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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | local sick = Instance.new("Sound",Character) | |
32 | sick.SoundId = "rbxassetid://971457500" | |
33 | sick.Looped = true | |
34 | sick.Pitch = 1 | |
35 | - | sick.Volume = 1.5 |
35 | + | sick.Volume = 1 |
36 | sick:Play() | |
37 | ||
38 | spawn(function() | |
39 | while wait() do | |
40 | Head.BrickColor = BrickColor.new("Black") | |
41 | RightArm.BrickColor = BrickColor.new("Black") | |
42 | LeftArm.BrickColor = BrickColor.new("Black") | |
43 | Torso.BrickColor = BrickColor.new("Black") | |
44 | RightLeg.BrickColor = BrickColor.new("Black") | |
45 | LeftLeg.BrickColor = BrickColor.new("Black") | |
46 | end | |
47 | end) | |
48 | ||
49 | IT = Instance.new | |
50 | CF = CFrame.new | |
51 | VT = Vector3.new | |
52 | RAD = math.rad | |
53 | C3 = Color3.new | |
54 | UD2 = UDim2.new | |
55 | BRICKC = BrickColor.new | |
56 | ANGLES = CFrame.Angles | |
57 | EULER = CFrame.fromEulerAnglesXYZ | |
58 | COS = math.cos | |
59 | ACOS = math.acos | |
60 | SIN = math.sin | |
61 | ASIN = math.asin | |
62 | ABS = math.abs | |
63 | MRANDOM = math.random | |
64 | FLOOR = math.floor | |
65 | ||
66 | ||
67 | ||
68 | ||
69 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
70 | local NEWMESH = IT(MESH) | |
71 | if MESH == "SpecialMesh" then | |
72 | NEWMESH.MeshType = MESHTYPE | |
73 | if MESHID ~= "nil" and MESHID ~= "" then | |
74 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
75 | end | |
76 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
77 | end | |
78 | end | |
79 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
80 | NEWMESH.Scale = SCALE | |
81 | NEWMESH.Parent = PARENT | |
82 | return NEWMESH | |
83 | end | |
84 | ||
85 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
86 | local NEWPART = IT("Part") | |
87 | NEWPART.formFactor = FORMFACTOR | |
88 | NEWPART.Reflectance = REFLECTANCE | |
89 | NEWPART.Transparency = TRANSPARENCY | |
90 | NEWPART.CanCollide = false | |
91 | NEWPART.Locked = true | |
92 | NEWPART.Anchored = true | |
93 | if ANCHOR == false then | |
94 | NEWPART.Anchored = false | |
95 | end | |
96 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
97 | NEWPART.Name = NAME | |
98 | NEWPART.Size = SIZE | |
99 | NEWPART.Position = Torso.Position | |
100 | - | Animation_Speed = 3 |
100 | + | |
101 | NEWPART:BreakJoints() | |
102 | NEWPART.Parent = PARENT | |
103 | return NEWPART | |
104 | end | |
105 | ||
106 | --//=================================\\ | |
107 | --|| CUSTOMIZATION | |
108 | --\\=================================// | |
109 | ||
110 | Player_Size = 1 --Size of the player. | |
111 | Animation_Speed = 2 | |
112 | Frame_Speed = 1 / 30 -- (1 / 10) OR (1 / 30) | |
113 | ||
114 | local Speed = 16 | |
115 | local Effects2 = {} | |
116 | ||
117 | --//=================================\\ | |
118 | --|| END OF CUSTOMIZATION | |
119 | --\\=================================// | |
120 | ||
121 | local function weldBetween(a, b) | |
122 | local weldd = Instance.new("ManualWeld") | |
123 | weldd.Part0 = a | |
124 | weldd.Part1 = b | |
125 | weldd.C0 = CFrame.new() | |
126 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
127 | weldd.Parent = a | |
128 | return weldd | |
129 | end | |
130 | ||
131 | --//=================================\\ | |
132 | --|| USEFUL VALUES | |
133 | --\\=================================// | |
134 | ||
135 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
136 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
137 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
138 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
139 | local CHANGEDEFENSE = 0 | |
140 | local CHANGEDAMAGE = 0 | |
141 | local CHANGEMOVEMENT = 0 | |
142 | local ANIM = "Idle" | |
143 | local ATTACK = false | |
144 | local EQUIPPED = false | |
145 | local HOLD = false | |
146 | local COMBO = 1 | |
147 | local Rooted = false | |
148 | local SINE = 0 | |
149 | local KEYHOLD = false | |
150 | local CHANGE = 2 / Animation_Speed | |
151 | local WALKINGANIM = false | |
152 | local WALK = 0 | |
153 | local VALUE1 = false | |
154 | local VALUE2 = false | |
155 | local ROBLOXIDLEANIMATION = IT("Animation") | |
156 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
157 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
158 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
159 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
160 | WEAPONGUI.Name = "Weapon GUI" | |
161 | local Effects = IT("Folder", Character) | |
162 | Effects.Name = "Effects" | |
163 | local ANIMATOR = Humanoid.Animator | |
164 | local ANIMATE = Character.Animate | |
165 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
166 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
167 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
168 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
169 | local UNANCHOR = true | |
170 | ||
171 | local SKILLTEXTCOLOR = C3(0,0,0) | |
172 | ||
173 | --//=================================\\ | |
174 | --\\=================================// | |
175 | ||
176 | function WACKYEFFECT(Table) | |
177 | local TYPE = (Table.EffectType or "Sphere") | |
178 | local SIZE = (Table.Size or VT(1,1,1)) | |
179 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
180 | local TRANSPARENCY = (Table.Transparency or 0) | |
181 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
182 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
183 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
184 | local ROTATION1 = (Table.RotationX or 0) | |
185 | local ROTATION2 = (Table.RotationY or 0) | |
186 | local ROTATION3 = (Table.RotationZ or 0) | |
187 | local MATERIAL = (Table.Material or "Glass") | |
188 | local COLOR = (Table.Color or C3(1,1,1)) | |
189 | local TIME = (Table.Time or 45) | |
190 | local SOUNDID = (Table.SoundID or nil) | |
191 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
192 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
193 | end | |
194 | --//=================================\\ | |
195 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
196 | --\\=================================// | |
197 | ||
198 | ArtificialHB = Instance.new("BindableEvent", script) | |
199 | ArtificialHB.Name = "ArtificialHB" | |
200 | ||
201 | script:WaitForChild("ArtificialHB") | |
202 | ||
203 | frame = Frame_Speed | |
204 | tf = 0 | |
205 | allowframeloss = false | |
206 | tossremainder = false | |
207 | lastframe = tick() | |
208 | script.ArtificialHB:Fire() | |
209 | ||
210 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
211 | tf = tf + s | |
212 | if tf >= frame then | |
213 | if allowframeloss then | |
214 | script.ArtificialHB:Fire() | |
215 | lastframe = tick() | |
216 | else | |
217 | for i = 1, math.floor(tf / frame) do | |
218 | script.ArtificialHB:Fire() | |
219 | end | |
220 | lastframe = tick() | |
221 | end | |
222 | if tossremainder then | |
223 | tf = 0 | |
224 | else | |
225 | tf = tf - frame * math.floor(tf / frame) | |
226 | end | |
227 | end | |
228 | end) | |
229 | ||
230 | --//=================================\\ | |
231 | --\\=================================// | |
232 | ||
233 | ||
234 | Character["Left Leg"].Transparency = 0.5 | |
235 | Character["Head"].Transparency = 0.5 | |
236 | Character["Right Leg"].Transparency = 0.5 | |
237 | Character["Torso"].Transparency = 0.5 | |
238 | Character["Left Arm"].Transparency = 0.5 | |
239 | Character["Right Arm"].Transparency = 0.5 | |
240 | ||
241 | ||
242 | --//=================================\\ | |
243 | --|| SOME FUNCTIONS | |
244 | --\\=================================// | |
245 | ||
246 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
247 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
248 | end | |
249 | ||
250 | function PositiveAngle(NUMBER) | |
251 | if NUMBER >= 0 then | |
252 | NUMBER = 0 | |
253 | end | |
254 | return NUMBER | |
255 | end | |
256 | ||
257 | function NegativeAngle(NUMBER) | |
258 | if NUMBER <= 0 then | |
259 | NUMBER = 0 | |
260 | end | |
261 | return NUMBER | |
262 | end | |
263 | ||
264 | function Swait(NUMBER) | |
265 | if NUMBER == 0 or NUMBER == nil then | |
266 | ArtificialHB.Event:wait() | |
267 | else | |
268 | for i = 1, NUMBER do | |
269 | ArtificialHB.Event:wait() | |
270 | end | |
271 | end | |
272 | end | |
273 | ||
274 | function QuaternionFromCFrame(cf) | |
275 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
276 | local trace = m00 + m11 + m22 | |
277 | if trace > 0 then | |
278 | local s = math.sqrt(1 + trace) | |
279 | local recip = 0.5 / s | |
280 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
281 | else | |
282 | local i = 0 | |
283 | if m11 > m00 then | |
284 | i = 1 | |
285 | end | |
286 | if m22 > (i == 0 and m00 or m11) then | |
287 | i = 2 | |
288 | end | |
289 | if i == 0 then | |
290 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
291 | local recip = 0.5 / s | |
292 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
293 | elseif i == 1 then | |
294 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
295 | local recip = 0.5 / s | |
296 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
297 | elseif i == 2 then | |
298 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
299 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
300 | end | |
301 | end | |
302 | end | |
303 | ||
304 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
305 | local xs, ys, zs = x + x, y + y, z + z | |
306 | local wx, wy, wz = w * xs, w * ys, w * zs | |
307 | local xx = x * xs | |
308 | local xy = x * ys | |
309 | local xz = x * zs | |
310 | local yy = y * ys | |
311 | local yz = y * zs | |
312 | local zz = z * zs | |
313 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
314 | end | |
315 | ||
316 | function QuaternionSlerp(a, b, t) | |
317 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
318 | local startInterp, finishInterp; | |
319 | if cosTheta >= 0.0001 then | |
320 | if (1 - cosTheta) > 0.0001 then | |
321 | local theta = ACOS(cosTheta) | |
322 | local invSinTheta = 1 / SIN(theta) | |
323 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
324 | finishInterp = SIN(t * theta) * invSinTheta | |
325 | else | |
326 | startInterp = 1 - t | |
327 | finishInterp = t | |
328 | end | |
329 | else | |
330 | if (1 + cosTheta) > 0.0001 then | |
331 | local theta = ACOS(-cosTheta) | |
332 | local invSinTheta = 1 / SIN(theta) | |
333 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
334 | finishInterp = SIN(t * theta) * invSinTheta | |
335 | else | |
336 | startInterp = t - 1 | |
337 | finishInterp = t | |
338 | end | |
339 | end | |
340 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
341 | end | |
342 | ||
343 | function Clerp(a, b, t) | |
344 | local qa = {QuaternionFromCFrame(a)} | |
345 | local qb = {QuaternionFromCFrame(b)} | |
346 | local ax, ay, az = a.x, a.y, a.z | |
347 | local bx, by, bz = b.x, b.y, b.z | |
348 | local _t = 1 - t | |
349 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
350 | end | |
351 | ||
352 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
353 | local frame = IT("Frame") | |
354 | frame.BackgroundTransparency = TRANSPARENCY | |
355 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
356 | frame.Position = POSITION | |
357 | frame.Size = SIZE | |
358 | frame.BackgroundColor3 = COLOR | |
359 | frame.BorderColor3 = BORDERCOLOR | |
360 | frame.Name = NAME | |
361 | frame.Parent = PARENT | |
362 | return frame | |
363 | end | |
364 | ||
365 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
366 | local label = IT("TextLabel") | |
367 | label.BackgroundTransparency = 1 | |
368 | label.Size = UD2(1, 0, 1, 0) | |
369 | label.Position = UD2(0, 0, 0, 0) | |
370 | label.TextColor3 = TEXTCOLOR | |
371 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
372 | label.TextTransparency = TRANSPARENCY | |
373 | label.FontSize = TEXTFONTSIZE | |
374 | label.Font = TEXTFONT | |
375 | label.BorderSizePixel = BORDERSIZEPIXEL | |
376 | label.TextScaled = false | |
377 | label.Text = TEXT | |
378 | label.Name = NAME | |
379 | label.Parent = PARENT | |
380 | return label | |
381 | end | |
382 | ||
383 | function NoOutlines(PART) | |
384 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
385 | end | |
386 | ||
387 | ||
388 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
389 | local NEWWELD = IT(TYPE) | |
390 | NEWWELD.Part0 = PART0 | |
391 | NEWWELD.Part1 = PART1 | |
392 | NEWWELD.C0 = C0 | |
393 | NEWWELD.C1 = C1 | |
394 | NEWWELD.Parent = PARENT | |
395 | return NEWWELD | |
396 | end | |
397 | ||
398 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
399 | local NEWSOUND = nil | |
400 | coroutine.resume(coroutine.create(function() | |
401 | NEWSOUND = IT("Sound", PARENT) | |
402 | NEWSOUND.Volume = VOLUME | |
403 | NEWSOUND.Pitch = PITCH | |
404 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
405 | Swait() | |
406 | NEWSOUND:play() | |
407 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
408 | end)) | |
409 | return NEWSOUND | |
410 | end | |
411 | ||
412 | function CFrameFromTopBack(at, top, back) | |
413 | local right = top:Cross(back) | |
414 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
415 | end | |
416 | ||
417 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
418 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
419 | wave.Color = COLOR | |
420 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
421 | wave.CFrame = CFRAME | |
422 | coroutine.resume(coroutine.create(function(PART) | |
423 | for i = 1, WAIT do | |
424 | Swait() | |
425 | mesh.Scale = mesh.Scale + GROW | |
426 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
427 | if DOESROT == true then | |
428 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
429 | end | |
430 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
431 | if wave.Transparency > 0.99 then | |
432 | wave:remove() | |
433 | end | |
434 | end | |
435 | end)) | |
436 | end | |
437 | ||
438 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
439 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
440 | wave.Color = COLOR | |
441 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
442 | wave.CFrame = CFRAME | |
443 | coroutine.resume(coroutine.create(function(PART) | |
444 | for i = 1, WAIT do | |
445 | Swait() | |
446 | mesh.Scale = mesh.Scale + GROW | |
447 | wave.Transparency = wave.Transparency + (1/WAIT) | |
448 | if wave.Transparency > 0.99 then | |
449 | wave:remove() | |
450 | end | |
451 | end | |
452 | end)) | |
453 | end | |
454 | ||
455 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
456 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
457 | local mesh = nil | |
458 | if KIND == "Base" then | |
459 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
460 | elseif KIND == "Thin" then | |
461 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
462 | elseif KIND == "Round" then | |
463 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
464 | end | |
465 | wave.CFrame = CFRAME | |
466 | coroutine.resume(coroutine.create(function(PART) | |
467 | for i = 1, WAIT do | |
468 | Swait() | |
469 | mesh.Scale = mesh.Scale + GROW/10 | |
470 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
471 | if wave.Transparency > 0.99 then | |
472 | wave:remove() | |
473 | end | |
474 | end | |
475 | end)) | |
476 | end | |
477 | ||
478 | function MakeForm(PART,TYPE) | |
479 | if TYPE == "Cyl" then | |
480 | local MSH = IT("CylinderMesh",PART) | |
481 | elseif TYPE == "Ball" then | |
482 | local MSH = IT("SpecialMesh",PART) | |
483 | MSH.MeshType = "Sphere" | |
484 | elseif TYPE == "Wedge" then | |
485 | local MSH = IT("SpecialMesh",PART) | |
486 | MSH.MeshType = "Wedge" | |
487 | end | |
488 | end | |
489 | ||
490 | function CheckTableForString(Table, String) | |
491 | for i, v in pairs(Table) do | |
492 | if string.find(string.lower(String), string.lower(v)) then | |
493 | return true | |
494 | end | |
495 | end | |
496 | return false | |
497 | end | |
498 | ||
499 | function CheckIntangible(Hit) | |
500 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
501 | if Hit and Hit.Parent then | |
502 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
503 | return true | |
504 | end | |
505 | end | |
506 | return false | |
507 | end | |
508 | ||
509 | Debris = game:GetService("Debris") | |
510 | ||
511 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
512 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
513 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
514 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
515 | if RayHit and CheckIntangible(RayHit) then | |
516 | if DelayIfHit then | |
517 | wait() | |
518 | end | |
519 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
520 | end | |
521 | return RayHit, RayPos, RayNormal | |
522 | end | |
523 | ||
524 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
525 | if DoesCourontine == false then | |
526 | local Direction = CF(Part.Position,ToLocation) | |
527 | local Distance = (Part.Position - ToLocation).magnitude | |
528 | for i = 1, AmountOfTime do | |
529 | Swait() | |
530 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
531 | Direction = Part.CFrame | |
532 | end | |
533 | Part:remove() | |
534 | elseif DoesCourontine == true then | |
535 | coroutine.resume(coroutine.create(function() | |
536 | local Direction = CF(Part.Position,ToLocation) | |
537 | local Distance = (Part.Position - ToLocation).magnitude | |
538 | for i = 1, AmountOfTime do | |
539 | Swait() | |
540 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
541 | Direction = Part.CFrame | |
542 | end | |
543 | Part:remove() | |
544 | end)) | |
545 | end | |
546 | end | |
547 | ||
548 | function turnto(position) | |
549 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
550 | end | |
551 | ||
552 | --//=================================\\ | |
553 | --|| WEAPON CREATION | |
554 | --\\=================================// | |
555 | ||
556 | ||
557 | ||
558 | function MakeForm(PART,TYPE) | |
559 | if TYPE == "Cyl" then | |
560 | local MSH = IT("CylinderMesh",PART) | |
561 | elseif TYPE == "Ball" then | |
562 | local MSH = IT("SpecialMesh",PART) | |
563 | MSH.MeshType = "Sphere" | |
564 | elseif TYPE == "Wedge" then | |
565 | local MSH = IT("SpecialMesh",PART) | |
566 | MSH.MeshType = "Wedge" | |
567 | end | |
568 | end | |
569 | ||
570 | Debris = game:GetService("Debris") | |
571 | ||
572 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
573 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
574 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
575 | end | |
576 | ||
577 | function turnto(position) | |
578 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
579 | end | |
580 | ||
581 | function SpawnTrail(FROM,TO,BIG) | |
582 | local TRAIL = CreatePart(3, Effects, "Glass", 0, 0.5, "Institutional white", "Trail", VT(0,0,0)) | |
583 | MakeForm(TRAIL,"Cyl") | |
584 | local DIST = (FROM - TO).Magnitude | |
585 | if BIG == true then | |
586 | TRAIL.Size = VT(0.5,DIST,0.5) | |
587 | else | |
588 | TRAIL.Size = VT(0.25,DIST,0.25) | |
589 | end | |
590 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
591 | coroutine.resume(coroutine.create(function() | |
592 | for i = 1, 5 do | |
593 | Swait() | |
594 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
595 | end | |
596 | TRAIL:remove() | |
597 | end)) | |
598 | end | |
599 | ||
600 | local asd = Instance.new("ParticleEmitter") | |
601 | asd.Color = ColorSequence.new(Color3.new(0.05, 0, 0), Color3.new(0, 0, 0)) | |
602 | asd.LightEmission = .1 | |
603 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
604 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
605 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
606 | asd.Transparency = bbb | |
607 | asd.Size = aaa | |
608 | asd.ZOffset = .9 | |
609 | asd.Acceleration = Vector3.new(0, -15, 0) | |
610 | asd.LockedToPart = false | |
611 | asd.EmissionDirection = "Back" | |
612 | asd.Lifetime = NumberRange.new(1, 2) | |
613 | asd.Rotation = NumberRange.new(-100, 100) | |
614 | asd.RotSpeed = NumberRange.new(-100, 100) | |
615 | asd.Speed = NumberRange.new(10) | |
616 | asd.Enabled = false | |
617 | asd.VelocitySpread = 999 | |
618 | ||
619 | function getbloody(victim,amount) | |
620 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
621 | PART.CFrame = victim.CFrame | |
622 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
623 | Debris:AddItem(PART,5) | |
624 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
625 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
626 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
627 | local prtcl = asd:Clone() | |
628 | prtcl.Parent = PART | |
629 | prtcl:Emit(amount*10) | |
630 | end | |
631 | ||
632 | local Particle = IT("ParticleEmitter",nil) | |
633 | Particle.Enabled = false | |
634 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
635 | Particle.LightEmission = 0.5 | |
636 | Particle.Rate = 150 | |
637 | Particle.ZOffset = 1 | |
638 | Particle.Rotation = NumberRange.new(-180, 180) | |
639 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
640 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
641 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
642 | ||
643 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
644 | function ParticleEmitter(Table) | |
645 | local PRTCL = Particle:Clone() | |
646 | local Speed = Table.Speed or 5.01 | |
647 | local Drag = Table.Drag or 0 | |
648 | local Size1 = Table.Size1 or 1 | |
649 | local Size2 = Table.Size2 or 5 | |
650 | local Lifetime1 = Table.Lifetime1 or 1 | |
651 | local Lifetime2 = Table.Lifetime2 or 1.55 | |
652 | local Parent = Table.Parent or Torso | |
653 | local Emit = Table.Emit or 100 | |
654 | local Offset = Table.Offset or 360 | |
655 | local Acel = Table.Acel or VT(0,0,0) | |
656 | local Enabled = Table.Enabled or false | |
657 | PRTCL.Parent = Parent | |
658 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
659 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
660 | PRTCL.Speed = NumberRange.new(Speed) | |
661 | PRTCL.VelocitySpread = Offset | |
662 | PRTCL.Drag = Drag | |
663 | PRTCL.Acceleration = Acel | |
664 | if Enabled == false then | |
665 | PRTCL:Emit(Emit) | |
666 | Debris:AddItem(PRTCL,Lifetime2) | |
667 | else | |
668 | PRTCL.Enabled = true | |
669 | end | |
670 | return PRTCL | |
671 | end | |
672 | ||
673 | local A = IT("Attachment",RightBarrel) | |
674 | A.Position = VT(0,-2.5,0) | |
675 | local B = IT("Attachment",RightBarrel) | |
676 | B.Position = VT(0,2.5,0) | |
677 | local Trail = IT("Trail",RightBarrel) | |
678 | Trail.Attachment0 = A | |
679 | Trail.Attachment1 = B | |
680 | Trail.Lifetime = 0.5 | |
681 | Trail.Color = ColorSequence.new(BRICKC"Institutional white".Color) | |
682 | Trail.Transparency = NumberSequence.new(0, 1) | |
683 | Trail.Enabled = false | |
684 | ||
685 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true}) | |
686 | PRT.LockedToPart = true | |
687 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true}) | |
688 | PRT.LockedToPart = true | |
689 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true}) | |
690 | PRT.LockedToPart = true | |
691 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true}) | |
692 | PRT.LockedToPart = true | |
693 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true}) | |
694 | PRT.LockedToPart = true | |
695 | ||
696 | for i = 1, 15 do | |
697 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
698 | FACE.Color = C3(0,0,0) | |
699 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
700 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
701 | end | |
702 | for _, c in pairs(Character:GetChildren()) do | |
703 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
704 | c.Material = "Glass" | |
705 | - | tecks2.Text = "Ghost" |
705 | + | |
706 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
707 | end | |
708 | c.Color = C3(1,1,1) | |
709 | if c == Head then | |
710 | if c:FindFirstChild("face") then | |
711 | c.face:remove() | |
712 | end | |
713 | end | |
714 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
715 | c:remove() | |
716 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
717 | c:remove() | |
718 | end | |
719 | end | |
720 | local BODY = {} | |
721 | for _, c in pairs(Character:GetDescendants()) do | |
722 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
723 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
724 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
725 | end | |
726 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
727 | elseif c:IsA("JointInstance") then | |
728 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
729 | end | |
730 | end | |
731 | for e = 1, #BODY do | |
732 | if BODY[e] ~= nil then | |
733 | local STUFF = BODY[e] | |
734 | local PART = STUFF[1] | |
735 | local PARENT = STUFF[2] | |
736 | local MATERIAL = STUFF[3] | |
737 | local COLOR = STUFF[4] | |
738 | local TRANSPARENCY = STUFF[5] | |
739 | if PART.ClassName == "Part" and PART ~= RootPart then | |
740 | PART.Material = MATERIAL | |
741 | PART.Color = COLOR | |
742 | PART.Transparency = TRANSPARENCY | |
743 | end | |
744 | PART.AncestryChanged:Connect(function() | |
745 | PART.Parent = PARENT | |
746 | end) | |
747 | end | |
748 | end | |
749 | function refit() | |
750 | for e = 1, #BODY do | |
751 | if BODY[e] ~= nil then | |
752 | local STUFF = BODY[e] | |
753 | local PART = STUFF[1] | |
754 | local PARENT = STUFF[2] | |
755 | local MATERIAL = STUFF[3] | |
756 | local COLOR = STUFF[4] | |
757 | local TRANSPARENCY = STUFF[5] | |
758 | if PART.ClassName == "Part" and PART ~= RootPart then | |
759 | PART.Material = MATERIAL | |
760 | PART.Color = COLOR | |
761 | PART.Transparency = TRANSPARENCY | |
762 | end | |
763 | end | |
764 | end | |
765 | end | |
766 | ||
767 | --//=================================\\ | |
768 | --|| WEAPON CREATION 2 | |
769 | --\\=================================// | |
770 | ||
771 | local naeeym2 = Instance.new("BillboardGui",Character) | |
772 | naeeym2.AlwaysOnTop = true | |
773 | naeeym2.Size = UDim2.new(5,35,2,15) | |
774 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
775 | naeeym2.Adornee = Character.Head | |
776 | naeeym2.Name = "Name" | |
777 | naeeym2.PlayerToHideFrom = Player | |
778 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
779 | tecks2.BackgroundTransparency = 1 | |
780 | tecks2.TextScaled = true | |
781 | tecks2.BorderSizePixel = 0 | |
782 | tecks2.Text = "..." | |
783 | tecks2.Font = "Fantasy" | |
784 | tecks2.TextSize = 30 | |
785 | tecks2.TextStrokeTransparency = 0 | |
786 | tecks2.TextColor3 = Color3.new(0,0,0) | |
787 | tecks2.TextStrokeColor3 = Color3.new(0.3,0,0) | |
788 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
789 | tecks2.Parent = naeeym2 | |
790 | ||
791 | function Transparency(TRANS) | |
792 | tecks2.TextTransparency = TRANS | |
793 | tecks2.TextStrokeTransparency = TRANS | |
794 | for _, c in pairs(Character:GetChildren()) do | |
795 | if c.ClassName == "Part" and c ~= RootPart then | |
796 | c.Transparency = TRANS | |
797 | if c:FindFirstChildOfClass("Decal") then | |
798 | c:FindFirstChildOfClass("Decal").Transparency = TRANS | |
799 | end | |
800 | elseif c.ClassName == "Accessory" then | |
801 | c.Handle.Transparency = TRANS | |
802 | elseif c.ClassName == "Model" then | |
803 | for _, q in pairs(c:GetChildren()) do | |
804 | if q.ClassName == "Part" then | |
805 | q.Transparency = TRANS | |
806 | if q:FindFirstChildOfClass("Decal") then | |
807 | q:FindFirstChildOfClass("Decal").Transparency = TRANS | |
808 | end | |
809 | end | |
810 | end | |
811 | end | |
812 | end | |
813 | end | |
814 | ||
815 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
816 | local CHILDREN = workspace:GetDescendants() | |
817 | for index, CHILD in pairs(CHILDREN) do | |
818 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
819 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
820 | if HUM then | |
821 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
822 | if TORSO then | |
823 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
824 | if BRUTAL == true then | |
825 | Kill(CHILD) | |
826 | else | |
827 | CHILD:BreakJoints() | |
828 | CHILD.Anchored = true | |
829 | end | |
830 | end | |
831 | end | |
832 | end | |
833 | end | |
834 | end | |
835 | end | |
836 | ||
837 | Humanoid.Died:connect(function() | |
838 | Humanoid.Parent = nil | |
839 | Humanoid.MaxHealth = "inf" | |
840 | Humanoid.Health = "inf" | |
841 | refit() | |
842 | Humanoid.Parent = Character | |
843 | CreateSound("215395388", Head, 10, 1) | |
844 | end) | |
845 | ||
846 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
847 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
848 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
849 | local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Warp Frame") | |
850 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
851 | ||
852 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ghost Blast", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1") | |
853 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ghost Cutter", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2") | |
854 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ghost Destruction", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 3") | |
855 | local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Ghost Warp", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text Warp") | |
856 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E] Ghost Star Destruction", SKILLTEXTCOLOR, 10, "Fantasy", 0, 2, 0, "Text 5") | |
857 | ||
858 | --//=================================\\ | |
859 | --|| DAMAGING | |
860 | --\\=================================// | |
861 | ||
862 | ||
863 | ||
864 | ||
865 | function Kill(Char) | |
866 | local NewCharacter = IT("Model",Effects) | |
867 | NewCharacter.Name = "Ow im ded ;-;" | |
868 | for _, c in pairs(Char:GetDescendants()) do | |
869 | if c:IsA("BasePart") and c.Transparency == 0 then | |
870 | if c.Parent == Char then | |
871 | getbloody(c,5) | |
872 | end | |
873 | c:BreakJoints() | |
874 | c.Material = "Glass" | |
875 | c.Color = C3(255,255,255) | |
876 | c.CanCollide = false | |
877 | c.Transparency = 0.5 | |
878 | c.Anchored = true | |
879 | if c:FindFirstChildOfClass("SpecialMesh") then | |
880 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
881 | end | |
882 | if c.Name == "Head" then | |
883 | c:ClearAllChildren() | |
884 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
885 | end | |
886 | if c.ClassName == "MeshPart" then | |
887 | c.TextureID = "" | |
888 | end | |
889 | if c:FindFirstChildOfClass("BodyPosition") then | |
890 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
891 | end | |
892 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
893 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
894 | end | |
895 | c.Parent = NewCharacter | |
896 | c.Name = "DeadPart" | |
897 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
898 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
899 | end | |
900 | end | |
901 | Debris:AddItem(NewCharacter,5) | |
902 | end | |
903 | ||
904 | ||
905 | ||
906 | function killnearest(position,range,maxstrength) | |
907 | for i,v in ipairs(workspace:GetChildren()) do | |
908 | local body = v:GetChildren() | |
909 | for part = 1, #body do | |
910 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
911 | if(body[part].Position - position).Magnitude < range then | |
912 | if v.ClassName == "Model" then | |
913 | v:BreakJoints() | |
914 | end | |
915 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
916 | local bv = Instance.new("BodyVelocity") | |
917 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
918 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
919 | bv.Parent = body[part] | |
920 | Debris:AddItem(bv,0.2) | |
921 | end | |
922 | end | |
923 | end | |
924 | if v.ClassName == "Part" then | |
925 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
926 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
927 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
928 | end | |
929 | end | |
930 | end | |
931 | end | |
932 | ||
933 | --//=================================\\ | |
934 | --|| ATTACK FUNCTIONS AND STUFF | |
935 | --\\=================================// | |
936 | ||
937 | function Lunar_Blast() | |
938 | local HITBODIES = {} | |
939 | local CENTER = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "CenterPart", VT(0,0,0)) | |
940 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
941 | CENTER.CFrame = CF(ECH) | |
942 | local RAY = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Laser01", VT(25,99999,25)) | |
943 | RAY.Color = C3(0,0,0) | |
944 | MakeForm(RAY,"Cyl") | |
945 | RAY.CFrame = CF(ECH) | |
946 | for i = 1, 75 do | |
947 | Swait() | |
948 | RAY.Transparency = RAY.Transparency - 1/75 | |
949 | RAY.Size = RAY.Size - VT(35/85,0,35/85) | |
950 | MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0)) | |
951 | end | |
952 | killnearest(ECH,25,25) | |
953 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(0,0,0),VT(3,3,3)) | |
954 | for i = 1, 25 do | |
955 | MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
956 | end | |
957 | CreateSound("463598785", CENTER, 10, 0.8) | |
958 | RAY:remove() | |
959 | Debris:AddItem(CENTER,5) | |
960 | end | |
961 | ||
962 | function Star_Cutter() | |
963 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
964 | if HITFLOOR ~= nil then | |
965 | ATTACK = true | |
966 | Rooted = true | |
967 | local GYRO = IT("BodyGyro",RootPart) | |
968 | GYRO.D = 100 | |
969 | GYRO.P = 2000 | |
970 | GYRO.MaxTorque = VT(0,4000000,0) | |
971 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
972 | CreateSound("289315275", RightArm, 10, 0.8) | |
973 | for i=0, 3.5, 0.1 / Animation_Speed do | |
974 | Swait() | |
975 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
976 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01)) | |
977 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
978 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
979 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
980 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
981 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
982 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
983 | end | |
984 | GYRO:remove() | |
985 | for i=0, 0.15, 0.1 / Animation_Speed do | |
986 | Swait() | |
987 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
988 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01)) | |
989 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
990 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
991 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
992 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
993 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
994 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
995 | end | |
996 | local BOMBSPOTS = {} | |
997 | for i = 1, 25 do | |
998 | local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really black", "Blade", VT(8,1,8)) | |
999 | SPOT.Color = SKILLTEXTCOLOR | |
1000 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
1001 | table.insert(BOMBSPOTS,SPOT) | |
1002 | MakeForm(SPOT,"Cyl") | |
1003 | end | |
1004 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1005 | Swait() | |
1006 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1007 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1008 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1009 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1010 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1011 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1012 | end | |
1013 | ATTACK = false | |
1014 | Rooted = false | |
1015 | coroutine.resume(coroutine.create(function() | |
1016 | Swait(3) | |
1017 | for i = 1, #BOMBSPOTS do | |
1018 | if BOMBSPOTS[i] ~= nil then | |
1019 | local E = BOMBSPOTS[i] | |
1020 | coroutine.resume(coroutine.create(function() | |
1021 | local BLADE = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Blade", VT(0,0,0)) | |
1022 | BLADE.Color = SKILLTEXTCOLOR | |
1023 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0)) | |
1024 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
1025 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
1026 | for i = 1, 10 do | |
1027 | Swait() | |
1028 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
1029 | killnearest(BLADE.Position,6,80) | |
1030 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
1031 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
1032 | end | |
1033 | Swait(45) | |
1034 | for i = 1, 100 do | |
1035 | Swait() | |
1036 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
1037 | E.Transparency = E.Transparency + 0.01 | |
1038 | end | |
1039 | BLADE:remove() | |
1040 | E:remove() | |
1041 | end)) | |
1042 | end | |
1043 | end | |
1044 | end)) | |
1045 | end | |
1046 | end | |
1047 | ||
1048 | ||
1049 | function Star_failed() | |
1050 | CreateSound("907330103", Head, 10, 1.2) | |
1051 | ATTACK = true | |
1052 | Rooted = true | |
1053 | for i=0, 1, 0.1 / Animation_Speed do | |
1054 | Swait() | |
1055 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1056 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1057 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1058 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1059 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1060 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1061 | end | |
1062 | coroutine.resume(coroutine.create(function() | |
1063 | local POS = Mouse.Hit.p | |
1064 | local RAY = CreatePart(3, Effects, "Glass", 0, 0, "Really black", "Strike", VT(0,2000,0)) | |
1065 | MakeForm(RAY,"Cyl") | |
1066 | local SPHERE = CreatePart(3, Effects, "Glass", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
1067 | MakeForm(SPHERE,"Ball") | |
1068 | local SHIELD = CreatePart(3, Effects, "Glass", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
1069 | MakeForm(SHIELD,"Ball") | |
1070 | SHIELD.CFrame = CF(POS) | |
1071 | RAY.CFrame = CF(POS) | |
1072 | SPHERE.CFrame = CF(POS) | |
1073 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
1074 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
1075 | for i = 1, 200 do | |
1076 | - | Transparency(i/15) |
1076 | + | |
1077 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1078 | RAY.Size = RAY.Size + VT(0.15,0,0.15) | |
1079 | SPHERE.Size = SPHERE.Size + VT(4,4,4) | |
1080 | SHIELD.Size = SPHERE.Size + VT(5,5,5) | |
1081 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
1082 | end | |
1083 | for i = 1, 95 do | |
1084 | Swait() | |
1085 | RAY.Transparency = RAY.Transparency + 1/45 | |
1086 | SPHERE.Transparency = RAY.Transparency | |
1087 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
1088 | end | |
1089 | - | Transparency(1-(i/15)) |
1089 | + | |
1090 | SHIELD:remove() | |
1091 | SPHERE:remove() | |
1092 | end)) | |
1093 | for i=0, 1, 0.1 / Animation_Speed do | |
1094 | Swait() | |
1095 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1096 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1097 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1098 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1099 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1101 | end | |
1102 | ATTACK = false | |
1103 | Rooted = false | |
1104 | end | |
1105 | ||
1106 | function Supernova() | |
1107 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
1108 | if HITFLOOR ~= nil then | |
1109 | local HITBODIES = {} | |
1110 | ATTACK = true | |
1111 | Rooted = true | |
1112 | local ABSOLUTE = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Star", VT(0,0,0)) | |
1113 | MakeForm(ABSOLUTE,"Ball") | |
1114 | CreateSound("289315275", ABSOLUTE, 10, 1) | |
1115 | for i=0, 10, 0.1 / Animation_Speed do | |
1116 | Swait() | |
1117 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
1118 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
1119 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
1120 | local CHARGE = CreatePart(3, Effects, "Glass", 0, 0, "Really black", "Star", VT(1,1,1)) | |
1121 | MakeForm(CHARGE,"Ball") | |
1122 | CHARGE.Color = C3(0,0,0) | |
1123 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
1124 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
1125 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1126 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1127 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1128 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1129 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1130 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1131 | end | |
1132 | CreateSound("907330103", Head, 10, 1.2) | |
1133 | for i = 1, 175 do | |
1134 | Swait() | |
1135 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1139 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1141 | end | |
1142 | coroutine.resume(coroutine.create(function() | |
1143 | for i = 1, 13 do | |
1144 | for e = 1, 8 do | |
1145 | Swait() | |
1146 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
1147 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Really black".Color,VT(i,0.3,i)*2) | |
1148 | end | |
1149 | for i = 1, 5 do | |
1150 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3) | |
1151 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0)) | |
1152 | end | |
1153 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Really black".Color,VT(i,i*2,i)) | |
1154 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
1155 | CreateSound("168586621", ABSOLUTE, 4, 0.8) | |
1156 | CreateSound("201858144", ABSOLUTE, 10, 0.8) | |
1157 | CreateSound("907330103", Head, 10, 1.2) | |
1158 | killnearest(ABSOLUTE.Position,i*18,i) | |
1159 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
1160 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Gold".Color,VT(i,i,i)/1.1) | |
1161 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
1162 | end | |
1163 | ABSOLUTE.Transparency = 1 | |
1164 | Debris:AddItem(ABSOLUTE,10) | |
1165 | end)) | |
1166 | ATTACK = false | |
1167 | Rooted = false | |
1168 | end | |
1169 | end | |
1170 | ||
1171 | local Decal = IT("Decal") | |
1172 | ||
1173 | function Astral_Hop() | |
1174 | ATTACK = true | |
1175 | Rooted = false | |
1176 | local O1 = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Warphole", VT(0,0,0)) | |
1177 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1178 | local decal = Decal:Clone() | |
1179 | decal.Parent = O1 | |
1180 | decal.Face = "Top" | |
1181 | decal.Texture = "http://www.roblox.com/asset/?id=1578810081" | |
1182 | local decal2 = Decal:Clone() | |
1183 | decal2.Parent = O1 | |
1184 | decal2.Face = "Bottom" | |
1185 | decal2.Texture = "http://www.roblox.com/asset/?id=1578810081" | |
1186 | local O2 = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Warphole", VT(0,0,0)) | |
1187 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
1188 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1189 | local ROOT = CreatePart(3, Effects, "Glass", 0, 1, "Really black", "Warphole", VT(0,0,0)) | |
1190 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
1191 | local decal = Decal:Clone() | |
1192 | decal.Parent = O2 | |
1193 | decal.Face = "Top" | |
1194 | decal.Texture = "http://www.roblox.com/asset/?id=1578810081" | |
1195 | local decal2 = Decal:Clone() | |
1196 | decal2.Parent = O2 | |
1197 | decal2.Face = "Bottom" | |
1198 | decal2.Texture = "http://www.roblox.com/asset/?id=1578810081" | |
1199 | CreateSound("84005018", O1, 10, 0.7) | |
1200 | CreateSound("84005018", O2, 10, 0.7) | |
1201 | for i = 1, 75 do | |
1202 | Swait() | |
1203 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
1204 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
1205 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
1206 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1207 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1208 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1209 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1210 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1211 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1212 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1213 | end | |
1214 | Rooted = true | |
1215 | UNANCHOR = false | |
1216 | RootPart.Anchored = true | |
1217 | VALUE1 = true | |
1218 | for i = 1, 15 do | |
1219 | Swait() | |
1220 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
1221 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1222 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1223 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1224 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1225 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1226 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1227 | end | |
1228 | RootPart.CFrame = ROOT.CFrame | |
1229 | ROOT:remove() | |
1230 | for i = 1, 15 do | |
1231 | Swait() | |
1232 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
1233 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1235 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1236 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1237 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1239 | end | |
1240 | VALUE1 = false | |
1241 | coroutine.resume(coroutine.create(function() | |
1242 | for i = 1, 75 do | |
1243 | Swait() | |
1244 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
1245 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1246 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
1247 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1248 | end | |
1249 | O1:remove() | |
1250 | O2:remove() | |
1251 | end)) | |
1252 | UNANCHOR = true | |
1253 | RootPart.Anchored = false | |
1254 | ATTACK = false | |
1255 | Rooted = false | |
1256 | end | |
1257 | ||
1258 | --//=================================\\ | |
1259 | --|| ASSIGN THINGS TO KEYS | |
1260 | --\\=================================// | |
1261 | ||
1262 | function MouseDown(Mouse) | |
1263 | - | if c == Torso then |
1263 | + | |
1264 | - | c.Color = C3(0,0,0) |
1264 | + | |
1265 | - | elseif c == RightArm then |
1265 | + | |
1266 | - | c.Color = C3(0,0,0) |
1266 | + | |
1267 | - | elseif c == LeftArm then |
1267 | + | |
1268 | - | c.Color = C3(0,0,0) |
1268 | + | |
1269 | - | elseif c == RightLeg then |
1269 | + | |
1270 | - | c.Color = C3(0,0,0) |
1270 | + | |
1271 | - | elseif c == LeftLeg then |
1271 | + | |
1272 | - | c.Color = C3(0,0,0) |
1272 | + | |
1273 | - | elseif c == Head then |
1273 | + | |
1274 | - | if c:FindFirstChild("Dominus") == nil then |
1274 | + | |
1275 | end | |
1276 | - | if c:FindFirstChild("face") then |
1276 | + | |
1277 | - | c.face:remove() |
1277 | + | |
1278 | Star_Cutter() | |
1279 | end | |
1280 | ||
1281 | - | c:remove() |
1281 | + | |
1282 | Supernova() | |
1283 | end | |
1284 | ||
1285 | if Key == "q" and ATTACK == false then | |
1286 | Astral_Hop() | |
1287 | end | |
1288 | ||
1289 | if Key == "e" and ATTACK == false then | |
1290 | Star_failed() | |
1291 | end | |
1292 | end | |
1293 | ||
1294 | function KeyUp(Key) | |
1295 | KEYHOLD = false | |
1296 | end | |
1297 | ||
1298 | Mouse.Button1Down:connect(function(NEWKEY) | |
1299 | MouseDown(NEWKEY) | |
1300 | end) | |
1301 | Mouse.Button1Up:connect(function(NEWKEY) | |
1302 | MouseUp(NEWKEY) | |
1303 | end) | |
1304 | Mouse.KeyDown:connect(function(NEWKEY) | |
1305 | KeyDown(NEWKEY) | |
1306 | end) | |
1307 | Mouse.KeyUp:connect(function(NEWKEY) | |
1308 | KeyUp(NEWKEY) | |
1309 | end) | |
1310 | ||
1311 | --//=================================\\ | |
1312 | --\\=================================// | |
1313 | ||
1314 | ||
1315 | function unanchor() | |
1316 | if UNANCHOR == true then | |
1317 | g = Character:GetChildren() | |
1318 | for i = 1, #g do | |
1319 | if g[i].ClassName == "Part" then | |
1320 | g[i].Anchored = false | |
1321 | end | |
1322 | end | |
1323 | end | |
1324 | end | |
1325 | ||
1326 | ||
1327 | --//=================================\\ | |
1328 | --|| WRAP THE WHOLE SCRIPT UP | |
1329 | --\\=================================// | |
1330 | ||
1331 | Humanoid.Changed:connect(function(Jump) | |
1332 | if Jump == "Jump" and (Disable_Jump == true) then | |
1333 | Humanoid.Jump = false | |
1334 | end | |
1335 | end) | |
1336 | ||
1337 | Humanoid.HipHeight = 2 | |
1338 | Head:ClearAllChildren() | |
1339 | local FF = IT("ForceField",Character) | |
1340 | FF.Visible = false | |
1341 | Speed = 35 | |
1342 | ||
1343 | function refit() | |
1344 | RootJoint.Parent = RootPart | |
1345 | Neck.Parent = Torso | |
1346 | RightShoulder.Parent = Torso | |
1347 | LeftShoulder.Parent = Torso | |
1348 | RightHip.Parent = Torso | |
1349 | LeftHip.Parent = Torso | |
1350 | RootPart.Parent = Character | |
1351 | LeftArm.Parent = Character | |
1352 | RightArm.Parent = Character | |
1353 | RightLeg.Parent = Character | |
1354 | LeftLeg.Parent = Character | |
1355 | Torso.Parent = Character | |
1356 | Head.Parent = Character | |
1357 | end | |
1358 | ||
1359 | local FOUNDFORGOTTEN = false | |
1360 | ||
1361 | while true do | |
1362 | Swait() | |
1363 | ANIMATE.Parent = nil | |
1364 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1365 | IDLEANIMATION:Play() | |
1366 | SINE = SINE + CHANGE | |
1367 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1368 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1369 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1370 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
1371 | if ATTACK == false then | |
1372 | if TORSOVELOCITY < 1 then | |
1373 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1374 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1375 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1376 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1377 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1378 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1379 | elseif TORSOVELOCITY > 1 then | |
1380 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1381 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1382 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1383 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1384 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1385 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1386 | end | |
1387 | end | |
1388 | unanchor() | |
1389 | Humanoid.MaxHealth = "inf" | |
1390 | Humanoid.Health = "inf" | |
1391 | if Rooted == false then | |
1392 | Disable_Jump = false | |
1393 | Humanoid.WalkSpeed = Speed | |
1394 | elseif Rooted == true then | |
1395 | Disable_Jump = true | |
1396 | Humanoid.WalkSpeed = 0 | |
1397 | end | |
1398 | for _, c in pairs(Character:GetChildren()) do | |
1399 | if c.ClassName == "Part" then | |
1400 | c.Material = "Glass" | |
1401 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1402 | c:FindFirstChildOfClass("ParticleEmitter") | |
1403 | end | |
1404 | ||
1405 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1406 | end | |
1407 | end | |
1408 | FF.Parent = Character | |
1409 | sick.Parent = Character | |
1410 | refit() | |
1411 | script.Parent = WEAPONGUI | |
1412 | Character.Parent = workspace | |
1413 | Humanoid.PlatformStand = false | |
1414 | Humanoid.Name = "Astra" | |
1415 | for _, c in pairs(game.Players:GetChildren()) do | |
1416 | if c.Character ~= nil then | |
1417 | if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then | |
1418 | c.Character:BreakJoints() | |
1419 | end | |
1420 | end | |
1421 | end | |
1422 | FOUNDFORGOTTEN = false | |
1423 | Humanoid.DisplayDistanceType = "None" | |
1424 | for _, c in pairs(workspace:GetChildren()) do | |
1425 | if c.ClassName == "Model" then | |
1426 | for _, q in pairs(c:GetChildren()) do | |
1427 | if q.Name == ("Forgotten Dominus") then | |
1428 | FOUNDFORGOTTEN = true | |
1429 | end | |
1430 | end | |
1431 | end | |
1432 | end | |
1433 | if FOUNDFORGOTTEN == true then | |
1434 | sick:Stop() | |
1435 | else | |
1436 | sick.Playing = true | |
1437 | end | |
1438 | if VALUE1 == false then | |
1439 | MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
1440 | end | |
1441 | end | |
1442 | ||
1443 | --//=================================\\ | |
1444 | --\\=================================// | |
1445 | ||
1446 | ||
1447 | ||
1448 | ||
1449 | ||
1450 | --//====================================================\\-- | |
1451 | --|| END OF SCRIPT | |
1452 | --\\====================================================//-- |