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Zach_script_stealer2

Fine arts Power

Aug 29th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running... Created by Shackluster")
  167.  
  168.  
  169.  
  170. wait(0.2)
  171.  
  172.  
  173.  
  174. Player = game:GetService("Players").LocalPlayer
  175. PlayerGui = Player.PlayerGui
  176. Cam = workspace.CurrentCamera
  177. Backpack = Player.Backpack
  178. Character = Player.Character
  179. Humanoid = Character.Humanoid
  180. Mouse = Player:GetMouse()
  181. RootPart = Character["HumanoidRootPart"]
  182. Torso = Character["Torso"]
  183. Head = Character["Head"]
  184. RightArm = Character["Right Arm"]
  185. LeftArm = Character["Left Arm"]
  186. RightLeg = Character["Right Leg"]
  187. LeftLeg = Character["Left Leg"]
  188. RootJoint = RootPart["RootJoint"]
  189. Neck = Torso["Neck"]
  190. RightShoulder = Torso["Right Shoulder"]
  191. LeftShoulder = Torso["Left Shoulder"]
  192. RightHip = Torso["Right Hip"]
  193. LeftHip = Torso["Left Hip"]
  194.  
  195. IT = Instance.new
  196. CF = CFrame.new
  197. VT = Vector3.new
  198. RAD = math.rad
  199. C3 = Color3.new
  200. UD2 = UDim2.new
  201. BRICKC = BrickColor.new
  202. ANGLES = CFrame.Angles
  203. EULER = CFrame.fromEulerAnglesXYZ
  204. COS = math.cos
  205. ACOS = math.acos
  206. SIN = math.sin
  207. ASIN = math.asin
  208. ABS = math.abs
  209. MRANDOM = math.random
  210. FLOOR = math.floor
  211.  
  212. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  213. local NEWMESH = IT(MESH)
  214. if MESH == "SpecialMesh" then
  215. NEWMESH.MeshType = MESHTYPE
  216. if MESHID ~= "nil" and MESHID ~= "" then
  217. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  218. end
  219. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  220. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  221. end
  222. end
  223. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  224. NEWMESH.Scale = SCALE
  225. NEWMESH.Parent = PARENT
  226. return NEWMESH
  227. end
  228.  
  229. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  230. local NEWPART = IT("Part")
  231. NEWPART.formFactor = FORMFACTOR
  232. NEWPART.Reflectance = REFLECTANCE
  233. NEWPART.Transparency = TRANSPARENCY
  234. NEWPART.CanCollide = false
  235. NEWPART.Locked = true
  236. NEWPART.Anchored = true
  237. if ANCHOR == false then
  238. NEWPART.Anchored = false
  239. end
  240. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  241. NEWPART.Name = NAME
  242. NEWPART.Size = SIZE
  243. NEWPART.Position = Torso.Position
  244. NEWPART.Material = MATERIAL
  245. NEWPART:BreakJoints()
  246. NEWPART.Parent = PARENT
  247. return NEWPART
  248. end
  249.  
  250. --//=================================\\
  251. --|| CUSTOMIZATION
  252. --\\=================================//
  253.  
  254. Player_Size = 1 --Size of the player.
  255. Animation_Speed = 3
  256. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  257.  
  258. local Speed = 16
  259. local Effects2 = {}
  260.  
  261. --//=================================\\
  262. --|| END OF CUSTOMIZATION
  263. --\\=================================//
  264.  
  265. local function weldBetween(a, b)
  266. local weldd = Instance.new("ManualWeld")
  267. weldd.Part0 = a
  268. weldd.Part1 = b
  269. weldd.C0 = CFrame.new()
  270. weldd.C1 = b.CFrame:inverse() * a.CFrame
  271. weldd.Parent = a
  272. return weldd
  273. end
  274.  
  275. --//=================================\\
  276. --|| USEFUL VALUES
  277. --\\=================================//
  278.  
  279. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  280. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  281. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  282. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  283. local CHANGEDEFENSE = 0
  284. local CHANGEDAMAGE = 0
  285. local CHANGEMOVEMENT = 0
  286. local ANIM = "Idle"
  287. local ATTACK = false
  288. local EQUIPPED = false
  289. local HOLD = false
  290. local COMBO = 1
  291. local COMBO2 = 1
  292. local Rooted = false
  293. local SINE = 0
  294. local KEYHOLD = false
  295. local NOWALK = false
  296. local CHANGE = 2 / Animation_Speed
  297. local WALKINGANIM = false
  298. local WALK = 0
  299. local VALUE1 = false
  300. local VALUE2 = false
  301. local ROBLOXIDLEANIMATION = IT("Animation")
  302. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  303. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  304. --ROBLOXIDLEANIMATION.Parent = Humanoid
  305. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  306. WEAPONGUI.Name = "Weapon GUI"
  307. local Weapon = IT("Model")
  308. Weapon.Name = "Adds"
  309. local Effects = IT("Folder", Weapon)
  310. Effects.Name = "Effects"
  311. local ANIMATOR = Humanoid.Animator
  312. local ANIMATE = Character.Animate
  313. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  314. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  315. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  316. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  317. local UNANCHOR = true
  318. local FISTS = {}
  319. local LIGHT = IT("PointLight",Torso)
  320. LIGHT.Range = 10
  321. LIGHT.Brightness = 100
  322. LIGHT.Color = C3(170/255, 85/255, 0)
  323. local SKILL1COOLDOWN = 0
  324. local SKILL2COOLDOWN = 0
  325. local SKILL3COOLDOWN = 0
  326.  
  327. local SKILLTEXTCOLOR = BRICKC"Deep orange".Color
  328.  
  329. --//=================================\\
  330. --\\=================================//
  331.  
  332.  
  333. --//=================================\\
  334. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  335. --\\=================================//
  336.  
  337. ArtificialHB = Instance.new("BindableEvent", script)
  338. ArtificialHB.Name = "ArtificialHB"
  339.  
  340. script:WaitForChild("ArtificialHB")
  341.  
  342. frame = Frame_Speed
  343. tf = 0
  344. allowframeloss = false
  345. tossremainder = false
  346. lastframe = tick()
  347. script.ArtificialHB:Fire()
  348.  
  349. game:GetService("RunService").Heartbeat:connect(function(s, p)
  350. tf = tf + s
  351. if tf >= frame then
  352. if allowframeloss then
  353. script.ArtificialHB:Fire()
  354. lastframe = tick()
  355. else
  356. for i = 1, math.floor(tf / frame) do
  357. script.ArtificialHB:Fire()
  358. end
  359. lastframe = tick()
  360. end
  361. if tossremainder then
  362. tf = 0
  363. else
  364. tf = tf - frame * math.floor(tf / frame)
  365. end
  366. end
  367. end)
  368.  
  369. --//=================================\\
  370. --\\=================================//
  371.  
  372.  
  373.  
  374.  
  375.  
  376. --//=================================\\
  377. --|| SOME FUNCTIONS
  378. --\\=================================//
  379.  
  380. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  381. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  382. end
  383.  
  384. function PositiveAngle(NUMBER)
  385. if NUMBER >= 0 then
  386. NUMBER = 0
  387. end
  388. return NUMBER
  389. end
  390.  
  391. function NegativeAngle(NUMBER)
  392. if NUMBER <= 0 then
  393. NUMBER = 0
  394. end
  395. return NUMBER
  396. end
  397.  
  398. function Swait(NUMBER)
  399. if NUMBER == 0 or NUMBER == nil then
  400. ArtificialHB.Event:wait()
  401. else
  402. for i = 1, NUMBER do
  403. ArtificialHB.Event:wait()
  404. end
  405. end
  406. end
  407.  
  408. function QuaternionFromCFrame(cf)
  409. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  410. local trace = m00 + m11 + m22
  411. if trace > 0 then
  412. local s = math.sqrt(1 + trace)
  413. local recip = 0.5 / s
  414. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  415. else
  416. local i = 0
  417. if m11 > m00 then
  418. i = 1
  419. end
  420. if m22 > (i == 0 and m00 or m11) then
  421. i = 2
  422. end
  423. if i == 0 then
  424. local s = math.sqrt(m00 - m11 - m22 + 1)
  425. local recip = 0.5 / s
  426. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  427. elseif i == 1 then
  428. local s = math.sqrt(m11 - m22 - m00 + 1)
  429. local recip = 0.5 / s
  430. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  431. elseif i == 2 then
  432. local s = math.sqrt(m22 - m00 - m11 + 1)
  433. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  434. end
  435. end
  436. end
  437.  
  438. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  439. local xs, ys, zs = x + x, y + y, z + z
  440. local wx, wy, wz = w * xs, w * ys, w * zs
  441. local xx = x * xs
  442. local xy = x * ys
  443. local xz = x * zs
  444. local yy = y * ys
  445. local yz = y * zs
  446. local zz = z * zs
  447. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  448. end
  449.  
  450. function QuaternionSlerp(a, b, t)
  451. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  452. local startInterp, finishInterp;
  453. if cosTheta >= 0.0001 then
  454. if (1 - cosTheta) > 0.0001 then
  455. local theta = ACOS(cosTheta)
  456. local invSinTheta = 1 / SIN(theta)
  457. startInterp = SIN((1 - t) * theta) * invSinTheta
  458. finishInterp = SIN(t * theta) * invSinTheta
  459. else
  460. startInterp = 1 - t
  461. finishInterp = t
  462. end
  463. else
  464. if (1 + cosTheta) > 0.0001 then
  465. local theta = ACOS(-cosTheta)
  466. local invSinTheta = 1 / SIN(theta)
  467. startInterp = SIN((t - 1) * theta) * invSinTheta
  468. finishInterp = SIN(t * theta) * invSinTheta
  469. else
  470. startInterp = t - 1
  471. finishInterp = t
  472. end
  473. end
  474. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  475. end
  476.  
  477. function Clerp(a, b, t)
  478. local qa = {QuaternionFromCFrame(a)}
  479. local qb = {QuaternionFromCFrame(b)}
  480. local ax, ay, az = a.x, a.y, a.z
  481. local bx, by, bz = b.x, b.y, b.z
  482. local _t = 1 - t
  483. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  484. end
  485.  
  486. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  487. local frame = IT("Frame")
  488. frame.BackgroundTransparency = TRANSPARENCY
  489. frame.BorderSizePixel = BORDERSIZEPIXEL
  490. frame.Position = POSITION
  491. frame.Size = SIZE
  492. frame.BackgroundColor3 = COLOR
  493. frame.BorderColor3 = BORDERCOLOR
  494. frame.Name = NAME
  495. frame.Parent = PARENT
  496. return frame
  497. end
  498.  
  499. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  500. local label = IT("TextLabel")
  501. label.BackgroundTransparency = 1
  502. label.Size = UD2(1, 0, 1, 0)
  503. label.Position = UD2(0, 0, 0, 0)
  504. label.TextColor3 = TEXTCOLOR
  505. label.TextStrokeTransparency = STROKETRANSPARENCY
  506. label.TextTransparency = TRANSPARENCY
  507. label.FontSize = TEXTFONTSIZE
  508. label.Font = TEXTFONT
  509. label.BorderSizePixel = BORDERSIZEPIXEL
  510. label.TextScaled = false
  511. label.Text = TEXT
  512. label.Name = NAME
  513. label.Parent = PARENT
  514. return label
  515. end
  516.  
  517. function NoOutlines(PART)
  518. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  519. end
  520.  
  521.  
  522. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  523. local NEWWELD = IT(TYPE)
  524. NEWWELD.Part0 = PART0
  525. NEWWELD.Part1 = PART1
  526. NEWWELD.C0 = C0
  527. NEWWELD.C1 = C1
  528. NEWWELD.Parent = PARENT
  529. return NEWWELD
  530. end
  531.  
  532. function CreateSound(ID, PARENT, VOLUME, PITCH)
  533. local NEWSOUND = nil
  534. coroutine.resume(coroutine.create(function()
  535. NEWSOUND = IT("Sound", PARENT)
  536. NEWSOUND.Volume = VOLUME
  537. NEWSOUND.Pitch = PITCH
  538. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  539. Swait()
  540. NEWSOUND:play()
  541. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  542. end))
  543. return NEWSOUND
  544. end
  545.  
  546. function CFrameFromTopBack(at, top, back)
  547. local right = top:Cross(back)
  548. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  549. end
  550.  
  551. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  552. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  553. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  554. wave.CFrame = CFRAME
  555. coroutine.resume(coroutine.create(function(PART)
  556. for i = 1, WAIT do
  557. Swait()
  558. mesh.Scale = mesh.Scale + GROW
  559. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  560. if DOESROT == true then
  561. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  562. end
  563. wave.Transparency = wave.Transparency + (0.5/WAIT)
  564. if wave.Transparency > 0.99 then
  565. wave:remove()
  566. end
  567. end
  568. end))
  569. end
  570.  
  571. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  572. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  573. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  574. wave.CFrame = CFRAME
  575. coroutine.resume(coroutine.create(function(PART)
  576. for i = 1, WAIT do
  577. Swait()
  578. mesh.Scale = mesh.Scale + GROW
  579. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  580. if DOESROT == true then
  581. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  582. end
  583. wave.Transparency = wave.Transparency + (0.5/WAIT)
  584. if wave.Transparency > 0.99 then
  585. wave:remove()
  586. end
  587. end
  588. end))
  589. end
  590.  
  591. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  592. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  593. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  594. wave.CFrame = CFRAME
  595. coroutine.resume(coroutine.create(function(PART)
  596. for i = 1, WAIT do
  597. Swait()
  598. mesh.Scale = mesh.Scale + GROW
  599. if DOESROT == true then
  600. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  601. end
  602. wave.Transparency = wave.Transparency + (0.5/WAIT)
  603. if wave.Transparency > 0.99 then
  604. wave:remove()
  605. end
  606. end
  607. end))
  608. end
  609.  
  610. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  611. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  612. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  613. wave.CFrame = CFRAME
  614. coroutine.resume(coroutine.create(function(PART)
  615. for i = 1, WAIT do
  616. Swait()
  617. mesh.Scale = mesh.Scale + GROW
  618. wave.Transparency = wave.Transparency + (1/WAIT)
  619. if wave.Transparency > 0.99 then
  620. wave:remove()
  621. end
  622. end
  623. end))
  624. end
  625.  
  626. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  627. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  628. local mesh = nil
  629. if KIND == "Base" then
  630. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  631. elseif KIND == "Thin" then
  632. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  633. elseif KIND == "Round" then
  634. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  635. end
  636. wave.CFrame = CFRAME
  637. coroutine.resume(coroutine.create(function(PART)
  638. for i = 1, WAIT do
  639. Swait()
  640. mesh.Scale = mesh.Scale + GROW/10
  641. wave.Transparency = wave.Transparency + (0.5/WAIT)
  642. if wave.Transparency > 0.99 then
  643. wave:remove()
  644. end
  645. end
  646. end))
  647. end
  648.  
  649. function MakeForm(PART,TYPE)
  650. if TYPE == "Cyl" then
  651. local MSH = IT("CylinderMesh",PART)
  652. elseif TYPE == "Ball" then
  653. local MSH = IT("SpecialMesh",PART)
  654. MSH.MeshType = "Sphere"
  655. elseif TYPE == "Wedge" then
  656. local MSH = IT("SpecialMesh",PART)
  657. MSH.MeshType = "Wedge"
  658. end
  659. end
  660.  
  661. function CheckTableForString(Table, String)
  662. for i, v in pairs(Table) do
  663. if string.find(string.lower(String), string.lower(v)) then
  664. return true
  665. end
  666. end
  667. return false
  668. end
  669.  
  670. function CheckIntangible(Hit)
  671. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  672. if Hit and Hit.Parent then
  673. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  674. return true
  675. end
  676. end
  677. return false
  678. end
  679.  
  680. Debris = game:GetService("Debris")
  681.  
  682. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  683. local Direction = CFrame.new(StartPos, Vec).lookVector
  684. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  685. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  686. if RayHit and CheckIntangible(RayHit) then
  687. if DelayIfHit then
  688. wait()
  689. end
  690. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  691. end
  692. return RayHit, RayPos, RayNormal
  693. end
  694.  
  695. function turnto(position)
  696. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  697. end
  698.  
  699. --//=================================\\
  700. --|| WEAPON CREATION
  701. --\\=================================//
  702.  
  703. local EyeSizes={
  704. NumberSequenceKeypoint.new(0,0.65,0),
  705. NumberSequenceKeypoint.new(0.5,0.7,0),
  706. NumberSequenceKeypoint.new(1,0,0)
  707. }
  708. local EyeTrans={
  709. NumberSequenceKeypoint.new(0,0,0),
  710. NumberSequenceKeypoint.new(0.5,0,0),
  711. NumberSequenceKeypoint.new(1,1,0)
  712. }
  713. local PE=Instance.new("ParticleEmitter")
  714. PE.LightEmission=.9
  715. PE.Color = ColorSequence.new(BRICKC("Deep orange").Color,BRICKC("Really red").Color)
  716. PE.Size=NumberSequence.new(EyeSizes)
  717. PE.Transparency=NumberSequence.new(EyeTrans)
  718. PE.Lifetime=NumberRange.new(0.35)
  719. PE.Rotation=NumberRange.new(0,360)
  720. PE.Rate=999
  721. PE.VelocitySpread = 10000
  722. PE.Acceleration = Vector3.new(0,25,0)
  723. PE.ZOffset = 0.5
  724. PE.Drag = 0
  725. PE.Speed = NumberRange.new(0,0,0)
  726. PE.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  727. PE.Name = "PE"
  728. PE.Enabled = true
  729. PE.LockedToPart = true
  730.  
  731. function fireparticles(art)
  732. local PARTICLES = PE:Clone()
  733. PARTICLES.Parent = art
  734. end
  735.  
  736. local FIST = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Fire", VT(1,0,1),false)
  737. FIST.CanCollide = true
  738. CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0, -1, 0), CF(0, 0.0, 0))
  739. fireparticles(FIST)
  740. table.insert(FISTS,FIST)
  741.  
  742. local FIST = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Fire", VT(1,0,1),false)
  743. FIST.CanCollide = true
  744. CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0, -1, 0), CF(0, 0.0, 0))
  745. fireparticles(FIST)
  746. table.insert(FISTS,FIST)
  747.  
  748. local FIST = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Fire", VT(1,0,1),false)
  749. FIST.CanCollide = true
  750. CreateWeldOrSnapOrMotor("Weld", FIST, RightLeg, FIST, CF(0, -1, 0), CF(0, 0.0, 0))
  751. fireparticles(FIST)
  752. table.insert(FISTS,FIST)
  753.  
  754. local FIST = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Fire", VT(1,0,1),false)
  755. FIST.CanCollide = true
  756. CreateWeldOrSnapOrMotor("Weld", FIST, LeftLeg, FIST, CF(0, -1, 0), CF(0, 0.0, 0))
  757. fireparticles(FIST)
  758. table.insert(FISTS,FIST)
  759.  
  760. for e=1,#FISTS do
  761. if FISTS[e]~=nil then
  762. local Thing=FISTS[e]
  763. if Thing~=nil then
  764. local TOUCHED = Thing.Touched:Connect(function(hit)
  765. if VALUE1 == true and VALUE2 == false then
  766. if hit ~= nil then
  767. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  768. VALUE2 = true
  769. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(5,15),2,2)
  770. CreateSound("131237241", hit, 1, MRANDOM(11,13)/10)
  771. wait(0.15)
  772. VALUE2 = false
  773. end
  774. end
  775. end
  776. end)
  777. end
  778. end
  779. end
  780.  
  781. for _, c in pairs(Weapon:GetChildren()) do
  782. if c.ClassName == "Part" then
  783. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  784. end
  785. end
  786.  
  787. Weapon.Parent = Character
  788.  
  789. Humanoid.Died:connect(function()
  790. ATTACK = true
  791. end)
  792.  
  793. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  794. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  795. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  796. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  797. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  798.  
  799. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Punches", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 1")
  800. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Burning Kicks", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 2")
  801. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire Field", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 3")
  802. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blazing Dash", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 4")
  803. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Dancing Inferno", SKILLTEXTCOLOR, 6, "Fantasy", 0, 2, 0, "Text 5")
  804.  
  805. --//=================================\\
  806. --|| DAMAGE FUNCTIONS
  807. --\\=================================//
  808.  
  809. function StatLabel(CFRAME, TEXT, COLOR)
  810. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  811. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  812. local BODYGYRO = IT("BodyGyro", STATPART)
  813. game:GetService("Debris"):AddItem(STATPART ,5)
  814. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  815. BILLBOARDGUI.Adornee = STATPART
  816. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  817. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  818. BILLBOARDGUI.AlwaysOnTop = false
  819. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  820. TEXTLABEL.BackgroundTransparency = 1
  821. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  822. TEXTLABEL.Text = TEXT
  823. TEXTLABEL.Font = "Fantasy"
  824. TEXTLABEL.FontSize="Size42"
  825. TEXTLABEL.TextColor3 = COLOR
  826. TEXTLABEL.TextStrokeTransparency = 0
  827. TEXTLABEL.TextScaled = true
  828. TEXTLABEL.TextWrapped = true
  829. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  830. for i = 1, 50 do
  831. Swait()
  832. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  833. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  834. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  835. end
  836. THEPART.Parent = nil
  837. end),STATPART, TEXTLABEL)
  838. end
  839.  
  840. --//=================================\\
  841. --|| DAMAGING
  842. --\\=================================//
  843.  
  844. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  845. local defence = Instance.new("BoolValue",Humanoid.Parent)
  846. defence.Name = ("HitBy"..Player.Name)
  847. game:GetService("Debris"):AddItem(defence, 0.001)
  848. if Humanoid.Health ~= 0 then
  849. local CritChance = MRANDOM(1,100)
  850. if CritChance < CritRate + 1 then
  851. Damage = Damage*CritMultiplier
  852. end
  853. if Damage > Humanoid.Health then
  854. Damage = math.ceil(Humanoid.Health)
  855. if Damage == 0 then
  856. Damage = 0.1
  857. end
  858. end
  859. Humanoid.Health = Humanoid.Health - Damage
  860. if Humanoid.Parent:FindFirstChild("Head") then
  861. if CritChance < CritRate + 1 then
  862. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  863. else
  864. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  865. end
  866. end
  867. end
  868. end
  869.  
  870. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  871. local dmg = math.random(min,max)
  872. for i,v in ipairs(workspace:GetChildren()) do
  873. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  874. local body = v:GetChildren()
  875. for part = 1, #body do
  876. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  877. if(body[part].Position - position).Magnitude < radius then
  878. if v.ClassName == "Model" then
  879. if v:FindFirstChildOfClass("Humanoid") then
  880. if CanBeDodgedByJumping == true then
  881. if body[part].Position.Y < position.Y+5 then
  882. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  883. end
  884. else
  885. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  886. end
  887. local bv = Instance.new("BodyVelocity")
  888. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  889. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  890. bv.Parent = body[part]
  891. Debris:AddItem(bv,0.2)
  892. end
  893. end
  894. end
  895. end
  896. end
  897. end
  898. if v:FindFirstChild("HitBy"..Player.Name) then
  899. v:FindFirstChild("HitBy"..Player.Name):remove()
  900. end
  901. end
  902. end
  903.  
  904. --//=================================\\
  905. --|| ATTACK FUNCTIONS AND STUFF
  906. --\\=================================//
  907.  
  908. function BurningPunches()
  909. ATTACK = true
  910. Rooted = false
  911. for i=0, 0.2, 0.1 / Animation_Speed do
  912. Swait()
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  919. end
  920. VALUE1 = true
  921. if COMBO == 1 then
  922. COMBO = 2
  923. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  924. for i=0, 0.3, 0.1 / Animation_Speed do
  925. Swait()
  926. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 2 / Animation_Speed)
  928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(65)), 2 / Animation_Speed)
  929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  933. end
  934. elseif COMBO == 2 then
  935. COMBO = 1
  936. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  937. for i=0, 0.3, 0.1 / Animation_Speed do
  938. Swait()
  939. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.1)
  940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-80)), 2 / Animation_Speed)
  942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  946. end
  947. end
  948. VALUE1 = false
  949. ATTACK = false
  950. Rooted = false
  951. end
  952.  
  953. function BurningKicks()
  954. ATTACK = true
  955. Rooted = false
  956. VALUE1 = true
  957. NOWALK = true
  958. if COMBO2 == 1 then
  959. COMBO2 = 2
  960. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  961. for i=0, 0.5, 0.1 / Animation_Speed do
  962. Swait()
  963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 2 / Animation_Speed)
  965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  969. end
  970. elseif COMBO2 == 2 then
  971. COMBO2 = 1
  972. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  973. for i=0, 0.5, 0.1 / Animation_Speed do
  974. Swait()
  975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-45)), 2 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-38), RAD(0), RAD(0)), 2 / Animation_Speed)
  981. end
  982. end
  983. NOWALK = false
  984. VALUE1 = false
  985. ATTACK = false
  986. Rooted = false
  987. end
  988.  
  989. function FireField()
  990. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  991. if HITFLOOR ~= nil then
  992. ATTACK = true
  993. Rooted = false
  994. for i=0, 1, 0.1 / Animation_Speed do
  995. Swait()
  996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)), 0.15 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1002. end
  1003. Rooted = true
  1004. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  1005. for i=0, 0.3, 0.1 / Animation_Speed do
  1006. Swait()
  1007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1.2) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.4) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),2 / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -0.4) * ANGLES(RAD(65), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1013. end
  1014. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1015. MagicSphere(VT(3,3,3),45,CF(HITPOS),SKILLTEXTCOLOR,VT(1,1,1))
  1016. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1017. AoEDamage(HITPOS,35,25,30,15,2,2,true)
  1018. AoEDamage(HITPOS,25,15,20,15,2,2,false)
  1019. for i = 1, 7 do
  1020. Slice("Thin",0.4,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Deep orange",VT(0.1,0,0.1))
  1021. Slice("Round",0.4,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(0.1,0,0.1))
  1022. end
  1023. for i=0, 0.7, 0.1 / Animation_Speed do
  1024. Swait()
  1025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1.2) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.4) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),2 / Animation_Speed)
  1030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -0.4) * ANGLES(RAD(65), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1031. end
  1032. ATTACK = false
  1033. Rooted = false
  1034. end
  1035. end
  1036.  
  1037. function BlazingDash()
  1038. ATTACK = true
  1039. Rooted = true
  1040. MagicSphere(VT(3,3,3),45,CF(Torso.Position),SKILLTEXTCOLOR,VT(1,1,1))
  1041. CreateSound("438666542", Torso, 1, MRANDOM(11,13)/10)
  1042. AoEDamage(Torso.Position,25,15,20,15,2,2,false)
  1043. for i=0, 1, 0.1 / Animation_Speed do
  1044. Swait()
  1045. for e=1,#FISTS do
  1046. if FISTS[e]~=nil then
  1047. local Thing=FISTS[e]
  1048. if Thing~=nil then
  1049. if MRANDOM(1,2) == 1 then
  1050. Slice("Thin",0.4,15,Thing.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep orange",VT(-0.01,0,-0.01))
  1051. end
  1052. end
  1053. end
  1054. end
  1055. AoEDamage(Torso.Position,15,2,2,15,2,2,false)
  1056. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1057. if HITFLOOR then
  1058. AoEDamage(Torso.Position,25,1,1,15,2,2,true)
  1059. Slice("Thin",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Deep orange",VT(-0.001,0,-0.001))
  1060. Slice("Round",0.4,75,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(-0.01,0,-0.01))
  1061. end
  1062. RootPart.CFrame = RootPart.CFrame * CF(0,0,-4)
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(-5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1069. end
  1070. ATTACK = false
  1071. Rooted = false
  1072. end
  1073.  
  1074. function DancingInferno()
  1075. ATTACK = true
  1076. Rooted = true
  1077. Humanoid.HipHeight = 2
  1078. local GYRO = IT("BodyGyro",RootPart)
  1079. GYRO.D = 100
  1080. GYRO.P = 2000
  1081. GYRO.MaxTorque = VT(0,4000000,0)
  1082. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1083. local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Dancing Inferno", VT(0,0,0))
  1084. MakeForm(BULLET,"Ball")
  1085. CreateSound("463598785", BULLET, 3, MRANDOM(11,13)/10)
  1086. for i=0, 3, 0.1 / Animation_Speed do
  1087. Swait()
  1088. Slice("Thin",0.4,35,Torso.CFrame*CF(0,0,-2)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Deep orange",VT(-0.01,0,-0.01))
  1089. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1090. BULLET.CFrame = Torso.CFrame * CF(0,0,-2)
  1091. BULLET.Size = BULLET.Size + VT(0.02,0.02,0.02)
  1092. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(90), RAD(-5), RAD(40)), 0.2 / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(90), RAD(25), RAD(-35)), 0.2 / Animation_Speed)
  1098. end
  1099. GYRO:remove()
  1100. for i=0, 1, 0.1 / Animation_Speed do
  1101. Swait()
  1102. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  1103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  1104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1106. RightHip.C0 = Clerp(RightHip.C0, CF(1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(90), RAD(-5), RAD(40)), 0.2 / Animation_Speed)
  1107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(90), RAD(25), RAD(-35)), 0.2 / Animation_Speed)
  1108. end
  1109. CreateSound("199150686", Torso, 1, MRANDOM(11,13)/10)
  1110. CreateSound("438666542", BULLET, 3, MRANDOM(11,13)/10)
  1111. local DISTANCE = (RootPart.Position - Mouse.Hit.p).Magnitude
  1112. coroutine.resume(coroutine.create(function()
  1113. local IMPACT = false
  1114. BULLET.CFrame = CF(BULLET.Position,RootPart.CFrame*CF(0,-1,-DISTANCE).p)
  1115. for i = 1, 500 do
  1116. Swait()
  1117. BULLET.CFrame = BULLET.CFrame * CF(0,-0.1,-3)
  1118. CreateRing(VT(1,1,0),false,0,15,BULLET.CFrame * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),SKILLTEXTCOLOR,VT(-0.12,-0.12,0))
  1119. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, 4, Character)
  1120. if HIT ~= nil then
  1121. IMPACT = true
  1122. break
  1123. end
  1124. local HIT = Raycast(BULLET.Position, CF(BULLET.Position,BULLET.Position+VT(0,-1,0)).lookVector, 1, Character)
  1125. if HIT ~= nil then
  1126. IMPACT = true
  1127. break
  1128. end
  1129. end
  1130. if IMPACT == false then
  1131. for i = 1, 40 do
  1132. Swait()
  1133. BULLET.Size = BULLET.Size * 0.9
  1134. end
  1135. BULLET:remove()
  1136. else
  1137. local HITFLOOR,HITPOS,NORMAL = Raycast(BULLET.Position+VT(0,1,0), (CF(BULLET.Position, BULLET.Position + VT(0, -1, 0))).lookVector, 6 * Player_Size, Character)
  1138. for i = 1, 8 do
  1139. for i = 1, 55 do
  1140. Swait()
  1141. if HITFLOOR then
  1142. Slice("Thin",2,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Deep orange",VT(0.001,0,0.001))
  1143. Slice("Round",2,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(0,0,0))
  1144. end
  1145. CreateRing(VT(0,0,0),false,0,15,BULLET.CFrame * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),SKILLTEXTCOLOR,VT(-0.12,-0.12,0))
  1146. end
  1147. AoEDamage(BULLET.Position,45,15,20,0,2,2,false)
  1148. AoEDamage(BULLET.Position,75,5,5,-25,2,2,true)
  1149. for i = 1, 3 do
  1150. MagicSphere(VT(3,3,3),45,CF(BULLET.Position),SKILLTEXTCOLOR,VT(1,1,1))
  1151. MagicSphere(VT(2,2,2),45,CF(BULLET.Position),SKILLTEXTCOLOR,VT(1.1,1.1,1.1))
  1152. CreateSound("438666542", BULLET, 1, MRANDOM(11,13)/10)
  1153. for i = 1, 2 do
  1154. Slice("Thin",0.4,65,CF(BULLET.Position)*ANGLES(RAD(MRANDOM(-48,48)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-48,48))),"Deep orange",VT(0.1,0,0.1))
  1155. if HITFLOOR then
  1156. Slice("Round",0.4,i*12,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(0.1,0,0.1))
  1157. end
  1158. end
  1159. end
  1160. end
  1161. BULLET.Transparency = 1
  1162. Debris:AddItem(BULLET,5)
  1163. end
  1164. end))
  1165. for i=0, 0.3, 0.1 / Animation_Speed do
  1166. Swait()
  1167. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(25)), 1.8 / Animation_Speed)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(90), RAD(-5), RAD(40)), 2 / Animation_Speed)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.6, -1.5, -0.1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(90), RAD(25), RAD(-35)), 2 / Animation_Speed)
  1173. end
  1174. Humanoid.HipHeight = 0
  1175. ATTACK = false
  1176. Rooted = false
  1177. end
  1178.  
  1179. --//=================================\\
  1180. --|| ASSIGN THINGS TO KEYS
  1181. --\\=================================//
  1182.  
  1183. function MouseDown(Mouse)
  1184. if ATTACK == false then
  1185. end
  1186. end
  1187.  
  1188. function MouseUp(Mouse)
  1189. HOLD = false
  1190. end
  1191.  
  1192. function KeyDown(Key)
  1193. KEYHOLD = true
  1194. if Key == "z" and ATTACK == false then
  1195. BurningPunches()
  1196. end
  1197.  
  1198. if Key == "b" and ATTACK == false then
  1199. BurningKicks()
  1200. end
  1201.  
  1202. if Key == "c" and ATTACK == false and SKILL1COOLDOWN < 1 then
  1203. FireField()
  1204. SKILL1COOLDOWN = 100
  1205. end
  1206.  
  1207. if Key == "v" and ATTACK == false and SKILL2COOLDOWN < 1 then
  1208. BlazingDash()
  1209. SKILL2COOLDOWN = 150
  1210. end
  1211.  
  1212. if Key == "x" and ATTACK == false and SKILL3COOLDOWN < 1 then
  1213. DancingInferno()
  1214. SKILL3COOLDOWN = 750
  1215. end
  1216. end
  1217.  
  1218. function KeyUp(Key)
  1219. KEYHOLD = false
  1220. end
  1221.  
  1222. Mouse.Button1Down:connect(function(NEWKEY)
  1223. MouseDown(NEWKEY)
  1224. end)
  1225. Mouse.Button1Up:connect(function(NEWKEY)
  1226. MouseUp(NEWKEY)
  1227. end)
  1228. Mouse.KeyDown:connect(function(NEWKEY)
  1229. KeyDown(NEWKEY)
  1230. end)
  1231. Mouse.KeyUp:connect(function(NEWKEY)
  1232. KeyUp(NEWKEY)
  1233. end)
  1234.  
  1235. --//=================================\\
  1236. --\\=================================//
  1237.  
  1238.  
  1239. function unanchor()
  1240. if UNANCHOR == true then
  1241. g = Character:GetChildren()
  1242. for i = 1, #g do
  1243. if g[i].ClassName == "Part" then
  1244. g[i].Anchored = false
  1245. end
  1246. end
  1247. end
  1248. end
  1249.  
  1250.  
  1251. --//=================================\\
  1252. --|| WRAP THE WHOLE SCRIPT UP
  1253. --\\=================================//
  1254.  
  1255. Humanoid.Changed:connect(function(Jump)
  1256. if Jump == "Jump" and (Disable_Jump == true) then
  1257. Humanoid.Jump = false
  1258. end
  1259. end)
  1260.  
  1261. while true do
  1262. Swait()
  1263. ANIMATE.Parent = nil
  1264. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1265. IDLEANIMATION:Play()
  1266. SINE = SINE + CHANGE
  1267. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1268. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1269. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1270. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight * Player_Size, Character)
  1271. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1272. if ANIM == "Walk" and TORSOVELOCITY > 1 and NOWALK == false then
  1273. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1274. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1275. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1276. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1277. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or NOWALK == true then
  1278. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1279. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1280. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1281. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1282. end
  1283. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1284. ANIM = "Jump"
  1285. if ATTACK == false then
  1286. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1292. end
  1293. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1294. ANIM = "Fall"
  1295. if ATTACK == false then
  1296. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1302. end
  1303. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1304. ANIM = "Idle"
  1305. if ATTACK == false then
  1306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-76), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1312. end
  1313. elseif (TORSOVELOCITY > 1 and HITFLOOR ~= nil) and NOWALK == false then
  1314. ANIM = "Walk"
  1315. WALK = WALK + 1 / Animation_Speed
  1316. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1317. WALK = 0
  1318. if WALKINGANIM == true then
  1319. WALKINGANIM = false
  1320. elseif WALKINGANIM == false then
  1321. WALKINGANIM = true
  1322. end
  1323. end
  1324. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1325. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1326. if ATTACK == false then
  1327. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0+ 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(150), RAD(35), RAD(-5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0 + 0.15 * COS(SINE / 12), -0.2) * ANGLES(RAD(130), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1331. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-115), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1333. end
  1334. end
  1335. if HITFLOOR ~= nil then
  1336. Slice("Thin",0.4,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Deep orange",VT(0.001,0,0.001))
  1337. Slice("Round",0.4,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Deep orange",VT(0,0,0))
  1338. end
  1339. unanchor()
  1340. Humanoid.MaxHealth = "inf"
  1341. Humanoid.Health = "inf"
  1342. if Rooted == false then
  1343. Disable_Jump = false
  1344. Humanoid.WalkSpeed = Speed
  1345. elseif Rooted == true then
  1346. Disable_Jump = true
  1347. Humanoid.WalkSpeed = 0
  1348. end
  1349. if SKILL1COOLDOWN > 0 then
  1350. SKILL1COOLDOWN = SKILL1COOLDOWN - 1
  1351. end
  1352. if SKILL2COOLDOWN > 0 then
  1353. SKILL2COOLDOWN = SKILL2COOLDOWN - 1
  1354. end
  1355. if SKILL3COOLDOWN > 0 then
  1356. SKILL3COOLDOWN = SKILL3COOLDOWN - 1
  1357. end
  1358. end
  1359.  
  1360. --//=================================\\
  1361. --\\=================================//
  1362.  
  1363.  
  1364.  
  1365.  
  1366.  
  1367. --//====================================================\\--
  1368. --|| END OF SCRIPT
  1369. --\\====================================================//--
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