808. end
  809. end
  810. end
  811. end
  812. end
  813. end
  814.  
  815. function ApplyAoE(POSITION,RANGE,BRUTAL)
  816. local CHILDREN = workspace:GetDescendants()
  817. for index, CHILD in pairs(CHILDREN) do
  818. if CHILD.ClassName == "Model" and CHILD ~= Character then
  819. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  820. if HUM then
  821. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  822. if TORSO then
  823. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  824. if BRUTAL == true then
  825. Kill(CHILD)
  826. else
  827. CHILD:BreakJoints()
  828. CHILD.Anchored = true
  829. end
  830. end
  831. end
  832. end
  833. end
  834. end
  835. end
  836.  
  837. Humanoid.Died:connect(function()
  838. Humanoid.Parent = nil
  839. Humanoid.MaxHealth = "inf"
  840. Humanoid.Health = "inf"
  841. refit()
  842. Humanoid.Parent = Character
  843. CreateSound("215395388", Head, 10, 1)
  844. end)
  845.  
  846. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  847. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  848. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  849. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame")
  850. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  851.  
  852. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ghost Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  853. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ghost Cutter", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  854. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ghost Destruction", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3")
  855. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Ghost Warp", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp")
  856. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E] Ghost Star Destruction", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 5")
  857.  
  858. --//=================================\\
  859. --|| DAMAGING
  860. --\\=================================//
  861.  
  862.  
  863.  
  864.  
  865. function Kill(Char)
  866. local NewCharacter = IT("Model",Effects)
  867. NewCharacter.Name = "Ow im ded ;-;"
  868. for _, c in pairs(Char:GetDescendants()) do
  869. if c:IsA("BasePart") and c.Transparency == 0 then
  870. if c.Parent == Char then
  871. getbloody(c,5)
  872. end
  873. c:BreakJoints()
  874. c.Material = "Glass"
  875. c.Color = C3(255,255,255)
  876. c.CanCollide = false
  877. c.Transparency = 0.5
  878. c.Anchored = true
  879. if c:FindFirstChildOfClass("SpecialMesh") then
  880. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  881. end
  882. if c.Name == "Head" then
  883. c:ClearAllChildren()
  884. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  885. end
  886. if c.ClassName == "MeshPart" then
  887. c.TextureID = ""
  888. end
  889. if c:FindFirstChildOfClass("BodyPosition") then
  890. c:FindFirstChildOfClass("BodyPosition"):remove()
  891. end
  892. if c:FindFirstChildOfClass("ParticleEmitter") then
  893. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  894. end
  895. c.Parent = NewCharacter
  896. c.Name = "DeadPart"
  897. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  898. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  899. end
  900. end
  901. Debris:AddItem(NewCharacter,5)
  902. end
  903.  
  904.  
  905.  
  906. function killnearest(position,range,maxstrength)
  907. for i,v in ipairs(workspace:GetChildren()) do
  908. local body = v:GetChildren()
  909. for part = 1, #body do
  910. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  911. if(body[part].Position - position).Magnitude < range then
  912. if v.ClassName == "Model" then
  913. v:BreakJoints()
  914. end
  915. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  916. local bv = Instance.new("BodyVelocity")
  917. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  918. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  919. bv.Parent = body[part]
  920. Debris:AddItem(bv,0.2)
  921. end
  922. end
  923. end
  924. if v.ClassName == "Part" then
  925. if v.Anchored == false and (v.Position - position).Magnitude < range then
  926. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  927. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  928. end
  929. end
  930. end
  931. end
  932.  
  933. --//=================================\\
  934. --|| ATTACK FUNCTIONS AND STUFF
  935. --\\=================================//
  936.  
  937. function Lunar_Blast()
  938. local HITBODIES = {}
  939. local CENTER = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "CenterPart", VT(0,0,0))
  940. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  941. CENTER.CFrame = CF(ECH)
  942. local RAY = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Laser01", VT(25,99999,25))
  943. RAY.Color = C3(0,0,0)
  944. MakeForm(RAY,"Cyl")
  945. RAY.CFrame = CF(ECH)
  946. for i = 1, 75 do
  947. Swait()
  948. RAY.Transparency = RAY.Transparency - 1/75
  949. RAY.Size = RAY.Size - VT(35/85,0,35/85)
  950. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  951. end
  952. killnearest(ECH,25,25)
  953. MagicSphere(VT(0,0,0),55,CF(ECH),C3(0,0,0),VT(3,3,3))
  954. for i = 1, 25 do
  955. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  956. end
  957. CreateSound("463598785", CENTER, 10, 0.8)
  958. RAY:remove()
  959. Debris:AddItem(CENTER,5)
  960. end
  961.  
  962. function Star_Cutter()
  963. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  964. if HITFLOOR ~= nil then
  965. ATTACK = true
  966. Rooted = true
  967. local GYRO = IT("BodyGyro",RootPart)
  968. GYRO.D = 100
  969. GYRO.P = 2000
  970. GYRO.MaxTorque = VT(0,4000000,0)
  971. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  972. CreateSound("289315275", RightArm, 10, 0.8)
  973. for i=0, 3.5, 0.1 / Animation_Speed do
  974. Swait()
  975. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  976. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
  977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. end
  984. GYRO:remove()
  985. for i=0, 0.15, 0.1 / Animation_Speed do
  986. Swait()
  987. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  988. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
  989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. end
  996. local BOMBSPOTS = {}
  997. for i = 1, 25 do
  998. local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really black", "Blade", VT(8,1,8))
  999. SPOT.Color = SKILLTEXTCOLOR
  1000. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1001. table.insert(BOMBSPOTS,SPOT)
  1002. MakeForm(SPOT,"Cyl")
  1003. end
  1004. for i=0, 0.2, 0.1 / Animation_Speed do
  1005. Swait()
  1006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. end
  1013. ATTACK = false
  1014. Rooted = false
  1015. coroutine.resume(coroutine.create(function()
  1016. Swait(3)
  1017. for i = 1, #BOMBSPOTS do
  1018. if BOMBSPOTS[i] ~= nil then
  1019. local E = BOMBSPOTS[i]
  1020. coroutine.resume(coroutine.create(function()
  1021. local BLADE = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Blade", VT(0,0,0))
  1022. BLADE.Color = SKILLTEXTCOLOR
  1023. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1024. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1025. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1026. for i = 1, 10 do
  1027. Swait()
  1028. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1029. killnearest(BLADE.Position,6,80)
  1030. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1031. BLADE.Transparency = BLADE.Transparency - 0.1
  1032. end
  1033. Swait(45)
  1034. for i = 1, 100 do
  1035. Swait()
  1036. BLADE.Transparency = BLADE.Transparency + 0.01
  1037. E.Transparency = E.Transparency + 0.01
  1038. end
  1039. BLADE:remove()
  1040. E:remove()
  1041. end))
  1042. end
  1043. end
  1044. end))
  1045. end
  1046. end
  1047.  
  1048.  
  1049. function Star_failed()
  1050. CreateSound("907330103", Head, 10, 1.2)
  1051. ATTACK = true
  1052. Rooted = true
  1053. for i=0, 1, 0.1 / Animation_Speed do
  1054. Swait()
  1055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. end
  1062. coroutine.resume(coroutine.create(function()
  1063. local POS = Mouse.Hit.p
  1064. local RAY = CreatePart(3, Effects, "Glass", 0, 0, "Really black", "Strike", VT(0,2000,0))
  1065. MakeForm(RAY,"Cyl")
  1066. local SPHERE = CreatePart(3, Effects, "Glass", 0, 0, "Really black", "Strike", VT(0,0,0))
  1067. MakeForm(SPHERE,"Ball")
  1068. local SHIELD = CreatePart(3, Effects, "Glass", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1069. MakeForm(SHIELD,"Ball")
  1070. SHIELD.CFrame = CF(POS)
  1071. RAY.CFrame = CF(POS)
  1072. SPHERE.CFrame = CF(POS)
  1073. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1074. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1075. for i = 1, 200 do
  1076. Swait()
  1077. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1078. RAY.Size = RAY.Size + VT(0.15,0,0.15)
  1079. SPHERE.Size = SPHERE.Size + VT(4,4,4)
  1080. SHIELD.Size = SPHERE.Size + VT(5,5,5)
  1081. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1082. end
  1083. for i = 1, 95 do
  1084. Swait()
  1085. RAY.Transparency = RAY.Transparency + 1/45
  1086. SPHERE.Transparency = RAY.Transparency
  1087. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1088. end
  1089. RAY:remove()
  1090. SHIELD:remove()
  1091. SPHERE:remove()
  1092. end))
  1093. for i=0, 1, 0.1 / Animation_Speed do
  1094. Swait()
  1095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. end
  1102. ATTACK = false
  1103. Rooted = false
  1104. end
  1105.  
  1106. function Supernova()
  1107. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1108. if HITFLOOR ~= nil then
  1109. local HITBODIES = {}
  1110. ATTACK = true
  1111. Rooted = true
  1112. local ABSOLUTE = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Star", VT(0,0,0))
  1113. MakeForm(ABSOLUTE,"Ball")
  1114. CreateSound("289315275", ABSOLUTE, 10, 1)
  1115. for i=0, 10, 0.1 / Animation_Speed do
  1116. Swait()
  1117. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  1118. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  1119. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1120. local CHARGE = CreatePart(3, Effects, "Glass", 0, 0, "Really black", "Star", VT(1,1,1))
  1121. MakeForm(CHARGE,"Ball")
  1122. CHARGE.Color = C3(0,0,0)
  1123. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  1124. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  1125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1129. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. end
  1132. CreateSound("907330103", Head, 10, 1.2)
  1133. for i = 1, 175 do
  1134. Swait()
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. end
  1142. coroutine.resume(coroutine.create(function()
  1143. for i = 1, 13 do
  1144. for e = 1, 8 do
  1145. Swait()
  1146. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1147. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Really black".Color,VT(i,0.3,i)*2)
  1148. end
  1149. for i = 1, 5 do
  1150. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  1151. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  1152. end
  1153. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Really black".Color,VT(i,i*2,i))
  1154. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  1155. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  1156. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  1157. CreateSound("907330103", Head, 10, 1.2)
  1158. killnearest(ABSOLUTE.Position,i*18,i)
  1159. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  1160. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Gold".Color,VT(i,i,i)/1.1)
  1161. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  1162. end
  1163. ABSOLUTE.Transparency = 1
  1164. Debris:AddItem(ABSOLUTE,10)
  1165. end))
  1166. ATTACK = false
  1167. Rooted = false
  1168. end
  1169. end
  1170.  
  1171. local Decal = IT("Decal")
  1172.  
  1173. function Astral_Hop()
  1174. ATTACK = true
  1175. Rooted = false
  1176. local O1 = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Warphole", VT(0,0,0))
  1177. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  1178. local decal = Decal:Clone()
  1179. decal.Parent = O1
  1180. decal.Face = "Top"
  1181. decal.Texture = "http://www.roblox.com/asset/?id=1578810081"
  1182. local decal2 = Decal:Clone()
  1183. decal2.Parent = O1
  1184. decal2.Face = "Bottom"
  1185. decal2.Texture = "http://www.roblox.com/asset/?id=1578810081"
  1186. local O2 = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Warphole", VT(0,0,0))
  1187. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  1188. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  1189. local ROOT = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Warphole", VT(0,0,0))
  1190. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  1191. local decal = Decal:Clone()
  1192. decal.Parent = O2
  1193. decal.Face = "Top"
  1194. decal.Texture = "http://www.roblox.com/asset/?id=1578810081"
  1195. local decal2 = Decal:Clone()
  1196. decal2.Parent = O2
  1197. decal2.Face = "Bottom"
  1198. decal2.Texture = "http://www.roblox.com/asset/?id=1578810081"
  1199. CreateSound("84005018", O1, 10, 0.7)
  1200. CreateSound("84005018", O2, 10, 0.7)
  1201. for i = 1, 75 do
  1202. Swait()
  1203. O1.Size = O1.Size + VT(0.1,0,0.1)
  1204. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  1205. O2.Size = O2.Size + VT(0.1,0,0.1)
  1206. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1211. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. end
  1214. Rooted = true
  1215. UNANCHOR = false
  1216. RootPart.Anchored = true
  1217. VALUE1 = true
  1218. for i = 1, 15 do
  1219. Swait()
  1220. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  1221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. end
  1228. RootPart.CFrame = ROOT.CFrame
  1229. ROOT:remove()
  1230. for i = 1, 15 do
  1231. Swait()
  1232. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  1233. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. end
  1240. VALUE1 = false
  1241. coroutine.resume(coroutine.create(function()
  1242. for i = 1, 75 do
  1243. Swait()
  1244. O1.Size = O1.Size - VT(0.1,0,0.1)
  1245. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1246. O2.Size = O2.Size - VT(0.1,0,0.1)
  1247. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1248. end
  1249. O1:remove()
  1250. O2:remove()
  1251. end))
  1252. UNANCHOR = true
  1253. RootPart.Anchored = false
  1254. ATTACK = false
  1255. Rooted = false
  1256. end
  1257.  
  1258. --//=================================\\
  1259. --|| ASSIGN THINGS TO KEYS
  1260. --\\=================================//
  1261.  
  1262. function MouseDown(Mouse)
  1263. if ATTACK == false then
  1264. end
  1265. end
  1266.  
  1267. function MouseUp(Mouse)
  1268. HOLD = false
  1269. end
  1270.  
  1271. function KeyDown(Key)
  1272. KEYHOLD = true
  1273. if Key == "z" and ATTACK == false then
  1274. Lunar_Blast()
  1275. end
  1276.  
  1277. if Key == "b" and ATTACK == false then
  1278. Star_Cutter()
  1279. end
  1280.  
  1281. if Key == "c" and ATTACK == false then
  1282. Supernova()
  1283. end
  1284.  
  1285. if Key == "q" and ATTACK == false then
  1286. Astral_Hop()
  1287. end
  1288.  
  1289. if Key == "e" and ATTACK == false then
  1290. Star_failed()
  1291. end
  1292. end
  1293.  
  1294. function KeyUp(Key)
  1295. KEYHOLD = false
  1296. end
  1297.  
  1298. Mouse.Button1Down:connect(function(NEWKEY)
  1299. MouseDown(NEWKEY)
  1300. end)
  1301. Mouse.Button1Up:connect(function(NEWKEY)
  1302. MouseUp(NEWKEY)
  1303. end)
  1304. Mouse.KeyDown:connect(function(NEWKEY)
  1305. KeyDown(NEWKEY)
  1306. end)
  1307. Mouse.KeyUp:connect(function(NEWKEY)
  1308. KeyUp(NEWKEY)
  1309. end)
  1310.  
  1311. --//=================================\\
  1312. --\\=================================//
  1313.  
  1314.  
  1315. function unanchor()
  1316. if UNANCHOR == true then
  1317. g = Character:GetChildren()
  1318. for i = 1, #g do
  1319. if g[i].ClassName == "Part" then
  1320. g[i].Anchored = false
  1321. end
  1322. end
  1323. end
  1324. end
  1325.  
  1326.  
  1327. --//=================================\\
  1328. --|| WRAP THE WHOLE SCRIPT UP
  1329. --\\=================================//
  1330.  
  1331. Humanoid.Changed:connect(function(Jump)
  1332. if Jump == "Jump" and (Disable_Jump == true) then
  1333. Humanoid.Jump = false
  1334. end
  1335. end)
  1336.  
  1337. Humanoid.HipHeight = 2
  1338. Head:ClearAllChildren()
  1339. local FF = IT("ForceField",Character)
  1340. FF.Visible = false
  1341. Speed = 35
  1342.  
  1343. function refit()
  1344. RootJoint.Parent = RootPart
  1345. Neck.Parent = Torso
  1346. RightShoulder.Parent = Torso
  1347. LeftShoulder.Parent = Torso
  1348. RightHip.Parent = Torso
  1349. LeftHip.Parent = Torso
  1350. RootPart.Parent = Character
  1351. LeftArm.Parent = Character
  1352. RightArm.Parent = Character
  1353. RightLeg.Parent = Character
  1354. LeftLeg.Parent = Character
  1355. Torso.Parent = Character
  1356. Head.Parent = Character
  1357. end
  1358.  
  1359. local FOUNDFORGOTTEN = false
  1360.  
  1361. while true do
  1362. Swait()
  1363. ANIMATE.Parent = nil
  1364. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1365. IDLEANIMATION:Play()
  1366. SINE = SINE + CHANGE
  1367. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1368. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1369. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1370. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1371. if ATTACK == false then
  1372. if TORSOVELOCITY < 1 then
  1373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1379. elseif TORSOVELOCITY > 1 then
  1380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. end
  1387. end
  1388. unanchor()
  1389. Humanoid.MaxHealth = "inf"
  1390. Humanoid.Health = "inf"
  1391. if Rooted == false then
  1392. Disable_Jump = false
  1393. Humanoid.WalkSpeed = Speed
  1394. elseif Rooted == true then
  1395. Disable_Jump = true
  1396. Humanoid.WalkSpeed = 0
  1397. end
  1398. for _, c in pairs(Character:GetChildren()) do
  1399. if c.ClassName == "Part" then
  1400. c.Material = "Glass"
  1401. if c:FindFirstChildOfClass("ParticleEmitter") then
  1402. c:FindFirstChildOfClass("ParticleEmitter")
  1403. end
  1404.  
  1405. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1406. end
  1407. end
  1408. FF.Parent = Character
  1409. sick.Parent = Character
  1410. refit()
  1411. script.Parent = WEAPONGUI
  1412. Character.Parent = workspace
  1413. Humanoid.PlatformStand = false
  1414. Humanoid.Name = "Astra"
  1415. for _, c in pairs(game.Players:GetChildren()) do
  1416. if c.Character ~= nil then
  1417. if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1418. c.Character:BreakJoints()
  1419. end
  1420. end
  1421. end
  1422. FOUNDFORGOTTEN = false
  1423. Humanoid.DisplayDistanceType = "None"
  1424. for _, c in pairs(workspace:GetChildren()) do
  1425. if c.ClassName == "Model" then
  1426. for _, q in pairs(c:GetChildren()) do
  1427. if q.Name == ("Forgotten Dominus") then
  1428. FOUNDFORGOTTEN = true
  1429. end
  1430. end
  1431. end
  1432. end
  1433. if FOUNDFORGOTTEN == true then
  1434. sick:Stop()
  1435. else
  1436. sick.Playing = true
  1437. end
  1438. if VALUE1 == false then
  1439. MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1440. end
  1441. end
  1442.  
  1443. --//=================================\\
  1444. --\\=================================//
  1445.  
  1446.  
  1447.  
  1448.  
  1449.  
  1450. --//====================================================\\--
  1451. --|| END OF SCRIPT
  1452. --\\====================================================//--
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